Soon there will be mini-games in Minecraft: The first will be a PvP multiplayer competition!
In Minecraft, the main focus is on mining blocks in a randomly generated world and crafting new things. You can build huts, houses, or even castles. Additionally, crafting weapons from gathered materials is possible and is part of the game’s objectives.
New Multiplayer PvP Competition Mode in Minecraft
Source: Planetminecraft
The developers behind the popular sandbox game will integrate a whole set of new mini-games in Minecraft. The new PvP mode is expected to be released in June for the console version. The update is set to be free for all players on the console. Microsoft states that there will be purchasable maps for these modes in the future to support the project.
“Battle” is the name of the new mode in Minecraft
The marketing manager of Microsoft, Jaime Limon, explained “Battle” as follows:
With Battle, you can start a multiplayer survival match where not only speed and strategy matter, but sometimes sheer luck decides who the winner is. Players in Battle use randomly generated resources found in chests placed on special PvP maps. In an exciting free-for-all deathmatch, players fight until only one survivor remains.
When you are dead, you can still participate as a spectator in the Battle and fly over the map as a bat to watch the fighting players. Battle games can be played with up to 4 players via split-screen or up to 8 players online via Xbox Live. Additionally, there is a matchmaking system that can add players with similar skill levels to your team when needed.
Although there is currently no more specific statement regarding the release date than “in June” – it won’t be long now.
This is an AI-powered translation. Some inaccuracies might exist.
Overwatch is a good game that is incredibly fun. However, some things disturb the overall impression.
First of all: Overwatch is one of the absolute highlights of the year for me and Blizzard’s hero shooter has the potential to be a total mega-hit. But nothing is perfect and a few aspects of the game annoy me even more, especially since the game is otherwise so devilishly polished. Here is my list of annoyances in Overwatch.
Annoyance #1 – Overwatch is too beginner-friendly
Overwatch follows Blizzard’s concept “Take a genre, break it down to the basics, and make it beginner-friendly.” This worked well for Heroes of the Storm and allowed me a smooth entry into the MOBA genre, which games like LoL never achieved.
But Heroes of the Storm is – thanks to different game modes and various talents – a complex game that only offers a quick and uncomplicated entry but still presents a lot of depth.
Success experiences that are not
Overwatch, however, goes too far in my opinion with the beginner-friendliness. Here, on average, I have three skills that I can use from the very beginning and that do not change anymore. And then there are heroes that are designed so much for newcomers that it almost hurts. Soldier: 76, for example. That guy has an aimbot as an ultimate. Seriously?!? Even total noobs, who usually can’t hit a barn door, can easily rack up 5-kill streaks.
Soldier: 76 makes it too easy for one again.
In my opinion, that’s too much of a good thing, because aimbots and wallhacks (like Widowmaker uses) are not without reason extremely popular cheat tools in shooters, quickly ruining the fun for all other players. And yes, of course, you can also fail spectacularly with an aimbot ultimate and the aim assist is not always active, but still, the skill is simply “cheap” in my eyes.
The same goes for other ultimates, like Hanzo’s dragon strike or Bastion’s tank mode, which require little skill and still lead to high kill numbers. Greater kill streaks should in my opinion be something special that only good players achieve. But here, everything is somehow devalued because of such skills.
Annoyance #2 – Original game modes, please report!
Next, what annoys me are the game modes. They are focused on capturing and holding capture points. Ancient shooter fare that I have honestly seen and played hundreds of times. Sure, it’s fun, but considering that Blizzard has created original maps with special victory conditions in Heroes of the Storm, the creative desolation of the game modes in Overwatch stands out even more.
Most game modes revolve around capturing points on the map. Not exactly very original…
The escort game mode doesn’t change much either. It is indeed more original than the other modes, but often devolves into frustrating trench warfare that is not fun at all. In contrast, if you consider Battleborn, which transferred the MOBA game principle perfectly into a shooter, especially with the “Meltdown Mode”, I am even more disappointed by Blizzard.
Annoyance #3 – Story relevance, please report!
I am a big fan of background stories and especially with Overwatch, I find the setting interesting and the backgrounds of the heroes fascinating. Well, it’s just unfortunate that you don’t notice anything of that in the game, as Overwatch is just a pure PvP shooter.
Overwatch has a lovingly designed story – unfortunately it is completely irrelevant in the game!
It’s nice that there are organizations like Talon, Overwatch, or the Omnics. It’s just completely irrelevant, because in the game, Widowmaker, Tracer, and Junkrat can effortlessly face off against Winston, Reaper, and Roadhog and freely shoot each other to pieces. Even worse for immersion in the game world are the clones of the heroes, as two Genjis and three Tracers can easily zip around.
I seriously wonder why Blizzard even bothers to present a complex story when it is so completely trivial and contradictory to the actual game. Here, it becomes quite clear that Overwatch emerged from the ruins of Blizzard’s MMO flop Titan and they wanted to utilize the whole Titan story somehow. An alternative PvE mode with small missions – like in Battleborn – would really be an enhancement.
Annoyance #4 – Hello cliché!
As much as I like some of the heroes from Overwatch, they annoy me too. Instead of really creating cool and unique characters, Blizzard often resorts to clichés in my opinion.
He is sooooo evil!
McCree is a cowboy and of course he MUST fulfill almost every western stereotype, High Noon anytime and anywhere! He could as well be named “Eastwood”! Or Widowmaker, who could only top her cliché-ness by being called “Femme Fatale”.
Reaper is totally evil, we get it!
Or Zarya, who already corresponds to the cliché image of the Russian “manwoman” and then also waxes poetic in every second sentence with a comical accent about her preference for Siberian bears. All of this is only surpassed by Reaper, who, with his cloak, overly deep voice, and pseudo-cool moves, is sooooo evil. Muhawhawhaw! He even crushes Winston’s glasses in the trailer, the villain!
Blizzard simply overdoes it with the stereotypes and fails to create more profound heroes – especially villains – and instead reverts to platitudes. I think Gearbox does this better in Battleborn. The quirky heroes there are so extremely exaggerated that they are cooler and more original than most Overwatch characters.
But enough complaining. Maybe I am just artificially getting upset about little things. Or what do you think? Do these things annoy you too? Or does it not matter at all as long as the game is fun? Or are there perhaps completely different things that bother you about Overwatch? Write it in the comments and let us know!
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft: Legion, a lot revolves around artifact weapons. These are given to players early on and grow with their bearers over the duration of the entire expansion. Each talent specialization receives a unique weapon, which is why shamans have a total of 3 artifacts available. Let’s take a look at the individual weapons.
Elemental – Fist of Ra-Den (Artifact Weapon for Elemental Shamans)
Backstory: The primarch of the Titan Pantheon, Aman’Thul, created this artifact and gave it to his greatest servant, Highwatcher Ra.
Ra used his power to awaken the Mogu and lead them into battle against the black empire of the Old Gods. After Ra lost this weapon, it fell into the claws of Xuen, the Celestial Exalted, who was aware of the weapon’s power and decided to hide it from the world until a worthy shaman would use it for righteous purposes once more.
Properties of the Fist of Ra-Den: As a pure spell specialization, most properties directly increase the shaman’s damage. Noteworthy is also the option that each cast Lava Burst reduces the remaining cooldown of the Fire Elemental.
All start with Stormkeeper, a spell with a short activation time that ensures that the next 3 Chain Lightnings or Lightning Bolts deal 200% additional damage.
Fury of the Storm improves the ability “Stormkeeper” (see above), so each time a powerful Lightning Elemental is summoned for 8 seconds, assisting the shaman in battle.
Power of the Maelstrom grants your Lava Burst a chance to trigger elemental overload for each of the next 3 Lightning Bolts.
With Vulcanic Inferno, Lava Burst is granted a chance to create a small volcano under the target that damages all enemies in a small radius over 6 seconds.
Enhancement – Doomhammer (Artifact Weapon for Enhancement Shamans)
Backstory: The Doomhammer was forged from the lava flows of Draenor, deeply connected to the wild elements, and thus regarded as one of the most powerful weapons for shamans. For a long time, it was passed down, and only those who could speak with the elements were aware of its true power. Once it was the weapon of Orgrim Doomhammer before being handed over to Thrall, the former leader of the Horde, years later. He still wields this hammer to this day.
Properties of the Doomhammer: Most properties of the Doomhammer enhance the shaman’s various attacks and reduce cooldowns. An interesting option is to heal a significant portion of lost hit points with Astral Shift.
At the beginning, there is Doom Winds, which every 45 seconds causes automatic attacks to trigger Wind Fury and increases damage from Wind Fury by 400% for 6 seconds.
Unleash Doom grants Stormstrike a chance for special attacks to infuse the target with additional elemental damage.
Doom Wolves enhances all spirit wolves of the shaman with the power of fire, frost, and lightning, teaching them a new special attack each.
Doom Vortex gives Lava Lash a chance to create a fiery vortex that damages all enemies in the immediate vicinity of the target over 3 seconds.
Restoration – Sharas’Dal, Azshara’s Scepter (Artifact Weapon for Restoration Shamans)
Backstory: Once, the Scepter was wielded by Azshara, the Light of Lights, the Queen of the Night Elves. This weapon channels the pure waters of the Well of Eternity, granting it strong magical power and powerful healing abilities. When Azshara was swallowed by the sea at the end of the War of the Ancients, the scepter fell into the hands of the leftover Night Elves, who were unaware of its power. The scepter was handed to an unknown priestess in Azsuna, where it still waits to be found by someone who knows how to wield this power…
Properties of Sharas’Dal, Azshara’s Scepter: As a specialization for healers, the properties of the scepter are also designed for this purpose. Almost all abilities enhance healing or reduce cooldowns. The interesting option is to increase healing done during Combat Readiness/Battle Cry by 25%.
Starting off with Gift of the Queen, healing up to 6 nearby group members by a large amount and increasing their maximum health points by 10% for 6 seconds.
Tidal Pools grants the deluge a chance to summon a totem at the feet of the target, healing nearby allies by a moderate amount over 6 seconds.
Cumulative Upkeep ensures that each time Healing Tide Totem heals an ally, the healing received from this effect increases by 10%. This is stackable up to 10 times.
Queen’s Decree improves the Healing Stream Totem so that each target hit is additionally healed over 6 seconds by a moderate amount.
For more news and articles about the upcoming expansion Legion, you can find them on our World of Warcraft gaming page.
In FIFA 16: FUT, the TOTS tournament of the Italian Serie A is running. The reward is an exclusive TOTS player card.
Since Friday, the teams of the season from the French and Italian leagues can be found in the sets. These bring numerous top players to the “Ultimate Team” mode of FIFA 16. However, EA Sports is still holding back two TOTS cards: One of them can currently only be obtained through the “Serie A” TOTS tournament.
The TOTS card of Nicola Sansone is only available as a reward for the “Serie A” tournament
The German-Italian winger Nicola Sansone, who grew up in Munich and went through the youth department of FC Bayern Munich, will also be rewarded with a TOTS card for his strong performances last season.
He plays as a left winger for Sassuolo Calcio and has solid pace, shooting, and dribbling stats. With an overall rating of 82, he is not an overpowered player, but he can enrich some Ultimate Teams.
You will receive this card exclusively through the “Serie A” tournament. These are the participation requirements:
Exactly 18 players from the Serie A in the starting lineup and on the bench.
These are the online rewards:
For the first win: TOTS card of Nicola Sansone
For the second win: Gold pack and player card of Dries Mertens
For the third win: Premium coin pack (at least 4000 coins) and Martin Cáceres
Further wins: Premium gold packs with at least 4000 coins
These are the offline rewards:
First win: Premium gold pack
Further wins: Coin pack with at least 2000 coins.
The TOTS card of Sansone and the cards from the packs are all untradeable, meaning they cannot be placed on the transfer market.
The tournament will run until May 30th. So you don’t have much time to grab the rewards.
The Ligue 1 tournament will start on Monday, as soon as the current tournament ends. From then on, there will likely be another exclusive TOTS card.
In The Division, it is sometimes not that easy to extract your loot from the Dark Zone – especially when the rope has a mind of its own.
Since the 1.2 update, the pickups in the Dark Zone have become more exciting: Now you have to keep an eye on your loot even when it is already dangling from the helicopter’s rope. Because sneaky agents can simply cut the rope and take all that nice loot.
However, some agents report that it apparently is not that easy to execute this sabotage: Because some ropes dance wildly and need to be caught first!
Rope bug causes frustration and amusement
The YouTuber 246 Gaming captured one of these obstinate ropes in a video:
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While some agents can heartily laugh at such scenes, other users get in a bad mood due to this bug in The Division. On reddit, a few players confirm that this “problem” is not an isolated case, also occurring here and there for them and has been causing trouble for a while now.
The dancing rope is certainly one of the more amusing problems that Massive currently has to deal with. But it also shows that not everything in The Division is running smoothly yet.
In the MMO shooter Destiny, some locations have been recreated in Minecraft.
The indie open-world game Minecraft allows players to unleash their creativity: They can mine resources, craft them into new items, build beautiful things, and occasionally battle pixel monsters. The game world consists of blocks.
While some eager Minecrafters assemble fancy houses, mazes, or even entire castles, one user has taken it upon himself to recreate Bungie’s MMO shooter Destiny in this block world.
Fan creates Destiny in Minecraft
infered5 is the name of the Destiny fan who has undertaken this project. So far, he has done quite well. The following video introduces you to this world, which is full of familiar details:
https://youtu.be/cZHo1IntrSc
According to infered5, the Tower and the Reef have been completely recreated so far. Some parts of the Earth can already be explored as well. However, the Moon still looks quite barren and lacks any underground areas. Information about server access for this Minecraft-Destiny can be found on PlanetMinecraft.
Below, we show you some screenshots from this world. Every Guardian recognizes the Tower right away, right?
Where the Tower is, the Ghost is not far:
The Vestian Outpost in the Reef must not be missing either:
Here we are in the Cosmodrome:
The Minecraft-Destiny world is also lively – almost like the original:
What do you think of the block-built Destiny?
This is an AI-powered translation. Some inaccuracies might exist.
The Warcraft movie is mainly aimed at fans of the associated games. But can a relatively uninformed fantasy fan still have fun in the cinema?
I didn’t care much about the big Warcraft movie until recently. I was never a big fan of World of Warcraft before the Legion beta and while I had enjoyed playing the strategy games, that was quite a while ago and I only had a rudimentary idea of the whole backstory. But then I was supposed to make a collection of all press reviews for the Warcraft movie and got curious. So I actually went to the premiere of the film at midnight on the same day – but without rose-colored Warcraft fan glasses!
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Let’s get one thing straight: The Warcraft movie isn’t a license turkey like the ones Uwe Boll tends to make. Rather, they found a real Warcraft enthusiast in director Duncan Jones, who was wholeheartedly involved in the project. Therefore, the film is packed with details that even a relative Warcraft noob like me can notice, such as the typical leather-covered Orc buildings or the bulky armor of the human foot soldiers.
Yuck, fur in the soup!
However, the strict adherence to the source material also serves as the main criticism of the film. It races through the plot at a breakneck pace, which can only be understood if you’re well-acquainted with the Warcraft lore. Because only then do you understand who exactly this Medivh is and why he is so important for Azeroth as a Guardian. This is never explained in the film.
What kind of city is that, why is it floating, and who are the mages inside? The film doesn’t explain any of this!
Or what is up with the “Fel”? Without prior knowledge, it’s just some weird green stuff that seems “evil”. And whoever had the brilliant idea to continue referring to it as “Fel(l)” in the German version should really be punished, in my opinion. Sorry, but it just sounds incredibly silly and ruins the mood when someone seriously whispers, “He was touched by the ‘Fel(l)’, he is lost.” Acute case of pet hair allergy, or what?
Too much of a good thing
Overall, the entire film screams, “Give me more time.” Because the complex Warcraft world with its factions, races, and kingdoms is simply too intricate to be touched on lightly or thrown into the picture. With an additional hour of runtime and a slightly slower narrative pace, it would have been certainly doable with a little effort.
Once again, The Lord of the Rings has to be mentioned as a comparison, because just because that film took its time to build the world and the plot back then, an uninformed viewer could also follow the story and get lost in it. Unfortunately, Warcraft: The Beginning only succeeds in this regard for hardcore fans.
For the Horde!
However, what the film lacks in narrative build-up, it triples back in visual power! Because even though the trailers looked somewhat cheap, everything looks amazing in the final version on the big screen! And here, especially the Orcs are the real heroes of the film, as the CGI masks of the Orc actors are extremely well done, and the lumbering giants have surprisingly expressive facial expressions. The last time I saw something like this was in Avatar, which similarly presented the Na’vi aliens impressively.
The Orcs appear both brutal and very alive and emotional thanks to the very good CGI technology.
Therefore, the Orc characters like Durotan, Orgrim, and Gul’dan are much more impressive than their human counterparts. The only ones who really stand out are Lothar as the cool badass knight and the tough half-orc Garona; the rest remain rather pale and uninteresting.
Brutal action!
The battle scenes are wonderfully executed and brutally staged. Here too, the Orcs show where the war hammer hangs, and you really feel sorry for the poor humans who rarely stand a chance against such muscular giants.
The battles in the film are simply epic!
It gets even more epic when the Orcs are polishing each other’s green or brown snouts, as the cinema hall shakes with primal force. And that’s how you want to see Warcraft. As a battle epic full of visual power.
Exactly that was done very well by the film. But if the director had only taken a little more time to build up the world and the characters well, Warcraft: The Beginning could have become a really good movie. Instead, it sadly turned out to be “just” an epic fan film.
This was the criticism from Jürgen, a non-WoW fan regarding the film. You can read our fan criticism from WoW expert Cortyn here:
Developer Epic Games is giving away the next free hero for all early-access players of their MOBA Paragon next week. We present him and some changes to the previous tanks.
The Angry Cyborg…
In a few days, the next of the total 39 planned characters of the MOBA Paragon will be released from the developer dungeon: Riktor.
The cyborg is a melee tank with a large range, so you should be careful of him. Because if you get too close, you risk finding yourself directly in front of his fist in the next moment. Or in the midst of the enemy team.
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Riktor can not only pull enemies and minions towards him, but also interrupt abilities and deal massive damage and stun with his ultimate, a net of chains.
…and his tank colleagues
Appropriately, there was a patch this week that addresses the balancing of the previous tanks, among other things.
Thus, Sevarog swings his mace a bit faster after activating the ability and now has a slightly increased range. His base damage was raised from a maximum of 325 to 380. However, he loses the additional damage that was built up by stacking.
Sevarog’s Hammer – now with more penetration power
Steel, on the other hand, is now supposed to become more useful for the team with his shield block. Therefore, his collision size has been increased to better block incoming projectiles. However, you can no longer count on a protective shield when passing through his kinetic shield, as this has been completely removed. Additionally, Steel’s throwing arm lacks some power, as he can now only throw his shield half as far as before.
The biggest changes, however, affect the almost unbreakable Rampage. He will now receive a constant health regeneration of 4.2 per second as long as he is in the jungle. The passive bonus, which was previously based on missing health, is now a thing of the past.
Rampage – a rascal who thinks of Evolve
The ability “Wild Roar” has been completely discarded and transformed into a new one. This is now called “Thick Skin” and gives Rampage a passive health regeneration.
And if you liked to leap directly into the fight, you should now be aware that this cannot be activated again immediately upon activating the ultimate. Moreover, there is no more bonus health, but a regeneration of up to 250 HP per second. Rampage regenerates, you could say. Whether he will still rock after these changes, everyone has to find out for themselves.
The Gates to Agora are Open
And where could one do that better than during the currently ongoing open beta weekend? This started last Thursday and ends on Tuesday, May 31 at 3 AM.
New clothes for the Agorans
So if you want to take a look at Paragon between Battleborn and Overwatch, you can lead the now 16 heroes onto the battlefield of Agora. Provided you registered on Paragon.com by May 25.
If you missed this date, it is still advisable to check it out if you are interested. The next open beta weekend will surely come.
This is an AI-powered translation. Some inaccuracies might exist.
We conducted an interview with the developers of the upcoming shooter MMORPG Escape from Tarkov and learned a lot of interesting things about the game.
Mein-MMO: Escape from Tarkov is a game that focuses on realism. How far does this go in the game?
Battlestate Games: There will be enough realism to make the game stand out compared to others. Of course, it can’t be completely omnipresent, but everything regarding the combat system will be there in the right amount.
Mein-MMO: Aren’t you worried that the strong realism could make the game too hard, causing casual gamers to hesitate?
Battlestate Games: Primarily, the game is basically not designed for casual gamers. And we try to convey this from the first impression. The success and effectiveness of the combat system will depend heavily on the player’s knowledge of the game and understanding of modern combat.
Mein-MMO: Some people are beginning to compare Escape from Tarkov (EFT) with The Division. Can these two games even be compared? What do you think are the biggest differences?
Battlestate Games: It doesn’t make sense to compare EFT and The Division. They are two completely different games. The Division is an arcade-like MMO action RPG without realistic hardcore elements. There are no advanced weapon mechanics, their modifications, nor an extensive inventory. However, the game does offer a solid quest system, but EFT also has enough to offer in that area.
Mein-MMO: The Division gives its players the option to take on missions alone, much like in a single-player game. Will EFT offer something similar?
Battlestate Games: EFT can be played solo; this means you do not necessarily have to play with your friends, but it still requires a constant internet connection because it is an online game.
Mein-MMO: The game will be released chapter by chapter, right? Each episode will reveal a new area of the city. Will the world ultimately be a unified open map?
Battlestate Games: This is how we will release the game: The initial release will showcase several completed locations. Following that, we will continually add new areas through updates (no separate DLCs, but voluntary updates) that will complete the main story of the game and unlock the entire freely navigable world. From there, we will transition to DLCs that will again add new locations, tasks, and content.
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Mein-MMO: Can you give an example of what quests might look like and how teamwork affects these?
Battlestate Games: There will be various types of quests in the game; from straightforward ones like “Find 10 car batteries” or “Clear the lighthouse of scavengers” to more intuitive tasks. Here the player receives small pieces of information that he can find and decides on his own whether to follow the clues. Sometimes the game also gives no tips at all on what to do next. For example, you might receive a memo from the factory guard stating that he has forgotten his locker keys at home. The player then searches for his address, goes to his apartment in the city, and randomly finds the keys in an abandoned car stuck in traffic in another area. Then he returns to the apartment, and so on. A pure adventure quest. Working together as a group improves the chances of solving such quests and surviving longer. Because nothing beats helpful friends who might have enhanced lockpicking skills to make the search for important items easier.
Mein-MMO: PvP plays a major role in EFT. How will you handle player death? Are you planning to incorporate a permadeath system?
Battlestate Games: If you die during a raid, you lose everything you were carrying or found during that time. No exceptions. However, we are considering a way for the partner, provided he survives, to carry the lifeless body out of the area to keep the loot and equipment. But, dying does not mean losing everything. The character’s belongings remain intact, he gains experience, and advancements in skill areas are also saved. The game offers a certain degree of protection against team killers. If the area has rules against killing members of one’s own PMC or any PMC, but the player still kills them, he will receive a negative karma point. This will affect trading chances and even put him on the bounty list, which makes his life significantly harder.
Mein-MMO: What are the special features of the game; elements that entice players to want to buy EFT?
Battlestate Games: First of all, it’s the weapons, and everything that comes with them. The handling, shooting, ballistics, the details of the levels, and the modifications. A large number of realistic weapons, ammunition, and special modifications, components, and accessories. Second, the high degree of reality and the fact that everything can happen on the screen. Third, the numerous small elements and mechanisms that differ from modern shooters. This significantly expands the basic mechanisms and tactical opportunities, allowing the player to identify with their character. This represents our concept of the “high-risk environmental combat simulator” in EFT. Of course, the game also offers other interesting additions such as the backdrop, sound effects, and sound design, and so forth.
Blizzard is removing porn featuring characters from Overwatch from the internet.
Rule 34 and why Blizzard probably doesn’t like it
Overwatch is the game of the moment, and that also applies to internet porn clips. Relevant sites reported a boom in clips showing Overwatch characters engaging in sexual acts with the start of the beta. A phenomenon known on the internet as “Rule 34”: “If it exists, there is porn of it.”
Spicy: Especially the “innocently drawn” Tracer, who was intentionally not meant to be sexualized, is at the top of the relevant searches and even outshines the obviously sexualized killer Widowmaker.
Even the 19-year-old D.VA is highly popular among fans of Overwatch porn. And that there are also a gorilla and a robot among the hero lineup of Overwatch…
Blocked for copyright violation
A creator of such clips has now complained on reddit that his creations were deleted by porn sites due to copyright infringement. Apparently, Blizzard has hired the company Irdeto to carry out this “cleansing” and take action against such videos.
As PcGamesN writes, many of these videos come about because the creators use the “Valve’s Source Filmmaker Kit” to take assets directly from the code and then “use” them.
The user on reddit urged the community to put pressure on Blizzard. It’s like Blizzard is “blocking fan art.”
Searching for porn all day? Where do I sign up for that job?
The outrage on reddit is, unsurprisingly, quite limited.
There’s more of a fascination that someone has to have the job “Search for porn all day and make a list of it.”
As one user says: “How can I apply for that position?”
This is an AI-powered translation. Some inaccuracies might exist.
The infamous Goat Simulator has its sights set on Star Citizen .
Goat Simulator is actually a crazy idea, but it is also a video game. From the beginning, it was intended as a biting parody of current games, and it is continually being developed. A “MMO version” was released some time ago, and recently there was an expansion that dealt with the hype of zombie games.
Now, with “Waste of Space“, it seems to have taken aim at Star Citizen and the crowd-funding craze, and while they’re at it, it takes a jab at the entire science fiction genre. The “plot”, if we can call it that: The goat must bring a space colony up to speed, but there is no money available. Can it squeeze the civilians by having them “found” the colony?
In a video, it manages to mock Star Citizen, Arnold Schwarzenegger, Donald Trump, Star Wars, and Star Trek simultaneously.
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The upcoming space simulation No Man’s Sky will be released in August this year.
As Sean Murray, the founder of Hello Games, officially states: The dedicated space simulation from this developer studio has to be postponed to a later date in the year. Previously, the date was set for June 22.
He reports that this was not an easy decision for him. However, it was unavoidable to give the game the necessary polish in its final stages. After all, they want to deliver “something special”.
No Man’s Sky is now set to release in Europe on August 10. In North America, it will launch a day earlier.
Murray understands that this news is disappointing for the eager fans. He emphasizes: No Man’s Sky is incredibly massive and exceeds the imagination of all of us. This type of game has never been attempted before, and the team behind it is smaller than one would expect.
However, the developers hope that gamers will forgive them for this delay and still look forward to exploring the gigantic galaxy of No Man’s Sky.
Last night, the weekly vendor reset took place in The Division. We take a look at what the Special Equipment Vendor and the Dark Zone Weapon Vendor have to offer.
With update 1.2 last Tuesday, numerous vendors received new items. They hand these out to interested agents, provided they have the necessary currency. Nothing is free.
With the first vendor reset after the conflict update, fresh items are delivered to the vendors’ stock. What do the Special Equipment Vendor and the DZ Weapon Vendor have this week?
This is the Special Equipment Vendor’s offer on 28.5.
You can find the Special Equipment Vendor, formerly known as the “Special Equipment Dealer”, in the Operations Base in the Tech Wing. He wants to see Phoenix Credits. Besides two cosmetic items, he only has high-end and gear set pieces.
Weapons
Historian (Sniper Rifle): 886 PCs – Value 204 (Talents: Prepared, Intense, Painful) This named weapon seems to be permanently in stock now. It was already available last week. In this article, we discussed the Historian in The Division.
M870 – Military Version (Shotgun): 871 PCs – Value 204 (Talents: Dominant, Capable, Brutal)
The following weapons will be available from the Dark Zone Weapon Vendor from 28.5.
You can visit the DZ Weapon Vendor in the DZ03 Safe Zone. You need certain DZ ranks and sufficient DZ currency in your wallet so that he can hand you the weapons.
Important times are ahead for Star Trek Online. The transition to console comes with the next expansion.
The Past Haunts the Future
There are some changes coming soon to Star Trek Online. Not only will there be a transition to a console version of the game, but the next expansion “Agents of Yesterday” will also be released.
Thematically, as the name suggests, Agents of Yesterday revolves around time travel to the past. All players with a Gold status or a lifetime subscription can test two of the new missions in advance, “Tangled Webs” and “Battle of Calev IV”. In the “Battle of Caleb IV”, Klingon ships have attacked the Federation’s communication network – players must negotiate and, if necessary, resort to violence to resolve this conflict.
Fans of the series will find many references to it, as the new expansion deals with numerous episodes from Star Trek.
A major challenge for the developers was adapting the interface to make the game fit for console. Unlike on PC, console players have only a few input options available, and the individual elements of the interface had to be larger – after all, one usually sits further away from the TV than from the PC monitor.
In the MMO shooter Destiny, the Trials of Osiris begin on Friday, May 27th. On which map will they take place?
Last week, the Trials of Osiris were canceled. The cause was the “Rocket Crisis” in Destiny. It was feared that Guardians would blast their way to Mercury with rockets.
Last Wednesday, a patch arrived, which means this crisis is now over. The Trials of Osiris are back on track this week. They start today at 7:00 PM and end on Tuesday, the last day of May this year, at 11:00 AM with the Weekly Reset.
The map Exodus Blue will be played. In the Trials of Osiris, you compete in the “Elimination” mode: you participate in 3-player teams and try to fill the scorecard with victories. When the opposing team is completely defeated, you win a round. Fallen teammates can be revived. Here, it not only depends on strong equipment but also on communication among the Guardians.
For 5 and 7 victories, there are random rewards from the loot of Osiris. Additionally, you should keep an eye on the bounties from Brother Vance. If you’re in top form, you can reach Mercury with a “flawless” ticket and loot the chest with the great loot there.
Good luck in the Trials, Guardians.
This is an AI-powered translation. Some inaccuracies might exist.
Tonight a hotfix is available for download for the PC in The Division.
Massive is currently very focused on maintenance and fixes: After the update 1.2, which went live last Tuesday, a lot of issues and bugs have occurred that the developers want to address quickly.
A hotfix is now available for download for the PC. However, no further server downtime is necessary. You just need to restart the client, download the patch, and you can go back to hunting shady factions.
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This hotfix addresses an issue with the user interface: The UI is generated double and overlaps for many agents from time to time, which significantly affects the quality of the player experience.
The UI problem for PS4 and Xbox One will be addressed next week
Fixes are also in progress for the Playstation 4 and the Xbox One. These are expected to be available next week.
The American version of Aion will soon receive the major Patch 5.0. This brings a new level cap and new areas.
Aion level cap increases to 75
The Daeva of Aion can soon reach new heights, as Patch 5.0 will raise the level cap – at least in the North American version of the game. The expansion titled “Echoes of Eternity” raises the game’s level cap to 75 and introduces the dungeon “Archives of Eternity” where players can finally ascend the Tower of Eternity. The expansion is also accompanied by the new (but ancient) zones Norsvold and Iluma at the foot of the tower, which have long been frozen in time. Additionally, the patch will bring “many more” changes that will be announced in the coming days.
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If you want to stay updated on Overwatch, you have to keep track of a lot of news. To make this a little easier for you, we have compiled the most important articles and guides for you in an overview. We will update this post as new articles and news are published.
Information about the Heroes
With 21 heroes, Overwatch has a broad lineup at launch. We will tell you everything you need to know about the heroes.
The gameplay mechanics of Overwatch are easy to learn but hard to master. To make it a little easier for you to get started, we have prepared several guides and tips for beginners.
The most powerful abilities of the characters are also in Overwatch the “Ultimates”, which are already powerful on their own. However, if used correctly in combination, they can wipe out entire teams.
Before starting the game, you should first be aware of whether your PC can actually handle the game. You can find further information about Overwatch in these articles.
Cortyn watched the Warcraft movie – Warcraft: The Beginning – directly. The conclusion from our demon? The movie review probably won’t surprise anyone.
Let’s keep it short and painless: If you’re expecting me to tear the movie apart, you will be bitterly disappointed. I love the film. I have let the film sink in for a few hours now and discussed various points of the movie at length – and I am positively surprised by most elements. I will try to spoil as little story as possible, but I can’t completely avoid it – there will certainly be “minor spoilers”. Continue reading at your own risk!
“The CGI looks totally cheap!”
Everything but cheap – Cortyn is thrilled with the Orcs.
One of the most common criticisms I heard beforehand was that the “CGI looks really bad.” To be honest? Just no. When we saw the Orc Durotan in close-up early on, and his face was portrayed in all its detailed richness, we almost dropped our popcorn; it looked unbelievably good. Not just the Orcs, but also the dwarves, elves, and especially the effects of the spells convinced. The icing on the cake, though, were the fantastic environments that make every WoW player’s heart race. Whether it’s Elwynn, Westfall, Stormwind, or Ironforge, the environments looked wonderful and immediately evoked nostalgic feelings.
I was particularly excited about Khadgar, the young mage who plays a pivotal role in the film. Magic (through CGI) and acting go hand in hand here – it just fits. This is magic in Warcraft. This is exactly how I have always imagined it.
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The film is bursting with references to World of Warcraft, without these points being glaringly obvious if one does not know Azeroth. A murloc by the lake, some harvest golems in Westfall, and even NPCs like “Moroes”, the servant of Medivh and boss in Karazhan, can be found in the film. Also, the music of the various locations immediately reminds one of their counterparts in the MMORPG – even with closed eyes, you can immediately tell when a scene in Stormwind begins.
What About the “Plotholes”?
First of all: The movie does some things differently than the official Warcraft lore. Some of these adjustments are definitely just for visual effect, like the detail that Dalaran is already flying – which happens in the games only years later. Other things, like Thrall’s green skin tone, which was rather questionable in the game, are wonderfully explained.
The concern that Garona appears illogical as a “half-orc half-human” has been circumvented by simply never explaining what exactly her other half is (which would logically have to be Draenei). In the original story, Garona was a hybrid born from the rape of a Draenei by an Orc; however, in the film, she has an orcish mother, which largely avoids the problematic drama of the rape – probably just a change to avoid a “16+” rating in America. Does this harm the film? Definitely not.
A Bit of Criticism in Conclusion
However, I can’t end without criticism. It is just a small point, and because I don’t want to spoil the story, I will describe it a bit: The “resolution” surrounding Garona’s role seemed a bit boring and very “cheesy,” as they say. There seems to be an effort to build a character for a second film instead of making her what she once was in the original lore (a dark villain).
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A little more runtime would have done the film good – at just under 2 hours, the rather extensive story with many characters is told very quickly, and some developments happen too fast. But these are both points for “complaining at a high level”.
Conclusion – A Must-See for Every Fan
Warcraft – The Beginning is exactly the film I have waited years for. Although there are some laughs, like the Polymorph spell that randomly lasts “about a minute” and turns someone into a sheep, the film is significantly more serious than one would expect from World of Warcraft. The world is harsh, brutal, and in some scenes, I was surprised that the film still received a “12+” rating – I had not seen crushed heads and mass executions of defenseless victims before.
My role-player heart raced every second of the film, and anyone who can immerse themselves in getting to know Azeroth from a “different” side will not regret the cinema visit.
Is it the best movie of all time? No, there is room for improvement. Is it a good movie for Warcraft fans? Definitely.
P.S: 3D works very well for the film. If you have the chance, you should check it out.
Do you want to read more opinions on the Warcraft film? And how is it from the perspective of a non-WoW player?
In FIFA 16, the teams of the season from France and Italy are available starting today. Especially exciting: Zlatan Ibrahimović and Gonzalo Higuaín!
The TOTS weeks in FIFA 16 are slowly coming to an end. So far, we have welcomed numerous upgraded cards of the best league players from last season in the “Ultimate Team” mode, which we present all in our FIFA 16 TOTS overview.
Today, two more TOTS make their debut in EA’s soccer simulation: the French Ligue 1 and the Italian Serie A each receive a Team of the Season.
This is the “Ligue 1” TOTS in FIFA 16
In this team, Zlatan Ibrahimović stands out with an overall rating of 98 and a shooting value of 99. Di María (94) and Thiago Silva (93) also have fantastic values.
Starting XI
GK: Vincent Enyeama – LOSC Lille
LB: Djibril Sidibé – LOSC Lille
CB: Thiago Silva – Paris Saint-Germain
CB: David Luiz – Paris Saint-Germain
CDM: Lassana Diarra – Olympique de Marseille
CM: Blaise Matuidi – Paris Saint-Germain
CAM: Hatem Ben Arfa – OGC Nice
LW: Sofiane Boufal – LOSC Lille
RW: Ángel Di María – Paris Saint-Germain
ST: Alexandre Lacazette – Olympique Lyonnais
ST: Zlatan Ibrahimović – Paris Saint-Germain
Substitutes
GK: Stéphane Ruffier – AS Saint-Étienne
CB: Samuel Umtiti – Olympique Lyonnais
RB: Sébastien Corchia – LOSC Lille
LB: Maxwell – Paris Saint-Germain
CM: Vincent Koziello – OGC Nice
CAM: Thomas Lemar – AS Monaco
RM: Bernardo Silva – AS Monaco
Reserves
GK: Steve Mandanda – Olympique de Marseille
RB: Fabinho – AS Monaco
CM: Cheikh N’Doye – Angers SCO
RW: Rachid Ghezzal – Olympique Lyonnais
ST: Wissam Ben Yedder – Toulouse FC
This is the “Serie A” TOTS in FIFA 16
In the Serie A TOTS, Gonzalo Higuaín with 95 is the outstanding player card. In goal, Gianluigi Buffon impressed the developers last season with an overall rating of 93.
Starting XI
GK: Gianluigi Buffon – Juventus
CB: Andrea Barzagli – Juventus
CB: Kalidou Koulibaly – Napoli
CB: Miranda – Inter
CM: Paul Pogba – Juventus
CM: Radja Nainggolan – Roma
CM: Miralem Pjanić – Roma
RW: Mohamed Salah – Roma
SS: Josip Iličić – Fiorentina
ST: Gonzalo Higuaín – Napoli
ST: Paulo Dybala – Juventus
Substitutes
GK: Emiliano Viviano – Sampdoria
CB: Francesco Acerbi – Sassuolo
CB: Gonazalo Rodríguez – Fiorentina
CM: Claudio Marchisio – Juventus
CAM: Riccardo Saponara – Empoli
ST: Mauro Icardi – Inter
LW: Lorenzo Insigne – Napoli
Reserves
GK: Stefano Sorrentino – Palermo
LB: Alex Sandro – Juventus
LB: Ansaldi Cristian – Genoa
CAM: Marek Hamšik – Napoli
LM: Giacomo Bonaventura – Milan
These teams are available from today, 7 PM, until June 3rd, also at 7 PM, in the sets.