Ubisoft’s MMO shooter The Division will be present at two major press conferences for E3 today: You can watch these livestreams from Microsoft and Ubisoft here.
In The Division, the two small updates included in the price of the main game have been live for a few days now. Now, the conscientious agents are eagerly looking towards E3: How will the journey in the post-apocalypse continue? How extensive will the Year-One content be? Is the Season Pass worth it at all?
One thing seems certain: We will learn some information about the future of The Division at E3 2016. Today, we expect fresh news at two press conferences. Tomorrow, a “Ubisoft Special Ops.” event will take place, featuring The Division, Ghost Recon: Wildlands, and Rainbow 6 Siege.
Microsoft Livestream for E3 2016 (Start: 18:30)
Today, on June 13th, the press conference from Microsoft starts at 18:30. Here you can watch the livestream:
https://www.twitch.tv/xbox
This livestream will last longer than the previous ones for E3 2016: 90 minutes are planned. What we will see in the show? That’s a good question. In addition to The Division, we can expect footage from Crackdown 3, Scalebound, Killer Instinct, and Halo Wars 2. Major surprises have also been announced. In the hardware sector, insiders are speculating on news.
Ubisoft Livestream for E3 2016 (Start: 22:00)
This broadcast starts today at 21:30, the press conference is scheduled for 22:00:
https://www.twitch.tv/ubisoft
This show will feature some blockbuster games. Besides The Division, we look forward to For Honor and the new “Tom Clancy” title Wildlands. A highlight of this stream is also expected to be Watch Dogs 2. Ubisoft will additionally focus on virtual reality and present two VR surprises alongside Eagle Flight.
Is there an overview of all dates and information about the press conferences and livestreams for E3 2016? Yes! Just take a look at our “E3 2016” schedule.
This is an AI-powered translation. Some inaccuracies might exist.
After a long absence, the developers of the Game of Thrones MMO are speaking up again.
The Game of Thrones MMO – Will we soon head to Westeros?
Do you remember when a Game of Thrones MMO was announced a few years ago? Since then, many months have passed and there has been hardly any sign of life from the project. Many fans suspected that the project was simply shelved without a word and that it was nothing more than a wishful dream. But that was a wrong thought!
A fan simply asked Bigpoint on Twitter about the status of the game and received a positive response: Work on “Game of Thrones Seven Kingdoms” is still ongoing.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Furthermore, it will be “soon” time to release new information. Fans are asked to be a little patient; it is known that “a lot of time has passed,” but this is also necessary for the players to enjoy the title later.
With a bit of luck, we will hear more in the coming months and finally find out when and how we can roam in Westeros – as so far, hardly any details are known.
This is an AI-powered translation. Some inaccuracies might exist.
At the Bethesda E3 press conference, the expected Doom DLC has now been confirmed!
We have already reported on an upcoming DLC for Doom, which has now been officially confirmed at the Bethesda E3 2016 press conference. The DLC is called “Unto the Evil” and is expected to be available starting next month. The paid DLC will include, among other things, 3 additional multiplayer maps and new armor sets.
Alongside the DLC “Unto the Evil“, free content is also on the way
The “Unto the Evil” DLC offers among other things 3 new multiplayer maps, a playable demon named “Harvester”, a new weapon, and new armor. However, even without purchasing the DLC, Doom players will receive new content. The price of “Unto the Evil” is still unclear – the Season Pass on Steam costs 39.99€.
The free content, which is also planned for July, looks promising as well. For the multiplayer mode, there will be 2 new game modes that should provide more variety. “Exodus” is a unique Doom mode of Capture the Flag, with just one flag. Additionally, a “Capture and Hold” mode with multiple zones called “Sector” will be introduced. Later in the summer, 3 Free-For-All modes (including Classic Deathmatch) will be incorporated into the game, which every player can play on all previous and future maps.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In the trailer, many updates and improvements for the SnapMap editor were also announced, which are intended to ensure that there is constantly new gameplay. This includes new objects, weapons, and items. The weapon wheel will also be available in this mode. By the way, Virtual Reality with “HTC Vive” support was announced for Doom and future Bethesda projects.
Free demo for a limited time!
Those who have not yet tried Doom can now, during the E3, play the first level of the campaign for free. This free demo is available for PlayStation 4 in the PlayStation Store, for the Xbox One in the Xbox Live Store, and for PC via Steam – simply search for “Doom Demo” in the respective store. This offer is limited and is valid only for the duration of the E3 week.
This is an AI-powered translation. Some inaccuracies might exist.
Lúcio was born in Brazil, right in Rio de Janeiro. However, he did not live on the sunny side of life there, as his favela became one of the poorest neighborhoods after the Omnic Crisis, which was further exacerbated by problems in the financial markets. To bring hope back to the people around him, he learned to deal with music, as he recognized early on the positive effect it had on his fellow human beings. As a street musician, he quickly gathered many fans in the area and became the star of several underground shows.
But then came the Vishkar Corporation. The multinational corporation quickly bought up the entire district and promised to accelerate the reconstruction. Under the pretext of rebuilding, however, the residents had to endure severe restrictions. There were curfews, and Vishkar announced its own laws – those who violated these laws were brutally held accountable. The residents of the favela were quickly exploited as cheap labor.
Lúcio could not sit idly by and broke into a building of Vishkar, where he stole innovative acoustic technology. This had previously been used to make the residents docile – Lúcio turned this effect upside down and rehearsed an uprising with the residents until Vishkar was completely expelled from the city.
Since then, Lúcio has been a symbol of the strength of the people and the positive social change they can achieve when they work together. His concerts fill huge arenas, and he has recognized the influence he can now have on the whole world – he wants to make it a better place.
Satya “Symmetra” Vaswani
Vishkar is order. Vishkar is perfection. Vishkar is the future.
After the Omnic Crisis, Vishkar began building cities for the displaced Indian population in South India. Within just a few hours, the architects could create roads, houses, and supply networks with their innovative photon technology, thus creating the city of Utopea. In this city, the young Satya Vaswani grew up, who came from a poor background.
Vishkar discovered that Satya had the gift of bending light – a necessity to later become an architect. She was quickly taken from poverty to the Vishkar Architect Academy – and never returned to her homeland. Satya’s talent for handling technology was unique, and she surpassed all her classmates. Instead of acting pragmatically and mechanically, she weaved the bending of light with traditional Indian dances. But Vishkar saw even more potential in her talent. She was given the nickname “Symmetra” and was employed by the company to carry out covert operations, representing the firm’s interests, eliminating competition, or “negotiating” with contractors. Satya is convinced that she is acting in the service of humanity. Order is the only true solution and is brought by Vishkar. Freedom is just an illusion and an obstacle to be overcome.
Moreover, Symmetra possesses some traits that indicate she may have autism – such as her obsession with perfection or the ability to grasp complex mathematical relationships almost instantly.
The problems with the omnics often take strange turns. Twenty years ago, South Korea was first attacked by a gigantic omnic that emerged from the depths of the sea. This omnic caused devastating damage before it could be driven back into the sea. To protect against further attacks, the South Korean government developed an armored drone unit for defense.
However, this did not bring real success: Every few years, the giant omnic returned from the water, was defeated but never destroyed – it reconfigured itself again and again and became increasingly threatening until one day it destroyed the drone control network. Since then, the government has been forced to man the mechs. They turned to people who had the necessary reflexes and instincts to react quickly in combat situations: gamers.
One of these gamers was Hana Song, who made a name for herself in eSports as “D.Va”. At 16, she became world champion in StarCraft 2 and was unbeaten in the following three years. For Hana, this task is just another game in which she can improve – although she certainly shows the necessary seriousness to achieve her goals. In the meantime, she has even started to livestream the events from the fights against the omnics to her fans around the world. Hana Song is a global idol, as she shows that you can achieve a lot even at a young age.
For more news and articles about Blizzard’s hero shooter, check out our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
PC gamers seem to be turning away from The Division lately, if the Steam player numbers are to be believed.
Through the website Steamcharts.com, one can see how many players each Steam game had on average per day over a certain period. For The Division, a rather grim picture emerges on Steamcharts. While in March at release there were still over 65,000 players active on average – peaking at more than 113,000 players – this number has steadily declined over the past months. This results in a drop from 2.1 million players at launch to now around 143,000 players total.
Decreasing Player Numbers
In April, there were still just over 26,000 players, peaking at nearly 55,000. In May, an average of around 9,800 players were recorded, with peaks of 22,000. In the past 30 days, around 8,000 players have been recorded. On the official Steam website, as of today, it can be read that the player count for The Division is around 4,000 players. Ubisoft’s MMO shooter is currently ranked 38th among the most played Steam games.
However, one must also consider that The Division is not only played on Steam. Many gamers only use Ubisoft’s UPlay account. However, there are no figures available for this. The console players are also not reflected in these numbers.
Moreover, it should be noted that for almost all online games, there is a drop in player numbers after the first month. Many have played through the content and quickly reached the maximum level, waiting for extensive content updates. Others may not have enjoyed the game, which is why they no longer play. One reason for the PC version could also be the cheating issue, which Massive now intends to tackle severely.
Nevertheless, it is completely normal to see a decline in player numbers. The numbers will be interesting when major paid content updates are released.
It’s not that bad
A similar phenomenon can also be seen in World of Warcraft. Player numbers are slowly but steadily declining, and when a new addon is released, they spike again temporarily. Therefore, one should not worry too much about The Division just yet, also because these are only the numbers for the PC version. The MMO also has a large player base on PlayStation 4 and Xbox One.
In the upcoming “World War I” shooter Battlefield 1, you can enjoy a whopping 47 minutes of multiplayer gameplay.
Only after the “EA Play” event at E3 did things really get started for Battlefield fans: During the livestream, a large-scale multiplayer battle for Battlefield 1 was showcased – with numerous stars at the controllers. Snoop Dogg, Terry Crews, and Zac Efron battled each other on land, at sea, and in the air.
Multiplayer Gameplay Footage from Battlefield 1
If you don’t want to miss this spectacle – or want to watch it again – we embed in the following a recording showcasing a staggering 47 minutes of footage:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The German Empire faces off against the United Kingdom: In the video, we experience perspectives from foot soldiers, ride along in tanks, or ascend to dizzying heights piloting fighter planes. Particularly with the latter, the controls seem not to be that straightforward: Early in the video, a plane buries its nose into the ground while chasing an enemy.
In the gameplay video, you’ll also get an impression of the in-game graphics, which fans mainly celebrate with astonishment. Not only does the scenery leave a strong impression, but the details, when viewed up close, are definitely worth seeing.
We see several vehicles, armors, and weapons with various (reload) animations. Battlefield 1 is said to provide a variety of different guns and gadgets. Compared to its predecessors, melee weapons also come into focus.
Especially important for many fans: Do the weapons cause a real ruckus? And here the answer is: Yes. Almost everything can be leveled on the multiplayer maps: Walls can be easily breached by tanks, buildings can take substantial damage, and the trees whistle around due to devastating hits.
Battlefield 1 will also feature an observer mode, which is already known from previous titles.
Make sure to get a look at the multiplayer of Battlefield 1 yourself with the above video and let us know in the comments what you think.
During the press conference of Bethesda Softworks at E3, the MMORPG The Elder Scrolls Online naturally came up.
Game Director Matt Frior announced a new update called “One Tamriel” that aims to make the game even more accessible. This means that level restrictions for certain content will be removed in the future. After the update, any player can access any content, regardless of their level. It will also be possible to team up with players of different levels.
Level scaling across the world
Level scaling is implemented here, as is already the case with the content of the DLCs. This allows players to move anywhere in the world and complete all the content they encounter, as the level will be adjusted accordingly. Players can team up anytime and anywhere, and it does not matter what level they are – this excludes PvP content. Therefore, one does not have to create a new character to play with a friend who has just started.
Moreover, there will be no more restrictions regarding the chosen alliance. Anyone can play all content, regardless of which alliance they belong to, and explore the corresponding areas. PvP areas are also excluded here. In these, the alliance still plays a role. Bethesda explains that high-level players will be matched with low-level players, but will still have access to their Champion Points and better skills and equipment. Loot drops will be adjusted to ensure everyone gets something. If one wants to play content at the Veteran difficulty level, they will be raised to that rank accordingly.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Coldharbour will only be accessible if one has received the corresponding quest or joins a group that wants to undertake this content and already has access. Zenimax Online is also proud of seven million copies sold of the MMORPG The Elder Scrolls Online and is looking forward to the console release of the new DLC Dark Brotherhood tomorrow, June 14.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The Gjallarhorn returns in Destiny with “The Dawning of the Iron Lords”. According to Bungie, it will be the weapon with the most wolves. However, a fan shows that there is still room for improvement.
Last week, the jaws of numerous Guardians dropped: Every player will have the opportunity to snag a Year 3 Gjallarhorn in the Autumn expansion. Pre-order customers will even receive this exotic rocket launcher with a black-silver paint job.
Gjallarhorn – The weapon with the most wolves in Destiny
More specific information about the Year 3 version of the Gjallarhorn is not yet known. What perks will it come with? To what extent will it lose its former strength? One can assume that Bungie will not introduce a new OP weapon of such magnitude like the Year 1 Gjallarhorn again.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
One piece of information revealed by the community manager DeeJ – and which is also seen in the specially produced trailer for the return of the Gjallarhorn: The Gjallarhorn will definitely be the weapon with the most wolves. What does that mean?
This refers to the Gjallarhorn-exclusive perk “Wolfpack Rounds”. This was essentially responsible for the Gjallarhorn achieving its enormous status among the Guardians.
The Wolfpack Rounds cause the payload to split into tracking sub-munitions upon detonation – which not only looks incredibly cool but also deals massive damage. Therefore, it was often seen in forums that a Gjallarhorn was required: If you didn’t have a Gjallarhorn, you couldn’t participate in the raid.
This perk is now also confirmed for the Year 3 version. Whether and what changes it will experience remains to be seen.
A few wolves can still fit on it
Currently, a fan in the community has the laughs on his side: He accuses Bungie of being stingy with the “most wolves per weapon”. The Guardian needs as many wolves as possible. Therefore, he shows how he would have designed the Gjallarhorn:
Many fans celebrate this image, although – or probably because of – the wolves were very unprofessionally “attached” with tape.
Also amusing is Bungie’s reaction, who seemingly caught wind of this image: They ask whether the Guardian really thinks that these taped wolves will withstand the harsh elements of Old Russia.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Blizzard releases a new series of short films. This time it is about Illidan from World of Warcraft.
Illidan and his followers – three short films
To thematically prepare World of Warcraft players for the new expansion “Legion”, Blizzard is giving its MMORPG a small series of animated short films. Veterans are already familiar with this from the “Lords of War” series, which was released before the launch of “Warlords of Draenor”.
The new three-part series “Harbingers” is primarily about Illidan and his demon hunters, the Illidari. Blizzard wants to take this opportunity to answer some unresolved lore questions. Because ever since the release of Warcraft 3, it has never really been clarified what Illidan was doing all the time in the Black Temple (aside from his blood elf/human harem). The developers believe that they handled Illidan a bit too quickly in “Burning Crusade” – this time they want to “fully explore” the lore and especially explain in more detail how Illidan prepared for the battle against the demons of the Burning Legion, whom he once betrayed.
In the first short film, it is about an elf whose parents were killed by the Burning Legion. Later, she joins the Illidari and becomes a demon hunter. The story follows this elf until she together with Illidan takes down a pit lord – a general of the demons. Those who have lost track of the story around Illidan in recent years might find the videos helpful. Everyone else can just enjoy them.
There is still no specific release date for the short films. Since Legion is set to be released in about 11 weeks, we shouldn’t have to wait long for the first installment.
The voice chat in Overwatch causes some problems. Why doesn’t Blizzard form the team together?
Why there is no team chat requirement for voice in Overwatch
No matter how good one may be as a lone wolf in Overwatch, victories are usually only achieved through coordinated attacks from the whole team. For every player to know when and how to react, communication is particularly important for the hero shooter. One would think that it is standard for teammates to all be in the same voice chat – after all, Overwatch has integrated a voice chat.
The reality looks different: players within a group are in the same chat channel. If 2 groups of 3 players are formed into a team in a quick match, both groups have their own voice chat. Jeff Kaplan has now spoken on this topic in the official game forum.
Good communication makes for successful plays much easier.
“We implemented this in the game a while ago, [that you automatically join a team chat,] but let me explain why we changed it. Usually, a group is formed in the main menu. When you are in the main menu, there is no team chat because you are not in a game yet. The first problem was that it felt super weird to be in a group but not be able to talk to each other.
We changed it so that you automatically have a group chat as soon as you join a group. Then we changed it so that you automatically switch to the team chat as soon as a game starts. Forcing players from one voice chat channel to another did not go over well, and no amount of warnings in the interface could offset that.”
Those who want to must manually switch to the whole team’s chat channel at the beginning of each round – however, Overwatch only insufficiently informs players about this. A few additional explanations here wouldn’t hurt.
Mein-MMO thinks: Although you can certainly understand the reasoning behind this setting, it seems somewhat strange for the PC version of the game, especially since most group players here are anyway connected via TeamSpeak, Skype, or Discord. However, I am quite glad about this setting, as I don’t even want to know how often I would have had to hear insults that already annoy me in written form.
At Bethesda’s E3 press conference, a new online FPS shooter was announced: Quake Champions.
A few hours ago, unconfirmed rumors were confirmed: The fifth Quake game is in development and will be called “Quake Champions”.
Quake Champions is a competitive arena-style FPS shooter. It will be released exclusively for PC and will focus heavily on speed: Thus, it will run without frame lock and at 120hz.
This is the E3 announcement trailer for Quake Champions
The following video was provided by publisher Bethesda and developer id Software:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The video already features some heroes from Quake Champions, but no in-game footage yet.
The heroes are said to all be “badass characters” and will showcase various abilities: This will allow for individual play styles and battles. The upcoming Quake aims to appeal to both casual gamers and hardcore fans alike.
This is an AI-powered translation. Some inaccuracies might exist.
During E3 2016 in Los Angeles, hot details about the new Titanfall 2 were revealed.
The wait for new trailers and information about Titanfall 2 has paid off for players and fans. You can play Titanfall 2 starting October 28, 2016! EA Play opened its press conference this year with a bang – Titanfall 2 will have a single-player mode! This single-player campaign will allow players to dive deep into the story of Titanfall.
Trailer for the Single Player of Titanfall 2
This is what players have been looking forward to – a single-player campaign that delves particularly deep into the lore of Titanfall 2. In this mode, players are meant to feel the connection between Pilot and Titan. The developers have placed a lot of emphasis on the bond between human and machine.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Of course, the press conference also covered the multiplayer mode of Titanfall 2, which will feature 6 new Titans that players can use. Each of them is said to have its own, new gameplay mechanics. To register for a stress test of the multiplayer, you can sign up on the official website Titanfall2.com .
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In the upcoming shooter Battlefield 1, the gameplay trailer from E3 is known. It is impressive.
The E3 event has just ended a few minutes ago. CEO of Electronic Arts, Andrew Wilson, led the press conference, whose crowning highlight was the presentation of Battlefield 1.
This is the gameplay trailer from E3 for Battlefield 1
Battlefield 1 is set to deliver an “epic and unforgettable” experience. The following trailer, which is supposed to show in-game footage, definitely deserves the quality designation “spectacular”:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In BF1, “destruction” will be even more natural, with dynamic weather, and no battle will be like the other. When the weather changes, you will have to adapt your play style.
The war will take place on land, at sea, and in the air: In addition to numerous different weapons, you can control various vehicles: Including massive airships. Some of this can already be seen in the above trailer.
In multiplayer, there will be maps designed for up to 64 players. While this article is being written, a stream is running following the press conference, showcasing a massive multiplayer battle live.
An open beta will be available at the end of this summer.
This is an AI-powered translation. Some inaccuracies might exist.
With FIFA 17 , the football simulation from EA Sports will have a story mode for the first time. Additionally, extensive improvements in gameplay are coming.
The EA Play event for E3 just wrapped up. It will be a revolutionary year for FIFA: The power of Frostbite allows for “brand new experiences,” such as the story mode “The Journey,” which can be seen in the following trailer:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
With the switch to the Frostbite engine, the future of virtual football is ushered in: For future FIFA installments, this new graphics engine will allow for “big changes.” The favorite sport of Germans is set to be even more authentic in FIFA 17.
The graphics will experience a significant leap forward: The appearance, expressions, and movements of players will be more realistic, with improved lighting effects and much more to enhance the football atmosphere.
In FIFA 17, you will also experience numerous innovations that do not only relate to the graphics boost: A completely new narrative mode, “The Journey,” will be available.
The story mode “The Journey” in FIFA 17
In this new mode, you take on the role of football talent Alex Hunter. With him, you will experience a professional career in the English Premier League.
The gaming experience here will be very immersive: You will learn the football business from the inside and discover what it is like to be a professional footballer. You can choose which team in the Barclays Premier League you want to join.
In FIFA 17, you will discover “new football worlds” with “The Journey”: You are not only on the pitch but also in the tunnel, in the locker room, in the coach’s office, even on the plane and at Alex’s home.
You will learn the entire backstory of the young player: How he gets his first jersey, all his ups and downs. The development of the story depends on your performances on the pitch – or how you conduct interviews (are you friendly, reserved, arrogant?). Events like a red card will also affect the story. There is a “core story,” but the path you take in it is entirely up to you.
On the pitch, you have specific tasks to fulfill that the coach assigns you at the beginning of the match (such as: score at least one goal). Almost every action affects your player rating: Did you miss a tackle? Was a nice goal scored? In the upper right corner of the screen, you will see live how your rating goes up – or down. You can also decide before the matches whether you want to control just Alex or the entire team.
The performances you show influence the progress of your player: You can gradually upgrade him and transform him into a star player.
Authentic storylines in “The Journey”
In this story mode, EA Sports aims to combine authenticity and a high fun factor. Authenticity is achieved, for example, by finding yourself among the big stars of world football. If you choose Manchester United, you will meet Rooney or Schweinsteiger in the locker room. If you are in Liverpool, you will be motivated by Jürgen Klopp. Numerous coaches and players have been newly captured with motion capture for this.
A feature is “Dynamic Scenes”: If, for example, you perform poorly, you will have to go to the boss’s office and justify yourself. You will also receive reactions on social media: What are your fans saying about you, what does the press think?
A cutscene we saw shows a possible low point in your career: You have a conversation with your grandfather, who wants to lift your spirits while bad reviews about you pour in on television. This scene also showed that FIFA 17 really makes a leap forward in graphics: The facial features are realistic, the emotions are convincingly portrayed.
Overall, this new mode should let you experience the professional life of a footballer up close. For this purpose, “story consultants” in the form of active football stars have been brought on board.
“Big changes” in gameplay in FIFA 17
Four gameplay aspects will be significantly revamped in FIFA 17:
Changes to set pieces: In FIFA 17, you will have more freedom with set pieces: You can move freely during free kicks and penalties. Take a few steps back or move a bit back and forth before you start your run and kick the ball, either slowly or quickly – at your chosen pace. You will also have more freedom of movement during throw-ins. For corner kicks, a yellow cursor will be provided to the side, with which you can control the corner kick as you wish. The behavior of players in the penalty area is supposed to be smarter than before.
Overhaul of physical play: Players’ physical interactions will be more realistic across the whole pitch. Players will authentically interact with each other during contacts thanks to modern balance mechanics. Shielding the ball will be more realistic than ever: Players will recognize where their opponents are and can intelligently position their bodies in between. Thanks to the new balance mechanics, high balls can now be collected with the foot from the air, whereas in previous FIFA installments, only heading was possible. You can also look forward to new animations in collisions – even with the goalkeeper.
Improved player intelligence: In FIFA 17, every player should continuously analyze spaces to demonstrate intelligent behavior. Attackers will recognize spaces better and will run paths that were previously unthinkable in FIFA: They can also curve around opponents to gain advantages. Players will make diagonal sprints in appropriate situations and continue their runs – and not abruptly stop – if chances arise. “Fake runs” are also possible. The defense, on the other hand, will try to close down spaces. For such spatial analyses, the system in FIFA 16 was not intelligent enough, as EA Sports admits.
New techniques: In FIFA 17, there will be new skill moves and more options on the pitch. Dropkicks, new passes, new shots, sprint dribbles, you can “press down” headers: You can play the game in your own way. Three times as many new animations will be introduced in FIFA 17 compared to FIFA 16.
No information has been provided yet regarding the “Ultimate Team” mode, career, or “Pro Clubs.” Details on which new leagues and stadiums will come will also be revealed at a later date.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Ttime says: I was allowed to try an early version of FIFA 17: During this time, I was able to get a glimpse of “The Journey” and play two matches in kickoff mode.
The story mode made a good impression in this short time: I was in the locker room at Manchester United, able to observe stars like the German national player Bastian Schweinsteiger while the coach made his announcements. In the game, I was subbed in around the 70th minute, received some information from the coach beforehand, and was expected to assist a goal, which I did. In a post-game interview, I was asked questions about what it is like to play alongside the big stars. I could choose from several response options, each portraying a different image of me. Am I friendly, arrogant, ambitious?
The first few minutes definitely made me want more. The graphics were convincing. It will be exciting to see how extensive “The Journey” will be, and how “individual” one can shape their professional career. If this mode turns out to be just a fleeting pleasure, it would certainly be a shame. There’s potential here.
After just a few matches in kickoff mode, I am unable to assess the gameplay of FIFA 17. I have played thousands of games in each FIFA installment of recent years, and FIFA 17 still feels like FIFA. However, the gameplay changes were indeed noticeable immediately: The movement patterns of players have changed in certain areas, and the new animations are recognizable after just a few seconds. It is quite easy to set up a nice passing game.
The new movement freedoms for free kicks and penalties are really cool – even though I still need to practice them. In the penalty shootout, a few balls went past or slowly rolled toward the goal.
However, I really struggled with one thing: defense. It was incredibly difficult to get the ball. Using the methods I employ in FIFA 16, it was hard to gain possession in FIFA 17. I still need to study which buttons to press and when.
How the fun will unfold in the final version will be revealed at the end of September this year. FIFA 17 will be released on September 29, 2016, on Xbox One, PS4, PC, Xbox 360, and PS3.
By the way: The start screen of the game features James Rodriguez from Real Madrid.
This is an AI-powered translation. Some inaccuracies might exist.
EA’s press conference from Los Angeles for E3 is happening today. You can watch the livestream with us. Featured: FIFA 17, Battlefield 1, and Titanfall 2.
We are very excited for the first press conference for E3. Some games with huge fan bases will be showcased here with fresh information. Get ready for these blockbuster games and some surprises!
EA Livestream for E3 (Starts at 10:00 PM)
https://www.twitch.tv/ea
What can we expect from EA’s press conference at E3?
We are particularly looking forward to what EA will say about the upcoming first-person shooters Battlefield 1 and Titanfall 2 at the press conference. After various teasers for these highly anticipated highlights, we expect more detailed information about the games starting at 10 PM.
EA Sports’ Fifa 17 has also been confirmed and will not only make our author Ttime excited. Every year the fans of virtual football look forward to the new FIFA installment and are eager for every detail about the new features.
Other press conferences:
All other dates for press conferences can be found in our E3 2016 schedule!
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, Bungie discusses the story-based expansion “Rise of Iron”.
In “The Dawning of the Iron Lords,” you receive plenty of new gear, new missions, new locations, and enemies, along with an elaborate story. You accompany Lord Saladin in the fight against a rising threat and learn a lot about the Iron Lords, in honor of whom the monthly PvP event “Iron Banner” is held.
Community Managers from Bungie, DeeJ and Eric “Urk” Osborne, comment on the story-based expansion.
“The Dawning of the Iron Lords” aims to tell a great story
According to Osborne, Destiny is currently doing really well. However, the call for more content from the community is hard to ignore. Guardians want to learn more about the lore, the story, and the characters in this world.
Osborne comments:
In “Rise of Iron,” the main focus is to tell a great story and provide players with tons of things to do in this world. It is literally an expansion of the story and the world of Destiny.
There will also be a variety of quality of life improvements that they will discuss later.
DeeJ points out that they have had the luxury of listening to the community for almost two years now, which has changed their entire approach to developing Destiny:
Now that we know who the Guardians are, and now that we understand what drives our audience to play this game, and what our community really loves about it, we can cling to and build upon these things – through such expansions.
Since the beta, Iron Banner has become a phenomenon: People are curious about the backstory of Lord Saladin. Who is “Felwinter”? Why do I have a machine gun named after “Jolder”?
Bungie wants to give players what they want. The studio primarily sees “entertainment” as their goal, but – or perhaps precisely because of this – creativity and art should also be reflected in Destiny.
Before the launch of Destiny, the developers wandered around “in a vacuum” contemplating what should come next. Many ideas and “core pillars” were discussed. After the release, however, they could also lean back and observe what people actually wanted from them. These desires can now be integrated into the development process.
We are excited to see if “The Dawning of the Iron Lords” will deliver everything we wish for in Destiny. For many Guardians, the hype train is already in full swing.
In Overwatch the Swabian knight Reinhardt runs around with a rocket-powered hammer! And this weapon has been built by a particularly patient player out of thousands of Lego bricks!
It weighs over seven kilograms and consists of more than 4,500 Lego bricks! We are talking about Reinhardt’s characteristic rocket hammer, which a creative fan has created in real life out of plastic blocks. The thing was made with a special attention to detail, with the three rocket engines on the back of the head of the hammer clearly visible and LED lights also installed.
The creator of the hammer is the owner of the YouTube channel Zazinombies LEGO Creations, who has not only posted a video of Reinhardt’s hammer on his channel, but also Lego recreations of Tracer’s pulse pistols and other weapons and artifacts from games. We have embedded the video here for you. However, for actual battles, this piece of jewelry is less suitable; for that, it is better to use the original from the game.
This is an AI-powered translation. Some inaccuracies might exist.
A fan of Skyrim has said goodbye to his keyboard and is now using a potato as an input device. No joke.
Don’t play with your food – or should you?
It’s the weekend, so it’s time for some rather quirky news. Have you ever been insulted in a style like “You play like a potato”? While most people would probably be angry about that, YouTuber BOOM, LLC Robotater might actually appreciate such words. He has done many crazy things on his channel, and now he has put a new twist on the game Skyrim.
As playing on a keyboard is becoming less fashionable, Robotater has built a controller out of potatoes. No, this is not a silly insider joke or pun; he has actually connected his keyboard to several potato halves. You should check out how it looks when playing.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
“People say that virtual reality, hololens, and augmented reality are the future. I say: No.”
“I played Skyrim on a potato a long time ago. It was called Xbox 360.”
“The scientists were so busy asking whether they could, that they forgot to ask whether they should.”
“You, sir, deserve a potato.”
So far, it has been common on the internet to dismiss people in games who complain about stuttering with the sentence “Are you playing with a potato as your PC?” – now we know: Some people really do that.
This is an AI-powered translation. Some inaccuracies might exist.
With “Legion,” the size of the WoW development team has grown. But why is everything taking so long?
Team produces more content, but not faster
In recent days, many fan sites had the opportunity to speak with various developers of World of Warcraft. We have already addressed a large part of the statements in this post, but a particular aspect was still missing. Kotaku caught up with Game Director Tom Chilton and asked him some questions about the development of Legion.
During the interview, the size of the World of Warcraft team was also discussed. In summary, the WoW team consists of 235 employees and has thus grown again in recent years. But why is it still taking so long to produce and release new content?
Chilton also has an answer here: More developers, contrary to Blizzard’s original assumption, are not able to produce new content significantly faster, but only create more content in the same amount of time. Many people can work on numerous things in parallel and thus create more content for different player groups. However, this would hardly change the actual time required for developing a completely new zone. Nevertheless, they promise improvement for Legion. The patches are supposed to come more quickly and offer more content than the negative example 6.1, which many players refer to as the “Selfie Patch.”
Mein-MMO says: Surprisingly, the rumor among fans and critics persists that Blizzard has reduced the size of the World of Warcraft development team year after year. Cynics especially like to emphasize that Blizzard is just “milking the cow” and minimizing actual production costs by cutting developer positions. This has – as is often the case – probably not been the case with Legion either.
To learn more about what changes with the addon, check out our overview post on World of Warcraft: Legion.
This is an AI-powered translation. Some inaccuracies might exist.
On yesterday’s Friday, the console versions of the online space shooter Warframe received new content. We present to you the event “Operation Rathuum”, take a look at the powerful weapons and decorative details, and reflect on the changes to some Warframes.
Operation Rathuum
The latest Warframe addition for PS4 and Xbox One bears the simple name “Rathuum” – true to the name of the event, which will last a total of 10 days since Friday evening. Here, you will be notified and asked for help by Cressa Tal, the head of the Steel Meridian Syndicate.
Kela de Thaym, who has not only received a visual overhaul but also some gadgets that make her highly mobile and therefore hard to catch, intercepted several Grineer defectors, who are now to be put before the court of Rathuum for the amusement of her followers.
The new Kela de Thaym – a woman you don’t necessarily want to meet in the dark
To rescue them, you take their place in the arena and fight against their executioners. Your goal is to earn 100 Tribunal points, with either 10, 15, or 25 points awarded per match, depending on the difficulty of the battlefield. You should note that you have no access to your health, energy, shield, or ammo pods in the arenas.
Throughout the various arenas, you will find, just like in the Conclave, small refreshers. Additionally, various modifiers may be active, such as constant health reduction, a rapidly increasing enemy level, and similar effects.
Kela’s executioners – your opponents in the arena
Once you have gathered 100 Tribunal points, you will take a short trip to Kela herself. If the aspiring Spidergirl is defeated and scraped off the wall, you will receive the coordinates of the captured defectors. You can either hand these over to Cressa Tal or to your Syndicate, which has the highest reputation score at the moment. In exchange, you will receive 10,000 reputation points.
Rewards
The mobile woman herself has received 9 new mods for the event, which she can drop upon her demise. Additionally, she is the only source to obtain the blueprint for the new Twin Kohmak without purchasing it on the market.
However, Steel Meridian also rewards you during your campaign for justice, with the Rathuum badge, seal, and the melee weapon Furax Wraith.
The Stradavar assault rifle – when one bullet is not enough
On top of that, in the finally repeatable and somewhat more challenging arena, you can not only score an Orokin reactor but also earn a decorative trophy for your clan. Here, the sum of the best results from all participating clan members is decisive. How many executioners you need to execute for the best trophy in regard to the size of your clan can be found in the following table.
Weapons and Attire
As already mentioned, the Twin Kohmak is a new addition to the secondary fire weapon category. However, the Stradavar assault rifle also makes its debut on consoles. Here, you have the choice between semi-automatic and fully automatic firing modes.
But also for fans of “haute couture”, something new is offered with the Banshee Soprana Skin and the bundle including the seal and Sonicor Skin for the wardrobe. Thus, even in the bloodiest battle, she stylishly makes the ground shake. True to the motto: Beats by Banshee.
The soundwaves from Banshee make the ground tremble
Additionally, a Henker profile picture package and a Henker Noggle statue package are available on the market, with the latter being available for a limited time only.
Furthermore, 4 new Augment mods for the Syndicates are waiting to be tested by you; one each for Ash, Banshee, Chroma, and Oberon.
Changes, so many changes…
But now let’s turn our attention away from the surface to the inner values of the Warframes. Here, several things have changed, causing the current update to cause some dissatisfaction among a number of players. But let’s start with the positive aspects.
After countless weeks in which some characters received a passive ability while others sadly missed out, every Warframe now possesses such an ability. This is in most cases oriented towards their respective actual abilities.
Volt and Mag – two of the three starting characters
For instance, every weapon that Banshee carries is now regarded as “silent” and not alarming, Mag’s Bullet Jump draws loot towards her, and Volt can accumulate up to 1000 electricity damage points for his next attack just by running.
Mag and Volt are also in focus concerning the current character changes. Mag’s second ability, which is no longer “Magnetize” but now “Magnetize”, is in a sense the pivot of her power.
With it, she can hold up to 4 targets in place simultaneously. Other enemies within a certain radius will take damage over time, depending on their distance to the actual magnetized target. If she now uses her “Pull” on such a held enemy, the damage to this one is increased and there is a chance to literally tear them apart.
“Crush,” her ultimate, also benefits from “Magnetize,” as increased damage is dealt to affected enemies. Only “Polarize” does not bring any synergies with it, but it has been modified in such a way that it now expands like Nova’s ultimate. Additionally, instead of removing a percentage of enemy shields as before, a fixed amount is now removed. And targets with armor take health damage and a permanent armor reduction.
Volt did not have to undergo such drastic changes. His electric shield can now be absorbed, allowing him to move freely. Only his ultimate now converts enemies within range into Tesla pillars, which deal electric shocks to enemies that run into their radius.
Other Warframes affected by design changes include Mesa, Mirage, Valkyr, Excalibur, and Trinity. If one of your favorites is among them, it is worth taking a closer look at the English Warframe forum to avoid any nasty surprises.
So you can still bite the enemies fiercely tomorrow, or something like that.
This is an AI-powered translation. Some inaccuracies might exist.