Destiny: How to farm the “Grip of Malok” in the Omnigul Dusk Strike

We are taking a look at Destiny and a method on how you can efficiently farm “Grasp of Malok” this week.

Yesterday, update 2.3.0 went live – after a somewhat bumpy start. In addition to numerous changes to weapons and the Hunter class, it also brought a big surprise: Omnigul is back as a Nightfall strike this week.

Destiny-Grasp-of-Malok

Many Guardians are now sounding the alarm: Because the Grasp of Malok, the exclusive weapon from the “Will of Crota” strike, can now be dropped by Omnigul with an increased chance. The drop chances for strike-exclusive items are significantly higher in the Nightfall.

“Grasp of Malok” farming method in the Omnigul Nightfall

Our friend Nexxoss Gaming shows you a farming method on how you can efficiently obtain this coveted pulse rifle. Since this week the Nightfall strike is modified with solar ignitions, you need to adjust your weapons and focuses accordingly.

destiny-griff-malok

As weapons, the YouTuber recommends the exotic solar sword Recluse. Additionally, you can equip a solar shotgun in your secondary slot, as special weapons are also favored this week.

However, the important part of this farming method is the setup of your Guardians. While one player chooses the Hunter with Shadowshot to be able to “bind” Omnigul, another player should create the following Hunter focus:

  • The focus Gunslinger comes with the super “Golden Gun”, which is enhanced by solar ignitions.
  • Focus on the focus node Grail, which increases the precision and damage of the Golden Gun. Nexxoss also recommends Out of the Horizon, which increases the range of the super.
  • Additionally, select the exotic helmet “Celestial Night Hawk”, which causes a shot from the Golden Gun to deal 6 times the damage. This way, you can significantly reduce Omnigul’s health, which is fruitful for this farming method.
Destiny-Nachtpirscher

When you first encounter Omnigul in the strike, shoot a Shadowshot at her, unleash your Golden Gun, and otherwise whack away with the solar sword. She should die within a few seconds, dropping the Grasp of Malok with a bit of luck.

Now you can have yourself die and hunt the witch again from the last checkpoint. Make sure you produce and collect many Light Spheres during this time, so your super is always ready.

Nexxoss managed to secure 15 “Maloks” in this manner within 3-4 hours. The chance to obtain this pulse rifle with strong perks in a short time is high.

You can see the farming method in action in the video below. Here you can also see how quickly you can finish Omnigul using this method:

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Will you grab the “Grasp of Malok”?


Here we have info about the Grasp of Malok in Destiny summarized.

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Star Wars: Battlefront VR Version – In the Cockpit of an X-Wing (Video)

Electronic Arts and Dice have been working on a Virtual Reality version of the online shooter Star Wars: Battlefront for some time.

Now, a first teaser for this version was shown at E3. In the video, the player sits in the cockpit of an X-Wing fighter and looks around freely. You fly under a rebel cruiser while other X-Wings zoom past you. Finally, you turn and fly towards a Star Destroyer. As TIE Fighters rush towards the player and the first shots and explosions can be seen, the video comes to an end.

Star Wars Battlefront Millennium Falcon

Into the Depths of Space with Virtual Reality

The PlayStation VR version of this special mission from Star Wars: Battlefront was presented. The video showcases very well where the journey is headed. Whether the Virtual Reality version of the shooter will include the complete game is still unclear. It is clear that it is at least a special VR mission that can be played with the headset. It is also interesting that it is a space mission. Because there were none in the main game. Apparently, the battles in space are at least finding their way into the game with the VR missions.

The X-Wing VR mission from Star Wars: Battlefront is expected to be released on October 13, as that is the day the PlayStation VR headset will also be launched. Additionally, the mission will be exclusive to PlayStation 4. So it cannot be played on PC with an Oculus Rift or HTC Vive headset. Whether it is only a temporary exclusivity is unclear. However, the video looks quite good and really makes you want to strap into the virtual cockpit of an X-Wing fighter and battle TIE Fighters.

Here you can watch the video directly – also pay attention to where the music from the trailer comes from…

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More articles about Star Wars: Battlefront VR:

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Source(s):
  1. IGN

The Elder Scrolls Online – Dark Brotherhood – DLC is released today on Playstation 4

For The Elder Scrolls Online, the latest DLC Dark Brotherhood was actually supposed to be released yesterday, June 14. However, that didn’t happen, but today it should finally be the day.

Dark Brotherhood, the latest DLC for The Elder Scrolls Online, was already released on May 31 for the PC version of the online role-playing game, but the console editions were supposed to follow two weeks later, on June 14. However, while the launch yesterday on Xbox One went smoothly, there were several issues with the PlayStation 4 release.

Due to “unforeseen technical problems,” Zenimax employee Jessica Folsom announced in the TESO forum yesterday that the PS4 launch would be delayed by one day. The new launch date for Dark Brotherhood is therefore today, June 15. Maintenance work to implement the DLC began at 12:00 PM our time and was expected to last about four hours. By around 4 PM, the big assassination fun should also begin for PlayStation fans.

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The DLC “Dark Brotherhood” introduces the notorious assassin cult led by the “Black Mother” into the game. Our characters can join this group and become cold-blooded killers. A correspondingly bloody trailer already gave a good preview. More info about this organization and the contents of the DLC can be found at the provided link.

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Battlefield 1: Multiplayer ohne Frauen, Frankreich und Russland

These are the different playable factions in the multiplayer of Battlefield 1.

Battlefield 1 Conquest

In total, there should be 6 playable factions in the multiplayer of the new Battlefield 1, which players can choose from. Battlefield confirmed the following factions at launch via Twitter: Great Britain, the German Empire, Austria-Hungary, Italy, the Ottoman Empire, and the USA. Additionally, there will be no female soldiers in the multiplayer mode.

At war, but not in the game

Although France and also Russia were not insignificant war factions in World War 1, players will not be able to play them, at least at the launch of Battlefield 1, in the multiplayer mode. Russia and France both suffered heavy casualties during the First World War. However, it is conceivable that the two factions might be added to the game later through a DLC or a patch, although this has not been officially confirmed.

Battlefield 1 Coast

It is now confirmed that the French army will be added in a DLC.

No women in Battlefield 1 – “Because boys would find it unrealistic”

In the multiplayer mode of Battlefield 1, there will be no female soldiers. According to former DICE programmer Amandine Coget, there are no female soldiers in the game because project leaders believe boys would find it unrealistic. But were women really unrealistic in World War 1? No!

Amandine Coget also wrote on Twitter that there are other (historically) unrealistic things, like the design of tanks or the malfunctions of early parachutes, that made it into the game. All this is “believable” for the core target group of boys, but not for women as soldiers. However, this particularly refers to the multiplayer mode of Battlefield 1. In the single-player campaign, a woman plays one of the main roles!

In our Battlefield 1 multiplayer article, you can get an impression of the multiplayer mode.

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The Division: Underground – This is how the weapon balancing changes

With the upcoming expansion “Underground”, the balancing of weapons in the MMO shooter The Division will be revised.

These changes have been planned for some time now, but will make their way into the online game on June 28 (for PC and Xbox One – on PlayStation 4 on August 2). The changes mainly concern the secondary functions of the weapons. 

division-visier
Many changes to the weapons

SMGs will receive a bonus on critical hit damage, and the bonus chance for critical hits will be removed. Marksman Rifles will receive a bonus on headshots. Assault rifles will receive a bonus of about 20% on “Armor Shred”, which is the ability to destroy armor. However, this only applies to the PvE mode. The bonus does not come into play in PvP battles.

LMGs will receive a bonus of about 30% on damage against all targets that are not in cover, and shotguns will receive a bonus of about 200% to stagger PvE targets. As you can see, some of the changes are only aimed at the PvE mode, which several players have already complained about. The developers explain that they hope many more players will use cover in PvP, making the game more tactical.

Questionable impacts

You can watch a video that takes a closer look at the changes. How these balancing changes to the weapons affect the gameplay of The Division will only be seen when the expansion “Underground” is released, and it will be recognized through several battles whether the changes are positive or perhaps more negative. Because it’s often difficult to imagine the numbers. You have to experience what changed and how it feels and impacts.

You can watch the video right here:

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Update: It has now been confirmed that the weapon balance changes will also come to PS4 on June 28.

More articles about The Division:

The Division: Cheaters beware – Direct permabans are looming!

The Division loses PC players

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Wildstar: Steam-Release – Neue Spieler und hilfsbereite Community sorgen für Aufschwung

Wildstar started on June 9 on Steam and since then the player numbers on Valve’s sales platform have been quite remarkable. Moreover, the existing community impressed with great welcome actions.

“I just wanted to say how wonderful it was to see you veteran players hanging around the city areas, giving tips and even handing out gifts to newcomers.” This summarizes User “Phobien” on Reddit his positive experiences with the Steam release of Wildstar, as on June 9 the colorful online role-playing game came out on Steam and numerous new players wanted to get an impression of the planet Nexus.

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The newcomers were warmly welcomed by the existing community and many players created new twinks to help the new gamers in the starting areas. Overall, the Steam launch went very well, there were no major technical problems – like there were at the Free2Play release in 2015.

WildStar: Player Numbers and Reviews on Steam

Therefore, the reviews on Steam are mostly friendly. Out of over 1,000 ratings, around 80% are positive and praise especially the complex gameplay, the quirky humor, and the helpful and friendly community. A look at the user statistics also shows that an average of over 4,000 players are online daily since the Steam release. According to Steamspy.com, there have been over 65,000 active players in the last few days, making the game appear relatively high on the “Trending Games” list. This only includes users from Steam, players who continue to use the regular Wildstar client are not counted there.

At a glance, all important options are presented and explained on request.
At a glance, all important options are presented and explained on request.

Moreover, these 4,000 players from the statistics certainly cannot all be completely new players, some veterans have probably logged into the game via Steam for simplicity’s sake. Nevertheless, the influx of new players from Steam is unmistakable and the cities and areas of Wildstar already seem more vibrant than in earlier times. Anyone who wants to dive back into the game or has always wanted to play Wildstar now has the ideal opportunity.


How do you see the Steam relaunch of Wildstar? Will this step save the game in the long run, or is the current upturn just a flash in the pan and will it soon be over? Let us know in the comments.

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Destiny: Weapon Day on June 15th – What will Banshee-44 bring to E3?

Today is Weapon Day in Destiny on PS4, Xbox One, PS3, and Xbox 360.

destiny-waffenschmied

On June 15th, Banshee-44 greets you with a new offer. If you increase your reputation with the weapons dealer, he will also reveal quests that lead to exotic weapons. If you want to have these in your possession, you should get on good terms with the dealer.

These are the test weapons this week from Destiny

This week, you can execute the following field test weapons for reputation points:

  • A Häkke auto rifle is craving Fallen blood.
  • An Omolon hand cannon is intended to be used against the Vex.
  • A Suros rocket launcher wants to face high-ranking enemies.
  • Another rocket launcher from Suros is drawn to the Crucible.
  • With an Omolon sniper rifle, you should target Fallen Captains.

These 5 weapons can now be ordered

Banshee-44 offers you five forging quests that you can exchange for 2500 Glimmer. However, you will have to wait a week until the gunsmith hands you the chosen weapon.

  • Starting off is the Häkke auto rifle Zarinaea-D. Medium archetype.
  • From Suros, there’s the DIS-43 scout rifle. With strong perks, this weapon can really shine. It has high impact, range, and reasonable stability with a solid foundation.
  • Additionally, Suros offers the rocket launcher JLB-47. With good perks, this rocket launcher is quite powerful.
  • You can order the sniper rifle Aoife Rua-D from Häkke. The impact is increased, the firing rate is low.
  • Furthermore, the Omolon sniper rifle Uzume RR4 is available. This sniper has low impact but increased firing rate.
    Destiny-Uzume

This week, Lyudmila-D and PDX-41 want to be picked up with nice rolls

The fusion rifle Thesan FR4, a strong weapon in the Crucible, comes without any outstanding perks. Choose those with Hand-Laid Stock and One-Man Army.

The hand cannon Kumakatok HC4 comes with Mulligan, Extended Barrel for range (important for this weapon), and Triple.

The Suros DIS-43 comes with no strong perks at all. No recommendation this week.

Interesting is the Lyudmila-D, a pulse rifle with high impact: This week it comes with Tracker, Headseeker, and Hand-Laid Stock.

The pulse rifle Suros PDX-41 is for Guardians who can control the recoil. Then, it’s recommended with Hammer-Forged, Full Auto, and Enhanced Barrel.

Uzume RR4, a sniper rifle, comes with Triple, Mulligan, and Fixer Grip.

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Complaint Wednesday: Console Madness at E3

The E3 makes everyone happy. Only one demon is somehow not satisfied with the “new” consoles.

The world needs more Xboxes… actually not

The big press conferences of E3 have been wrapped up and alongside many interesting (Zelda! Final Fantasy! Detroit: Become Human!) and less exciting announcements (everything else!) for all kinds of platforms, there was also some fresh wind from the hardware sector. Although “fresh wind” might be an exaggeration, since it’s not really new.

Project Scorpio Xbox

I am talking about the two new Xbox consoles that are set to release over the course of this year and next. The Xbox One Slim is not just a thinner variant of the console, but also a technological advancement, as it now supports 4K resolution – at least for movies. This also includes “movie sequences” in some games.

The three-class society of Xbox

So what is the expected outcome? There are three different quality levels of the gaming experience on Xbox. On the “old” One with familiar graphics, on the “new” Slim with improved movie sequences, or on the Scorpio, where everything looks nicer.

Yes, I’m old-fashioned again. But wasn’t the advantage of a console that you didn’t have to constantly worry about hardware upgrades? Wasn’t this consistency also a marketing point that differentiated consoles from PCs?

FFIX Vivi Fire

I would even go further and claim: Due to the technical limitations that an older console inherently brought over the years, developers had to come up with tricks and techniques to squeeze a bit more performance out of the box despite the old hardware. Those who are too young to remember should compare Final Fantasy VII and Final Fantasy IX – both games ran on the PlayStation 1, but the graphics were worlds apart.

How do you see this whole thing? Does this “console craze” bother you or are you actually looking forward to the “new old” consoles? Will you buy the Slim or wait directly for the Scorpio?

P.S: I don’t think the PS4K is any better either…

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WoW: Legion – The Distant Future of Artifact Weapons

In an interview, the developers of WoW reveal what they had in mind for systems that are only important in one expansion, such as garrisons and (possibly) artifact weapons.

Try something, learn from it, and then move on

At mmorpg.com, there was an opportunity to have a few words with the developers of the MMORPG after the release of the Warcraft movie in America. This led to a rather interesting interview with Ion Hazzikostas (Lead Game Designer) and J. Allen Brack (Executive Producer). We have filtered and translated the most important statements from this conversation regarding artifact weapons for you.

During the discussion, the question arose whether players could actually be separated from artifact weapons. After all, these bring many cool features and mechanics that players would grow accustomed to and not want to miss.

However, Hazzikostas does not see a real problem if artifact weapons were to disappear. After all, history has shown that once-popular features, such as the garrison at the beginning of Warlords of Draenor, can fall out of favor very quickly if they gain too much significance. Additionally, a permanent development of the artifact weapon could detach players from their character – because if the weapon’s development suddenly becomes more complex than the development of their own character, then it leaves a sour taste.

wow artifact felomelorn
Can players be separated from artifact weapons again?

“We want the freedom to dive deep into a system during an expansion and learn from it. We take what we have learned, like with garrisons, take some parts of it, and carry them into the future, while leaving others behind. Hopefully, players will regret that something is left behind. Maybe they’ll also think ‘Finally, they are getting rid of the junk.'”

However, the ultimate fate of artifact weapons will be decided very late in Legion – likely when players are already in patch 7.2 or 7.3.


You can see what else is changing with the addon on our feature page for World of Warcraft: Legion.

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Source(s):
  1. mmorpg.com

Overwatch: More than 10 million players!

The number of sold Overwatch games has reached a new milestone. In just a few weeks, the number has risen to over 10 million players.

10 million sold games in 3 weeks

The success of Overwatch can no longer be denied. After Blizzard announced shortly after the launch of the game that more than 7 million players had decided to purchase the hero shooter, this number has drastically increased. The official Twitter account of Overwatch stated today that this number has now grown to a proud 10 million players – and is still rising.

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Of course, “selling games” is not synonymous with active players, but there is currently no information on the actual numbers of how many gamers log into the shooter day by day. However, based on the large interest in social media and on YouTube, it can be said that Blizzard can be quite pleased with the current results.

Mein-MMO thinks: Before the release, many players were still skeptical that Overwatch was basically just a “Team Fortress 2 from Blizzard,” and the lack of interest in the game’s Twitch streams predicted a rather bleak future. For most, it seems that the old principle applies to Overwatch, with which Blizzard repeatedly succeeds: once you’ve played a few games, it’s hard to escape the pull. The interest of the fans is also reflected on our page – news and articles about the shooter are always clicked on.


To stand a chance against the 9,999,999 other players, we recommend some of our Overwatch guides. Check it out, you could learn a few things!

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Source(s):
  1. massivelyop.com

The Division: These are the “Underground Operations” of Update 1.3

The “Underground” expansion of The Division will bring randomly generated missions. We present these “Underground Operations”.

At an E3 event for the “Tom Clancy” series, the developers discussed the Underground expansion of The Division. The focus was on the new endgame content “Underground Operations”. What is it about?

“Underground Operations” in The Division

The first paid expansion will start with “something very terrible”. The Division agents must find out what is going on. To this end, we will unlock a new area of the operations base early, granting us access to the underground: “Underground Operations”. This place is intended only for Division agents – you will not find the JTF here.

underground-operation

From this new area, you will start the underground missions: First, you select the difficulty. In addition to normal, hard, and challenging, “heroic” will be added: In a live gameplay demo, the developers presented this mode – however, it was a brief pleasure. The team led by Yannick Banchereau died within seconds – from a shotgun guy at level 35.

Now you select the number of phases: These determine how long you will be in the underground – that is, how many phases you want to play in it. But be careful: If you die, you have to start over at the base. The multi-phase missions should only be playable at higher difficulty levels. For better loot, you can invest target data.

Additionally, you can choose between “Directives”. These are modifiers that change the missions in different ways. The following were shown:

  • Fog of War: HUD elements are removed, like the mini-map.
  • Waste Not Want Not: This means you will receive less ammo. You lose all remaining bullets in a magazine if you reload prematurely.
  • Mad Skills: When you use a skill, all skills receive a cooldown timer. When using an individual skill, those of your team members are also provided with cooldowns.
  • Special Forces: Enemies receive certain types of ammunition.
  • Sickness: Your health is continuously drained, down to the last segment.
division-directives

Then you start the underground mission. This will be randomly generated in terms of layout and objective. You will also find collectibles in it that reveal the lore of this area.

In the presented gameplay, the agents’ task was to defend a generator and secure the area. A “completely new” weapon was also shown in action, about which more information will be provided in the future. Overall, the underground expansion is expected to bring a lot of fresh stuff for the agents to hunt. Including new gear sets.

The enemies are not the only threat underground: It is characterized by destruction, so you must watch out for dangers like sparking cables in the tight corridors.

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Information on the new Incursion “Dragon’s Nest”

The developers briefly touched on the upcoming incursion “Dragon’s Nest”: This leads you against the Cleaners. They have lost their leader, and now four others are vying for power. In this Incursion, we will encounter a flamethrower “Fire Truck”.

More information on “Dragon’s Nest” and the underground in The Division has been summarized here.

Update: Here you can watch gameplay footage of “Underground Operations”:

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  1. Ubiblog

Warframe: Lunaro – New game mode reminiscent of Rocket League

At the press conference halfway through this year’s E3 2016, the “PC Gaming” press conference took place, where Warframe introduced the new game mode “Lunaro”. You can also get the free skin “Dulus” for the new Dark Split-Sword. What you need to do to get it, you can read about below.

Lunaro in Warframe

A few weeks ago, Digital Extremes introduced a new Conclave game mode for their online space shooter Warframe at Pax East. Now, as part of the E3 PC Gaming 2016 press conference, it was shown in vibrant moving images.

This mode does not revolve around guns and kills, but is intended to be more of a fun mode, a recreational sport in the Warframe universe, thus appealing to players who have not yet engaged with the PvP offerings of the shooter. It slightly resembles Rocket League or the sport Jai Alai.

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A ball, two goals, two teams of four, and the characteristic Warframe parkour movement shape the new game mode.

From 1 to 3

Aside from the press conference, there were also announcements regarding plans to release Update 19 in several stages. Lunaro will be the first. This is expected to be available for PC players later this week.

warframe2
View of the Lunaro playing field from above

The next step will be the complete overhaul of the star map and the Void Key system, the introduction of your own Kavats, and previously unmentioned surprises. This is expected to happen just a few weeks after the release of “Lunaro”.

Finally, everything culminates in the upcoming cinematic quest “The War Within”, where you will learn more about the mysterious past of the Grineer Queens. Additionally, as was done with the quest “Second Dream”, the universe is expected to be expanded, with game mechanics added and changed. The third update is expected to be released around the first Tenno-Con, which will take place on July 9.

Free Skin

To celebrate the day, quick ones can grab a free skin for the newly released Dark Split-Sword. All you need to do is enter the code PCGAMINGSHOW2016 at warframe.com/promocode. You have until June 17 to do this. However, please note that this skin is exclusively available for PC Tenno.

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Overwatch Patchnotes: Das ist der Nerf für McCree und Widowmaker

Overwatch is getting its first balance patch. We have the details of the adjustments for Widowmaker and McCree.

McCree – 30% less damage, Widowmaker less damage on body shots

Tonight (15.06), after the maintenance, Overwatch will receive its first patch that tweaks the balance of the game. As threatened, Blizzard is nerfing the gunslinger McCree and the sexy sniper Widowmaker to weaken both a bit in their dominance. The following changes will go live with the update:

Overwatch McCree Mysteryman

McCree’s “right-click” was too strong, as he could eliminate even bulky tanks like Reinhardt or Roadhog with just one combo. For this reason, the damage of the bullets is reduced from 70 to 45. So he is still a deadly threat to weak characters like Genji or Tracer, but can no longer continuously blow away tanks. As a small compensation, McCree will now start reloading earlier – only 0.3 seconds will pass after the right-click, instead of 0.75 seconds before.

The base damage of Widowmaker’s alternate fire (the sniper shots) is reduced from 15 to 12. A fully charged shot will then only cause 120 damage instead of 150. At the same time, however, her damage for critical hits (headshots/weak points) is increased from 200% to 250% – headshots will still cause 300 damage points. Her ultimate is also slightly nerfed, as the charge time is increased by 10%, so it will be used less frequently. These changes are especially important for Zenyatta and Tracer, who can no longer die from a single body shot from her.

Widowmaker Overwatch
Sniped – less damage for Widowmaker

For now, these changes will only go live on PC. PlayStation and Xbox players will have to wait a bit; they will receive the patch at a later date.


For more news and articles about Blizzard’s hero shooter, you can find them on our Overwatch game page.

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Dual Universe: Dieses MMO führt Euch nahtlos ins All – E3-Trailer

At E3, the upcoming sandbox MMORPG Dual Universe was presented, which could indeed compete with Star Citizen.

Dual Universe offers much of what Chris Roberts’ Star Citizen aims to provide: You are traveling in a vast, persistent universe and can seamlessly land on planets. You engage in space battles, but you also have to try to survive on the planets. However, Dual Universe aims to go one step further: You can not only build structures and entire cities according to your specifications, but you can even customize your ship from various modules.

dual universe landing
A Vast Universe

The magazine PC Gamer introduced the game during the E3 Show and also showed a trailer that gives a glimpse of the game’s scale. The video seamlessly zooms from space to a planet. Finally, you jump into a character and explore the vast world with them. Now you build your ship, get in, and smoothly fly into space, zooming past a cruiser and heading to the next planet. There, you seamlessly enter the atmosphere, fly between the buildings of a player-built city, and land on a hill.

Jean-Christophe Baillie, CEO of the development studio Novaquark, explained during the show that it has always been his dream to create an MMO where everything should be possible. You should be able to do what you want and build what you want and where you want. You will collect resources on the planets and build houses, ships, space stations, and entire cities from them. All players are in the same universe at the same time and interact with each other. There are no instances or loading screens.

It Is Your World

The economy will also be determined by the players. For example, if someone builds a particularly effective ship that everyone else wants, they can become rich in the universe. There should be wars that disrupt the balance in the galaxy – all of this will be determined by the players. The developers do not want to intervene here. You can start your own companies and influence politics. Every player starts on the Ark ship, and from there, players spread out and experience their own stories.

Even though the pre-alpha already provides a good and polished impression, as seen in the video, there is still a lot of work ahead for the developers. A closed alpha is planned for early 2017. In a few weeks, the community website will launch, where you can already create a character and establish an organization.

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More articles about Dual Universe:

Dual Universe: Science Fiction MMO aims to offer maximum freedom

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Call of Duty: Infinite Warfare – Release und E3-Trailer veröffentlicht

At Sony’s press conference for E3, trailers for CoD: Infinite Warfare and the remastered version of Modern Warfare 4 were shown.

In the upcoming installment of the “Call of Duty” series, you find yourself in space – among other things, onboard a spaceship. On the overview board, you can see what mission awaits you before you get into the Jackal and fly to your target. But be careful, the flight will often not be “pleasant”  – you can expect some turbulence.

The gameplay trailer shows the new aspects of CoD Infinite Warfare

Infinite Warfare takes place in a pronounced future scenario and not all fans are pleased with it. In the video, you can see for about 6 minutes what awaits you in the new Call of Duty.

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In addition to this space action, the developers presented footage of the remastered version of Call of Duty Modern Warfare:

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On November 4, 2016, Call of Duty: Infinite Warfare will be released for PC, PlayStation 4, and Xbox One.

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The Division: „Underground“ – Information about the content and new term „Dragon’s Nest“

At The Division, you can find information about the upcoming Underground expansion. This will provide the largest Incursion so far.

Apart from the elaborately staged press conferences at E3 2016, some new features that the Underground expansion will bring to The Division were presented on the Ubi blog.

division-untergund

The first paid update 1.3 will be released on June 28 exclusively for Xbox One and PC. The new content will also be accessible for PS agents starting August 2.

Content of “Underground” in The Division

The 1.3 expansion will bring numerous items as well as new features:

  • A big thing will be the “Underground” mode: This takes Division agents underground into randomly generated tunnel systems, sewers, and subway stations. It was already known during the E3 livestream by Microsoft that no battle in the Underground will be the same. Apparently, not only the enemies will provide variety but also the layout of the environment.
  • Additionally, a new Incursion called “Dragon’s Nest” is coming: This will be “larger” than the previous two Incursions and will be set in the area of “Hell’s Kitchen”. In “Dragon’s Nest”, you will have to face the faction of the flame-throwing Cleaners. They continue to try to burn the virus out of the city in a reckless and dangerous manner. You must stop them.
    division-cleaners
  • Furthermore, the Ubi blog states: “Now” the missions Hudson Yard and Queen’s Tunnel are also available as Challenge Mode Missions across all platforms.
  • Moreover, the Incursions “Falcon Lost” and “Clear Sky” as well as all missions with a Challenge Mode will receive a new difficulty level: “Heroic” – that is Heroic. This is likely to raise the challenge from Challenging even further. More details on this are not yet known.

It is also unclear when the last two announcements will come into effect. The blog mentions “now”. At the current time, when this article was written, the new difficulty level is still not live.

An event by Ubisoft is scheduled for June 15 at 5 AM, which will reveal more information about “Underground”.


You can view the E3 trailer for “Underground” in The Division here.

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Source(s):
  1. Ubiblog

Horizon Zero Dawn: Gameplay-Video von der E3 2016

Horizon Zero Dawn was featured at Sony’s press conference at the E3 2016. There was a longer video with gameplay scenes for the action RPG with the unusual setting.

At E3 2016, Sony showcased a brand new gameplay video for Horizon Zero Dawn during its press conference. In it, we see the red-haired heroine Aloy – who resembles a certain “Ygritte” from Game of Thrones – on her first excursions through the post-apocalyptic world of the game. Indeed, bizarre robotic animals roam through picturesque mixed forests and green river meadows.

[iframe id=”https://www.youtube.com/embed/T5Xx3MdqdgM” align=”center” mode=”normal” autoplay=”no”]

Aloy tries to uncover the secret behind corrupted animal-machines in the video and ultimately encounters an ancient machine responsible for the corruption that puts up a tough fight. However, the tough archer can analyze the weaknesses of the robo-animals using a type of headset and effectively counter them. The giant creature at the end, for example, she pins down with special harpoons, and she can even hack a sort of robotic bull to ride it.

horizon-zero-dawn01

Horizon Zero Dawn is being developed exclusively for the Playstation 4 by Guerilla Games – the creators of Killzone. We have also included the video of Aloy’s battle against the machine monsters here for you.


What do you think of the gameplay of Horizon Zero Dawn? And what do you say about the wacky setting with robotic animals? Would you get a Playstation 4 console just for this game?

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ARK: Bald könnt Ihr als Dino spielen

ARK: Survival Evolved has announced a new update that will allow players to experience the island anew: as dinosaurs!

“Primal Survival” turns ARK players into Dinos and other creatures

The official release of ARK: Survival Evolved was delayed a few months because the developers needed more time to create the game as they envisioned. And they are using this time! In the next update of the survival game, players will be able to experience ARK in a completely new way: through the eyes of the animals.

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Players can take on the role of almost all creatures in “ARK: Primal Survival”, whether they are oversized sharks, small poisonous bugs, or various species of dinosaurs. Officially, it states:

“ARK: Primal Survival is an upcoming complete conversion of the game where survivors can play, live, and reproduce as any of ARK’s creatures. Survivors will experience all the mechanics of the life cycle, including mating, raising young, recruiting additional members for the herd or swarm, and even constructing primitive shelters of the respective species.”

Even though the trailer currently only shows footage of various animals going about their “daily lives,” the update promises to allow players to perceive ARK from a completely new perspective. Because who wouldn’t want to be a little bug and destroy that annoying dino herd that keeps wrecking the beautiful building?

Or as Kotaku aptly summarizes:

“Transforming into a dinosaur to mate with my best buddies, raise valuable children, and create a herd that will ultimately be torn apart by gigantic maws? Corrupt.”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku.com

Destiny: Server down on 14.6. – What’s in the update 2.3.0 [Update]

Tonight, there will be maintenance work at Destiny. The June update 2.3.0 will be deployed. We will tell you what’s in it.

Update 21:42: The servers are back online. Omnigul remains a Nightfall strike!

Update 21:15: Maintenance will be extended until 10 PM.

Update 21:05: The servers are still offline.

Update 20:45: Work has resumed. The servers are down. They are expected to go live again at 9 PM. After the maintenance, “a new week” has begun and brought Omnigul as a Nightfall strike. This may not have been intended.

Additionally, Guardians have noticed new modifiers in the heroic weekly strikes.

Update:

More changes with update 2.3.0

The developers have now announced further changes:

Quests

  • The various endings of “Paradox” and “Lost to Light” can now be completed anytime by selecting them in the Navigator on Heroic difficulty.
  • The “The First Firewall” mission is now playable as soon as the player has turned in the required items.

Prison of Elders

  • Score penalties for “Variks gets impatient” will increase the longer you stay in a section. Score penalty = (50 x the number of times he became impatient).

Crucible

All weekly rotating activities in the Crucible also grant weekly rewards.

Items

There are three new chromatic colors: Orange, Magenta, and Green. Furthermore, the Desolate class items are now correctly listed as guaranteed items instead of possible items in the Sterling Treasure preview.

Additionally, some bugs have been fixed.

Original announcement:

During E3 week, Bungie will take down the Destiny servers and tweak the fine-tuning of weapons and classes.

At 6 PM our time, preparations for the maintenance will begin: Players will not be able to log in anymore.

At 7 PM, the servers will go offline. Anyone still in an activity will be mercilessly kicked out. The server status is offline.

The expected server downtime is one hour. At 8 PM, you should be able to jump back into the game.

destiny-hüter

During the maintenance, update 2.3.0 will be deployed. This will address the current clan issues. Below, we list the sandbox changes.

Weapon balance changes with 2.3.0 in Destiny

The primary goal of this update from Bungie is weapon balance. They want to make a few improvements.

Hand Cannons

The recoil of the weapons in Destiny is simulated by reducing precision for a short time after a shot: thus, you cannot keep aiming accurately at enemies while you wildly pull the trigger. This effect is particularly emphasized for hand cannons since every shot counts in this category. The extent of precision drop is controlled by the range stat per archetype.

To encourage Guardians to use hand cannons more, this range effect will be adjusted. However, Bungie does not want to bring back the status where hand cannons were competing with scout rifles at long range.

Changes:

  • Increased initial accuracy and decreased precision drop for hand cannons with a short range.
  • Damage fall-off curves have been made steeper to better align with the intended range of hand cannons.
  • Slight increase in PvE damage for all hand cannons, depending on the enemy class.
destiny-falkenmond2

The Hawkmoon will be slightly nerfed, as it has been perceived as too strong lately. There will be a small stability reduction (-5).

Auto Rifles

According to Bungie, high rate of fire auto rifles like doctrine of passing, claw of the soulstealer, or Arminius-D are being used too often – also because they cause a “buzz” when aiming. They will be slightly nerfed again:

  • Damage of auto rifles with high fire rates will be reduced by 6%.

Further Changes

  • To address ammo scarcity, the automatic ammo pickup from the battlefield will be accelerated when ammo is running low.
  • The perk “Balance Adjustment” will be adjusted to maintain the identity of a weapon. Therefore, the effectiveness of 90% reduced kick angle will be reduced to 80%.
  • Additionally, bugs with Red Spectre (UI bar), Thunderlord and Bad Juju (stability), and Yasmin’s Reins (zoom) will be fixed. These weapons should now function as intended by Bungie.
    Destiny-Hunter

Class Balance Changes with 2.3.0 in Destiny

Not only will weapons be adjusted, but also the Guardian classes. Specifically, the Hunters will be overhauled.

The choice between classes should remain interesting, and each focus should pay off. The developers have various data available to make the following balance adjustments.

Destiny-Golden-Gun

Titans and Warlocks have already undergone a design overhaul, now it’s the Hunters’ turn.

Gunslinger

The Light Sensor Grenade is here the first choice of the Guardians. This will be significantly nerfed. The swarm grenade will be buffed.

Changes:

  • Swarm Grenade: Armor radius increased by 0.5 meters.
  • Swarm Grenade: Explosion damage increased by 7%.
  • Light Sensor Mines Grenade no longer attaches to enemies. It will become live upon contact and bounce off. Thus, the original intent of this grenade, being a trap, is pursued.
  • Light Sensor Mines Grenade: Damage reduced by 3%.

The Golden Gun is to become more exciting again in PvE compared to the “Shadowshot”.

Changes:

  • Base damage increase of 50% and an additional 30% against AI enemies.
  • The perk “Virgin” increases damage dealt by the Golden Gun by 30%.

The Throwing Knife and the focus node “Circle of Life” will be revised. The throwing knife should no longer be able to take out players with just a single headshot (with Brand Blade).

Changes:

  • Base damage of the throwing knife reduced by 10%.
  • “Circle of Life” has modified functionality: Precision kills with the throwing knife reduce the cooldown of the Golden Gun.
  • “Circle of Life” no longer extends the duration of the Golden Gun.
  • “Circle of Life” +1 armor removed.

Otherwise, they are satisfied with the focus nodes of the Gunslinger, which is why there are only a few changes:

  • Scavenger: The grenade and melee energy granted has been increased by 33%.
  • Chain of Sorrow: +1 recovery added.
  • Over the Horizon: +1 recovery removed.
    destiny-klingentänzer

Blade Dancer

The Mobility of the Blade Dancer is currently too advantageous. Additionally, “Backstab” will receive adjustments.

Therefore, the following changes:

  • Short Teleport now incurs a -1 penalty to recovery.
  • The distance of the Moment Strike has been reduced by 0.4 meters.
  • Valid angle for “Backstab” reduced by 30 degrees.
  • Invisibility effect for “Artist of Escape” delayed by 0.5 seconds.
  • Charge time for “Quick Flinch” reduced by 20%.

The Arc Blade will undergo extensive changes with 2.3.0: It will focus more on precise hits – and less on wildly swinging around hoping to hit something. You can now use it longer, but the energy costs have been increased.

Changes:

  • Base duration increased by 2 seconds.
  • Homing range has been reduced by 0.5 meters.
  • A cooldown of 0.8 seconds was added between swings of the Arc Blade while in the air.
  • Energy cost per swing increased by 20%.
  • Energy cost per hit decreased by 20%.

Specifically against NPCs, this super is meant to be more useful:

  • Arc Blade: Base damage increase of 30% against AI opponents.
  • “Vanishing” will now cause the player to vanish upon activation, in addition to the normal function.
  • Damage radius of “Crowd Pleaser” increased by 1 meter.
  • Add-on: If you eliminate an enemy with your Arc Blade, the duration will be extended and it will receive a 150% damage increase for a short time.

Destiny-Nachtpirscher
Nighthawk

With Nighthawk, the Precision Grenade becomes more useful:

  • Damage impulses per second of the Precision Grenade have been reduced from 10 to 5.
  • Damage impulses per second of the Precision Grenade have been increased by 100%; total damage remains unchanged.

The Shadowshot will now suppress immediately upon impact.

The Smoke ability receives numerous changes:

  • Impact damage increased by 34%.
  • Suppression force and damage over time reduced by 1 second.
  • Jump suppression has been removed from initial status effects.
  • Base duration of the smoke cloud increased by 1 second.
  • Duration of the poisoned smoke cloud increased by 1 second.
  • Poisonous jump suppression has been removed from initial status effects.
  • Invisibility in the smoke: +1 agility removed.
  • Duration of the “Trap” smoke cloud increased by 1 second.

Additionally, unpopular focus nodes will be improved for Nighthawk:

  • Pack Bravery: For each stack, recovery, armor, and agility are increased by 2.
  • Pack Bravery: now stackable 3 times.
  • “Lockdown” increases duration of “Smoke” by 2 seconds (+2 additional seconds with “Trap” upgrade).
  • “Raider” now reduces the cooldown of “Shadowshot”.
  • “Shadowstep” is now a single dodge with a 3-second cooldown.
    Destiny-Titan-Solar

Further class changes in update 2.3.0

In the course of these changes to the Hunter, Bungie has also adjusted the other classes accordingly. The Defender’s Precision Grenade will receive the same treatment as the Nighthawk version, and the Short Teleport of the Voidwalker will get the same compromise as that of the Blade Dancer. The exotic armor “Dawning Barrow”, which caused similar problems as “Shadowstep,” has been overhauled in the same manner.

Changes to the Super of various classes

  • Hammer of Sol: Base damage increase of 10% against AI enemies.
  • Chaos Fist: Base damage increase of 50% and an additional 50% against AI enemies.
  • Nova Bomb: Base damage increase of 50% and an additional 50% against AI enemies.
  • Stormtrance: Base damage increase of 10% against AI enemies.

Changes specifically to the Sunbreaker (Titan)

  • Hammer of Sol: Flight speed of the hammer increased by 1.3%.
  • Hammer of Sol: Explosion radius of the hammer increased by 10%.

Changes to the Sunsinger (Warlock)

  • Firebolt Grenade: Ignition time increased by 0.2 seconds.
  • Firebolt Grenade: Target search radius decreased by 1 meter.
  • Viking Burial: This focus node will no longer extend the duration of burn effects.
  • Viking Burial: Targets will be weakened with burn effects, taking 5% more damage from all sources, stackable up to 3 times.
  • Flame Shield: 0.3 seconds delay before “Overshield” activates.

What do you think of these changes?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie
  2. Bungie

Overwatch: 5 Dinge, die dir das Spiel nicht beibringt

We have five things for you that are important in Overwatch – but are not mentioned anywhere. Do you know all these tips and tricks?

Armor in Overwatch reduces damage taken

Although Overwatch has a tutorial that is more or less forced upon players at the start of the game, the game certainly does not teach all the mechanics that are relevant. Some of these things can sometimes save a hero’s life if only they had known beforehand. We have put together some tips for you.

  1. The payload heals the attacking team! The team that has to deliver a payload from A to B is healed by the payload – by 10 health points per second.
  2. Armor (such as that which Torbjörn can provide) not only increases maximum health but also reduces damage taken! Armor has a unique mechanic that absorbs damage. As long as a character has armor, incoming damage is reduced by 50%, but no more than 5 damage points per source. In simple terms, this means that weapons with many small bullets, like shotguns or assault rifles, are mitigated more than single shots, like rockets.
    Overwatch Torbjorn Screenshot
  3. Characters with multiple weapons automatically reload when they switch their weapon. However, this does not happen instantly but takes the normal reload time. (Example: A Mercy shoots with her Caduceus pistol until she has only 1 shot left. Then she switches to her staff and heals an ally. The next time she switches back to her pistol, it is fully reloaded.)
  4. Most weapons become weaker when used at long range, as damage decreases. The exception is all 4 support characters, the two snipers, Genji, D.Va’s pistol, and Torbjörn’s primary fire.
  5. Each character has unique sound effects for their footsteps. Those who pay attention can recognize which enemy is coming around the corner based solely on their footsteps after a while. However, there is one exception: Zenyatta hovers and therefore has no footstep sounds, making him the only silent character (as long as he does not act).
    Overwatch Zenyatta Posing

Do you know any more tricks and tips that you have discovered, but Overwatch did not explicitly teach you? Share them with us in the comments!


You can find even more tips and tricks in our many Overwatch guides. Our guide to the supporter Symmetra is brand new.

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