Destiny: Die Waffe mit den meisten Wölfen in „Rise of Iron“

The Gjallarhorn returns in Destiny with “The Dawning of the Iron Lords”. According to Bungie, it will be the weapon with the most wolves. However, a fan shows that there is still room for improvement.

Last week, the jaws of numerous Guardians dropped: Every player will have the opportunity to snag a Year 3 Gjallarhorn in the Autumn expansion. Pre-order customers will even receive this exotic rocket launcher with a black-silver paint job.

Gjallarhorn – The weapon with the most wolves in Destiny

More specific information about the Year 3 version of the Gjallarhorn is not yet known. What perks will it come with? To what extent will it lose its former strength? One can assume that Bungie will not introduce a new OP weapon of such magnitude like the Year 1 Gjallarhorn again.

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One piece of information revealed by the community manager DeeJ – and which is also seen in the specially produced trailer for the return of the Gjallarhorn: The Gjallarhorn will definitely be the weapon with the most wolves. What does that mean?

This refers to the Gjallarhorn-exclusive perk “Wolfpack Rounds”. This was essentially responsible for the Gjallarhorn achieving its enormous status among the Guardians.

destiny-gjallarhorn

The Wolfpack Rounds cause the payload to split into tracking sub-munitions upon detonation – which not only looks incredibly cool but also deals massive damage. Therefore, it was often seen in forums that a Gjallarhorn was required: If you didn’t have a Gjallarhorn, you couldn’t participate in the raid.

This perk is now also confirmed for the Year 3 version. Whether and what changes it will experience remains to be seen.

A few wolves can still fit on it

destiny-wölfe

Currently, a fan in the community has the laughs on his side: He accuses Bungie of being stingy with the “most wolves per weapon”. The Guardian needs as many wolves as possible. Therefore, he shows how he would have designed the Gjallarhorn:

Many fans celebrate this image, although – or probably because of – the wolves were very unprofessionally “attached” with tape.

Also amusing is Bungie’s reaction, who seemingly caught wind of this image: They ask whether the Guardian really thinks that these taped wolves will withstand the harsh elements of Old Russia.

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Who knows, maybe the Golden Age produced extremely strong tape.


Here, the developers talk about Destiny about the story-based expansion “Rise of Iron”.

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Source(s):
  1. reddit.com

WoW: Legion – Kurzfilmreihe zu Illidans Dämonenjägern

Blizzard releases a new series of short films. This time it is about Illidan from World of Warcraft.

Illidan and his followers – three short films

To thematically prepare World of Warcraft players for the new expansion “Legion”, Blizzard is giving its MMORPG a small series of animated short films. Veterans are already familiar with this from the “Lords of War” series, which was released before the launch of “Warlords of Draenor”.

WoW Demon Hunter female nightelf

The new three-part series “Harbingers” is primarily about Illidan and his demon hunters, the Illidari. Blizzard wants to take this opportunity to answer some unresolved lore questions. Because ever since the release of Warcraft 3, it has never really been clarified what Illidan was doing all the time in the Black Temple (aside from his blood elf/human harem). The developers believe that they handled Illidan a bit too quickly in “Burning Crusade” – this time they want to “fully explore” the lore and especially explain in more detail how Illidan prepared for the battle against the demons of the Burning Legion, whom he once betrayed.

In the first short film, it is about an elf whose parents were killed by the Burning Legion. Later, she joins the Illidari and becomes a demon hunter. The story follows this elf until she together with Illidan takes down a pit lord – a general of the demons. Those who have lost track of the story around Illidan in recent years might find the videos helpful. Everyone else can just enjoy them.

There is still no specific release date for the short films. Since Legion is set to be released in about 11 weeks, we shouldn’t have to wait long for the first installment.


For more news about Blizzard’s MMORPG, visit our World of Warcraft Game Page. More detailed information about the addon can be found on our Legion overview page.

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Source(s):
  1. pcgamesn.com

Overwatch: Drama about the voice chat – Why does Blizzard split the groups?

The voice chat in Overwatch causes some problems. Why doesn’t Blizzard form the team together?

Why there is no team chat requirement for voice in Overwatch

No matter how good one may be as a lone wolf in Overwatch, victories are usually only achieved through coordinated attacks from the whole team. For every player to know when and how to react, communication is particularly important for the hero shooter. One would think that it is standard for teammates to all be in the same voice chat – after all, Overwatch has integrated a voice chat.

The reality looks different: players within a group are in the same chat channel. If 2 groups of 3 players are formed into a team in a quick match, both groups have their own voice chat. Jeff Kaplan has now spoken on this topic in the official game forum.

Overwatch Screenshot Lucio Reinhardt Hanzdrake
Good communication makes for successful plays much easier.

“We implemented this in the game a while ago, [that you automatically join a team chat,] but let me explain why we changed it. Usually, a group is formed in the main menu. When you are in the main menu, there is no team chat because you are not in a game yet. The first problem was that it felt super weird to be in a group but not be able to talk to each other.

We changed it so that you automatically have a group chat as soon as you join a group. Then we changed it so that you automatically switch to the team chat as soon as a game starts. Forcing players from one voice chat channel to another did not go over well, and no amount of warnings in the interface could offset that.”

Overwatch Mercy Poster

Those who want to must manually switch to the whole team’s chat channel at the beginning of each round – however, Overwatch only insufficiently informs players about this. A few additional explanations here wouldn’t hurt.

Mein-MMO thinks: Although you can certainly understand the reasoning behind this setting, it seems somewhat strange for the PC version of the game, especially since most group players here are anyway connected via TeamSpeak, Skype, or Discord. However, I am quite glad about this setting, as I don’t even want to know how often I would have had to hear insults that already annoy me in written form.


For more on Blizzard’s hero shooter, you can find on our Overwatch game page. Besides that, our guide section for Overwatch is also worth a look.

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Quake Champions: Rasanter Arena-Shooter angekündigt – Erster Trailer

At Bethesda’s E3 press conference, a new online FPS shooter was announced: Quake Champions.

A few hours ago, unconfirmed rumors were confirmed: The fifth Quake game is in development and will be called “Quake Champions”.

Quake Champions is a competitive arena-style FPS shooter. It will be released exclusively for PC and will focus heavily on speed: Thus, it will run without frame lock and at 120hz.

This is the E3 announcement trailer for Quake Champions

The following video was provided by publisher Bethesda and developer id Software:

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The video already features some heroes from Quake Champions, but no in-game footage yet.

The heroes are said to all be “badass characters” and will showcase various abilities: This will allow for individual play styles and battles. The upcoming Quake aims to appeal to both casual gamers and hardcore fans alike.

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Source(s):
  1. GameStar

Titanfall 2: Trailer, Release and Singleplayer details announced!

During E3 2016 in Los Angeles, hot details about the new Titanfall 2 were revealed.

The wait for new trailers and information about Titanfall 2 has paid off for players and fans. You can play Titanfall 2 starting October 28, 2016! EA Play opened its press conference this year with a bang – Titanfall 2 will have a single-player mode! This single-player campaign will allow players to dive deep into the story of Titanfall.

Trailer for the Single Player of Titanfall 2

This is what players have been looking forward to – a single-player campaign that delves particularly deep into the lore of Titanfall 2. In this mode, players are meant to feel the connection between Pilot and Titan. The developers have placed a lot of emphasis on the bond between human and machine.

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Multiplayer Mode – register now for stress test

Of course, the press conference also covered the multiplayer mode of Titanfall 2, which will feature 6 new Titans that players can use. Each of them is said to have its own, new gameplay mechanics. To register for a stress test of the multiplayer, you can sign up on the official website Titanfall2.com .

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Battlefield 1: Offizieller Gameplay-Trailer der E3 ist spektakulär

In the upcoming shooter Battlefield 1, the gameplay trailer from E3 is known. It is impressive.

The E3 event has just ended a few minutes ago. CEO of Electronic Arts, Andrew Wilson, led the press conference, whose crowning highlight was the presentation of Battlefield 1.

This is the gameplay trailer from E3 for Battlefield 1

Battlefield 1 is set to deliver an “epic and unforgettable” experience. The following trailer, which is supposed to show in-game footage, definitely deserves the quality designation “spectacular”:

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In BF1, “destruction” will be even more natural, with dynamic weather, and no battle will be like the other. When the weather changes, you will have to adapt your play style.

The war will take place on land, at sea, and in the air: In addition to numerous different weapons, you can control various vehicles: Including massive airships. Some of this can already be seen in the above trailer.

In multiplayer, there will be maps designed for up to 64 players. While this article is being written, a stream is running following the press conference, showcasing a massive multiplayer battle live.

An open beta will be available at the end of this summer.

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FIFA 17: Trailer and information about the story mode “The Journey” – major gameplay changes

With FIFA 17 , the football simulation from EA Sports will have a story mode for the first time. Additionally, extensive improvements in gameplay are coming.

The EA Play event for E3 just wrapped up. It will be a revolutionary year for FIFA: The power of Frostbite allows for “brand new experiences,” such as the story mode “The Journey,” which can be seen in the following trailer:

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With the switch to the Frostbite engine, the future of virtual football is ushered in: For future FIFA installments, this new graphics engine will allow for “big changes.” The favorite sport of Germans is set to be even more authentic in FIFA 17.

The graphics will experience a significant leap forward: The appearance, expressions, and movements of players will be more realistic, with improved lighting effects and much more to enhance the football atmosphere.

In FIFA 17, you will also experience numerous innovations that do not only relate to the graphics boost: A completely new narrative mode, “The Journey,” will be available.

The story mode “The Journey” in FIFA 17

In this new mode, you take on the role of football talent Alex Hunter. With him, you will experience a professional career in the English Premier League.

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The gaming experience here will be very immersive: You will learn the football business from the inside and discover what it is like to be a professional footballer. You can choose which team in the Barclays Premier League you want to join.

In FIFA 17, you will discover “new football worlds” with “The Journey”: You are not only on the pitch but also in the tunnel, in the locker room, in the coach’s office, even on the plane and at Alex’s home.

You will learn the entire backstory of the young player: How he gets his first jersey, all his ups and downs. The development of the story depends on your performances on the pitch – or how you conduct interviews (are you friendly, reserved, arrogant?). Events like a red card will also affect the story. There is a “core story,” but the path you take in it is entirely up to you.

On the pitch, you have specific tasks to fulfill that the coach assigns you at the beginning of the match (such as: score at least one goal). Almost every action affects your player rating: Did you miss a tackle? Was a nice goal scored? In the upper right corner of the screen, you will see live how your rating goes up – or down. You can also decide before the matches whether you want to control just Alex or the entire team.

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The performances you show influence the progress of your player: You can gradually upgrade him and transform him into a star player.

Authentic storylines in “The Journey”

In this story mode, EA Sports aims to combine authenticity and a high fun factor. Authenticity is achieved, for example, by finding yourself among the big stars of world football. If you choose Manchester United, you will meet Rooney or Schweinsteiger in the locker room. If you are in Liverpool, you will be motivated by Jürgen Klopp. Numerous coaches and players have been newly captured with motion capture for this.

A feature is “Dynamic Scenes”: If, for example, you perform poorly, you will have to go to the boss’s office and justify yourself. You will also receive reactions on social media: What are your fans saying about you, what does the press think?

A cutscene we saw shows a possible low point in your career: You have a conversation with your grandfather, who wants to lift your spirits while bad reviews about you pour in on television. This scene also showed that FIFA 17 really makes a leap forward in graphics: The facial features are realistic, the emotions are convincingly portrayed.

fifa17-logo

Overall, this new mode should let you experience the professional life of a footballer up close. For this purpose, “story consultants” in the form of active football stars have been brought on board.

“Big changes” in gameplay in FIFA 17

Four gameplay aspects will be significantly revamped in FIFA 17:

  • Changes to set pieces: In FIFA 17, you will have more freedom with set pieces: You can move freely during free kicks and penalties. Take a few steps back or move a bit back and forth before you start your run and kick the ball, either slowly or quickly – at your chosen pace. You will also have more freedom of movement during throw-ins.
    For corner kicks, a yellow cursor will be provided to the side, with which you can control the corner kick as you wish. The behavior of players in the penalty area is supposed to be smarter than before.
  • Overhaul of physical play: Players’ physical interactions will be more realistic across the whole pitch. Players will authentically interact with each other during contacts thanks to modern balance mechanics.
    Shielding the ball will be more realistic than ever: Players will recognize where their opponents are and can intelligently position their bodies in between. Thanks to the new balance mechanics, high balls can now be collected with the foot from the air, whereas in previous FIFA installments, only heading was possible. You can also look forward to new animations in collisions – even with the goalkeeper.
  • Improved player intelligence: In FIFA 17, every player should continuously analyze spaces to demonstrate intelligent behavior. Attackers will recognize spaces better and will run paths that were previously unthinkable in FIFA: They can also curve around opponents to gain advantages. Players will make diagonal sprints in appropriate situations and continue their runs – and not abruptly stop – if chances arise. “Fake runs” are also possible.
    The defense, on the other hand, will try to close down spaces. For such spatial analyses, the system in FIFA 16 was not intelligent enough, as EA Sports admits.
  • New techniques: In FIFA 17, there will be new skill moves and more options on the pitch. Dropkicks, new passes, new shots, sprint dribbles, you can “press down” headers: You can play the game in your own way. Three times as many new animations will be introduced in FIFA 17 compared to FIFA 16.

No information has been provided yet regarding the “Ultimate Team” mode, career, or “Pro Clubs.” Details on which new leagues and stadiums will come will also be revealed at a later date.

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Ttime says: I was allowed to try an early version of FIFA 17: During this time, I was able to get a glimpse of “The Journey” and play two matches in kickoff mode.

The story mode made a good impression in this short time: I was in the locker room at Manchester United, able to observe stars like the German national player Bastian Schweinsteiger while the coach made his announcements. In the game, I was subbed in around the 70th minute, received some information from the coach beforehand, and was expected to assist a goal, which I did. In a post-game interview, I was asked questions about what it is like to play alongside the big stars. I could choose from several response options, each portraying a different image of me. Am I friendly, arrogant, ambitious?

fifa17-botschafter

The first few minutes definitely made me want more. The graphics were convincing. It will be exciting to see how extensive “The Journey” will be, and how “individual” one can shape their professional career. If this mode turns out to be just a fleeting pleasure, it would certainly be a shame. There’s potential here.

After just a few matches in kickoff mode, I am unable to assess the gameplay of FIFA 17. I have played thousands of games in each FIFA installment of recent years, and FIFA 17 still feels like FIFA. However, the gameplay changes were indeed noticeable immediately: The movement patterns of players have changed in certain areas, and the new animations are recognizable after just a few seconds. It is quite easy to set up a nice passing game.

The new movement freedoms for free kicks and penalties are really cool – even though I still need to practice them. In the penalty shootout, a few balls went past or slowly rolled toward the goal.

However, I really struggled with one thing: defense. It was incredibly difficult to get the ball. Using the methods I employ in FIFA 16, it was hard to gain possession in FIFA 17. I still need to study which buttons to press and when.

How the fun will unfold in the final version will be revealed at the end of September this year. FIFA 17 will be released on September 29, 2016, on Xbox One, PS4, PC, Xbox 360, and PS3.

By the way: The start screen of the game features James Rodriguez from Real Madrid.

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E3 2016: Watch the EA Play press conference live stream here – featuring FIFA 17 and BF1

EA’s press conference from Los Angeles for E3 is happening today. You can watch the livestream with us. Featured: FIFA 17, Battlefield 1, and Titanfall 2.

We are very excited for the first press conference for E3. Some games with huge fan bases will be showcased here with fresh information. Get ready for these blockbuster games and some surprises!

EA Livestream for E3 (Starts at 10:00 PM)

https://www.twitch.tv/ea

What can we expect from EA’s press conference at E3?

We are particularly looking forward to what EA will say about the upcoming first-person shooters Battlefield 1 and Titanfall 2 at the press conference. After various teasers for these highly anticipated highlights, we expect more detailed information about the games starting at 10 PM.

fifa17-botschafter

EA Sports’ Fifa 17 has also been confirmed and will not only make our author Ttime  excited. Every year the fans of virtual football look forward to the new FIFA installment and are eager for every detail about the new features.

Other press conferences:

All other dates for press conferences can be found in our E3 2016 schedule!

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Destiny: “The Rise of Iron” focuses fully on story and lore

In the MMO shooter Destiny, Bungie discusses the story-based expansion “Rise of Iron”.

In “The Dawning of the Iron Lords,” you receive plenty of new gear, new missions, new locations, and enemies, along with an elaborate story. You accompany Lord Saladin in the fight against a rising threat and learn a lot about the Iron Lords, in honor of whom the monthly PvP event “Iron Banner” is held.

destiny_rise_of_iron.0.0

Community Managers from Bungie, DeeJ and Eric “Urk” Osborne, comment on the story-based expansion.

“The Dawning of the Iron Lords” aims to tell a great story

According to Osborne, Destiny is currently doing really well. However, the call for more content from the community is hard to ignore. Guardians want to learn more about the lore, the story, and the characters in this world.

Osborne comments:

In “Rise of Iron,” the main focus is to tell a great story and provide players with tons of things to do in this world. It is literally an expansion of the story and the world of Destiny.

There will also be a variety of quality of life improvements that they will discuss later.

DeeJ points out that they have had the luxury of listening to the community for almost two years now, which has changed their entire approach to developing Destiny:

Now that we know who the Guardians are, and now that we understand what drives our audience to play this game, and what our community really loves about it, we can cling to and build upon these things – through such expansions.

Since the beta, Iron Banner has become a phenomenon: People are curious about the backstory of Lord Saladin. Who is “Felwinter”? Why do I have a machine gun named after “Jolder”?

destiny-verseuchte-lande

Bungie wants to give players what they want. The studio primarily sees “entertainment” as their goal, but – or perhaps precisely because of this – creativity and art should also be reflected in Destiny.

Before the launch of Destiny, the developers wandered around “in a vacuum” contemplating what should come next. Many ideas and “core pillars” were discussed. After the release, however, they could also lean back and observe what people actually wanted from them. These desires can now be integrated into the development process.

We are excited to see if “The Dawning of the Iron Lords” will deliver everything we wish for in Destiny. For many Guardians, the hype train is already in full swing.


What we already know about “Rise of Iron” in Destiny can be found here.

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Source(s):
  1. vg247

Overwatch – Spieler baut Reinhardts Raketenhammer komplett aus Lego

In Overwatch the Swabian knight Reinhardt runs around with a rocket-powered hammer! And this weapon has been built by a particularly patient player out of thousands of Lego bricks!

It weighs over seven kilograms and consists of more than 4,500 Lego bricks! We are talking about Reinhardt’s characteristic rocket hammer, which a creative fan has created in real life out of plastic blocks. The thing was made with a special attention to detail, with the three rocket engines on the back of the head of the hammer clearly visible and LED lights also installed.

[iframe id=”https://www.youtube.com/embed/WhvMvbqWNYo” align=”center” mode=”normal” autoplay=”no”]

The creator of the hammer is the owner of the YouTube channel Zazinombies LEGO Creations, who has not only posted a video of Reinhardt’s hammer on his channel, but also Lego recreations of Tracer’s pulse pistols and other weapons and artifacts from games. We have embedded the video here for you. However, for actual battles, this piece of jewelry is less suitable; for that, it is better to use the original from the game.

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Skyrim without keyboard – instead with potato control

A fan of Skyrim has said goodbye to his keyboard and is now using a potato as an input device. No joke.

Don’t play with your food – or should you?

It’s the weekend, so it’s time for some rather quirky news. Have you ever been insulted in a style like “You play like a potato”? While most people would probably be angry about that, YouTuber BOOM, LLC Robotater might actually appreciate such words. He has done many crazy things on his channel, and now he has put a new twist on the game Skyrim.

As playing on a keyboard is becoming less fashionable, Robotater has built a controller out of potatoes. No, this is not a silly insider joke or pun; he has actually connected his keyboard to several potato halves. You should check out how it looks when playing.

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The video is also celebrated in the comments:

  • “People say that virtual reality, hololens, and augmented reality are the future. I say: No.”
  • “I played Skyrim on a potato a long time ago. It was called Xbox 360.”
  • “The scientists were so busy asking whether they could, that they forgot to ask whether they should.”
  • “You, sir, deserve a potato.”

So far, it has been common on the internet to dismiss people in games who complain about stuttering with the sentence “Are you playing with a potato as your PC?” – now we know: Some people really do that.

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Source(s):
  1. kotaku.com

WoW: Legion – Developer team has grown, why is new content taking so long?

With “Legion,” the size of the WoW development team has grown. But why is everything taking so long?

Team produces more content, but not faster

In recent days, many fan sites had the opportunity to speak with various developers of World of Warcraft. We have already addressed a large part of the statements in this post, but a particular aspect was still missing. Kotaku caught up with Game Director Tom Chilton and asked him some questions about the development of Legion.

WoW Legion Suramar Bridge

During the interview, the size of the World of Warcraft team was also discussed. In summary, the WoW team consists of 235 employees and has thus grown again in recent years. But why is it still taking so long to produce and release new content?

Chilton also has an answer here: More developers, contrary to Blizzard’s original assumption, are not able to produce new content significantly faster, but only create more content in the same amount of time. Many people can work on numerous things in parallel and thus create more content for different player groups. However, this would hardly change the actual time required for developing a completely new zone. Nevertheless, they promise improvement for Legion. The patches are supposed to come more quickly and offer more content than the negative example 6.1, which many players refer to as the “Selfie Patch.”

Mein-MMO says: Surprisingly, the rumor among fans and critics persists that Blizzard has reduced the size of the World of Warcraft development team year after year. Cynics especially like to emphasize that Blizzard is just “milking the cow” and minimizing actual production costs by cutting developer positions. This has – as is often the case – probably not been the case with Legion either.


To learn more about what changes with the addon, check out our overview post on World of Warcraft: Legion.

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Warframe: “Rathuum” – What does the update bring for PS4 and Xbox One?

On yesterday’s Friday, the console versions of the online space shooter Warframe received new content. We present to you the event “Operation Rathuum”, take a look at the powerful weapons and decorative details, and reflect on the changes to some Warframes.

Operation Rathuum

The latest Warframe addition for PS4 and Xbox One bears the simple name “Rathuum” – true to the name of the event, which will last a total of 10 days since Friday evening. Here, you will be notified and asked for help by Cressa Tal, the head of the Steel Meridian Syndicate.

Kela de Thaym, who has not only received a visual overhaul but also some gadgets that make her highly mobile and therefore hard to catch, intercepted several Grineer defectors, who are now to be put before the court of Rathuum for the amusement of her followers.

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The new Kela de Thaym – a woman you don’t necessarily want to meet in the dark

To rescue them, you take their place in the arena and fight against their executioners. Your goal is to earn 100 Tribunal points, with either 10, 15, or 25 points awarded per match, depending on the difficulty of the battlefield. You should note that you have no access to your health, energy, shield, or ammo pods in the arenas.

Throughout the various arenas, you will find, just like in the Conclave, small refreshers. Additionally, various modifiers may be active, such as constant health reduction, a rapidly increasing enemy level, and similar effects.

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Kela’s executioners – your opponents in the arena

Once you have gathered 100 Tribunal points, you will take a short trip to Kela herself. If the aspiring Spidergirl is defeated and scraped off the wall, you will receive the coordinates of the captured defectors. You can either hand these over to Cressa Tal or to your Syndicate, which has the highest reputation score at the moment. In exchange, you will receive 10,000 reputation points.

Rewards

The mobile woman herself has received 9 new mods for the event, which she can drop upon her demise. Additionally, she is the only source to obtain the blueprint for the new Twin Kohmak without purchasing it on the market.

However, Steel Meridian also rewards you during your campaign for justice, with the Rathuum badge, seal, and the melee weapon Furax Wraith.

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The Stradavar assault rifle – when one bullet is not enough
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On top of that, in the finally repeatable and somewhat more challenging arena, you can not only score an Orokin reactor but also earn a decorative trophy for your clan. Here, the sum of the best results from all participating clan members is decisive. How many executioners you need to execute for the best trophy in regard to the size of your clan can be found in the following table.

Weapons and Attire

As already mentioned, the Twin Kohmak is a new addition to the secondary fire weapon category. However, the Stradavar assault rifle also makes its debut on consoles. Here, you have the choice between semi-automatic and fully automatic firing modes.

But also for fans of “haute couture”, something new is offered with the Banshee Soprana Skin and the bundle including the seal and Sonicor Skin for the wardrobe. Thus, even in the bloodiest battle, she stylishly makes the ground shake. True to the motto: Beats by Banshee.

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The soundwaves from Banshee make the ground tremble

Additionally, a Henker profile picture package and a Henker Noggle statue package are available on the market, with the latter being available for a limited time only.

Furthermore, 4 new Augment mods for the Syndicates are waiting to be tested by you; one each for Ash, Banshee, Chroma, and Oberon.

Changes, so many changes…

But now let’s turn our attention away from the surface to the inner values of the Warframes. Here, several things have changed, causing the current update to cause some dissatisfaction among a number of players. But let’s start with the positive aspects.

After countless weeks in which some characters received a passive ability while others sadly missed out, every Warframe now possesses such an ability. This is in most cases oriented towards their respective actual abilities.

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Volt and Mag – two of the three starting characters

For instance, every weapon that Banshee carries is now regarded as “silent” and not alarming, Mag’s Bullet Jump draws loot towards her, and Volt can accumulate up to 1000 electricity damage points for his next attack just by running.

Mag and Volt are also in focus concerning the current character changes. Mag’s second ability, which is no longer “Magnetize” but now “Magnetize”, is in a sense the pivot of her power.

warframe7

With it, she can hold up to 4 targets in place simultaneously. Other enemies within a certain radius will take damage over time, depending on their distance to the actual magnetized target. If she now uses her “Pull” on such a held enemy, the damage to this one is increased and there is a chance to literally tear them apart.

“Crush,” her ultimate, also benefits from “Magnetize,” as increased damage is dealt to affected enemies. Only “Polarize” does not bring any synergies with it, but it has been modified in such a way that it now expands like Nova’s ultimate. Additionally, instead of removing a percentage of enemy shields as before, a fixed amount is now removed. And targets with armor take health damage and a permanent armor reduction.

warframe8

Volt did not have to undergo such drastic changes. His electric shield can now be absorbed, allowing him to move freely. Only his ultimate now converts enemies within range into Tesla pillars, which deal electric shocks to enemies that run into their radius.

Other Warframes affected by design changes include Mesa, Mirage, Valkyr, Excalibur, and Trinity. If one of your favorites is among them, it is worth taking a closer look at the English Warframe forum to avoid any nasty surprises.

So you can still bite the enemies fiercely tomorrow, or something like that.

This is an AI-powered translation. Some inaccuracies might exist.

The Division: Die beste Schrotflinte

In Tom Clancy’s The Division, we explore which shotgun is the best in the game.

The May update titled “Conflict” was supposed to bring new gear sets and also focus on those weapon types that agents had previously avoided. However, it didn’t quite work out that way, which is why future weapon balance changes in The Division are inevitable.

The “Lonely Hero” gear set enhances shotguns: If you have enough parts of it, you will deal more damage with this weapon type and can avoid lengthy reload times. Some agents want to give shotguns a chance now. But which one is the best to choose?

These are the shotguns in The Division

With shotguns, you can deal enormous damage at close range. However, if the target is several meters away, you should rather use other weapon types. The reload time is usually quite long.

division-super90

There are a total of eleven different shotguns in The Division, which can be divided into four categories.

These are the “Super 90” shotguns

This category includes the “Super 90”, the “Marine Super 90”, and the “Tactical Super 90”. Statistically, all these weapons are the same:

  • Rate of fire: 150
  • Precision: 8
  • Stability: 23
  • Optimal range: 9m
  • Magazine: 8
  • Reload time: 5s
division-sasg

They have the largest magazine of all shotguns, a high rate of fire, and decent damage. However, they also have the slowest reload speed and their optimal range is poor. You will need to play very offensively with the “Super 90” shotguns to deal damage.

These are the “SASG-12” shotguns

This includes the “SASG-12”, the “Tactical SASG-12 K”, and the “Black Market SASG-12 S”. Since with the latter two you can additionally equip an underbarrel mod, they are the better choice. The stats are the same for all three:

  • Rate of fire: 180
  • Precision: 47
  • Stability: 34
  • Optimal range: 27m
  • Magazine: 7
  • Reload time: 2.7s
division-doppelläufige-schrotflinte

The SASG-12 are rapid-fire and precise shotguns with a low reload time. However, the damage per shot is the lowest of all shotguns. We have already introduced the SASG shotguns in The Division in detail here.

These are the double-barrel shotguns

There are only two different types: the double-barrel shotgun and the sawed-off double-barrel shotgun. They can be used as primary (like the Cassidy) and as a sidearm. There are no differences in stats between the “standard” and the sawed-off double-barrel shotgun:

  • Rate of fire: 200
  • Precision: 13
  • Stability: 16
  • Optimal range: 11m
  • Magazine: 2
  • Reload time: 2.2s
divisionm870

These shotguns have the fastest reload speed and deal devastating damage per shot. However, the magazine size is the smallest. Except for a weapon skin, no mods can be attached.

These are the M870 shotguns

In this category are the “M870 Express”, the “Military M870”, and the “Custom M870 MCS”. They all have the same stats and can be equipped with large underbarrel mods. The other shotguns can only be upgraded with small underbarrel mods – if at all. Here are the stats for the M870:

  • Rate of fire: 75
  • Precision: 6
  • Stability: 8
  • Optimal range: 9m
  • Magazine: 5
  • Reload time: 3.8s
division-agentin

They have the highest damage per shot of all shotguns and feel the most powerful. However, their optimal range and stability are very low. The rate of fire is also below average.

The best shotgun in The Division

The YouTuber WOBO has created several statistics and diagrams where he takes a close look at the shotguns. He comes to the following conclusion:

The “Tactical SASG-12 K” and the “Black Market SASG-12 S” are the best shotguns in the game. The Super 90 are not far behind. The YouTuber notes that theoretically, these “SASG-12” shotguns could be as strong as M1A sniper rifles, landing headshot after headshot.

How he comes to this conclusion and all his diagrams can be seen in the following video:

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Especially in the Dark Zone, in PvP, the SASG-12 shines due to its precision, low recoil, very high optimal range, and short reload time.

division-schrotflinte-kampf

You can also choose these shotguns in PvE. If you have strong aiming skills, the Super 90 is also recommended. You will have to find out for yourself which shotgun suits you best.

Note: The talent “One is None” is essential for shotguns – even if it is currently still bugged. Since you fire multiple bullets with each shot, the chance from close range is almost 100% that the shot will not be consumed. Around 3:12 you can see in the video how well this talent works for shotguns.

You also benefit from shotguns if you wear the Stormer’s combat gear in The Division. The talent of this set can be “charged” extremely quickly with this weapon type. Thus, you efficiently increase your damage output.

Which shotgun do you choose?


In this article, we deal with the best assault rifle in The Division.

This is an AI-powered translation. Some inaccuracies might exist.

Bekommt Shards Online grünes Licht auf Steam?

The developers of the upcoming MMORPG Shards Online naturally want to reach as many players as possible, which is why a “Steam Greenlight” campaign has now been launched.

Through this campaign, Steam users can vote for or against the release of the MMO on the gaming platform Steam. If enough gamers vote in favor, then Shards Online will also be playable on Valve’s platform. In this case, an “Early Access” version would be released by the end of the year. If you are on Steam, you might consider whether you want to participate in the voting. To give players an overview of the MMORPG, a new trailer has also been released, which you can watch right here:

https://www.youtube.com/watch?v=lU1Xk6iexno

The descendant of Ultima Online

Shards Online is produced by former Ultima Online developers, and you can tell this from the MMO as well. Sandbox elements are in the foreground. You can build your own house anywhere and furnish it to your taste, and in principle, PvP is also possible at any time. However, the exact rules differ from shard to shard. In Shards Online, there is not one large world, but rather different so-called shards, between which you travel back and forth. Each shard has different rules. On one shard, open PvP is allowed, while on another, you can only fight against monsters. Yet another shard focuses on quests.

Create your own worlds

Shards Online Quarry
In Shards Online, the second Kickstarter attempt was successful.

The best part: Every player is allowed to acquire a shard as needed and design and expand it according to their own ideas. Moreover, you set the rules yourself. If you want a shard where the story is in the foreground, then you develop quests, place NPCs, and create interesting locations like dungeons, forests, and ruins. Someone else might prefer to create an arena where PvP battles and conquests are in the spotlight. This way, many different game worlds for a variety of tastes are intended to emerge. 

More articles about Shards Online:

Shards Online: Test of the housing system announced

My world, your world: Shards Online wants to be the successor to Ultima Online

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MMORPG.com

Battlefield 1: New teaser trailer shows the “Full load” against tanks – Microtransactions and map packs confirmed

Just before the EA Play event, Electronic Arts heats things up with a new teaser trailer for Battlefield 1. Microtransactions and map packs are also confirmed in Battlefield 1.

Based on the “likes” on YouTube, the Battlefield 1 trailer was one of the most successful trailers of all time! With over 1.8 million thumbs up, fans clearly showed how much they liked this trailer.

A few days ago, a short teaser trailer was released, which sets the tone for the brutal close combat in Battlefield 1. Now, just before the first livestream for E3, another teaser has been presented. This one shows how to handle tanks in a “World War I” setting. In the following video, both teasers:

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This is the “Concentrated Load”, referring to how tanks were fought in World War I.

The paid content should not become “Pay 2 Win”

battlefield-1-luftschiff

Even though EA’s CEO Andrew Wilson tried to obscure this information with marketing language, many fans will likely not celebrate the payment model with microtransactions and map packs. Initially, Wilson stated that EA plans to make a lot of money by cleverly utilizing “additional monetization options” without it feeling like “Pay 2 Win”.

Regarding Battlefield 1 and its additional monetization options, CEO Andrew Wilson says:

“Whenever we think about additional monetization within a game, we consider 2 factors: 1. Can these contents provide the player with an enhanced and expanded gaming experience? 2. Are we doing this in a world where the player still has a choice? We do not want players to believe we are offering a Pay 2 Win mechanic in any of our games.

battlefield1-tod

He described the improved and longer-lasting gaming experience very professionally – translated that means: There will be map packs (macro transactions) and in-game items that must be paid for with “real money” (micro transactions).

“In order to provide players with these values, there will be macro monetization in the form of maps and extensive content. Additionally, there will be microtransactions that are intended to gradually expand, improve, and deepen the game (similar to what is already done in FIFA Ultimate Team or Madden Ultimate Team). We have strong confidence in our ability to present these contents to players in such a way that they recognize their value and therefore remain connected with them for a longer time.”

Of course, the goal is to keep players engaged with a game for a long time, and microtransactions can help with that. After all, microtransactions make a lot of money, as can be seen in our overview of the most profitable games of 2015.

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Source(s):
  1. Fraghero

Destiny: “DeeJ Vs The Community” – Rap Battle is celebrated by the community

In Destiny, fans staged a rap battle between DeeJ and the community. It is well received by the Guardians – and DeeJ has already responded to it.

The life of a community manager is not always easy: Often he gets the full brunt of the pent-up frustration from the community. He is supposed to keep a cool head, address the concerns of the fans, and mediate between the parties as best as possible.

Now, creative Guardians have created a rap battle that portrays the communication between the community and Bungie’s community manager DeeJ in an exaggerated manner.

Rap Battle between DeeJ and the Community

The YouTube channel Leon Young has published the video of this Destiny rap battle. It is noted that this is, of course, just for fun and that people should not take it too seriously.

The battle takes place in English, but the “hard lines” that are delivered can be read along in the image:

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The first question “from the community” relates to where the rest of the game is. The last update hardly brought any new features, and players have to keep playing the same strikes. Bungie is accused of lying to the community.

This statement is dismissed by “DeeJ” as a joke and refers to the numbers: The Guardians paid about 60 US dollars for a game in which they spent over 1000 hours of gameplay. Thus, they only paid 6 cents per hour, their possibly best investment so far.

The next problem from the community: The PvP is broken, the lag is unbearable. The “Weasel” error code shows up too often.

destiny-schmelztiegel-pvp

The fake DeeJ responds by saying that they listen to the feedback from the players. Thousands of hate messages reach him daily, along the lines of: “That’s it! I’m done with the game.” However, players only say that until they realize that The Division is ******. And then the players will come crawling back.

In the end, this DeeJ drops the line: “I am ‘The DeeJ,’ and if you don’t respect me, I will hit you with the complete zoo of the ‘Disconnect Screens'” – an amusing reference to the fact that the error messages in Destiny all have animal names.

The “real” reaction from DeeJ

The “real” DeeJ has already reacted via Twitter to this rap battle. He shares that he has seen the video and finds it “hilarious.” However, he would never want to speak to us in this tone.

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What do you think about this rap battle?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

Explosionen und fliegende Körperteile: Conan Exiles mit erstem Gameplay Trailer

Funcom has released a first gameplay trailer for the upcoming survival MMO Conan Exiles – and it looks intense!

The trailer showcases the first area that can be explored in the “Early Access” phase. This starts on September 13. What to expect can already be seen in the video. It shows how to bring an entire structure down using a fire projectile and some barrels. Additionally, the game seems to be anything but gentle. A foe is quickly cleaved in half with a sword.

Conan-Exiles-Screen
Survival is Everything

The trailer also beautifully shows a weather effect. A sandstorm is brewing and the character shields their face with their hand. Moreover, you can see the hero drinking from a water bottle. Both aspects are very important for survival, as players can also starve in the game. The construction of a building is also visible. In the MMO, it is even possible to build a complete settlement together with other players. This settlement must not only be defended against other players but also against NPC enemies that repeatedly enter the game area to start an invasion.

How Will You Play?

Conan Exiles will be playable both online in an MMO mode and in a single-player mode. Graphically, the game, as concluded from the current trailer, resembles Age of Conan, which is not surprising since the developers mentioned wanting to reuse some of the assets from that game. If you are excited about Conan Exiles and want to get a first impression, check out the trailer here:

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More articles about Conan Exiles:

Conan Exiles: Artworks show the look of the survival MMO

Conan Exiles will not have skills but will deliver brutal battles

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Source(s):
  1. MMORPG.com

Overwatch as an Anime? Fan Creates Opening Video

What would the intro of an Overwatch anime look like? A fan video answers this question.

Overwatch as a Cheerful Action Series

Overwatch has only been on the market for a few weeks, but long before the actual release of Blizzard’s shooter, enthusiastic, creative fans created their works related to the game. Since the closed beta, this has also taken on questionable forms.

However, in the family-friendly space of these works, there are some particularly well-made videos. The YouTuber inkling inkling has wondered what an anime set in the Overwatch universe would look like. Since the characteristic element of most Japanese animated series is usually the intro (or “opening”), that is exactly what was created.

https://www.youtube.com/watch?v=0zo3F7-G9ss

For the opening, only scenes and footage from the various promotional films of Overwatch were used, such as character introductions or cinematics. Once everything was synchronized with the soundtrack, it was complemented with Japanese characters and the obligatory subtitles for sing-alongs. Now you have an opening for the Overwatch anime.

Cortyn says: Although the execution is basically quite simple, inkling inkling has wonderfully managed to synchronize the images with the music piece. If you like anime, you will immediately remember many series whose opening was quite similarly structured. At least I would watch an Overwatch anime right away. But I’m not a benchmark, as I would watch any anime. How did you like the video?

P.S: Ha! I managed to sneak in a news story that is at least remotely related to anime. But now I have a cursed earworm…


For more news and articles about Blizzard’s hero shooter, you can find them on our Overwatch game page. A list of guides, such as for Mercy or Reinhardt, can be found in the overview post.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com

Square Enix is bringing the new MMORPG Final Fantasy Type-0 Online to the West

Final Fantasy XIV is likely to face competition from within, as Square Enix will also release the MMORPG Final Fantasy Type-0 Online in the West.

The entire situation surrounding the online game Final Fantasy Type-0 Online is somewhat complicated. Originally, it was to be released under the name Final Fantasy Agito 13 and be part of the “Fabula Nova Crystallis” saga, which includes the Final Fantasy games 13. By the way, the upcoming RPG Final Fantasy XV was also initially planned as Final Fantasy Versus XIII and as part of the “Fabula Nova Crystallis”.

final fantasy type0 online screenshot
Many battles

Final Fantasy Type-0 Online is based on Final Fantasy Type-0, an RPG that was released in 2011 for Sony’s handheld PSP and in HD remake version for PlayStation 4 last year – it is now also available for PC. Those who know the game are aware that battles take center stage, especially against gigantic boss foes. While there is also a story, it takes a backseat. Square Enix aims to address the theme of war with the game and therefore primarily focuses on battles.

No real competition for FF14

If you look at the trailer for Final Fantasy Type-0 Online, it appears that the gameplay also focuses on tactical group battles. A true competitor to Final Fantasy XIV is not to be expected, rather it’s a game for casual play. Another indication of this might be that the MMO will also be released for smartphones. A beta will launch in China this June. Later in the year, Square Enix intends to release the online game in the USA and Europe as well.

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But maybe an online Final Fantasy on the smartphone is also quite nice. How Final Fantasy Type-0 Online plays, we will find out during the year.

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Source(s):
  1. Gamestar