The number of sold Overwatch games has reached a new milestone. In just a few weeks, the number has risen to over 10 million players.
10 million sold games in 3 weeks
The success of Overwatch can no longer be denied. After Blizzard announced shortly after the launch of the game that more than 7 million players had decided to purchase the hero shooter, this number has drastically increased. The official Twitter account of Overwatch stated today that this number has now grown to a proud 10 million players – and is still rising.
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Of course, “selling games” is not synonymous with active players, but there is currently no information on the actual numbers of how many gamers log into the shooter day by day. However, based on the large interest in social media and on YouTube, it can be said that Blizzard can be quite pleased with the current results.
Mein-MMO thinks: Before the release, many players were still skeptical that Overwatch was basically just a “Team Fortress 2 from Blizzard,” and the lack of interest in the game’s Twitch streams predicted a rather bleak future. For most, it seems that the old principle applies to Overwatch, with which Blizzard repeatedly succeeds: once you’ve played a few games, it’s hard to escape the pull. The interest of the fans is also reflected on our page – news and articles about the shooter are always clicked on.
To stand a chance against the 9,999,999 other players, we recommend some of our Overwatch guides. Check it out, you could learn a few things!
The “Underground” expansion of The Division will bring randomly generated missions. We present these “Underground Operations”.
At an E3 event for the “Tom Clancy” series, the developers discussed the Underground expansion of The Division. The focus was on the new endgame content “Underground Operations”. What is it about?
“Underground Operations” in The Division
The first paid expansion will start with “something very terrible”. The Division agents must find out what is going on. To this end, we will unlock a new area of the operations base early, granting us access to the underground: “Underground Operations”. This place is intended only for Division agents – you will not find the JTF here.
From this new area, you will start the underground missions: First, you select the difficulty. In addition to normal, hard, and challenging, “heroic” will be added: In a live gameplay demo, the developers presented this mode – however, it was a brief pleasure. The team led by Yannick Banchereau died within seconds – from a shotgun guy at level 35.
Now you select the number of phases: These determine how long you will be in the underground – that is, how many phases you want to play in it. But be careful: If you die, you have to start over at the base. The multi-phase missions should only be playable at higher difficulty levels. For better loot, you can invest target data.
Additionally, you can choose between “Directives”. These are modifiers that change the missions in different ways. The following were shown:
Fog of War: HUD elements are removed, like the mini-map.
Waste Not Want Not: This means you will receive less ammo. You lose all remaining bullets in a magazine if you reload prematurely.
Mad Skills: When you use a skill, all skills receive a cooldown timer. When using an individual skill, those of your team members are also provided with cooldowns.
Special Forces: Enemies receive certain types of ammunition.
Sickness: Your health is continuously drained, down to the last segment.
Then you start the underground mission. This will be randomly generated in terms of layout and objective. You will also find collectibles in it that reveal the lore of this area.
In the presented gameplay, the agents’ task was to defend a generator and secure the area. A “completely new” weapon was also shown in action, about which more information will be provided in the future. Overall, the underground expansion is expected to bring a lot of fresh stuff for the agents to hunt. Including new gear sets.
The enemies are not the only threat underground: It is characterized by destruction, so you must watch out for dangers like sparking cables in the tight corridors.
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The developers briefly touched on the upcoming incursion “Dragon’s Nest”: This leads you against the Cleaners. They have lost their leader, and now four others are vying for power. In this Incursion, we will encounter a flamethrower “Fire Truck”.
At the press conference halfway through this year’s E3 2016, the “PC Gaming” press conference took place, where Warframe introduced the new game mode “Lunaro”. You can also get the free skin “Dulus” for the new Dark Split-Sword. What you need to do to get it, you can read about below.
Lunaro in Warframe
A few weeks ago, Digital Extremes introduced a new Conclave game mode for their online space shooter Warframe at Pax East. Now, as part of the E3 PC Gaming 2016 press conference, it was shown in vibrant moving images.
This mode does not revolve around guns and kills, but is intended to be more of a fun mode, a recreational sport in the Warframe universe, thus appealing to players who have not yet engaged with the PvP offerings of the shooter. It slightly resembles Rocket League or the sport Jai Alai.
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A ball, two goals, two teams of four, and the characteristic Warframe parkour movement shape the new game mode.
From 1 to 3
Aside from the press conference, there were also announcements regarding plans to release Update 19 in several stages. Lunaro will be the first. This is expected to be available for PC players later this week.
View of the Lunaro playing field from above
The next step will be the complete overhaul of the star map and the Void Key system, the introduction of your own Kavats, and previously unmentioned surprises. This is expected to happen just a few weeks after the release of “Lunaro”.
Finally, everything culminates in the upcoming cinematic quest “The War Within”, where you will learn more about the mysterious past of the Grineer Queens. Additionally, as was done with the quest “Second Dream”, the universe is expected to be expanded, with game mechanics added and changed. The third update is expected to be released around the first Tenno-Con, which will take place on July 9.
Free Skin
To celebrate the day, quick ones can grab a free skin for the newly released Dark Split-Sword. All you need to do is enter the code PCGAMINGSHOW2016 at warframe.com/promocode. You have until June 17 to do this. However, please note that this skin is exclusively available for PC Tenno.
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Overwatch is getting its first balance patch. We have the details of the adjustments for Widowmaker and McCree.
McCree – 30% less damage, Widowmaker less damage on body shots
Tonight (15.06), after the maintenance, Overwatch will receive its first patch that tweaks the balance of the game. As threatened, Blizzard is nerfing the gunslinger McCree and the sexy sniper Widowmaker to weaken both a bit in their dominance. The following changes will go live with the update:
McCree’s “right-click” was too strong, as he could eliminate even bulky tanks like Reinhardt or Roadhog with just one combo. For this reason, the damage of the bullets is reduced from 70 to 45. So he is still a deadly threat to weak characters like Genji or Tracer, but can no longer continuously blow away tanks. As a small compensation, McCree will now start reloading earlier – only 0.3 seconds will pass after the right-click, instead of 0.75 seconds before.
The base damage of Widowmaker’s alternate fire (the sniper shots) is reduced from 15 to 12. A fully charged shot will then only cause 120 damage instead of 150. At the same time, however, her damage for critical hits (headshots/weak points) is increased from 200% to 250% – headshots will still cause 300 damage points. Her ultimate is also slightly nerfed, as the charge time is increased by 10%, so it will be used less frequently. These changes are especially important for Zenyatta and Tracer, who can no longer die from a single body shot from her.
Sniped – less damage for Widowmaker
For now, these changes will only go live on PC. PlayStation and Xbox players will have to wait a bit; they will receive the patch at a later date.
For more news and articles about Blizzard’s hero shooter, you can find them on our Overwatch game page.
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At E3, the upcoming sandbox MMORPG Dual Universe was presented, which could indeed compete with Star Citizen.
Dual Universe offers much of what Chris Roberts’ Star Citizen aims to provide: You are traveling in a vast, persistent universe and can seamlessly land on planets. You engage in space battles, but you also have to try to survive on the planets. However, Dual Universe aims to go one step further: You can not only build structures and entire cities according to your specifications, but you can even customize your ship from various modules.
A Vast Universe
The magazine PC Gamer introduced the game during the E3 Show and also showed a trailer that gives a glimpse of the game’s scale. The video seamlessly zooms from space to a planet. Finally, you jump into a character and explore the vast world with them. Now you build your ship, get in, and smoothly fly into space, zooming past a cruiser and heading to the next planet. There, you seamlessly enter the atmosphere, fly between the buildings of a player-built city, and land on a hill.
Jean-Christophe Baillie, CEO of the development studio Novaquark, explained during the show that it has always been his dream to create an MMO where everything should be possible. You should be able to do what you want and build what you want and where you want. You will collect resources on the planets and build houses, ships, space stations, and entire cities from them. All players are in the same universe at the same time and interact with each other. There are no instances or loading screens.
It Is Your World
The economy will also be determined by the players. For example, if someone builds a particularly effective ship that everyone else wants, they can become rich in the universe. There should be wars that disrupt the balance in the galaxy – all of this will be determined by the players. The developers do not want to intervene here. You can start your own companies and influence politics. Every player starts on the Ark ship, and from there, players spread out and experience their own stories.
Even though the pre-alpha already provides a good and polished impression, as seen in the video, there is still a lot of work ahead for the developers. A closed alpha is planned for early 2017. In a few weeks, the community website will launch, where you can already create a character and establish an organization.
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At Sony’s press conference for E3, trailers for CoD: Infinite Warfare and the remastered version of Modern Warfare 4 were shown.
In the upcoming installment of the “Call of Duty” series, you find yourself in space – among other things, onboard a spaceship. On the overview board, you can see what mission awaits you before you get into the Jackal and fly to your target. But be careful, the flight will often not be “pleasant” – you can expect some turbulence.
The gameplay trailer shows the new aspects of CoD Infinite Warfare
Infinite Warfare takes place in a pronounced future scenario and not all fans are pleased with it. In the video, you can see for about 6 minutes what awaits you in the new Call of Duty.
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At The Division, you can find information about the upcoming Underground expansion. This will provide the largest Incursion so far.
Apart from the elaborately staged press conferences at E3 2016, some new features that the Underground expansion will bring to The Division were presented on the Ubi blog.
The first paid update 1.3 will be released on June 28 exclusively for Xbox One and PC. The new content will also be accessible for PS agents starting August 2.
Content of “Underground” in The Division
The 1.3 expansion will bring numerous items as well as new features:
A big thing will be the “Underground” mode: This takes Division agents underground into randomly generated tunnel systems, sewers, and subway stations. It was already known during the E3 livestream by Microsoft that no battle in the Underground will be the same. Apparently, not only the enemies will provide variety but also the layout of the environment.
Additionally, a new Incursion called “Dragon’s Nest” is coming: This will be “larger” than the previous two Incursions and will be set in the area of “Hell’s Kitchen”. In “Dragon’s Nest”, you will have to face the faction of the flame-throwing Cleaners. They continue to try to burn the virus out of the city in a reckless and dangerous manner. You must stop them.
Furthermore, the Ubi blog states: “Now” the missions Hudson Yard and Queen’s Tunnel are also available as Challenge Mode Missions across all platforms.
Moreover, the Incursions “Falcon Lost” and “Clear Sky” as well as all missions with a Challenge Mode will receive a new difficulty level: “Heroic” – that is Heroic. This is likely to raise the challenge from Challenging even further. More details on this are not yet known.
It is also unclear when the last two announcements will come into effect. The blog mentions “now”. At the current time, when this article was written, the new difficulty level is still not live.
An event by Ubisoft is scheduled for June 15 at 5 AM, which will reveal more information about “Underground”.
Horizon Zero Dawn was featured at Sony’s press conference at the E3 2016. There was a longer video with gameplay scenes for the action RPG with the unusual setting.
At E3 2016, Sony showcased a brand new gameplay video for Horizon Zero Dawn during its press conference. In it, we see the red-haired heroine Aloy – who resembles a certain “Ygritte” from Game of Thrones – on her first excursions through the post-apocalyptic world of the game. Indeed, bizarre robotic animals roam through picturesque mixed forests and green river meadows.
Aloy tries to uncover the secret behind corrupted animal-machines in the video and ultimately encounters an ancient machine responsible for the corruption that puts up a tough fight. However, the tough archer can analyze the weaknesses of the robo-animals using a type of headset and effectively counter them. The giant creature at the end, for example, she pins down with special harpoons, and she can even hack a sort of robotic bull to ride it.
Horizon Zero Dawn is being developed exclusively for the Playstation 4 by Guerilla Games – the creators of Killzone. We have also included the video of Aloy’s battle against the machine monsters here for you.
What do you think of the gameplay of Horizon Zero Dawn? And what do you say about the wacky setting with robotic animals? Would you get a Playstation 4 console just for this game?
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ARK: Survival Evolved has announced a new update that will allow players to experience the island anew: as dinosaurs!
“Primal Survival” turns ARK players into Dinos and other creatures
The official release of ARK: Survival Evolved was delayed a few months because the developers needed more time to create the game as they envisioned. And they are using this time! In the next update of the survival game, players will be able to experience ARK in a completely new way: through the eyes of the animals.
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Players can take on the role of almost all creatures in “ARK: Primal Survival”, whether they are oversized sharks, small poisonous bugs, or various species of dinosaurs. Officially, it states:
“ARK: Primal Survival is an upcoming complete conversion of the game where survivors can play, live, and reproduce as any of ARK’s creatures. Survivors will experience all the mechanics of the life cycle, including mating, raising young, recruiting additional members for the herd or swarm, and even constructing primitive shelters of the respective species.”
Even though the trailer currently only shows footage of various animals going about their “daily lives,” the update promises to allow players to perceive ARK from a completely new perspective. Because who wouldn’t want to be a little bug and destroy that annoying dino herd that keeps wrecking the beautiful building?
Or as Kotaku aptly summarizes:
“Transforming into a dinosaur to mate with my best buddies, raise valuable children, and create a herd that will ultimately be torn apart by gigantic maws? Corrupt.”
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Tonight, there will be maintenance work at Destiny. The June update 2.3.0 will be deployed. We will tell you what’s in it.
Update 21:42: The servers are back online. Omnigul remains a Nightfall strike!
Update 21:15: Maintenance will be extended until 10 PM.
Update 21:05: The servers are still offline.
Update 20:45: Work has resumed. The servers are down. They are expected to go live again at 9 PM. After the maintenance, “a new week” has begun and brought Omnigul as a Nightfall strike. This may not have been intended.
Additionally, Guardians have noticed new modifiers in the heroic weekly strikes.
Update:
More changes with update 2.3.0
The developers have now announced further changes:
Quests
The various endings of “Paradox” and “Lost to Light” can now be completed anytime by selecting them in the Navigator on Heroic difficulty.
The “The First Firewall” mission is now playable as soon as the player has turned in the required items.
Prison of Elders
Score penalties for “Variks gets impatient” will increase the longer you stay in a section. Score penalty = (50 x the number of times he became impatient).
Crucible
All weekly rotating activities in the Crucible also grant weekly rewards.
Items
There are three new chromatic colors: Orange, Magenta, and Green. Furthermore, the Desolate class items are now correctly listed as guaranteed items instead of possible items in the Sterling Treasure preview.
Additionally, some bugs have been fixed.
Original announcement:
During E3 week, Bungie will take down the Destiny servers and tweak the fine-tuning of weapons and classes.
At 6 PM our time, preparations for the maintenance will begin: Players will not be able to log in anymore.
At 7 PM, the servers will go offline. Anyone still in an activity will be mercilessly kicked out. The server status is offline.
The expected server downtime is one hour. At 8 PM, you should be able to jump back into the game.
During the maintenance, update 2.3.0 will be deployed. This will address the current clan issues. Below, we list the sandbox changes.
Weapon balance changes with 2.3.0 in Destiny
The primary goal of this update from Bungie is weapon balance. They want to make a few improvements.
Hand Cannons
The recoil of the weapons in Destiny is simulated by reducing precision for a short time after a shot: thus, you cannot keep aiming accurately at enemies while you wildly pull the trigger. This effect is particularly emphasized for hand cannons since every shot counts in this category. The extent of precision drop is controlled by the range stat per archetype.
To encourage Guardians to use hand cannons more, this range effect will be adjusted. However, Bungie does not want to bring back the status where hand cannons were competing with scout rifles at long range.
Changes:
Increased initial accuracy and decreased precision drop for hand cannons with a short range.
Damage fall-off curves have been made steeper to better align with the intended range of hand cannons.
Slight increase in PvE damage for all hand cannons, depending on the enemy class.
The Hawkmoon will be slightly nerfed, as it has been perceived as too strong lately. There will be a small stability reduction (-5).
Auto Rifles
According to Bungie, high rate of fire auto rifles like doctrine of passing, claw of the soulstealer, or Arminius-D are being used too often – also because they cause a “buzz” when aiming. They will be slightly nerfed again:
Damage of auto rifles with high fire rates will be reduced by 6%.
Further Changes
To address ammo scarcity, the automatic ammo pickup from the battlefield will be accelerated when ammo is running low.
The perk “Balance Adjustment” will be adjusted to maintain the identity of a weapon. Therefore, the effectiveness of 90% reduced kick angle will be reduced to 80%.
Additionally, bugs with Red Spectre (UI bar), Thunderlord and Bad Juju (stability), and Yasmin’s Reins (zoom) will be fixed. These weapons should now function as intended by Bungie.
Class Balance Changes with 2.3.0 in Destiny
Not only will weapons be adjusted, but also the Guardian classes. Specifically, the Hunters will be overhauled.
The choice between classes should remain interesting, and each focus should pay off. The developers have various data available to make the following balance adjustments.
Titans and Warlocks have already undergone a design overhaul, now it’s the Hunters’ turn.
Gunslinger
The Light Sensor Grenade is here the first choice of the Guardians. This will be significantly nerfed. The swarm grenade will be buffed.
Changes:
Swarm Grenade: Armor radius increased by 0.5 meters.
Swarm Grenade: Explosion damage increased by 7%.
Light Sensor Mines Grenade no longer attaches to enemies. It will become live upon contact and bounce off. Thus, the original intent of this grenade, being a trap, is pursued.
Light Sensor Mines Grenade: Damage reduced by 3%.
The Golden Gun is to become more exciting again in PvE compared to the “Shadowshot”.
Changes:
Base damage increase of 50% and an additional 30% against AI enemies.
The perk “Virgin” increases damage dealt by the Golden Gun by 30%.
The Throwing Knife and the focus node “Circle of Life” will be revised. The throwing knife should no longer be able to take out players with just a single headshot (with Brand Blade).
Changes:
Base damage of the throwing knife reduced by 10%.
“Circle of Life” has modified functionality: Precision kills with the throwing knife reduce the cooldown of the Golden Gun.
“Circle of Life” no longer extends the duration of the Golden Gun.
“Circle of Life” +1 armor removed.
Otherwise, they are satisfied with the focus nodes of the Gunslinger, which is why there are only a few changes:
Scavenger: The grenade and melee energy granted has been increased by 33%.
Chain of Sorrow: +1 recovery added.
Over the Horizon: +1 recovery removed.
Blade Dancer
The Mobility of the Blade Dancer is currently too advantageous. Additionally, “Backstab” will receive adjustments.
Therefore, the following changes:
Short Teleport now incurs a -1 penalty to recovery.
The distance of the Moment Strike has been reduced by 0.4 meters.
Valid angle for “Backstab” reduced by 30 degrees.
Invisibility effect for “Artist of Escape” delayed by 0.5 seconds.
Charge time for “Quick Flinch” reduced by 20%.
The Arc Blade will undergo extensive changes with 2.3.0: It will focus more on precise hits – and less on wildly swinging around hoping to hit something. You can now use it longer, but the energy costs have been increased.
Changes:
Base duration increased by 2 seconds.
Homing range has been reduced by 0.5 meters.
A cooldown of 0.8 seconds was added between swings of the Arc Blade while in the air.
Energy cost per swing increased by 20%.
Energy cost per hit decreased by 20%.
Specifically against NPCs, this super is meant to be more useful:
Arc Blade: Base damage increase of 30% against AI opponents.
“Vanishing” will now cause the player to vanish upon activation, in addition to the normal function.
Damage radius of “Crowd Pleaser” increased by 1 meter.
Add-on: If you eliminate an enemy with your Arc Blade, the duration will be extended and it will receive a 150% damage increase for a short time.
Nighthawk
With Nighthawk, the Precision Grenade becomes more useful:
Damage impulses per second of the Precision Grenade have been reduced from 10 to 5.
Damage impulses per second of the Precision Grenade have been increased by 100%; total damage remains unchanged.
The Shadowshot will now suppress immediately upon impact.
The Smoke ability receives numerous changes:
Impact damage increased by 34%.
Suppression force and damage over time reduced by 1 second.
Jump suppression has been removed from initial status effects.
Base duration of the smoke cloud increased by 1 second.
Duration of the poisoned smoke cloud increased by 1 second.
Poisonous jump suppression has been removed from initial status effects.
Invisibility in the smoke: +1 agility removed.
Duration of the “Trap” smoke cloud increased by 1 second.
Additionally, unpopular focus nodes will be improved for Nighthawk:
Pack Bravery: For each stack, recovery, armor, and agility are increased by 2.
Pack Bravery: now stackable 3 times.
“Lockdown” increases duration of “Smoke” by 2 seconds (+2 additional seconds with “Trap” upgrade).
“Raider” now reduces the cooldown of “Shadowshot”.
“Shadowstep” is now a single dodge with a 3-second cooldown.
Further class changes in update 2.3.0
In the course of these changes to the Hunter, Bungie has also adjusted the other classes accordingly. The Defender’s Precision Grenade will receive the same treatment as the Nighthawk version, and the Short Teleport of the Voidwalker will get the same compromise as that of the Blade Dancer. The exotic armor “Dawning Barrow”, which caused similar problems as “Shadowstep,” has been overhauled in the same manner.
Changes to the Super of various classes
Hammer of Sol: Base damage increase of 10% against AI enemies.
Chaos Fist: Base damage increase of 50% and an additional 50% against AI enemies.
Nova Bomb: Base damage increase of 50% and an additional 50% against AI enemies.
Stormtrance: Base damage increase of 10% against AI enemies.
Changes specifically to the Sunbreaker (Titan)
Hammer of Sol: Flight speed of the hammer increased by 1.3%.
Hammer of Sol: Explosion radius of the hammer increased by 10%.
Changes to the Sunsinger (Warlock)
Firebolt Grenade: Ignition time increased by 0.2 seconds.
Firebolt Grenade: Target search radius decreased by 1 meter.
Viking Burial: This focus node will no longer extend the duration of burn effects.
Viking Burial: Targets will be weakened with burn effects, taking 5% more damage from all sources, stackable up to 3 times.
Flame Shield: 0.3 seconds delay before “Overshield” activates.
What do you think of these changes?
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We have five things for you that are important in Overwatch – but are not mentioned anywhere. Do you know all these tips and tricks?
Armor in Overwatch reduces damage taken
Although Overwatch has a tutorial that is more or less forced upon players at the start of the game, the game certainly does not teach all the mechanics that are relevant. Some of these things can sometimes save a hero’s life if only they had known beforehand. We have put together some tips for you.
The payload heals the attacking team! The team that has to deliver a payload from A to B is healed by the payload – by 10 health points per second.
Armor (such as that which Torbjörn can provide) not only increases maximum health but also reduces damage taken! Armor has a unique mechanic that absorbs damage. As long as a character has armor, incoming damage is reduced by 50%, but no more than 5 damage points per source. In simple terms, this means that weapons with many small bullets, like shotguns or assault rifles, are mitigated more than single shots, like rockets.
Characters with multiple weapons automatically reload when they switch their weapon. However, this does not happen instantly but takes the normal reload time. (Example: A Mercy shoots with her Caduceus pistol until she has only 1 shot left. Then she switches to her staff and heals an ally. The next time she switches back to her pistol, it is fully reloaded.)
Most weapons become weaker when used at long range, as damage decreases. The exception is all 4 support characters, the two snipers, Genji, D.Va’s pistol, and Torbjörn’s primary fire.
Each character has unique sound effects for their footsteps. Those who pay attention can recognize which enemy is coming around the corner based solely on their footsteps after a while. However, there is one exception: Zenyatta hovers and therefore has no footstep sounds, making him the only silent character (as long as he does not act).
Do you know any more tricks and tips that you have discovered, but Overwatch did not explicitly teach you? Share them with us in the comments!
In Blade & Soul a new class is coming soon. The Elemental Fighter will therefore get its own themed week.
Elemental Fighter – A Mix of Elementalist and Kung Fu Master
Even months after the western release of Blade & Soul, the developers continue to release fresh content continuously. After all, there are still some updates ahead before they completely catch up with the Korean version of the game. In the next patch, especially the class of the Elemental Fighter is coming, which playfully combines the frost abilities of the Elementalist and the quick attacks of a Kung Fu Master.
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Depending on the situation, you can switch between two stances. If you prefer to stay at range, you will remain in the Elemental stance, but will be penalized with longer cooldowns. If you have quick reactions and a lot of dexterity, then the Kung Fu stance is more your style, as it allows you to react quickly to the opponent and unleash devastating combos.
The Elemental Fighter is scheduled to be released on June 22, and then all players of Blade & Soul will be able to try it out.
For more news and articles about the martial arts MMORPG, you can find them on our Blade & Soul game page.
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With a new trailer, a team returns that has been working on the comeback of the online strategy game Battleforge for about a year.
Battleforge was ahead of its time when it was released in 2009, as it already implemented a collectible card principle that was not very well received on PC at the time. Nevertheless, the online game was able to gain a loyal group of fans and maintain a presence in the market for some time before publisher Electronic Arts pulled the plug in 2014.
The Return of a Classic
Fans did not want to accept this and announced about a year ago that they would work to bring the game back. As a free online game under the title Battleforge Reborn, which would not generate profit. Then there was no word from the project, and many believed it had been quietly shelved. Now the team returns with a new trailer that gives a glimpse into the new version.
The development has progressed significantly; currently, work is still ongoing on the solo mode and some PvP maps. There are still some login issues at present. However, the team is on the home stretch, which is why they want to excite all Battleforge fans and those who want to become fans with the new trailer. A few days ago, they also held a livestream on Twitch, where they talked about the game and its development and raffled “Closed Beta” access. This test phase is set to start soon, with an exact date yet to be announced.
Hearthstone with RTS Battles
In Battleforge, you assembled a deck from the cards you owned, similar to other online card games. These represented the units you could command in battles. Essentially, Battleforge was a sort of Hearthstone where the battles were fought like in a classic RTS. If everything goes well, you should be able to experience this again soon in the new version.
https://www.youtube.com/watch?v=GaPQ6mGq0j4
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Days Gone, an upcoming post-apocalyptic game, has been announced for PS4. Zombies are coming for us – many zombies.
A highlight from Sony’s press conference at E3 2016 was “Days Gone”. This title takes place in a zombie-infested post-apocalypse and is being developed by Bend Studio. You may remember this studio from “Uncharted: Golden Abyss”.
Here are the reveal trailer and gameplay trailer for E3 of Days Gone
Early in the livestream, the reveal trailer for Days Gone was presented:
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It is still not necessarily clear that this will be a brutal zombie survival game. The trailer sets the mood for this post-apocalypse and looks back on days gone by, when the protagonist was still united with his wife/girlfriend. Those days are gone – “(Those) Days (are) Gone”.
The following trailer, on the other hand, shows fast-paced gameplay: The protagonist must prove himself against a horde of zombies – zombies that can run very fast and apparently like to move in large groups:
https://www.youtube.com/watch?v=Olc5WFwF1y4
Days Gone is in development for PS4.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, information about the next expansion 1.3 “Underground” is scarce. However, there is still an event coming up during E3. Additionally, this is the Strategic Weekly Assignment on June 14.
It is indeed strange: During the yesterday’s press conferences at E3, Microsoft initially revealed a short trailer for “Underground,” which contained hardly any information. Later, Ubisoft released a top trailer for the upcoming update “Survival” and provided information indicating that the game would completely change with it.
We now basically know more about the distant future of The Division than about the near future. Because in just two weeks, expansion 1.3 is coming. We will link the previous information from E3 about the future of The Division at the end of this article.
When will more information about update 1.3 “Underground” in The Division come?
“Underground” will be released on June 28 for Xbox One and PC. PS4 agents will have to wait until August 2, as Microsoft and Ubisoft have struck a time-exclusive deal.
With Underground, the name says it all: The Division agents must descend into the tunnel networks beneath New York and stop the enemies before they gain control over the city from there.
The expansion will bring, in addition to new high-end gear, the following features according to the trailer:
Randomly generated missions
“Deadly Urban Dungeons”
Each encounter and battle in the Underground is said to be different. After each run, the rewards increase. The motto of “Underground” is: The Fight never ends.
No more information is currently known. However, this should change tomorrow morning around 5 AM our time. Then Ubisoft will hold a “Special Ops Event” during E3, where representatives from “Rainbow 6 Siege”, “Ghost Recon: Wildlands” and “The Division” will be on stage together.
As Massive informs via Twitter: At this event, there will be more information about “Underground”. We will report on it promptly, so that you are provided with reading material for breakfast tomorrow.
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This is the Strategic Weekly Assignment starting June 14 in The Division
We can already report about a new weekly assignment that has been live since today. If you complete the following four tasks in the next 7 days, you will receive 30 Phoenix Credits as a reward:
Eliminate 20 elite enemies: You need to enter the Dark Zone and kill elite enemies.
Collect 30 weapon parts
Eliminate 50 Cleaners
Complete 10 missions: Complete 10 main missions on “Hard” or “Challenging”.
These are the information about the future of The Division from the E3 livestreams:
God of War has always been one of the flagship series for Sony’s PlayStation – and now it returns to its roots.
God of War 4, which will be released under the simple name “God of War”, represents a reboot of the series. However, not in terms of the story, as it takes place after the third part. Olympus is destroyed and anti-hero Kratos struggles with his uncontrollable rage. In the trailer shown by Sony during the E3 press conference, one gets a glimpse of an aged Kratos.
This is God of War!
He goes hunting with his son, as it is time for the boy to become a man. You take on the role of Kratos and follow the boy into the forest, where he is to hunt game. You follow the tracks and eventually discover a deer, but it escapes. After a confrontation with demons and a mighty beast, the deer is finally brought down and Kratos prepares his son for the future.
The trailer shows what a new God of War looks like on the PlayStation 4. A huge, open world and combat that seems to overshadow even the conflicts from the predecessors. The battle against the boss monster is spectacular and film-like in its presentation. There isn’t much information about the game yet. However, Sony plans to reveal more over the coming months. But what has been seen so far definitely makes one eager for more. All fans of the “God of War” series can expect an action spectacle.
How exactly God of War is to be understood as a reboot, will probably be revealed in due course. At least for Kratos, the new adventure represents a kind of new beginning. A release date has not yet been set, but the game will be released exclusively for Sony’s PlayStation 4.
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In the MMO shooter Destiny, the weekly reset takes place today, June 14th. What needs to be done this week?
Anyone who stayed up last night just to catch live news on “The Rise of Iron” at Sony’s press conference was bitterly disappointed: Footage of Destiny’s fall expansion was shown for just a few seconds. Bungie did announce that they would be present at E3, but apparently not as part of a large press conference.
Now let’s get to the shooter content that awaits you this week. After all, responsible Guardians need to regularly attend to the darkness – and prepare for the upcoming adventures.
Nightfall strike on June 14th: The Will of Crota
Update: Since the June update 2.3.0, this week you will encounter Ominigul in the Nightfall strike!
Modifiers are:
Epic: Enemies are well-armored, highly aggressive, and appear in large numbers
Solar Burn: Solar damage from any sources is significantly increased.
Specialist: Specialist weapon damage is favored.
Juggler: No ammo drops for your equipped weapon.
Vex Shield: Guardian shields are strengthened but not restored.
Before the update 2.3.0:
The Nightfall strike leads to the S.A.B.E.R. strike on Earth.
Modifiers are:
Epic: Enemies are well-armored, highly aggressive, and appear in large numbers.
Fresh Troops: Some enemy units come with reinforcements.
Challenging Puzzle: Enemy shields are resistant to unequal elemental damage.
Aerial Resupply: If you are in the air, you deal more damage.
Catapult: Grenades recharge faster.
These items are sought by the Reputation factions
Eris Morn: Wormspore
Future War Cult: Relic Iron
Dead Orbit: Relic Iron
New Monarchy: Relic Iron
This week, Relic Iron is highly sought after!
What awaits you in the Prison of Elders
In the Challenge of Elders, you need to face Keksis, Val Aru’un, and the “Seditious Mind”.
Modifiers are:
Fresh Troops: Some enemy units come with reinforcements.
Close Quarters Kill Bonus: This results in more points.
The next installment of the “Final Fantasy” series, Part 15, will get its own movie released shortly before the game.
SciFi meets Fantasy in the “Kingsglaive” film
In secret, SquareEnix has produced a new film that will be released almost concurrently with the next installment of the series, Final Fantasy XV, in some selected theaters in America. The animated film is titled “Kingsglaive: Final Fantasy 15” and features some prominent actors. Two faces (and/or voices) may be familiar to fans from Game of Thrones, as Lena Headey (Cersei Lannister) will voice Princess Luna and Sean Bean (Eddard Stark) lends his voice to King Regis. The entire film was shot using motion capture technology – therefore everything on screen is animated.
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Fans are already joking in the comments that SquareEnix has spoiled an important part of the plot by giving Jean Bean a role – because he is known to die in almost every role.
A lot is already known about the film’s plot. The magical kingdom of Lucis possesses a powerful crystal that grants the land its power. The “Empire of Niflheim” wants to seize that power. King Regis of Lucis commands an elite force known as the Kingsglaive, which uses the magical power of the crystal to defend the land. However, the Empire is undeterred and captures the King’s son, who is to be married to another princess, Lunafreya from the neighboring kingdom of Tenebrae.
To what extent the film spoils events from Final Fantasy XV or even provides necessary knowledge to fully understand the game is still unclear.
In the past, Square Enix, then still known as Squaresoft, created various films. The standalone film “Final Fantasy: The Spirits Within” was a milestone in animation but received mixed reviews otherwise. “Final Fantasy VII: Advent Children” focused on the beloved 7th installment of the series and continued the story of Cloud and Sephiroth.
Final Fantasy 15 is set to be released on September 30, 2016, while the film “Kingsglaive” is scheduled to premiere in selected theaters on August 19 and will be available on DVD and BluRay in the fall.
This is an AI-powered translation. Some inaccuracies might exist.
Some scenes in Overwatch are truly memorable. Check out the “WTF Moments” here.
When Torbjörn “repairs” the wrong turret
Overwatch is also a great success because there are incredibly amusing moments that make you laugh heartily or applaud in amazement. These moments, known as “WTF Moments,” are compiled by the YouTube channel Overwatch Highlights. In episode 3, particularly interesting scenes can be seen, which is why we don’t want to withhold them from you.
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In the first clip, Reaper’s emote becomes his downfall. During the preparation time, players cannot actually attack each other, which Roadhog immediately takes advantage of to position himself in front of the enemy’s room and greet them with a “Hello” emote. The enemy Reaper responds with a threatening gesture – while his character leans forward, thus clipping through the wall. Roadhog doesn’t waste any time and gets the first kill – even before the round starts.
In the second scene, we see Torbjörn throwing his molten core. Unlike in countless other Play of the Game moments, it is not his turret that gets all the kills here, but the little Swede himself – and in close combat. He even coldly hammers down a Bastion and does not stop before Reinhardt and McCree. Both teams reward this with a “legendary” status.
If you fall into a pit, you are usually dead. However, Lucio does not want to simply accept his fate after a hefty shove and bravely fights his way out of the deadly trap – before falling again. And again. And once more.
What actually happens if you place Symmetra’s teleporter right in front of an abyss? It’s pretty logical: the team takes the direct shortcut from their spawn area… exactly back into it.
What kind of “WTF moments” have you experienced in the game?
For more news and articles about Blizzard’s hero shooter, visit our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
In the following, you can watch gameplay footage in the E3 trailer for Tom Clancy’s Ghost Recon: Wildlands. The release date is also known.
During the E3 gaming fair, Ubisoft showcased the first exciting trailers and in-game footage of the upcoming “Tom Clancy” game Ghost Recon: Wildlands. In this much-anticipated game, you can team up with up to 4 players in cooperative mode to complete missions.
Trailer shows huge “Open World” map in Ghost Recon: Wildlands
In this installment of Tom Clancy’s Ghost Recon, it is about completing specific objectives by either stealing important intel (target data) or capturing targets. You can play the game solo or with friends to experience all aspects of the game.
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To complete the missions, not only helicopters or motorcycles are available, but also buggies equipped with mini-guns. In cooperative mode, you can coordinate important strategic steps with your teammates and thereby surprise the enemies by attacking from different angles simultaneously. Earlier, you can use a reconnaissance mode to scout the area in front of you and mark enemy targets for your teammates.
With the help of drones and suppressed pistols, you can stealthily approach the various objectives without making noise and drawing attention to yourself. On March 7, 2017, Tom Clancy’s Ghost Recon Wildlands will be released for PC, Xbox One, and PlayStation 4 and will cost (if pre-ordered) in the standard version €59.99 for PC and €69.99 for consoles.
To give you a better idea of the cooperative mode and the missions, here is a gameplay walkthrough of one of the missions. Here you can see not only how to stealthily progress through the missions, but also what happens when it gets noisy.
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