In the latest patch of The Secret World, players are getting housing – in an obscure form.
The Curator is waiting for his exhibits
The Secret World is different. Crazier. Stranger. It is not surprising that the MMORPG does not come with an ordinary housing system, but makes the whole thing more absurd. Instead of being able to furnish a cozy home, each player can create their very own version of a London museum. The exhibits? Pretty much all the creatures you got to beat up during your career.
From the developers’ perspective, this is mainly a good opportunity to finally present all those beasts in a calm environment. Many players wouldn’t even know what they were actually fighting, as there is little time in most encounters to observe the details of the monsters. Especially players with a collecting obsession might enjoy the museum. The more knowledge you acquire about a particular creature, the more impressive poses can be selected for the exhibits.
However, those who want to have the biggest boss opponents in their collection must first defeat them. The hefty foes also grant access to special potions that allow players to briefly summon pets that can heal, inflict damage, or apply buffs to the character.
https://www.youtube.com/watch?v=ow35Gj5GxHg
Once you are satisfied with your museum, you can guide other players through the haunted house – up to 50 players can mingle in the halls and admire (or laugh at) whatever you want to display.
To unlock the museum with all its wings and possible pedestals, however, you should plan a lot of time – completing the collections is time-intensive.
Final Fantasy XIV is in negotiations with Microsoft for a port to Xbox One.
As reported by Polygon, Square Enix is currently negotiating with Microsoft for a port of Final Fantasy XIV to Xbox One. Fans have been wanting this for a long time, but the “cross-platform” issue has been an obstacle: Microsoft and Sony do not want players to interact across consoles. For FF14, this is an important issue: Because currently, everyone is playing together, whether PC, PS3, or PS4.
Thus, FF14 Master Naoki Yoshida now: Microsoft has asked whether FF14 could be made a cross-platform game.
Square Enix has addressed the regulations that such a port would bring and found that Microsoft currently lacks both the experience and understanding to maintain an MMORPG. Therefore, they have responded to change certain regulations. And this is apparently where they are right now and are discussing. They are waiting for Microsoft’s response, but discussions are ongoing, it is said.
Furthermore, Final Fantasy XIV announced that they will continue to support the PlayStation 3, at least the 3.x patches. They do not want to commit further.
This is an AI-powered translation. Some inaccuracies might exist.
On Friday, June 17th, the siege battles will finally be released in Black Desert Online. But how does it all work? So you don’t stand like a cow in front of a closed castle gate, the developers at Daum have written a detailed guide to the siege mode.
After the sieges were supposed to arrive yesterday and were postponed to Friday due to unforeseen errors, the publisher Daum has now also created a more than detailed guide to the new feature in Black Desert Online. This should make it clear to anyone who has the patience to read everything how to conquer castles and outposts.
Outpost or Territory?
Basically, the siege battles differ in outpost wars and conquest wars. The outpost war is the simpler, local form of sieges. Because as every player of Black Desert Online knows, the world of the sandbox MMO is divided into numerous outposts that can also be claimed by guilds. They yield resources and tax revenues that benefit the guild.
If we declare an outpost war on another guild, then all players of our guild can participate, regardless of their level and equipment. If we win, the outpost belongs to us for a week and its revenues benefit us. The conquest war runs similarly, only on a much larger scale. Because here we fight for entire territories, each containing several outposts.
The entire guide is very detailed and cannot be adequately conveyed in this news. But at the link provided above, you can access the guide and delve into the mechanics of conquests at your own pace. Furthermore, we have linked a video from YouTuber Christian Guevara, who describes the guild war between the guilds “Dark Brotherhood” and “Atlantis”.
What do you think of the concept of siege wars? Will you go on a conquest with your guilds or is it all too complex and complicated for you? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
Battleborn received microtransactions on June 16, microtransactions that allow players to buy in-game currency to purchase skins and emotes.
The cat is out of the bag, and Battleborn is now getting microtransactions! Starting June 16, you can purchase Platinum packs for real money in Gearbox’s shooter-MOBA, with which you can buy cosmetic items like outrageous skins or emotes. The prices are as follows:
A random premium skin costs 420 Platinum and an emote costs 230. You can buy Platinum via Steam or the respective console store, and in-game, Platinum items can be found in the marketplace. At the release of the Platinum currency, there will be new taunts for the heroes Ghalt, Oscar Mike, Benedict, Shayne & Aurox, El Dragon, Whiskey Foxtrot, Kleese, and Alani.
Skins for Badasses
Premium skins are available for all heroes. These are truly alternate appearances, not just color adjustments, like the currently available skins. For instance, Kleese with an exposed brain or a Whiskey Foxtrot in a lizard look. So far, Gearbox has only offered skins and taunts for real money. However, the announcement page of the official Battleborn page also states that they may consider offering additional loadout slots, vaults, and XP boosters in the future. However, game-changing items are not supposed to be included. Nevertheless, there will still be free expansions like new characters and maps.
Mein-MMO says: I really don’t know what to make of this. Battleborn is already having an extremely hard time competing against the giant Overwatch , and the player numbers are anything but rosy. Are microtransactions such a good idea? I certainly know no one who thinks these “features” are good, especially when they are introduced after the fact.
On the other hand, some of the taunts and skins look pretty cool, and unlike Overwatch, here I can at least specifically buy what I want. But what do you think? Are the microtransactions in Battleborn a good thing, do you not care, or do you feel that Gearbox just wants to squeeze the remaining Battleborn fans before completely shutting down the game? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
A gameplay video showcases the complex combat system of For Honor. Compared to other melee games, the fights here are conducted at a slower pace.
The streamer and YouTuber Arekkz Gaming was able to play a campaign mission of For Honor at E3. In the battle between Vikings and Samurais, he recognized a few interesting aspects.
The combat in For Honor is complex
Arekkz noted that all weapons and armor pieces in For Honor are customizable. Additionally, the items have unique stats. Individual character setups will likely be possible here. The combat system is complex – when compared to some other “Hack and Slash” games. If you want to defeat enemies by wildly mashing the attack button, you will quickly meet your end.
For victory, you must “read” your enemies, parry attacks, and take advantageous combat positions to break through your opponent’s defense. To enable these mechanics, the battles are not conducted at top speed.
However, this is precisely what makes this so fascinating, as described by Ubisoft’s own “Art of Battle”: According to Arekkz, this makes it all the more satisfying when you take down an enemy. It is “very very cool”.
Below you can watch a gameplay video from Arekkz:
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The development of mouse and keyboard support for Xbox One is almost completed and is about to be released.
In the past, it has often been said that support for keyboard and mouse for Xbox One was “just before release.” This time, however, it really sounds like we won’t have to wait much longer, as work is currently underway on mouse support. For the keyboard, we’re already one step further.
Keyboard support for Xbox One is already working!
In an interview with PC GamesN (Here you can find the complete interview), Xbox head Phil Spencer shared some new details about the current development of keyboard and mouse support for the Xbox One console. He said he is excited to see how this development affects games that are originally designed for PC and mouse.
Also, in combination with the new Play Anywhere feature, where purchased PC games can also be played on your console, support for typical PC input devices is quite practical on the console.
Spencer went on to say in the interview that keyboard support works already in Dev Kit mode and that only mouse support is still a bit far off. He says this now because support is no longer years away, but likely just a few months until the development is completed. Unfortunately, he could not provide a specific date in the interview.
Mouse unfair against controllers?
Mein MMO believes: Using a mouse and keyboard offers advantages over playing with a controller. For example, aiming with a mouse is faster and easier than with a controller stick. Especially in multiplayer, this would create unfair advantages if mouse users were allowed to play against controller users, which is why both parties have been clearly separated so far. We are curious what solution Microsoft will come up with for this problem.
In Guild Wars 2, there will soon be new Precursor armors that we can already preview in the game. It is especially noticeable that the new armors significantly change the anatomy of female Charr. The wild cat monsters have suddenly gained breasts!
Anthropomorphic animal beings are standard in many MMOs, and hardly any development studio abstains from the “Sexy-Furry-Look” for fluffy cat beings, meaning a portrayal that is as sexualized as possible. However, in Guild Wars 2, it is different. Here, while there is a race of cat-like creatures, they are more animalistic than human and do not even consistently walk on two legs. The genders also only differ in the shape of the horns, facial structure, and curiously in the fur of the tail! However, female Charr do not have pronounced breasts.
This sexy cat look is actually not known in Guild Wars 2. By the way, the image comes from Final Fantasy 14.
All or nothing!
Until now, because in pictures of the new Precursor armor set, which can already be admired as a preview, the Charr women suddenly have a proper bust in the chest armor. This contradicts Arenanet’s own design philosophy, as character designer Katy Hargrove stated back in 2011 that they deliberately avoided human sexual anatomy for the Charr:
“It really doesn’t make sense to have breasts on a female Charr, especially after all the effort we’ve put into making them sleek and wild […] There were some debates on the subject and I put them to the choice: Either we are subtle and downplay the breasts or we go full realism. Yes, that’s right – none or six!” This makes the new breast representation actually doubly wrong, because where have the other four breasts gone?
With the new Precursor set, Charr and Asura suddenly have quite a bit of show up front!
The same applied to female Asura, as the women of the Sylvari race previously also had no visible breasts, which they now receive with the new Precursors. But perhaps it’s not as wild as it seems, because the new armors have not yet been finalized and implemented in the game. However, it is still possible that the designers at Arenanet will make changes to the chest armors. By the way, the new armor design is not the only thing players are currently dissatisfied with in Guild Wars 2; there has also been trouble with the new pirate weapon set.
But how do you see it? Did you like the look of the Charr as it was before? Or do you think one should also orient oneself on human aesthetics in the case of animal beings and Sylvari? Write it in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
For almost the entire day, Black Desert will be undergoing maintenance today, June 17th. The servers are offline.
From 12 PM to 7 PM, the wheels will stand still for the fantasy MMORPG Black Desert – the game is offline. Maintenance work is taking place. The servers of Black Desert are not accessible during this time.
This summer, Pokemon Go is set to be released for iPhone and Android devices.
During the Nintendo stream at E3 2016, the developers announced that Pokemon Go is expected to be released in July. Together with Niantic Labs, they plan to allow players to catch over 100 different Pokemon in the initial version of Pokemon Go. Over time, more Pokemon will be added, which players can either catch or battle.
The features of Pokemon Go
For the Pokemon game in “Augmented Reality” – which means “Extended Reality” – the base version already includes cool features. For example, there is a camera function that allows trainers to photograph wild Pokemon. These photos are then stored on the phone so you can share them with others. Additionally, players can choose whether to have a virtual background or see the Pokemon on the streets of their own city using the phone camera.
A Pokemon battle in your own garden
The more Pokemon you catch as a trainer, the more experience points you earn. Experience is important because with a higher experience value, you can catch stronger and rarer Pokemon. Trading has always been an important aspect of Pokemon games and naturally cannot be missing in Pokemon Go. The trading function is still under development and will only be available after the launch of the game, not built into the game from the start.
Pokemon Go will not initially have a connection with the new 3DS versions Pokemon Sun and Moon.
Pokemon Go “Plus” version
In addition to the base game, there is also a Plus extension as a gadget that can be worn either on the wrist with a wristband or on clothing. For $34.99, this device connects to a smartphone via Bluetooth.
During certain events in the game, the wearer is alerted when, for example, a Pokemon is nearby. With the button on the device, players can also catch Pokemon or perform other simple functions in the game. Pokemon Go Plus is also expected to be released in July 2016.
Today on “Mein-MMO asks” we discuss the future of The Division: What do you think about the upcoming expansions “Underground” and “Survival”?
So far, the setting of The Division has been bleak and harsh: A devastated city in winter, chaos everywhere, and enemies lurking around every corner. And then there’s the Dark Zone – a contaminated area where you also have to watch out for other agents.
The future of The Division, however, is not painted in brighter colors: Initially, we will be drawn into the claustrophobically tight underground. Later in the summer, with “Survival,” everything in post-apocalyptic New York will go downhill.
“Underground” in The Division
The Underground expansion brings not only various bug fixes, balance changes, new weapons, and armor pieces but also additional missions, such as a new raid “Dragon’s Nest” and the underground missions.
All information about the underground operations is now known: Thanks to various mechanics and presets, they are expected to offer high “replayability.” Additionally, a new progress system and a new currency will be introduced: In the underground, agents will have to work their way up in rank again.
The new gear sets and “gear set weapons” will also be exciting. The latter is a feature that many agents have wished for since the introduction of sets.
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At the Ubisoft press conference for E3, a spectacular trailer for the next expansion “Survival” was unveiled. Thus, we already have a rough idea of what to expect in The Division over the summer.
The player experience is expected to change completely with “Survival.” The weather conditions are tightening: Devastating blizzards rage in post-apocalyptic New York, destroying nearly all prerequisites for life.
Only a few survivors are left in this catastrophic scenario: You, the Division agents, and a few enemies who have it out for you. Who survives in the end will be determined later.
It seems that The Division is evolving towards a hardcore survival game where you must constantly fight for survival. Additionally, Ubisoft has informed us that the expansion will come sooner than we would expect.
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Especially the “Survival” expansion has the potential to bring exciting, impactful innovations to Ubisoft’s MMO shooter – even if hardly any information is known about it so far.
But the situation changes drastically: So far, we pursue the goal of saving what can still be saved. We want to restore order to chaos, we want to build something. In “Survival,” these goals will likely be thrown out the window: Everything is destroyed, and the real fight for survival begins. Only the strongest will be able to withstand the adverse conditions and ruthless enemies. Until this radical change happens, the Underground DLC should keep us entertained. The developers have emphasized the “replayability” of the missions at every opportunity. They want to focus on variety and create reasons for agents to regularly play The Division – and want to. How “unique” and “varied” the underground missions will be in practice remains to be seen.
For many, it’s frustrating: The PS4 agents will have to wait a full month before they can play all the content of the “Underground” DLC. This situation was already known before the release of The Division. Nevertheless, the PS4 players will be dissatisfied that they have to watch the PC and Xbox players play the new content at first.
What do you think of the direction Ubisoft and Massive are taking with The Division? Are you excited about the future?
This is an AI-powered translation. Some inaccuracies might exist.
Higher torment levels add more bite when slaying monsters in Diablo 3.
Currently, on the test servers for Diablo 3, the new torment levels are being tested, which are set to be playable on the official servers with Patch 2.4.2. Just last month, we reported on a data leak that hinted at additional torment levels for Diablo 3. With Patch 2.4.2, alongside the higher difficulty, there will also be changes to drop rates.
Torment 11 to Torment 13 and better loot chances in Diablo 3
With Patch 2.4.2, you can increase the difficulty even further than before, as previously the highest (selectable) difficulty level in Diablo 3 was “Torment 10” – in the future, it will go up to Torment 13.
They have also taken care of the adventure mode: At Torment 1, you have a 50% chance that an infernal machine will drop – a chance of 100% already exists in Torment 4. If you play at a higher torment level, the chance that a second infernal machine will drop increases.
The drop chance for greater portal keys has also been adjusted. Greater portal keys now drop guaranteed in every Nephalem portal – if you play on a higher difficulty and complete a Nephalem portal, you have the chance for a second or even third key for a greater portal!
Changes also in the user interface
For better visibility, there are now special symbols for additional events on the mini-map. If you find a pylon in a Nephalem portal or if you come across the popular Menagerie Goblin, you will now be notified of this on your mini-map. With pylons, you can even see on the mini-map what type of pylon it is. For nice screenshots, a hotkey has also been added to hide your user interface.
In recent weeks, we have reported that Overwatch has had a great start in South Korean PC bangs. These “bangs” are essentially internet cafes where visitors often spend many hours playing various games – in a cozy atmosphere with various snacks.
After an already good result post-release, Overwatch has now ramped up and displaced League of Legends from the top spot of the most played games in PC bangs.
Just over a week ago, Overwatch was able to retain 14.7% of players. With an impressive 29.21%, Overwatch has now narrowly taken the lead, relegating League of Legends to second place with “only” 28.80% (as of: 15.06.2016). This is the first time in four years that LoL has had to relinquish its position. League of Legends has also lost many players to Overwatch in recent days. A week ago, LoL still had over 35%.
Orange is Overwatch, blue is LoL
Whether this is just a temporary change that will soon fizzle out or truly the big “shift” for the most played game in South Korea will be revealed in the coming weeks.
However, even if Overwatch should fall again, Blizzard’s shooter has managed to shake up the lists of popular games a bit. In any case, the California developers have succeeded once again in creating a game that attracts players from all genres and even excites those who usually have no interest in shooters.
For more news and articles about Blizzard’s shooter, you can find them on our Overwatch game page. Tips and tricks are prepared for you in our guide section.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, the arrival of the vendor Xur is imminent. Let’s see where he is on June 17th and what items he brings in his inventory.
These days, everything in Destiny revolves around Lord Saladin: This exalted Titan will guide us through the adventures of the upcoming Autumn expansion “The Rise of Iron”. Together with the Guardians, he will confront the rising SIVA threat and push back the Fallen mutants.
Beforehand, Lord Saladin calls the Guardians to the Iron Banner in June : This PvP event, held in honor of the Iron Lords, is meant to prepare the Guardians for upcoming challenges. Prove yourselves worthy to become an Iron Lord yourself in the fall.
Today is also Xur Day. Let’s see where he’s hanging out today and what he has to offer.
Everything about Xur in Destiny on June 17th, 18th, and 19th on PS4, PS3, Xbox One, and Xbox 360
When does Xur arrive and when does he leave again?
Xur appears on Friday, June 17th, at 11 AM. After he delivers his goods to the Guardians, he will embark on his journey home on Sunday, June 19th, at 11 AM. There, he can then count the Strange Coins he has taken from you.
Where is Xur? What is his location this weekend?
This week, Xur is at the Vanguard. Our friends at ProNDC will show you the exact location:
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Echo of Soul gets a new publisher. Development continues, but will we see new content?
Publisher of Black Desert takes over Echo of Soul
While we can play Echo of Soul for free on the gaming platform Steam, the situation in the game’s home country, Korea, has looked bleak. The former publisher of the game, Hangame, has withdrawn from the PC games market to focus more on the mobile market – they wanted to drop Echo of Soul. A few days ago, the developer of EoS, Npicsoft, announced that they had signed a new contract with the publisher Nzin Corporation.
Nzin Corporation later announced that they would resume the operation of Echo of Soul later this year. If “Nzin” sounds familiar, you’re not mistaken: in Korea, the publisher is responsible for major games like Black Desert.
Whether the resumption of development also means that there will be new content remains to be seen – whether this will ever come to Europe is a completely different matter. At least it is a positive sign of life for all fans.
This is an AI-powered translation. Some inaccuracies might exist.
The development has obviously borne fruit, as there are now first gameplay scenes and a trailer for the title. However, the trailer is quickly being blocked by Activision here, so make sure to watch it while you can.
https://www.youtube.com/watch?v=nZJeisfRrdY
What was only suspected back then is now confirmed: The character design is 1:1 taken from Overwatch, along with all abilities, weapons, animations, and even the icons of the various skills are exactly copied. Those who look closely can even see that the level design has been copied exactly, only different textures have been used.
However, those who look closely also recognize some differences, which are primarily in the quality of the animations. The characters look wooden, often seem to just “slide” over the map instead of actually moving. This may also be due to the fact that the game is being developed for mobile devices and not PCs.
Mein-MMO thinks: One doesn’t really know whether to cry or laugh when looking at these images. In any case, China seems to be one of the few countries where such a shameless copy is at all possible. Therefore, fortunately, the chance is quite low that we will ever see this work in western territories. But at least they did not copy one thing – the counterpart to “Pharah” is a man in the game.
What is your opinion on “Legend of Titan”?
You can find more articles about the “real” Overwatch on the relevant news site. So that you don’t look as old while gaming as the above trailer, we also have a ton of guides for you.
This is an AI-powered translation. Some inaccuracies might exist.
A new content piece of the DLC 1.3 will be the Underground missions. You will have to venture into dangerous, claustrophobic tight tunnel networks and combat an emerging threat.
Apparently, there was a devastating attack on a quarantine center, costing dozens of civilians their lives. Paul Rhodes was able to use GPS data to locate the hideout of the attackers: It is located in the Underground.
There, the factions have regrouped and devised an evil plan to unleash a wave of deadly attacks against the city. They are said to be more dangerous than “anything previously known”.
Terminal – The new area of the Operations Base
Moreover, you will find a completely new area of the Operations Base in the Underground – the Terminal. Here you will find the crafting table, the storage, player search, officers for high-ranking targets, and a few vendors. Additionally, it is a social area – similar to the safehouses – to which you can fast travel.
However, the most important function of the Terminal is: From there, you can access the “Tactical Operations Center” and the Underground. Here you can access the Underground operation table, vendors, and other NPCs.
In the Underground, it’s about “Replayability”
The Underground missions are designed to never be boring – each run will differ from the previous one. Allegedly, the developers have enabled “virtually endless combinations of the levels”. Each level is said to provide about 20 to 40 minutes of action-packed fighting in tight spaces with traps and dangers.
Four different traps are listed, which are triggered as soon as you approach them:
Explosive traps
Chemical traps
Shock traps
Flash traps
Furthermore, the Underground is marked by destruction, which is why you will also encounter dangers that were not slyly set by the enemy. The “environmental hazards” are:
Electrical wires that deliver a shock upon contact. They spark and electrify metallic objects or puddles.
Broken gas pipes shoot flames into tight corridors, causing devastating damage.
Oil puddles can also ignite large fires.
Heavily contaminated areas.
There may be times when you cannot just walk past them. Then you must find a way to “deactivate” these dangers. The enemies have new toys in store:
Alarm triggers that unleash waves of attackers upon you when triggered.
Skill disruptors that block your skills and disrupt the HUD.
In this case, you will occasionally have to make tactical decisions: Will you blindly eliminate all enemies, or will you first deal with the additional dangers?
The objectives of the Underground operations
In each underground operation, you must fulfill various objectives:
Occasional target: A dangerous enemy is gathering more forces. Eliminate him before he can gain followers for his cause.
Surgical strike: Several leaders are gathering at one place in the Underground to discuss a strategy. Eliminate them before they can disappear again.
Retrieve the report: A JTF squad has gone missing. Now it’s your turn to find the squad and this report.
Supply depot: The reconnaissance data from a JTF patrol points to a supply depot. Destroy the supplies and eliminate any resistance.
Missing patrol: A JTF squad has gone missing. Follow them to the last known GPS position and bring them safely back.
Critical infrastructure: The critical infrastructure beneath the streets of Manhattan is in danger. Protect it from an enemy group.
Difficulty levels, phases, and directives in The Division’s Underground
Before you start an Underground mission, settings are adjusted.
As difficulty levels, alongside Normal, Hard, and Challenging, the mode Heroic is newly introduced. This was introduced to really push even the best agents to their limits.
Phases: Essentially, you set the duration of a mission. The more phases, the longer the operation lasts.
With the directives, the missions are modified. You set special mechanics for the operation:
Fog of war: Removes radar and displays, forcing you to share your information with your teammates.
Save in times of need: The remaining rounds in the magazine are lost when reloading. Enemies do not drop ammunition. The amount of ammunition is reduced at the beginning.
Illness: Health decreases continuously – down to the last health segment. Lost health can be healed normally.
Crazed skills: Using one skill resets the cooldown on the other equipped skill. Using individual skills also resets the cooldown of those skills for other team members.
Special operation troops: Enemies can now use explosive or incendiary ammunition.
Rewards and a new currency
In the Underground, a new progress system and a new currency are introduced. When you kill enemies and master operations (all difficulty levels), you earn the currency “Directive Recon Data”.
You use this currency to add directives to the operations. The further you rise in rank, the more options you have to modify the missions.
In this way, you gain access to exclusive gear and blueprints from the Tactical Operations Center.
What do you think of these Underground missions, which are meant to always be unique?
Next week, the Iron Banner will take place in Destiny.
The letter to the community titled “This Week at Bungie” focuses on two topics: Update 2.3.0 and the upcoming PvP event, Iron Banner.
Lord Saladin prepares you for the Iron Banner
The “star” of the upcoming “The Rise of Iron” expansion returns to the Tower for the first time since Bungie’s Fall DLC was presented. As we have learned, the Iron Banner is also being held to prepare Guardians for dangers such as the SIVA outbreak. So, Guardians, get ready.
It starts on Tuesday, June 21, at 7 PM. A week later, after the weekly reset at 11 AM, the fun is over.
The game mode is Control.
In addition to class-specific and PlayStation-exclusive armor pieces, you can earn the scout rifle and machine gun.
Update 2.3.0 introduced some bugs in Destiny
After Update 2.3.0, several player reports about various bugs appeared:
Players cannot start activities because character data did not load in orbit.
Character data loading errors in activities: Other players appear as silhouettes.
Weapons deal only minimal damage in crucible activities.
Players receiving more than normal damage from enemies in PvE as well as PvP activities.
Bungie is already addressing these issues. If more arise, they refer to the support forum on the Bungie website.
Will you dive into the Iron Banner and prove yourself worthy of becoming an Iron Lord?
This is an AI-powered translation. Some inaccuracies might exist.
Landmark, the spinoff of Everquest and planned predecessor to the now-canceled Everquest Next, has quietly launched on Steam – and apparently not a big success.
Since Everquest: Next has now been officially canceled, Landmark is for many disappointed fans just a half-baked thing that no one needs anymore. Others go even further and accuse developer Daybreak of only wanting to make money and cheat players. Because if Landmark had also been canceled – as the disappointed fans argue – the developers would have had to refund the money to the many pre-orderers and supporters. Now that the game is officially on the market, this claim likely no longer exists.
The fact that Landmark was launched against the WoW movie and E3 with almost no “hype” seems to give the critics a point.
Meanwhile, the relatively few supporters of the game are exchanging insults with the critics and not holding back with their comments. But what do you think? Is Landmark an unjustly criticized game, which is struggling because Everquest Next went down the drain? Or do you side with the angry critics on Steam, who call the game a huge fail and a scam? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In The Elder Scrolls Online we will soon be able to build houses and get our hair, fur, or scales done at the barber. You can find all the details about the new features here!
Finally, it is happening! At E3 2016, Matt Firor, Director of The Elder Scrolls Online, announced a feature that Elder Scrolls fans have been waiting for a long time: Housing! Because having a home just belongs to Bethesda’s cult role-playing series and even in Skyrim or Oblivion we could lovingly fill our own houses with the loot from our adventures.
Housing is Coming!
Until now, all of this was not available in The Elder Scrolls Online, but like many other beloved features from the original series – for example, the justice system, the Thieves Guild, and the recently released assassins from the Dark Brotherhood – housing is now also coming to the game. However, it will not be this year, but rather in the first quarter of 2017. So we will have to wait a bit longer.
But there will also be some new features in TESO this year, including the “Argonian Dungeon Pack” and a barber. The latter can give our heroes a completely new appearance, whether the character has hair, wears a fluffy cat fur, or wants to showcase their shiny lizard scales. The dungeon pack and barber are expected to arrive in August, and Matt Firor wants to focus more on small updates in the future so that TESO always offers something new.
That’s it about housing and the barber feature. But what do you think about all of this? Can you wait another six months until housing finally arrives? Or should this feature have already been in the game at launch, and every further wait is a torment?
This is an AI-powered translation. Some inaccuracies might exist.
We ask you: What was your highlight of the E3 press conferences 2016?
This year’s E3 had many highlights and pleasant surprises for fans of the entire gaming scene. With gripping and visually stunning trailers, new games were announced that will soon be available on PS4, Xbox One, PC, PS3, and Xbox 360.
What was your personal highlight of E3 2016?
For the following poll, we have selected a few highlights that particularly stuck in our memory, were featured on Mein-MMO.de, and had high click rates. Simply click on your highlight and find out how other readers voted. Below the poll, we briefly summarize the standout games.
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FIFA 17 with the new Journey mode and major gameplay changes. EA Sports pulled a big surprise during E3: For the first time, the FIFA series will include a story mode. Additionally, the new Frostbite engine provides impressive visuals and enables a multitude of gameplay improvements. Fans of virtual football have every reason to be excited.
For Honor – In co-op mode through the chaos of a massive war. This melee game has been eagerly awaited since the last E3. The trailers now shown have unleashed true fireworks of action, brutality, and visual splendor. Something big is coming our way.
The Division: Underground and Survival expansion. Ubisoft and Massive have released information and visuals for not one, but directly two updates. Especially the trailer for the Survival expansion brings hope and excitement for the future of The Division.
Days Gone brings hordes of zombies to the PS4 – Sony conjured up a zombie survival game during their E3 press conference: They first presented a reveal trailer that captured the dark atmosphere of this game. At the end of the event, they unveiled the gritty action in Days Gone: The protagonist fled from countless zombies and took them down one by one with his gun. Definitely a highlight for zombie fans!
If your personal E3 favorite is not among our highlights, simply choose “Other” in the poll. If you want, you can then tell us in the comments what your personal highlight was and what makes this game special for you. Perhaps it’s a (finally) continued game series or a long-awaited co-op multiplayer that you are most looking forward to.
All E3 spectacles we reported on are summarized in our E3 2016 schedule.
This is an AI-powered translation. Some inaccuracies might exist.