Lost Ark is a sort of oversized Diablo with more MMORPG elements. The preliminary reports have gotten some really excited, they can hardly wait: But then there was a long silence. And that, even though the video already looked like you could start immediately and experience a lootgasm. But the development of Korean games often takes time.
By the end of July, there might be information
For “April” 2016, the start of a beta was rumored, but there was no information at all. A few internal tests have apparently been conducted in recent months, but nothing has leaked: That runs with focus groups, which are surprisingly tight-lipped.
Now the Korean site Inven reports: The game is now finally ready for Smilegate to let players in. By the end of July, the beta roadmap is expected to be announced in the East. It is assumed that the beta will begin as soon as the teaser site launches – so that could be happening relatively soon.
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The game is expected to be showcased in China by the local publisher at Chinajoy. They are already deep in business with Tencent. However, any hopes of something happening here in the West in the near future can probably be dismissed. There are no indications in that direction. Asia seems to be intended as the core market for now.
The mod “Primitive+” for ARK is nearing completion. The developers reveal what can be done in an ARK without electricity.
Primitive+ is “ARK” without modern technology, but with more history
In the current “Community Crunch”, basically the weekly news flash from ARK: Survival Evolved, the developers talked a bit more extensively about the upcoming modification “Primitive+.” The modification introduces more than just a few small changes; it completely overhauls the base game. As the name “Primitive” suggests, players will have to forgo some conveniences of the base game.
Basically, everything that requires electricity disappears. This also means saying goodbye to a lot of weapons and defense structures, as well as all metal constructions.
However, “Primitive+” offers no less than the original ARK; it also introduces a lot of new objects. A total of 230 new items will be implemented in the game, including about 11 different plant seeds. This is also intended to promote role-playing and social interactions, as anyone who wants to can portray a trader for certain food items. With the post system, you can invite friends, acquaintances (or adversaries) to a cozy dinner.
PvP fans won’t be disappointed either. While numerous weapons, such as modern machine guns, belong to the past, there is a large amount of new “toys”, such as muskets, battle axes, or just a good, old powder keg to get the enemy out of their cement block – after all, there is no stronger building material.
Although there is still no fixed release date, Primitive+, like the main game of ARK, will continually be developed to provide even more possibilities.
A Korean visited MMO giant Nexon: He crashed into the headquarters with a car… so “into” the headquarters.
According to the Korea Herald, a 33-year-old Chinese man crashed into Nexon’s control center in a car at 7 AM local time on Sunday morning. He claims that the game company has “destroyed his life.”
The impact of the car shattered the glass entrance door of the company’s headquarters, but there were no injuries or fatalities.
Game company has destroyed his life, he says
The 33-year-old apparently has some issues. He tested above the legal alcohol limit. In South Korea, the Chinese man is only on a visitor visa, does not have a driver’s license, and the car belongs to his brother.
The sandbox MMO Dual Universe is currently attracting the interest of many MMO gamers.
A sandbox should provide players with plenty of freedom. It should be large, and you should be able to do whatever you want. This is exactly what the science fiction MMORPG Dual Universe could offer players. There are several planets to explore, and it is possible to mine resources everywhere and, for example, build structures.
Building and Fighting
Once you have collected enough resources, you can simply build a house from individual elements. Perhaps another player builds one next to yours, and then another, so that over time a real city develops. Additionally, it is possible to design and create your own spaceships. Or you can construct a massive space station in space. Essentially, there are no limits. All of this strongly resembles Minecraft, and you could also describe Dual Universe as a mix between Minecraft and Star Citizen.
You trade with other players, transport goods and resources with your ships from point A to point B, engage in fierce space battles, try to conquer cities or space stations, and can even take control of entire sectors, thus becoming the ruler of an empire. However, unlike Star Citizen, you do not buy ships or stations designed by the developers, but build them entirely yourself – or have them built by other players.
No loading times!
All of this takes place seamlessly in a huge game universe that has no loading times. You can fly seamlessly from space to a planet, land there, get out, and walk around. As can be seen in the new trailer, this works very smoothly already. Those who want to try it themselves will have to wait until January 2017. Then the first alpha of the MMORPG is supposed to start.
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This week, the “Play of the Games” from Overwatch show how to play Ana correctly, why D.Va is much better now, and why you should avoid monkeys on islands.
On the control point, unnoticed
Every week, quite interesting plays happen in Overwatch that can either leave us amazed or grinning. This time, we searched Reddit and social media for the funniest and most exciting moments.
In our first clip, someone shows us how to play Ana correctly – namely silently, quietly, and best without shooting at all. On the “King’s Row” map, the opposing team is just about to take the control point – but not with Ana. The player stealthily joins in and defends the point for many seconds without being bothered by the other players. A top-notch stealth operation.
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Since the latest patch, D.Va is quite popular. This is also due to her ultimate, which is triggered much faster now. The player “Skead” snatches the “Play of the Game” when he counters an enemy D.Va’s ultimate – with his own. A lot is shattered in the enemy team.
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In the last clip, the player “Nianfo” shows why Winston is a good choice on the Ilios map. With his ultimate, he has the necessary power to assert himself in discussions and easily throw enemies off the playing field and out of the map. He succeeds a total of 4 times, making the point switch sides quite securely.
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In The Division, PS4 agents play second fiddle. Some agents are not putting up with it (for much longer).
In a week from today, it will be time: On August 2, the Underground expansion will be released – for the PS4 agents.
Well, this news doesn’t exactly blow anyone away. Because on PC and Xbox One, all corners of the Underground and the Dragon’s Lair have been thoroughly explored for weeks, and the new gear sets have been tested. Currently, no PS4 user is eagerly sitting in front of their laptop or smartphone, absorbing every tiny piece of info about “Underground” – because they already know everything.
Many – or all – PS4 players do not like this at all. Waiting a month to receive the content that others have already been playing extensively. You can’t present that to anyone. Where’s the surprise? Sure, you get something to do again, but that’s all.
PS4 is disadvantaged – even in “Survival”
It was clear even before the release of The Division: When the “Year 1” content was presented, the 30-day time exclusivity on Xbox One for the new content was revealed. The content of the free updates 1.1 and 1.2 was still released simultaneously on all platforms, but since “Underground,” the PlayStation agents have been dancing to the music behind.
Especially frustrating: With “Underground,” the ordeal will not be over, but it has only just begun.
The upcoming paid expansion “Survival” will also be released a month earlier on Xbox One, and presumably also on PC. Thus, the agents on Sony’s console will again have to deal with disadvantages for the next “big thing”.
Only the third expansion of this year, Last Stand, will be released simultaneously on all platforms. It is expected to happen sometime in winter 2016. Then the time exclusivity will end and all agents will be treated equally again. Until then, PS4 agents must endure with clenched teeth – but not everyone puts up with this “injustice”.
The Division is clearly losing interest in Germany – also on our side
We at Mein-MMO have been a point of contact for thousands of German-speaking Division agents for months, and we clearly see in the numbers: Players have been increasingly losing interest in The Division since the separation. Also in the comments, on Facebook, or under the articles, we read the growing opinion: “The Division is dead. Is anyone even playing it anymore?” Well, such posts can be found for every game and it’s also a provocative, exaggerated statement here, but in fact, aclearly pronounced, continuous downward trend is evident for The Division. Google Trends confirms this assumption:
Usually, larger expansions lure players back en masse into an MMO: Because at some point, the excitement fades in every game when the content has been played through for the hundredth time, and the clan becomes increasingly inactive. However, when a big update comes, users step back in with renewed vigor and greedily explore the new content.
However, that was not the case with “Underground” – on the contrary: The downward spiral continued and continues. Yes, it even increased. Because most agents are playing on Sony’s gaming box, the PlayStation 4. And when the new content takes forever to arrive, Ubisoft is not making friends here. In North America, where Xbox is traditionally strong, that may be different – here in Germany, we see a different picture.
Ubisoft is not doing itself any favors with time-exclusive expansions
Marketing deals are common in the gaming industry. The competition between leading consoles PS4 and Xbox One is heated by it. While, for example, Bungie’s Destiny does things with Sony, Microsoft and Ubisoft teamed up for The Division. Everyone wants to make money, and there’s nothing wrong with that at first.
However, The Division is an especially extreme case: While exclusive deals usually only bring additional toys or cosmetic items for users on the preferred platform, with Ubisoft’s MMO shooter, they are complete expansions that are released a month later. This robs all curiosity and a lot of fun for those who have to stay on the sidelines for a while.
Moreover: A large part of the Division agents are PS4 users. And Ubisoft is doing itself no favors if it loses this clientele more and more. Generally, it is often read in user posts that people would rather stay away from Ubisoft’s online games in the future, even though the numerous bugs, exploits, and problems are to blame for that. The fact that the majority of Division players are now being disadvantaged additionally adds fuel to the fire – and results in poor player numbers.
As it is now, it does not seem that Ubisoft favors Xbox One or PC, but rather that they are disadvantaging PlayStation 4.
At this point, a note: This is not a plea for publishers to prefer the PS4 to remain successful in the long term. Rather, exclusive contents should be designed more moderately. No one wants to watch others play for weeks. Especially since all agents have paid the same amount for the season pass or special editions across platforms.
Little can probably be done about such deals in the future, as those in charge are quite willing to open their wallets for it. But a little more fairness for customers would certainly be in the interest of all players. And especially in The Division, PS4 agents feel extremely disadvantaged.
What do you think?
This is an AI-powered translation. Some inaccuracies might exist.
The founder of the “Battle Royal” genre is now creating his own game as Playerunknown’s Battleground.
Brendan Greene has made a name for himself as the founder of the “Battle Royale” mode for the games “Arma” and “DayZ“. Over a year ago, the then-President of SOE, John Smedley, hired him to establish this mode for the zombie game H1Z1 as a “tournament-and-fun” mode. It turned out quite well.
The principles of “Battle Royale” are based on a Japanese novel where a class of students is supposed to kill each other until only one survives. Each receives a weapon or another item, and then the “island” where they fight each other shrinks through death zones until only one survives. We here in the West know the principle from the films and books about “The Hunger Games – the Tributes of Panem.”
The “character development” will be visible in Player Unknowns Battleground
But the whole thing is not only exciting in the cinema, but also provides varied matches on the computer with changing strategies, loyalties, and sudden changes in the situation. It’s about gaining an advantage with weapons and supplies, which can be lost at any time due to that one “lucky shot.” Once you are dead, you are out, and the great items you have collected will not help anymore.
When does the beta of Playerunknown’s Battleground start? What will it cost?
The new game from Greene is being developed on the Unreal Engine. The priority is initially a PC version. However, one can also envision a launch for Xbox One and PlayStation 4.
Towards the end of 2016, a beta with a small player pool is planned. Anyone interested in participating in the tests should keep an eye out over social media like Facebook or Twitter . The first wave of alpha invites has just gone out in the last few hours.
The game will probably follow a subscription model, but a specific contribution has not yet been determined. We have already shared the first images of character art in the article. There is not much more information about the game in its current development stage. But we will keep an eye on it.
This is an AI-powered translation. Some inaccuracies might exist.
Guild Wars 2 will soon receive the third season of the living story. In addition to the PvE content, a new PvP map called “Revenge of the Capricorn” will soon be introduced. It features ships, cannons, and pirates!
“Revenge of the Capricorn” does not refer to the cruel revenge campaign of a disenfranchised mountain goat, but to the attack of a pirate ship named “Capricorn”. Players of Guild Wars 2 will surely remember the Capricorn from the PvP map rotation, as one of the maps took place on a pirate ship called Capricorn and the surrounding coastline.
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On July 26, the Capricorn will return, and instead of being a drifting backdrop, the pirate ship is now fully armed and mobile. It sails along the coast and spectacularly bombards a settlement on the beach with its cannons! The exact gameplay mechanics of “Revenge of the Capricorn” and what else there is to experience on the map are not yet known. However, the developers at Arenanet have already created a small teaser video of the pirate ship’s attack and published it via Twitter. We have embedded the corresponding tweet here below. Enjoy watching!
What do you think of the regular arena PvP mode of Guild Wars 2? Is it still fun, or has the excitement worn off? Would a new map like Revenge of the Capricorn be a much-needed refresh for the game mode? And which map do you like best in PvP so far? Let us know your thoughts in the comments! And if you would rather continue following the living story in PvE but don’t have the necessary add-on yet, you can still purchase Heart of Thorns at half price for a few more days!
This is an AI-powered translation. Some inaccuracies might exist.
With this method, you can increase your catch success in Pokémon GO!
An exciting feature of Pokémon GO is the “Augmented Reality” function, which allows you to see the monsters through your smartphone in your immediate surroundings. However, AR can negatively affect your catch rate.
Higher Catch Rate in Pokémon GO
While it is always entertaining when the various Pokémon appear on objects or people in your surroundings, catching the pocket monsters is significantly easier when you press the button at the top right to turn off the AR function. The wild Pokémon usually stays centered on the screen (Hello, Zubat) even when you move your phone.
Additionally, you can better recognize the Pokémon on the screen against the generated background. This makes targeting easier, as there are occasionally dark or poorly identifiable spots in the AR background that unnecessarily complicate catching. Since the Pokémon is always in the middle of the screen, throwing the balls becomes more relaxed because you don’t have to set a new target each time.
For even higher catch chances, you should try to throw the balls with your index finger rather than your thumb. This way, the balls usually have a straight trajectory and curve less.
This is an AI-powered translation. Some inaccuracies might exist.
Multiplayer games have always been very popular and whether online or locally in the living room, it is generally more fun to play with others. However, multiplayer does not mean the same thing and there are differences between coop games like Borderlands and competitive PvP titles like Overwatch or League of Legends. According to a study, cooperative games are indeed more popular than competitive titles.
Back in the 90s, a game was perfect for me only if it had a coop mode and I could play it with my best friend. We spent hours in front of the SNES console playing game after game together. Even today I enjoy a good coop game, like my beloved Borderlands 2 or the cool coop mode of Battleborn, and such gaming nights together are absolute highlights of the week.
Together we are strong!
With my enthusiasm for multiplayer and especially coop games, I probably am not alone, as the site Quantic Foundry has conducted a comprehensive study on the gaming behavior of 1,266 players of all genders and ages. In this study, the multiplayer preferences of gamers were particularly investigated and several interesting insights came to light.
Everyone agrees: Borderlands 2 rocks in multiplayer even more than alone!
First of all, more than twice as many players preferred cooperative adventures over competitive PvP escapades. Among the PvP players, men were also clearly in the majority, and particularly in the area of online PvP games, there was almost three times as high a proportion of male players compared to female gamers. In the realm of coop games, while the guys also had the edge, the differences were rather marginal.
Better at home than online
Interestingly, the difference in gameplay behavior between men and women was less pronounced in competitive play when all the fun took place locally with friends on the couch than when playing anonymously on the internet. In the first case, the share of male players is only just under double. However, the difference becomes particularly stark when unfamiliar players are thrown into the mix.
The competitive multiplayer mode of Black Ops 3 appeals more to younger male gamers.
This is because the previous findings were based on the assumption that all the participating players – online as well as locally – actually know each other personally. When unfamiliar individuals join in online play, the difference between men and women expands even further. Probably also due to the unfortunately still widespread prejudices and the rude attitude that some male players have towards female gamers.
Coop is for everyone!
Also very interesting: The study found that the age of the players has the least impact on coop games. In stark contrast, competitive online PvP with strangers is preferred mostly by younger players, while older individuals often politely decline. Therefore, the study also came to a clear conclusion: Players of all age groups prefer local coop titles and prefer to play with friends rather than complete strangers. This explains the great success of Pokémon GO, as with the AR game, you actually explore your surroundings and prefer to be out with friends rather than constantly meeting and interacting with new people.
Pokémon GO is the ultimate local coop phenomenon!
Mein-MMO says: As mentioned at the beginning, I’ve been a big coop fan since my childhood and can therefore only confirm the insights of the study from Quantic Foundry. While I have nothing against online rounds with strangers and PvP doesn’t bother me, I definitely have more fun when I know my fellow player and can work with them. And my Pokémon safari trip with several friends yesterday was simply brilliant!
But what do you think? Are you also big fans of coop games or rather lone wolves who do not want other people in their game? Or do you prefer PvP over cooperative gameplay? Let us know and write it in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
World of Warcraft: Legion brings artifact weapons as a feature. It is one of the central features of the upcoming expansion of WoW: Legion. But what are artifact weapons exactly? What do they bring, how do we get them, and how do we improve them? We want to provide you with a little overview with this article.
Artifact Weapons in WoW Legion – War Machine with Legendary Glory
In order to contain the threat of the burning legion, the heroes of Azeroth need the most powerful weapons that have ever existed. That’s why each specialization receives its own questline to embark on the search for a notable weapon. Blizzard pulls out all the stops and digs deep into the lore of the Warcraft universe to offer something suitable to each specialization. While paladins get to wield the Ashbringer, druids receive the legendary Scythe of Elune, and mages get the blade of the blood elf prince Kael’thas, Felo’melorn.
The weapons will accompany players throughout the entire expansion, continuously gaining power – so there’s no need to rely on special instance drops; the artifact weapons will be the optimum for a long time.
Ultimately, however, no one is limited to a specialization. It is easily possible to subsequently acquire the weapons of other specializations.
The Properties and Talents of Artifact Weapons
Similar to the character itself, the artifact weapons possess “talents“, also called properties or “traits”, which are gradually unlocked over the course of the expansion. Unlike a normal leveling system, however, artifact power must be spent, which can be earned through various content in the game. No matter if quest, PvP, or visiting an instance, many activities in Legion reward with artifact power, which can then be invested in useful properties.
As in a talent tree, the power of the artifacts can be increased.
These include “small” improvements, such as increasing the damage of a specific ability or boosting the dodge chance, but also “large” properties. In particular, the powerful traits cost a lot of artifact power but grant powerful effects or even completely new abilities.
Also unlike a regular talent tree is the fact that sooner or later all properties of a weapon will be unlocked, so nothing has to be sacrificed in the long term.
Artifact Weapons of the Classes in Detail
In the following articles, we have specifically dealt with the artifact weapons of all classes in WoW: Legion, including the different weapons and abilities.
If you want to take a look at the English properties of the various weapons now, you can do so with the artifact calculator. The calculator is constantly changing, as the alpha version of Legion is regularly updated with changes.
Customization Options for Artifact Weapons – Skins and Transmogrification
However, to ensure that not all characters of a specialization jump around the broken islands looking exactly the same during the expansion, Blizzard has planned a larger system that allows you to customize the appearance of the artifacts. Each weapon has at least 5 different skins with additional effects and several color configurations. These options are unlocked through various gameplay progress: raids, PvP, or completing special questlines.
Multiple skins provide variety.
If you are not fond of your artifact weapon, you can simply use another transmogrification to cover its appearance. However, the weapons contain a lot of attention to detail and sometimes completely new animations, making it seem rather wasteful.
In Destiny, the weekly reset will take place today, on July 26th. New challenges will go live on PS4, PS3, Xbox One, and Xbox 360.
Every Tuesday at 11 AM, Bungie hits the button and fresh activities with tasty rewards become available to eager Guardians. Especially lucrative are the weekly Nightfall strike, the Trials of the Elders challenge, or the King’s Fall raid in Challenge mode.
With today’s “Weekly Reset,” this month’s Iron Banner will also come to an end. The Trials of Osiris will also conclude. The PvP enthusiasts among you will have to wait until Friday for the next weekly Crucible event.
Until then, you can enjoy the new challenges of this week. We will introduce them below.
Nightfall strike in Destiny from July 26th is in the Dust Palace
The Psion Flayers in the Dust Palace greet you in this week’s Nightfall strike.
Modifiers are:
Epic
Void Burn
Small arms: Damage by Guardian melee is greatly increased.
Grounded: You take more damage when you are in the air.
Shielded Foes: More enemies carry shields.
In the heroic strike playlist, the modifiers are Heroic, Arc Burn, Shielded Foes, and Catapult. After update 2.3.1 the modifiers will be Heroic, Solar Burn, Small Arms, and Juggler.
These collectibles are wanted by the Faction Reputation
Eris Morn wants Hadium Flakes.
The Future War Cult demands Spinmetal.
The Dead Orbit wants Helium Filaments.
The New Monarchy craves Relic Iron.
In the Trials of the Elders, this is coming your way
Modifiers are Juggler and Chaff (Radar is disabled). Bonus points are awarded for Super kills.
You will face the Pilot Servitor, the Overmind Minotaur, and Val Aru’un.
The King’s Fall Raid Challenge
Last week it was against Golgoroth. Therefore, Oryx himself will now greet you for the challenge.
PC users will have to wait longer for the release of No Man’s Sky.
In recent days and weeks, we have reported that No Man’s Sky will be released in Europe on August 10 for PS4 and PC. The official release in North America is already on August 9. However, considering the time difference, it doesn’t make much of a difference.
However, it seems that No Man’s Sky for PC will be delayed by a few days. The current official website states:
PS4 in North America on August 9
PS4 in Europe on August 10
PC worldwide on August 12
These details are currently causing confusion, as Hello Games has not yet made a clarifying announcement on this: It was assumed that the PS4 and PC launches would occur simultaneously.
To make the whole situation even more confusing: Steam indicates the release on August 10. Which date is the “real” one remains unknown. I suppose we will have to wait until the developers have decided on a PC release date.
Gyms, however, give you the coveted PokéCoins, with which you can buy items in the shop – Additionally, you receive Stardust, which you can use to power up your Pokémon. Use the gyms properly to collect many rewards.
Advantages in the Village
If you search for gyms on the map, you usually have a harder time in the village than in the city. However, this doesn’t have to be a disadvantage if you live in a very small village. Because then the number of opponents is also lower. Once you’ve secured your place in a gym, you can claim your rewards every 21 hours. For each gym, you get 500 Stardust and 10 PokéCoins, up to a maximum of 5000 Stardust and 100 PokéCoins for holding 10 gyms.
To collect the rewards, you need to open the shop in the game and click the shield symbol in the upper right corner. The number in the symbol tells you how many gyms you currently own. Don’t use the gained Stardust randomly on any Pokémon, but first ensure how to use Stardust best in Pokémon GO.
If you have several gyms in your area, you should remember which are active and which are more inactive. Start with the less visited gyms but do not place your strongest Pokémon there; instead, use the weaker or “mid-strong” companions. In the rarely visited gyms, often a weaker Pokémon is enough as a sort of “placeholder” to secure the reward. Then, make your way to the frequently visited gyms, which you can take over with the help of your strongest Pokémon.
As soon as you are satisfied with the number of gyms you hold simultaneously, you should collect the rewards for it.
This is an AI-powered translation. Some inaccuracies might exist.
New information suggests that the next hero of Overwatch will be an invisible stealth character. Perhaps she can even cloak other heroes?
Datamining Confirms Stealth Abilities
In recent weeks and days, Blizzard has repeatedly released new details and rumors about the upcoming hero Sombra from Overwatch. This information is often well hidden, such as in a short sequence in the Developer’s Update.
Another hint players believe they have spotted in an in-game video of Ana’s abilities. At the end of the clip, a blurred image briefly appears, which many think is Sombra – others believe it’s just a distorted version of Soldier: 76. But what is he doing there?
Reaper makes a reference to Sombra – but other voice lines have also been discovered on the beta server.
However, the extracted game files from the beta server are much more revealing. There are various voice lines from some heroes warning the team about certain strange effects.
For example, Reaper and Soldier: 76 say “Something is not right here”.
Zenyatta and McCree are even clearer. “I sense the presence of an enemy” and “I can’t see you… but I know you’re there.”
Torbjörn also has a line: “Ah… someone is hiding here.”
Additionally, many heroes have a voice line that clearly says “Enemy detected” – just like you would reveal an invisible enemy.
What’s interesting is not just that the heroes are saying something, but also that they do not specifically address Sombra. If only Sombra were planned as a stealth character, they would likely address her directly – but they do not. It could therefore either be that Sombra can also grant stealth to other characters or that more stealth characters are planned.
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The Youtuber Muselk has summarized all these theories and hints in an English video. Furthermore, he suspects that we will hear more about Sombra by the time of GamesCom, as Blizzard traditionally makes some announcements there. We will keep you updated and report as soon as there are new developments.
For more news about Blizzard’s hero shooter, check out our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
This comes as a surprise: Just in the last “This Week at Bungie” it was announced that update 2.3.1 should be available for download sometime in the coming weeks. As it turns out, this vague time frame meant a half week later.
Because already today, on July 26th, Destiny receives this update. Starting at 7 PM, you can download and install it.
No maintenance work is required for this. The servers will remain online. So you do not need to abruptly end your Destiny session at 7 PM.
You should have installed the update by 11 PM at the latest. Because then you will receive a WEASEL error code and will be roughly kicked out of the game. Once you have installed update 2.3.1, you can log back in and continue playing.
What changes with patch 2.3.1?
Bungie has not yet provided the patch notes. They should be released when the update 2.3.1 is live.
As no major maintenance work is required, it will likely be a small patch regarding server and stability issues.
As soon as the patch notes are available, we will report on them.
This is an AI-powered translation. Some inaccuracies might exist.
More mount – More abilities – these are the skills of Kled, the new LoL champ, in English
Kled rides on his companion Skaarl, a typical ride lizard, across the maps of League of Legends. Because the two ride together, Kled’s abilities are tied to whether Skaarl is with him or has abandoned the fight out of fear.
Passive – Skaarl, the spineless lizard:
When Kled and Skaarl are together, Skaarl (who has his own health bar) takes the damage instead of Kled. If Skaarl’s health bar drops to 0 health points, the lizard flees and Kled fights alone – Just like good friends do.
If Kled fights alone, he gains a new passive ability that gives him increased movement speed when approaching enemy champions. When attacking towers, champions, or epic monsters, Kled charges Skaarl’s courage until he rejoins the fight.
Q (With Skaarl): Bear trap on a rope
As the name suggests, Kled throws a bear trap attached to a rope in a target direction. All enemies hit take damage, and the trap snaps shut on the first enemy it hits. If Kled remains near the opponent stuck in the trap for a few seconds, he pulls the opponent closer – Meanwhile, enemies are slowed and take damage. Minions receive additional damage from this ability.
Q (Without Skaarl):
In a target direction, Kled fires a barrage – The shot pushes Kled back. This ability is similar to Graves
W – Violent tendencies (passive):
Through normal attacks, Kled enters a frenzy and gains additional attack speed for the next 4 attacks. The fourth attack deals additional damage based on a percentage of the target’s maximum health.
E – Rampaging (Only possible with Skaarl)
The Kled and Skaarl duo storms into a target area and gain additional movement speed for a short time. Along the way, enemies hit take damage. If you hit a champion or a large monster with this ability, you can use it again to deal damage a second time. Did someone say Renekton?
R – AAANGRIIIFF!!! (Only possible with Skaarl)
Now it gets fun! Skaarl transforms into a rolling lizard (similar to Rammus – but not as intricate) and charges to a target area while Kled balances on him. Together, they generate a shield and provide additional movement speed to allies behind them. Skaarl targets the first enemy in sight and rams him, dealing damage equal to a percentage of the enemy’s maximum health.
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Patrick says: Well, Kled doesn’t really amaze me (Skaarl doesn’t either) – Champion introductions rarely do. I hope his shield with Skaarl isn’t as annoying as with Tahm Kench, otherwise frustration is pre-programmed. On one hand, I understand that attacks can’t be that extravagant when the champion is already a duo team in the game – However, I am quite disappointed with the Q. But these are just initial thoughts, which can turn into sheer euphoria when playing and testing.
What do you think of Kled’s introduction?
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Skyforge will receive a new, extensive update called “Relentless Onslaught” in just a few weeks.
The update will be released on August 17 and is aimed at PvE players. In the new training area Inghar, you can try to face the biggest challenges yet in the MMO with a 5-player group: In the zone, you will face legions of enemies made up of various invasion foes. Each wave of attacks will be stronger than the last – and the longer you hold out, the more valuable the rewards waiting for you at the end will be.
The game is set to become more enjoyable – Controller support for Skyforge
Currently, the development team is also considering how to make the game even better. This is primarily about making it as comfortable as possible for players to become their god and experience adventures with them. Here, the controller support represents a first step in the right direction. Instead of having to deal with mouse and keyboard, you can comfortably play from your sofa with the controller.
Big update coming!
The developers look back on a turbulent year and now have a clearer idea of what Skyforge is and where the journey will lead. Currently, a very large update is being worked on, which will not only bring new content but also significant and far-reaching changes to some core concepts of the MMO.
Additionally, the story of the game will continue, and you can already look forward to a new, challenging boss fight. The update is planned for release this fall. The team thanks all players and hopes that they will continue to join the journey.
At Destiny we showcase the videos of the week from Bungie and our community.
Every week, Bungie selects particularly stunning videos from the global community and honors them as the videos of the week. Just a few days ago, the Gjallarwing Sparrow was unveiled, so it’s no surprise that this week’s video also has the Sparrow as its theme.
So let’s start with a “Sparrow Montage” by Racho, who performs some insane stunts on the vehicle:
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Another honorable mention goes to this video, which shows “the best way to kill a Guardian.” Awesome!
https://youtu.be/ci7JPa-L2O8
That’s it for the videos from Bungie. Want more? No problem! In recent days, we’ve received numerous submissions from you that we want to share with our readers.
Let’s start with two speedruns in Oryx’s courtyard. In the following video, 420Gaming&More… shows how to defeat the Witch Kagoor in 18 seconds. Just a few days ago, we provided a detailed report on how to take down the boss in 30 seconds. 420Gaming&More… was nearly twice as fast:
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To wrap up, we have a montage from Nilson1489_TV, showcasing some really strong sniper headshots:
https://youtu.be/pk34YAATZnU
What do you think of these videos?
Can you do that too? Then send us your works through the Mein-MMO contact form. We will definitely give you a click. However, we can’t guarantee more than that.
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Starting from July 26, the crossover event between Final Fantasy XIV and Yo-kai Watch brings mounts, weapons, and companions.
We already reported on this two months ago: What is Yo-Kai Watch? FF XIV collaborates with them. Now it’s happening: The event runs for 2 months starting July 26. There are 13 pets, 13 weapons, and 1 mount to collect.
You start in Ul’dah at the Nald Crossroad (X:9.2, Y:9.1) at level 15. You will receive a Yo-kai Medallium to collect corresponding medals in FATEs. These can be exchanged in the Gold Saucer (X:5.2 Y:6.9) for companions. Once you have collected them all, you will receive a mount with the Whisper Gondola.
To obtain the weapons, you first need the corresponding companion. For example, Jibanyan for the Paladin. With this pet, you complete certain FATEs and earn legendary medals that you can exchange again. The Yo-kai Medallium will inform you which FATEs you need to complete.
Have fun collecting, and catch them all!
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