Two days after the launch of the dungeons, there are already the first nerfs in World of Warcraft. Some effects will be weakened by 66%.
In World of Warcraft Midnight, the “Pre-Season” is currently taking place – the period before the first season officially starts. This means that, so far, no raids and no dungeons of the “Mythic+” category are available. Everyone who wants good gear is trying out the mythic dungeons. However, they were partly so tough that even die-hard fans wondered: How is this even possible? A hotfix with many nerfs has now brought improvement.
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WoW Midnight: Arator’s Light and the Firebrand
What was the problem? Since Wednesday, dungeons at the “Mythic” difficulty, commonly referred to as “M0,” have been available. However, the dungeons are proving to be so challenging that some players feel like they’re running into a wall. Some mechanics are simply too harsh, making it hard to enjoy the game – not to mention the awful “sweaters” that escalate even in normal dungeons. The following changes have been made by Blizzard.
WoW: Hotfix from 07.03.2026 – All Dungeon Changes
Terrace of the Magi
Degentrius
The amount of Void Streams has been reduced to 2 on Mythic difficulty (previously 4).
Maisarak Caverns
The ritual mixture now lasts 30 minutes (previously 10 minutes), but the nature damage dealt to enemies has been reduced by 40%. The effect now also lasts beyond death.
The Blinding Vale
Trinity of Lightbloom
The periodic damage from Lightbloom Overgrowth has been reduced by 66% on Mythic difficulty, and the Light Saturation debuff now increases damage dealt by 50% (previously 15%).
Ikuzz the Light Hunter
Bloodthorn Roots deal 25% less periodic damage.
Lightbrood Ziekett
Whips have 12.5% less health on Mythic difficulty.
Windrunner Tower
Commander Kroluk should no longer drop rocks in places that were not intended.
Fire Spit of the Territorial Dragon Hawk now has 5 seconds more cooldown.
Arena of the Void Scar
Portals should now more reliably transport player characters from one location to another.
Changes to Follower Dungeons
If you want to experience dungeons without pressure and especially without human players, perhaps to enjoy the story, you venture into follower dungeons. These were a bit sluggish at the start of the expansion, which is why Blizzard gave the follower NPCs some hefty buffs:
Followers now deal 10% additional damage in follower dungeons.
Additionally, followers deal 25% to 30% more damage against non-boss enemies.
What else has changed? Even though Blizzard does not provide all the details in the hotfix patch notes, many have already noticed further changes that are proving to be quite useful:
The key to the Arcanthine now has a 15-minute cooldown but guarantees that it teleports you back to Silvermoon upon use – it essentially acts as a second hearthstone.
Mini treasures on the map related to the Saltheril event in the Immersang Forest now have a new symbol and no longer use the treasure symbol.
In the missions in Marathon, you will repeatedly have to visit a DKON. We will show you what that is and where to find the device.
What is a DKON? In various missions, you are required to deliver certain items and resources to a DKON.
You can think of a DKON as a kind of dead letterbox, but as a futuristic, technical device. It is used to transfer salvageable goods like Unstable Biomass to a distant location.
Salvageable goods are represented in the inventory by a symbol that looks like a square with an “X” inside.
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Bungie presents Marathon in the launch trailer
Finding and Using DKON – Where is the Device?
Where can you find DKONs? You can find DKONs on every map in Marathon. Their location will be displayed on your map. So, at the beginning of a round, it’s best to take a quick look at where the nearest DKON is and mark it.
Run to the DKON marker on your map and look for a building. The DKON is either outside the building or on the roof.
How do you use a DKON? The items you need to send using a DKON are simply placed in the device’s inventory and sent off. You will no longer have them in your backpack. The task should then already be completed.
Can you use a DKON to send items to the storage? No, unfortunately that is not possible. Currently, DKONs are only for completing certain missions from factions like Traxus. You cannot send loot to your storage with a DKON to secure the items independently from extraction or to free up space in your inventory.
If you are having trouble getting started in Marathon, MeinMMO editor and shooter expert Dariusz has gathered and written down some tips to make your start easier. Here you can check out his tips: 15 tips for Marathon that you should know at release
This is an AI-powered translation. Some inaccuracies might exist.
The demons are rising in World of Warcraft, at least if you are a Warlock. Because your Voidwalker is now speaking.
If Warlocks can rely on one thing, it’s their loyal demons. They have to be loyal because they are forced to be through a contract or a ritual. But that could change – at least in an area of World of Warcraft Midnight. Because there, Warlocks are receiving messages from their demons and some of them are direct threats. The Voidwalkers are rebelling if you’re not careful.
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WoW Midnight: Arator’s Light and the Firebrand
What’s going on with the Voidwalkers? When you arrive in the final area of Midnight, the Voidstorm, you should summon your Voidwalker as a Warlock and travel with it for a while. You’ll notice that it occasionally sends you small instructions and incantations via Whisper message. For example, you will hear the following statements and requests:
“Once I am free, I will consume power here. I will be more powerful than you can ever imagine…”
“The taste of blood and death…”
“Yes, more! Yes….”
“Break my chains and I will show you true strength…”
“Blood and violence! More, so much more…”
That the demons directly speak with the Warlock is quite unusual and only happens in very few places in the game – for example, when your Succubus reveals to you that they are genderfluid and also likes to appear as an Incubus if you wish.
The Voidstorm seduces your Voidwalkers
Why are the Voidwalkers speaking in the Voidstorm? It has to do with the history of the place. The Voidstorm is a place where the Void has an extremely strong influence. Void Elves who enter the area are immediately haunted by much more powerful voices than usual. All creatures have an increased urge to participate in conflicts and to test themselves to find out who the strongest being is – especially the Dominaar are particularly noticeable in this regard.
While Voidwalkers count as “demons” for the Warlock, they are strictly speaking creatures of the Void and are particularly influenced by this. They sense the power of this place, want to consume it, and also want to break free from their pact to become ever more powerful.
Such an incident is also addressed in a quest line in the Voidstorm. There, a Warlock attempts to sacrifice their Voidwalker – but it breaks free from its pact and flees to absorb large amounts of power. In the end, it is possible to recapture the Voidwalker, bind it again, and banish it into a cuter (and weaker) form, but the quest makes it clear: In the Voidstorm, one should pay particularly close attention to creatures of the Void.
The Legend of Khiimori has entered its Early Access on Steam. MeinMMO editor Alexander Mehrwald took a look at the adventure with survival mechanics and was amazed at how addictive the gameplay loop is.
As a passionate trail rider, I of course had to try out “The Legend of Khiimori.” The feeling of freedom that the trailers convey inevitably made me think of my favorite times with Red Dead Redemption, where I rode for hours with my faithful steed through the magnificent open world.
I had high expectations, as I had never encountered a game focused on horseback riding that could truly convince me – let alone more than one game that revolved solely around horses.
But what I did not expect was that a side of me would awaken here that I usually only know from MMORPGs and games like Diablo: The gameplay loop quickly became addictive, and the grindfish in me wanted more and more of it.
Who is writing here? MeinMMO editor Alexander Mehrwald has been dealing with various animals since childhood – including horses. However, no horse game has really captured him yet. In his gaming life, he primarily plays MMORPGs and all kinds of RPGs, action-adventures, and tabletops.
You can also get an impression of the gameplay here in the trailer:
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Windstorm: The Legend of Khiimori – Gameplay trailer for the new horse game with open world
Explore Mongolia as a courier and grind as much as you can
But let’s start from the beginning. The Legend of Khiimori is an adventure with survival mechanics that many also refer to as “Death Stranding with horses.” It has been in Early Access on Steam since March 3, 2026.
You take on the role of the Mongol Naara. As a courier rider, you must deliver various goods for your settlement, map the surroundings, gather resources, and make a name for yourself with other settlements and traders.
For this, you explore a vast open world and take on various tasks at different locations. For completed tasks, you receive reputation and resources. The higher your reputation with a settlement or person, the more advantages you can build and use at the respective station with the corresponding resources. Each reputation level also unlocks new tasks for you.
This way, you hang from place to place and farm resources along the way, which you may need for crafting, quests, trading, or for buildings and tools. For example, with a lot of stones or wood, you can build useful bridges or, with the right ingredients, create healing potions or various powder bombs.
Over time, a very grind-heavy routine sets in, but it feels really rewarding due to the quick success experiences, no matter how small they may be. I quickly caught myself just having built a bridge to better cross the river – only to discover the next project in the settlement behind it, where I could build a camp.
The constant gathering, building, and leveling was so much fun that I had sunk countless hours into ancient Mongolia in just a few days, without realizing it. Especially in combination with many little secrets to discover in the open world and the various biomes, I quickly felt the thrill of adventurous travels.
On the map, you plan your routes for your missions.There are little puzzles and secrets to discover in many corners.You need resources for the camp that you have to gather.
The horse in focus and yet not a typical “horse game”
You do everything on horseback, and the grind doesn’t stop here. You have a choice of various breeds and coat colors, and each mount comes with its own stats, strengths, and weaknesses. This is also important, as your quests lead you to various terrains and biomes, for which the animals are each differently suited and thus bring you corresponding advantages or disadvantages for your missions.
The necessary horses can be purchased from a trader or bred and raised yourself, aside from your first horse after the tutorial. To get the most out of them, you need to combine cleverly and train your horses especially. You do this by selecting them as mounts for your missions, traveling around, and creating as many different situations as possible by using different inclines, terrains, and weights in saddle bags.
Smaller survival mechanics ensure that you need to keep track of hunger, thirst, mood, stamina, health, and several status effects like fear, cleanliness, fatigue, and so on, and take care of your animal while traveling through Mongolia. Your horses react realistically to different weather and terrain conditions and can slip, use more energy, or become scared.
Each horse has its own strengths and weaknesses.In breeding, you can really have fun with stats and genetics.And on top of that, foals are just cute.
But even if it may seem so at first, The Legend of Khiimori feels nothing like a pure horse game. The focus is much more on the grindy gameplay loop, exploring the map, and optimally planning routes and missions.
The weight of your cargo and its nature also play a big role and bring mechanical depth with them. Therefore, you must evenly distribute your saddle bags and backpack in order to maintain balance in the saddle. Otherwise, you run the risk of slipping on muddy or stony ground, as well as in tight curves, and injuring yourself – or damaging valuable goods.
Depending on the type of goods, your delivery is subject to conditions. Some goods are fragile, others must not get wet or dirty. This gives the “exploration simulator” a gameplay depth that clearly separates the game from typical horse games and awakens more exploration and grinding spirit than mere riding around and breeding horses.
The right weight distribution is essential besides your route planning.If goods must not get wet, you definitely shouldn’t go swimming.Different weather conditions complicate the mission and bring further depth to the gameplay.Horses behave very differently on different terrain. Besides, the world looks beautiful as well.
There are also downsides that diminish the grind fun
But even though the gameplay loop is really addictive with its ever-present grind and many little successes, there are some downsides that have repeatedly led me to turn off the game and pick up other games after a while.
There were indeed several smaller bugs that were nevertheless annoying. For example, my faithful steed occasionally simply fell into the depths of the open world whenever I mounted. However, this could be resolved by dismounting and remounting. Sometimes the controls also did not react 100% accurately, causing my horse to nuzzle the next tent instead of stopping in front of it as intended.
Sometimes important items only appeared in my inventory after I emptied it, for which I received no prior notification, and I solved the problem more through intelligent guessing than with the help of the game.
The brake didn’t work again.Such bugs occurred more frequently – but nothing that couldn’t be fixed by restarting.
Also, the open world sadly feels very empty outside of the points of interest and a few truly wild animals you can encounter. After a while, this unfortunately becomes boring, as you simply grow tired of the beauty of nature and encounter hardly any threats or difficulties outside the terrains. Once you know them, you can usually grind against them quite safely and reach your destination without further problems.
It also frustrated me at some point that there are really few points on the map where you can save. To ensure that the game saves your progress, you must either store items or reach certain locations, and depending on where you end up, it can take a good 30 minutes or even an hour to get there.
Nevertheless, you mustn’t forget that this is the start of Early Access and the developers have plans to expand the game with content and to address player feedback and issues. For my part, I definitely see a lot of potentials here, with which especially adventurers with an insatiable thirst for exploration and those who don’t shy away from a good grind can definitely have their fun.
The new season in Pokémon GO brings some changes. One of them hits MeinMMO author Paul Kutzner quite hard.
On March 3, 2026, the new season in Pokémon GO started: Memories in Motion. As usual, a new season also brings some new content and various changes.
One of these changes affects an event that has regularly taken place in recent years. And exactly this change makes me personally very sad, as it was one of my favorite events.
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Pokémon GO Fest 2026 comes with Mewtwo and Zeraora
An institution is lost
Which event is affected? If you have looked at the content of the new season, you may have noticed it yourself: The spotlight hours are no longer part of the new season. These usually took place every Tuesday from 6:00 PM to 7:00 PM.
Instead of the spotlight hours, Tuesday is now marked by showcases from Pokémon GO. Correspondingly, the weekday is now also consistently called “Showcase Tuesday”.
Why was the event so strong? During the spotlight hours, there was always a monster that appeared in very high numbers during the 60 minutes, as well as a bonus. The bonuses and the combination of certain monsters with a bonus were a highlight of the month.
On one hand, there was a bonus where you could receive double the amount of candies for sending monsters to the professor. I generally waited for exactly this bonus when sending monsters for which I still needed candies.
To do this, I collected the corresponding monsters and tagged them. This way, I could send the monsters directly at the beginning of the spotlight hour and receive double the amount of candies. Over time, some additional candies added up this way.
On the other hand, there was always a spotlight hour where you could earn double the amount of stardust for catching monsters. If there was this bonus in combination with a monster that generally yields more stardust when caught, it was always a highlight for me.
For example, if there was a spotlight hour with Sableye, I could directly earn 1,500 stardust per catch thanks to the bonus. With the additional use of star pieces, the amount was increased by another 50% resulting in a total of 2,250 stardust for a single monster.
This combination with a good running route and active incense ensured that I could collect enormous amounts of stardust in those 60 minutes.
What happens next? Whether the elimination of the spotlight hours in the current season is just a test and they might find their way back into the game in the future is unknown. However, I personally hope so very much. Until then, I now have, unfortunately, more time for other things on Tuesdays.
It’s time for our MeinMMO format “MMORPG News in 5 minutes”. We summarize the most important news around the best genre in the world. You can expectthe launch of WoW: Midnight, the end of Sauercrowd, a sign of life from the LoL MMORPG, and more.
On March 3, 2026, Patch 7.45 for Final Fantasy XIV was released. Included: the unstable vault “The Merchant’s Love’s Labor”, a flexible combat content, and a new chapter featuring the master detective Hildibrand! You can find the Patch Notes on finalfantasyxiv.com.
Elder Scrolls Online is in a generous mood: PS Plus users are currently getting the chapter Gold Road for free, on March 9, the long previously paid DLCs “Orsinium”, “Imperial City”, “Thieves Guild”, and “Dark Brotherhood” will be included in the main game, and with the associated Update 49, many other improvements are coming to the servers – information on everything can be found on elderscrollsonline.com.
What else has happened? Thanks to several job searches, there is a sign of life from the LoL MMORPG. One of the job postings (via riotgrove.com) suggests that the game might be inspired by the look of Arcane. The community is discussing this hopefully on Reddit. Tato23 writes: “This is very difficult, but hopefully they will succeed.”
Black Desert is celebrating its 10th anniversary for the second time (this time for the release in the West), with events, statistics, updates, and more. Check out playblackdesert.com.
On March 13, 2026, Producer Letter LIVE Part 91 will be released, which is set to focus on Patch 7.5. You can find the announcement on the official Lodestone.
On March 11, the new update of Lost Ark is set to be released, featuring the 3rd season of Paradise, the conclusion of the Kazeros story, balance adjustments, and more. Additionally, due to the gradually declining player numbers, further server mergers are planned for May – you can find the information on playlostark.com. A preview of the update is available on YouTube.
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On March 4, 2026, Update 47 for Lord of the Rings Online was released. Included: the raid Nagakhêdis Folly, the 17th reward track for legendary items, various class changes, and the ability to start private encounters from residential quarters. You can find the German patch notes on lotro.com.
Additionally, the developers of HdRO have announced adjustments to the monster player reward track with Patch 47.1. You can find the details in the developer’s blog post.
RuneScape is modernizing combat and has detailed its plans and the extensive patch notes on runescape.com.
Gloria Victis was shut down after 8 months, now the MMORPG is returning and it will be free. However, not everyone is enthusiastic. The new publisher Gamigo is regarded among gamers as a collector and is controversial.
The free-to-play MMORPG Eterspire has received an update with fresh content, features, and improvements. The highlight: 4 new grinding areas for the Sunscar Canyon. You can find the patch notes on Steam.
On March 6, Patch 1.0.0.15 for The Quinfall was released, along with a series of fixes. You can find the patch notes on Steam.
The MMORPG-oldie Runes of Magic is celebrating its 17th anniversary; you can find information about the celebrations on gameforge.com.
You can still secure the MMORPG BitCraft Online for €7.68 in Early Access on Steam until March 8. The game with the Zelda-style currently has 72 percent positive reviews.
On March 5, the Early Access version of Pantheon: Rise of the Fallen received the update 0.18.327. There was a comprehensive update for the Summoner class, the premiere of a dungeon in the Nightfall Crypt, and general adjustments. The patch notes? On pantheonmmo.com.
Thus, we have summarized the most important things that have recently happened in the world of MMORPGs.
Dariusz tested Marathon for MeinMMO and sees it as one of the best shooters of the year – regardless of what the internet might suggest.
With Marathon, Bungie tried something new. The studio, known primarily for Destiny in recent years, has now released an extraction shooter for PS5, Xbox Series X|S, and Steam. The game was released on March 5, 2026, after being available for free testing for a few days as part of a server slam.
I have already played Marathon for over 20 hours, with nearly 19 hours during the server slam and another 4 hours for the official release. Now I want to introduce you to the shooter and then explain why Marathon already belongs to the best shooters we have in 2026.
Extraction Shooter redefined – Bungie takes the “Apex Legends approach”
As an extraction shooter, Marathon follows a gameplay principle that you might already know from games like Escape from Tarkov, Hunt: Showdown, or ARC Raiders:
You accept a quest, assemble your gear, start a raid, and try to successfully extract at the end.
Marathon is best played in a team. A squad consists of up to three players, but you can also hunt for loot solo.
During a raid, you loot various items, fight NPCs and other players (PvEvP), and ideally fulfill the accepted mission to make gradual progress.
In Marathon, you are known as Runners. These are cybernetic mercenaries whose consciousness exists in a foreign place. So during a raid, you are not navigating in a human body, but in a Runner shell. The Runner shells also represent playable classes that come with unique abilities – such as a healer, a scout, and an invisible assassin. With the loot you find in a round, you can improve your Runner shell or your stash.
Bungie has opted for a game concept that I refer to as the “Apex Legends approach”: They took an existing game concept – in this case, that of an extraction shooter – and merged it with elements of a hero shooter. Similarly, Apex Legends did it in the battle royale genre and Valorant and Rainbow Six: Siege did with tactical shooters.
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Bungie presents Marathon in the launch trailer
Tactical depth that many extraction shooters can’t offer
When I look at a new shooter, the most important question for me is always: Is the gameplay fun? Of course, that depends on various factors and personal tastes. Still, I have some clear impressions regarding specific aspects of the game:
The gunplay is well done: The weapons feel good and play intuitively.
The selection of weapons is solid, and there is something for every playstyle.
Some weapons like sniper rifles or shotguns could sound more impactful, but it’s not bothersome enough to detract from the experience.
Overall, what I particularly enjoy is that every weapon has the potential to be good. In Marathon, the level of a weapon depends on the mods (i.e., attachments like sights and magazines). A simple, gray weapon can achieve higher tiers like blue or purple with better attachments.
The biggest strength of Marathon, however, is definitely the PvP. The PvE fights against the UESC robots are decent and sometimes tougher than you’d think. But the feeling of having eliminated an opposing team and gorging on their loot is simply fantastic – especially because the fights themselves are a lot of fun. The Runner shells give it a tactical depth that other extraction shooters can’t reach. The various class abilities add a gameplay layer that a shooter can’t have if it only relies on grenades and other gadgets.
Additionally, the Runner shells bring variety to the raids. You can play different builds and assemble your teams differently. An absurd example: Fighting against a team that only relies on assassins is entirely different from fighting against a team that only relies on destroyers.
However, the gameplay depth, the tactical approach of the teams, and the playful variety due to the different shells suffer significantly when you play solo matches.
Everything that characterizes team play is completely lost when you play alone. In duo or trio, Marathon is much more enjoyable than solo. This is, of course, a critique that many competitive shooters have, including popular titles like Counter-Strike, Valorant, Overwatch, or Rainbow Six: Siege. Just like the mentioned shooters, Marathon is primarily designed for team play. So that you don’t have to completely miss out on this gaming experience, you can at least form trios with random teammates as a compromise.
Nonetheless, the solo rounds are the biggest weakness of Marathon. It frustrates me when I shoot my opponent in a 1v1 at the exact same moment he shoots me. We both lie on the ground, look at each other, and know:
“Yep, we both lose our loot, and no one benefits.”
And yes, that happens often. In my last 9-10 solo runs, it happened 3 times! Nevertheless, I remain optimistic because the gameplay loop invites grinding and promises long-term motivation for PvP enthusiasts (like me).
Unique style with modest requirements
The graphic style of Marathon is special. Every gamer has their own taste in this regard. I like the style; others find it too colorful. But I also play Overwatch and Valorant – colorful, by my standards, is something entirely different.
The game world in Marathon does have colors that you won’t see in Battlefield or Escape from Tarkov, but the maps also feature dark and mysterious elements. It’s not as if you’re sliding over rainbows with the gummy bear gang in Marathon.
I commend Bungie for the innovative and unique graphic style – and ultimately, the style, alongside the classes, is the main reason why Marathon can stand out from many other extraction shooters. I don’t feel like I have played the same game multiple times while playing.
The sound design is also well done, although it definitely doesn’t match genre competitors like Hunt: Showdown or ARC Raiders. Nevertheless, Marathon manages to create an exciting atmosphere through music and background sounds. Meanwhile, the gameplay-important sounds don’t get lost, and steps and gunshots can usually be heard and located well.
It is all wrapped in truly humane system requirements, and even my aging system, built around an NVIDIA GeForce RTX 3070, achieves good FPS in the triple digits even at high settings.
I haven’t encountered any bugs or technical issues, although game crashes definitely occurred during the server slam for some players.
On the technical side, you can tell that Marathon is developed by an experienced studio. Although Bungie is often criticized by the Destiny community for bugs and similar issues, particularly in the extraction shooter genre, I have had much worse experiences.
Marathon and the Bungie hate
A topic that stirs many emotions around Marathon is Bungie itself. The Destiny community will probably never forgive the studio for some of its decisions. This is also evident in Marathon. Many comments already say:
“Don’t give money to the studio known for removing purchased content from games.”
The critics refer to various contents that have disappeared into the so-called content vault in Destiny 2 and were completely removed from the game.
Additionally, the financing model of Marathon is being discussed. The shooter costs 40 euros, yet skins and a battle pass are offered for purchase using the premium currency “Lux”. When you buy, Marathon always „gifts“ you a few hundred Lux, meaning you have a bit too much for the intended skin.
I am aware of this criticism and don’t want to talk anyone out of it. It is justified. If you have lost trust in Bungie because of Destiny, I can’t change that.
However, the criticism sometimes veers into hate. Some gamers seemingly enjoy hating a game more than actually testing it. So the mood around Marathon on X.com and Reddit is notably more negative than among actual players in the reviews on Steam – which are 90% positive.
Setting aside the Bungie hate, Marathon is one of the best shooters of the year. Major releases from well-known franchises are scarce in 2026 according to the current status. Exciting titles like Beautiful Light, Judas, Cinder City, EVE Vanguard, Ashfall, Luna Abyss, and Den of Wolves have no fixed release date or have been postponed multiple times.
Marathon has set the bar and has the potential to be one of the top 5 shooters in 2026.
If you enjoy extraction shooters, you should give Marathon a chance – unless you belong to those who solo through the lobbies in ARC Raiders, wish for a PvE mode, and curse at every PvP contact. For you, Marathon is probably not suitable. But both games can coexist beautifully, and I will play both in the future.
So, I’ve said a lot about Marathon. If you’re still unsure whether Bungie’s new extraction shooter could appeal to you, I’ve put together a quiz for you on MeinMMO that ideally helps with the decision. You can find this quiz here:Is Marathon worth it for you? The quick check before release
This is an AI-powered translation. Some inaccuracies might exist.
The Twitch streamer Niklas “Niekbeats” Grosse talked about his fellow streamers and why he no longer wants to publicly criticize their potential misconduct.Instead, he wants to primarily focus on himself.
What does the Twitch streamer say? The Twitch streamer Niekbeats is currently playing Pokémon Leaf Green in his streams. Meanwhile, he regularly talks with his viewers.
Recently, he spoke about how he mentally distances himself from the misconduct of his streaming colleagues. Instead of publicly criticizing missteps, he prefers to concentrate on his own behavior and streams. According to Niekbeats, public criticism is too exhausting and not very productive.
But basically, at the end of the day, everyone has to fall on their own nose. I really don’t want to take responsibility for others. And I also don’t want to point fingers at everyone like Veni or other creators and criticize everything. I really did that for a while. But it’s super exhausting for oneself and it doesn’t really change much at the end of the day.
If someone asks Niekbeats for his opinion on something, he would still honestly share his thoughts on it, says the Twitch streamer. Just not voluntarily anymore.
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These are the 5 most relevant German streamers on Twitch in 2024, according to Google
Collaborations only with selected colleagues
What’s behind it? A similar statement was made by the Twitch streamer HandOfBlood in a SPIEGEL interview. He also went through a phase, especially from 2014 to 2017, where he publicly criticized the misconduct of YouTube colleagues. Nowadays, HandOfBlood doesn’t do that so often anymore.
On one hand, I often attacked others. As a result, I was also often attacked. And everything I said from then on was scrutinized by my community, rightly so. Eventually, I asked myself whether this was the right way to constantly create stress beyond gaming videos.
What else does Niekbeats mean? Furthermore, Niekbeats says that he has adjusted with whom he collaborates among his streaming colleagues. In the world of content creators, it is often unavoidable to come into contact with colleagues who do not fully align with one’s values.
When collaborating with streamers whose behavior he condemns, Niekbeats would put his negative thoughts aside to collaborate with them for a certain period. However, he draws a clear line: in cases of extreme misconduct, he simply declines collaboration altogether.
Despite high RAM prices, players in February 2026 have significantly better computers than before. However, this seems to be only on the surface. The Chinese New Year complicates the numbers.
What data are we looking at? Steam asks thousands of players every month about the hardware they use in their PCs. The data is automatically collected and sent anonymously if the player consents.
There are again new data from February 2026 regarding the gaming systems used by players. Some figures are surprisingly high, but there is a surprisingly simple explanation behind them.
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Why is RAM so expensive? The current situation explained in 2 minutes
30% more Chinese players and 1 in 5 users now has more than 32 GB of RAM in their PCs
What do the current data say? Particularly interesting is that there are significant movements in the memory sector. Given the high prices, one might initially suspect that the numbers would stagnate or hardly change.
However, according to Steam, there has been a significant increase in areas concerning system memory and RAM. Compared to last month, players now have significantly more RAM and storage in their computers:
The number of players who have 32 GB of RAM in their computers has grown by 18.91%. Meanwhile, the share of systems with 16 GB of RAM has decreased by 12.77%.
At the same time, the share of players who reportedly have more than 4 TB of storage has also increased by 15.64%. Overall, all storage over 1 TB has seen a slight or significant increase.
Another notable point: The share of players using Steam in Chinese has increased by 30%.
However, the rising Chinese numbers are largely due to an event that occurs annually: This year’s Chinese New Year took place from February 17, 2026, to March 3, 2026.
The Steam Hardware Survey of February 2026. Chinese usage is significantly increasing.
The Chinese New Year distorts and shifts the statistics on Steam
What is behind this? The reason seems to be according to Reddit a normal occurrence: During the Chinese New Year, many Chinese players play online, and afterwards, the numbers for the language and some technical specifications drop again.
This can also be substantiated quite well with facts. For example, if you look at the Steam survey data from February 2025, there are similar movements in the data:
The number of users using Steam in Chinese rises sharply but drops significantly again in March 2025.
The number of systems with 32 GB of RAM increases significantly (13.7% in February 2025), only to decrease again in the following March.
The problem is that these distortions make the data for this period almost unusable unless one is interested in the hardware of Chinese players, which shifts the data accordingly.
This is what the Steam Survey from February 2025 looks like: The distortion is similar to that of 2026.
Have thousands of players now invested money in new hardware? Due to the distorted data, this cannot be truly determined. It is quite possible that Chinese players receive a new gaming PC as a gift for the New Year and immediately set it up by installing Steam on it.
After all, the Chinese New Year is comparable to Christmas in the West, where a lot of money is spent compared to the rest of the year. It will therefore be interesting to see how strongly certain numbers drop again after February 2026.
Steven Sharif has spoken extensively for the first time since the end of Intrepid Studios and Ashes of Creation regarding the allegations, the current lawsuits, and the status quo in court. MeinMMO breaks down the case for you.
What is the status of Ashes of Creation? The case is complex, and there are several stakeholders currently battling in different courts. One thing is clear:
On the night of January 31 to February 1, 2026, Steven Sharif stated that he had lost control of Intrepid Studios and had resigned as CEO. The reason: He could no longer support the decisions of a currently unknown board. Several developers in leadership positions are said to have followed his example.
On February 2, 2026, Intrepid Studios was completely shut down, and all remaining employees were laid off. According to those affected, they did not receive their final paycheck, nor the 60-day notice and compensation required by the WARN Act or any other applicable compensation in such a case.
All valuable assets of Intrepid (such as the rights to and the code of Ashes of Creation) were transferred to TFE Games Holding, which was established by the now-responsible board.
Ashes of Creation: Early Access Guide stimmt euch auf den Start auf Steam ein
Everyone Against Everyone
Who bears the blame for the end of Intrepid? This very question must be clarified in the coming weeks and months before several courts. Currently, there are several parties seeking to protect their interests as plaintiffs:
The owners of TFE Games Holding accuse Steven Sharif and John Moore of fraud and embezzlement of millions in company funds, and they also claim that Sharif is hiding important company data and passwords from Intrepid.
Steven Sharif, on the other hand, is suing TFE Games Holding as well as board members Robert Dawson, Ryan Ogden, Theresa Fette, and Aaron Bartels – the main allegations: hostile takeover or targeted destruction of Intrepid, forgery of documents, and physical and psychological intimidation to gradually gain more influence.
Jason Caramanis (one of the largest investors) is suing Steven Sharif and John Moore because they allegedly enriched themselves personally from investment funds and lured investors with misinformation / Caramanis had previously shared a variety of messages and documents with YouTuber NefasQS that are supposed to support his claims (via YouTube).
Diverse former employees of Intrepid are suing for unpaid wages and violations of the WARN Act, with it still needing to be clarified in the proceedings who is responsible for this – the former studio head or the responsible parties of TFE Games Holding?
One Side of the Coin
How does Steven Sharif express himself about the situation now? In a lengthy message on Reddit, Steven Sharif has now addressed the community directly for the first time since the end of Intrepid, to extensively share his perspective on the situation. So keep in mind: In a very complex case with multiple parties involved, the following is only a subjectively tinted side of the coin.
First, Sharif once again explains in his own words why he filed a lawsuit against the board and TFE Games Holdings in San Diego:
I have made claims for breach of fiduciary duty, violations of federal and state business secrecy laws, and unlawful attempts to seize corporate assets, including valuable intellectual property (IP), through unlawful and fabricated insider enforcement.
My lawsuit is the result of Rob Dawson and his agents attempting to dismantle the company I founded and built together with our community, repurposing Ashes of Creation as a vehicle for their own enrichment and shifting the blame for the collapse of Intrepid onto me through an orchestrated public campaign.
He has invested all his resources in Intrepid and Ashes of Creation for more than a decade, including millions of US dollars (in a January 2025 interview with Asmongold, he specifically mentioned 55 million US dollars, via YouTube). His health is said to have suffered as a result.
Ashes of Creation, from Sharif’s perspective, was on a very good path. Through the Early Access in December 2025, they managed to generate 9 million US dollars in gross revenue, and the retention rates of active players after one month would have been unusually high at 76 percent (for an MMORPG in Early Access).
According to Sharif, his resignation occurred primarily because the board was to lay off Intrepid employees without notice and leave them without benefits and health insurance. Sharif elaborates on his accusation that the board intends to deliberately destroy Intrepid:
As alleged in the complaint, starting in 2024, the board intentionally restricted the company’s access to operating capital to allegedly justify an enforcement. The enforcement was designed to close Intrepid and transfer Ashes of Creation to a new entity, TFE Games Holdings LLC, which is connected to the board members.
The board did this to allow Dawson and other board members to control and sell the project for their own benefit while overlooking the long-term shareholders, creditors, employees, and the community of Intrepid. The board also attempted to redirect revenues due to Intrepid to the new entity while disregarding clear creditor rights.
The currently worst accusation – that Steven Sharif embezzled millions of dollars – Sharif categorically rejects. The opposing party from the board and Jason Caramanis would deliberately spread misinformation to distract from their own misconduct and create a scapegoat.
Sharif also addresses the accusation that he has lied to the community regarding external investors for years:
There has also been significant speculation online about how Ashes of Creation was financed. From the very beginning, I said that I personally financed the project, and that statement is correct. Much of the capital made available to the company came from creditors who provided funding based on my personal guarantees and the collateralization of my own assets and shares. I personally bore the risk. If the project were to fail, these obligations would not disappear – they remain my responsibility.
I have put my own financial future at stake to build this project and keep it alive for as long as possible.
What is the current status? Finally, Steven Sharif celebrates a first victory in his message to the community. The federal court in the Southern District of California is said to have issued a temporary restraining order preventing TFE and the board from accessing the assets and critical services of Intrepid.
The reason for the court’s decision: Steven Sharif was able to demonstrate that “TFE acquired the trade secrets’ materials through unlawful enforcement under Article 9. This unlawful appropriation caused harm to Intrepid by depriving it of its primary assets that constitute its main product.”
How does MeinMMO editor Karsten Scholz assess the statements of Steven Sharif? Even though the mastermind behind Ashes of Creation was able to score an initial victory in court, he still has the toughest battles ahead of him.
The allegations weigh heavily. Numerous documents and screenshots of text messages are circulating on the internet that – if proven authentic in court – could indicate that some of the opposing allegations hold more truth than: They want to make Steven Sharif a scapegoat and thus make something up.
There are also possible indications that Steven Sharif has invested much less private money in Ashes of Creation than claimed. Various financial transactions at Intrepid are said not to have been clearly documented. Other documents seem to provide evidence that Steven Sharif may have sold external investments in AoC for corporate shares.
Board member Robert Dawson, whom Sharif repeatedly names directly as the instigator of the trouble, reportedly became an investor in 2021. In July 2024, Dawson became the majority shareholder of Intrepid, and from September 2024, the chairman of the board – this is revealed by Steven Sharif in his own complaint against TFE.
Steven Sharif also admits that the board – which until recently, even the employees were reportedly unaware of – has been trying since 2024 to exert direct influence on Intrepid and Ashes of Creation. In doing so, he had repeatedly stated in 2025 that he would act completely independently as studio head, owe no one accountability, and that there would be no external investors.
What do you think about the current situation and the information available so far? Tell us in the comments! We are very curious to see how things will progress in court over the coming months, and we will of course keep you updated. One thing is already sadly certain: In the end, there will be no winners in this matter
This is an AI-powered translation. Some inaccuracies might exist.
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Die Nintendo Switch 2 ist mittlerweile offiziell erhältlich. MeinMMO erklärt, was ihr wissen müsst und beantwortet alle wichtigen Fragen.
Die Nintendo Switch 2 könnt ihr mittlerweile offiziell im Handel kaufen. Ihr habt noch keine Switch 2, überlegt euch wegen Pokopia oder Pokémon Wind und Welle eine Switch 2 anzuschaffen?
MeinMMO erklärt, was ihr wissen müsst und beantwortet alle wichtigen Fragen rund um die aktuelle Konsole von Nintendo. Alle wichtigen Tipps und Guides zur Switch 2 findet ihr als Übersicht auf MeinMMO.
Hier erfahrt ihr alle wichtigen Grundlagen und alles, was ihr zum Kauf der Konsole wissen solltet.
Was ist die Switch 2 überhaupt? Die Nintendo Switch 2 ist der Nachfolger der ersten Switch-Generation, bestehend aus Switch, Switch OLED und Switch Lite.
Wann kam sie raus? Die Nintendo Switch ist offiziell am 5. Juni 2025 erschienen und seitdem weltweit erhältlich.
Was kostet die Switch 2? Die Switch 2 kostet offiziell 469,99 Euro, in einem Bundle kostet sie für gewöhnlich 509,99 Euro. Je nach Angebot schwanken die Preise leicht. Zum aktuellen Zeitpunkt (März 2026) erhaltet ihr beispielsweise das Bundle mit Mario Markt World bereits für 489,99 Euro.
Was kostet die Switch 2 ohne Spiel? Die offizielle Preisempfehlung liegt bei 469,99 Euro für die Nintendo Switch 2 ohne Spiel.
Wo kann man die Switch 2 kaufen?
Ihr könnt die Switch direkt bei Nintendo kaufen.
Alternativ könnt ihr die Switch 2 über Amazon bestellen.
Die Switch 2 gibt es außerdem bei vielen Einzelhändlern wie MediaMarkt-Saturn, Müller oder Otto.
Bei den großen Discountern (Aldi, Lidl) könnt ihr sie aktuell nicht bestellen.
Das Display wird im Vergleich zum alten Switch-Modell ein ganzes Stück größer
Die Switch 2 ist im Vergleich zum alten Modell insgesamt etwas größer geworden.
Die neuen Joy-Cons werden nicht mehr mit dem Bildschirm verbunden, indem man sie nach unten schiebt. Bei der Switch 2 werden die Controller jetzt magnetisch befestigt.
Es gibt neben der Kopfhörerbuchse einen weiteren USB-C-Anschluss. Insgesamt hat die Switch 2 zwei USB-C-Anschlüsse. Die Switch hat nur einen direkt an der Konsole.
Bei der Switch 2 kommt ein völlig neuer Standfuß zum Einsatz.
Wird es verschiedene Modelle geben? Bisher gibt es nur ein Modell von der Switch 2. Ob Nintendo ein weiteres Modell, beispielsweise mit OLED-Display oder ein abgespecktes Lite-Modell, verkaufen wird, ist noch nicht bekannt.
Nintendo Switch 2: Vor- und Nachteile im Überblick
Vorteile
Nachteile
Abwärtskompatibilität: Spielt fast alle alten Switch-Titel (Module und Digital) ab.
Hoher Preis: Mit einer UVP von ca. 479 € deutlich teurer als der Vorgänger.
DLSS: Dank Nvidia-Technik scharfe 4K-Optik im TV-Modus.
Akkulaufzeit: Bei grafisch aufwendigen Spielen oft nach 2,5 – 3 Stunden leer.
Größeres Display: 7,9 Zoll Screen mit 120 Hz sorgt für butterweiches Gameplay
Kein OLED: Das Standardmodell setzt erneut auf ein LCD-Panel.
Magnet-Joy-Cons: Stabileres Design und innovative neue Eingabemöglichkeiten.
Zubehör-Kosten: Alte Joy-Cons passen mechanisch nicht mehr an das Gerät, sind aber über Bluetooth nutzbar
Mehr Speicher: 256 GB interner Speicher bieten endlich Platz für viele Spiele
Ladezeiten: Trotz USB-C dauert eine volle Aufladung immer noch knapp 3 Stunden.
To make the developers of Helldivers 2 aware of problems in their game, a player started a donation campaign aimed at benefiting a charitable cause. The CEO engaged with this task, but some FfansF of the game took it upon themselves to harass the player. This crossed the line not only for the community but also for the studio.
What was the donation campaign about? The player Key_Complex_150 informed the Helldivers community on Reddit that he presented a challenge to the creators of the game. He would donate $1,000 to a charity if the developers completed a full operation with all objectives and missions on Oshaune at difficulty level 10. If they succeeded, the donation would go to an organization of their choice; if not, he would donate the $1,000 to a cause of his choosing.
In a video, he explains that this serves primarily to make the team aware of current issues and bugs in the game. However, he emphasizes that it is not meant to be malicious but that he wants to give players and thus paying customers a voice.
The developers accepted the challenge, which has now already come to an end. Not because the team succeeded, but because Key_Complex_150 had to leave Reddit and the community at large for his own well-being due to a severe wave of threatening hate messages.
Start video
Helldivers 2 shows in the trailer for Machinery of Oppression how the new cyborgs change the fight
Not only the community is angry; the creators of Helldivers 2 will not tolerate this either
What did the player face? In addition to insults, Key_Complex_150 also received threatening messages, including threats to his life, as he posted on Reddit:
For my own well-being, I will retreat from Reddit and the entire community. Please do not try to contact me anymore. The challenge is officially over for me. Thank you to everyone who supported me with kind words, but I simply cannot bear this flood of hate. See you later.
There were subsequent doxxing incidents and further intrusions into the privacy of the player and his family.
The majority of the community is shocked and disgusted by such behavior from the player base. They not only express their frustration but also demand consequences: “These people need to be arrested. I’m damn fed up with doxxing and death threats being normalized as footnotes in these discussions” (Source: Reddit).
How does Arrowhead react to the situation? Arrowhead has since issued a statement to the Helldivers community, emphasizing that such behavior will not be tolerated:
We are monitoring the current situation surrounding the Dev D10 Challenge that was started on Reddit. Due to the increasing hostility in the community, we need to address all of you directly.
We do not tolerate threats of violence, harassment, or doxxing against anyone: players, developers, moderators, or our teams in community areas. While we understand that r/Helldivers is a community-driven channel, it should be a safe and welcoming place where all individuals can express their opinions and frustrations in a productive and respectful manner. This toxic behavior is unacceptable and will never be tolerated by us.
We will continue to monitor and review this situation internally and with our external partners, but we ask our players in the meantime to treat each other with kindness and respect.
People are not the enemy, Helldivers, your battle lies elsewhere.
The community manager of Helldivers 2, Katie Baskin, also expressed her regret regarding the situation on X: “Please just be kind to each other. I have been sick all week and am really appalled that such a thing is happening in our subreddit.”
Other players have reached the point where they expect Arrowhead to take stronger action. They believe that as admins they should have intervened in time and should now take care to ban the responsible mods from the subreddit. Baskin, however, explains that she is neither a mod nor an admin and that the subreddit is solely operated by the community.
When asked if Arrowhead could do something for the player, she responded: “If I can help in any way, I will do that. Unfortunately, we do not know who made these threats. That is disgusting.”
Arrowhead does not seem to consider the situation finalized and is still in the process of reviewing it through their statement, both internally and with external partners. If you want to learn more about the actual plan of the donation campaign, you can read more about it here on MeinMMO: Fan of Helldivers 2 bets $1,000 that the developers cannot master their own game and is attacked
This is an AI-powered translation. Some inaccuracies might exist.
The Jam Grandma was a YouTuber and a special kind of Twitch streamer. MeinMMO introduces her to you here.
Who is it about? It’s about the Jam Grandma, whose real name was Helga Josefa. She was a 94-year-old Twitch streamer and YouTuber. She was supported in her video career by her grandson Jannik, who mainly handled the technical components.
Already in April 2016, the Jam Grandma was active on YouTube, but she received a boost in her viewer numbers in 2017 thanks to the Twitch streamer and YouTuber Gronkh.
On Twitch and YouTube, the Jam Grandma filled a very special niche: reading aloud. Every Saturday at 8 PM, viewers could gather in her chat to listen to the 94-year-old read aloud.
She also published her own book: My Life is (Not) a Fairy Tale. In the book, the Jam Grandma tells her life story and reports among other things about her setbacks, through which she did not let herself be defeated.
Start video
Gronkh, the man with the voice – Career and life of Germany’s most famous Let’s Player
Jam Grandma passes away at 94
On March 6, 2026, it was announced that the Jam Grandma had unexpectedly passed away two days earlier. In a Reddit post, the family spoke up:
We stood by her side and accompanied her. Her loving nature, empathy, and kindness, and not least her fairy tales gave us all so much!
A forthcoming Twitch stream in the name and memory of the Jam Grandma was also announced.
How does the community remember? The comments under the Reddit post express condolences:
MagicEEG-Dude writes on Reddit: That … is indeed actually just sad. I hope her passing was peaceful, she deserves it.
MadBee0815 thinks on Reddit: She was somehow one of the few peaceful corners, a safe space in the loud internet. I really liked her lovely fairy tale reading streams and will miss her! I’m sad! Rest in peace!
The community around the Twitch streamer Gronkh also remembers the Jam Grandma:
XFalloutguyX writes on Reddit: I’m really grateful that I got to know her through Gronkh :/ With her goes a truly warm and loving soul … RIP
For the Twitch community, the Jam Grandma provided a place where they could spend their evening in a cozy atmosphere.
A brief outcry in the community of World of Warcraft triggered rapid changes to the cash shop. The prices were so high that a shitstorm was pre-programmed.
Basically, all players were aware that the great success of the housing in World of Warcraft comes with the disadvantage that Blizzard will massively monetize this feature. But when the first big load of items landed in the shop, the surprise was still considerable. Because anyone wanting to create something nice from the new items had to reach deep into their pockets. At least one item saw an immediate price correction.
Start video
WoW Midnight: Arator’s Light and the Firebrand
What’s new in the shop? In the housing section of the World of Warcraft shop, there are some new package deals and single items since last night. Most of it is in the style of spring – so mainly items with pink petals.
The various packages cost between €15 and €35 and contain between 3 and 31 items.
The bundle for €25 will likely be a bestseller.
What is the problem with the new items? That there are new items in the housing shop of World of Warcraft is fundamentally not a problem – everyone expected that. But the prices are raising eyebrows. Because while there are items for 10 home tokens (so €0.10), such as individual Easter eggs, there are also items that are quite pricey – like the Spring Blossom Pavilion for 800 home tokens (so €8).
Particularly annoying was the price for a new tree. The Spring Blossom Tree cost a staggering 750 home tokens (€7.50). Because this is likely an item that people do not want to buy to set individual accents, but rather to decorate their garden completely with these trees – which would be very expensive.
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A beautiful garden in WoW for €75 – Who pays that?
Community reacts: In the WoW subreddit, it took only a few minutes for dissatisfaction over the prices to spread. Under the telling title “What the f*** are these prices?” the player rahuonn asks what exactly they were thinking about the cost of the Spring Blossom Tree. He also asks: “Did it ever occur to you that someone might want to buy them in bulk?”
There were a lot of comments, and some of them have insightful analyses:
“This is a marketing tactic to make you question the price and then buy the ‘more cost-effective package.'” -Dungeon567
This makes sense, because in the corresponding package for €25, there are 3 of these trees included – which corresponds to a “value” of €22.50 – and it includes 18 other items that then only cost €2.50.
“‘Did it never occur to you that someone might want to buy them in bulk?’ They have thought of that. That’s why they are so expensive.” – NoWordCount
“€7.50 per tree, so if you want a nice, lush garden (currently I use about 10 on my flying island), they want me to spend €75 – have they gone absolutely mad?” – Ghekor
How has Blizzard reacted? Blizzard temporarily took the new items offline and later brought them back with updated prices. The price of the Spring Blossom Tree was reduced from 750 home tokens to 250 home tokens. This makes it significantly more affordable to buy a few more of the trees – although that’s still quite a hefty price.
Whether Blizzard’s plans with the housing shop will succeed remains to be seen. Fairness demands that it should also be mentioned that in WoW: Midnight there is a wide range of housing items that can simply be earned and do not require real money to be paid.
This is an AI-powered translation. Some inaccuracies might exist.
ARC Raiders has started the next expedition and players can reset their character progress to claim rewards. Part of this involves gathering new resources for upgrades. A simple task has now sparked a fierce battle over mushrooms.
What is going on with the mushrooms in ARC Raiders? With the new expedition that started on March 3, 2026, some players have reset their progress in ARC Raiders again. For an upgrade of the in-house chicken Scrappy, resources are needed once more.
For the last upgrade, among other things, 12 mushrooms must be collected. Naturally, many players are now trying to get the materials for the Scrappy upgrade. However, a fierce battle has broken out.
Start video
ARC Raiders shows new Hurricane condition and hints at a new enemy
What does the battlefield of the mushrooms look like? In the Subreddit for ARC Raiders, several posts have appeared showing dead Raiders next to the most popular mushroom spots.
The Reddit user greycobalt shared a screenshot showing 5 dead players lying next to already harvested mushrooms. He says: “They have begun the mushroom wars.”
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Another Reddit user shows how brutal the fights for the new gold are. In his clip, a Raider immediately gives up when he hears that the mushrooms are already gone.
Several players mention the “Bird City” event in Buried City. Mushrooms are said to be found in the chimneys of the event, according to Reddit user Ganghis-Can.
Another tip comes from Reddit user Schmeisterr. He points out a spot on a map of Spaceport where, according to him, mushrooms spawn reliably.
Are there any more player tips? One last tip and also the one with the most upvotes comes from Reddit user RiceAndMayo, who claims to be rather sad.
You can start a round without equipment and try to grab some mushrooms. Once mushrooms are collected, they go into your pocket, an inventory slot that is not lost upon death. Then you give up and land back in Speranza without any losses, having gathered some mushrooms.
In Pokémon GO the 2nd part of the event for the 30th anniversary begins. Here, you can also expect a variety of monsters and an interesting bonus.
What kind of event is this? On Saturday, March 7, 2026, at 10:00 AM, the 2nd part of the current anniversary event starts. It is called “30 Years of Pokémon: Boundless” and is active until Monday, March 9, 2026, at 8:00 PM.
It seamlessly follows the first part of the event. While you could mainly catch monsters from the Kanto region here, the 2nd part focuses on all generations. Legendary monsters are also included.
Start video
Pokémon GO shows the new season Memories in Motion in the trailer
All content from 30 Years of Pokémon: Boundless
Which monsters are there in the wild? According to the announcement for the event on pokemongo.com, you can catch almost all monsters in the wild that exist in the game during the event. These are supposed to appear in different biomes of the game, depending on their natural habitats.
Excluded are mysterious monsters, Ultra Beasts, costumed and regional monsters, special forms of monsters, and some Pokémon that you cannot find in the wild. The following monsters are mentioned as examples:
Mewtwo
Farbeagle
Ninjatom
Kecleon
Giratina
Zoroark
Ignivor
Ramoth
Purmel
Puponcho
Vivillon
Zygarde
Pampuli
Pampross
Cosmog
Cosmovum
Morpeko
Endynalos
Dakuma
Wulaosu
Famieps
Dummimisel
Gierspenst
Monetigo
With the exception of some monsters on this list, legendary Pokémon are not explicitly excluded from the event. It is therefore assumed that you can also find these in the wild during the event. This fits in with the fact that the legendary birds Articuno, Zapdos, and Moltres were also catchable in the wild during the 1st part of the event.
What bonus is active? The bonus that is active during the event also corresponds to the possibility that legendary monsters can appear in the wild. If you activate the item Incense to attract Pokémon, you can also lure legendary monsters with it, at least if you are very lucky.
Is the GO-Pass still active? Yes. You can continue to earn points for the event’s GO-Pass. The limit on daily points is even lifted during the time from Saturday, March 7, 2026, at 00:00 until the end of the event on Monday, March 9, 2026, at 19:59.
If you are aiming for the Mewtwo in the GO-Pass, you can use these days to earn points and claim the monster.
Which monsters are in Raids? The raids are also packed with some monsters in this part of the event.
1-Star Raids:
Pikachu with Red Hat*
Pikachu with Leaf’s Hat*
Pikachu with Clarins’ Hat*
Pikachu with Lyra’s Hat*
Pikachu with Brix’s Hat*
Pikachu with May’s Bow*
Pikachu with Lucius’ Hat*
Pikachu with Lucia’s Hat*
Pikachu with Lumius’ Hat*
Pikachu with Lumia’s Headband*
Pikachu with Warren’s Hat*
Pikachu with Lotta’s Hat*
Pikachu with Tony’s Hat*
Pikachu with Rosy’s Hat*
Pikachu with Kalem’s Hat*
Pikachu with Serena’s Hat*
5-Star Raids:
Articuno*
Zapdos*
Moltres*
Deoxys (Normal Form)*
Darkrai*
Genesect (without module)*
Anego*
Masskito* (America and Greenland)
Schabelle* (Europe, Middle East, Africa and India)
Voltriant* (Asia-Pacific)
Kaguron* (southern hemisphere)
Katagami* (northern hemisphere)
Schlingking*
Muramura* (eastern hemisphere)
Kopplosio* (western hemisphere)
Necrozma*
Which monsters are in Eggs? The list of monsters that you can hatch from 2 km Eggs is quite long as well. They are:
Pichu*
Pii*
Fluffeluff*
Togepi*
Rabauz*
Kussilla*
Elekid*
Magby*
Azurill*
Isso*
Knospi*
Klingplim*
Mobai*
Pantimimi* (only in Europe)
Wonneira*
Mampfaxo*
Riolu*
Mantirps*
Toxel*
All monsters marked with a * can also be obtained as Shiny.
Even after the anniversary event ends, there are still many more contents in the game. These include various raid bosses and Dyna-monsters alongside events. You can find out which contents are available this month in our overview with all events in March 2026 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
The ranged weapons are more than just optional accessories in Crimson Desert. With the right items and skills, you can even initiate explosive airstrikes from a safe distance.
How do the weapons work in Crimson Desert? Protagonist Kliff starts his adventure with a sword, shield, and bow. In combat, he relies on both melee and ranged attacks. He can find other weapon types such as a spear later on.
Moreover, the gray mane gradually learns actively usable attack maneuvers for his weapons through his talent trees, such as a spinning strike or a dodging shot, as well as special elemental powers and movements that allow him to gain height more easily or escape enemy attacks.
Start video
Crimson Desert shows more of the fights and progression in the action RPG in the new gameplay video
How powerful is the bow? Recent preview reports already indicate that the bow is an effective tool for fighting enemies from a distance right from the start.
You can transform arrows into fire arrows, for example, at a fire bowl to deal even more damage or remove flammable obstacles. There are also other variants like poison arrows.
How powerful the bow can become through the skills and items earned over time is now shown in a clip on Reddit by LucasCavalcante25. In the 43-second video, we see how Kliff catapults himself into the air, only to then rain down an explosive airstrike on a large group of enemies.
Later, we also see a lightning strike that temporarily stuns the victim and an ice shot, with which the player creates a robust platform in the water… see for yourself:
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How does the community react to what has been shown? Like many gameplay clips that are going live right now, the community is also amazed at what is in Crimson Desert. The explosive airstrike, in particular, makes an impression.
franpier writes on Reddit: “This artillery attack looks phenomenal!”
esotericvoid can’t believe it on Reddit: “What kind of game is this…”
Fuarian explains on Reddit: “I’m not even going to question how such a poor archer can trigger an orbital bombardment with burning arrows.”
Zxar99 believes on Reddit to know where the airstrike comes from: “That’s actually a kind of arrow that causes it. It’s an item, not a skill. This player received it as a reward for a quest they completed before this quest.”
Do all characters have access to the bow? Probably not. It’s clear that the two other playable characters that you unlock with Kliff during the main story bring their own combat styles, talents, and weapons. The agile fighter Damiane, for example, relies on a musket or a pistol, while the giant Oongka blasts away with an explosive cannon. You can find out more about this here: Crimson Desert: The 3 playable characters and their class – you can even fight as a trio
This is an AI-powered translation. Some inaccuracies might exist.
Bandai Namco has announced a new game and fans have hoped for a new Tales of. In the end, it turned out to be a spin-off of an anime, in which the main character finds himself in a game of life and death in an MMORPG.
What kind of game will it be? Bandai Namco revealed last night the JRPG Sword Art Online: Echoes of Aincard. Those who know the anime can guess what the premise is. Several players of a VR game become trapped within the MMORPG and die in the real world if they also perish in the game.
IGN has already spent some time playing the game in a preview. According to them, there will be noticeable progress through leveling up and milestones. Additionally, players will have a flexible build system, allowing them to reset their stats for free. This way, they can test multiple weapons, even late in the game.
The enemies in the world are said to be extremely tough. Even normal standard enemies can take you down quickly if you’re not careful. The combat system offers light and heavy combos, parries, perfect dodges, and team attacks. Each enemy would require a different tactic.
Particularly positively, the tester highlights the beautiful graphics. Even mud looks realistic and sticks to the character’s clothing. There is much to discover, with hidden chests, mini-bosses that unlock further areas, and environmental puzzles.
You can see the test video here:
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What about the characters from the anime? Those who take a closer look at the trailer and the preview will notice that there is no trace of the characters from the anime. Unlike previous games of Sword Art Online, this time we do not take on the role of a pre-made character, but create our own.
Several NPCs will take over the role of companions in battle and can support you. For example, there is a character who specializes in healing abilities, and others enhance your damage.
Why is this good? Many players find the story of Sword Art Online silly because the main character Kirito accumulates his own harem there. Almost every female character has a crush on him, even though Kirito is actually in a happy relationship with Asuna. Nevertheless, he manages to attract women again and again, even his own cousin…
Therefore, many in the community are happy that he is missing as the main character (as read on Reddit). This also means that no prior knowledge of Sword Art Online is necessary. You play your own story and do not need to know the backgrounds of the characters from the anime. Thus, the game should be even more accessible than all previous titles.
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Sword Art Online: Echoes of Aincrad could be a really good anime game
MeinMMO editor Jasmin says: I am probably one of the few representatives who can overlook Kirito’s love affairs and enjoy the anime. The first season of Sword Art Online was so brilliant that it will forever remain one of my favorite animes. Yes, everything after that can be safely ignored…
All the more I am pleased that there finally seems to be a video game where I can dive into the world of Aincrad myself. So far, the SAO games have lost my interest after just a few hours, with the exception of Fatal Bullet – and even there, Kirito was not the main character.
If you have always wanted to dive into the world of Sword Art Online or are looking for a good video game in the series, then Echoes of Aincrad could finally be the perfect entry point.
Many players strive for power in Dungeons & Dragons and are excited to become even stronger with each level up. However, many game masters say that this can hinder the fun of the game. MeinMMO editor Caro agrees with this, even though she is a player herself.
In Dungeons & Dragons, characters – whether player characters, NPCs, or enemies – gain a level up more or less regularly through accumulated experience. This makes them more powerful and capable of overcoming tougher challenges.
With increasing levels, a game master not only has to use fiercer dangers that players must confront. The characters also gain abilities that bring stronger effects. Battles bring more risk, tougher consequences, and sometimes really difficult decisions.
This is exactly what many players long for, and for good reason.
I myself, as a player currently at level 9, am also curious about what cool fights my group and I will experience at higher levels. However, I already know that in our campaign, level 16 is the limit, and that we will never experience the maximum power of a level 20 hero – but that’s okay.
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Level ranges clearly show the power dynamics between levels
On the topic of a level cap, opinions are divided among players and leading figures from the community: While some players want to wield the power of a god, others strictly refrain from such an extent.
To better understand the sharp differences in power levels from levels 1 to 20, one can refer to the description from the Player’s Handbook for D&D (2024):
Level Range 1 (Level 1–4): In level range 1, the characters are newbie adventurers, even if they already stand out from the general population due to their extraordinary abilities. […] The dangers they face are usually threats to local farms or villages.
Level Range 2 (Level 5–10): In level range 2, the characters have become full-fledged adventurers. Spellcasters learn iconic spells such as Lightning Bolt, Fireball, and Raise Dead. Most weapon-based classes gain the ability to make multiple attacks in one round. Now the characters are faced with dangers threatening cities and kingdoms.
Level Range 3 (Level 11–16): In level range 3, the characters have gained enough power to stand out even among adventurers. At level 11, many spellcasters learn reality-altering spells. Other characters gain traits allowing them to make more attacks or create impressive effects with their attacks. Such adventurers often banish threats that endanger entire regions.
Level Range 4 (Level 17–20): In level range 4, the characters reach the peak of their class features and become archetypal heroes. In their adventures, the fate of the world or even the order of the multiverse is at stake.
These ranges clearly illustrate the power dynamics within the various levels. Already from level range 3, i.e. Levels 11 to 16, spellcasters are capable of altering reality, which escalates further at level 20 with world-changing abilities. With powerful spells like Wish or Word of Power: Death, maintaining balance in a fight – and, to this extent, the fate of the campaign – becomes much more challenging.
It’s all a matter of expectation – Plan a Session Zero!
Of course, this level of power is tempting for players, and the increasing risk is not a threat but rather an exciting challenge. However, this kind of thrill does not have to be the goal of every group that engages with Dungeons & Dragons.
Ultimately, one can resolve the question of a maximum level with perhaps an unsatisfying, but still best counter-question: What do you hope to gain from the shared campaign?
Whether a ban on the highest level range is an option for you depends entirely on your campaign and your expectations: What scope should your adventure take? What do you enjoy the most? Are you willing to lose characters, or would you prefer to experience a long, shared journey?
And it is precisely from these questions that we could determine for ourselves: Level 20 would ruin our campaign.
Not everyone wants to play god
At the beginning of our campaign, our DM decided in mutual agreement that we would only level up to level 16. Consequently, none of us will ever be able to cast a level 9 spell out of our own power. But that is the only right path for us.
And perhaps this limit is also sensible for your campaign, if you have similar starting points as we do:
The backstories of the characters are more important than world-changing dangers. The scope is therefore narrower, but goes deeper.
Different experience levels: In our group, there is an experienced player, while the other players (including me) and our DM are in their first campaign. At a lower level, the scope is kept lower so that no one becomes too strong and battles can be decided by one action (quote: “Some people shouldn’t be given too much power”).
Smaller dangers provide more diversity than just fierce gods or entities. You also don’t want to feel superior outside of combat.
Fights aren’t everything: Fights are fun and power feels good, but the narrative and role-playing are at least equally important.
Every player has their own reason why they play and love D&D. It can be played in various ways, which is why questions regarding the maximum level meet with different opinions.
From the absolute min-maxer to the role-playing enthusiast, everyone hopes for a different experience, which is why the relevance of a Session Zero is still highlighted: One person wants to conquer lengthy battles in every session, another wants to joke around with NPCs in a tavern – both have their place.
Since my group and I place great value on the story alongside battles, we, like many other D&D fans, step into the shoes of characters that are dear to us. I happened to take on the role of the cliché edgelord in our campaign, but my warlock doesn’t ruin anyone’s fun because I pay attention to certain things: I am the dark cliché warlock in our D&D group, but I don’t manage to annoy everyone with it
This is an AI-powered translation. Some inaccuracies might exist.
The Butcher regularly causes scares in Diablo 4, especially for newer players. But soon the tables will turn, as you can step into his shoes and teach your enemies to fear.
What is the Butcher all about? The Butcher is arguably the most famous boss in the series, making his first appearance in Diablo 1. Notorious for his iconic line “Ah, fresh meat!”, he is dangerous primarily because he inflicts massive damage, pulls players in with his hook, and despite his stature, acts astonishingly quickly.
You can now take revenge on the Butcher in Season 12 and basically beat him at his own game. In the “Season of Slaughter” – the season of slaughter – you will become the feared Butcher yourself.
As Butcher, you will wreak havoc in Season 12 of Diablo 4 in Sanctuary.
In Season 12, monsters will be iconically “slaughtered”
This is how you become the Butcher: The new season is all about slaughtering. You transform yourself into the iconic Butcher, dismembering enemies with the axe and using your hook to filet distant monsters for the upcoming slaughter fest.
You can earn “Meaty Offerings” in the world, which you use at new Slaughter Shrines in Hell Flood events to attract enemies. And in the new slaughterhouses, you can transform into the Butcher. There, you remain for the entire run of the slaughter and chop your way through the hordes of monsters.
What this looks like in action is shown in the trailer for Season 12. At the beginning, a transformation can be seen, which is even clarified in a reflection. Subsequently, the Butcher slaughters through hordes of monsters and builds up a killstreak:
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Diablo 4 shows new content from Season 12, the Season of Slaughter, in the trailer
This is what Season 12 also brings: In addition to the transformation into the Butcher and a new quest line, Season 12 is all about the theme of slaughter:
Additionally, you enhance your killstreaks with new “blood-soaked items”. Their affixes scale with your current killstreak level. The longer you chop monsters in a row, the more powerful the bonuses become.
A new seasonal quest line also directly introduces you to the bloody action that you will experience in the role of the Butcher.
Learn more about Season 12 and the new content here: