With Amazon Lightning Deals, it’s a matter of grabbing them quickly or missing out. The offers are time-limited and limited in quantity, but they can be reserved for a quarter of an hour for further browsing in the cart. Prime users see upcoming deal prices half an hour earlier and also benefit from free shipping.
Today there’s something for your ears. With the Logitech G930, the risk of confusing the environment with disturbing sounds from games is reduced. So if the neighbor regularly knocks on the wall: they’re not looking for new friends but peace. A headset provides relief, which also conveniently allows team communication to be maintained. The Logitech G930 also eliminates the annoying cables to the PC. This indirectly increases the lifespan of the headset, as most defects occur due to cables being rolled over by the office chair.
In terms of sound quality, there is little to criticize for gamers: high-quality drivers provide the user with rich sound that consists not only of muddy bass and overdriven highs. HiFi enthusiasts would still be better off with their headphones, but the sound mix of the G930 is very well done for gaming. The microphone is also impressive, with clear communication without disturbing background noise. Speaking of noise: despite wireless technology, the Logitech G930 is quiet; there’s no hissing and no noticeable delays from the wireless transmission. The range is about 10 meters, but to avoid embarrassment, it’s better to remove the headset before going to the bathroom.
If no neighbors or roommates are disturbing, it can also be a speaker system with enough power for the PC desk and the surrounding area. If there are still tinny-sounding stereo speakers working at the computer, we have full understanding, but also an affordable alternative up our sleeve: The Logitech Z313 is a 2.1 speaker system with powerful sound for games of all genres.
The very prominent bass speaker can be adjusted in intensity directly on the unit, while overall volume can be controlled via a remote control. With a 3.5mm jack plug, the speaker set can also be connected to almost any other sound sources. MP3 players, TVs, tablets, and smartphones gain substantial sound volume this way.
The offers displayed here are equipped with so-called affiliate links. If you make a purchase through one of these links, we receive a small commission from the respective provider.
This is an AI-powered translation. Some inaccuracies might exist.
Players are increasingly reacting angrily to a small but significant change in the current patch for Paragon. This is again about a well-known issue.
The Topic: Game Duration
Epic Games’ MOBA Paragon, which has been in the open beta phase for just over a month and is being developed for PC and PS4, stirred many players this week with a small change that has heated their moods. This involves yet another reduction of the Prime Orb Guardian’s health to now 10,000 points with the background of further shortening the match length.
But is this goal even being achieved? What problems does the change bring with it? How much longer do they want to reduce the duration? And what defines a MOBA anyway?
Twinblast is currently hardly able to take his shot
For some time now, the duration of a match in Epic Games’ MOBA Paragon has been at the top of the priority list. According to developer and Creative Director Steve Superville, the goal is to achieve an average value of 35 minutes. At one point, they had reached 37 minutes. However, new maps and heroes, along with their associated mechanics and playstyles, repeatedly change the flow of the game and the duration of a match.
It is well known that finding the perfect balance directly is not easy. Especially in the current open beta stage of Paragon, this seems to be becoming more and more of a problem. Many players are puzzled and enraged that developer Epic Games is focusing so much attention on match length while seeming to overlook other aspects that come with a reduction.
A Problem – Two Extremes
By now, adjustments have been made at many corners and ends, many things have been tried and partially revised to reach the average goal of 35 minutes. However, with the current renewal of the HP reduction of the Prime Orb Guardian, voices are rising that this leads either to extremely short games in the range of 20 minutes or the complete opposite, namely matches of over 60 minutes. Even up to 2 hours and more are reached when teams are evenly matched and neither side wants to give up.
In both cases, however, it is a problem. When extremely short matches occur because one team is clearly superior, the opponent is down a player due to a player’s premature exit, or for whatever reasons, this may be an easy victory.
Sevarog points to the problem
However, this does not bring any real joy about the success, as one can hardly build up his card build with his character in such a short time to eventually unleash his full strength.
Another negative factor of short matches is the reward, which is generally determined by the length of a match and thus is very low.
Missing Balance
The opposite case of seemingly endless long games is, however, an equally big problem. When two balanced teams face each other, this can drag on due to the short respawn time of the Prime Orb Guardian. Here’s an example:
If a team is behind and has lost several, or even all inhibitors, it can restore them by capturing the Prime Orb, which should slow down the opposing team and their minions and perhaps lead to a turn-around.
Khaimera not only knocks out players single-handedly…
However, this Prime Orb Guardian respawns after just 6 minutes. With the current change to only 10,000 health points, 2 players are already sufficient early in the match to send him to the eternal hunting grounds, while the remaining members can continue to push or defend.
As the duration of the match increases, the heroes earn more card points, come closer to their full build, and become stronger. This, however, results in the Guardian being easily taken down solo by some characters and thus his important buff being quickly taken aside.
There are voices calling for a strengthening of the Guardian so that it must be attacked as a team again, which would again lead to more team fights on site, which, in the case of one side’s loss and death, leads to greater consequences due to the death timeout. However, for previously mentioned reasons, this is currently rather rare.
What Does One Want to Be?
Now the community is divided into two camps: Those who approve of another reduction in match length and those who view it with suspicion. This raises a core question: What does Paragon want to be?
Rampage also messes up the balance significantly
Does it want to be a hero shooter with MOBA elements like Battleborn, or a true MOBA that wants to position itself alongside giants like LoL and Smite? The developer has already answered this question multiple times: They want to be a MOBA. And not just any MOBA among many, but THE ONE, a model (eng. “paragon” = model) for others.
But isn’t this goal being undermined by the continuous reduction of match duration? Aren’t the longer games precisely what give you a good feeling after a tough fight, having turned the match in your favor? Aren’t such nerve-wracking matches inseparably linked to MOBAs in general? And shouldn’t the developer’s focus be better placed on general balance?
The Author Thinks:
It goes without saying that developers should keep an eye on the duration of a match and that a certain average value should be reached and maintained as much as possible. Personally, I believe that 40-45 minutes is quite reasonable, but it becomes a bit tedious after 60 minutes.
The character needs time to reach its peak, and this only works, depending on the role, if there is the opportunity to gather enough experience and resources to generally buy and upgrade items. However, this is currently proving to be rather difficult.
Agora’s battlefield – as calm as rarely
Especially because the developer Epic Games has an ambitious goal for the still young and evolving MOBA Paragon, many things are being tested. However, it seems that with the recent changes, they are rather achieving the opposite or unintentionally causing more extremes and losing sight of game balance.
Nevertheless, I remain optimistic that these problems will be brought under control sooner or later. However, this requires, you can probably guess it, time. Therefore, it remains to be seen what conclusions will be drawn and adjustments will be made to ultimately achieve the set goal and develop Paragon into a true MOBA model.
This is an AI-powered translation. Some inaccuracies might exist.
Star Wars Battlefront offered a remarkably diverse selection of faces for your character. Therefore, we were also allowed to customize our Stormtrooper avatars on the Empire’s side. In order for everyone to see the character, there was also the option to hide the stormtrooper helmets. However, this was for many Star Wars fans worse than Episodes 1-3 combined!
Stormtrooper – only real with helmet!
Because especially Stormtroopers as a faceless army of blindly obedient soldiers of an evil regime are an important element of the Star Wars aesthetic. After all, we never see a trooper without a helmet in the entire classical trilogy, and even in Episode VII, only the defector Finn is shown without a helmet. Helmets and Stormies are therefore said to belong together by many Star Wars fans!
Grip and with helmet! This is how the proper Stormtrooper belongs in Star Wars!
With the last update, playable characters have come to the Empire that are traditionally helmetless imperial officers, allowing us to give them the diverse faces that the troopers had before. The Stormtroopers, however, now only come in the imperial standard look with helmet.
What do you think about the helmet requirement for Stormtroopers? Did it always bother you that the soldiers of the Empire used to charge into battle without helmets? Does this improve the Star Wars atmosphere? Or did you actually like the feature and regret the developers’ decision because you wanted to see Stormtroopers as humans and not as faceless cannon fodder? Let us know and write it in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
“The Journey” is the first story mode in the history of the FIFA series, which is realized in FIFA 17 thanks to the Frostbite engine on PS4, Xbox One, and PC. In this fresh and highly anticipated mode, you step into the shoes of young football talent Alex Hunter, who experiences the life of a professional footballer and matures into a world star.
What’s special about it: You don’t just play matches on the pitch, but also experience events off the pitch. You are in the locker room, in the player tunnel, at the manager’s office – even on the plane and in your own home. You discover completely new football worlds. And the synchronization is now also available in German.
In the FIFA 17 demo, you get a brief glimpse into “The Journey”. You get your first minutes as Alex Hunter in the Premier League and then have to conduct an interview. This creates excitement for more. But it also raises the question: How much is there actually left? How extensive will the story mode be?
Note: Below, there are enormous spoilers. Decide for yourself whether you want to scroll down.
16 hours of story in FIFA 17
The colleagues from the English site gamesradar were able to complete “The Journey” entirely. In an article, they present the most important milestones in the story. We would like to refrain from detailing these here.
Generally, the story is about you initially joining one of the 20 “Premier League” clubs and then playing a season – either in the starting lineup or from the bench.
Important figures are your best friend Gareth Walker and your grandfather Jim Hunter, with gamesradar stating that it becomes clear early in the story which direction the fun develops. The ending is said to be quite predictable – but this does not detract from the gameplay experience.
Overall, “The Journey” comprises a single season that took about 16 hours of gameplay.
However: While the milestones in the story are supposed to be fixed, you can shape the gaming experience individually with your decisions and performances on the pitch. It is likely worth playing the mode more than once.
What prize awaits at the end?
During the story, you receive five rewards that you can use in FUT 17. Most of the time, they are gold loan players who can play for a few matches in your Ultimate Team.
At the end of The Journey, there is a special prize: You receive a player card of Alex Hunter that you can permanently keep in your FUT team.
This continues Alex’s story in the “Ultimate Team” mode, where he can play alongside other world stars offline and online in your team.
Guild Wars 2 kicks off with Episode 2 of the current season of Living Story in full swing. However, according to the developers, this is just the beginning, as there is more new content to come in the future. This and much more was shared by the developers in a large Q&A session on Reddit.
The developers of Guild Wars 2, led by Mike O’Brien, recently reached out to the community and made themselves available for a large Q&A session on Reddit. During this, some interesting new information about ArenaNet’s future plans came to light.
The cool new map of the Ring of Fire volcano islands is just the beginning. Therefore, each subsequent chapter of the story is expected to also feature a new map.
New story episodes will be released every two to three months.
The heart quests will not be repeatable for the time being. However, the developers do not want to completely rule it out.
Legendary armors will come when they are all finished, and they will be really beautiful!
New fractals are in planning, and the underwater fractal will also make a comeback.
The latest patch of TERA brings some exciting changes, especially for PvP players.
Both Gameforge and EnMasse have deployed the latest patch for TERA, which brings fresh wind into PvP and the supremacy of Velika. From now on, the battle for Velika will take place once a week, allowing all guilds to compete against each other to seize towers and beat each other up virtually. The guild with the last active tower wins.
The battle for Velika brings real money
https://www.youtube.com/watch?v=Id8qCyswp4g
However, the guild wars are not just a pure prestige event; there is also a lot of virtual cash that will change hands. The guild that emerges victorious from the battle receives all tax revenues from Velika from the past week. If no winner can be determined in a week, in the event of a draw, the tax revenues will carry over to the next week, making it a double jackpot.
Apart from that, guild masters can now also accept quests for their entire guild to earn special rewards. This is complemented by a new skill system, allowing guilds to have their own talent trees with which they can unlock numerous bonuses.
For more news and articles about the MMORPG with the sexy Castanics, check out our TERA game page.
This is an AI-powered translation. Some inaccuracies might exist.
Bless, one of the last AAA games from Korea, is now getting a huge update.
Bless has been pieced together with great effort over the years by hundreds of developers. Then it was presented to a larger group of players, and they simply didn’t like it. So far, it hasn’t really recovered from that – in Korea, the MMORPG is running in the background. The EU publisher has already signaled: Oh, if we want to bring this here, we need to refine the gameplay. Quite the ultimate penalty.
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In October, the largest update for Bless Online is set to be released. There will be new classes, a higher level cap of 50, new zones, and dungeons. Additionally, a rune system will be introduced. It is scheduled for October 5 when “Blazing Fire” will be released.
Bless was among our The 5 most promising AAA MMORPGs in 2015 and 2016, which we compiled in early 2015. It is the only game from the list that hasn’t been released here in the West – well, considering that Everquest Next will never be released.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there have been skeleton keys since “Rise of Iron.” How do you get them and what are they good for?
In Destiny, there is a lot of strike-specific loot. This refers to items that only drop in specific strikes. A well-known example is the Grip of Malok in the “The Will of Crota” strike. You can obtain the pulse rifle as a random drop by sending Omnigul to the endless hunt.
Until now, you could only obtain this special loot by playing the strikes repeatedly and hoping for the luck that the desired item would drop – and then also with the right perks. This endless and frustrating grind is now alleviated in RoI: With skeleton keys.
What are skeleton keys and strike treasures?
A skeleton key is, according to the in-game description, a consumable item that can open a strike treasure. Aha! But what is a strike treasure?
At the end of various strikes, after you defeat the final boss, a chest appears. This chest is the strike treasure. Inside is “unique equipment fitting to the strike in which the treasure was found.” In other words:
If you open a strike treasure with a skeleton key, you will receive strike-specific loot. One key is consumed per chest.
How do you get skeleton keys?
Bungie states three ways to obtain the keys:
Through the weekly Nightfall strike
Through the heroic SIVA Crisis strike playlist
Through the SIVA Crisis strike playlist
However, guaranteed drops are not the keys. You will have to rely on luck for this.
At Shiro-4, you will receive a guaranteed key after you eliminate Sepiks Perfected in the revamped strike.
A clever method to efficiently farm skeleton keys has not yet been discovered.
The advantage of these “Skeleton Keys” is that you do not have to keep playing a strike to obtain its specific loot. You can relax and play through the playlists, and when you get a key, you can then play the required strike. This removes the monotony and frustration from farming these items.
By the way: The strike-specific items come with light levels up to 385.
The new champion in League of Legends brings an interesting mechanic to the game.
Ivern is the new champion in League of Legends, who has already generated a lot of discussion with his introduction. While fans have been wishing for “new abilities” in recent heroes, Ivern is likely to meet those expectations. What makes this Friend of the Forest special is his unique relationship with the forest inhabitants. To clear a camp, Ivern does not need to kill the jungle camps.
Jungling 2.0 in League of Legends?
Ivern’s abilities cover a wide range of functions in the game. He can grant allies a shield that slows nearby enemies when it explodes. With another ability, he can bind a target. One of the new mechanics is placing bushes. This allows him to briefly reveal enemies or provide himself and other champions with a hiding spot. So far, so normal. However, his passive ability significantly changes jungling.
Passive – Friend of the Forest: Because Ivern would never harm jungle monsters, he instead frees them. Clicking on a camp in the jungle costs Ivern some health and mana to create a grove. After a certain amount of time, the grove grows, and only then can you release the jungle monsters by clicking on the grove. You still receive gold and reward experience. Using Smite on a camp with a grove releases the monsters immediately. From level 5, you can create copies of the red and blue buffs. These buffs leave behind a sapling that allied players can pick up.
This pacifistic playstyle changes the processes in the jungle. You no longer fight from camp to camp but create a grove at each camp. While a grove is charging, you can go to the next camp and create the next grove. To shorten the waiting time, you can cast Smite on a grove. The camp will then be released immediately. In the following video, you can see a way to jungle with Ivern.
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In the video by Stonewall008 the jungle camps are released without the player using Smite. If one were to use Smite, they should have the necessary health and mana points to complete a full clear run.
Clearing Blue and Red Buff with Ivern
When Ivern releases the red or blue buff at level 5, he creates a copy of this buff that allies can collect. According to current information, both buffs count as full buffs and provide the usual bonuses. Thus, both Ivern and an ally can simultaneously fight with a Blue/Red buff from the same camp.
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With these abilities, Riot Games brings fresh air to League of Legends. The jungle mains among you have surely found a certain interest in Ivern. What do you think of the new champion and his abilities?
This is an AI-powered translation. Some inaccuracies might exist.
With the newly released DLC Death Star for “Season Pass” owners, the online shooter Star Wars: Battlefront is given new life.
The shooter has not been able to fully convince from the beginning. As described in our review, it is a good action game, but lacks long-term motivation. A real campaign would have benefited the game, making it more suitable for a quick round. However, the DLC Death Star adds a three-stage game mode that plays almost like a mini-campaign, significantly enhancing the online shooter.
Clear the path for the Star Destroyer!
The mode begins in space. X-Wing pilots are trying to reach the Death Star, but an imperial Star Destroyer is “in the way.” The Rebels’ task is to destroy as many enemy TIE fighters as possible until a Y-Wing bomber attack can be launched to destroy the Star Destroyer. This clears the way for the Rebels and their transport. This transport eventually lands on the battle station to secure a droid.
This represents the second phase of the game mode. The Rebels fight their way through the corridors of the Death Star to find the droid and bring it back to the transport. The players on the Empire’s side are, of course, trying to prevent this. In this phase, even Darth Vader can appear, which is not good news for the Rebels. Once the droid is secured, the final phase begins.
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In this phase, the Rebel fighters swoop over the surface of the Death Star with their fighters. Three of the players are selected to fly through the well-known trench to fire a torpedo into the exhaust port. If this fails and time is still on the clock, three more Rebel pilots are selected for another attempt. Accordingly, the players on the Empire’s side try to stop the Rebels.
The game mode “Battle Station” of the DLC Death Star shows how much fun Star Wars: Battlefront can be. Such escalating phases would have benefited the rest of the game as well. But perhaps this is also a glimpse of what to expect in the second part. The DLC Death Star will be released on October 4th for everyone, even those who do not own a Season Pass.
The president of The Pokémon Company Tsunekazu Ishihara says that more features can be expected soon for Pokémon GO. However, it will still take some time before these features are implemented in the game.
In Pokémon GO, there are several features that fans wish to see in the game. This includes a PvP feature that allows players to challenge other trainers to battles. Additionally, many trainers wish for a trading feature to exchange captured Pokémon with their friends. John Hanke, CEO of Niantic, has already confirmed that the desired features are certainly conceivable in the future. Now, the president of The Pokémon Company has also spoken out.
Too many features complicate the entry into Pokémon GO
In an interview with the Wall Street Journal, Tsunekazu Ishihara explained that care should be taken with features that could complicate the entry path for beginners. While the two mentioned features are intended for the future, both Niantic and The Pokémon Company do not want to overwhelm beginners with too many features.
Pokémon GO is quite beginner-friendly with its current features. Casual players do not have too many functions that could overwhelm them. Whether a trading or battle feature would make the game too difficult for beginners is questionable. We are curious to see how the developers will handle this challenge. Presumably, the trading system would be the simpler feature that even beginners would not have major problems with.
In PvP battles, it can happen that they overwhelm a beginner. After all, it involves different Pokémon types with varying attacks. Depending on the type and attack, these are more or less effective and consequently deal more or less damage. As a voluntary option that must be manually activated, it would likely be a considerate measure for beginners. They would use this feature only after they have become more familiar with the game. Trainers who already have more “Pokémon GO” experience could then activate this feature and duel with other experienced trainers.
This is an AI-powered translation. Some inaccuracies might exist.
With bonus tokens, there is more loot in WoW: Legion. We will tell you where to find them.
More Loot for Real Gold
In World of Warcraft: Legion, the first walls fell yesterday, and the “heavy” content is becoming accessible piece by piece. The raid “Emerald Nightmare” is now available in normal and heroic mode, and the “Mythic+” dungeons are being stormed by the first groups. The same applies to the world bosses, which can now also appear everywhere on the Broken Isles in the form of a world quest (one boss per week).
It’s annoying that both the world and raid bosses don’t always leave a coveted item behind. What wouldn’t one give for a second chance? And exactly this chance is provided through the weekly bonus rolls, or “bonus rolls.” However, each roll costs a Seal of the Broken Fate, which you can obtain in Dalaran in front of the Violet Hold. A maximum of 3 seals can be obtained per week, and the general maximum is 10.
The seals can be purchased from Archmage Lan’dalock in two ways, either for gold or class hall resources. The prices of the seals increase depending on which resource you buy them with. You need to pay 1000, 2000, or 4000 gold or resources; mixing them will make it cheaper.
Later, you can also receive one of the three seals for free in your class hall when the corresponding research level is reached – however, this will likely take a few days.
Using a seal occurs after defeating the respective boss. It’s best to think in advance about which boss you want to use the seal on. However, there is no guarantee – even with the use of the seal, you might end up with only a small amount of gold.
In Destiny, the exotic hand cannon Thorn returns in Year 3. We will tell you how to get it and the associated quest.
In “The Rise of Iron,” some Guardians are already running around with the Year 3 Thorn. In the past, it was one of the most powerful weapons in the Crucible, capable of ruining the day for many Guardians. Therefore, it is currently in high demand, as everyone wants to know: Is it still any good? So the big question is: How do you get the Thorn?
First Step: Obtain the Quest with Randomness and Luck
There is no specific location for the Thorn, no drop chance from enemies, not even Xur can bring it. Instead, Thorn is tied to a quest line, which is the only way to obtain the hand cannon.
Basically, two steps are important to obtain the Thorn: First, you need to get the required quest line. And then you have to master the individual tasks of the quest line.
The problem here is: There is currently no 100% chance to receive the Thorn quest. Guardians are currently sure that it can only be obtained by chance. Therefore, you must rely on good old luck in the first step.
You have a chance for the Thorn quest by completing bounties. A hot candidate for this is Shiro-4, the NPC in Felwinter Peak. He offers weekly “Iron Lord” bounties. If you complete these, it is possible that the Thorn quest suddenly appears. Shiro-4’s bounties have been indicated by several users as a source for the quest.
Second Step: Complete “A Light in Darkness”
Once you have obtained the Thorn quest line called “A Light in Darkness,” the biggest hurdle has already been taken. After that, you merely need to fulfill diligence tasks. The quest line consists of 5 steps that you now need to work through. At the end, the exotic hand cannon Thorn awaits as a reward. The quest steps are as follows:
1. Echoes of Darkness
Face the “The Miserable Eye” strike and defeat Kovik, the High Priest of the Devil Splicers.
2. Harvest of the Low
Eliminate Fallen in the Plaguelands to satiate the weapon’s appetite. (500 Fallen)
3. Feast on the Light
Use Void damage to defeat Guardians in the Crucible. You need to eliminate 125 Guardians. Apparently, there are no penalties, so you just need to “only” take out 125 Guardians with Void damage. Private matches do not count.
4. Purified by the Light
Consume particles of light to cleanse yourself and your weapon (5 light particles).
5. Where it Began
Find a skeleton key and open the strike chest at the end of the “Monstrosities Heist” strike.
Good luck, Guardians. You will receive the Thorn at light level 350.
What Perks does the Thorn have in Year 3?
Below, we list the perks of the Thorn:
Mark of Damnation: Bullets penetrate the target and deal damage over time.
Last Round: The last round of each magazine deals bonus precision damage.
Additionally, you have the choice between:
Snapshot: Aiming is faster.
Send It: Increased range and precision. Heavier handling and reduced ammo carrying capacity.
Perfect Balance: Recoil is extremely low.
With Field Choke, Improved Ballistics, and Aggressive Ballistics, you can influence range, impact, and recoil.
Are you going to hunt for Thorn?
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard bids farewell to its current name for Battle.net. We will tell you why.
Goodbye Battle.net, hello Blizzard Tech
For many, it sounds like a shock at first, but don’t worry: Blizzard is not shutting down its online services, quite the opposite. The creators of World of Warcraft, Overwatch and many other online games just want to detach themselves from the name “Battle.net,” as it has caused confusion repeatedly over the past 20 years (yes, Battle.net has been around for that long). The main reason is probably that “Battle.net” sounds nothing like Blizzard.
In the official announcement, it says:
“When we created Battle.net, the idea of a built-in system for playing games online was rather new, which is why we made an effort to accurately describe the service to explain how it works. That’s why we gave the service a distinctive name.
Over time, however, we noticed that there was occasionally confusion when we had two different identities under which everything fell – Blizzard and Battle.net. Since built-in multiplayer support is now a well-understood concept and a normal expectation, there is no longer any reason to have an identity for what is essentially our networking technology.”
For this reason, Blizzard is saying goodbye to “Battle.net” and will rename the service to “Blizzard Tech” in the future.
There will be absolutely no changes to the actual services. The transition will likely take a few months until the descriptions are adjusted in all games and programs.
Cortyn says: Um, yes. I find it really hard to understand the reasoning, as “Battle.net” is already a term firmly associated with Blizzard in the minds of most gamers. So when you say that “Battle.net” has caused confusion, I find it hard to believe. Furthermore, “Blizzard Tech” just – forgive me – sounds really ridiculous.
This will surely be the case for a while, until the adjustment has taken place. But just as I still convert DM to Euro when I get upset about Euro prices, I will probably still call my Battle.net launcher that in 10 years. “Blizzard Tech launcher” just doesn’t roll off the tongue as smoothly. #NeverForget #BattleDotNet
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 17, the first Team of the Week, known as “TOTW”, is revealed. Bundesliga stars are included, which you can now obtain in upgraded versions in FUT 17.
Every Wednesday, EA Sports reveals the Team of the Week in the “Ultimate Team” mode of their annual football simulation. This is also the case in FIFA 17. Players who stood out in real football over the past week are rewarded with special cards that have improved attributes.
You can draw the TOTW cards from packs within a week, which may contain rare players. However, the chance of that is considered low. Additionally, it is possible to purchase them on the transfer market if offered by other players. However, the prices are often extremely high.
Since the official release of FIFA 17 in Europe is on September 29, not all fans have the chance to draw players from this first TOTW from packs. Today, on September 22, early access begins through EA Access, and the web app is live, enabling transfer market features and pack opening.
The TOTW Players – Week 1
Already in the first week, there are some highlights in the Team of the Week. The highest overall rating is held by De Bruyne with 89, making him a powerful CM. His shooting, passing, and dribbling attributes stand out. Additionally, Cavani from PSG and Castro from Dortmund are interesting. Here is the complete team:
The substitutes are:
The TOTW of the first week consists of a starting eleven and 12 substitutes, totaling 23 players.
The TOTW players are available in packs every week from Wednesday at 7 PM until the following Wednesday at 6:45 PM. On the transfer market, however, they are available throughout the year – as long as they are offered by players.
A few months ago, there were heated discussions about a glitch in the team chemistry in the FUT mode. It was reported that all TOTW cards were ultimately worse than the normal standard cards. This glitch has since been fixed, and nothing should stand in the way of enjoying these cards in packs.
This is an AI-powered translation. Some inaccuracies might exist.
Riders of Icarus has reason to celebrate, as more than one million players from Europe and the USA have registered for the MMORPG featuring flying mounts . For this, the developers are offering a thank-you trailer.
Riders of Icarus has been on the market in the West for only a few months, and already more than one million players have registered for the action MMORPG. This makes the developers very happy, which is why they expressed their gratitude to the community in a nice thank-you trailer. We have embedded the video here for you.
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Riders of Icarus is already successful as “Icarus Online” in Korea and, with the good start in Europe and the USA, it seems to have met the developers’ expectations. Therefore, the developers are not resting and are regularly releasing new content. Soon, more will come with the “Rift of the Damned” update, where we can level up to level 40 and tame even more flying mounts.
For those who want to get a glimpse of the game, we recommend our preview report on Riders of Icarus. Many wild boars and Ewoks had to pay the price for this!
This is an AI-powered translation. Some inaccuracies might exist.
With the update 1.4, significant changes are coming to your agents in The Division. Almost all stats and items will be overhauled.
No, the statement “Everything changes” is not an exaggeration in the headline. Massive has released a lengthy list of changes regarding how character balance will be altered in the October update 1.4. And it’s substantial.
With these changes, the developers aim to address the drastic differences between optimized builds and non-optimized builds, restoring the shooter feel, and providing agents more choices on how to skill their character in the endgame.
First, a note: Specific numbers for many changes are not yet mentioned. The update 1.4 is still under development. Feedback and data from the PTS will be utilized to eventually determine the specific numbers.
Changes to Equipment with 1.4
The attributes firearms, stamina, and electronics will gain importance. These are expected to influence the SPS, health points, and skill strength more than before. The stats on the armor pieces, however, will lose significance.
Every dropped item from World Tier 2 will have all three attributes, with one of the values being higher than the others. This aims to create a more balanced foundation to improve the survivability of all agents. These base stats will increase with a higher gear score.
Other stats, like critical hit damage or headshot damage, will be scaled down, as they can currently become too powerful. (Keep in mind that foes will also be adjusted. Extremely high values as before are therefore not necessary).
All armor pieces will lose skill bonuses. Instead, backpacks, holsters, and knee pads will receive new performance mod slots, giving you more choices and combinations for the mods. This also reduces the influence of randomness and luck in acquiring the item with the desired roll.
The current performance mods will lose their main bonuses, and skill bonuses will be rebalanced. Massive recommends collecting these mods now, so post 1.4 you have a good chance of getting the mods you wish for. Because all your current mods—and also your weapons and armor pieces—will be partially rerolled, balanced, and adjusted.
The equipment values on your gear sets will change as follows:
191 to 163
214 to 182
240 to 204
268 to 229
They will not become less powerful but will be adjusted to the values of high-end items.
Additionally:
The talents of high-end armor pieces will be revised. How the bonuses will change is currently unknown.
Scavenging, the “rag collecting”, will be completely removed. Attempts to reasonably overhaul it have failed, and results were never satisfactory.
Changes to Weapons with 1.4
The Division should feel more like a shooter again. The following changes are coming:
A new SPS formula is being introduced. The new numbers are not buffs or nerfs, but just a new formula.
The damage output and rolls of some weapons will be changed. There will be buffs and nerfs.
Named weapons will not be changed in 1.4. But they will be looked at more closely in the future.
Weapon mods will only provide a main bonus and a few smaller bonuses that depend on the quality of the mod. All current mods will be rerolled.
Some bonuses that weapon mods currently grant will be completely removed. For example, initial horizontal (normal) stability will be summarized into “stability”.
Overall, with 1.4, you will have to make tougher decisions regarding mods. You cannot raise every value anymore. For example, if you want to maximize damage, stability or magazine size will suffer.
Damage bonuses are additive – and will not be calculated with multipliers. Extremely high values can no longer be achieved.
The firearms value will become a significantly more important source for damage output than before.
Weapon talents will be rebalanced.
The new armor value
The armor value will lose significance. Instead, stamina will become more important to increase toughness. The armor value will also be influenced by the world tier, affecting how much damage resistance it offers.
Gear Set Rebalancing
You should have more choices with the equipment sets:
The talents (4-set bonuses) of all sets will be adjusted. For example, the “Guardian’s Call” is too powerful. Others are too weak.
The 2-set bonuses should focus on “utility” rather than stat bonuses.
The 5-set bonuses will be removed.
Skills after 1.4
Currently, only a few skills are used in the endgame, as others simply aren’t useful. The following changes are coming here:
Electronics will be the most important resource for skill strength.
Skills will be reworked to avoid being overpowered, underpowered, or bugged. You should have greater choices in the endgame again.
The First Aid skill will no longer provide a multi-heal. Instead, it delivers an instant heal.
Moreover, numerous bugs affecting the skills will be fixed – particularly the ballistic shield.
All individual skills will be adjusted:
Survival Link: This is currently the most frequently used skill. Therefore, it will be weakened. Damage resistance will be reduced from 80% to 50%. Duration will be decreased from 15 to 12 seconds.
Recovery Link: Range will be increased. It revives downed teammates outside the Dark Zone. It provides more healing overall. Additionally, a new feature is being tested that will be interesting for solo players: When about to die, this skill will automatically trigger to save you from dying. However, this feature still needs adjustments.
Tactical Link: Damage buff will be reduced from 50% to 30%. The chance for critical hits will be completely removed. Instead, three new buffs will be provided: weapon fire rate, reload speed, and weapon stability. This is meant to put you in a “feeding frenzy” mode for 12 seconds. Internal tests have indicated that this new feature was fun and satisfying.
Changes to Consumables
Fire and explosive rounds are being significantly overhauled. They are intended to convert a portion of the damage into fire and explosive damage, i.e., exotic damage. Until now, the effects of special ammo were overpowering in both PvE and PvP.
Overall, your agent should feel more powerful in combat against enemies. The massive stat numbers will disappear. Still, the progression and increase in your agents’ power will be noticeable.
Massive emphasizes at the end that all your existing items will undergo these changes. There will be no overpowering weapons or armor pieces from before 1.4. The developers expect this to be a shock for many agents at first, but they are confident that update 1.4 will improve the player experience and bring back the fun.
What do you think of all this news?
This is an AI-powered translation. Some inaccuracies might exist.
The current PvP season in SWTOR is ending soon. These rewards await you.
Giraddas Acklay Mount
With the end of the expansion “Knights of the Fallen Empire”, the next PvP season in Star Wars: The Old Republic also comes to a close. The now 7th season grants players stylish rewards at the end, with which they can show off for the rest of their days in a galaxy far, far away. Depending on the achieved rating in PvP, players receive different campaign flags, as well as a colored decoration frame (Bronze, Silver, or Gold).
The most coveted reward comes in the form of “Season 7 Tokens”, which players can use to purchase additional items. This ranges from a black-silver striped color crystal to several titles to the expensive mount “Giraddas Acklay Mount”.
The titles are still the cheapest reward, as they cost only 1,000 tokens each. The following titles are available:
Cutthroat
Table Mountain Terror
Orbital Station Butcher
Gulch Specialist
Street Brawler
One title is available for a whopping 20,000 tokens:
The Fearless and Resourceful
One last title costs a proud 100,000 tokens:
Giraddas’ Favorite Scum
The number of tokens players receive depends on their achieved PvP rating. A complete list can be seen in this infographic:
So, those who want to enjoy all the rewards must be in the top 3 of their respective class. Otherwise, one must decide for some of the rewards. Which ones will you get?
More news and articles about the SciFi MMORPG can be found on our SWTOR game page.
This is an AI-powered translation. Some inaccuracies might exist.
At the start of the game, you have the choice between 9 maps and 6 game modes in Battlefield 1. In the future, more options will be added.
During the test phases of Battlefield 1, players could try out 2 maps and 2 game modes. During the Alpha phase, the map St. Quentin. was played. In the Beta, players tested the Rush mode and the Conquest mode in the Sinai Desert. The “Battlefield 1” developers at DICE have now announced which maps and game modes will be available at launch in October. In December, the first DLC with another multiplayer map will follow.
Suez: This battle revolves around the most important supply route of World War 1. Join the fighting at the Suez Canal and use the dunes to your advantage. To combat weak defenses, there are field guns and mortars available. Once you have broken through the defenses, you’ll run through the suburbs of Kantara towards the desert.
Ballroom Blitz: On this map, you participate in the final offensive at the Meuse (1918). A massive castle becomes the setting for a battle with tanks and flamethrowers. There will be trench warfare as American troops attempt to advance to the last railway junction at the edge of the map.
The Scar of St. Quentin: This battle takes place on the devastated battlefields of Northern France. Here, the German Army faces the British, whose lines need to be breached. Use the existing trenches to seek shelter from opponents. Once you have broken through the fortified lines, you can attack the village of Travecy.
Fortress of Faw: On this map, the British attempt to secure the oil fields of the Middle East. It is one of the first landing operations of World War 1 on the Al-Faw peninsula. The oil is defended by the Ottoman Fortress of Faw, which the British need to capture. First, they must fight through dunes and inlets to reach the old fortress.
Argonne Forest: Prepare for brutal close-quarters combat in the Argonne forests. You should be cautious as you navigate through the woods, as the defenders have bunkers and machine gun nests. Moreover, camouflaged field guns will fire on anything that moves. Due to the narrow paths on this map, there will be intense infantry fights.
Sinai Desert: This desert lies east of Al-Jifar and offers opportunities for infantry skirmishes and air raids. You can use the dunes to your advantage when sneaking up on enemies or hiding before an attack. Reinforcements come in the form of a deadly armored train traveling through the desert.
Amiens: This destructive confrontation takes place in the French city of Amiens during the German spring offensive. Expect collapsing alleys, a courthouse, bridges, and railway facilities. In Amiens, the British and Germans fight for control of the city center.
Monte Grappa: Above the clouds, on the royal peaks of the Venetian Alps, the Austro-Hungarian monarchy fights against the Italian army. To defend, there are massive fortress guns designed to push the enemy back. Through the mountain slopes, the Italian army attempts to retake what is rightfully theirs.
On the Edge of the Empire: This battle takes place along the Adriatic coast, where you’ll face a fierce fight for land and life. On the shore, a battlefield emerges for a besieged empire. Battleships destroy the remnants of Italy’s Great War.
Overview of Game Modes in Battlefield 1
In addition to the maps and the dynamic weather, various game modes are responsible for diversity. The following 6 game modes will be available at the launch of Battlefield 1:
Conquest: This mode is one of the most popular among Battlefield players. Here, you fight with up to 64 players for control over objectives. You can play as an army on foot or in vehicles. Additionally, there are dangerous Behemoths waiting for you in this mode.
Domination: In this mode, you play a kind of “light version” of Conquest. Here, the focus is on the essentials. There will be infantry battles in close quarters as you struggle for strategic objectives. Most fights take place here in close proximity, so you should keep your hatchet handy.
Operations: This game mode functions with different sectors. The attackers must attempt to attack the defenders’ positions using tanks, planes, boats, on horseback, or on foot. To capture a sector, attackers must take and hold multiple defensive positions. Once this is achieved, the defenders retreat to the next sector that must be defended. As an attacker, you win the operation if you capture the last sector on the map.
The defenders win the operations if they eliminate enough enemies to decimate their battalions. With the help of machine guns and cannons, they can defend the sectors.
This game mode can last more than an hour of gameplay. The developers want to demonstrate the essence of fighting in World War 1 with Operations. The focus was primarily on holding a position or breaking through.
If the defenders cannot hold the position, the battle is not lost. They retreat and regroup on another map. The attackers must move their frontline forward to break through these positions. By calling for Behemoths, the outcome of a battle can quickly change.
Rush: As an attacker, you try to find and subsequently destroy the various telegraph masts of the defenders. These telegraph masts can be used by the defenders to request heavy artillery strikes. The attackers try to destroy the masts with explosives. However, the defenders can defuse them. The attackers win if they destroy all telegraph masts. The defenders win the battle if at the end of the game time at least 1 telegraph mast is still intact or enough attackers are eliminated.
War Pigeons: During World War 1, dogs and pigeons were frequently used for message transmission. In this mode of Battlefield 1, both teams attempt to use carrier pigeons to request artillery strikes on enemy positions. At the beginning of the game, you must find a birdcage with a carrier pigeon on the map and take it to a safe place (outdoors). Then, you write a message requesting artillery support and send the pigeon off. Once you succeed, the artillery will bombard the opposing team.
Team Deathmatch: Most of you will likely be familiar with this mode, where it’s all about killing and being killed. As you try to eliminate as many enemies as possible, an elite class weapon appears somewhere on the map at regular intervals. With these powerful weapons, you can score many points for your team. The team that inflicts the highest casualties on the opponent wins in this mode. When the time runs out, the team that has made the most kills by that point wins.
On the Battlefield 1 website, the developers mention that they will soon provide new information. We will keep you updated.
This is an AI-powered translation. Some inaccuracies might exist.
The team behind the space MMO Elite: Dangerous is currently working on version 2.2, which is set to introduce some interesting things.
Version 2.2 is currently in the beta phase, and in a video, the developers have talked about the upcoming features. Especially those who found the planetary surfaces too dull and boring will have something to discover. They plan to introduce “biological beings” and “mysterious things” that players can encounter on the planets.
Version 2.2 comes with many new features
New with version 2.2 will also be NPC fighter pilots that you can hire, hangars for fighters in larger ships, simple commands for ships under your command, and new spacecraft like the F-63 Condor and the Beluga Cruiser. You can watch the approximately 1.5-hour video right here. In this video, the developers also provide many tips, especially for beginners, to help them get into the vast game universe more quickly.
The development team is still working on expanding and improving the online game Elite: Dangerous. There seems to be much more in store for the fans.
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