Today, on April 6th, the servers of For Honor are down. Update 1.05 is being deployed, bringing numerous changes. Patch notes.
On Thursdays, Ubisoft regularly tinkers with For Honor. In the first weeks after launch, maintenance typically occurred in the early afternoon, but for the past few weeks, the maintenance has been taking place in the late afternoon. These are usually announced quite spontaneously. As it is today.
Starting at 5 PM, the servers will go down. The maintenance is expected to last about 25 minutes, so you can start playing again around 5:25 PM. In the past, the maintenance often took longer than announced.
Update 1.05 is coming today – and more!
As part of the maintenance, For Honor will be updated to version 1.05 – “and more,” as Ubisoft states. This directly refers to patch 1.05.1, which will likely be deployed immediately.
The Update 1.05 brings numerous changes. Here are a few highlights:
Changes are being made to the Guardbreak, and bugs related to it are being fixed. Additionally, the tutorial receives an update to clear up any ambiguities.
The Revenge system is being significantly revamped: the Revenge animation can no longer be interrupted with gestures, attack and defense stats are no longer active when Revenge mode is running – only the Revenge attack and defense stats. Moreover, there are plenty of balance adjustments regarding how the Revenge is built up in combat.
Domination: In this game mode, boosts are no longer available right at the round start but only after 20 seconds have passed since the start of each round. Furthermore, it now takes twice as long to pick up a boost.
Skirmish: Some changes to ensure that a match lasts shorter on average. A hero kill now gives 35 points instead of 27.
Missions: All daily missions and contract missions can now be completed in both PvP and PvE. There is no longer a distinction. New daily missions will be introduced that can be mastered in any game mode.
Additionally, there are new features for fighters, new gifts, and several PC-specific bug fixes. The Update 1.05.1 adjusts the balance of numerous heroes and modifies some values. The affected heroes include Peacekeepers, Warlords, Kensei, Berserkers, Conquerors, Lawbringers, Nobushi, Shugoki, and Valkyries.
The complete patch notes with all the new details can be found on the Ubisoft page.
Mediamarkt launches the Easter pre-sale with a 4-for-2 promotion: Buy four current titles like Mass Effect: Andromeda, GTA V, Horizon: Zero Dawn or Battlefield 1 and get the two cheapest titles for free.
Thanks to Mediamarkt, from 05.04. to 12.04. the Easter shopping frenzy has begun: Currently, there are four current games available for the price of two. Included are current titles for PS4, Xbox One, PC, Switch, and many other platforms.
A cheaper opportunity to significantly expand the game collection or at least the Pile of Shame is unlikely to come around again soon. Included are titles like Mass Effect: Andromeda, GTA V, Battlefield 1, and Tom Clanc’s Ghost Recon Wildlands, as well as games like Lego City Undercover for Nintendo Switch.
For online ordering, it is sufficient to add the four games to the cart, the savings will then be calculated and proportionately deducted from each game. However, when purchasing in-store, there is a limit of a maximum game value of 200 euros – this does not apply to online purchases.
In addition to the game promotion, Mediamarkt offers another Easter special: When purchasing certain electronics products, there is a gift of another product or a voucher. For example, a buyer of a Sony KD-65XD7505 UHD TV (65 inches, 4K resolution, and HDR) can look forward to a free Playstation 4 Slim 1TB.
Also interesting is the bundle of the Xbox One S 500GB with 9 games and an additional Wireless Controller for only 359€ – after all, one celebrates the purchase of a new console best with an extensive gaming weekend. However, since the bundle includes time-consuming games like Fallout: New Vegas, Mafia 3, and GTA 5, an extended vacation might be more appropriate.
The offers displayed here are equipped with so-called affiliate links. With a purchase through one of these links, we receive a small commission from the respective provider.
This is an AI-powered translation. Some inaccuracies might exist.
The hardware and specs of the new Xbox Scorpio were first introduced today, on April 6, at Digital Foundry. Read here what the new Microsoft console can do, what technical data it contains, and what it might cost.
Until today, April 6 at 15:00, the Xbox Scorpio was a big secret. Microsoft revealed almost no details about the new wonder console, and it wasn’t even clear, whether it might ultimately be called Xbox One X.
But now the specs of the Xbox Scorpio have been officially revealed!
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Xbox Project Scorpio – These are the hardware specs – technical details
According to Digital Foundry, the Xbox Scorpio has impressive hardware. The following components are included:
Processor: 8×86 cores at 2.3 GHz
GPU: 40 units at 1172 MHz (Achieves 6 Teraflops)
Modern heat sink for the graphics unit
RAM: 12 Gigabytes DDR5
Memory bandwidth: 326 GB/s
Hard drive: 1 Terabyte 2.5 inches
Drive: 4K UHD Blu-Ray
Integrated power supply
The same ports as the Xbox One S
With this thick hardware, the CPU of the Scorpio is 30 percent faster than the old Xbox One. The graphics card is even 4.6 times faster than its predecessor. The big hit with the Scorpio is the fast RAM. Since four of them are reserved for the system, there are still a hefty 8 GB left, compared to the meager and slower 5 Gigabytes of the Xbox One. This is particularly beneficial for streaming and the targeted 4K standard.
Xbox Scorpio – Compatibility, release, and price
All this powerful hardware ensures that the Scorpio becomes the new top console in terms of pure performance. Therefore, it will also cost a pretty penny. Although an official price has not been communicated, Digital Foundry speculates around 500 US dollars, which would correspond to the launch price of the Xbox One back then.
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Those who are worried about their old Xbox games can rest assured: The Scorpio will support all previous Xbox One games, and these will also look great without a 4K TV and at a lower resolution due to the powerful performance. In addition to the already known games optimized for native 4K, the Scorpio can also upscale non-optimized games to 4K via supersampling. This is also supposed to apply to games from the Xbox 360.
The Xbox Scorpio is expected to be released only in the fourth quarter of 2017. An exact release date is not yet known. What is also still unclear: What is the final name of the console! The official name of the new console is still not clear. It is called “Project Scorpio”. So it could really be called “Xbox One X”!
The wait will soon be over. The release of the new Hearthstone expansion “Journey to Un’goro” is tonight.
Update: 03:05 AM: Journey to Un’goro is now live!
Update: 01:10 AM:Still nothing in Europe. Since there were issues with the American servers, the launch here is probably delayed.
Update 00:05 AM:The expansion is still not live. It appears to be delayed.
Original message: In recent weeks, the team at Blizzard has released all the cards for the new Hearthstone expansion. While there has already been heated discussion and speculation about new deck ideas in the forums and on community sites, one question has not yet been answered: When exactly will the addon “Journey to Un’Goro” be released?
The patch with all 135 cards is already applied, and those who flip through their collection can already view the new cards in crafting mode.
According to Ben Brode, “Journey to Un’goro” will be released on April 6, 2017 – which is today. However, due to the different time zones, the release here will probably shift to April 7.
When is the release of Un’goro in Germany?
Although there is no official statement from Blizzard, expansions have always been released at the quest reset in the respective region in the past. For Germany, this would mean that “Journey to Un’goro” will be released at midnight, that is, 0:00 on April 7.
If “Journey to Un’goro” goes online earlier than we expect, we will update this article and point it out.
How have you prepared for the new expansion? Have you saved gold in the last few weeks to buy new packs right away? Or are you spending hours in the arena to earn packs there? Or did you even pre-order packs?
Unlocking flying is now even easier – Blizzard has patched another blockade out of WoW. We have all the details.
With Patch 7.2 “Tomb of Sargeras”, World of Warcraft has added many new gameplay elements. In addition to all the content on the Broken Shore, the new dungeon, and the improvement of the Artifact weapon, players are now also able to fly with their mounts on the Broken Isles. At least in theory.
In practice, this possibility is still hindered by the achievement “Pathfinder of the Broken Isles, Part 2”. Players are currently struggling particularly with two steps.
Achieve a revered reputation with the Legion’s Judgers faction
Repel a Legion invasion in each of the 4 areas (Azsuna, Val’Sharah, Highmountain, Stormheim)
Particularly the second point is currently causing frustration among players. The corresponding invasions are only active for 6 hours, and – as of now – at most one or two per day. So if you need the invasion in Azsuna, which takes place exactly in the early morning hours while you are stuck at work, you will be left out.
For this reason, Blizzard has now removed the requirement via a hotfix. It is no longer necessary to repel the Legion invasions for the meta-achievement. The developers state:
“The ‘Defender of the Broken Isles’ achievement should never be seen as a major blockade on the way to flying; it was rather added for thematic reasons. Therefore we are removing it from the meta-achievement.”
While an extension of the invasions would have been a solution, Blizzard did not want to go that route. As long as an invasion is active, all other world quests in the zone are locked. Clearly, as long as the demons are slaughtering through the druids, relocating squirrels isn’t quite as important.
Have you already unlocked flying? Or are you still diligently collecting reputation points on the Broken Shore?
Blade & Soul, the martial arts MMORPG from NCSoft, will receive a significant update to its skill system with the upcoming update “Secrets of the Stratus Realm.” The skill trees will be abolished and replaced with level-based moves.
Blade and Soul previously featured a complex skill system, in which you could choose various abilities from a large skill tree and thus create your perfect martial arts hero.
The new skill system of Blade & Soul, which will be released with the update “Secrets of the Stratus Realm,” is not a comprehensive tree with many options. Instead, you will receive new skills at certain levels that you can choose from a selection. This should make leveling easier and allow you to build your hero more effectively than if you had to choose freely from numerous unrelated skills.
You can also access elements of the respective class with the new skill selection and decide, for example, whether the Blade Master is specialized in fire or lightning. Changes also occur with the Hongmoon levels and points. You can now advance to level 50 and Hongmoon level 20. However, you will not receive skills through Hongmoon levels anymore, but instead 5 points per level that you can allocate to attack or defense. These points can be redistributed at any time as long as you are not in combat.
Ready for the Raid thanks to Hongmoon Training Room
If you want to try out your new skills but don’t have a raid group at hand, you can enjoy yourself in the new Hongmoon training room. In it, you will find training targets and can view and test your combos in a menu.
Jinsoyun – a bit flat in the western version…. character-wise, of course.
If you like, you can even spawn whole dungeon and raid bosses. You can entertain them as a tank, or you can activate an NPC tank that you can then heal. Alternatively, as a DD, you can also deal heavy damage and test your DPS potential.
The update “Secrets of the Stratus Realm” will be released on April 12.
TERA introduces a new class. It is female. Again. Bluehole, my patience with your class policies has run out.
Blade Dancer. Arcane Engineer. Tempest. Ninja. Moon Dancer. These 5 names represent the total disregard for the male gender. Since the release in 2012 in Europe, not a single male class has been added.
From the dreams of the gods Arun and Shara, the game world Arborea was born. I slowly wonder if the two gods symbolize wet male dreams.
The reason for this Amazon army is obvious, logical, and understandable from an economic perspective. Maybe. But a limit has now been crossed. It annoys me.
My Slayer and I.
Not only men should feel discriminated against, but also women. Their gender is virtually being prostituted here.
It is not about the Gender Lock!
You can think what you want about the gender lock. It doesn’t bother me. The gender lock is often intertwined with the backstory: Male Amazons or Valkyries simply don’t make sense.
Gender Lock means that a class always has only one gender. There is the Blade Dancer, but not the Blade Dancer male. The Arcane Engineer female, but not the Arcane Engineer male. In Asia, this is a common concept in class design. While it is entirely normal in the West to play a class as both male and female, in Asia they create two classes out of it that significantly differ in gameplay.
The reasoning that the gender lock ensures more variety, however, loses credibility with 5 female classes in a row. If we already think in boxes: Why the hell is the Heavy-Metal Gunner, a damage dealer class with a big gun, only female?
Bluehole told MMORPG.com in an interview that creating binary classes in TERA requires a huge amount of work, that is, for male and female. Each skill has its own, very elaborate animation. Thus, it seems that the development team is weighing which gender to assign to the next class.
But why do they only bring out females? The motive is obvious.
The business with women in TERA
According to the developer, items related to women sell better, even saved the game from bankruptcy once. The introduction of the Fabled beings Elin at release was, in retrospect, a stroke of luck, considering they were not planned at first. Due to their childlike, girlish appearance, there were many controversial discussions here in the West.
The swimsuits and maid outfits of the Elin shake up the in-game shop at the last minute, bringing in by far the largest revenues. The swimsuits generated even more money for Bluehole than the skin sales of all other races combined. And it also became clear afterwards that embellishments of the female classes would lead the bestseller lists .
No wonder that marketing videos primarily aim to highlight the stereotype of a pretty woman. Or rather, certain body parts:
Until 1-2 years ago, the TERA world was still fine. The additional money has done the game well. The updates for the Korean action MMO are remarkable and would be considered standalone add-ons in other MMORPGs. The game has been consistently developed for the better. Even the classes are all unique and unmatched in their gameplay in the genre.
The balance is disturbed, you are losing players because of it
For me, it is clear: It’s profit maximization. They save money and resources by developing classes for only one gender and choose the path that brings them more money in the short run. I understand that, that’s how the world works, and I have nothing against making money. And in the end, the players determine the demand. But Bluehole is overdoing it now.
It is logical that only women’s clothes can sell well when only female classes are created. Eventually, one starts wearing blinders and no longer sees that there are other ways. The only way they are taking has worn thin. In my research, I discovered hundreds of forum threads where male players complain that only female classes are being introduced to TERA.Well-known international MMO sites have critically examined this as well.
I am sure many players would check back in if Bluehole announced a new male class. Especially players who prefer to identify with a class of their own gender. That shouldn’t be a few men.
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I was thrilled at first about the PS4 / Xbox One announcement for TERA, having put hundreds of hours into TERA on PC since the beta in 2012. However, I now play more on the console. Only when I thought about starting again did I really get annoyed that since then no class has been added that I would play. The Slayer is getting on my nerves.
And when I heard that the Moon Dancer has been released, I lost my temper. How about you? Or do you see it differently?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, a Guardian has managed to solo the Templar challenge in the Vault of Glass. You don’t see that every day!
The YouTuber Esoterickk is known in the English-speaking Guardian community, but the “Mein MMO” readers might also recognize this name. Now and then, he publishes impressive runs in the raids that leave the community in awe. Just last week, he managed to complete the Crota raid at 390 Light Level completely solo.
This week, Esoterickk showcases a similarly impressive feat in the Vault of Glass, which has been the featured raid in Destiny since April 4th. He conquered the Templar raid challenge, which leaves some fireteams struggling, all by himself. How he achieved this can be seen here:
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The Templar challenge consists of preventing the Templar from teleporting. Normally, you destroy its shield, deal damage to it, and after a short while, the Templar teleports away and its shield regenerates. Then the fun starts all over again. In the challenge, you have to stand in the “teleport circles” in time to prevent the teleport. At the same time, the Templar and the adds are putting considerable pressure on you.
What some fireteams fail to do, Esoterickk accomplishes solo. It takes over 26 minutes, but in the end, the challenge is completed successfully. The strategy is quickly explained: He runs back and forth between the teleport zones, blocks damage in them, and only attacks the Templar when his super is full. He doesn’t bother with the adds. Just running, blocking, and unleashing supers. Sounds easier than it actually is.
He has not yet found a way to solo the Atheon challenge. That might be impossible, as six Guardians need to take down six Oracles. But in Destiny, many things have been accomplished that were considered “impossible”.
In Heroes of the Storm the new hero Cassia is now live. The wild Amazon throws spears and is unusually tanky.
We were live in Paris at Blizzard at the end of March to check out Heroes of The Storm 2.0 (which will be released on April 25) and to play the new hero Cassia. The latter is already live and playable. Read here what she can do and what else is changing in Blizzard’s MOBA.
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Heroes of the Storm – Javazone Cassia – Tracers Nightmare!
Cassia is an assassin ranged character who throws spears at her enemies. However, she is also unusually tanky, as her passive trait “Evasion” reduces the damage taken from auto attacks by a whopping 65 percent as long as she is moving. Heroes that – like Tracer – rely on auto-attacks have a hard time against Cassia.
However, those who hold her down with CC deny her this defense and can easily take her out. So Cassia should always keep her distance and be wary of CC monsters like Arthas or Malfurion.
Hero Trait – Evasion: Cassia takes 65 percent less damage from auto attacks as long as she is moving.
Q – Lightning Spear: Throws a lightning spear that deals 175 damage to the first enemy hit and then splits into two lightning bolts that deal 175 damage to enemies in their path.
W – Blinding Light: Blinds enemies in the target area after 0.5 sec for 2 sec. Passive: Cassia deals 15% more damage to blinded targets.
E – Repulsion: Cassia charges towards an enemy and then channels a series of thrusts for 1.5 sec, dealing 78 damage to enemies in front of her every 0.25 sec. Deals 50% less damage to non-heroic targets.
R1 – Lightning Ball: Throws a lightning ball at an enemy hero that bounces up to 6 times between Cassia and nearby enemy heroes, dealing 200 damage to the enemies hit. Through a talent at max level, the lightning ball can bounce indefinitely!
R2 – Valkyrie: Summons a Valkyrie that charges towards Cassia after 0.75 sec. She pulls the first enemy hero hit with her, deals 190 damage to him, and stuns him for 0.5 sec at the end of her path. She also knocks back all other enemy heroes hit.
Skins for Cassia, including a pirate costume, are available in the item shop.
HotS – The Highlights of the Cassia Patch
In addition to Cassia, the update for Heroes of the Storm also brought some other new features and bug fixes. These include:
With the Alt key, you can tell your teammates how much meat you have when playing the Butcher
T.C. now increases the armor of his friends with “Rockstar” instead of their attack speed. This is intended to make E.T.C. more versatile and fit better into the concept of the “standard warrior”.
Additionally, there are a bunch of smaller bug fixes for heroes, maps, and the user interface. For example, Valeera now works as intended with Abathur’s symbionts, and in the Hellscreams, a Punisher no longer immediately destroys Lt. Morales’ Medevac.
FIFA 17 will soon be available through EA Access and Origin Access. Subscribers will gain access to the full version for PC and Xbox One.
The football simulation FIFA 17 will arrive this month in “The Vault” of EA Access (Xbox One) and Origin Access (PC). These are subscription services from EA where members pay a monthly fee and gain unlimited access to a selection of EA titles.
FIFA 17 from EA Sports is set to be added on April 21. If you pay €3.99 per month or €24.99 per year for one of these services, you will soon be able to play the full version of FIFA 17 at no extra cost. Currently, only a trial version of the football simulation is available in the Vault.
The Vault already includes some EA games that you have unlimited access to, such as Need for Speed, Unravel, Mass Effect, Mirror’s Edge, Star Wars Battlefront, or Battlefield. More games are planned for the collection in the future, such as Dragon Age: Origins and Medal of Honor: Airborne (Xbox One).
With a little more luck, Overwatch would have gotten a playable cat as a hero. With a jetpack.
The heroes in Overwatch are quirky and mostly quite colorful. From a lively time traveler to a half-undead in ghost form pulling infinite shotguns from his coat. But where are the limits of what makes Overwatch?
In an interview with colleagues from Gamespot, Jeff Kaplan, the Game Director of Overwatch, spoke about early design ideas.
Especially in the beginning, when Overwatch wasn’t clearly defined and the boundaries were blurred, a lot was experimented with internally. There was even talk of a cat hero – or more precisely: A jetpack operated by a cat.
“It was a new product, we didn’t know how far we could go, that’s why Winston is such an important cornerstone for us. It was kind of like: ‘Hey, there’s a gorilla and he talks, is that okay? Yes, that’s okay.'”
On the other side of the spectrum, there were then “more traditional” heroes, like Soldier: 76, who corresponds to many American soldier stereotypes.
“Then there was this one hero, about whom there was a huge internal debate among us because we loved him so much, but he just didn’t make it into the game. It was a jetpack, and inside there was a cat – just like a cat lays around. Occasionally, the cat would then hit the controls. It was just a cat in a jetpack.”
Obviously, they didn’t want to go that far.
“That was one of those moments that helped us define Overwatch more precisely. We told ourselves ‘Yes, that’s probably going too far.’ But yes, we had a cat hero.”
Apparently, with Winston, a genetically mutated gorilla who possesses enough intelligence to be a scientist, the limit of “animal” heroes has been reached. Too bad, some cat lovers would surely have appreciated more paws. But maybe we’ll still get a cat girl as a Japanese hero – one can still dream…
The Elder Scrolls Online: Morrowind is coming in June, but soon some chosen ones will be able to explore the island of Vvardenfell in the Closed Beta on the test server. You can find out here what the requirements for Beta access are.
In just under two months, The Elder Scrolls: Morrowind, the first major stand-alone add-on to ZeniMax’s successful online role-playing game will finally be released. Morrowind takes us back to Vvardenfell, the quirky volcanic island that many players have enjoyed over 15 years ago in the third Elder Scrolls game.
If you can hardly wait in nostalgic anticipation to travel through ash deserts on Strider and deal with annoying Cliff Racers, you can look forward to it! ZeniMax is planning a large Closed Beta for ESO: Morrowind!
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The Elder Scrolls Online: Morrowind – The Contents of the Closed Beta
The Beta for Morrowind will run on the public test server like all other ESO contents. You can simply download it from the corresponding tab in the launcher of The Elder Scrolls Online.
But beware: The PTS client is as large as the regular ESO client and will take up several gigabytes on your hard drive!
Once you have downloaded it, you can play ESO regularly on the test server and try out the new features. However, regular players only have access to the general changes of the update 14 that will be released with Morrowind, meaning the bug fixes and balance changes that one would get without purchasing the expansion.
Morrowind Closed Beta – How to Get Access
If you want the whole Morrowind program, you need a special invitation from ZeniMax. This will be sent to selected players who have previously stood out with constructive feedback during past PTS tests. You cannot apply yourself.
Those who are selected and accept must also sign a confidentiality agreement and may not reveal anything until the release of Morrowind. The Beta for Morrowind will start “in a few weeks”, likely at the end of April/beginning of May.
Where can you find what items in the Glass Vault of Destiny? And what do the weapons and adept exotics found in the Vault of Glass offer? Here is an overview with all the information you need to know about raid loot.
Since April 4, 2017, the Glass Vault is back! This first raid in the history of Destiny was considered by many guardians to be the best PvE experience ever in the MMO shooter. Now, the VoG can be played again at the current endgame level.
To make a return to the Glass Vault worthwhile, fresh loot has been made available since the Age of Triumph! In addition to raid ornaments that you can use to give your raid gear a new look, the popular Year 1 raid primary weapons are available with a maximum light level of 400. There are now a standard and an adept version of these. Here’s what you need to know:
The standard versions are legendary and do not deal elemental damage. They drop in the 390 light level version of the raid.
The adept versions are exotic variants with a new look that deal elemental damage. They can only be obtained by completing raid challenge modes.
Glass Vault – Locations of all weapons, armor, items
Where can you find all the items in the Glass Vault? Which boss can drop which loot? A list of raid loot, compiled by users on Reddit, answers these questions. So, these infos are not officially confirmed. Here are the details in English:
Initial Phase – Gate to the Vault
When you open the gate to the Vault, there are no rewards yet. So, run directly to the first chest in the court of Kabr. This can contain a class item, a guaranteed legendary engram, an exotic, Knuckles of Eao, and an artifact.
Tempest Source
Here you can find a hidden chest that can drop class items, artifacts, and exotics. The path to the “7th Chest” can be found in the provided link.
Conflux Phase
Here you can find class items, weapon parts, legendary engrams, and exotics.
Oracle Phase
Here you can receive class items, a guaranteed legendary engram, artifacts, weapon parts, and exotics.
Templar – Raid Loot
Against the first major boss, there are exciting rewards:
Armor pieces: Gloves, Leg Armor
Weapons: Atheon’s Epilogue (Auto Rifle), Fatebringer (Hand Cannon), Praedyth’s Timepiece (Pulse Rifle), Vision of Confluence (Scout Rifle) – One of these four weapons is guaranteed to drop in the challenge mode as an adept version. Additionally: Judged (Shotgun), Heze’s Revenge (Rocket Launcher), Praedyth’s Revenge (Sniper Rifle), and Praetorian Foil (Fusion Rifle).
Furthermore, completing the challenge mode gives you a raid ornament and a badge. Afterwards, you can open the Ghost Flower chest.
Labyrinth of the Gorgons
Here you will find two chests: one with a legendary engram and a chance at exotics, the other can contain weapon parts, exotics, and artifacts.
Jump Passage
No rewards
Gatekeeper
Armor: Chest Armor
Weapons: Atheon’s Epilogue (Auto Rifle), Praedyth’s Timepiece (Pulse Rifle) – Both weapons can only drop as legendary – and Judged (Shotgun).
Atheon – The Boss of the Glass Vault
Here, similarly to the Templar, you can find good loot:
Armor: Helmet
Weapons: Atheon’s Epilogue (Auto Rifle), Fatebringer (Hand Cannon), Praedyth’s Timepiece (Pulse Rifle), Vision of Confluence (Scout Rifle) – One of these four weapons is guaranteed to drop in the challenge mode as an adept version. Additionally: Correction Measure (Machine Gun) and Vex Mythoclast (Primary Fusion Rifle).
Additionally: Ghost Shell, Sparrow, Ship, Shader, and upon completion of the challenge mode a raid ornament and badge.
Information on all “Glass Vault” weapons can be found on the following pages. What do the weapons bring to the table and what do the adept versions look like? Let’s start with Atheon’s Epilogue.
This is an AI-powered translation. Some inaccuracies might exist.
For the new triple-A gamel Mass Effect: Andromeda a crack is now circulating. The expensive Denuvo protection lasted 13 days. It was supposed to prevent Mass Effect: Andromeda from being pirated.
As the English-speaking site PCGamesN reports, a group of crackers has overcome the Denuvo protection for Mass Effect: Andromeda. Despite the double protection from the platform Origin and Denuvo’s “Anti-Tamper” technology, a crack for Mass Effect: Andromeda is now circulating.
PCGamesN states that the expensive Denuvo protection software was once considered “uncrackable.” However, it has been overcome more frequently now. Denuvo itself never claimed that its program was “uncrackable,” just “hard to crack.” But even that is probably no longer a statement that really holds up, after the same group has already overcome the copy protection of the AAA game Resident Evil in record time.
However: Resident Evil 7 holds the record for the fastest cracked Denuvo game. It only took 7 days. For Mass Effect: Andromeda, it took at least 13.
According to PCGamesN, the developers had to invest significantly in Denuvo crack protection during the crucial first week.
Mein MMO thinks: The battle between software pirates and the gaming industry has been raging for many years. Piracy on PC is certainly partly responsible for the growing popularity of game consoles and “games as a service” with studios and publishers. The “always online” craze and the cash shop epidemic, which many players complain about, are likely also children of this dispute.
As an online gaming site, we rarely deal with these phenomena because most games we cover can’t really deal with cracks. Although Conan Exiles has been cracked. Annoying, but only a quickly outdated version is circulating. With titles that are primarily played offline, like Mass Effect: Andromeda, this is a much bigger issue.
We at Mein MMO do not endorse cracks. Please refrain from posting links to torrents or other sites in the comments. They will be deleted.
Nicer news about Mass Effect: Andromeda – Today the patch 1.05 is supposed to be released:
For MMORPG fans, there is a great opportunity to acquire one of the best paid MMORPGs. Final Fantasy XIV and the expansion Heavensward are available together for €12.50.
Final Fantasy XIV is one of the last paid MMORPGs in a sea of free-to-play offerings. As the US site Polygon reports, there is currently a deal at “Humble Bundle” to get the top MMORPG and the Heavensward expansion at a low price:
Final Fantasy XIV – One of the Best Current MMORPGs
Final Fantasy XIV is definitely worth recommending from our point of view. Especially fans of “classic MMORPGs” should feel right at home here. Those looking for alternatives to “early World of Warcraft” could find happiness here. A certain “grind resistance” is recommended.
FF14 relies on a tab-targeting system, the battles are strategic. What seems a bit sluggish at first becomes a challenging dance at higher levels with numerous abilities, cooldowns, buffs and debuffs, as well as area abilities.
Impressive is the detailed world of Final Fantasy. There are numerous references to the single-player games of the past in Eorzea. An epic story unfolds before the player: The characters he meets in the world accompany him for hours and days, some even for years. The story is constantly evolving. Square Enix’s patch policy is considered exemplary.
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Strengths of Final Fantasy XIV include an interesting class system, where players can take on different roles. The game outside of quests and battles is also excellently equipped: Crafting is regarded as exemplary in the MMORPG sector. Mini-games like Triple Triad, a card game, provide additional variety.
PlayerUnknown’s Battlegrounds will be updated with a patch every week, as promised. The second of these updates is now on the servers, and you can find the patch notes here.
But some bug fixes and updates are still well received. Therefore, the developers at Bluehole have, as promised, released another weekly patch aimed at fixing issues on the servers.
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PlayerUnknown’s Battlegrounds – Week-2-Patchnotes – No more death from the stone!
The Week-2 patch for PlayerUnknown’s Battlegrounds fixes some sound issues, improves the stability and performance of the client and server, and prevents players from crawling into rocks and shooting out from there. You can find the complete list of changes from the update here:
Improved client performance when loading buildings from a medium distance
General server performance improvement
Bug fix for an issue that prevented buildings from being seen from a distance
Door sound is now played at the intended volume
The volume of wind, rain, and footsteps has been adjusted
The sound of the buggies has been improved
When it rains, you can occasionally hear thunder
You can no longer hide in rocks and shoot from there
Bug fix for an issue that caused players to fall through the map in certain locations
Bug fix for some issues when switching weapons
Bug fix for an issue that made the compass show the wrong direction
Optimization of the PlayerUnknown’s Battlegrounds client is expected in the major monthly patch that is set to be released during April. However, minor adjustments to server performance are made daily through mini-patches and hotfixes.
One of the most popular game modes of League of Legends is set to change. ARAM games are to be finished faster in the future.
In the MOBA League of Legends, there are various game modes in which you can prove your skills with different champions. The ARAM mode, which originated as a fun mode from the community, has been adopted by the developers and has since become an integral part of League of Legends. However, in Patch 7.8, there are set to be some gameplay changes that will affect the game duration. Currently, the developers are testing new minion values on the test servers.
ARAM Changes in Patch 7.8
ARAM stands for “All Random All Mid” and is a game mode in LoL where there is only one lane where all champions meet. The special thing about it is that each player is assigned a random hero to play with.
Whether you are good at handling the champions or not, it usually doesn’t matter much, because everyone knows that the characters are assigned randomly. Therefore, it is understandable that players in this mode gain entirely new experiences and have to deal with unfamiliar characters. Of course, there is always that one teammate who just cannot believe that you have already died twice… – but there is one in every game mode.
ARAM is set to get even faster
A game usually lasts between 10 and 20 minutes and is played as a “fast alternative” to the regular games on Summoner’s Rift. However, some games are still not “fast enough” for the developers, which is why there will now be changes in ARAM. In the forum, Riot Meddler writes:
“ARAM games are to be significantly faster than games on the Summoner’s Rift. Some (not all) games can drag on [and thus do not fit the concept anymore]. There are some ARAM changes on the way that aim to shorten these drawn-out games. The stats of the super minions will be modified, there will be a bit more cannon minions, and minion waves are meant to appear a bit faster, etc….”
The first changes are already available on the PBE servers. These changes are currently being tested and can be reverted or adjusted at any time – they are not yet the final result. As reported by Surrenderat20, the following changes are currently being tested:
Super Minions
Base armor increased from 30 to 100
Base damage increased from 180 to 306
Slight changes in gold rewards
Now grant a 20% movement speed buff to nearby champions and minions (Out of combat)
Close-Range / Long-Range Minions
Slight changes in gold and health points
Aura
Grants 3 gold for every minion that dies nearby
Items
Gold income items (GP5) have been removed
Health Relics
Now scale not “flat” with base value + level scaling, but with base value and level scaling, depending on lost health.
Minion/Waves
Minions start 15 seconds earlier (Now from 45 seconds)
Cannon minions now appear in the first wave and from then on in every subsequent wave instead of every third wave
Waves appear every 25 seconds instead of every 30 seconds
Assists
The timers for assists on champion kills have been increased from 10 seconds to 20 seconds.
The timers for assists on tower destructions have been increased from 10 seconds to 30 seconds
Due to these changes, there is more gold for champions when, for example, minions die nearby. This allows players to quickly buy better gear and reach the “endgame” faster instead of stalling too long on the way there. There may be further changes to this game mode. Currently, the developers are experimenting with the PBE community to see how the settings affect gameplay and which aspects should be improved.
Would the ARAM mode also be more enjoyable with these changes?
Yesterday was Vulkanosaurus Day in Hearthstone. Everything revolved around the dino minion. It was available to play a day before the “Journey to Un’Goro.”
Blizzard’s card game Hearthstone gets 135 new cards today. Yesterday, the first of them was already playable:
For 24 hours, everything revolved around this forerunner of the dino invasion. The card was fully playable, while all other 134 new cards were not yet available.
As the US site Kotaku reports, players on reddit proclaimed the “Vulkanosaurus Day“. Decks were constructed around this card.
Especially in combination with Brann Bronzebeard, the dinosaur becomes a monster, as the Vulkanosaurus can acquire 4 handpicked buffs through the “Adapt” ability.
What starts as an unassuming 5/6 beast for 7 mana quickly becomes a useful spotter or a damage machine with Windfury.
The image is from Imgur user garynylander
The combination “Brann-Vulkanosaurus” only worked on that one day, as when the “Journey to Un’Goro” finally releases, Brann Bronzebeard will rotate out of the “Standard Rotation.” He has been around since 2015 and the “Explorer’s League” expansion, which means that the 3 expansions from 2015 will soon no longer be “Standard” and can only be played in “Wild” format.
In any case, it seems the Hearthstone players had a great time with the Vulkanosaurus yesterday. As Kotaku writes, it was a kind of “Bizarro-Hearthstone,” because exactly this gameplay composition was only possible for 24 hours. A day before and a day after, Hearthstone will look different again. But April 5, 2017, will forever go down in history as “Vulkanosaurus Day.”
All 135 new cards that should go live today can be found here:
In Diablo 3 there will soon be a beta test where you can try out the skills and gameplay of the Necromancer.
The Necromancer in Diablo 3 has been an important topic in the D3 community for months. This new class is supposed to bring variety to Blizzard’s hack & slash game and provide an alternative to the six existing classes. For those of you who can hardly wait for the release, there is now good news: The Necromancer will be released soon. Before the release, you can participate in a beta test and take a closer look at the class.
Necromancer Beta Test
It won’t be long before Blizzard will send out invitations for the closed beta test of the Necromancer worldwide. However, there is no exact date for that yet. If you are selected to participate in the beta, you can get a preview of the abilities, stats, and gameplay of this class before the official release.
You can livestream your adventures with the Necromancer or share screenshots – there is no confidentiality obligation. For those who do not receive an invitation to the beta, it’s at least a small consolation if they can watch their favorite streamers try out the Necromancer.
The Necro and other content from the patch 2.6.0 are still in development and may be changed at any time. So it is not the final version of the Necromancer that you can try out in the test.
Necromancer Beta – Participation
If you want to participate in the closed beta of the Necromancer in Diablo 3, you should activate the option in your Battle.net account. To do this, go to the Battle.Net website and visit your beta profile. Here is your beta profile on eu.battle.net
There, you check the box in the Diablo section under “Beta tests I am interested in” and then click on “Update Preferences”.
By activating this option, you have a chance to participate in the closed beta. However, there is no guarantee for this. Invitations are based on system specifications, in-game activity, and luck. If you are invited, you will be notified via email.
During the testing phase, you can try out all the skills and abilities of the Necromancer and have access to other content from patch 2.6.0. New legendary items and unique set items for the Necromancer will be added later.
With the War for Iokath, SWTOR gets a new operation – fans have had to wait nearly 2 years for this.
Players of Star Wars: The Old Republic have had to endure quite a lot over the past few months. While story fans have fully enjoyed the past two expansions, things have looked bleak for fans of group activities. Aside from uprisings and a few group missions and flashpoints, there was little to do.
Particularly larger, organized guilds have repeatedly complained that there would be no new raids – or operations, as they are called in SWTOR. There was no incentive for large groups to play, aside from PvP.
No exact details about the operation “Gods of War” are available yet; only the first fight against the god Tyth is already known.
War for Iokath – new operation for Star Wars: The Old Republic
There are already a few fan trailers:
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But Patch 5.2 has even more to offer than just a new operation. Players can meet some of their beloved companions from the past again and find out what they have been up to in the years since the original story of the game. For solo players, there’s a new area with daily quests,
Patch 5.2: War for Iokath is set to release on April 11, which is next Tuesday. For many players, this might be a good occasion to subscribe again to Star Wars: The Old Republic for a month.