The biggest YouTuber for the MMO shooter Destiny looks back at the last 4 years. Why Destiny is such a success despite all difficulties, even he does not know.
For 4 years, Stefan Jonke has been following Destiny, he is known as “Datto”. In a large video, he looks back at 4 years of Destiny and his own career.
It’s an interesting video because it reflects where Datto’s career stands at each point of Destiny’s history. Before Destiny, Datto only made a few Call of Duty videos and was an insignificant YouTuber, as he says.
With the game, his channel should also bloom, but he didn’t know that 4 years ago.
A career linked to a game of which one knows nothing
Even before the release, Datto suspects that he has the opportunity to play a key role in Destiny with his channel. He wants to approach the game from the “MMO” side. Analytically dissecting Destiny with his experience as a WoW player, providing viewers with valuable tips and tricks. He speaks of a channel with an educational mandate, an instructive channel.
Early on, Datto receives support from Bungie, is invited to exclusive events, and has early successes.
That’s why he decides to do YouTube “full-time” and gives up the chance to take a job in his day job that he had worked years for.
In the run-up to the release, as the hype increases, interest in his channel also swells.
Is that all there is?
When he then sees a lot of gameplay, he wonders: Is that all there is?
Upon release, the disillusionment: Destiny is not a game with many MMO elements. Most video concepts he has thought of are useless because Destiny is so simple at release that no explanations are needed: There are no big statistics, no “theory-crafting”, nothing that really needs to be explained – strikes are so simple that they don’t need explaining – there are no boss mechanics, no gameplay mechanics that need to be explained in a video.
The loot cave: throw fire in and you get loot. No video guide needed.
A glimmer of hope is the first raid “Glass Chamber” and the “Hard Mode” – but Datto expected 5, 10, or 15 bosses, not just 2.
Other channels and sites offer to pay him four-digit sums for “raid guide” videos, but Datto turns down these offers and brings the videos to his channel.
Year 1 brings content, but Destiny doesn’t really progress. According to Datto, Bungie always stops just before it could really get good. However, Datto’s channel makes progress, he finds his audience and establishes his way of accompanying Destiny.
Content crisis during “House of Wolves”
During the time of “House of Wolves”, Destiny and Datto experience a first content crisis – ideas for videos are lacking, motivation is waning.
Datto again questions whether it was so sensible to bet on this Destiny horse – he is already stretching out to new things.
King of the Taken – Destiny at its peak
Then comes “King of the Taken” and everything gets much better. This is the expansion Datto has been waiting for. His channel experiences a surge, outstanding growth for months. His YouTube career is temporarily secured. The Oryx raid is said to be the raid that most resembles an MMO. Golgoroth is a clear “MMO boss”.
A highlight of Datto’s career was the raids and solving the “Outbreak Primus”, where his community helped him.
2017 the worst Destiny time yet
In 2016 and 2017, Destiny and Datto’s channel fell into several content holes for long stretches. Destiny is now at the fifth or sixth content hole, by his count. Datto tries out other games, but they don’t attract viewers. He then creates “own content”, comes up with challenges for strikes, and scrapes through to Destiny 2.
Once he goes 9 days without a Destiny video, which he cannot reconcile with his self-image. No one should think he has no more ideas.
From January to March 2017, Datto experienced the worst Destiny time since the launch, even now in the first half of May it is still dark. But now with the gameplay reveal, E3, betas, and the launch, things should go upward again. Now important Destiny events would come every month. The time between these phases is just “rough”.
Datto sounds surprisingly disillusioned
Overall, the tone of the video is rather disillusioned. Some experiments went wrong, plans didn’t work out, sometimes he faced an icy headwind. Datto also seems to wonder what kind of stupid topics other Destiny channels are generating clicks with.
Datto had to change and make compromises over time. He has accepted that his opinion as a “Hardcore PvE player” is not the opinion of all his viewers. However, his Destiny life has always been helped by the community, for which he is thankful. He emphasizes this repeatedly.
Bungie has no credit left for Destiny 2
Interestingly, Datto himself does not really know why his channel and Destiny generate so much attention and so much success. He says: According to all rules, neither Destiny nor my channel should exist anymore. But somehow … Destiny and his channel still exist – along with 100 other content creators for Destiny.
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Despite all problems, interest in Destiny remains high. Many see the potential in Destiny and do not want to give up. And Destiny is still there, still going on. But Bungie has lost all credibility. With Destiny 2, the studio must deliver.
Datto has no specific wishes for Destiny 2. It just needs to be good.
My MMO: Many parallels to us
My MMO states: It’s a great video. Although we rarely use Datto as a source for our articles, we have quite a lot in common with him due to our MMO background. In our articles, we have also perceived and accompanied the content “ups and downs” of Destiny just as Datto did.
Even for us, interest in Destiny was at an all-time low in early 2017 and at an all-time high during “King of the Taken”.
The interesting thing is the situation that Datto has tied his professional existence to a game about which he had no idea whether it would succeed. For YouTubers, it is much harder to broaden their scope and become a “multi-game” channel.
In the position of “information channel for only one game”, he and many other YouTubers depend on the fact that this game is developing well. In 2014, it was impossible to foresee that for Destiny. Understandably, Datto has often doubted his decision.
Objectively, it is hard to explain why Destiny still generates so much interest despite a disillusioning release, a weak year 1, and a 2-year content pause. But it is undoubtedly the case.
For the previously troubled company Funcom, the best quarter in the history of the company was recorded thanks to Conan Exiles. Therefore, they want to develop another barbarian game in the Conan universe. Secret World Legends will arrive later on Steam – they are avoiding the significant MMORPG competition in June.
Funcom has often had a tough time in the past. The first quarter of 2016 ended with a loss of 761,000 US Dollars. But now it seems all of this is forgotten, as a wild barbarian from the wasteland has practically single-handedly saved the company.
Conan Exiles brings in big profits for Funcom
Thanks to the survival MMO Conan Exiles, the first quarter of 2017 has reportedly been the most successful quarter in Funcom’s history. Proudly, 6,129,000 US Dollars profit was achieved in Q1 2017. Meanwhile, Conan Exiles is not even finished and is scheduled to be fully released in early 2018.
As barbarians seem to be doing well, Funcom plans to develop another unnamed Conan game at its studio in Oslo. The studio branch in Durham is also expected to start another unspecified project. Additionally, the number of employees is set to rise to up to 130 by the end of the year.
The reason is the many MMO releases in June. This month, the ESO expansion Morrowind and the Stormblood expansion for Final Fantasy 14 are being released.
Furthermore, Funcom wants to take a closer look at the monetization system of Secret World Legends in the months after the release. It is quite possible that some things will change there.
Also interesting: The veteran Funcom MMOs Anarchy Online and Age of Conan were hardly mentioned, but in a section of the quarterly report, it was stated that both games would continue to be maintained as they are an important source of revenue.
You can find the complete quarterly report from Funcom for Q1 2017 in the source reference.
The fans’ wishes have been heard: In Pokémon GO there are now more PokéStops and gyms in rural areas.
For players in many different countries, there have been more PokéStops and gyms in Pokémon GO for a few hours now. In Germany, there have also been changes to the distribution of stops and gyms, which can now be found more frequently in rural areas.
Trainers have long complained that Pokémon GO is not as easy to play in villages as it is in the city. With additional stops and gyms, these problems should have been significantly reduced. For many players, the catch bonus and PokéStop bonus are no longer an issue.
More PokéStops in villages / rural areas
Apparently, the changes were activated during the course of Tuesday, May 16. For a few hours now, trainers have been reporting that new stops and gyms have suddenly appeared in their surroundings. On Reddit, trainer ChooglinAlex from Germany writes that there used to be three gyms and seven stops in his small town. Now six new stops and one additional gym have appeared, which can be found all over the town. Three of the new stops have appeared at historical buildings, such as an old mill.
Another Reddit user from Germany, Murmelicious, writes that there are now at least two new gyms and two to three new PokéStops in his vicinity.
Help through Ingress
In rural areas, it has previously been difficult to receive daily catch and PokéStop bonuses. The reason for this was too few stops in these areas. Gyms were also rarely found in the countryside.
Through an initiative in Niantic’s Ingress app, players could confirm new portals that can not only be used in Ingress but also in Pokémon GO. This means that players are now eligible to confirm the portals, taking a lot of work off Niantic’s hands. However, to ensure that not everything is filled with stops and gyms because every trainer creates an Ingress account, only high-ranking players are eligible for confirmation.
Whether you are affected by the new stops or gyms also depends on whether Ingress players in your area are active and have submitted new portals for revision.
If you have been on pause with Pokémon GO because there were too few stops and gyms in your area, you should take the app outside soon. There may now be more opportunities to interact with the Pokémon GO world in your area.
The MOBA Heroes of the Storm (HotS) has so far lagged behind compared to other Blizzard games. But since the end of April, far more players are playing the MOBA featuring Blizzard’s heroes and villains. Is it due to the new loot and the Overwatch promo?
Heroes of the Storm was never a flop, but in comparison to other Blizzard games like World of Warcraft or Overwatch it wasn’t a hit either. The competition from established MOBAs like LoL or DotA2 has always been strong.
However, since April 2017, significantly more players are reportedly playing the Blizzard MOBA than before.
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Heroes of the Storm: Achieving Success with Loot and Genji
Source: Newzoo.com
Since April, the player numbers for Heroes of the Storm are said to have improved significantly. This is indicated by a survey conducted by the app provider Overwolf. The Overwolf apps recorded the games played by app users and created a ranking list. Accordingly, Heroes of the Storm was in 18th place out of 20 top games in March, but climbed to 12th place in April!
The success of Heroes of the Storm is primarily attributed to Overwatch, according to Newzoo. On one hand, the new and very popular Loot Mechanic “Heroes of the Storm 2.0” came straight from Blizzard’s hero shooter, as did the new hero Genji and the then-announced and now-released heroine D.Va.
Additionally, a large influx of Overwatch players came to HotS starting April 24, due to the promotional event “Nexus Challenge” where exclusive skins for Overwatch can be won in HotS.
Heroes of the Storm – Is the Success Sustainable?
Of course, the data from Overwolf should be viewed with caution and do not claim absoluteness. They merely indicate trends. Furthermore, there are several cases where Overwatch players have been noted for unsportsmanlike behavior in HotS. Many players felt “forced” to play a game they considered inferior to earn exclusive skins in Overwatch.
As a result, players spent rounds in HotS largely AFK or took out their frustration on their teammates, ruining their fun with intentionally poor gameplay. Whether too many players will want to play HotS alongside Overwatch in the long run remains questionable.
In FIFA 17 FUT, the TOTW 35 (Team of the Week 35) is known. These players will receive Inform cards today!
Currently, the TOTS phase is ongoing in FUT 17. EA Sports releases teams of the season every week – special cards of players with outstanding stats. During this TOTS period, however, the Team of the Week will continue as usual.
Today, on May 17th, the Team of the Week 35 is released. A major highlight is Neymar with an overall rating of 97 and outstanding attributes. Robben also performs very well with 91. Here is the entire TDW 35:
The overall ratings and player values – TOTW 35
Starting XI:
GK: German Lux – RC Deportivo (Spain) – Argentina CB: Phil Jageilka – Everton (England) – England LB: Nacho Fernandez – Real Madrid (Spain) – Spain CB: Jannik Vestergaard – Borussia M’gladbach (Germany) – Denmark RM: Arjen Robben – Bayern Munich (Germany) – Netherlands CM: Coutinho – Liverpool (England) – Brazil CAM: Dirk Kuyt – Feyenoord (Netherlands) – Netherlands LF: Neymar – FC Barcelona (Spain) – Brazil ST: Jonas – SL Benfica (Portugal) – Brazil ST: Falcao – AS Monaco (France) – Colombia RF: Jose Callejon – Napoli (Italy) – Spain
Substitutes: GK: Eiji Kawashima – FC Metz (France) – Japan RB: Kyle Naughton – Swansea City (England) – England LM: Miralem Sulejmani – BSC Young Boys (Switzerland) – Serbia RF: Lucas – PSG (France) – Brazil ST: Artem Dzyuba – Zenit St. Petersburg (Russia) – Russia ST: Vagner Love – Aytemiz Alanyaspor (Turkey) – Brazil LF: Andrej Kramaric – TSG 1899 Hoffenheim (Germany) – Croatia
ST: Michy Batshuayi – Chelsea (England) – Belgium LM: Justin Meram – Columbus Crew SC (USA) – Iraq LM: Jamie McGrath – Dundalk FC (Ireland) – Ireland CAM: Reinhold Yabo – Arminia Bielefeld (Germany) – Germany ST: Mark Cullen – Blackpool (England) – England
FUT 17 – These were the predictions for Team of the Week 35
Predictions – although they don’t always completely match the original TOTW, they still provide a good overview of possible players who deserve a spot in this team.
These predictions for Team of the Week 35 come from VIVALAFIFA. Some of these players might soon receive Inform cards:
Possible Goalkeepers:
Germán Lux 82 GK – Deportivo de La Coruña / Argentina
Alexander Schwolow 74 GK – SC Freiburg / Germany
Timo Horn 86 GK – FC Köln / Germany
Possible Defenders:
Stefan Bell 82 CB – FSV Mainz 05 / Germany
Van Aanholt 84 LB – Crystal Palace / Netherlands
José Luis Gayà 83 LB – Valencia CF / Spain
Steven Zuber 74 LB – TSG 1899 Hoffenheim / Switzerland
Kyle Naughton 81 RB – Swansea City / England
Hector Bellerin 83 RB – Arsenal / Spain
Possible Midfielders:
Reinhold Yabo 74 CDM – Arminia Bielefeld / Germany
Victor Wanyama 82 CDM – Tottenham Hotspur F.C. / Kenya
Toni Kroos 90 CM – Real Madrid / Germany
Pizzi 86 CM – S.L. Benfica / Portugal
Radja Nainggolan 89 CM – A.S. Roma / Belgium
Manuel Fernandes 85 CAM – FC Lokomotiv Moscow / Portugal
Philippe Coutinho 89 CAM – Liverpool / Brazil
Dirk Kuyt 82 CAM – Feyenoord / Netherlands
Gilbert Koomson 84 RM – Sogndal Fotball / Ghana
Arjen Robben 91 RM – Bayern Munich / Netherlands
Justin Meram 74 LM – Columbus Crew SC / Iraq
McGrath 64 LM – St. Pats / Republic of Ireland
Possible Forwards:
Jose Callejon 84 RF – Napoli / Spain
Lucas Moura 84 RF – Paris Saint-Germain / Brazil
Neymar 97 LF – Barcelona / Brazil
Nemanja Nikolić 84 ST – Chicago Fire / Hungary
Nikola Stojiljković 74 ST – S.C. Braga / Serbia
Andrej Kramarić 82 ST – TSG 1899 Hoffenheim / Croatia
Alexandre Lacazette 90 ST – Olympique Lyonnais / France
Radamel Falcao 87 ST – AS Monaco FC / Colombia
Kamil Biliński 72 ST – Śląsk Wrocław / Poland
Vagner Love 82 ST – Alanyaspor / Brazil
Michy Batshuayi 84 ST – Chelsea / Belgium
Jonas Gonçalves Oliveira 88 ST – S.L. Benfica / Brazil
Artem Dzyuba 84 ST – FC Zenit Saint Petersburg / Russia
Cristiano Ronaldo 99 ST – Real Madrid / Portugal
What is the TOTW in FIFA 17?
Every Wednesday, EA Sports reveals the Team of the Week in the “Ultimate Team” mode of their annual football simulation. This is also the case in FIFA 17. Players who showcased outstanding performances in real football during the past week are rewarded with special cards that have improved attributes.
You can pull the TOTW cards from those packs that may contain rare (gold) players within a week. However, the chance of obtaining them is quite low. Additionally, it is possible for you to buy them on the transfer market if they are offered by other players. However, the prices are usually extremely high.
The Elder Scrolls Online will soon launch with the first new addon chapter Morrowind, and a highlight will be the new Warden class. There is now a new video about the Warden, showcasing the nature mages from the perspective of the Morag Tong assassin Naryu Virian.
A new video speaks for the Warden, part of the series of tales from Naryu Virian, the Morag Tong assassin and poster girl for Morrowind.
The Elder Scrolls Online Morrowind – “What can Wardens actually do?”
For her research, Naryu Virian sought out a real Warden and had them demonstrate what they can do. The ice magic of the nature mage did not particularly impress the moody assassin. Anyone can use some magic. Even the summoned Netch calf was more cute than impressive. But then a wild Guar appears, and the Warden quickly summons a big black bear to chase off the beast.
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Naryu Virian finds this more interesting, but she is fully impressed by the Nature’s Embrace, the ultimate healing skill of the Warden. This creates a small, romantic grove where the Warden and Naryu Virian can surely have many interesting conversations about bears. We have embedded the video here for you. Enjoy watching.
Are you also looking forward to the Warden? Or do you dislike nature mages and ranger classes and would rather go on adventures in Morrowind with your old hero? Let us know your opinion and write it in the comments!
Ana as an animated desktop background? An artist brings static Overwatch images to life.
In the realm of fan art, one often encounters individual works that leave one with their mouth agape. We felt the same when we saw the animated desktop background for the Overwatch hero Ana.
On the YouTube channel Refract Art, the artist showcased in a timelapse video how much work went into the animated piece. The 19 hours of work certainly pay off, as the piece is unmatched in terms of detail, animations, and shading. You can see the entire creation process in this video. If you just want to see the result, jump directly to minute 4:52.
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To ensure that it’s not only ladies being showcased in this post, we have for the finale the animated Genji ready with his dragon blade. Definitely an eye-catcher.
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The corresponding high-resolution background images are unfortunately not available for free. Instead, they run through the Steam software “Wallpaper Engine”. This program allows for significantly more complex desktop backgrounds with live-calculated animations.
For us, it all looks like some kind of witchcraft that normal mortals probably can’t handle quickly. In any case, impressive work that is definitely worth taking a look at.
In Destiny today, on May 17th, there will be several hours of server maintenance. The servers are down on PS4 and Xbox One.
This evening, the server maintenance will take place, which Bungie announced weeks ago. It was initially supposed to be conducted at the beginning of May, but the developers had to postpone it at short notice. Last week, they wanted to avoid disrupting the Iron Banner in May , which is why they waited another week. Today is finally the day.
On May 17th at 7 PM our time, the servers will be shut down on all consoles. The estimated downtime is four hours, so you can log in again from 11 PM.
For many Guardians, the Destiny evening is thus canceled. However, keep in mind that these are only rough time estimates from Bungie. The servers might come back up earlier.
What changes during today’s maintenance?
During this downtime, Bungie is only tinkering with the servers in the background. There are no new additions to the game content or gameplay.
Today, Wednesday, the Companion App and Bungie.net will also be undergoing maintenance. There will be a fix for an issue with the Iron Banner statistics.
A look at tomorrow
Tomorrow, Thursday will be the most exciting day in the history of Destiny for a long time. Bungie will hold a gameplay premiere for the sequel Destiny 2, which Guardians have been eagerly awaiting for weeks and months. For the first time, there will be in-game footage of Destiny 2. On Mein-MMO.de, you can follow the livestream with us and get all the information from this show immediately presented in an organized manner. The article will be published tomorrow afternoon.
The gameplay premiere starts on May 18th at 7 PM. It is expected to last about an hour.
Important: There will already be a pre-show countdown from Bungie at 6 PM. If you have time then, you can hang out with us from 6 PM.
Until then, you can find our latest articles on Destiny 2 here:
PlayerUnknown’s Battlegrounds contains a rare item that hardly any player knows about. The Ghillie Suit camouflages so well that you practically become invisible.
PlayerUnknown’s Battlegrounds is a whimsical battle royale shooter from modder legend Brendan “PlayerUnknown” Greene, who has already surpassed competitors like Ark and H1Z1 on Steam. The goal of the game is to be the last one standing from a mass of 100 players, either alone or as a team.
This goal is made significantly easier by a rare and very powerful Ghillie Suit.
PlayerUnknown’s Battlegrounds: “Is there a Ghillie Suit in the game?”
Many players are not even aware that such a Ghillie Suit exists in PlayerUnknown’s Battlegrounds. This is partly because the suit, covered in grass and foliage, does not just lie around in the open game world. You can only get it as a rare drop from crates that are dropped over the battlefield.
And even if a player has found the Ghillie Suit, its existence often remains unknown. The Ghillie Suit works so well that you can’t recognize it even when you are almost standing in front of it. So if you get shot by camouflaged snipers, you often don’t know where the shot came from and assume it was a long-range firefight. Hardly anyone suspects a grassy death from the bush next door.
PUBG: “The bush shot me!”
You can see how perfect the camouflage of the Ghillie Suit really is in one of the rare clips of the deeds of such grass killers. The player and Reddit user Brokenex just wanted to camp in a house for a round and shoot inattentive teammates from ambush. Just as he got comfortable, a bush right in front of his hiding spot suddenly came to life and shot him.
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Even when viewed multiple times, it’s hard to see that this bush is actually a player dressed in the Ghillie Suit. We have embedded a video of the sneaky murder here for you. We wish you good luck in finding such a suit in your next game of PlayerUnknown’s Battlegrounds, and that your enemies don’t have one.
In For Honor, the Shinobi has been in the game since the start of Season 2. What combos and special attacks does he have up his sleeve? Shinobi Guide.
Since May 16, “Season Pass” holders can play the Shinobi in For Honor. Those without a Season Pass must wait until May 23 and unlock him with 15,000 steel. The Shinobi, along with the Centurion, is one of the first two “new heroes”. Until now, there were 12 characters to choose from, now there are 14.
Shinobi Guide – Information on the new Samurai Assassin
The Shinobi joins the Samurai faction as an assassin, as a rogue. He is the “Ninja”, known from leaks months ago, and has the same classification as the Orochi.
This new hero class is introduced as follows: “The Shinobi are quiet warriors who move gracefully and kill with a finesse that speaks of a lifetime of disciplined training.”
The Shinobi, like all other rogues, has no permanent guard. This means the guard only remains in position for a limited time. Additionally, he has low health points but is fast and agile. Therefore, his attributes are “Mobility” and “Counterattacks”. Be careful not to get hit yourself, and then strike quickly.
For this playstyle, the Shinobi has several cool moves available: After an attack, he can quickly regain distance to the enemy with a backflip. With Shadow Step, he becomes briefly invisible by dodging twice and thanks to an additional sprint stage, he can move particularly fast. However, this consumes stamina.
The weapons of the Shinobi are interesting: He wields two Kusarigama – two sickle-shaped blades attached to a wooden handle and a chain. With this, you can attack from a distance, pull opponents towards you, and incapacitate them for a brief period. But be cautious: the enemy can parry the ranged attacks, causing the Shinobi to fall.
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The actions, combos, and special attacks of the Shinobi in For Honor
The Shinobi has extremely many special attacks and combos that you must practice to master the Shinobi. Therefore, this hero has the difficulty rating of “Hard”. He combines deadly melee and ranged attacks.
Note on the button combinations:
R1 stands for Light Attack
R2 for Heavy Attack
Left Stick (L) for Movement (in the respective direction)
Right Stick (R) for Weapon Position
Square for Break Guard
X for Dodge
L3 for Sprint
You can find the combos in the hero menu under “How to Fight” and then “Action List”:
The first four combos are chain attacks, where Blade Rain inflicts damage over time. The Spider Silk Whip is interesting because you charge the Heavy Attack and then activate it to use ranged combat twice.
Charge only works outside of guard mode. It is unblockable and knocks opponents to the ground. Can be interrupted.
Super Sprint: Very fast, but consumes stamina
Grab: You pull the opponent towards you with your blade. If the grab is parried by the opponent, you lose your balance
Blade Rain Variation: Unblockable, inflicts damage over time.
Charged Kick Variation and Grab Kick Variation: You must first surprise the opponent with a kick. Press Square immediately after a parry.
Forward Roll Kick: Unblockable, knocks the opponent back. You pull yourself towards the opponent during the forward roll. Even if the attack misses, you can perform the forward roll.
With the Backflip, you can execute a light or heavy attack or a kick beforehand.
Double Dodge Kick: Unblockable, knocks the opponent back
Teleport Kick and Attack: For this, you need to dodge in the direction of the opponent just before the opponent’s attack hits. This teleports you behind the opponent and causes them to bleed.
Shadow Strike: Parry an attack, perform a light attack, and inflict damage over time on the opponent.
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Charge: The heavy attack has two charge levels. The further it is charged, the greater the range.
Charging Limits: Without stamina, you cannot charge. While charging, you can dodge and cancel the charge. If the opponent parries the charged attack, you lose your balance.
Immediately after a Backflip, you can start a ranged attack without needing to charge it.
Tip: Go to the hero menu under “How to Fight” and watch the videos about the Shinobi. There you will see the attacks in motion.
The Gifts of the Shinobi
The Shinobi has 12 different gifts that you can find under “Abilities” in the hero menu. There are four gifts slots, with three options per slot.
Slot 1:
Bounty Hunter: Passive ability – Health and stamina from hero kills
Camouflage: Passive ability – Hidden from HUD, radar, and aim assist
Kiai: Stun nearby opponents with a shout
Slot 2:
Smoke Bomb: Deactivates enemies’ tracking while in the smoke
Star Shower: Throw multiple shurikens in an area in front of you
Revenge Attacks: Passive ability – Attacks fill the revenge gauge
Slot 3:
Sharpened Blade: Attacks inflict additional damage over time
Blizzard’s MOBA game Heroes of the Storm has a new hero from Overwatch: the mech pilot D.Va. She fights as an offensive tank and can kill enemies with an emote from Overwatch.
In Overwatch, D.Va is one of the more unusual heroes. On one hand, she is gigantic in her mech, but on the other hand, she is tiny when the bulky mech is destroyed. And her ultimate ability is to destroy herself. Quite quirky!
Self-Destruct is no longer the ultimate ability of the heroine. Instead, she builds this skill up alongside in the game.
D.Va has two ultimates available. When her mech is destroyed, she is on foot and must earn a new mech by dealing damage. Her ultimate in this form is “Big Shot”. This is a strong skill shot attack that deals damage and fills the bar for the new mech faster.
In mech mode, D.Va has a particularly cool ultimate attack called “Bunny Hop”. In Overwatch, this is just a funny emote. In HotS, however, D.Va jumps up and down while moving and squashes every opponent in the process. Not bad for an emote!
But be careful not to lose the mech too often with D.Va. This gives the opponent 50 percent of the experience they would receive for a complete kill each time.
HotS – New Starter Pack with Goodies and Further Adjustments
In addition to D.Va, a new patch is also coming that changes the map rotation and expands it from six to nine maps. Furthermore, the heroes Alarak, Tyrande, and Dehaka have been adjusted. The nasty Protoss gains more sadism from dead opponents, Tyrande’s healing is cheaper and less powerful, and Dehaka now has more attractive talents.
On May 22, a special starter pack will also be released for HotS, which includes the following goodies:
Nothing is ever perfect at Cortyn. The latest patch of Dead by Daylight causes balance issues and frustration.
As I threatened last week, I’ve taken a bit of a break from too much World of Warcraft and Heroes of the Storm to focus instead on the new patch for Dead by Daylight.
The horror game received a new DLC called “Spark of Madness.” At the same time, there were also many balancing changes. The aim of this update was to weaken particularly powerful perks and slightly improve disliked perks.
I play both killer (when I’m playing alone) and survivor (with friends), so I think I have a fairly neutral view of the whole thing: killers are the losers of these changes. Survivors are still using exactly the same perks as before. For killers, the selection has become smaller as the “teachable perks,” that is, the perks that can be learned from other killers, have been drastically weakened in some cases. This ultimately leads to the “teabagging” of the survivor increasing again. But I have already commented on that.
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A second point that really bothers me is the Doctor. I was really looking forward to this killer because he seemed to be a real change from the other crazies. With the new “Madness” mechanic, he causes survivors to see strange things through electric shocks. Sometimes it sounds like the killer is standing right behind you, sometimes you can hear the terror radius swell, and sometimes an illusion of the killer appears right in front of you.
The problem is: All these things only matter to you if you are a complete novice. Any other player will figure out in 5 minutes what is triggered by Madness and will basically not be affected by it anymore.
However, what makes me really dissatisfied is the developers’ decision on how Madness works at its highest level. When a survivor reaches Madness level 3, they can no longer perform 3 actions: heal themselves, repair a generator, and rescue allies from hooks.
That sounds cool in itself, right? The “catch” is: A survivor only reaches Madness level 3 during a chase anyway. So they won’t be repairing generators, rescuing allies from hooks, or healing themselves.
No, I’m not really warming up to the Doctor. From the perspective of both a killer and a survivor player, he is mainly one thing: more boring than expected. Conceptually good, but far behind the expectations in terms of gameplay. He is a “noob slayer” – especially against a team of newcomers, you can quickly stomp them, but those who already have days of experience in the game will laugh at the Doctor as a “free win.”
Meanwhile, in the forum, people are mocking the game developers. “You wanted to ruin the game with the Doctor as announced? Yes, that worked – just the opposite of what was planned.”
I can only hope that the developers will patch a bit soon – sooner rather than later.
But I don’t want to condemn everything either: With “Spark of Madness”, you can have a lot of fun. The new map is creepy and has a completely different atmosphere than the previous maps, and the perks from the killer are cool as they can also be taught to other killers.
Have you tried the new killer or fought against him? What do you think of the Doctor?
The Division has shown Ubisoft that an online game can be very successful if it is regularly supplied with new content through a live service.
Since this is a new brand, we can rule out that the game is a sequel to The Division. Furthermore, the game will not be set in any of the well-known series like Far Cry, Ghost Recon, Rainbow Six, or Assassin’s Creed. However, we can assume that it will at least be inspired by The Division.
Last year, Ubisoft stated that the new brand will fundamentally be a multiplayer game that also has a strong solo component. From the description, this sounds quite a bit like The Division.
Is it about Avatar?
It could be that the new game is the one that Massive is currently developing with Lightstorm Entertainment and Fox Interactive, which takes place in the universe of James Cameron’s Avatar films. This title was announced earlier this year. Since the development studio Massive is working on it, the developers of The Division, it is quite conceivable that the Avatar game will play similarly.
We still have to wait for solid information
However, it is also possible that Ubisoft is working on another project besides this title. A brand new franchise that has nothing to do with Avatar.
According to Ubisoft, the game will not be released until between April 1, 2018, and March 31, 2019. It is said to be an AAA title. Ubisoft will not reveal more until a later date. Therefore, speculation can now run wild about what this game will be.
Andreas says:
A new brand from Ubisoft that will have a strong multiplayer component but also has a solo part? To me, that means there will probably be a large, open game world. Presumably, there will be some kind of hub, maybe a city where players can meet and from there take on quests that lead to instanced areas, including the wilderness and dungeons. There, you might also be able to go alone, which would explain the solo part.
If it is not the announced Avatar game, then I expect a fantasy setting, as this has not yet been included in Ubisoft’s portfolio. A kind of The Division/Destiny in a fantasy scenario with the option to experience the story alone would certainly be quite appealing.
In the MMO shooter Destiny, the vendors have new offers for you. Which weapons are particularly worthwhile? Also, today, on May 17th, it’s weapon day.
New week, new vendor offer! Since the Age of Triumph, the faction vendors have fresh weapon rolls for you every week. But into which weapons should you invest all those Legendary Marks? Here’s an overview of the most exciting offers.
Weapon Recommendations This Week – Vendor Offer
At the New Monarchy, you will find two strong special weapons:
Bad News IV (Shotgun): Extended Magazine / Snapshot, Lightweight Frame / Close and/or Personal, Fully Automatic
Interrogation VII (Sniper Rifle): Explosive Rounds / Snapshot, Hammer-Forged / Triple Tap, Hidden Hand
Crucible Quartermaster
The Hero’s Formula (Scout Rifle): Zen Moment / Mulligan, Steady Hand / Explosive Rounds, Firefly
Event Horizon (Sniper): One-Man Army / Life Support, Fixed Point / Snapshot, Hidden Hand
The Coming World 001 (Fusion Rifle): Enhanced Battery / Snapshot, Lightweight Frame / Spray and Play, নজরদারি
Vanguard Quartermaster
Angel’s Advocate (Scout Rifle): Outlaw / The Next Call, Perfect Balance / Hammer-Forged, Reactive Reload
Seventh Sense (Sniper): Grenadier / Mulligan, Fixed Point / Box Magazine, Hidden Hand
Bone Breaker (Machine Gun): Frenzy / Spray and Play, Hand-Laid Stock / Rifled Barrel, Crowd Control
Future War Cult
The Wounded (Scout Rifle): High-Caliber Rounds / Lightweight, Perfect Balance / Triple Tap, Crowd Control
The Warpath (Rocket Launcher): Long-barreled Magazine / Fixed Point, Heavy Payload / Third Eye, Grenades and Horseshoes
Which weapon rolls have you discovered that you can recommend?
Weapon Day on May 17th
Today, Wednesday, the gunsmith Banshee-44 craves your attention. He has the crucible bounties from last week and is eager to take new ones. This time you can order these weapons:
How has 2017 been so far? What happens next? And what do we have planned at Mein-MMO.de?
The MMO year is only just beginning for many. We look back at the past months, give an outlook on what to expect, and explain what has been happening behind the scenes at Mein-MMO.de over the last few months.
The Editorial Team: Much More Working Hours Now Go into Mein-MMO.de
Leya, our author, has been here for half a year now.
From an outside perspective, not much has changed in the team: No new members have joined, and none have left.
Many More Working Hours for Mein-MMO.de
But that impression is misleading. Internally, a lot has changed. We have significantly increased the working hours dedicated to the website and articles.
Ttime has been promoted from freelance employee to editor. A significant leap for someone whose job interview involved repeatedly shouting “FIFA FIFA”.
Jürgen now works full-time for us. Before, he was taking care of MMOs for GameStar. Now he is exclusively working for us as an author and “field reporter”.
With Ben, we have our own programmer responsible for Mein-MMO.de.
Jürgen loves loot of all kinds.
We have also been able to increase the working hours of freelance employees compared to last year.
Due to the many additional working hours invested in the site, we now have time to:
provide even more extensive and in-depth coverage of the “big titles” – leading to detailed articles on Destiny, even when not much is happening in the game, or thorough coverage of Pokémon GO or FIFA 17
How did we manage this? We spent money in the cash shop to increase Cortyn’s cap with a special item: the magical amulet of increased honorarium.
All of this is only possible because you visit our site, begrudgingly accept that ads are displayed here, recommend us to your friends, discuss our site in games, read and comment on our articles. Thank you!
New Site in Planning
You may have read it in the comments: We are planning a “relaunch” of Mein-MMO.de.
We are setting up a new site that aims to have all the “functions” of the current site but with a better design.
The focus is mainly on technical aspects. Our current site was never designed to handle over 15,000 articles that are read daily by more than 100,000 people.
The technical term for this is “the current theme is bursting at the seams.”
The “new site” is currently being designed. The content will not change. It’s just about the technology and features we want to offer you.
That’s why we’ve recently been asking for your opinion through a survey tool about what features you wish for the new site. The new site is something you, as readers, and we, as authors, can look forward to. However, there is currently no timeline for it.
The Year 2017 So Far
So far, the year has not been particularly exciting from our perspective.
There have been 4 releases that were exciting for us:
We have accompanied all four games, spent hours upon hours in the games, and we have established ourselves as a source of information across all 4 titles.
Mein-MMO.de: Variety Brings Success
What is becoming increasingly important is the “console launch” of games that we cover:
The console ports for TERA, Black Desert, and Player Unknown’s Battlegrounds – which are currently in the pipeline
So far, despite relatively little excitement happening with our “flagship games”, it has been a good year. March and April were strong – our best months since the Pokémon craze in summer 2016. We are especially pleased that we are generating such a wide variety of interest.
We as a site are not dependent on the next patch for WoW or the action picking up in Destiny. The success of our site is not tied to one or just a few games.
The times when a reader rightly said that for Mein-MMO, Destiny is what WoW is for other sites – those times are over. Destiny is still important for us, but we have successfully navigated the “weak phase” in Destiny for almost a year and are stronger than ever. We are proud of that in the editorial office.
The interest of our readers is widely spread. They are curious and interested in much of what is happening in online gaming. This is great and makes us happy. Because we, as authors, want to offer a wide range of topics and not just write about the same games all the time.
We had much success in recent months with something we internally call “Facebook Verticals.” We set up Facebook pages for 4 of our main games:
Destiny 2 – Mein MMO already has over 7000 fans – currently, there’s still stuff on Destiny and Destiny 2 – but long-term it will be 100% Destiny 2 – as one can imagine, the site is doing excellently – primarily managed by Ttime
WoW – Mein MMO – this is Cortyn’s realm with memes and surprisingly many role-playing and lore gags, already has over 2500 fans
Overwatch – Mein MMO – here Cortyn shows her entire social media genius – has around 1400 fans, steadily growing
Every article about the game we write appears on these Facebook pages. Additionally, there are all sorts of memes, surveys, videos, and other things. This is a nice aspect for us and has been well received by the readers.
Maybe there will be even more of these Facebook subpages from us in the future.
MMO Year 2017 is Now Really Starting
For us as a site and for many of you as readers, the gaming year 2017 in the online space is just getting exciting:
On Thursday, we will have the first gameplay of Destiny 2 – this is a big deal for our site, after all, Destiny has been our “main game” for a long time and if something exciting happens since November 2015, we are also excited and looking forward to it
After Xbox One owners have been participating in the technical alpha of Sea of Thieves for quite some time, the start of the PC alpha is finally approaching.
On Saturday, May 20, the first technical alpha for the PC version of the pirate online game will begin. The test will take place from 7 PM to 10 PM British Summer Time, which is 6 PM to 9 PM in our time. However, only those using Windows 10 as their operating system can participate. Additionally, you need to sign up on the official website of the game for the alpha and will be selected with a bit of luck. A total of 1,000 players can participate in this first technical alpha. This number is expected to increase over time.
Auto-detect of PC configurations is the focus
The focus of the test is partly on the system for automatically detecting the systems of PC users. With this “Auto Detect,” the game itself adjusts the optimal settings – which you can, of course, still modify. It is important for the developers to see how the system classifies the participants’ computers into low, medium, high, and Ultra settings. Therefore, the selection of those who can participate in the test also depends on their PC configurations. Both players with less capable PCs and those with high-end computers will be selected.
How good is the control with mouse and keyboard?
Another important point is the control with mouse and keyboard. The developers at Rare are already very eager for the testers’ feedback, based on which the controls will be further optimized. The state of the PC version of Sea of Thieves is in line with that of the Xbox One version, as both versions are being developed in parallel. The team is already teasing further tests, where new features will also find their way into the game.
If you are interested in participating in the first technical alpha of Sea of Thieves, then sign up on the official website and with a bit of luck, you could be among the first PC players to try out the pirate online game.
Ubisoft has confirmed the development of a new game in the “Assassin’s Creed” series, following weeks of rumors about it. This will have a live service similar to Rainbow Six Siege or The Division. Does this hint at MMO components?
With the new Assassin’s Creed, which is rumored to be set in Egypt and to feature a massive open world, a new era is beginning according to a video on Twitter. This indicates that Ubisoft is not only emphasizing that the new title will take place in a period of human history that has not yet been covered by the series.
According to Ubisoft’s CFO Alain Martinez, the game is expected to have a very strong live component. According to the current business report, Ubisoft plans to support the new games long-term with content and updates, viewing the products more as a “Game as a Service”.
More online components for Assassin’s Creed?
This works well, as seen with Rainbow Six Siege. The game is especially popular in the e-sports sector, regularly receiving new maps and additional content, keeping it up to date.
The same applies to the online shooter The Division, which is also provided with regular content updates (or at least was). What Ubisoft is planning with the new Assassin’s Creed is likely aimed in a similar direction.
We will find out what this will look like at the E3 gaming convention. Ubisoft aims to present the title then. If the previous rumors are true and it is a large, open world with RPG elements, then MMO-like features are certainly conceivable. The game is expected to be released by the end of March 2018 at the latest.
Andreas says:
Although Ubisoft has not yet spoken about a multiplayer mode, it is quite conceivable that Assassin’s Creed will move more in this direction. After all, a “Game as a Service” approach makes the most sense for a multiplayer game. This does not mean that Assassin’s Creed will become an MMORPG, but a multiplayer component is certainly plausible.
Co-op missions and a PvP zone are therefore possible, especially considering that the last installment of the series was a classic single-player game. What exactly is meant by the live service for the new Assassin’s Creed will likely be revealed to us at E3.
Ghost Recon Wildlands is getting a title update to Patch 4.0 – Therefore, the servers for PC, PS4, and Xbox One will be unavailable for two hours.
The next update for Ghost Recon Wildlands is coming for players on all platforms. Today, on May 17th from 11:00 AM, the servers for PC players will be unavailable for about two hours due to Patch 4.0 being implemented. Tomorrow, it will be the console players’ turn to receive their update.
Update: Patch 4.0 is now live – you can find the patch notes below in the article
Ghost Recon Wildlands – Server Down May 17 / May 18
The maintenance of the GRW servers will be divided into two days: Today from 11:00 AM to about 1:00 PM, the servers for PC players will be unavailable. After that, Patch 4.0 should be available on this platform.
Tomorrow (Thursday), from 11:00 AM to about 1:00 PM, the servers for PS4 and Xbox One will be unavailable. After that, players on these platforms should have access to the update. In previous patches, maintenance has been completed earlier than planned in some cases. So consider 11:00 AM to 1:00 PM only as a rough guideline.
The maintenance work only affects the online play of Ghost Recon Wildlands. Anyone who is in an online session at the start of the maintenance will continue to play with three AI allies during the server downtime.
GRW Patch 4.0 – Patch Notes
The developers will release the patch notes only after the update has been implemented. Players hope for bug fixes related to homing missiles. When flying in a plane or helicopter, homing missiles are announced with an alarm. Currently, there is a bug where the alarm often does not stop.
Additionally, players are hoping for finally corrected vehicle spawns. Currently, when requesting a vehicle from the rebels, one has to expect “interesting” spawn locations. An example of this can be seen in the following screenshot
Source: Reddit OfficialGoneZero
Update: Patch 4.0 is now live and is about 7.2 GB on PC. The patch for consoles tomorrow is about 9 GB.
The patch is said to have greatly benefited from player feedback and brought several quality-of-life changes to the game. Players will now be revived at the start point of the mission and not at a random location on the map. Additionally, there is now a short window of time in which you can eliminate alerted enemies to prevent an undercover mission from failing.
Some of the changes listed in the Patch 4.0 patch notes were already included in Patch 3.5. These changes are now fully available across all platforms in the new patch.
In the following patch notes, you will find under the category “World” a note that might refer to the Yeti.
Ghost Recon Wildlands – Patch 4.0 Patch Notes
In the interface options, you can now choose between six marking options: mission target, communication, enemies/rebels, objects and locations, simultaneous shot, alarm
A new feature allows you to disable the detection clouds on the minimap
We embed the complete patch notes here:
MISSIONS/NARRATIVE
– “Nidia’s Money”:
– A bug where rebels would not follow the player has been fixed.
– A bug where the player could not interact with the laptop after being killed during use has been fixed.
– “Madre Coca”
– A bug where rebels would not get into vehicles when influenced by external stimuli has been fixed.
– “General Baro”
– A bug where killing the general before reaching the meeting point did not lead to a game end and blocked the game progress has been fixed.
– “The Bank Heist”
– A bug where the wrong path was displayed on the GPS has been fixed.
– “The Mole”
– A bug where the mission could not progress if the mole was incapacitated by an external stimulus has been fixed.
– A bug where the player received the message “mission failed” after triggering a convoy of Flame of the Rebellion while in an active mission has been fixed.
– Bugs with various triggers that prevented mission completion have been fixed.
USER INTERFACE
– The Kingslayer introduction video is not shown at every start.
– A bug where HUD elements appeared gray when HDR was enabled has been fixed.
– A bug where the wrong character was displayed when a different save slot was selected has been fixed.
– A bug where incorrect maintenance times were displayed in notifications has been fixed.
– New options have been added to the HUD settings:
– “Input reminders” have been split into “Input reminders” and “Contextual actions”.
– “Markings” have now been divided into “Mission targets”, “Communication”, “Enemies/Rebels”, “Objects and Locations”, “Simultaneous Shot”, and “Alarm”.
– “Detection clouds” added – The player can now toggle detection clouds for enemies on the minimap.
– A bug where the difficulty setting changed for each save file instead of retaining player settings for each slot has been fixed.
– A bug where the “NEW” marking remained on objects already in the inventory has been fixed.
– The tactical map now displays the time, latitude, and longitude.
– A bug in GunSmith where accessories appeared dropped has been fixed.
CO-OP
– A bug where players could not complete the last mission if they joined after another player had already completed the initial mission objectives has been fixed.
– A bug where only the host had a GPS track in the first mission has been fixed.
– The ability to warn your teammates when you fall has been added.
– Players are now respawned at the mission start point after their death instead of appearing randomly in the world.
GAMEPLAY
– A bug in GunSmith where the player could not modify any weapon other than the last selected one has been fixed.
– A bug where rebel skills would lock again when the main menu was opened during cooldown has been fixed.
– A bug where helicopters did not attack rebel communication towers when the player was hiding has been fixed.
– A bug where attaching a suppressor consumed a full magazine when returning to the game has been fixed.
– Players can now equip the sidearm by double-tapping the button even when all weapons are stowed.
– A bug where AI teammates could not execute simultaneous shots when markings in the HUD were turned off has been fixed.
– The non-functioning diversionary grenades have now been adjusted to work even when enemies investigate the player’s position.
– A bug where supplies could be double-marked when killed during capture has been fixed.
– Supply crates are now granted to every teammate in the player’s zone.
– Improved accuracy when shooting from cover.
– A bug where NPCs did not detect the player when swimming next to them has been fixed.
– Rebel skills now have separate cooldowns.
– In stealth missions, players now have some time to eliminate alerted enemies before the mission is considered failed.
– Challenges now include varying objectives based on difficulty and HUD settings.
– A bug where Unidad stopped spawning even though the alert level was still active has been fixed.
– A bug where the scopes on SVD rifles were not properly aligned when switching from zoomed mode to shoulder view has been fixed.
AUDIO
– Some NPC dialogues have been corrected:
– Incoming grenade
– Entering combat
– Helicopter shot down
– Some NPC dialogues have been added:
– Destroying an alarm panel
– Incoming helicopter resupply
– Radios now remain on/off from vehicle to vehicle, depending on the last setting.
– A bug where picking up a medal triggered the same dialogue again in the same session has been fixed.
– A bug where the sound “incoming missile” remained active when the player jumps out of the helicopter has been fixed.
– A bug where no sound effects were played when a suppressor was attached has been fixed.
GRAPHICS
– Numerous animations have been polished.
– Numerous camera transitions have been revised.
– Some bugs where weapons from dead enemies got stuck in walls have been fixed.
WORLD
– Some walls that players could see through and shoot through have been sealed off.
– Some locations where players could get stuck or fall through the map have been corrected.
– A bug where vehicles sunk into the ground or jumped when crossing a bridge has been fixed.
– Some objects that could not be picked up have been repositioned.
– Something strange has been seen walking around in the mountains.
STABILITY
– Numerous crashes have been fixed.
– Numerous connection issues have been resolved.
NARCO ROAD
– A bug where the permanent booster was not available on PS4 has been fixed.
– A bug where a player lost progress when entering the DLC has been fixed.
– A bug where a player in a spray plane could trigger the spraying of another player has been fixed.
– A bug where the use of nitro caused graphical glitches for a period of time has been fixed.
– A bug where spraying could fail for no reason has been fixed.
– A bug where the spying percentage display did not work after a failed mission has been fixed.
– A bug where vehicles for the activity only spawned for the first player has been fixed.
– Numerous crashes have been fixed.
– Numerous installation issues have been fixed.
– Numerous network issues have been fixed.
BUG FIXES FOR PC
– A bug where fast travel did not work when the user had the left-handed mode enabled has been fixed.
– A bug where the detection indicator and the damage direction arrow were still displayed even though the HUD was hidden has been fixed.
– A bug where the reward symbols on the challenge menu page were not displayed correctly has been fixed.
– A bug where the game showed a black screen on AMD hardware when the Eyefinity setup was running in fullscreen has been fixed.
– A bug where the game automatically restarted after returning to desktop in the Narco Road DLC has been fixed.
– A bug where 360° screenshots with NVIDIA Ansel caused graphical glitches when night vision was enabled has been fixed.
– A bug where the PS4 controller lost vibration during gameplay has been fixed.
– A bug where the game language changed after restarting on Steam has been fixed.
Blizzard has finally revealed when Season 4 of Overwatch will come to an end. Only a few days remain.
For a long time, there was speculation about how much longer the current season of Overwatch would last. Many had already suspected that Season 4 would end yesterday (May 16, 2017), but the game is still actively being played. In the official forum, some users therefore asked the question of what a specific date looks like.
Season 4 ends on May 29
Scott Mercer from the development team commented on this and explained that Season 4 will end on May 29, 2017.
As a reward, depending on the rank achieved, a large number of Competitive Points will be granted, which can be used to unlock golden weapons as a cosmetic item. The following number of Competitive Points is available for the various ranks:
Bronze (1-1499) – 100 Competitive Points
Silver (1500-1999) – 200 Competitive Points
Gold (2000-2499) – 400 Competitive Points
Platinum (2500-2999) – 800 Competitive Points
Diamond (3000-3499) – 1200 Competitive Points
Master (3500-3999) – 2000 Competitive Points
Grandmaster (4000+) – 3000 Competitive Points
A single golden weapon costs exactly 3,000 Competitive Points.
Typically, a season of Overwatch lasts about 3 months, with a small period in between where ranked play is not possible (“Off-Season”). With the start of the next season, the skill rating and thus the rank must be earned again.
When does Overwatch Season 5 start?
There is not yet a specific date for the start of the next season. However, since Scott Mercer has revealed that the wait will be significantly shorter this time, many fans assume that Season 5 of Overwatch will begin on June 1, 2017.
By the way: In a future patch, Blizzard plans to introduce a timer that clearly indicates how much longer a season will last, so that these constant inquiries can be eliminated.
For Destiny 2, a lot of merchandise items are coming to the market. Among them: Funko Pop!s.
There will be numerous fan items for Destiny 2. As Activision reports, partnerships with various companies for Destiny 2 have been expanded: Several brands will now produce licensed “Real-World Loot Items” for Destiny fans. This means: You will get a ton of stuff to collect.
Collectible Figures and PC Accessories
Funko will release collectible figures in August: The “Destiny Pop!s”. Known characters from Destiny will receive a Pop vinyl figure with a big head, such as Cayde-6, Lord Shaxx, Ikora Rey, Commander Zavala, and raid bosses like Oryx. Xur and Atheon are available only at GameStop, and a glowing Crota figure is available only at “Target”.
Images of these figures have already been released:
Bungie tweeted that many of these figures will soon be seen on the desks in their studio.
In addition to Funko, there is also a partnership with Razer. The MMO shooter comes to PC for the first time with Destiny 2, which is why Activision and Bungie are taking the opportunity to release Razer PC accessories. These products will be listed:
Razer Ornata Chroma – Keyboard
Razer ManO’ War Tournament Edition – Headset
Razer DeathAdder Elite – Mouse
Razer Goliathus Speed – Mousepad
Other licensed partnerships with Bungie and Activision are with BioWorld, KontrolFreek (thumbsticks for controllers), Insight Editions, Mattel MEGA Construx (there was a significant leak regarding Destiny 2 in early 2017), McFarlane Toys (these figures have already been introduced), Think Geek (caps that we have also introduced and potentially leaked the focuses from Destiny 2), ThreeA, and RockLove.
According to Activision, the merchandising program for Destiny 2 will continue to grow, the franchise will evolve, and fans will find exciting expansions of the universe beyond the console or PC.
Destiny 2 will be released on September 8, 2017, for PS4, Xbox One, and PC.
Are such merchandise items something for you, or is the main game enough for you?