To participate in Legendary Raid battles in Pokémon GO, you need special passes that are only distributed to very active gym players.
New insights into the Legendary monsters in Pokémon GO from the latest data mining: These will for example find their way into the game during Legendary Raid battles and will utilize the new raid system. (Whether this is the only way to encounter the legendary Pokémon is unclear.)
To participate in such a legendary raid battle, you need a special raid pass, which is only distributed to the most active players worldwide.
Legendary Raid Pass
According to the latest information from data mining of Patch 0.67.1, not every trainer can participate in Legendary Raid battles, but only a limited portion of the community. As a prerequisite for these battles, you must possess a Legendary Raid Pass.
You can carry these accesses for Legendary Raid battles simultaneously with another raid pass. They do not count towards the limit of raid passes.
How to get a Legendary Raid Pass?
These special passes for raids featuring legendary Pokémon are not simply distributed to everyone, but only to a special group of players. Niantic explains how this is supposed to work: The passes (possibly also passwords) are given to trainers who have been particularly active in the gym system. They then have the chance to catch a legendary Pokémon later.
At this point, it is unclear whether trainers will receive passwords or Legendary Raid Passes to participate in these special battles. You should definitely have access to the email account linked to your Pokémon GO account. It is also unclear what “particularly active” means in this context. Presumably, Niantic will provide more detailed statements about this in the coming days.
At the same time, this means that you should not feel pressured to attend Pokémon events such as the Pokémon Fest. Archit Bhargava, marketing lead at Niantic, told Massivelyop.com that these events are intended to connect players with similar interests. There will not be a unique chance to catch Mewtwo at these events.
Rewards for Legendary Raid Battles
The code of Pokémon GO has already revealed the possible rewards for the battles against legendary Pokémon. Trainers who participate in and win these battles will receive these special Lugia badges.
The badges come in three categories: bronze, silver, and gold, and likely indicate how many battles you have winned against legendary monsters (not how many you have participated in). It is possible that you will need to battle a legendary Pokémon multiple times before you can successfully catch it.
It is currently unclear how many Legendary Raid battles must be won to receive the bronze, silver, or gold badge. It is assumed that the numbers are rather low (Bronze 1-4, Silver 5-9, Gold from 10).
Legendary Raid Eggs at the Gyms
A Legendary Raid boss announces itself before spawning through a special raid egg and a notification in the game. At this egg, you can tell that a legendary opponent is waiting in the gym when the countdown next to it has expired.
Impatiently waiting, fans of Ark Survival Evolved were looking forward to the patch notes for the new update for PC. The patch is version v259 and includes fixes, fixes, and more fixes. There is also a bit of new content.
In Ark Survival Evolved, there is a new patch for PC – v259. This mainly brings fixes to the survival MMO and further improvements and adjustments. New content is sparse this time.
Ark Survival Evolved: PC Patch v259 – Many fixes and a touch of new content
As lead designer Jeremy Stieglitz had already announced, the new update mainly contains fixes and improvements. Wildcard released a huge list of various fixes. The developers probably decided to tackle these small, annoying issues and clear them away with a patch. The list also contains larger adjustments.
Here are a few examples of the fixes:
Traps function now always work after restarting a game/server.
Cooking pots no longer produce infinite dye.
Players can now receive lava damage when they are unconscious.
Wooden cages no longer heal themselves when picked up.
Dinos placed in a cage no longer float up and out of the cage. Glitch fix.
Players should now be able to walk into fallen redwood trees again.
The escape mechanics of dinos have been fixed so they no longer run endlessly into walls.
Babies no longer consume extra food when they want to regain health. Regaining health costs no food for babies.
Beehives no longer stack on top of each other.
This is just a small excerpt of the numerous fixes in Ark Survival Evolved.
ARK PC Update: New content in patch v259
This time there is only a small touch of new content in Ark Survival Evolved. The list is significantly smaller than that of the fixes.
Tek-Tapejara saddle
New skill:Crafting speed disappears and Crafting skill takes its place. The quality of crafted items increases by 33% for 100 points. The item then shows your name and tribe name.
Corpse locator: From now on, a beam of light will be shot into the sky when a player dies. This way you can find your body much easier. This new feature is automatically enabled on official servers.
New host options: Disable “structure placement collision”; Use “single-player” settings; “fast decay” option.
New icons for kill, death, speech, and talk.
On his Twitter account, lead designer Stieglitz already showed the new Tek saddle for the Tapejara.
Otherwise, there are a few adjustments with the new update for PC. For example, a few dinos and items have been adjusted or dino screams have been added. The v259 should be released today, June 22, on PC. When this update will come to PS4 and Xbox One is not yet known.
The complete list of patch notes for v259 can be found in our source citation.
The head of The Elder Scrolls Online says his game is no longer an MMO. They now see themselves more as a console RPG and it’s a huge success.
In an interview with PCgamesN, Matt Firor talks about his game “The Elder Scrolls Online.” Firor says: “We no longer use the term MMO for The Elder Scrolls Online because we are really no longer one.” The term MMO was coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that kind of game.
One Tamriel – the step to console RPG without imposed system
In the first year, Zenimax worked to make ESO feel more like “The Elder Scrolls,” but the pivotal step was with One Tamriel: “We essentially removed leveling from the game.” A fresh character and an experienced character can play together because they essentially have the same level. Now ESO is more open like a console RPG. It’s no longer so restrictive; there’s no imposed system anymore.
The Elder Scrolls Online is currently achieving great success, which is underestimated
The Elder Scrolls Online is now quite massive. It would be strange for a AAA game, but it is the case: The Elder Scrolls Online is a success that remains under the radar – an “underground success” after receiving a lot of criticism at launch.
“We are currently achieving great success,” says Firor. “It’s a great, great time for the game.” He attributes this success mainly to One Tamriel.
MMO clichés as a burden for ESO?
My MMO believes: As many ESO players can confirm, there is still “level” in the game. Between a fully grown, optimized character and a “young newcomer” there are worlds apart in ESO. Otherwise, there would have been a huge backlash if the MMORPG-typical vertical progression (getting stronger) had suddenly disappeared.
There is something else behind Firor’s statements. ESO has an unusual target audience for an MMO, namely fans of console RPGs, especially fans of Skyrim – a game that has been incredibly successful on the Xbox One. Firor wants to send a signal to this target audience.
Console RPG cool – MMO uncool? It’s not that simple
It seems that the term “MMO” carries a lot of baggage for this target audience that publishers want to shed. There is the image: MMOs are rule-heavy, grind-heavy, there are imposed systems, veterans have a huge advantage through vertical progression. MMOs are somehow nerdy.
This image of WoW, as shaped by the South Park episode “Make Love not Warcraft,” comes to mind:
So it seems that “MMO” is perceived as a burden by parts of the community, especially on PS4 and Xbox One.
In contrast, console RPGs are seen as adventures and cool, focusing on exploration and fun – like Skyrim.
Interestingly: We haven’t experienced this at My MMO. Especially in Destiny, players on PS4 and Xbox One are pretty keen on these “imposed systems” and even demand more grind, more vertical progression, and more challenge. For Destiny players, “MMO” seems not to carry any baggage, but rather to mean “A game as a hobby, where you can spend a lot of time and meet friends.”
The target groups are fragmented, depending on which game has shaped them and what experiences they associate with it. Publishers adapt their messages and their games to their target audiences. For ESO, this means “We are no longer an MMO” and apparently, this approach is working quite well.
The centerpiece of Monster Hunter World is the large, interactive world where everything reacts to each other. The developers had this vision in the early development of the franchise. Modern technology makes the developers’ dream possible.
In the first official gameplay stream from Capcom, you can see how lively the game world is. It is possible to craft camouflage outfits and use your surroundings to hunt. It has already been shown that “Scout Flies” can indicate the way to monsters. Another example from the known gameplay: A player uses a barrel to destroy a dam, causing a monster to be swept away.
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In an interview with GameSpot, producer Ryozo Tsujimoto and executive director Kaname Fujioka revealed that this lively world will be the centerpiece of Monster Hunter World. Modern technology makes it possible to create such freedom and a realistic ecosystem.
The power of the modern hardware generation makes the world breathe
According to Tsujimoto, it was time for the team to thoroughly review the franchise after 13 years of Monster Hunter. Where should the journey lead with the next major title?
The team decided that they wanted to fully develop the core of the games to focus on the lively world. For the developers, it was a logical step to utilize the powerful hardware that modern consoles offer. That was the reason why Capcom chose to move away from the 3DS and handheld.
Modern technology enables the creation of such a dynamic, vibrant world that seems almost to breathe.
In Monster Hunter World, there will be a seamless environment. This means that there are no loading screens when hunters change areas. It creates the feeling of an open world. It is possible to add more graphical details to the world. This applies to the smallest plant to the largest, terrifying creature.
Seamless transitions of maps change gameplay – create more realism
There will be different areas per map. However, these can be accessed without interruption by a loading screen. This allowed the developers to revise some key elements.
One example: In older “Monster Hunter” parts, when players used a potion or other items, they had to stand still. Those who were weakened and found themselves near a dangerous creature could switch to another area through the loading screen. The monster could not follow, allowing the player to safely use their item.
This will no longer be the case in Monster Hunter World. Hunters will be able to use potions and other items while running, which fits much better with the dynamic system.
The seamless transitions of the maps have created, according to the developers, a domino effect. Much of the gameplay in Monster Hunter World has been adapted to the new map system to meet the demands of the dynamic world.
The title “World” was not chosen by chance – Global team play possible
For the first time, it will be possible to hunt monsters globally as a team. Players can hunt together on European, American, and Japanese servers.
The developers wanted to create one thing above all else: An extensive, detailed, flourishing, living, breathing world that hunters can immerse themselves in together and globally. All gameplay decisions flowed from this desire.
What do you think of the developers’ approaches – and are they realistic?
FIFA 18 is approaching us quickly. Here are 15 details about the game that are already known.
FIFA 18 will be the 25th installment in the popular soccer simulation series by EA Sports. It builds on the foundation that FIFA 17 laid with the Frostbite engine and the story mode.
FIFA 18 – What is already known
The key information about FIFA 18 that is already known at a glance:
FIFA 18 will be released worldwide on September 29, 2017. If you pre-order certain editions, you can start playing as early as September 26.
Via EA Access and Origin Access, you can play FIFA 18 starting September 21.
Today, on June 22nd, the system software update 4.71 was released for the PS4. Here are the patch notes.
If you want to play some online games on your PlayStation 4 during this evening, you need to download the system software update 4.71 first. It is now available for download.
The update 4.71 is 340 MB in size.
What changes with this update for the PlayStation 4?
The patch notes are straightforward. Sony provides your console with more stability:
The system software update improves the quality of system performance.
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The last update 4.70 had the same patch notes, but also introduced “secret” changes, such as a new PlayStation Store logo. We haven’t noticed any secret innovations with update 4.71. Currently, there are no indications of such on reddit.
If you notice anything, feel free to leave a comment!
Skull & Bones, the recently announced pirate game from Ubisoft, is set to be not just a multiplayer spectacle. The already announced solo campaign is more than just a supplement; it is a fully integrated story in the game.
So far, Skull & Bones, the pirate MMO announced at E3, has presented itself as a pure multiplayer PvP game like World of Warships. A coop mode and a solo campaign have also been announced, but little has been known about their scope and structure until now.
But the colleagues from PCGamer have followed up with Ubisoft and uncovered more details about the solo mode.
Skull & Bones: Solo Mode – A Narrative Story Campaign
According to Ubisoft, the solo campaign is supposed to be much more than just a little story supplement. Rather, it is a fully integrated narrative campaign, during the course of which you will meet other pirates as a pirate captain and you will encounter these friends and foes repeatedly in the game. Among them will be famous pirates with high recognition value.
Overall, the material shown so far for Skull & Bones has only been the “tip of the iceberg.” The gameplay shown at E3 was merely a game mode called “Loot Hunt.” But there is so much more that you can do in Skull & Bones.
Jürgen says: The concept of the solo campaign sounds good, as the cool pirate setting offers so much more than just PvP like World of Warships. But as always, such pure PR statements should be viewed with caution. Therefore, I remain skeptical as long as I do not know more.
What do you think? Do you believe that Skull & Bones will have a fully-fledged solo campaign, or is it ultimately just pretty decoration? Let us know in the comments!
Will there be a way to transfer the existing account to PC? Or will players have to start from scratch on PC?
According to Smith, there are currently no plans for such a transfer. Definitely not at launch. He doesn’t want to raise any hopes regarding this matter.
No Ranked Matches at Launch
There will definitely be no ranked matches at launch, according to Smith. However, he makes the vague statement that the studio is working on “something”. It will be something that meets the desire of ranked match fans. Something players can use to show how they compare to other players.
From spaceship battles to the ability to design the interior of a ship at will, every wish has been expressed in the forums.
PC Gamer directly asked whether players can do something with the ships in Destiny 2. Smith replied: No, they only serve as decoration for a cool loading screen.
Can the PS4 or Xbox account be transferred to PC when the PC version is released?
While the console version of Destiny 2 is set to release on September 6, the PC version won’t be available until October 24.
Will there be a way to transfer the existing account to PC? Or will players have to start from scratch on PC?
According to Smith, there are currently no plans for such a transfer. Definitely not at launch. He doesn’t want to raise any hopes regarding this matter.
No Ranked Matches at Launch
There will definitely be no ranked matches at launch, according to Smith. However, he makes the vague statement that the studio is working on “something”. It will be something that meets the desire of ranked match fans. Something players can use to show how they compare to other players.
At the launch of Destiny 2, some features will be missing that the community desires. We list 5 things.
Last week, during E3, numerous interviews were conducted with the developers of Destiny 2 – especially with Game Director Luke Smith. Unlike media professionals like DeeJ or his boss Eric Osborne, Smith is known for revealing “a bit more” in a refreshingly honest way, which in the past has already led to a few shitstorms.
In a detailed interview with PC Gamer, Smith addressed various “burning questions”. He confirmed that some community wishes will be absent at the launch of Destiny 2.
No Loadouts in Destiny 2
In almost every loot-based game, players desire loadouts – that is, the feature to save their builds in order to switch between them quickly. In Destiny 1, you have to exchange each item individually if you want to skill your character differently. This takes time.
Many Guardians therefore use various apps, such as the Destiny Item Manager or the Ishtar Commander, to transfer items more quickly from one character to another. With saveable loadouts, this would be even faster.
However, there will be no loadouts in Destiny 2 for the time being. According to Smith, there are no plans for it.
No Private Matches at Launch
While the PvP of Destiny made an important step forward with the introduction of private matches in fall 2016, Destiny 2 takes a step back.
Because at the launch of the sequel, there will be no private matches. That means you cannot challenge friends or host tournaments.
However, this is a feature that will only be missing at launch. Bungie has already confirmed that private matches are on the roadmap for the future. They are expected to be added in a future update.
Ships Only Serve as a Cool Loading Screen
What many Guardians have long wished for: The ships in Destiny should be upgraded.
From spaceship battles to the ability to design the interior of a ship at will, every wish has been expressed in the forums.
PC Gamer directly asked whether players can do something with the ships in Destiny 2. Smith replied: No, they only serve as decoration for a cool loading screen.
Can the PS4 or Xbox account be transferred to PC when the PC version is released?
While the console version of Destiny 2 is set to release on September 6, the PC version won’t be available until October 24.
Will there be a way to transfer the existing account to PC? Or will players have to start from scratch on PC?
According to Smith, there are currently no plans for such a transfer. Definitely not at launch. He doesn’t want to raise any hopes regarding this matter.
No Ranked Matches at Launch
There will definitely be no ranked matches at launch, according to Smith. However, he makes the vague statement that the studio is working on “something”. It will be something that meets the desire of ranked match fans. Something players can use to show how they compare to other players.
In PlayerUnknown’s Battlegrounds, players could claim the kill of an opponent downed by a teammate, effectively stealing the kill. A new assist feature puts an end to this.
Until now, it was common in PlayerUnknown’s Battlegrounds to only receive credit for a kill if you finished off a downed opponent. The last shot counted.
This will soon change, as a new assist feature brings more fairness to killing and slaughtering.
PlayerUnknown’s Battlegrounds – Assist Feature – My Kill is My Kill!
According to the developers of PlayerUnknown’s Battlegrounds in a livestream on Twitch, a new assist feature will put an end to kill stealing in teams. If you down an enemy player, the kill belongs to you, regardless of who finishes them off from your team. Your teammate will receive a proper assist credit, but the kill rightfully belongs to you.
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View live video from smookie___ on www.twitch.tvHowever, things are different if another player outside your team finishes off the defenseless enemy. Then the kill still belongs to that cunning player, and you receive the assist. The assist feature is mainly intended to prevent griefing and kill stealing within the team. So, be careful not to let another player sneakily take your valuable kill.
The assist feature was not yet active in the game at the time of this news but should be added with the next patch. Later in June, a major content update is expected, which promises the new Glock 18-C. Future updates will bring two new maps and a zombie mode.
What do you think about the new feature against kill stealing? Useful or just a gimmick, since it only applies to your own team and outside players can still grief? Let us know in the comments!
The patch v259 is primarily aimed at fixing issues – This update will bring fixes
In a previous tweet Jat mentioned that the patch notes will be released along with the patch. In the official forum of Ark Survival Evolved, it can be seen that this patch is version number v259. Additionally, it is scheduled for 12:00 PM noon our time.
The Elder Scrolls Online has a long and turbulent history. From its release in 2014 to the first new chapter expansion Morrowind, a lot has happened in online Tamriel. Read here in our ESO timeline about the most important events in The Elder Scrolls Online.
The Elder Scrolls Online launched in 2014 as a mix of World of Warcraft and Skyrim. It aimed to please both fans of online role-playing games and single-player advocates. Unfortunately, the game failed to satisfy both target groups at that time. The MMO players found it lacking in online role-play elements, while the single-player faction was annoyed by the many “annoying” MMO elements.
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But lead developer Matt Firor and his team at Zenimax did not give up, listened to feedback, and continued to develop the game until it became a success. What has happened on this long journey from near flop to MMO hit can be read in our ESO timeline.
The Year 2013 – The ESO Concept Takes Shape
Before The Elder Scrolls Online was released, there were already rumors and speculation about the upcoming travel MMO. Back then, the release date was announced, and the console launch was also expected to happen soon.
The head of Zenimax, Matt Firor, spoke for the first time about the release date of The Elder Scrolls Online. It was announced for April 4, 2014. The console versions were supposed to be released just two months later, in June.
The Year 2014 – Launch 2014, Glitches, Problems, and Delays
In 2014, ESO was released, but soon disappointment set in. The anticipated MMO hit that was supposed to excite solo players was neither here nor there and suffered from bugs and problems.
The release of the console version had to be postponed, and the new Kargstein region did not really convince many players. After the initial hype around the game, disappointment soon set in.
ESO received mixed reviews after the first closed beta test. The phasing, which was overly radical at that time, was criticized, as were lags in the combat system. Missing comfort features like a minimap were noted negatively. Some testers would have preferred a multiplayer mode for Skyrim instead of an MMORPG.
The Elder Scrolls Online finally launched, but many players encountered issues on launch day. The high influx overloaded the megaservers and caused queues lasting for hours.
The launch of ESO did not go smoothly. Even the weekend after the release on April 4, problems persisted. In PvP, bugs occurred during group searches, necessary subscriptions could not be completed, and rare enemies were massively farmed.
Numerous problems like dupe exploits, gold sellers, bots, and bugs significantly diminished the gaming experience of ESO. Therefore, ESO head Matt Firor reached out to the players and promised improvements.
Vampires were once far too strong in ESO. They dealt a lot of damage with spells and could heal themselves with their ultimate skill faster than one could bring them down. Thus, vampires were completely OP in PvP. Only later, with update 1.5, were vampires sufficiently nerfed to make them fair.
The console versions for ESO were originally planned for June 2014, but since the Zenimax team encountered several issues, the versions for PS4 and Xbox One were delayed by at least six months.
The first raid region Kargstein launched on the ESO servers at the end of May 2014. Back then, you could only enter as a raid team of 12 and race against other groups to defeat the big bosses there.
Also, the new release date for the console versions of ESO could not be kept at that time. It would take another half year before ESO finally also released on the consoles.
The Year 2015 – ESO Grows, Console Launch, and the First DLCs
The year of the release was not great for ESO, but that was supposed to change in 2015. The subscription model was dropped, turning ESO into a Buy2Play game.
Moreover, the now successful DLC expansions were introduced this year, including the highly praised new story about the Orc land Orsinium. With the console launch, ESO then began to see an upswing.
With update 6 came the long-awaited legal system and the ability to assassinate or steal from NPCs. This feature had always been a typical characteristic of the Elder Scrolls games, and its absence in ESO was sharply criticized since release. However, now that one could kill innocent NPCs, the game received a higher age rating.
In mid-March 2015, ESO transitioned from a subscription game to a Buy2Play title with a cash shop in less than a year. Those who purchased the game could now play it as long as they wanted without further subscription fees.
The launch on the consoles Xbox One and PS4 finally took place – more than a year later than planned. Unfortunately, the start on the consoles was not optimal; there were again issues with logging in and long queues. But at least the versions for PS4 and Xbox One were finally here. At that time, the later success on these platforms was hardly predictable.
In September 2015, the Imperial City was released as the first regular content DLC for ESO. The Imperial City featured a uniquely blended mix of PvE and PvP. Contrary to other assumptions, even PvP-refusing players could access the capital and face new dungeons and challenges there.
The second DLC, Orsinium, is released and impresses with its great story about the reconstruction of the Orc kingdom. In addition, there was a new region with its own quests and challenges. For many fans, this DLC became the new highlight of storytelling.
The Year 2016 – The “Skyrimming” of ESO Brings Success
After 2015 laid the groundwork for success, Zenimax continued with this concept. The recipe for success was “More Skyrim, Less WoW.” Therefore, the popular concept of DLC expansions with the Thieves Guild and the Dark Brotherhood was continued.
Additionally, the annoying veteran ranks in the endgame were finally removed and replaced with a more useful progression system. However, the biggest innovation was “One Tamriel,” which largely abolished level and faction barriers and made ESO finally an online Skyrim.
The third DLC, “Thieves Guild,” released and brought a group finder and a new raid. In the “Lorkhaj’s Maw,” players fought against killer space cats, and there were cool new loot to win. Additionally, new skills for thieves were introduced.
At the end of May 2016, the tedious veteran ranks in ESO were finally abolished and replaced with the current champion system. Also, the assassination DLC “Dark Brotherhood” was released. This DLC returned to the Gold Coast, the setting of Oblivion. Additionally, new skills for assassins and bloody missions from the Dark Brotherhood were introduced.
Matt Firor spoke again about The Elder Scrolls Online and mentioned player numbers. Based on the sold copies, there are over 7 million potential ESO players.
One Tamriel, the most significant addon for ESO, was released in early October 2016 and changed the entire game. From now on, players could explore all regions regardless of their level and allegiance. ESO finally became an online Skyrim over two years later.
The Elder Scrolls Online now had more players on consoles than on PC! Two-thirds of the player base played on Playstation 4 or Xbox One. A success that hardly anyone could have predicted at that time.
Shortly before Christmas, the controversially discussed lootboxes in ESO were released. For real money, players could acquire crates with randomly selected contents. Many players complained about the high prices and the element of chance.
Is ESO still worth it? And how has One Tamriel changed the game? We revisited The Elder Scrolls Online.
The Year 2017 – On to Morrowind!
After a very successful year in 2016, Zenimax recorded even more sales at the beginning of 2017. Additionally, the long-awaited housing addon Homestead finally arrived. However, the big news in 2017 was Morrowind, the first major chapter expansion where players revisited the well-known island of Vvardenfell from the legendary The Elder Scrolls 3.
The first major stand-alone addon for ESO was announced. It goes to Vvardenfell in Morrowind! This island was the setting of the legendary The Elder Scrolls 3: Morrowind in 2002, the first truly good game in the Elder Scrolls series.
The housing addon Homestead finally brought player houses and furnishings into the game. With housing, The Elder Scrolls Online finally had all the elements that make a proper Elder Scrolls game.
In February 2017, over 8.5 million players were said to have purchased ESO. The more content that came, the more successful The Elder Scrolls Online seemed to become.
We were able to play The Elder Scrolls Morrowind in the closed beta and wrote an experience report about it. Even at this point, it can be said: Morrowind will be a great new chapter for The Elder Scrolls Online.
Schuhmann took a thorough look at the new chapter of ESO in early access, but overall, he was disappointed. For him, Morrowind is more of a story DLC than a major expansion. The new chapter brings too few relevant gameplay changes and relies solely on the great story and nostalgic atmosphere.
To take down opponents in PvP like a Morag Tong assassin, you need a powerful PC. Therefore, we present the mighty Rogue PC and the Ninja Gaming Laptop. Also included is a full version of The Elder Scrolls: Morrowind for free!
After we already had a review of Schuhmann on The Elder Scrolls Online Morrowind, Jürgen also chimed in with a review of the ESO chapter Morrowind. For him, Morrowind is the optimal addition to The Elder Scrolls Online.
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The voice actress of D.Va is heating up the Overwatch fans. All indications point to a fresh cinematic!
Update: As Chung announced on Twitter, the reveal is neither a cinematic, nor a new skin, nor a comic, and not a restart of the Summer Games either. What it really is about and whether it is worth calling it a proper “announcement,” we will probably see tomorrow.
Original report:
Apart from new heroes and maps, the players of Overwatch mainly wish for one thing: more story! Ideally wrapped in beautiful cinematics that capture the soul of a character with bombastic musical accompaniment.
However, since the release of “The Last Bastion,” which revolved around the eponymous character Bastion, and the video about Sombra, not much has happened.
On Twitter, the voice actress of D.Va, Charlet Chung, has now caused a stir among fans. She announced: “Reveal on Friday! Small teasers throughout the week. #hype”
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What initially revealed no further information was quickly examined by the community on Reddit. It turns out that Chung has only recently started following the Senior Animator of Overwatch, which has fueled the fans’ hope for a new cinematic.
D.Va’s story has a lot of room for a cinematic
D.Va’s background definitely provides a lot of room, as Korea is attacked by a huge Omnic at regular intervals in the lore of Overwatch. This Omnic continuously evolves when it is defeated and then attacks with renewed ferocity. The MEKA unit was established to defend against it, which includes D.Va.
The whole thing is more than just loosely inspired by typical “mecha” animes, such as Neon Genesis Evangelion, but precisely because of this it provides plenty of room for exciting stories.
Whether there is really something to this “teaser,” or if Chung means something entirely different, we will probably only know tomorrow.
Are you also hoping for a new D.Va cinematic perhaps tomorrow? Which aspect of her character would you like to see explored in more detail?
With the Guardians, you can expect massive world bosses in the sandbox MMORPG Albion Online that promise a lot of loot.
During your travels and adventures in the MMORPG Albion Online, you will also encounter the Guardians. These are world bosses which can yield you 2,560 level 6 resources if you manage to defeat them. For this reason, you will find the bosses at level 6 resource hotspots. They respawn after 12 to 48 hours.
Defeat the Guardians!
You can only defeat a Guardian in a group (10 players are recommended) and each boss requires a different tactic. You should act quickly in combat, because after 15 minutes, a boss goes into a rage, making it even harder to defeat.
It is helpful to unlock the “Scourge Master” on the Fate Board, which gives you an additional 60% bonus to attack and defense in combat against a Guardian.
The bosses you encounter in the game
Ancient White
Hit Points: 904,849
Auto Attack Damage: 3,000 (physical) to anyone standing in front of the Ancient White.
Avalanche: Anyone hit by the rocks thrown by the boss suffers 2,750 magical damage and is pushed back 15 meters.
Spirit Storm: The Mammoth summons 3 spirit mammoths that trample everyone in their path, dealing 3,750 magical damage and pushing their victims back 15 meters.
Elder Tree
Hit Points: 922,591
Auto Attack Damage: 2,892 (physical)
Piercing Roots: Thorny branches appear 8 times every 1.3 seconds and not only deal 1,250 physical damage, but also deal 375 damage over time for each hit.
Horrid Roots: The Elder roots and damages the tank and nearby players. Each tick deals 1,000 magical damage for a total of 10 ticks. You can only stop this with the Interrupt skill.
Rock Giant
Hit Points: 878,236
Auto Attack Damage: Ranged attack, 3,750 physical damage to each victim.
Earthquake: The Rock Giant stomps the ground, dealing 2,500 physical damage to everyone in a radius of 20 meters. Anyone within 10 meters of the Rock Giant takes an additional 6,250 damage.
Stone Prison: All players with a ranged or magical weapon are completely stunned and take 500 damage every three seconds (for a maximum of 15 seconds). To free them, the stones must be destroyed.
Giant Step: The Rock Giant steps on the primary tank. The target and all others within a radius of 3 meters take 2,500 physical damage and are pushed back 15 meters.
Gigantic Dryad
Hit Points: 860,494
Auto Attack Damage: 3,818 (physical)
Devouring Swamp: Deals initially 2,500 magical damage and applies a lethal debuff to its target. For each charge of the debuff, speed is reduced by 20% for 20 seconds, 10% less threat is generated, and the debuff deals 250 damage per second for a total of 19 ticks.
Pulsing Thorns: Thorns circle the Dryad, which silence the target for 15 seconds on hit and deal 1,250 magical damage every 3 seconds for a total of 6 ticks.
Double Split: All players in front of the Dryad receive 2,500 magical damage.
Ore Colossus
Hit Points: 895,978
Auto Attack Damage: None
Giant’s Strike: The Colossus slams its fist into the ground, dealing 3,800 physical damage to the tank. This also causes Crystal Resonance. This debuff pulls players closer to the tank for 4 ticks every 8 seconds. The Giant’s strike also has a 50% chance to summon a straight line of four exploding crystals, each explosion dealing 3,000 damage.
Crystal Swarm: Each player within a radius of 30 meters around the Ore Colossus receives a crystal bomb. This explodes after 2.5 seconds, dealing 3,000 magical damage to the target and everyone within a 4-meter radius.
The MMORPG Albion Online officially launches on July 17.
In the new arenas of Pokémon GO you can expect thrilling battles, Pokémon motivation and gym badges. We will show you how the new features work.
As a Pokémon Trainer, you can show how strong your Pokémon are in gym battles. You can expect cool badges as rewards.
Niantic has significantly revamped the gyms and now offers you new features in and around the battle arenas. We will show you how to fight, take over gyms, increase your Pokémon’s motivation, and finally earn the defender bonus and gym badges.
Gym Update – Here are the new gyms
In Pokémon GO, you can battle against Pokémon from opposing teams in gyms. Trainers from all teams compete for control of the gyms. Each controlling team can assign six Pokémon to the gym to defend against attackers. If the attackers win, the gym comes under the control of the attacking team.
What are HP and CP: The success of a Pokémon in battle primarily depends on hit points (HP) and combat points (CP). HP indicate how much life a Pokémon has, while CP is a measure of the Pokémon’s strength. Monsters with high HP and CP can take a lot of hits but can also dish it out.
Motivation: Each Pokémon in a gym has a motivation meter. This shows how eager the Pokémon is to defend its spot. Trainers from the opposing team battle the defenders to lower their motivation. Defenders lose motivation through lost battles (and automatically over time).
Low motivation = Low CP: If a Pokémon loses its motivation, its CombatPoints decrease and it becomes weaker.
Motivation at zero: If a monster’s motivation drops to 0, it will leave the gym after the next battle lost and return to its trainer.
The goal at your team’s gyms is to increase the motivation of the Pokémon. You can do this with tasty berries.
The goal at an opposing team’s gyms is to gain control over them. You do this by demotivating the defending Pokémon in battles.
Gym Battles – Here’s how to win the fights
In a gym battle, you face off against the defending Pokémon of an opposing team. Each time you defeat a defender, their motivation decreases. When motivation hits zero, it leaves the gym after the next defeat. If you manage to defeat and send home all defenders, the gym is ready for your team’s takeover.
If the defenders of a gym are too strong, you can team up with other trainers to take the gym. Gyms can be challenged by multiple trainers at the same time. Players from two different teams can even join forces to take down a gym of a third team.
You fight in the order the defenders were assigned to the gym. The Pokémon that has been in the gym the longest will be your first opponent.
This is how to start a gym battle: Move within range of an opposing gym and tap the gym to enter. Then, choose up to six Pokémon you want to use as attackers. To fight, tap the corresponding battle button.
Attacks and Actions in the Gym – Here’s how to fight
If you ventured into the gym before the update, you will already know the three actions. For newcomers, these three moves are important:
Fast Attack: Tap on your screen to perform a fast attack. These attacks charge your “Charged Attack”.
Charged Attack: Once the Charged Attack meter is full, hold your finger on the screen to execute this attack. This will deal substantial damage to the opposing Pokémon.
Dodge: Swipe left or right with your finger on the screen to dodge the opponent’s attacks.
If you manage to lower the opponent’s HP to 0, the opponent faints and you win the round. After each round, you can decide whether to play another round or end the battle.
If all six of your Pokémon faint, you lose the battle. To replenish your fighters’ HP, you can use potions. Pokémon that have fainted can be revived with revives.
Taking Control of a Gym – Here’s how to occupy a gym
Neutral (gray) gyms can be occupied by trainers from any team. If you see an “open” gym on the map, you can go to that location and place a Pokémon there to bring the gym under your team’s control.
Open (gray) gym
Each team can assign up to six defender Pokémon to a gym. However, a single trainer can only assign one Pokémon from their collection to a gym. Therefore, you need help from your teams to fill a gym with defenders.
Additionally, it’s new that only one Pokémon of a species can be in a gym at the same time. If a Snorlax is already assigned as a defender in a gym, no second Snorlax can fit there.
Taking over a gym for your team: Move to the location of a gray gym and tap it on your display. Then tap on the add Pokémon button to assign a monster to the gym:
Caution: Your Pokémon will be assigned to the gym until it loses its motivation and is kicked out of the gym. Keep this in mind when choosing your monster.
Once a Pokémon from your collection is stationed in the gray gym, the color of the gym changes to that of your team (Red, Yellow, or Blue). Your monster stays in the gym only as long as it is happy. Treats like berries can increase its motivation so it can fulfill its role as a defender longer.
Replenishing Motivation – Increase Your Pokémon’s Motivation
If you find a gym in your team’s color, you know it is friendly towards you. To strengthen an allied gym, you can feed demotivated Pokémon berries. This increases the defender’s motivation and makes it harder for opposing teams to take the gym.
You can feed berries to all Pokémon in a friendly gym, not just your own. Pokémon are not picky eaters, so you can feed Berries (including golden ones), Nanab Berries, and Sanan Berries. Almost all berries produce the same amount of motivation. The exception is the golden berry, which fully restores a Pokémon’s motivation.
Earning Stardust in the Gym: When you feed Pokémon with berries, you receive Stardust and experience points as a reward.
How to feed defenders berries?
Visit a gym controlled by your team (Red, Yellow, or Blue). There you will notice that each Pokémon has its own motivation meter.
Tap on a Pokémon whose motivation you want to increase.
Then tap on the berry you want to feed the Pokémon. Each berry will increase the defender’s motivation.
Note: You can check the motivation of your own Pokémon anytime via the gym badges in your badge overview.
Earning Gym Badges – How to Get Them?
If you are active at a gym often and, for example, fight as an attacker, defend a spot with a Pokémon for a certain time, or feed Pokémon with berries, you earn a badge as a reward. These badges come in four categories/levels:
Standard
Bronze
Silver
Gold
You unlock the new badge levels by engaging more with the gym. As a reward for your efforts, the gym badges provide rewards. When spinning the photo disc, you receive additional items based on the badge.
Where are the gym badges?
To view the gym badges, tap your trainer profile icon during the map view in the game.
Scroll down to find the badge overview.
Tap the list button to see all badges.
To get more details about the badges, you need to tap the corresponding badge.
To see your badges on an extra map, you can also tap the badge map button.
Defender Bonus – Coins from the Gym
If you can station your Pokémon in a gym for an extended period, you will receive coin rewards. You can use these coins to purchase items in the Pokémon GO in-game shop, such as lures or other items.
Arena becomes a very special venue when a Raid takes place. Raids are cooperative experiences where you must battle a very strong raid boss (a Pokémon with extreme CP) in groups of up to 20 players.
These raids are announced by an egg above the gym, with a countdown ticking down. The raid boss will appear shortly after and is ready to be defeated by you for the next hour.
The latest Overwatch patch has declared war on cheaters. Many aimbots no longer work due to a simple color trick.
The fight against fraudsters and cheaters in online games is often exhausting, and most of the time, one feels that the developers of cheat software are always one or two steps ahead of the game manufacturers.
The latest patch of Overwatch (1.12 / 2.14) delivers a significant blow against cheating software, which is largely from the Korean region. Many aimbots utilize the RGB code of the outlines of the opposing heroes – namely the “red outline” on enemies – to pinpoint their exact location. This is then used to position the crosshair precisely over the enemy’s head.
Wrong colors confuse aimbots
The latest patch now includes a change. The color around the opposing heroes is slightly adjusted and altered in every match. These differences are not perceptible to the human eye, yet most aimbots struggle with a modified spectrum and numerous errors occur.
Furthermore, the exact width of the outline lines is also slightly changed, resulting in further fluctuations.
For honest players, nothing changes at all. The changes are essentially invisible and so minimal that only computer programs react to them – such as forbidden aimbots or other cheat software.
In recent months, Blizzard has intensified its efforts against fraudsters and hacks from South Korea. PC bangs, the equivalent of internet cafes, have already been significantly restricted. Koreans can now only create a single Overwatch account and must log in with it instead of using “public” accounts as they did previously.
A few more inches have never hurt: The LG 65UH625V offers a 65-inch image diagonal with UHD resolution – luxury TV at a flash deal price, today from 5 PM at Amazon. Also offering 65 inches and UHD is the curved TV Samsung KU6179 from 3:10 PM.
Somehow, it is indeed about size. And about technology, of course. Both are united in the LG 65UH625V: Rich 65 inches diagonal with high-resolution 3,840×2,160 pixels, a currently equipped triple tuner, and HDR Plus for contrast plays in console gaming and movie night. From 5 PM, Prime users get the chance for a significantly discounted device, while others start the flash deal 30 minutes later. Alternatively, from 3:10 PM, the Samsung KU6179 with also 65 inches and UHD is available – Samsung also gives its TV a slight curvature (curved).
The offers presented here are equipped with so-called affiliate links. With a purchase through one of these links, we receive a small commission from the respective provider. The prices remain unaffected, of course.
This is an AI-powered translation. Some inaccuracies might exist.
Chromie’s scenario from World of Warcraft receives a fair amount of criticism in hindsight. Cortyn is also not satisfied with the resolution – because there isn’t one.
After taking a few breaks from complaining (nice weather and E3 leave little room for dissatisfaction), I can now again draw from the full. Before anyone complains in the comments that it’s about WoW again: Quick! Your last chance to close the article!
Let’s talk about Chromie. She received a new scenario with patch 7.2.5, “The Deaths of Chromie.” Basically, I stand by my first assessment and consider the scenario with its ideas and possibilities to be one of the best pieces of content Blizzard has produced in Legion.
For all the unaware, here’s a brief summary: In the Chromie scenario, players try to prevent the death of the little dragon gnome. She is attacked simultaneously at eight locations, which must be prevented through skillful gameplay. Piece by piece, more hints are revealed on how to fend off the attacks at the same time, making it take many attempts before one can truly get through “perfectly.”
But it is this “perfect run” that is a thorn in my side. After finally managing to protect Chromie from all 8 dangers, the quest ended relatively unspectacularly. “Yes, thanks, well done, here take your transmog set. Bye.”
One stands a bit perplexed in front of the gnome and wonders: Excuse me? And who was behind the attacks? There is nothing more than a scroll from a rather angry author with a “strangely familiar” handwriting.
But wait: There is a bonus objective in the scenario! Those who rescue Chromie within 15 minutes and do not require “extra time” achieve an extra goal. There must be another hint and a reward or an achievement for that? After all, otherwise the bonus objective would be completely useless – oh. There is nothing of the sort. It is indeed useless.
Apart from that, there are still a few unresolved puzzles related to Chromie and her scenario. Why can Chromie still jump through time when the dragons lost their titanic power at the end of Cataclysm? What about the barrel of rum from Booty Bay that can be purchased in Stratholme? Why is the “cookbook of an arcanist” located at the Well of Eternity? Why can one fish such strange things in Andorhal? The WoW “Secret Finding” Discord server is still puzzling, but even here, dissatisfaction reigns.
By the way, this is what it looks like when you spend more than an hour in the scenario searching for secrets – soooo many buff stacks.
The scenario itself was incredibly cool and interesting – but the ending was a pure disappointment. Nothing was clarified, and the lack of a reward for completing it in under 15 minutes without using stolen time dampens the overall experience a bit.
Perhaps a small detail is simply missing that has been overlooked so far. Anyway: How do you like the Chromie scenario as a whole? Should Blizzard release more content like this? And who do you think is the culprit?
The Kung-Fu MMO Blade and Soul is getting a new dungeon update this month, featuring huge mechs and a quirky boss. Additionally, more raids are planned for 2017, and there’s some movement in the eSports scene as well.
The colleagues from MMORPG.com attended E3 and checked out NCSoft’s MMO Blade & Soul. They were shown the new Maestro class along with the next big dungeon and its boss. This is expected to be the craziest and strongest villain yet encountered in Blade & Soul.
Blade & Soul – Irontech Forge – The most vicious dungeon so far!
According to the E3 announcement, the new dungeon Irontech Forge will be available on June 282017. In it, you will raid a gigantic factory where massive mechs are produced. Of course, the mechs also serve as enemies and bosses in the instance.
However, at the end, there won’t be another mech waiting, but instead, a hulking guy who is supposed to look like a mix of a cowboy, a muscle man, and a hip-hop artist.
If you win here, you will receive new Soul Badges and a new weapon set as well. For those still wanting more, further raid content is expected throughout the rest of the year. NCSoft aims to focus more on raids in the future.
Blade & Soul – eSports – Europe, America, and Russia in the World Championship
If you’re not in the mood for PvE and raids, you can look forward to changes in eSports. Blade & Soul has long been a popular eSports game in Korea, but now other countries can finally compete in the Grand Finals. In the Grand Finals, the best teams are crowned, and this time players from Russia, North America, and Europe will join the professionals from Asia.
Master X Master is releasing today. Here is the download link for the coop shooter that aims to please both MOBA and PvE fans. The game is free to play.
In the game, there is an item shop for things like costumes, but you can unlock all the individual playable heroes.
The hero selection currently includes 37 characters. Most of them are original creations, but a handful comes from other NCSoft games, for example, Rytlock from Guild Wars 2 or Jinsoyun from Blade & Soul.
You select not one hero, but two. You then switch the active hero at the push of a button and can execute cool combos by enhancing a tank with a strong support ability from another hero.
Master X Master: An action-packed surprise bag for every taste
Depending on your taste, you fight with your hero duo in a 3vs3 deathmatch or in the 5vs5 MOBA against other players. If you don’t feel like PvP, you can optionally team up with up to two friends and shoot your way through exciting instances in coop, where bosses and loot await at the end.
For short breaks, there are also minigames to entertain you in a fun way. You have to dodge electric shocks or collect candies in an arena. No matter how you play Master X Master, there’s something for everyone’s taste. And thanks to the double heroes, there is much more variety in tactics in the game.
In The Elder Scrolls Online Morrowind not all quests are simple gather-and-hunt tasks. Sometimes you need to strain your brain to solve a task. For example, the tricky Rainbow Colors riddle “Divine Inquiries” in Barilzar’s Tower.
Puzzles in online role-playing games are usually not worth mentioning. You typically have to solve some extremely simple logic puzzles to succeed. In The Elder Scrolls Online Morrowind, the new ESO chapter, however, there are a few more challenging tasks.
One such quest is the section of “Divine Inquiries” in Barilzar’s Tower.
ESO Morrowind – The solution for the Rainbow puzzle Divine Inquiries
As you complete the great quest line “Divine Inquiries”, you will also come across the mages of House Telvanni and Barilzar’s Tower. The namesake researcher wants to conduct an important experiment with color crystals in which you are to help.
For the experiment to succeed, you must activate magical color crystals in the correct order. Just like in a rainbow. But what colors does a rainbow have and in what order do they appear?
The answer can be found here:
Red
Yellow
Green
Blue
Purple
If you activate the crystals in this order, you have solved the puzzle. If you prefer to see the solution of the puzzle as a video, we have embedded a YouTube post about it here. Have fun solving the riddle!
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