ESO Morrowind: Locations of the Ancestor Tombs & Lost Library

Here you can see all locations of the Ancestor Shrines in The Elder Scrolls Online Morrowind. In ESO there are some lengthy quest lines, at the end of which you will find achievements, titles, and housing accessories. One of them is “The Lost Library,” which you only receive when you have found 30 Ancestor Shrines throughout Vvardenfell. 

The Elder Scrolls Online Morrowind Beta 12

The Elder Scrolls Online Morrowind leads you to Vvardenfell, the mysterious Dark Elf island. There, the dark eared worship a dark ancestor cult, which is also the key to a particularly long, but also fruitful quest line.

How to become the “Hunter of the Ancestor Shrines” and find the “Lost Library” is explained in the following paragraphs.

The Elder Scrolls Online – Morrowind – Quest Map – This is how you become the “Hunter of the Ancestor Shrines”

Vvardenfell Map Ancestor Shrines

The quest “the Ancestor Shrines” is needed to start the search. You receive the task from Librarian Bradyn in Vivec. After that, he will send you to a tomb nearby. However, he wants you to also find the remaining 29 Ancestor Shrines on the island and take rubbings of the inscriptions from each of them.

So you don’t have to search for a Wolf Cliff Runner, we have marked the locations of all 30 Ancestor Shrines here on a map. This way, you should be able to find them all in a reasonable amount of time. If you want, you can also watch the entire quest line as a YouTube video here.

Morrowind – The Path to the Lost Library and the Solution to the Ancestor Puzzles

Once you have taken rubbings of all 30 Ancestor Shrines and submitted them to the Librarian, you will receive the achievement “Hunter of the Ancestor Shrines” and the title “Librarian”. After that, the Librarian in Vivec will give you a new quest: You are to find the Lost Library.

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You will find it north of the Way Shrine “Nchuleftingth.” In the library, you will finally encounter tiles with Daedric symbols. Remember these symbols, as later you will need to light two torches and the path through the room must proceed over the three depicted plates.

Once you have also mastered this hurdle, you will encounter ancestor spirits deeper in the library. From these, you will need the respective genealogies of the great houses of the Dark Elves. In order for them to give you this information, you must answer three questions each. The answers are in the previously found books, but if you do not feel like researching, you can also just answer the questions directly. Here are the solutions:

The Answers for House Dres

  1. House Dres considers slavery to be its sacred right and holy duty at the same time.
  2. Because House Dres nourishes Morrowind with its strength in agriculture.
  3. Dres believes that the Dunmer should stay among themselves and focus on improving Morrowind.

The Answers for House Redoran

  1. To fulfill his duties and guard his honor
  2. We must accept and endure the hardships of life.
  3. The way of the warrior.

The Answers for House Hlaalu

  1. To be successful in business and to make pretty profits
  2. To make compromises while trying to get the best for oneself.
  3. To accept the culture of the Dunmer, but to adapt it as needed.

The Answers for House Indoril

  1. Religion.
  2. To be preserved at all costs.
  3. Outsiders may visit the house, but must always be kept under watch.
GS0717_T_ESO Morrowind08

Once you have received all genealogies, return to the quest giver in Vivec and besides a handsome reward, you will also receive a beautiful miniature model of the whole island that you can place in your homes.

Also Interesting: Jürgen’s opinion on Morrowind – It’s like a buffet!

This is an AI-powered translation. Some inaccuracies might exist.

The Division: Update 1.7 introduces “Classified Gear” – improved Gear Sets

In The Division, classified gear pieces are introduced with update 1.7. The gear sets will be significantly overhauled.

The State of the Game just aired on June 22, and it was packed with information. Community Manager Hamish Bode spoke with developers from Red Storm about a new feature in update 1.7, which was previously unknown: Classified Gear.

What is Classified Gear?

Classified gear pieces are better versions of gear set pieces. This represents a major innovation as it provides numerous new build options in 1.7. The hunt for new gear pieces is set to become exciting again.

Information about Classified Gear:

  • These gear pieces grant you additional bonuses for gear sets when you have 5 or 6 pieces of the respective set equipped. So far, there have only been 2-, 3-, and 4-set bonuses. The 5-set bonus increases the 2- and 3-set bonuses. The 6-set bonus modifies and improves the talent.
  • You need 5 or 6 classified pieces to receive the 5-set bonus or the 6-set bonus.
  • However, you can unlock the 3-set bonus by wearing two “normal” gear set pieces and one classified gear piece from that gear set.
  • The classified gear definitely enhances your build. Because the stats on them are definitely higher than those on your current gear. It is therefore worthwhile to replace your previous gear set pieces with classified gear set pieces.
  • You can recalibrate two attributes on the new items.
    division-agenten-straße-schild

How do I obtain Classified Gear?

  • The first three classified gear sets are introduced with the first Global Event. You can earn them during this event.
  • Each following global event will feature three additional classified gear sets. Global events occur every month for one week.
  • In the first global event, DeadEYE, Lone Wolf, and Final Measure are up.
  • In the second global event, there will be Call of the Watch, Striker, and Recovery. The other sets will come in the next events.
  • After a global event, the classified gear pieces will be added to the loot pool. They will become very rare random drops.
  • Since classified gear essentially represents better gear set pieces, the color of these items will remain green. However, there will be a special marking so you can easily recognize them in your inventory and when they drop.
    division-agent-signal

An example – Final Measure:

  • 2-set bonus: +25% Exotic Damage Reduction
  • 3-set bonus: +15% Protection from Elite
  • 4-set bonus: Talent – When you are in the range of an enemy grenade or mortar, they get disarmed and added to your inventory. Possible every 8 seconds.

If you have four classified pieces from the “Final Measure” set equipped, you receive the same bonuses and the same talent as if you had four “normal” pieces of that set equipped (only the attributes of the gear pieces are slightly higher).

  • With the 5-set bonus, however, the 2-set bonus and the 3-set bonus are now increased.
  • The 6-set bonus grants you and your entire team a buff when defusing a bomb. This depends on the type of grenade. If you defuse an incendiary grenade with the talent, the entire team receives a buff on weapon damage. Another grenade increases armor when you defuse it.

Note: The bug that allows you to defuse grenades from your own team with this set will be fixed.

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This is how these classified items are supposed to change the way you play. They will essentially be the new best items to hunt for. 

Further information from the stream:

  • All gear sets and their bonuses are being reviewed and possibly reworked. There will be bug fixes and balance adjustments.
  • The “Call of the Watch” set will receive the 6-set bonus, allowing you to mark up to 6 enemies.
  • Weapons like the SVD will also be adjusted. The seeker mine is also being looked at. Here, the damage of the initial explosion is to be reduced.
  • All of this will be testable on the PTS, which still does not have a specific date.
  • The NinjaBike Backpack is receiving an overhaul. Currently, there is a proposal to give it the bonus to act as an additional gear set piece for all equipped gear sets. For example, if you equipped pieces from 5 different gear sets and also the NinjaBike Backpack, you would receive five different 2-set bonuses. Exciting combinations should be possible.
  • The gear score will not be increased with 1.7.

You can find the effects of all gear sets in The Division here.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV Stormblood: So werdet Ihr Samurai oder Rotmagier

Final Fantasy  XIV Stormblood has as one of its highlights the two new jobs of the Red Mage and the Samurai. How you can unlock Red Mage and become one of the classes, you can find out here.

ff 14 redmage

Stormblood is the new expansion for Final Fantasy XIV and takes you to the wild east of the world of Eorzea. But not only the new story and the areas are a highlight, you can finally learn the jobs of the Red Mage or the Samurai.

But the mere wish alone is not enough. Whoever wants to wield rapier or katana must first earn this honor.

Final Fantasy XIV Stormblood – Unlocking Red Mage  – How to become the Red Mage

Kohlenstaub Bahnhof

To embody the Red Mage, you first need to reach level 50 and complete the main scenario quest “The Ultimate Weapon”. Then head to Ul’dah to the “Thal-Crossing”. There you will find a “disturbed girl” who gives you a quest.

Complete this task in central Thanalan and hand it back to the girl. After that, you will find a Red Mage in the tavern south of the “Coal Dust Station”. Talk to him and you can have the job.

Final Fantasy XIV Stormblood – Unlocking Samurai  – How to become the Katana Warrior

FF Thal Kreuzgang

If you want to be a noble Samurai, you also need to reach level 50 and complete the main scenario quest “The Ultimate Weapon”. Then also head to Ul’dah to the “Aetheryte Crystal”.

There, a citizen of Ul’dah is roaming around. He will give you a quest that leads you to the “Thal-Crossing”. There in the coliseum, speak with the Samurai Gladiator and you will get the job.


That’s it for our guides to finding the two jobs. Have you found and tried them out yet? Which new job is your favorite? Do you prefer discipline and a sharp katana or the rapier and cool magic power? Let us know in the comments!

Also interesting: Final Fantasy XIV Stormblood – The most important class changes in the addon

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN

In Destiny 2 fallen drei Subklassen weg – aus diesen Gründen

The Sunsinger, the Blade Dancer, and the Defender – that’s why they are no longer in Destiny 2.

In the meantime, we have certainty: Three subclasses are being removed in Destiny 2. After the gameplay premiere of Destiny 2 showcased three new focuses, many Guardians were confused: Are these replacing the respective subclasses of the corresponding elements or are they now added?

In an interview with PC Gamer, Game Director Luke Smith confirmed – to eliminate all doubts: Yes, the old focuses are being removed:

  • The Sunsinger Warlock becomes the Dawnblade,
  • the Blade Dancer Hunter becomes the Arcstrider
  • and the Defender Titan becomes the Sentinel.
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However, these subclasses are not being removed haphazardly. Smith explains why they are being replaced by new focuses with new super attacks.

No one should be sitting on their super

The Sunsinger Warlock can self-resurrect. This distinguishes him, so many Guardians play him. Once the super is filled, players wait until they die to use it. This gives a sense of security.

destiny-2-dawnblade

However, this is not fun, says Smith. He knows that many Guardians love the Sunsinger, but the idea behind a super is to use it. However, the Sunsinger encourages players not to use this super – and to forever sit on it. Thus, they wanted to overhaul this subclass.

In Destiny 2, the Warlock gets the Dawnblade as a solar focus. With the super, you get a sword that allows you to rain fire down on your enemies. This super is supposed to be used more often than the resurrection – and be more fun.

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By the way: With the resurrection, players were able to trick several game mechanics, especially in raids, in Destiny 1. That should be a thing of the past with the Dawnblade.

Arcstrider gives up stealth capabilities

The Blade Dancer is not only able to wield a powerful Arc blade but can also become invisible in various ways. These stealth capabilities are being taken away from the Arc Hunter with the Arcstrider. This is an important difference, Smith says, as the Blade Dancer was particularly “difficult” in PvP because of this.

The Arcstrider, on the other hand, is “fairer” and feels more fun. Initial testers have already confirmed that the super of the Arcstrider in Destiny 2 is significantly more controllable than that of the Blade Dancer. It is easier to maneuver from one target to the next.

destiny-2-sentinel

The Arcstrider summons an Arc staff with its super, which it can twirl around acrobatically, thus slaughtering opponents in close combat.

The Defender becomes more mobile

With the Sentinel Titan, the same picture emerges as with all other “new”, previously known subclasses: Even the Void focus of the Titan becomes more mobile. He now has a Void shield that he can use as protection or as a melee weapon – or as a ranged weapon by throwing it at enemies.

However, the Sentinel, like the Defender before it, can also create a stationary bubble. That the Titan is allowed to keep his bubble, we have already reported.

In addition to the Defender and the Sunsinger, the Gunslinger (up to 6 shots) and the Striker (multiple Chaos punches) will also become more mobile in Destiny 2. PC Gamer asked whether the Nova Bomb of the Warlock would also become a mobile super. Bungie’s response: One should not expect that all subclasses will be revised in the same direction.

How the remaining focuses in Destiny 2 will look is still to be seen. Also, the exact number of subclasses there will be in Destiny 2 is still kept secret by Bungie.


Interesting: Destiny 2 is not supposed to be a time sink, compatible with “real life”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PC Gamer
  2. PC Gamer

WoW: The Legion – Arrogant and Unknown – A Boring Enemy?

The Legion addon of World of Warcraft is good – but why is the “Burning Legion” such a boring adversary?

When you look at the reviews in the forum about World of Warcraft, most players agree that Legion is the best WoW expansion in a long time.

While there are some complaints about the RNG or farming artifact power, generally the presentation and long-term motivation are at a high point. But there’s one thing that players are increasingly annoyed about in Legion – the Legion itself. It is not the enemy it should be.

I will try in this article to break down a bit why the demons of the Legion fall short of the expectations placed on them as enemies.

No hints about the different species

WoW Hearthstone Succubus

What personally bothers me the most is the great mystery of the individual races of the Legion. Essentially, we know very little about the individual species that together make up the Burning Legion. What kind of culture do the succubi live in? How did the imps come to the Legion and what were their original race? If the Shivarra are priestesses, what do the followers of the Legion “believe” in?

Blizzard promised beforehand that we would learn “more” about the Legion, and I probably read too much into the statement. But when it comes to the individual races, I’m still as clueless on many points as I was before. And that bothers me a lot.

What I really know “more” about the Legion largely comes from the Chronicles books. The fact that the Legion ultimately wants to preempt annihilation by the Sha’tar is not made clear in the game.

No emotional attachment to the enemies

A major point is also that you don’t really build any attachment to the servants of the Legion.

wow garrosh pandaria

Take Garrosh as a good counterexample. He was built up over several expansions. Whether you were Alliance or Horde, you built an emotional attachment to him. You either hated him for what he did or you liked him because he was finally an Orc who helped the Horde return to its aggressive roots and was really riled up. Garrosh brought the “War” back into Warcraft.

The Legion – Arrogant, but unsuccessful

With the Legion, it’s different. Hardly any servant of the Legion seems to take us seriously, even though we are the “heroes” who stopped the Iron Horde and have already foiled many conflicts with the Legion. Again and again, we are just shouted at:

  • “Die, insect! Burn in the fire of Argus, the most powerful of all worlds in the great darkness!”
  • “Miserable mortal! My superduper spell of annihilation will… annihilate you!”

The Legion does not take us seriously – in very large parts.

WoW Varimathras

That may be a logical behavior for an overwhelmingly powerful enemy, but if you have already successfully repelled two invasions, then I would expect a bit more tactical calculation and a bit more emotional anger.

There were a handful of cool approaches, like the Mistress of the Imps, Agatha. She seduced an undead sorceress in the guise of a succubus through comfort and affection and ultimately made her use corrupted demonic magic. That was intriguing. That was cool. That’s what I expect from highly intelligent demons and not “Roar, die weakling!”-war cries without sense and reason.

The Tomb of Sargeras – Who am I actually killing?

A good example of the insignificance of the individual demons is the current raid, the Tomb of Sargeras. For 7 out of 9 bosses (all except the Avatar and Kil’Jaeden), players aren’t really aware: Who is that actually? Is that an important figure of the Legion? Or just NPC number 75239?

WoW Tomb of Sargeras All 9

No, the bosses of the Tomb were not well presented before the raid, you did not build any attachment to them – there is no reason to hate them, apart from the fact that they just glow fel-green and drop loot.

Blizzard could do better

In the past, Blizzard solved this more cleverly. Before the Hellfire Citadel, we learned in different quest lines who all joined the Iron Horde and why the Arakkoa had a pact with Gul’dan – it was built up piece by piece. In the Tomb of Sargeras, this is simply completely missing.

An even better comparison can probably be made with Suramar and the Night Fortress. The whole Suramar campaign, which gained momentum over weeks and months, ultimately ended in the conquest of the city and the assault on the Night Fortress.

WoW Legion Suramar Thalyssra Rebellion

Every week there were new story content, new changes – that was skillful. In the Tomb of Sargeras, there was only a “Kill 100 demons again, because it’s important” mission each week. That was boring and simply did not do justice to the significance of the Tomb. And much worse: It contained not a spark of story.

The addon “Legion” is arguably one of the highlights of World of Warcraft with its gameplay ideas, recent story developments, and general presentation. Yet the Burning Legion with its nameless demon hordes simply does not live up to the role it should have in the Warcraft universe.


If you don’t want to miss any news or articles about WoW, then subscribe to our “WoW – MeinMMO” page on Facebook.

Have you seen the ending cinematic from the Tomb of Sargeras? It offers an interesting story twist!

This is an AI-powered translation. Some inaccuracies might exist.

Gigantic: Release date for Xbox One & PC announced – Open Beta running

Gigantic, the fun MOBA with the giant creatures, finally has a release date. At the end of July 2017, the game will be released for Xbox One, Steam, Arc, and Windows 10. The open beta has also launched on Arc.

Gigantic is a colorful MOBA game developed by Motiga and published by Perfect World, where you not only beat enemy players with your team, but also unleash your own giant beast on the enemy’s giant, winning the battle.

https://youtu.be/zjfHbOYYEEY

Gigantic is still in open beta, which now also works via Perfect World’s Arc platform. However, the release version is already coming at the end of July.

Gigantic – July Release and Beta Upgrade

Gigantic will be released for the platforms Xbox One, Steam, Arc, and Windows 10 on July 20, 2017. If you want to equip yourself optimally with heroes at the release, you can buy a founder’s pack in the official Gigantic shop. This offer is valid until July 20.

Until the release, you can now additionally download and play the open beta for free on PC via Perfect World’s Arc platform, along with Xbox One and Windows 10. Here’s the link to download Gigantic via ARC.

Gigantic Windows 10 Xbox One

The beta has also received a major update. There are now bot matches, a new tutorial, voice chat, and a new user interface. Additionally, from today all Arc players who log in and play a match will receive the Arc Storm Skin for Tripp, and players on Xbox One and Windows 10 will receive the Excelsior Skin for Tyto the Swift.

Also interesting: Gigantic – The Dance with the Giant Beast – These are the peculiarities of the MOBA

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 18 Third League: Does EA not want the license? – This is what the DFB says

The Third League in FIFA 18 is high on the wishlist of many fans. After the 1st and 2nd Bundesliga – was EA able to secure the license for the 3rd League? The DFB comments on this.

Update: FIFA 18 – 3rd League is included! – According to Kicker information

For years, countless German fans have wished for the 3rd League in the FIFA series by EA Sports. It includes numerous traditional clubs that they would love to run in virtual football.

So far, the Third League has not yet found its way into the football simulation. However, the third-highest division in German football is one of the most sought-after leagues for which the community wants licenses.

And it’s not just among German fans, as an international survey by FIFPlay shows. Of nearly two million votes, more than 222,000 (as of 22.06.2017) were cast for the Third League. Only the Chinese and Indian leagues are slightly ahead.

fifa-18-bayern-robben

Is it finally time for FIFA 18? Can fans look forward to clubs like VfL Osnabrück, VfR Aalen, and Co.?

The 3rd League in FIFA 18 – Yes or No?

Colleagues from GameStar have asked EA and the DFB to obtain an answer to this question.

While EA Sports has remained silent on this issue, the DFB provided a detailed response. Jochen Breideband, the editorial director of DFB.de, spoke about the licenses. We quote:

EA and the DFB have been partners for years through the licenses of the national team and women’s national team included in FIFA. Therefore, we continuously exchange ideas and are regularly in intensive discussions – also about the 3rd League. However, no concrete news regarding the 3rd League can be reported so far.

In light of this statement, it seems unlikely that the 3rd League will be included in FIFA 18. Because the release of the game is only three months away, and apparently a license has not yet been secured.

fifa-18-pogba

However, an official confirmation is still pending that the Third League will be missing in FIFA 18. Usually, EA Sports only announces the complete list of all leagues and teams a few days before release. Until then, one may still hope…

The DFB is not the hurdle for the license of the Third League

According to the DFB, the license negotiations are neither failing at the DFB nor at EA Germany – instead, the “okay” from the top is missing:

EA Germany has long been interested in integrating the 3rd League into the FIFA series, just like the DFB. However, the decisions about which competitions are integrated into FIFA with original licenses are made at EA’s international headquarters. And there, understandably, the primary focus is on the international market. However, we are confident that the 3rd League will also find its way into FIFA.

That there is interest in the Third League has already been confirmed by EA producer Sebastien Enrique, who stated over a year ago: “I always push our licensing team to get more. I can’t promise anything, but the 3rd League is on our list of things our community wants.”

When and whether EA Sports will fulfill this wish remains to be seen.


Here you can find 15 pieces of information about FIFA 18 that are already known – including new stadiums.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameStar

Overwatch: The “exclusive” HotS skins are now available in loot boxes

The long complaining has paid off. In Overwatch there are now two popular skins of Genji and D.Va in the regular loot boxes.

In the turmoil surrounding the new map Moon Colony Horizon and the many balancing changes to the heroes, it might have gone unnoticed that Blizzard has come towards the players. This concerns two special skins that are available for D.Va and Genji in the game – but only if you have played another Blizzard game.

Heroes of the Storm Oni_Genji_1

A month ago there was a cross-promotion between Heroes of the Storm and Overwatch. Anyone who played some matches in Blizzard’s MOBA was also showered with exclusive rewards in Overwatch. This was particularly worthwhile with the “Oni” skin for Genji and the “Officer” skin for D.Va.

Oni-Genji and Officer-D.Va no longer exclusive

This exclusivity came to an end with patch 1.12 (PC) and 2.14 (PS4, Xbox One) for Overwatch. Since then, both skins can be found in the regular loot boxes of the game!

If you don’t want to wait for your luck, you can also simply buy the skins with credits, like all other non-seasonal skins.

Overwatch Dva Officer

The cross-promotion is regarded by fans with mixed feelings. Many feel cheated that everyone now gets the skin after they “struggled through HotS.” However, there are also many players who have now developed a serious interest in Heroes of the Storm. Thus, the whole action can probably be counted as a success for Blizzard.

What do you think of this change? Is it good that now everyone can get all skins without playing other games? Or do you think it’s bad because the exclusivity of the skins has been lost?


By the way, Blizzard has succeeded in making a new strike against cheaters – the color recognition in Overwatch no longer works!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247.com

ArcheAge Begins Download – Mobile-MMO now free as Android Beta

ArcheAge Begins, the glossy mobile MMO, is now available for free as a beta version for Android. The game can be downloaded for free as a beta download on Google Play.

ArcheAge Begins is not only the story sequel to the sandbox MMO ArcheAge, it is also a full-fledged online role-playing game for mobile devices. If you own an Android device and are excited about ArcheAge Begins, you can download the beta version for your smartphone or tablet for free starting now.

https://youtu.be/BZSsQdxD5b0

ArcheAge Begins Download: Play AAA Mobile MMO for Free

ArcheAge Begins 01

Until July 3rd, all owners of compatible Android devices can download and play ArcheAge Begins for free. To make it really fun, the developers intend to run various events and occurrences during this time. ArcheAge Begins uses the stylish Unreal 4 engine and aims to provide content for both solo and multiplayer players.

ArcheAge Begins succubus

As an MMO, it also features raids, quests, PvP sieges, pirate careers, housing, fishing, crafting, and trading. The strategic gameplay works fluidly and intuitively via skill cards that you unleash on opponents after their respective cooldowns.

Here is the free download of ArcheAge Begins via Google Play. You need at least Android 2.3 to play it.


Jürgen says: I just downloaded ArcheAge Begins to test whether it really works, and it’s already a lot of fun after just a few minutes. I will definitely continue playing after work. I’m curious whether the game remains motivating in the further gameplay.

But what about you? Will you get this mobile MMO? Or does the idea of mobile gaming put you off? Let me know in the comments!

Also interesting: ArcheAge Begins – Finally a complex MMO on mobile?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MMORPG

Destiny 2: How Bungie Aims to Prevent Boredom & Content Drought

Players in Destiny 2 will voraciously consume the content. Bungie knows this. Therefore, they want to prevent content droughts and satisfy players’ appetites for more content.

Destiny was known for a few things: Xur is quite the jerk, the Cryptarch turns purple engrams into blue items, and there is too little content.

In an interview with PC Gamer, developers David Shaw and Thomas Gawrys now explain how they plan to deal with the insatiable hunger of players for “more to do” in Destiny 2.

Solutions for Content Drought: The Engine, the Tools, and the Workflow

Back in the days of Destiny 1, an anonymous source stated: The engine of Destiny was not suited for quickly delivering content. It allegedly took a night just to move an object on a map.

Since then, fans know how difficult it is to build content for Destiny.

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Whether Bungie has worked on the engine and tools is something the developers are not willing to reveal in the interview. The most important point is improvements to the “workflow.”

They have ensured that anyone bringing content into the game can do so better now. The studio has been restructured in recent years. However, they are not revealing exact details.

There are definitely improvements this time, but they cannot go into details.

destiny-hüter

Lost Sectors and Adventures to be Replayable

Bungie knows how insatiable the hunger of Destiny players is for more content. Even if they optimize everything, they will not be able to quickly push out game content as fast as players consume it.

Therefore, they want to make the content they have replayable. With “Adventures” and “Lost Sectors”, Bungie wants to provide players with content that is easier for developers to create than Strikes, but that still feels good and rewarding for players.

destiny_2_e3_2017_ps4_exclusive_strike_lake_of_shadows_action_4

Content After Launch

Bungie is already working on game content for after the launch of Destiny 2. They have already announced a Season Pass. The plan is similar to the content updates for Destiny 1, but should run more efficiently.

The developers emphasize that this time they have help from partners – such as from the Activision studio Vicarious Visions. This is not just any junior contractor, but they take the partnership seriously. Half of the PC leadership team is at Bungie, the other half at Vicarious Vision. They work closely together and approach the problems from as many angles as possible.

destiny_2_e3_2017_ps4_exclusive_strike_lake_of_shadows_pose_7

Response to Engine and Tools a Bit Sparse, But Structure Likely More Important

Mein MMO thinks: As a Destiny fan, one would have wished for a different answer to the “tools and engine” question than: There are improvements, but we would rather talk about the workflow.

Nevertheless: The main improvement over Destiny 1 should be that Bungie now knows how quickly players consume game content and that they have dedicated more people to structured content delivery. The fact that employees are already working on DLCs and probably also on the expansion is good news. That was likely the trigger for the last content drought: There was simply nothing left in stock in Destiny, the content reserves were completely consumed.

With a better workflow, hopefully, a long content drought in Destiny 2 can be avoided. However, it is clear: Endless fun for people planning to spend their lives in Destiny 2 – that will not exist even in Destiny 2.


More on the topic:

Destiny 2 should not be a time sink, compatible with “real life”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. pcgamer

Pokémon GO Raids: Legendäre Pokémon für besonders aktive Trainer

To participate in Legendary Raid battles in Pokémon GO, you need special passes that are only distributed to very active gym players.

New insights into the Legendary monsters in Pokémon GO from the latest data mining: These will for example find their way into the game during Legendary Raid battles and will utilize the new raid system. (Whether this is the only way to encounter the legendary Pokémon is unclear.)

To participate in such a legendary raid battle, you need a special raid pass, which is only distributed to the most active players worldwide.

Legendary Raid Pass

According to the latest information from data mining of Patch 0.67.1, not every trainer can participate in Legendary Raid battles, but only a limited portion of the community. As a prerequisite for these battles, you must possess a Legendary Raid Pass.

You can carry these accesses for Legendary Raid battles simultaneously with another raid pass. They do not count towards the limit of raid passes.

How to get a Legendary Raid Pass?

These special passes for raids featuring legendary Pokémon are not simply distributed to everyone, but only to a special group of players. Niantic explains how this is supposed to work: The passes (possibly also passwords) are given to trainers who have been particularly active in the gym system. They then have the chance to catch a legendary Pokémon later.

pokemon-mewtu

At this point, it is unclear whether trainers will receive passwords or Legendary Raid Passes to participate in these special battles. You should definitely have access to the email account linked to your Pokémon GO account. It is also unclear what “particularly active” means in this context. Presumably, Niantic will provide more detailed statements about this in the coming days.

At the same time, this means that you should not feel pressured to attend Pokémon events such as the Pokémon Fest. Archit Bhargava, marketing lead at Niantic, told Massivelyop.com that these events are intended to connect players with similar interests. There will not be a unique chance to catch Mewtwo at these events.

Rewards for Legendary Raid Battles

The code of Pokémon GO has already revealed the possible rewards for the battles against legendary Pokémon. Trainers who participate in and win these battles will receive these special Lugia badges.

Pokémon GO legendary badge

The badges come in three categories: bronze, silver, and gold, and likely indicate how many battles you have winned against legendary monsters (not how many you have participated in). It is possible that you will need to battle a legendary Pokémon multiple times before you can successfully catch it.

It is currently unclear how many Legendary Raid battles must be won to receive the bronze, silver, or gold badge. It is assumed that the numbers are rather low (Bronze 1-4, Silver 5-9, Gold from 10).

Legendary Raid Eggs at the Gyms

Pokémon GO Legendary Egg

A Legendary Raid boss announces itself before spawning through a special raid egg and a notification in the game. At this egg, you can tell that a legendary opponent is waiting in the gym when the countdown next to it has expired.

The battles against legendary Pokémon then proceed according to similar rules as the raid battles. On this topic, we have a special guide for you that covers various aspects of raids. Raid battles, levels, bosses, and attacks – What are raids in Pokémon GO


Pokémon GO Gym Guide: Everything about battles, badges, and Pokémon motivation can be read here

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ARK: Patch notes for update v259 are here! – A lot of fixes

Impatiently waiting, fans of Ark Survival Evolved were looking forward to the patch notes for the new update for PC. The patch is version v259 and includes fixes, fixes, and more fixes. There is also a bit of new content.

In Ark Survival Evolved, there is a new patch for PC – v259. This mainly brings fixes to the survival MMO and further improvements and adjustments. New content is sparse this time.

Ark Survival Evolved: PC Patch v259 – Many fixes and a touch of new content

As lead designer Jeremy Stieglitz had already announced, the new update mainly contains fixes and improvements. Wildcard released a huge list of various fixes. The developers probably decided to tackle these small, annoying issues and clear them away with a patch. The list also contains larger adjustments.

ark rider

Here are a few examples of the fixes:

  • Traps function now always work after restarting a game/server.
  • Cooking pots no longer produce infinite dye.
  • Players can now receive lava damage when they are unconscious.
  • Wooden cages no longer heal themselves when picked up.
  • Dinos placed in a cage no longer float up and out of the cage. Glitch fix.
  • Players should now be able to walk into fallen redwood trees again.
  • The escape mechanics of dinos have been fixed so they no longer run endlessly into walls.
  • Babies no longer consume extra food when they want to regain health. Regaining health costs no food for babies.
  • Beehives no longer stack on top of each other.

This is just a small excerpt of the numerous fixes in Ark Survival Evolved.

ark giant bee nest

ARK PC Update: New content in patch v259

This time there is only a small touch of new content in Ark Survival Evolved. The list is significantly smaller than that of the fixes.

  • Tek-Tapejara saddle
  • New skill: Crafting speed disappears and Crafting skill takes its place. The quality of crafted items increases by 33% for 100 points. The item then shows your name and tribe name.
  • Corpse locator: From now on, a beam of light will be shot into the sky when a player dies. This way you can find your body much easier. This new feature is automatically enabled on official servers.
  • New host options: Disable “structure placement collision”; Use “single-player” settings; “fast decay” option.
  • New icons for kill, death, speech, and talk.
Ark Tapejara Tek
On his Twitter account, lead designer Stieglitz already showed the new Tek saddle for the Tapejara.

Otherwise, there are a few adjustments with the new update for PC. For example, a few dinos and items have been adjusted or dino screams have been added. The v259 should be released today, June 22, on PC. When this update will come to PS4 and Xbox One is not yet known.

The complete list of patch notes for v259 can be found in our source citation.

The studio Wildcard is presumably preparing everything for the release of Ark on PC, PS4, and Xbox One and wants to resolve these issues.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. survivetheark

The Elder Scrolls Online: Wir sind kein MMO mehr

The head of The Elder Scrolls Online says his game is no longer an MMO. They now see themselves more as a console RPG and it’s a huge success.

In an interview with PCgamesN, Matt Firor talks about his game “The Elder Scrolls Online.” Firor says: “We no longer use the term MMO for The Elder Scrolls Online because we are really no longer one.” The term MMO was coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that kind of game.

One Tamriel – the step to console RPG without imposed system

In the first year, Zenimax worked to make ESO feel more like “The Elder Scrolls,” but the pivotal step was with One Tamriel: “We essentially removed leveling from the game.” A fresh character and an experienced character can play together because they essentially have the same level. Now ESO is more open like a console RPG. It’s no longer so restrictive; there’s no imposed system anymore.

xboxone-eso

The Elder Scrolls Online is currently achieving great success, which is underestimated

The Elder Scrolls Online is now quite massive. It would be strange for a AAA game, but it is the case: The Elder Scrolls Online is a success that remains under the radar – an “underground success” after receiving a lot of criticism at launch.

“We are currently achieving great success,” says Firor. “It’s a great, great time for the game.” He attributes this success mainly to One Tamriel.

ESO-Duelle2

MMO clichés as a burden for ESO?

My MMO believes: As many ESO players can confirm, there is still “level” in the game. Between a fully grown, optimized character and a “young newcomer” there are worlds apart in ESO. Otherwise, there would have been a huge backlash if the MMORPG-typical vertical progression (getting stronger) had suddenly disappeared.

There is something else behind Firor’s statements. ESO has an unusual target audience for an MMO, namely fans of console RPGs, especially fans of Skyrim – a game that has been incredibly successful on the Xbox One. Firor wants to send a signal to this target audience.

Console RPG cool – MMO uncool? It’s not that simple

It seems that the term “MMO” carries a lot of baggage for this target audience that publishers want to shed. There is the image: MMOs are rule-heavy, grind-heavy, there are imposed systems, veterans have a huge advantage through vertical progression. MMOs are somehow nerdy.

This image of WoW, as shaped by the South Park episode “Make Love not Warcraft,” comes to mind:

Southpark-WoW

So it seems that “MMO” is perceived as a burden by parts of the community, especially on PS4 and Xbox One.

In contrast, console RPGs are seen as adventures and cool, focusing on exploration and fun – like Skyrim.

Interestingly: We haven’t experienced this at My MMO. Especially in Destiny, players on PS4 and Xbox One are pretty keen on these “imposed systems” and even demand more grind, more vertical progression, and more challenge. For Destiny players, “MMO” seems not to carry any baggage, but rather to mean “A game as a hobby, where you can spend a lot of time and meet friends.”

destiny-hüter

The target groups are fragmented, depending on which game has shaped them and what experiences they associate with it. Publishers adapt their messages and their games to their target audiences. For ESO, this means “We are no longer an MMO” and apparently, this approach is working quite well.


Here’s more about One Tamriel:

The Elder Scrolls Online: One Tamriel in Review – Is ESO worth it in 2017?

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Source(s):
  1. PcGamesN

In Monster Hunter World wird der Traum wahr: Eine “atmende” Welt

The centerpiece of Monster Hunter World is the large, interactive world where everything reacts to each other. The developers had this vision in the early development of the franchise. Modern technology makes the developers’ dream possible.

Capcom brings Monster Hunter back to the console after 5 years. For years, the franchise had primarily established itself on the 3DS and formed a loyal fan community there. At the E3 2017, the big surprise came: “Monster Hunter World” will come to PS4, Xbox One, and later to PC in early 2018.

In the first official gameplay stream from Capcom, you can see how lively the game world is. It is possible to craft camouflage outfits and use your surroundings to hunt. It has already been shown that “Scout Flies” can indicate the way to monsters. Another example from the known gameplay: A player uses a barrel to destroy a dam, causing a monster to be swept away.

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In an interview with GameSpot, producer Ryozo Tsujimoto and executive director Kaname Fujioka revealed that this lively world will be the centerpiece of Monster Hunter World. Modern technology makes it possible to create such freedom and a realistic ecosystem.

The power of the modern hardware generation makes the world breathe

According to Tsujimoto, it was time for the team to thoroughly review the franchise after 13 years of Monster Hunter. Where should the journey lead with the next major title?

The team decided that they wanted to fully develop the core of the games to focus on the lively world. For the developers, it was a logical step to utilize the powerful hardware that modern consoles offer. That was the reason why Capcom chose to move away from the 3DS and handheld.


Modern technology enables the creation of such a dynamic, vibrant world that seems almost to breathe.

In Monster Hunter World, there will be a seamless environment. This means that there are no loading screens when hunters change areas. It creates the feeling of an open world. It is possible to add more graphical details to the world. This applies to the smallest plant to the largest, terrifying creature.

MonsterHunterWorld 4

Seamless transitions of maps change gameplay – create more realism

There will be different areas per map. However, these can be accessed without interruption by a loading screen. This allowed the developers to revise some key elements.

One example: In older “Monster Hunter” parts, when players used a potion or other items, they had to stand still. Those who were weakened and found themselves near a dangerous creature could switch to another area through the loading screen. The monster could not follow, allowing the player to safely use their item.

This will no longer be the case in Monster Hunter World. Hunters will be able to use potions and other items while running, which fits much better with the dynamic system.

The seamless transitions of the maps have created, according to the developers, a domino effect. Much of the gameplay in Monster Hunter World has been adapted to the new map system to meet the demands of the dynamic world.

MonsterHunterWorld 3

The title “World” was not chosen by chance – Global team play possible

For the first time, it will be possible to hunt monsters globally as a team. Players can hunt together on European, American, and Japanese servers.

The developers wanted to create one thing above all else: An extensive, detailed, flourishing, living, breathing world that hunters can immerse themselves in together and globally. All gameplay decisions flowed from this desire.

What do you think of the developers’ approaches – and are they realistic?


This is an AI-powered translation. Some inaccuracies might exist.

FIFA 18: What is new? – 15 details you need to know

FIFA 18 is approaching us quickly. Here are 15 details about the game that are already known.

FIFA 18 will be the 25th installment in the popular soccer simulation series by EA Sports. It builds on the foundation that FIFA 17 laid with the Frostbite engine and the story mode.

FIFA 18 – What is already known

The key information about FIFA 18 that is already known at a glance:

  1. FIFA 18 will be released worldwide on September 29, 2017. If you pre-order certain editions, you can start playing as early as September 26.
  2. Via EA Access and Origin Access, you can play FIFA 18 starting September 21.
  3. The platforms: PS4, Xbox One, and PC. There are also slimmed-down versions for PS3 and Xbox 360. Additionally, an adapted version of FIFA 18 will be released on the Nintendo Switch.
    fifa-18-switch
  4. For PS4, Xbox One, and PC, there are three different editions: The Standard, Ronaldo, and Icon Editions. These have various pre-order bonuses.
  5. On the cover of FIFA 18 is Cristiano Ronaldo.
  6. Alex Hunter returns in a continuation of the story mode. This is called “The Journey: Hunter Returns.” Alex is moving to new leagues.
  7. In FUT 18, there will be “Legends” on all platforms, now known as Icons. From FIFA 14 to FIFA 17, they were Xbox-exclusive.
  8. For FIFA 18, there is a marketing deal between EA and Sony. Previously, EA and Microsoft worked hand in hand with FIFA.
  9. Thanks to a new “Real Player Motion Technology,” players on the field are supposed to respond to your inputs faster and possess more personality.
  10. In addition to this “Real Player Motion Technology,” the most important new features are: Dramatic moments, authentic playing styles, and an engaging atmosphere.
    fifa-18-ronaldo-jubel
  11. FIFA 18 will continue to feature women’s national teams.
  12. Many player faces have been (re)scanned.
  13. As new stadiums, the Falmer Stadium (Brighton), John Smith’s Stadium (Huddersfield), and Stubhub Center (Los Angeles) are already known.
  14. Which new leagues will be added is still unknown. However, the Chinese league will not be included.
  15. Those who played FIFA 17 will receive early access to the web app for FUT 18.

Additionally: A demo for FIFA 18 is expected in mid-September. You can find all previous information about the demo here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. fifauteam

PS4: Update 4.71 is live – Patch notes

Today, on June 22nd, the system software update 4.71 was released for the PS4. Here are the patch notes.

If you want to play some online games on your PlayStation 4 during this evening, you need to download the system software update 4.71 first. It is now available for download.

  • The update 4.71 is 340 MB in size.

What changes with this update for the PlayStation 4?

The patch notes are straightforward. Sony provides your console with more stability:

  • The system software update improves the quality of system performance.
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The last update 4.70 had the same patch notes, but also introduced “secret” changes, such as a new PlayStation Store logo. We haven’t noticed any secret innovations with update 4.71. Currently, there are no indications of such on reddit.

If you notice anything, feel free to leave a comment!


Interesting: PlayStation Store: New sale started – Double discounts with PS Plus

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Skull & Bones: Singleplayer campaign will be more than just an aside

Skull & Bones, the recently announced pirate game from Ubisoft, is set to be not just a multiplayer spectacle. The already announced solo campaign is more than just a supplement; it is a fully integrated story in the game.

So far, Skull & Bones, the pirate MMO announced at E3, has presented itself as a pure multiplayer PvP game like World of Warships. A coop mode and a solo campaign have also been announced, but little has been known about their scope and structure until now.

Skulls and bones 05

But the colleagues from PCGamer have followed up with Ubisoft and uncovered more details about the solo mode.

Skull & Bones: Solo Mode – A Narrative Story Campaign

Skulls and bones 07

According to Ubisoft, the solo campaign is supposed to be much more than just a little story supplement. Rather, it is a fully integrated narrative campaign, during the course of which you will meet other pirates as a pirate captain and you will encounter these friends and foes repeatedly in the game. Among them will be famous pirates with high recognition value.

Overall, the material shown so far for Skull & Bones has only been the “tip of the iceberg.” The gameplay shown at E3 was merely a game mode called “Loot Hunt.” But there is so much more that you can do in Skull & Bones.


Jürgen says: The concept of the solo campaign sounds good, as the cool pirate setting offers so much more than just PvP like World of Warships. But as always, such pure PR statements should be viewed with caution. Therefore, I remain skeptical as long as I do not know more.

What do you think? Do you believe that Skull & Bones will have a fully-fledged solo campaign, or is it ultimately just pretty decoration? Let us know in the comments!

Also interesting: Skull & Bones – Ubisoft’s new pirate game only lets you be ships

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Source(s):
  1. PCGamer

Destiny 2: 5 Community-Wünsche, die zum Launch fehlen werden

Will there be a way to transfer the existing account to PC? Or will players have to start from scratch on PC?

destiny-2-hüter-pvp

According to Smith, there are currently no plans for such a transfer. Definitely not at launch. He doesn’t want to raise any hopes regarding this matter.

No Ranked Matches at Launch

There will definitely be no ranked matches at launch, according to Smith. However, he makes the vague statement that the studio is working on “something”. It will be something that meets the desire of ranked match fans. Something players can use to show how they compare to other players.


We already reported that there will be PvP playlists for casuals and hardcore players in Destiny 2. All info on this in the link.

From spaceship battles to the ability to design the interior of a ship at will, every wish has been expressed in the forums.

destiny 2 schiffe

PC Gamer directly asked whether players can do something with the ships in Destiny 2. Smith replied: No, they only serve as decoration for a cool loading screen.

Can the PS4 or Xbox account be transferred to PC when the PC version is released?

While the console version of Destiny 2 is set to release on September 6, the PC version won’t be available until October 24.

Will there be a way to transfer the existing account to PC? Or will players have to start from scratch on PC?

destiny-2-hüter-pvp

According to Smith, there are currently no plans for such a transfer. Definitely not at launch. He doesn’t want to raise any hopes regarding this matter.

No Ranked Matches at Launch

There will definitely be no ranked matches at launch, according to Smith. However, he makes the vague statement that the studio is working on “something”. It will be something that meets the desire of ranked match fans. Something players can use to show how they compare to other players.


We already reported that there will be PvP playlists for casuals and hardcore players in Destiny 2. All info on this in the link.

At the launch of Destiny 2, some features will be missing that the community desires. We list 5 things.

Last week, during E3, numerous interviews were conducted with the developers of Destiny 2 – especially with Game Director Luke Smith. Unlike media professionals like DeeJ or his boss Eric Osborne, Smith is known for revealing “a bit more” in a refreshingly honest way, which in the past has already led to a few shitstorms.

In a detailed interview with PC Gamer, Smith addressed various “burning questions”. He confirmed that some community wishes will be absent at the launch of Destiny 2.

No Loadouts in Destiny 2

In almost every loot-based game, players desire loadouts – that is, the feature to save their builds in order to switch between them quickly. In Destiny 1, you have to exchange each item individually if you want to skill your character differently. This takes time.

Many Guardians therefore use various apps, such as the Destiny Item Manager or the Ishtar Commander, to transfer items more quickly from one character to another. With saveable loadouts, this would be even faster.

destiny_2_e3_2017_ps4_exclusive_strike_lake_of_shadows_pose_11

However, there will be no loadouts in Destiny 2 for the time being. According to Smith, there are no plans for it.

No Private Matches at Launch

While the PvP of Destiny made an important step forward with the introduction of private matches in fall 2016, Destiny 2 takes a step back.

Because at the launch of the sequel, there will be no private matches. That means you cannot challenge friends or host tournaments.

destiny_2_e3_2017_ps4_exclusive_strike_lake_of_shadows_action_4

However, this is a feature that will only be missing at launch. Bungie has already confirmed that private matches are on the roadmap for the future. They are expected to be added in a future update.

Ships Only Serve as a Cool Loading Screen

What many Guardians have long wished for: The ships in Destiny should be upgraded.

From spaceship battles to the ability to design the interior of a ship at will, every wish has been expressed in the forums.

destiny 2 schiffe

PC Gamer directly asked whether players can do something with the ships in Destiny 2. Smith replied: No, they only serve as decoration for a cool loading screen.

Can the PS4 or Xbox account be transferred to PC when the PC version is released?

While the console version of Destiny 2 is set to release on September 6, the PC version won’t be available until October 24.

Will there be a way to transfer the existing account to PC? Or will players have to start from scratch on PC?

destiny-2-hüter-pvp

According to Smith, there are currently no plans for such a transfer. Definitely not at launch. He doesn’t want to raise any hopes regarding this matter.

No Ranked Matches at Launch

There will definitely be no ranked matches at launch, according to Smith. However, he makes the vague statement that the studio is working on “something”. It will be something that meets the desire of ranked match fans. Something players can use to show how they compare to other players.


We already reported that there will be PvP playlists for casuals and hardcore players in Destiny 2. All info on this in the link.

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Source(s):
  1. PC Gamer

PlayerUnknown’s Battlegrounds – No more kill stealing

In PlayerUnknown’s Battlegrounds, players could claim the kill of an opponent downed by a teammate, effectively stealing the kill. A new assist feature puts an end to this.

battlegrounds fire

Until now, it was common in PlayerUnknown’s Battlegrounds to only receive credit for a kill if you finished off a downed opponent. The last shot counted.

This will soon change, as a new assist feature brings more fairness to killing and slaughtering.

PlayerUnknown’s Battlegrounds – Assist Feature – My Kill is My Kill!

According to the developers of PlayerUnknown’s Battlegrounds in a livestream on Twitch, a new assist feature will put an end to kill stealing in teams. If you down an enemy player, the kill belongs to you, regardless of who finishes them off from your team. Your teammate will receive a proper assist credit, but the kill rightfully belongs to you.

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View live video from smookie___ on www.twitch.tvHowever, things are different if another player outside your team finishes off the defenseless enemy. Then the kill still belongs to that cunning player, and you receive the assist. The assist feature is mainly intended to prevent griefing and kill stealing within the team. So, be careful not to let another player sneakily take your valuable kill.

The assist feature was not yet active in the game at the time of this news but should be added with the next patch. Later in June, a major content update is expected, which promises the new Glock 18-C. Future updates will bring two new maps and a zombie mode.


What do you think about the new feature against kill stealing? Useful or just a gimmick, since it only applies to your own team and outside players can still grief? Let us know in the comments!

Also interesting: PlayerUnknown’s Battlegrounds – Player wins without any kills

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Source(s):
  1. VG247
  2. Reddit

ARK: Patch v259 kommt heute zusammen mit Patch-Notes

Ark Survival Evolved receives a new patch v259 on PC, little is known about the contents so far.

The community manager of Ark Survival Evolved announced in a tweet that the new PC patch is expected to be released today, June 22.

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The patch v259 is primarily aimed at fixing issues – This update will bring fixes

In a previous tweet  Jat mentioned that the patch notes will be released along with the patch. In the official forum of Ark Survival Evolved, it can be seen that this patch is version number v259. Additionally, it is scheduled for 12:00 PM noon our time.

The lead designer Jeremy Stieglitz already announced that this new update for Ark will primarily bring fixes.

We will keep you updated on the patch notes for update v259.

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