Capcom has finally announced when Title Update 2 for Monster Hunter Wilds will continue. This update is set to bring many innovations to the world of monster hunters, and we will show you what you can expect in our overview.
When will Title Update 2 be released? In a post on X.com, Capcom announced that Title Update 2 for Monster Hunter Wilds is expected to be released at the end of June. Besides the announcement, there was also a post on the official page of Monster Hunter Wilds detailing what fans can expect in the update.
A specific release date has not yet been set, but it should be revealed in the coming weeks. In addition to the announcement, there has already been a sneak peek about what fans can expect, and we will show it to you.
Start video
Monster Hunter Wilds shows collaboration with Street Fighter 6, lets you hit hard with your fists
New monsters, balance changes, and a cool feature
What can I expect in Title Update 2? In an open letter from the Capcom developers (via monsterhunter.com), there were some announcements about what players can expect in Title Update 2. The following could be gathered:
New monsters are set to appear in TU2. Additionally, well-known monsters will receive hardened and battle-hardened versions that are intended to provide an even greater challenge. Even stronger monsters are planned for future updates.
Weapons are to be adjusted and improved. This includes the hammer and dual blades. The focus for the hammer will mainly be on the attacks, while it is still unknown what will change with the dual blades.
Seikrii will receive adjustments to be even more user-friendly.
The preview of skills should become more transparent and work with the push of a button on different screens.
Furthermore, it is planned for Title Update 2 to add a switch for character display in the photo mode, as well as an option to disable the glow effect of skills and items for your hunter.
With TU2, the highly sought-after transmog system for your weapons is also set to be introduced. Especially Artian weapons will be easily concealable.
These were roughly all the details Capcom has currently revealed in its blog post. More information is expected to follow in the future as we get closer to the release of TU2.
Wie viele FromSoftware-Games ist auch Elden Ring: Nightreign ein Kandidat dafür, dass Spieler die Story durch genaues Erforschen und dem Aufdecken von Geheimnissen selbst herausfinden können. Ein sehr seltenes Item konnte sich nun als wortwörtlichen Schlüssel beweisen, wodurch jedoch ein weiteres Geheimnis enthüllt wurde.
Von welchem Item ist die Rede? Es handelt sich um das mysteriöse Legendäre Item „Cord End“ (auf Deutsch „Schnurende“), das man in Elden Ring: Nightreign bei einer Marika-Kirche als Loot finden kann. Allerdings ist die Chance dieses Item mit einer Drop-Rate von 0,035 % (also statistisch ein Item in 2857 Runs) zu erhalten sehr selten.
Spieler bereits herausgefunden, wofür man das Cord End benutzen kann.
Hier seht ihr den Trailer zu Elden Ring: Nightreign:
Start video
The launch trailer for Elden Ring: Nightreign shows atmospheric scenes and boss fights
Spieler sind überzeugt, dass mehr hinter dem Item steckt
Wofür kann man das Item nutzen? Auf der Map (in dem Tal zwischen zwei Klippen, recht zentral) befindet sich eine mysteriöse, verschlossene Tür, die man ohne den richtigen „Schlüssel“ bisher nicht öffnen konnte. Dieser Schlüssel ist das besagte Cord End.
Wenn man im Besitz des Items ist, kann man die Tür öffnen und gelangt durch einen Tunnel in einen kleinen Raum, in dem drei Talismane bereitstehen: Drei Opferzweige, die man bereits aus Elden Ring kennt.
Ein Opferzweig verhindert, dass man nach dem Tod seine Runen verliert. Jedoch nur einmalig, weil man anstatt der Runen den Talisman selbst verliert. Ein äußerst nützliches, aber nicht unbedingt bahnbrechendes Item – Doch Spieler sehen viel mehr in den Opferzweigen, als „nur“ deren Nutzen im Gameplay.
In dem YouTube-Video von Hawkshaw könnt ihr die genaue Stelle der Tür und dessen verborgenen Loot sehen:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Worüber spekulieren Spieler? Auf Reddit wurde von dem Spieler Key_Connection258 eine weitere Hypothese zum Cord End und den Opferzweigen aufgestellt, da Spieler den ganzen geheimen Aufwand nur für einen kleinen Buff nicht als vollständige Lösung akzeptieren wollen.
Der Spieler schreibt, dass das Wort „Zweige“ auch woanders eine wichtige Rolle spielt. In Wylders persönlicher Quest erhält man den Hinweis, dass man jemanden „Zweige zukommen lassen“ soll:
„Gib denen Zweige, die würdig und weise sind.“ – Der Spieler vermutet, dass von Recluse die Rede ist.
„Gib denen Zweige, die wandern und umherziehen.“ – Hier vermutet der Spieler, dass von Wylder und Duchess die Rede ist.
Aus diesem Grund stellt der Spieler folgende Idee auf: Zur Lösung dieses Mysteriums muss man mit einem Team aus Wylder, Duchess und Recluse das Cord End finden, damit die Tür öffnen, die Opferzweige ausrüsten und dann schauen was passiert. Denn, wer weiß das bei einer solch geringen Drop-Rate des Schlüsselitems schon?
Nightreign ist noch keinen Monat alt, deswegen bleibt den Spielern genug Zeit, um dieses und noch weitere bisher unentdeckte Geheimnisse wie die Tür und ihre Bedeutung aufzudecken. Und wer sich eher weniger für die Geschichte und Mysterien kümmert und lieber einfach seine Kräfte messen will, steht das natürlich auch frei. Für diese Leute gibt es hier auf MeinMMO auch geeignete Hinweise: Ich habe den Endboss von Elden Ring: Nightreign solo besiegt, weil mir niemand helfen wollte – Das habe ich dabei gelernt
This is an AI-powered translation. Some inaccuracies might exist.
In Star Citizen, a player has spent over $1,000 on the game’s development. In return, he receives special status with premium benefits as a thank you from the developers. However, the premium customer support has not responded for over a week. The player receives mockery and ridicule on Reddit.
Who is it about? On Reddit, user Sensitive-Stage-3816 complains about the premium customer support of Star Citizen. All players who have received the Concierge level “High Admiral” in the “Chairman’s Club” get access to this. So, as a player, you must have spent at least $1,000 (approximately €877) on Star Citizen or Squadron 42.
Anyone who spends that much money can expect account upgrades in the form of premium customer support, limited merchandise, and meetings with the developers. Additionally, there are also in-game rewards. In total, there are 6 levels, the highest reached at $25,000.
As stated on Robertsspaceindustries.com: “[…] Through this club, you can submit and check support tickets as well as view the Concierge Services FAQ on the latest topics and questions.” User Sensitive-Stage-3816 has utilized this premium customer support, but it does not seem to be functioning particularly well.
In Star Citizen, there are also really big ships:
Start video
Star Citizen: The new capital ship Polaris in trailer
Premium customer support is delayed
How has the support responded? The generous supporter contacted customer support over a week ago regarding an unspecified issue via support ticket. However, since the inquiry was opened, nothing has happened. The support is delayed.
Since this has now taken unusually long, the fan reaches out on Reddit and asks the community:
“For those of you who also have access to Concierge and have recently contacted Concierge: How long did you wait for a response? Was it a matter of hours, days, or did it take a week (or longer)? I am curious if this is just bad timing or a sign of a larger backlog. Thank you in advance!”
What does the community say? Instead of helping, the user receives mockery and ridicule from the community. The users see the user’s post as one of many indications that not everything is running smoothly with Star Citizen, as it seems on the surface.
Reddit user CMDR_Agony_Aunt writes: “One thing I love about this scheme is that it names people who give them a lot of money after a lower position in a hotel or another service position [like High Admiral or Wing Commander]. What I love even more is how the supporters view this as something special instead of feeling mocked by it.”
User Arbable also expresses frustration on Reddit: “This is a sign that Star Citizen is a scheme.”
User SimplyExtremist says on Reddit what he thinks of the levels: “I’m sorry if I get upset about this, but the Concierge levels and the exclusivity are pure bullshit marketing. The whole system is designed to make whales spend more money. […]”
The affected user also expresses himself on Reddit again and reveals a bit about why he spent so much money: “I even agree that the marketing often borders on a false representation – especially when it comes to exclusivity. But I wouldn’t blame the whole thing on CIG [developers] when it comes to ships. The reality is many players don’t want to test features – they want to buy shiny ships with cool promises.”
The Steam Next Fest is currently underway and many games are showcasing demos to interest players. MyMMO editor Nikolas Hernes has his eye on a superhero game that should be kept in mind not just for its art style.
Which game is it about? I love animated series about superheroes, whether they are brutal like Invincible, which is one of the best, or more classic like Batman or Young Justice. During the current Steam Next Fest, Dispatch caught my eye.
When I saw that the developer AdHoc Studio consists of former Telltale people, the developers of The Walking Dead and Wolf Among Us, I immediately downloaded the demo. I haven’t played everything from Telltale, but the characters and stories were always engaging. I still think back to Season 1 of The Walking Dead with a teary eye.
After 30 minutes, I must say: The world and the characters are promising and the gameplay has potential.
Start video
Dispatch – Trailer for the demo of the superhero game by former Telltale developers
The art style and characters catch your attention
What is Dispatch about? You play as Robert Robertson, who has lost his Robo-suit as Mecha Man. Since he can no longer work as a superhero, he starts at a Dispatch Center. There, you are supposed to manage former villains to solve everyday problems. Emergency calls are answered, cats are rescued from trees, and thieves are caught. Sometimes more successfully than others.
How does Dispatch play? In the demo, Dispatch immediately shows what the developers have worked on before. The focus is on following the story and making decisions. The game is a workplace comedy like The Office, but with superheroes.
Dispatch is vulgar and quirky, but that’s exactly what catches my attention. The characters are charming despite their quirks, especially an old man who isn’t really that old. Together with the great comic art style and good voice acting, I already feel comfortable in the short demo, and it reminds me of many good animated series like Invincible.
You are thrown directly into absurd situations where you can hardly foresee the consequences of your decisions, and that is great fun.
In addition to the story, you also have to take action over the phone
Another aspect you learn about is the emergency calls. In a hectic game, you have to send your team of former villains to locations to solve problems. The characters have different attributes and characteristics that you need to keep an eye on.
If a cat is stuck in a tree, then a hero with wings is worth it. If you need access to a building, then you should bring a hacker. This is generally fun, but in the demo, there were times when you didn’t have suitable heroes because you had to send them somewhere else.
After successful missions, the characters gain experience points and better stats. The comments from the individual heroes have always been amusing because they also make fun of the protagonist. After all, they are former villains.
This gameplay aspect was not a highlight of the demo, but it could be a good change of pace alongside the story.
When will Dispatch be released? There is currently no specific date, but the Steam page mentions 2025, so it’s the perfect time if you’re waiting for the new season of Invincible or The Boys.
Nintendo has launched the new Pro Controller for the Switch 2 alongside the Nintendo Switch 2. MeinMMO editor Benedikt Schlotmann was able to test the controller and explains how the new controller performs.
I played with the controller in everyday life and will explain whether the controller is worth it for you. In the end, it also depends on whether you absolutely want an official product.
I have a penchant for hardware and tech and privately own over 20 gaming mice, as well as numerous keyboards and controllers. For MeinMMO, I have been testing hardware for our readers since 2019. In addition to the PC and PS5, I now also play on the Steam Deck.
Our device is a loaner unit provided to us by Nintendo for testing.
Benedikt Schlotmann Hardware editor MeinMMO
Contents
What does the package include? The contents of the controller include
the Pro Controller
a thin manual
a USB-A to USB-C cable
How is the controller designed? The Pro Controller for the Switch 2, like all controllers for the Switch consoles, features an asymmetric design: the sticks are positioned offset rather than next to each other. The D-pad is located on the bottom side, with the XABY buttons on the top right.
On the back, there are two additional buttons below the level of my middle fingers (a total of 2). These can be assigned extra functions via the software.
The new Pro Controller for the Switch 2 also continues to support NFC and Amiibo functions, just like the old controller.
By the way, the controller cannot be used with the PC, Xbox, or PS5. It is neither recognized by my system nor can it be applied otherwise.
Side view of the Switch 2 Pro ControllerNintendo Switch 2 Pro Controller, back side with buttons
Processing
Nintendo does not use micro-switches or hall-effect sticks in its Pro Controller. This is quite disappointing given the high price of 89.99 euros (RRP) and would have benefitted the controller quite a bit.
For comparison: The 8bitdo controllers, priced between 60 and 70 euros, offer hall-effect switches and overall a rounder construction compared to Nintendo’s new Pro Controller. However, there are still compatibility issues.
The battery in the Switch 2 Pro Controller is also non-removable and cannot be replaced. Other components, such as thumbsticks or general buttons, are also non-interchangeable and are firmly integrated. Other manufacturers are a bit further ahead here, though they sometimes charge a premium for this flexibility.
A common criticism I read in forums: The surface of the controller is very smooth and lacks any rubberization or texturing for a better grip. In everyday use, however, I cannot confirm this as a problem. I, too, am used to texturing, but had no issues with the smooth surface. And I am someone whose hands get quite moist and slippery in everyday situations.
Xbox Controller (left) and Pro Controller (right): The Xbox controller shows clear texturing, while the Pro Controller is smooth.
Software
Nintendo relies entirely on the internal software of the Switch 2 for software. Here, you can also easily assign the two extra buttons. How to connect the Pro Controller to the Switch 2 can be read directly on MeinMMO.
Ergonomics and weight
Weight: The Pro Controller for the Switch 2 weighs 235 grams. This makes the new model a few grams lighter than its predecessor, which weighed 246 grams. You hardly feel this difference in everyday use.
In contrast, the official, larger Xbox controller is significantly heavier at 280 grams than the Pro Controller.
Switch 2 Pro Controller vs Xbox Controller
Ergonomics: In direct comparison to the old Pro Controller, little has changed regarding ergonomics, as the size is more or less identical. Both my wife and I can comfortably hold the controller. This is mainly due to the slim, tapering grips that fit well in hand.
Gameplay: How does it play on the Switch 2?
How does it feel to play with the controller? I mostly played Mario Kart: World with my wife. Both of us switched between the Joy-Cons and the Pro Controller.
In everyday scenarios, the lighter weight stands out. When I sit on the couch with my wife and play on the Switch 2, I hardly feel the Pro Controller while playing. I also find the Pro Controller significantly more comfortable than the Joy-Cons-2 in the holder, which is included with the Switch 2.
However, I find it disappointing that Nintendo did not equip the buttons with micro-switches. Compared to other controllers, the button presses feel slightly mushy as you do not receive a “clicky” feedback, like with the TurtleBeach Stealth Ultra.
Nintendo Switch 2 Pro Controller, detail view thumbstick.
Battery life: The manufacturer states that the battery life is around 40 hours. In everyday situations, I usually plug the controller back into the Switch 2 via one of the USB ports after a full afternoon of play.
The battery life is certainly more than sufficient if you want to play for a long afternoon without recharging or cables.
Nintendo Switch 2 Pro Controller without packaging
Conclusion: Successful ergonomics, but slightly mushy buttons
For whom is the controller worthwhile? First of all, 89.99 euros is not a small amount of money. This becomes especially noticeable when comparing prices with competitors. Well-equipped third-party models (3bitdo, PowerA) cost about 20 euros less than the Pro Controller for the Switch 2. However, there are still compatibility issues between the Switch 2 and third-party products at this time. The third-party models can also be used with PCs and Xbox and are not limited to the Switch 2.
If you want to move away from the Joy-Cons and not play with the Joy-Con holder while watching TV, then the Pro Controller is certainly worth its 90 euros. If you don’t necessarily need the official product, I would recommend taking a look at the often very good alternatives from third-party manufacturers.
Alternatives to the Switch 2 Pro Controller:
Joy-Cons 2: 2-pack included with the Switch 2, can be converted into a controller with the charging holder.
8BitDo Ultimate Bluetooth: Excellent processing thanks to hall-effect sticks, good ergonomics, and sufficient battery life.
The arena in Hearthstone has always been a popular game mode. That has changed – because now everything is new and your gold is quickly gone.
The arena mode in Hearthstone is one that has hardly changed since its introduction, almost at the release of the game. While there were occasional minor adjustments, the basic idea remains unchanged: For an entry fee of 150 gold (or a ticket), you assemble a deck of 30 almost random cards and play – until you have either accumulated 12 victories or 3 losses.
Depending on the number of victories, there are different rewards: card packs, arcane dust (for crafting cards), and gold. With 7 victories, you would almost guarantee to get your gold investment back, allowing you to play the next round. More victories meant additional gold, which either allowed for more arena rounds or direct purchasing opportunities for card packs (or expansions).
Now Blizzard has split the arena mode in two and also drastically changed it. The community is really angry: Everything is more expensive and gold as a reward has been almost abolished.
Start video
StarCraft in Hearthstone – the old team returns
Arena: Split in two and more Constructed than before
What has changed? Since the latest patch, the arena has been divided into two different game modes. There is the arena and the underground. At its core, the game modes differ as follows:
Arena: Costs 150 gold or 1 ticket. You build a deck of 30 cards. The game ends after 2 losses or 5 victories. With 5 victories, you get your ticket back, making the round essentially free. Your opponents are at your skill level.
Underground: Costs 300 gold or 2 tickets. You build a deck of 30 cards. The game ends after 3 losses or 12 victories. After each loss, you can choose 5 new cards and then remove 5 from your deck. Your opponents can come from all skill levels. With 7 victories, you are guaranteed to receive 2 tickets as a reward, making the round free.
Why is the community angry? What sounds new and interesting on paper has actually angered the community. This can be summarized in several reasons, all falling under “Blizzard is greedy.”
Normal Arena: Fewer games for the same money and fewer rewards
In the normal arena, there is no longer any gold as a reward. Previously, you could earn gold here, even with only a few victories. This way, you could sometimes finance the next round or afford several arena rounds with very many victories or directly buy packs with the gold. Now there is no more gold, but at best only a ticket, which is less flexible.
Additionally, you now get less playtime in the arena for the cost of one ticket (or 150 gold). Previously, you could lose up to 3 times or win 12 times for 150 gold; now the limit is 2 losses and 5 victories – about half of the possible matches. The result: You have to pay more frequently for the arena.
Underground Arena: Double the stake, lousy profits, luck-based rewards
The underground is a second arena mode that is unlocked only after winning a few times in the normal arena. Here, each entry costs 300 gold (or 2 tickets) and you play until you have accumulated 12 victories or 3 losses. Again, there is almost no gold as a fixed reward, but mainly tickets – with 7 victories, you get both entry tickets back.
As a special feature, after each loss, you can exchange 5 cards, allowing the deck to be refined afterwards.
The player base is particularly angered here by a “possible” reward. As a special incentive, there is the “Favor of the Audience” – an enticing reward of 2,000 gold. However, this is never guaranteed, and there is only a small percentage chance of winning it. After 6 victories, you have a 5% chance for this reward, and at 12 victories (with 0 losses), this chance rises to a maximum of 13%.
The best rewards sound enticing – but the only gold is linked to a rather small chance of winning. And that for perfect play.
You need to play perfectly in the underground an average of 8 times (12 victories) to statistically get the 2,000 gold at least once – which would likely mean many hundreds of matches for a reward that isn’t even guaranteed.
In summary, it can be said: The new arena quickly reduces the gold of your account and has alienated a whole group of fans who now feel out of place in this mode (via Reddit).
The opinion in the community is correspondingly one-sided. Most of the posts in the Hearthstone subreddit currently deal with the arena and the poor experience of the players.
One of the biggest points of criticism is the fact that the “arena is no longer made for arena fans”. Because when choosing the legendary card, you immediately get 3 additional cards that fit well with the legendary card. This allows for much more professional deck construction: It reminds people of the standard game mode. And this is exactly what they do not want to play in the arena.
Many play arena to escape the current “meta-decks” – but these also enter the arena and the underground through these “card buckets” with closely linked cards.
Additionally, the arena is currently still plagued by several bugs. For example, it can happen that you are presented with three legendary cards at the start of a round – of which 2 are supposedly “banned”. Then you can only choose the last option:
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Cortyn says: Honestly, I am also quite shocked by the changes to the arena in Hearthstone. For me, this has always been the game mode that I liked to check out when I didn’t feel like “Battlegrounds” or found the meta-decks in the normal game mode too boring.
Now both variants of the arena mode are only one thing: expensive. I realize that Hearthstone has been trying to monetize every game mode even more for quite some time, but that they now resort to poor practices like “a small chance to win something big” is extremely disappointing to me. I expected better from Blizzard. Especially after they had already monetized the battleground mode harder. What a shame.
This is an AI-powered translation. Some inaccuracies might exist.
The Nintendo Switch 2 officially now supports cameras for multiplayer. MeinMMO explains which cameras work and which do not.
What is the camera needed for? The camera on the Nintendo Switch 2 is part of the new GameChat features. You can read more about it directly on MeinMMO.
Nintendo had already explained beforehand that the Switch 2 should officially support most USB cameras. However, it doesn’t seem to be that straightforward. MeinMMO explains what we currently know and what you need to consider.
Start video
Wir packen die Switch 2 aus: Das ist im Karton
Nintendo Switch 2: Webcams that work
How did we create our list? MeinMMO has tested several cameras with the Switch 2, including the Logitech MX Brio (for testing), the official camera for the Switch 2, and the Logitech C920. We have included additional working cameras from the following Reddit thread. Currently, there is no official list from Nintendo (as of 10.06.25).
If there are further updates or new cameras, we will update the list for you.
List of cameras that are supposed to work with the Switch 2:
Official camera for the Switch 2
Logitech Brio 4K (with official Pro Controller cable)
Logitech C920
Logitech C930e
Razer Kiyo
HP 4310
Logitech StreamCam
Razer Kiyo Pro
Razer Kiyo
Logitech StreamCam
Logitech MX Brio
Logitech C930e
Logitech C910
Logitech C615
Logitech C310
Logitech C250
Microsoft LifeCam 3000
Microsoft LifeCam Studio
HP 4310
Lenovo WHWC500
While some users on Reddit report that the Logitech Brio 4K does not work, it runs perfectly fine for us in testing with the official Pro Controller cable.
Switch 2: Connect and test the camera
It’s that simple: Go to the settings on the Switch 2 and select the menu option “Controllers and accessories”. In the next step, select “Check USB camera”. If your camera works, you will see an image displayed from your camera.
Along with Japan and Korea, China also produces animated series called Donghua, which are successful worldwide. If you are looking for a new Anime after Solo Leveling, Lord of Mysteries might be something for you.
What is the Chinese anime about? Lord of Mysteries is based on a Chinese web novel that was published from 2018 to 2020. The series is basically an Isekai, as a Chinese programmer named Zhou Mingrui suddenly awakens in the body of another person from an alternate universe.
Zhou awakens as Klein Moretti, a poverty-stricken history graduate, in the city of Tingen. The city resembles London from the 19th century, with some steampunk and Cthulhu elements.
Klein finds himself caught up in a murder investigation that is linked to his life as a programmer. His death is tied to consuming a Beyonder potion.
Klein joins the Nighthawks, a secret organization under the Church of Eternal Night. They are responsible for supernatural threats.
The unique aspect of the series is the Beyonder power system. Through potions, people gain supernatural abilities and essentially embark on a path. Klein Moretti, for instance, is a seer and learns divination and mental perception.
The potions are divided into sequences, with sequence 9 being the weakest and 0 the strongest variant. They also come with a certain risk: people may experience a loss of control after consumption if they fail to master the abilities or violate the rules of the path.
The power system, with its different paths, is reminiscent of other animes like Solo Leveling, where there are classes like the Shadow Monarch. However, there is one area where Lord of Mysteries could surpass the anime from Korea.
Start video
Lord of the Mysteries: Trailer for the Donghua with great animations
Lord of Mysteries focuses on high frame rates
What makes the anime better than Solo Leveling? In a Q&A session on Reddit, animation producer Atsushi Kaneko revealed that between 8,000 and 10,000 frames are used for an episode of Solo Leveling. In elaborate episodes like Episode 24, even 17,000 frames were used.
As Solo Leveling is praised for its animations, this serves as a good benchmark for particularly impressive episodes. Fans have voted it the anime of the year. However, as a Reddit user claims to have learned from a private event, Lord of Mysteries might top that: reportedly, 30,000 frames are used per episode.
A tweet on X shows how cool the final result looks. Many fans write in the comments that the animations are absolutely the best in the anime industry.
When will it be released? The broadcast is planned for summer 2025. According to the programming schedule from Tencent Video (via CBR), the specific release date is set for July 7, 2025. Unfortunately, it is still unclear whether the series will run in Germany and on which streaming service it will be available. For now, it’s just a matter of waiting and having tea.
A change in the law in 2017 requires tech companies like Meta to suddenly pay millions more in taxes for research and development areas in the USA. The consequences? Mass layoffs.
What law has changed? Until the end of 2021, US companies were allowed to immediately deduct their research and development costs (R&D) in full (§ 174 of the US tax code). This included salaries, material costs, rent, and much more.
With the Tax Cuts and Jobs Act (TCJA, 2017), a system of mandatory amortization was introduced starting in the 2022 tax year: R&D investments must now be amortized over 5 years, with foreign expenses amortized over 15 years. This is a radical change for research-intensive industries and companies, as ABGI reports.
Start video
The tech demo of The Witcher 4 provides insights into the technology of the new game by CD Projekt Red
Rising costs lead to layoffs
What do tech giants have to do with it? Tech giants like Meta and Google invest billions in research and development – especially in AI, new hardware, or software solutions. As a result, their tax burden has been significantly high since 2022.
As reported by 3Djuegos, the previous rules allowed companies to pay high salaries and hiring bonuses to remain attractive in the competition for skilled workers. These costs could be immediately tax-deductible, effectively reducing total expenses.
Due to the new amortization mechanism, the tax burden increased significantly – an effect that likely put considerable financial pressure on companies like Meta (via FastCompany). According to Quartz, the law change hit many tech companies hard. Meta CEO Mark Zuckerberg responded with the declared “Year of Efficiency”, which resulted in large-scale job cuts.
What are the implications of the changes for the future? Major tech companies like Microsoft, Apple, Google, or Meta were able to develop their innovations in an environment that allowed direct tax relief on investments. This environment no longer exists – and that could significantly slow down future innovations.
Microsoft’s operating systems were developed in the state of Washington. Apple’s original hardware and software development took place in California. Google’s search engine started at Stanford and was further developed from Mountain View. The entire social platform of Facebook was conceived in Menlo Park (via qz).
This is likely to change in the future, as the location USA will ultimately become too expensive from a tax perspective. This could lead to relocations abroad.
ARAM is a popular fun mode in League of Legends. Instead of large tactics, there is 5v5 brawling on a single bridge. As part of a new presentation, Riot has announced an update for the mode that not only changes the map.
What is ARAM? ARAM stands for “All Random All Mid” and is a permanent mode in LoL that differs from the classic MOBA structure. Instead of large objectives and 3 lanes, players brawl in ARAM on a single lane with random champions.
For many players, ARAM is the relaxing alternative to regular LoL. You don’t have to deal with lane management or jungle monsters, just fighting. Many people only play ARAM now.
In a new dev update (YouTube), Riot announced a new update for ARAM. Along with a new map and a return, they will also change how champions are chosen.
Start video
Hall of Legends: Uzi – Trailer to celebrate the Chinese LoL legend
A New Map and Rotation for Variety
What will change in ARAM? Currently, League of Legends is in the 2nd Season of 2025. It thematically and visually focuses on the Spirit Blossom theme. ARAM is also supposed to represent this now. On June 25, 2025 (Patch 25.13), a new version of the map will come into play, which will also bring a different soundtrack and death screen.
This will also change the hexgates; you now have 2 portals at the top and bottom in the center of the map.
To ensure some variety, the style of the map will be rotated. The popular pirate map Butcher’s Bridge is also returning. This map was first introduced during the Bilgewater: Burning Tides event. In this map, there are now cannons that shoot you straight into the action.
So, when you start an ARAM game, you will get one of the 3 maps: Howling Abyss, Spirit Blossom, or Butcher’s Bridge.
You can see how the new maps look here:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The champion selection will also be slightly adjusted. Now, when you are in the champion selection, you will see 2 champions (with luck even 3) to choose from. Once you pick one, the remaining champions will stay in the pool for the whole team.
Rerolls will disappear, but you now have direct access to at least 2 champions even if you have no rerolls.
The developers of Dune: Awakening have put enormous effort into designing the world of this new survival MMO. This is particularly clear in a notable feature, which most players likely haven’t even discovered yet.
What is this feature? In Dune: Awakening, there is a comprehensive radio program that you can activate or deactivate at any time. How? By pressing the “N” key. This brings you to the so-called KOMNET, which provides a detailed event log, an overview of the transmission channels, and of course the radio.
You have the choice between 5 radio settings:
None: The radio remains silent.
Imperial Classics: Timeless compositions performed by the Chori Imperialis.
Collector’s Radio: The station that provides spice harvesters and regular workers with advertisements, survival tips, music, and entertainment.
Atreides Radio: The official radio station of House Atreides broadcasts propaganda, motivational speeches, music, and entertainment.
Harkonnen Radio: The official radio station of House Harkonnen broadcasts propaganda, reports on slave fights, music, and entertainment.
The launch trailer for Dune Awakening:
Start video
Das neue Survival-MMO Dune: Awakening im Launch-Trailer
“I laughed! I cried! I died!”
How does the community find this feature? In a post on Reddit, players discuss the radio of Dune: Awakening.
danohalloran writes on Reddit: “I laughed! I cried! I died of dehydration because I wasn’t paying attention! The radio stations not only play music. On the harvesting station, I heard a radio play, a sitcom, another piece of propaganda, etc. And everything was very well produced. Perfect to keep you company while you collect and craft.”
Lamplorde adds on Reddit: “Yes, I just discovered it today. The Harkonnen slave fights and the Atreides radio plays are fantastic. Too bad the music is absolute garbage.”
However, some of the music is also very well received. noso2143 explains on Reddit: “The music comes from the old Dune RTS games that were released in the late 90s or early 2000s.”
ClkwrkDragonfly praises on Reddit: “They are not only entertaining, but they also effectively expand the story of the alternative universe. In one of the episodes of ‘Five Days at Carthag’, it is revealed that Ariste Atreides publicly rejected Feyd, preventing the mediation of peace between the two houses.”
Strong Role Model: Dune: Awakening follows in the footsteps of one of the biggest blockbuster franchises, which is also known for its diverse radio programming: GTA. And just like in Grand Theft Auto, unfortunately, the radio stations of Arrakis are only available in English. What else you need to know about the new survival MMO from Funcom, you can find here: Everything about the release on PS5, Xbox, and PC of Dune: Awakening.
This is an AI-powered translation. Some inaccuracies might exist.
In Dune: Awakening, the developers have recently announced a new patch that will shut down the servers and bring a sandstorm that causes significant changes in the game.
What kind of patch is this? The developers of Dune: Awakening have announced a new patch. For this, they will shut down the servers on June 10 at 09:00 AM CEST (07:00 AM UTC | 12:00 AM PDT). The maintenance is expected to take about 2 hours. Therefore, the servers should be live again by 11:00 AM CEST (09:00 AM UTC | 02:00 AM PDT).
What exactly the developers will change with the patch is still unclear. The patch notes are currently only published by Funcom when the servers are back online.
Here, you can see what awaits you in the future in Dune: Awakening:
Start video
Creative Director Joel Bylos erklärt, was euch in Dune: Awakening nach Release alles erwartet
Coriolis Storm Brings New Map
What kind of sandstorm is this? In Dune: Awakening, the great Coriolis storm sweeps through the desert for the first time on Tuesday morning. This sandstorm is the game mechanic that announces the weekly reset of the endgame PvP area Deep Desert. The sandstorm was originally supposed to come at a different time, but the developers have brought it forward to coincide with today’s maintenance.
Once a week, the endgame area Deep Desert is hit by this sandstorm and changed. When players return to the servers after maintenance on Tuesday, they will find a completely new endgame area. There will be new dungeons, places for materials, and wrecks that are also located in new areas. The desert will therefore be completely reset.
Anyone who logged out in the Deep Desert or built a base there will lose their character and/or dwelling with the reset. Therefore, the developers recommend players to pack their materials and valuables before each storm and take them to the Hagga Basin. There, they are protected and unaffected.
On Tuesday morning, after the reset, a new week in the in-game politics system Landsraad will also begin. Here, players will again have the opportunity to accumulate power to pass new laws in favor of Atreides or Harkonnen after the reset.
In the past, the developers have exceeded their originally announced times for maintenance work. If that is the case this time as well, we will update this article with new information. Until the servers are live, we recommend: Dune: Awakening – 10 Tips for Beginners that will noticeably ease your start
This is an AI-powered translation. Some inaccuracies might exist.
In the endgame of Diablo 4, you can challenge bosses and relieve them of their loot. However, many players are quite annoyed by the fights in Season 8 because they cannot use a popular mechanic.
In Diablo 4, there are several hideout bosses that you can defeat in the endgame. As a reward, you can expect loot if you have the specific mats ready. To obtain certain items, many players farm the bosses multiple times. The effort is high, and the farming drags on. Moreover, a once “secret weapon” against the tough opponents, which could previously deal damage, suddenly doesn’t work anymore.
What is the popular “secret weapon”? In previous seasons, it was possible to defeat most bosses with just a few hits – or even to “oneshot” them. Since Blizzard adjusted the difficulty levels in Diablo 4 and made the bosses more resilient, that simply isn’t possible anymore. The bosses don’t just have more health; they also have so-called immunity phases.
This means, concretely: Even if you would defeat the boss with just a few hits, it still won’t go down. Instead, it switches to a phase where it is either briefly immune or simply retreats from the map. Andariel, for example, becomes invulnerable until you eliminate her little helpers. Duriel, on the other hand, completely disappears into the ground at times, leaving you with three smaller opponents.
Start video
Diablo 4 feiert seinen 2. Geburtstag mit Event & neuen Cosmetics
“The A in ARPG stands for Action”
Why does this annoy players? In various posts on Reddit, players complain about the boss fights. The general sentiment is that the fights simply take too long due to the immunity phases. Especially those who engage in several fights to farm items are losing a lot of time because of this.
In a Reddit post, Ropp_Stark summarizes his thoughts as follows:
If one only had to fight a hideout boss once as a challenge, I wouldn’t mind longer fights, demanding mechanics, or immunity phases. The problem is that Blizzard treats these bosses simultaneously as “ultimate endgame content” and as something you should be able to do 50 times in a row.
The mats could be used for more activities, such as crafting uniques or creating certain dungeon seals. You could keep the current functionality for those who like the current version for farming uniques, but I’d rather farm other content and use the bosses as special progress milestones.
Many now perceive the fights as simply unfair. Eldric-Darkfire writes in his Reddit post: “If a hideout boss can take me out with one hit, then let me darn well oneshot it too.”
He also finds the waiting for the loot chest to spawn annoying: “Keep in mind that it’s completely normal to collect hundreds of boss mats […] and then blast them away in a session. That’s when it gets the most boring. Wait, wait, wait… just let me take the thing down.”
Players like Old-Fig-9531, on the other hand, celebrate the somewhat “smaller” hideout bosses like Varshan or Lord Zir. “They die faster, give the best rewards, and have no immunity phases. […] This is an ARPG – the A stands for ACTION. You just want to stomp these demons into the ground. Andariel was already disappointing, Duriel didn’t get any better, and Lilith? Even worse,” he writes on Reddit.
Especially the fight against the Echo of Lilith has sparked discussions since release. Many feel that the boss fight against her is frustrating, not rewarding at all and feels like an “action RPG without action.”
In contrast, many see Belial as a successful endgame boss. The Lord of Lies was newly introduced in Season 8. At the same time, the old bosses were revamped: they no longer crumple immediately but hit back hard. The community is divided on whether this is really a gain for the game, but one boss seems to annoy (almost) everyone: players argue whether the “new” bosses in Diablo 4 are good or bad – only one is really not liked.
This is an AI-powered translation. Some inaccuracies might exist.
Do you want to have fun questing again and experience a true character journey? A player from World of Warcraft reveals how he managed to do it.
Quests in World of Warcraft have always provided a lot of discussion material. Some love to experience the many little stories and be rewarded with experience points and gear. Others consider questing a torment and want nothing to do with it.
However, everyone agrees that the questing experience is no longer what it was in “Vanilla” WoW – for better or worse. Leveling is significantly faster, and with flying, there’s hardly any time to truly experience the world as it was originally intended. A player has now listed tips and tricks on how to restore the feeling of the past.
Start video
Only 6 people have a success in WoW – and they don’t know why
What does the player recommend? In his post on the WoW subreddit, xKaedos recommends a whole range of adjustments to make when you want to undertake a “real journey”. This includes playing the stories in the correct order and doing so completely. This way, you could refresh your WoW knowledge and lose yourself again in the game world.
His basic ideas include:
Play all WoW expansions in their intended original order.
Do not use a mount until level 40 and do not fly until level 60.
Do not leave an expansion until you have collected all mounts and completed the factions that interest you. Raid content can be skipped.
Read all quest texts and lore books found in the game.
Do not use heirlooms. Only use equipment you find or craft in the expansion.
Level your professions while playing the expansion.
Use XP stops at specific limits:
Burning Crusade: 20
Wrath of the Lich King: 25
Cataclysm: 30
Mists of Pandaria: 35
Warlords of Draenor: 40
Legion: 45
Battle for Azeroth: 50
Shadowlands: 60
Another tip is that it can also help to create a separate character for each expansion that thematically fits well. For example, a Blood Elf Paladin for “The Burning Crusade”, a Monk for “Mists of Pandaria”, or a Demon Hunter for “Legion”. This way, you don’t have to do everything with a single character and can still experience all quests.
In the end, xKaedos emphasizes that these are just his personal preferences that have worked well for him. The quest experience is, of course, a subjective matter – so you can make it a little easier or harder for yourself if you are not happy with his ideas.
Community loves it, criticizes Blizzard: The ideas are well received in the community. However, the top-rated comment from SystemofCells notes that it is very unfortunate to have to take such detours. Because WoW has so much fantastic world content that is simply no longer utilized. He says:
I don’t want retail to become like classic again. But there should be an optional mode for people who want to experience some kind of classic adventure in modern WoW. A satisfying way to go through a journey with all the great content.
It seems that Blizzard has also planned a bit of this by bringing back many old contents and reworking them into “evergreen” content. There is also a new feature for the upcoming “Legion Remix”: A new type of “World Difficulty”, and that could be exactly what many players wish for.
This is an AI-powered translation. Some inaccuracies might exist.
The second Pokémon GO Spotlight Hour in June is coming up. You have an encounter with Magnemite ahead – and its evolution is powerful!
When does the Spotlight Hour start? On June 10, the second Spotlight Hour in June starts at 6:00 PM. During this time, the Spotlight Pokémon will appear pretty much everywhere for 60 minutes.
Which Pokémon will appear on June 10? Magnemite is the Pokémon – a classic from the first generation, belonging to the Electric and Steel types. It evolves into Magneton and Magnezone.
How do I get Magnezone? To evolve Magnemite into Magneton, you need 25 candies. You can then trigger the evolution into Magnezone with an additional 100 candies, but you must be within the range of a Magnetic Lure Module.
What bonus is active? During the Spotlight Hour, you will receive double the amount of candies for every catch you make. So, you could easily get enough candies for Magnezone.
But is participating worth it?
Start video
Pokémon GO starts new season Pleasant Days – Trailer for the season
Is the Spotlight Hour with Magnemite worth it?
Is Magnemite strong? Magnemite is not, but Magnezone is. The Pokémon is one of the better Electric attackers, and it’s one of the best if you exclude Legendary Pokémon. Especially if you’re missing a few of the top attackers, Magnezone is a really good option. The Shadow variant of the Pokémon is particularly strong, so you can at least collect candies until you have one.
Is the bonus worth it? Double candies are always good, and with Silver Pinap Berries, you can double the candy count again. The bonus also applies to every other Pokémon during the period, including Raid bosses. You can take advantage of that.
Is there Shiny Magnemite? Yes, the Shiny variant is catchable, but you need a lot of luck. The Shiny rate is not increased during the event.
Is the Spotlight Hour worth it? There are definitely worse options. With Magnemite, you have a Pokémon that can be used effectively in battles. But of course: Long-time players will likely have plenty of Magnemite already. For newcomers, though, it’s an exciting hour.
This month, there are plenty of other events as well. On one hand, there are Spotlight Hours, and on the other hand, many other themed events that bring new Pokémon. Want an overview? Then you’re in the right place: All events in June 2025 for Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
During the Xbox Games Showcase 2025, a variety of games were revealed, one of which is already considered a favorite among many players. The RPG for Steam and Xbox showcased itself with a 5-minute trailer, cinematic sequences, and a creative approach to gameplay.
Which game is being discussed? It is the RPG “Clockwork Revolution” from inXile Entertainment, which will be available for Xbox and on Steam. A release date has not yet been announced, but there is a wealth of information about the game’s content that is also shown in the trailer.
The trailer was part of this year’s Xbox Games Showcase and has already convinced many players, which is not only due to the gameplay and cinematic sequences. Especially the style, tonality, and creative implementation of “generic” gameplay features quickly made Clockwork Revolution a favorite among many interested parties.
You can watch the aforementioned trailer for Clockwork Revolution here:
Start video
The new trailer for Clockwork Revolution shows gameplay and story in a creative style
The trailer for Clockwork Revolution is a “real refreshment”
What is Clockwork Revolution about? In the first-person RPG, a ruthless and mysterious ruler, Lady Ironwood, reigns over the steampunk-cloaked metropolis of Avalon. She came to power due to her ability to alter the past to suit her preferences. A power that now the player has also acquired.
As a custom character, you are now able to prevent or alter historical events to reshape the present and the future of Avalon. The butterfly effect is therefore a constant companion, but it can bring both good and negative consequences. The player’s decisions are therefore of great importance.
What is the reaction to the trailer? In the comments under the trailer on YouTube, the enthusiasm of the community is clearly evident.
@Ohmagawdjr: “I was convinced after 30 seconds and it just got better.”
@MrRasta3600: “It’s really a refreshment to get a trailer with some substance. I’m interested.”
@ArborealOreo: “Interactive NPCs and assets that time-traveling gameplay needs to proceed. Awesome! The custom guns look great too. The voice acting is fantastic, very stylish.”
@Duskets: “You had my interest. And now you’ve got my undivided attention. And when it comes out, you’ll also have my money.”
Clockwork Revolution seems to bring together an interesting story, an exciting world, dialogues, gameplay, and time travel as gameplay mechanics in a project that generates great interest and anticipation among players. If this RPG isn’t absurd enough for you yet, another game from the Xbox Games Showcase 2025 could be more intriguing: I don’t know what that was – but a running lighthouse won my heart and is coming as an RPG to Steam
This is an AI-powered translation. Some inaccuracies might exist.
The sandworms in Dune: Awakening are feared creatures. If your character gets caught, you lose all items from your inventory. A player on Steam has now turned the tables and outsmarted the sandworm.
What is the deal with riding sandworms? The sandworms are among the feared creatures on Arrakis. The monsters move through the sands and dunes of the game world and consume everything that gets in their way. If you get eaten, you lose everything you were carrying. Vehicles are not spared either.
Riding a sandworm through the desert of Dune: Awakening is no easy task. So far, there has been no prescribed way to do this, and no official game mechanic allows it. Nonetheless, a player has managed to do it thanks to a creative approach.
On Reddit, user SgtDolphin shared a clip where he rides on the back of a sandworm through the desert. It is also shown how he does it. Here you can see the clip:
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
How did he manage that? To even get on the back of a sandworm in Dune: Awakening, the right skills are needed. The player in the clip uses the combination of various classes for this.
On one hand, he has the “Bindu Sprint” from the “Bene Gesserit” class. This makes the character really fast for a short time.
The other important skill is the grappling hook of the “Trooper” classes. This allows a character to pull themselves to a point.
The player combines these abilities with a clever location. He stands at the top of a dune and waits there for his fateful encounter with the sandworm.
At the right moment, he uses the Bindu Sprint to jump from the dune onto the sandworm. To ensure it works, he also uses the grappling hook ability in the air to actually land on the sandworm’s body. To the astonishment of the community, it works surprisingly well. Although there are some graphical issues indicating that this is not an intended feature, it still works.
You can learn more about the classes and abilities in Dune: Awakening here:
Start video
Dune: Awakening – Welche Klasse ist zum Start am stärksten?
How are players reacting? The community is ecstatic. Hardly anyone would have thought that a player could find a way to ride a sandworm so early after the launch. Many comments on Reddit cheer the player on:
Gwenladar writes on Reddit: “I won’t lie, this is damn cool 👍.”
Also TheGoodKiller is excited on Reddit: “We’ve found him, the Kwisatz Haderach of this alternate universe”
User bubblesort33 wishes for a proper function on Reddit: “They should really do that. You need to build the rain in the late game, and then you can hunt the other players with it. The ultimate PVP weapon.”
Many users on Reddit also comment “Lisan Al-Gaib!”, which in Dune means “The Voice from the Outer World”. It refers to the prophecy that a messiah would come to Arrakis to lead the Fremen to a better future. The sandworm rider takes on this role through his ride, just as Paul Atreides does in the films.
Dune: Awakening thrives on the powerful sandworms that continuously threaten players and their progress in the survival MMO. They also play an important role in the Dune universe. What lies behind the worms has been uncovered by MeinMMO expert Niko Hernes for you: Everyone knows the sandworms from Dune, but few know what they really are
This is an AI-powered translation. Some inaccuracies might exist.
Let your soul unwind, walk in the sun – and conquer a lot of arenas! MeinMMO author Max Handwerk discovered while on vacation how much fun Pokémon GO is in places where you usually aren’t.
I can’t really complain about my Pokémon GO situation at home. While colleagues living in the countryside sometimes struggle to find even one arena, I have three right in my vicinity.
The first PokéStop is accessible from my apartment, there’s a route to the city, and even a relatively active community that conquers and gives up arenas and is even sufficient for most raids. Only the Gigantamax battles and top raids are still difficult here.
But everything has two sides. And because I have a relatively simple environment, I always work through the same places in Pokémon GO, conquer the same arenas, and catch Pokémon on the same paths.
In short: It becomes relatively routine. But the point of Pokémon GO is actually to go on an adventure. You quickly forget that in your hometown. But it’s different on vacation.
Start video
Pokémon GO starts new season Pleasant Days – Trailer for the season
Pokémon GO the way it was meant to be – not bad at all!
Developer Niantic has repeatedly emphasized in recent years that Pokémon GO is meant to lure people outside and encourage exploration. In my last vacation, that was the approach anyway. I stayed in an Italian village for nearly two weeks and was unfamiliar with the area. But: Pokémon GO actually serves as a good compass in such cases!
Because where there are many arenas and stops, the chance is also high that there’s some activity. So I occasionally strolled around and in the process explored almost the entire place over time – and ensured that pretty much all the arenas fell into Team Red’s hands.
Remote places, many arenas, and even Dynamax battles
By the way, this was practical for collecting coins, since the community in the village seems to be rather medium-active. Here and there a few coins came back, while others remained long-term. Let’s see: Either I will receive coins from Italy over the next few days or my Pokémon left behind can enjoy the sun a little longer.
But, back to the topic: I noticed how vacation and gaming pleasure drove each other. Because while I initially played Pokémon GO only ‘on the side’, I quickly realized how much fun it actually was to catch Pokémon more intensely again. To see what the stops actually represented or what the arena actually was. And suddenly there were a few more walks on my agenda than initially planned.
Once, a remote arena took me all the way out to a pier from which you could view the harbor. I probably wouldn’t have gone there without the game.
Another time, the stops pointed me to some hidden graffiti art.
And while sending gifts, I even took a look at what postcards I was actually sending.
Even in the Dynamax battles, which I had only played half-heartedly until then, I got into during that time.
All in all, it was exciting for me to see how this game suddenly felt “fresher” in an unfamiliar environment than usual. I assume this works especially in places that fit well for the game. In the place where I was, the weather, the stop and arena distribution, as well as the community that occasionally left an arena standing but also conquered others, all matched.
Now I’m back in Germany and everyday life has caught up with me again. But: Maybe I can implement the “learned” from the vacation here as well, and occasionally try out unfamiliar paths when going on a Pokémon hunt. And: I’m curious how many coins will eventually flow in from the arenas here. Do you have such experiences too? What places do you like to play the most? Tell us in the comments! And here are all upcoming Pokémon GO events in June 2025.
This is an AI-powered translation. Some inaccuracies might exist.
During the Xbox Showcase 2025, there were a lot of new games to see. An RPG has captured the heart of MeinMMO editor Sophia Weiss at first glance. However, not much is known about the walking lighthouse on Steam.
What kind of game is it? The game in question is the latest release from Double Fine Productions: Keeper. In the game, an old, decaying lighthouse is possessed and brought to life by magical vines. From then on, it explores the world on four spider legs. By its side is a mysterious bird with four claws, which apparently helps when needed.
In the story, you explore an island with the lighthouse and search for its heart, from where it is said to lead to other even more fantastical worlds. Keeper is tagged as a cinematic adventure in single-player mode. But it is also considered psychedelic, with puzzle aspects and exploration.
Best to make up your own impression with the trailer:
Start video
In Keeper you play a lighthouse on spider legs
Call of Cthulhu or Wall-E – What is Keeper?
Keeper fascinates me and I don’t know exactly why. From the start of the trailer, when the lighthouse finds its four little legs, to the end of the trailer with the glowing mountain and the Marvel-esque light column, so much is happening.
At first, I wondered if this might be a game about Call of Cthulhu. Even if it is a very cute one: An Eldritch Horror lighthouse could wonderfully fit into said cosmos. But better still, it is something entirely of its own.
On its journey to the center of the island, the lighthouse traverses various areas: At the beginning, it is surrounded by sea and crooked sculptures. Later, it carefully climbs along a steep mountain slope. In a plain, fluffy cloud-like plants (?) stand, which the tower apparently can carry to jump further.
Generally, I find it very cute how the lighthouse wobbles slightly back and forth.
However, the most exciting part for me is the ruins of the village inhabited by small robots. They give the game a slightly post-apocalyptic vibe that would otherwise not come across within the more naturalistic areas. Only later in the trailer do you see more and more wondrous structures and clockwork-like ruins.
The green bird also has its tasks: In the trailer, it continuously accompanies the lighthouse and supports it. For example, it seems to turn on the tower light and clear obstacles out of the way.
Overall, Keeper reminds me of a mix of Journey and Wall-E, just with a touch of Cthulhu horror. Where else would the spider legs on the tower come from?
According to the showcase, the game is supposed to be completely wordless, which further enhances the post-apocalyptic feeling: Wandering through an almost mute world with only the soundtrack and the sounds of nature in the background is unusual and somehow exciting.
What Keeper is exactly, the developers are not revealing yet.
Presumably, there will soon be more information about Keeper. If not, that’s not a problem either: The game already has a release date. By October 27, 2025, we will be able to find out what the unusual duo of bird and walking tower is all about. In addition, there were a few more announcements. For example, the creators of the Pokémon games have proven that they can also develop completely different games: Pokémon fans are shocked after the developers present their new game: “Game Freak can make games that don’t look a decade old?”
This is an AI-powered translation. Some inaccuracies might exist.
The most reliable giant from Game of Thrones loves to play World of Warcraft. It even saved him from a drug addiction.
If you listen to the cynical tongues, then World of Warcraft has ruined many a youth and plunged some players into a video game addiction. But that WoW can also help one escape from a completely different addiction is something you hear rather seldom. There is a fairly prominent example: Kristian Nairn, whom many will know primarily as ‘Hodor’ from the series ‘Game of Thrones.’
Start video
WoW player finds his old guild again – but it’s quite sad
Where did Nairn talk about this? In the latest episode of ‘The Games That Made Me,’ Kristian Nairn is a guest. He talks mostly about his time in World of Warcraft and how the game has shaped him. He was actually a console gamer who bought a lot of consoles – but after he started playing World of Warcraft, he hardly had time for them anymore.
Nairn previously published the autobiographical book Beyond The Throne. In it, he speaks extensively about his drug addiction. This included alcohol and amphetamines as well as ecstasy and cocaine.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
How did WoW help Nairn? Nairn reveals that during his drug addiction, one day he no longer recognized himself in the mirror and decided to change something drastically. He packed his things and moved to the coast with his dog and his computer to gain distance from everything.
He had intended to take his dog for walks on the beach – but that never happened in the 6 months. Instead, he hardly left his apartment and was almost permanently immersed in World of Warcraft.
Such a fixation on World of Warcraft for such a long time is probably not particularly healthy, but it was a good way to escape drug addiction. Because in doing so, he “found himself again,” as he reveals.
Community jokes Exchanged one dark master for another
This is how the community reacts: In the Subreddit of WoW, they are also discussing the video. Most people think it’s great how openly Nairn addresses his past problems. Some also admonish him, not necessarily jokingly, that he has just exchanged one demon for another.
As spanishtroll112 says, “He probably slipped into a worse drug,” which another player commented with, “Yes, but this one at least has transmogs and mounts.”
“He exchanged one evil master for another.” – Sexus445
Even though this is actually a nice story, others should not take it as an example. Those struggling with addiction problems should confide in friends or family and seek professional help to overcome this addiction. That World of Warcraft can engage and distract for a considerable time is also known to many players – as one who proudly shows that he has completed all quests.
This is an AI-powered translation. Some inaccuracies might exist.