Fortnite (PC, PS4, iOS & Xbox One) offers Twitch Prime subscribers even more free skins. In addition to the two free outfits, there is also a special pickaxe.
If you have a Prime account with Twitch, you can enjoy various goodies in online games. In Fortnite, there were a while ago two cool skins, a glider, and a back bling for free, if you linked your Twitch Prime account with Fortnite.
But that’s not all, the developers at Epic Games have even more skins for you!
The Twitch Prime Skin Set is complete
So far there have been two outfits in the commando style and appropriate accessories. But one thing was still missing for a complete set: a pickaxe. So you had to settle for other harvesting tools that thematically didn’t quite fit.
But from March 29, 2018, this will come to an end. Because the Fortnite developers are giving all Twitch Prime users another free pickaxe skin. Thus, the Twitch Prime set is finally complete and you no longer have to use replacement harvesting tools.
How do I get the new pickaxe?
If you have already redeemed the previous skins through Fortnite from your Twitch account, that’s no problem. You don’t have to do anything else; the pickaxe will automatically come to your account on March 29.
If you haven’t linked your accounts yet, here’s how to proceed:
The offers presented here are equipped with so-called affiliate links. By purchasing through one of these links, we receive a small commission from the respective provider. This has no effect on the price.
Blizzard removes a character from the lore of World of Warcraft. There is no future and no past for Me’dan anymore.
The world of Azeroth has changed significantly over more than two decades. What started as a simple, poorly thought-out backdrop for the war between Orcs and Humans has become increasingly complex and extensive over the years. It’s no surprise that the backstory has been rewritten many times. Often only small details were changed – for instance, Sargeras was once corrupted by the Eredar, but now it’s Sargeras who has corrupted the Eredar.
However, it is Med’an who is hit much harder. He only appeared in the Warcraft comics and was ridiculed by fans even back then. It’s no wonder, as his backstory resembles the worst cliché of a roleplaying beginner who wants to be “particularly cool”.
Would you like a small excerpt?
Once a wild warrior, then the chosen mage: Med’an.
Med’an was the son of Medivh and the half-Orc half-Draenei Garona. Yes, he was practically half-Human and one-quarter Draenei and Orc each. As a baby, he was (of course) not with his parents but was raised by the undead mage Meryl Felstorm.
His story develops in a similarly cliché-ridden manner, and in the end, he is the chosen prodigy who can combine arcane magic, shamanistic spells, and the Light faith into one form of magic.
Along the way, he meets many notable characters like Aegwynn, Cho’gall, and many more.
Prodigy Med’an – removed from WoW lore
That they may have gone a tiny bit overboard here and want nothing to do with the story is made clear in the Warcraft Chronicles Volume 3. For there, Med’an is mentioned exactly once – in the index of the book. Instead of a small summary of his deeds or a reference to mentions in the book, the number sequence “404” is found there.
404 is a reference to the HTTP error 404, which occurs when a webpage cannot be accessed, for instance, because it does not exist.
And so Med’an has now been permanently removed from the lore of Warcraft – he will surely not be missed.
What do you think about Blizzard retroactively adjusting the lore of WoW? Is it good and important to maintain a logical story? Or do you miss Med’an and would have liked to see him in the game?
The recently released RPG Ni No Kuni 2 can captivate RPG fans – and the next work of the developers already sounds interesting. It is supposed to reach the dimensions of an MMORPG and take place in the modern world.
Ni No Kuni 2: Revenant Kingdom from the developer studio Level-5 plays out like a beautiful anime. The story unfolds slowly, allowing players to empathize, curse, and cry along. All of this is presented in anime graphics reminiscent of the successful films of the Japanese studio Ghibli. Beneath all the graphic splendor and the beautiful story with its profound heroes lies a complex RPG whose mechanics are convincing.
Ni No Kuni as an MMORPG set in our time?
Ni No Kuni 2 is a purely single-player RPG. But what if you could experience something like that in an MMORPG? Perhaps this will not remain a pipe dream, as Akihiro Hino, CEO of Level-5, explained that his team will work next on a role-playing game set in our time.
And what does this have to do with an MMORPG? There are currently some hints that this upcoming RPG will have online components. Although Akihiro Hino does not explicitly want to label it as an MMORPG, there are some indications to that effect.
Level-5 developed an MMORPG at the beginning of the millennium titled True Fantasy Live Online, which was shut down in 2004
The team was very attached to this MMORPG
The new game is supposed to have the scale of an MMORPG
The game is something very dear to the developers’ hearts
Developers want to program their dream title
Level-5 is celebrating its 20th anniversary and the team wants to work on something that they can pour their heart and soul into. It sounds like we will see an MMORPG next. If this game manages to convey emotions like Ni No Kuni 2 and tells such an epic story, then MMO fans can look forward to something great. However, the game will not be released this year.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
With the recent release of update 1.1.4, many aspects of Destiny 2 have been revamped and the title has been expanded with some new features. The exclusive Nightfall rewards have also made their way into the game. We have created an overview of all the special Nightfall rewards for you.
The March update 1.1.4 recently introduced special rewards for successfully completing Nightfall strikes. These exclusive rewards are intended to provide Guardians with an additional incentive to participate in the Nightfall strike.
As of March 27, every nasty Nightfall boss now has a rare item in its loot pool that is visually themed around it and can drop for Guardians at the end of their defeat with a bit of luck on any difficulty of the Nightfall.
With a rising strike high score, your chances of obtaining these unique items also increase.
We will show you which rewards you can receive in which strike.
WARNING – SPOILER ALERT! If you want to discover these rewards for yourself – please do not continue reading!
The Pyramidion
In the strike “The Pyramidion,” you have a chance to receive the legendary sniper rifle Silikonneurom once you defeat the boss Brakion.
The Arms Dealer
If the strike “The Arms Dealer” is active as Nightfall, you have a chance to get the exotic Sparrow Inclined Ignition.
The Twisted Pillar
In the strike “The Twisted Pillar,” at the end, the exotic ghost shell Trichromatica could drop for you.
A Garden World
If the Nightfall strike is “A Garden World,” then the exotic spaceship Universal Wave Function might be waiting for you once you have sent the giant Vex Cyclops boss into infinity.
The Exodus Crash
In the Nightfall strike “Exodus Crash,” you might find the exotic Sparrow Impact Speed waiting for you at the end.
Savathun’s Song
The strike “Savathun’s Song” can drop the legendary auto rifle Duty Bound for you in Nightfall mode.
Tree of Probabilities
If the Nightfall strike is called “Tree of Probabilities,” then the legendary hand cannon T.V.O. might be waiting for you at the end.
What do you think of these exclusive Nightfall rewards? Will you try Nightfall more often now?
Bioware has rolled out a new update for the MMORPG Star Wars: The Old Republic (SWTOR). This changes quite a bit about the cash shop, the Cartel Market.
The Cartel Market is an important part of the MMORPG SWTOR, as it finances the game. Over the years, players have provided feedback on how this cash shop can be improved, and with the current update, changes are making their way into the online game.
Cartel Market will be more flexible
In general, Bioware wants to give players more options to handle the cash shop flexibly:
It is now possible to purchase items directly
You don’t always have to buy packages
There will be more items available
There are more interesting packages
New items on sale
To introduce the changes, there is currently a spring sale running until April 17, where you can already buy new items. This includes the Dark Honor Guard’s Unstable Saber, inspired by Kylo Ren’s lightsaber from Star Wars Episodes 7 and 8. Additionally, you will find the next Cartel Pack titled “Ultimate Pack” on sale. This offers you:
4 slots. Slots 1, 2, and 3 can contain any item that has ever been released in the Cartel Market, including future updates
Slot 4 offers gifts for companions, items to dye your gear, and more
Additionally, the current update for SWTOR offers tweaks, optimizations, and bug fixes for the last major update 5.8.
In general, fans are responding well to the changes. However, some feel like it feels like a liquidation sale before a store closes. There are voices suggesting that Electronic Arts wants to charge fans one last time before the SWTOR servers shut down. There have been reports that Bioware will focus fully on completing Anthem and thus shifting focus away from SWTOR.
But well, the team has denied these rumors before.
Superheroes are still in. The Marvel movies are breaking box office records and players are looking forward to the upcoming MMO City of Titans, which is set to be a successor to the canceled superhero MMORPG City of Heroes. Of course, Trove wants a piece of the pie.
The recently released update Heroes allows you to play the new class Vanguard. This is a superhero who, typical for this role, must protect a big city from supervillains.
Become a Superhero!
The new update Heroes has a lot to offer:
The Vanguard class is inspired by DC superheroes like Superman and Batman
You must protect the city of Luminopolis from dark forces
You combine melee and ranged attacks
Skills are quickly learnable
Comic flair spreads a suitable atmosphere
Use light pillars to summon world bosses
The world bosses are the largest enemies in the game so far and can only be defeated with good tactics
If you’re interested in playing a superhero in the MMORPG Trove, then protect the inhabitants of the city of Luminopolis in the new update Heroes as you take on the role of the Vanguard!
The update has been released simultaneously for PC, Xbox One, and PS4.
The new Pokémon GO update 0.97.2 for Android and 1.67.2 for iOS prepares the game for encounters with Mew.
Trainers, the new update 0.97.2 for Pokémon GO is currently rolling out and is being released gradually for various regions. So far, there has been no official announcement from Niantic about this, but data miners have already been busy. The new research feature, known in the community as “Quests”, is making its way into the game through this update. Additionally, mythical Pokémon are being added.
Update 0.97.2 prepares for Quests – APK Mining
The developers at Niantic prepared us on Monday that trainers will soon be able to participate in research. These researches are tasks where you need to catch Pokémon or spin PokéStops to complete them. For this, you collect stamps. Once seven stamps are reached, you achieve a research breakthrough.
In the data mining, the experts from TheSilphRoad examined the new update 0.97.2 and showed what has changed with the update.
Professor Willow returns
Professor Willow, who has already explained a lot to you at the beginning of your Pokémon GO career about the little monsters, is back. It seems that the professor is out and about with his team and reaches you with actions in the game that resemble a FaceTime call. He can show various emotions, appearing happy or even impatient.
It seems that collaborating with the professor on the quests will be entertaining. By the way, Willow also appears in the new loading screen of the Pokémon version:
Two new badges
In the APK, data miners found hints about new badges.
One relates to the challenges (Quests)
the other badge relates to encounters with Mew
It is suspected that the Quest badge will be activated directly on Friday when the research starts for the trainers. Because the graphic for it has already been found.
The graphic for the Mew badge has not been found yet. This could indicate that these encounters will happen later.
Mythical Pokémon
Before this update, there was a value for Pokémon in Pokémon GO called “IsLegendaryOrMythic”. This determined whether a monster is legendary or mythical. In the new update, the individual values appeared
IsLegendary
IsMythic
While this is just a small change, it indicates that Pokémon GO is preparing for mythical Pokémon like Mew, Celebi, Jirachi, and Deoxys.
New monster encounters with Mew
If you achieve a research breakthrough, you have the chance to encounter a legendary Pokémon. Players assume that this encounter will unfold differently than, for example, a raid. And it seems that the update confirms this assumption. There are two new encounter values in the code that clearly differentiate between a Mew encounter and a research encounter
ResearchEncounter
MewEncounter
As the data miners from TheSilphRoad explain, there are additional details related to the MewEncounter. However, they do not want to share these because the encounter should be a magical moment for the trainers.
Poké Balls will no longer be “remembered”
A few patches ago, the catch mechanics in Pokémon GO changed slightly. The game remembered which ball you used last and selected this as the default ball for the next encounter.
It seems that this change was unintended, as it was removed from the game again.
16 options for Quests
A large list of possible options for the new quests can be found in the new update. Clearly, it all starts on Friday.
Variety will be ensured in the quests. The following options are probably aimed more at beginners or players who are not yet familiar with Pokémon GO.
MULTI_PART – Multi-part Quest
CATCH_POKEMON – Catch Pokémon
SPIN_POKESTOP – Spin PokéStop
HATCH_EGG – Hatch Egg
COMPLETE_GYM_BATTLE – Complete Gym Battle
COMPLETE_RAID_BATTLE – Complete Raid Battle
COMPLETE_QUEST – Complete Quest
TRANSFER_POKEMON – Transfer Pokémon
FAVORITE_POKEMON – Favorite Pokémon
AUTOCOMPLETE – Auto-complete
USE_BERRY_IN_ENCOUNTER – Use a berry in an encounter
UPGRADE_POKEMON – Upgrade Pokémon
EVOLVE_POKEMON – Evolve Pokémon
LAND_THROW – Land a throw with a ball
GET_BUDDY_CANDY – Earn candy with a buddy Pokémon
BADGE_RANK – Badge rank
PLAYER_LEVEL – Player level
Additionally, the code contains another list of various factors for quests. These are probably aimed more at advanced players:
PokemonType – Pokémon Type
PokemonCategory – Pokémon Category
WeatherBoost – Weather Boost
DailyCaptureBonus – Daily Capture Bonus
DailySpinBonus – Daily PokéStop Spin Bonus
WinRaidStatus – Won Raid
RaidLevel – Raid Level
ThrowTyp – Throw Type
WinGymBattleStatus – Won Gym Battle
SuperEffectiveChargeMove – Very effective Charge Move
Item – Item
UniquePokestop – Unique PokéStop
QuestContext – Quest Context
BadgeType – Badge Type
PlayerLevel – Player Level
Additionally, there are the values “Story_Quest” and “Challenge_Quest”, which are probably just descriptions for field research and special research.
Quest Rewards
The following seven rewards are apparently available as rewards for completing quests:
Experience Points
Item
Stardust
Candies
Avatar Clothing
Quest
Pokémon Encounter
For players in the village, Pokémon encounters as quest rewards should be particularly good. We expect there to be monsters that can also be found in raids. Since these are hardly found in the village, this would be a great opportunity for village players to update their PokéDex.
So we can look forward to the new quests, their challenges, and rewards. What do you think of the outlook on the new feature?
The second legendary minion for Warlocks in the new Hearthstone expansion has been revealed. There is a lot of area damage!
New cards for the upcoming Hearthstone expansion “The Witchwood” are currently being revealed every day. Through various community sites or streamers, we get a glimpse of the new cards, until slowly but surely all 135 new cards of the Witchwood are revealed. In the past hours, some highlights have flashed again, as the second Legendary for Warlocks has been unveiled. That’s right – in the Witchwood, all classes get two legendary minions.
New Minions Hunt Mastiff, Red Wasp, and Moor Huntress
The Hunt Mastiff is a new beast minion for Hunters. It costs 2 Mana, but has only stats of 2/1 – in compensation, it has the powerful keywords Echo and Charge. The dog can be summoned up to 5 times in the same turn and can be used to attack enemy minions. Alternatively, you can simply flood the board with these Mastiffs and hope that they survive until the next turn to then attack “to the face”.
The Moor Huntress awaits as a neutral minion. For 5 Mana, it has powerful stats of 5/8 and Charge to strike immediately. However, as a Battlecry, it summons 2 Swamp Elementals for the opponent, each with 2/1 in stats. Paired with cards like the Mind Control, it can be really powerful – as sometimes you want the opponent to have many minions on the board.
New Warlock Legendary Lord Godfrey, the big brother of Soulfire
The highlight of the latest reveals is Lord Godfrey. This legendary minion for Warlocks costs 7 Mana and has only weak stats of 4/4. However, his Battlecry makes him a true monster in the area of area spells. He deals 2 damage to all other minions. If a minion dies, this Battlecry is repeated – as long as no minion dies from it.
This makes Godfrey basically the “big brother” of Soulfire and is likely to take the 7-Mana slot in almost every future Warlock deck!
Probably in just a few days, a new weapon will be added to Fortnite: Battle Royale – the Remote Control Rocket. Many players fear that with the new super weapon, the balance of the shooter could be disrupted. But is that really true?
Epic brings new content for players of Fortnite: Battle Royale. Even though the jetpack is still awaited – Epic proves that they still have some tricks up their sleeve. The recent announcement of the remote control rocket is making big waves.
Is such a weapon not far too powerful? Will it not be THE item that everyone wants? Well, the functioning of the new weapon is still entirely unknown. We speculate how it could work – and whether it can rightly be called “too strong”.
The Remote Control Rocket in Fortnite: Battle Royale – How it Could Work
According to the in-game message, the remote control rocket will likely be a high-rarity item, so epic (purple) and / or legendary (orange). Presumably, the remote control rocket will shoot rockets (similar to the rocket launcher).
The significant difference from the rocket launcher will likely be that we can influence the flight path of the remote control rocket. For this purpose, we will necessarily have to switch views, which will leave our character defenseless.
Whether the remote control rocket is an “orbital weapon,” as seen in other shooters, is unlikely. Presumably, the weapon will be launched like a standard rocket launcher – and the projectile will then be remotely controlled.
The player’s ability to influence the flight path will likely be moderate. Sudden 90-degree turns, which we know from comic times (like Tom and Jerry), will likely not be possible.
Can the Remote Control Rocket Disrupt the Balance?
Whether the remote control rocket will be “overpowered” depends on many factors:
How fast will the launched rocket be? Rockets from the standard rocket launcher are slow, you can react to them. It is likely that one can protect oneself with a fortress against the remote control rocket.
The announcement speaks of “death from above.” How high does the rocket fly? Is it hard to spot? How loud will the projectile be for the targeted opponents?
Can the player’s character move and even shoot while controlling the rocket? That seems unlikely, but it would make the use of the remote control rocket completely risk-free.
Can an incoming rocket be destroyed?
It is also unclear whether one will be able to ride on the projectiles. However, since the rockets are also controllable in the vertical direction, this seems unlikely, or a crash during a vertical flight path is probable.
Robert says: No panic! Epic has also proven in the past that new weapons do not disrupt game balance (apart from the double pump shotguns). At one point, the minigun was feared to play a major role in endgame and destroy every fortress. At least in solo play, the minigun is not used.
I also think that during rocket control, there will be no influence on one’s own character possible, which greatly restricts the use case. Because in open fields, you cannot fire the weapon without being completely exposed. In buildings, similarly.
However, the remote control rocket could become a good option in duo and team play – players occupied with the rocket will, in the meantime, be protected by their teammates.
The remote control rocket will likely appear with the next update – either on Thursday, 29.03. or on Monday, 02.04. At least Monday seems unlikely, as it’s also a holiday in the USA on Easter Monday.
What do you think about the remote control rocket? Will it become too strong?
This is an AI-powered translation. Some inaccuracies might exist.
With WoW: Battle for Azeroth, Blood Elves could change their eye color. Data miners have found exciting details!
Update 28.03.2018:A new alpha patch has been deployed, revealing that golden eyes are indeed available for players! This means that Blood Elf players can choose golden eyes as a customization option for their characters in the future.
Original report:
A new patch for Battle for Azeroth has been deployed to the alpha servers. Many new game data await in the latest version of World of Warcraft and the data miners have eagerly dived into the files. Especially with the Blood Elves, they must have been astonished, as three new faces have been discovered for both male and female characters.
Image source: wowhead
The special thing: The faces of Blood Elves do not have fel-green eyes, but light-golden eyes!
From a story perspective, such customization options would certainly make sense. After all, the Blood Elves have been using fel magic that turned their eyes green only in rare cases since the end of The Burning Crusade. Since then, the Sunwell has been purified and serves the Blood Elves again as an energy source for their spells and as a calming influence for their Arcane thirst. That this turns their eyes golden would indeed be a plausible result.
Image source: wowhead
New eyes only for NPCs?
However, these customizations contradict what Game Director Ion Hazzikostas said in the developer stream a week ago. It was mentioned that the focus for new customization options would primarily be on the allied races.
It is also possible that these options are only used for NPCs with a very strong connection to the Light. An example here would be Lady Liadrin, who has shed all cruelty since the cleansing of the Sunwell and presents herself as more devout than Uther. She is already depicted with golden eyes in Hearthstone.
What do you think of the golden eyes? Would you like to have them as a customization option for your Blood Elves?
In Destiny 2, the Weekly Reset is today, March 27th. Update 1.1.4 is now live. With the weekly reset, the 5th faction rally comes to an end. The victorious faction is now determined. But new activities like the Nightfall strike or the Flashpoint can now be engaged.
The maintenance work on this Tuesday is over! After a slight delay due to maintenance, a new week in the Destiny universe begins. After successfully downloading and installing the update 1.1.4, Guardians can face new challenges. The hunt for the exclusive Nightfall strike rewards is on!
The 5th faction rally has just ended. The faction rallies will now take a break and will be revised by Bungie.
The winner this time is once again the New Monarchy, which now offers you the grenade launcher “Interference VI” in the Tower. The weapon will be available for purchase by all Guardians until the next Weekly Reset. Members of the victorious faction pay 1000 Glimmer, while all others must pay 50,000 Glimmer.
Furthermore, you have until the end of the winning week on April 3rd for one last chance to unlock faction armor ornaments from Season 2 – provided you have already sworn allegiance to a faction before today’s Weekly Reset.
Let’s see what the current week still has to offer.
Nightfall Strike from March 27th on PS4, Xbox One, and PC
In Prestige mode, you need to activate the modifiers via the challenge cards. These cards drop for DLC owners in both the regular and Prestige modes of the Nightfall strike.
The following challenges need to be mastered:
Unbroken: Complete the Nightfall with less than 3 deaths.
Siege Machine: Do not allow Brakion to be shielded for more than 40 seconds before defeating him.
Tess Everis is currently selling the Omega Mechanos class item for 800 Glimmer. If you still lack this in your collection, you now have another chance to complete it.
Other interesting Glimmer purchases:
Tesla’s Revenge – Ornament for the Wardcliff Coil for 800 Glimmer
Silver Sphere – Ornament for the Crimson for 800 Glimmer
Details about the 4th Community Day in Pokémon GO have now been released. The special Pokémon you’ll encounter is Voltilamm.
Trainers, Niantic announced on the evening of March 27 the first details about the next Community Day in Pokémon GO, which will take place in April. Instead of another starter Pokémon, you will now encounter Voltilamm after Bulbasaur. Additional details and bonuses have already been announced.
Community Day in April – Start and End
After the past Community Days in Pokémon GO were a great success for many trainers, Niantic continues in April. You will be invited to the event already in the middle of the month.
The 4th Community Day in Pokémon GO will take place on April 15. That’s again a Sunday. The developers have not changed the event times. As usual, you are invited to participate from 11:00 AM German time to 2:00 PM German time.
The special Pokémon of this day is Voltilamm. As usual, the exclusive event move for the Pokémon will only be revealed when we approach the event. However, two additional bonuses are already known that will be active during the event:
Incense will last from the usual 30 minutes to 3 hours
Additionally, the distance needed to hatch eggs will be reduced to a quarter.
So, it’s a good reason to collect as many 10k eggs as possible and hatch them on this day with only a quarter of the distance, which is 2.5km.
These Community Day events take place once a month. They aim to unite trainers and strengthen the community. The special Pokémon may appear more frequently everywhere, but they are even more likely to be found in parks. Many trainers gather to pursue their hobby together and catch many of the little monsters.
We are excited to see what move Voltilamm can learn during the Community Day event. Do you have any guesses?
The 3rd Community Day in March was dominated by the blue team “Mystic”. They caught the most Pokémon per player. You can see the distribution in the graphic above.
In Destiny 2, Update 1.1.4 can now be downloaded and installed. Bungie also announced the patch notes for PS4, Xbox One, and PC.
The March Update 1.1.4 for Destiny 2 is now live. It is approximately 130 MB in size and must be downloaded and installed so you can play Destiny 2 again once the servers are back online.
Bungie just released the official patch notes for Update 1.1.4
What’s new and what bug fixes are included in Update 1.1.4
The most important new features had already been announced in advance:
Possible rewards include Legendary weapons and Exotic gear.
The drop probability increases based on score tiers.
Reduction of duplicate strikes
Players will no longer encounter the same strike twice in the strike playlists.
Challenge card
The maximum power penalty has been increased from 40 to 45.
A problem was fixed where “Tree of Probabilities” did not end immediately after eliminating Valus Thuun when it was defeated very quickly.
A bug was fixed that occasionally allowed players to re-enter under the boss battle in “A Garden World”.
A problem was fixed where vehicles would not grant points if destroyed.
A problem was fixed where orbs in Public areas granted points.
Miscellaneous
Reduction of exotic duplicates
It is now prevented that the same exotics drop from exotic engrams multiple times in a row.
A bug was fixed where some badges did not display the stats they count.
The Prometheus Lens now appears correctly in the collection for Exotic weapons for players who received this item from Xûr, without owning “Curse of Osiris”.
The interaction time for patrol beacons and activity totems was reduced from 3 seconds to 1 second.
A bug was fixed where players were sometimes taken back up in the shader inventory when viewing or using a shader.
Sandbox
Weapons
Pulse rifles
PvE damage for all pulse rifles has been increased by 16%.
The rate of fire for adaptive and high-impact pulse rifles has been increased.
Adaptive: from 360 rounds per minute to 390 RPM (+8.3%)
High-impact: from 320 rounds per minute to 340 RPM (+6.3%)
Base damage for adaptive, rapid-fire, and high-impact pulse rifles has been increased.
Adaptive: from 14.5 to 16 (+10.3%)
High-impact: from 16 to 18 (+12.5%)
Rapid-fire: from 12 to 12.5 (+4.2%)
The precision multiplier for lightweight pulse rifles has been increased from 1.5x to 1.6x (+6.7%).
The precision multiplier for adaptive pulse rifles has been reduced from 1.55 to 1.475 (-5.8%).
Design note: Considering the buffs for base damage and rate of fire, precision damage remains close to its current value. As a result, the buff mainly shows in body shots, but precision damage generally increases nonetheless.
Scout rifles
PvE damage for all scout rifles has been increased by 15%.
Base damage for high-impact scout rifles has been increased from 37 to 40 (+8.1%).
Hand cannons
PvE damage for all hand cannons has been increased by 15%.
Precision hand cannons deal 0.15x more precision damage (resulting in +6.6%, from 1.5x to 1.6x).
While using controllers on consoles or PC, hipfire accuracy has been improved by 33%.
While using controllers on consoles or PC, aim accuracy has been improved by 25%.
Sidearms
PvE damage for all sidearms has been increased by 15%.
Improved hipfire accuracy, projectile spread has been reduced by 20%.
Improved aim accuracy, projectile spread has been reduced by 12%.
Increased inventory size (you can carry more reserve ammunition).
Increased range drop off start (+1 m).
Increased movement speed while aiming down sights.
Submachine guns
PvE damage for all submachine guns has been increased by 10%.
Optics have been set to 1.3x.
Increased inventory size (you can carry more reserve ammunition).
Linear fusion rifles
PvE damage for all linear fusion rifles has been increased by 50%.
Aim assist has been improved.
Flinch multiplier has been reduced.
Shotguns
PvE damage for all shotguns has been increased by 35%.
Increased inventory size (you can carry more reserve ammunition).
Aim assist for Suros precision shotguns has been improved.
Sniper rifles
Increased PvE damage:
By 20% to yellow health enemies
By 40% to red health enemies
Precision damage has been increased and adapted to the weapon’s rate of fire.
At the lowest rate of fire, damage has been increased to 3.0x and at the highest rate of fire to 3.5x (originally all were at 2.5x).
Aim assist has been improved.
Increased inventory size (you can carry more reserve ammunition).
Grenade launchers
Explosion radius has been increased.
Chamber grenade launcher: +0.5 m
Single-shot grenade launcher: +1.0 m
MIDA Mini-Tool
The optics of the MIDA Mini-Tool have been decreased to align with other submachine guns.
“Lightweight” and the lightweight perks of the MIDA Mini-Tool are no longer stackable.
Player movement speed has been adjusted to that of the MIDA Multi-Tool.
Auto rifles
Range for all precision auto rifles has been reduced by 10.
Aim assist for all precision auto rifles has been reduced.
Perks
PvE damage for the following perks has been increased:
Impact reserves
From 1.12x to 1.30x (+16%)
Kill Clip
From 1.33x to 1.53 (+15%)
Rampage
From 1.33x with 3 stacks to 1.65x with 3 stacks
The duration has also been increased from 3 seconds to 3.5 seconds.
Dragonfly
Damage has been buffed
from 50 to 65 (+30%).
+30% additional damage against enemies
FX have been updated
Explosive rounds
The explosive round damage multiplier in PvE has been reduced by 15%.
PvE damage for standard weapons has been increased to compensate for the reduction.
Grave Robber
Reloads 50% of the magazine instead of 30%.
Time Payload
Splits explosive and direct damage in a ratio of 55/45. The previous ratio gave the direct damage the advantage.
Abilities
The super regeneration times have been reduced from 6:40 minutes to 5:00 minutes.
The output of each increase of mobility stats from 2-10 has been increased, giving players a significant speed boost.
“Blink” (invisibility while dodging) and “Vanishing Smoke” (invisibility through smoke bomb)
Dodging remains unchanged and still disables aim assist and projectile tracking for the duration of the actual dodge.
The invisibility granted by “Blink” no longer disables aim assist or projectile tracking in PvP (unchanged in PvE).
The duration of invisibility granted by “Blink” has been increased by 1 second.
Duration of invisibility from smoke bomb has been increased by 1 second.
The movement speed of “Melee Supers” (Chaos Fist, Sentinel Shield, and Arc Staff) has been increased.
While these supers are active, sprint speed is automatically set to maximum (no additional perks are required).
Characters automatically sprint when moving forward.
Movement acceleration has been increased so maximum speed is reached almost immediately.
Titan
The distance a player covers with an un-aimed shoulder charge (Shield Bash, Seismic Strike, and Hammer Strike) in mid-air has been increased back to 4.5 m.
Hover
Steering Hover
The max speed of “Steering Hover” has been increased.
Catapult Hover
The horizontal acceleration gained when activating “Catapult Hover” has been increased.
The duration of “Catapult Hover” has been increased to allow for more control.
Hunter
Arc Staff
The speed of the dodge animation for the Arc Staff has been increased.
The speed of all Arc Staff animations has been increased.
The time during which you cannot control the attack due to the animation has been reduced for the start of the Arc Staff super as well as for all Arc Staff melee attacks.
The effect range of all Arc Staff attacks has been increased.
Warlock
Glide
General
The initial increase in vertical speed when activating “Glide” provides quick speed boosts when needed.
Steering Glide
The max speed of “Steering Glide” has been increased.
The horizontal acceleration of “Steering Glide” has been greatly increased to improve maneuverability in the air.
The maximum height of “Steering Glide” has been increased to match other vertical movements.
Thrust Glide
The max speed of “Thrust Glide” has been increased (now higher than the max speed of “Steering Glide”).
Balance Glide
“Balance Glide” has been recalibrated to gain a bit from the increased speed of “Thrust Glide” and the added horizontal acceleration of “Steering Glide”.
Design note: We intend for “Balance Glide” to have some properties of both Thrust and “Steering Glide” without being as strong.
Dawning Blade
Less super energy is consumed when throwing sword projectiles, allowing for an additional throw.
The extended super duration of “Eternal Flame” has been further extended (~+20%).
The buff from the “Quickstrike” melee ability now disables all airborne precision penalties when active.
Cooldown of “Icarus Dash” has been reduced from 10 seconds to 6.
Grenade and melee energy gained from “Heat Rises” per kill has been increased from 10% to 16%.
A bug was fixed where players could throw an infinite number of Nova Bombs in the Cauldron.
Mods
Mods that affect ability regeneration rates (e.g., for grenades, melee, and class abilities) now have increased output (16.667% per mod). The limit remains 3 mods (50% regeneration rate).
Crucible
Weekly recommended playlists (Rumble, Cauldron, Iron Banner)
Each week we rotate between Rumble, Cauldron, and Iron Banner playlists in the crucible.
Reduction of Crucible repeats
Quickplay, Competitive, and Iron Banner playlists are now protected from map repeats.
Penalty for quitting
Incomplete matches in Competitive Crucible playlists now result in a warning or temporary exclusion (30 minutes) from Competitive and Trials of Osiris playlists.
Invisible barriers and kill volumes have been added to some maps to prevent players from leaving the playable area.
Iron Banner
Now comes with 6v6
The time limit is 12 minutes
The point limit is 125 points
The respawn time is 7 seconds
All control zones start neutral
Additional Guardians in a zone (up to 3) increase the capture speed
“Emperor’s Deadline” has been removed from the “Iron Banner: Control” playlist
Power ammunition
Respawn time for team-based power ammo boxes has been reduced (from 90 seconds to 45 seconds).
Initial respawn time for team-based power ammo boxes has been reduced (from 90 seconds to 30 seconds).
Improvements to Crucible gameplay / ammunition
Quickplay match duration (Conflict, Control, Supremacy) has been increased by 10 minutes and the score cap adjusted accordingly.
All modes
Assist and kill credit time has been increased from 2 seconds to 2.5 seconds.
For both kills and assists, players gain increased super energy.
Players who are defeated while holding power ammunition lose it entirely, dropping 50% of it in brick form.
This brick is visible to all and can be picked up by anyone.
It will disappear after 30 seconds.
You must interact with the brick for 0.25 seconds; simply running over it will not work.
This interaction can be interrupted if a player takes damage.
Quickplay
All modes
Match duration has been increased by 10 minutes and score limit adjusted accordingly.
Respawn time for all quickplay modes has been reduced from 5 seconds to 2 seconds.
Respawn time for team-based power ammo boxes has been reduced (from 90 seconds to 60 seconds).
Neutral boxes in Conflict / Supremacy remain unchanged.
The player super indicator has been removed from the HUD.
You can still see this information on the death screen and in nav mode (when the ghost is out).
The super indicator in Competitive remains unchanged.
Control
Initial respawn time of team-based power ammo boxes has been reduced (from 90 seconds to 30 seconds).
How much super energy players receive when capturing zones has been adjusted.
Players on the team that captured receive slightly less than before.
Players who are involved in the capture receive 2x as much.
Conflict / Supremacy
Initial respawn time of team-based power ammo boxes has been reduced (from 90 seconds to 60 seconds).
Competitive (including Trials of the Nine)
All modes
Tracker is now disabled.
Design note: This allows for better flanking and showcasing individual skill.
Survival
Respawn time of neutral side boxes has been reduced (from 75 seconds to 45 seconds).
The respawn time has been reduced to 7 seconds.
Countdown
Respawn time for team boxes has been reduced (from 60 seconds to 45 seconds).
Revive timer has been reduced from 20 seconds to 7.
Players no longer lose their revive tokens upon dying.
Crucible Power Ammo Boxes
Rockets
Now: 1 rocket
Was: 2 rockets
Chamber Grenade Launcher
Remains at 4 grenades
Single-Shot Grenade Launcher
Now: 6 grenades (can be limited by weapon inventory size)
Was: 4 grenades
Sniper rifles
Now: 6 shots
Was: (variable) 2 magazines, cap at 6
Shotguns
Now: 5 shots
Was: (variable) 2 magazines, cap at 4
Slam Shotgun
Now: 6 shots
Was: (variable) 2 magazines, cap at 4
Fusion rifles
Now: 5 shots
Was: (variable) 4-5 shots depending on magazine size
The current mega hit Fortnite has a nasty twist. One of the game’s main developers left the game early, probably because it was too “Pixar” for him. The game he developed instead was a terrible flop, but exactly what he wanted to make.
With the success of Fortnite, some statements gained a truly terrible irony in retrospect.
When Fortnite went live in the summer of 2017 and wasn’t exactly a hit, Eurogamer interviewed game developer Cliff Bleszinski. He was once a big deal at Epic Games, and he was the one who presented Fortnite in 2011.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
However, Bleszinski left Epic Games in 2014 to pursue his own thing.
Fortnite? It looks like Anna and Elsa are killing zombies
In 2017, Bleszinski said in an interview what bothered him a bit about Fortnite: the Pixar graphics.
According to Bleszinski, people had grown tired of the post-apocalyptic look at that time, and as a reaction, they preferred a “cartoon look.” There’s a generation that grew up with Pixar movies. In the interview, the developer said: “If you look at the Fortnite trailer, it looks like Elsa and Anna are running around killing zombies.“
Apparently, that was not what Bleszinski wanted.
He said: “I respect that, […] but we wanted to do something different. A first-person shooter that appeals to fans of Call of Duty and Halo. A shooter that has more of a dark sci-fi look than the cartoonish.”
Bleszinski left Fortnite in 2014 and instead made the shooter Lawbreakers with a sci-fi look.
Instead of Fortnite, he made a terrible flop
Half a year after the interview, the situation now speaks a clear language:
Apparently, the generation that grew up with Pixar movies is now in charge.
In Bleszinski’s defense, it can be said: Surely the look was not the only reason for his departure. Typically, such things are also a combination of several factors. But the irony here is already bitter.
Currently, “Battle Royale” is arguably the most popular game mode, making games like PUBG and Fortnite really big. Should Overwatch follow this trend?
The impact of Fortnite and similar games is also being felt by major publishers. When the player count and time invested in such games increase, time spent on other games must decrease.
According to some analysts in a summary from Investors.com, it is not the games themselves that are so successful, but rather the game mode. Therefore, analysts expect major publishers (such as Activision and also Blizzard) to follow suit and simply implement these modes into their games to rekindle player interest.
What the analysts are indirectly suggesting is the assumption that Overwatch will also implement a “Battle Royale” mode to recapture players. Time and again, one hears the wishes of fans from both games that such a mode would be perfect.
However, I don’t believe that will happen.
Battle Royale does not fit Overwatch
Battle Royale requires a gigantic map that would need to exceed the size of all current Overwatch maps combined. This presents an almost impossible challenge for Blizzard and the quality standards of Overwatch. Months are spent refining individual “small” maps. If one were to create a “Battle Royale” map, either the quality would massively suffer, or Blizzard would spend nearly a year solely on the design of the map.
Furthermore, I find Battle Royale unsuitable for Overwatch. Most characters in Overwatch are designed for teamwork and have many weaknesses when played alone. This can also be beautifully demonstrated in Deathmatch, where typically the same 4-5 characters are selected who can survive best on their own.
Even if one entertains the thought and expands on the idea, many questions and possibilities remain that all sound “just mediocre” interesting. What does progress within a round look like? Do you perhaps unlock your hero’s abilities gradually? Do you “find” charges for the ultimate as loot on the map? Do the damage numbers increase? I believe it would then end in a Widowmaker sniper tournament. That would certainly be exciting, but it doesn’t require a Battle Royale.
The best case scenario would be a mode in the Arcade, in a drastically stripped-down form – but that would hardly differ from the existing Deathmatch.
One does not have to chase every trend – and I hope that Blizzard does not do so in this case.
Would you want an Overwatch “Battle Royale”? Or are you glad when this hype is finally over?
Ubisoft offers microtransactions for unlocking weapons or outfits in the campaign of the newly released Far Cry 5, but this is not as bad as it may sound.
The open-world spectacle Far Cry 5 has been available since March 27, 2018, for Xbox One, PlayStation 4, and PC. Prior to its release, Ubisoft assured that the included microtransactions are only meant to accelerate progress in the game. The offered items could also be unlocked by playing the game. And so far, they have been right with their announcement.
Ubisoft offers payment with in-game or premium currency
The premium currency in Far Cry 5 is silver bars, which can be found in small quantities around the game environment or purchased with real money in the shop. Those willing to pay can choose between silver bar packages ranging from €4.99 for 500 bars to €49.99 for over 5,000 bars.
If you don’t want to spend real money in the game, you don’t have to. Most available items are also offered in the in-game currency.
This currency can be earned quite well in the game: defeated enemies have money on them, it is hidden in bunkers, and can also be earned by selling animal hides. A money guarantee is the dog companion Boomer, who keeps finding ammunition or coins in the environment.
Moreover, the best weapons cannot simply be purchased in the shop from the start, but are unlocked through the story or specific objectives.
While you can buy weapons and other items from the merchants in the game using in-game currency, the premium shop is displayed in the main menu of Far Cry 5. There, you can only purchase vehicles, weapons, or clothing with silver bars. Either you save the silver bars found in the game for the items you really want, or you ignore these items.
These weapons only seem to be particularly painted or decorated and do not provide any advantages in the game.
So far, there seems to be no reason to raise alarm about the microtransactions in Far Cry 5. Should that change, we will report on it at Mein MMO.
Sea of Thieves is getting a huge update for PC and Xbox today, March 27, with the number 1.0.1. We will show you what issues are being fixed.
During the maintenance on March 27, the Sea of Thieves developers will provide a massive update for the community. It is the first update after release and is as big as the entire game. The focus is on performance improvements and bug fixes.
Sea of Thieves Patch Notes 1.0.1 – Download Size
The servers of Sea of Thieves are currently unreachable and are expected to remain down until 3:00 PM due to planned maintenance. Nevertheless, you can already download the patch that will be available to you after the maintenance.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Players with poor internet will have to be strong now, as the patch is huge. The developers faced the choice of reducing the size of the update in the coming days. However, this would delay the update. So, they decided to release the update now, so players can benefit from improved performance and bug fixes sooner. Therefore, you will have to download several gigabytes now.
Update size on PC: 19.53GB
Update size on Xbox One: 9.99GB
Update size on Xbox One X: 18.97GB
Patch Notes
Bug Fixes
Players who redeemed their Black Dog Pack code can now see these items in their chests
Characters should no longer lose details like hair colors and scars
When digging up a chest, there is no longer a chance that you cannot lift the chest
Players should no longer miss items or weapons after starting the game
Weapons, clothing, and cosmetic ship changes now persist even after server migration in other sessions
Players will now correctly see the titles of other players
Snakes should now function properly and look at the player when they are excited
The movements of animals and skeletons on slopes have been improved
The game should no longer be in “Not Responding” status when accepting a game invite during matchmaking
The notifications of the trading post faction should now be displayed correctly when turning in various items
The lighting conditions have been adjusted at various outposts and islands to improve performance
After being killed by multiple explosive barrels, the tinnitus sound no longer persists after death
Seagulls now fly over floating barrels
Players can no longer be held by an apparently invisible kraken tentacle
Many potential game crashes have been fixed
Performance Improvements
Significant performance improvements on all platforms. Especially the 4K native resolution on the Xbox One X was the focus.
The chance of tearing on the small ship has been significantly reduced
The chance of tearing in taverns has been reduced
Large frame rate improvements when traversing large islands
Reduced chance of frame rate drops at outposts
Improved foliage for a better player experience in jungle areas
Further improvements for all platforms are in progress
Known Issues
The gold and reputation rewards after turning in quests may be delayed
Player achievements may be activated with a delay.
Are you afraid to land in Fortnite: Battle Royale in the Tilted Towers? No problem. With our guide, you will survive the house battles and walk out of the city with tons of loot!
The Tilted Towers are like the Bild newspaper of Fortnite – everyone talks about it, but no one wants to see the place from the inside. So, who are the two dozen crazies landing in this maze of buildings every round?
What seems like pointless self-torment has a significant reason, as the Tilted Towers offer several advantages:
more loot than you can carry,
many opportunities to work on your combat skills, and
more time to enjoy the sights, as the city is almost always in the first safe zone.
Moreover, the buildings provide cover and plenty of space to hide. Even passionate trap setters can gather plenty of materials for funny kills with a bit of strategic thinking.
But like any major city, the Tilted Towers also have some social hotspots where things can get hectic. Here, tactical skill is required! If you land cleverly, you can ambush fighters with a bit of loot and snag some kills.
We turn every stone in the Tilted Towers: Where do most players land? How can you capitalize on that? After our guide, you won’t have to fear the city anymore!
Basic Tips for Landing in the Tilted Towers
Whoever has a weapon first has the advantage – this principle applies across the map of Fortnite: Battle Royale, even more so in the Tilted Towers. How to get to the city before anyone else, is revealed in our guide to landing faster!
In the Tilted Towers, make sure that you either
hold the high ground – meaning an elevated position,
or stay within a building
Whoever sprints across the central square right after landing will experience a gauntlet that will most likely end in the lobby of the game. Therefore, always land on a building or at least directly next to one to seek refuge.
If you play in duo or team mode, always land together at one spot. Distributed teams will have no chance, as they will have 75% of their firepower stripped away. If you are ambushed by multiple opponents, your team cannot help you – and you will have to become the passive spectator afterwards.
The tall building with open side walls on the roof is probably the most popular landing spot on the entire map. The building is large and offers tons of weapons and items. Many players land here – whoever finds a weapon first has a big advantage.
Avoid this building – luck decides who remains alive after landing here. However, this does not mean that you cannot return later. In fact, a fort built on the roof of this building offers a perfect all-round view.
If the zone’s progression indicates towards the Tilted Towers, you can build a home there and have a complete view of the city (and any latecomers from other parts of the map).
The Tilted Towers are predestined for trap use. Those who explore the large buildings will quickly become careless. Traps can be placed in places that seem illogical at first glance – and they can provide the trap setter with easy kills.
Therefore, always move slowly through the buildings and keep an eye on the ceilings. If you have traps yourself, you can of course place them in a hard-to-see spot.
Keep an eye on the surrounding areas of Tilted Towers
Many players focus only on what is happening directly in the city – a big mistake. Specifically on the south and west sides, other players can lie in wait on hills and capture simple victories after a fight, as players in the city are focused only on their immediate surroundings.
Therefore, always keep an eye on the surrounding areas if possible. If you need to heal and there is no cover – build yourself one (including a roof). This makes it harder for distant players to take aim at you.
If you have a sniper rifle or a similar long-range weapon, you can also turn the tables and take out careless players from a building.
Tastes differ here for sure – I have discovered the southern zone of the city as my preferred landing spot. Here is a church tower (which I avoid) and directly west a small four-story house that provides a good foundation of items to start with.
The church tower is a bad idea – land in the building next door (bottom left in the picture)
The house is also rarely approached. Then you go directly south down a steel staircase to a building that is almost never visited and offers great loot. Both on the roof and inside the building itself, there are various loot spots. Through a small hideout, you can access the basement, which may also contain a chest.
Now you have several options:
If the city is too crowded, you can exit it to the southwest through the ravine and try your luck elsewhere or
you can walk east up the hill to the next building.
If you choose the building east of the church tower, you can go up to the roof and get a first all-around view of the city. But be careful, there is a great danger from both the building in the center and the mountain behind you!
Now the players in the Tilted Towers should be quite thinned out – so you can venture into the center. Look for the roofs of the tall buildings as quickly as possible to gain an advantage over your remaining opponents.
Keep your eyes peeled and pay attention to the surrounding buildings. It is easy to be caught by a player through a window.
What are your experiences with the Tilted Towers? Do you have any further tips?
This is an AI-powered translation. Some inaccuracies might exist.
Just before the arrival of update 1.1.4, Game Director Chris Barrett speaks out and promises the community soon answers to random rolls and weapon slots in Destiny 2 These are two of the biggest points of criticism that arose even before launch.
The update milestone 1.1.4 for Destiny 2 is already knocking at the door. Only a few hours separate players from the long-awaited March patch, which will make many changes and adjustments to Destiny 2. This aims to make the game more attractive for Guardians again.
The focus is clear – Destiny 2 should become a hobby again
A fan asked in a discussion thread on Reddit about Bungie’s plans on whether Destiny 2 should become a time-consuming ongoing occupation for many Guardians again or rather lean towards a game where people do not feel “forced” to invest several hours daily.
In response to this question, Barrett provided a clear answer: Bungie wants to re-establish Destiny 2 as a hobby where there is always something new to do and cool, even more powerful stuff to chase.
Random rolls and the old weapon slot system – Guardians deserve answers
Furthermore, it was asked whether random rolls, in the same form known from Destiny 1, will also find their way into the successor.
It was also raised whether there is a chance that the old weapon system from the first Destiny title could eventually replace the current system in Destiny 2.
Here, Barrett was somewhat more reserved but pointed out that both random rolls and weapon slots are very high on Bungie’s priority list and promised that final answers from Bungie can be expected in the near future. After all, they owe the players these answers.
Sven thinks: The word “promise” holds enormous significance here. The studio is usually very cautious and sparing with such binding statements. If Bungie did not have a real solution to present in the foreseeable future, they likely would have avoided this terminology.
Furthermore, it should not be overlooked that Chris Barrett is not known for throwing around clichés, empty words, or false promises. So far, he has not given the community a reason to distrust his words. On the contrary – his honest and direct manner makes him so popular among the community.
It indeed looks like fans will soon receive answers to some of their most pressing questions, which will significantly influence the future of Destiny 2.
What do you think? Will random rolls and the old weapon slot system possibly return?
In the new gym leader costumes, you can let your Pokémon GO character shine in your team’s colors.
Defending gyms in Pokémon GO is a way to earn coins and represent your team. Those who are diligent in this area now have access to new clothing in the shop. These are chosen to match your team colors and help you better identify with Team Red, Blue, or Yellow in the game.
Gym Leader Clothing and Prices
The new outfits give reasons to defend more gyms. Because you unlock the clothing with the progress of your gym leader medal. The gold gym leader medal is unlocked when you have defended gyms for over 1000 hours in total.
These clothing items are based on the progress of your medals. So it could be that there will be more new clothing in the future in connection with other medals from Pokémon GO.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The following clothing items for female gym leaders are now available in Pokémon GO
Gym Leader Gloves – 50 Coins – requires Bronze Medal
Gym Leader Skirt – 200 Coins – requires Silver Medal
Gym Leader Shoes – 100 Coins – requires Silver Medal
Gym Leader Top – 220 Coins – requires Gold Medal
Total 570 Coins
Male gym leaders have the following selection:
Gym Leader Gloves – 50 Coins – requires Bronze Medal
Gym Leader Shorts – 200 Coins – requires Silver Medal
Gym Leader Shoes – 100 Coins – requires Silver Medal
Gym Leader Top – 220 Coins – requires Gold Medal
Total 570 Coins
Do you like the new outfits for the trainers? Perhaps you will wear them as you embark on new adventures soon, as the game will be expanded with quests. These are tasks where you need to catch certain monsters or engage in gym battles. Everything we know about the new quests in Pokémon GO, we will show you here.
This is an AI-powered translation. Some inaccuracies might exist.