Bethesda has spoken a bit more about the quest system in the upcoming online game Fallout 76 and explained that PvP and quests occur separately.
Story and Quests similar to Fallout 4
There is a story. In an interview with Gamestar, Todd Howard from Bethesda explained that Fallout 76 will also have a story. You will complete quests, but you will not receive them from NPCs. Instead, robots will provide you with missions, or you will receive tasks via computer terminals.
The quest system is similar to that of Fallout 4. You will be able to complete quests in Fallout 76 either solo or cooperatively with up to four players. The game distinguishes between different categories, just like Fallout 4:
Main missions – These are “handcrafted” quests created by the designers that tell a story and advance the main narrative.
Side missions – Side quests are based on the “Radiant Quest” system known from Fallout 4. The game generates randomized tasks on its own. In Fallout 4, these were the tasks you had to complete for the factions. This is intended to create an endless stream of quests.
PvP is not part of the quests. Missions always proceed cooperatively or solo. PvP does not play a role and is intended to be completely kept out of the quest system. Currently, no special PvP quests are planned either. Bethesda aims to prevent players from being bothered by PvP players while they are completing a task.
We will find out how exactly Fallout 76 plays at the release on November 14 on PC, Xbox One, and PS4.
https://youtu.be/xxvLHwl7s0E
This is an AI-powered translation. Some inaccuracies might exist.
A few classes in WoW: Battle for Azeroth are a disaster. Cortyn laments the state of the Shadow Priest.
With Battle for Azeroth, many classes in World of Warcraft are fundamentally overhauled. This makes sense, as with the abolition of artifact weapons, the balance needs to be recalibrated. Many beloved abilities and bonuses are being removed, leading to a rework of most specializations. For the Shadow Priest, this is like digging through the trash.
The Shadow Priest is my absolute favorite class and has been for years. I enjoy the class fantasy of shadow magic, which affects thoughts, causes a slow descent into madness, and yet differs from “typical corruption” like Fel magic.
But the gameplay in Battle for Azeroth is an absolute catastrophe. It’s as if Blizzard looked at all the changes (for the better!) of the Shadow Priest throughout Legion and said, “Yes… exactly all of that… let’s undo it for now!”
Anyone who leveled a Shadow Priest at the start of Legion (that is, at Patch 7.0) can darkly remember what I’m talking about. Every fight against two or more enemies resembled a boss fight. If you didn’t have Vampiric Embrace (self-healing) available, you could comfortably lie down and start planning your way from the graveyard.
Rewards that punish
The balancing of monsters compared to the Shadow Priest is extremely questionable.
Interrupting spells has disadvantages: An enemy (a witch in Drustvar) is casting a spell. As a Shadow Priest, I could interrupt the spell and prevent it. The logical thought would be: I interrupt a spell, so I take less damage. That would be great gameplay that rewards good reactions. But it’s not. When I interrupt the witch, she comes into melee range and hits me in the face. Each of her melee attacks deals almost double the damage of her spell.
Self-healing is impossible. As a Priest, I play a class that can heal – even as a Shadow Priest, at least a little bit. This is one of the advantages of this class. In critical situations, Shadow Priests also have spells to heal themselves around four times with “Shadow Mend”. However, it heals so little now that two enemies can take back those health points during the time I’m healing.
Main rotation triggers area effect. Particularly annoying is the new Void Eruption. Instead of hitting all targets affected by “Shadow Word: Pain”, it only hits my targeted enemy and all foes within a 10-meter radius.
Can you imagine how often you pull some stupid bird out of the sky or some family of unsuspecting deer (who hit like mountain giants) by accident? You can’t always prevent this, even when playing extremely carefully. Part of my fixed damage rotation for a single target is a spell that causes area damage.
For fairness, I should note that I was wearing level gear, meaning equipment that was available as rewards in quests. With the exaggerated end-equipment from Legion, this may be different at the early levels.
The state of the Shadow Priest – Legion 2.0
For a while, I wondered: Is it maybe me? Have I just become too bad, or are the enemies in Battle for Azeroth fundamentally harder? But no, that’s not the case. I also played a bit of Fury Warrior, Retribution Paladin, and Fire Mage. I laugh at two to three enemies at the same time with those classes. With the plate wearers, I can even pull five to six enemies at once and kill them even faster than the two to three enemies with my Shadow Priest.
Three mobs at once? I’m already planning my trip from the spirit healer.
I have nothing against harder fights – for all classes. But if my class is panting and stumbling from one fight to the next while the others happily pull entire hordes of enemies together, then I feel bad about it.
That’s frustrating.
Rescue only comes in Patch 8.1 – so in autumn
The fact that Blizzard basically said “it’s too late for major changes, you’ll have to wait until Patch 8.1” makes me angry. It’s selfish, but I don’t want to wait until Patch 8.1 for my class to be at least fun. I don’t want to feel like I’m playing with one hand, no mouse, and no screen while leveling – because that’s about how effective I feel.
I want to emphasize again that the areas of Battle for Azeroth are absolutely amazing. I love the Tiragarde Sound and Drustvar was damn interesting. But I couldn’t enjoy both zones as a Shadow Priest. It was a torture. Not a fun, challenging challenge but a pure torment. Playing the Shadow Priest is simply not enjoyable in the leveling phase unless you have a very masochistic streak.
I’ve now reached level 119 and will probably hit 120 today. And then I will delete my Shadow Priest and check out the Horde areas – but definitely with a different class.
For those like me who are very attached to their Priest, I can only give one piece of advice at the start of Battle for Azeroth: Level as Holy. It really is easier – even solo.
This is an AI-powered translation. Some inaccuracies might exist.
Update 1806 for Xbox One is now rolling out and brings minor improvements, groups, and Fast Start. Fast Start is available for selected titles – currently only for English-speaking games.
Larry Hryb aka Major Nelson announced the release of Update 1806 for Xbox One on his blog. The update is now rolling out and will be distributed to users over the coming weeks. Players can expect new groups, as well as Fast Start, a new search feature, and improvements to Microsoft’s streaming service Mixer and overall broadcasting quality.
Groups are finally here
More organization for games: The expansion of pins to individual groups was already announced for the May update. Now, the feature is supposed to be made available for all users. Groups can be found in the “My Games & Apps” section, on the console’s home screen, and in the guide.
With this feature, games or apps can be grouped into collections. The groups are linked to the Xbox Live account, so they can be synchronized across multiple consoles.
Play faster with Fast Start
Fast Start for selected titles: At E3 2018, the new feature Fast Start was announced, which allows games to start twice as fast during download compared to before. The feature identifies the important files needed to start the games and prioritizes them, allowing titles to start faster while the rest is downloaded in the background.
Fast Start will be made available with Update 1806 for selected titles – however, initially only for English-language titles. These games will utilize Fast Start with the update:
Xbox One
Arcade Game Series: Pac-Man
Devil May Cry HD Collection
Don Bradman Cricket 17
Don’t Starve Together: Console Edition
Game of Thrones – Episode 1: Iron from Ice
Magic Duels
Minecraft: Story Mode – Season Two – Episode 1
Naruto: Ultimate Ninja Storm
Neverwinter
Pac-Man Championship Edition 2
Rivals of Aether
ScreamRide
Tales from the Borderlands – Episode 1: Zer0 Sum
The Flame in the Flood
The Walking Dead: The Complete First Season
Tropico 5 – Penultimate Edition
Ys Origin
Xbox 360
Dead Space 2
Toy Story 3
Viva Piñata
Original Xbox
Destroy All Humans!
Fuzion Frenzy
Sid Meier’s Pirates!
Other features of the update
Improved search: With the update, the search can now be used anywhere on the dashboard by pressing the Y button. This feature is also already integrated into some applications.
Improvements for Mixer: For PC users, full mouse and keyboard support for operating the Share Controller in the web has been enabled, as well as Share Controller Key Bindings.Additionally, multi-touch support has been introduced, allowing multiple controls to be used simultaneously.
Furthermore, streaming on the platform can now be done in fullscreen mode using a webcam. Recommended cameras are Microsoft LifeCam Studio, Logitech HD Pro Webcam C922, Logitech Webcam C930e, and Microsoft LifeCam HD-3000.
Lastly, a number of changes and fixes have been made to improve overall video quality. Players should now experience enhanced performance when streaming bandwidth-intensive multiplayer games.
In Pokémon GO there’s again a special Pikachu. Additionally, the team confirmed Celebi for worldwide special quests.
The 2nd birthday: This summer, Pokémon GO is already two years old. The developers are celebrating this with the mascot Pikachu, which appears this month with a special look. There are also new clothing items for trainers.
Niantic also confirmed what many leaks had already suggested: Celebi is coming to special research.
Birthday event in Pokémon GO
What does the event bring? Pikachu and Pichu will appear more frequently around the world. For one month, there will be summer Pikachu with a straw hat and sunglasses. Additionally, new avatar items in Pikachu style for your trainers will be available. Trainers with a golden Pikachu medal can purchase all Pikachu fan items.
How long does the event last? The event is expected to start on Friday, July 6. Until July 31, you will find Pikachu more frequently in the wild of Pokémon GO. Pichu is likely to have a higher chance of hatching from eggs.
What do the new Pikachu, Raichu, and Pichu look like? The data miner Chrales was able to extract the new graphics from the code and has shared them with the community. The following image gives a glimpse of the summer monsters.
Will there also be the Shiny form? The code contains the sprites for the Shiny forms of the Pikachu summer family. However, this is no guarantee that they will also appear in the wild. We will see in the coming days whether they exist in the wild or maybe even from eggs.
Celebi in special research
New mysterious Pokémon: Niantic explains that there will be “soon” new special researches worldwide about the mysterious Pokémon Celebi. Many trainers had already speculated about this. After initial leaks of the new special researches, it was initially unclear how Celebi would enter Pokémon GO.
Relation to GO-Fest: During the data mining, the new special quests for Celebi were already noticed. These apparently stand in direct connection with the GO Fest, which will take place in July.
How and when the release of the new special quests will take place is still unclear.
Attention PvP fans: This weekend, there are bonus points to earn in the Crucible of Destiny 2. We have the details about the event.
In line with the celebrations for the American Independence Day, Bungie wanted to give Guardians a reason to celebrate as well. Therefore, the studio decided to grant players a bonus for this weekend.
Earn more points in the Crucible
From Friday, July 6, at 7:00 PM until the Weekly Reset on July 10 at 7:00 PM, Guardians can earn triple Valor rank points in all playlists that support Valor ranks.
So if you are hunting the exotic Ghost, or want to complete your Crucible ornaments, this weekend is a great opportunity to gather a lot of Valor points in the Crucible.
You can also earn up to four useful items by resetting your Valor rank after reaching the maximum level, which may help you advance in power level. There is no limit to the number of resets available.
The Playground in Fortnite: Battle Royale is still a limited-time mode with few customization options. This will change in the future. When will the currently running mode end? And what does Epic have planned for the future? Will the mode even be permanently available?
New mode popular: The Playground mode is very popular in the community. What some players create in just one hour of Creative is impressive. The positive reception of the mode by fans has not gone unnoticed by the developer Epic.
In a post on Reddit, Epic has now specifically addressed the future plans for the Playground.
When will the currently running mode end? The Playground was delayed but will remain longer than other limited-time modes. Epic will disable the Playground again on July 12, 2018. However, this is not a permanent goodbye – quite the opposite.
Epic plans to even make the mode permanently available, as suggested by a statement from the Fortnite Twitch channel:
What Epic plans for the future of the Playground
Custom Teams and more: The Reddit post from Epic is even more detailed and addresses the features that they are currently working on. Epic plans to allow you to set your own teams.
But that’s not all:
Aim Assist for controllers will be coming
You will be able to edit structures of other players
Traps should correctly distinguish between teammates and opponents
Teammates should be marked on the map
You can injure opponents with the pickaxe
All of this should be possible in the next version of the Playground. There will be further improvements, and players are encouraged to submit ideas.
According to Epic’s vision, the Playground will eventually be a standalone mode where players can express their creativity freely.
What improvements would you like to see for the Playground?
FIFA 18 has already faced a lot of criticism from gamer professionals. Now Mohammed “Mo” Harkous has also spoken out, accusing EA of being fixated on revenues.
Not only from the community, but also from its own eSports players, EA received a lot of criticism for FIFA 18. Earlier this year, this even led to the reigning FIFA world champion quitting the game.
Now, Mohammed “Mo” Harkous, a long-time FIFA pro at Team Expert, has spoken out in detail about the issue.
FIFA 18 is too easy and requires little skill
The problem of eSports players – FIFA is not skill-based: The fact that luck decides more in FIFA 18 than in other games has several factors. On one hand, the game supports you in many ways through things like CPU pressing or auto-corrected passes. In addition, there are the well-known myths like the kickoff bug or momentum. The skill differences are therefore very small, but to keep up, you need the best cards in your team, which you can only obtain by spending real money.
“Mo” describes EA’s dilemma: For the eSports player, there are many things that EA should improve. However, he also recognizes that a certain dilemma exists: “I already know that it is difficult for them. EA thinks: Who are we making the game for, the professionals or the casual players? I understand that they make the game a bit easier, so that many more people play and invest a lot more money.”
There are actually 1,000 things that EA should do better.
EA must decide: eSports-ready or high revenues?
eSports events are just a large promotional campaign: Clearly, EA has been trying for a few years to establish FIFA as an eSports title. However, one cannot shake the impression that their competitive streams are more of a promotional action for expensive cards. Because for watching on Twitch, players were promised “drops” in the form of end-game FUT cards. The moderators also put a strong emphasis on continuously mentioning how good the eSports players’ cards were in the stream.
EA’s path is wrong for eSports: Currently, a lot is possible in FIFA, even an average player can beat professionals with luck. This may lead to more motivation and real money investment from weaker gamers, but for professionals, it tends to lead to frustration.
“Mo” wants an eSports mode: One option would be a separate eSports mode. Specifically, Harkous wishes for “a slightly more difficult game, so that we can defeat our opponents even if we are better.” This would mean that it is no longer absolutely necessary to have the very best cards to keep up, but rather that gameplay skill counts more. For “Mo,” this would not only be desirable, but essential for a serious eSports title.
Therefore, I wish for another eSports mode, for all professionals and those who want to become one.
“FIFA 19” changes sound like improvements
With all the “FIFA 19” news that we already received from EA and testers, one can at least speculate that EA wants to move in the direction of eSports. There are indeed several points that speak for a more skill-based game:
A new shooting system, which is supposed to reward risk and skill in finishing.
Dynamic tactics, with which you can quickly and extensively change tactics during the game. The hope is that this will allow the AI to be influenced more by the player.
Penalties: Often, penalties decided in FIFA 18 over thousands of Euros in prize money, so it is doubly frustrating when these are pure luck. In FIFA 19, the goalkeeper should jump over the ball much less often, even if you have correctly anticipated the corner.
Speed should be less important and player types like Kroos or Busquets become more playable. This could finally pay off to have an eye for smart passes, instead of always playing fast and tempo-driven forward.
Whether it ultimately works the way we want and the eSports players are satisfied will be seen at the latest in September at the start of the trial version, in which you can play FIFA 19 in full before the official release.
What do you think? Can a game like FIFA, where only one of eleven players is controlled by a human, become an eSports title?
This is an AI-powered translation. Some inaccuracies might exist.
Are you Duel Masters in WoW? Then pay attention! Soon there will be content just for you.
Anyone who finds themselves in World of Warcraft in front of the gates of Stormwind or Orgrimmar has certainly noticed a very special group of players: Duelists. They repeatedly fight each other in 1vs1 battles, seemingly without any reward – except for fun. With Battle for Azeroth, that will change, because there will be special content for all who love duels: the Duelist Guild.
Where is the Duelist Guild? As an Alliance player, you can find the Duelist Guild in Boralus at the Hook Point. Horde players, on the other hand, go to Mugambala in Zuldazar. However, both sides must first reach level 120.
Structure resembles the Combat Guild. The Duelist Guild resembles the Combat Guild in principle. All players can sign up with an NPC and then take turns – always two against each other. The rest of the players can stand on the sidelines and watch. Anyone who is defeated is out. Whoever wins can stay in the arena and receives the next opponent until they either win three times in a row (and earn a achievement) or are defeated themselves.
No cooldown refresh between fights. It’s important to note that even after a won fight, the cooldowns of abilities are not reset. Those who want to win three battles in a row must be economical with their skills and time their actions precisely to succeed in the challenge.
What rewards are there? For participating in the duels, there are several achievements. However, the title “Combatant” that you receive for completing all the achievements of the Duelist Guild is particularly interesting. Those who defeat at least 50 players in the Duelist Guild will at least receive the tabard of the Combatant, which is also quite impressive.
World of Warcraft is not necessarily designed for 1vs1 duels. The class balance does not allow for consistently fair initial conditions. That is probably also the reason why there are no “meaningful” rewards in the Duel Arena to increase character strength. They are merely a few nice additions that you can show off when your character has earned them.
Do you think it’s good that duel players also get something to do? Or is it too specific and only affects a very small group of players that doesn’t really need it?
This is an AI-powered translation. Some inaccuracies might exist.
After fan feedback, Bungie has decided to adjust the start times of the two upcoming Prestige Raid encounters in Destiny 2 slightly to allow for a smooth World-First race. We have the details on the new start time and date.
World-First Race: After Bungie announced the Prestige mode for the two encounters of the Leviathan Raid, the studio was repeatedly asked by fans if a race for the world’s first Raid clear would take place again.
Bungie has also heard many players continually request that the release timing be staggered in this case. This would give them the chance to participate in both World-First runs. Bungie has now fulfilled this request. We have the details.
What changes with the start of the Prestige Raid encounters – Start time, date
On July 17, 2018, the Update 1.2.3 for Destiny 2 will be released. Among other things, the long-awaited Prestige Raid encounters will be added to the game.
To give as many fans as possible a chance to participate in the World-First race for the first successful Raid completion, Bungie has now heeded the requests of numerous Guardians and staggered the start dates of the Prestige modes.
This has resulted in the following changes:
World Eater: The Prestige mode for the World Eater has been pushed back by one hour. This should give players enough time to download Update 1.2.3 before they can start.
World Eater Prestige mode starts on July 17, 2018, at 8:00 PM
Starwinder: The Prestige Starwinder starts 24 hours later. This way, the release of the activities will be better staggered and as many fans as possible will have the opportunity to participate in both races.
Starwinder Prestige mode starts on July 18, 2018, at 7:00 PM
Modifiers and Loadouts: Additionally, there were some – albeit vague – hints about the active modifiers and loadouts that players can expect at the start of the Prestige Raid encounters.
In the first week after the start, a brand new modifier Arsenal is expected to be active. Except that it is supposed to be very “strange,” Bungie did not want to reveal anything further.
There was also a hint about one of the slots for the upcoming weapon loadout – but in the form of a riddle: “I looked down from my worn tip and felt the autumn wind blowing.”
On July 7, there will be a special Articuno Day in Pokémon GO. The legendary Pokémon will be exclusive to raid battles for three hours. Trainers had a concern regarding these raids, which Niantic has now resolved.
What is the good news? Articuno will be the only level 5 raid boss appearing for the duration of the event.
Why is this good news? On Articuno Day, the legendary Pokémon will only be available during a small window of time as a raid boss in level 5 raids. The event takes place on July 7 (Saturday) from 11 AM to 2 PM – that’s only three hours. Regice is also a level 5 raid boss and is currently in the game due to the current rotation. Trainers were worried that they might encounter Regice in the raids during the Articuno Day. However, since Articuno will only be available for three hours, that would be an extremely frustrating waste of time.
Regice is also a level 5 boss.
Trainers wish: Articuno should be available in all gyms
Three hours is too short to hope for luck: Players are pleased that Articuno will be the only level 5 boss during the event. However, there has also been a request that all gyms should feature Articuno during these three hours. In Pokémon GO, it can happen that one does not encounter a level 5 raid within a three-hour window.
Trainers fear that they might not encounter Articuno, even if Regice will be inactive at that time. Additionally, there is an increased chance of encountering a shiny Articuno during the event. This means that trainers want to do this raid as often as possible to potentially catch a shiny.
The Articuno Day is part of the Europe Event
The Safari Zone was a special Europe Event: In Germany (Dortmund), there was the Safari Zone. It was a fan event for trainers during which players worldwide could complete challenges . Furthermore, trainers who were actually in Dortmund could catch Corasonn. Normally, Corasonn is not available in Europe. However, the event had some problems:
The Safari goals were met: Because all tasks were completed, trainers worldwide will be rewarded with the Articuno Day. Additionally, there will be strong XP rewards for everyone:
At E3, The Elder Scrolls 6 was finally announced. Even though it is a single-player role-playing game, it may have a social multiplayer component according to Bethesda.
Focus on Singleplayer
Fans want singleplayer.The Elder Scrolls Online is not only aimed at fans of MMORPGs, but also at fans of single-player games. It is quite possible to play TESO very well alone.
Yet fans of the RPG series have been calling for a new single-player installment for many years. This wish will be fulfilled with The Elder Scrolls 6, announced at E3 2018.
What is TES 6? Not much is known about The Elder Scrolls 6 yet. Only a short teaser has been shown, featuring a landscape. According to Todd Howard from Bethesda, this scene hints at where TES 6 will be set. Fan speculation ranges from Black Marsh to Hammerfell and High Rock to the continent of Akavir.
What is certain:
The Elder Scrolls 6 will be a single-player role-playing game
It is said to be a “Next Gen” game
The focus is on story and quests
There will be a new game area to explore
Singleplayer with Multiplayer Component?
A social multiplayer component could be coming. Todd Howard explains that the focus of TES 6 is on the single-player experience. However, he also leaves a small door open for multiplayer. He mentioned: “Maybe they (TES 6 and Fallout 5, editor’s note) also have a social aspect that we haven’t designed yet.”
What could that mean?
It is actually unlikely that TES 6 will be played online like an MMORPG. Many fans would certainly take that badly with Bethesda. Moreover, the company does not want to create competition for The Elder Scrolls Online.
A coop mode would indeed be a possibility. Fans have been wishing for such a feature since The Elder Scrolls 3: Morrowind. A kind of opt-in system could be envisioned, in which friends from the friends list are invited to join the game to complete quests together.
A social hub is also conceivable. Perhaps there could be a kind of tavern where other players gather. Here, they interact and play a small minigame, perhaps cards or dice. Maybe they also make music together.
We might get a system similar to that in Dark Souls or Bloodborne, where we observe “ghosts” of other players handling specific situations in the game, and we can leave and read messages with tips or traps.
Perhaps there will be a building component like in the upcoming mobile game The Elder Scrolls: Blades. We build a castle or a town, expand it, and also visit the towns and fortresses of other players.
What is certain: Bethesda is considering a social multiplayer component for The Elder Scrolls 6. How this will look is still unclear. The game is still in early development. A lot can change before the release. At some point, Bethesda will reveal more about TES 6 and surely talk about a potential social component.
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BioWare has released 20 minutes of gameplay for the upcoming team shooter Anthem. Check out the video here!
At E3 2018, there were some new impressions of Anthem, but the “mortal” attendees at the fair only got to see a few small trailers. The complete gameplay presentation, meaning a cohesive mission, was shown only to industry professionals behind closed doors.
Now, several weeks after E3, BioWare and EA have finally lifted the veil and made nearly 20 minutes of gameplay footage available to the rest of the world. Almost an entire mission can be seen: however, BioWare skips part of the action and cuts out early during the boss fight.
In addition, there are some insights into group activities, such as the fight against the final boss of a Fortress (Anthem’s version of “Raids”). Those wanting to get an early impression of the various abilities of the Javelins and their interactions should not miss this video.
No one has been able to find the Black Spindle in Destiny 2. However, many fans are working hand in hand to finally locate the exotic sniper rifle – albeit so far without success. For many, this search is one of the peculiarities that define Destiny.
For numerous fans, the Destiny experience embodies much more than just shooting aliens in the face while casually chatting with friends. The current hunt for the yet unobtainable sniper rifle Black Spindle illustrates well what makes Destiny truly special for many.
The Joint Hunt for Secrets – The Special Thing About Destiny
Hints of the Black Spindle found: When the Warmind expansion for Destiny 2 was released, some surprises were discovered in the game data. Very early on, data mining stumbled upon entries for the exotic masterpiece catalyst of the Black Spindle – a popular exotic sniper rifle from Destiny 1.
Some time later, entries for the unique perk White Nail, which only exists with the Black Spindle, were also found. However, despite these clear hints that the Spindle is hidden somewhere in Destiny 2, it seems to still be impossible to obtain this exotic sniper rifle.
The hunt has not yet borne fruit: Even the most passionate secret hunters in the sub-reddit “Raid Secrets” have not been able to discover the Black Spindle in the game:
On the other hand, some believe that the community has simply overlooked something.
Fans Love the “Mystery” Part of Destiny
But that’s exactly what makes Destiny special for many: New plausible theories are presented daily and discussed in detail – this defines the community and keeps it alive. And that’s what makes Destiny, Destiny for many. It’s the new excitement each time you get a little closer to a large common goal, a mystery.
Everything starts small: The Raid Secrets sub-reddit and the general hunt for treasures and secrets are not really new phenomena and have existed since the heyday of Destiny. Fans and players from around the world came together in Destiny 1 to hunt for new items, discover surprises, and solve puzzles.
Generally, everything starts in a very manageable framework, with a small group of Guardians trying to solve a puzzle, for example. But once the first detail is discovered, the whole thing quickly grows, and hundreds or even thousands of Guardians come together and try to contribute to solving the puzzle using various methods, theories, and strategies – in-game, on Reddit, on YouTube, and other platforms.
The Myth of the Black Spindle: The original Black Spindle was a remake of the legendary sniper Black Spindle from the Crota raid. You could only access it by taking an alternative route within a specific heroic story mission in Destiny and then mastering a challenging segment within the given time. This was a tough challenge – even for well-coordinated teams – and also one of the most thrilling secrets of the Destiny series.
Secrets are not always what players hope for. What initially appears to be a cool new exotic might also be a basketball court placed by Bungie or turn out to be a life-sized hidden Valkyrie spear in the state of New York. But all these things – whether exciting or not – were only found because the community moved mountains in a joint effort to discover something new, something unique.
With the Black Spindle in Destiny 2, it’s no different. Every oddly shaped rock, every bug, every locked door is seen by someone as a possible way to the Spindle and is often supported by solid theories. Yet, as wrong as the community has been with its theories and assumptions over the past two months, it has been fun to watch and participate in the passionate secret hunters and their attempts to uncover the Spindle mystery.
Such things are memorable: Unique weapons and loot are what bring fans back to Destiny over and over again, and what Destiny 2 desperately needs more of. However, the unique way in which an entire community forms and evolves around a common big goal – such as trying to find a weapon that apparently isn’t even in the game – is something that will truly be remembered. Even after the last players have found everything exciting there is to discover.
If you want to actively participate: The Black Spindle is still out there, and many Guardians will not give up hope until they find it. If you want to actively participate in the large-scale hunt for secrets, check out Raid Secrets. Reinforcements are always welcome there.
World of Tanks is launching a big event. In this event you canget the legendary tank T-34 as a premium variant. Is the T-34 worth it?
What is the event about? Exactly 75 years ago, the German invasion of the Soviet Union started during World War II. Wargaming is therefore launching the World of Tanks event “Operation Citadel”, to commemorate this conflict and distribute new rewards to eager fans.
Event “Operation Citadel” – What’s Inside
When is the event? From July 5, 2018 to August 23, 2018, there will be a new mission every day in World of Tanks for all hobby commanders. In addition to a commemorative medal, extra in-game currency, and consumables, you will also receive a free tier 5 premium tank: the famous T-34 in a special form after successfully completing 30 missions.
T-34 as a special premium tank
What’s special about the new T-34? As a premium tank, there is the “T-34 Protected”. This is a modified version of the standard Soviet T-34 with additional hull and turret armor. This provides special protection against HEAT and HE shells.
How strong is the “T-34 Protected”? The armament has changed a bit compared to the normal T-34. The 76mm gun has less penetration and damage, but the reload speed has been significantly reduced.
Robust and stealthy: Additionally, the camouflage value is slightly increased, but visibility is reduced. Due to the heavy additional armor, the T-34 Protected loses some mobility on the battlefield.
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After a few weeks off, Massive’s live stream returns with issue 101 of The Division. We summarize everything for you.
In episode 101 of the State of the Game, Massive has no real news to announce as a large part of the team is on vacation. However, they still wanted to take the opportunity to talk to the community and explain what happened at E3.
In the State of the Game, the developers speak directly to fans, present new updates, or address community suggestions and creations.
Event this weekend – Double Operation Performance Containers
This weekend, a double event is taking place. The event runs from July 6 at 8 AM until July 9 at 8 AM as well. During this time, you will receive double operation performance containers.
Further information summarized from the State of the Game
The Division 2 at E3: For Massive, the presentation of The Division 2 and the subsequent coverage was a complete success. Many from the team were nervous beforehand and felt like they were taking an exam. In the end, almost everything went well.
Problems behind the scenes: The E3 streams, which were very well received by the audience, had been plagued by various problems beforehand, both technical and timing-related. Due to unfortunate circumstances, they initially had no equipment available for streaming and had to improvise and borrow some from a group of streamers.
They also initially lacked internet and had to run a line from the neighboring building.
Future Streams: They are looking forward to future streams as they expect many more team members to participate.
Shields: According to the dossier, the fifth shield will come on Thursday, July 12. However, Massive did not have a specific date on hand during the State of the Game and asks to treat this information with caution. The shield will definitely come this month.
Reactivation Containers: The duration of the containers has been extended until July 19. You can find them under resources with the reward vendor. Don’t miss them!
As a starter aid for returning agents, these containers contain all sorts of useful items. The prerequisite is reaching max level 30. These containers will be available at the reward vendor for three weeks starting from the release of the update.
The contents of the Reactivation Container:
Three complete normal gear sets (four pieces each of Striker, D3 FNC, and FireCrest sets)
Container with high-end mods to fill your slots
A container with five weapon mods
Container with random weapons (pistol, submachine gun, assault rifle, shotgun, and sniper rifle)
“Currency” container with three cypher keys, 2000 Phoenix credits, and 500 Div-Tech.
The container is available to all players and can only be opened once per account.
“Endless” games that can be expanded indefinitely. This strategy has been pursued by Ubisoft for several years. In an interview, Executive Vice President of Creative, Lionel Raynaud, discussed Games-as-a-Service and future technologies.
Ubisoft is now known for supporting and further developing games over the long term. Examples include titles like For Honor, The Division, and most recently The Crew 2.
Executive Vice President of Creative, Lionel Raynaud, explains in an interview how the Games-as-a-Service principle will be further expanded in the future and how future technologies can significantly influence the games.
Games should no longer be simply concluded
“Finite” games belong to the past: Raynaud describes a classic pattern: one follows a storyline, kills the villain, and has completed the game. Usually, the game is then over, one puts it away and moves on to the next one.
The goal is to break this cycle by restructuring the narrative. By defeating the main antagonist, one would cause changes in the game world, leading to further actions. The game world as a whole could continue to function and evolve in the future.
No story that stands alone: Stories should no longer be self-contained but rather parts of a larger whole, a universe that continues to grow, keeping players engaged. This allows single-player titles to be supported long-term. New tools for developers are also expected to broaden the developers’ repertoire in the future.
New technologies could enable “endless” games in the future
One game – multiple worlds? According to Raynaud, technologies currently in development can significantly improve the long-term expansion of games. Part of the future vision involves open-world games. It could well be that in a few years, an Assassin’s Creed comes out where players can visit multiple eras – until now, nearly every installment has limited itself to the present as a starting point, from which one “looks back” into a specific time through the Animus.
This technology could also be applied to franchises like Watch Dogs and Far Cry. Why not simply fast-travel to cities and areas spread around the world in the future? The potential is vast.
Artificial intelligence as a factor: Here, artificial intelligence plays a role in influencing NPC behavior. It greatly contributes to immersion when NPCs exhibit natural behavior and respond to players’ actions.
Not only NPCs but also the search for bugs and their resolution can be simplified through more advanced artificial intelligences. Much of this is still in the early stages of development.
Development based on player data
Analyses of player behavior and community feedback are strongly integrated into the development process.
The Division 2 as a prominent example: Many changes compared to the first installment are based on such analyses. Detailed surveys, data collected from the games, and direct feedback from recent years are now being used to deliver a better experience in the sequel.
Especially in games with diverse characters, this approach can cater to the different preferences of players, whether they are romances or friendships between characters. Many Ubisoft games are ready to offer more than just gunplay and combat.
And some of our games are really ready to offer not only gunplay and fights, but romance, or friendship, or a ton of other things that would be super-interesting – and make the characters become more interesting and lovable because they don’t speak only about fights, but also about things that players live in their own lives.
Players should feel connected to their games
Far Cry Arcade – A community within a community: Through the long-term support and lifespan of games, the aim is to foster the emergence of communities. This can be achieved even through certain gameplay mechanics. Raynaud illustrates how a simple gameplay mechanic can lead to community formation using the Arcade mode of Far Cry 5.
This allows for the creation of maps that players can share with each other. Multiplayer matches and coop sessions are also possible in Arcade mode. This makes the game interesting for many beyond just the campaign.
Similar mode soon in other Ubisoft titles? The map editor has been available since several Far Cry installments. According to Raynaud, they want to enable such mechanics for more games. Unfortunately, he didn’t provide more details on that.
Fortnite: Battle Royale (PC, PS4, iOS, Switch & Xbox One) offers you a special skin in Season 4 if you complete 7 weekly challenges. Here you will find all guides to the weekly challenges and the bonus blockbuster stars.
All 10 challenges available: Finally, all 10 weekly challenges are available in Fortnite. You can now really go for it until Season 5 starts on June 12, 2018, and complete everything that is still left to do.
Last chance for achievements: This way you can farm season levels to enhance the customizable skins Carbide and Omega. Or you can finally get the blockbuster skin “The Visitor”.
The ideal last chance to get The Visitor
Get the skin! The Visitor is a special, customizable outfit. You can only get it in Season 4, where the strange alien(?) was significantly involved in the creation of the dimensional rifts. After Season 4 ends, the skin will probably never be available again! But how do you get the skin?
Source: FortniteIntel
Complete the weekly tasks: To still get The Visitor, you simply need to complete 7 of the now 10 weekly tasks from the Battle Pass completely. So there are 7 sets of 7 individual challenges. Since you now have the full selection of 10 weeks, you can choose the easier challenges as you only need seven of them.
All weekly challenges at a glance
We have prepared a guide for each weekly challenge. In the following list, you can find them all conveniently at a glance:
Here you can get the bonus stars from the blockbuster loading screens
Bonus levels or XP needed? Every time you complete one of the seven necessary weekly tasks, there is a new loading screen in the locker menu. They not only tell the story of Fortnite.
They also give you hints for another bonus level in the Battle Pass or XP bonuses if you’ve already completed the pass. Guides to the blockbuster stars can be found in the following list:
But keep in mind that you must have actually selected the respective screen for it to work. Have fun with the last-minute checking of challenges and blockbuster screens!
The battle royale game Fear the Wolves by Vostok Games is coming soon to Early Access. As early as July 2018, you can try out the new game from the makers of Stalker on PC.
What is Fear the Wolves? Behind this game lies the latest creation of Vostok Games. They are the developers of Stalker, the iconic survival horror shooter where you explore the mysterious ruins of Chernobyl. In Fear the Wolves, the developers remain true to the contaminated atomic ruins in Ukraine.
Only this time, it’s about brutal battle royale battles featuring werewolf monsters and radiation!
Battle Royale with PvE Werewolves?
Werewolves in a Battle Royale? In Fear the Wolves, you primarily play against other players. As is common with PUBG, Fortnite, and others, you combat your fellow players to achieve the final victory. But unlike the competition, horrific monsters roam through the ruins of Chernobyl.
Fear the wolves! These wild beasts are the titular “wolves” from the game title. However, these creatures resemble mutated werewolves rather than relatively harmless forest dogs. So you must always be cautious of the bloodthirsty beasts while lurking for your fellow players.
Early Access for PC still in July
Play Fear the Wolves soon: If this game concept appeals to you, you can mark the following date. Because on July 18, 2018, the Early Access for the PC version of Fear the Wolves will appear on Steam. You can find more information on the Steam page of Fear the Wolves.
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What about the consoles? If you prefer to play Fear the Wolves on a console, unfortunately, you’ll have to wait. You’ll have to wait until 2019 to play the game there. Then the full release will also take place.
A new day and once again Bethesda makes it clear: Fallout 76 is not what we want to be in the future. The single-player giant seems almost embarrassed by the online game, according to our author Schuhmann.
“Oh no, an online game”: What has happened so far?
A new Fallout is supposed to come. Thousands watched a stream for a day where nothing happened, hoping: Fallout 5, the next big single-player game from Bethesda, will be announced.
But then Fallout 76 was revealed, which at that time was unknown.
And since then Bethesda seems to apologize to the fans for it.
Fallout 76 does not mean: Bethesda is turning away from single-player games
“This is not the future”: In an interview with GamesIndustry.biz, Todd Howard clarifies: “Fallout 76 does not represent a permanent shift away from single-player games for the company.”
This is another reassurance for fans of single-player games. In recent weeks, numerous statements have been made explaining that Fallout 76:
What Bethesda actually wants to say: Fallout 76 is an online game, but without all the online elements that annoy you, “single-player fans,” only with the good things that you like anyway. No sweat, Boba Fett. All good.
The last great guardian of single-player RPGs is straying from the sacred path
What is behind it? It stems from the conflict between single-player and multiplayer fans. While EA (Anthem, FIFA 19, Battlefield), Activision (Destiny, Call of Duty), and Ubisoft (For Honor, The Division) are increasingly turning to multiplayer games, Bethesda has built an image in recent years as the “last bastion” of single-player fans: role-playing games with long campaigns.
With Fallout 76, this bastion seems to be crumbling. Especially since they are developing a mobile spin-off of “The Elder Scrolls” with “Elder Scrolls Blades”, which is supposed to open the door to China. This is sacrilege for hardcore RPG fans. To appease them, a tiny trailer for Elder Scrolls VI was also offered on the altar of E3.
Could upset multiplayer fans: However, one must also ask whether this tactic might alienate the fans of survival online games. Because it seems that Bethesda is now almost embarrassed to be developing a multiplayer game. With Fallout 76, the advantages of multiplayer games are being overshadowed by all the apologies and backtracking.
The joke is: Bethesda has not been a “pure” single-player studio for a long time. Todd Howard confirms this in the interview. The single-player fans who fight for the “soul” of Bethesda as a pure RPG studio have long lost.
Bethesda wants to be a mix, not a pure single-player studio
Todd Howard doesn’t want to commit: At Bethesda, they want to dance at all weddings. In the interview, Todd Howard says: “We are focusing on a mix.” Anyone who has ever said that this or that part of gaming is dead has been proven wrong every single time. They wanted to make a multiplayer game for a long time, and Fallout 76 is it now.
Moreover, they do not want to be seen as a pure single-player studio. Todd Howard states: “People often forget this, but The Elder Scrolls Online is one of the largest online games in the world. Additionally, we regularly update Fallout Shelter and Elder Scrolls: Legends.”
So, one can see:
Some fans would like Bethesda to remain a pure single-player studio.
But that train has long since left for Bethesda – even as they try to balance on both chairs to not upset the “old” fans.
The statement “They are not turning away from single-player games” just means that. It is by no means a promise to focus solely on single-player games in the future.
There is a free battle royale game again on Xbox One. In The Darwin Project, you have few players and a showmaster, as well as a deadly environment.
Battle Royale addition on Xbox: The Darwin Project is another battle royale game. However, unlike PUBG or Fortnite, only a handful of players fight for the final victory. There is a kind of showmaster who can randomly troll or buff players.
Unlike Fortnite and co: Additionally, you fight with primitive weapons like bows and must protect yourself against the cold in the snowy wilderness. Also, you leave traces that your enemies can use to track you down. The Darwin Project therefore approaches the well-known battle royale theme in a different way.
First Buy-2-Play, now Free-2-Play
Play for free! The Darwin Project was initially only available to paying customers on Xbox One. Through Microsoft’s “Game Preview Program”, you could play it earlier if you purchased access. The business model has now been switched to Free-2-Play. This way, the developers want to attract more players to the servers.
The same goes for PC – there, The Darwin Project is also free2play. However, crossplay between PC and Xbox One is not yet planned. PC players would have a significant advantage with the mouse, especially when it comes to shooting arrows.
What if I already paid? Those who have already spent money on the early access of Darwin Project do not have to worry. With the Free-2-Play transition, you will receive proper compensation.
This is what you’ll get for previous buyers.
What do I get as a bonus? The bonuses for previous buyers are the contents of a Founder Pack. This includes a range of special, customizable cosmetic items. What exactly you will receive can be seen in the image here. Like Fortnite, The Darwin Project aims to finance itself via a cash shop. However, you can only purchase cosmetic items there. Gameplay advantages are off-limits!