The remake Defiance 2050 was released on July 10 for PC, PS4, and Xbox One. However, most players are disappointed and waiting for the promised improvements. The Steam reviews are mostly negative.
With Defiance 2050, Trion Worlds aimed to revamp the MMO shooter Defiance released in 2013 and bring it to the current consoles Xbox One and PlayStation 4. While German and New Zealand PlayStation players are still waiting for the download, gamers on PC and Xbox One are already diving into Defiance 2050 and have hardly good things to say about the game.
Players are waiting for real improvements – Steam reviews “mostly negative”
Steam community is not very convinced: Many PC players seem to be disappointed with the remake so far. The 893 reviews on Steam have rated Defiance 2050 as “mostly negative” (as of 07/17/18, 9:30 AM). Many reviews address the few graphical changes, which make a remake unnecessary.
Defiance players have little to take away: Veterans of the original Defiance from 2013 are disappointed that so few rewards from their old characters can be transferred to Defiance 2050. However, it is primarily the players who have already played the original from 2013 who are rating Defiance 2050 positively on Steam.
Too little graphical improvement
Critical also on Xbox One: Some players on the Xbox One are also criticizing the MMO shooter, giving it only 2.4 out of 5 stars in the Microsoft Store. Here, too, the only minimally improved graphics are criticized. After all, the original Defiance from 2013 was never considered particularly beautiful. In 2018, the graphics of Defiance 2050 seem to be falling short for many.
PS players are still left out: German and New Zealand players on PlayStation 4 still cannot test Defiance 2050. According to Trion, the MMO shooter is still stuck in the certification process with Sony. PS players will only be able to download the title when Sony releases Defiance 2050. Our Austrian neighbors had more luck as the shooter is already available in the PS Store there.
Benchmark sees little reason for a reboot, but better AI
Benchmark tests both versions: The website Kitguru has examined and compared both versions of Defiance on the PC. It is said that Defiance 2050 offers a slightly more detailed graphics, but brings a shakier framerate with it. Thus, it can happen that the framerate often drops below 60 frames per second at ultrawide resolutions and over 1440p. Besides the graphics, according to Kitguru, the enemy AI has improved significantly. The enemies now feel “more natural”.
Comprehensive overhaul: The website attests that Defiance 2050 has undergone a comprehensive overhaul, which seems a bit unnecessary on PC. Especially for veterans of the original Defiance, there seems to be hardly any reason to start over with Defiance 2050.
With an upcoming update, unanswered questions from the story of the MMORPG The Secret World Legends will be addressed. It goes to South Africa. Additionally, faction ranking missions are being introduced.
Funcom is currently working on a major update for the story-driven online game The Secret World Legends. This update will introduce important quests that are meant to answer some unanswered questions from the Africa storyline. In April, the MMORPG ventured to a new continent for the first time in years. However, not all new missions take place there.
The story continues
What happens next in The Secret World Legends? A loose plot thread that has emerged in Africa will finally be addressed. Moreover, faction ranking missions are being introduced:
The mission in South Africa will be titled “Public Enemy Number One”
In the quest, you will learn more about the mysterious attacker who occupies New Dawn
You will unlock the achievement “Land of the Dawn”
Three faction missions are coming: Into Darkness, Venetian Rocket Crisis, and Rogue Agent – more details will follow soon.
Faction ranking missions will be unlocked at level 50 and at a certain IP level
Completing a mission will increase your rank in the faction leaderboard (11-13, with uniforms)
You will receive rewards like an additional agent network mission slot, a new faction-specific agent (one for each faction) as well as faction-specific masks (one for each faction)
New legends and achievements will be introduced, but no additional Aux weapon will be added
A scalable difficulty level is coming. With the faction ranking missions, Funcom aims to gradually address a scalable difficulty level outside of dungeons and scenarios. It should become increasingly challenging to take on missions. Consequently, these will also offer more valuable rewards.
A release date for the new update of the MMORPG The Secret World Legends has not yet been announced. However, the patch is expected to be released for free in the coming weeks.
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The beta 1 of the PvP MMORPG Camelot Unchained was supposed to finally start on July 4, but it was postponed at short notice. Designer Mark Jacobs now stated that the testing phase will begin soon.
The beta is on a good path
It’s taking a while…The first beta of Camelot Unchained was originally supposed to start in 2016. However, major renovations to the skill system led to the testing phase being put on hold for the time being. Since then, fans have had to show a lot of patience. It was finally supposed to happen on July 4. However, the start of beta 1 was postponed at the last minute due to remaining bugs and an unsatisfactory stability of the servers postponed. And since then, players are waiting again…
Mark Jacobs reports. Mark Jacobs, designer of the classic Dark Age of Camelot and now also of the unofficial successor Camelot Unchained, spoke about the status of the beta in a Q&A session. According to him, the testing phase is on a very good path and should start soon. However, he did not want to give a date. Instead, he explained what the team is currently working on:
The server stability has been brought to an acceptable level
Players can currently spend four hours in the game without experiencing a crash
The performance is to be further improved for beta 1
Currently, stress tests are taking place, which are pushing the servers to their limits
According to Mark Jacobs, it should really not take much longer before beta 1 of Camelot Unchained begins. Fans just need a little more patience…
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What exactly the improved mobility entails will be revealed by the update. However, the submachine gun could cause quite a stir. It is also still unclear in which rarity the submachine gun will be available.
Will the submachine gun come in new colors? Before it was removed from the game, it was available in gray quality (common), green (uncommon), and blue (rare). Perhaps the “new” submachine gun offers a good opportunity to implement a legendary variant?
What do you think? How will the submachine gun perform? What could the improved mobility mean?
What exactly the improved mobility entails will be revealed by the update. However, the submachine gun could cause quite a stir. It is also still unclear in which rarity the submachine gun will be available.
Will the submachine gun come in new colors? Before it was removed from the game, it was available in gray quality (common), green (uncommon), and blue (rare). Perhaps the “new” submachine gun offers a good opportunity to implement a legendary variant?
What do you think? How will the submachine gun perform? What could the improved mobility mean?
What exactly the improved mobility entails will be revealed by the update. However, the submachine gun could cause quite a stir. It is also still unclear in which rarity the submachine gun will be available.
Will the submachine gun come in new colors? Before it was removed from the game, it was available in gray quality (common), green (uncommon), and blue (rare). Perhaps the “new” submachine gun offers a good opportunity to implement a legendary variant?
What do you think? How will the submachine gun perform? What could the improved mobility mean?
In Fortnite: Battle Royale the new Season 5 is underway and today is the first content update. As already visible in the game, a weapon thought to be dead will return: the submachine gun! What does this mean for the other representatives in the game? How strong will the submachine gun return?
Weapons in Fortnite: Battle Royale come and go: The Battle Royale part of Fortnite is a gigantic playground, not only for the players themselves but also for the developers. The available items are shuffled at regular intervals – new items come and others disappear.
Weapons have disappeared time and again: Currently, there are no remote rockets in the game, the jetpack has been removed again, along with smoke grenades and standard submachine guns.
Now, at least the submachine guns are celebrating their (hopefully) triumphant comeback!
After 5 months of absence, the submachine gun is back!
A lot has happened during this time: Tactical submachine guns have been improved, suppressed submachine guns have been enhanced, and with the drum gun, another representative of the genre is present in the game.
Is a representative going to disappear in return? With the “new” submachine gun, there will be four different types of SMGs in the game starting this week. Too many? This question will soon be answered. It is not unlikely that the tactical or suppressed SMG will be removed from the game.
Update “enhanced” submachine gun in Fortnite
How will the new submachine gun convince? Epic will have made extensive changes, as there are otherwise few reasons to flood the game world with even more submachine guns. In the game itself, it is said that the SMG is an “enhanced submachine gun with a high fire rate and improved mobility.”
Wait, “improved mobility”? This expression raises questions. So far, no weapon in Fortnite: Battle Royale has increased the movement speed of the carrier. Therefore, the new submachine gun could represent a turning point. The following properties could come with the weapon thanks to improved mobility:
When aiming with the weapon, movement speed is increased (so-called strafe speed)
When aiming with the weapon, the penalty to accuracy while moving is reduced (when you walk and shoot at the same time, accuracy decreases)
Carriers of the weapon move faster in vehicles (shopping and golf carts).
What do you think? How will the submachine gun perform? What could the improved mobility mean?
What exactly the improved mobility entails will be revealed by the update. However, the submachine gun could cause quite a stir. It is also still unclear in which rarity the submachine gun will be available.
Will the submachine gun come in new colors? Before it was removed from the game, it was available in gray quality (common), green (uncommon), and blue (rare). Perhaps the “new” submachine gun offers a good opportunity to implement a legendary variant?
What do you think? How will the submachine gun perform? What could the improved mobility mean?
What exactly the improved mobility entails will be revealed by the update. However, the submachine gun could cause quite a stir. It is also still unclear in which rarity the submachine gun will be available.
Will the submachine gun come in new colors? Before it was removed from the game, it was available in gray quality (common), green (uncommon), and blue (rare). Perhaps the “new” submachine gun offers a good opportunity to implement a legendary variant?
What do you think? How will the submachine gun perform? What could the improved mobility mean?
This is an AI-powered translation. Some inaccuracies might exist.
As part of exclusive coverage from Game Informer, Bungie gives a glimpse into the second story mission of the upcoming Forsaken expansion for Destiny 2.
New gameplay video for Forsaken: The news flood surrounding Destiny 2: Forsaken continues. In the latest episode of Game Informer’s “New Gameplay Today” video series, Bungie showed the second mission from the Forsaken campaign – in full length.
What can be seen? The mission “Scorned” takes the Guardians through narrow corridors and various Fallen structures in the Shattered Isles, where the team launches an attack on a hideout of the eight Barons.
In addition to the typical Fallen architecture reminiscent of the Prison of Elders and numerous Scorn units, there is new gameplay of the Arc Warlock Super Chaos Reach and some new weapons from the upcoming fall expansion in action.
Here’s the video: Since it is exclusive video material from Game Informer, we unfortunately cannot embed the video here. To watch the video in its entirety, just follow this link:
The patch notes for World of Warcraft 8.0.1 have been released. We will show you what changes tomorrow.
Tomorrow, the major patch 8.0.1 will be released for World of Warcraft, bringing many changes. In addition to the deactivation of artifact weapons, there are several new talents, the new PvP system (War Mode), and the beginning of quests related to the burning of Teldrassil. Blizzard has now published the official patch notes. Please note that the patch notes are likely not complete and primarily focus on class changes.
WoW Patch Notes for Patch 8.0.1
Below, we have the complete patch notes for World of Warcraft Patch 8.0.1 for you.
New Events in Teldrassil and Lordaeron
Starting the week of July 24, you can experience the outbreak of the relentless war in Teldrassil and later in Lordaeron for three weeks until the release of Battle for Azeroth on August 14. A new chapter of the relentless conflict that makes up the core of the Warcraft saga will be opened, and it is time for you to take your place on the front lines!
All these new options are available at barbers across Azeroth, and while you’re there, you can also adjust your character’s skin color.
Player versus Player
The honor and prestige system for PvP has been updated. Your PvP progress in Legion has been converted into account-wide honor levels that you can further increase with PvP.
All PvP talents of the class specializations have been revised. With the standard key binding “N”, you can view your PvP talents and with the standard key binding “H”, you can access the new PvP system.
The War Mode is Here
You can now activate War Mode and venture into a world full of players who have chosen the same daring way of playing. When you activate War Mode, you receive the following additional bonuses:
You can use all your chosen PvP talents throughout the game world, as long as PvP is possible on the spot.
You gain a bonus to experience earned.
You receive additional bonus gold and bonus resources from world quests.
War Mode can be toggled on and off starting from level 20 in Orgrimmar or Stormwind. You can also set your preferred setting in the talent window (standard key binding: N). But be careful! Once you venture into the world with War Mode activated, you can be involved in fights in any zone—even in areas like Northshire Abbey!
In safe areas, PvP is still not possible.
More features of War Mode like bounties and paratroopers will be available to you in the new zones of Battle for Azeroth.
On July 17, 2018, the last rated PvP season of Legion will end and the off-season will begin. With the release of Battle for Azeroth in a few weeks, new PvP progress and rewards will be available.
Strand of the Ancients and Ashran are no longer available.
Social Features
You can now create and join cross-realm social groups in World of Warcraft. Communities make it easier for you to find like-minded adventurers and play together. Press the standard key binding “O” to get started.
Voice chat is now available in all groups, guilds, and communities. Click the headset icon in-game to speak with other players.
Classic Loot Mode
When you now enter an instance with a character that is at least ten levels above the maximum level of the content, the rules for classic loot mode will automatically be activated. These rules give you a chance at loot that would otherwise only drop for full groups or raid groups at the instance’s respective level.
Artifact Weapons
The cruel final blow from Sargeras has dramatically affected Azeroth and its inhabitants. The power of all artifact weapons has been exhausted. Some powers of artifacts have been integrated into the respective specializations. Your characters, who are just starting with Legion content, will continue to search for artifacts, but their power will automatically increase as you level up.
Statistics
To make the displayed numbers more comprehensible, values of players and opponents have been reduced across the game. This includes values such as item level, damage, armor, health, and defense.
A number of spells and talents now activate a global cooldown upon use.
‘Arcane Torrent’ from Blood Elves now removes one positive effect from all nearby enemies and restores 3% of your mana (previously silencing nearby enemies and interrupting non-player characters).
All talents of all specializations have been reset.
Changes to the Classes
Death Knight
‘Unstoppable Death’ now grants you increased movement speed and resistance to forced movement effects, knockback effects, and slows.
Blood
Many talents and PvP talents have been adjusted.
New talents include:
‘Blood Drain’ – Hits all enemies in front of you with a hungry attack that heals you for 100% of its damage.
‘Hemostasis’ – Each enemy hit by ‘Boiling Blood’ increases the damage and healing of your next ‘Death Strike.’
Frost
Many talents and PvP talents have been adjusted.
New talents include:
‘Fury of the Frost Wyrm’ – Summons a Frost Wyrm that attacks all enemies in a large area and deals heavy Frost damage.
‘Obliteration’ – While ‘Pillar of Frost’ is active, ‘Frost Strike’, ‘Unholy Glacier’, and ‘Howling Blast’ always grant ‘Killing Machine’ and have a chance to generate a Rune.
Unholy
The cooldowns of ‘Army of the Dead’ and ‘Raise Dead’ have been reduced.
Many other talents and PvP talents have been adjusted.
New spells and talents include:
‘Apocalypse’ – Unleashes corruption upon the enemy, dealing damage to the target and triggering ‘Festering Wound’. Summons a Ghoul from ‘Army of the Dead’ for each ‘Festering Wound’ triggered.
‘Death’s Embrace’ – ‘Desecration’/’Death and Decay’ reduce the movement speed of enemies in their area of effect.
Demon Hunter
Demon Hunters now have the new ability ‘Consume Magic’ – Consumes a positive magical effect from an enemy, removing it from them and granting you Fury or Pain.
The previous spell called ‘Consume Magic’ has been renamed to ‘Interrupt’.
Demon Hunters now have ‘Chaos Brand’ – Your Chaos damage (Havoc) or Fire damage (Vengeance) marks the target and increases the magic damage the enemy takes from you and other players by 5%.
Havoc
‘Chaos Strike’ now has a reliable chance to refund Fury, so you no longer have to rely on critical hits.
Many talents and PvP talents have been adjusted.
New talents include:
‘Blazing Aura’ – Envelops you in flames, dealing fire damage to enemies and generating Fury.
‘Trail of Ruin’ – The final strike of ‘Blade Dance’ causes additional periodic Chaos damage.
Vengeance
The healing from ‘Minor Soul Fragment’ is now based on recently taken damage (previously healed for a fixed amount).
Many talents and PvP talents have been adjusted.
New talents include:
‘Scorched Flesh’ – ‘Immolate’ increases the fire damage you deal to the target.
‘Impetuous’ – When you consume a ‘Soul Fragment’, you have a chance to activate ‘Metamorphosis’.
Druid
Druids now have ‘Soothing’ – Calms the target and dispels all rage effects. All travel forms now have their own ability in your spellbook.
Balance
‘Solar Wrath’ now has a chance to grant ‘Lunar Empowerment’, and ‘Lunar Strike’ now has a chance to grant ‘Solar Empowerment’.
Many talents and PvP talents have been adjusted.
New talents include:
‘New Moon’ – Deals damage to the target, generates Astral Power, and transforms into ‘Half Moon’ and ‘Full Moon’.
‘Twin Moons’ – ‘Moonfire’ deals increased damage and additionally hits another nearby enemy.
Feral
Some talents and PvP talents have been adjusted.
New talents include:
‘Wild Rampage’ – Unleashes a wild rampage, hitting your target multiple times and causing bleed. Grants Combo Points.
‘Tiger Dash’ – Activates Cat Form and greatly increases movement speed. Movement speed then gradually decreases.
Guardian
While in Bear Form, Druids now generate Rage just like Warriors from damage dealt and taken from melee attacks.
Some talents and PvP talents have been adjusted.
Restoration
Many talents and PvP talents have been adjusted.
New talents include:
‘Photosynthesis’ – While you are affected by your own spell ‘Blooming Life’, your periodic healing will be faster.
While an ally is affected by your spell ‘Blooming Life’, your periodic heals have a chance to bring it to bloom.
Hunter
The spell ‘Retreat’ is now part of the base kit for all Hunters.
The pet types of Hunters now belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities instead of stats.
Hunters now have ‘Command Pet’ – Commands your pet to use its unique ability. The ability depends on your active pet’s specialization:
Cunning: ‘Master’s Call’
Ferocity: Primal Rage
Tenacity: ‘Survival of the Fittest’
Beast Mastery
Many talents and PvP talents have been adjusted.
‘Alpha Predator’ is now ‘Prickly Arrow’.
New talents include:
‘Animal Companion’ – Your ‘Call Pet’ additionally summons the first pet from your stable, fighting alongside you as a second companion.
‘Predator Instinct’ – ‘Kill Command’ deals 50% increased damage to enemies with less than 35% health.
Marksmanship
The Marksmanship specialization has been fundamentally revised.
New talents include:
‘Double Shot’ – Your next ‘Aimed Shot’ fires a second time without consuming Focus, or your next use of ‘Rapid Fire’ fires an additional 100% shots.
‘Optimization’ – ‘Rapid Fire’ now lasts 30% longer.
Survival
The Survival specialization has been fundamentally revised and is now a versatile Hunter that, in addition to coordinated attacks with the pet, uses explosives and animal poisons.
Core abilities of Survival:
‘Raptor Strike’ – A wild blow that deals high physical damage. Consumes Focus.
‘Kill Command’ – Issues your pet a kill order to attack your enemy. Has a chance to reset its cooldown immediately. Generates Focus.
‘Serpent Sting’ – Fires a poison arrow at an enemy, dealing periodic Nature damage. Consumes Focus.
‘Flamerun Bomb’ – Throws a bomb on the target that explodes, dealing Fire damage in a cone-shaped area.
New talents include:
‘Chakrams’ – Throws a pair of chakrams at the target, wounding all enemies in their path and dealing damage to enemies again on their way back to you.
‘Flamerun Infusion’ – Imbues your ‘Flamerun Bomb’ with additional reagents, granting one of three different random enhancements on each throw.
Mage
Mages once again have ‘Arcane Intellect’ – Increases the intelligence of allies by 10%.
Mages now have ‘Remove Curse’ – Removes all curses from a friendly target.
Arcane
Many talents and PvP talents have been adjusted.
‘Arcane Missiles’ can now be fired at any time and have a chance to trigger ‘Arcane Freecast’, which causes them to not consume resources.
New talents include:
‘Amplification’ – In conjunction with ‘Arcane Freecast’, ‘Arcane Missiles’ fires an additional missile.
‘Resonance’ – If ‘Arcane Explosion’ hits at least 3 targets, there is a 50% chance to generate an additional ‘Arcane Charge’.
Fire
Many talents and PvP talents have been adjusted.
New talents include:
‘Pyroclasm’ – When ‘Combustion’ is consumed, there is a chance that your next Fireball will deal enormous additional damage, with a cast time.
‘Burning Touch’ – ‘Scorch’ deals increased damage and guarantees a critical hit if the target is below 30% health.
Frost
Many talents and PvP talents have been adjusted.
New talents include:
‘Chain Reaction’ – Your ‘Ice Lances’ against frozen targets increase the damage of your subsequent ‘Ice Lances’.
‘Freezing Rain’ – ‘Frozen Orb’ turns ‘Blizzard’ into an instant cast and increases its damage.
Monk
Monks now have ‘Mystical Touch’ – Your damage weakens the target, increasing the physical damage taken by the target by 5%.
‘Foot Sweep’ is now part of the base kit for all specializations – Knocks all nearby enemies down and stuns them.
Brewmaster
Many talents and PvP talents have been adjusted.
New talents include:
‘Charged Brew’ – Increases the duration of ‘Brews’.
‘Shield’ – Guards against future attacks and prevents incoming damage that would otherwise be delayed by ‘Brews’.
Windwalker
Many talents and PvP talents have been adjusted.
New talents include:
‘Fist of the White Tiger’ – A powerful physical attack that generates 3 Chi.
‘Tiger Palm Sweep’ – Increases the range of ‘Foot Sweep’ by 2 meters and reduces its cooldown by 10 sec.
Paladin
Holy
Many talents and PvP talents have been adjusted.
New talents include:
‘Avenging Crusade’ – A high cooldown ability that causes your attacks to heal injured allies, your ‘Crusader Strike’, ‘Judgment’, and your automatic attacks deal increased damage and lower the cooldowns of ‘Crusader Strike’ and ‘Judgment’.
‘Awakening’ – ‘Light of Dawn’ can grant you ‘Wrathful Retribution’ for several seconds.
Protection
Many talents and PvP talents have been adjusted.
New talents include:
‘Fortification’ – ‘Shield of Vengeance’ leaps to an additional target and increases your blocking.
‘Unyielding Spirit’ – Reduces the cooldown of ‘Divine Shield’, ‘Shield of Vengeance’, and ‘Lay on Hands’.
Retribution
Many talents and PvP talents have been adjusted.
New talents include:
‘Selfless Healer’ – Your abilities that consume Holy Power reduce the cast time and mana cost of your next use of ‘Flash of Light’ and increase its healing.
‘Ashen Wave’ – Charges at your enemies, deals high damage to all enemies in front of you, and reduces their movement speed. Demons and undead foes will be additionally stunned. Generates 5 Holy Power.
Priest
Priests once again have ‘Power Word: Fortitude’ – Increases the Stamina of their allies by 10%.
Discipline
Discipline Priests now have ‘Desperate Prayer’ and ‘Holy Nova’.
Many talents and PvP talents have been adjusted.
New talents include:
‘Atonement’ – When you heal with ‘Atonement’, every ally affected by ‘Atonement’ is healed.
‘Radiant Barrier’ – Creates a shield around all allies nearby that absorbs a fixed amount of damage for 10 seconds.
Holy
‘Renew’ now reduces the cooldown of ‘Blessing of the Light’.
Many talents and PvP talents have been adjusted.
New talents include:
‘Cosmic Wave’ – When the cooldowns of ‘Blessing of Epiphany’ or ‘Blessing of Light’ expire, a light explosion emanates from you that heals up to 5 injured targets.
‘Blessing of Redemption’ – Heals all nearby allies and applies ‘Renew’ and 2 stacks of ‘Prayer of Mending’. The cooldown is reduced by each use of
‘Blessing of Epiphany’ or ‘Blessing of Light’.
Shadow
‘Mind Blast’ is once again an active ability that deals damage to all enemies near the target and generates Insanity.
Shadow Priests now have ‘Leap of Faith’.
Many talents and PvP talents have been adjusted.
New talents include:
‘Dark Ascension’ – Instantly activates a new ‘Void Form’ and then unleashes an explosion of pure Void energy that deals damage to all enemies nearby and generates 50 Insanity.
‘Dark Void’ – Unleashes an explosion of dark energy around the target, dealing damage to nearby enemies and applying ‘Shadow Word: Pain’. Generates 30 Insanity.
Rogue
Subtlety
Many talents and PvP talents have been adjusted.
New talents include:
‘Hidden Blades’ – Every 2 seconds, the damage of your next use of ‘Fan of Knives’ is increased. Can stack up to 20 times.
‘Poison Bomb’ – ‘Poison’ and ‘Bleeding’ have a chance to throw a poison vial at the target’s location per Combopoint spent, creating an acid puddle that deals periodic Nature damage to all enemies standing in it.
Outlaw
‘Cunning Strike’ is now ‘Sinister Strike’.
‘Pierce’ is now ‘Execution’.
Many talents and PvP talents have been adjusted.
New talents include:
‘Blade Surge’ – Charges at your target with raised blades, dealing high damage to the target and all nearby enemies. While ‘Blade Fury’ is active, enemies nearby take increased damage. Generates Energy.
‘Loaded Dice’ – When ‘Adrenaline Rush’ is activated, the next use of ‘Fate Dice’ guarantees at least two pairs.
Assassination
Many talents and PvP talents have been adjusted.
New talents include:
‘Deadly Shadows’ – Increases the damage of your abilities while in stealth.
‘Hasted Daggers’ – Speeds up the cast time of your abilities.
Shaman
‘Earthquake Totem’ and ‘Earth Elemental’ are once again available for all specializations.
Elemental
Many talents and PvP talents have been adjusted.
New talents include:
‘Exposed Elements’ – ‘Earth Shock’ now increases the damage of your next ‘Lightning Bolt’ against the target by 100%.
‘Unlimited Power’ – When your spells cause ‘Elemental Overload’, you gain Haste.
Enhancement
Many talents and PvP talents have been adjusted.
New talents include:
‘Elemental Spirits’ – Reduces the cooldown of ‘Wild Spirits’ and makes your wild spirits imbue with Fire, Frost, or Lightning.
‘Totem Mastery’ – Summons four totems that enhance your combat skills: ‘Totem of Resonance’, ‘Totem of Storms’, ‘Totem of Ember’, and ‘Totem of Tailwinds’.
Restoration
Many talents and PvP talents have been adjusted.
New talents include:
‘Fast Flooding’ – When you consume ‘Tidal Waves’, the cast time of your next heal is reduced by 20%.
‘Earthen Shield’ – Protects the target with a shield of earth, increasing the healing it receives from you and healing the target when it takes damage.
Warlock
‘Shadow Fury’ is now available for all specializations – Stuns all nearby enemies.
Healthstones from Warlocks no longer share cooldown with potions.
Affliction
Affliction Warlocks now have ‘Summon Darkglare’ – A Darkglare from the Twisting Nether that extends your periodic damage effects to all enemies, deals Shadow damage to its target, and is amplified by any active periodic damage effects on all targets.
Many talents and PvP talents have been adjusted.
New talents include:
‘Creeping Death’ – Your uses of ‘Agony’, ‘Corruption’, ‘Drain Life’, and ‘Unstable Affliction’ deal their full damage 15% faster to your enemies.
‘Malevolent Mark’ – Unleashes an explosion at the target location that deals periodic damage to all nearby enemies and reduces their movement speed.
Demonology
Demonology Warlocks now have ‘Summon Demonic Tyrant’ – A Demonic Tyrant that increases the duration of all active demons by 15% and deals damage to your target.
This specialization has been fundamentally revised.
New talents include:
‘Terror Lash’ – When your Terrorguard rushes into battle, their ‘Terror Bite’ now hits all nearby targets and deals additional damage.
‘Summon Dark Horror’ – Summons a Dark Horror from Argus to fight for you.
Destruction
Many talents and PvP talents have been adjusted.
New talents include:
‘Grimoire of Supremacy’ – While a Felwalker is active, each Soul Shard spent increases the damage of ‘Chaos Bolt’ by 8%.
‘Dark Soul: Instability’ – Grants your soul unstable power and increases your critical strike chance by 30% for 20 seconds.
Warrior
Warriors once again have ‘Battle Cry’ – Increases the attack power of all party and raid members within 100 meters by 10% for one hour.
Arms
Many core abilities of the Arms specialization have been adjusted:
‘Overwhelm’ is now part of the base kit – Overwhelm the opponent, dealing physical damage to them and increasing the damage of your next use of ‘Execute’ or ‘Execute’.
‘Widespread Strikes’ is now part of the base kit – Your abilities that deal damage to single targets additionally deal 75% of damage to one nearby target for 12 seconds.
‘Tactician’ now affects ‘Overwhelm’ instead of ‘Colossal Smash’ – When you spend Rage, it can reset the cooldown of ‘Overwhelm’.
‘Colossal Smash’ now has a significant cooldown – Shatters the opponent’s armor, dealing heavy physical damage to them and increasing the damage you deal to them.
‘Mastery: Deep Wounds’ – When an opponent is hit with ‘Execute’, ‘Execute’, or ‘Bladestorm’, they suffer ‘Deep Wounds’ and high periodic bleed damage.
New talents include:
‘Sudden Death’ – Your attacks can cause your next use of ‘Execute’ to cost no Rage and be used regardless of the target’s health.
‘Warbreaker’ – Strikes the ground and shatters the armor of all nearby enemies, causing you to deal increased damage to them.
Fury
‘Battle Scream’ is now ‘Berserker Rage’ – Becomes a Berserker, increases all Rage generation by 100%, and grants your abilities a higher critical strike chance.
Some core abilities of the Fury specialization have been adjusted:
‘Bloodthirst’ now has a reliable chance to grant you ‘Berserker Rage’, so you no longer have to rely on critical hits.
‘Raging Slash’ is now a talent, and the effects of the ‘Fury’ talent have been combined with it.
‘Furious Strike’ now has 2 charges and a chance to immediately refund a charge, and no longer requires ‘Berserker Rage’.
‘Whirlwind’ now generates Rage for each target hit.
New talents include:
‘Butcher’ – ‘Whirlwind’ now has a chance to grant you ‘Berserker Rage’ and generates additional Rage for each target hit.
‘Siegebreaker’ – Breaks through the opponent’s defense, deals physical damage to them, and increases your damage against the target. Generates Rage.
Protection
Protection Warriors now have ‘Avatar’, ‘Intimidating Shout’, and ‘Inspiring Cry’.
Many talents and PvP talents have been adjusted.
New talents include:
‘Goad’ – The cooldown of ‘Last Stand’ is reduced, and you block all melee attacks.
‘Threat’ – ‘Intimidating Shout’ disorients enemies for an additional 4 seconds and causes all enemies to tremble in fear instead of fleeing.
The patch goes live with the maintenance on July 18, 2017.
The battle against the Behemoth was showcased by the developers of Monster Hunter: World and Final Fantasy XIV in a live stream. It has clear differences from the usual MHW battles: This is how the fight will take place in MHW.
The developers of MHW wanted to design the battle in the crossover with FFXIV as close to the original from the MMORPG as possible. Accordingly, the Behemoth has mechanics that do not exist anywhere else in MHW. These mechanics originate from the MMORPG Final Fantasy XIV.
Aggro? What is Aggro?
There are a total of three very important mechanics that will occur in the fight.
Building and holding aggro:
In classic MMORPGs, the attention of the enemies must be held by a tank so that they do not smash the rest of the group. This is also the case in the fight against the Behemoth. Aggro is increased by attacking the head of the beast.
The aggro is displayed by a red line connecting the monster to the player who is currently the tank. It is advisable to appoint a player with a defense build as the tank because the Behemoth’s attacks deal a lot of damage. A player with a lance works well for this role.
All other players in the group will be ignored by it.
Each group member plays a specific role:
The role of a tank in Final Fantasy XIV is not only to hold aggro but also to ensure that the opponent does not hit the rest of the group with AOE attacks. Therefore, the Behemoth should be held facing a wall or at least away from the other players.
The other players need to focus on dealing as much damage as possible or breaking his horns and tail while the Behemoth is slugging it out with the tank player.
Comets are vital for survival:
A very special ability that the Behemoth possesses in Final Fantasy games is Meteor. This meteor will also be used by the Behemoth in MHW. Meteor falls from the sky, has a gigantic range, and anyone hit by it will be knocked out immediately.
To prevent this, players must hide behind comets that will fall to the ground during the fight. But beware: These rocks will be destroyed if they are hit by other attacks from the Behemoth. The tank must position the beast in such a way that it cannot hit any of the comets.
Teamwork is everything
The director of FFXIV, Naoki Yoshida, explicitly pointed out that a group of 4 players in this fight is highly recommended. Additionally, weapons with the water element are particularly suitable for the battle.
As a reward, there will be items from Final Fantasy XIV:
What went wrong between the Horde and Alliance? We summarize the story of “Before the Storm”, the WoW novel, for you.
With the upcoming expansion Battle for Azeroth, the story of World of Warcraft continues. And although much of it is already told in the pre-event, there are a whole lot of contents that players on PC do not experience.
A large part of the backstory is not told in World of Warcraft, but in the novel “Before the Storm”, which has been available in English for a few weeks now. We summarize the story of the novel and reveal what consequences this had for the Horde and Alliance.
In WoW, players have still experienced what happens after the discovery of Azerite. Warchief Sylvanas Windrunner and High King Anduin Wrynn try to bring the resource under their control. But while Sylvanas sees the potential in Azerite to cause great destruction, Anduin sees the possibility of healing and rebuilding.
Anduin’s Desire for Peace
Anduin travels to the Netherlight Temple and witnesses how the races cooperate across the board. Forsaken, humans, Draenei, and trolls work hand in hand, regardless of their actual origins. Here, Anduin also meets Alonsus Faol, a Forsaken and former founder of the Silver Hand.
He also meets Calia Menethil – the still-living sister of Arthas, the former Lich King. She is also a priestess and works at the Netherlight Temple.
Anduin devises a plan to bring the Horde and Alliance closer together, choosing the Forsaken as the target. He proposes to Sylvanas that some Forsaken should meet with their still-living family members from Stormwind for a day. Here, both sides could find out in a peaceful meeting whether they can still accept each other.
Sylvanas Seeks Destruction
Sylvanas actually wants to reject the offer, but the Desolate Council is open and eager about the idea. Many Forsaken wish to see their family members again.
Sylvanas – for many just Garrosh 2.0.
What is the Desolate Council? After Sylvanas was chosen as Warchief, she could spend very little time in Undercity. In her absence, a second government has formed that rules Undercity in her name: the Desolate Council. Sylvanas considers this council of Forsaken a threat to her power position but allows them to operate as long as they do not openly oppose her.
Sylvanas allows the meeting in the hope that it will fail. The Forsaken are to realize that they will never have a place among the living again and will subsequently serve their Dark Lady even more loyally.
After some back and forth, the meeting takes place in the neutral area of the Arathi Highlands. A few humans retreat at the sight of their decaying relatives at the last moment, but many remain. An adult daughter falls into the arms of her deceased father. “Old Emma” (an NPC from Stormwind) meets all three of her sons who fell in Lordaeron and were reanimated.
The meeting is guarded and accompanied by priests of the Light from the Netherlight Temple – and that leads to disaster.
During the meeting, one of Sylvanas’ spies recognizes that one of the priestesses is Calia Menethil – the rightful heir to the throne of Lordaeron. The Banshee Queen sees the meeting as an opportunity to challenge her for the Forsaken and help Calia to the throne. She cannot tolerate a usurper of Lordaeron. She intervenes with her dark rangers. However, it is not the humans she executes – but the Forsaken. All present sympathizers of the humans are executed, to the horror of their living relatives.
Calia Menethil is also shot by Sylvanas so that there will be no Menethil left who could claim the throne of Lordaeron. Even Anduin is spared by Sylvanas, although she could easily eliminate him. However, she decides not to start a war at this time.
Licking Wounds in the Netherlight Temple
But Calia’s death is not permanent. Although Anduin desperately tries to save her, he fails. A few days later, in the Netherlight Temple, the priests discover that Calia’s body does not decay. In a ritual by Anduin, Alonsus Faol, and the present Naaru, Calia is resurrected by the Light, even though her heart no longer beats. She is now an undead being, but still not Forsaken.
Whether Calia Menethil will still play a role in Battle for Azeroth remains to be seen. The enmity between Anduin and Sylvanas is certainly solidified, and neither will be quick to agree to a new truce.
After the disaster in Arathi, Anduin resolves that peace will still be his highest goal – however, that would never be achievable with Sylvanas at the head of the Horde.
Cortyn says: I can only recommend everyone to read the book or at least enjoy the audiobook version while farming. The story manages to portray the Forsaken as an actual people with their own desires, and there are also exciting details about Anduin and his feelings and thoughts. However, those hoping that Sylvanas will be portrayed as “morally grey” will be disappointed – in this novel, she is dark, calculating, and destructive.
If you want to read the complete (very good) story yourself, you can order the book or audiobook here on Amazon:
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This is an AI-powered translation. Some inaccuracies might exist.
The Pokémon GO Fest 2018 is over. Our author Leya wondered how the fan festival went after the Safari Zone in Dortmund faced severe issues.
The GO-Fest 2017 was a legendary mess: To be honest, I was already prepared to report on how the GO-Fest 2018 would be a disaster. After all, the festival in 2017 was an absolute flop. Players traveled long distances only to be unable to play in Chicago. The servers were overloaded and Pokémon GO didn’t work. The moderator was pelted with bottles and the CEO was booed during a speech.
The help desk line at the GO-Fest 2018 – A symbolic picture: As the GO-Fest took its course, something felt off. Suddenly, I noticed that there wasn’t a single negative report about angry fans, crying moderators or network crashes.
I was confused and started looking for exactly those complaint reports. The only thing I found was on Reddit a symbolic picture of a line that wasn’t there. In fact, the help desk had little to do.
The atmosphere at the GO-Fest was good, everything went smoothly: The more I dug through Reddit, the more I picked up on the positive vibe of the GO-Fest:
Of course there were also complaints: But they were more about trainers wishing for more varied food or more merchandise. Some also missed raids. I hardly read anything about crashes or poor organizational management.
Niantic has walked a rocky road with Pokémon GO
The beginnings of Pokémon GO were problematic: When I think back to the beginnings of Pokémon GO, I must tip my hat to the game’s development. Back in 2016, I struggled daily with sign-in problems. The screen froze on me, and I was kicked from the game. There were also only limited things to do: Pokémon GO somehow stopped at just catching Pokémon and occupying gyms.
Pokémon GO has developed immensely since then: Nowadays there is a ton to do in the game. There are about
It’s only a matter of time before the long-awaited trainer battles are possible. There’s always something going on in Pokémon GO, and the mobile game has managed to attract a large player base.
Niantic has worked hard and deserved a smooth GO-Fest
Niantic is a pioneer with Pokémon GO: AR games are certainly not new in the mobile market. However, Pokémon GO is gigantic. It is played worldwide and across all generations. Niantic has also faced a lot of criticism for all the failures of the past years. Trainers were dissatisfied with certain features, network issues arose again and again.
But Niantic has kept working on Pokémon GO and is unparalleled. Even Nintendo itself is impressed by the (financial) successes that Pokémon GO can claim. The mobile game has been a great inspiration for the coming main titles Pokémon Let’s GO Evoli and Pikachu.
The smooth GO-Fest 2018 is well-deserved for Niantic: In conclusion, all I can say is that I’m happy for Pokémon and its trainers that everything went smoothly this year. Niantic has definitely worked hard for this success and deserves it. Just like the trainers who, despite obstacles, stayed with the Pokéball and supported the game.
This is an AI-powered translation. Some inaccuracies might exist.
With SEED, we can expect an interesting and also unusual MMORPG, for which there is now a new gameplay trailer. The video offers a brief glimpse into the world of this ambitious online game.
Civilization meets The Sims in an MMORPG
What is SEED? SEED can be described as a mix of The Sims, Civilization, Facebook, and an MMORPG.
You manage up to 10 characters
You assign different activities to each character: One explores the area, another collects resources or builds a building
Other players live with you on this foreign world. It is possible to join these into communities
Each character has their own needs, which you must fulfill similarly to The Sims
You collectively take care of the game’s economy by mining resources, crafting items, and selling them
You try to build a functioning civilization
There can also be fights between players
The new trailer offers a look at the online game. With the new gameplay trailer, you get a brief insight into the unusual gameplay. You see how the characters arrive on the planet and start to build a civilization. The relationships among one another are just as important as expanding and maintaining the civilization.
SpatialOS offers a massive world. The planet on which SEED takes place is huge. To manage this game world, the development team uses SpatialOS technology. This allows the world and the characters to connect with each other, so that both affect one another. This is intended to create a believable world that continues to evolve even when you are not logged in.
SEED currently has no release date yet. However, information regarding the upcoming testing phases is expected in the near future. The developers also received a financial boost for the MMO a few months ago to be able to implement their ambitious plans.
A player has sued to get back his $4500 that he has invested in Star Citizen over the years. But that will not happen. The court sides with the developer CIG.
$4500 and no longer willing to wait: A few weeks ago, the fate of a player went around the world. The player’s reddit name is “firefly212” and he is tired of waiting. He has invested $4500 in Star Citizen over the years. Back then, he thought Chris Roberts and his team would develop a small spaceship simulation and finish it in the foreseeable future. Meanwhile, Star Citizen has become a bona fide space MMO. It may take years before it can really be played with all the promised features.
The player is running out of time: Firefly212 suffers from multiple sclerosis. He fears that when Star Citizen is eventually released, he will not be able to play it because he will no longer be physically able to do so. The player requested a refund from CIG, wanting his money back. However, he did not receive it.
Much attention: The original thread on reddit has received over 1500 comments and 1700 upvotes. In the meantime, the player has been excluded from the circle of “Evocati,” the chosen ones, although CIG still keeps his money, as MassivelyOP reports.
The policy of CIG: Currently, CIG’s refund policy states that they refund backers’ money within 30 days. After that, CIG decides on a case-by-case basis. Previously, CIG refunded money for up to a year and a half, but a change in the service conditions in mid-2016 established the new 30-day rule.
Judge rules in favor of Star Citizen
Court approach fails: The player has now tried to take CIG to court, but was dismissed in the first instance (via reddit). He lost his case in a “small claims court.” The judge ruled in favor of Star Citizen. It mainly concerned whether the amendment to the Terms of Service two years ago also applies retroactively.
The plaintiff says he is not disappointed: He asked the court several things and he received his answers.
Praise for taking the court route: Despite the disappointing outcome, Firefly212 receives praise from critics of the game for having taken the matter to court.
Shuhei Yoshida, the head of Sony Interactive Entertainment Worldwide Studios, admits: In-house multiplayer titles are a point of improvement for Sony and the PS4. At the same time, he justifies the previous focus on single-player: Here lies the heart of the company’s studios.
Sony legend in conversation: During the “Develop: Brighton” developer conference, Shuhei Yoshida, the president of Sony’s Worldwide Studios, explained where he sees the strengths of his in-house game studio and where there is potential for improvement.
Sony needs more successful multiplayer titles
Sony’s strength is single-player games: According to Yoshida, Sony’s great strength as a first-party developer clearly lies in single-player titles like God of War or Horizon: Zero Dawn. However, when it comes to online games, the company sadly admits that it does have some shortcomings in this area.
Desire for successful multiplayer: At Develop: Brighton, the Sony boss honestly admitted that he wishes for more success for his company in terms of multiplayer games.
Therefore the focus on single-player: As reasons for the focus on single-player games, he pointed out Sony’s great strength in this area.
Nowadays, it is extremely challenging to develop a successful single-player or live multiplayer game. To keep risks in expensive AAA titles as low as possible, developers focus on what they do best. And what Sony’s first-party studios excel at are single-player games. So they focused on that. In this area, Sony sees the best opportunity to advance the art of creating triple-A titles.
On the other hand, Yoshida’s game teams not only have the task of following the success of the market but also of following their hearts, according to the Sony boss. The fact is that Sony is fortunate enough to be able to lead in certain areas with its teams, says Yoshida.
We don’t want to take anyone’s piece of cake; we want the cake to grow
His colleague Shaun Layden added that they are not out to create games that would take market shares from other publishers. Just because they manage the Sony platform doesn’t mean they intend to steal pieces of the cake. Instead, it’s about making the cake larger.
In China, “Rip-Offs”, copies of well-known brands, have become so common that developers now have to explicitly state: Hey, the mobile port is real and not stolen. This is the case with Closers Online and their Chinese mobile version “Closers Mobile.”
Is it really real? As MMOCulture reports, a teaser for a mobile version of Closers Online circulated in June. However, the teaser trailer for Closers Mobile seemed somehow suspicious.
Teaser trailer for Chinese Closers Mobile looks suspicious
They didn’t say anything: MMO Culture skeptically noted that they couldn’t remember the Korean developer of the PC game, Naddic Games, announcing the port. Moreover, the trailer looked strange: the mobile game came from the “Closers Production Committee.” They claimed that their Closers Mobile would be overseen and produced by the original developers.
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Mobile for the Chinese market: Closers Mobile is apparently intended for the Chinese market. Many assumed it was a blatant copy and believed that the developers wanted to quickly earn some Renminbi. That is the currency of China.
Copies are common in China: The Chinese gaming market is the largest in the world and is in a mobile craze. It often happens that “mobile versions” of games appear without anyone asking the developer of the original game. It would reduce profits to spend a lot of money to buy a license. Many players likely assumed that, especially since little was known about the game “Closers Mobile.”
More than 2000 fans have voted on Mein MMO about which is the coolest new super of the upcoming Forsaken expansion for Destiny 2. This is how you decided.
Bungie is currently very generous with new information about the upcoming Forsaken expansion for Destiny 2. Almost daily there are new details and info about the upcoming autumn addon. By now, all nine new supers for the three Guardian classes are known that will be released on September 4 with Forsaken.
In the lead-up to the big Forsaken expansion, we wanted to know from you in a survey which of the new supers you find the coolest so far and which you are most looking forward to. This is how you voted.
The community crowns the Spectral Blades as the coolest super
The Top 3 – Hunters and Warlocks share the top spots:
As the uncontested No. 1, you have chosen the upcoming Spectral Blades of the Void Hunter. A total of 27% of all over 2,000 votes went to this Hunter super alone. Apparently, the stealth component – paired with deadly dagger attacks on enemies’ backs – has the fans most captivated
In second place, with a 10 percent margin, is the Chaos Reach super of the Arc Warlock. 17% of all participants voted for the powerful, focused Arc beam of the Warlock
Third place, with 14%, is also a Warlock super – this time it’s the new Nova Warp, which allows the Void Warlock to teleport multiple times before releasing its energy in a deadly explosion
The rest is evenly distributed: Places 4 to 8 are spread quite evenly among the other supers without a truly outstanding candidate.
Fourth place goes with 10% to the Thundercrash super of the Arc Titan
Fifth place, with 8%, is taken by the Burning Maul super of the Solar Titan
In sixth place, with 7%, is the Well of Radiance of the Solar Warlock
Seventh place is also secured with 7% by the Blade Barrage of the Solar Hunter
Eighth place is taken by the Banner Shield of the Void Titan – also with 7%
Last place: Far behind in last place lands the Whirldwind Guard of the Arc Hunter with only 3% of the total votes. The community obviously does not really know what to make of a defensively acting Hunter.
The MMORPG Justice Online is supposed to become the new WoW in China. It’s better not to take any risks: A Taoist priest blessed the server room for the opening of the open beta.
Justice Online – the new giant MMORPG from China: The MMORPG “Justice Online” launched into open beta in China on June 29. 250 developers have been working on the Wuxia MMORPG for over 5 years. It is supposed to become the new “World of Warcraft” for China. At least that’s the plan of NetEase, the second largest gaming company in the country. Justice Online is a massive project and a beacon of hope.
Server Free of Demons!
A blessing to keep the servers stable: As Justice Online announced via its blog, they hired a Taoist priest to bless the room where the MMORPG’s servers are located. The English-speaking website abacusnews even mentioned that the priest is supposed to “banish the demons from the server room”.
Servers now stable: NetEase announces on the blog that the servers are now stable thanks to the new blessing. The monk held a blessing ceremony and hung scrolls over the servers, some of which even had code on them.
Better let the programmer write code
The press does not find this so funny: The gaming press in China has extensively discussed the topic. Opinions vary widely. Thanks to the power of Google Translate, we could read some of the news. For instance, it is critically stated at “265g” that there is a wave of metaphysics in Chinese gamer circles and they invite clerics to ensure a smooth launch of their games.
Better let programmers handle it: It might be better to let programmers check the code before the game goes online instead of letting a monk write a few lines of code. Maybe that makes some players happy with “outdated, feudal superstitions,” but… well.
PR stunt: NetEase’s action is clearly a PR stunt that may seem somewhat strange even in the eyes of the Chinese.
Justice Online: High Production Values, but … the Gameplay
The game is viewed critically: Anyway, Justice Online is currently seen rather critically. Especially since the MMORPG hype has cooled down over the past 5 years in China, where MOBAs and battle royale games have been on the rise in recent years.
Prettiest game from China: While the high production values are praised for setting new standards for a Chinese game, not much innovation should be expected. Some players even describe the gameplay as boring. In any case, it will be interesting to see what happens with “Justice Online” now that it has received blessings from the highest circles.
High Demand at Launch
40 hours in queue: At NetEase, they are certainly optimistic. They say the game is an “instant hit” from day one. The press (via sina.com) reports that players had to wait up to 33 hours to play for the first time. There were up to 40,000 people in the queue.
In The Division, the endgame activities include the legendary missions and incursions, which can pose a challenge for less experienced players. We provide you with some helpful tips to get started.
Legendary missions and incursions are among the hardest endgame content in The Division. Players often do not know what to pay attention to in order to successfully complete them, and without a fixed team, it becomes even more difficult. We have some tips and tricks to help you navigate.
What are incursions?
The first incursion, Falcon Lost, made its way to Manhattan with the first content update. Back then, players had the hope that this could be a type of raid. Ultimately, it turned out that the incursions are merely more extensive missions that require more team play through some mechanics.
What difficulty levels are available for the incursions? The incursions have two difficulty levels, “Challenging” and “Heroic”, which differ mainly in enemy level and type. On “Challenging”, normal and veteran enemies are present, while you will only encounter elite enemies on “Heroic”. The rewards are also lower on “Challenging”.
What are the rewards? After completing an incursion on “Heroic”, you will receive:
an exotic container (contains an exotic item, Div-Tech, target data, and Phoenix credits), which you can only obtain once per week
2 gear set pieces,
2 HighEnd pieces (one weapon and one gear piece),
445,500 credits, 350 Phoenix credits, and 225,016 XP
These incursions are available to you
There are currently four incursions, which differ significantly from one another:
Falcon Lost – in this incursion, you must destroy an LMB vehicle over 15 waves in an underground storage location
Clear Sky – Rikers have taken over an air defense position, and you must recapture it in two phases
Dragon’s Nest – Cleaners have taken over the transit terminal at the harbor. You must defeat the four Riders (strong Cleaner bosses) and ultimately destroy a fire truck with a flamethrower
Stolen Signal – Rikers have attacked the transmission center and taken hostages. In four different sections, you must free them under various conditions
Unfortunately, the incursions Dragon’s Nest (Underground) and Stolen Signal (Last Stand) are part of the DLCs for The Division. Without purchasing them or the season pass, you cannot play these.
Apart from Falcon Lost, the incursions are nice, varied activities that require teamwork. They are definitely worth a try. If you want to take it up a notch, legendary missions might be interesting for you.
What are the legendary missions?
These are missions from the main campaign that have received an additional difficulty level. The legendary difficulty level was first introduced with Patch 1.6 and was meant to test experienced players.
What distinguishes the “Legendary” difficulty from “Challenging”? The NPC enemies on “Legendary” are significantly tougher, faster, and more dangerous. While there are still the regular gradations, “normal” enemies, veterans, and elite foes, even the lowest tier of your enemies can pose a threat. Melee attacks are extremely strong and can take you down instantly.
In some missions, hunters can even appear, but only if you make it to the boss without dying.
The twist: There is only one checkpoint. In these missions, you only have one spawn point in case you die. These are usually placed about halfway through the mission. If you die before that, you must start over.
Additionally, the enemy types in some missions have been changed. For example, at the WarrenGate Power Plant, you now encounter Mercenaries from the Last Man Battalion instead of Rikers as before.
What are the rewards? Upon successfully completing a legendary mission, you will receive
an exotic container (contains an exotic item, Div-Tech, target data, and Phoenix credits), which you can only obtain once per week,
2 gear set pieces,
2 HighEnd pieces (one weapon and one gear piece),
445,500 credits, 350 Phoenix credits, and 225,016 XP
There are currently a total of seven missions that have received the legendary difficulty level. With 1.6, the first three missions arrived:
The Times Square Power Relay,
the Napalm Production Site,
and the WarrenGate Power Plant
Later, with Patch 1.8.1 and 1.8.2, the missions followed
Amherst’s Apartment,
the Grand Central Station,
the Madison Field Hospital
and the General Assembly
These basics help with incursions and legendary missions
In these endgame activities, it is important that you are already equipped with good sets. A balanced team is advantageous, but it is also possible to complete them successfully with four DPS players. These tips regarding your equipment can serve as guidance.
It is clear that newer players often do not yet possess classified sets. This selection should serve as an orientation for which sets you can aim for. Even without secret equipment, these activities can be managed if the team works together.
The secret Striker is currently considered the probably strongest DPS set in The Division. If you are good at building the Striker bonus, you will be able to deal high damage while healing yourself at the same time.
The secret Predator set is particularly well-suited against enemies without armor bars. If you manage to activate the bleeding effect, you will take down these enemies very quickly.
Secret Watch’s Call – a more offensive support set that can make your life significantly easier. If you like to deal damage from a distance and also want to increase your team’s damage through headshots, this is the ideal set. Even in the non-classified variant, this set is very strong.
D3-FNC: The absolute tank set that can also deal a decent amount of damage. Even in its non-classified variant, it is powerful. With the ballistic shield, you can absorb quite a bit of damage from your group. Watch your positioning; otherwise, you might be in the line of fire of your teammates.
Sets without classified parts are also possible. You have various combinations to choose from. 4 Striker pieces + 2 Nomad pieces is one of the most popular non-classified variations. Ideally, you already have a NinjaBike backpack, which opens up many more options.
These attributes are the best for your DPS sets: For these sets, the selection of your armor attributes is quite simple. Hit points, enemy armor damage, and damage against elites are values you want to have on your set pieces as often as possible.
These mods are the best: Basically, you should use weapon or stamina mods for these sets. If you feel confident enough, you can use purple mods with damage against elites to kill elite enemies faster. Otherwise, hit points are also a good option to withstand more.
We prefer performance mods for self-healing, but this mainly depends on your skill selection.
Recommended weapon talents for DPS players:
Destructive: +15% enemy armor damage
Ruthless: Killing a target regenerates 35% of your hit points for 20 seconds
Brutal (in the third slot): +10% damage against elites
Deadly (with high crit chance, especially suitable for SMGs): +15% crit damage
Receptive (Note, melee combat on Legendary is risky): +10% damage when within 10 meters of the enemy
Prepared: Crit hits heal the player for 3% of the damage dealt
Recommended support sets
Supporters are just as important in incursions and especially in legendary missions as DPS players. Having these in the team can make the agent life much more pleasant. These sets are particularly well-suited:
The secret (and non-secret) Recovery is the ultimate healer set in The Division. With a Recovery in the team, you will quickly notice that everything becomes noticeably easier. The support post is very powerful, makes you immune to status effects, and greatly reduces your ammo consumption.
The secret Final Measure setis more commonly found in PvP but can be a very useful supporter in PvE, especially in combination with Recovery. Grenades will become significantly less troublesome.
The FireCrest setis a strong support set in both its secret and non-secret variant, which is ideally suited for controlling opposing groups with the flamer gun.
These attributes are the best for your support sets: Skill power and skill haste are the most important for these sets. Your cooldown should be as low as possible, and your skill power should be as high as possible.
Determined (in the third slot): Killing an enemy reduces your cooldown by 7.5%
Competent: Using a skill increases your damage by 10% for 15 seconds
Gifted: Killing a target increases skill power by 15% for 20 seconds. The timer resets with each kill.
Your weapon choice
Basically, it doesn’t matter what weapons you play with. If they are fun for you and suit you well, that is sufficient, especially for PvE activities. However, as with most online games, there is a certain selection of weapons that stand out. We will list the most popular weapons for you.
These weapons are considered the best in the game:
Check your teammates! A balanced composition is important. You can recognize which sets they are wearing by looking at their knee pads, backpacks, and other parts. Typically, a second Recovery is not needed. So if you have equipped a Recovery set and see that there is already a Recovery in the team, switch to another set. Learn to visually distinguish the equipment.
If you don’t have another set, just ask if they have a different set. You can also always check your teammates’ skills. It does no one any good if two people are running with exactly the same setup. Is there still no impulse generator? Get it! No flashbang? Equip it! The more varied the team skills, the better prepared you are for different situations.
Be cautious: If you are starting a mission for the first time that you are not familiar with, stick with your team. Typically, at least one player knows the ropes and knows where the best positions are. Avoid solo attempts.
After completing a mission/incursion: Do not leave the group immediately! Experienced agents often play these simply for fun and can usually do nothing with the rewards. Exotic items, in particular, are often shared. So wait until each team member has checked their rewards.
Here you will find a list of guides for the incursions:
In Fortnite there is a problem: Currently, there is an 8 million dollar tournament that players can participate in online. But apparently the game is not yet ready to host tournaments with such prize money online.
Epic is rushing with Fortnite: The special thing about Fortnite is the speed with which everything happens:
Epic wants success: All this is because Epic perfectly masters its own Unreal Engine. It is tailored to the needs of Fortnite. But it is also due to Epic’s greed to take advantage of the moment. Fortnite is the largest game in the world – but for how long?
eSports under pressure to succeed
Players want eSports: The existing eSports organizations like TSM or FaZe started recruiting the best Fortnite players in the world for their teams months before Fortnite moved towards “eSports”. They knew: Epic would create an eSports scene for Fortnite. They simply have to.
Now it should be happening: And Epic has done it. On Saturday the first big official Fortnite tournament started: An eight-week series of online tournaments with a prize pool of 8 million dollars. For the 2018/2019 season, even 100 million are in the pot. The focus should be on solo and duo players.
Both tournaments were huge successes, with hardly any difficulties. Both tournaments were also held as “LAN” events on-site.
Online but disastrous
Lag kills the fun: The tournament on Saturday on the North American server turned out to be a disaster. Players had huge lag issues. After only 4 out of 10 planned matches, the tournament was prematurely canceled.
Here you can see one of the best players in the world, TSM_Myth, failing and dying due to lag:
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Now, while the 8 million dollar tournament is already ongoing, it becomes evident that Fortnite cannot yet handle online tournaments at all.
Hardly any fights – 40 people in the final zone and lots of fortresses…
Also the format is difficult: There are also problems with the format. Who should receive the prize money for which performance? On Saturday, the highly lucrative victory was too important to the players. Therefore, the players avoided fights for as long as possible and built fortresses. This led to up to 40 people arriving in the last zones – that is not a nice experience for viewers when they have to wait so long for fights.
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No pleasure for viewers: The “spectator tool” that made the LAN tournaments so attractive for Twitch viewers apparently did not work in the online version at all.
Nearly 8 million dollars prize money in the ongoing tournament and Fortnite is looking for a format
Tournament is running and no idea how it will go: Fortnite is now in the strange situation of distributing another 7,750,000$ in prize money over the next seven weeks. However, Epic still has no functioning or proven concept for how to run top-tier eSports.
There is no reason to panic – Epic enjoys great credit. Many believe that they will find a solution. The situation is still absurd.
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Fortnite considers the 1st eSports tournament as an 8 million dollar test balloon
eSports players give tips: The participants in the tournament have already made suggestions on how Epic can solve the problems. They propose a points system where “kills” are really rewarded and the victory is not so important.
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Fortnite experiments: Fortnite has already announced that they will change the mode next week and continue to experiment with it. They will also address the lag issues. It may seem a bit odd that Epic is launching an 8 million dollar test balloon. But that’s how the tournament series should be understood. Hopefully, Epic can operate as quickly and find a solution as in the past.
This is an AI-powered translation. Some inaccuracies might exist.
The free-to-play MMO TERA is celebrating a summer festival on consoles in the coming days. From July 17 to August 7, a beach party and a sun festival await players.
If you haven’t had enough of summer yet, you can now enjoy the warm season in TERA as well. A beach party with mini-games takes place in Castanica, while the sun festival is celebrated at the Sun Temple in Balder’s Refuge. The summer festival in TERA takes place on Xbox One and PlayStation 4 from July 17 to August 7.
Beach Party in Castanica
Mini-games on the beach: In TERA, a beach party is celebrated in Castanica in honor of summer. At the beach of the Dragon Turtle and on the island of Kerozen, along the coasts of Eastgarath in the north of Castanica, mini-games can be played and sandcastles built.
The mini-games and sandcastles are accessible to characters of all levels, while special quests for the beach party can only be accepted by players level 48 or higher.
Mini-game Water Cannon: Shoot water at the demons in the sea to score points. Shooting red sea monsters gives points, but shooting blue sea monsters deducts points.
Mini-game Watermelon: Hit the watermelon with your eyes closed. However, if you hit one of the barrels, you will lose valuable time.
Sandcastles: Collect sand on the beach and build as many sandcastles as you can. Once you have built enough, you will receive magical items that allow you to build a sandcastle anywhere.
Sun Festival in Balder’s Refuge
Help the priests with the summer cleanup: Much less playful, things are going in Balder’s Refuge as the priests of the Conos clan need help in the Sun Temple.
Fight monsters: Fight your way through the halls and courtyards of the temple and throw out the monsters that have settled in since the last summer cleanup.
Clean up the temple: Once you have dealt with all the monsters, it’s time to clean up. Monster waste, trash and graffiti will not be tolerated.
Ice cream after cleaning: Reward yourself with a delicious dessert, but only if you have collected the right ingredients.
For each completed event at the beach party or the Blood Banquet at the sun festival, you will receive beach shells. These special shells can be exchanged for various accessories, enchanting materials, or equipment. There are also random quests that change daily.
The crossover event between Final Fantasy XIV and Monster Hunter: World will go live on August 7. Here you can find all the information about what the crossover brings to the MMORPG Final Fantasy XIV.
Rathalos is coming on August 7: The development team of Final Fantasy XIV has paid attention to details for the crossover event. They want to bring the fight against Rathalos as close to the original from Monster Hunter: World as possible.
The event will go live together with patch 4.36 and Eureka Pagos. You can watch the full trailer here
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Item level of at least 320 for normal mode and 350 for Extreme.
How will the fight work? The fight against Rathalos will be a trial, offering both a normal and an “Extreme” mode.
This is how the FF14 fight will be like in MHW
The special thing about it:
The extreme mode will only allow a group of 4 players, while the normal mode allows 8
The Extreme mode will also include automatic resurrection, but limited to three attempts
There will be no role restrictions, meaning players can enter in any group configuration
Rathalos will not build aggro and thus will be untankable, as is the case in Monster Hunter: World
You can only use special potions for healing, as a debuff will be on the battlefield that prevents magical healing
A player can carry a maximum of 10 potions
It can be compared to the last boss from the Stone Vigil (Hard). Rathalos will alternately beat players, and one will have to pay attention to his movements to evade attacks.
Main thing is loot
What can be won? A lot:
A full set of armor designed after Rathalos from Monster Hunter: World
A large Rathalos mount. While riding it, the music from Monster Hunter: World will play:
Poogie and Palico from Monster Hunter: World as companions:
Furniture for the garden:
Just like in MHW, players will receive items from the Rathalos fight and must bring them to the smith NPC to receive rewards.
The collaboration event will not be time-limited. Players do not have to worry about missing out. The same goes for Monster Hunter: World.
If you want the information in video form, check out Charles on the channel:
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If you’re not quite bright, you should stay away from botting in World of Warcraft. An “expert” has exposed himself.
If you don’t want to manually fish in World of Warcraft and also don’t want to spend money in the auction house, you may have thought about using a fishing bot. These automatically fish the waters of Azeroth empty – but they are of course illegal and can lead to a ban if discovered.
On a WoW community Discord server, a player seemed to get a bit bold. He posted a video of himself with the question “Am I a bad person?” In the video, you could see his character fishing and also that the fishing rod was automatically reeled in – a clear fishing bot and thus a violation of Blizzard’s guidelines.
Blizzard employees on the server. This is particularly annoying when there is a community manager from Blizzard on the Discord server at the same time and witnesses the whole thing. One could basically count the minutes until the account is banned on one hand.
Blizzard employee promises “a bad time.” The aforementioned community manager, Ythisens, even jokingly commented on the Discord about the action and wondered why someone shared a video of it on a Discord server where a WoW employee is known to be. To top it off, you used one of the “dumbest bots ever made for WoW” that is “pretty easy to spot.”
Once again, this shows: If you want to cheat, you need to be smart about it. It’s nice when such cheaters expose themselves voluntarily.