A few days ago, Torchlight Frontiers was announced, and now there is a first gameplay trailer available. And it promises more of the colorful and chaotic Torchlight charm.
Recently, Perfect World announced a sequel to Torchlight. The series was created by Max Schaefer, the co-founder of Blizzard North and Runic Games. With his new studio Echtra Games, Schaefer is once again responsible for the ARPG, which this time will become an MMO and will be released for PC, Xbox One, and PlayStation 4.
Players will explore a colorful, cute world that is, however, full of dangers. In addition, some classes are showcased, such as a type of mage or an engineer. The crazy and cute pets of the series will apparently return as well. An owl and a llama can be seen in the trailer.
Torchlight Frontiers is set to release in 2019 for PC, Xbox One, and PlayStation 4. On the official website, interested parties can already sign up for a beta.
A few new details about Cyberpunk 2077 have been revealed. Those who want to spend a lot of time in the game will likely not be disappointed. With the length and complexity of the quests, Cyberpunk 2077 is oriented towards The Witcher 3.
Fans are eager for every little piece of information they can soak up about Cyberpunk 2077. In an interview with PcGamer, quest designer Patrick Mills talked about the complexity and scope of the quests. Players will likely not be disappointed.
Duration and scope like The Witcher 3: The developers of Cyberpunk 2077 are holding back many details. However, Mills already mentioned, “I would say you can expect something similar to The Witcher 3. Especially in terms of gameplay time and the complexity of the quests.”
This promises around 100 hours of gameplay content already. Specifically, there is a desire to orient towards the quests of the DLCs of Witcher 3, namely “Hearts of Stone” and “Blood and Wine.” Here, the quest design was more refined.
Much choice in the approach. In terms of the flow of individual quests, players are to be given a lot of freedom. Players should always be able to ask themselves, “And what if I want to do it this way?” to deviate from the actual quest.
While no specific examples are provided here, it will likely be possible to simply kill NPCs or lie to characters to achieve objectives.
Logic is particularly important. In Cyberpunk 2077, the developers are trying to tell a coherent story, and the quests must support that.
As an example for comparison, they mentioned a quest from Witcher in which you had to fetch paint from a cave. However, the paint was only to be found after the quest had been accepted – this was later changed. The paint should already be placed there, even if the player has not yet taken the quest. A similar approach is also aimed for Cyberpunk 2077.
However, there is still no release date for Cyberpunk 2077.
The YouTuber The Hive Leader tries to explain in a video why so many indie developers of new MMORPGs are looking to the market before the release of World of Warcraft. What idea is behind MMORPGs like Project Gorgon, Legends of Aria, Pantheon, Camelot Unchained, and all those titles?
There are hardly any AAA MMORPGs being announced, which is a trend that can be seen since 2014. According to The Hive Leader, this is partly due to the shift in player interest. Nowadays, more MOBAs, survival games, and online shooters are played than MMORPGs.
Since these new genres represent a lower risk in production, even large developers are shifting to these genres. AAA MMORPGs, especially in the theme park genre, are simply too expensive to produce.
Hope for Indie Developers: Smaller studios that are indie developers have discovered the MMORPG market for themselves in recent years. They want to take care of the future of the genre – by bringing it back to the past.
These are indie MMORPGs that rely on nostalgia: Many indie MMOs are in development that focus on the nostalgia factor:
Hype without a Model: Why is there currently such a trend that new MMORPGs are oriented towards old genre representatives?
There can hardly be economic reasons, says The Hive Leader. After all, hardly any of these games has been released yet. So there is no “successful model” for other games to emulate.
For some, this has already happened with World of Warcraft, while others believe that solo content has become increasingly important and group play has been pushed into the background. Still others feel that the focus has been too heavily placed on the endgame.
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Developers believe they are on the right track with nostalgia: If you look at the indie MMORPGs mentioned above, they mostly come from genre veterans who were involved in the early days and helped develop the classics. Behind Pantheon (Vanguard) or Camelot Unchained (Dark Age of Camelot) are veterans of the MMORPG scene.
It seems that these developers now believe that the new generation of MMOs is “wrong” and that we need to return to the glory days of MMORPGs when the genre was still successful and popular.
A kind of reboot is being pursued to see if the genre can be developed in such a way that MMORPGs can once again take an important place in the gaming market.
Modern MMORPGs target too broad an audience: It also seems to be the opinion that modern MMORPGs simply target too many players. Newbies, veterans, solo players, group players, PvP fans, PvE lovers, and so on.
All these players wanted to be united, which led to the dilution of individual aspects. Fewer and fewer players became interested in the small piece of the overall cake because they no longer liked the cake itself.
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Indie MMOs target a niche: According to The Hive Leader, indie developers have recognized that it is better to target a small audience and give them exactly what they want. And that is often simply the experience of their favorite MMO from the past with modernized graphics.
Developers only need to focus on delivering what the fans want and not worry about reaching as wide an audience as possible. Moreover, they know exactly who they are targeting with their game.
A problem that arises from this is of course that one cannot expect to achieve the success of World of Warcraft. One cannot expect to reach millions of players with a niche game. Indie developers should be aware of this. Expectations need to be scaled back.
This way, even with a low budget, MMORPGs can be developed that reach a certain player base.
The Disadvantages of Indie MMORPGs: Time and again, MMO players hear that these indie titles are cool in terms of gameplay but look graphically outdated. The combat system is also often criticized.
This, according to The Hive Leader, is due to the lack of personnel and money for the games: Project Gorgon is developed by only two people, for example. Often, the combat system and the graphics suffer as a result.
Indie MMORPGs Focus on Gameplay: The Hive Leader believes that we need to view the situation from a different perspective. The games are starting anew. Back to the beginnings of the genre, aiming to show that this genre can develop in a different direction.
Only the next generation will probably focus more on graphics and presentation.
Initially, the developers simply want to prove that they are correct with their ideas on how MMORPGs should develop. And here, gameplay is initially more important than graphics.
MMORPGs powered by Passion
Indie developers just want to make the games they want to play. The great advantage of indie developers is that they are not subject to the dictates of a large publisher.
An indie developer can simply release the game they want to create and play themselves. Whether it generates profit or not. Often, such a project, where players see that the team has poured their heart and soul into it, also gains a certain fan community.
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In FIFA 19, the Gamescom trailer for The Journey 3 has been released. Additionally, there are some new details about the story surrounding Alex Hunter.
Three heroes, three stories: While the story in The Journey 1 and 2 primarily focused on young football professional Alex Hunter, The Journey 3 in FIFA 19 will feature three protagonists: Alex Hunter, Kim Hunter, and Danny Williams.
This innovation, along with some insights into “The Journey: Champions”, the third part of the story mode, is showcased in this trailer, which was released during Gamescom 2018 on August 21:
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Who are the three characters in The Journey: Champions?
In The Journey: Champions, three stories of three different footballers are told. Their stories intersect time and again, allowing players to switch between characters to gain new perspectives.
Alex Hunter is the most important person in The Journey. In the first two parts of the trilogy, he has already experienced some highs and lows. In the third part, he transfers to Real Madrid and fights for the Champions League title there. According to the trailer, Alex will also have to deal with some personal issues off the pitch.
Kim Hunter is Alex’s half-sister. She is a young U.S. player who already appeared in The Journey 2. Alex first met Kim when he had transferred to LA Galaxy. Kim was called up to the U.S. women’s national team and is fighting for the Women’s World Cup in France in FIFA 19.
Danny Williams became a good friend of Alex during the first two Journey parts. He plays in the Premier League, where he wants to achieve great success. He also wants to win the Champions League – which will likely lead to conflicts with Alex.
Danny, Alex, and Kim
With these three heroes, you will alternate while playing in The Journey 3.
What else does The Journey 3 have to offer?
World stars in the story: In The Journey 3, some of the most famous football professionals, such as Neymar, Dybala, or De Bruyne, will appear and even speak a few lines:A mentor for Alex: According to EA Sports, Alex Hunter will be able to choose a mentor to learn from world-class footballers, namely from his teammates at Real Madrid.
If you believe some economic analysts, Battlefield 5 could be a huge disappointment for EA. In direct comparison to its biggest competitor Call of Duty, the latest Battlefield installment is significantly lagging behind in pre-orders.
Recently, we reported that Battlefield V is generally struggling in pre-sales. How much, is now substantiated by the direct comparison with the biggest competitor Call of Duty: Black Ops 4 by analysts from the financial services company Cowen Group.
Battlefield 5 Pre-orders 85% behind Call of Duty: Black Ops 4
This year is clearly defined: The annual duel between Call of Duty and the Battlefield series looks very clear this year – at least according to analysts from Cowen Group. Pre-orders for Battlefield V are currently said to be rather sluggish. However, especially the comparison with the biggest competitor, the Call of Duty series, should show just how poorly Battlefield is actually performing this time.
Call of Duty far ahead of Battlefield: According to economic analysts, pre-orders for EA’s Battlefield V are more than 85% behind this year’s Call of Duty installment, Black Ops 4. That is much worse and more alarming than previous titles.
Battlefield 3 and Battlefield 4 are said to have been about 20 to 40 percent behind their respective Call of Duty competitors in terms of pre-order figures before launch.
Battlefield 1 was reportedly ahead of Call of Duty at a comparable time before its release, although no specific numbers are provided in this case.
These figures illustrate just how much the Battlefield series is lagging behind this year compared to 2011, 2013, and 2016 in pre-orders. The estimated 13 to 14 million units that EA likely expects to sell with Battlefield 5 seem, according to analysts, unattainable considering such a development.
By the way: Do you want to make your own judgment about the two games before their release? You will soon have the chance. The private and open beta of the in-house Battle Royale mode Blackout from Call of Duty Black Ops 4 is coming in September. Battlefield 5 will also have an open beta early in September. You can find more information here:
What do you think of this development? Do you think that Battlefield 5 is rightly lagging behind in pre-sales against Call of Duty this year? Or do such predictions leave you completely indifferent?
With Destiny 2, the Forsaken expansion is approaching. Here are tips and hints on how you can prepare for Year 2 now.
On September 4th, new adventures await the Guardians. Then the Forsaken expansion, the major Year 2 expansion of Destiny 2, will be released, presenting you with new dangers, new loot, and new activities.
However, Year 1 will end just a week earlier, on August 28th. On this day, the Update 2.0.0 will be launched, which introduces the new weapon slot system, mass deletion of shaders, and further innovations.
You only have one or two weeks left to prepare for Year 2. Here are some tips and hints you should consider now.
Determine the elemental damage of your Year 1 weapons now
Until August 28th, you can freely change the elemental damage (Arc, Solar, Void) of your legendary weapons using mods.
So, decide on a damage type for the respective weapons now, as this mod slot will disappear after August 28th. Year 2 introduces a new mod system.
In Year 2, your Year 1 weapons will retain the elemental damage that you determined before August 28th. After that, the damage type cannot be changed.
The legendary auto rifle Uriel’s Gift – Will it be Arc, Void, or Solar?
There are a few exceptions. The Ikelos sniper and shotgun will be fixed to Solar. And the following legendary weapons will become kinetic weapons – thus losing their elemental damage:
Baligant
Refuge of the Shepherd
Hawthorne’s field-forged shotgun
Solstice God
Perfect Paradox
The cool jackal
Silicon Neurom
So, take care of your elemental weapons in time before it’s too late.
Clear up the post office
On August 28th, the new weapon slot system will be introduced. This may cause some weapons from your inventory to be sent to the post office.
Watch out for an empty post office: Bungie states that you should ensure that your post office is empty on August 28th. Otherwise, items may be lost. If the post office is full, all items that should have been sent to the post office will be lost.
Stockpile weapon master materials
By dismantling gear, you obtain weapon master materials. These can be exchanged with the weapon master for random rewards.
So, collect weapon master materials now and wait until Year 2 to redeem them. In Year 2, weapons will have random perks, making weapon master materials much more useful. With a bit of luck, you can quickly obtain highly rolled weapons.
As the weapon master gains importance, the cost for a weapon master reward will increase from 40 to 100 weapon master materials.
Additionally, target materials will be required as additional materials to infuse weapons and armor pieces in Forsaken. This brings the importance of target materials closer to what it was in Destiny 1 when materials were needed to upgrade weapons.
This means you should farm target materials diligently now and not redeem them at the vendors. Collect them, as you will need them for infusion.
What about target tokens? It’s also worth collecting the tokens and redeeming them only in Year 2. This will still yield reputation and thus fresh Year 2 rewards.
Save your Vanguard tokens and Crucible tokens
If you have already reached Vanguard rank 50 with Zavala in Season 3, there’s hardly any point in Vanguard tokens.
Nevertheless, it’s worth stockpiling Vanguard tokens now. Because in Season 4, you can redeem the tokens from Season 3 for reputation. They do not lose their value.
Starting Year 2 with some Vanguard tokens, you’ll quickly climb the reputation with Zavala and receive his new, tasty rewards. On top of that, there will be weapons with random rolls.
The Crucible tokens: These tokens from Season 3 can still be redeemed in Season 4. Therefore, it’s worth holding onto them.
You can grind Exotics, Catalysts, and Masterwork Cores
Exotics in Year 2: In Forsaken, you’ll be on the hunt for new legendary items with random rolls and bonus perks. There are no major changes to the Exotics.
If you’re still missing Exotics, you can safely hunt for them now and improve them with Catalysts. The current Exotics will remain relevant in Year 2.
Collect Masterwork Cores: To upgrade legendary weapons in Year 2, you’ll need numerous Masterwork Cores due to the new Masterwork system. There will be 10 Masterwork levels, with each upgrade costing Masterwork Cores, Glimmer, and Legendary Shards.
So, it’s worth saving Masterwork Cores now.
Do you have any other tips on how to prepare for Forsaken?
This is an AI-powered translation. Some inaccuracies might exist.
With Remnant: From the Ashes, we can expect an interesting co-op shooter set in a post-apocalyptic scenario. A gameplay trailer from Gamescom now shows how the game plays.
Post-Apocalyptic Co-op Action
Humanity is on the brink of extinction: The story of Remnant: From the Ashes begins after the invasion of mysterious creatures from another dimension. The Earth lies in ruins, and brave heroes must discover what this invasion is all about and find a way to stop the attackers. They travel through various worlds, where numerous challenges await them.
Co-op action for up to four players: As the gameplay trailer now shows, you are four players in the worlds. From a third-person perspective, you fight against dangerous enemies and must act tactically as a team. Only then can you defeat the bosses. But even the smaller creatures pose a great danger. They attack in swarms and try to overwhelm you. You must learn which strategy works best to eliminate which enemies. Thus, you fight your way through each world.
The community is hot on the trail of puzzles in World of Warcraft. We reveal to you which clues and secrets they have found so far.
With the launch of a new expansion, the developers have also implemented many smaller and larger secrets in Battle for Azeroth. The “Secret Finding” community on the associated Discord server researches day and night for new secrets. We show you what clues they have discovered so far and what they are working on.
The Truffle of the Old Gods
In the Sturmsang Valley, players can find special truffles when they use a special pig snout. This must first be looted from a treasure chest but can later also be purchased. One of these truffles is “Purple Truffle,” whose use effect says: “Devours the darkness to understand its secrets.”
The truffle grants a buff when consumed, the effect of which is not immediately visible. Players who have the buff active can suddenly understand Shath’Yar – the language of the Old Gods! Thus, the words of several servants of the Old Gods, such as some faceless ones, can be understood.
So far, all these translations seem to be displayed in English – even in the German version of World of Warcraft. Some excerpts of these translations can be seen in this video:
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But the truffle can do even more. Players can not only understand Shath’Yar but also speak it! To do so, simply switch the spoken language in the chat window. As long as the buff lasts, Shath’Yar can be selected.
The Mysterious Seagulls of Kul Tiras
Some players have found a strange gathering of seagulls while exploring Kul Tiras. They sit in a perfect circle on the coast and react to the player’s movements. For example, they always orient towards the player or imitate their movements. When the player jumps, some of the gulls start to jump as well.
Moreover, they react to certain emotes and movements. It is suspected that one needs to get the gulls to move in a specific pattern, but it is still unclear what that pattern should be. Those who want to visit the gulls should go to the Sturmsang Valley and visit this spot on the map:
Especially creepy is that a new piece of music is played near the gulls, which one would not normally hear in this environment. Is this all just an Easter egg without any greater purpose? The puzzle community is working day and night to make something meaningful out of it.
Mysterious Caves on Both Islands
On Zandalar and Kul Tiras, there are again a large number of hidden caves and secret entrances. Many of the entrances are overgrown with plants or hidden behind a waterfall.
One of these caves can be found a little north of Boralus, the access is behind a waterfall.
There isn’t much to see in the cave – a small pond, a few scrolls, and plenty of “nothing” – so far.
So far, all these clues are only very loosely connected, and theories are still being developed. But the search is on – it’s only a matter of time before the seekers of secrets find the first step and decipher the puzzle.
What does the community hope for? The great prize is the mount “The Swarm Consciousness,” which the community suspects will be at the end of a long puzzle sequence. Several players can apparently “connect” with this mount to form an ever larger mount. What that will ultimately look like is still unknown.
Are you also actively participating in the search for puzzles and hidden locations? Or do you wait until the puzzles are solved and then complete them using a guide?
This is an AI-powered translation. Some inaccuracies might exist.
The Gamescom is currently taking place in Cologne, and Pokémon GO trainers can look forward to frequent Icognito spawns.
Are you still on the lookout for special forms of the unique Icognito? These generally rare monsters are currently appearing more frequently at the Gamescom gaming fair in Cologne. Take advantage of the opportunity if you’re nearby or visiting the fair.
Icognito appear in G, A, M, E, S, C, O (M)
Event started, Icognito present: The Gamescom 2018 has started in Cologne, bringing many news about games from various genres. From single-player strategy to multiplayer shooters, everything is included. Niantic used this event as a reason to increase the spawn rate of Icognito.
Letters confirmed, forms “Gamescom”: On Reddit, users present in Cologne confirmed which forms are now appearing more frequently. These are G, A, M, E, S, C, and O. You can find them near the fairgrounds.Also distributed in the city: According to early reports, there are also more Icognito spawns with these letters around Cologne.
Increased spawns worldwide?
Shortly after the start of the Johto event on Monday evening, trainers noticed that more Icognito were spawning. However, these spawns are not associated with Cologne, but were reported from America.
Players are uncertain: It is believed that Niantic accidentally increased the spawn rate of Icognito when they raised the rate for Generation 2. Trainers noticed that the spawns disappeared just a few minutes after being discovered. So it could really have just been an error. However, the Icognito in Cologne are certainly there on purpose.
Are rare: Icognito are considered to be rare species in Pokémon GO. The developers allow them to appear more frequently in the wild during specific events so that the visitors of these events can be rewarded with them.
In our guide you will find the most important information and catch locations for Icognito in Pokémon GO.
The decision of Ashes of Creation to collaborate with the Russian publisher My.com is not well received by fans of the MMORPG. They fear that Ashes of Creation may pivot to Pay2Win. The CEO has now responded to the concerns.
Who is My.com? My.com is a subsidiary of Mail.ru, a huge Russian corporation. My.com has previously published games like Allods Online, Armored Warfare, Warface, and Revelation Online. None of these are considered major hits.
Additionally, fans accuse My.com of relying on “Pay2Win,” thus granting unfair advantages when players invest a lot of money in the cash shop.
Intrepid [Sharif’s company] will retain 100% creative control over Ashes of Creation. Our partners at My.com and Mail.ru share our [negative] stance on Pay2Win, as it is very important to us.
This partnership allows us to focus on the development of the game. We can feel confident about the level of service that My.com and Mail.ru provide to our glorious community.
Dream phase over
What is behind it? The interesting part is that indie MMORPGs in the concept phase are still blank slates onto which players project all their wishes. Indie MMORPGs promise a better future where everything will be different. The studios have no past, no sins committed yet.
This earthly decision for a publisher with a past, about which everyone has an opinion, brings the project back to reality. Especially since Ashes of Creation claims to be an MMORPG that wants to do everything differently, the choice of publisher feels like a rude awakening.
While fans would likely scrutinize any publisher critically – even alternatives like Trion Worlds would have been harshly criticized.
Whether the choice of publisher will truly affect the development of Ashes of Creation remains to be seen.
Following the opening of this year’s Gamescom, the Gamescom Awards 2018 were presented. Among the winners are Destiny 2: Forsaken, Call of Duty: Black Ops 4, and FIFA 19.
The Gamescom Awards 2018 honored games in a total of eleven genre and five platform categories this year. The winners of the genre and platform categories also have the chance to receive the main award “Best of Gamescom” from the jury during the fair.
FIFA 19, CoD and Destiny 2 among the winners
Upcoming titles win: More than 100 applications for the awards were received this year. Among the winners are Destiny 2: Forsaken, Call of Duty: Black Ops 4, and FIFA 19.
Destiny 2: Forsaken is the first major expansion for Destiny 2 and will be released on September 4. Destiny 2 will be expanded with a new story, a new location, new activities, weapons, and armor. Forsaken was awarded the “Best Addon/DLC” award.
Call of Duty: Black Ops 4 will be released on October 12 and will feature its own battle royale mode. The first beta phases for the shooter will take place in September. Call of Duty: Black Ops 4 was awarded the “Best Social/Online Game” award.
FIFA 19 will be released on September 28 and will come with new stadiums, gameplay, and licenses. Additionally, the story mode “The Journey” will continue. FIFA 19 received the award for “Best Sports Game.”
The first winners of the Gamescom Awards 2018 at a glance:
A.Category Group: Genre
Best Action Game
Sekiro: Shadows Die Twice (Activision Blizzard)
Best Add-on/DLC
Destiny 2: Forsaken (Activision Blizzard)
Best Casual Game
Team Sonic Racing (Koch Media)
Best Family Game
Super Mario Party (Nintendo)
Best Puzzle/Skill Game
Ori and the Will of the Wisps (Microsoft)
Best Racing Game
Forza Horizon 4 (Microsoft)
Best Role Playing Game
Divinity: Original Sin 2 – Definitive Edition (Bandai Namco Entertainment)
The data miner who was responsible for the recent Forsaken leak on Reddit is no longer spoiling and allegedly even helped Bungie close the corresponding security loophole in Destiny 2. Does this confirm the alleged details?
The data miner has now spoken out again on Reddit, announcing that he will not spoil any more Forsaken content until the release. In addition to numerous fans, Bungie itself is said to have asked him to do so. Is there more to the leak than some suspect?
No more leaks about Forsaken
What happened? For the past week, there has been a post on Reddit summarizing numerous alleged and now even partially confirmed information about the Forsaken expansion – including about the raid, the strikes, Gambit, the story, and the new clan features.
But it was only the “This Week at Bungie” blog from August 16 that caught the community’s attention. There, Bungie published some new information that the leak had already mentioned six days prior – including about Gambit and the clan features. Many have been wondering how much of the leak could still come true since then.
Gensor, the author of the leak threads and a data miner himself, had actually promised further details about Forsaken. However, he recently reappeared and announced that there would be no more leaks before the release of the autumn expansion.
The leak took unexpected proportions: Gensor cited the main reason as the leak taking an unexpectedly large scale and spreading rapidly. As a result, the alleged details reached many people who wanted to avoid spoilers. Suddenly, the leak was the talk of YouTube, Twitter, and numerous gaming sites, making it almost impossible to escape this information.
Numerous fans tried to avoid these spoilers by all means but ultimately ended up learning about them, whether through conversations with friends or elsewhere. This ruined the excitement and gaming experience for many, and made the author reflect. He feels guilty and responsible, according to his own words.
Thus, he decided not to disclose any further information – even though many fans are eagerly waiting for it and he had initially promised it. He has further details regarding armor, weapons, lore, new bounties, perks, quests, and the raid – but he will only post these after the release of Forsaken.
Leak author helps Bungie close security loophole
Contact with Bungie: The author also stated that Bungie personally contacted him and inquired about the source of his leak. He shared all the details with the studio, so the developers could close the security loophole from which Ginsor obtained his information.
In the end, Bungie kindly asked him not to post any more leaks so that fans could discover these details for themselves. Ginsor agreed and explicitly emphasized that the studio had exerted no pressure on him.
By the way: According to Ginsor, the source of the leak was not a person.
What is the truth behind the leak?
Initially ridiculed: The leak was initially laughed at by many, but six days after its appearance, it gained significance due to the TWaB. Following the recent developments, many fans now consider the leak credible.
TWaB brings change of opinion: Initially, the leak contained details that were essentially confirmed later in the TWaB. Furthermore, the previous work of the data miner – also regarding Forsaken – has been quite solid and is very popular within the community on Reddit.
Bungie provides the proof for many: However, the biggest confirmation fans see in the alleged contact with Bungie. The request from the studio is difficult to verify. But the fact that such a statement from Bungie’s very active community managers is not denied leads the community to conclude that the post must be true – especially given that it has over 2,700 upvotes, making it one of the most prominent Destiny threads in recent days.
After the early access phase of the online shooter Fear the Wolves was scheduled to start in July and had to be postponed, the developers have now announced a new date. We will tell you when the battle royale shooter with the werewolves launches.
As explained by the developers, the early access phase starts on August 28.
All issues resolved: According to the team, all issues that had previously prevented the launch of the early access have been fixed. Whether that’s really the case will be seen at launch. The developers are certainly confident.
New features announced: For early access, Vostok Games has also announced some new features. These include:
PvE meets battle royale. Although Fear the Wolves will be a battle royale shooter, the principle will be spiced up with PvE elements. Therefore, you will not only have to defend yourself against other players on the maps, but also fight against gruesome wolf mutants that keep appearing and disrupting your strategies.
How this plays in the new version will be revealed on August 28 during the early access phase.
New PvE mode for solo or co-op players: You can play Arcade alone or in 2-player online co-op. You will face PvE enemies in various scenarios.
The PvE content is supposed to be limitless: According to Ubisoft, Arcade offers “infinite replayability.” This is enabled by over 30 modifiers that change your experience in each match.
Additionally, the number and factions of the enemies you will face vary. The modifiers and enemies are assembled randomly.
What are these modifiers? Each fighter (your characters and the PvE enemies) will be assigned two modifiers. These may cause you to receive damage over time or set your attacks on fire, as seen in this screenshot:
Other modifiers shown in the trailer cause
attacks to deal less damage
heavy attacks to knock down the opponent every time
starting with a shield that regenerates when not hit
health points to regenerate continuously
attacks to decrease the opponent’s stamina
heavy attacks to blind the opponent.
The modifiers thus make the fight either significantly more difficult or easier and are distributed randomly. According to Ubisoft, you need to improvise in every fight and adapt your strategy to the new challenge.
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Different quests: In the video, you can see that you can choose multiple quests of varying difficulty, from Common to Legendary. Each quest consists of several chapters. The opponents and scenarios in the chapters are randomly generated. Defeat all enemy heroes in the chapters to complete the quest.
Arcade has a progression system: In Arcade, you can level up your hero and earn exclusive rewards. This allows you to acquire the necessary gear to take on the biggest challenges in Arcade. All equipment pieces you collect in Arcade can also be used in other multiplayer modes.
Arcade will feature weekly challenges with special rewards.
The Arcade mode will be available for all “Marching Fire” owners. This is the largest update for For Honor so far, which will be released on October 16, 2018.
The online shooter Morphies Law (Nintendo Switch, OC) offers a fun and interesting game idea: When you hit an opponent, you grow while the hit player shrinks.
An exciting game idea. While in other online shooters you simply shoot at opponents to eliminate them, in Morphies Law you should aim to land as many hits as possible. Because that’s how your character grows.
Growing not only makes you bigger but also more powerful. Because the larger you become, the stronger certain attributes will be.
Aiming is important. When you shoot at your opponents, you should also aim well. Because the exact body part you hit on your enemy grows on you while it shrinks on the opponent. So if you shoot at their head, your head will get bigger while the enemy’s head gets smaller.
In this way, you must proceed tactically. Because every body part has special attributes. If you have large legs, then it’s possible to jump farther. Large feet allow you to burrow into the ground and reappear behind the enemy.
It really matters how big you are. However, it is not always wise to become too large. Because small players can escape through gaps that a larger teammate cannot fit through. Furthermore, larger body parts are easier to hit.
Therefore, you should always proceed tactically and aim for the body parts you would like to grow on yourself during battles.
A fun online shooter
Fun features: The online shooter Morphies Law offers a variety of interesting features that should provide exciting battles:
4v4 online battles
Offline play against bots
Mass theft – Each hit with a weapon transfers mass from the target’s body part to the same body part of the attacker
Self-balancing gameplay – Experienced players become larger and easier to hit, beginners shrink and become more difficult to hit targets
8 different body parts that can grow and shrink independently
8 different size-dependent plugins that allow for interesting tactics
Create your own weapon
It is possible to transfer mass within your own team with friendly fire
4 maps with unique mass-related mechanics. Small players can hide in tunnels, while large players can jump onto high platforms
3 game modes
Customize your Morphie – including your own face!
Surprising release! The best part: right now, at gamescom, you can purchase the online shooter Morphies Law for 19.99 euros for your Nintendo Switch via the Nintendo E-Shop!
A release for PC is also planned. However, this version currently does not have a release date.
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Horde and Alliance have completely different areas in WoW: Battle for Azeroth. We want to know from you which continent is more successful.
Battle for Azeroth has been released exactly one week. More and more players of World of Warcraft have seen a large part of the new areas and formed their opinion on Zandalar and Kul Tiras.
There are plenty of discussions in the official forums and on Reddit about which faction has the nicer areas. Many players enjoy the rather quiet and spacious desert of Vol’dun with the Horde, while Alliance players praise the oppressive and eerie atmosphere of Drustvar.
Zandalar or Kul Tiras – Where is it more beautiful?
Now it’s time for you to give your opinion! Which of the two continents did you like better?
Are you more on the Alliance’s side with the Tiragarde Sound and its pirate stories, the creepy witch forest of Drustvar, and the picturesque landscape of Stormsong Valley?
Or are you more on the Horde’s side, with the vast desert of Vol’dun, the eerie swamp of Nazmir, and the wild jungles of Zuldazar?
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Cortyn says: Visually, I am especially taken by the Tiragarde Sound. I love the rather “quiet” mountain landscape with its small forests, many caves, and the numerous settlements of humans. I particularly like the estate of the Norwinsens, but the Freehold with its many pirates is also a real eye-catcher. There is simply nothing to complain about in Tiragarde Sound – every detail of the environment fits. Therefore, my choice also falls on the Alliance.
If you want to elaborate a bit more on your opinion, please just use the comments.
The Gamescom 2018 is starting and brings many exciting topics. In our stream from GCMAX, we will discuss the games of the Gamescom today.
Every day, we provide you with the most exciting news, specials, and interviews from Gamescom 2018 in our livestream GCMAX. Today, on Tuesday, you can expect an award show, the games of Gamescom (including Rage 2, Shadow of the Tomb Raider), and GCMAX – The Show.
GCMAX Program for Tuesday, August 21
Livestream: In our livestream, we will deliver the program for Gamescom 2018 in Cologne from August 21 to 25.
What is on the schedule for August 21?
11:00 AM – Opening
You can watch the opening of the fair in the stream. There will be some surprises.
12:00 PM – The Gamescom Award Show
The jury awards will be presented in 18 categories.
3:00 PM – GCMAX – Warm Up
The MAX crew from the Gamescom camp in discussion.
4:00 PM – The Games of Gamescom
This segment will focus on games like Rage 2, Total War: Three Kingdoms, Shadow of the Tomb Raider.
6:00 PM – GCMAX the Show
In the three-hour show format, we will discuss interesting games like Anno 1800 or Forza Horizon 4. YouTuber Florian Heider will be a guest.
9:00 PM – Gamescom Camp Tournament
You can follow the program on our MAX stream. MAX stands for Monsters and Explosions and is a joint Twitch channel of GameStar, GamePro, Mein-MMO, and IGN.
In FIFA 19, the goalkeepers are already facing criticism before release. Beta leaks show that the goalkeeper AI is getting worse instead of better. Bad goalkeepers are a constant point of criticism for players.
In recent days, the closed beta of FIFA 19 has run. Actually, beta participants were not allowed to talk about the game or publish gameplay material – yet some leaks have emerged.
What do the leaks say about the goalkeepers? According to the beta leaks, the goalkeepers in FIFA 19 are rather worse than in FIFA 18.
Do the goalkeepers in FIFA 19 cause a lot of frustration? – Fails in Video
What is the problem with goalkeepers in FIFA 19? A few videos are circulating on reddit showcasing the new goalkeeper AI in an unflattering light. The clips may be taken down soon, so check them out quickly (if the video appears blank for you, click on the title to view it directly on reddit):
In the video, a shot is slightly deflected, causing the ball to roll towards the goal. The goalkeeper seems completely overwhelmed by the situation. He lets the ball roll a meter past him, just watching it and conceding the goal.
In the next short clip, the goalkeeper also does not make a good impression. In an attempt to reach the ball, he jumps a good distance past it:
Many users react incredulously in the comments. One person writes that it is unbelievable how bad the goalkeepers are.
Others reminisce a bit about the time of FIFA 15, when EA advertised that the goalkeepers were now much better and more realistic. FIFA 19 now reminds of the terrible keepers from the past.
Goalkeepers as a persistent problem of FIFA: We embed the trailer for the next-gen goalkeepers from 2014 here – you can watch the video again just for the music:
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Are these just negative isolated cases being seen here?
We at Mein-MMO were able to play FIFA 19 in mid-July – and at the event, the goalkeepers did not convince us either.
Unfortunately, the goalkeepers in our matches were a disaster across the board. Every single normal long-range shot ended up in the goal, as the goalkeepers reacted far too late.
Once the ball casually flew just a few centimeters past the goalkeeper, and instead of reaching out his hand, the goalkeeper threw himself to the ground as if struck by lightning. The goalkeeper was, by the way, no stranger, but Hugo Lloris.
EA Sports still has time to adjust the goalkeepers
Will it get better upon release? We at Mein-MMO could only test a pre-release demo, and the beta also only represents an early version of FIFA 19.
After all, the beta took place for this purpose: to identify, correct, and make adjustments for possible errors. EA Sports still has over a month to bring the goalkeeper AI to a higher level.
By the way, the goalkeepers in FIFA are discussed anew every year in the community. Whether FIFA 19 will succeed in satisfying the community in this regard will be seen in the future.
To celebrate the arrival of Celebi, the Johto event brings new field research (quests) and shinies to Pokémon GO. You can catch these here.
There is a lot happening in Pokémon GO right now. Last night, on August 20 at 10:00 PM, the special research for Celebi started. At the same time, new shiny forms of three Pokémon were released. And there are also new research tasks for you.
In this overview, we will show you what to expect in Pokémon GO over the next few days.
New Field Quests in Pokémon GO
New research tasks will now be distributed at the gyms and PokéStops near you. These come with cool Pokémon encounters as rewards. There is even a chance for shinies.
The new tasks:
Johto Festival: Catch 3 Sunkern
Reward: Evolution items (Sun Stone, King’s Rock etc.)
Johto Festival: Evolve 3 Sunkern or Natu
Reward: Encounter with Pineco (can be shiny)
Johto Festival: Throw three excellent throws
Reward: Encounter with Onix or Scyther
Johto Festival: Catch 5 Water Pokémon
Reward: Encounter with Seaking or Quaputzi
Johto Festival: Win a raid
Reward: Encounter with Porygon
Johto Festival: Throw 4 great curveball throws in a row
Reward: Encounter with Miltank
The new tasks are illustrated with this graphic from Reddit user Matterguy98:
Shiny Sunkern, Shiny Pineco, and Shiny Natu now in Pokémon GO
Shortly after the start of the Johto event, trainers reported new shiny sightings. So far, three new shinies have been confirmed that you can now catch in Pokémon GO.
Now you can start the special research for Celebi in Pokémon GO. In our guide, we show you the overview with the quests that await you there. The new friendship and trading features are part of the new research tasks.
My.com, publisher of the online games Skyforge, Revelation Online, and Armored Warfare announced that the upcoming indie MMORPG Ashes of Creation will be distributed in Europe.
My.com takes on publishing for Ashes of Creation
Finally a publisher. The Intrepid Studios have been completely self-sufficient with their MMORPG Ashes of Creation. Not an easy task for a small indie studio. But now they receive support from an experienced publisher who will handle the marketing of the online role-playing game in Europe.
My.com explains in the press release that together with the Intrepid Studios, they are now setting the course to make “the dream” of Ashes of Creation come true and to revolutionize the genre.
What the responsible parties say.“I am elated that together with our partners Mail.RU and My.com, we will help Ashes of Creation achieve international success,” said Steven Sharif, founder and Creative Director of Intrepid Studios. “Our partners believe just like we do in the great goals we pursue with Ashes of Creation. This partnership allows us to develop the greatest MMORPG one can imagine.”
“We are honored to accompany Intrepid Studios on their adventure to bring to life a truly revolutionary MMORPG with Ashes of Creation. We are excited about the direction the game is taking; that their vision resonates with gamers worldwide does not surprise us,” said Volker Boenigk, Head of Product at My.com. “We are exceedingly pleased to be able to collaborate with the studio to publish Ashes of Creation in Europe.”
Players shape the world. Ashes of Creation aims to give players more control over the game world and ensure that the real effects of all actions are visible. Your task is to rebuild a lost world together and uncover its secrets.
In doing so, you must not only fight for survival but also ensure that the world develops according to a Node System that you need to advance your goals.