In Fortnite: Battle Royale, there are new challenges again. Learn everything about the challenges and tasks for Week 7 here.
Week 7 promises easy pickings: The tasks for Week 7 are all relatively easy. You primarily need to deal damage, visit locations, and shoot down planes.
Free and paid: If you want to complete all 7 challenges, you can’t do without the Battle Pass for Season 7. It still costs 950 V-Bucks (€9.50). Without the pass, you can only complete the three free tasks from Week 7.
All challenges of Week 7 in Season 7
Oops, unfortunately this table is no longer available.
Challenge 2 – Use a Rift or Portable Rift in different matches
Here’s how to complete the task: Here, you also just need to visit a rift or use a portable rift. You can learn where to find rifts here.
Challenge 3 – Eliminate opponents with the pistol
Here’s how to complete the task: The usual kill quest. This time it’s pistols. That could be tricky, as pistols are not necessarily the best weapons in the game. Ideally, complete the task in a respawn mode, as it’s not so bad if you get shot often. Or use a team game mode and finish off opponents on the ground with a pistol.
Challenge 4 – Stage 1: Land at Salty Springs (Battle Pass only)
Here’s how to complete the task: Another easy task. Just land at Salty Springs and you’re done. In the following stages, you’ll go to Happy Hamlet, Wailing Woods, Junk Junction, and finally Paradise Palms.
Challenge 5 – Search chests in Leaky Lake or Frosty Flights (Battle Pass only)
Here’s how to complete the task: This task is also no problem. You just need to open chests at the desired locations. You do not have to complete the task in the same match.
Challenge 6 – Destroy flying X-4 Stormwings
Here’s how to complete the task: Fortunately, Epic has nerfed the planes enough so that you can take them down more easily. Ideal for anti-air are the turret, the minigun, and the heavy assault rifle.
If you want to shoot down planes in air combat, you can find the locations of the planes here.
Challenge 7 – Stage 1: Deal damage to opponents in a match
Here’s how to complete the task: This task is not difficult itself. You just need to deal the required 200 damage within one round. How you do it doesn’t matter. So use your favorite weapons or the guns that you still need for other challenges. The later stages require the same. In Stage 2, you need to deal 300 and in Stage 3 even 400 damage. This could possibly become a problem if you’re not playing in a respawn mode.
A leak from PlayStation Magazine UK has likely revealed the PvP modes of The Division 2. They will apparently be available right at the game’s launch.
Gradually, the marketing machinery for The Division 2 is gaining momentum. Yesterday, on January 16, there was already a new story trailer that announced the date for the private beta.
After the embargo on new information likely lifted today, PlayStation Magazine UK has also published its print issue. The cover story: The Division 2. Now, some photographed screenshots are circulating the internet. One of these images reveals that players can expect Skirmish, Team Deathmatch, and Domination as PvP modes.
Note: These details come from a leak and are incomplete. They should therefore be taken with caution.
Conflict as PvP Area of The Division 2
What does the magazine say? In PlayStation Magazine, it talks about
Skirmish,
Team Deathmatch
and Domination,
which will likely be available right at the launch of The Division 2. Whether these are three modes or if multiple variations are included is unclear. You can take a look at the leaked shot here. It comes from the official Discord channel of The Division.
Conflict offers another progression system with its own levels that players can climb. This is already known from the first part, which had Dark Zone, Underground, and PvP ranks.
How was it in The Division 1? There were two modes called Skirmish and Last Stand, or Battle and Last Stand. They were introduced late in the game. Last Stand was part of the third and final DLC. There were NPC enemies that could be eliminated on the large maps to earn points.
Skirmish came with Update 1.8 at the end of 2017. It is a Team Deathmatch mode where two 4-player teams face off against each other.
What can one expect from Skirmish in The Division 2? Skirmish shares the same name as the Team Deathmatch mode of the predecessor, but is likely a brand new mode.
The map is small but packed with corners to hide in, where one can slip in. […]
Each team in Skirmish has a set number of respawns. Once these are used up, the game is over.
Unfortunately, there are no further details about the other modes yet.
The tech giant LG has conducted a reaction test that is supposedly meant to find out which console has the best players. According to this, Xbox players are said to be better gamers than their counterparts on PlayStation 4 and PC.
What kind of test is this? The tech manufacturer LG and Activision have pulled a prank and want to test the players. In this test, they want to measure the reaction time and speed of the gamers.
What is the test aimed at? This test is nothing more than a marketing campaign for the new Call of Duty. LG and the developer of CoD, Activision, created a test for this purpose. Anyone can participate in this test and represent their console.
According to an initial result, LG finds that Xbox players are the best gamers.
How you can participate in the test
Here you can find the test: You can find the test directly on the LG website. Thousands of players have already participated. After completing the test, you will immediately see your result.
How does this test work? Points will appear on your screen at various places that you need to click on. Over time, these points disappear faster and new points appear. Here, speed and precision are crucial.
Exactly what helps you in shooters.
What does this test mean? The test should not be taken too seriously. This kind of test does not prove in any way which console has the best players. The test is meant to ignite some rivalry between the parties and refresh the competition a little.
What results does the test yield? LG has already evaluated 1400 runs. It turns out that Xbox players hit the most points, with 78%. Following them are PS4 players with 74%, and PC players are in last place with 70%.
The PC players reacted faster than the console competitors. One in five points was hit while it was still green. Console players hit more points overall.
What does LG say about it? David Hall, Marketing Manager at LG, commented on this action saying: “The reaction times of console and PC players have been discussed for years, so we decided to put them to the test.”
Before the console war shifts into real life, check out our best fighting games for all consoles:
Guild leaders need creative recruitment: To combat the decline in players, guild and raid leaders need to come up with something more creative than just spamming the next guild recruitment macro in trade chat with the same spelling mistakes. New ways of communication could be the key to success.
Finding teammates over Tinder: Apparently, guild master Leathyl thought of this too and quickly created a Tinder profile for his guild. Instead of finding hot flirts or the right partner for “Netflix&Chill”, Tinder users now had guild advertising on their screens.
However, according to Leathyl, the fun didn’t last particularly long. Just three hours after the profile was created, it was already banned by Tinder. Apparently, most other users did not find it that funny.
Whether he had success with this method is unfortunately not clear. However, it is likely that the corresponding post on Reddit is now bringing more attention than the Tinder profile did.
How is your guild doing currently? Are all your members still active and do you have enough teammates for current content? Or are many players taking a break and waiting for the next big patch?
How to stay informed: Don’t want to miss any news about World of Warcraft? Then leave a like on our WoW Facebook page!
This is an AI-powered translation. Some inaccuracies might exist.
Recently, the story trailer for The Division 2 was introduced, and now there are discussions in the community about the graphical quality of the shared-world shooter.
This is shown in the story trailer: In several scenes, the setting around Washington D.C. and the stationed Division is introduced. Insights into the various factions are also provided.
Immediately after the release of the story trailer, there were initial remarks that the graphics looked relatively disappointing. While some are concerned about this, other fans are more relaxed about it. But what is the problem?
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
This is how the community reacts: Overall, the trailer is met with disappointment. Most fans agree that it is simply nothing special.
Some negatively evaluate the graphical quality of the shown scenes. On Reddit, u/Cucobr asks: “I don’t mean to be disrespectful, but was the graphics of the story trailer set to ‘Low’? Or was it just recorded on console?” Many agree with him.
As a possible reason for the poor graphics, some fans speculate about the compression due to the upload of the trailer on YouTube. This can actually degrade the quality of the video, making the graphics look blurry and more pixelated.
Not everyone agrees with this idea, as u/Aphrobang states: “Compression does not explain the terrible textures on the faces of the agents shown in the video.”
Not everyone is worried: There are also some fans who are not bothered by the scenes. They rely on the feedback from the alpha testers. Many alpha testers have reported that the alpha version of The Division 2 was graphically superior to the first part. This is enough for most fans.
Additionally, fans also theorize that Ubisoft itself may be involved with the possibly poorer graphics.
“Poor” graphics in the trailer to avoid downgrade discussion?
Was the quality intentionally reduced? At first glance, this sounds unbelievable, as one wants to promote the product in a trailer. In the case of The Division 2, fans have identified a potential reason: the downgrade discussion prior to the release of The Division 1.
What happened? Before the release of the first part, there were some bombastic trailers and gameplay videos that were supposed to introduce The Division at that time. The graphics of that demo looked incredible, especially for the standards of 2013.
Too good, as it would turn out. Later trailers and gameplays clearly showed that the quality of the graphics had significantly deteriorated during the development. However, developers Massive and publisher Ubisoft denied this for a long time. It was one of the bigger downgrade scandals that have existed so far.
Does Ubisoft want to avoid such a thing? Many fans are now speculating that in the story trailer, they intentionally avoided cinematic scenes and enhanced graphics to give fans a realistic picture of the game.
Regardless of whether YouTube or a low graphic setting is the problem, players are concerned. This will likely remain the case at least until the private beta. The private beta is scheduled for the 7th and runs until February 11th.
With the latest update for Call of Duty: Black Ops 4, a new icon has entered the game, causing a lot of excitement in the community. Now the developers at Treyarch have commented on the matter.
This marked every player who does not own the Black Ops Pass, that is the Season Pass for Black Ops 4. Numerous players were upset about this, as they felt Treyarch was trying to exert pressure on players to buy the Black Ops Pass.
On Reddit, fans vented their anger in numerous threads. Many posts received thousands of likes, with one thread even reaching nearly 100,000 upvotes. The discussions there were particularly heated, with the yellow warning triangle icons being condemned as “Shaming Markers”.
Even though this thread has been closed by the moderators for “false information”, the outcry from fans has not gone unheard. Now, the already controversial DLC and Season Pass policy of Black Ops 4 has come back into the spotlight.
This is how the “Shaming Markers” came about – this is what the developers say: The controversial icons have now been removed from the game, and Treyarch has officially addressed the matter on Reddit.
The developers explained that the appearance of the warning icons in public lobbies was not planned and was due to a bug.
These triangles were actually supposed to only appear in private parties, next to the player’s name of a party member. This was to signal to the tight circle that the marked player does not have all the maps, so that the other members would not wonder why some maps do not appear in the map rotation.
This is what the community is discussing: Whether due to a bug or not – it is clear that Treyarch did not do themselves any favors with the icons. The outcry was huge. Additionally, fans are not only expressing their displeasure. Forums and social media are filled with jokes and memes about the “Shaming Markers”.
There are countless images showing fans pointing out that apparently large portions of numerous lobbies are filled with players who do not own the Black Ops Pass. Players are almost gleefully rubbing it in the developers’ faces that the Black Ops Pass is apparently less popular than some had previously thought.
While it is not a direct indicator of how many actually own the Season Pass, a look at the images gives some fans the impression that about 80-90% of players have opted out of the Season Pass. The images seem to have a significant impact. This casts the already criticized Season Pass model in a rather poor light.
We asked the developers of The Elder Scrolls Online about the chances of a sequel to their MMORPG. So a “The Elder Scrolls Online 2”. The answer was clear.
During an interview about the new content in the upcoming ESO expansion Elsweyr and the Season of the Dragon, we also asked Creative Director Rich Lambert about a potential successor to The Elder Scrolls Online.
Rich Lambert, the Creative Director of ESO.
Will there ever be a “The Elder Scrolls Online 2”?
MeinMMO: Have you ever thought about making a new MMO? So to speak, ESO 2? Or will you stay loyal to the same game for now?
Rich: [Laughs] We are still working on ESO and finishing it. It’s our 5th anniversary, you know? At launch, no one would have predicted such a long lifespan for us, and now here we are, stronger than ever.
MeinMMO: Okay, so you don’t have a successor planned?
Rich: Why would we? Right now, since ESO is so strong?
MeinMMO: No MMORPGs from big (Western) publishers have been released for years. What is the reason, and do you see that as an advantage for ESO?
Rich: Games like ESO and the other major MMORPGs are really hard to make. And there’s no guarantee that all the effort will pay off in the end.
On a macro level, such projects are a risk. And many publishers are rather risk-averse.
Therefore, many plan a smaller game with less scope, which entails less risk and can be produced faster. That’s probably the reason why no new MMORPGs are being released right now. Out of the desire not to take too many risks.
MeinMMO: That’s actually an advantage for ESO, isn’t it?
Rich: We have already established the architecture and processes, yes. But we continuously need to improve, adjust things, and enhance performance. However, we can build on our foundation, which puts us in a very advantageous position.
Consoles could become a problem in the future
Rich Lambert’s statement about a successor is therefore clear. Currently, there seems to be no need to change the successful concept of ESO.
Even in our stream for the reveal of the new Elsweyr expansion, there was no mention of replacing the game with a successor anytime soon. Instead, work will continuously focus on performance improvement and keeping the game fresh.
However, our studio guest Kai Schober, German Community Manager of ESO, stated that the technical limits of current consoles like the PS4 and Xbox One could eventually become an issue.
But how this problem will be solved later remains to be seen. Currently, ESO runs smoothly on all platforms, aside from the current performance issues in PvP.
After the “dispute” between Unity and the development studio Improbable (SpatialOS), Unity has now announced changes to the terms of use for the engine. New MMORPGs are henceforth safe.
Apparently, the company is bowing to the pressure that Improbable built up through a joint action with Epic Games.
Improbable vs Unity
What happened? After a change in the terms of use at Unity, it was no longer allowed to use third-party software like the wonder technology SpatialOS. Because no parts of the Unity engine could be executed or simulated in the cloud or via streaming to create a platform. Improbable spread the fear that MMORPGs using Unity and SpatialOS were in danger. One affected MMO could have been Worlds Adrift.
However, Unity contradicted this. All games that already use SpatialOS are safe. Only in the future, it will no longer be allowed to use the software in this manner.
Subsequently, Improbable formed a partnership with Epic Games. Both companies announced a program that should motivate development studios to switch to the Unreal Engine. A fund of $25 million was even made available for the transition.
This is how Unity reacted: This step by Improbable and Epic Games has now led Unity to once again adjust the terms of use of the Unity engine. According to these, technologies like SpatialOS are allowed again, provided Unity gives approval.
According to Unity, third-party software is reviewed so that the company understands it and can ensure that the software works well with the Unity engine and always runs with the latest version of the engine. After the review, approval may follow.
Unity Gives In
Why did the change occur? According to Unity’s CTO Joachim Ante, the statements in the old terms of use did not come across as expected. After discussions with developers, it has now been adjusted to make it more understandable. Unity hopes that studios that have been considering switching to the Unreal Engine will reconsider. Because their projects are no longer in danger.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
How are developers reacting? There is still some skepticism as Unity CEO John Riccitiello stated that the terms of use can be adjusted at any time because we live in a time where technology changes and develops so quickly.
Therefore, some studios now fear that they will constantly have to update their games to the latest version of the Unity engine to maintain their certification and must also agree to any potential changes in the terms of use. Development studios are still not completely satisfied. However, their MMORPGs are currently safe.
Originally, the sandbox MMORPG Legends of Aria, which is considered a spiritual successor to Ultima Online, was supposed to launch on January 18. But that won’t happen.
When will LoA be available on Steam? The MMORPG was originally scheduled to enter early access via Steam on December 4, 2018. However, this date was postponed to January 18, 2019. Now, plans have changed again. As of now, you can play Legends of Aria in early access starting March 21.
Why was there a delay? The developers provide several reasons on the official website:
Further work is needed on the stability of the game
The performance is not yet good enough to present LoA to a wider audience
The developers would like to introduce the next major content update in early access to provide more content for players
A big update is coming
What does the content update bring? The update is expected to include several major changes to the game and integrate more content.
“Frozen Tundra” introduces a new biome where you can explore new icy areas and dungeons
New professions will be added
Major balancing changes are planned
The risks and rewards of playing an Outcast in PvP will be adjusted
The dungeons in the game will be revamped to be more beautiful, larger, and offer more rewards
How are the players reacting? The reactions are currently somewhat mixed. Some players express understanding as they want a good gaming experience. Others, however, are disappointed, especially since this is already the second postponement of the early access launch.
According to those who have been able to test Legends of Aria so far, the delay makes sense. There are currently some issues concerning performance, and the content leaves something to be desired.
In Destiny 2, the fourth exotic weapon from the “Black Armory” DLC has been discovered – the fusion rifle Jötunn. We take a look at how the weapon performs in practice and tell you whether it really is as overpowered as some claim.
This is how the Jötunn caused a stir: When the Jötunn was discovered shortly after the opening of the fourth forge, Guardians were ecstatic. After the first rounds in the Crucible, many quickly felt that it was an overpowered weapon.
Numerous players, as well as well-known YouTubers and streamers such as nKuch, praised the fusion rifle to the highest heavens and declared the Jötunn their new favorite exotic.
However, the initial excitement about the weapon has waned, and the firearm has been rigorously tested by many experts. Is the Jötunn really overpowered or is it more of a fun weapon?
This is what makes the Jötunn special: The Jötunn is an exotic fusion rifle with solar damage that is held in the energy slot. It is therefore an energy weapon.
What makes the Jötunn so special is its exotic perk Charge Shot. If the trigger is held, the weapon charges a tracking shot. This fires a single projectile that explodes on impact and burns the ground for a few seconds in a certain radius. The projectiles also track their targets.
The weapon does not function like a traditional fusion rifle, but rather like a mix between a fusion rifle and a rocket launcher.
This is what the Jötunn can do in PvE: In PvE, fusion rifles do not have a good standing. They simply do not deal enough damage to justify their long charge time. Furthermore, they have a significant damage drop-off and spread beyond their optimal range.
However, Jötunn ignores all these factors and is not limited by range or spread. The weapon fires a single projectile, which either hits or misses. When it hits, most regular enemies are immediately killed or die from the following AoE damage from the burn.
Most majors, i.e., enemies with yellow health bars, usually require 2-3 shots before they go down. That’s not so bad considering that you can hit with the Jötunn from very long distances.
The damage against bosses is also quite considerable, even if it does not reach the levels of a Whisper, Sleeper, or Donnerlord. Nevertheless, against forge bosses, you can take a good chunk of health with every hit, and the burn damage over time adds to this.
In general, the Jötunn is a solid weapon in PvE and a good all-rounder that allows you to fight at virtually any distance. You can easily eliminate enemies and mob groups at close range, but you can also fight at ranges that are usually reserved for scout or sniper rifles.
With the right perks, ammunition should rarely run low.
So if you have a good legendary rocket launcher or an LMG for the power slot, the Jötunn is a good alternative for the exotic weapon slot, except in raids.
This is what the Jötunn can do in PvP: In PvP, the weapon is a lot of fun, especially in quickplay with many enemies.
The tracking shot of the Jötunn kills a fully healthy opponent with a direct hit. Distance does not matter. A tracking shot across the entire map is just as deadly as one at 10 meters. If multiple enemies are clustered together, you can take out the whole group with just one shot.
However, against good players who move and dodge a lot, it can be difficult to use the Jötunn. This quickly becomes clear in the competitive playlist. While in quickplay, thanks to the tracking, almost every shot hits unless the target notices you or the shot in time, in competitive modes, it is often difficult to hit enemies.
The shot can be dodged easily at long distances; at close range, due to the high charge time, you often lose against shotguns or hand cannons like Luna’s Howl. Moreover, with these types of weapons, due to the long charge time of the Jötunn in competitive modes, you are often more effective yourself. Thus, despite all its advantages, the weapon is less effective there.
This is what the Jötunn can do in Gambit: In Gambit, the Jötunn proves to be quite versatile. You can fight at long distances to stay safe from enemies if needed. But the weapon is also good in close combat.
Most regular adds go down with one shot; even blockers only need 1-2 shots from the weapon. The Jötunn also does decent damage against the boss but cannot compete with the IKELOS shotgun with its barrel perk. However, if you have the Hammerhead LMG, this factor becomes less significant.
Another factor can be ammunition scarcity, although it is not as noticeable as with other special weapons. The Jötunn deals considerable damage with a single shot, which makes ammunition management a bit easier. If you have the right perks on your armor, you will rarely run out of ammo.
In duels against human enemies, the Jötunn can also be valuable if you surprise the opponent. Then kills from a distance are almost guaranteed. However, if the opponent is aware of where you are attacking from, they can often easily dodge or escape to safety.
Is the Jötunn worth it in the valuable exotic slot? In general, it can be said that the Jötunn is a lot of fun, and most owners of the weapon agree on that. But fun does not necessarily mean effectiveness. While you can have fun with the Jötunn and deal decent damage, the fun factor definitely takes precedence with this weapon.
In terms of top damage-dealers like the Whisper sniper, the Donnerlord, or the Sleeper Simulant, the Jötunn does not match their damage. So when it comes to pure effectiveness, the Jötunn falls short against some legendary weapons in the special slot and numerous other candidates for the exotic slot – especially against the exotic competition in the power weapon slot.
However, if maximum damage numbers are not always important to you and you just want to have fun with a solid exotic, then you can’t go wrong with the Jötunn. Especially outside of endgame activities, such as in strikes, the forges, or on patrol, the weapon is a good alternative for the exotic slot.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In Fortnite, millions are fascinated by the rivalry between Ninja and the streamer Tfue. Videos questioning who is better at Fortnite go viral.
This is the situation: Ninja and Tfue are two Twitch streamers in Fortnite. Both have insane numbers of fans and are considered top players.
And apparently, millions are intrigued by the question, “Who of the two is better at Fortnite?”
These are the two streamers:
Tyler “Ninja” Blevins is 27 and the biggest streamer in the world with over 12 million followers on Twitch. He won a ton of awards in 2018 and even made it to the cover of ESPN. He has appeared on talk shows and streamed with famous rappers. Ninja brought Fortnite into the mainstream and earned millions. However, he is hardly active in eSports anymore.
This video fuels the debate: YouTuber KSI released a video titled “Ninja vs. Tfue – Who is better at Fortnite?” KSI himself apparently has no clue about Fortnite. He is completely baffled when he sees “Rifts” or “Balloons,” wondering what is even happening.
The video shows various situations where Ninja and Tfue face off. Tfue always comes out as the winner.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The scenes are edited and commented in such a way that Ninja does not come off well:
When Tfue is on screen, epic killer music plays in one scene.
When Ninja is seen, a children’s melody plays.
Random encounters from matches are shown, where the streamers do not know who the other is. The duels begin from various starting positions. In some, Ninja is only rudimentarily armed, and Tfue has already found significantly better loot.
So, there are no “fair duels.” But every time, Tfue looks great and Ninja looks pretty bad.
This is Tfue’s reaction to the video: Tfue watches the spectacle in a reaction video, finds it amusing and somewhat embarrassing.
He says he has great respect for Ninja, who has done a lot for Fortnite, and Tfue is good friends with him. The video is too harsh on Ninja. He receives a lot of “hate”.
People enjoy mocking those at the top. One day, when Tfue takes over the top, he believes he will also be mocked like that. There are also numerous situations of him where he looks really bad, says Tfue.
He defends Ninja in the “hacker” scene. Ninja was just playing casually with friends and was a bit relaxed.
Ninja says: “People are looking for the next guy on Twitch”
This is what Ninja says: Ninja does not directly comment on the video, but it’s clear he is suffering from the many attacks lately. Since clearly reaching the top position, he has been frequently criticized.
He tweeted, for example: “If I want to be in a good mood, I go back and read the comments on my tweets from 2018, when I was on the rise. “
Ninja feels he has reached his peak and from here, it’s only going down. In a clip on Twitch, he says it’s frustrating to be number one on Twitch, as people are “looking for the next guy on Twitch.”
Recommended editorial content
At this point you will find external content from Twitch that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The number referred to an estimate from a statistics site. Actual subscriber numbers are not public.
In the meantime, Tfue has posted his own subscriber number, which is significantly higher at 53,523 than previously thought. The estimate for Summit was around 40,000.
What’s behind this: The interesting thing here is how well both videos are performing that revolve around the question “Ninja vs. Tfue – Who is better at Fortnite?”
KSI’s video has 2,582,380 views and 160,735 likes.
Tfue’s reaction video has 4,459,734 views and 276,828 likes.
Apparently, this duel fascinates many viewers.
Even in “real” sports, duels between stars have always increased TV ratings: like Ali vs. Frazier or Ronaldo vs. Messi.
Apparently, this also works in the artificial world of Twitch, even though these are obviously not fair duels. But Fortnite is not like boxing; it’s more like wrestling.
The Elder Scrolls Online brings dragons as new super monsters in the new addon Elsweyr. This confuses many lore fans, but there are still good reasons for the giant lizards in the game.
Why are dragons a supposed lore problem in ESO? The Elder Scrolls Online is based on a vast lore background. So if developers want to incorporate something into the game, they need to be careful that nothing conflicts with the already established facts in the game world.
Therefore, the announcement of dragons in ESO caused astonishment. Because as every fan knows, the scaled fire-breathers only become a topic again in Skyrim with the appearance of Alduin and his kin.
Skyrim takes place over 1,000 years after the events in ESO. So how can it be that dragons were unleashed upon Tamriel beforehand? Do the developers, like the designers of dragons in Elder Scrolls: Legends, not know their own lore?
The solution to the dragon problem
That’s why dragons also make sense in ESO’s time: In our reveal stream for Elsweyr, this question was eagerly discussed among you viewers. Fortunately, we had the German ESO community manager Kai Schober in the stream, who was quickly asked about the topic.
Kai replied that the storytelling of ESO does not happen from an all-knowing perspective. If you find a book in the game that reports on a specific event from the past, that does not mean that this source is necessarily correct.
So when it says “There were no dragon appearances before the Skyrim events,” that is the viewpoint of the author of that source and may not necessarily be entirely true.
Here was already a hint about the ESO dragon story: Kai even went further and named a concrete piece of evidence for the story from ESO. According to an obscure source from the game Oblivion, there was already a “dragon break,” i.e., a dragon appearance in the province of Elsweyr during the second era.
There is also a good explanation for this. As every ESO player knows, the time of the game is an extremely chaotic, turbulent era. The Empire has crumbled, necromancer cults summon daedric anchors from the sky, and three warring factions fight in the Alliance War for supremacy.
In these chaotic times, one cannot expect accurate and enduring historiography, and due to the many battles and catastrophes, many records get lost. So it is quite possible that even an extreme event like a dragon break did not receive the spotlight it would have garnered in more peaceful times.
Dragons, but no dragon blood
That’s why the dragons in ESO are worse than in Skyrim: So there will be a similar “dragon break” in ESO as in Skyrim. So the same procedure again? Not at all, as the developers revealed in the stream a significant difference: In ESO, there is no Dovahkiin!
Unlike the dragon-slaying superhero from Skyrim, you cannot simply call down any dragons with your shouts and take them out single-handedly. So when a dragon appears in ESO, you should first run! And only come back when you have friends and a good strategy.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The dragons, especially the overlord Kaalgrontiid, should provide truly exciting battles that both fit the lore and should represent truly unique experiences in the game.
Furthermore, dragons could lead to more players in ESO:
This is an AI-powered translation. Some inaccuracies might exist.
2018 was a productive year for the development studio Visonary Realms and the MMORPG Pantheon: Rise of the Fallen. The team has now given a brief outlook on what is being worked on in 2019.
What can Pantheon fans look forward to in 2019? After the conclusion of the fourth Pre-Alpha in December 2018, the team is currently working hard on “Project Faerthale”. This is a version of the MMORPG that brings together all systems that have been completed so far and for the first time provides a good insight into the “complete” game.
All classes are in the game
The heroes can level up to level 40
The harvesting system has been implemented
The team is now initially focusing on improving and expanding the development tools:
The abilities editor will be added
New tools will lead to an improved perception system, through which players can access quests
Stability will be improved
New features will be added
Bugs will be fixed
The new lead animator Ross Armstrong is revising the animations in the game
The art team is working on the graphics in the game
No Beta in Sight
What else is coming? Currently, the developers are focusing on finishing Project Faerthale. This is the largest release for Pantheon so far. Therefore, the team asks for patience. Beyond Project Faerthale, the developers are not looking any further at the moment.
What about a beta? As the Pre-Alpha is now coming to an end, many players are wondering about the next testing phases. The developers have not spoken about that yet. When a beta will start or what the release of the MMORPG Pantheon: Rise of the Fallen will look like is currently still unknown.
For Sea of Thieves, a new update is approaching that significantly reduces the game size on PC, Xbox One, and Xbox One X. However, you will need to reinstall. What is behind this?
Rare, the developers of Sea of Thieves, have announced a new update for February. However, this is not a normal content patch, but an update that notably affects the installation size.
This is how Sea of Thieves is changing: With the update, the installation size on Xbox One will be reduced to about one-third. On Xbox One X and PC, the installed games will be about half as large afterward.
Xbox One: Installation size shrinks from 35GB to 10GB
Xbox One X: Installation size shrinks from 47GB to 25GB
PC: The installation shrinks from 47GB to 25GB
When is the update coming? This update for Sea of Thieves is scheduled for February 6th. The update will be larger than the usual updates for Sea of Thieves.
Update requires reinstallation: When you are prompted to install the update starting February 6th, the update will be downloaded, and a reinstallation will take place. This will lead to the installation sizes mentioned above.
What changes for Sea of Thieves as a result? As a result of this update, patches in the future may be a bit larger, writes Executive Producer Joe Neate in the blog post. However, this ensures that the overall installation size does not continue to rise sharply, as has been the case in the past.
Sea of Thieves can react faster: Rare mentions that the changes in installation size will affect future builds.
Thanks to the changes in game installation, we can generate and transfer builds more quickly. This is an important part of daily development at Rare. It leads to improvements in various areas of the development process. Including how quickly we can generate builds and release them for players.
For 2019, Sea of Thieves is still planning many changes:
In Pokémon GO, you now have a short chance to catch the regional Pokémon Lunatone. You can find it in raid battles now.
What’s new? Lunatone is normally not found in Germany. Instead, its counterpart Solrock is. However, the Pokémon has now appeared in raids for a limited time, giving you the chance to catch this regional Pokémon here.
What are the two Pokémon? Lunatone is associated with Solrock. One represents the moon and the other the sun. Normally, the two Pokémon appear in different locations, but now you have the chance to catch both Pokémon for a limited time.
Where is Lunatone usually found? Typically, we find Lunatone in North and South America and Africa. Solrock can be found in Asia, Europe, and Australia. At least, that has been the case since June 21.
However, Lunatone does not appear in the wild. Instead, the chance of encountering Solrock in the wild is currently increased. So, if you don’t have it yet, you should keep an eye out.
Can I defeat Lunatone alone? Since the Pokémon is only a level 3 raid, you can defeat it alone. The best counters against Lunatone are Metagross, Kyogre, and Gengar. However, you should be at level 30 or higher to defeat Lunatone.
For the Hoenn event, there are also three new field research tasks. They are not particularly popular among players:
In a new gameplay video of Anthem, a side quest in the open world is introduced. Finally, the Javelin Colossus can also be seen in action.
What is shown? The new video of Anthem shows gameplay scenes from the high-level quest “Hidden Depths”. This mission is given by the NPC Matthias, who wants the players to retrieve manuscripts located in a tower at a mountain peak.
In the video, a team of three Javelins sets off for the mission: an Interceptor, a Storm, and a Colossus. The gameplay is presented from the perspective of the Interceptor and the Colossus.
Colossus
What is to be seen? The three-man team starts into the open world and follows a marker indicating the mission objective. Various quest steps send the Javelins back and forth, where they must collect runes or defeat enemies. There are also puzzles to solve.
In addition to some flight sequences, the team also ventures into an underground cave. The way there leads through a lake, into which the Javelins dive down.
The end of the video shows a thick boss fight, where the strengths of the Interceptor and Colossus are showcased: While the Interceptor quickly engages in close combat, the Colossus deals damage from a distance.
This is the Colossus:After the Interceptor was introduced recently we now get to see quite a bit of the Colossus, who takes on the role of the tank in Anthem. He is more heavily armored than the other Javelins and is correspondingly a bit more cumbersome.
Especially in the battle with the thick boss, you can see what differentiates the Colossus from the other Javelins: One of the character’s abilities is to shoot a rocket from his suit at the enemy. Immediately after, the tank protects himself with a small shield. His ultimate ability allows the Colossus to briefly pull out a grenade launcher that deals high damage.
Want to learn more about Javelins? Everything we know so far is here for you:
Anyone who wants to look stylish in their Power Armor in Fallout 76 usually has to buy skins. However, some are also available for free in the game. We will show you how to get the cool Nuka-Cola paint for the T51-b.
Most skins for Power Armors can only be obtained through real money via the Atom Shop of Fallout 76. However, if you explore a bit, you can get a paint for free as well. Here’s how.
How to get the Nuka-Cola skin for the Power Armor
To get the skin for the Power Armor, you need to traverse Appalachia once. You need to visit a total of five locations.
Step 1: The Toolbox Key
Here’s what to do: You start your journey at the northern border of the Cranberry Bog, far east of Appalachia at “Pylon V-13.” Head to the respective huts at the foot of the pylon and take a look around.
To the north, you can see a petrified corpse standing there. Go towards the corpse and a little further. Then turn left.
Near some stones on the ground lies a skeleton in a researcher’s coat. Next to the dead researcher is a duffle bag. Open it and take out the toolbox key.
Step 2: The Key for Clara’s Chest
Here’s what to do: With the toolbox key, you now go to Watoga. Specifically to the eastern edge of the city. Follow the river from the entrance of Watoga or take the road east in Watoga.
Near the river, there is a small stage with instruments and some stands in front of it. Go a little further to the rocky cliffs.
On one of the large rocks, there is a corpse next to a red toolbox. Open the box and take out Clara’s key.
Step 3: The Nuka-Cola Vault Key
Here’s what to do: You will now need the newly acquired key for Clara’s chest, located near Sutton. Sutton is in the middle of the woods, southeast of Vault 76.
The easiest way to reach the location is by traveling to Vault 76. The trip is free. From there, it’s just a few corn cobs further to Sutton.
Northwest of the settlement on a playground, there is a doghouse. Next to the house lies a skeleton – presumably Clara’s. Inside the house, you will find Clara’s chest and a letter. Open the chest and take the Nuka-Cola vault key.
Step 4: The TNT Dome 3 Key
Here’s what to do: The next step takes you to the Nuka-Cola plant Kanawha in the southwest of the woods. Enter the building through the main entrance, marked by two huge Nuka-Cola bottles in front of the gate.
Inside the plant, go through the first passage into a larger room behind the reception. There, head up the first staircase on the right and directly through the first door on the left. You will come into a small room with a locked door on the other side.
Pick the lock (Lockpicking Rank 1) and you will enter the laboratory behind it. Cross the room and the adjacent hallway until the very end. There, you will find a locked locker on the floor. Open it and take the “TNT Dome 03 Key.”
It’s really dark there. You will need a flashlight.
Step 5: The Recipe
Here’s what to do: The TNT Dome 03 is the last station. Go to the Black Mountain Ordnance Works where you can also find ammunition for the Alien Blaster.
The Dome 03 is a little off to the northeast of the plant. Follow the road for a bit and then go up a hill to some rocks that cover the entrance. The sign to Dome 03 has fallen and lies on the ground.
Open the door and you will find scattered throughout the storeroom several bottles of Nuka Cola in all varieties and in the middle on an overturned cart the recipe for the paint.
How do I use the paint?
To use the paint, you need a Power Armor chassis with parts of a T51-b Power Armor in it. Set it up and then go to a Power Armor station and press the button for “modify / repair”.
You can now customize the parts of the Power Armor. Select the desired part, go to “Paint” and select the Nuka-Cola paint here.
Call of Duty: Black Ops 4 recently received a new update. This included a new icon that has excited parts of the community.
What happened? The new update 1.11 for Black Ops 4 brought changes to the Battle Royale mode Blackout, launched a new zombie event, and refreshed the playlists in traditional multiplayer.
The patch also added two new multiplayer maps, which are currently only available through the Black Ops Pass, to the regular map rotation in multiplayer. In practice, this means for players: once these maps are up, all players without the Season Pass will be kicked from the lobby.
Source: Reddit User CarolinaFiasco
What is the significance of the icon? At the same time, the developers from Treyarch introduced a new icon – a yellow warning triangle. This will now mark all players in the multiplayer lobbies who do not own the Season Pass.
While the idea of highlighting DLC owners in multiplayer lobbies is not necessarily new, many Black Ops 4 players see it more as a psychological element. The icon creates the impression that everyone without the Black Ops Pass is missing out on something extremely important, not just optional content.
How are the fans reacting: The Black Ops 4 subreddit is currently full of posts and comments on this topic. Many are frustrated with this new feature. On one hand, it would just be visually annoying, and on the other hand, these “shaming markers” would subconsciously create pressure to buy the Season Pass.
There are numerous threads where players are urged not to give in to this “tactic” and not to get the Pass for this reason. One of these threads is nearing 100,000 upvotes.
However, fans are not only reacting angrily. Many are also having fun with it and humorously showing that the Black Ops Pass is apparently less popular among players than some might have thought. Countless screenshots from lobbies show clearly that the vast majority of players there do not own a Black Ops Pass.
While this is not a truly revealing indicator of how many players have actually purchased the Season Pass, the images have a strong impact and are widely supported. According to statements from numerous players, it often gives the impression that about 80-90% have not gotten the Pass. With this feature, Treyarch is not necessarily doing themselves a favor.
How are the developers reacting: The icons have since been removed from the game. Treyarch asserts that it was a bug.
However, even if a bug is truly responsible for the “shaming markers”, Treyarch has definitely not done themselves any favors. Players are still upset about it, and the jokes about it just won’t stop right now.
Good Azerite armor will be quite expensive in World of Warcraft. We will tell you what you have to pay for the best equipment.
The upcoming Wednesday (January 23, 2019) is an important date for many players in WoW, as the second season of Battle for Azeroth begins. This not only includes the opening of the new raid “Battle of Dazar’Alor” but also an update at the vendor for Azerite armor. He will then have much stronger items available – but they will also come at a high cost. Anyone wanting to own them will need to scrape together several thousand Titan Residuum.
What is Titan Residuum? Titan Residuum is obtained by scrapping Azerite armor with an item level of 340 or higher. The value for this is fixed and increases with a higher item level. The stronger the item that is scrapped, the more Titan Residuum is received. In addition, Residuum is awarded weekly from the “Mythic+” reward chest.
What do the Azerite items cost? As of that Wednesday, the vendor in Boralus and Dazar’Alor will have new items in stock. You will be able to purchase Azerite items with item levels 400 and 415, provided you have enough Titan Residuum. The prices are as follows:
A random item of item level 400: 675 Titan Residuum
A specific item of item level 400: 1725 Titan Residuum
A random item of item level 415: 1725 Titan Residuum
A specific item of item level 415: 7150 Titan Residuum
So if you want to buy a full set consisting of head, shoulder, and chest armor with item level 415, you will need to gather a hefty 21,450 Titan Residuum. Even the professional raiders will have some time to chew on that.
How much Residuum have you farmed already? Or are you just doing this on the side without any rush?
A new “Animated Short” from Overwatch has been released – but it is completely different from anything we have seen before. There are plenty of cats!
An event is currently taking place in Overwatch, the Ana Challenge. In this, players can earn a special skin if they win at least nine matches. The event is based on the short story “Bastet”, which revealed some details about Soldier: 76. A new cinematic has now been released. While it was not created directly by Blizzard, it was made in collaboration with the developer.
Blizzard approached “Dillon goo” and commissioned him to create a cinematic for the “Bastet” event. The entertaining result “Katsuwatch: Bastet Rises” can be viewed here:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
What happens in the video? The story of the video seamlessly follows the short story “Bastet” and takes place in Cairo – however, Ana and Soldier: 76 are depicted as cats and their prey, Hakim and his henchmen, are mice. This fits perfectly since the mask worn by Ana belongs to Bastet, who is regarded as the goddess of cats. It leads to a classic “cat and mouse chase”, where Ana and Soldier:76 confront Hakim and overpower him and his men.
Of course, it is all sprinkled with a lot of humor, like the scene where the Soldier-cat immediately wakes up the freshly stunned opponent. As a punishment, he is sent straight to the land of dreams the next time.
The video ends with a “live scene” where Ana tells her story while Soldier: 76 sleeps peacefully and Mercy trembles – after all, she is sitting across from two old friends she thought were long dead.
Who is dillon goo? dillon goo is a YouTuber who has been creating numerous videos about Overwatch for over a year. Sometimes they are just “relaxing” videos, like Mercy as a witch stirring in her cauldron for an hour during Halloween, but often they are funny battles featuring the even more stylized Overwatch characters – such as cats. His entire YouTube channel is definitely worth a look.
At least dillon goo refers to the video as “official” lore and it fits what is known from the story “Bastet”. It can thus be assumed that Ana and Soldier: 76 did visit Mercy after their little cleaning operation in Cairo.
What do you think of this cinematic? A cute and damn cool action? Or is it silly and unworthy of Overwatch? Let us know in the comments!