The data miner Chrales has found quests for the GO Fest in Dortmund from Pokémon GO. The tasks also reveal some Shinys that might be catchable in Dortmund.
These are the quests: In line with the GO Fest, there is also a special research around Jirachi. There are some interesting quests that can be solved using the event Pokémon.
In Chicago, for example, one had to take pictures of Hippopotas or Seep. Similar tasks are now also available for Dortmund, but different Pokémon are important there.
Look forward to these tasks in Dortmund
These quests were leaked: The data miner Chrales found the following quests in an update of Pokémon GO. So far, it is just a leak and not confirmed by Pokémon GO.
Take a photo of Nidoran in the “Rocky Terrain”
Take a photo of Barschwa at the “Boat Lake”
Take a photo of Myrapla in the “Mysterious Woods”
Take a photo of Meditie in the “Mysterious Woods”
Take a photo of Magnetilo at the “Steel Factory”
Venuflibis will also be part of the GO Fest
We have intentionally not translated the names of the locations. It remains to be seen whether and how Niantic will name these locations in German.
What’s the deal with the locations? The GO Fest will have special habitats. In each habitat, different Pokémon will spawn. The Steel Factory will certainly bring many Steel-type Pokémon.
In Chicago, there were for example “Spooky Woods”. There, Ghost and Dark-type Pokémon appeared.
What Shinys are available at the GO Fest? If the leaked quests are correct, then the following Shinys should likely be confirmed and appear more frequently:
Barschwa
Meditie
Magnetilo
In addition, the release of Shiny Nidoran male is becoming increasingly likely. After all, it is, just like Seep in Chicago, found in the announcement image for Dortmund.
This is what the Shiny Nidoran family looks like
Furthermore, it has now been mentioned here, and an increased spawn rate without Shiny would be unlikely for a GO Fest.
Will there be more possible Shinys on site? The list of possible Shinys will still become significantly longer. In Chicago, there were over 70 different Pokémon. A large part of them was also available as Shiny.
For Dortmund, there will certainly be more Pokémon added.
Tomorrow starts an event as a reward for the work during the GO Fest in Chicago:
The Women’s World Cup 2019 has begun and we take a closer look at the German national team in FIFA 19. Here you will find out how strong the team around star player Dzsenifer Marozsán is.
This is the German team: The German national women’s team has traveled to France with many young talents and is considered the favorite for the World Cup title in football 2019.
So far, it looks pretty good, as the first two matches have already been won. Most recently with 1:0 against Spain.
Women’s Football in FIFA 19: The German team is fully playable in FIFA 19, either in friendly matches against other nations or in the new Women’s World Cup finale mode in FIFA 19.
This was provided in an update from EA.
However, you can only play the final match of the Women’s World Cup here. Unfortunately, there is no proper World Cup mode like in FIFA 18.
This is how strong the German women’s team is in FIFA 19
The lineup: As a basis for evaluating the FIFA team, we take the lineup from the 1:0 victory over Spain. Many young players were on the field.
With this lineup, the team won 1:0 against Spain
These are the key players of the German women in FIFA 19: In the team, the players with high ratings stand out, including:
the captain and striker Alexandra Popp (88)
midfielder Sara Däbritz (86)
and goalkeeper Almuth Schult (89).
Technical advantages: What stands out about the team is that the German players in FIFA 19 are technically very well positioned. Huth, Popp, and Däbritz have 5 stars for weak foot, which is a rare and highly sought-after value in FIFA 19.
This means these 3 players can score goals equally well with both feet, a huge advantage in the game.
But the skill stars are also well distributed in the German team, with several players having 4-star skill moves and can perform the most important special tricks.
These are the weaknesses: The defense of the German national team does not have the best ratings in FIFA 19. There are hardly any players with overall ratings above 80.
Also, the young players still have relatively low values in-game, but this could change as the tournament progresses. EA continuously adjusts the values, you just need to activate “live values” before the game.
This is the best player of the German team
Dzsenifer Marozsán in FIFA 19: The most well-known and probably best player of the German team is currently injured and might only be fit again in the quarter-finals.
In FIFA 19, however, you can still play with her, and it’s a lot of fun because her ratings are fantastic.
Dzsenifer Marozsán also the best in FIFA 19: In FIFA 19, the star player of the German team has the best ratings. Especially the 5-star special moves are really strong and allow Marozsán to perform the best tricks in the game.
Additionally, she has 4 stars for weak foot and really strong dribbling and shooting stats. This sets her apart from the other players.
In Fortnite there is a lot happening right now. The map is continuously changing and currently, players are encountering more and more destroyed houses. What is going on?
Now, a similarly destroyed building has also been found in Pleasant Park. Players are now speculating on what Epic is planning here.
This is the destroyed house in question. Source: Fortnite Insider
Destroyed Houses in Fortnite – Is the Monster on the Island?
This is the monster in question: A while ago players discovered a powerful creature under Polar Peak. After some time, it broke out and made its way into the water. In the process, the house in Snobby Shores was destroyed, at least players suspect that, as the monster was not seen at the time.
However, no one knows what the creature looks like.
A house was also destroyed here. The monster probably cleared its way to the water.
Did the monster return to the island? With the destroyed house in Pleasant Park, players are now faced with a mystery. Who destroyed the house if the monster is in the water? Or did the monster briefly come ashore?
Something could happen soon: There are now speculations about a live event with this monster. Perhaps it will also be clarified how the house in Pleasant Park was destroyed.
Epic is definitely sending you on a search for clues, as the current Fortbyte is exactly at the spot where the monster was last suspected: at the destroyed house in Snobby Shores.
Currently, Week 6 of Season 9 is running. The season is not lasting much longer. It might soon be time for Epic to unleash their huge monster.
What do you think? Who could have destroyed the house in Pleasant Park?
The survival MMO ARK: Survival Evolved receives a new map – created by the community. Valguero was developed as part of a competition, featuring new biomes, new dungeons, and a new dinosaur species.
What is Valguero? Originally, the new map Valguero was a mod for ARK: Survival Evolved, created by players Nekatus and Buttman. However, during a modding contest, it was declared the winner of this competition in November 2018, with a prize of $15,000.
At that time, Valguero was a “beautiful map with a high level of polish,” as stated in the official forum. It was only playable for PC players as a mod through the Steam Workshop.
Now Valguero will officially become a part of the game as the sixth map (seventh if you count the “Extinction” expansion among the maps). It will be available for PS4, Xbox One, and Steam on PC.
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63km² of new area to explore, divided into eight different biomes
The new species “Deinonychus”
An arena challenge with three bosses
A massive cave system
Ruins holding the secrets of its inhabitants
This is the new dinosaur and the new arena
What can the new dinosaur do? The Deinonychus is an aggressive carnivore that behaves in many ways like the well-known raptors. It even hunts prey that is significantly larger than itself.
The Deinonychus cannot be tamed, but players can hatch its eggs and later ride the dinosaur. Some players already see the Deinonychus as a good PvP dinosaur. Its appearance resembles that of a raptor with claws and talons.
What kind of arena is this? In the new arena, you will face three bosses in succession:
a Megapithecus
a Manticore
and finally a Dragon
The challenge is aimed at endgame players.
When can I play? Valguero will be played as part of the official maps with the patch on June 18, 2019.
From then on, players can access it without a mod. More information will be provided by the developers on the night of June 17-18 at midnight on their Twitch channel, which we have embedded here for you:
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Instead of level 120, the heroes would be at a lower level, such as level 80, 70, or 60 – whatever value Blizzard decides to set.
This has led to many discussions, not only on Reddit and in the official forums but also in our comments. We want to list the pros and cons here and address the concerns and wishes of players.
The pros of the level squish in WoW
A level squish could solve many problems in World of Warcraft and make the game potentially more accessible for newcomers.
The entry barrier is lower: When newcomers encounter World of Warcraft these days, it is quite a shock that they need to bring a character to level 120. This is a significant hurdle even compared to other long-standing MMORPGs and seems like an almost insurmountable challenge.
How quickly leveling actually progresses is not conveyed by the number “120” itself.
A three-digit level seems much more intimidating to latecomers and newcomers than a smaller, two-digit number.
More rewards per level: Currently, World of Warcraft is poor at pairing the actual level increase with rewards. Since a large part of the world scales with the level of the characters, the level-up doesn’t feel as significant “just like that” because the enemies also become stronger.
True rewards come from talent points and new abilities. However, these are few and far between. Talents are available only about every 15 levels, and new abilities have varying spans, ranging from 2 to 30 levels. In many cases, a level-up does not provide any noticeable rewards. With fewer levels, rewards could be better distributed, and each level-up could be marked by a small special feature.
Some of our users see it the same way. For example, Belpherus said:
I would be all for it. Right now, 80% of the levels feel empty.
Kendrick Young points out:
But the areas would also need to be adjusted. I think it’s always annoying when you skip many areas because you are already above the level.
The cons of the level squish in WoW
However, there are not only positive aspects that such a level squish would bring. Some players also fear negative impacts that could lead to short- or long-term problems.
Bugs could plague the game for a long time: As with the “stat squish” in the past, a level squish could lead to many errors in old content. It often happened that enemies dealt too much damage, even though you should actually be much more powerful. Some of these bugs still exist today and continue to cause complaints about certain enemy types.
Deprivation of accomplishment: Another point is that for many players, the achieved level holds a special emotional significance. It represents the long journey they may have experienced with their character over up to 15 years. Now being reduced from 120 to a lower level can evoke the feeling of losing something hard-earned, even if the relative strength of the character remains the same.
On Facebook, Frank Hallen notes that the longer time spent at individual levels could also have negative implications:
I don’t quite see the point in it. Whether it takes time to reach level 120 or the same time until possibly level 60. For example, I would find it disheartening to go three days without leveling up.
MeinMMO reader Scaver sees it very emotionally.
The fact is, if the squish happens, I’m out. I’ve been playing since TBC and have worked hard for my 120 levels and am NOT ready to give away even one level. Because the level indicates the experience, the wisdom that you have gathered and earned. And someone with level 60 simply doesn’t have a clue about the game compared to level 120! That’s today’s fact!
Conclusion: Is the level squish good or bad?
In summary, it can be said that a level squish could make sense and could make World of Warcraft clearer and feel more rewarding. At the same time, however, there are many potential issues and problems that Blizzard must address so that this does not turn into a disaster and players feel cheated out of their previous achievements.
However, the overwhelming majority of comments are open to such an adjustment if Blizzard implements it well. That is precisely the sticking point which brings the greatest fears: How can Blizzard implement this?
But now it’s over to you! What do you think of a “level squish” in World of Warcraft? Is it good that Blizzard wants to reduce the maximum levels, or do you view it critically?
Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.
This is an AI-powered translation. Some inaccuracies might exist.
Recently, streamers flooded the platform Twitch.TV with a torrent of porn, terror videos, and other illegal content. The category for the abandoned game “Artifact” turned into the red-light district of the streaming platform. Twitch is now taking strict and legal action against the streamers.
Who were the trolls? At the end of May, trolls used the livestreaming platform Twitch.TV for their “jokes”. They lingered in the category of the game “Artifact”, but showed no gameplay, only
A selection of livestreams in the Artifact category on Twitch
Legal action against Mr. and Mrs. Unknown 1-100
This is how TwitchTV is suing: The company filed a lawsuit in California on June 14 against the anonymous streamers who were banned for their streams in this context. The lawsuit is titled “John and Jane Does 1 through 100”. John Doe and Jane Doe are English placeholder names used for unidentified persons.
The lawsuit concerns the following points
trademark infringement
breach of contract with TwitchTV
fraud
unlawful use of the company’s platform
The lawsuit comes after Twitch had already implemented measures like two-factor authentication against the trolls. Additionally, they prevented the streamers flooding the platform with illegal content by requiring new accounts to wait a few days before starting their first broadcast.
How were they trolling? Players trolled in the Artifact category on Twitch-TV because hardly anyone was playing the game:
In the weeks leading up to the invasion, this game category on TwitchTV averaged 20 – 30 viewers.
The trolls went live in the Artifact category with their streams, showing illegal content right from the start and were banned by Twitch about 5 minutes later. As reported by Dotesports, they quickly returned with new accounts and broadcasted the same illegal content.
Some users were even said to have made speedruns competing over who would get banned faster.
Recently, Twitch also banned the big DrDisrespect. He was live streaming from a public restroom and showed people urinating.
This is an AI-powered translation. Some inaccuracies might exist.
We at MeinMMO are looking for reinforcement (m/f/d)for our authors’ team. Starting immediately, you can apply to write from home about new technology trends, hardware topics, and graphic settings in games.
What we are looking for: Anyone applying for this position should specialize in hardware and technology. We are looking for someone who can advise our readers in this area with solid expertise. It doesn’t matter whether you have acquired this knowledge privately or through training.
If you enjoy putting together the ideal gaming setup for others, this position could be ideal for you. You will pay attention to the needs of individual “gaming personalities”.
We want to fill this position as quickly and as well as possible.
Maybe with you.
Who we are
MeinMMO was founded in September 2013. Since March 2016, we have been part of Webedia Gaming. We continue to maintain an independent editorial team, most of whom work from their home office. We draw on the resources of our headquarters in Munich, where the editorial team of GameStar is also located.
To conclude the GO Fest in Chicago, Pokémon GO once again surprised everyone. They allowed raids to appear that were meant for all players on-site. It was a huge stress test that presumably went well.
This test is about: Niantic called all players from the GO Fest on Sunday to a big group photo. There, a Niantic employee took the microphone and asked if the players wanted to participate in a test.
Suddenly, numerous gyms appeared around the stage from which a raid hatched. Niantic wanted to test whether the servers could handle so many players simultaneously in a raid.
How did the test go? After a few minutes, a Meowth hatched at each gym. Players could enter the lobby with a free raid pass and defeat the Pokémon as usual.
In the end, very few players had real problems during the raid. Even though thousands of trainers participated, the servers held up, and the stress test went well.
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Here you can see the stress test again in the video
Why do this? An author from Pokémon GO Hub was present and asked the Niantic staff exactly that. They only confirmed that they wanted to see how thousands of players could complete raids in such a small space.
Now one can only speculate why they want to know this. It is also suspected that at the next GO Fests, raids will already be possible. In Chicago, this was not possible on the grounds. There were no gyms. They likely did not want to overload the servers too much.
Since the tests were successful, one can already hope that one can battle in raids in Dortmund. There, Niantic might come up with something special for the GO Fest.
What do you think about the stress test? What could be behind it?
The first MMORPGs appeared in the 1990s. But at that time, there was no fast internet and no flat rates. How did people play online back then?
MMORPGs and the early Internet: In 1991, Neverwinter Nights launched as one of the first online role-playing games. Back then, the game could only be played through the internet provider AOL with hourly charges ($6 per hour) – in addition to the costs of the internet connection. Later, the games became accessible to everyone. Meridian 59 (1996) and also Ultima Online (1997) could be played over any service and established the MMORPG genre.
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How did people play online at first? The internet is significantly older than MMORPGs. To surf the World Wide Web in the 1970s and 1980s, and still partly in the 1990s, an analog modem was needed. Acoustic telephone modems were particularly widespread. These devices used the regular phone line to transmit data. This meant that you could either make calls or surf the internet. Both didn’t work at the same time unless you had a second phone line.
Moreover, these modems were slow and loud. Initially, the phone receiver had to be placed on the modem, but later there were devices where this was no longer necessary. The screeching of the modem during data transmission was an unpleasant side effect of being able to use the internet.
How fast were the modems? Initially, 28.8k modems were widespread. They transmitted a maximum of 28.8kb/s. Later, these were replaced by 56k modems with a maximum data transmission of 56kb/s.
It’s hard to imagine such speeds today, where even gigabit connections are becoming established.
Imagine being in the countryside with your mobile phone and only having Edge connection. This transmits even 220kb/s. It means a 56k modem was almost four times slower than an Edge connection on a mobile phone!
Accordingly, surfing took a very long time. And of course, this time was billed. It cost around 20 pfennig per minute until a price drop occurred in the mid-90s.
In the mid-1990s, ISDN lines with 65kb/s also emerged, which had the advantage that you could make calls and surf at the same time.
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By the end of the 1990s and the beginning of the 2000s, DSL connections with 768kb/s or 1,000kb/s emerged. The speed increased continuously and very quickly from then on. At that time, the first flat rates were also introduced. However, they were still time-limited. For example, one could surf 100 hours a month for 100 D-Mark. Plus connection costs. Prices then fell rapidly as more and more private telecommunications companies flooded the market with increasingly cheaper offers.
How did people play then? Either one ran up the phone bill in the early days of MMORPGs or had to limit oneself significantly. Playing could be quite expensive. Because in addition to the costs for the telephone connection, the per-minute billing for using the line, and the purchase of the game, subscription fees also had to be paid at that time.
Due to the high costs, many online game fans preferred to play at the university. There, the computers could often be used for free for surfing, which, of course, prompted many to also play computer games online.
This is how the author experienced his first MMORPG: As a huge fan of the Ultima series, I purchased Ultima Online in the autumn of 1997. It was my first personal contact with the genre, although I had heard of Meridian 59 before.
At that time, I had already been using an ISDN line for about a year for internet. However, it was rather poor. Our system had the problem that whenever I was online and someone called, the connection was dropped.
With an older sister who was constantly on the phone, playing Ultima Online became quite challenging. We eventually agreed on times when I could play relatively undisturbed while she could talk on the phone. There were no mobile phones back then.
Ultima Online fascinated me so much that I often lost track of time. This became particularly intense after the first free month. My father stood in the doorway of my room with a red face, phone bill in hand. I still remember that it was an amount of almost 500 D-Mark that I had burned through, as flat rates did not exist at that time. The billing happened by the minute.
As a result, my internet time was severely limited in the following week. Fortunately, flat rates arrived and it became much more pleasant to play.
MMORPGs were a very expensive hobby in their early days, demanding a lot of patience. Today, one doesn’t have to worry about the issues mentioned above anymore.
In WoW Classic it is easy to find friends. You just have to play the right classes, then everyone will love you.
Finding friends in a new MMORPG is not easy for many players. Not everyone is a “show-off” or likes to chat animatedly in the various chat channels of the game. However, in WoW: Classic you can drastically increase your chances of finding many friends if you simply play the right classes with the right specializations. Then friends will come (almost) all by themselves.
The prerequisite is that you hang around a lot in the capitals and read the chat channels. There is always a request for the following three classes.
The Protection Warrior
If you play a protection warrior in World of Warcraft Classic and have a bit of skill, you will hardly be able to escape friend and guild offers. Warriors are the epitome of a tank in WoW Classic, as they can be relatively easily equipped and provide a good performance in terms of threat generation and tanking capabilities.
Druid tanks and paladins have a harder time and often struggle with issues, as there is little suitable gear for them or their tanking abilities are not as effective as those of the warrior in almost all respects.
The only major disadvantage is that protection warriors are generally expected to lead the group not only as a tank through the dungeon but also to know the dungeons and set the way – this has hardly changed compared to the current WoW.
Protection warriors are typically the “leaders” of a group and dictate the route. However, this should not be a problem for long, as once it has gotten around that your character is a tank, you will hardly be able to escape group invites. Learning the dungeons will then happen all by itself.
However, playing a protection warrior also comes with a number of disadvantages that should not be forgotten: “Solo leveling” is very difficult. A protection warrior deals little damage and has no self-healing. Completing quests takes a long time, and without a healer or DPS behind you, pulling some common enemies can quickly lead to death. It is best to level up together with other players – whether through quests or dungeons.
Lastly, there are increased repair costs. As a tank, you will traditionally be the first to die. As a plate-wearer, you have to pay more gold for repairs than a cloth-wearer. This can add up quickly.
The Holy Priest
If, for inexplicable reasons, there is no tank shortage in an MMORPG, then there is often a lack of healers instead. The stereotype image of a healer is probably a priestess in white robes who casts soothing light magic on her allies from the back rows. This “stereotype image” is also true in World of Warcraft, as holy priests have been and are for many the epitome of a solid healer.
The heals are strong and suitable for almost every situation. Whether group damage occurs or the tank needs a particularly powerful heal, holy priests have the right answer for every situation.
Even if the fight goes completely off the rails and the priest is immediately killed, that’s no problem. As a spirit of redemption, you continue to heal even after death and then hope that one of the group members is an engineer who has a goblin jumper cable handy. Otherwise, the rest of the group will gladly wait for you to find your way back to the dungeon as a spirit. They have no other choice anyway.
In contrast to novice assistant healers (like druids), you can also simply resurrect fallen group members and do not need to use an endlessly long cooldown for that. This saves time when one or two DPS in a dungeon have overdone it and wanted to have an aggro race.
However, priests share a “problem” with all other healers, and that is the management of multiple spell ranks. In Classic, players could still use lower ranks of spells to consume less mana and heal the missing HP accordingly. This requires practice and can sometimes be quite strenuous to have the same spell four times in the spell bar.
Moreover, you should prepare for long hours, days, or even weeks in which you want to teach your fellow players that they should “click on the fountain of light” when they want healing. That is a concept that damage dealers probably won’t have internalized even in the year 2100.
Lastly, leveling as a healer solo is a torture. Simply chain yourself to a protection warrior, because shared suffering is half the suffering.
The [Something] Mage
If you respond to the interview question “What are your greatest weaknesses?” with a smirk and the remark “That I have too many strengths” you should consider a mage.
Mages in WoW Classic are not only capable of dealing absurd amounts of damage that can literally “one-shot” opponents in PvP, but they also have plenty of abilities that make them the kings and queens of utility.
Polymorph (the sheep) is one of the most reliable crowd control spells in World of Warcraft, working on a variety of enemy types found in nearly all dungeons and can be renewed at any time. This dramatically reduces the burden of enemies that need to be fought simultaneously and thus increases the group’s chance of survival.
Personal teleportations and group portals ensure that one can travel quickly around the world. A great relief in a world where there are no flying mounts and traveling across the continent can take 15-20 minutes due to slow flight routes.
Its Frost Nova can temporarily freeze entire groups of enemies, giving the tank valuable seconds to regain aggro from escaped mobs or letting the panicking priest get to safety.
If you value fine-tuning, you can also distribute particularly cool buffs with “Magic Amplification” and “Magic Dampening” that reduce damage taken or healing received. Particularly strong “melee” opponents delight the healer, who can then squeeze out more healing.
A fire-spec mage can even increase the enemy’s susceptibility to fire damage – even warlocks will love the mage.
In summary, the mage is an asset to any group, and every player likely wants a mage on their friends list because it drastically makes almost all activities in World of Warcraft easier.
However, mages also have the reputation for being a bit hyperactive and love to engage in a DPS race with other (inferior!) classes, often leading to chaos that quickly punishes the mage for its low hit points. Usually, the rest of the group experiences that shortly after.
Or to quote the words of wise Uncle Barlow in closing: “Bread and water keep the downtimes caused by wipes he caused in check, the Int buff allows warriors to talk, and portals shorten the way to the nearest blacksmith.”
A recent Diablo 3 survey by MeinMMO found that nearly half of you have remained loyal to your starter class in Season 17. We show you the results.
What was this survey about? On June 12, we asked you whether you continue to play your starter class from Season 17 in Diablo 3 or if you have already switched to another class or even completely stopped playing Season 17.
Over 1500 people participated in the survey . Each of you had only one response option. We show you the percentage distributions.
Are you still loyal to your starter class in Season 17 of Diablo 3?
Yes, I am satisfied with it = 45 % (699 votes)
No, I prefer playing another class over my starter class = 16 % (245 votes)
No, I have another class for solo/group play = 3 % (62 votes)
I don’t have a main / I play multiple classes = 10 % (172 votes)
I no longer play Season 17 = 26 % (407 votes)
Total 1585 votes (Status: June 17, 14:10)
This is special: Apparently, many players chose the right class right at the start of the season. With this, they are still having fun now, a month after the start of Season 17.
There could be various reasons for this. Many players choose the same starter class season after season, which they are already familiar with. They know the abilities and sets well and may be testing new builds in a season, but remain loyal to the class.
About 29 % of you have already switched classes or have no main class at all. This may be due to having tried a new class at the start, which they had not started with before, and it did not appeal to them as much.
Others simply prefer the variety among different classes and their play styles. They have no main, so that Diablo 3 doesn’t become too monotonous.
Many have already completed Season 17: A large number of survey participants have already stopped playing Season 17. Over 400 people chose the option not to play this current season anymore.
Some users mentioned that they lost interest in the game after just a few days. A phenomenon often observed in Diablo 3. Because many innovations offered by a new season in Diablo 3 are only rarely substantial.
If you are no longer interested in Diablo 3, you can look forward to the next BlizzCon, as insider reports suggest that something great could await you there:
In Fortnite, Fortbyte #58 has appeared! You can find it in Snobby Shores while using the emote “Sad Trombone”. We will show you where to search.
This is the task: For this Fortbyte, you will be faced with the following riddle: “Accessible by using the emote “Sad Trombone” at the northern end of Snobby Shores.
In the far west of the map lies this time the Fortbyte
Fortbyte #58: Accessed with Sad Trombone at the northern end of Snobby Shores
Here is where the byte is hidden: Before you can collect the byte, you first need the emote “Sad Trombone”. You will get this at level 46 of the Season 9 Battle Pass. Choose it and start a round.
Then fly to the northern end of Snobby Shores. There, a house has been destroyed and exactly at that spot, you will find the Fortbyte. Use the emote beforehand and the byte will be accessible.
Here you will find the sought Fortbyte
Be observant: At the sought locations, campers also like to lurk, hoping for easy kills. So be careful about where you move.
The video will help you: Here we show you a video of the sought byte. This way you can’t miss it:
https://www.youtube.com/watch?v=cwkQYI9Q1r4
What Fortbytes are about: These electronic puzzle pieces are hidden all over the Fortnite map. Every day, another piece is added.
If you find 90 of the 100 Fortbytes, a special skin is waiting for you, which is only available there.
Red Dead Redemption 2 has smaller side stories to offer in addition to the main story, where players can get to know different characters. One of them is Magnifico, who particularly excited a player. Because Magnifico is short-statured, just like the player herself.
What disability is it about? Recently, a player spoke out on the subreddit for Red Dead Redemption 2. happyquinn27 thanks Rockstar for how disabilities are portrayed in the game, especially her own disability.
Before buying Red Dead Redemption 2, the player watched playthrough videos on YouTube and came to a part where Arthur meets Marjorie and Bertram in the Van Horn Saloon and has to find Magnifico.
During the course of the quest, it is revealed that Magnifico is short-statured. A little shock for the player, who is also short-statured.
Magnifico complains about “the same jokes, the same tricks, just a size smaller”
Who is Magnifico? You encounter Magnifico in the side quest “The Smell of Theater Makeup.” Miss Marjorie wants Arthur to find Magnifico, who does not want to perform together with her and Bertram, who suffers from gigantism.
The trio travels through the land and performs in shows. As happyquinn27 writes, this was very common for short-statured individuals at that time. They were showcased in exhibitions or the so-called “freak shows”.
Magnifico with Bertram, who suffers from gigantism, and Marjorie
The player draws a comparison to the movie “The Greatest Showman,” in which Hugh Jackman plays P.T. Barnum, who really lived and introduced the trend of using short-statured individuals as entertainment in circus shows. Barnum also introduced the English term ‘Midget’, comparable to ‘Zwerg’ in German. The term is now considered derogatory and meant “little fly” or something that can be crushed back then.
Fortunately, Rockstar has refrained from using this term.
Why is this so important to her? The player further explains on Reddit that she is grateful that Rockstar portrayed short stature and her story semi-realistically. While degrading terms were avoided, everything else corresponds to the truth.
The character was even accurately represented. While other games might have simply scaled down Magnifico’s model, he was modeled realistically in Red Dead Redemption 2, with shorter limbs, a protruding nose, and forehead. happyquinn27 could even note similar features between herself and Magnifico, as they both have the same form of dwarfism, achondroplasia.
In conclusion, the player noted that she is glad that Rockstar incorporated the circus mission into the game. Although her stomach turns at the stories of how people like her were treated in the past, seeing her disability represented in a popular video game is very important to her.
In Hearthstone , the “Warrior” decks were actually considered the big winners after the latest expansion. But in eSports, this is becoming a problem for anyone relying on the “Bomb Warrior” deck. Because they are being specifically countered.
Why was the Warrior so strong with the new cards? When the last expansion of Hearthstone, “Conspiracy of Shadows”, was released, the Warrior looked like the big winner.
Because he retained a strong hero card with “Dr. Boom”, while many other hero cards from other classes rotated out and could no longer be used in the Standard format.
Moreover, the Warrior received some nasty new ways to hide bombs in the opponents’ decks.
Particularly the “Bomb Warrior” deck was popular. Tempo-Storm currently has it in its meta snapshot at position 2.
The idea behind the decks: You build up a lot of defense and plan for a multitude of bombs in the opponent’s deck to take them down gradually. You are essentially waiting out the games.
Many are intensively preparing for the Warrior as an opponent
This is now the problem: As reported by Dotesports, the popularity of the Warrior is now somewhat turning against him at the highest level in eSports.
For at the start of the “Grand-Master” tour in Las Vegas, experienced professionals anticipated that many would rely on the “Bomb Warrior”.
Especially newcomers who do not know what to expect at a LAN tournament would rely on the “safe choice”, the Bomb Warrior, they speculated.
Therefore, the strategists extensively studied how to create decks that can reliably win against the Warrior and experimented and practiced with them.
Grandmasters like Paul “Zale” Nemeth or Ryan “Purple” Murphy-Root have intensely dealt with how to reliably defeat the “Bomb Warrior”, Dotesports reports.
This is now the result: As reported by Dotesports, the Warrior was indeed the most played class on the first day of the tournament by far. There were 1399 games with the Warrior, nearly double that of the second most played class, the Rogue.
But after the first day, the Warrior only had a 48% win rate, the lowest among the top 4 classes.
Decks from Shamans and Hunters destroyed the Warrior in the tournament – against them, Warriors only achieved 38% and 42% wins, respectively – that is deadly.
Those who invested time in designing their decks to counter the Warrior have probably invested that time well.
In the deck list of Dog (via hearthpwn), it is evident that he had prepared for the Warrior. Besides Harrison Jones, he also had a Acidic Swamp Ooze to destroy the Warrior’s weapons.
Which classes were represented in the finals? In the new “Specialist format” in Hearthstone , the Grandmasters play only one class, but in three deck variations. In the top 8, there were:
5 Mages
2 Warriors
1 Rogue
The Warrior did play a significant role in the tournament, but was far from being as dominant as one could have inferred from the large number of matches played with him.
In 2019, it looks bleak if you’re into new MMORPGs. Because of the currently announced new online role-playing games, only three have a realistic chance of being released in 2019.
What does the MMORPG release list for 2019 look like? At first glance, looking at our release list for MMORPGs 2019, it looks quite promising. However, upon closer inspection, it quickly becomes apparent that hardly anything is really sure to come out in 2019:
Aspiring projects like Crowfall or Camelot Unchained claim almost every year that they might finally be releasing now, but one cannot rely on that.
The new game from NCSoft, Project TL, doesn’t even have a name yet, let alone a secure release date in 2019. Whether it will “definitely” come this year, as announced, is rather uncertain.
Moonlight Blade and A:IR are currently only active in Asia, and the Western release is also unclear.
New World, a MMO hope from Amazon. It is still in development, but will not be released in 2019.
This is likely to be released in 2019
These three games are relatively safe for 2019: Currently, only three games can be realistically expected:
The Asian MMORPG Astellia
The old-school online role-playing game Legends of Aria
The Bless spin-off Bless Unleashed
But even these games are not 100% certain candidates for a 2019 release. In the following paragraphs, we’ll take a closer look at the three games and how likely their release still is.
Legends of Aria (PC)
This is Legends of Aria:Legends of Aria is a classic, old-school sandbox MMORPG that primarily aims to attract fans of the classic Ultima Online. Additionally, you can create your own worlds (shards) and play by your own rules.
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What do we know about the release? Legends of Aria was supposed to be released on Steam in spring 2019. However, the release has now been pushed back to the vague time of “summer 2019”.
Legends of Aria is therefore expected to be released in 2019, but whether it will actually happen in summer is not guaranteed.
This is Bless Unleashed: For Xbox One, the Bless spin-off Bless Unleashed is planned. However, this is not a port of the unfortunate MMORPG Bless, but rather a standalone game with Unreal 4 graphics and an action combat system optimized for controllers.
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What do we know about the release? According to the plan, Bless Unleashed is supposed to be released in the fourth quarter of 2019 for Xbox One. However, whether that will work out and if the PS4 version will also come out this year is uncertain.
Astellia (PC)
This is Astellia:Astellia is a classic theme park MMORPG with a PvE focus. PvP takes place in arenas. The game is from Korea and does not hold back on colorful effects. Additionally, you can summon the namesake “Astells” in addition to your class skills.
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These are small helpers that come with their own abilities and complete your build. You can collect these creatures and create new combinations.
What do we know about the release? Of the three release candidates for 2019, Astellia is likely the game that will definitely come out in 2019. While we don’t know a concrete date yet, the closed beta will run from June 25 to July 1, 2019. After that, it should be released soon.
What will the future look like in 2020?
As bleak as 2019 looks for new MMORPGs, 2020 appears promising at the moment, at least judging by the announced release dates.
Some of the games mentioned earlier could finally be released, which we probably waited for in vain in 2019. And then, several promising titles are also scheduled for 2020.
Since its release, Fallout 76 has evolved with numerous patches and new content. Some players felt that this wasn’t fast enough. The Product Lead, Jeff Gardiner, now says that faster is not necessarily better.
Why aren’t the developers patching faster? In an interview with PCGamer during E3 2019, Jeff Gardiner discussed the challenges of developing a game-as-a-service like Fallout 76.
Fans want their problems addressed as quickly as possible. According to Gardiner, however, it is not good to patch a game too quickly and constantly. This leads to more problems:
We are trying our best to find a balance… we can’t feed the beast fast enough. But the faster we feed it, the more likely it is to get indigestion. So you have to find a good balance somehow.
This is what happens when patches are made too quickly
What kind of problems are we talking about? Gardiner cited one issue as an example which had quite a wide reach: Bobby Pins. Bobby Pins are an important tool in Fallout 76 used for lockpicking.
The items started the game weighing 0.1 pounds. This quickly resulted in players becoming overencumbered with their limited inventory space when carrying just a handful of Bobby Pins.
Players expected a quick fix for such a “small” problem and even sent Bethesda’s head Todd Howard a packet of Bobby Pins to show that the weight was absurd.
Fallout 76 was critically discussed for weeks on r/games.
Those were already problems: Eventually the issue was fixed, and the weight was reduced to 0.001 pounds. However, in a later patch, this fix was accidentally reversed, so it had to be addressed again. Such occurrences can happen more frequently when patches are constant:
That was a reaction that caught us off guard. But again, we are only human. This is a 70-gig game; that’s a lot. We don’t do this intentionally. And we are not doing this because we are lazy.
This is how Fallout 76 proceeds now
This is the patch plan: To prevent patches from introducing new bugs that need to be patched again and thus get caught in a vicious cycle, Bethesda has established a fixed patch plan against this.
In the roadmap from early 2019, all new content and major updates are listed. Bethesda now intends to work through the milestones of this roadmap. Every few weeks, there will be a major patch with new content.
In between, smaller patches will come for bug fixes or with features that did not quite make the deadline for the larger update.
The upcoming update is “Nuclear Winter”, of which a major feature has already been implemented in the game:
In FIFA 19, a German soccer professional is currently causing a lot of laughter because the third division player lost his cool after a virtual match in FIFA 19 and verbally attacked his opponent. The opponent made it public.
This is the situation: The Reddit user “LukasJMD31” shared several images showing how a German soccer professional verbally attacked him after a match.
The German professional apparently could not believe that he lost this match and sent the Reddit user messages like “You played like a noob” and “You are the worst player I have ever seen.”
FIFA 19 exposed “real” football professionals through special card
This is how the professional was exposed: If you are a football professional, you can receive a very special FUT card from EA. The card is green and “the representation of the own player” has a 99 rating.
This honor is only granted to the professionals who are represented in FIFA 19.
The professionals can thus be very easily identified.
The card on the left wing is the one from the professional – making his identity public.
The Reddit user then showed a picture of the professional’s team where he himself was in attack.
It was clearly recognizable that the Reddit user played against a football professional from the 3rd Bundesliga.
This is what is laughed about: When the football professional lost, he apparently couldn’t cope with it. He sent the Reddit user nasty messages, portraying him as a bad player.
The messages were then received by the Reddit user from the professional
The Reddit user responded coolly and just replied that he should focus on a professional career and not insult other FIFA players.
In addition, the Reddit user sent a picture to the football professional where he had sold him on the transfer market for a quick sale. This brings the most laughter from the readers.
This is how cool the Reddit user responded to the insults
How do other players react? The post has already received over 3000 upvotes on Reddit. We show you some responses:
glen-hodl: “Oh man. If I were rich, I would rent an advertising board in his stadium and show the screenshots of his FIFA defeat there!”
THAT_ONE_GUY_JESUS: “I also played against this guy, lost 4:5 in extra time. He wrote to me to tell me that I am only dangerous at corners and asked me what rank I will end up in. I replied: “Gold 1, nice to see that the salary of the third division is still enough for FIFA points.”
Mesnaga: “This is the best FIFA post of the month. You took his pants off him. Well done!”
What do you think about it? Do you find the action funny or have you ever messaged a opponent like that?
With the next expansion for Destiny 2, Shadowkeep, the familiar Moon from the original game will be included. Are players now expecting even more zones from Destiny 1? Bungie recently discussed whether the team has further plans for the already existing areas from Destiny 1.
However, Bungie will not be bringing the Moon in its original form into play. It is supposed to be expanded and upgraded. The location is expected to be twice as large as it was in Destiny 1.
Is there more to come? During the E3 2019, several Bungie developers talked about the new features presented and the future of the Destiny franchise. Among other things, it was also discussed whether and how Bungie wants to bring further content from Destiny 1 to Destiny 2.
In an interview with GamesRadar, franchise head Luke Smith described the Shadowkeep expansion as a kind of experiment. This would help determine what could be done with the library of content that has already been developed over time and how it could be further developed. Design lead Raylene Deck quickly replied that there are currently no plans to port Destiny 1 content directly to Destiny 2.
In a podcast with Jason Schreier, Luke Smith and Mark Noseworthy elaborated on this point. The team would like to utilize existing zones by updating and recontextualizing them. As an example, Noseworthy mentioned a mission from Destiny 1: The Taken King, where players visited the boss area of the Sepiks strike and discovered a completely new area to explore there.
The Moon in Shadowkeep will now serve as a test for how well such implementations can work in Destiny 2.
Bungie and Recycling: Reusing old content is nothing new in Destiny 2: gradually, old weapons from Destiny 1 are returning to the current game.
Players had many theories about why the Dreadnaught suddenly appeared in the game while they intended to fly to Titan. Bungie explained at the time that this was a bug and old code and that there were no indications that the ship would become playable at a later time.
At E3, the MMORPG Phantasy Star Online 2 was surprisingly announced for a release in the USA – for PC and Xbox One. However, it seems that owners of a PS4 and a Nintendo Switch will be able to join in – at least eventually.
During the conference, it was stated that the MMORPG will be available for PC and Xbox One, which led players to suspect that it would be exclusively playable on these platforms in the West.
MMORPG will “come to all platforms”
What about the PS4 and Nintendo Switch? There was no discussion about the two consoles during the E3 conference. After all, it was a Microsoft event, and they shouldn’t promote the competition.
However, Phantasy Star Online 2 is also available for PS4 and PS Vita in Japan. Therefore, it seems only logical that the MMORPG will at least appear for the Playstation 4.
What is the current situation? Microsoft’s Phil Spencer was asked during an interview about the deal with Sega. He mentioned that he spoke with the Phantasy Star Online team to find a way to bring the MMORPG to the West. After all, it is a well-known brand, and the online game performs exceptionally well in Japan.
Furthermore, PSO 2 is very important to Phil Spencer, as he associates a lot with the MMORPG. According to him, the game already featured opportunities to play this kind of “strikes” even before Destiny.
According to Phil Spencer, it is not an exclusive deal. Spencer believes that Phantasy Star Online 2 will come to all platforms. This gives hope that we will see the MMORPG on PS4 and Nintendo Switch.
This means Sega could also release the MMORPG on PS4 and also on Nintendo Switch. But Microsoft has nothing to do with that.
It apparently rests solely with Sega to negotiate relevant deals with Sony and Nintendo. However, nothing is currently known about such negotiations.
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What about a release outside the USA? Phil Spencer stated that Microsoft is currently busy preparing the release in the USA. This is currently a priority. It seems, however, that Microsoft is interested in a release in other countries.
How are players reacting? There is excitement that Phantasy Star Online 2 can soon be played in the USA – and hopefully also in Europe. Players are also pleased that the MMORPG could appear on all platforms.
Mcmacladdie comments on Reddit: “I am glad I was wrong with my suspicion that the game would probably not come to PS4.”
krazye87 writes: “PSO on the Switch is even better.”
On which platform would you like to play Phantasy Star Online 2 the most?
The battle royale craze has also arrived in the cult game Super Mario Bros. And if you like, you can start playing right away.
What kind of game is this? As more and more games offer a battle royale mode, such as GTA 5, Battlefield 5 and even Fallout 76, now it’s Mario’s turn.
In Mario Royale, you play as Mario against 99 other Marios on the familiar maps from Super Mario Bros. However, it doesn’t follow the usual battle royale format, as you cannot directly attack other players. Instead, you interact with the game world. A fan created the game.
If you kick a green shell around, other players can be hit by it and lose their lives
You can destroy blocks that other players are standing on
Mushrooms as power-ups appear in the world but can only be collected by one player
The only way to “directly” enter the game of others is the star. If you collect this and run through other players, they die.
Another difference from the classic battle royale is that you fight to be the first to reach Bowser. Whoever gets through the world first and reaches the axe behind Bowser wins. There are also victory royales for 2nd and 3rd place.
Games are played on the maps World 1, World 2, and World 3, which are randomly selected in the map rotation.
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How is it played? At the keyboard, you use WASD to move, Shift to sprint, and Spacebar to jump. The special thing about this browser game is that it also supports controllers. So if you want, you can grab your controller instead of the keyboard and run through the levels with it.
It is unclear how long the game will remain available on the website. The creator, InfernoPlus, mentions in the video that Nintendo may see a copyright infringement in his work and he may have to remove it.