New offer boxes in Pokémon GO should save you numerous coins. But which box is worth it and where do you save the most coins?
What kind of boxes are these? With the arrival of Rayquaza, there are now also new offer boxes a bit late. The focus is primarily on raid passes so that you have enough passes for the legendary Pokémon.
There are also again plenty of incubators on offer, allowing you to hatch a lot of eggs here as well.
This is how much you really save with the offer boxes in August
This is how the calculations were made: We always took the prices of an 8-pack bundle and compared them with the prices of the offer boxes. If there were no such bundles, we took the normal piece price from the shop.
Name of the box
Content
Price/Savings
Special box
2x Raid pass, 1x incubator, 1x super incubator, 2x star piece
480/170 (26%)
Super box
2x Raid pass, 4x super incubator, 3x incense, 5x star piece
780/659 (46%)
Hyper box
17x Raid pass, 5x super incubator, 6x star piece, 5x max potion
1480/1620 (52%)
Adventure box
10x super incubator, 8x incubator, 6x star piece, 3x incense
1480/2209 (60%)
How good are the offer boxes really
Special box: This offer is probably one of the worst special boxes ever. You only save 26% and get only 2 raid passes for Rayquaza.
Super box: The super box is also not much better. Here you save more coins, but there aren’t many raid passes. The incense also doesn’t fare very well in the box.
Hyper box: Here you have the raid pass box again. This time there are a total of 17 passes, which is a lot in terms of quantity. However, there is not much else besides the passes. So if you are primarily after raid passes, you should go for this one, but there have definitely been better hyper boxes for raiding.
Adventure box: This box is also a downgrade compared to the last adventure box. Here there are fewer super incubators, but more regular incubators. Nevertheless, you still save a lot of coins here, and if you are looking for incubators, you can’t go wrong here.
Many players hope for this: On August 17, the Suicune Day in Pokémon GO will take place. There were already special event boxes for Entei and Raikou that significantly discounted raid passes. It is quite possible that this will also happen with Suicune.
So if you still have enough passes, you can wait for this event and then jump in if this box is better.
In Pokémon GO there are now 11 new Shadow Pokémon to battle:
Call of Duty: Modern Warfare has finally released more details about the multiplayer during the big multiplayer reveal. There was also information about the size of the maps and the number of players. In some modes, this is expected to be 100 or more players even without Battle Royale.
Currently, there are supposed to be large domination maps with 5 flags and two 20-player teams. But this is probably just the tip of the iceberg.
Multiplayer reveal indicates domination maps with 100 players
What is behind the 100 players? According to the site VG24/7, Design Director Geoff Smith revealed some interesting details:
“These maps will be even larger! And with a larger number of players. We are already testing with 64 and over 100 players.”
To clarify: Smith explicitly stated in the interview that this is not about a battle royale mode. This was mainly about the domination mode.
“It is not Battle Royale! It is core multiplayer, it is 5-flag domination!”
When will the large maps come? According to Geoff Smith, this is all still a work in progress. They are still looking for the optimal balance between 64 and over 100 players.
Only when they have found the optimal number of players after further testing will the maps come into the game in their final form.
After all, with so many players, some adjustments to the balance, the killstreaks, and also the performance need to be tested to ensure everything works optimally.
So, it’s not necessarily certain that you will see the large maps during the big multiplayer beta in September 2019. But perhaps the developers also want your feedback on this and will bring them into the game for testing after all.
This is what the fans say: Overall, the planned maps and player numbers are well received. The tone in the comments under the interview is largely positive:
“Excellent. I was initially only interested in the single-player part. […]. But if they release large multiplayer servers with many players, that’s another reason for me to buy it.”
“EA and DICE must be trembling with fear.”
“This could bring me back to CoD multiplayer.”
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“They are really trying hard to turn CoD into Battlefield.” After all, CoD is more known for fast, small maps, while Battlefield has previously specialized in large battles.
But even this was reacted positively by another user, who stated that both CoD and BF players would likely be interested in this.
Intel has accidentally leaked new information about the upcoming generation of processors and graphics cards. They may provide some insights. Meanwhile, a price for Intel’s graphics card is also known. Is there a new competitor for Nvidia’s RTX cards in the graphics card sector?
Where does the leak come from?
In the Anandtech forum, a user found hints about Intel’s new dedicated graphics cards Intel Xe and the new processors Comet Lake. The user had discovered possible code names for the future generation of graphics cards in a beta driver.
The leak from the Anandtech forum. Source: Anandtech.com
What does the leak say about the Intel Xe?
The “DG” in the driver probably stands for “Discrete Graphics” and refers to standalone GPUs as mainly produced by AMD and Nvidia. Particularly interesting is the mention in the driver of LP and HP. This means Low-Power and High-Power. According to the driver, Intel is indeed planning high-performance graphics cards.
What chances would an Intel Xe have against RTX cards?
This is what Intel’s new graphics card looks like? Source: Techradar.com
Raytracing is supported: Intel announced a few months ago that the latest Xe architecture will in any case support hardware-based Raytracing – currently still the unique selling point of Nvidia’s RTX cards. AMD plans to support at least hybrid, software-based Raytracing in the future.
Little information on high-power cards: So far, we don’t know exactly how much performance Intel is planning for the new Xe cards. It is interesting that, according to the driver, there are three graphics cards that are classified in the high-power range.
When will the Intel Xe be released: According to an official statement, Intel introduced its new generation for 2020. More details are not yet known. Based on the leak, however, it can be assumed that Intel will produce very powerful graphics cards that could compete with the new RTX series from Nvidia.
What does Intel have planned for 2019 and 2020? Source: Intel
Intel’s graphics card will align its pricing with AMD’s Radeon RX 480: Raja Koduri, Intel’s Chief Architect and Vice President in the area of Architecture, Software, and Graphics, gave further hints about Intel’s graphics card. He explained in an interview with the Russian YouTube channel PRO High-Tech that Intel’s first dedicated graphics card will be a card for everyone (“GPUs for everyone”). This means it will be aimed at the mainstream market and could compete primarily with AMD.
Are you interested in Nvidia’s latest 2080 Super? Here we have summarized all the important information for you:
A new MMORPG based on Civilization has been announced in China. The Transformers are also getting an action MMO. Both games, Civilization Online and Transformers Online, are coming from the company that is developing the new LOTR MMO in collaboration with Amazon. They are expected to be released for PC and consoles, likely for PS4 and Xbox One.
Why are there just new updates? The “China Joy” event is currently taking place, which is essentially the GamesCom of China.
There, the developer “Leyou Technologies Holdings Limited” showcased two new online MMOs. However, no images or videos have been shown yet.
Now, two new games have been introduced that are also supposed to come for PC and consoles.
This is what the original Civilization Online from XL Games looked like – but it has since been discontinued.
Transformers and Civilization Online for PC and “Consoles”
These are the two new games:
“Transformers Online” is being developed by the US studio Certain Affinity. Here, the Chinese have invested $10 million. The studio has already participated in Halo and Call of Duty titles. The game is expected to be a free-to-play first-person shooter and will be released for PC and “gaming consoles.” This typically refers to PS4 and Xbox One.
The MMORPG is based on “Civilization” and is called “Civilization Online.” This game is also expected to be released for PC and consoles once it is out.
Another Transformers title – there are no images of the new one yet.
Previous attempts by other studios failed
This is the special part: The interesting thing is that there have been attempts in recent years to turn the brands Transformers and Civilization into MMOs. However, both have failed. The new games apparently have nothing to do with the old ones:
When should the information about the career mode be available? In June, EA Sports promised that FIFA 20 would finally bring innovations for Pro Clubs and the career mode. Information about both modes was supposed to be presented in detail by the end of July:
This was the reveal roadmap
While the Pro Clubs information was delivered on time, FIFA fans are still waiting in vain for the career mode innovations. “End of July” is already over.
When will the information finally be released? On reddit and in social networks, the demands from fans for the career information to finally be released are increasing. Corey Andress, the community global franchise lead of EA Sports FIFA, recently spoke up on Twitter regarding this.
He presented this new graphic:
The important information from it:
Between now (2.8.) and 8.8., information about the career mode and further news about the Volta mode will be published.
No exact date for the career information will be specified.
But Andress adds that the career information will not be revealed either today or over the weekend, nor next Monday, since Monday is a holiday in Canada. And the career information will not be released simultaneously with the Volta information.
This means: We can expect the career information on Tuesday (6.8.) or Wednesday (7.8.).
While official information is still pending, various wishes for the career mode are circulating in the community.
These are some of the wishes:
Introduction of youth leagues: With youth leagues in career mode, young players would have the opportunity to gain playing time and improve as a result. This would be significantly more realistic than before and more practical for the manager’s daily routine.
Better transfer behavior of the CPU: It is often extremely difficult to sell players. The CPU clubs simply have no interest in the players on the transfer list. Fans therefore wish for increased/realistic interest in the players they want to sell.
Online career mode: Many FIFA players know it: Losing matches against the computer loses its appeal over time. Especially when the computer poses no challenge at all on World Class difficulty. Online matches would be the solution. The NHL and NFL games demonstrate this: In the so-called “Connected Career,” it is possible to compete against random or friendly players.
More customization: Stadium adjustments and jersey design adjustments for each season
In general, more things for which to spend in-game money
Overhaul of the potential system
Sponsor work
The ability to change the positions of players through training
The situation of the career mode in FIFA: For years, the career mode of the FIFA series has faced criticism. Although it has numerous loyal fans, EA is letting it deteriorate more and more, is a common accusation. EA only invests resources in Ultimate Team, while the career mode stagnates.
For many players, the information about the career mode will therefore be an important purchasing decision. Is EA finally bringing meaningful improvements and innovations? Or can career fans skip FIFA 20?
But Andress adds that the career information will not be revealed either today or over the weekend, nor next Monday, since Monday is a holiday in Canada. And the career information will not be released simultaneously with the Volta information.
This means: We can expect the career information on Tuesday (6.8.) or Wednesday (7.8.).
While official information is still pending, various wishes for the career mode are circulating in the community.
These are some of the wishes:
Introduction of youth leagues: With youth leagues in career mode, young players would have the opportunity to gain playing time and improve as a result. This would be significantly more realistic than before and more practical for the manager’s daily routine.
Better transfer behavior of the CPU: It is often extremely difficult to sell players. The CPU clubs simply have no interest in the players on the transfer list. Fans therefore wish for increased/realistic interest in the players they want to sell.
Online career mode: Many FIFA players know it: Losing matches against the computer loses its appeal over time. Especially when the computer poses no challenge at all on World Class difficulty. Online matches would be the solution. The NHL and NFL games demonstrate this: In the so-called “Connected Career,” it is possible to compete against random or friendly players.
More customization: Stadium adjustments and jersey design adjustments for each season
In general, more things for which to spend in-game money
Overhaul of the potential system
Sponsor work
The ability to change the positions of players through training
The situation of the career mode in FIFA: For years, the career mode of the FIFA series has faced criticism. Although it has numerous loyal fans, EA is letting it deteriorate more and more, is a common accusation. EA only invests resources in Ultimate Team, while the career mode stagnates.
For many players, the information about the career mode will therefore be an important purchasing decision. Is EA finally bringing meaningful improvements and innovations? Or can career fans skip FIFA 20?
After the major update in May, there is still a lot to come to Red Dead Online this summer. The multiplayer mode of Red Dead Redemption 2 will receive roles that allow players to identify even more with their characters and dive deeper into the Wild West world. Rockstar has now introduced the roles of Bounty Hunter, Trader, and Collector.
RDO players can decide whether to focus on just one role or take on all three jobs at once.
What can the Bounty Hunter do? Bounty Hunters are supposed to operate on both sides of the law. A licensed bounty hunter can track and capture targets – or even kill them if they are less honorable. Players with a sufficiently high bounty can also become targets for this role.
As players progress in this role, they will be rewarded with items like a reinforced lasso for particularly stubborn targets, shooting tricks, or advanced tracking skills.
What can the Trader do? Traders establish their own business from their supplies. They gain new opportunities to collect materials and produce valuable goods for sale.
Traders receive their own weapons locker, a stew pot, and even a dog companion to warn of upcoming attacks on the camp as they progress in this role.
Traders can upgrade their satchels and acquire a hunting wagon to haul larger quantities of goods.
What can the Collector do? Collectors love to search for rare and valuable items. Seek out the mystical traveling saleswoman in the wilderness to embark on the path of the collector and search for lost jewelry, rare arrowheads, and other treasures. These can be sold as individual pieces or very valuable sets.
Throughout the role, Collectors receive special tools for their searches, including a refined binoculars, a horse lantern, and even a metal detector.
What are the roles for? With the roles, players of Red Dead Online will receive various jobs that they can use to develop their characters. While in GTA Online, the online mode of GTA 5, it’s about amassing wealth as well as owning property and vehicles, RDO players only have their own character to level up.
What else is coming? In addition to the roles, the next update will also deliver a variety of new content and improvements. Enhancements in combat and movement are being made to enable a more responsive control system.
Additional damage reduction for defensive players is also in sight. Players have complained that it is still very easy for griefers to kill defensive players. Additionally, the game will remember whether you prefer an offensive or defensive play style.
There will also be many more loot and containers across the world, such as containers on wagons or the occasional gold tooth from your victims.
The Solstice of Heroes has begun in Destiny 2 and allows you to upgrade a specific armor piece in multiple stages. This is quite a grind, especially if you want to craft the armor for all three characters. We have gathered some tips for you that should make the Solstice easier.
What are these tips? With the Weekly Reset on July 30, the Solstice of Heroes has started. The Summer Festival was also present last year and is meant to conclude the current year in Destiny 2.
While the tasks for the armor are listed on each individual piece, there are details that are explained very little. We have collected some tips and tricks from the Destiny community that can help you with the Solstice event.
1. You must wear the respective armor piece for which you want to complete the task
Last year, you had to equip the respective armor piece for which you wanted to complete the challenge – and it is the same now. Simply equip the appropriate armor piece and complete the designated task for it.
This means, conversely, that you can freely change other gear not needed for a specific task. Use this, for example, to equip an exotic that helps you in the situation. Or equip your regular gear to boost your power level.
2. You must have completed the entire set to upgrade it
Upgrading an individual armor piece does not work. The armor can only be improved as a whole by one level.
3. Save some bounties for the blue armor
A task that will likely occupy you for a longer period of time is presented to you with the blue armor. You will need to complete 50 bounties.
By this, we mean regular bounties (not Solstice bounties). Just collect the bounties and turn them in once you have the blue armor.
By the way, the bounties from the Eververse also count for this task. These are very easy to complete and can always be accepted again.
4. Pay attention to the daily element if tasks aren’t credited
There are many different tasks that require you to kill a specific type of enemy or collect kills in various activities. Some players report that kills for specific tasks are not being credited to them.
This could be because the challenges are tied to the respective element that is active as a bonus on that day. Check in your character overview which of the three elements is active and adjust your focus and your weapons accordingly.
5. Grab a fireteam for specific tasks
Some armor tasks require you to collect a large number of orbs or to play with a team of three players with a coordinated element focus.
It’s best to coordinate with your clan, friends, or with random guardians using LFG groups. Together, it will be easy for you to collect large amounts of orbs if you all have the same focus and appropriate weapons.
6. You don’t need to farm key fragments
To open Solstice packages, you need 15 key fragments each. You get these from every possible activity. While you may not have enough keys at the beginning to open the packages, they will accumulate during the event.
Through the various armor tasks, you will have to visit all sorts of activities anyway. Crucible matches, Gambit, and strikes give you about 12 to 17 keys per run. Public events reward you with five fragments each. In addition, there are also bounties that provide you with keys.
If you play Destiny 2 regularly during the event, you’ll probably have more key fragments than you could ever use.
7. Wait to open the Solstice packages until you have the legendary armor set
Do not open any more packages after you have opened the ten packages needed for your armor. It may feel like torture for some guardians to have so many Solstice packages in the inventory and then not be allowed to open them. However, waiting is worth it.
Once you have earned the legendary version of the Solstice armor, you will receive additional armor pieces from the Solstice packages. This way, you can farm armors with the perks that suit you.
8. Use the teleporters to reach higher places
The fight in the European Aether Zone is an action-packed melee that also brings the battle to higher places. You can jump over every wall and fence. Some bosses even flee to the roofs of the ruined zone. Chasing the enemies can sometimes be quite challenging.
However, there are teleporters spread throughout the map that will launch you high into the air and onto various rooftops. The teleporters are well hidden but can be seen by a bright glow.
9. Crystals grant you extra orbs
In the European Aether Zone, you will find hidden crystals that glow bright yellow. Destroy these to gain an extra amount of elemental spheres. Besides the kills in the zone, this is a good way to quickly obtain the elemental buffs:
With a full Solar Surge, Guardians emit a wave of solar energy that deals damage around them
With Void Surge, players crouching become invisible and gain “True Sight”, the perk of the exotic bow Wishender and the Spectral Blade Hunter. This allows enemies to be seen and marked even behind walls or other objects.
The Arc Surge increases the movement speed and increases the damage of melee attacks and swords
10. Ghosts and the Void Hunter perk do not show you the locations of crates in the EAZ
This “tip” is often circulated within the Destiny community, but it is unfortunately incorrect. Neither ghosts that show crates within a certain radius, nor the focus of the Void Hunter that marks crates and resources on the radar, show the caches when searching in the European Aether Zone.
The crates will be shown to you at the beginning and end of the search and will be marked when you are near them.
11. Triumph moments will be extended, but the Solstice of Heroes will not
For FIFA 19 there are new FUT Swap Deals. In August, you can unlock new packs and cards. Here you will find everything about the rewards and FUT swap items.
What are FUT Swap Deals? Every month FIFA players have the opportunity to unlock cards and packs in FUT 19. To do this, tasks must be completed and FUT swap items collected. In the end, the swap items can then be exchanged for rewards.
The rewards in August: The rewards in August are impressive and stronger than ever. There are, as in last month, also this time FUT Swap exclusive cards that you can unlock solely through the swap deals.
Additionally, this month for the first time a Prime Icon SBC to unlock. This will surely be a highlight for many players. You can try your luck for 10 swap items.
These rewards are available in August
These players you can unlock in August:
Swap M’Baye Niang (90) – 2 FUT swap items
Wilfried Zaha (90) – 2 FUT swap items
Kevin Lasagna (90) – 3 FUT swap items
Adnan Januzaj (90) – 3 FUT swap items
Thibaut Courtois (94) – 4 FUT swap items
Renato Sanches (90) – 5 FUT swap items
Wylan Cyprien (88) – 6 FUT swap items
Kostas Manolas (93) – 7 FUT swap items
Yussuf Poulsen (93) – 8 FUT swap items
Fabinho (95) – 9 FUT swap items
These packs you can unlock in July:
Jumbo Premium Gold Set – 1 FUT swap item
Rare Mega Set – 3 FUT swap items
Ultimate Set – 5 FUT swap items
Prime Icon Player Set – 10 FUT swap items
How to unlock the rewards
What are FUT swap items? By playing FUT 19 you can unlock swap items. In August you have the chance to earn 14 of these items.
You receive swap items through:
SBCs
Weekly Goals
Squad Battles
Exchanging swap items: The collected swap items can be exchanged anytime in the existing SBCs (Squad Building Challenges) for players or sets. Unfortunately, it is not possible to unlock all rewards, as there are not enough swap items.
So think carefully about which rewards you want.
All FUT swap items in August
This is how you get FUT swap items: The first FUT swap item you get effortlessly as a gift directly from EA. However, you must unlock the rest. A total of 14 FUT swap items will be released throughout the month.
The following list will be updated with the release of the new items.
Is your computer ready for World of Warcraft Classic? The system requirements are known and should put many at ease.
In a few weeks, it will be time, as veterans can finally dive back into the classic world of Azeroth, because World of Warcraft Classic will be released. However, some may wonder what the system requirements are for Classic to run properly.
System Requirements for World of Warcraft Classic
These are the minimum requirements: To play WoW Classic “barely”, that is, with low details and few effects, your computer should have the following specifications or better:
Operating System: Windows 7 64-bit (with the latest service packs)
Processor: Intel Core 2 Duo E6600 or AMD Phenom X3 8750
Of course, a good internet connection, input devices like a mouse and keyboard, and a monitor that supports at least a resolution of 1024×768 are also required. Monitors that can’t manage that should now be considered outdated.
In principle, these requirements could have been met well over 10 years ago.
These are the recommended requirements: If you want to play WoW Classic in all its glory, you’ll need a bit more processing power, as the new version of Classic is largely based on the current version of Battle for Azeroth. Therefore, the requirements here are also identical to the retail version of WoW:
In summary, World of Warcraft Classic shouldn’t pose any difficulties for current computers. Only those still trying to run WoW on their old computer from 2004 may be in for a surprise (or a CRT monitor).
Is your computer ready for WoW Classic? Or do you need to upgrade to experience it in all its glory?
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.
But Anthem is not growing. Nothing has happened in the game for months:
There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.
That was the original roadmap of Anthem. It looked really solid.
Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.
But Anthem is not growing. Nothing has happened in the game for months:
There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.
That was the original roadmap of Anthem. It looked really solid.
Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.
But Anthem is not growing. Nothing has happened in the game for months:
There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.
That was the original roadmap of Anthem. It looked really solid.
Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.
But Anthem is not growing. Nothing has happened in the game for months:
There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.
That was the original roadmap of Anthem. It looked really solid.
Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.
But Anthem is not growing. Nothing has happened in the game for months:
There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
This is an AI-powered translation. Some inaccuracies might exist.
Nest spawns have lost significant importance in Pokémon GO recently, but currently, you have a Pokémon named Sniebel that is ideal for a nest. We will tell you why.
What is behind it? Sniebel can now be found as Shiny since the Team Rocket event in Pokémon GO. Since then, Sniebel nests have become particularly sought after.
Here you have a really good chance of getting a Shiny. Sniebel is also not the first Pokémon where such a nest is really worth it.
That’s why Sniebel nests are so incredibly good
How likely is Shiny Sniebel? This is exactly where the crux lies. The chance of getting a Shiny Sniebel is significantly higher compared to other Shinies.
This is what the Shiny family of Sniebel looks like
Initial analyses from TheSilphRoad mention a chance of 1 in 150. Other trainers even report higher chances.
That’s why nests are worth it now: Sniebel itself isn’t found very frequently in the wild. In the right nest, you can find Sniebel more often.
If you watch the video by the Australian YouTuber “ZoeTwoDots,” you can see how good the chances of getting a Shiny Sniebel in a nest are:
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What does this mean for players? If you have a Sniebel nest nearby, you should definitely check it out, as the visit can be worthwhile.
Typically, nests change every two weeks on Thursdays. So be sure to check your parks regularly.
Are there other Pokémon with such nests? Some Pokémon actually have increased Shiny chances. This includes mainly monsters that are usually rarer in the wild.
For example, you have two Pokémon, Scyther and Tangela, which have better Shiny chances. Especially Scyther can often be found in nests. So a visit is also worthwhile here.
The unbelievable reality of the game: Modern Warfare offers a lot of realistic warfare down to the detail. Whether it’s the sound of weapons or the perfect animations when shooting.
The return of the Juggernaut: After the Juggernaut was somewhat quieter in the last CoD parts, the armored soldier returns in Modern Warfare. He will cause fear and panic again with his minigun.
The Juggernaut is back
Tanks are also making a comeback. In the trailer, the war vehicles are shown at various points.
The return of Captain Price: After Captain Price was featured in various predecessor games, the fan favorite returns in Modern Warfare.
What role he plays here remains to be seen, but nostalgia rises in many fans, as the character has been known since Call of Duty 4: Modern Warfare in 2007.
A legendary character of the series and your mentor: Captain Price
The background music of the trailer: While it is not a feature that comes into the game, the trailer feels even more epic because of it. While soldiers fight on the battlefield, the rock classic “Enter Sandman” by Metallica plays in the background.
In the stream that was shown alongside the trailer, the developers confirmed that such songs will be played in Modern Warfare. You will hear them for example in the helmet of the Juggernaut.
The announcement of the open beta: The open beta for Modern Warfare starts in September of this year. Fans are celebrating it, as you now only have to wait about a month until you can play the long-awaited new installment.
Players can test Call of Duty on 2 weekends. All further information about the beta and crossplay has been summarized in another article.
Two streamers are already in war in Modern Warfare:
Bungie has postponed the expansion Shadowkeep for Destiny 2 . Our author Schuhmann says: It doesn’t matter what reasons Bungie mentions in the coming days. Everyone will connect this with the competing game Borderlands 3 . Bungie is now avoiding that.
This is the delay: Bungie originally wanted to release Shadowkeep on September 17. Now it will be October 1.
They are postponing Shadowkeep, the Steam release, and the Free2Play version by just 2 weeks.
Bungie turns delay into a positive
Bungie says: They briefly mention that it has become increasingly clear that they need “a little more time in the oven”.
Now, since they are independent from Activision and alone, they are now able to do what is best for the players and simply postpone it.
Bungie emphasizes the delay as “positive”, as something that wouldn’t have been possible before. But now – with the new era of Bungie it is possible, and therefore they are doing it.
It resonates with: In the past, they would have had to yield to Activision and make the “worse decision”.
Borderlands 3 would have released only 4 days before Shadowkeep
What was the actual problem? The previous release month in September has been Destiny’s “traditional release window” since 2014. But in 2019 they have Borderlands 3 as a direct competitor for the first time.
Certainly, every game benefits from more time, but few can afford a delay. Therefore, it is likely that Bungie wanted this delay themselves and it is not necessarily a result of real problems.
Problems that are so small that they can be solved in 2 weeks usually do not cause a delay but are fixed with a patch.
This blockbuster was avoided by Battlefield 5 and Call of Duty. Black Ops 4 last year, as far as we know.
Meanwhile, it is well known that studios react to “competitor titles” and adjust their release dates. However, this is not discussed publicly:
This is what’s behind it: Postponing Destiny 2: Shadowkeep was certainly the right decision. In a duel with Borderlands 3, Destiny 2 with a “rather small expansion” had nothing to gain and would have to share the spotlight for weeks with one of the hottest releases of 2019.
The veterans and regular players will be reached with Shadowkeep anyway – but the new release window increases the chance of attracting new players.
The final test of World of Warcraft Classic is coming soon. In a few days, interested gamers will be able to experience the vanilla version.
The beta of World of Warcraft Classic has ended a few weeks ago and there are still almost 4 weeks until the release. If you do not want to wait that long for your dose of WoW Classic, you can already play next week. The final launch test is taking place then, which will put the server structure to one last test.
When will the test take place? The test begins on August 8 at 11:00 AM PDT. For the German time zone, this corresponds to 8:00 PM on August 8. The test is expected to last until the next day, with Blizzard asking players to be especially active during the first two hours, as they want to fully test the server load during this time.
The maximum level during the test is level 15, so you can easily get to Westfall, the Barrens, or any other “second areas” of the respective races. For those who were not in the beta, this is a good way to get an impression of the gameplay.
What are the requirements? To participate in the test, you only need to have an active WoW subscription. You can then download WoW: Classic from the launcher and participate. Simply select WoW in the menu and set “Version” at the bottom to World of Warcraft Classic and start the download.
World of Warcraft Classic will take up “only” about 5 GB of hard drive space. If you want to play during the test, you should start the download on time anyway.
In The Division 2, a player demonstrated how he would redesign the item view to provide players with all the information they need about an item. For this, he receives a lot of praise on reddit.
However, he does not like the fact that he has to sift through his inventory for an hour each time before he can get started. He has now started to just throw all items in the trash because it is too stressful to go through which item is actually good and would be an upgrade.
The Division 2 – a “stat salad”
He actually enjoys min/maxing – but it’s terrible in The Division 2. It’s the most tedious “stat salad” he has ever played. And he has played a lot of Diablo and Destiny and everything in between.
The problem is:
One must collect and stash millions of items for their builds
But at the same time, one could play for weeks and find no improvement, as the randomness factor in The Division 2 is incredibly high
What is his solution? The player’s solution is to redesign the view when looking at a new item. He wants to reduce the size and amount of unimportant information:
The font size for armor value should be smaller
It doesn’t need to state three times that the item is “gloves”
The section with set bonuses could also be reduced
However, the window should provide new information:
Do I already have items of this brand or with these values in my inventory or in storage for this slot?
Additionally, he makes further suggestions to improve recalibration or to farm loot more specifically.
Here is the agent’s suggestion in the interface: Here you can see the maximum possible rolls directly in the game.
He does not mean to make loot “super easy.” People should still work for a perfect build. But there need to be opportunities to work towards something and improve intentionally.
Loot is currently the critical point in The Division 2
This is being discussed: The problem with the readability of loot is one that occupies many agents in The Division 2. On reddit, the agent’s design is praised, and the information about whether one already has similar items in storage is appreciated by many.
However, there are also many other suggestions to “de-complexify” loot. It is said that an item with a high gear score should always have stronger values than one with a low gear score.
The skins for Sigma, the new hero in Overwatch are finally available. We will show you what you should start saving credits for now.
For almost a week now, Overwatch has been testing its next hero, Sigma, on the PTR. Sigma has sparked a lot of discussions. He was initially hinted at through leaks, and later a conversation about his bare feet emerged, which has disturbed some players significantly.
Now a new version of the PTR is available and has added all Sigma skins to the game that will be released with the hero.
The rare skins of Sigma
The rare (blue) skins are mainly different colored variants of his standard skin. They are just color variations with significant changes in details. However, they only cost 75 credits each.
Blue
Green
Orange
Pink
The epic skins of Sigma
With the epic skins, there has been a bit more change. Here the hero is sometimes hardly recognizable and has been given some cool additional details – or has lost some. They cost 250 credits each.
The “Dr. De Kuiper” skin shows Sigma in elegant gold and without his helmet, and some of the electrical applications on the armor are also gone. This might be one of his “lore outfits”.
Dr. De Kuiper
Significantly more impressive is the dark Talon skin. Here Sigma not only has shoes, but also wears a helmet that conceals his identity. Those who don’t want bare feet will probably choose this skin.
Talon
All legendary skins of Sigma
Lastly, there are the legendary skins of Sigma, which are significantly more expensive (1000 credits per skin) but also visually impressive.
With his psychiatry skin, Sigma carries not only a few wobbly tubes but also bandages on his feet as well as a mask that strongly resembles Hannibal from “The Silence of the Lambs”.
Psychiatry
A variant of this is “Patient Sigma”, where the mask is missing. The colors correspond to his space suit, which he wore in his origin story. This is probably the outfit he wore during the accident.
Patient Sigma
His last two skins are “Oracle” and “Prophet”. These make Sigma blind and turn him into a kind of seer who seemingly can look into the future. On his back, he carries a shimmering energy sphere, while his clothing is oriental or even reminiscent of the Protoss from StarCraft.
Oracle
Prophet
What do you think of the Sigma skins? Which one will you use once Sigma goes live?
You must now say goodbye to one of the maps in League of Legends (LoL). The Twisted Treeline map is being removed from the game. The developers explain why.
Which map is being removed? The Twisted Treeline map (in English “Twisted Treeline”), which you know from the 3v3 mode, is being removed from the game. It was one of the first alternative game modes in LoL. Now the map is going into “retirement”.
When will Twisted Treeline be deactivated? At the end of the current season in LoL, the map will disappear. The developers emphasize that they are sad about this, as the map has been a part of League of Legends for a long time.
That’s why Twisted Treeline is being removed
What are the reasons? In the developer blog, lead game designer Stephen Mortimer explains that player numbers have always been low, and the mode suffered because of it.
The developers tried with new items, a dedicated game balance, and a redesign in 2012. However, this apparently did not really help.
“Right now, even fewer players are interested in the Twisted Treeline than in the second version of Blitz Mode,” says Mortimer. This reveals the following problems:
Long waiting times
Unfair matchmaking
Dissatisfying PvP experience
Why isn’t more support being provided? The team considered giving Twisted Treeline a similar support as the ARAM game mode to perhaps save it. However, past efforts showed that this would likely not be sufficient to keep the mode alive in the long run.
What’s next in LoL?
What is the focus now? The developers of LoL observed that unique modes like Star Guardians: Invasion did not resonate as well with players as modes with high replay value like U.R.F.
The game mode team is now fully focused on further improving existing modes for long-term motivation. New modes are designed to entertain players for many years after their release.
U.R.F (all random): The Ultra-Rapid-Fire mode with random champion selection will return this year. However, the developers are still tweaking a few settings, such as the improved dragon.
Blitz Mode: This mode is set to return several times a year but will not be implemented as a permanent mode.
ARAM: This game mode will be regularly updated in patches and is expected to receive major changes once a year.
Did you play the 3v3 map and will you miss it?
This old LoL champion will soon shine in a new light:
Final Fantasy XIV has terminated over 30,000 accounts of gold sellers and botters in July. The number of bans has steadily increased in recent months.
What is happening in FFXIV right now? Square Enix is swinging the ban hammer again. About 33,500 accounts were permanently banned in Final Fantasy XIV last month. These are mainly accounts of the so-called “Real Money Traders” (RMTs) or gold sellers, who farm and illegally sell in-game currency through mass bot usage.
The waves of bans usually come at weekly intervals. One can observe a significant increase in bans based on the announcements from Square Enix on the official FFXIV site in recent months.
Why are there more gold sellers now? The increased interest of botters and gold sellers in Final Fantasy XIV is likely related to the release of the new expansion Shadowbringers, which has proven to be popular. More new players mean more potential customers for the gold sellers.
The number of banned accounts rose shortly before and after the release of the addon. In June, about 32,000 additional accounts were banned due to RMT activities, while in April it was approximately 20,000, and in January about 17,000.
How to recognize bots in FFXIV? In the game, you can often observe gold seller bots in the wild, particularly in starting areas. They are very easy to recognize:
Their names consist of randomly thrown together letters
They all look the same and are always in a group
They use third-party tools to teleport underground in the area
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Some new players on Reddit report that they could not complete their quests because of the bots. The bot characters would immediately attack and kill their quest monsters.
Botters and gold sellers are a problem that pretty much every MMORPG has to deal with, such as MapleStory 2 or Star Wars The Old Republic. Final Fantasy XIV is unfortunately no exception.
To Call of Duty: Modern Warfare there is an outrageously expensive Dark Edition available for purchase. It costs 200 Euros and includes a night vision device as a gimmick that many Call of Duty fans want to have.
What is included in the Dark Edition? For Call of Duty: Modern Warfare, you can purchase a special Dark Edition in addition to the regular version. It costs 200 Euros and initially does not include much special in-game items:
Special tactical knife
Operator Pack: “Well Camouflaged”
Operator Pack: “Crew Expendable”
Operator Pack: “Call Sign War Pig”
Each of the skin packs contains an outfit for your character as well as a weapon skin.
That sounds nice, but what makes the Dark Edition really special is a very special physical item. The Dark Edition is said to contain a functioning night vision device, which is also used in the game for the darkness missions and night maps.
What’s the deal with the night vision device?
Does the night vision device work? Fans of the Call of Duty series may remember the special edition of Modern Warfare 2. It already included such a device (in a bulkier, older design). It actually worked and provided night vision in black/white or the famous green tones.
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Close-ups of the device from the current version also show solid processing and various knobs and switches. So it’s quite possible that this gadget is fully functional as well.
But don’t expect a high-tech device that is really used by military special forces. Such devices are worth far over 1,000 Euros. The Dark Edition version should, according to statements from several fans on Twitter, function more like a classic security camera, but that is sufficient for basic night vision.
How do the fans react? But no matter how powerful the device is, the fans of the game are thrilled. Under a tweet about the introduction of the Dark Edition, there are a lot of statements praising it:
“Damn, I’ve already pre-ordered the operator version!!!”
“Looks like I might soon have a night vision device.”
“Looks like Call of Duty is equipping us with night vision devices for the Area 51 raid.”
“Looks way cooler than the one from Modern Warfare 2”
“My wife will never allow that, lol.”
Pre-order Dark Edition – Price and Preorder
What does the Dark Edition cost?
In Europe, you will have to pay 200 Euros for the Dark Edition.
Where can I pre-order the Dark Edition?
You can at least pre-order the PS4 version of the Dark Edition on Amazon. An Xbox One version is offered but is not available for pre-order.
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What do you think about this? Will you also buy a Dark Edition?
In Fortnite , the World Championship duo of Aqua and Nyhrox has split – and not on good terms. The Austrian Aqua has apparently dumped his Norwegian partner. He has now found a better one in the Austrian Stompy. The Norwegian is reacting slightly upset.
After 6 games, they were in 1st place with 51 points and received a total of 3 million USD in prize money. The two belong to the London team “Cooler Esport’s.”
It was an outsider win; hardly anyone had counted on the Fortnite duo beforehand. The actual favorites were the Austrians Tschiinken/Stompy and Benyjifish/MrSavage, who only finished in a mediocre position.
Austrian dumps Norwegian
Why are they separating now? The Norwegian recently wrote, visibly annoyed, on Twitter:
“So, after the recently poor performances, I am looking for a new duo partner. Because my previous partner let me down so he could improve with someone else.”
The tweet has now been deleted, but sounds quite pissed off.
Both Aqua and Stompy had qualified for both the duo World Championship and the solo World Championship – but their respective partners only for duo, not for solo.
Just a few minutes before the tweet, the Austrian Aqua announced that he will play with Stompy, another Austrian who is regarded as an outstanding player.
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Nyhrox, the Norwegian, had tweeted that he is leaving the Cooler ESport’s team and will continue as a “Free Agent”.
Austrian finds another Austrian simply better
This is what Aqua says: He apologizes, saying he started it awkwardly and didn’t want to have any “beef” with Nyhrox on Twitter. They had played together for a long time, but Aqua believes he and Stompy fit better together in Fortnite.
Just because one became a world champion does not mean that one is the best duo in the world and Aqua cannot improve with someone else.
However, Nyhrox and he are friends, and he wishes him all the best for the future, Aqua writes.
Source: E11-Gaming. This was actually the favored duo before the World Championship – and now that will probably fall apart if Stompy continues with Aqua.
What is going on? This is a very strange situation that a world champion duo is separating immediately after a huge success.
Apparently, Aqua must believe that he is better off with Stompy than with the Norwegian. Stompy also seems to be dissatisfied with his duo performance during the World Championship.
Both Aqua and Stompy had qualified for both the duo World Championship and the solo World Championship – but their respective partners only for duo, not for solo.