The Solstice of Heroes has begun in Destiny 2 and allows you to upgrade a specific armor piece in multiple stages. This is quite a grind, especially if you want to craft the armor for all three characters. We have gathered some tips for you that should make the Solstice easier.
What are these tips? With the Weekly Reset on July 30, the Solstice of Heroes has started. The Summer Festival was also present last year and is meant to conclude the current year in Destiny 2.
While the tasks for the armor are listed on each individual piece, there are details that are explained very little. We have collected some tips and tricks from the Destiny community that can help you with the Solstice event.
1. You must wear the respective armor piece for which you want to complete the task
Last year, you had to equip the respective armor piece for which you wanted to complete the challenge – and it is the same now. Simply equip the appropriate armor piece and complete the designated task for it.
This means, conversely, that you can freely change other gear not needed for a specific task. Use this, for example, to equip an exotic that helps you in the situation. Or equip your regular gear to boost your power level.
2. You must have completed the entire set to upgrade it
Upgrading an individual armor piece does not work. The armor can only be improved as a whole by one level.
3. Save some bounties for the blue armor
A task that will likely occupy you for a longer period of time is presented to you with the blue armor. You will need to complete 50 bounties.
By this, we mean regular bounties (not Solstice bounties). Just collect the bounties and turn them in once you have the blue armor.
By the way, the bounties from the Eververse also count for this task. These are very easy to complete and can always be accepted again.
4. Pay attention to the daily element if tasks aren’t credited
There are many different tasks that require you to kill a specific type of enemy or collect kills in various activities. Some players report that kills for specific tasks are not being credited to them.
This could be because the challenges are tied to the respective element that is active as a bonus on that day. Check in your character overview which of the three elements is active and adjust your focus and your weapons accordingly.
5. Grab a fireteam for specific tasks
Some armor tasks require you to collect a large number of orbs or to play with a team of three players with a coordinated element focus.
It’s best to coordinate with your clan, friends, or with random guardians using LFG groups. Together, it will be easy for you to collect large amounts of orbs if you all have the same focus and appropriate weapons.
6. You don’t need to farm key fragments
To open Solstice packages, you need 15 key fragments each. You get these from every possible activity. While you may not have enough keys at the beginning to open the packages, they will accumulate during the event.
Through the various armor tasks, you will have to visit all sorts of activities anyway. Crucible matches, Gambit, and strikes give you about 12 to 17 keys per run. Public events reward you with five fragments each. In addition, there are also bounties that provide you with keys.
If you play Destiny 2 regularly during the event, you’ll probably have more key fragments than you could ever use.
7. Wait to open the Solstice packages until you have the legendary armor set
Do not open any more packages after you have opened the ten packages needed for your armor. It may feel like torture for some guardians to have so many Solstice packages in the inventory and then not be allowed to open them. However, waiting is worth it.
Once you have earned the legendary version of the Solstice armor, you will receive additional armor pieces from the Solstice packages. This way, you can farm armors with the perks that suit you.
8. Use the teleporters to reach higher places
The fight in the European Aether Zone is an action-packed melee that also brings the battle to higher places. You can jump over every wall and fence. Some bosses even flee to the roofs of the ruined zone. Chasing the enemies can sometimes be quite challenging.
However, there are teleporters spread throughout the map that will launch you high into the air and onto various rooftops. The teleporters are well hidden but can be seen by a bright glow.
9. Crystals grant you extra orbs
In the European Aether Zone, you will find hidden crystals that glow bright yellow. Destroy these to gain an extra amount of elemental spheres. Besides the kills in the zone, this is a good way to quickly obtain the elemental buffs:
With a full Solar Surge, Guardians emit a wave of solar energy that deals damage around them
With Void Surge, players crouching become invisible and gain “True Sight”, the perk of the exotic bow Wishender and the Spectral Blade Hunter. This allows enemies to be seen and marked even behind walls or other objects.
The Arc Surge increases the movement speed and increases the damage of melee attacks and swords
10. Ghosts and the Void Hunter perk do not show you the locations of crates in the EAZ
This “tip” is often circulated within the Destiny community, but it is unfortunately incorrect. Neither ghosts that show crates within a certain radius, nor the focus of the Void Hunter that marks crates and resources on the radar, show the caches when searching in the European Aether Zone.
The crates will be shown to you at the beginning and end of the search and will be marked when you are near them.
11. Triumph moments will be extended, but the Solstice of Heroes will not
For FIFA 19 there are new FUT Swap Deals. In August, you can unlock new packs and cards. Here you will find everything about the rewards and FUT swap items.
What are FUT Swap Deals? Every month FIFA players have the opportunity to unlock cards and packs in FUT 19. To do this, tasks must be completed and FUT swap items collected. In the end, the swap items can then be exchanged for rewards.
The rewards in August: The rewards in August are impressive and stronger than ever. There are, as in last month, also this time FUT Swap exclusive cards that you can unlock solely through the swap deals.
Additionally, this month for the first time a Prime Icon SBC to unlock. This will surely be a highlight for many players. You can try your luck for 10 swap items.
These rewards are available in August
These players you can unlock in August:
Swap M’Baye Niang (90) – 2 FUT swap items
Wilfried Zaha (90) – 2 FUT swap items
Kevin Lasagna (90) – 3 FUT swap items
Adnan Januzaj (90) – 3 FUT swap items
Thibaut Courtois (94) – 4 FUT swap items
Renato Sanches (90) – 5 FUT swap items
Wylan Cyprien (88) – 6 FUT swap items
Kostas Manolas (93) – 7 FUT swap items
Yussuf Poulsen (93) – 8 FUT swap items
Fabinho (95) – 9 FUT swap items
These packs you can unlock in July:
Jumbo Premium Gold Set – 1 FUT swap item
Rare Mega Set – 3 FUT swap items
Ultimate Set – 5 FUT swap items
Prime Icon Player Set – 10 FUT swap items
How to unlock the rewards
What are FUT swap items? By playing FUT 19 you can unlock swap items. In August you have the chance to earn 14 of these items.
You receive swap items through:
SBCs
Weekly Goals
Squad Battles
Exchanging swap items: The collected swap items can be exchanged anytime in the existing SBCs (Squad Building Challenges) for players or sets. Unfortunately, it is not possible to unlock all rewards, as there are not enough swap items.
So think carefully about which rewards you want.
All FUT swap items in August
This is how you get FUT swap items: The first FUT swap item you get effortlessly as a gift directly from EA. However, you must unlock the rest. A total of 14 FUT swap items will be released throughout the month.
The following list will be updated with the release of the new items.
Is your computer ready for World of Warcraft Classic? The system requirements are known and should put many at ease.
In a few weeks, it will be time, as veterans can finally dive back into the classic world of Azeroth, because World of Warcraft Classic will be released. However, some may wonder what the system requirements are for Classic to run properly.
System Requirements for World of Warcraft Classic
These are the minimum requirements: To play WoW Classic “barely”, that is, with low details and few effects, your computer should have the following specifications or better:
Operating System: Windows 7 64-bit (with the latest service packs)
Processor: Intel Core 2 Duo E6600 or AMD Phenom X3 8750
Of course, a good internet connection, input devices like a mouse and keyboard, and a monitor that supports at least a resolution of 1024×768 are also required. Monitors that can’t manage that should now be considered outdated.
In principle, these requirements could have been met well over 10 years ago.
These are the recommended requirements: If you want to play WoW Classic in all its glory, you’ll need a bit more processing power, as the new version of Classic is largely based on the current version of Battle for Azeroth. Therefore, the requirements here are also identical to the retail version of WoW:
In summary, World of Warcraft Classic shouldn’t pose any difficulties for current computers. Only those still trying to run WoW on their old computer from 2004 may be in for a surprise (or a CRT monitor).
Is your computer ready for WoW Classic? Or do you need to upgrade to experience it in all its glory?
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.
But Anthem is not growing. Nothing has happened in the game for months:
There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.
That was the original roadmap of Anthem. It looked really solid.
Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.
But Anthem is not growing. Nothing has happened in the game for months:
There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.
That was the original roadmap of Anthem. It looked really solid.
Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.
But Anthem is not growing. Nothing has happened in the game for months:
There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.
That was the original roadmap of Anthem. It looked really solid.
Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.
But Anthem is not growing. Nothing has happened in the game for months:
There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.
That was the original roadmap of Anthem. It looked really solid.
Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.
But Anthem is not growing. Nothing has happened in the game for months:
There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
the Cataclysm event should finally start next week or the week after
EA and BioWare have repeatedly emphasized that they believe in the future of Anthem
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
This is an AI-powered translation. Some inaccuracies might exist.
Nest spawns have lost significant importance in Pokémon GO recently, but currently, you have a Pokémon named Sniebel that is ideal for a nest. We will tell you why.
What is behind it? Sniebel can now be found as Shiny since the Team Rocket event in Pokémon GO. Since then, Sniebel nests have become particularly sought after.
Here you have a really good chance of getting a Shiny. Sniebel is also not the first Pokémon where such a nest is really worth it.
That’s why Sniebel nests are so incredibly good
How likely is Shiny Sniebel? This is exactly where the crux lies. The chance of getting a Shiny Sniebel is significantly higher compared to other Shinies.
This is what the Shiny family of Sniebel looks like
Initial analyses from TheSilphRoad mention a chance of 1 in 150. Other trainers even report higher chances.
That’s why nests are worth it now: Sniebel itself isn’t found very frequently in the wild. In the right nest, you can find Sniebel more often.
If you watch the video by the Australian YouTuber “ZoeTwoDots,” you can see how good the chances of getting a Shiny Sniebel in a nest are:
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What does this mean for players? If you have a Sniebel nest nearby, you should definitely check it out, as the visit can be worthwhile.
Typically, nests change every two weeks on Thursdays. So be sure to check your parks regularly.
Are there other Pokémon with such nests? Some Pokémon actually have increased Shiny chances. This includes mainly monsters that are usually rarer in the wild.
For example, you have two Pokémon, Scyther and Tangela, which have better Shiny chances. Especially Scyther can often be found in nests. So a visit is also worthwhile here.
The unbelievable reality of the game: Modern Warfare offers a lot of realistic warfare down to the detail. Whether it’s the sound of weapons or the perfect animations when shooting.
The return of the Juggernaut: After the Juggernaut was somewhat quieter in the last CoD parts, the armored soldier returns in Modern Warfare. He will cause fear and panic again with his minigun.
The Juggernaut is back
Tanks are also making a comeback. In the trailer, the war vehicles are shown at various points.
The return of Captain Price: After Captain Price was featured in various predecessor games, the fan favorite returns in Modern Warfare.
What role he plays here remains to be seen, but nostalgia rises in many fans, as the character has been known since Call of Duty 4: Modern Warfare in 2007.
A legendary character of the series and your mentor: Captain Price
The background music of the trailer: While it is not a feature that comes into the game, the trailer feels even more epic because of it. While soldiers fight on the battlefield, the rock classic “Enter Sandman” by Metallica plays in the background.
In the stream that was shown alongside the trailer, the developers confirmed that such songs will be played in Modern Warfare. You will hear them for example in the helmet of the Juggernaut.
The announcement of the open beta: The open beta for Modern Warfare starts in September of this year. Fans are celebrating it, as you now only have to wait about a month until you can play the long-awaited new installment.
Players can test Call of Duty on 2 weekends. All further information about the beta and crossplay has been summarized in another article.
Two streamers are already in war in Modern Warfare:
Bungie has postponed the expansion Shadowkeep for Destiny 2 . Our author Schuhmann says: It doesn’t matter what reasons Bungie mentions in the coming days. Everyone will connect this with the competing game Borderlands 3 . Bungie is now avoiding that.
This is the delay: Bungie originally wanted to release Shadowkeep on September 17. Now it will be October 1.
They are postponing Shadowkeep, the Steam release, and the Free2Play version by just 2 weeks.
Bungie turns delay into a positive
Bungie says: They briefly mention that it has become increasingly clear that they need “a little more time in the oven”.
Now, since they are independent from Activision and alone, they are now able to do what is best for the players and simply postpone it.
Bungie emphasizes the delay as “positive”, as something that wouldn’t have been possible before. But now – with the new era of Bungie it is possible, and therefore they are doing it.
It resonates with: In the past, they would have had to yield to Activision and make the “worse decision”.
Borderlands 3 would have released only 4 days before Shadowkeep
What was the actual problem? The previous release month in September has been Destiny’s “traditional release window” since 2014. But in 2019 they have Borderlands 3 as a direct competitor for the first time.
Certainly, every game benefits from more time, but few can afford a delay. Therefore, it is likely that Bungie wanted this delay themselves and it is not necessarily a result of real problems.
Problems that are so small that they can be solved in 2 weeks usually do not cause a delay but are fixed with a patch.
This blockbuster was avoided by Battlefield 5 and Call of Duty. Black Ops 4 last year, as far as we know.
Meanwhile, it is well known that studios react to “competitor titles” and adjust their release dates. However, this is not discussed publicly:
This is what’s behind it: Postponing Destiny 2: Shadowkeep was certainly the right decision. In a duel with Borderlands 3, Destiny 2 with a “rather small expansion” had nothing to gain and would have to share the spotlight for weeks with one of the hottest releases of 2019.
The veterans and regular players will be reached with Shadowkeep anyway – but the new release window increases the chance of attracting new players.
The final test of World of Warcraft Classic is coming soon. In a few days, interested gamers will be able to experience the vanilla version.
The beta of World of Warcraft Classic has ended a few weeks ago and there are still almost 4 weeks until the release. If you do not want to wait that long for your dose of WoW Classic, you can already play next week. The final launch test is taking place then, which will put the server structure to one last test.
When will the test take place? The test begins on August 8 at 11:00 AM PDT. For the German time zone, this corresponds to 8:00 PM on August 8. The test is expected to last until the next day, with Blizzard asking players to be especially active during the first two hours, as they want to fully test the server load during this time.
The maximum level during the test is level 15, so you can easily get to Westfall, the Barrens, or any other “second areas” of the respective races. For those who were not in the beta, this is a good way to get an impression of the gameplay.
What are the requirements? To participate in the test, you only need to have an active WoW subscription. You can then download WoW: Classic from the launcher and participate. Simply select WoW in the menu and set “Version” at the bottom to World of Warcraft Classic and start the download.
World of Warcraft Classic will take up “only” about 5 GB of hard drive space. If you want to play during the test, you should start the download on time anyway.
In The Division 2, a player demonstrated how he would redesign the item view to provide players with all the information they need about an item. For this, he receives a lot of praise on reddit.
However, he does not like the fact that he has to sift through his inventory for an hour each time before he can get started. He has now started to just throw all items in the trash because it is too stressful to go through which item is actually good and would be an upgrade.
The Division 2 – a “stat salad”
He actually enjoys min/maxing – but it’s terrible in The Division 2. It’s the most tedious “stat salad” he has ever played. And he has played a lot of Diablo and Destiny and everything in between.
The problem is:
One must collect and stash millions of items for their builds
But at the same time, one could play for weeks and find no improvement, as the randomness factor in The Division 2 is incredibly high
What is his solution? The player’s solution is to redesign the view when looking at a new item. He wants to reduce the size and amount of unimportant information:
The font size for armor value should be smaller
It doesn’t need to state three times that the item is “gloves”
The section with set bonuses could also be reduced
However, the window should provide new information:
Do I already have items of this brand or with these values in my inventory or in storage for this slot?
Additionally, he makes further suggestions to improve recalibration or to farm loot more specifically.
Here is the agent’s suggestion in the interface: Here you can see the maximum possible rolls directly in the game.
He does not mean to make loot “super easy.” People should still work for a perfect build. But there need to be opportunities to work towards something and improve intentionally.
Loot is currently the critical point in The Division 2
This is being discussed: The problem with the readability of loot is one that occupies many agents in The Division 2. On reddit, the agent’s design is praised, and the information about whether one already has similar items in storage is appreciated by many.
However, there are also many other suggestions to “de-complexify” loot. It is said that an item with a high gear score should always have stronger values than one with a low gear score.
The skins for Sigma, the new hero in Overwatch are finally available. We will show you what you should start saving credits for now.
For almost a week now, Overwatch has been testing its next hero, Sigma, on the PTR. Sigma has sparked a lot of discussions. He was initially hinted at through leaks, and later a conversation about his bare feet emerged, which has disturbed some players significantly.
Now a new version of the PTR is available and has added all Sigma skins to the game that will be released with the hero.
The rare skins of Sigma
The rare (blue) skins are mainly different colored variants of his standard skin. They are just color variations with significant changes in details. However, they only cost 75 credits each.
Blue
Green
Orange
Pink
The epic skins of Sigma
With the epic skins, there has been a bit more change. Here the hero is sometimes hardly recognizable and has been given some cool additional details – or has lost some. They cost 250 credits each.
The “Dr. De Kuiper” skin shows Sigma in elegant gold and without his helmet, and some of the electrical applications on the armor are also gone. This might be one of his “lore outfits”.
Dr. De Kuiper
Significantly more impressive is the dark Talon skin. Here Sigma not only has shoes, but also wears a helmet that conceals his identity. Those who don’t want bare feet will probably choose this skin.
Talon
All legendary skins of Sigma
Lastly, there are the legendary skins of Sigma, which are significantly more expensive (1000 credits per skin) but also visually impressive.
With his psychiatry skin, Sigma carries not only a few wobbly tubes but also bandages on his feet as well as a mask that strongly resembles Hannibal from “The Silence of the Lambs”.
Psychiatry
A variant of this is “Patient Sigma”, where the mask is missing. The colors correspond to his space suit, which he wore in his origin story. This is probably the outfit he wore during the accident.
Patient Sigma
His last two skins are “Oracle” and “Prophet”. These make Sigma blind and turn him into a kind of seer who seemingly can look into the future. On his back, he carries a shimmering energy sphere, while his clothing is oriental or even reminiscent of the Protoss from StarCraft.
Oracle
Prophet
What do you think of the Sigma skins? Which one will you use once Sigma goes live?
You must now say goodbye to one of the maps in League of Legends (LoL). The Twisted Treeline map is being removed from the game. The developers explain why.
Which map is being removed? The Twisted Treeline map (in English “Twisted Treeline”), which you know from the 3v3 mode, is being removed from the game. It was one of the first alternative game modes in LoL. Now the map is going into “retirement”.
When will Twisted Treeline be deactivated? At the end of the current season in LoL, the map will disappear. The developers emphasize that they are sad about this, as the map has been a part of League of Legends for a long time.
That’s why Twisted Treeline is being removed
What are the reasons? In the developer blog, lead game designer Stephen Mortimer explains that player numbers have always been low, and the mode suffered because of it.
The developers tried with new items, a dedicated game balance, and a redesign in 2012. However, this apparently did not really help.
“Right now, even fewer players are interested in the Twisted Treeline than in the second version of Blitz Mode,” says Mortimer. This reveals the following problems:
Long waiting times
Unfair matchmaking
Dissatisfying PvP experience
Why isn’t more support being provided? The team considered giving Twisted Treeline a similar support as the ARAM game mode to perhaps save it. However, past efforts showed that this would likely not be sufficient to keep the mode alive in the long run.
What’s next in LoL?
What is the focus now? The developers of LoL observed that unique modes like Star Guardians: Invasion did not resonate as well with players as modes with high replay value like U.R.F.
The game mode team is now fully focused on further improving existing modes for long-term motivation. New modes are designed to entertain players for many years after their release.
U.R.F (all random): The Ultra-Rapid-Fire mode with random champion selection will return this year. However, the developers are still tweaking a few settings, such as the improved dragon.
Blitz Mode: This mode is set to return several times a year but will not be implemented as a permanent mode.
ARAM: This game mode will be regularly updated in patches and is expected to receive major changes once a year.
Did you play the 3v3 map and will you miss it?
This old LoL champion will soon shine in a new light:
Final Fantasy XIV has terminated over 30,000 accounts of gold sellers and botters in July. The number of bans has steadily increased in recent months.
What is happening in FFXIV right now? Square Enix is swinging the ban hammer again. About 33,500 accounts were permanently banned in Final Fantasy XIV last month. These are mainly accounts of the so-called “Real Money Traders” (RMTs) or gold sellers, who farm and illegally sell in-game currency through mass bot usage.
The waves of bans usually come at weekly intervals. One can observe a significant increase in bans based on the announcements from Square Enix on the official FFXIV site in recent months.
Why are there more gold sellers now? The increased interest of botters and gold sellers in Final Fantasy XIV is likely related to the release of the new expansion Shadowbringers, which has proven to be popular. More new players mean more potential customers for the gold sellers.
The number of banned accounts rose shortly before and after the release of the addon. In June, about 32,000 additional accounts were banned due to RMT activities, while in April it was approximately 20,000, and in January about 17,000.
How to recognize bots in FFXIV? In the game, you can often observe gold seller bots in the wild, particularly in starting areas. They are very easy to recognize:
Their names consist of randomly thrown together letters
They all look the same and are always in a group
They use third-party tools to teleport underground in the area
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Some new players on Reddit report that they could not complete their quests because of the bots. The bot characters would immediately attack and kill their quest monsters.
Botters and gold sellers are a problem that pretty much every MMORPG has to deal with, such as MapleStory 2 or Star Wars The Old Republic. Final Fantasy XIV is unfortunately no exception.
To Call of Duty: Modern Warfare there is an outrageously expensive Dark Edition available for purchase. It costs 200 Euros and includes a night vision device as a gimmick that many Call of Duty fans want to have.
What is included in the Dark Edition? For Call of Duty: Modern Warfare, you can purchase a special Dark Edition in addition to the regular version. It costs 200 Euros and initially does not include much special in-game items:
Special tactical knife
Operator Pack: “Well Camouflaged”
Operator Pack: “Crew Expendable”
Operator Pack: “Call Sign War Pig”
Each of the skin packs contains an outfit for your character as well as a weapon skin.
That sounds nice, but what makes the Dark Edition really special is a very special physical item. The Dark Edition is said to contain a functioning night vision device, which is also used in the game for the darkness missions and night maps.
What’s the deal with the night vision device?
Does the night vision device work? Fans of the Call of Duty series may remember the special edition of Modern Warfare 2. It already included such a device (in a bulkier, older design). It actually worked and provided night vision in black/white or the famous green tones.
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Close-ups of the device from the current version also show solid processing and various knobs and switches. So it’s quite possible that this gadget is fully functional as well.
But don’t expect a high-tech device that is really used by military special forces. Such devices are worth far over 1,000 Euros. The Dark Edition version should, according to statements from several fans on Twitter, function more like a classic security camera, but that is sufficient for basic night vision.
How do the fans react? But no matter how powerful the device is, the fans of the game are thrilled. Under a tweet about the introduction of the Dark Edition, there are a lot of statements praising it:
“Damn, I’ve already pre-ordered the operator version!!!”
“Looks like I might soon have a night vision device.”
“Looks like Call of Duty is equipping us with night vision devices for the Area 51 raid.”
“Looks way cooler than the one from Modern Warfare 2”
“My wife will never allow that, lol.”
Pre-order Dark Edition – Price and Preorder
What does the Dark Edition cost?
In Europe, you will have to pay 200 Euros for the Dark Edition.
Where can I pre-order the Dark Edition?
You can at least pre-order the PS4 version of the Dark Edition on Amazon. An Xbox One version is offered but is not available for pre-order.
Oops, unfortunately this affiliate widget is no longer available.
What do you think about this? Will you also buy a Dark Edition?
In Fortnite , the World Championship duo of Aqua and Nyhrox has split – and not on good terms. The Austrian Aqua has apparently dumped his Norwegian partner. He has now found a better one in the Austrian Stompy. The Norwegian is reacting slightly upset.
After 6 games, they were in 1st place with 51 points and received a total of 3 million USD in prize money. The two belong to the London team “Cooler Esport’s.”
It was an outsider win; hardly anyone had counted on the Fortnite duo beforehand. The actual favorites were the Austrians Tschiinken/Stompy and Benyjifish/MrSavage, who only finished in a mediocre position.
Austrian dumps Norwegian
Why are they separating now? The Norwegian recently wrote, visibly annoyed, on Twitter:
“So, after the recently poor performances, I am looking for a new duo partner. Because my previous partner let me down so he could improve with someone else.”
The tweet has now been deleted, but sounds quite pissed off.
Both Aqua and Stompy had qualified for both the duo World Championship and the solo World Championship – but their respective partners only for duo, not for solo.
Just a few minutes before the tweet, the Austrian Aqua announced that he will play with Stompy, another Austrian who is regarded as an outstanding player.
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Nyhrox, the Norwegian, had tweeted that he is leaving the Cooler ESport’s team and will continue as a “Free Agent”.
Austrian finds another Austrian simply better
This is what Aqua says: He apologizes, saying he started it awkwardly and didn’t want to have any “beef” with Nyhrox on Twitter. They had played together for a long time, but Aqua believes he and Stompy fit better together in Fortnite.
Just because one became a world champion does not mean that one is the best duo in the world and Aqua cannot improve with someone else.
However, Nyhrox and he are friends, and he wishes him all the best for the future, Aqua writes.
Source: E11-Gaming. This was actually the favored duo before the World Championship – and now that will probably fall apart if Stompy continues with Aqua.
What is going on? This is a very strange situation that a world champion duo is separating immediately after a huge success.
Apparently, Aqua must believe that he is better off with Stompy than with the Norwegian. Stompy also seems to be dissatisfied with his duo performance during the World Championship.
Both Aqua and Stompy had qualified for both the duo World Championship and the solo World Championship – but their respective partners only for duo, not for solo.
But now there is a new wave of Shadow Pokémon that Team Rocket uses in battles. This includes Magikarp, which can evolve into the fan-favorite Gyarados.
These Pokémon are now also Shadow: A total of 11 new monsters can now be used by Team Rocket in battles. Some Pokémon can still evolve, but Team Rocket does not battle with these evolved forms. Here is the overview:
Quapsel
Sleima
Sleimok
Traumato
Hypno
Tragosso
Sichlor
Karpador
Hunduster
Hundemon
Trasla (not yet in the game)
Evolutions like Scherox are also Shadow. Source: Reddit
Which Pokémon are worth it? Strong counters are the evolutions of Scyther and Magikarp. It is definitely worth hoping for Pokémon with good IVs. Scizor is one of the best Bug attackers in the game and Gyarados is a solid Water attacker.
The other Pokémon do not play a significant role in the meta of Pokémon GO. Only Trasla could become interesting again, but this Pokémon is not yet available.
This is what has been said about attacks: Niantic explains that exclusive attacks from Community Day can be learned by redeemed Pokémon. Shadow Pokémon, however, cannot learn such attacks.
If Trasla comes to the game before its Community Day, you should redeem and evolve it. Then it learns Synchronoise.
Are there Shinys of this? No trainer has reported an iconic Shadow Pokémon yet. We can therefore assume that the Shiny version of the Shadows is not yet in the game.
Redeeming Shadow Pokémon has now become cheaper or more expensive:
Grand Theft Auto 5 Online is booming. Six years after the release, developer Rockstar states that the game has set a new record for player numbers in July 2019. Never before has GTA 5 had more players. However, the developers do not reveal exactly how many people are playing GTA 5 Online.
This is what Rockstar says: Rockstar revealed to the page Hollywood Reporter that the last week has brought two player number records for GTA 5 Online:
the largest single day of all time
and the largest week with the most players since the launch in October 2013
Official player counts are not disclosed by Rockstar, but it is assumed that they must be significant: After all, GTA 5, the base game, has sold 110 million units worldwide. A count in 2014 showed that GTA 5 Online had over 33 million active players.
Rockstar says: Casino rocks
Where does the boom come from now? Rockstar seems to attribute the current boom to the opening of the Diamond Casino on July 23. This brought a new story into the game, revolving around the gangster Tao Cheng, but most importantly, the update brought a penthouse, luxury items, cars, and plenty of opportunities to gamble their hard-earned money at the casino.
What is behind the boom? Rockstar naturally emphasizes its own advantages, highlighting what they do with the game and how much they care for it.
However, GTA 5 Online likely benefits from the weakness of the market. Very few competitors have emerged in 2019, and players are turning to the “old games.”
Especially in the realm of “Online Open World,” as offered by GTA 5, hardly any competition has appeared in the last 6 years. GTA 5 largely dominates the market.
What competition there was tended to be in more instanced games – most games have moved away from a large, shared online world,since MMORPGs are in crisis. Even Rockstar’s own “successor game”, Red Dead Online, has yet to convince, while the world of GTA 5 continues to expand and offers more features.
The streamer Tyler “Ninja” Blevins will no longer stream on Twitch.TV. The Fortnite boom made him the biggest streamer on Twitch. Instead, he is going exclusively to the competitor “Mixer” from Microsoft. What are the reactions?
This is how Ninja explained the switch: On the evening of August 1, 2019, the streamer who became famous primarily through Fortnite announced that he would leave Twitch and will now exclusively stream on Mixer. This is the livestreaming platform from Microsoft.
He made his announcement in a staged press conference style. “I know many might be shocked right now. But starting today, I will be streaming exclusively on Mixer,” he begins his speech.
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How long Ninja will stay exclusively at Mixer and further details of the deal are currently unclear. In his video, he explains that he will remain himself, just on another platform.
Ninja far ahead as number 1 on Twitch
Why is this so surprising? Ninja was considered the king of Twitch. On his Twitch channel, he has over 14 million followers, making him number 1. In second place for the most followers is shooter pro Shroud with 6.7 million followers.
In the gaming scene, Ninja is a star; almost everyone has heard his name. He was hugely successful on Twitch, at one point having 269,000 paid subscribers supporting him there. At that time, Fortnite, his main game, was just at its peak.
Additionally, Twitch is a massive gaming platform, and Ninja is among the top streamers there. For Microsoft, this is a big step to acquire such a well-known face for its own livestreaming platform.
Here’s how it continues on Mixer: His channel on Mixer is already set up. The first stream starts today, August 2. He will be live from Lollapalooza. Currently, there is a limited-time offer on Mixer. You can request a subscription for Ninja for free.
What are the reactions? In the comments on Twitter, YouTube, Reddit, and Co., people are mainly talking about how expensive this deal for Microsoft must have been.
Another Reddit user now sees an important moment: “Hopefully, this opens the doors for real competition against Twitch. They desperately need something to keep them in check.”
Viewers are now excited to see which other big names Microsoft will bring into the livestreaming fold.
Some new models in World of Warcraft hint that one or another character will soon become significant. We reveal to you which characters those are.
On the test server of World of Warcraft, the Patch 8.2.5 is currently active. Shortly after the startup of the server, dataminers have already begun to search through the files for innovations. They have made some findings. A total of 4 new models stand out because they belong to well-known characters who have previously played a minor role. A unique, detailed model indicates that these characters will soon play an important role.
Wrathion – The Black Dragon
The supposed last black dragon has aged well. From the rather childish body, a man has emerged, even though that is of course just his humanoid disguise form. Players have not heard much from Wrathion for a while, but his agents are scattered all over the world – even in Nazjatar. He is a strategist and tactician who plays for the long term. It is likely that he will take on a larger role in the course of the next expansion.
Calia Menethil – The Heir to the Throne of Lordaeron
Calia Menethil is the sister of Arthas Menethil, the former prince of Lordaeron who later became the Lich King. Calia appeared in Legion and was a follower for priests there. In the book “Before the Storm”, which told the backstory of Battle for Azeroth, she played a major role.
She supported the effort to bring humans and forsaken together so that families could be reunited. During this attempt, she was killed by Sylvanas. Subsequently, there was a ritual at the Netherlight Temple where Calia was resurrected – although not in the classical sense. She is neither a proper undead nor alive, but a strange hybrid being.
Sylvanas saw her as a threat to her claim to the throne in Lordaeron. What role Calia will now take on is still unclear.
Zekhan – A Hordler with Honor
Zekhan is a rather young troll, known to players mainly from the cinematics with Saurfang. He helped encourage Saurfang again. Later in Battle for Azeroth, he repeatedly appears to support the search for Saurfang and to join his resistance against Sylvanas. It is to be assumed that he represents an embodiment of the Horde that has shifted towards the old values.
Valeera Sanguinar – The Spy of the Wrynns
The blood elf Valeera Sanguinar was already a companion of the rogues in Legion but has appeared in the story several times. Although she is a blood elf, she faithfully serves House Wrynn, as she was good friends with Varian. Currently, she is a guardian of Anduin and often serves him as a messenger or spy, who notices more than everyone else.
Her new model more closely resembles her representation in the comics or as she was portrayed in Heroes of the Storm. A new model for her was due.
Are you looking forward to new stories about these characters? What do you think of the new models?
In Destiny 2, plans need to be adjusted, as the Shadowkeep release is delayed. Bungie has now announced the new roadmap for August and September.
Therefore, Season 7 lasts longer: Last night, on August 1st, many Guardians were taken by surprise. Because Bungie unexpectedly postponed the Shadowkeep release. Instead of September 17th, you can now dive into the new Guardian adventures starting October 1st.
But: “More time means more opulence” – Bungie wrote a few hours later via Twitter, revealing the new plans they have developed for Season 7. Season 7 is the season of opulence.
2 Iron Banner events: There are still plenty of Iron Banner events until Shadowkeep. From August 27th to September 3rd and from September 17th to September 24th, this PvP event will take place.
A new Destiny 2 update will be released in the week starting September 3rd. Update 2.5.2.2.
From September 10th to September 17th, there will be a Triumphs Week. Originally, the Triumphs were supposed to end on August 27th, but they are extended until September 17th. At the same time, there will be a Recklessness boost (Gambit).
For the last week of Season 7, which runs from September 24th to October 1st, there will be a Witches’ Cauldron in PvP, along with a Valor and Recklessness boost.
First information about Update 2.5.2.2: This will be a “quality update” that responds to player feedback and makes some rewards easier to obtain. You’ll have easier access to weapons from Gambit Prime, from The Reckoning, from Braytech schematics, and the top weapons The Apex and Wendigo GL3 will become more accessible. Menagerie chests will be more rewarding, and the Reckoning difficulty will also be adjusted.
What do I get for the Triumphs?
1 Triumph: Receive the Triumphs badge 2019
5 Triumphs: Receive the Triumphs Sparrow 2019
10 Triumphs: Receive the Triumphs ship 2019
15 Triumphs: The Triumphs t-shirt offer will be available in the Bungie store
All Triumphs completed: Unlock the Triumphs seal and the associated title
Surprise in Destiny 2: The Shadowkeep expansion is postponed. The release will now take place in October.
The new release date for Shadowkeep: Bungie has just announced quite unexpectedly that the upcoming autumn expansion will be released later than previously communicated.
The new release date: October 1, 2019
The old, no longer valid release date was September 17
Shadowkeep will be postponed by 2 weeks.
Shadowkeep would benefit from more time
Reasons for the release change: Bungie states the reason is that the expansion would benefit from a little more extra time in development, which is why they will take it.
Now that they are independent of Activision, the future lies solely in Bungie’s hands. This means they are flexible to do what is best for the game and ultimately for the players, even if it is a tough decision.
Both Shadowkeep and New Light are therefore postponed to October 1.
Bungie emphasizes that it was not an easy decision. They know that some Guardians would take special leave for the Destiny release. They apologize for disrupting these plans. They shared this information as soon as they could.
Additional info Bungie adds to the announcement:
The new Shadowkeep raid is called Garden of Salvation and begins on October 5. Now it is known what the raid is called. They will host another World-First race.
The Triumph Moments will be extended to September 17 (3 weeks longer)
Another Iron Banner starts on September 17
Cross Save is coming later this summer, but still in August.
Bungie’s DeeJ has since commented on Twitter. He adds that all autumn releases will be postponed to October 1, including Shadowkeep, New Light, and the Steam release. Additionally, Luke Smith and other developers will explain in detail in the coming weeks why this postponement occurred.
What do you think of this news? Is it the right decision, or is it just annoying that you now have to rearrange your vacation plans?