In Season 10 of Fortnite, you were unable to collect the two bonus stars from weeks 1 and 2. However, since patch 10.10, the bug has been fixed. Find out here where to find the secret stars for the bonus levels in the Battle Pass on the map.
This is why the stars are now available: In Season 10, the popular Battle Stars return. They grant a complete level in the Battle Pass. In Season 10, you can get them by completing the limited-time mission challenges released every week.
As a reward, you receive a bonus title image and if you look closely, you can spot the location of the star. However, in weeks 1 and 2, you received the images, but the stars were not findable.
This changed today on August 14th with update 10.10. After the stars were present but did nothing, Epic has now finally fixed the issue.
Here is the secret star from week 1 of Season 10
What can be seen in the image? In the image from week 1, there is a mech that is attacking the X-Lord. In the image, you will search in vain for the star. However, on the container where the X-Lord is hiding, coordinates are marked.
Where is the star? According to the coordinates, the star should be located between D2, D3, E2, and E3. This is just west of the umbrella on the map, near the curve of the road. Just head to the location and the star will appear.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
What can be seen in the image? In the image from week 2, you see the aftermath of a wild shootout in the new western town Tilted Town. Here too, no star is visible, so searching in Tilted Town is useless.
Rather, there is a hint in the form of carved symbols showing a knife and fork on the house facade in the background.
Where is the star? If you know the map well, you know that the knife and fork represent a type of quarry. These are located in the south of the map. Just go there and you will find the star.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
What’s happening today in Destiny 2? Before the release of Shadowkeep on October 1, 2019, Bungie wants to use the time to gradually reveal juicy information about the autumn expansion. After Game Director Luke Smith has already written a massive text about the current state of Destiny 2 yesterday, today, August 14, there will be a livestream about Armor 2.0.
When does the livestream start? It starts today, August 14, at 7 PM.
How can I watch live? You can watch the livestream on Twitch, Youtube, or Mixer. We embed the Twitch stream here:
https://www.twitch.tv/bungie
Update 19:02: With a slight delay, Bungie has started a countdown. It will begin in 10 minutes.
What will be shown? According to Bungie, many Guardians have wanted the developers to explain exactly what this Armor 2.0 actually is, which becomes such an important feature of Shadowkeep. And today there should finally be answers.
The livestream is under the motto: “Armor Customization Preview – or – Building a Better Monster Kill Machine.”
Three developers will build their ideal Titan, Warlock, or Hunter with Armor 2.0 in the stream. They will use various mods, artifacts, and ornaments in the armors and try the builds in the new sandbox.
You will not only see Armor 2.0 but also get a glimpse of the new sandbox.
What is Armor 2.0 actually?
This is known about Armor 2.0:
Armor 2.0 is the new armor system that Shadowkeep introduces in Destiny 2 on October 1.
With this system, your armor pieces can be customized more individually and as desired.
Each armor piece can be equipped with many mods – including several new mods. You have several mod slots available per armor piece.
So you can finally wear the armor pieces that you like visually best – and not the ones that have the best bonuses. Because the armor pieces then serve as shells that you fill with mods that provide the bonuses. You no longer have to compromise between good looks and functionality.
The numbers seen on the bottom right of the upper image show how the mods affect the stats. So you probably get more information than before about how strong the bonuses are.
Armors will have a so-called energy system. This means that players will be able to charge or level up armor pieces, thereby increasing the mod capacity of the individual parts. Players should feel that they become more powerful as they develop their armor.
Along with the broader customization options, artifacts also play an important role. These are items that allow you to unlock various perks of different tiers and thus adapt your character to your preferred play style. They are, by the way, season-bound.
Thus, Armor 2.0 will likely be the most important innovation of Shadowkeep that will change the way you play Destiny 2.
More information should be available this evening in the embedded stream above. We are particularly excited about the abilities of new mods and new artifacts, which Bungie hopefully will reveal a few.
We will then summarize all the important information from the stream in a clear and compact form tomorrow morning.
In the online shooter Apex Legends, Twitch streamer Dennis “Cloak” Lepore was already celebrating his 1st victory. But that was a classic case of “celebrating too early.” Even while he was cheering, Cloak had to realize: His Wraith had fallen dead, and another player was crowned the winner.
This was the situation: Cloak is at the end of a match. There were only 2 players left:
Cloak played the dangerous Wraith
His opponent was a Pathfinder, who seemed to be defeated
Cloak had already dealt significant damage to the opponent with his R-99 and was now going in for a finisher. Such a finishing move in Apex comes with a special animation and kills the opponent in style.
While Cloak relaxed and let the chat celebrate him as “the best player in the world,” the “Game Over” screen appeared, and a voice said: “That was really mediocre work, my friend.”
Cloak’s facial expression fell as the victory screen did not show his Wraith but rather the supposedly defeated Pathfinder.
Recommended editorial content
At this point you will find external content from Twitch that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
What happened? When Cloak initiated his finisher, he got caught by the death zone in Apex Legends, which closed around the Twitch streamer. So it was a rude awakening for Cloak. Because while the finisher is running, the opponent is not yet dead, and the attacker can take damage too.
However, the defeat wasn’t too bad for Cloak—he managed to win the next match. The clip has since received over 37,000 views on Twitch and another 20,000 on Twitter.
This is how Cloak is usually known (left): Side by side with Tfue.
Cloak: Twitch streamer is more than just Tfue’s partner
Who is Cloak? Dennis Lepore is a well-known Fortnite player who signed with the clan FaZe in 2018 and became the team leader for Fortnite there. He is an up-and-coming streamer on Twitch with 1.5 million followers.
He is probably best known as the duo partner of Turner “Tfue” Tenney, one of the biggest Twitch streamers overall, in the shooter Fortnite. Cloak spends a lot of time with his good friend Tfue.
Cloak excels in frustration streams in Apex Legends
What does Cloak do in Apex Legends? Cloak is one of the Fortnite players, who get really upset about the new mechs. Therefore, he is looking for alternatives and has played Apex Legends, the competitive shooter to Fortnite, in recent days.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Fortnite is selling a puppy in the item shop that bears a strong resemblance to a skin in the Battle Pass. Originally, there was never any intention to sell skins from the Battle Pass. What’s going on?
Which skin is it about? Fortnite is selling the pet “Gunner” and players are furious about that. Moreover, the price is also set far too high. In the store, the dog Gunner costs 1,000 V-Bucks, which is roughly 10 €.
What does Epic Games think about the sale of such skins? As Forbes reports, Epic is breaking its philosophy regarding Battle Passes. They say they never want to sell items from the Battle Pass in the store.
Whether reskins also fall under this promise remains unclear. Previously, Epic Games had already offered reskins of items from the Battle Pass, but those were unlockable style options that could be unlocked through in-game actions and should not be paid for in the store.
Now, Gunner costs 1,000 V-Bucks. That’s 50 V-Bucks more than a Battle Pass for a season would cost.
What’s the problem with that? Fortnite players are now uncertain whether the items from the Battle Pass of a season will remain exclusive, or whether there’s a risk that they will later be simply sold as simple reskins with a few color changes in the store.
Player OhMyCaren writes on Reddit: “It’s not about the stupid pet. It’s about the effect this will have on skins in Fortnite. Now they can handle this with any skin and it’s okay if we don’t say anything against it.”
“This is a clear warning sign for me. At what point will the difference be small enough for people to get it? Back when Skull Trooper was controversial, many argued, ‘It’s not a Battle Pass, so it’s all good.’ Now look how the rules are changing,” writes Tolbana on Reddit.
There are currently issues with purchasable content in other gaming sectors as well. For example, in Apex Legends, which frustrates players with a really expensive item:
Our author Leya has been able to play Borderlands 3 for about 10 hours by now. At the last gameplay event from Gearbox, she had the opportunity to test FL4K, the new pet class of the loot shooter. Check out fresh gameplay and her assessment after 10 hours with the loot shooter in this video.
Borderlands 3 has already been released on September 13. Gearbox held several gameplay events for the upcoming loot shooter. For MeinMMO, I, Leya, have attended two events and was able to explore around 10 hours of the game.
At the last event, it was the first time to play FL4K, a new pet class. Together with our colleagues from GameStar, we created a video about the event.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Here are predictions for FIFA 20 regarding which ratings the best German Bundesliga players could receive. We also look at the potential new player values of the German players abroad.
New Ratings for the Bundesliga: In FIFA 20, player ratings in all licensed leagues and teams will be adjusted based on last season’s performances. This also applies to the Bundesliga stars.
While the official ratings are expected to be released in September, predictions from the community can already be found online. Predictions are forecasts of what new player values the Bundesliga players deserve according to the fans.
We take a look at the top German players in the Bundesliga: Who could receive the highest ratings?
Kimmich is likely to receive a top rating
Predictions for German Bundesliga Player Ratings in FIFA 20
Where do the predictions come from? The forecasts come directly from the community. On the futwiz website, all FIFA fans can submit their assessments of each player, predicting what new rating they would assign for FIFA 20. The average of all votes is taken as the prediction.
These could be the best Germans in the Bundesliga: We provide the old value from FIFA 19 in parentheses so you can see the possible development. In ascending rating order:
Nico Schulz – 83 (81 was the old value in FIFA 19) – BVB
Mario Götze – 83 (82) – BVB
Kerem Demirbay – 84 (82) – Bayer Leverkusen
Jonathan Tah – 84 (83) – Bayer Leverkusen
Kai Havertz – 84 (81) – Bayer Leverkusen
Serge Gnabry – 84 (82) – FC Bayern
Julian Brandt – 84 (82) – BVB
Jerome Boateng – 84 (86) – FC Bayern
Leon Goretzka – 85 (83) – FC Bayern
Timo Werner – 85 (84) – RB Leipzig
Thomas Müller – 85 (86) – FC Bayern
Niklas Süle – 86 (84) – FC Bayern
Joshua Kimmich – 88 (86) – FC Bayern
Manuel Neuer – 88 (90) – FC Bayern
Mats Hummels – 88 (89) – BVB
Marco Reus – 90 (88) – BVB
Most of the Germans on this list had a strong season, which is why they deserve rating upgrades. Only Manuel Neuer, Thomas Müller, Mats Hummels, and Jerome Boateng see a slight drop in their ratings. All four won the championship with Bayern last season but faced personal setbacks.
The best German players abroad – Predictions FIFA 20
The best Germans in other leagues: For your Ultimate Team in FIFA 20 you can also create strong chemistry with German players from other leagues. Like this one:
Sami Khedira – 83 (85) – Juventus Turin
Max Kruse – 83 (82) – Fenerbahçe Istanbul
Julian Draxler – 84 (83) – PSG
Mesut Özil – 84 (86) – FC Arsenal
Ilkay Gündogan – 85 (84) – Manchester City
Leroy Sane – 87 (86) – Manchester City
Toni Kroos – 89 (90) – Real Madrid
Marc-Andre ter Stegen – 90 (89) – FC Barcelona
Are you satisfied with these ratings, or would you assign different values to the Germans?
You can find more rating predictions for FIFA 20 here:
The big Ultra Bonus in Pokémon GO will be announced soon. Many players are already speculating about what the reward will entail.
Niantic announced: Via Twitter, the developer of Pokémon GO commented on the Ultra Bonus, stating that the great announcement regarding the Ultra Bonus will start soon.
So, we can look forward to not having to wait long until the details of the huge event are revealed.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
When could it start? In terms of timing, the Ultra Bonus could start as early as next Tuesday. After all, the events with more gifts and triple Stardust will be over by then.
The announcement could start as early as this evening. Pokémon GO likes to tease things that they reveal just a few hours later. The last tease was about Shiny Rayquaza.
What do players speculate about the bonus? The hottest theory is that the Ultra Bonus will be similar to 2018. Back then, Mewtwo, which was previously in EX Raids, came into regular raids.
This would mean that Deoxys will come into the regular raids and a new Pokémon will be introduced in EX Raids.
Will Deoxys come into regular raids?
Additionally, back then, there were regional Pokémon from the 1st generation in 7 km eggs. This could now happen with the 2nd generation. Scyther and Surskit could potentially hatch this way.
Another popular theory is the introduction of Shiny Mewtwo. This would actually be a huge Ultra Bonus and would surely lure hundreds of fans to the streets.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
This might already reveal the announcement: In the English text of the announcement on Twitter, Niantic used the word “unknown”, which many players associate with Unown. After all, that Pokémon is also called “Unown” in English.
A possible event surrounding Unown is also in the discussion.
This Pokémon is still missing worldwide: What could also be linked to the Ultra Bonus is the worldwide introduction of Jirachi. After all, the Pokémon has been in special research tasks at the 3 GO Fests.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In 2020, more MMO highlights are waiting for us. Which ones are you looking forward to the most?
This is what this survey is about: 2019 was an exciting and eventful year for MMOs and multiplayer games. Games that were highly anticipated in 2019 turned out to be disappointments, while others turned out to be hidden gems. But what about 2020?
Are there titles you are placing your hopes on in 2020? With this survey, we want to capture the expectations of the MeinMMO community in a preview and see which MMOs, that are expected to be released in 2020, interest you the most.
These are the MMOs of 2020: A part of the upcoming MMOs in 2020 consists of games that were originally announced for 2019 and then had to be postponed. This includes some of the new MMORPGs from 2019, such as Crowfall, Ashes of Creation, or Ascent: Infinite Realm.
There are also some new faces. For example, at E3 2019, to the great surprise of fans, Phantasy Star Online 2 for the West was announced. And the MMORPG Astellia, which has already gone through two beta tests, seems to be based on a solid foundation. Perhaps 2020 will be the year of new MMORPGs or will the release dates be postponed again?
If there is an MMO game that you are really looking forward to, but is not on the list, please let us know in the comments.
Results live from gamescom 2019
The results will be presented live from gamescom 2019 in a stream with Dawid and Leya. You can watch the stream on our Twitch and YouTube channels:
It will be live on August 24 (gamescom Saturday) at 12:30 PM.
In addition to the evaluation of this survey, there will be many other talks about gamescom and gaming. Together with our colleagues from GameStar and GamePro, we will present over 50 hours of talks and news about gaming in the streaming program “gamescom together”.
But now it’s your turn: Tell us which MMOs in 2020 look the coolest to you. Is there a game you are really looking forward to and can’t wait for? Or have you become more cautious with your expectations and are just observing for now?
At a gameplay event for Borderlands 3, our author Leya had the opportunity to spend five hours in the game and conduct an interview with developer Paul Sage. He explained why Gearbox did not want to have any new features in the loot shooter.
The background: Gearbox invited various media representatives to attend a gameplay event for Borderlands 3. It was possible to play through the entire prologue with the character FL4K and experience the first story missions.
Part of the event was an interview with Paul Sage, who has been determining the direction of Borderlands 3 since the beginning of development. We from MeinMMO were present at the event and I, Leya, will now tell you why Borderlands 3 does not bring any new gameplay elements, although one would expect that from a sequel.
Borderlands 3 offers no major surprises
So far, I have spent about 10 hours in Borderlands 3 at various events. I took my time to enjoy the first hours and missions and also got a good first impression of all the characters. In the predecessor, Borderlands 2, I spent several hundred hours.
I have been having a lot of fun with the third part. I like the playable characters and the humor of the game is cynical, sarcastic, dark – as always.
Looks like Borderlands and is also Borderlands. Part 3 of the series comes with everything you expect from a Borderlands.
Why Borderlands 3 doesn’t surprise: While playing, I noticed that nothing really changes. Borderlands 3 is just more of Borderlands. There are actually no major surprises that could be called an absolute “game-changer”.
Other games often go the route of bringing something big and surprising with new parts or major updates. Warframe, for example, receives gigantic space battles. The reveal of this update was a huge surprise that players are now looking forward to.
Borderlands 3 is different.
“Wanting something new can be a trap”
Just after I completed the prologue of Borderlands 3 at the event, I was invited to the interview with Paul Sage. I felt right at home in the game and was having fun.
However, the fact that there are absolutely no elements in Borderlands 3 that bring something new kept bothering me. Because Gearbox often likes to mention that Borderlands 3 should be much bigger and better.
I asked Paul Sage why there is actually nothing new in Borderlands 3:
Often, when you work on a sequel, there is this expectation: What completely new element should we include in the game? What kind of “game-changer” are we building in?
However, if you approach things that way, you fall into a trap. You risk forgetting all the things that make a game really good. The developers then try to create something that is somehow different.
For us, it was really important to take the things that make Borderlands what it is and improve them. We don’t want to bring anything new to the game just for the sake of having something new. We want the franchise to feel fresh and new through improvements.
Paul Sage, Creative Director for Borderlands 3
This is how Borderlands 3 is supposed to feel fresh: Paul further explained that the focus was clearly on comfort improvements in the game. These are precisely what should ensure that Borderlands 3 feels somehow new.
There are indeed a lot of comfort improvements in the game. Whether it’s a map that is displayed in three dimensions or NPCs that can now revive you. There are so many small innovations that actually feel fresh and modern from my own experience. Borderlands 3 has lost a lot of the clumsiness that still existed in its predecessors.
There are definitely also a few new things, like this dinosaur. But a “game-changer”, something completely new and different, the new enemies are not either.
What exactly is meant by bigger and better? Gearbox keeps talking about how Borderlands is now going to be “bigger and better”. But if there are no mechanics that change the game in any way, what exactly is meant?
As Paul Sage explained, bigger and better actually refers primarily to improvements of existing systems. They wanted to make the strong points of Borderlands even stronger.
Here’s a summary that, in my view, gives Borderlands 3 this “bigger and better” factor that Gearbox talks about.
Borderlands 3 does things like introducing a class with pets for the first time. But the Beastmaster FL4K fits seamlessly into the universe.
This is how Borderlands 3 gets bigger
More extensive side quests: While playing, I noticed that especially the side missions have gained much more depth. There were some side quests that lasted longer than the actual main quests. And they are not artificially stretched in length. Rather, there is more story in the side quests and the NPCs now have more character; they engage in conversations with you.
Going to new planets: We are leaving the planet Pandora for the first time and going to new worlds, like Eden 6. However, it’s not that the planets were introduced just to have something new in the game. The planets have always been part of the story.
The reason we are heading to new planets with Borderlands 3 is simple:
Borderlands 3 is the game where everyone on the team felt that now was the right time [to explore new planets]. We’ve shown the players Pandora, we’ve explained the universe, and now it’s time to expand that universe.
We also had the technology for a new generation of consoles. This enables us to create more environments now. I also believe that you need the foundation to appreciate going to other planets.
Creative Director Paul Sage in the MeinMMO interview
More weapons: There are even more of the crazy weapons that Borderlands is known for. New also means that they actually have properties and are not just reskins.
Major overhaul of features: From my gaming experience, I can confirm that the features have really been improved. Sometimes it’s just tiny details that enhance the gaming experience.
In the “Fight for your Life” function, you have the chance to come back if you “die”. This can be achieved by killing an enemy or being revived by someone else. In Borderlands 2, you could barely move. Now in the new and third part, I can move quite quickly and have a higher chance of just getting an enemy.
Check out fresh gameplay from Borderlands 3
What kind of video is this? At the event, it was also possible to record the gameplay. In collaboration with our colleagues at GameStar, we recorded a video that also includes initial impressions of the game.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In the future of Destiny 2 there is only room for one Gambit mode. Bungie presents players with a choice. Which mode do you want to keep?
Where does the info come from? Luke Smith, the Destiny Franchise Director of Destiny 2, has published a huge blog called the Director’s Cut. There he shares his thoughts on the last months and the future of Destiny 2. You can find out more about it here:
There he also spoke about the future of Gambit. We take a brief look at this mode and tell you what to expect in the future.
Luke Smith
This is Gambit in Destiny 2: Gambit represents a mix of PvP and PvE in Destiny 2. The mode was introduced with the Forsaken expansion. Here, teams of 4 Guardians fight against AI opponents in their own separate areas across up to 3 rounds. However, there are also phases where limited Guardian battles occur. The goal is to summon the Primeval, a final boss, first and defeat it. The first team to win 2 rounds wins.
Since Season 6, a new Gambit format has been added, so there are currently a total of 2 different modes of Gambit:
the regular Gambit, as known since the launch of Forsaken
and the new Gambit Prime, a faster-paced evolution of the original mode
Gambit Prime runs similarly to classic Gambit. However, it features only one intense round, new gameplay mechanics, as well as exclusive weapons and armor. The armor comes with special perks tailored to four different roles specifically in Gambit Prime, promoting various play styles.
This is what Bungie has planned soon: As Luke Smith, the Destiny Franchise Director, recently announced, Destiny 2 will soon present Guardians with a decision. Guardians will then choose which of the two Gambit modes they want to keep. In the future, there will only be one format. Bungie wants to hear the opinions of the Guardians on this.
Why this decision? Regarding this decision, Smith emphasizes that it is not just about cutting content from Destiny 2, but about optimizing and developing the Gambit ecosystem into one focus. Bungie thinks Gambit is good, and in their view, the mode deserves more support. However, since Destiny 2 cannot grow indefinitely, they want to focus on the “winning mode,” the Highlander of Gambit, in the future. Because there can be only one.
Gambit Prime
Which mode should remain? In this context, we have prepared a survey for you and want to know which mode you prefer. Where should Bungie focus its resources in the future? On classic Gambit or on Gambit Prime?
Keep in mind, you have only one choice. Thank you for your participation and your time.
If you do not see a survey on mobile devices at this point, please follow this link:
Spaces on the servers of WoW Classic are going like hot cakes. Blizzard must already add new realms.
Almost two days ago, the name reservation began for World of Warcraft Classic. In this, players were able to create up to 3 characters and secure their names, and Blizzard also benefited from this. The developers could thus estimate which realms are particularly popular and how player numbers are expected to look at launch. Now it is clear: There are too few realms. Blizzard is making adjustments.
The call for Classic is loud – the servers are full.
Europe gets a new PvP realm: For the “Europe” region, all PvP realms are completely overcrowded and already marked as “Full”. Apparently, “full” in this case really means “packed”, because Blizzard announced that they will activate a new PvP realm tonight (14.08.). This will be named Gehennas and will be available for name reservation starting at 8:00 PM. So if you want to play on a multilingual realm and prefer PvP, you might consider choosing Gehennas.
German realms are already full: Taking a look at the two German realms, both are also displayed as “full”. Both the PvE realm Everlook and the PvP server Lucifron are already well filled. Here too, it is quite possible that Blizzard might add another realm if the influx of German-speaking fans continues to be so gigantic.
Russian and French realms almost empty: Interestingly, the situation with the Russian and French realms is quite different. Here, both realms are still displayed as “Low”. It seems that there are only a few Russian and French players who want to play on their own realms. Either there are just a few players or they have decided to prefer the multilingual realms.
Do you hope that the German-speaking region will also receive new realms? Or are the two enough because many players will disappear after the initial rush anyway?
Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.
This is an AI-powered translation. Some inaccuracies might exist.
The studio Singularity 6, founded by former employees of Riot Games and Blizzard, is developing a new MMO. It follows a very social concept and seems to be well received.
What is the new studio planning? The developers of the new MMO have set a special goal for their game. They want to put the social aspect in the foreground.
For them, the sense of community in MMORPGs like WoW or Ultima Online was the important thing, not the game itself. They want to capture this sense of community with their new work.
The MMO is set in a future where technology has brought players together rather than isolating them.
“Today, there is too much focus on action-heavy combat”
How is the MMORPG structured? According to its own statements, the MMO has been inspired by games like “Animal Crossing”, “The Legend of Zelda: Breath of the Wild”, and “Stardew Valley”.
With their game, the developers want to simulate a social world in which players enjoy diving in and spending time together. One should experience the best anecdotes from other MMOs without being in fierce competition with each other.
For this, new technologies are to be used that make such a “social simulation” possible.
The gaming industry has generally focused strongly on action-oriented, competitive games. […] With our first product, we want to create something that perhaps only contains a few competitive elements.
However, there is a real chance that we will succeed in a market that is under-supplied due to low competition.
The two founders of Singularity 6
What is the target audience for the game? The second founder, Aidan Karabaich, hopes that the MMO will also attract many female gamers. The reason appears to be the positive atmosphere that the game radiates:
Because we know that we want to build a really strong and positive community, we can align our decisions accordingly.
The game is not meant to be a Second Life 2.0, as Singularity 6 focuses on good gameplay. However, the developers have not been very concrete so far, as the MMO is still in a very early stage of development.
Are there any plans for release and monetization? In September 2018, the founders briefly spoke about plans for monetization. They want to find a good balance between their own revenue and a good experience for the players.
They also plan to have an Early Access for their MMO.
16.5 million dollars for the project
How is the development currently progressing? The studio Singularity 6 was founded in early 2018 and currently has 10 employees. 9 more positions are already advertised.
Early on, the company received a financial boost of 2.5 million dollars from London Venture Partners, which also invests in Unity.
Yesterday, the studio announced that 16.5 million dollars have already been invested in the company.
What do you think of the idea of a social and positive MMO? Would you play such a game or do you need the competitive aspect?
The Radiant Esports team writes: “Does this mean we are bigger than Fnatic, right?” They show the two accounts side by side: Fnatic with 2,443 followers, Radiant Esports with 6,783 followers.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The Radiant Esports team writes: “Does this mean we are bigger than Fnatic, right?” They show the two accounts side by side: Fnatic with 2,443 followers, Radiant Esports with 6,783 followers.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
So it seems that humor on Twitter is working quite well. If you want to learn more, you should check with this Swede:
The Twitter account of the team Fnatic has been banned. They have players in LoL (League of Legends), Rainbow 6, and also Fortnite. But the reason for the ban is causing a lot of discussions. Is the clan too young?
What happened to the Twitter account? On August 13, the CEO of the LoL team Fnatic tweeted “Hey Twitter, can we please have the account @fnatic back? I can assure you that I was 19 when I opened it.”
He also posted a quote from Twitter explaining why the Fnatic account was closed. It states that anyone who opens a Twitter account must be 13 years old or older. Twitter had found that the respective channel did not meet the requirements and therefore violated the terms of service.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Is the account now unbanned? In the meantime, the account has been restored. For a few hours, Fnatic was without a Twitter presence; only the accounts of the individual members were still available. However, the main account with 1.2 million followers was gone.
Why did Twitter do this? As eSports-news UK speculates, Fnatic’s ban could be linked to a retroactive change. It seems that someone from the Fnatic team changed the birthday of the Twitter account to July 23, 2004 – the day the organization was founded. That would mean Fnatic is now 15 years old.
This likely gave the impression on Twitter that they were younger than 13 at the time of opening the account. Which then again violates Twitter’s guidelines. Consequently, the account was presumably automatically banned by the system, despite its size of 1.2 million followers.
The delicious reactions to the Twitter incident
Here’s how Fnatic itself reacted to the error: It appears that Twitter is gradually restoring the followers of the Fnatic Twitter account. As of now (August 14, 01:04 PM), only about 711,000 of the original 1.2 million followers have been reached.
Fnatic seems to be taking it with humor, tweeting shortly after the release: “We’re about to reach 3,000 followers. Thanks for your support, guys. We could never have made it this far without you.”
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
A Twitter ban like this one and its consequences is a hot topic for other eSports teams.
Team Vitality tweets: “Before they decided to leave Twitter, Fnatic sent us this letter. Please respect their last wishes; it’s the least you can do. We’ll miss you, friends.” They shared an image with the text “We’re done. Follow Team Vitality. Peace.”
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The Radiant Esports team writes: “Does this mean we are bigger than Fnatic, right?” They show the two accounts side by side: Fnatic with 2,443 followers, Radiant Esports with 6,783 followers.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In Fortnite, patch 10.10 is here and brings numerous new cosmetics that will soon be available in the shop. We provide you with an overview.
What skins are these? These outfits were all found by data miners in patch 10.10. They will gradually come to the shop and are not all available yet.
Patch 10.10 brings some cool skins, like a fox or an old man. So you should start saving your V-Bucks.
These cosmetics await you with patch 10.10
Here are the new skins: 5 new skins have been found. The highlight is probably the fox, which resembles the Nintendo character Fox. But the old Asian man may also be of interest to many.
These pickaxes were found: Only 2 pickaxes were found. However, they are all the cooler.
Are there new gliders? Gliders have not yet been found by data miners. It remains to be seen whether something new will be found there.
Look forward to these back blings: The back blings are colorful and different. For example, there is a wooden shield with numerous knives.
These new wraps have been found: Weapon skins, that is, wraps for your firearms, have also been found. There are a total of 5 new wraps.
This is how you can dance soon: 4 new emotes have been found in patch 10.10. This includes an emote with chopsticks, just like the Asian skin holds in hand.
What is important when purchasing: All these items are purely cosmetic. So you won’t receive any special abilities just because you wear such a skin.
When do the outfits come to the shop? Normally, such skins and cosmetics always find their way into the shop over the next few days. By the next update, most cosmetics should be available.
Although Overwatch now has the “Role Lock” restriction, it does not help the league fans. They are already bored again – a rescue seems hardly possible.
In regular Overwatch, there has only been the “Role Lock” since last night in the ranked mode, but in the league, it has been played for a while. It means that players must play with a “2-2-2” setup, so 2 tanks, 2 healers, and 2 DPS. This guarantees that a few heroes of each type participate in the fight.
The End of GOATS: The Role Lock has completely eliminated the popular “GOATS” strategy. Here, the professionals simply played with 3 healers and 3 tanks, creating an almost insurmountable wall. Almost every match in the league played out similarly, and the audience was extremely bored by it. Nothing exciting happened; it was the same heroes in the same situations.
Role Lock briefly brought salvation: Once the roles in the Overwatch League were established, there was a transformation. Suddenly, heroes that hardly anyone had played started to reappear. Especially Reaper and Mei experienced a significant boost in popularity and were regularly selected again, which initially brought joy among fans, as it was a change. For example, the previously worst team, Washington Justice, managed to defeat the best team of the season, the Vancouver Titans, 4-0 – they had never lost so clearly before. That was exciting and interesting, unusual, and a blessing for viewers.
Fans want constant action: The viewers of the Overwatch League long for sustained action and new, exciting combinations of heroes. And as quickly as Mei and Reaper became popular, the heroes also fell out of favor with the viewers. They prefer to see Genji jumping around the map with his sword, slicing enemies, rather than Mei, who slows down foes with her freeze gun before finishing them off with a simple headshot. Over and over again, the comments on the streams say, “The Mei meta is trash” or “Please remove Reaper from the game.”
However, this ongoing desire for constant new action can hardly be satisfied by the professionals and Overwatch itself. The professionals will always look for the most effective way to secure a match victory.
Are more patches the solution? To meet the fans’ wishes, Overwatch would actually need to release extensive balance changes every few weeks. This would ensure that the meta changes more frequently, with once-unpopular heroes becoming stronger and long-standing favorites losing power. This would be “healthy” for viewer interest in the Overwatch League, but unhealthy for Overwatch or esports in general.
After all, sports are characterized by a constancy in tasks rather than constantly changing conditions. When that is gone, chance increasingly determines who is ahead, not ongoing training or tactics.
Already, for example, former Overwatch professional Seagull says that players can hardly keep up and increasingly copy strategies from other teams. There are too many changes in too short a time – at least from the perspective of the actual players in the league.
In the end, it seems that there is no satisfying solution to keep the Overwatch League exciting. Either fans get bored with a stagnant meta, or professionals have to constantly “guess” what the best combination might be.
Do you see a solution to this dilemma? Does Overwatch need more consistency or more changes?
Those who have obtained cheats in Apex Legends, Fortnite: Battle Royale or CS:GO might have unwittingly received a nasty piece of malware called “Baldr” for free. It steals data on a large scale, which is then sold on the dark web.
What’s the deal with the software and the cheaters? According to the antivirus company Sophos, a massive number of computers have been infected with malware called “Baldr”. This malware was primarily spread earlier this year through cheat offers on YouTube for the games CS:GO, Fortnite, and Apex Legends.
Videos on YouTube touted foolproof cheats. One just had to click the respective links and grab the cheats. According to Sophos, particularly young players were the victims:
“Teenagers are most easily convinced to cheat a little with their buddies. Unlike adults, they often do not understand that such programs can be malicious and cause problems with their computers. They just click on everything.”
Malware steals data on a large scale
What does the software do? The damage caused by Baldr is significant. The software is a so-called “hit-and-run” keylogger. Baldr reads all stored data and sends it as a bundled package to the perpetrators behind the software.
Especially passwords and usernames for game accounts seem to be in high demand and fetch good prices on the dark web. Customers are particularly eager for accounts with many rare skins or a good win rate in Fortnite or Apex Legends.
How is Baldr evolving? Baldr initially appeared primarily in Southeast Asia, but has since spread further. Additionally, it seems to no longer only attack gamers and be distributed via cheats. There are cases where Baldr has allegedly been introduced through security vulnerabilities in MS Office or the software WINRAR.
In addition to gaming accounts, Netflix passwords, social media accounts, and even bonus miles with airlines are said to have been stolen.
Franchise Director Luke Smith has made a huge “Director’s Cut” statement regarding the state of Destiny 2. He provided exemplary insights into what happens to the money from microtransactions and what changes you can expect in the Eververse soon.
Where does the information come from? Recently, Luke Smith published a kind of blog with his Director’s Cut about the current status of Destiny 2. There, he summarizes everything that has happened around Destiny 2 in the last few months and gives behind-the-scenes insights. He also discusses the learnings and resulting changes. By the way, two more parts of the “Director’s Cut” are expected to follow in the coming days.
What Smith says about microtransactions and the Eververse
Part of his blog is dedicated to microtransactions and the Eververse.
Cosmetics from Whisper of the Worm essentially financed the Hour Zero
Initially, Smith openly and directly provided an example of what actually happens to the revenue from microtransactions through the Eververse.
They are a major part of Bungie’s business as a live game. While they do not fully finance the studio or projects like Shadowkeep, they help enormously in advancing the further development of Destiny 2 and enable things that could not be afforded otherwise.
As an example, Smith mentions the exotic sniper Whisper of the Worm. This received its own ornaments available for direct purchase in the Eververse – for real money. These ornaments were financially so successful that they paid for the new dungeon-like mission the “Hour Zero” (for the Perfected Outbreak) along with corresponding rewards. This “trash” is therefore quite important.
What to expect soon in the Eververse
After Smith illustrated what Bungie does with your money from the shop, he provided more detail on the upcoming changes to the Eververse.
New content for direct purchase: Even now in Season 7, no new glimmer engrams with fresh content have been introduced. These now include old content.
New content is instead available for direct purchase – whether with glimmer (in-game currency) and/or silver (real money currency). Because it is believed that players would prefer to buy cosmetics they like directly.
Don’t expect cosmetics through gameplay: Bungie intentionally wants to further separate cosmetics from gameplay – that is, dissociate functionality from appearance.
In the game, you are supposed to earn different items, additional power, mods, perk combinations, as well as various stats, triumphs or titles. Cosmetic items like universal ornaments, weapon ornaments, shaders, ships, sparrows, emotes or finishers should generally be available (with a few exceptions) from the Eververse.
The intended separation becomes particularly clear with armor and its aesthetics. Functionality is determined by Armor 2.0, and appearance by the armor itself as well as universal ornaments.
You no longer need to go to the Tower: Another change to the Eververse – starting this fall, you will no longer need to go directly to the Tower to browse the shop with Tess Everis. The Eververse will be moved to the Director (Navigator) in the planet view.
Class-specific content: The shop will also receive class-specific content. So if you are currently looking for universal ornaments for gauntlets with your Titan – specifically for that Guardian class – you will find corresponding armors for the Titan on one of the pages in the Eververse.
Discounts: If you already own parts from a certain set of universal ornaments, that will reduce the silver price of the set. For example, if you already have three out of five parts of a set, the cost to complete this set in silver will be reduced by 60%.
What do you think of these changes? Is this an acceptable solutionfor the Eververse?
MMO, MMORPG, what is the difference? Do the terms not refer to the same genre? Today, it’s not that simple anymore, as the terms have stretched more and more in recent years. We would like to bring you closer to what the genre terms MMO and MMORPG mean.
The terms in full:
MMO stands for “Massively Multiplayer Online” – the “Games” at the end is omitted. However, “massive multiplayer online games” are actually meant.
MMORPG stands for “Massively Multiplayer Online Roleplaying Game” – a massive multiplayer online role-playing game.
The word “Massively” is interpreted differently. For some, “Massively” means that many players are visible on screen at the same time, often more than 20 or even 50 players are considered “massive”. The notion that it must be thousands like in EVE Online or hundreds in WoW back then comes more from certain player groups themselves. This discussion is ongoing.
However, when looking at interviews with former genre giants, it was not decisive how many were on screen. Rather, in the 90s, the goal was to stand out from single-player and simple multiplayer games. Here, social features, a persistent world, and evolving characters were in the foreground, especially interconnected on a larger server.
Raph Koster, one of the fathers of MMORPGs and creator of Star Wars Galaxies, continually emphasized that persistence and the focus on social aspects are the pillars of an MMO (content between players, continuous development, a shared and malleable world, and player-dependent economy allowing players to exert influence, guilds, etc.): “… to me, the magic of MMOs happens with other people”. He broadened the term further, stating that Pokémon GO is an MMO.
What does Wikipedia say? In the definition, the social features are emphasized in connection with the RPG elements. The number of players on a screen is not addressed; instead, the server capacity and a shared environment in which “thousands of players can inhabit a persistent virtual world simultaneously” are highlighted.
In summary, Wikipedia states: “Content-wise, an MMORPG is comparable to other computer role-playing games, but the emphasis is more on the interaction between players and player groups (guilds).” This definition resembles those of the genre’s forefathers the most.
Today, many things are referred to as MMOs. But what is correct? Therefore, we want to explain where the term comes from and how it has developed.
How do “MMO” and “MMORPG” differ?
What is an MMO? MMO means “Massively Multiplayer Online games”. It is fundamentally an umbrella term that does not define the genre any further.
Basically, all online games fall under this term that have a large player population and where you can encounter large numbers of other players on the server OR in the game world (Massively).
Companies decide for marketing reasons whether to call their game an MMO (like in World of Tanks) or whether they do not want to label it as such (for instance, Destiny for a long time). The studios do not follow any real rules – they take the label that best suits their business interests and target audiences.
Are there more MMO terms? Often, MMO is now also counted as an umbrella term for the different sub-genres like MMORPG, MMOFPS, MMO shooter, or MMORTS.
Even shooters can be “Massively,” as shown by the MMO-FPS Planetside 2. Strategy games in the “Massively” area like Foxhole or Conqueror’s Blade allow you to engage in MMORTS against many opponents in virtual warfare. Or recently, there were also some games, including a Pagan Online, attempting to be a Hack&Slash MMO – an MMO in the style of Diablo.
Richard Garriott explained in an interview: “In my opinion, an FPS can be an MMO if it involves placing all players into a single large world – as opposed to distributing players across many small game sessions. Depending on whether character progression grows and persists between sessions, my description can either remain to “MMOFPS” or become an action-MMORPG.”
If a large number of players are active together simultaneously in a game, then the term “MMO” is appropriate, regardless of the genre.
What is an MMORPG? MMORPGs refer to a more specific genre. They are online role-playing games in which you encounter large numbers of other players in their persistent (permanent) worlds.
RPG elements like quests, player progression, item collection, crafting, housing, and so on are at the forefront.
Generally, it has always been important for an MMORPG that you do more than just fight in them. Additionally, items and character development are expected.
Ultima Online popularized the term “MMORPG”.
Where do the terms come from? Richard Garriott, creator of the Ultima series, explained that the term “MMO” came up during the development of Ultima Online. The game from 1997 also coined the term “MMORPG”, as it was a role-playing game in which thousands of players could play simultaneously and together.
Therefore, MMO is not the same as MMO today: Even though it is generally still true that the term “MMO” stands as an umbrella term for “Massively Multiplayer” games, the term MMO has greatly evolved and has broadened significantly.
Online gaming expert Raph Koster, who also significantly worked on Ultima Online, now sees it this way: “MMOs are a platform for me, where we offer games. […] MMOs are a platform for me. They are a place that offers entertainment, where socializing and playing together happen”.
The Division 2 is still often referred to as an MMO despite lacking the “Massively” aspect.
It is becoming increasingly noticeable that games are labeled as “MMO” by players, which are not fundamentally “Massively” – or depending on how one defines “Massively”. A good example here is Ubisoft’s The Division.
In this title, you are not in a huge persistent world together with thousands of players who are jumping around you. You team up with friends and explore the landscape as a team.
Nevertheless, The Division is often referred to as an “MMO” or “MMO-Shooter” because it possesses many MMO elements:
For example, group play
constant expansions
creating and continuously developing a character through items and skills
gameplay adjustments
the ability to interact socially with other players
and therefore larger servers connecting many players
social features like guilds, meeting places, and extensive group content that promotes the formation of established communities
What is an MMO today? The idea that “Massively” means there must be many players on one screen is becoming increasingly outdated. As seen in The Division or Destiny, games that are very popular today are those that are played online, but do not display masses of other players in the game world itself.
If a game like Destiny wanted to have 50 players on the screen at the same time, players would have to accept immense graphics and performance losses. That hasn’t been risked for a long time.
This trend began with World of Warcraft when instances for smaller groups were introduced. Previously, in MMORPGs, crowds of players gathered around bosses to fight them. In WoW, this was intended for small, manageable groups.
The term MMO has evolved over time and now encompasses a much broader spectrum of online games. We at MeinMMO use the term for multiplayer online games that are continuously developed, have large communities, and allow you to connect with thousands of players, but do not necessarily play with all of them at the same time. Games-as-a-Service titles play a significant role here.
World of Warcraft is considered many to be the flagship MMORPG.
And how about MMORPGs? “MMORPG” on the other hand is a much more traditional and “purist” term. It is already limited by the “RPG” to role-playing games.
When people think of an MMORPG, they usually think immediately of character development, crafting, fighting monsters, mastering dungeons and raids together in groups, and often completing quests (unless it’s a sandbox game). And all this in a huge, persistent world where you encounter many other players.
For MMORPG purists, the new “Mobile MMORPGs” are an attack on their genre that they want to fight back against.
In general, one can say that,
that “MMO” now describes a broad spectrum of games that are all played online, where the “Massively” is not as important as the Games-as-a-Service principle, i.e., the continuous development of the title.
In contrast, “MMORPG” is a stricter term that characterizes online role-playing games with a large population of players per server.
What does this mean for “MMOs” and “MMORPGs”? Time and again, one reads that MMORPGs are dying. However, when considering how the term “MMO” has changed over time, one realizes that the genre has also transformed. It is branching out, broadening, and offering new forms.
MMORPGs are not dead; they are evolving and changing. MMORPGs are becoming more diverse, which opens up the entire genre to a broader audience.
The 3 Pokémon GO Festivities are over and now the Ultra Bonus awaits us. Clever players have discovered a possible hint on when the bonus might be announced.
What is the Ultra Bonus? This bonus awaits all players because all 3 GO Fests succeeded in completing the global challenges.
Last year, the Ultra Bonus featured Mewtwo appearing in regular raids and regional Pokémon in 7 km eggs. A similar event is likely to await us now.
When will the Ultra Bonus be announced? Players find clues
What did players find? On Twitter, Niantic revealed a little “surprise”, as all 3 GO Fest images could be combined to create a large picture. The Ultra Bonus was not teased there, yet players see a connection.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Each of the images shows an Unown. When combined, the letters of Unown read in the order “PW!”.
Some fans see this as a hint. This weekend, the Pokémon World Championships are starting in Washington D.C. This can be abbreviated to PW.
One can therefore speculate that Niantic might give some hints about the Ultra Bonus at this event. After all, it is the last detail about the GO Fests that is still unknown.
This fits the theory: Pokémon GO has held little events at the location of the Pokémon World for the last 2 years. There were regional Pokémon and Unown there.
Additionally, Pokémon GO is also represented at the event with a PvP tournament. They are definitely on site.
The World Championships will take place this year in Washington D.C.
Last year, the Ultra Bonus was announced in mid-September. This was only because the Safari Zone in Japan ran until early September. This year, the summer events have already ended. So the timing would fit.
This is important: However, this is just a theory from the players. Based solely on the timing and circumstances, the announcement would fit now, but nothing is confirmed yet.
The Stardust event is currently underway. We show you how to make the most of it:
In Destiny 2, the Director Luke Smith has written a long letter to the players, openly providing insight into the development of Destiny 2. Our author Schuhmann says: He can’t do that because he must keep the most important information secret until summer 2020.
Why I like Luke Smith: I like Luke Smith and the way he talks to players. I feel like he genuinely wants to be someone other than a developer in an ivory tower, far removed from the players, spouting PR nonsense. He’s not someone who thinks everything is awesome; he is someone who says: We really messed up. Someone who also knows how what they do at Bungie comes across and how it is received.
Luke Smith is a gamer who went from being a WoW addict who slept until noon to someone who somehow leads the fate of a huge AAA shooter operated by a cultishly revered studio. You just have to respect that as a gamer.
Many fans blame Smith for how disastrous Destiny 2 Vanilla was since he was responsible for the title, he did the PR tour in 2017 for Destiny 2. I never saw it that way.
When Smith speaks unfiltered in a live interview, you get the vibe from him that he says what’s on his heart. Although there are topics he strictly blocks and cannot talk about, I feel with Smith: He means everything he says in that moment. Even if he gets into trouble for it later.
Smith wants to speak plainly
That was the new announcement: Luke Smith announced a few days ago that he will write a huge post where he presents himself differently and speaks differently about Destiny 2: an experiment. He wants to be transparent, to show how the development of Destiny 2 is going, how it affects the team, and what lessons Bungie has learned from the past months.
This has raised high expectations.
Yesterday the post was really there, and after Smith emphasized how long it would be, I started to read – but after a few sentences, I felt like “something is off.”
Smith states right at the beginning
the “Annual Pass” was harder for the team than they thought. The strain was too high and the efforts were not sustainable.
This is my problem with the statement: I completely understand what Smith is saying and how he analyzes it.
But: I miss the context and the circumstances in which these things are said.
The crucial question for me is:
Is Bungie currently working with the full studio and 800 people on the current “Year Pass” and on Shadowkeep? And then is the annual pass still not “sustainable”?
Or is Bungie working with a skeleton crew on these things while the core team is already working on Destiny 3 behind the scenes? Then I understand that 3 episodes with different systems per year are not sustainable and must be further optimized.
Bungie wants to continue selling Destiny 2, Shadowkeep, and the next episodes until summer 2020 (until E3 2020).
The moment Bungie first says “Destiny 3,” Destiny 2 becomes an old game and already in the past, it will sell less.
But for me to understand whether a “development cycle is not sustainable or not,” I need the information on how many percent of the team is actually working on Destiny 2 right now.
Therefore, I feel the thoughts and ideas that Luke Smith shares here are nice and quite informative. But I cannot believe that Bungie is really transparent about what is going on in-house at the moment, even though I like him.
I know that Smith wants to release further parts of his Director’s Cut – but I strongly doubt he will really give us insight into whether
Destiny 2 is currently the “main project” of the Bungie studio
or whether the actual focus is already on Destiny 3
and this question would be so important to understand what is really going on at Bungie.
Thus, Smith’s 4000 words remain an interesting analysis; there are some anecdotes, and it’s certainly interesting for fans. But what is really happening at Bungie remains undisclosed.