In Pokémon GO the Raid Hour with Mesprit starts now. We provide you with an overview of the time, counters for Mesprit, and the usefulness of the monster.
What happens now: Almost every Wednesday, a Raid Hour takes place in Pokémon GO. As part of the Water Festival, the 3 legendary Pokémon from the lake trio return today. However, for us in Europe, only Mesprit will be available.
To be as prepared as possible for the hour, we provide you with an overview of all the important things.
Raid Hour with Mesprit – All Information
When does it start? The Raid Hour starts today at 6 PM. It lasts exactly 60 minutes, and most raids end at 7 PM.
What happens during the hour? Every gym that is not currently hosting an EX Raid or already has a raid will receive a legendary raid egg at 5:40 PM. This will hatch at 6 PM, and you can battle Mesprit for one hour.
How do I counter Mesprit? The Pokémon is Psychic-type and therefore has weaknesses to Ghost, Dark, and Bug. The best counters are:
Default Form of Giratina with Shadow Claw and Shadow Ball
Gengar with Shadow Claw/Sludge Bomb and Shadow Ball
Mewtwo with Psycho Cut and Shadow Ball
Snivy with Feint and Leech Life
If you’re looking for more counters, check this out:
How many players are needed for this? Mesprit can be taken down relatively easily by three players. If you use strong counters, you shouldn’t have any problems in a trio.
What CP does Mesprit require? If you’re hunting for a 100% IV Mesprit, you should look for 1747 CP. With weather bonus, meaning during windy conditions, Mesprit can reach 2184 CP. This would be a perfect specimen.
Is Mesprit worth it? The legendary Pokémon is not among the best attackers. It’s an alternative that is fine, but it can’t compare to Mewtwo by any means.
The exotic hand cannon Sunshot is finally getting buffed in Destiny 2. Bungie initially announced in its own forum that changes would be made to the weapon with Shadowkeep, later confirmed on Twitter that the Sunshot will receive more rounds in its magazine. A joyous day for the community, which celebrates the announcement in its own wicked way.
What kind of buff is this?In the Bungie forum, community manager dmg04 announced that the team is working on some quality-of-life changes that will come with the upcoming expansion Shadowkeep. To the players’ delight, these changes will also affect the popular hand cannon Sunshot and its magazine size.
While dmg did not specify what changes would be made to the weapon’s magazine, the second community manager Cozmo confirmed on Twitter that the Sunshot, whose explosive ability was already enhanced last May, is set to receive more rounds in its magazine.
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How are players reacting? For the players, this is a celebration, as they have long desired such a change. However, instead of rejoicing, the Guardians on the Destiny Reddit prefer to celebrate the announcement with wicked jokes and funny suggestions on how Bungie might buff the Sunshot:
Instead of a buff, Bungie will simply reduce the magazine size from eight rounds to four rounds
The magazine size will be reduced to just one round. The damage and explosion radius will be increased eightfold. Additionally, friendly fire will be activated with Sunshot.
The Sunshot will simply explode when the trigger is pulled
The magazine will be reduced to 0. Instead of shooting, players will now throw the weapon. It will function similarly to the solar Titan’s hammer melee.
The magazine size will finally be increased! However, only from the current eight to nine rounds.
The Sunshot will be buffed, but fusion rifles will be nerfed.
Why is the Sunshot such a topic? In the Destiny Reddit, the discussion around the Sunshot has become somewhat of a running gag. Players repeatedly create posts to remind others of the hand cannon, and time and time again they are disappointed.
Whenever Bungie announces buffs for any weapons, players hope that the solar weapon will be among them. That it is finally happening now is something that most Guardians can hardly believe.
The way to reach level cap in WoW Classic can be laborious and take a long time. We will share some tips and tricks to help you progress faster.
What are these tips and for whom are they suitable? In our guide, we want to present ten tips that will help you reach level 60 in WoW Classic more easily. The goal is to reach level 60 as quickly and without compromises as possible.
Accordingly, these tips are suitable for players who really want to progress quickly, for example, to enter higher-level dungeons or engage in high-level PvP.
However, those who want to focus on professions will need to make some compromises.
[toc]
Speed Leveling Tip 1: Choose the Right Realm
This is why the choice is important: By now, there are dozens of realms for WoW Classic in English, German, and other languages. These realms have different population densities and characteristics, such as RP (Roleplay), PvE, or PvP.
To progress faster, your realm should not be so full that you are constantly stuck in long queues, but also not so empty that you cannot complete group quests or dungeons.
Which realms are recommended? We recommend that you settle on a PvE server. Here you will not be constantly killed by the opposing faction and you will get closer to level 60 faster.
If you start on a full server, you might have to wait in a queue.
Since four new German Classic servers have opened, a new PvE realm is also accessible: Lakeshire. There are still relatively few players here, but enough to progress properly. Therefore, we recommend starting on Lakeshire.
Speed Leveling Tip 2: Change Zones Early
Why should I change? Zones meant for lower-level players are generally more crowded than those for higher levels. That’s just the nature of the game since everyone starts out small, but some grow stronger faster than others.
This tip is especially important at the start: Change your starting area and the early zones as soon as possible. You may experience difficulties completing quests or getting kills counted in starting areas because it’s too crowded.
Starting areas fill up quickly.
If you quickly change the zone, such as to Westfall, Darkshore, the Barrens, or Silverpine Forest, you can avoid the high density and continue working on higher quests at ease. Another advantage is that higher-level enemies generally reward you with more XP and better loot.
Speed Leveling Tip 3: Play Solo
This is why solo play is worth it: This tip may sound controversial because kills go faster in groups. However, you also don’t receive the full XP for a kill in a group. Experience points are divided among the group members.
Accordingly, you receive significantly more XP when you kill foes solo. However, there are also compromises. Depending on the class you play and the classes of your group members, it can be beneficial to team up with up to two other players.
Even though the screenshot is from Legion: Going solo is usually faster.
Up to a group of three players, you should receive about as much experience in the same time as you would alone – depending on how many enemies you can fight and kill simultaneously. Generally, we advise: If you are unsure, play solo.
Speed Leveling Tip 4: Kill More Enemies Than Required for a Quest
This is how worthwhile kills are: The experience points from killing enemies constitute a significant, if not the largest part of your accumulated XP in Classic. Therefore, it is essential to maximize XP gains from kills.
This can easily be integrated with questing. If you are on your way to a quest, into a new area, or simply heading back to town, kill the mobs you encounter along the way.
By doing this, you secure not only additional experience but also potentially rare items that provide you with a small boost or fill your wallet. You will need gold and silver in abundance while leveling.
Speed Leveling Tip 5: Ignore Professions
This is why ignoring makes sense: Professions, especially crafting professions, consume a lot of time and require considerable effort to level up. This can amount to many hours during the leveling phase where you can neither kill enemies nor gain XP in other ways.
In Classic, crafting items takes significantly longer and cannot be sped up by enchantments on gloves as it currently can in Battle for Azeroth. For this reason, you should ignore them for the time being.
The same applies to gathering professions. Gathering items takes longer, may require multiple attempts, and can fail. So you may spend several seconds on just one flower instead of killing two wolves.
Don’t I need the professions? In principle, professions are also important. However, there are several reasons why you should ignore them while leveling:
You can “catch up” on them at level 60
Most items can be bought from other crafters – just grind and buy what you need
While leveling, you often gain little advantage from carrying crafted items for a long time
However, for those who want to craft great things at level 60 immediately and want to complete some crafting quests along the way, they must be aware that professions will take up a significant portion of leveling time and slow them down.
Speed Leveling Tip 6: Plan Your Dungeon Runs Properly
How do I plan correctly? Dungeons can provide you with a large chunk of experience if you conquer them. However, they also take a lot of time. Therefore, you should ensure to gather all available dungeon quests first, so you can complete them in just one run.
Plan your dungeon runs so that you begin as soon as all quests are logged. Ideally, do not interrupt your leveling route to search for group members. Assemble the group first and then head to the dungeon. This saves you waiting time.
Here’s what to watch out for: Some things are particularly important to consider during dungeon runs.
First: Preparation. You should enter with enough water, food, and possibly ammunition, as refilling along the way will be challenging and time-consuming.
Second: Do not enter a dungeon if your gear or level is insufficient. You will only take longer and may not even reach the end. It’s better to be a bit stronger and get through together faster than to be “carried.”
Third: Stay with the group if it went well. If you and your colleagues moved through the dungeon quickly and smoothly, feel free to run through it again. This saves time searching for a group and traveling, and allows you to grab loot that will help you for a few levels.
Speed Leveling Tip 7: Organize Your Bags
This is why it’s important: Bag space in WoW Classic is generally much more limited than in BfA, especially for your first character. Therefore, you should always consider what you need and what you don’t.
Only collect what you need or what is valuable, and leave everything else behind in case of emergency or consume it quickly. This will save you the time spent standing still and rummaging through your bags when you need to carry quest items.
How do I organize my bags? It is important, for example, to simply discard individual items if you are not farming a specific type of enemy that would allow you to stack those items.
Organized bags.
Gray items can be valuable, especially in bulk, but clutter the inventory when they are singular. You should always keep some slots free in case you find something important. Additionally, addons like Vendor Price can help you organize your bags.
Speed Leveling Tip 8: Plan Your Return to the City
Why do I need to go back to the city? Visits to a larger city are unavoidable while leveling in Classic. Here, you restock on supplies, sell excess items, or learn new skills.
To avoid returning constantly, you can plan ahead when a return is worthwhile.
When should I return? Make preemptive considerations for your return. Some important points are:
Am I changing the area anyway? Then a stopover is possible.
Do I have the flight point? Then the return trip is less troublesome.
Are there new spells that I urgently need? Then I should see my trainer.
Are my bags full or do I need something from the auction house? Then I can combine that.
The capitals are marked with castles.
If you combine some of these points, you should be able to keep visits as short as possible. Also, plan how much gold and silver you need for new skills so that you can immediately learn everything required.
Speed Leveling Tip 9: The Choice of the “Right” Classes and Races
Of course, the most important thing is to play what you enjoy. But if you want to be particularly fast, you may need to tweak your character choice or at least play with different talents than you ultimately want later. The race-class combination can also be significant.
These classes and races are worthwhile: Among races, there are significant differences, especially at the start of the game. Start areas of certain races are simply more crowded. If you play less popular races like Undead or Night Elves, you can progress faster at the beginning.
When it comes to classes, pure damage classes are usually faster alone than others and have some advantages:
Rogues can sneak through areas when they only need certain things.
Mages can eliminate many enemies at once with Blizzard and Frost Nova.
Warlocks and Hunters have a personal tank accompanying them.
Classes like Priests and Paladins are usually a bit weaker alone and therefore take longer to level.
Speed Leveling Tip 10: Save!
Why should I save? Gold is a very important factor for fast leveling in WoW Classic and significantly more important than in the retail version. You primarily need gold while leveling for three things:
Mounts
Food (and ammunition)
Skills
If you keep an eye on how much gold you need for what, you will not risk unnecessarily grinding. It’s best to keep as much gold on hand as you need for your next visit to the city.
This is how to handle your gold properly: Again, planning helps you the most. Save your gold for the things you really need to progress faster, such as for your first mount. If you buy this right at level 40, traveling afterwards will be much faster.
You should also choose your skills wisely. Only buy those that you desperately need and save the gold otherwise. The same goes for equipment. At the auction house, you might find bargains, but often it’s not worth spending gold on a new weapon.
You will frequently find better weapons a few levels later or obtain them through quests or dungeons. The time saved by the stronger weapon will then be wasted by having to farm gold to buy the next skill.
If you want to progress even better, here are some more tricks for the game:
The “World First Race” in WoW Classic is in full swing, but there are some issues. Above all, the queues distort everything. However, this does not deter the pros.
For years, the race for the First Kills in “normal” WoW has been a major part of the game and a motivation for many players to watch Twitch streams of the pros. This is also the case in World of Warcraft Classic. The race for the “World First” title is on again.
Why do the pros do it? There are many reasons for this. On one hand, the current pros from Method and other guilds are quite eager to play WoW Classic and want to enjoy the old version again. On the other hand, the release of WoW Classic fits perfectly into the timeline of “normal” World of Warcraft.
A lot of hurdles: However, this “race” for the World First Kill is even more unfair than it already is in Retail. This is mainly due to the exorbitantly long queues that even the professional players have to deal with.
Anyone who has to sit in the queue for 10 or more hours loses valuable time in which other players level ahead of him, making it hard to catch up. By the way, you can watch the stream from Method here:
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How far are the pros? Most players from the professional guilds are currently in a level range of 25-35. While they are progressing quickly, they are falling behind some streamers and players who could start right from the beginning. For some hours now, the first players are already reaching level 40.
What is the goal anyway? The goal initially stated was to reach level 60 and clear the Molten Core, the first “real” raid of WoW Classic, completely within the first week. Whether this will succeed will surely become clear in the next few days.
It should be noted that the Molten Core itself is not a particularly complex raid and requires hardly any good equipment. Back then, players had to learn coordination, teamwork, and class understanding. In the Molten Core, the biggest hurdle is to get 40 players to level 60 into the dungeon. Equipment is rather a secondary matter and only becomes really relevant in later raids. However, these other raids will only come in later phases.
Great interest in the stream: It’s also interesting that the stream has garnered relatively high interest. Already by noon, there were consistently 17,000 people watching the stream, who were viewing the rather “boring” leveling race. After all, not much is happening for a while, since it must be leveled in dungeons and through quests.
Are you following the “World First Race” in WoW Classic? Or do you avoid such things because you prefer to enjoy Classic at your own pace?
Do you remember Kevin in Fortnite: Battle Royale? The popular, large cube that rolled around? He will probably be back soon.
What’s happening in Fortnite? In the battle royale mode of Fortnite, new jumps into the past have appeared repeatedly since the start of Season 10 a few weeks ago. Locations on the map are transforming into areas that many players already know.
The latest map change in these rift zones was the Pandora Rift Zone at Paradise Palms. Previous transformations included Tilted Towers and Mega Mall. Data miners seem to have figured out what will happen next.
This was found: After the latest update v.10.20 , data miners diligently searched the code of Fortnite. Changes were noticed that indicate that the cube Kevin will probably return. A loading screen gives a corresponding hint.
This is Kevin’s island: In other parts of the code, data miners were able to confirm that the flying island including Kevin will return. Lucas7yoshi writes: “Kevin’s island will be a rift zone” and released another look at the island.
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Data miners are not in agreement about the location of the new rift zone. It seems there are no reliable information yet. We are now waiting for the first teasers from Epic Games or new clues that data miners find in the code.
In Pokémon GO the 5th generation is coming soon. It’s time to take a look at the starter Pokémon. What can Serpifeu, Floink, Ottaro, and especially their evolutions do?
Together with the Ultra Bonus, the first Pokémon of the 5th generation will also come to Pokémon GO. This will happen this September.
Part of the first wave will likely also include the starter Pokémon. We will show you whether you can use the starters and compare them with other starter Pokémon.
All about the starter Pokémon of the 5th generation
These are the evolutions: As always, there are 3 starter Pokémon, which are of the types Grass, Fire, and Water:
These are the starter Pokémon and their evolutions. Source: Giant Bomb
Serpifeu, Efoserp, and Serpiroyal
Floink, Ferkokel, and Flambirex
Ottaro, Zwottronin, and Admurai
How strong will Serpifeu, Efoserp, and Serpiroyal be
These are the stats: We will show you here the stats of the final evolution Serpiroyale:
Attack value: 161
Defense value: 204
HP value: 181
Max CP: 2277
Is the Pokémon worth it? Serpiroyale will probably be the worst Grass attacker of all previous starters. It has the lowest attack value of the starters, and the other values are also not convincing. So it will likely be more important for the Pokédex.
How strong will Floink, Ferkokel, and Flambirex be
These are the stats: We will show you here the stats of the final evolution Flambirex:
Attack value: 235
Defense value: 127
HP value: 242
Max CP: 2982
Is the Pokémon worth it? The stats of Flambirex are solid, and if it can learn the move Overheat at a Community Day it could be a strong Fire attacker. Among all Fire starters, it even reaches the highest CP and the second highest attack value.
How strong will Ottaro, Zwottronin, and Admurai be
These are the stats: We will show you here the stats of the final evolution Admurai:
Attack value: 212
Defense value: 157
HP value: 216
Max CP: 2826
Is the Pokémon worth it? Admurai has the highest attack value of all Water starters and could become useful, especially with the Community Day move Hydro Cannon. However, it probably won’t surpass top attackers Kingler and Kyogre.
What is your favorite starter from the 5th generation?
For LoL Auto Chess Teamfight Tactics, patch 9.17 has been released today. This includes a new champion and significant adjustments to shapeshifters.
What is the highlight of the patch? The major new feature of patch 9.17 is the new champion Pantheon. He costs 5 gold, belongs to the Dragon origin and the Guardian class.
As a Dragon, he harmonizes excellently with Shyvanna or Aurelion Sol, as well as with the Guardians Braum and Leona.
What other major changes were made? Starting today, the carousel in the first round only contains 2-gold units. This is to make the start fairer.
Additionally, the ghost armies, which players can face with an odd number of players, now also have origin and class attributes.
Fans of archers and Guinsoo’s Rageblade can also look forward to another adjustment. The attack speed cap has been raised from 2.5 to 5, allowing for even faster attacks.
Adjustments to Hextech and Buff for Shapeshifters
What changes are being made to the origins? The Hextech champions released with patch 9.16 received a small nerf. They now disable items for only 7 instead of 8 seconds.
Additionally, the following changes have been made to the origins:
Noble: Armor and magic resistance has been reduced from 60 to 50. Healing has also been reduced from 35 to 25.
Yordle: The chance to dodge has been increased from 30%/55% to 35%/60%.
What changes are being made to the classes? Archers can look forward to a buff. Their chance for double attack speed has been increased from 25%/65% to 30%/70%.
Additionally, there is an adjustment for Assassins, who will jump slightly delayed to reach the enemies in the back row more quickly. At the same time, the class is being slightly reworked:
(3) Attribute bonus: 125% critical hit damage has changed to 75% critical hit damage and 10% chance for critical hits.
(6) Attribute bonus: 350% critical hit damage has changed to 150% critical hit damage and 25% chance for critical hits.
Nerf for Gankplank and Leona
Which champions benefit from the patch? With patch 9.17, Riot Games primarily adjusted the shapeshifters. The mana costs for many of them have been reduced:
Nidalee – Total mana: 100 ⇒ 85
Jayce – Armor: 30 ⇒ 35
Jayce now transforms at full mana, even if no one is within range to be knocked back.
Shyvana – Total mana: 100 ⇒ 85
Gnar – Total mana: 125 ⇒ 100
In addition to these improvements, Warwick and Lissandra also receive a buff. Both now have 50 more health, and Lissandra’s skill also deals more damage (+25/50/75 damage).
Which champions were weakened? Leona and Gankplank did not fare well in this patch:
Leona: Stun duration was reduced from 5/8/11 seconds to 5/7/9 seconds.
Gankplank: Ability damage was reduced from 200/325/450 to 150/250/350.
Patch 9.18 already on the test server
What’s next for Teamfight Tactics? Patch 9.17 was relatively small. But patch 9.18 will shake everything up, as the test server shows.
A new base item has appeared, which can be combined with the other items. So in two weeks, we can look forward to 9 new items among other things.
Those who are currently playing FIFA 20 before its release and still playing FUT 19 see many extremely strong teams. A lot of players have reached ratings over 90 – indeed more than ever before.
This is how it looked at the beginning of the season: If you look at the Top 100 ratings at the release of FIFA 19, you can see: Only from rank 15 onwards do players have a rating of 90 or higher. Here, Icon cards are of course not included, only the base cards. Nevertheless, it can be noted: The number of cards with a rating of 90 or higher – and thus of absolute world-class players – was manageable.
However, already in winter it indicated that FIFA 19 would bring many new top players. Thanks to various special cards, the number of 90+ players has increased extremely – what is the status now, at the end of the season?
FIFA 19: Player ratings higher than ever
So strong were the players in FIFA 19: The Reddit user “ballaman200” took the effort to statistically collect how many players in the past FIFA installments achieved a rating over 90. Comparing the numbers results in the following distribution:
FIFA 15: 96 players with 90+
FIFA 16: 168 players with 90+
FIFA 17: 257 players with 90+
FIFA 18: 461 players with 90+
FIFA 19: 553 players with 90+
This is how the ratings are distributed in detail: The number of 90-plus players in FUT has steadily increased over the years and reached its preliminary peak in FIFA 19. The user also noted that these numbers are primarily due to new players in the lower ranges, namely 90 to 91.
In comparison: In FIFA 18 there were 95 players with a rating of 90 and 85 players with a rating of 91. In FIFA 19, however, there were 134 and 128, respectively. This shows: More players than ever have broken the 90 barrier for the first time.
In the really high ratings, the figures are comparable to FIFA 18 – in the case of the 97 ratings, there are actually noticeably fewer players in FIFA 19. However, in FIFA 19 there were also seven cards with a rating of 99 – in FIFA 18 there were only four.
A candidate for the 90 in FIFA 20: Robert Lewandowski
This is why the players are so strong: Why are there so many more top players at the end of a FIFA cycle than at the beginning? The answer: a multitude of special cards. In addition to the weekly TOTW cards, there were many promos that released very strong player cards. Thus, players who were previously less useful became quite good.
Early in the season, the Future Stars featured unexpected top cards
For instance, the Future Stars promo highlighted some promising talents among the absolute top-card circle. With the Prime-Icon Moments, legends were introduced that were even stronger than before. Events like Carnival, Ultimate Scream, or FUT Birthday also changed the stats of many players – not to mention the dynamic Champions League- and OTW cards, by the way – here, by the way, the first candidates for FIFA 20 are already known.
The top cards are very popular: The topics of special cards, events, and high ratings are controversially discussed in the community. Because: There are both pro and con arguments.
What fans like about special cards: Especially events that made previously weak cards useful were popular. Like the Future Stars – these brought players with them who were absolutely top early in the game and who especially were not already present in every second team: “Future Star Cutrone is the best striker I have used all year,” says a Reddit user.
The Future Stars event made Cutrone a top striker in Serie A – at least in FIFA 19
It allows for new variations in Ultimate Team. Furthermore, players could also afford special cards during the season that were not overly expensive, as there were so many different ones.
Dynamic cards tied to performances are also popular. The strong Champions League cards had a connection to reality and were therefore in demand. They also allowed for skillful trading with a bit of luck.
What players did not like: Some fans criticize especially events like Carnival, which have no connection to reality. Future Stars also do not fare well with these players, as players get extremely high ratings without deserving them. For instance, the Cutrone mentioned above scored just three goals and provided two assists in 34 league games last season.
A major criticism in the forums is that the TOTW is devalued by the many special cards. The Inform cards with a rating of 83, 84, or 85 are no longer as useful as they used to be due to the large number of even stronger cards.
After several Inform cards, Delaney finally reached 86 at some point – but by then, there were already many better cards
Partially, it is criticized that the special cards are still too one-sided. Whether there really needs to be more than ten different Van Dijk cards that are more or less comparably strong is viewed critically in the community.
Another major criticism is the fear of some players that EA is only aiming to encourage players to buy packs with the special cards and the abundance of events. The game itself will be devalued, as suddenly every player has a world-class team simply because so many special cards are available. And getting the cards from the packs remains a somewhat expensive gamble.
The extremely strong icons simply received even better cards
How good will the cards be in FIFA 20? So far, it cannot be said how many 90-plus cards FIFA 20 will have. After all, possible events are spread throughout the entire game cycle and we are not even at the beginning.
Based on the developments of recent years, one could suspect that the number of top players in FIFA 20 will continue to rise. It is possible that more events will be added. How the community would perceive this is also difficult to determine: While some players want even more promos, others hope there will be fewer.
How strong the first players in FIFA 20 will be, we should find out in September. These ten could definitely be favorites for the top of the list:
Today, on August 28th, the new PlayStation Plus games for September will be announced for the PS4 (PlayStation 4) . We will tell you everything you need to know.
UPDATE 5:30 PM: In September, you can look forward to the following 2 PS Plus games:
What is happening today? Every month, the free games for PS Plus subscribers change. This always happens on the Wednesday before the first Tuesday of the month.
It is expected that the new rotation of free PS Plus games will be introduced today around 5:30 PM.
For PlayStation players, this is a special event that many look forward to. Because with the free games, you can always discover titles you didn’t know about. Some are also happy when old beloved titles make it into the selection.
When will the new PS Plus games be active? Although the new rotation will be revealed today, you won’t be able to play them until next Tuesday, September 3rd.
Until then, there are still a few days to secure the free PS Plus games for August 2019. We have introduced you to these games here.
Expectations for PlayStation Plus in September on PlayStation 4
Regularly, fans share their predictions in “Prediction threads” about which games might appear in the upcoming PS Plus. On Reddit , these posts are popular, and many players vote on them.
The most popular prediction: At the top of these predictions is Ghost Recon Wildlands. Players believe that with the upcoming release of Ghost Recon Breakpoint in October, it would be a good time for Ubisoft to create a new hype with this free game and increase anticipation for Breakpoint.
Other predictions: The following games also receive many upvotes as predictions for PS Plus in September:
The third-person shooter The Order: 1886
The action adventure The Last Guardian
The story adventure Firewatch
The action-adventure Horizon Zero Dawn
Which game would you like to see for PS Plus in September?
PlayStation Plus brings you benefits in the PS Store
As a member of PS Plus, you enjoy many benefits. These include the two free games you can secure every month. You then pay a subscription fee, which costs around €60 per year, depending on the plan.
Other benefits include special discounts in the PlayStation Store and access to online multiplayer.
Do you keep the PS Plus games without a subscription? If your subscription expires, you cannot play the games you secured as free PS Plus games anymore. But they will be recorded on your account. If you restart the subscription, you regain full access to the games.
This is an AI-powered translation. Some inaccuracies might exist.
Many games, such as Destiny 2, regularly lure players with limited-time events and offers. We respond to this call, often because of special items or fear of missing out. Micha struggled with this until she found a game where she could truly relax.
Games have increasingly relied on FOMO: Fear Of Missing Out. Players remain attached to the game out of fear of missing something. In games like Destiny 2 or Fortnite, this is often driven by special, limited-time events.
Especially in “my” game Destiny 2, a lot has happened in recent weeks:
If you want to keep up and get everything done quickly or still participate while these events are running, it can get quite stressful. At least the Tribute Hall is permanent and only puts pressure on the Guardians who want to quickly grab the Bad Juju, the weapon that came into play with the hall.
The Tribute Hall is permanently available. Those who wanted the “Bad Juju” weapon quickly had to get to work.
FOMO has a side effect: The actual game soon feels like work. You have to log in and farm the various activities, as these are only accessible for a limited time in Destiny 2.
Does a farming game provide the desired distraction?
Eventually, I grew tired of the grind and searched my Steam library for a game that could distract me. I noticed Stardew Valley, a farm-dating-sim-RPG with pixel graphics that had long been on my wish list, and which I had only snagged during the Summer Sale this year.
The start didn’t captivate me much: As a city person, you are tired of your job (what irony) and move to the farm you inherited from your grandfather some time ago. You cultivate your fields, build various shelters for the farm animals, and get to know the different residents of the nearby village of Pelican Town.
Every beginning is difficult: Fields need to be cultivated and animals cared for. However, if you stick with it, you will receive higher quality items.
What at first glance seems like a nice clone of the Harvest Moon series reveals its full depth after a few hours of gameplay: the more you engage with your crops and animals, the better returns they yield. Additionally, you want to level up skills RPG-style, befriend residents, and explore dungeons.
I was delighted.
No more “work” in the game, I’m going farming!
For a long time, I hadn’t been able to relax with a game like this. Stardew Valley gives players all the options, but what you engage with is entirely up to you. Do I go collect wood, fruit, and vegetables of the respective seasons today, or do I stay on the farm and take care of my harvest? Do I visit the residents of Pelican Town, feel like fishing, or venture into the mines or the skull cavern in search of rare resources?
With mods, I customized the appearance of my farm a bit.
In Stardew Valley, everything runs by the motto “anything goes, nothing is required”. If you want, you can also spend days on your farm, rearranging the layout of your farm or the furnishings of your house.
Moreover, there are all sorts of curious or simply wonderful little things to discover: I will never forget the laughter of my pals on Discord when a YouTube video was forwarded to me with the best tips for Stardew Valley. The first tip in that clip was that high-quality or legendary fish in the game should never be stored in the refrigerator, as they might accidentally be turned into food. In amazement, I exclaimed, “There’s a refrigerator in the game?”
I’m going back to hunt aliens, but I’ll surely come back
Of course, I can’t stay away from my Destiny for too long, but I enjoy visiting my farm in between. Not only is the game very relaxing, but so is the Stardew Valley community. Tips and modifications are exchanged in forums and thousands of YouTube videos show guides or just all sorts of nonsense.
Yep: I have upgraded the Solstice armors of all classes to legendary level and received this sparrow. It will always haunt me with the realization of how much time I spent in Destiny 2 this summer.
Stardew Valley didn’t stop me from farming the Solstice of Heroes in Destiny 2 hard, but it was a great distraction when everything became too much again.
Some peculiarities from WoW Classic have simply been forgotten over the years. Cortyn is rediscovering them now – and has some flashbacks.
It has been many years since I last played World of Warcraft Classic “properly”. Therefore, some things in my memory were quite different from how they actually were. Some things I had simply forgotten and therefore no longer remembered. Some of these things are annoying, others have just been forgotten.
That’s why I want to show you my 5 things from WoW Classic that I had completely forgotten.
1. Professions can “fail”
One of my friends chose Herbalism as a profession and is trying to rid Teldrassil of its green long before Sylvanas lets the fire rain down. He was shocked to discover that Herbalism can indeed fail when used. This apparently applies to all gathering professions.
Whether it’s Skinning, Herbalism, or Mining, the gathering process can fail. This has no negative effect, aside from a few lost seconds, but I simply had it off my radar. Pulling a flower from the ground is also an immensely difficult task…
2. My water spell is really silly
Okay, this is a completely mage problem, but I still want to mention it here. When I first get the spell “Summon Water”, I can create exactly 2 bottles of water with it. They regenerate about 180 mana over 21 seconds – even though I already have 300 mana at that time.
Additionally, the spell consumes so much mana when casting that I can only cast it 2-3 times. So if I want to summon a whole stack of water, I have to drink about a third of the water myself just to create new water.
Over time, this problem disappears of course, but in the beginning, it was quite annoying.
Another small disadvantage that I noticed in the Jasperlode Mines is the sparse distribution of graveyards in the areas. A paladin mentioned pulling a few too many kobolds, and – naive as I was – I wanted to help him. The end result was both of our characters lying in the dirt. The subsequent run was quite long and a bit frustrating. Because the next best graveyard was near Goldshire, on the other side of the map.
This isn’t really bad, but it does hinder the willingness to help other players when the “penalty” for it is so high.
4. Those endlessly long walking times
Yes, I had forgotten that too. I knew that in Classic, many things take longer. I knew you had to walk until level 40 (and often much further beyond that). But the sheer amount of paths I have to traverse multiple times is overwhelming. Every quest line sends me back to the same location two to four times, and often I have to cover really long distances for it.
However, I don’t find it really disturbing at least so far. It gives me a few more opportunities to defeat some Defias and farm a bit more linen cloth…
This is a situation I’ve often experienced in the last few hours. I still have over 100 mana and think to myself “I should be able to drain the enemy’s last health points with this.” But wrong thought. The old boar not only resists my fireball, which he has reset twice before, but also resists my subsequent fire strike. This means I end up standing there with no mana against the boar and have to hit him 5-10 times with my stick in the hope of not dying before him.
The resisting of spells is a %-chance in Classic, and thus a kind of “RNG element” that I had completely forgotten about.
Do these things really bother? Honestly, no. Or only a little. They are components of classic World of Warcraft and even if I wouldn’t want them in current games, they fit here. They contribute to the atmosphere and make sure the game feels just like it did back then. And that’s really good.
At gamescom 2019, our Destiny author Sven had the chance to interview Bungie about the future of Destiny 2 . We present you with the most important details that the studio shared with us.
Who did we talk to? At this year’s gamescom, the Project Lead Scott Taylor and the UX Director Orvar Halldorsson from Bungie made themselves available as interview partners.
Our author Sven (middle) with Scott Taylor (left) and Orvar Halldorsson (right)
Why these questions? First of all: We had a long list of various questions about Destiny 2 and Shadowkeep prepared – including
the Trials and the faction rallies
the PvP
possible nerfs and buffs in Season 8
other returning exotics from Destiny 1
or even Destiny 3
So, if you’re wondering why some hot topics, such as the Trials of the Nine, are not mentioned here, it is not because we chose to skip these questions, but because Bungie could not answer everything.
In the following questions, we therefore focused on the most interesting details to which we received corresponding answers from the studio.
11 Facts about Destiny 2 directly from Bungie
Eris Morn and Cayde-6 had a special relationship. Will Eris react to Cayde’s death? Cayde’s death does not play a significant role in the Shadowkeep expansion. Eris focuses on what is happening on the Moon.
Which familiar faces apart from Eris will we see again in Shadowkeep? In Destiny 2 Shadowkeep, there will be a new activity – the so-called Nightmare Hunt. There, Guardians will encounter some old friends, or rather enemies, such as the Hive Prince Crota, the son of Oryx, from Destiny 1. Other known bosses (Omnigul and Skolas have already been spotted by fans in the footage) are also expected to return as Nightmares in this activity.
What will happen to the Trials, faction, and Iron Banner armors with the switch to Armor 2.0? The Trials and faction armors will not be transitioned to Armor 2.0, nor will they function as ornaments. They can still be drawn from the collection and be infused in Shadowkeep if you earned them – but with the current, then already “old” armor system.
With the current Iron Banner armor, which can wear all earned Iron Banner set pieces from Year 1 as an ornament, the developers were not sure. They assured us that they would clarify this question with the relevant team and then provide us with an answer.
Will there really be only one (Gambit mode), as Franchise Director Luke said in his big “Director’s Cut” blog?
At gamescom, Bungie somewhat qualified this statement. Currently, this means nothing immediate. There will be no immediate effects for the two existing modes. Luke only wants to gather feedback so that Bungie can better orient itself in the evolution of Gambit and focus its resources better. This does not necessarily mean that one of the two modes will be removed, although that can happen.
Will Uldren Sov’s story be picked up or continued in Shadowkeep?A cutscene from Forsaken has led to much speculation and discussion among fans. Cayde’s murderer Uldren, who paid for his crime with his life, was resurrected by a Ghost – essentially becoming a Guardian or “Risen”. Since then, many players have been waiting to see if or how Uldren’s story will continue.
And it seems they will have to wait a bit longer. Bungie stated: Uldren’s story is not the focus of Shadowkeep. At some point, this storyline will surely be revisited, but not now. The focus of the Shadowkeep story is Eris Morn.
Will raid weapons become more significant in Shadowkeep? Legendary raid weapons were once among the best that the Guardian arsenal had to offer in Destiny 1. In Destiny 2, that is different. Here, these weapons often lag behind in comparison to top weapons such as the Submachine Gun Recluse or the Grenade Launcher The Summit. Will that change? This is what the developers said:
Such preferences are purely a matter of taste. A renovation or design changes for raid weapons are not expected with Shadowkeep. Bungie has also ruled out elemental primary weapons in this context.
However, it is felt that with the new armor system Armor 2.0, new possibilities could arise as specific builds can be crafted.
Are there plans for Sparrow races? No, there are currently no plans for a return of the Sparrow Racing League. However, a hot topic within the studio is Sparrow horns. While there are no details to announce yet, discussions are actively taking place.
The first mission of Destiny 2: New Light leads Guardians into the Cosmodrome of Destiny 1. Are there plans for more content such as Strikes or missions from Destiny 1 to return? The Moon returns as a popular Destiny location in a new guise but also with numerous familiar spots. Beyond that, there was nothing to announce.
However, it was added that this introductory mission is not a 100% copy of the first mission from Destiny 1 – even if it contains many familiar details and places.
Are there plans for a Destiny 1 Remastered? On explicit inquiry, we were informed that a potential remastered version of Destiny 1 (for example for PC) is currently not a priority and that the focus is on Destiny 2 and Shadowkeep.
It goes out of the Cosmodrome into the world.
Will the vendor inventory finally be updated with Shadowkeep? The inventory of planetary vendors will receive an update with the release of Shadowkeep.
There will likely be no changes to the weapons of existing vendors, but the armor available there will be transitioned to Armor 2.0.
In addition, there will be Shadowkeep weapons from Eris. But you can also expect further cool vendor experiences on the Moon – complete with new bounties.
Our author Sven (right) with DeeJ from Bungie (left)
Check out our video interview with Bungie: Not only in closed-door discussions did the developers answer our questions. Further questions, such as those regarding a potential return of the Gjallarhorn or Cross-Play, can be found in this video interview from gamescom:
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Which open questions interest you most in the lead-up to Shadowkeep? What are you particularly looking forward to? And what concerns do you still have? Let us know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
The head of the MMORPG Final Fantasy XIV, Naoki Yoshida, has commented on WoW Classic. How does he assess the influence of the game? What is FF14 doing to survive, and what does he think about a Final Fantasy XIV Classic?
Who is speaking? In an interview with the website PCGamesN is the head of Final Fantasy 14: Director and Producer, Naoki Yoshida. He has been cultishly revered since he took over the reins of the MMORPG and was able to reshape the fate of what was already a failed FF14.
This is what Yoshida says about WoW Classic:
“WoW Classic is not a competitor for FFXIV. The real rival is World of Warcraft itself. The structure is more like World of Warcraft than WoW Classic.”
Currently, the hype around WoW Classic is great.
MMOs need regular new content – and quickly
This is the most important thing about MMOs today: According to Yoshida, only a handful of MMOs have survived. There is a reason for that:
“What is most important to survive in the competition is to release content as quickly as possible, provide a large amount of content, and this must happen regularly. Those are the three points you need to offer to survive. You might think that would be easy, but it is not, because there are not that many games that succeed in doing that.”
Final Fantasy XIV looks at itself, remains true to itself
According to Yoshida, this is indeed their strategy to survive, to protect Final Fantasy XIV and compete with others:
“We don’t pay much attention to others – we continue in the way we have always done.”
The secret recipe for the success of Final Fantasy XIV
This is what it’s about: What Yoshida says about their own way of competing in the MMO market is exactly the tactic that can be read as the success recipe from the development of Final Fantasy XIV:
Regular content updates in a close time frame – FF14 patches approximately quarterly
Extensive updates with a clear structure
Updates that ideally offer something for all players
Final Fantasy XIV is even more meticulous in expanding the content than WoW, which repeatedly takes longer content breaks and thinks more from expansion to expansion. But even with WoW, so much new content has come over the years.
Therefore, it is also very difficult for new MMORPGs to compete with the big players. Games like FF14 or WoW, which have been expanded for years, have amassed huge amounts of content.
Yoshida therefore seems to have no worries that WoW Classic will steal players from him, as it is expanded but not really supplied with “new content”.
Season 18 has been running for a few days in Diablo 3. We take a first look at the leaderboard. Who is currently leading the Ladder in Solo, Duo, Trio or Quad?
For seasonal players, the fun starts all over again. They need to farm gear, earn Paragon points, and prepare their characters for endgame once again. The leaderboard gives an overview of which players are currently the best and which class they are playing. You can find the best classes and builds for Season 18 in this tier list.
Thus, the leaderboard shows which classes are currently in first place and which are ranked behind. A lot will happen with these placements in the coming weeks. Players will complete even higher Greater Nephalem Rifts with new gear.
The best classes in Diablo 3 – 28.8 Leaderboard
Who is ahead at the start of Season 18? Here we take a look at the current placements (as of 18.08. – 1 PM) of the season rankings. The results come from the official Blizzard leaderboard. Please note that this is not about the Hardcore leaderboard.
Solo: In solo play, the Wizard leads the ranking. He is in first place with GR level 128, followed by the Witch Doctor in second place. After that, in descending order, you find Crusader, Necromancer, Demon Hunter, Monk, Barbarian.
Wizard – GR 128 – ~14.29 minutes
Witch Doctor – GR 123 – ~14.49 minutes
Crusader – GR 116 – ~12.30 minutes
Necromancer – GR 114 – ~11.23 minutes
Demon Hunter – GR 114 – ~13.17 minutes
Monk – GR 114 – ~14.42 minutes
Barbarian – GR 111 – ~14.27 minutes
As of: 28.08. – 1 PM
Duo: In 2-player groups, the Wizard again proves to be a strong duo class as expected. Together with a Necromancer, he leads the list, and the combo of Wizard and Barbarian currently ranks 3rd and 4th.
As of: 28.08. – 1 PM
Trio: In the ranking for 3-player groups, you mainly find Necromancers and Wizards in the teams. In first place is a group consisting of Wizard, Necromancer, and Barbarian. Following them is a group of Wizard, Necromancer, and Monk.
What else is changing? At the beginning of a season, the leaderboard is all about the people who
Invest a lot of time
and have had a lot of loot luck.
Over the next few weeks, even higher levels of Greater Nephalem Rifts will be conquered. Players will collect more gear, strengthen their characters, and continue to climb higher.
Here on MeinMMO, we will regularly give you an insight into the Season 18 leaderboard in Diablo 3 and show what has changed at the top.
Which class are you actually playing in Season 18?
In Fortnite seems to involve a next crossover around the horror spectacle “It” by Stephen King. Appropriate items have been found for this.
This suggests a crossover: In patch 10.20, dataminers found the first clues pointing to such a crossover. Epic has not yet commented on this, but much indicates that such an event is likely.
It would also fit, as the new film “It” will be released in theaters next month.
It in Fortnite – Is that possible?
What did the dataminers find? Two dataminers have spoken up and presented their findings. FortTory found a creepy balloon that resembles the trademark of the clown from the horror classic.
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An event centered around the Avengers has already taken place this year
When could it happen? A possible crossover is certainly intended to promote the film release of the new “It”. “It: Chapter Two” comes to German theaters on September 5th. Around this date, the start of the crossover would make sense.
Our author Benedikt Plass-Fleßenkämper had an excessive phase in World of Warcraft years ago, until he finally defeated his addiction. With WoW Classic he is now trying to get back into it as a casual player with his night elf druid. His experience report!
August 27, 12 AM. WoW Classic has launched! Like hundreds of thousands of other players, I created my character two weeks ago and secured my name. My night elf druid is once again named “Philosoph” – just like in February 2005, when I first fell for the fascination of an online role-playing game thanks to World of Warcraft .
Now I log into the German PvE server Everlook. To my surprise, there is no queue. Only the classic loading screen is visible – albeit for quite a long time.
“Oh my God!” I exclaim spontaneously as I am overwhelmed by nostalgic feelings. Our cat meows; she really doesn’t like it when I curse. My heart is racing. Yes, I am pretty excited.
Woah, it’s starting!
Philosoph is back
Why? For most players, WoW is a fairly normal hobby they indulge in more or less intensely. I, however, was this druid tank named Philosoph for quite a long time, because I was simply addicted to WoW.
You may have already read my personal WoW story and how I am now re-entering with WoW Classic as a casual here on MeinMMO:
Otherwise, I can only highly recommend it to you. Then you’d understand why the launch of Classic is quite exciting for me.
About the author: Benedikt Plass-Fleßenkämper, born in 1977, is a long-time game journalist and runs his own media agency. He played World of Warcraft rather excessively for a while and became the guild and raid leader of a successful night raid guild with his druid tank.
Today, the multiple father, volunteer soccer coach, and passionate hobby runner finds many things more important than server-first kills and epic loot. With WoW Classic, he wants to get back in as a casual player – and writes for MeinMMO about his experiences as a “casual”.
Two hours of relaxation
For today, two hours of playtime are planned. I have firmly resolved not to let anything stress me out in the world. Let others rush to level 60 as quickly as possible. Whether I will actually reach the maximum level with Philosoph in WoW Classic someday? That is absolutely secondary to me.
I just want to experience WoW slowly again, treat myself to a little relaxation from the hectic work and family life, and only do what I feel like – and especially at my own pace. Whether I will join a guild is still unknown to me. For now, I want to set out on my own.
“For ten thousand years, the immortal night elves cultivated a druidic culture in the shady niches of the forest of Ashenvale…”
Great hustle in the night elf starting area.
As the intro sequence of the night elf starting area begins and I listen to the melodious words of the speaker, I get a little goosebumps. So here I am again, back in the old Azeroth. However, I am far from alone there: Hundreds of night elves are hopping in front of the first quest giver in Shadowglen, some players are even dancing with their characters.
The atmosphere of departure is infectious! I grab the first quest and plunge into the new, old adventure…
A lot going on with the night elves
The first minutes of gameplay in WoW Classic feel a bit like coming home after a long time: At first, it feels a bit strange, but then I quickly find my bearings. And that without addons, because at least today I will do without aids and comfort functions. I read every quest text diligently and let myself fall into the game’s atmosphere.
However, given the masses of players who are also heading to Azeroth, this is not so easy: I have to hurry to attack quest-relevant opponents before someone else does.
MY young Disteleber!
Because unlike in today’s WoW, here everyone has to organize their “own” mob and loot. Thus, the first quests take a bit longer. But I don’t care; after all, the journey is the destination for my Classic comeback.
In the meantime, I briefly chat with a rogue, from whom I – of course accidentally! – snatched a night saber right in front of her nose. We both find that we really like the nostalgia trip so far: “Finally, everything is nice and slow in WoW again,” she writes.
Speaking of slow: In between, I also take the time to adjust the key bindings and various HUD elements, activate “quest texts to show immediately” and quick-loot, and experiment a bit with the new graphics settings. After all, I treat myself to the highest possible detail level – why not.
Level 5 should be enough
At some point, there are some server lags, and I can’t accept new quests. Fortunately, this only lasts a few minutes, then the game runs normally again. The first level-ups are quickly achieved, and I buy another useful spell “Moonfire” from the class trainer and the powerful druid buff “Mark of the Wild”.
And back to being short on cash! Even the class teacher wants to be paid.
The low-level rotation for the druid works just like before: First, cast “Moonfire” on the enemy, then spam “Wrath” until the mana runs out – and finish off the rest with melee attacks.
I keep playing. I love the dreamy ambiance of the night elf starting area; especially the music is still fantastic.
Looking at the clock: It’s already shortly after 1 AM. Amazing how fast time flies! I’m back in the classic WoW feeling, have gotten used to the long travel times and the constantly full bags. In a cave, three other players spontaneously invite me to a group. Together we are now fighting forest web spiders.
Questing in a group is much faster.
First group, first moment of happiness
In the group chat, the night elf priest says that he has only ever quested in WoW and has never played the endgame. He also has never used any add-on. I can’t help but smile because I know that my experience was definitely different. Just thinking about how my raid interface looked during WOTLK times…
Then the first big moment of happiness: One of the creepy crawlies drops a leather bag with six inventory slots. Yay, cool, I’ll take it! And also my first reasonably decent weapon, which I snag as a quest reward, results in a significant serotonin release for me. As I turn in the quest, I reach level 5 and should embark on the path to the neighboring Dolanaar.
Yeah, a new weapon!
I’ll do that, but not today anymore, because I’m slowly dead tired. And look: It’s only 1:55 AM – I’m even staying below my self-imposed two hours. But that’s enough for today. I say goodbye to the priest and log out.
WoW Classic as a casual? Might work! Good night, Azeroth. Until someday.
By now, everyone has probably heard that the servers of WoW Classic were completely overloaded. However, for some players, despite the rush towards Classic, the experience was better – and it seemed to depend on which race they played.
That’s why some races had it easier: At launch, the servers of WoW Classic were so full that there was hardly any way to enter the game without queues. This was partly because Blizzard did not want to open new servers prematurely.
Despite the overcrowded realms, there were still different reports from players about their experiences in the first hours. From these, it can be inferred that the starting areas of certain races were simply fuller than others.
This is how the release went for the individual races
Here it was the worst: The highest density of players apparently occurred immediately after launch in the starting areas of the Humans, Orcs, and Trolls. This is evident from several reports from players in the game, as well as from some forum posts, for example in a thread about the release night.
Among the Humans, not only the Humans themselves gathered, but also numerous Dwarves and Gnomes who live just a short distance away, as well as Night Elves from distant Kalimdor.
Here it was crowded, but “acceptable”: Among the Dwarves and Gnomes, but also among the Tauren, there was a lot going on, but according to players, it was somewhat manageable here. However, it was still a bit more difficult for the Tauren.
Tauren, Dwarves, and Gnomes probably had fewer problems.
The players had some problems coping with the “Moonfire” of the Druids, which tags an enemy at a long distance for them instantly and without cast time or projectile flight, meaning only they are eligible to kill it. The only other Druid race are the Night Elves.
Among the Dwarves and Gnomes, many players, on the other hand, report that while it took longer here, particularly many of the queues in the game formed on their own. Thus, players were standing in line properly for their quests.
Queues, like here with the Humans, also often occurred with Dwarves and Gnomes.
Here it went probably the best: The fewest problems were probably encountered by the Night Elves and the Undead. Interestingly, these are exactly the two starting areas that lie on the continent of the respective “other” faction.
In both the Night Elves and the Undead, there are the fewest reports of it being too crowded. Some players even specifically set out to quest there undisturbed.
How crowded was it after all?
In general, the rush for WoW Classic was clearly greater than apparently planned by Blizzard. Although they wanted to be more cautious with new servers, four new German servers are already online.
The hype for WoW Classic appears to have been underestimated. By now, the mass of players is somewhat better distributed across the servers, but there are still queues – unless you circumvent them:
The developer studio Donkey Crew has released a new trailer for the survival MMO Last Oasis. This not only announces the date for the Early Access launch on Steam but also shows a giant sandworm.
What is Last Oasis? In the survival MMO Last Oasis, the Earth has stopped rotating. The last surviving humans must wander as nomads across a barely habitable strip of land that keeps moving. Because while the Earth no longer rotates on its axis, it does continue to orbit the sun.
You are one of these nomads, searching for food, water, and resources. Along the way, you clash with other survivors and monsters, battling them on self-built wooden vehicles. It’s crucial to keep moving. Because if you get caught in the direct sunlight, it can be deadly.
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When will the game start? The current trailer reveals that the developer studio Donkey Crew will launch the survival MMO into Early Access on October 10. Then you will be able to play this early version via Steam. A price has not yet been announced.
Originally, the launch was scheduled for September 3, but the team states that they need a bit more time to implement the feedback from previous testers.
How well this combination of “Battle Royale” elements and survival works will be seen on October 10. Fundamentally, it is a survival MMO, but with the “twist” that the game area becomes a death zone, forcing you to keep moving.
Fight against the sandworms!
This is what we can see in the new trailer: The new gameplay trailer released by the developers not only reveals the Early Access date but also shows a gigantic sandworm.
As you move across the Earth, you will often find wrecks of wooden walkers. These have made acquaintance with the legendary sandworms. These gigantic beasts will attack you in the desert and present a significant challenge. You will not be able to defeat such a beast alone.
The worms visually resemble the sandworms from the film Dune: The Desert Planet from 1984.
Will you check out Last Oasis when the Early Access phase starts on October 10?
According to rumors, Riot and Tencent are jointly developing a Mobile version of League of Legends for iOS and Android. Now, the first screenshots and videos of this LoL Mobile have been leaked. They look quite real.
A “Ry Enriquez” uploaded them and said: These are “Leaked Videos and Images.” The page is getting a lot of likes.
What can be seen in the videos?? Playable champions are Garen, Vayne, Jinx, Fizz, Xin Zhao, Oriana, Janna, Lux, Annie, Nami, Gragas, Ahri, Twisted Fate, Olaf, Shyvana, Tryndamere, Vi, Malphite, Nasus, Miss Fortune, Ezreal, Master Yi, Jax, Fiora, Blitzcrank, Soraka, Dr. Mundo, and Ashe.
These are 27 of the 144 champs from the full version.
The video apparently shows some kind of tutorial, so the balance is not yet clear.
The control scheme is the “typical mobile” control style from Asian mobile RPGs. In the lower right corner are the skills, which are controlled with the right thumb, while the left hand controls the champion via a touch pad.
In the upper left corner is a mini-map. The actual action takes place centrally and more towards the right of the mobile device’s screen.
LoL Mobile – not confirmed, but very likely
Does this make sense? Yes, it makes a lot of sense. It is not officially confirmed that Riot Games is developing a “LoL Mobile,” but there is a lot of evidence supporting it, and sources have reported that a mobile version of LoL is in development. This follows a backstory between the US company Riot Games and its Chinese owners, Tencent Games.
Because Riot actually wants to develop for PC, but Tencent is pushing for the mobile version, as mobile games are performing extremely well in China:
The Chinese publisher Tencent has long wanted a mobile LoL from Riot.
That was then supposed to come to the West as Arena of Valor – but Riot was apparently uncomfortable with that, feeling pressured.
Now Tencent has reportedly shelved “Arena of Valor” in the West, which was never a hit anyway. Allegedly, Riot is now developing LoL Mobile. A release is rumored to be expected no earlier than 2020.
However, this is mostly based on sources from the news agency Reuters. They remain unconfirmed, but explain very well what might be happening between Riot and Tencent, between League of Legends and Arena of Valor.
In Fortnite the change in turbo building has caused a lot of criticism. Although the changes only revolve around 0.1 seconds, there are now problems. Pros like TSM Myth are upset.
What was changed? On August 27, Fortnite released update v10.20. In the patch notes, they reported on the new zone Pandora and changes to the spawn rates of the mechs. Furthermore, the developers have targeted people who build particularly quickly.
They increased the time between consecutive turbo build placements from 0.05 seconds to 0.15 seconds. Until update v4.30, this was still the standard value.
What are the implications? If you want to defend yourself quickly with many placements in Fortnite, you now have to adjust your playstyle accordingly. If you keep playing as before, the constructed buildings will have holes and make the player vulnerable.
This is what top players say about the changes in turbo building
These are the problems: Although the change of 0.1 seconds seems small, it is a big nerf for pros. If you want to build quickly now, you can’t just hold down the mouse button. No, you have to keep clicking.
This is what Myth says: One who has loudly complained about the changes is player Ali “Myth” Kabbani from Team TSM. He shows how building “90s”, that is, building parts vertically within a tile to gain high ground, no longer works as intended.
In the video, he compares the fast building of 90s in turbo mode (with the build button held down) and clicking.
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This is what other pros say: On social media, other pros are also speaking out. Player Saf from GhostGaming can’t believe it and writes: “No. Impossible that they did that.”
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The star streamer Ninja also comments on the changes from Epic and makes a joke about how really no one wanted these nerfs and Epic implemented them anyway.
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In a subsequent tweet he writes that Fortnite was right to nerf the mechs. But just a few days later, the developers nerf building and make the mechs OP again, just like they were before. “Great logic,” he emphasizes.
Why did Epic Games do this?
This is what Epic says about the changes: In a blog post, the developers commented on the controversial topic. With the changes, they wanted to take the first steps towards “fixing some issues”:
Fast turbo building gives players with low ping an unfair advantage
Turtling disproportionately favors the defending player
Building parts should not be placed by accident
Building spamming should decrease, more conscious building is encouraged
The team mentions that they do not want to dramatically influence the ability to build 90s with this.
Epic plans to implement further adjustments in the game. There will be a new placement rate logic, and the building speed for contested building parts will be limited.
What do you think about the changes? Could Epic do better?