19-year-old Hugh Gilmour is considered one of the best Fortnite coaches in the world. He has helped make millionaires out of teenagers at the Fortnite World Cup and does so at quite a reasonable price.
Who is he? The 19-year-old top coach is named Hugh Gilmour. Online, he goes by “DestinysJesus”.
In an interview with the BBC, he reveals that he lives with his parents in Kent, England.
The idea of becoming a coach was born out of necessity. He couldn’t make it as a professional Fortnite player himself. Gilmour tried from March 2018 to July 2019 but failed to qualify for the World Cup. So he could just as well coach.
He says he worked for 3 years in a gym and discovered his passion for leading others to success.
Bugha is one of the young Fortnite pros who rely on the help of the top coach.
Protégés earn $17 million at Fortnite World Cup
Whom has he coached? Among the players who Hugh helped to become millionaires are:
16-year-old Kyle “Bugha” Giersdorf – he became the solo winner at the Fortnite World Championship and took home $3 million in prize money, although a lot of it will go to taxes.
15-year-old Jaden “Wolfiez” Ashman and his partner “Dave “Rojo” Jong, who together made $2.25 million. They became World Cup runners-up in duo.
But that’s just the tip of the iceberg.
The coach’s homepage showcases his successes.
According to his own homepage, Gilmour’s protégés earned almost $17 million in prize money at the Fortnite World Cup alone (via destinyjesus).
This means players who took hours with him captured more than half of the total earnings available at the Fortnite World Cup:
With the resume, “DestinyJesus” was looking for a permanent job as a coach.
How much does he charge? Hugh charges £120 per session, which is about €133, as reported by the BBC. He does not participate in the winnings of his protégés.
However, he knew it would be good for him when his protégés performed so well at the World Cup. It enhances his reputation in the scene.
Players must invest a lot of work into mechanics, aiming, and looting.
Hugh spends a lot of his time on video analysis. He analyzes landing spots and routes, teaching players specific techniques on how to defend themselves. Coaching takes place via video chat on Discord.
What do the pros he helped say? Rojo, one of the new millionaires, says the coaching was extremely important. This way, they knew where other people landed and could refine their own landing and rotation.
He and Wolfiez made some mistakes as a duo that they could fix before the tournament, thanks to the help of the coach. Without those hours, they would probably have made the mistakes and would not have placed second.
Coaching is now a crucial part of esports.
Nickmercs, a well-known Twitch streamer.
He showed us so much crap we can’t do anymore
But it’s not just “guys” who benefit from the training. Experienced Twitch streamers and older players like Nickmercs and SypherPk now trust the coach.
The Twitch streamer Nicksmercs says he and SypherpK paid Hugh to watch over their videos (via dexerto):
He showed us a lot of crap we just can’t do anymore. We used impulse grenades incorrectly, rotated wrongly, built wrong. We did so many stupid things that we really can’t do anymore.
The Twitch streamer Asmongold has finally reached level 60 in WoW Classic. He is celebrating this in Stormwind with music and a speech.
For many WoW streamers, the last few weeks have been the “golden age” where they could attract a lot of attention on Twitch. During the leveling phase, many streamers built a large community that played along or simply watched.
This was also the case for the streamer Asmongold, who has now finally reached level 60 and celebrated it in his typical exaggerated manner. If you are still leveling, here are some tips.
Where did Asmongold reach level 60? Asmongold was just in Scholomance with his group, a dungeon for players at the maximum level and just below. He didn’t have to fight his way through much, as during the clearing of the first room, an enemy gave him the necessary experience points to level up for the last time. He explained this while doing so.
This is it. After two weeks, after 12 hours a day streamed every day, it is finally here.
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Big parade in Stormwind: After that, Asmongold traveled to Stormwind, where he was immediately greeted by his community, who organized a parade for him at the city gates. As he strolls through the ranks of players on his mount, “We are the Champions” plays in the background. Asmongold smiles broadly, clearly delighted.
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Whether one can understand and celebrate this parade or finds it silly is something everyone must decide for themselves. But maybe Asmongold can finally sleep in again and no longer “has to” stream 12 hours a day on Twitch.
The next event of the Ultra Bonus 2019 in Pokémon GO begins. Featuring regional Pokémon from 7 km eggs and Deoxys. We will show you in the guide everything you need to know about the event.
Now week 2 is approaching and brings you new reasons to play Pokémon GO.
What kind of event? Week 2 of the Ultra Bonus 2019 When does it start? On September 9 at 10:00 PM German time What rewards are there? Regional Pokémon (Kanto) from 7 km eggs, Deoxys for the first time outside of EX Raids, double effective incubators
Why is it worth it? For collectors of rare Pokémon, this event will be a celebration. Those who diligently hatch eggs can obtain Pokémon that are generally not available for trainers to catch here. From the eggs, there are:
How can you get the Pokémon from the eggs? These regional Pokémon hatch from 7 km eggs, which you will receive after the start of the event, that is, from September 9 at 10:01 PM. If you had the 7 eggs in your inventory or incubator before the event, these event Pokémon are not included.
It is helpful that incubators are double effective during the event period, so you can hatch as many monsters as possible.
How long will these Pokémon stay in the eggs? The chance of these regionals from the 7 eggs remains in the game even after week 2. Until the end of week 3, on September 23 at 10:00 PM, this egg bonus will remain active.
In The Division 2, an ETF member clears up some myths and rumors.
Who is speaking? The post by Agent Airjarhead is currently receiving a lot of attention on the Division reddit. He writes that he recently served as an ETF member. During that time, he was allowed to travel to Sweden and speak with the developers about the future of The Division 2.
While Massive still hasn’t revealed anything about the game’s future – which should change this week – the ETF member now wants to clear up some myths and rumors that are circulating in the community.
ETF stands for “Elite Task Force.” This refers to community representatives who spoke with the developers at the Massive studio at the beginning of September about upcoming changes in The Division 2.
“The developers don’t care what the community wants”
This is the rumor: The agent writes that he asked his clan members for input when he found out he would become an ETF member. About half responded: “Why bother – they don’t listen anyway.”
And many agents think that – and to be honest, he believed it for a while too.
This is what the ETF member says: These thoughts were shattered on the first day of the ETF. A developer gave a presentation on an upcoming change. They then discussed it, and the ETF members agreed that a change would be advisable. The developer then went back to the team, they discussed the proposed change, and then they decided to implement it. This ETF proposal will therefore be implemented.
Furthermore, the ETF members called for more transparency, and the next day the “September schedule” was released.
These are just a few examples. But you can trust him, Massive cares a lot about the community’s opinion.
“The developers don’t see the opinions on reddit”
This is the rumor: Some agents think it doesn’t matter what is posted on reddit. The developers won’t see it anyway.
This is what the ETF member says: The reddit user JokerUnique, who is very present on the Division reddit, was also at the ETF workshop. He brought a 80-90 page summary containing things that reddit users want. He is an invaluable member of the community who maintains strong communication with the developers.
“The ETF is just a publicity stunt”
This is the rumor: Some agents speculate that the ETF has no impact on The Division 2, but that they were only invited so Massive can say: “We are close to the community!” It’s all a publicity stunt.
This is what the ETF member says: The agent writes that nothing could be further from the truth. If this had been a promotional event, they would have showcased the ETF agents publicly, pulled them in front of the camera, or taken a group photo for online sharing. They didn’t even demand that.
Moreover, many more well-known streamers or YouTubers would have been invited. According to the agent, only one streamer (SolidFPS) and one YouTuber (LtBuzzLitebeer) were present, the rest consisted only of regular players who play The Division 2.
He felt that they were invited for one reason only: to tell the developers what they think of the game and to discuss changes.
“The developers don’t even play their game”
This is the rumor: One of the most popular rumors in the community is that the developers don’t even play The Division 2. Because if they did, the agents claim, they would have discovered all the bugs themselves and would realize that The Division 2 isn’t fun.
This is what the ETF member says: When he entered the Massive studio, he saw several developers playing The Division 2 right away. He is sure that a few developers playing were not arranged to create a good impression because he arrived late due to the weather.
Finally, he would like to emphasize that he was impressed by how much time each ETF member was given to express their opinions and concerns. He is excited about the future of the game.
What do you think of this information?
Another ETF member recently revealed a few things from his time at Massive:
Things are finally happening with the battle royale shooter Planetside Arena (initially PC, later for PS4 and Xbox One). After the announcement of the early access phase, the developers are now showing the first gameplay. However, this has drawn heavy criticism.
What are the developers showing? A gameplay video of Planetside Arena has been released. In it, we see about 9 minutes of how the battle royale shooter plays. Players land on the map, grab equipment and vehicles, and hunt each other down.
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What is special about the video? Two things stand out. Firstly, the colorful comic graphic style, and secondly, the third-person perspective.
This leads to Planetside Arena feeling different from common battle royale shooters like Playerunknown’s Battlegrounds or Fortnite, and the well-known Planetside 2 atmosphere is not evoked with the more realistic graphics.
How are players reacting to the video? 333 viewers have given a downvote, 195 an upvote (as of September 9, 10:15 AM). The video is not received particularly well. This is even reflected in the comments.
Strong Criticism
What are players saying about the gameplay? There is a lot of criticism.
The third-person perspective is criticized – Planetside 2 uses a first-person viewpoint, just like Apex Legends. Other battle royale games like Fortnite and PUBG also offer a follower view, but players wish for the first-person perspective in Planetside.
The graphics are not very well received – Players find the comic style inappropriate, especially since it has nothing to do with Planetside.
There is too little happening – Players are running around for too long without engaging in any great battles.
There are no interesting innovations that would distinguish Planetside Arena from other BR shooters.
It simply lacks the feeling of massive battles that characterize Planetside 2.
Some players like what has been shown and are looking forward to a slightly “more compact” shooter with a cartoon graphic style. However, the majority of fans are disappointed with the first gameplay.
Those who like the gameplay explain that others should just wait. When the shooter starts, even 1,000 players are supposed to be active in the battles. Thus, Planetside Arena is expected to feel different from the rather empty gameplay video.
Others believe that the developers should at least remove the third-person view and switch to a first-person perspective. This might save the shooter.
When is it starting?After several delays, the early access phase starts on September 19. Then we will see what Planetside Arena has to offer gameplay-wise.
With Blight, the new league in the hack ‘n slash Path of Exile has started. However, the new expansion doesn’t seem to be catching on properly. The player numbers on Steam are not rising as high as they did with the last new leagues.
What is Blight? The new league Blight introduces a tower defense-like mode. A mushroom monster is spreading, and it is your task to protect NPC Sister Cassia’s pump. The monster must be stopped using turrets.
Additionally, there are daily master missions that you can complete later, a second skill bar, revisions of some classes, and much more.
Blight with fewer player numbers on Steam than Legion
What do the player numbers say about Blight? Blight has of course led to an increase in player numbers on Steam, as many fans want to check out the new league.
However, Steamcharts shows that this increase is not as strong as what has been experienced at the launch of a new league before.
At the launch of Legion, nearly 100,000 players were simultaneously playing the hack ‘n slash, according to Steamcharts. This was followed by a decline in player numbers until on September 5, only about 7,800 fans were simultaneously active.
The release of Blight on September 6 again led to an increase, but only reached about 74,600 players. And now it’s declining again. Currently (as of September 9, 9:30 AM) only about 26,500 players are online at the same time.
It should be noted that these are only the Steam numbers. Players who are playing Path of Exile on PS4 and Xbox One are not included.
Fans search for reasons for the lower player numbers
What are the reasons for the player numbers? Fans of Path of Exile are speculating, for example, on Reddit about why the current league has significantly fewer players:
Some believe that World of Warcraft Classic is to blame because many are now playing WoW and no longer have time for Path of Exile.
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Others report massive performance and login problems since the league started.
Still others believe that a tower defense game is simply not their cup of tea. Furthermore, there are supposed to be bugs and balancing issues in the new mode.
There are also players who say that they simply don’t feel like leveling through all acts from scratch with each league.
However, many fans of Path of Exile are having fun with Blight and are pleased with the new mode and the adjustments. The reasons why the new league is not being received well seem to be more diverse.
What has changed now? For some hours now, a hotfix has been active in WoW Classic. When a player changes layers, for example, by accepting a group invitation, the first switch is almost instantaneous. However, if one joins additional groups shortly after, which would again result in a layer change, there is a delay. This delay increases the more frequently one changes layers in a short period of time. Blizzard refers to this as “several minutes or more”.
However, this “penalty” decreases over time. If someone does not change layers for a longer period and then joins a group, they should quickly find themselves back with their group members.
What was Layer Hopping used for? By changing layers, players could secure several smaller and larger advantages. For example, as a mage, one could farm enemies continuously without having to wait for respawns. One simply needed to switch layers, and all enemies would be back.
Camping rare spawns or special vendors who only have a limited number of recipes available is also popular. Especially the recipes for tailoring bags are in high demand, leading to the corresponding vendor being consistently occupied – the recipe for the rune cloth bag, for example, appears only every few hours.
Those who can work through several layers in a row have a clear advantage and can attempt their luck multiple times with the same vendor in different layers.
In Destiny 2 Shadowkeep, the grenade launchers are not as effective as they are now. Nerfs elsewhere are significantly limiting their DPS.
This is currently what makes grenade launchers so special: At the launch of Destiny 2 in 2017, grenade launchers were indeed an interesting, new weapon class – but pretty useless. At that time, they could not compete with rocket launchers or other power weapons, the Lion’s Roar was even considered the worst exotic weapon overall.
By the season of the Wanderer, that changed. At the beginning of 2019, the weapon class received a massive damage buff, making grenade launchers a must-have in the inventory. They are absolute boss destroyers and deal enormous damage per second in PvE.
With Shadowkeep, their power is indirectly restricted.
Grenade launchers require laborious reloading
This change nerfs grenade launchers: With Shadowkeep, Bungie is removing the auto-reload, the automatic reloading mechanic. Specifically, the Lunafacture boots in conjunction with Rift/Well of Radiance and the Barricade of Gunfights lose this property and instead only grant an increased reload speed.
The auto-reload was always an essential part of nearly all challenging PvE activities and boss fights. You would position yourself in the effective range and shoot everything at the enemy without reloading, which significantly increased the damage over time.
Why does this hit grenade launchers hard? While grenade launchers now have an enormous damage output, they are hindered by the long reload time and the low ammunition capacity. With the auto-reload mechanic, the drawbacks were circumvented, allowing for constant fire on the boss.
If auto-reload goes away, it hits grenade launchers particularly hard. Most of them have only 1 to 6 shots in the magazine, after which reloading takes several seconds. This greatly reduces damage over time and thus the effectiveness of grenade launchers.
Thus, grenade launchers will lose a significant amount of their power when auto-reload disappears. How useful they will still be in Shadowkeep remains to be seen. Possibly the “significant increase in reload speed” that replaces the auto-reload will be rather high, making the nerf not so severe. But the time of dominance for grenade launchers should be numbered.
When asked whether these grenade launchers will still be worthwhile with Shadowkeep, community manager dmg04 assured that grenade launchers will not receive nerfs – including Summit and Wendigo.
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The “Intro Cinematics” in the Borderlands franchise are legendary. It is now known which song accompanies the Intro Cinematic for Borderlands 3 . The Cinematic Intro itself has also been released.
Attention: We will show both the Intro Cinematic and the song throughout the article. If you want to enjoy this for the first time at the release of Borderlands 3 , you should refrain from reading the article. You will have to wait until Friday the 13th.
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Here is the Intro Cinematic for Borderlands 3 in the Twitch clip
What does the Intro Cinematic for Borderlands 3 show? In a Twitch livestream, the Intro Cinematic is also visible. It is somewhat annoying that the Twitch streamer is talking and laughing, but something is always going on.
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In Borderlands 1, the intro song was by Cage the Elephant. The song was called “Ain’t no Rest for the wicked” and was a real earworm. Someone even remade the cinematic with “Apex Legends” characters.
The intro of Borderlands 2 is one of the most famous intro cinematics in gaming. To the song “Short Change Hero” by The Heavy, Gearbox introduces its game, featuring the legendary scene on and in the train.
Both intros are considered fantastic cinematics with great songs that perfectly match the laconic “in your face” attitude of Borderlands.
We’ll see if the Intro Cinematic of Borderlands 3 will also find a warm place in the history books.
In Destiny 2, two Guardians faced each other in PvP. After an embarrassing shootout, they decided: No one here really deserves a kill. Hopefully, no one saw it…
What happened? A few days ago, a user shared a short video on reddit. It has now garnered a whopping 10,000 upvotes and brought some laughs. No Destiny video has received this much attention on reddit in a long time.
“If you both decide that neither of you deserves a kill,” is the title of the thread. The user then simply wrote: “Let’s just not talk about it” and posted this video. It has now around 160,000 views:
This is what you see in the video: A Guardian is currently playing a Control match in the Crucible of Destiny 2. Suddenly, an opposing player appears in front of him, and at close range, they fire their hand cannons at each other.
The curious thing is: The opponent doesn’t land a single shot, and even the Guardian, from whose perspective we experience the spectacle, only lands one hit on the enemy. The rest of the shots fly wildly through the prairie.
In the middle of this embarrassing display, the Guardian has had enough. He shakes back and forth while the opponent is reloading, signaling: “That was nothing from us!”
The opposing player probably thought the same, understands his enemy’s gesture, and leaves.
What’s amusing: The opponent in the clip is called “TrashPanda” – and in the top comment under the video, TrashPanda himself spoke up. He writes that he never thought the day would come when something embarrassing of his would be posted. “Let’s just not talk about it,” he writes, garnering 3,600 upvotes.
What are other Guardians saying? In the comments, Guardians are having a great time over the video. They say it’s “hilarious” and a contender for video of the week. A fitting dialogue has also been created for this video:
“I don’t think anyone saw us.”
“Let’s pretend we were never here.”
“Agreed.”
The video is also very fascinating, writes one Guardian. Because the players somehow managed to form a deep connection and acknowledge in wordless harmony that they played terribly. He is jealous of that. Because when he plays poorly, he gets a shot to the head.
What do you think of the video? Would you have still shot the opponent?
We have compiled 5 things that young gamers no longer know. There used to be real problems in gaming!
The new medium of video games is no longer so fresh. Technology and opportunities have changed significantly over the last few decades. Today’s youth hardly know the problems and quirks of gaming that the old-timers had to deal with a decade or more ago.
We take the opportunity for a nostalgic look back and clarify so that today’s young gamers can learn something!
Blowing into the game cartridge
Anyone who has ever played on a Nintendo console, such as the N64 or SNES, will likely nod in agreement. Games often froze during play, and nothing worked anymore. Whether in “Mario Party” or “Super Smash Bros.”, after long hours of use, the screen would freeze, and with an unpleasant sound, nothing would happen anymore.
Often, restarting the console would help. But if that didn’t work, gamers would pull the game cartridge out of the Nintendo device and blow forcefully on the contacts at the bottom of the game.
As if by magic, the game seemed to work again, and you could continue demonstrating to your friends the superiority of Link’s “Down+A” attack while jumping.
In many friend circles, there were even debates about which was the best cleaning method. A quick, hard blast of air, like that of a high-pressure cleaner? Or rather a careful, gentle blow to avoid “breaking” anything?
In fact, blowing – contrary to all assumptions and rumors – did absolutely nothing. Not enough dust could accumulate in the game cartridges during normal use to make simple blowing effective. Moreover, the game cartridge couldn’t get dusty during operation because it was securely anchored in the console.
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The only effect that blowing had was to promote the corrosion of the contacts if saliva deposited on them.
But let’s be honest here? If a game freezes today, we would all rip the game cartridge out of the console and blow hard on the contacts – because this reflex is something that an old gamer can never unlearn.
Since mid-August, the custom models of the RX 5700 XT from AMD have been available for purchase. But Nvidia has also responded with its Super models. Can the custom models resolve the issues of the reference models?
Custom models for graphics cards from AMD and Nvidia are primarily one thing: faster, better, and more efficient than the in-house reference models. The custom models for the RX 5700XT from AMD have also been available since mid-August.
The custom models of Nvidia’s Super models have been available since the launch of the Super models. But how do the new custom models from AMD and Nvidia perform in tests? Below, we provide you with an overview:
Which graphics cards are involved?
What is the main difference between the cards?
Which cards are we looking at?
How do the individual cards perform in tests
What are their technical specifications?
Who is the purchase suitable for, and are there cheaper alternatives?
[toc]
What is the SUPER series from Nvidia and the 5000 series from AMD?
Nvidia’s new Super models
Nvidia’s Super models are the improved version of the older graphics cards of the GeForce 20 series. The series has been available since August 2018, with the graphics chip under the name “Turing” offering hardware-based ray tracing for the first time.
Like AMD, Nvidia also offers fast GDDR6 memory. In contrast to AMD’s 5000 series, Nvidia’s Super models also offer hardware-based ray tracing and DLSS.
DLSS DLSS uses fewer pixels and an artificial intelligence subsequently scales the individual frame to the correct resolution.
Ray tracing Ray tracing tracks all light rays from a virtual space to the viewer’s eye. This results in a more realistic image.
Do you want to see how ray tracing looks in the game? In Call of Duty Modern Warfare, you can check out the technology:
AMD launched its 5000 series on July 7, 2019. The so-called Navi generation is the successor to the previous Vega series and for the first time uses the RDNA architecture. The Navi architecture also supports GDDR6 memory.
How do selected Nvidia graphics cards perform in tests?
How did we select? Below, we have selected specific custom cards. All cards are custom designs: either models of the RX 5700XT from AMD or models of the RTX 2070 Super. Additionally, the graphics cards are available in stores at this time (September 8, 2019).
Why 5700XT vs. RTX 2070 Super? The 5700XT is most comparable to the 2070 Super. The 2060 Super is significantly lower in performance, and the 2080 Super is significantly higher than the 5700XT. In terms of price, the 5700 XT and RTX 2070 Super are also the most comparable.
If you are interested in Nvidia’s 2080 Super, then check out this article. Here, we have summarized the key test results for you:
The Quiet One: MSI RTX 2070 SUPER Gaming X Trio 8GB
Kitguru describes the MSI RTX 2070 Super Gaming X Trio as a quiet card. It also remains cool. Furthermore, it is good for overclocking. However, it costs significantly more than Nvidia’s Founders Edition and offers only a very slight factory overclock of just 30MHz.
How does the MSI RTX 2070 SUPER Gaming X Trio perform in benchmarks?
In Metro Exodus, the RTX Super Gaming X Trio achieves an average of 80fps at Full HD, which is a good value for a smooth gaming experience. Therefore, it is just behind the Founder Edition of the RTX 2080 and well ahead of AMD’s RX 5700 XT reference model. You can make the most of a 90Hz screen here.
Benchmark values of the RTX 2070 Super Gaming X Trio, Full HD. Source: Kitguru
Benchmark values of the RTX 2070 Super Gaming X Trio, WQHD. Source: Kitguru
If you play Metro Exodus in WQHD, you will achieve an average of 61.5fps. Here, the RTX 2070 Super Gaming X Trio is again just ahead of the RX 5700XT (58.4fps) and just behind the Founder Edition of the RTX 2080 (64fps).
The Overclocked: Palit GeForce RTX 2070 Super JS
According to Hexus.net, the Palit GeForce RTX 2070 Super JetStream offers solid factory overclocking, provides more than enough performance for WQHD, and is UHD capable with slight compromises. It is also significantly cooler and quieter than Nvidia’s reference design. However, relative to the RX 5700 XT models, it is very expensive at around 580 euros.
The Cool One: Gigabyte GeForce RTX 2070 Super Gaming OC
The GeForce RTX 2070 Super Gaming offers a lot of performance and a great cooling system at a comparatively high price. On average, the card is just as fast as the reference card, as reported by Computerbase.
Overall, the cooling is noticeably better than with the Founders Edition; according to Chip.de, this is due to the Windforce cooling system. The graphics card becomes audible under load but remains significantly quieter than Nvidia’s reference model.
The Strong One: ASUS GeForce RTX 2070 Super STRIX OC
The GeForce RTX 2070 Super Strix from Asus offers about 6 percent more performance than Nvidia’s reference model, offers nearly as much performance as the significantly more expensive RTX 2080, and leaves the RX 5700XT reference model far behind. With its strong performance, the card is more than suitable for WQHD (1440p).
The biggest problem, as TechPowerUp sees it, is the price: with nearly 600 euros, the custom design costs about 90 euros more than the reference model. For about 90 euros more, you only get 6 percent more performance. The good cooling system alone would not be worth the extra cost; however, other graphics cards offer more in comparison.
How do selected AMD graphics cards perform in tests?
The Fast One: Radeon RX 5700 XT Red Devil
Even in Silent-Bios, the performance is above the RX 5700 without XT. Even when overclocking, the card remains pleasantly quiet. For around 480 euros, you get the performance of a GeForce RTX 2070 at the price of a GeForce RTX 2060 Super, which is more than sufficient for WQHD.
According to Hardwareluxx, upgrading from the reference card to Powercolor’s custom model is not worthwhile solely for performance reasons. However, the card offers significantly better temperature and noise values.
How does the Radeon RX 5700 XT Red Devil perform in benchmarks?
In Battlefield V with DirectX 11 at Full HD, the RX 5700XT Red Devil from PowerColor achieves an average of 115fps, just ahead of the Founder Edition of the RTX 2080 Super. This allows you to easily utilize fast shooters and a 120Hz screen.
The 5700XT Red Devil in benchmark at Full HD, Source: Hardwareluxx
The 5700XT Red Devil in benchmark at WQHD, Source: Hardwareluxx
In WQHD, the RX 5700XT Red Devil achieves just below 61fps – the 2080 Super Founder Edition achieves 65fps and is therefore faster than PowerColor’s custom design. If you want more performance, you need to at least go for the RTX 2080 TI, which offers around 15fps more at 75fps.
The Budget Option: Radeon RX 5700 XT THICC2
The XFX Radeon RX 5700 XT THICC2 is according to Computerbase a solid graphics card with a striking design. It offers better efficiency and performance than the reference design, but the fans are audible during gaming and not suitable for silent PCs.
With around 430 euros, the model from XFX is also the currently cheapest model among the custom designs.
The Quiet One: Sapphire Pulse Radeon RX 5700 XT
The Sapphire Pulse Radeon RX 5700 XT is a significant improvement over the reference model, according to Hardwareluxx. Thanks to the two large fans, the card remains significantly cooler. The noise level stays in a pleasant range, and the cooling shuts down in 2D desktop operation. The overall performance is slightly better than the reference design, but it generally lags behind the RTX 2070 Super models.
In exchange for only slightly increased performance, you should expect very good and quiet ventilation.
The Strong One: Asus Radeon RX 5700 XT Strix OC
The Radeon RX 5700XT Strix OC from Asus offers about 3 to 5 percent more performance than the reference model. This brings it close to the level of the 2070 Super Founder Edition and leaves the 2060 Super far behind.
According to Computerbase, Asus’s graphics card is not perfect, but it is worth the price increase from the reference model—provided the price is lower than that of the RTX 2070 Super. For the higher price, the RTX 2070 Super offers the better deal.
A recap of the graphics cards discussed in this article
In the following table, you can see all the graphics cards that have been discussed in this article.
RTX 2070 Super
Gaming OC
RTX 2070 Super Gaming X
Trio
RTX 2070 Super Strix OC
RTX 2070 Super
JetStream
Manufacturer
Gigabyte
MSI
Asus
Palit
Architecture
NVIDIA Turing
NVIDIA Turing
NVIDIA Turing
NVIDIA Turing
Base Clock
1750 MHz
1750 MHz
1605
1750 MHz
Boost Clock
1815 MHz
1800 MHz
1905
1815 MHz
Memory Speed
14 GB
14 GB
14 GB
14 GB
Memory Size
8192 MB
8192 MB
8192 MB
8192 MB
Memory Type
GDDR6
GDDR6
GDDR6
GDDR6
Memory Bandwidth
448.0 GB/s
448.0 GB/s
448.0 GB/s
448.0 GB/s
Width of Memory Interface
256-bit
256-bit
256-bit
256-bit
Prices starting at:
559 Euros
590.90 Euros
629 Euros
578.60 Euros
RX 5700XT
Red Devil
RX 5700XT
THICC2
RX 5700XT Sapphire Pulse
RX 5700XT Strix OC
Manufacturer
PowerColor
XFX
Sapphire
Asus
Architecture
AMD Navi
AMD Navi
AMD Navi
AMD Navi
Base Clock
1770 MHz
1605 MHz
1670 MHz
1840 MHz
Boost Clock
1905 MHz
1755 MHz
1815 MHz
1965 MHz
Memory Speed
14 GB
14 GB
14 GB
14GB
Memory Size
8192 MB
8192 MB
8192 MB
8192 MB
Memory Type
GDDR6
GDDR6
GDDR6
GDDR 6
Memory Bandwidth
448.0 GB/s
448.0 GB/s
448.0 GB/s
448.0 GB/s
Width of Memory Interface
256-bit
256-bit
256-bit
256-bit
Prices starting at:
479 Euros
424.90 Euros
469 Euros
549 Euros
Which graphics card is suitable for whom now? What alternatives are there?
Cheaper alternatives for Full HD
Under 200 Euros for Full HD: The Radeon RX 580 from AMD or the Geforce GTX 1660 from Nvidia both cost around 200 Euros: With both cards, you can usually play all games at maximum details in Full HD resolution. A model with 8 GB video memory is definitely essential.
Custom models for WQHD and high refresh rates
Spend more money for WQHD and more: If you are interested in more than Full HD and want stable, high frame rates in the WQHD range, then you should look at the new custom models. Here, you will pay nearly double at around 400 euros compared to the mid-range, but you will get much more: modern hardware, fast video memory, and you can also easily play WQHD with full details.
AMD or Nvidia: What is the biggest difference?
AMD or Nvidia?
Ray tracing as Nvidia feature: If you definitely want ray tracing and DLSS, then you have to opt for Nvidia cards. Those who can do without it can also choose from a whole host of custom models from AMD, which are generally cheaper and offer nearly as much performance as the Nvidia models.
Conclusion
RX 5700XT custom designs improve many aspects: The custom designs of the RX 5700XT eliminate the weaknesses of AMD’s reference model: The custom designs offer significantly better cooling, are much quieter, and can extract a bit more performance.
Cooling and noise are also the strongest buying arguments for the custom designs of the RX 5700XT. Those hoping for a significant performance increase will be disappointed.
The Super 2070 models offer slightly more performance: The graphics cards perform closely in tests. The custom designs of the RTX 2070 also offer better cooling and are quieter. However, in terms of performance, they are just ahead of Nvidia’s Founder Edition.
Here too, cooling and noise are the biggest buying arguments.
AMD or Nvidia? Which custom design?
The advantage of Nvidia: Nvidia’s 2070 Super offers interesting new technology, especially with ray tracing and DLSS, which could be relevant in the future. On average, you get slightly more performance out of the Nvidia cards than from the competition from AMD.
The advantage of AMD: If ray tracing does not interest you and you can do without a few fps, then go for AMD’s custom designs. The custom designs of the RX 5700XT offer a lot of performance but cost about 100 euros less on average than the competition. Here, you get a genuine price-performance tip, but you have to do without hardware-based ray tracing.
Do you want to know how the reference models perform? Here, we have summarized all the important information about AMD’s reference models:
The Twitch streamer Turner “Tfue” Tenney feels abandoned by his two trio partners in Fortnite and is now looking for new teammates. He seems quite disappointed with his Fortnite friends: They accepted a sponsor deal with EA for NFL Madden 20, which he passed on.
What’s going on with Tfue? Tfue tweeted on Saturday afternoon. He is now looking for new, permanent trio partners in Fortnite who take “Competitive” seriously.
This is surprising because he has been playing with his partner Cloak for over a year. Tfue even moved in with Cloak to New Jersey for a while, because he expected a “0 Ping” from it.
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Shortly before Tfue’s tweet, Cloak had canceled. He had “Ads” that need to be done.
Tfue rejects EA sponsor deal over more than $140,000
What happened? Tfue explains in a Twitch stream that he had assumed he and his partners would play the “Trio Cash Cup” in Fortnite over the weekend and were training for it.
That’s why he rejected an offer from EA for more than $140,000 to promote the new game NFL Madden 20 on his Twitch stream.
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How do the partners react? Meanwhile, both of Tfue’s partners have responded.
Cloak says: “I didn’t know he had been offered such a deal. What kind of idiot must he be to turn that down? It’s not my fault you’re a fool.”
72hrs says: “That has nothing to do with me.” He doesn’t know what kind of deal Tfue was offered. If Tfue was offered so much money for Madden, why didn’t he come to them?
The Twitch clip shows the combined stream of 72hrs and Cloak. This aired instead of Fortnite:
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The problem seems to be that the three haven’t communicated with each other.
Tfue is incredibly successful, but only 21 years old.
One must realize that Twitch streamers are still relatively young:
Tfue is 21
Cloak is 24
72hrs is 25 years old
There seems to be a lack of communication – however, with so much money involved, it also seems that the issue with friendship ends. In principle, Twitch streamers are self-employed businesses. Partnerships are only temporary.
Nargacuga is a popular monster from previous Monster Hunter games and can also pose difficulties for many hunters in Iceborne. We provide you with useful tips on how to exploit Nargacuga’s weaknesses.
This is what Nargacuga can do: One of the key characteristics of Narga is its high speed. The flying wyvern is very agile and can make very large jumps, giving its attacks a long range.
It primarily attacks with its wing claws and its tail, which is covered in spikes. It can also hurl these spikes at you during its attacks. When they hit, they cause significant damage and inflict bleeding status.
Nargacuga with red eyes
Narga also has a rage mode, which you can easily recognize by its eyes glowing red and its spikes standing up. In this state, it becomes stronger and more aggressive.
The monster is also able to destroy traps, which can make it a very annoying opponent.
Elemental and Status Weaknesses
These are Nargacuga’s weaknesses: In Monster Hunter World: Iceborne, you can see in your monster directory that Narga has three weak points on its body:
Head
Base of the tail
Tip of the tail
You will likely spend most of the fight attacking the base of the tail to stay out of range of claw swipes and the mouth, which likes to bite.
Elemental Weaknesses:
Fire 2
Water 0
Thunder 3
Ice 1
Dragon 1
Status Weaknesses:
Poison 2
Sleep 2
Paralysis 2
Explosion 2
Stun 2
It is recommended to either use a weapon that has the thunder element or a weapon that combines two 2-star attributes, for example, fire and poison.
Preparations and Combat Strategy
These items you should bring to the fight:
Astera Jerky or Sushi Fish Scales against bleeding
Scream and Flash Pods to interrupt Nargacuga in its jump
Shock Traps if you want to catch Nargacuga
Sleep or Poison Knives if these statuses are not already on the weapon
Throwing Ammunition for the Clutch Claw
Dodge Mantle, Guard Mantle, or Lifesaver Mantle to make the fight easier overall
Avoid these moves: The move set of Nargacuga in Monster Hunter World: Iceborne is quite small compared to other large monsters. However, the attacks come quickly, have a high range, and are always signaled by short animations:
Bite – Narga opens its mouth and then bites immediately afterwards. The attack is accompanied by growling.
Tail Swipe – Just before the attack, the monster will slightly jump up to face you. It then swings its tail sideways in your direction.
Claw Attack – Here too, Nargacuga will jump slightly beforehand and make a wide swipe with a wing claw. The attack has a long range.
Spinning Attack – Narga spins in a circle and swings its tail. To evade, you must either be underneath it or far enough away from it.
Spike Shot – The beast will lean forward and swing its tail overhead. A barrage of spikes will then come from its tail, causing bleeding.
Nargacuga shooting spikes
You can normally evade most attacks by dodging to the side. For the tail swipe, it’s also helpful to stand closer to Nargacuga, as it has a long range.
If you get hit by the spikes, try to stop the bleeding immediately. For example, Astera Jerky can help you.
How to attack: At first glance, it may seem that there are no openings to deal damage between Nargacuga’s fast attacks. But that’s deceptive.
It will often happen that Narga rams its tail into the ground during an attack, and it gets stuck. This is a good time to latch onto the monster with the Clutch Claw and deal some good hits.
Nargacuga caught by a vine trap
You can also try to use the environment to your advantage. The first fight against Narga will take place in the Ancient Forest. There, there are many opportunities to attack the monster from above and mount it for extra damage.
Alternatively, you can use vine traps to catch Nargacuga and get further hits in. You can find more tips on using the environment in our guide:
If you have good timing, you can take the beast down from the air while it jumps. You need to shoot a Scream Pod with the Slinger – and do this when the monster is about to jump.
But watch out! Although it gives you ample time to deal damage to Narga, it can immediately switch into rage mode afterwards. This comes with both advantages and disadvantages.
Enraged Nargacuga
How do I fight against the enraged Narga? Of course, Nargacuga becomes more aggressive and stronger in rage mode. So you can expect to take more hits because it chains 2 to 3 attacks together without pause.
The mode also provides some advantages:
Narga will no longer be able to destroy traps.
You can only sever Narga’s tail in rage mode.
In this mode, thanks to the traps, you get more time to attack and deal damage.
The red eyes are unmistakable
The severed tail provides more loot at the end of the fight. However, it also reduces the chance of obtaining bleeding if you get hit by the spikes.
Otherwise, its attack set does not change much due to the loss of the tail.
You can watch how the fight looks live and in color here:
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The “Nargacuga Alpha +” set is based on the Master Rank Nargacuga and has the following stats:
Defense: 700
Fire: -10
Water: 10
Thunder: -15
Ice: 0
Dragon: 0
The “Nargacuga Alpha +” set also has the following abilities:
Head: Maximum Performance Lvl 1 and Piercing Boost Lvl 1
Chest: Invulnerability Lvl 2 and Fast Heal Lvl 1
Gloves: Stamina Recovery Lvl 2 and Camouflage Lvl 2
Belt: Invulnerability Lvl 1 and Stamina Recovery Lvl 1
Pants: Invulnerability Lvl 1 and Maximum Performance Lvl 1
Set bonus from at least three pieces drastically reduces weapon sharpness loss. Bows and ranged weapons get the chance to retain ammunition when attacking.
A settlement has been reached in Pokémon GO. The agreement could have an impact on PokéStops and Gyms.
This is what the lawsuit was about: The lawsuit began back in 2016. During the early days of the app, players often ended up on private property. For example, to catch a rare Pokémon there. Since disputes arose between property owners, residents, and players, this became a problem.
This led to a class-action lawsuit against Niantic. The company was supposed to ensure that players are not encouraged to violate others’ privacy while playing.
This is how the agreement was reached: As early as the beginning of 2019, Niantic and the plaintiffs reached an agreement that has now been approved. On one hand, the company must pay 4 million dollars. However, most of this will go towards legal costs. The plaintiffs will receive 1,000 euros each.
Changes that could happen to PokéStops
PokéStops should cause less disturbance: Furthermore, Niantic committed to making changes to the PokéStops as part of the settlement.
Among other things, players can report PokéStops or Gyms that cause privacy disturbances. Niantic committed to reviewing and assessing these reports with “economically reasonable effort.” In 95% of cases within the year, Niantic aims to provide a solution to the respective situation within 15 working days.
For example, Stops or Gyms that are within 40 meters of private property and are deemed to be removed could disappear within five days. Additionally, Niantic plans to create a complaint database. This will help identify problematic PokéStops and potentially remove them.
Additionally, the company will ensure not to place any new PokéStops on or near private property. For new PokéStop proposals, a more detailed review regarding their disturbance potential will be conducted.
For particularly tough Raids involving more than ten people, Niantic also wants to send a warning to the players. They should behave considerately while playing.
Park owners will also have the opportunity to introduce operating hours for Stops and Gyms in their parks. The respective Stops and Gyms could then be inactive outside these hours.
The Situation in Germany
Does the decision apply here as well? For now, the agreement was reached between U.S. citizens and Niantic. The decision applies in the USA. However, it is assumed that it will at least serve as a door opener for potential lawsuits against Niantic, and the company wants to protect itself. It is likely that in countries other than the USA, there will be a closer look at Stops and Gyms.
On the official website, any property owner with a Stop or Gym on their property can file a complaint. Any safety or other concerns regarding a Stop can also be expressed by anyone.
In the MMORPG Chronicles of Elyria, a player invested $10,000 to secure the title of king and thus gain extensive powers. However, he has not been seen for a long time and has now been abandoned by his subjects. They are becoming independent.
Which MMORPG is this about? It revolves around “Chronicles of Elyria. It is supposed to be a massive RPG simulation
Players have the opportunity to support the development. They receive certain noble titles and powers if they pay significantly more than the $35 that the game is supposed to cost.
Quite expensive for a king’s title. Only 4 players worldwide have indulged in it.
The highest tier in crowdfunding requires an amount of $10,000 (around €9,000). This makes one a king or queen. According to the Kickstarter page, only 4 players worldwide have paid this amount:
Anyone who pays that much receives one of the “limited kingdoms” in Chronicles of Elyria.
They can name this kingdom, design a crown, and create a coat of arms with the help of the team.
They can design a world event, a castle, or a boss.
They will spend a weekend with the founder, will be listed in the credits, and receive many other goodies.
This is a deluxe package.
Dukes secede because the king has been away for 18 months
What happened to the king? As reported by the site MassivelyOP, a king has been abandoned by the players.
The king “Kairos” has not visited his nation, “Thared,” for 18 months. Therefore, the 4 dukes there apparently felt neglected. They had been actively engaged, unlike their boss, even though the MMORPG is still far from a playable state.
A duke title costs $3,500, of which there are supposed to be 25 worldwide.
The 4 dukes and 250 players decided to break away from the Kingdom of Kairos due to the inactivity of the king and form their own nation.
They justify it by saying that “kingdoms have no guarantee of existence, and power ultimately comes from the community.”
MMORPG launched ambitiously, but everything takes so long
What’s behind it: Chronicles of Elyria is not yet playable as an MMORPG. The indie studio behind the project started with great enthusiasm, but has failed to attract a publisher for its massive ambitions. Therefore, development is significantly delayed.
However, to keep the fans engaged and ensure something happens in the MMORPG, “simulated events” are taking place, even if the MMORPG is not yet live.
Chronicles of Elyria: Considered an RPG simulation
Since August 30, the “Domain and Settlement” phase has been running, where kings and queens are supposed to stake their lands, but the player who invested so much in the game nearly 2 years ago now seems to have disappeared, prompting his dukes to react.
A strange situation. At the moment, players are wondering what is going on with the king, why he is unreachable, whether he has lost interest in Chronicles of Elyria, or whether something might have happened to him.
How the king will fare without subjects is currently unclear.
In Destiny 2, the community challenge has been completed. You have apparently impressed Calus greatly, but he overslept his engagement.
This is what the community event is about: Last Tuesday, Bungie launched a community challenge in Destiny 2. You got to complete several tasks together as Guardians on Mars, for which you had a week of time.
However, the full 7 days were not necessary. Already on Saturday evening, Bungie tweeted with amazement that you had successfully completed all tasks. The community challenge is now over:
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The Nokris task proved to be particularly challenging. On Reddit, the Guardians motivated each other to focus entirely on Nokris. Ultimately, it was managed to complete the challenge at such an early stage, just after 4 challenge days.
What rewards are there now? If you completed a Nightfall strike during the challenge, you will receive these two rewards:
a badge
as well as additional rewards in the Menagerie. Cabal Emperor Calus is now putting on his generous pants and giving more loot for successful Menagerie completions. At the end of the challenge, there are supposed to be two guaranteed rewards, and every Friday in September, an additional reward will be added.
In other words, there should be 2 rewards when opening the chest in the Menagerie. And on September 13th, 20th, and 27th, an additional reward will be added each time. By the end of September, Calus will be particularly generous and will grant a total of 5 rewards.
When you will receive the badge (if you played the Nightfall) remains to be seen. The Menagerie extra rewards are probably for all Guardians – whether you completed a Nightfall or not.
The Problem with Calus
What has Calus done this time? Calus is the former Emperor of the Cabal, who has been relaxing on the massive world-eater “Leviathan” since the launch of Destiny 2 and invites you to raid.
After Bungie announced yesterday that Calus was impressed by you and had unlocked additional rewards in the Menagerie, they found a problem. Apparently, the reward increase was not functioning. They are trying to solve the issue early next week.
Community Manager dmg04 intervened and explained via Twitter that they are on the weekend and that this problem likely requires deeper investigations. But only 2 hours later, he tweeted: “We may have a fix for the Menagerie rewards.”
The official Bungie account has now stated a few hours ago that the bonus Menagerie rewards should now be functioning correctly. Calus overslept, but he did not forget your reward.
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In Fortnite a new exploit was discovered. When landing in Retail Row and placing a Zapper Trap, hordes of monsters walk into the trap without destroying it. Eliminating monsters charges a shield.
What exploit is it? When landing in Retail Row and finding a Zapper Trap, it can be placed near the monsters. Due to a bug, the monsters walk into the trap without destroying it. Eliminating the monsters allows the trap setter to continuously gain shield regardless of their location.
What does Epic Games think about it? An employee from Epic Games commented on the video on Reddit: “Good find! We are aware that monsters can be eliminated by traps even when not in Retail Row. But we will continue to investigate why they do not attack the Zapper Trap. Thanks!”
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In The Division 2, the “September Schedule” has been presented. You can expect this information regarding the game this month.
This is what’s coming in September 2019: The Division 2 has returned from the summer break and now has a goal in sight: The next big title update, which will change and hopefully improve a lot in the game.
When this title update will be released is still unknown. But Massive wants to use September to present the planned changes. In other words: Nothing will change in The Division 2 in September, instead, there will be plenty of fresh news.
In the “September Schedule,” as Massive calls it, there are 3 important dates:
On September 11, there will be a livestream discussing improvements to loot and gear
On September 18, it will be about the Dark Zone and PvP changes
On September 25, there will be a look ahead – how things will continue with The Division 2 in the medium and perhaps distant future
The dates are every Wednesday in September. We expect the livestreams at 5 PM. On MeinMMO, we will report in a timely manner about what the developers specifically reveal.
This is what Massive says about the topics: According to Massive, the team is currently working hard behind the scenes on the next title update. The focus is on the “health of The Division 2,” with some improvements being discussed in the streams.
There will be improvements to gear and the loot system, making them more interesting for players.
The Dark Zone will be revitalized with new methods to bring more players together. The matchmaking system is to be changed for this.
You can expect discussions on PvP balance and rewards.
On September 25, there will be “more information about the future.”
What are agents saying about it? On reddit, agents are reacting quite irritated. They do not want an announcement of announcements after a postponed announcement, but clear facts finally.
Moreover: Should The Division 3 ever come out, a user said he would force himself to buy the game only after a year. This way, he could skip the public beta phase – in which The Division 2 currently finds itself. Many users agree with him.
Because after The Division 1 struggled with numerous problems in the launch months and was fundamentally revised later in the release year, agents currently feel that this is happening again with The Division 2. Because many changes are again needed for Massive’s shared-world shooter to be in a good place. Agents accuse the developers of repeating the same mistakes.
Alongside a boring PvP, The Division 2 has been struggling for months with a complicated and tedious loot system. This is probably one of the biggest issues in the game:
The new Patch 9.18 for Teamfight Tactics is just around the corner. An overview of all changes was shared with fans via Twitter.
When will the update be released? Patch 9.18 will be released on Wednesday, September 11, 2019. The update contains some new features but is also smaller than originally planned. You can also expect some balance changes that will shake up the meta.
In these chests, you will find gold and items, as well as champions that will automatically end up on your bench. If there is no space, they will simply be converted into gold.
With the adjusted loot tables, the system, despite the increased content in the chests, is supposed to contain less randomness.
2. Neeko’s Help
What can the new item do? Neeko’s Help is significantly different from all other items because it can be used once. It copies a selected 1-star champion on your bench.
The item is intended to help you get champions to level 3 faster. In general, Riot aims to make collecting 3-star champions more rewarding.
3. Nerf to Evelynn
Why did Evelynn need to be nerfed? Currently, the champion Evelynn dominates the TFT meta because her ultimate ability ensures that she loses the attention of opponents.
This allows her to reposition, gather mana, and use her ultimate again. With just one additional demon in combination, Evelynn becomes very effective due to mana theft. A nerf has been requested for several weeks now.
What changes are there to attributes? At this time, many classes and origins are well playable, especially in combination with Evelynn or Void creatures. Riot still wants to strengthen three attributes that currently do not play a significant role.
Therefore, there will be buffs for:
Wild
Knights
and Elemental Mages
However, we will only find out how these enhancements will look in the patch notes.
5. Nerf to Void Creatures
Which Void creatures are affected this time? Already in Patch 9.16 almost four weeks ago, the Void creatures Kha’Zix and Cho’Gath were weakened, and this time two of them are affected again.
In addition to Kha’Zix, Kassadin will also be nerfed this time. There is also a bug fix for Rek’Sai that could potentially have positive or negative effects on the current strength of the champion.
A Major Change Was Scrapped
What other changes are there? In the attached image, you can get an overview of all the planned changes for Patch 9.18.
Many unpopular champions such as Akali, Camille, and Twisted Fate can especially look forward to buffs.
Notably, the Amulet of the Iron Solari is set to be strengthened again. This item has been adjusted in almost every patch and was nerfed into irrelevance with 9.15, only to be slightly strengthened again in the past weeks.
What about the combat gloves? Originally, Patch 9.18 was supposed to introduce the combat gloves. This is a new basic item that can be combined with other items like Negatron Cloak or Recurve Bow.
Already, the combat gloves and all related items can be tested on the PBE. However, their introduction to the live servers has been delayed until Patch 9.19.
What does the release plan for TFT for September look like? The upcoming weeks only have Patches 9.18 on September 11 and 9.19 on September 25 planned. This was shared by Lead Designer Mortdog on Twitter.
The small weekly balance patches will be put on hold for now to allow the meta to stabilize.
Currently, the auto-chess games Dota Underlords and TFT are losing some attention. We have taken a closer look at the current state of both: