Currently, TwitchCon 2019 is taking place in San Diego, California. Twitch CEO Emmett Shear spoke there about the major controversial topic of recent weeks: Why some Twitch streamers get banned while others do not. However, this explanation also faces some criticism.
What is the problem? In recent weeks, there has been ongoing discussion on social media about how Twitch applies its rules to decide whether streamers are banned or not.
For example, streamers were temporarily banned for the following:
Fans of the streamers feel that it seems arbitrary when Twitch bans someone and when it does not.
This seems, in the eyes of the players, to depend on factors that are not transparent.
“We consider the context and whether there is intent”
This is what the boss says: Shear begins his response by admitting: Twitch has made mistakes. Every team makes mistakes when making thousands of decisions a day. However, those are corrected, and there are appeal processes.
Yet, even when accounting for errors, there will be situations that may appear similar on the surface but carry different penalties:
Twitch pays very close attention to the context and intent behind actions
If intent is recognized and a violation of the guidelines is identified, then the rest flows “like on rails”
Furthermore, people who have been warned before are punished more severely than others
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This is being discussed: The clip is viewed critically (via reddit). One user states: “What he says is 100% correct. They just do not apply it.”
Twitch is accused of not considering the context of an action when imposing a penalty. They have their “favorites” and do not follow a clear line in their decisions.
The Twitch CEO in March 2019.
On reddit/livestreamfails, there is a belief that women receive preferential treatment. While Twitch strictly addressed LoL streamer TF Blade and banned him – a female streamer with similar behavior might get through.
The mood on reddit is polarized. Apparently, people wish for harsher penalties against women who seek clicks with sexuality, and lighter penalties for anything that falls into the broader culture of “gaming” or “animes”.
From the players’ perspective, Twitch often punishes minor incidents that occur accidentally during a live stream when something happens on the street to a streamer.
In FIFA 20, fitness is broken in Ultimate Team. Right now, you can save a lot of coins. Players are demanding: “EA Sports, just leave it like this!”
What’s wrong with fitness? For years, “fitness” has been a key part of FUT fans’ daily routine. After each match, the fitness of the players on the active team decreases. This means that players with low fitness start the next match with less stamina and get tired quicker.
That’s why you should use fitness cards on players every few games, so they have full fitness and stamina for the next match.
However, in FIFA 20, you can save your fitness cards for now. Because fitness is broken, as many fans report on reddit.
This is the bug with fitness: Fitness still decreases on the player card, but the corresponding player starts the next match with full stamina anyway. No matter how low the fitness value drops, the stamina in the upcoming game is always at maximum.
Only 64 fitness? No problem, let’s go on!
This fitness issue, according to player reports, affects the most important FUT modes:
Fitness has been broken since the launch of FIFA 20 Ultimate Team
Since when has the bug been in the game? Since the beginning. In fact, reports began to surface earlier this week during Early Access on reddit that fitness was broken.
Since then, there has been a discussion about whether this is an intentional change or a bug. Additionally, there was speculation that the fitness value might no longer affect the stamina at the start of a match, but rather how quickly a player loses stamina during the match. But many players say: no, a player with 50 fitness loses stamina just as quickly as a player with maximum fitness. Currently, the consensus is that fitness in FIFA 20 Ultimate Team is simply broken.
When and how EA Sports will fix this bug is still unknown. But players say: “This can stay like this.”
This is what the fans say: On reddit, players are exchanging tips that they should now save their fitness cards, especially the valuable team fitness cards.
Because if you have to buy fitness cards expensively on the transfer market, it costs time and many coins. Thus, fitness slows down fans’ team building because coins have to be spent on fitness instead of players.
This has been annoying some for a long time. Therefore, many users are currently writing on reddit:
“I wish this were a new feature”
“This is how it should actually be. Fitness should be replenished after each game. It’s just a waste of time to constantly have to care about fitness cards.”
“It’s so good that you don’t have to care about player fitness. You can go straight into the next game.”
“Honestly, they should get rid of fitness altogether.”
One user wrote a few hours ago that he knew that EA Sports would patch this soon. But he wishes that developers would come up with cooler things than fitness cards to include in packs. Things like player accessories or more customization options. Fitness is just annoying.
EA Sports recently addressed all the issues in Career Mode and released a list of bugs they are currently working on. The fitness in FUT is not mentioned there.
So in summary: Save your fitness cards in FIFA 20 Ultimate Team while fitness is broken. Who knows how long this will last.
With Shadowkeep, the Fortress of Shadows in English, the Guardians return to the Moon. We summarize the most important details about the new expansion of Destiny 2 and show you what you need to know before purchasing.
When is Shadowkeep releasing? Soon, the Fortress of Shadows expansion for Destiny 2 will celebrate its release. Shadowkeep will be available for PlayStation 4, Xbox One, and PC via Steam and Stadia.
The expansion will be released for consoles and on Steam on October 1, 2019. PC players should keep in mind that Destiny 2 is moving from Blizzard’s Battle.net to Steam. How to migrate your Battle.net account to Steam before Shadowkeep’s release is covered in this guide.
For Google’s Stadia, Destiny 2 and the Fortress of Shadows are set to release in November.
What is Destiny 2: Shadowkeep about?
In the Fortress of Shadows, it will finally be revealed where Eris Morn has disappeared to. The important NPC that the Guardians have been missing in the Tower for a long time left at the end of Destiny 1 to follow a lead. So far, she has not appeared in Destiny 2, but that is set to change with the expansion.
Eris Morn has unleashed a power that has been dormant beneath the Moon’s surface for a long time. She cannot control this power, which is why our Guardians must return to the Moon to help fend off this threat.
Players will encounter nightmares that take the forms of our old enemies. Crota, son of Oryx, and the witch Omnigul were already seen in the trailers.
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Pre-order Fortress of Shadows – What editions are available?
There are various editions for Shadowkeep that differ in their additional content. Pre-ordering customers receive a pre-order package containing the exotic rocket launcher Dual-Tailed Fox and an exclusive Shader ornament.
Destiny 2: Fortress of Shadows – Standard (€34.99): Includes the Shadowkeep expansion and the Season Pass for the “Season of the Undying”, which is Season 8 in the game.
Destiny 2: Fortress of Shadows – Digital Deluxe Edition (€59.99): Includes the Shadowkeep expansion, four season passes, and exotic items in the Eris Morn style: emote, ghost shell, and emblem.
The Standard Edition of Shadowkeep is available for the following platforms:
This is the physical Collector’s Edition of Shadowkeep, which is already sold out
Shadowkeep Roadmap – What can we expect in the expansion?
The Fortress of Shadows will not only tell the story about the Moon and Eris Morn. With four seasons, Shadowkeep will continue further, just like with the annual pass for Forsaken.
Season 8, the first season of Shadowkeep, will be named “Season of the Undying” and will focus entirely on the Vex. Bungie has already released a detailed roadmap for this. Here, you can see what to expect in Season 8 in October and November. Important highlights include:
The AR mobile game Minecraft Earth is set to release in Early Access in October.Our editor Leya Jankowski was able to preview the game and brought back gameplay footage.Included is a previously unknown feature called Adventures.You can check it out in the video.
The background: We at MeinMMO were invited by Microsoft to a gameplay event for Minecraft Earth in England, and I, Leya, was able to check out the AR mobile game.
We were shown a new feature, the Adventures. These were previously unknown before the gameplay event and are included in the Early Access of the game. They are essentially dungeons with puzzles, resources, collectible animals, and battles – all spread throughout the world.
What kind of video is this? In the video below, I share my impressions and you can watch my gameplay footage that I brought back from England.
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In Pokémon GO there is an event coming up in Germany in a few days. In Erfurt for the MAG, Pokémon will appear more frequently, and Lure Modules will last longer.
What kind of event is this? At the beginning of October 2019, the MAG is taking place again in Erfurt. The MAG is a community convention that brings together many people from the fields of gaming, cosplay, fashion, art, creators, and Japan.
From October 4 to October 6, the convention will be held this year in over 16,000 square meters at the Messe Erfurt. According to the organizers, you can expect guests of honor, artists, workshops, panels, autograph sessions, exhibitors, and more.
As in last year, there will be a collaboration with Pokémon GO in 2019 again. So visiting this event can be doubly rewarding for you.
What bonuses are known for 2019? On-site at the MAG Erfurt, there will be increased spawns of certain species, which are Piplup, Chimchar, and Turtwig. The starter Pokémon from Generation 4 in Pokémon.
In addition, there is a bonus that many already know from Community Days: Extended Lure Modules. They will last a full four hours at the event. Also, there are generally supposed to be more Pokémon found at the fair.
What happened last year? In October 2018, the fair also brought rare Eevee encounters to Erfurt. There you could catch the forms M, A, G, and !. For players, this was certainly a reason to visit this event or to stay close to the fair.
Whether these species will surpriseingly visit the fair this year is still uncertain.
How to get to the event? To see how far the journey is for you, we will show you a map extract here.
If you come from Leipzig, you have to drive about 116 kilometers
From Nuremberg it is 169 kilometers to Erfurt
Hannover is about 185 kilometers away from Erfurt
From Frankfurt am Main to Erfurt, it is about 211 kilometers
Who should visit? Gaming fans who want to know more about games, cosplay, and more, or simply enjoy engaging with the topic, can likely have a lot of experiences at the fair.
For Pokémon trainers who are after rare Pokémon, there are currently no strong arguments. The starters from Generation 4 are likely less exciting for most players. If the announcement expands to include other Pokémon, the event would be much more interesting for trainers.
However, anyone who could not catch a Shiny Turtwig during Community Day can try their luck again at this event.
Anyone interested in an outing should check the MAG website to get a picture of the program and then decide for themselves.
In Pokémon GO, spawn points have changed. How is it now for you?
In GTA Online there is a time trial active. We show you how to easily beat the time and take home 101,000 GTA dollars. This way, you can quickly make a lot of money.
How do you win the money? In GTA Online, time trials rotate weekly. You can find the races publicly accessible on the world map.
The challenge is to reach the finish line within the given time. If you have an accident, you might as well forget about the race and restart it.
If you make it to the finish line within the given time, you will receive a one-time reward of 101,000 GTA dollars.
Which race are we talking about? Here we show you a guide to Tongva Valley – one of the shorter time trials in GTA Online.
How to win the time trial in Tongva Valley within the time limit
The course of the race: The route of this race is extremely easy to memorize, as you only need to turn once. For the rest of the race, simply follow the road. We have highlighted the route for you on the map in purple.
You start at the top in the north, need to turn left about halfway through the course, and then follow the road again
This is how the ride goes: The start is at a rest area. Then drive full throttle, also using the shoulder. Be mindful of vehicles that may turn right. Follow the road as long as you can see this large building with a sign above it. There, you turn left:
On the map with the race course, this building is marked with a “!”
Now follow the road to the finish. Depending on the time of day, there may be more or less traffic. Be cautious in the tight streets to avoid accidents.
Video tutorial: The route is quite self-explanatory. We have embedded a video from GTA-Series for you so you can see the course in advance.
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Can the race be repeated? You can race as many times as you want, but you can only win the 101,000 GTA dollars once. If you reach the finish line on time again, you will only receive consolation prizes ranging from 2,000$ to 4,000$.
Which car should be used? In this race, speed is key. Therefore, take the fastest car from your garage that you can handle well on the road. This is important when you need to maneuver through traffic.
We recommend using the Vigilante for this time trial. It’s the Batmobile in GTA. The vehicle has an integrated rocket boost that propels you quickly towards the finish. Additionally, you can quickly get back to top speed if you happen to have an accident.
Blizzard has expanded the list of bugs in WoW Classic that aren’t bugs but are reported nonetheless. This time, some curious features are included that can provoke astonishment.
Stuns from proc effects are not reduced by other stun effects and do not cause diminishing returns.
Many plans and recipes from the Thorium Brotherhood appear only in later phases.
Training dummies in Undercity cannot be attacked. There were no such dummies in Classic.
Triggers of “Overwhelm” are lost when the warrior switches targets.
The Eye of Shadow has a significantly higher drop rate than many players think.
The objective of the quest “The Touch of Zanzil” is not correctly completed when players lie down without having Doc Mixilpixil targeted.
A summoned infernal that is no longer controlled by the warlock only attacks enemies in PvP or those on its threat table. If no targets are in range, it disappears.
This is not the first time the list needs to be expanded. Already with the first update, players actively used the reporting function and added 3 bugs that aren’t bugs to the list.
Where does the astonishment come from?
This concerns the players: Particularly two things from the list continue to occupy the players. The first is the training dummies, as many players likely know them from pirate servers. However, they truly never existed in Classic.
Players used the dummies on the other servers to easily train their weapon skills. In World of Warcraft, these only appeared between The Burning Crusade and Wrath of the Lich King. However, they could not be used to increase weapon skills. This was only accomplished with specific abilities on certain dummies.
In Legion, there were even training dummies in the class halls.
The second point concerns the shield hand attacks. Players considered this a bug because it seemed too strong to many. However, the fact that these attacks actually receive no penalty and thus are less likely to miss benefits many melee classes.
Did you know about the new “bugs” that aren’t actually bugs, or did you report them as well?
Eternal Magic is a new MMORPG that has just entered open beta. The initial reactions to the game have been quite positive, but particularly in PvP, there are many elements copied from other games.
One of these maps strongly reminds players of the Hammer of the Skies map from Guild Wars 2. The basic layout and even the details are nearly identical, as reddit user addol95 documented in a screenshot:
However, if you think that this one place could be a coincidence, you will find plenty of other images that show the opposite.
Which other games are being copied? In a YouTube video, the user Спейс documented some other cases where assets and layouts of maps have been taken over.
Starting from minute 17:56, it is very clear that Eternal Magic also used the Arathi Basin and the Eye of the Storm from World of Warcraft. The layout and scenery are far too similar.
Other areas from Guild Wars 2 can also be found in the PvP maps. Particularly, the Hammer of the Skies was recycled in almost every detail.
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How are players reacting to the copying? Many users on reddit are not surprised at all. For them, Eternal Magic was doomed to fail from the start due to its Chinese developer Duoyi .
This taps into a common stereotype that Chinese companies shamelessly copy. Blizzard filed a lawsuit against such a clone in August and it wasn’t the first case. Eternal Magic also seems to use assets from other games without any agreement.
How do players generally like the MMORPG? Eternal Magic focuses primarily on PvP and social aspects such as fashion shows, housing, or weddings.
Actually, the MMORPG was not so bad in the eyes of the first players. It was praised especially for its good and fluid combat system, class design, and variety in PvP.
On the other hand, however, the graphics and the real-money shop are bothersome to many players. Thus, reddit user Saget84 summarizes:
As another person already said, the combat system is really good. It is fluid and has a great variety of skills. The rest is more or less an improved mobile game with a lot of cash shop. [..]
The post was written even before the discovery of the copied assets.
Have you had any experiences with Eternal Magic? If so, do you like it?
Bethesda has introduced a new, small roadmap for Fallout 76. It includes some features that fans can look forward to in 2020. Among them are some new additions that have long been on the wishlist of many players.
This is in the roadmap: The roadmap was released in connection with the meat week unlocked by players. Bethesda has presented what Fallout 76 is set to receive in 2020 in the “Out of the Vault”:
A test server (PTS)
Skill loadouts
Multi-factor authentication for increased security
Two points stand out here particularly: the test server and skill loadouts. Both are things that players have been demanding even before the release of Fallout 76 in November 2018. The complete list in detail can be found on the official website.
Why is it coming only in 2020? Currently, Bethesda is focusing on the development of the highly anticipated “Wastelanders” update, which is set to release in 2019. Wastelanders fundamentally changes Appalachia by continuing the story and bringing NPCs and factions to offer players more depth.
Why are the upcoming features important?
Here’s why players want the test server: The test server is probably what most Fallout 76 players are particularly excited about. With such a server, patches can be tested by the community before the official release.
This leads to more feedback reaching the developers, and bugs can be resolved more effectively. In recent months, there were instances where patches were deployed that brought significant errors.
So far, it is not known whether the test server will be available for PC, PlayStation 4, or Xbox One.
What are skill loadouts? The second major topic is the skill loadouts. With these, players can choose sets of skills and perks that they can assemble and save. This allows them to switch between builds more quickly.
Currently, the perk system causes confusion and is cumbersome to use when trying to play a new build, switch weapons, or simply craft and gather well. Each area has its own useful perks that must be switched individually.
Players are currently using mods that take care of loadouts for them. However, mods are only tolerated, not outright allowed, which can lead to issues with their use. With the official feature, a significant fan wish will be fulfilled.
Ihr wollt mehr zum Spiel? Auf unserer Fallout-Seite auf Facebook findet Ihr alle News und spannende Specials. Wenn Ihr nicht alleine durch Appalachia streifen wollt, findet Ihr in unserer Fallout-Gruppe andere Vault-Bewohner
This is an AI-powered translation. Some inaccuracies might exist.
In Fortnite, we are in Week 9 of Season 10. We will show you where to find the secret Battle Star hidden in the loading screen.
What is this star? Every week there is a loading screen that can be unlocked by completing three time-limited challenges. On the loading screen, you will find a hint about the location of the secret Battle Star.
Requirement: The secret star will only appear to you in the game after you’ve completed the three time-limited challenges. Once you have finished the first 3 tasks of the “Ready or Not missions”, you can start searching for the star.
Finding the Battle Star of Week 9 in Season X
What does the loading screen look like? The loading screen shows the entrance to the new Combine mode. In the foreground, you can still see the Bear skin, which is available in the shop today, September 28, after a community vote.
Above the entrance gate, there is a drawing of the Tomato head from the Tomato Temple. This is the clue to the location of the secret star.
Where is the location? The drawing of the Tomato head leads to the Tomato Temple, because that’s where the big Tomato head is. That’s where you should look.
Location on the map:
Location at the Tomato Temple: When you fly to the temple, you need to land on the big Tomato head. In the center of the Tomato head, you will then find the secret star. You can now collect the Battle Star and move up one level in the Battle Pass.
If you would rather watch the exact location of the secret star in video form, you can find it here:
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What rewards are available in the Draft mode in FIFA 20 Ultimate Team? Here you can find all rewards online and offline, such as packs and Draft tokens, at a glance.
This is the Draft mode in FIFA 20 Ultimate Team: In FUT 20 you can play the Draft mode, where you “draft” a team, then aim for a winning streak and claim some rewards.
“Drafting” means here that you build a team from random players. For each position, you get a selection of 5 players. When selecting your players, you should not only focus on the highest ratings but also on good chemistry. So keep the balance between player quality and team chemistry.
This Draft team is only available for this one Draft competition. With each victory, you get better rewards. The best rewards come after four consecutive wins.
Draft token and participation requirement: You cannot just play a Draft competition. You have to purchase access for 15,000 coins or 300 FIFA Points. If you receive a Draft token (for example from a pack), you get free access.
Play Draft online or offline? In FIFA 20 FUT, there is a single-player Draft and an online Draft. The participation cost is the same for both. However, in the online Draft against other players, there are better rewards – but it is harder to achieve 4 consecutive wins.
Rewards in FUT 20 Draft – an overview of the rewards
How to get the rewards? You receive the rewards in Draft only when the participation is finished. So after a defeat or after 4 wins.
The single-player rewards do not depend on the difficulty you choose. The difficulty only affects how many coins you earn at the end of a match.
The Draft participation is quite expensive, but you can get good prizes with just a few games that can significantly exceed the participation cost.
The rewards in the online Draft
What you need to know about the prizes: The rewards can vary. If you manage three wins the first time and three wins again the second time, you may receive different rewards. The prizes are therefore not always the same.
The fifauteam website has collected these possible rewards that can be obtained in Draft so far.
0 Wins – Possible rewards:
1 Ultimate Loan Player Pack, 2 Gold Packs
or: 1 Silver Pack, 2 Gold Packs
or: 1 Silver Player Pack, 2 Gold Packs
or: 3 Gold Packs
or: 1 Draft Token
or: 2 Gold Packs, 1 Jumbo Premium Silver Pack
The rewards are worth between 10k and 17.5k coins.
The MMORPG Crowfall was announced in January 2015 but has still not been officially released as of today. The developers have now provided a rough overview of their release plan in an interview with Ten Ton Hammer.
When will Crowfall be released? Although there is still no official release date, there is a rough schedule of how things will progress with Crowfall.
Currently, work is being done on the final milestone, the “War of the Gods” update, which is expected to be released in early 2020. After that, the developers plan to focus solely on fixing bugs and polishing the game.
Internally, Crowfall is expected to reach alpha status with the new update, although all backers have been able to continuously play the first campaigns since early 2019 .
What does the final milestone bring? The upcoming update is expected to bring the last missing content and also combine some systems. New to the game are:
This is how the new PvP campaign in Crowfall will be
What makes the MMORPG so interesting? Crowfall does many things differently than other MMORPGs. It does away with a large game world and instead divides itself into several so-called campaigns, each with different rules:
The Eternal Kingdoms are a social world where players can trade, build their own houses, and interact.
God’s Reach is a pure PvE world designed to introduce players to Crowfall.
The Infected is a PvP world where three factions fight against each other.
New with the update is Dregs, a campaign specifically for guild versus guild combat.
The campaigns consist of several worlds and undergo a cycle of spring, summer, autumn, and winter. At the end, the Hunger, which devours entire worlds, always awaits, thus ending the campaign.
A campaign is expected to last between one month and one year. The only exception to this cycle is the Eternal Kingdoms, which will always remain and serve as your retreat.
How is the Dregs campaign structured? The new PvP campaign specifically focuses on guilds. Each guild fights for itself and can build and conquer different fortresses.
However, to ensure that the strongest guild does not simply win, the “Divine of the Gods” system is introduced:
There are a total of 12 gods, each granting its own bonus.
There will be various tasks to complete in order to receive the gods’ bonuses. The paths involve Glory, Wealth, and Strength.
For Glory, guilds must please the gods; for Wealth, it’s about constructing buildings; and for Strength, it’s about conquest.
The system is designed to ensure that victory comes not just through conquest, but especially through strategy.
The tasks and rewards are randomly assigned, so they differ with each new campaign.
Will there be another campaign? Originally, a fifth campaign was planned for Crowfall: The Shadowlands. Currently, the developers are unsure whether it is even needed.
In the interview, it is stated that all tools for the Shadowlands are ready, but they want to wait for the development of Dregs. If fans want another world, they can fall back on it.
Crowfall receives a lot of support
Are the developers’ ideas well received? Crowfall relies on a lot of variability in its systems. Areas should be easily combinable, and the rules of a campaign can be adjusted at any time.
Anyone interested in the game can register for the upcoming closed beta for free. In addition, every backer package (the cheapest costs 50 euros) already grants permanent access to the MMORPG.
Our author Benedict has already played Crowfall and shared his experiences with you:
The developers of Conan Exiles have announced a new feature: Mounts. These are meant to make traveling a bit more pleasant, but also to introduce new aspects. Mounts are something that fans have been waiting for a long time, and it has been announced for a long time now.
What is this feature? Conan Exiles is finally getting mounts. With these, you will be able to ride faster through the desert or other biomes. There is even supposed to be a completely new mounted combat system, though further information is still lacking.
So far, only horses have been presented as types of mounts in a trailer. Whether you will have to tame and breed them like animal companions is also still unknown, but it is probably likely due to the already existing system.
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When will the mounts be released? The mount update is set to be released as a free patch in December 2019. Since nothing more specific has been communicated, we assume that the date applies simultaneously for PC, PlayStation 4, and Xbox One.
How you can customize mounts: Along with the free mount update, Conan Exiles will also receive the 9th DLC “Riders of Hyboria.” This will include optional cosmetics as usual, and it will cost €9.99.
In addition to the usual cosmetics like weapon and armor skins, new mounts are also expected to be introduced here. With companions, it was possible to breed animals in special styles with special food from DLC packs. Presumably, it will work similarly with mounts.
Fans have been waiting this long: Already in March 2017, during the early access phase of the game, mounts were introduced in a roadmap for Conan Exiles. They were supposed to be released sometime during that year.
However, this was continuously delayed until the feature was hardly addressed at all anymore. Many players have continuously wished for mounts – also here on MeinMMO:
The game needs mounts. Conan Exiles has a rather limited content and features. You must survive, gather, build, and then there are dungeons and PvP. But beyond that, there isn’t much to do, so it would be cool to introduce a taming system and more mounts.
Huge spiders or rhinoceroses that you first have to track down and defeat or something like that. That would be really cool and would also bring more variety to the gameplay. Plus, the world is pretty big, and running around can get quite annoying at times.
Why did it take so long? After mounts were announced and never came, Conan Exiles released an update with animal companions shortly after release. Many fans assumed that these were meant to be a replacement for mounts.
After all, companions can carry a number of items and serve a similar purpose: you can carry more and still travel quickly (even though some slaves could also do that).
Is there more to come? In the original plans, there was also talk of large animals like rhinoceroses that can have buildings placed on them. At the moment, they only exist as pure companions and not as mounts.
In the Turan DLC, there were already skins for rhinos and elephants.
However, we currently only know for sure that mounts will appear for movement and combat. Everything else is still speculation.
For years, the Korean giant NCSoft has been developing the MMORPG Project TL (formerly: Lineage Eternal or Lineage 3). The release was actually scheduled for 2019, but there has been silence for a long time. What is going on?
What kind of game is Lineage Eternal? Originally, the game was called “Lineage Eternal” and was supposed to be a hybrid game that would run on both PC and mobile.
It was announced as early as November 2011.
Lineage Eternal was intended to be an action MMORPG from an isometric perspective, similar to Lost Ark.
The classes were presented as early as 2016.
At that time, the game was considered a beacon of hope for the struggling NCSoft: Their PC games were getting older, they seemingly missed the shift to mobile and hadn’t had anything substantial in the pipeline except for Lineage Eternal.
After several delays, Lineage Eternal was relatively advanced in 2017: the classes had been revealed, beta tests were planned and announced here in the West. We should have been able to play Lineage Eternal for 2 years already.
This is the current status: NCSoft has barely commented on projects other than Lineage 2M. However, from the job site it is clear that work continues on Project TL and many other games (via careers.ncsoft). NCSoft is currently advertising jobs for:
Project TL – they are looking for people for interface and PvE content
So it seems at least certain that none of the announced games has been canceled.
Currently, it is expected that new information about NCSoft’s games will emerge at a “Media Day” in November.
The release of Project TL for 2019 now seems highly unlikely.
The quarterly figures show how important Mobile currently is for NCSoft: Revenues are about double that of all major 5 PC MMORPGs combined.
Is Project TL suffering from the success of Lineage M?
Why is it taking so long? The project has apparently been very difficult for NCSoft from the beginning and has only progressed sluggishly. Early problems arose.
Moreover, the market in South Korea has shifted in recent years – away from PC MMORPGs to Mobile MMORPGs. NCSoft has also implemented this shift. Since the second half of 2017, they have had a huge mobile hit with Lineage M.
Due to the mobile boom in South Korea and the great success of Lineage M, priorities have apparently shifted and a game like Project TL is now less important when the big money is to be made in mobile.
It is quite possible that NCSoft is not as dependent on the timely release of Project TL as it was before the success of Lineage M.
Thus, Project TL has been postponed after it became clear that NCSoft has found a new cash cow with Lineage M. NCSoft can afford to wait with the game. From the perspective of PC gamers, one can now hope that the long wait will pay off.
This is the current status: NCSoft has barely commented on projects other than Lineage 2M. However, from the job site it is clear that work continues on Project TL and many other games (via careers.ncsoft). NCSoft is currently advertising jobs for:
Project TL – they are looking for people for interface and PvE content
So it seems at least certain that none of the announced games has been canceled.
Currently, it is expected that new information about NCSoft’s games will emerge at a “Media Day” in November.
The release of Project TL for 2019 now seems highly unlikely.
The quarterly figures show how important Mobile currently is for NCSoft: Revenues are about double that of all major 5 PC MMORPGs combined.
Is Project TL suffering from the success of Lineage M?
Why is it taking so long? The project has apparently been very difficult for NCSoft from the beginning and has only progressed sluggishly. Early problems arose.
Moreover, the market in South Korea has shifted in recent years – away from PC MMORPGs to Mobile MMORPGs. NCSoft has also implemented this shift. Since the second half of 2017, they have had a huge mobile hit with Lineage M.
Due to the mobile boom in South Korea and the great success of Lineage M, priorities have apparently shifted and a game like Project TL is now less important when the big money is to be made in mobile.
It is quite possible that NCSoft is not as dependent on the timely release of Project TL as it was before the success of Lineage M.
Thus, Project TL has been postponed after it became clear that NCSoft has found a new cash cow with Lineage M. NCSoft can afford to wait with the game. From the perspective of PC gamers, one can now hope that the long wait will pay off.
With Destiny 2 Shadowkeep, seasonal artifacts will make their way into the game. Our author Sven was invited by Bungie to Seattle and was able to take an extensive look at this new feature. Now he reveals to you what it’s all about.
What are seasonal artifacts anyway?Artifacts were already a part of Destiny – in the first installment. They were part of Guardian gear and granted players additional perks. Some of these had powerful effects with significant impacts on gameplay.
In Destiny 2, artifacts are returning with Shadowkeep, but differently than you might know from the predecessor. An artifact is now a seasonally bound and thematically inspired item that is available to all Destiny 2 players – regardless of additional game content.
With each new season, you will set aside the old artifact and earn a new one – with corresponding new mods. This is meant to encourage Guardians to try new builds with different focuses every season.
This is included in the 1st seasonal artifact of Destiny 2
This is how the artifact is structured: The first seasonal artifact of Destiny 2 is called “The Eye of the Tor-Lords” – fitting for the Vex-shaped Season 8. It is leveled up by collecting XP. This way, you can earn further unlocks for the artifact and also increase the power level beyond the cap of 960. Because with a level up of the artifact, you gain a power level as well. There is no limit for this.
The artifact offers a total of 25 different mods in 5 tiers, with which you can unlock up to 12 at the same time. You can reset your mod setup, meaning the artifact, so you are not irrevocably bound to your choice. However, a reset costs 10,000 Glimmer and apparently becomes more expensive each time.
In each tier, there are 5 mods that become more powerful with increasing level. To unlock the next level of mods, you must have already unlocked a certain number of mods in previous tiers.
Some mods are so strong that they can have a tremendous impact on the power and abilities of your Guardians. Some are almost a must-have if you want to tackle “Nightfall: The Ordeal” – the new Nightfalls – at higher difficulty levels.
These are all bonuses from “The Eye of the Tor-Lords” artifact from Season 8
Tier 1 Mods (no artifact mods required): At Tier 1, the bonuses provide additional resources. These are general armor mods. The energy costs refer to the energy spent when using the mods within the Armor 2.0 framework.
Dark Glimmer: Defeating Hive enemies with finishers grants additional Glimmer (Energy Cost: 1)
Important in the new Nightfall: An artifact weapon mod
Tier 2 Mods (one artifact mod required): The Tier 2 mods are especially important in the new Nightfalls. They make you significantly more powerful. Because without them, it is almost impossible to defeat certain enemies – called Champions – at higher difficulty levels of the new Nightfalls. These are mods for specific weapon types.
Anti-Barrier Rounds: Shield-breaking ammo to bypass opposing fighters’ defenses. Strong against Barrier Champions. Only applicable to auto rifles and submachine guns.
Anti-Barrier Hand Cannon: Shield-breaking ammo to bypass opposing fighters’ defenses. Strong against Barrier Champions. Only applicable to hand cannons.
Overload Rounds: Uninterrupted fire grants disruptive rounds that delay ability energy regeneration and reduce damage dealt by enemies. Strong against Overload Champions. Only applicable to auto rifles and submachine guns.
Overload Arrows: Damage from fully drawn arrows causes disruptions that delay ability energy regeneration and reduce damage dealt by enemies. Strong against Overload Champions. Only applicable to bows.
Unstoppable Hand Cannon: Using the targeting reticle charges a powerful payload that staggers unshielded enemies. Strong against Unstoppable Champions. Only applicable to hand cannons.
You need special artifact mods for such enemies
Tier 3 Mods (4 artifact mods required): At Tier 3, you will find Enhanced Reload mods for the arms slot. These differ in their mechanics from their regular counterparts, but they have one peculiarity. Their use within the Armor 2.0 framework costs only 1 energy. Regular Enhanced Reload mods consume 5 or 6 energy. Thus, you have a powerful mod and can still equip additional strong modifications in the corresponding armor piece. Your character will become stronger accordingly.
Enhanced Hand Cannon Loader: Significantly increases the reload speed of hand cannons. (Energy Cost: 1)
Enhanced Submachine Gun Loader: Significantly increases the reload speed of submachine guns. (Energy Cost: 1)
Enhanced Bow Loader: Significantly increases the draw speed of arrows. (Energy Cost: 1)
Enhanced Fusion Rifle Loader: Significantly increases the reload speed of fusion rifles. (Energy Cost: 1)
Enhanced Auto Rifle Loader: Significantly increases the reload speed of auto rifles. (Energy Cost: 1)
An enhanced artifact armor mod is economical with energy consumption
Tier 4 Mods (7 artifact mods required): The Tier 4 mods further enhance you against Champions in the new Nightfalls and form synergies with the Tier 2 mods. The focus now lies on the abilities of your Guardians. These armor mods are integrated into the chest piece.
Breakthrough Lens: Grants grenade energy on finishing blows with shield-breaking weapons or when a member of your fireteam stops a Barrier Champions ability. (Energy Cost: 3)
Ballistic Combo: Grants melee energy on finishing blows with shield-breaking weapons or when a member of your fireteam stops a Barrier Champions ability. (Energy Cost: 3)
Overload Grenades: Void grenades cause disruption, delaying ability energy regeneration and reducing damage dealt by fighters. Strong against Overload Champions. (Energy Cost: 4)
Disruptor Tip: Enhances the effect of disruption and reduces damage dealt by enemies even further. (Energy Cost: 3)
Tier 5 Mods (10 artifact mods required): At Tier 5, there are the most powerful mods of the 1st seasonal artifact. They are all intended for the class item of your armor and are so strong that a build could definitely be based on them.
Heavy Finisher: Finishers create Heavy Ammo. Requires half of your Super energy. (Energy Cost: 7).
Choking Darkness: Damage caused by Void grenades gives enemies a weakening effect. (Energy Cost: 6)
Arc Battery: Grants an additional shield and reduced cooldown for all Arc class abilities during activation. (Energy Cost: 5)
Thunder Coil: Grants bonus damage for all Arc melee abilities and refunds Super energy for finishing blow kills. (Energy Cost: 6)
From the Depths: Grants a bonus on Void Super damage when activated while in a severely wounded state. Lasts until the end of the Super activation. (Energy Cost: 5)
The seasonal artifact in video: In this video by Nexxoss Gaming, you can check out everything important about the artifact once again.
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In FIFA 20, countless fans are complaining about bugs in Career Mode. At release, there are all sorts of errors in this mode. This is what EA Sports says about the complaints regarding Career Mode.
What’s going on with Career Mode? For the past few days, since the Early Access of FIFA 20, complaints about Career Mode have been piling up in the FIFA forums and on Reddit. Yesterday, on September 27th, the official release of FIFA 20 took place, and players complained: “The game launches while the biggest mode is broken!”
The reason for the bad mood is several bugs that plague Career Mode in FIFA 20:
The biggest bug seems to be that the opposing AI managers of top teams make poor decisions in their lineups. They only field the second string, while the best players sit on the bench. This leads to top teams slipping into mid-table or even relegation spots.
Meaningless questions are asked in press conferences. For instance, questions about relegation while being at the top of the table.
After just a few seasons in Career Mode, the Europa League and Champions League no longer function as intended.
Unwanted position changes of players occur.
The dynamic potential does not work properly. Despite strong performances, the potential decreases, or it increases despite poor performances.
The ultimate difficulty is easier than in previous years.
And these are just a few of the bugs and problems that have been found.
Fans Demand: #FixCareerMode
This is the situation around Career Mode: Career Mode has been a popular mode in the community for years, but fans wish for more attention from EA. It has frequently been mentioned in the forums that developers should pay more attention to this mode. Because while many resources are poured into FUT, Career Mode is slowly gathering dust.
Career Mode has enormous potential, but EA Sports brings too few innovations and allows it to wither, is often read as a complaint. FIFA 20 has introduced some innovations in Career Mode, but the major changes are also lacking this year.
This is how the community reacts to all the problems in FIFA 20: Career fans are extremely frustrated right now. Complaints are loud that Career Mode is getting worse and “buggier” year after year instead of better.
On Reddit and in the FIFA forum, threads have been created demanding fixes for Career Mode. In the meantime, the complaints became so loud that the Career Mode thread was closed, which did not sit well with the community. People felt that EA was ignoring the complaints and wants to sweep them under the rug. According to a community manager, it was not EA’s fault but rather due to a spam filter on the website.
The community was of course not stopped by this, but instead pushed back even harder. They successfully spread the hashtag #FixCareerMode and started a movement that trended on Twitter and has already been picked up by major English-language sites.
Some players even called for refunds for FIFA 20.
What does EA say about it?
This is what EA says: With all this bubbling criticism, EA Sports had to comment sooner or later – which they have now done. EA’s Corey Andress posted several tweets on Twitter in which he addressed the concerns.
He first thanks for all the feedback and emphasizes that EA acknowledges the community’s concerns. The team has already successfully identified some problems and is working on fixes.
Fixes are still some time away: However, he must inform that the fixes cannot come immediately. A client-based fix is necessary, so an update needs to be deployed for that. Such updates take time because the fixes must first be tested, and the update must be pre-certified by Sony and Microsoft.
The first update for FIFA 20 is already on the way, but it will likely not bring fixes for Career Mode. This means that the career problems can only be resolved with the second patch at the earliest – and that will take weeks.
All of the aforementioned problems in Career Mode are being investigated by EA Sports. In the FIFA forum, EA shared a long list of errors to which they provided some comments. The short version: the developers are looking at everything and will provide solutions in future title updates.
What issues have you noticed in Career Mode?
You can find the best talents – and cheap talents – in FIFA 20 Career Mode here:
A fan shares his experiences leveling in WoW Classic with the community, but in an unusual way. He draws some pretty crazy comics about the quests he completes.
Who is the artist? The name of the comic artist is Vlad “Valdihr” Harabagiu, and he comes from Romania. Although he is a big fan of Warcraft, he has only been playing World of Warcraft since Cataclysm, when the world was completely redesigned (via Polygon).
For Valdihr, this is his first time experiencing WoW Classic in this way, and all the quests are likely new to him, which gives his comics a certain unique style.
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What are these comics about? The comics themselves depict the adventures of his character. He draws scenes based on the quests he has completed, portraying them characteristically. Valdihr takes his time with the comics and does not focus on leveling quickly.
The inspirations are not always particularly well-known or special quests. Valdihr has even drawn one of the very first quests that Horde players, especially Orcs and Trolls, receive in the Valley of Honor: Sarkoth, in which they are to kill a scorpion.
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How are the comics received: Valdihr regularly posts his works on reddit and Twitter. He might level slower than others, but he enjoys it and manages to involve the community as well.
The comics are also very popular on reddit. Both in subreddits related to WoW Classic and World of Warcraft, the drawings sometimes receive over 5,000 upvotes. Many players even say that Blizzard should hire him as an artist.
Is there more to come? Valdihr has set up a Patreon page where fans can support him if they wish. This way, he aims to create even more content. He has even planned an entire comic book that he wants to release.
There have also been frequent requests for an animated version, which according to Valdihr will not come for now. However, the flow of comic content will surely continue, as the journey to level 60 takes long enough this way.
Scientists from Pennsylvania have developed a software. A game using this engine would be photorealistic and would overshadow all existing games – but with current hardware, it simply wouldn’t be playable.
This is the software: The Faculty of Computer and Information Science at the University of Pennsylvania is developing the software “Continuum Damage Material Point Methods for Dynamic Fracture Animation (CD-MPM)”.
This software has one purpose: the simulation of destruction, as reported by Gamestar.
This is what CD-MPM looks like in the video
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In the video, the scientists show how the physics simulation works. It is impressive how the computer splits a slice of bread into two parts.
This is being simulated: The scientists simulate various destruction methods. In addition to the bread, there will also be:
a breaking Oreo cookie
a stretched armadillo
a smashing watermelon
a squashed pumpkin
a exploding Candy Crab
and a car flying through a fence
simulated. In each experiment, a new form of destruction is employed.
Looks graphically impressive – but unplayable
Here’s why your PC wouldn’t handle it: The scientists rendered the breaking bread with an i7-8700K with 12 threads:
Overall, the rendering process takes 331.7 seconds per frame.
Modern computer games calculate 60 frames or more in a second.
The calculations are therefore much more challenging.
Modern gaming PCs would never be able to handle the calculations – the result would be unplayable. Rather, you would need a whole arsenal of processors to calculate the graphics together.
Imagine if the PC would require 331.7 seconds for every frame in The Division 2 or in Borderlands 3: shooting or moving would be impossible.
This is how the experiment works
This is what the broken cookie looks like in the video. Source: Youtube.
The calculations are very complicated: With the armadillo or the bread, the computer looks: How elastic is the material? Then, a point is assigned to each location. The greater the pressure on the individual point, the higher the stress/pressure. Eventually, the armadillo’s arms break off, and the bread tears apart.
What do you think? Would you have recognized at first glance that it is virtual bread? Would you like to play with such graphics?
ArcheAge is getting a graphics update, although not as realistic as the broken bread. This is what ArcheAge will soon look like with revised graphics:
The battle royale shooter Apex Legends will receive a new map with Season 3 on Tuesday. The competition with Fortnite is still hesitant. Since their Season 3, for a year and a half, Fortnite fans have been hoping for a new map. Maybe it will happen with Season 11.
This is the situation with Apex Legends: On October 1st, Season 3 of Apex Legends begins. Now the developer Respawn has made it clear: A new map is coming. So far, it was only known that a new legend and a weapon are on the way.
Thus, Season 3 will be the first major content push that Apex Legends will receive since the surprising launch in February 2019.
Respawn wanted to support Apex Legends with events and new skins – but the last event caused quite a bit of trouble. A new trailer showcasing truly new content is now much more exciting.
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This is what we know about the new map: Respawn has shown the new map in a trailer.
It becomes clear, the legends are leaving King’s Canyon and landing on the new map, “World’s Edge.” Here, molten heat and chemical ice are supposed to clash. It looks a bit like a map of ice and fire.
Why this is remarkable: Apex Legends has always been accused of bringing new content too slowly.
With the new map, however, they seem to have a lead. Because the competitor Fortnite, who usually shines in the “new content” area, has also not introduced a new map in Season 10.
Fortnite: Speculations about the map for a year and a half
It was likely since there were also new maps in the “predecessor”, Player Unknown’s Battlegrounds. These bring variety to the game.
Fortnite does everything to keep the game fresh – the easiest solution would be to simply introduce a new map.
This is what the Fortnite map looked like in April 2018.
In Season 3, a meteor appeared in Fortnite: At that time, it was thought it would destroy the map and bring something new. But that was not the case. The meteorite impact merely changed the familiar map.
This pattern has become the trademark of Fortnite. In the last year and a half, the existing map of Fortnite has constantly changed:
In one quarter, it became winter
In another, a desert formed
Or even a volcano erupted.
Recently, Fortnite has once again proven that they are willing to make radical changes: Just recently, changes to matchmaking were announced. Epic is not afraid to go to the fundamentals of Fortnite.
This is what the map in Fortnite currently looks like.
Will Fortnite also get a new map soon?
At the moment, hopes are high for Fortnite that a new map could come with Season 11. This has not been officially announced yet – but fans have drawn clues about the new map from leaks and the sometimes cryptic story of Fortnite.
Even though hope exists, it is still not concrete with Fortnite.
For now, Apex Legends is ahead: With Season 3 bringing a new map – that is something many would have wished from Fortnite back then.
In Pokémon GO Adventure Sync 2.0 is now active and helps you find Pokémon in the wild. We show you how this feature improves your Pokémon experience.
What’s new? Weeks ago, Niantic started rolling out a new feature for Adventure Sync. With Adventure Sync, your steps are counted for Pokémon GO even when you had the app closed while running. The next time you start the app, this will then be synchronized.
Now the feature has also been expanded in Europe. Specifically, by finding Pokémon that are not yet in your PokéDex. Now you can use this function here as well.
How does it work? When the app is closed, Adventure Sync runs in the background and sends you a push notification when a Pokémon is nearby that you have not yet caught. It concerns the Pokémon that are listed as “shadow” in the “Nearby” display.
How do you activate the feature? Activating the new feature is very easy.
Open Pokémon GO and click on the Pokéball at the bottom center of the screen
Then tap on Settings
Now check the first block at the top to ensure Adventure Sync is activated
Scroll down further and also check the box for Adventure Sync “Nearby”
Now the function should be active for you.
What do the first testers say about Adventure Sync V2?
This is what players say: On Reddit , a user asks if this function even works. “It was already activated in some countries, but overall it hardly worked for anyone.”
Many players from the USA say that it hardly worked for them. “I haven’t received any notification about the new Gen 5 Pokémon that are nearby yet,” writes a user.
It seems that this function is not yet fully developed. We will test that extensively in the coming days. What do you think of the new feature that Niantic has come up with?
New are also these attacks and changes in Trainer battles: