What is actually happening with Project TL, the new big PC MMORPG that was supposed to come in 2019?

For years, the Korean giant NCSoft has been developing the MMORPG Project TL (formerly: Lineage Eternal or Lineage 3). The release was actually scheduled for 2019, but there has been silence for a long time. What is going on?

What kind of game is Lineage Eternal? Originally, the game was called “Lineage Eternal” and was supposed to be a hybrid game that would run on both PC and mobile.

It was announced as early as November 2011.

Lineage Eternal was intended to be an action MMORPG from an isometric perspective, similar to Lost Ark.

lineage-eternal-aeire
The classes were presented as early as 2016.

At that time, the game was considered a beacon of hope for the struggling NCSoft: Their PC games were getting older, they seemingly missed the shift to mobile and hadn’t had anything substantial in the pipeline except for Lineage Eternal.

In March 2015, Korean analysts from Daewoo Securities predicted that WildStar would not succeed and that NCSoft’s future depends on games like Lineage Eternal.

After several delays, Lineage Eternal was relatively advanced in 2017: the classes had been revealed, beta tests were planned and announced here in the West. We should have been able to play Lineage Eternal for 2 years already.

lineage-eternal-titel

But in August 2017, it was then said: Hold on. After negative feedback from Korean testers, NCSoft scrapped the plan for Lineage Eternal:

  • They changed the engine – from the Guild Wars 2 engine to Unreal Engine 4
  • They dropped the mobile part
  • and changed the team leadership

The release plan and the beta plans were completely scrapped.

Additionally, they hinted that future PC games should also be released for “the consoles”. This probably referred to PS4 and Xbox One.

project-tl-01

Silence since May 2018

What is the current status? Indeed, nothing has been heard from NCSoft’s new PC games for a long time – silence also prevailed over other projects.

Everything has concentrated in recent months on the current trend hit, Lineage M, and the successor, Lineage 2M.

More on the topic
NCSoft plans the next MMORPG hit for 2019 – thinks of PC this time too
von Schuhmann

Job offers show: Development is still ongoing

This is the current status: NCSoft has barely commented on projects other than Lineage 2M. However, from the job site it is clear that work continues on Project TL and many other games (via careers.ncsoft). NCSoft is currently advertising jobs for:

So it seems at least certain that none of the announced games has been canceled.

Currently, it is expected that new information about NCSoft’s games will emerge at a “Media Day” in November.

The release of Project TL for 2019 now seems highly unlikely.

MMORPG-2quartal-ncsoft
The quarterly figures show how important Mobile currently is for NCSoft: Revenues are about double that of all major 5 PC MMORPGs combined.

Is Project TL suffering from the success of Lineage M?

Why is it taking so long? The project has apparently been very difficult for NCSoft from the beginning and has only progressed sluggishly. Early problems arose.

Moreover, the market in South Korea has shifted in recent years – away from PC MMORPGs to Mobile MMORPGs. NCSoft has also implemented this shift. Since the second half of 2017, they have had a huge mobile hit with Lineage M.

Due to the mobile boom in South Korea and the great success of Lineage M, priorities have apparently shifted and a game like Project TL is now less important when the big money is to be made in mobile.

It is quite possible that NCSoft is not as dependent on the timely release of Project TL as it was before the success of Lineage M.

Thus, Project TL has been postponed after it became clear that NCSoft has found a new cash cow with Lineage M. NCSoft can afford to wait with the game. From the perspective of PC gamers, one can now hope that the long wait will pay off.

More on the topic
So wollen Project TL und Lost Ark das PC-MMORPG retten
von Schuhmann

The game was to be called “Project TL” and only release for PC. Then a fancy trailer came out.

https://www.youtube.com/watch?v=14G7U6pTcFk

That was the last we heard: The last info on Project TL came in May 2018. At that time, it was said that the project was going great.

The game was supposed to receive a closed beta for South Korea in 2018 and a release in 2019.

Additionally, they hinted that future PC games should also be released for “the consoles”. This probably referred to PS4 and Xbox One.

project-tl-01

Silence since May 2018

What is the current status? Indeed, nothing has been heard from NCSoft’s new PC games for a long time – silence also prevailed over other projects.

Everything has concentrated in recent months on the current trend hit, Lineage M, and the successor, Lineage 2M.

More on the topic
NCSoft plans the next MMORPG hit for 2019 – thinks of PC this time too
von Schuhmann

Job offers show: Development is still ongoing

This is the current status: NCSoft has barely commented on projects other than Lineage 2M. However, from the job site it is clear that work continues on Project TL and many other games (via careers.ncsoft). NCSoft is currently advertising jobs for:

So it seems at least certain that none of the announced games has been canceled.

Currently, it is expected that new information about NCSoft’s games will emerge at a “Media Day” in November.

The release of Project TL for 2019 now seems highly unlikely.

MMORPG-2quartal-ncsoft
The quarterly figures show how important Mobile currently is for NCSoft: Revenues are about double that of all major 5 PC MMORPGs combined.

Is Project TL suffering from the success of Lineage M?

Why is it taking so long? The project has apparently been very difficult for NCSoft from the beginning and has only progressed sluggishly. Early problems arose.

Moreover, the market in South Korea has shifted in recent years – away from PC MMORPGs to Mobile MMORPGs. NCSoft has also implemented this shift. Since the second half of 2017, they have had a huge mobile hit with Lineage M.

Due to the mobile boom in South Korea and the great success of Lineage M, priorities have apparently shifted and a game like Project TL is now less important when the big money is to be made in mobile.

It is quite possible that NCSoft is not as dependent on the timely release of Project TL as it was before the success of Lineage M.

Thus, Project TL has been postponed after it became clear that NCSoft has found a new cash cow with Lineage M. NCSoft can afford to wait with the game. From the perspective of PC gamers, one can now hope that the long wait will pay off.

More on the topic
So wollen Project TL und Lost Ark das PC-MMORPG retten
von Schuhmann
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmo13.ru

The power of the 1st artifact in Destiny 2 – We know all the bonuses

With Destiny 2 Shadowkeep, seasonal artifacts will make their way into the game. Our author Sven was invited by Bungie to Seattle and was able to take an extensive look at this new feature. Now he reveals to you what it’s all about.

What are seasonal artifacts anyway? Artifacts were already a part of Destiny – in the first installment. They were part of Guardian gear and granted players additional perks. Some of these had powerful effects with significant impacts on gameplay.

In Destiny 2, artifacts are returning with Shadowkeep, but differently than you might know from the predecessor. An artifact is now a seasonally bound and thematically inspired item that is available to all Destiny 2 players – regardless of additional game content.

The artifact can be leveled up, unlocking various seasonal mods for weapons and armor. This allows you to customize your Guardian in connection with the new Armor 2.0 system according to your individual playstyle. Additionally, you will be able to progress beyond the actual maximum power level with the help of the artifact – effectively infinitely.

destiny 2 shadowkeep

With each new season, you will set aside the old artifact and earn a new one – with corresponding new mods. This is meant to encourage Guardians to try new builds with different focuses every season.

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Everything about Destiny 2: Shadowkeep – Release, Pre-order and Features
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This is included in the 1st seasonal artifact of Destiny 2

This is how the artifact is structured: The first seasonal artifact of Destiny 2 is called “The Eye of the Tor-Lords” – fitting for the Vex-shaped Season 8. It is leveled up by collecting XP. This way, you can earn further unlocks for the artifact and also increase the power level beyond the cap of 960. Because with a level up of the artifact, you gain a power level as well. There is no limit for this.

The artifact offers a total of 25 different mods in 5 tiers, with which you can unlock up to 12 at the same time. You can reset your mod setup, meaning the artifact, so you are not irrevocably bound to your choice. However, a reset costs 10,000 Glimmer and apparently becomes more expensive each time.

In each tier, there are 5 mods that become more powerful with increasing level. To unlock the next level of mods, you must have already unlocked a certain number of mods in previous tiers.

Some mods are so strong that they can have a tremendous impact on the power and abilities of your Guardians. Some are almost a must-have if you want to tackle “Nightfall: The Ordeal” – the new Nightfalls – at higher difficulty levels.

You can learn more about it here: Phew, the new Nightfall in Destiny 2 Shadowkeep is really tough, but it’s worth it

These are all bonuses from “The Eye of the Tor-Lords” artifact from Season 8

Tier 1 Mods (no artifact mods required): At Tier 1, the bonuses provide additional resources. These are general armor mods. The energy costs refer to the energy spent when using the mods within the Armor 2.0 framework.

  • Dark Glimmer: Defeating Hive enemies with finishers grants additional Glimmer (Energy Cost: 1)
  • Labyrinth Tombs: Defeating Vex Minotaurs grants weapon parts (Energy Cost: 2)
  • Bio-Monetizer: Defeating Hive enemies grants additional Glimmer (Energy Cost: 1)
  • Circuit Plunderer: Defeating Vex enemies grants additional Glimmer (Energy Cost: 1)
  • Sections Matrix: Defeating Vex Hobgoblins grants destination materials (Energy Cost: 1)
Important in the new Nightfall: An artifact weapon mod

Tier 2 Mods (one artifact mod required): The Tier 2 mods are especially important in the new Nightfalls. They make you significantly more powerful. Because without them, it is almost impossible to defeat certain enemies – called Champions – at higher difficulty levels of the new Nightfalls. These are mods for specific weapon types.

  • Anti-Barrier Rounds: Shield-breaking ammo to bypass opposing fighters’ defenses. Strong against Barrier Champions. Only applicable to auto rifles and submachine guns.
  • Anti-Barrier Hand Cannon: Shield-breaking ammo to bypass opposing fighters’ defenses. Strong against Barrier Champions. Only applicable to hand cannons.
  • Overload Rounds: Uninterrupted fire grants disruptive rounds that delay ability energy regeneration and reduce damage dealt by enemies. Strong against Overload Champions. Only applicable to auto rifles and submachine guns.
  • Overload Arrows: Damage from fully drawn arrows causes disruptions that delay ability energy regeneration and reduce damage dealt by enemies. Strong against Overload Champions. Only applicable to bows.
  • Unstoppable Hand Cannon: Using the targeting reticle charges a powerful payload that staggers unshielded enemies. Strong against Unstoppable Champions. Only applicable to hand cannons.
You need special artifact mods for such enemies

Tier 3 Mods (4 artifact mods required): At Tier 3, you will find Enhanced Reload mods for the arms slot. These differ in their mechanics from their regular counterparts, but they have one peculiarity. Their use within the Armor 2.0 framework costs only 1 energy. Regular Enhanced Reload mods consume 5 or 6 energy. Thus, you have a powerful mod and can still equip additional strong modifications in the corresponding armor piece. Your character will become stronger accordingly.

  • Enhanced Hand Cannon Loader: Significantly increases the reload speed of hand cannons. (Energy Cost: 1)
  • Enhanced Submachine Gun Loader: Significantly increases the reload speed of submachine guns. (Energy Cost: 1)
  • Enhanced Bow Loader: Significantly increases the draw speed of arrows. (Energy Cost: 1)
  • Enhanced Fusion Rifle Loader: Significantly increases the reload speed of fusion rifles. (Energy Cost: 1)
  • Enhanced Auto Rifle Loader: Significantly increases the reload speed of auto rifles. (Energy Cost: 1)
An enhanced artifact armor mod is economical with energy consumption

Tier 4 Mods (7 artifact mods required): The Tier 4 mods further enhance you against Champions in the new Nightfalls and form synergies with the Tier 2 mods. The focus now lies on the abilities of your Guardians. These armor mods are integrated into the chest piece.

  • Breakthrough Lens: Grants grenade energy on finishing blows with shield-breaking weapons or when a member of your fireteam stops a Barrier Champions ability. (Energy Cost: 3)
  • Ballistic Combo: Grants melee energy on finishing blows with shield-breaking weapons or when a member of your fireteam stops a Barrier Champions ability. (Energy Cost: 3)
  • Overload Grenades: Void grenades cause disruption, delaying ability energy regeneration and reducing damage dealt by fighters. Strong against Overload Champions. (Energy Cost: 4)
  • Disruptor Tip: Enhances the effect of disruption and reduces damage dealt by enemies even further. (Energy Cost: 3)
  • Unstoppable Melee Attack: Arc melee abilities stagger unshielded enemy fighters. Strong against Unstoppable Champions. (Energy Cost: 3)

Tier 5 Mods (10 artifact mods required): At Tier 5, there are the most powerful mods of the 1st seasonal artifact. They are all intended for the class item of your armor and are so strong that a build could definitely be based on them.

  • Heavy Finisher: Finishers create Heavy Ammo. Requires half of your Super energy. (Energy Cost: 7).
  • Choking Darkness: Damage caused by Void grenades gives enemies a weakening effect. (Energy Cost: 6)
  • Arc Battery: Grants an additional shield and reduced cooldown for all Arc class abilities during activation. (Energy Cost: 5)
  • Thunder Coil: Grants bonus damage for all Arc melee abilities and refunds Super energy for finishing blow kills. (Energy Cost: 6)
  • From the Depths: Grants a bonus on Void Super damage when activated while in a severely wounded state. Lasts until the end of the Super activation. (Energy Cost: 5)

The seasonal artifact in video: In this video by Nexxoss Gaming, you can check out everything important about the artifact once again.

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What do you think of the new artifact and its mods? Let us know in the comments.

More on the topic
Destiny 2 will soon receive 10 important changes that Guardians have long wanted
von Tom Rothstein
This is an AI-powered translation. Some inaccuracies might exist.

In FIFA 20, the career mode is full of bugs: This is what EA says about all the complaints

In FIFA 20, countless fans are complaining about bugs in Career Mode. At release, there are all sorts of errors in this mode. This is what EA Sports says about the complaints regarding Career Mode.

What’s going on with Career Mode? For the past few days, since the Early Access of FIFA 20, complaints about Career Mode have been piling up in the FIFA forums and on Reddit. Yesterday, on September 27th, the official release of FIFA 20 took place, and players complained: “The game launches while the biggest mode is broken!”

The reason for the bad mood is several bugs that plague Career Mode in FIFA 20:

  • The biggest bug seems to be that the opposing AI managers of top teams make poor decisions in their lineups. They only field the second string, while the best players sit on the bench. This leads to top teams slipping into mid-table or even relegation spots.
  • Meaningless questions are asked in press conferences. For instance, questions about relegation while being at the top of the table.
  • After just a few seasons in Career Mode, the Europa League and Champions League no longer function as intended.
  • Unwanted position changes of players occur.
  • The dynamic potential does not work properly. Despite strong performances, the potential decreases, or it increases despite poor performances.
  • The ultimate difficulty is easier than in previous years.

And these are just a few of the bugs and problems that have been found.

fifa 20 career mode

Fans Demand: #FixCareerMode

This is the situation around Career Mode: Career Mode has been a popular mode in the community for years, but fans wish for more attention from EA. It has frequently been mentioned in the forums that developers should pay more attention to this mode. Because while many resources are poured into FUT, Career Mode is slowly gathering dust.

Career Mode has enormous potential, but EA Sports brings too few innovations and allows it to wither, is often read as a complaint. FIFA 20 has introduced some innovations in Career Mode, but the major changes are also lacking this year.

This is how the community reacts to all the problems in FIFA 20: Career fans are extremely frustrated right now. Complaints are loud that Career Mode is getting worse and “buggier” year after year instead of better.

fifa 20 career woman

On Reddit and in the FIFA forum, threads have been created demanding fixes for Career Mode. In the meantime, the complaints became so loud that the Career Mode thread was closed, which did not sit well with the community. People felt that EA was ignoring the complaints and wants to sweep them under the rug. According to a community manager, it was not EA’s fault but rather due to a spam filter on the website.

The community was of course not stopped by this, but instead pushed back even harder. They successfully spread the hashtag #FixCareerMode and started a movement that trended on Twitter and has already been picked up by major English-language sites.

Some players even called for refunds for FIFA 20.

fifa-19-jammer

What does EA say about it?

This is what EA says: With all this bubbling criticism, EA Sports had to comment sooner or later – which they have now done. EA’s Corey Andress posted several tweets on Twitter in which he addressed the concerns.

He first thanks for all the feedback and emphasizes that EA acknowledges the community’s concerns. The team has already successfully identified some problems and is working on fixes.

Fixes are still some time away: However, he must inform that the fixes cannot come immediately. A client-based fix is necessary, so an update needs to be deployed for that. Such updates take time because the fixes must first be tested, and the update must be pre-certified by Sony and Microsoft.

The first update for FIFA 20 is already on the way, but it will likely not bring fixes for Career Mode. This means that the career problems can only be resolved with the second patch at the earliest – and that will take weeks.

https://twitter.com/EACoreySA/status/1177616040739536897

EA states that the 1st patch will arrive next week or the week after, and it will primarily include gameplay improvements.

Recently, there were problems with the transfer market in FUT. According to Andress, these could be fixed quickly because they were server-based issues. Therefore, no update was needed that had to be downloaded and installed.

All of the aforementioned problems in Career Mode are being investigated by EA Sports. In the FIFA forum, EA shared a long list of errors to which they provided some comments. The short version: the developers are looking at everything and will provide solutions in future title updates.

What issues have you noticed in Career Mode?

You can find the best talents – and cheap talents – in FIFA 20 Career Mode here:

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This is an AI-powered translation. Some inaccuracies might exist.

Players create some pretty awesome comics from boring quests in WoW Classic

A fan shares his experiences leveling in WoW Classic with the community, but in an unusual way. He draws some pretty crazy comics about the quests he completes.

Who is the artist? The name of the comic artist is Vlad “Valdihr” Harabagiu, and he comes from Romania. Although he is a big fan of Warcraft, he has only been playing World of Warcraft since Cataclysm, when the world was completely redesigned (via Polygon).

For Valdihr, this is his first time experiencing WoW Classic in this way, and all the quests are likely new to him, which gives his comics a certain unique style.

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What are these comics about? The comics themselves depict the adventures of his character. He draws scenes based on the quests he has completed, portraying them characteristically. Valdihr takes his time with the comics and does not focus on leveling quickly.

The inspirations are not always particularly well-known or special quests. Valdihr has even drawn one of the very first quests that Horde players, especially Orcs and Trolls, receive in the Valley of Honor: Sarkoth, in which they are to kill a scorpion.

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However, Valdihr also dedicates himself to some famous quests and dungeons, which he presumably encounters somewhat accidentally as he goes along.

Included are the meme-worthy questline about Mankrik’s wife and dungeons like Shadowfang Keep and the Wailing Caverns.

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Positive Reception Among Players

How are the comics received: Valdihr regularly posts his works on reddit and Twitter. He might level slower than others, but he enjoys it and manages to involve the community as well.

The comics are also very popular on reddit. Both in subreddits related to WoW Classic and World of Warcraft, the drawings sometimes receive over 5,000 upvotes. Many players even say that Blizzard should hire him as an artist.

Is there more to come? Valdihr has set up a Patreon page where fans can support him if they wish. This way, he aims to create even more content. He has even planned an entire comic book that he wants to release.

Particularly exciting will surely be long quest lines like the Onyxia prequest. A whole volume could emerge from that alone.

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There have also been frequent requests for an animated version, which according to Valdihr will not come for now. However, the flow of comic content will surely continue, as the journey to level 60 takes long enough this way.

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Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamer
  2. Polygon

Games with this engine looked fantastic – but would not be playable

Scientists from Pennsylvania have developed a software. A game using this engine would be photorealistic and would overshadow all existing games – but with current hardware, it simply wouldn’t be playable.

This is the software: The Faculty of Computer and Information Science at the University of Pennsylvania is developing the software “Continuum Damage Material Point Methods for Dynamic Fracture Animation (CD-MPM)”.

This software has one purpose: the simulation of destruction, as reported by Gamestar.

This is what CD-MPM looks like in the video

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In the video, the scientists show how the physics simulation works. It is impressive how the computer splits a slice of bread into two parts.

This is being simulated: The scientists simulate various destruction methods. In addition to the bread, there will also be:

  • a breaking Oreo cookie
  • a stretched armadillo
  • a smashing watermelon
  • a squashed pumpkin
  • a exploding Candy Crab
  • and a car flying through a fence

simulated. In each experiment, a new form of destruction is employed.

Looks graphically impressive – but unplayable

Here’s why your PC wouldn’t handle it: The scientists rendered the breaking bread with an i7-8700K with 12 threads:

  • Overall, the rendering process takes 331.7 seconds per frame.
  • Modern computer games calculate 60 frames or more in a second.

The calculations are therefore much more challenging.

Modern gaming PCs would never be able to handle the calculations – the result would be unplayable. Rather, you would need a whole arsenal of processors to calculate the graphics together.

Imagine if the PC would require 331.7 seconds for every frame in The Division 2 or in Borderlands 3: shooting or moving would be impossible.

This is how the experiment works

Broken cookie - Engine
This is what the broken cookie looks like in the video. Source: Youtube.

The calculations are very complicated: With the armadillo or the bread, the computer looks: How elastic is the material? Then, a point is assigned to each location. The greater the pressure on the individual point, the higher the stress/pressure. Eventually, the armadillo’s arms break off, and the bread tears apart.

What do you think? Would you have recognized at first glance that it is virtual bread? Would you like to play with such graphics?

ArcheAge is getting a graphics update, although not as realistic as the broken bread. This is what ArcheAge will soon look like with revised graphics:

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This is an AI-powered translation. Some inaccuracies might exist.

Apex Legends is now getting what Fortnite fans have been waiting for: a new map

The battle royale shooter Apex Legends will receive a new map with Season 3 on Tuesday. The competition with Fortnite is still hesitant. Since their Season 3, for a year and a half, Fortnite fans have been hoping for a new map. Maybe it will happen with Season 11.

This is the situation with Apex Legends: On October 1st, Season 3 of Apex Legends begins. Now the developer Respawn has made it clear: A new map is coming. So far, it was only known that a new legend and a weapon are on the way.

Thus, Season 3 will be the first major content push that Apex Legends will receive since the surprising launch in February 2019.

Season 2 was rather meager, and caused some fans and the stock market to feel disillusioned after the massive hype at launch.

Respawn wanted to support Apex Legends with events and new skins – but the last event caused quite a bit of trouble. A new trailer showcasing truly new content is now much more exciting.

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A new map of ice and fire

This is what we know about the new map: Respawn has shown the new map in a trailer.

It becomes clear, the legends are leaving King’s Canyon and landing on the new map, “World’s Edge.” Here, molten heat and chemical ice are supposed to clash. It looks a bit like a map of ice and fire.

Additionally, with the season, the new legend Crypto will make her debut.

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von Benedict Grothaus

Why this is remarkable: Apex Legends has always been accused of bringing new content too slowly.

With the new map, however, they seem to have a lead. Because the competitor Fortnite, who usually shines in the “new content” area, has also not introduced a new map in Season 10.

Apex Legends Shooter

Fortnite: Speculations about the map for a year and a half

This is the situation with Fortnite: Fortnite fans have been expecting since Season 3 that developer Epic will launch a new map with their vast resources.

It was likely since there were also new maps in the “predecessor”, Player Unknown’s Battlegrounds. These bring variety to the game.

Fortnite does everything to keep the game fresh – the easiest solution would be to simply introduce a new map.

Fortnite Dwarves Map
This is what the Fortnite map looked like in April 2018.

In Season 3, a meteor appeared in Fortnite: At that time, it was thought it would destroy the map and bring something new. But that was not the case. The meteorite impact merely changed the familiar map.

This pattern has become the trademark of Fortnite. In the last year and a half, the existing map of Fortnite has constantly changed:

  • In one quarter, it became winter
  • In another, a desert formed
  • Or even a volcano erupted.

Recently, Fortnite has once again proven that they are willing to make radical changes: Just recently, changes to matchmaking were announced. Epic is not afraid to go to the fundamentals of Fortnite.

And what could be more radical than changing the map? Especially since Fortnite seems to be losing some momentum.

Map Bullseyes FN
This is what the map in Fortnite currently looks like.

Will Fortnite also get a new map soon?

At the moment, hopes are high for Fortnite that a new map could come with Season 11. This has not been officially announced yet – but fans have drawn clues about the new map from leaks and the sometimes cryptic story of Fortnite.

Even though hope exists, it is still not concrete with Fortnite.

For now, Apex Legends is ahead: With Season 3 bringing a new map – that is something many would have wished from Fortnite back then.

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This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO now also finds Pokémon for you even when the app is closed

In Pokémon GO Adventure Sync 2.0 is now active and helps you find Pokémon in the wild. We show you how this feature improves your Pokémon experience.

What’s new? Weeks ago, Niantic started rolling out a new feature for Adventure Sync. With Adventure Sync, your steps are counted for Pokémon GO even when you had the app closed while running. The next time you start the app, this will then be synchronized.

Now the feature has also been expanded in Europe. Specifically, by finding Pokémon that are not yet in your PokéDex. Now you can use this function here as well.

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How does it work? When the app is closed, Adventure Sync runs in the background and sends you a push notification when a Pokémon is nearby that you have not yet caught. It concerns the Pokémon that are listed as “shadow” in the “Nearby” display.

Pokémon GO Adventure Sync Nearby

How do you activate the feature? Activating the new feature is very easy.

  • Open Pokémon GO and click on the Pokéball at the bottom center of the screen
  • Then tap on Settings
  • Now check the first block at the top to ensure Adventure Sync is activated
  • Scroll down further and also check the box for Adventure Sync “Nearby”

Now the function should be active for you.

What do the first testers say about Adventure Sync V2?

This is what players say: On Reddit , a user asks if this function even works. “It was already activated in some countries, but overall it hardly worked for anyone.”

Many players from the USA say that it hardly worked for them. “I haven’t received any notification about the new Gen 5 Pokémon that are nearby yet,” writes a user.

It seems that this function is not yet fully developed. We will test that extensively in the coming days. What do you think of the new feature that Niantic has come up with?

New are also these attacks and changes in Trainer battles:

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von Patrick Freese
This is an AI-powered translation. Some inaccuracies might exist.

FIFA 20: Solution of the Lewandowski SBC – Get this top card

In FIFA 20, Lewandowski is the first Bundesliga POTM – the Player of the Month. You can earn him through an SBC (Squad-Building-Challenge) in Ultimate Team. Here is a solution.

This is the strong POTM card of Robert Lewandowski: Every month, a Bundesliga POTM card is released in FIFA 20 Ultimate Team. This is the Player of the Month from the Bundesliga, which FIFA fans can vote for in advance.

The first Bundesliga POTM card in FUT 20 has been secured by Robert Lewandowski. Here are the stats:

lewandowski

With this card, Lewandowski gets a 90 rating. His standard card has one point less.

Compared to the standard card, every value is slightly increased, especially shooting (by 2 points) and passing (by 3 points). Thus, the POTM card has strong stats all around, especially shooting and dribbling are excellent. With high physicality, Lewandowski is likely to be hard to dispossess.

This is his regular card:

lewandowski standard

How long does the Lewandowski SBC run? You can only earn Lewandowski as POTM through an SBC. This started on 27.9. and runs for 27 days.

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This is how the Lewandowski SBC works in Ultimate Team – Affordable solution

What do you need to do for Lewandowski as Bundesliga CDM? In total, you need to complete three individual SBCs to receive the top card as an untradeable group reward.

The individual SBCs are called:

  • Bundesliga
  • Germany
  • 85 OVR team

The YouTuber NepentheZ presents, as he says, affordable solutions for the 3 SBCs. Below we provide the players he sets up.

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Bundesliga SBC – Solution

The requirements:

  • 1 Bundesliga player
  • At least 84 overall rating
  • At least 75 team chemistry
  • 11 players

Possible solution:

  • GK: Pepe Reina
  • CB: Chiellini
  • CB: Godin
  • RB: Volland (actually ST)
  • LB: Nkoulou (actually CB)
  • RM: Mkhitaryan
  • CM: Biglia (actually CDM)
  • CM: Bonaventura
  • LM: Politano (actually RM)
  • ST: Milik
  • ST: Izzo (actually CB)
fifa 20 ultimate team

Germany SBC – Solution

The requirements:

  • 1 player from Germany
  • At least 85 team overall rating
  • At least 70 team chemistry
  • 11 players

Possible solution:

  • GK: Cillessen
  • RB: Sergi Roberto
  • CB: Pique
  • CB: Felipe
  • CDM: Nacho Fernandez (actually CB)
  • LB: Pacheco (actually GK)
  • CDM: Navas (actually GK)
  • CAM: Kroos (actually CM)
  • CAM: Muniain
  • CAM: Borja Iglesias (actually ST)
  • ST: Morata
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85 OVR Team – Solution

The requirements:

  • At least 2 players from the TOTW
  • At least 85 team overall rating
  • At least 65 team chemistry
  • 11 players in the team

Possible solution:

  • GK: Mignolet (TOTW)
  • RB: Zapata (actually ST)
  • LB: Pellegrini (TOTW, actually CAM)
  • CB: Godin
  • CB: Ilicic (actually CF)
  • CM: Fabian
  • CAM: Verratti (actually CM)
  • RM: Suso (actually RF)
  • LM: Navas (actually GK)
  • CAM: Luis Alberto
  • ST: Icardi

What are SBCs actually? In Squad Building Challenges, you create teams according to specific requirements with your cards. You then exchange the cards for rewards. However, keep in mind that your cards are irreversibly gone once you “submit” the team.

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Pokémon GO introduces new moves, changes PvP – What is new?

In Pokémon GO, changes to the battle system and trainer battles (PvP) are coming. There are now new attacks available. We will show you which Pokémon will learn new moves.

What’s new? On Friday evening, Niantic released an announcement highlighting upcoming changes to the battle system. There are also some new attacks in the game, and Pokémon can learn new moves.

These changes have been announced for “the coming weeks,” meaning they will be gradually implemented in the game. If you can’t see them right away, that’s perfectly normal.

Changes to the Battle System – PvP and Team Rocket

What is the goal? The changes are meant to make battles against other trainers and against Team Rocket more dynamic from Pokémon GO version 0.157.0 onwards.

What is changing? The developers improved the timing for damage dealt and charged energy. They found it unintuitive that damage and energy changes would only take effect a turn later.

You will also notice while battling that a Pokémon’s health bar briefly pulses when it takes damage.

These Attacks are Being Revamped – Bubble Beam, Confusion, and More

What is the goal? With the changes to the existing attacks, Niantic apparently wants to introduce more variety into battles. Attacks are now more effective and have a direct impact on the battle outcome. We will show you what is changing.

Pokemon GO PvP is here

Bubble Beam: When you use Bubble Beam in battle, it now reliably lowers the opposing Pokémon’s attack by one stage.

Power-Up Punch: The damage of Power-Up Punch will be reduced. The developers explain it this way: “This way, Pokémon that can learn Power-Up Punch can be used differently than other Pokémon by utilizing their other attacks to deal damage. It also makes it clear that the proper reaction to a Power-Up Punch from the opponent is not to block it.”

Confusion: The attack Confusion deals more damage and can be used more quickly in Arena battles, Raids, or PvP. If you’re lucky, this attack will also lower the defense of the opposing Pokémon.

Lecture: The changes to Lecture aim to improve energy gain in battles. This way, attackers with this move should be able to use their charge attacks more often.

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New Attacks and Changes to Movesets in Pokémon GO

Which attacks are new? The team behind Pokémon GO has decided to introduce new attacks.

  • The new quick attack Thunder Fang of the Electric type can be learned by Arcanine, Steelix, Magnezone, and Hippowdon.
  • The new quick attack Ice Fang of the Ice type can be learned by Suicune, Magnezone, Flunkifer, Hippowdon, and Piondragi.

Additionally, the damage of Fire Fang has been increased to match the damage of the two new Fang attacks.

Changes to the Movesets

Why are there changes? With the changes to Pokémon movesets, Niantic aims to adjust the balance. This way, weaker Pokémon will have more reasons to be used in trainer battles.

The following Pokémon will learn new attacks:

  • Alolan Raichu – Thunder Shock
  • Alolan Sandshrew – Ice Shard
  • Alolan Ninetales – Charm
  • Electrode – Bubble Beam, Synchro Noise, Cross Chop
  • Alolan Marowak – Fire Spin, Fire Wheel
  • Remoraid – Bubble Beam
  • Flunkifer – Fire Fang, Ice Fang, Power-Up Punch
  • Snibunna – Lecture

What do you think of these changes? Somewhere else, the next EX Raid Boss is probably becoming clear:

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The Division 2: Vendor Reset on 09/28 – Strong PvE Mask is Included

On the night from Friday to Saturday, the vendor reset is in The Division 2. One mask stands out in the offer and is an excellent addition for PvE builds.

What does the vendor reset of The Division 2 bring? Once a week, the caravans come to Washington, and the vendors receive fresh goods for the Division agents.

So you don’t have to visit all the vendors yourself, we have compiled the highlights of the new offer for you.

Division-2-Einpacken

PvE Mask with High Damage Protection

Wyvern Wear on Customer Hunt: In this week’s offer, a part of the “Wyvern Wear” brand is the center of attention. In addition, there is an acceptable backpack for skill builds, although with a low gear score.

Wyvern PvE Protection Mask

  • Vendor: Clan Level 30
  • Brand: Wyvern Wear
  • Stats: 500 GS / 21,100 Armor
  • The model of a “Wyvern Wear” respirator mask beats all offers this week. The version of the “Maxillam Respirator” comes with the popular talent “Merciless” and is accordingly recommended for PvE content. Additionally, the mask provides an excellent “damage protection” value of 39% (maximum on normal masks 50%) and a red damage attribute. A recalibration with a high “damage against elite enemies” value makes the mask a balanced support for a PvE build.

Alps Explosive Backpack

  • Vendor: DZ East
  • Brand: Alps Summit Armaments
  • Stats: 452 GS / 31,500 Armor
  • The brand “Alps Summit Armaments” is well-known in skill-based builds and offers the optimal companion for adventures with plastic explosives this week. The backpack comes with 30,874 health (maximum on normal backpacks about 41,000), the skill talents “Talented” (active / can reset cooldowns) and “Destructive” (passive / +20% explosive damage). Another yellow attribute can be recalibrated to a high skill power. Additionally, it features a red and a yellow mod slot.

Particularly the mask makes a solid impression. If the weak red attribute is replaced with a “damage against elite enemies” value that is also around 40%, this respiratory protection is a truly strong helper in the fight against elite adversaries.

With the new update, the way passive talents work changes and crit builds will likely play a more significant role.

A strong piece from the crit brand “Wyvern Wear” could be helpful for a good start.

division 2 agents

Still a Few Good Stats

What else do the vendors have to offer? Due to the numerous clan vendor levels, a lot of items are newly available for sale every week. The diligent reddit agents have found a few gems in the clan vendor scrap heaps; maybe there is something for you.

  • Murakami Knee Pads
    • Vendor: Clan Level 22 – 26
    • Special Feature: 11% Total Armor
  • R&K Backpack
    • Vendor: Clan Level 16
    • Special Feature: 9% Weapon Damage
  • SIG 716 CQB – Rifle
    • Vendor: Clan Level 30
    • Special Feature: GS 500 / Ranger / Rooted

You can find an overview of the current offers at rubenalamina.mx. However, only the Clan Vendor at Level 30 is listed there.

division 2 raid x6 (1)

The Division 2 on the Way to the Next Update

What else is happening in The Division 2? Currently, the developers are actively working on the next major Title Update 6. The new expansion, which starts simultaneously with “Episode 2” in mid-October, brings many exciting innovations and addresses some of the current weaknesses of the game.

And what about Cassie? Currently, Cassie has a different reset day and only receives new goods on the night from Saturday to Sunday. She is hiding somewhere in the city from greedy robbers and needs to be found first before she shares her valuable cargo with you.

How does the reset look for you this week?

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Destiny 2: Changes could prevent nasty boosters from destroying you in PvP

Bungie is finally planning changes to the somewhat stagnant PvP with Destiny 2 Shadowkeep. These include adjustments to the matchmaking and your skill rating. This could also fix a long-term problem in the Crucible.

New changes to matchmaking: Just in time for Shadowkeep, Bungie is tweaking matchmaking. Even during ongoing PvP matches, your skill rating, which is how well or poorly you are rated in Destiny 2, should adjust and try to place you with similarly skilled Guardians.

The new thing is that each player is now evaluated individually, and at the end of the match, all Guardians will receive different glory points. Unfortunately, what parameters or indicators Destiny 2 uses to categorize matches (such as kills, teamwork, or damage dealt) are not yet known.

Previously, it was as follows: After the match, the whole team received a fixed points deduction or gain depending on the winning streak.

What the new change means: Average Guardians should now be able to expect comparable opponents. Who hopefully will appear less frequently: carries, boosters, Crucible virtuosos, and well-known streamers.

These will be quicker among themselves due to the changes, making it a less frustrating experience for average Guardians.

Red card for unbalanced matches

Is Bungie putting a stop to unfair carries and boosters?

What are carries anyway? In principle, it works like this: You give a third party your login credentials, and that person plays under your identity. This can be friends or family members, but also complete strangers.

In the meantime, this has developed into a lucrative business. Various platforms advertise providers with so-called carries or account recoveries.

In exchange for sometimes enormous sums of money, boosters play under the guise of your name. They are usually true PvP experts and complete various tasks for you.

A bit differently, it was with the “Trials Carries”. As some veterans may still remember, you played here together with a very talented Guardian in the team. The goal was to get to an unblemished ticket.

Destiny 2 Lunas Geheul von Shaxx 2
Source: @saboe627 on Twitter

Why do players use account recoveries? Besides the challenge and thrill, there is still a valid reason to dive into the competitive playlist or in this case, to let someone else dive in for you: the top weapons! They are clearly the carrots in front of the Guardians’ noses.

However, not everyone wants to or can overcome the often demanding hurdles independently. This is where the questionable account recovery comes into play.

Even outside the Crucible, the top PvP weapons shine. For many Guardians, the Recluse or Mountaintop are some of the best options for PvE and are an integral part of many activities’ loadouts.

destiny-2-the-recluse
The coveted Recluse: a beast in both PvP and PvE

The problem for the honest PvP Guardian: Since the top weapons are very sought after due to their power, many players enter the Crucible. This happens sometimes more willingly and sometimes less so.

A booster or an entire team of PvP pros who pretends to be average players then faces significantly weaker opponents and usually dominates mercilessly.

Frustration for the average Guardian is therefore pre-programmed. It may even lead to giving up the hunt for the top weapons.

The community has long criticized these paid carries and sometimes demonizes them like cheaters and DDoS users.

At least against the account recoveries, the planned changes could help.

Do you welcome the changes and want to make the Crucible overseer Shaxx proud or possibly even snag a PvP weapon?

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New update in Borderlands 3 buffs Zane and many weapons – but it hits FL4K

A new update for Borderlands 3 is being released today, on September 27, 2019. Although it is just a hotfix, several weapons and Vault Hunters will be adjusted.

When will the update be released? In a post on reddit, the developers of Borderlands 3 mentioned that the update is expected to come out “today”, Friday, September 27, “before 3 PM” (before midnight German time).

A more precise time or size for the hotfix has not yet been announced.

Patch notes and highlights for the hotfix

What is changing for Zane? Zane will receive a significant buff in this smaller update. Two of his skills are being changed:

  • The Digi-Clone deals 38% more damage
  • The damage of the SNTNL drone is increased by 50%. Additionally, Cryo projectiles no longer have a drawback, rockets deal an additional 50% damage, and the “Almighty Ordinance” rockets deal another 75%.
Borderlands 3

This responds to community concerns, that Zane is simply too weak of a character in the endgame. His offensive power is hardly present, and his turret feels more like a pea shooter. That is set to change now.

What is changing for FL4K? On the other hand, FL4K is getting a small nerf. FL4K is considered the strongest character in Borderlands 3, and particularly his crit build is extremely effective.

  • “Fade Away” now only cloaks FL4K for 6 seconds instead of 8 seconds.
  • The bonus for critical hits from shots out of Fade Away is reduced from 50% to 25%.

Consequently, the best builds for FL4K remain strong, but players should not feel like they need to play this Vault Hunter with his crit build to get something done in the endgame.

What else is changing: In addition to the larger changes to FL4K and Zane, Amara now only heals 50% after a knockdown instead of 100%, and her skill “Glamour” now only reduces damage from charmed targets by 10% (previously 30).

Moreover, some of the many weapon brands in Borderlands 3 are being buffed, such as all Maliwan weapons. These deal 25% more damage and fire 20% faster. This is to compensate for the fact that many players have deemed the elemental damage of the weapons too low to use.

borderlands3-waffen-maliwan

The damage from Atlas weapons has also been increased by 25%, and there has been a small adjustment for pistols and sniper rifles.

You can find the complete patch notes in English on reddit.

Fans are satisfied with the patch

This is how the hotfix is received: The first reactions to the presented patch notes are positive. Players are particularly happy about the buffs for Zane and the Maliwan weapons. The nerf for FL4K, on the other hand, does not seem to bother anyone.

What is particularly well received is the direction the developers are taking with the changes:

I think it’s good that the majority of the balance changes have simply increased the damage of some [weapons] rather than reducing it for those that are already strong (for the most part).

gill11 on reddit

Some players are also looking forward to trying out new builds and especially sniper builds with the new weapon adjustments.

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Destiny 2: Xur today – location and last offer in year 2

Today Xur is coming to Destiny 2. Where is Xur, what items does he have for sale? Here are all the details about Xur on September 27, 2019. This is the last offer in Year 2.

What’s currently happening in Destiny 2: Right now, all Guardians’ eyes are focused on the near future. More specifically, on October 1, 2019. Because then it’s finally happening – the Destiny 2 expansion Shadowkeep is being released, providing fresh game content and changing a lot in the game.

Bungie has delivered exciting and important information just a few days in advance:

What is changing with Xur? Bungie writes that in Xur’s inventory and his Fate Engrams, there can now also be World-Drop Exotics from Year 2.

Today, on September 27, Xur is still the same old guy. Let’s see what the old noodle vendor brings.

destiny-2-xur
Xur – Often stands alone in the corner

All information about Xur on September 27, 2019 – PS4, PC, Xbox One

Will Xur bring the one Exotic that you are still missing in Year 2? Let’s welcome him together.

When does Xur appear today?

This is Xur time: Xur comes today, Friday, at 7 PM to the Guardians. He then makes himself comfortable for a few days, chats with the Guardians, and offers his goods. On Tuesday, October 1, at 7 PM, he will officially leave again.

However, keep in mind that the servers of Destiny 2 will be down starting Monday evening and will only come back online with Shadowkeep. So visit Xur in due time.

The next visit from Xur will then be after the Shadowkeep launch in Year 3 of Destiny 2.

Where is Xur? This is his location

Xur’s location: This time he is on Io. Fly to “The Giant’s Scar”.

Xur’s location on Io

Xur’s inventory – All Exotics at a glance

Weapon: Wings of Vigilance – Pulse rifle for 29 Legendary Shards

Titan: Helm of Saint-14 – Helmet for 23 Legendary Shards

  • 1. Perk Row: Increased Resilience, Improved Health Regeneration
  • 2. Perk Row: Heavy Lifting (Bonus Super Energy for Power Weapon kills), Packed (Bonus Super Energy for Melee kills), Kinetic Weapon Aiming
  • 3. Perk Row: Rocket Launcher Reserves, Shotgun Reserves

Hunter: Lucky Pants – Leg armor for 23 Legendary Shards

  • 1. Perk Row: Increased Mobility, Increased Resilience
  • 2. Perk Row: Tenacity (Reduces the cooldown on class ability when the class ability is used), Grounded (improved mobility and tighter turning radius while sprinting), “Oversized Weapons” skill
  • 3. Perk Row: Hand Cannon Scavenger, Submachine Gun Scavenger

Warlock: Nezarec’s Sin – Helmet for 23 Legendary Shards

  • 1. Perk Row: Increased Mobility, Increased Health Regeneration
  • 2. Perk Row: Submachine Gun Aiming, Energy Weapon Aiming, Precision Weapon Aiming
  • 3. Perk Row: Rocket Launcher Reserves, Sniper Rifle Reserves
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Fate Engram for 97 Legendary Shards

Five of Swords, the free challenge card to customize the Nightfall strike

Invitation of the Nine for 9 Legendary Shards, if not completed yet

By the way, our Destiny author Sven has already played Shadowkeep. What he thinks of the new Nightfall strikes you can find out here:

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Pokémon GO: First hints of Darkrai in EX Raid, but is it worth it?

Data miners have found initial hints of Darkrai as the next EX Raid Boss in Pokémon GO. We tell you how likely this is and whether Darkrai is worth it at all.

What have data miners found? It has been added to the game files that you can now send Darkrai when it is in the game.

This allows for some conclusions to be drawn, so it may well come to EX Raids soon.

Darkrai as the next EX Raid Boss? Here’s why

What do the findings mean? Darkrai is a mysterious Pokémon. These monsters can usually be caught in Pokémon GO in two ways: in EX Raids or in special research.

Darkrai

Mysterious Pokémon from special research have never been able to be sent before. Deoxys from EX Raids, however, has. So it would make sense for Darkrai to also come to the special raids.

Would Darkrai fit in there? Bringing the mysterious Pokémon as an EX Raid would definitely make sense. It is incredibly strong in the game, which would be unfortunate if you only had the chance to get the Pokémon in a special research.

Multiple EX Raids would make more sense. That way, you can increase your chances of getting one or even several good Darkrai.

Pokémon GO EX Raids Title
Could Darkrai be the next EX Raid Boss?

Furthermore, it is known that Mewtwo will only remain in EX Raids until November 12. After that, Niantic will need a replacement, and a mysterious Pokémon from Generation 4 would fit perfectly. After all, this generation needs to be completed soon as Gen 5 is now in the game.

Would Darkrai Raids be worth it?

How strong will Darkrai be? The mysterious Pokémon would be a real weapon and a good addition to your Dark team. Here are its stats:

  • Attack Value: 285
  • Defense Value: 198
  • HP Value: 172
  • Max CP: 3739

Its attack value is the highest among all Dark-type Pokémon. It thus deals the most damage per second among Dark attackers and becomes the best Pokémon of the type. It would definitely be worth it if Darkrai can be found in EX Raids.

Need more info on the current event? You can find everything in the overview here:

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This technology will soon provide you with huge MMORPG worlds

At Unity Unite 2019 in Copenhagen, a new technology was introduced that can enable games in new, massive dimensions without requiring immense computational power. Our author Benedict attended the fair and spoke with the Head of Engineering, Brett Bibby.

What is this technology? This new technology is called “Data-Oriented Technology Stack,” or DOTS for short. DOTS was already introduced at the Game Developers Conference 2019 in March and has even been in use since then.

DOTS promises that developers can program games to utilize computational power more efficiently. This roughly leads to two huge advantages that are interconnected:

  • Either games running on Unity that require DOTS suddenly need much less power without looking worse
  • Or they use the same computational power, but suddenly become faster, offer more objects, or look prettier.

How does DOTS work?

This is the technology behind it: Computers work with memory (RAM) and processor cores for data processing. Most devices now have processors with multiple cores. DOTS tries to work with all available processors simultaneously.

While the program is running and accessing data, we keep this data close to the CPU. So it doesn’t have to constantly go back to memory. […] If you have multiple cores, they are competing for who gets to access memory. Because only one can access it. If two try at the same time, bad things happen.

The idea behind multi-core is that several cores take their part and then work on it. But that hasn’t been realized yet. […] What Data-Oriented now means is that we get the data we want to work with packed closer together.

So when a core fetches its data package, it has more of the correct data it needs. Thus the package stays away from the flow longer. This allows other cores to access memory. As a result, you get 100 times more performance – not just 100%.

Brett Bibby

Do I need strong hardware? To take advantage of DOTS, you don’t necessarily need newer hardware. Most modern computers and consoles are equipped with processors with at least four, often already eight cores. Some Ryzen 3000 series processors even offer more.

AMD Ryzen 5 3600 offer

So far, according to Bibby, the full potential of these many cores has barely been tapped. DOTS aims to change that.

DOTS only works for games running on Unity, such as the MMORPG Talion. However, it can even be easily applied to existing games and improve them.

What does DOTS mean for gaming?

Here’s how DOTS affects gaming in general: Principally, I took from our conversation and some presentations that DOTS helps to program games more efficiently. They therefore need less power or provide better graphics and more features.

However, the benefits differ for many genres. That’s why I also asked for specific answers regarding some games that could benefit from DOTS.

How DOTS affects MMOs and MMORPGs

In our interview, I also asked Brett Bibby about some practical applications for DOTS and how this technology would affect specific games.

The Unity MMORPG Talion could become even more beautiful with DOTS.

MMOs and MMORPGs are among the games that are likely to benefit the most from the new technology:

The larger the scope [of a game], the more DOTS helps. This means richer worlds, MMOs that go into infinity. There are no more limits. […] You can have many more players and objects in the space, render more pixels.

Brett Bibby

Developers could use this potential to do what they want. For example, host thousands of players simultaneously, millions of objects in a field, or also detailed customization options and cosmetics for players.

How DOTS affects shooters

For shooters, it stood out from our interview that the efficiency of DOTS could have an advantage for them. Because here, DOTS helps by increasing the FPS (“Frames per Second”).

apex legends voidwalker wraith 2
The popular battle royale Apex Legends uses Unity and can even achieve 144 FPS.

Many shooter players swear by 144 FPS to aim better with smoother gameplay and to play better in general. With DOTS, it should be easier to achieve these 144 FPS since the data transfer is faster, the games respond quicker, and thus there is more room for graphics, all of which can influence FPS performance.

How DOTS affects survival games

For fans of the survival genre, DOTS is more of a luxury enhancement. Here, particularly the fact that more objects can be displayed supports the player experience.

Even in the best survival games, on good devices, it often results in long loading times because too much stands in one place due to the number of player-built objects and houses.

Escape from Tarkov IDEA Markt
In Escape from Tarkov you don’t build objects yourself, but still much has to be loaded. With DOTS, even more could probably go.

These loading times are expected to be “significantly shortened” by DOTS. The hope even lies in that all objects can be loaded instantly without loading times.

How DOTS affects mobile games

In the mobile sector, DOTS has an interesting effect on the gaming experience. It not only makes games prettier for less power but also saves battery and thus electricity costs:

If you take an existing game and apply DOTS to it, it would require less energy and you would have a longer battery life because it is more efficient. Or you can pack in more stuff for the same power.

Brett Bibby
Shadowgun Legends PvP
The mobile hit Shadowgun Legends also uses Unity.

Are new games coming through DOTS?

The influence of DOTS on the game market: True to the motto “The world is a better place when it has more creators,” DOTS is also expected to affect the number and quality of upcoming games. These online games and MMOs are set to release in 2019.

Because DOTS is supposed to be easier to use due to its built-in tools and contain certain features for programming that make it easier for developers to create a game:

We can enable developers to create something they couldn’t do before for technical reasons. I think there will be even more games from even more creators because now it is possible.

Brett Bibby

What DOTS benefits the communities: It’s not just about new games, but also about the influence of the community and players on their games. Specifically, it’s about modding.

Games like Conan Exiles partially live from fans modifying the game and adding things they find cool. That should also be made easier with DOTS, as developers open the tools for the community and they can work directly on a mod for the game.

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Developer of CoD: Modern Warfare says: “Don’t pay attention to the rumors”

Regarding the current drama about Call of Duty: Modern Warfare, a developer from Infinity Ward has now spoken out. He says that they are aware of all the community discussions, but players should stick to the facts.

What kind of “drama” is going on? The shooter Call of Duty: Modern Warfare is about to be released. In this hot phase, new information and rumors are piling up. Partly to the discomfort of the fans.

Modern Warfare officially announced that part of the Spec-Ops mode, Survival, will be exclusively playable on PlayStation 4 for one year. Gamers on Xbox One or PC will be left out and cannot play the Survival mode until October 2020.

Shortly thereafter, rumors arose from a data miner. He claims that Modern Warfare will likely offer weapons in loot boxes. This has not been officially confirmed, but the community was not pleased and called for a boycott.

cod modern warfare alpha 1 (1)

What does the developer say? After the mood in the community had significantly shifted, a developer spoke up. Joel Emslie, the Studio Art Director from Infinity Ward, addresses the players in his Reddit thread “The Developer’s Perspective” and urges players to focus on facts and not half-baked rumors.

He addresses the “current drama” regarding Modern Warfare, but does not specify any particular topic. He mentions that he reads all the toxic comments as well and would understand if someone is having a bad day. However, when giving feedback, it should be considered that the developers are also human.

“Our interest lies solely in the game itself. There are some announcements that have surfaced this week. Some are official, others are rumors. My plea to all of you is to focus on information that is actually factual. Don’t let yourselves be confused by ill-informed individuals who want to make a name for themselves by spreading half-baked rumors.

Let’s work together to solve real problems and not listen to fairy tales about the bogeyman.”

He possibly wants to address the loot box issue. However, this remains unclear after this statement.

What do players say about this? The thread received a lot of attention on Reddit, with over 2100 comments. The following comment was rated the highest:

“I greatly appreciate the gesture and you and Infinity Ward immensely. You can tell that a lot of hard work has gone into the game. We just want clear answers about the microtransaction system. Especially since this system in Black Ops 4 was solely there to take money from the consumer. We would hate to see that in Modern Warfare. It’s not your choice, but Activisi$ion’s, but a little clarity would be nice,” writes user devinate.

Other players emphasize in the thread that they have absolutely nothing against the developers at Infinity Ward. The anger and disappointment would rather be directed at Activision or Sony, who are more responsible for exclusivity or microtransactions.

What points Modern Warfare can use to even convince critics, you can see here:

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This is an AI-powered translation. Some inaccuracies might exist.

Phew, the new Nightfall in Destiny 2 Shadowkeep is really tough, but it’s worth it

Our author Sven was invited by Bungie to Seattle and was able to try out some content from Destiny 2 Shadowkeep in advance – including the new Nightfall mode “The Crucible Test”. Read here what awaits you in the new Nightfalls.

Attention, Spoiler! Continue at your own risk!

What exactly could I play? Bungie showcased the new Nightfall format “Dusk: The Crucible Test” to us along with the Moon and the first story mission of Shadowkeep. In this context, we were able to play one of the two new Shadowkeep strikes at two different difficulty levels. 

At first, we jumped straight into the battle without tips. The second time, we fought after a brief introduction to the new seasonal artifact and its role. The developers wanted to demonstrate the differences between the difficulty levels and the influence of tailored gear – and the experience really differed enormously.

What is Dusk: The Crucible Test? With the release of Shadowkeep, the Nightfall experience is being revamped. If you want to tackle this challenging version of the strikes, you can choose from a total of 4 difficulty levels in Dusk: The Crucible Test:

  • Master (recommended power level 750)
  • Hero (recommended power level 920)
  • Legend (recommended power level 950)
  • Grandmaster (recommended power level 980)

With increasing difficulty, the number of modifiers also increases. Additionally, a new type of enemy has been introduced – the Champions. These are particularly tough, have special abilities, and can dish out serious damage themselves. 

The first two levels, by the way, feature matchmaking, meaning a player search. For Legend and Grandmaster, however, you still need a pre-made team.

destiny 2 shadowkeep

That’s why the new Nightfalls are challenging

Here’s how our first attempt went: First, we played (power level 951) the Crucible Test Nightfall at the second of four levels – so on Hero (920). The strike itself led us into the Scarlet Fortress, where we pursued Hashladûn, the daughter of Crota. 

The strike actually went quite smoothly until we encountered the first Champion – a Barrier Knight. There, we initially struggled for several minutes. The Champion dealt heavy damage even at this difficulty level, and just before we managed to defeat him, he received an overshield that seemed to absorb all our projectiles.

Additionally, the new enemy healed almost completely within a few moments inside his shield, so we were only able to take him down after coordinating and using nearly all our power ammunition along with a super at the right moment.

During the course of the strike, we encountered these enemies several more times. It was particularly tough when we had to battle two of them simultaneously while clearing some smaller enemies. Even though we were more than 30 levels above the enemies – against the Champions, you really never noticed that. Later, we even faced a Champion Ogre that we struggled against immensely. 

Yes, we hardly coordinated in the first run, the gear was not yet optimized, and we were not familiar with the details about the new type of enemy. Yet, the experience felt tougher compared to previous Nightfalls. In the time we were given of just under 25 minutes, we couldn’t even make it to the final boss.

This is what was in the briefing: The developers approached us afterward and explained some details for the Crucible Test:

  • The Champions have specific symbols (triangle, square, circle) above their heads according to their properties (Barrier, Unstoppable, Overload).
  • These symbols will also be listed before the strike alongside the modifiers, so you know ahead of time what kind of enemy you’ll encounter.
  • If you want to effectively combat these enemies, the seasonal artifact comes into play. If you level this artifact (which was already fully unlocked for us), you’ll gain access to specific mods that make your life against the Champions easier. These mods are marked with corresponding symbols (triangle, square, circle) that correspond to the Champions.
  • These mods can enable certain weapons to quickly breach the shields of Barrier Knights when you use them in your arsenal. This also interrupts or prevents their health regeneration, making it easier to fight these opponents.
  • Because at higher difficulty levels, it’s nearly impossible to defeat Champions with brute force without corresponding artifact mods.
  • Additionally, Armor 2.0 and properly aligning your armor significantly aid in combat. For example, if your super charges faster (with the right stats, it really is significantly quicker), you can use your ultimate ability more often or have it available exactly when you need it. And especially against Champions, your super often needs to hit at the exact moment.

Here’s how the second attempt went: Our second attempt took place at the Legend difficulty level. We were still at power level 951, but the recommended level was now 950.

The Nightfall was noticeably tougher this time. However, we were better equipped and prepared. We had fully leveled the energy of our armors and tailored them with mods for specific roles. Our weapons now also carried corresponding artifact mods. In addition, we communicated much more and coordinated better – especially in battles against the Champions.

And all this was incredibly necessary. Because these fights proved to be significantly harder. With the right tactic and communication, it went much smoother at the same time. While we felt we needed nearly all 3 supers per Champion along with a lot of power ammunition after tweaking them with modified kinetic or energy weapons, thanks to our coordination and well-timed attacks, we managed much better than in the first attempt. Still, we struggled against one or another Champion – especially the Ogre. 

Also, even in the second attempt, we didn’t quite reach the final boss (none of the attending press representatives completed the strike) – but definitely further than before. The experience was satisfying, even if it required noticeably more “sweat”. Because at higher difficulty levels, the new Nightfall demands more from Guardians than the current version. You have to do more, pay attention to more things, and react to more factors than before.

I don’t remember the last time I had such a strenuous Nightfall run. At the same time, I also don’t remember the last time I had so much fun in the Dusk as in this attempt – even if we didn’t make it to the boss. 

Conclusion: Whether this experience changes over time, with a well-rehearsed team, more routine, better gear, and increasing power level (especially due to endless leveling with the artifact), remains to be seen.

However, during my visit, “Dusk: The Crucible Test” was immensely enjoyable. The fights are more tactical, require significantly more communication and coordination, and the choice and coordination of gear and abilities are noticeably more important. Otherwise, the Nightfalls at increasing difficulty levels are hardly manageable. In their new form, the Dusk is finally a real challenge – and a fun one at that. 

By the way, at Grandmaster, the Nightfall is supposed to be even tougher.

That’s why the new Nightfalls are worth it

Here’s how you will be rewarded: The tougher battles with increasing difficulty are not only meant to provide more challenge and fun – they are also supposed to offer attractive incentives to undertake the Dusk.

In the difficulty levels of Legend and Grandmaster, you have a higher chance of Exotics. Additionally, you will also receive rare materials such as enhancement prisms or ascendant shards (only on Grandmaster), which you need to boost the energy level of your “Armor 2.0.” gear pieces. 

The Nightfalls were not only mechanically revamped, but they will also play a significant role regarding your gear and thus character development.

The new Nightfall in video: If you want to check out the new Dusk, you can do so in the following video from Nexxoss Gaming.

Recommended editorial content

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However, keep in mind: My team consisted of press representatives (all average or good players) who were sent into the strike completely blind and clueless the first time. Nexxoss, being an excellent Guardian, was in a team with two other top players who make a living playing games. Accordingly, the experience in the video may sometimes differ from my experiences.

What do you think of this new Nightfall system? Does it make you excited for more? Or do you prefer the previous system?

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This is an AI-powered translation. Some inaccuracies might exist.

ESO: Developers talk about class identity – players respond angrily

In The Elder Scrolls Online, players and developers are intensely discussing the topic of class identity. Many players desire more uniqueness in their class. The developers respond to this while simultaneously doing the opposite.

How are the developers responding to the request? Gameplay Lead Rob Garret has published a lengthy post about class identity based on player feedback.

In it, he notes that fans are currently discussing the topic a lot, and the developers have also begun to ponder it. Therefore, he defines class identity for players through two areas:

  • Power representation – What type of power the class can use (Necromancers use death magic, Templars use holy light).
  • Gameplay patterns – Supporters can not only heal, but also shield, buff or apply healing over time. This also includes the resource that a specific class has available.

The developers emphasize that they want to give classes more of this identity back in the future. The goal should be to “fill any role with any class while maintaining the unique feel and appearance of each class”.

ESO Elsweyr Necromancer

So what is the problem? The developers’ descriptions fit well into the picture of what players expect for their classes. Users on reddit also appreciate this, such as PvE StamDK:

Nice article, good to know that the developers understand what class identity is.

However, the second part of his statement makes the problem very clear:

It would be good if the changes on the test server do not implement exactly the opposite of this vision. But they do.

PvE StamDK is referring to the current changes that can be tested with Update 24 and the new DLC Dragonhold.

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Changes to the Dragonknight Do Not Provide Identity

What is happening on the PTS? With Update 24, the Dragonknight should particularly regain a piece of its identity. However, the changes are not making players happy.

In the PTS forum, the user SilverPaws writes:

I cannot see how you want to give the Dragonknight “class identity” when you are nerfing the class’s key skills, the DoTs.

DKs were not strong in the first place and you are making the class useless.

On reddit, the user kriezek also complains about design decisions:

Dragonknights represent fire and fury. Now being able to throw stones does not quite fit for me as a knight or flames. It reminds me more of a troll.

The user Bug1oss also wonders why the stone thrown at enemies heals allies. That also would not fit the class.

eso-maarselok-01

What do players want? Many players demand that classes do not necessarily have to fulfill every role. They desire more special features for the classes that they have experienced from other Elder Scrolls games.

The user IAte9PriestessesAMA writes:

ESOs class system was completely new and an unnecessarily created obstacle for the franchise. The game is incredibly poor at capturing the iconic classes of an Elder Scrolls.

The user DragonNameRed wishes that the developers would first go back to the drawing board and completely redesign the classes.

[..]Valve has utilized a philosophy for Dota 2 and Team Fortress 2 for balance. Strengthens identity while making weaknesses harder. This is perfect for PvP and usually works in PvE.

Even though the text about class identities has been well received, it is now mainly up to the developers to implement this. Players on reddit agree on this.

What do you think about more class identity? And how do you see ESO evolving right now?

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Pokémon GO bans hundreds of users for no reason – What is going on?

In Pokémon GO there is currently a large wave of bans against seemingly innocent players. Apparently, only players with a Xiaomi phone are affected.

This is the ban wave: On Reddit, more and more players report that they have received a 30-day ban or a warning from Pokémon GO.

The common factor here: All players are using a device from Xiaomi. Currently, reactions from Niantic regarding the situation are awaited.

Unjust Ban? Niantic does not respond

This is what players report: On Reddit, players are actively exchanging thoughts about the wave of bans and it is noticeable that most players seem to have installed software update 10.3.2 on their Xiaomi devices. It seems that Niantic views part of this update as a violation of their guidelines. However, these are just speculations from players so far.

Ban message
These messages have been received by affected players

How does Niantic respond to this? So far, there has been no real reaction to the problem. Many players have reportedly already contacted support, but received no response or only sporadic ones.

This is not the first time Niantic has had issues with their banning system. Recently, they banned several accounts without apparent reason in January. These players later received compensations in the game and of course got their accounts back.

What can affected players do now? Currently, one can only wait for reactions from Niantic. Those who own a Xiaomi device and have not yet applied the problematic software update should not do so now. The risk of getting banned here is high.

Entei

Affected players have already set up a Google Document where other players can sign up. There, it can be checked whether other devices have also been banned without the affected update.

Those looking for friends in Pokémon GO who live far away should check this out:

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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
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The Division 2 justifies hard build changes and shows what happens with weapons

This week’s edition of the community stream “State of the Game” confirms Title Update 6 for The Division 2 as the largest expansion since release and sets the release for mid-October. Episode 2 sends the agents to the Pentagon – developers hope for a greater build diversity after the update.

Episode 2 or Title Update 6, what is coming for The Division 2? The developers talked in the 134th edition of the community livestream “State of the Game” about the content of the next big Title Update 6 and made it clear: Title Update 6 and Episode 2 will arrive simultaneously and it will be the largest expansion since release.

The update is expected to arrive in mid-October, it is free for all “The Division 2” players and is part of the Year 1 content – owners of the “Year One Pass” will get access to the new content one week before everyone else.

Episode 2 sends you to the Pentagon

So far, hardly anything has been revealed about the new, playable content of Episode 2. At the moment, it is only known that Episode 2 will send the agents with several missions towards the Pentagon, the former Department of Defense of the USA.

In the announcements from earlier this year, it was stated: The Pentagon will be stormed to obtain important information. Many players suspect a new raid in the pentagonal ministry building.

Massive hopes for more efficient builds with Title Update 6

Title Update 6 is a re-build update, but what does that mean? With the update, many changes are coming for the agents. This includes new content, a bunch of balance changes, new inventory features and much more. However, there is also a lot of work being done on building and assembling new builds.

The most significant intervention in the builds is seen by developers and players as the realignment of the passive armor talents. The talents can no longer be stacked, which will force many builds to be reconfigured.

Players criticize this step and say that the time they invested in building their builds will not be appreciated. The “Eagle Bearer nerf” was also heavily criticized.

Developers under criticism

How is Massive dealing with the criticism? Massive openly communicates that these measures will also upset some agents. But they also say that it was necessary to implement these “build-changing” changes.

Balancing of this magnitude will however not become the norm.

The adjustments have been live on the PC test servers for some time and the build diversity has reportedly increased noticeably. The significant build changes are already bearing fruit.

New Exotic Knee Pads for TU6 confirmed – Sawyer’s Kneepads

Weapons also in focus

Is anything happening to the weapons? The most important tools of every Division agent are also being significantly adjusted. The developers’ main goal is to design the weapons in the game so that all firearms are truly playable and offer an advantage in certain situations.

The deciding argument for or against a weapon should no longer be damage, as is currently the case. Instead, handling, sound, characteristics and the feel with the weapon should be the focus.

New shotgun for TU6 confirmed – KSG Shotgun

To ensure this, first the weapon classes were compared with each other and then the damage output was adjusted. For example, LMGs and SMGs receive a general buff to keep up with the other classes. The sniper rifles also receive adjustments, with the exception of the already very strong M700.

Within the respective weapon classes, values have been adjusted so that the weapons cause similar damage over a certain period of time, for example, 2 minutes of continuous fire including reloading. Some insightful graphics were shown during the stream.

All LMGs before TU 6 in damage comparison
Left axis: Damage / Bottom axis: Time
All LMGs after TU 6 in damage comparison
Left axis: Damage / Bottom axis: Time

State of the Game confirms PTS content

What else has been confirmed? The stream contained some official statements about content that had already been found on the test servers, but were not yet included in the preliminary patch notes.

All of these things are currently still being worked on, and in what form they will eventually land in the game cannot yet be determined. Findings on the PTS have however already revealed some details. So the name of the new specialization may already be known.

The new specialization is likely a support-oriented “Technician” – The photo of the agent “VukasinDordevic” shows a new drone skill called “Artificer”. The new “Hive” improves allies’ skills and increases their duration.

Next update full of content

What else is known about TU6? In recent weeks, there have been continuous updates on the upcoming update. The now newly announced changes followed many pieces of information about the expansion set to be released in mid-October.

Which new feature of Title Update 6 do you find the best so far?

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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
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  2. YouTube