Today, on February 28th, it’s time for a visit from the Exotic dealer Xur in Destiny 2. But which planet has he settled on and what items is he offering for sale? Here you will find everything about Xur’s location and inventory this weekend.
What’s happening in Destiny 2? There has been much speculation and now it is finally confirmed – The Trials of Osiris are returning! The new trials start on March 13th and will bring some changes.
More interesting details about it can be found here:
Furthermore, Bungie is responding to the criticism from the Guardians and deactivates the seasonal artifact for the upcoming Trials, so there will be no unfair level advantages.
But first, Xur stops by and we are curious about what he has brought for the Guardians this time.
All info about Xur on February 28, 2020 – PS4, PC, Xbox One
What does Xur have on offer? Does the noodle face have desirable gear pieces this weekend? Or a particularly rare weapon exotic that you still lack?
We are curious and will take a look at his inventory.
When does Xur appear?
This is Xur time: The mysterious dealer will choose a planet as usual and settle there from 6:00 PM.
He will wait there until the next Weekly Reset on March 3rd, for interested Guardians and exchange his exotic goods for legendary shards.
Where is Xur? This is his location this weekend
Xur’s location: You will find Xur this weekend at the Tower near the Hangar.
Xur’s current position in the Tower
Xur’s inventory from February 28 to March 3 – An overview of all Exotics
Weapon:Sunshot – Hand cannon for 29 legendary shards
Titan:Dune Marchers – Leg armor for 23 legendary shards
Mobility: +13
Resilience: +7
Recovery: +6
Discipline: +6
Intellect: +6
Strength: +12
Total: 50
Hunter:Aeon Swift – Gauntlets for 23 legendary shards
Our author Benedict Grothaus attended PAX East in Boston and took a look at Magic: Legends for you. His conclusion after the first gameplay: The Magic ARPG can probably hold its own against Diablo 4 and Path of Exile 2.
During PAX East, the developers of Magic: Legends, Perfect World, invited MeinMMO to a playtest. This is the first time Magic Legends has been officially playable outside the dev team.
I wasn’t allowed to take recordings, but I managed to snap a picture of myself next to a large flame demon inspired by the “Lord of the Pit” (see title image). I also had the chance to ask Principal Lead Designer Adam Hetenyi a few questions.
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About the author: Benedict Grothaus has been playing ARPGs since the early days. He missed out on Diablo 1 but played Dungeon Siege and Sacred 1 and 2, as well as spending several hundred hours in Diablo 3. He has also looked at lesser-known ARPGs like Warhammer: Chaosbane. He does play Magic: The Gathering, though not necessarily well. Nonetheless, he can say: Legends captures the Magic feel very well.
Benedict Grothaus, author at MeinMMO
Magic: Legends feels
like Magic – and like an ARPG
How does Magic: Legends play? When I first dove into the game with the Geomancer, my first thought was: “This feels like the beginning of Diablo 3.” The environment is gloomy, some zombies are trying to attack me, and I have to find my bearings. By the way, I played with the controller – mouse and keyboard are also possible, but according to Adam, it’s not yet refined and playing with the controller is really fun.
At first glance, it looks like Diablo – but it’s quite different.
However, the similarity to Diablo ends with the first impression. In the initial groups of enemies, I notice that things are quite different here. The way I use my skills is different from all the ARPGs I’ve played so far.
Instead of just aiming and pressing my buttons on cooldown, my spells change after each cast, and I have to recharge my mana to even use them. I quickly realize: This requires practice and knowledge about the cards.
I don’t just cast my spells mindlessly. Most spells, even summons, can be targeted at a group of enemies or simply cast “quickly” in the direction of my aim. Here, I can decide whether I want to take out specific enemies precisely or just cast spells in the heat of battle.
Precise targeting or just blasting away? I often found myself asking that.
What makes the game special? This system with the various cards (“decks”), which determine my abilities, is what makes me think that Magic: Legends could be a real competitor for the upcoming ARPG giants Diablo 4 and PoE 2.
Decks are the “build” of my character. I assemble it from twelve cards (or skills) (my decks are already finished) and then head out with it, similar to other ARPGs with the build.
The principle works almost exactly like Magic. I need mana to cast a spell. Once I’ve cast it, it’s gone, and I need to draw a new card. The card drawn is random (the spell slot then takes a random spell from the deck).
This requires that I know exactly what my cards do (which was not the case for me and almost cost me my virtual life). It takes a while to understand which spell produces which effect – but then no enemy will enjoy their not-so-long life anymore.
If I have no mana, I’m in trouble and have to make sure the zombies don’t devour me while I recharge. To describe that a bit more accurately: I am not waiting for a somewhat nebulous resource like the Witch Doctor in Diablo, but instead I have actual mana points, and each spell costs a certain amount of mana – just as indicated on the cards.
Mana is replenished in battle and by collecting crystals. In addition, there is a “Mana Surge” which I can activate as an “Ultimate” and which gives me a large boost of mana for a short time.
Below you see the mana. The gray spells on the right indicate that mana is missing.
Fortunately, many possible spells are creature spells that summon helpers. They fight until they’re dead and provide protection.
The spells have an internal synergy. Certain spells can control enemies if they are weak enough or have special effects if they’re stunned or burned. Other spells buff my creatures, heal them, or use their strength to modify my attacks.
How difficult is the game? The game adapts to my performance. That means: If I’m good, more enemies will come. If I’m bad, it will be made a bit easier for me.
This ensures I always have a pleasant difficulty level that adapts to my current performance.
Additionally, there should be difficulty levels that I haven’t been able to adjust yet. Even in group play, this is supposed to change somewhat – how exactly, the developers are still working on.
The better I slaughter, the more come after.
What about loot? Loot is not really a thing. At the end of my rounds, I received new spells (or cards) as well as gold.
Spells are used to build new decks and equip my Planeswalker with new abilities – however, I couldn’t test this feature.
Are there microtransactions? With gold, cosmetics can be purchased, of which I have not seen anything. This suggests that they can also be purchased with real money.
Following this remark, I also asked Adam about microtransactions since Magic: Legends is supposed to be free-to-play. He only told me that there will be cosmetics from various sources. However, there are no more precise details yet; it’s too early for that.
Unique classes – without classes
How do the classes play? As mentioned before, I had the chance to play three classes: the Geomancer, the Mind Mage, and the Beastcaller. All three had a different approach in my gameplay:
The Geomancer relies on cheaper spells with high penetration and a lot of damage.
The Mind Mage controls enemies, stunning or charming them.
The Beastcaller summons many creatures, heals and strengthens them, and overruns enemies with them. He also has an Aether Fox as a permanent companion.
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Various classes are unlocked over time. Overall, Magic: Legends starts with five classes. Additional classes are supposed to be added after release.
However, classes only have a minor influence on the game, as Adam later explained to me. In principle, they are only responsible for defining basic status values, granting two basic spells (one attack and one mobility spell), as well as a standard attack.
Everything else is then controlled by the equipped decks, which have nothing to do with the color of the Planeswalker (the class). The decks then determine how exactly the character plays.
How do the decks work? Decks are the equipped cards or spells that the Planeswalker has at his disposal. A deck consists of twelve cards and up to three of the five colors:
black
red
blue
white
green
The Beastcaller here has many green creatures – but it can be different.
Later, Adam reveals to me that there could also be more colors in a deck. However, deck building was not accessible to me yet – I had pre-made decks that can define my classes as described above.
You can hold a maximum of four cards in hand. These are the spells that I can actively cast.
So much “Magic” is in Legends
Are the decks like in Magic? As a card game fan and amateur Magic player, I was interested to find out whether classic deck archetypes from Magic are possible. Most will probably know black graveyard decks, green poison decks, or white-blue control decks.
Adam told me:
The heart of the game, which will keep players engaged, is to unlock new spells, build new decks from them, and find new synergies. […] Much of what we do is to take the essence of the Magic card game and translate it into an action RPG.
Many decks and types are supposed to be possible. I asked Adam about my favorite deck: black-red vampires. That could possibly still come, depending on how it can be implemented, and I’m looking forward to exploring that!
Those familiar with Magic already have a huge advantage. They can draw on prior knowledge for deck building, but also already know roughly what their spells do. By the way, decks can only be changed in the rest zone (town).
Multiplayer, but not an MMO – or?
What about multiplayer and MMO? Magic: Legends can be played in co-op with up to three players, which I haven’t been able to test yet. Spells from different players can complement each other with their effects.
This also means that when you work together, you can design your decks in a way that exactly complements each other. For example, if one player builds his deck to constantly stun enemies, the other can take more powerful spells that benefit from stunned enemies. So, in principle, you build a deck from two decks.
Magic: Legends is meant to be a “modern MMO” and have “many MMO elements”. Adam compared the features to Destiny, particularly the social features he emphasized.
Adam compares Magic: Legends to Destiny in terms of MMO aspects.
There are social hubs where players can meet and go on missions together, a chat, and co-op play. However, they shouldn’t feel “disturbing.” For example, there will be a kind of trading system, but not to the extent of the auction house of Diablo back in the day.
Adam previously worked on the MMORPGs RIFT and Vanguard: Saga of Heroes, as well as on Trove and The Surge (1 & 2). His experience also flows into Magic: Legends, as he told me. The game should feel good and have depth.
What about PvP? PvP holds significant importance in Magic: Legends, although there isn’t much information about it yet. Adam assured me that it will more likely be in “arena style”, similar to duels in MTG, rather than open PvP.
Magic: Legends as a competitor to Diablo 4
Why will Magic be a competitor? It’s a bit hard to convey, as the games look very similar in pictures. However, playing Magic: Legends feels like an ARPG like I’ve never played before. Really like Magic, but as an ARPG.
Will Magic: Legends beat Diablo? Probably not. Will Diablo drive it away? I claim not, either.
However, I do think that the game will engage both Magic fans and generally appeal to ARPG fans. Because Legends adds another layer of depth to the main endgame content of ARPGs (the loot).
Similar to PoE, you do not just build new builds with the loot but entirely new classes. With new spells, you have the opportunity to create new synergies, and artifacts (which I couldn’t test either) are supposed to have a significant impact on what you can do.
The construction of new decks (and thus new “classes”) is what gives Magic: Legends depth and is what has kept Magic: The Gathering alive for almost 27 years. And the developers plan to transfer exactly this strength of the card game into the ARPG, which I think has worked quite well so far.
Moreover, behind Magic: Legends is Cryptic Studios. They have already supported Star Trek Online and Neverwinter, both of which have been running for years and still receive updates – even as underdogs.
Adam, on the other hand, couldn’t provide any information about next-gen consoles like the PlayStation 5 and Xbox Series X. It’s still too early for that.
In Fortnite: Battle Royale , it seems that 2020 is not going as well as in 2018 and 2019. A market research institute reports that revenues dropped sharply in January 2020 and are at their lowest point in over 2 years. However, Epic claims this is not true and harshly criticizes the institute.
This is the report: The market researchers from SuperData released their report on February 21 about the global digital revenues of top games (via SuperData). The numbers refer to January 2020.
Market researchers say: Fortnite’s revenue is declining
According to these numbers, Fortnite has already dropped out of the top 10 games on PC, and has fallen to 7th place on consoles (PS4, Xbox One, Switch) in terms of digital revenue.
These are the numbers from SuperData for January 2020. Source: SuperData
It is saideven: Revenues from Fortnite have consistently fallen and are at the lowest point since November 2017, the lowest level in over 2 years.
Epic says: They don’t know our revenue numbers at all
This is what Epic says: The operators of Epic contacted GamesIndustry.biz and stated:
SuperData has never had access to Epic’s revenue data for Fortnite. The reports from SuperData do not accurately reflect the revenues of Fortnite.
Epic says: They are disappointed that SuperData has repeatedly published “wildly inaccurate” reports about Fortnite, based on a methodology that they question at Epic.
Epic has not released revenue numbers for Fortnite and will not do so, but the reports from SuperData do not match reality. However, they do not refer to a specific report but keep it general.
This is what SuperData says: They state in a statement that their methodology is proven. They stand by their numbers.
They are supposed to bring excitement back to Fortnite: The agents of Season 2.
This is what’s behind it: Fortnite had an extended season that began in October 2019 and ended in February 2020. During this time, Fortnite’s numbers on Twitch dropped significantly. These are the publicly measurable numbers that are known.
There are no current numbers on active players of Fortnite: The game is not on Steam. The Epic Game Store does not release player numbers.
With such skins, Fortnite made a fortune in December 2018. But in January 2020, it was said to be very quiet in Fortnite.
However, on Twitch, Fortnite’s numbers fell to their lowest level in January 2020 since January 2018. It is likely that the declining interest is also reflected in declining revenue numbers, but this cannot be confirmed definitively. Apparently, SuperData assumes this. How they determine their numbers on digital revenues is ultimately a trade secret.
It is said that they have “data partnerships” and can analyze data from 160 million unique users worldwide every month and what they spend on digital games. They also receive data and reports from “big players”.
Tim Sweeney, the head of Epic Games.
Apparently, Epic Games does not belong to these “big players”. The developers from North Carolina seem to be no fans of SuperData.
It is noticeable that things got quieter around Fortnite in 2019 – 2018 ended with a big bang for Fortnite. Fortnite is said to have had a record month in December 2018. Among other things, with great skins in the shop.
The MMORPG ArcheAge received Patch 6.2 this week, bringing new content and some balance changes. Among the new features are mounts, but you might want to think twice before acquiring them.
What are these mounts? In ArcheAge Unchained, you can purchase new mounts using the currency Diligence since the latest update. This is the currency that you can earn through the Battle Pass.
However, these mounts have significant disadvantages, as reported by reddit user mayumaru:
All mounts from the shop come without armor. They can only wear a specially made armor for them, which you can get for 30 Manastorm Crystals.
The mounts are relatively slow. The pretty Kitsus only reach 11.5m/second. The fastest mount, Emberwild Charger, reaches 16m/second.
Nevertheless, the mounts are quite expensive at 400 Diligence. The user warns against purchasing and receives agreement on reddit.
What else did the patch bring? Patch 6.2 introduced some new features to ArcheAge, including a single-player dungeon and the new world boss Charybdis.
Additionally, there are quite a number of balance changes to classes, dungeons, and rewards. The changes to the archer, who supposedly was not useful in raids, are highlighted positively on reddit.
The new open-wheel races in GTA Online have started. And chaos broke out immediately. Crash videos show that many players are not ready for the tactical races.
What is new? On February 27, 2020, a new racing series started in GTA Online. There, cars reminiscent of Formula 1 cars race. At the same time, the developers also released two corresponding racing cars, which are damn expensive.
The special thing about the new open-wheel series races is that you need a lot of skill. You have to pay attention to the condition of your tires and the body. Because if parts are damaged, it directly affects the handling. If something is broken or particularly worn out, you should consider a pit stop in the new races. You will lose time, but you will get a repair.
However, players are used to ramming other racers with the fastest vehicles from GTA Online to gain advantages. This no longer works as well in the new races, and it also leads to particularly funny scenes in the races.
Check out these crashes and learn
This is what the players show: In the GTA Online community, users are now eagerly sharing their experiences with the new racing series. And they are, to say the least, chaotic.
A player shows a 13-second clip of his first open-wheel race. Already in the first real curve, there is a mass crash.
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Another problem is shown in this Reddit clip. A racing car takes off because it ran over a loose body part of a competitor. And that in a non-contact race.
The Twitter user @exkyouu summarizes his typical racing experience of the new racing series in this video (Warning, loud!):
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If you want to participate in the races yourself, you need to rethink now.
Pay attention to the displays: Pay attention to the condition of your tires, which is displayed at the bottom right. If the display is low, the tires have hardly any grip and can cause your car to spin out with the slightest bumps or tight turns.
The overall condition of your car also plays an important role. Without a spoiler, you lose crucial traction needed in fast corners. So pit, even if you are in the back. With a healthy vehicle, you have better chances of overtaking your opponents.
The display for vehicle condition, tire grip, and position
Use the brakes: For many racers in GTA Online, this now comes as a surprise, but braking is worthwhile. While in many stunt races and other racing modes in GTA Online, you usually go full throttle for 5-10 minutes, in formula races you also need to brake sharply at times.
This is important at first to let the crashing field pass by. But also to recharge the turbo.
Have you already tried the new races?
If you’re still missing the necessary money for the racing cars, earn it quickly with our money guide:
The 20-player raid Zul’Gurub is starting soon in WoW Classic. But a “fresh” battleground is also coming, along with many new world bosses.
Recently, we reported on the launch of a test realm for World of Warcraft Classic and now it is finally available. Here, upcoming content is being tested, including the raid Zul’Gurub and the battleground Arathi Basin. At the same time, Blizzard revealed when this content from “Phase 4” of the release plan will go live and be available to all players.
What is the Arathi Basin? The Arathi Basin is a battleground for a total of 30 players (15 vs. 15). It is a capture-and-hold mode where both factions must capture and hold a total of 5 control points to generate points. The more points a faction holds simultaneously, the more points the team accumulates and thus achieves victory faster.
The Arathi Basin should please many fans.
When does the Arathi Basin come out? According to Blizzard, the Arathi Basin is set to launch in the week of March 10, 2020. For us, that should be March 11, so right after the maintenance work from Wednesday morning. Then PvP fans will finally get some variety from Alterac Valley and Warsong Gulch.
What is Zul’Gurub? Zul’Gurub is the first 20-player raid in World of Warcraft Classic. It is located in the Northern Stranglethorn and presents a tough challenge for medium-sized raid groups. The most famous boss from this raid is probably Hakkar the Soulflayer. He was not only known for his cool fight but also for the Blood Plague, which wiped out entire servers in WoW Classic.
The Blood God Hakkar – One of the coolest bosses from WoW Classic.
When does Zul’Gurub come out? Zul’Gurub does not have a fixed release date yet, but according to Blizzard, it is expected to start in April. So it’s less than 2 months until you can finally step into the great troll city and grab new loot.
How can you participate? If you want to try out the new content right now, you need to log in to one of the test realms. To do this, you simply switch from “World of Warcraft Classic” to “PTR: World of Warcraft Classic” in the launcher version of WoW. After downloading, you can get started right away; participation is open to all players.
This is how you can participate.
Are you looking forward to the new content in WoW Classic? Is the speed of the new releases good? Or is it all too fast for you?
While we are still waiting for Lost Ark to finally be released here, players in Korea are already diving into a new underwater dungeon and looking forward to more upcoming content for the MMORPG.
What kind of dungeon is it? Even though we are still waiting for the release of Lost Ark here, the version in Korea is getting new content. Gate of Paradise takes you to a dungeon that is located underwater. You must be eight in order to enter the dungeon.
The dungeon consists of three areas where seven boss monsters await you. This includes Guardian Arcadia, around whom the new story revolves.
Gate of Paradise introduces diving suits and underwater skills. You need to pay attention to having enough air while diving and work well together to master this new dungeon. Seafaring is indeed a big theme in Lost Ark, so underwater content fits very well.
You fight against several boss monsters in Gate of Paradise underwater.
What’s special about Gate of Paradise? During the adventure, you will find clues to the next big story starting in Lost Ark. One could say that the dungeon serves as a sort of prehistory for the upcoming storyline.
What does the new adventure look like? The developer studio Smilegate has released a trailer for the new dungeon, showing what awaits you underwater.
You explore the ocean floor, beautifully designed with corals, speed through currents, encounter a giant sea monster, and eventually face the Guardian Arcadia, who somewhat resembles Poseidon.
The underwater areas are beautifully designed and bring their own atmosphere. The gameplay mechanics involving air breathing and diving should offer some variety.
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In Borderlands 3, the developers announced the roadmap for the upcoming months – and it is quite impressive. Fans and players are excited.
The community will soon grow: At PAX East, Borderlands 3 had a lot to showcase. It kicked off with the Steam release for Borderlands 3, which will likely cause the community to gain several players in two weeks. After all, many players have been waiting for the loot shooter to no longer be exclusive to the Epic Game Store.
Borderlands 3 finally coming to Steam
But even players who have been around in the Borderlands for a while can look forward to the next few months. The game brings a lot of content filled with chaos, but also a lot of fun.
This is happening in the next 3 months in Borderlands 3
“My goosebumps have goosebumps, I’m so excited,” said Reddit user Nevertoolatetogame looking forward to the dark DLC.
“I am really looking forward to it. Wainwright & Hammerlock had a great story in the main game (…) and I liked their camaraderie & partnership (…). Plus, Gaige is back, she looks great,” says user Goldfishie17.
You can find a first impression of the DLC here in the trailer:
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But the DLC isn’t the only thing coming in the next few months. There will be a lot of new content that will be completely free unlike “Guns, Love & Tentacles”.
The roadmap has a lot to offer
Mayhem 2.0 and more
Complete chaos in April: In April, Borderlands 3 will receive the Mayhem Mode 2.0. And it will not just be a new difficulty level, but will change the Mayhem system. This time, it seems that not only damage modifiers will be introduced, but totally crazy things like giant heads or lava floors.
Randy Pitchford mentioned over 25 new modifiers that will likely turn the game upside down. And that’s not all: The new Mayhem mode will have 10 levels! So, those who haven’t had enough with Mayhem 1, 2, 3, and 4 will be looking forward to a completely new challenge.
“Mayhem 2.0 sounds exactly like what I wanted. Giant Head Mode? The Floor is Lava?! Over 25 such modifiers?!?! 10 levels of Mayhem?!?!?!”, user A_Little_Quarky can hardly believe.
“I honestly look forward to it just as much as the DLC. M4 gets boring quickly. No challenge, it’s just a matter of the right equipment,” says user Critical_Switch
The Mayhem switch will soon offer a few more options
Even Mayhem 2.0 is not everything in April: There will be a new event where you have to take down cartels and secure event gear. And in May, the “Guardian Takedown” is also on the agenda. Those who have already completed the Maliwan Takedown can get an idea of how difficult it might be, especially when you add another 10 levels of chaos on top.
“They are really doing a great job with this game, releasing updates almost every month. Even if it’s just a small event, it still means they care about the game,” is a user impressed.
Finally, DLCs 3 and 4 will also come this year – and further updates like before are also to be expected. It looks like Borderlands 3 is far from finished!
By the way, there will also be a Borderlands movie. Will it be as crazy as the games?
In its 2nd year, The Division 2 will introduce Seasons for the first time, which some may already know from Destiny 2. The first season is set to kick off shortly after the launch of the new expansion “Warlords of New York.” We summarize everything you need to know about the start date, contents, and rewards of Season 1.
What is the concept behind Seasons? Seasons are designed to keep agents in The Division 2 engaged continuously. There will always be something new to do.
The Seasons will bring new events, content, and rewards, aiming to complement the endgame while advancing the game’s story after the Warlords expansion.
Many might already be familiar with this model from Destiny 2. Bungie’s MMO shooter has also relied on the seasonal model since its second year to ensure a better content flow—a problem that The Division 2 has struggled with more pronouncedly after launch. It remains to be seen whether the shift from DLCs to a seasonal model can counteract this.
Everything you need to know about the launch of Season 1 of The Division 2
Keep in mind: While we are focusing on Season 1 here, the basic concept is unlikely to change significantly from season to season. Therefore, Season 1 is representative of how the other Seasons in The Division 2 will unfold.
When does Season 1 start? Season 1 starts on March 10, 2020, just one week after the release of the “Warlords of New York” expansion.
Who can play the Seasons? To gain access to the Seasons, you must own the Warlords expansion and reach the new maximum level of 40 (which is impossible without the new expansion).
How does Season 1 work? After the launch, Season 1 will span a total of 12 weeks and will include not only the new New York area but also Washington D.C..
It constitutes a significant part of the new endgame and is essentially a kind of 3-month mini-campaign. Each week, the first season will offer new weekly activities, which will each start and end on Tuesdays.
Each completed activity will earn you XP for the SHD levels (which you can use to improve certain attributes of your agent after reaching level 40) as well as for the seasonal tiers.
All of this comes in addition to the existing endgame activities like Raids or Incursions.
Here’s the roadmap for Season 1:
The roadmap for Season 1
Everything about the rewards of Season 1
Is there a season or battle pass for Season 1? Yes, even though Massive and Ubisoft simply call it Seasons and the season itself is free: there is a kind of battle pass, which you can pay for but do not have to – the Season 1 Pass.
The Seasons, including Season 1, offer a free, meaning all players can access a reward branch, as well as a paid premium branch as a form of seasonal progression. Through these branches, you can earn seasonal rewards.
These are distributed across 100 seasonal levels, which you progress through by collecting XP.
Source: JokerUnique on reddit
The Season 1 Pass, which gives access to the premium branch of a season, costs €10; for Season 1, this is included with the purchase of the Warlords expansion.
What about seasonal rewards? Through the free reward branch, you can earn the following during Season 1:
new gear, including 2 new gear sets (Striker and System Corruption)
Everything that is gameplay-relevant, such as the new gear sets, can also be obtained through the free route.
Through the premium branch, you can unlock the following rewards:
everything that is available in the free reward branch
a unique seasonal outfit
unique named weapon skins
additional random season gear
crafting materials
clothing keys
emotes
unique colors for equipment
faction keys
textiles
By the way, the reward branches are designed in such a way that most seasonal items are given out relatively early. The first 35 levels include almost exclusively new gear set items, named weapons, and a new exotic. Players should not feel forced to complete the season to get the most value. Nonetheless, reaching level 100 should be something very special.
Additionally, through global events and a seasonal league system within the season, you can secure up to 10 guaranteed rewards per event – including 2 unique cosmetic rewards and 8 equipment containers.
Through the seasonal manhunt, you can also earn a unique seasonal skill mod (in Season 1 likely the EMP version of the Sticky Bomb). After the season ends, there should be a way to earn this retroactively, though details are currently unknown.
How long does it take to reach Season Level 100? The developers aim for a seasonal level to require roughly the same amount of time as a level within the field expertise system – essentially, the time it takes you to unlock a field expert container after reaching the maximum level.
Players who participate regularly should have no problem reaching this level within the 12 weeks. Depending on their own pace and active bonuses, it typically takes between 50 and 100 hours.
However, since not every player can always dedicate the appropriate time, there will also be an option to pay to speed up the process and purchase seasonal levels—as a kind of catch-up mechanic. This will only be offered at the end of the season, meaning in the last few weeks.
These events are brought by Season 1 of The Division 2
What events are coming with Season 1? Overall, there will be five different types of events in Season 1:
seasonal manhunts
season events
global events
leagues
clothing events
This means there will be something fresh to do every week of the 12-season weeks.
Seasonal Manhunts: Here, the story will actively progress. There will be narrative briefings with specific targets (people) that need to be found and eliminated.
Source: JokerUnique on reddit
Every three weeks, a new target will be unlocked and will remain active after unlocking. You do not need to stay continuously engaged here. Once the first four targets are eliminated, the main target, a sort of new Warlord, will be unlocked.
For this target, there will be a special mission where new factions occupy the target area to ensure a unique experience. Eliminating this target rewards you with the unique skill mod of this specific enemy.
The manhunts can be repeated on different difficulty levels after completion, without losing progress.
Season Events: In these events, the arrival of a new target will be celebrated for one week. XP bonuses will be active, which apply to Seasons, SHD levels, and field expertise.
Global Events: These are additional seasonal activities that will be active three times during the 12 weeks. Here, special gameplay modifiers will be employed for one week, which should provide more variety with their unique effects.
Source: JokerUnique on reddit
By completing daily challenges, you can unlock special event rewards that are unrelated to SHD or seasonal level rewards.
Source: JokerUnique on reddit
However, global events are not mandatory. You must actively confirm your participation to take part in the event. By the way, they will return in subsequent seasons, so you will have multiple attempts to complete them if desired.
How the first Global Event Polarity Switch works: The first global event will be Polarity Switch. Players and enemies will have a visible positive or negative charge.
Positive Charge (Source: JokerUnique on reddit)
If you attack an enemy with the same charge you have, you deal increased damage. If you attack enemies with a different polarity, there will be “shocking” consequences.
Charges on Enemies (Source: JokerUnique on reddit)
Your polarity will change by switching weapons, reloading, and through melee attacks. Signature weapons from specializations, skills, or grenades, however, have no effect on charge polarity.
Polarity Switch (Source: JokerUnique on reddit)
Leagues: While global events focus more on quirky modifiers and fresh gameplay mechanics, the leagues have a different focus.
They last for 2 weeks each and concentrate on faction-based PvE challenges where you can test your skills as an agent and compare them with others.
Source: JokerUnique on reddit
The first league to launch is the Westside League, focusing on eliminating the Outcasts faction. In a sort of “time trial” challenge, you need to complete missions and strongholds with Outcasts as quickly as possible, which will be recorded on the leaderboards.
Source: JokerUnique on reddit
By completing challenges, you rank up and unlock new rewards. Progress here is independent of seasonal and SHD levels but contributes there as well.
Clothing Events: Once you have leveled up your agent to level 40, you can also participate in these clothing events. Traditionally, you can earn or purchase new cosmetics through XP over a period of 3 weeks.
Every few SHD levels, there will be a key that allows you to open an event clothing container. From this, you can obtain unique new weapon skins or clothing in the respective event style.
What do you think of the upcoming content of Season 1? Does it excite you for more? Or does it leave you completely cold? Will you get the premium branch for €10?
The world of MMORPGs is full of things to fall in love with and enjoy. However, the same things can also quickly become really annoying…
MMORPGs are probably among the time-consuming hobbies into which we invest hundreds or thousands of hours. Yet, even though it is definitely one of the most enjoyable pastimes, there are also plenty of things we like and simultaneously cannot stand. We have here the 7 things in MMORPGs that you surely love and hate at the same time.
1. Random Loot
Most likely everyone remembers how they first obtained a special item from a mob. Be it the first epic item in World of Warcraft or the first piece of legacy armor in Star Wars: The Old Republic. The euphoria of the find and the congratulations or envious looks from friends and guild members are well-remembered by most. A wonderful experience that is part of most MMORPGs.
Random loot is usually received by “the others”.
At the same time, however, random drops already have the word “random” in the name, and that is rarely a good thing for MMO players. Because conversely, this means that the corresponding items are difficult to farm deliberately. It can take hours, days, weeks, or even months when chasing that one item that never seems to drop. Naturally, with the exception of all the other players who seemingly have the item after the 3rd enemy.
2. Auction Houses
Auction houses are both a curse and a blessing in an MMORPG. On one hand, it is a great place to earn some in-game money and sell the occasional item. You might even be able to rip off an inexperienced player and profit from them – perfectly legal, just with a hint of bad conscience. After all, no one forced them to buy, right?
This positive attitude changes abruptly when you are the needy player looking for a very specific item. You quickly become angry and question how stupid someone must be to sell a “Bronze Copper Tube” for 30 gold, which is generally offered for 20 silver on all other days?
3. Other Players
Yes, MMORPGs are by definition designed for playing with other people and sharing a world. This also provides the great appeal of the games. After all, social interaction is an important component, and many tasks can usually only be completed in a group.
Anyone who frequently looks for a random group for a dungeon in their chosen MMO has probably wondered several times: “Help, with which idiots have I been lumped together? That was probably another six in the idiot lottery.” With some groups, it is hard to stick around until the end and still end with a friendly goodbye. But the nice thing is: If you think that everyone else is an idiot, they are most likely also thinking that about you.
4. A Lively Game World
The game worlds of MMORPGs are huge, and there is something to discover at every corner. For a world to truly feel “alive”, players need to be present in as many areas as possible. It is always nice to meet another player on the way, perhaps exchange a few words, and buff each other. These are short but nice encounters that enhance the gameplay experience and contribute to the perception of being in a lively world.
If it’s so crowded, you can wait a long time for the right mob.
However, this appeal disappears if the “lively game world” results in having to share a limited number of enemies with other players. Every player knows the annoying problem when there are not enough mobs for all players to pursue their gameplay in peace. The most recent example is probably WoW Classic. Here, players sometimes had to wait an hour for their mob, because more than two dozen players were coming for a quest enemy. The game world may have been lively – but everything else was permanently dead.
5. The Eternal Item Spiral
Constantly improving one’s character is one of the greatest tasks in an MMORPG. It is the eternal carrot on a stick that dangles in front of us. New items or the next level-up lure 1% more damage, slightly improved healing, or the ability to hold one more enemy as a tank at once. Every upgrade enhances the character, and every item brings us a little closer to perfect equipment, with which our character is “finished”.
The next loot is already tempting!
However, this “finished” state does not last very long in most games. In the distance, the next content patch or expansion is always looming, which “devalues” all our efforts from the past months. The search for new equipment is regularly reset and often leaves the feeling of emptiness behind, coupled with the question: What the hell have I actually done for the last 3 months if I now have to start over?
6. Fame – Showing Off a Bit
What could be better than standing in the middle of the marketplace after days or weeks of hard work with a special sword and being admired by other players? Nothing. You bask in the glory of your own achievements, quickly check who is targeting your character, and enjoy the compliments or envious glances from other players. The beautiful, fulfilling thought “Look at what I have accomplished, you little underlings” always leads to an uplifting feeling. Like when you go for a walk with a giant tree.
Showing off with big mounts? You should only do that yourself … never the others.
However, when that annoying druid you could never stand stands prominently in front of the inn all day with the legendary weapon and mount for 5 million gold pieces, then the story looks different. He is a damn poser, who probably has nothing else in life because he plays all day, has no girlfriend, is socially incompetent, hasn’t showered in 5 days, probably lives in his mom’s basement, and is throwing away his studies for stupid achievements in an MMORPG. But thankfully that’s always just “the others”…
7. Guilds
A steady pool of players, a relaxed guild chat where you can also have some fun, and a large guild bank prepared for all eventualities. A guild offers many advantages and enhances the bond with the game. How nice it is to log in every evening without having to look for tanks and healers forever, because there are always a few available in the guild just waiting for you to join them in dungeons and raids.
Guilds are great – until they become a chore…
However, this joy quickly turns to frustration and a tedious affair when participation in content becomes an obligation. After months, “3 raid nights a week” somehow loses its charm. The social pressure to continue being there for the guild even though you would much rather play something else or relax watching a series can be quite annoying. But luckily, there is always the good old excuse of a faulty router or an incompetent internet provider. It is also annoying that their outages always fall exactly on Mondays, Thursdays, and Saturdays from 8:00 PM to 11:00 PM!
Have you found yourself in these points? Or what things do you love about MMORPGs but also hate at certain times?
However, there are already players who have found the Hunting Rifle. The player Selar G used the mode: One Shot, where only sniper rifles are used, to search for it.
In his YouTube video, you can see how he finds the golden Hunting Rifle and plays with it:
https://youtu.be/Sy-ghm7Bdaw?t=29
Mobile users please fast forward to 30 seconds.
What do you think about this powerful weapon? Have you discovered it yet?
In his YouTube video, you can see how he finds the golden Hunting Rifle and plays with it:
https://youtu.be/Sy-ghm7Bdaw?t=29
Mobile users please fast forward to 30 seconds.
What do you think about this powerful weapon? Have you discovered it yet?
In Season 2 of Fortnite, there are even more hidden weapons that are not so easy to find:
However, there are already players who have found the Hunting Rifle. The player Selar G used the mode: One Shot, where only sniper rifles are used, to search for it.
In his YouTube video, you can see how he finds the golden Hunting Rifle and plays with it:
https://youtu.be/Sy-ghm7Bdaw?t=29
Mobile users please fast forward to 30 seconds.
What do you think about this powerful weapon? Have you discovered it yet?
In Fortnite Season 2, one of the strongest weapons has returned. However, it is so hard to find that hardly anyone locates it. We show you which weapon it is.
What kind of weapon is it? In Fortnite Season 2, the Hunting Rifle has been unvaulted. The hunting rifle functions similarly to a sniper, but it does not have a scope.
It is very difficult to find, as it only appears rarely. However, the Hunting Rifle is not only back in the game, but also stronger than ever.
The Hunting Rifle is now even stronger
How strong is the new Hunting Rifle? In Season 2, there is a new, even stronger version of the Hunting Rifle. The new hunting rifle is categorized as one of the mythic weapons in Fortnite.
This is how much damage the new golden Hunting Rifle causes:
Body shot: 100 damage
Headshot: 250 damage
With this weapon, you can eliminate an opponent who has no shield with just one body shot.
If you even hit the opponent’s head, you can eliminate them instantly, even if they have a full health and shield bar.
Where can you find the golden Hunting Rifle? While the Hunting Rifle can be found in regular chests, locating it is truly difficult. One might almost think it doesn’t exist.
It seems to be very rare, and finding it is pure luck. Perhaps there is only one golden Hunting Rifle per match – and to find it, one would need to search every chest, supply drop, and opponent.
What do you think about this powerful weapon? Have you discovered it yet?
In his YouTube video, you can see how he finds the golden Hunting Rifle and plays with it:
https://youtu.be/Sy-ghm7Bdaw?t=29
Mobile users please fast forward to 30 seconds.
What do you think about this powerful weapon? Have you discovered it yet?
In Season 2 of Fortnite, there are even more hidden weapons that are not so easy to find:
However, there are already players who have found the Hunting Rifle. The player Selar G used the mode: One Shot, where only sniper rifles are used, to search for it.
In his YouTube video, you can see how he finds the golden Hunting Rifle and plays with it:
https://youtu.be/Sy-ghm7Bdaw?t=29
Mobile users please fast forward to 30 seconds.
What do you think about this powerful weapon? Have you discovered it yet?
This is an AI-powered translation. Some inaccuracies might exist.
With Destiny 2, the Trials are coming up. Therefore, the class focuses and abilities like the shoulder charge or the hand supernova are being revised. We show how the adjustments look for Season 10.
Why the adjustments? In Season 10, the Trials of Osiris will finally return. Since the Trials should not celebrate their return “half-heartedly”, Bungie will make adjustments to the sandbox and PvP balance.
The basis for the changes is gathered in-game data. Bungie tracks the “win rates of each focus in each crucible game mode up to the kills per minute,” states the TWaB from February 28.
But besides the cool data, the Destiny developer also collects player feedback. To what changes in the Trials the heated discussions have recently led, you can read here:
The most powerful abilities will be trimmed in Season 10
To ensure more fairness in PvP, changes will be made to the so-called “one-shots”, or the instantly lethal abilities, for all three Guardian classes. Additionally, there will be fundamental changes to a melee and a class ability.
Changes for the Hunter
This is how the Balanced Knife will be revised: With the Way of the Sharpshooter (3-shot Golden Gun), the Hunter has access to the Balanced Knife.
This is what happens to the ability:
The target tracking will be significantly reduced
A new targeting technique will improve the knife’s initial throw trajectory
The range melee will still kill with one hit in PvP, but now emphasis will be placed more on aiming.
For the Sharpshooter Hunter, precision is now more in focus
Changes for the Titan
This is how the shoulder charge will be revised: Adjustments will be made to the shoulder charge for all three subclasses of the Titan. It will still be instantly lethal, but this will change:
The angle for auto-targeting will be reduced by 50%
The general range will be set to 5.5 meters. Previously, targeted attacks (an opponent nearby) had 6 meters range, and a non-aimed attack had 4.5 meters range.
According to Bungie, “acrobatic Titans” could track their target from a quick 90° turn. The uniform range should make the ability feel generally smoother.
This is changing with the barricade: The Titan can create a shield wall, the barricade, with his class ability. The ability is being revised as follows:
The hit points of the barricade will be increased from 500 to 600
A type of health display (barricade counter) for the ability will be introduced
Additionally, starting in Season 10, some weapons and anti-barrier rounds will deal additional damage to the barricade. The bonus damage will be indicated by yellow damage numbers.
These weapons deal 30% additional damage to barricades:
Sniper rifles
Grenade launchers
Linear fusion rifles
Machine guns
Trace rifles
Anti-barrier weapons
These weapons deal 60% additional damage to barricades:
Shotguns
Fusion rifles
The changes are taking place because the barricade will be a powerful tool for reviving in the Trials. Players can then weigh whether to use their valuable special ammunition to break through the slightly stronger shield wall faster.
The barricade protects you and the team
Changes for the Warlock
This is how the hand supernova will be revised: The Warlock has an instantly lethal ability with the tuning of the splitting (Nova Warp): the hand supernova. The following changes are made to the converted grenade:
Activation time increased by 0.6 seconds
Duration reduced from 3.5 to 2.5 seconds
Range reduced by 20%
Horizontal spread of the balls narrowed by 25%
Bullet explosion now causes self-damage
Bullet explosion radius reduced from 3 m to 2.5 m
With the adjustments, using the ability will be slightly riskier, but it will still remain very powerful. Additionally, the exotic gloves Controversial Hold will be revised. These are specialized for the hand supernova.
The Warlock melee will be changed: The melee attack of the Warlock will receive a buff:
Melee range will be increased by one meter (to 5.5 meters)
The Warlock has lagged behind the other two classes in melee. This is due to a disproportionately longer recovery period after a melee. Follow-up hits and other actions were too slow.
The new largest melee range will be closely monitored by Bungie. By the way, the Warlock already had the largest melee distance in Destiny 1.
The Warlock will be dangerous in melee again
Outlook on further changes to the focuses
Unpopular classes will be improved: According to Bungie, many classes will be revised with the start of the Season of Worthy. The reason for this is that some focuses have been very dominant for several seasons, while others are rarely used.
As a result, adjustments will be made to:
Stormcaller Warlock (top) – Tuning of the transfer
Striker Titan (bottom) – Code of the Juggernaut
Arcstrider Hunter (bottom) – Way of the Wind
These class paths will get “a little love”:
Voidwalker Warlock (bottom) – Hunger tuning
Voidwalker Warlock (middle) – Tuning of the splitting
Nighthawk Hunter (bottom) – Way of the Pathfinder
Striker Titan (middle) – Code of the Rocket
The Superman Titan should play better soon
The Destiny developer wants to introduce further changes and adjustments for the next season in the coming days and weeks. The exact details will also be expected in the patch notes on March 10.
What do you think about the presented changes? Will the Trials run fairly now, or does it affect your favorite ability? You can read about what changes are known here:
The latest update of Call of Duty: Modern Warfare strengthened several shotguns, but with the “Model 680,” the developers may have gone a bit too far. The weapon can currently fire endlessly.
What is going on? The popular shooter Call of Duty: Modern Warfare regularly brings updates with new content, balancing, and bug fixes. The last major update 1.15 improved several shotguns, with the pump “Model 680” receiving a lot of attention.
However, the weapon is now causing issues. One of the attachments is acting a bit crazy, changing the weapon’s reloading mechanics and giving it infinite ammunition. Check out how this shotgun violates several physical laws and what impact this has on public matches.
Reload loop leads to infinite ammunition – but offers little advantage
What’s the deal with the infinite ammunition? With a somewhat shaky clip, user “Dinjur” showcased on reddit how the shotgun “Model 680” currently ignores limited magazine reserves and fires bullets endlessly from the barrel.
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What’s broken? You can switch the “Model 680” to “Slugs” with an ammunition attachment. This significantly increases range, but almost completely removes the typical spread associated with shotguns.
It is precisely this attachment that is causing trouble and brings along three issues.
You must hold the reload button to reload the rounds.
If the magazine is empty and you want to reload, the weapon gets stuck in a reload loop and does not stop reloading, but only loads one round into the magazine.
During the reload loop, you can fire. Every time the next round is pushed in, you can fire it again immediately.
How bad is it? I tested this right away and have to say the glitch isn’t that bad. To fire the rounds in an endless loop, good timing is required. Once you’re out of rhythm, the weapon stops firing and you have to find the correct point again.
For public matches, this likely won’t offer many advantages, as every moment counts and you can’t wait for the right moment to fire.
When will this be fixed? Experience has shown that such issues with weapon balancing are usually corrected fairly quickly. The Striker 45, for example, came into the game with a faulty barrel. We had to wait two weeks for that to be fixed.
The RAM-7 was supposed to get a 50-round magazine according to the patch notes for update 1.13. However, the clip with the extra rounds didn’t arrive until three weeks later. This update also came with some hidden changes and therefore had to face some criticism.
It’s quite possible that the developers will take a few weeks again to resolve this issue. By the time the shotgun “Model 680” functions correctly, we will probably already be having fun in the new battle royale:
PS4 game Dreams allows you to create your own games in a relatively easy way. This has even led one player to a job in the gaming industry.
What is Dreams? Dreams is more of a playful development platform than a real game. You get a toolkit for your PS4, with which you can create your own game worlds, levels, characters, and gameplay. Essentially, you build your own game.
What impact does Dreams have on players? It’s a lot of fun to create your own games, and with a bit of talent and luck, it could even turn into a job.
Player Jimmyjules153 had never developed a game before. But Dreams sparked his interest and creative flair.
The tools exceed anything I could have imagined on any platform. I could immediately see what potential this game could have with a supportive community behind it.
Jimmyjules153 to Escapist
So he set out to develop an arcade shooter called Blade Gunner. He was inspired by the PS4 game Resogun.
https://youtu.be/xYbjgeEIfPc
In the game, you control a spaceship that orbits around a kind of city and must destroy wave after wave of enemies. It’s actually a pretty simple game principle, but it works really well.
So well that Dreams developer Media Molecule featured the game, allowing it to be seen by even more players.
However, not only players took notice of Blade Gunner, but also a European game studio.
I was approached by a European game development company that asked me to join their team. I’m excited about the future and where this could lead me!
Jimmyjules153 to Escapist
Maybe you also have a really great idea for a game? Then try to realize it with Dreams. Who knows, maybe a game studio will notice your title, and you’ll receive an enticing job offer like Jimmyjules153.
You have heard a lot about the MMORPG Black Desert (BDO) but have not played it yourself? Now is the ideal opportunity to get started.
What is this offer? Until March 2nd at 4 PM, you can get the MMORPG Black Desert Online for free via Steam – and also through the official website. Normally, the version costs €9.99.
https://youtu.be/_g6XCLNQl_w
A good offer
What does this offer include? You get the beginner package for free. This includes access to the MMORPG. None of the additional contents from the Traveler’s Package or the Explorer’s Package are included.
What about the other packages? The two bundles, Traveler’s Package and Explorer’s Package, are on sale until March 2nd. You can purchase them at a 60% discount – also via Steam or through the official Black Desert website.
Does the offer apply to console versions? No, the promotion is limited to the PC version. On Xbox One and PS4, you still need to buy the game.
Here’s how to get the game: Either visit the store on the official website of the MMORPG or the Steam page. There, add the beginner package to your cart and complete this “purchase”. You do not have to pay anything and can start the download directly, install the game, and get started right away.
The MMORPG Black Desert Online impresses with its great graphics.
A successful MMORPG
Why is it one of the best MMORPGs? Black Desert not only looks great, it also offers a lot of content. In addition to quests and PvE content such as hunting monsters, you can also participate in massive PvP battles.
Furthermore, it is possible to become a craftsman and supply adventurers with equipment. All of this is very well received by players, which is reflected in both the MMORPG’s ratings and player numbers.
How well is Black Desert received? On Steam, the ratings for the past 30 days are at 81%. The overall rating is 71%. The graphics are particularly praised, and the gameplay freedom is also well received.
However, there are recurring accusations of Pay2Win, and the PvE content is not as developed. BDO is more of a sandbox and places a lot of value on PvP.
Black Desert Online is currently available for free on PC.
What about the player numbers? According to Steamcharts, an average of about 14,600 players played BDO simultaneously in the past 40 days. So you should find plenty of players to team up with. Generally, the player numbers are quite stable.
What does the future of the MMORPG look like? Black Desert is regularly expanded with new content. The developers published a roadmap about a month ago with the contents planned for the first half of 2020. You can expect a lot of new content to come.
Besides BDO, you can still play the following online games for free this weekend:
The new shooter Project A by Riot Games is presumably called Valorant and could be a mix of CS:GO and Overwatch. A leak presents images of a character that resembles a mix of Mercy and Moira.
What does the leak show? The leak about the shooter from the LoL creators shows the appearance and abilities of Sentinel Sage, one of the possible characters from Project A. She seems to take on the role of a support:
Barrier Orb: Creates a solid wall.
Slow Orb: Throws a sphere that creates a field that slows down and knocks down opponents.
Healing Orb: Can be thrown to heal allies over time or used to heal oneself.
Resurrection: Revives allies after a short time.
The image also shows 6 other characters and a slot that was still locked at the time of the screenshot. The screenshot was shared, among others, on Twitter.
Already on February 20, Riot Games registered a new trademark named Valorant (Trademarks). At the same time, accounts for Twitter and YouTube were also created. Several well-known personalities from eSports are already following them.
It is therefore very likely that the shooter will be named Valorant, although there is a possibility that the planned MMO or a completely different game will bear this name.
When will there be new information? On the profile pictures of Valorant, a “02.” can be seen very clearly. Many fans conclude from this that new information about the game could be available on Monday, March 2.
Also visible in the image, albeit much smaller, is a 34. What exactly this means is not yet known.
What do you think about Project A or Valorant so far? Are you interested in the shooter?
The info for the event was also confirmed by data miner @Kelven91 on Twitter. The accompanying image shows the Shiny forms you can likely look forward to during the C-Day in March.
The Community Day in March 2020 at Pokémon GO will likely feature the Psychic Pokémon that many have suspected. A leak revealed the event Pokémon and the date for it.
So far, Niantic has only given one hint for the Community Day in March 2020. Data mining has revealed a Pokémon and the date for the event on February 28.
Community Day in March 2020 with Abra?
Where does the information come from? Data mining by “Pokeminers” (via Reddit) shows that during the Community Day in March 2020, the Psychic Pokémon Abra is expected.
Furthermore, according to data mining, the event is supposed to take place on March 15, 2020. That is a Sunday.
These are the codes for three quests where you are to catch a certain number of Abra, evolve a certain number of Abra, and evolve a certain number of Kadabra. Keep in mind that there is a special feature for trading Kadabra and evolving it.
Additionally, a date for the event “Investigating Illusions” was found. It seems to be a paid event that will occur alongside the Community Day.
The info for the event was also confirmed by data miner @Kelven91 on Twitter. The accompanying image shows the Shiny forms you can likely look forward to during the C-Day in March.
This is an AI-powered translation. Some inaccuracies might exist.
In Fortnite Season 2 Chapter 2, there are secret weapons that can only be found in specific locations. We will show you where to find the two hidden weapons “Rapid Fire” SMG and the Heavy Sniper.
What kind of weapons are these? These “secret weapons” are special guns that have been taken from the Fortnite vault and are now available in Season 2 again.
The Rapid Fire SMG and the Heavy Sniper are back, and we will show you where to find them on the Fortnite map.
“Rapid Fire” SMG and Heavy Sniper – Locations on the Map
These “secret” weapons can only be found in very specific locations. They are not included in the standard chests.
Now the rapid-fire submachine gun is back, but not only has the name changed. It no longer fires a “burst”, meaning a burst of 4 shots, but can continuously fire 18 shots from the magazine.
Where can you find the submachine gun? You can find the SMG in various locations on the map, such as:
In Pleasant Park, below the soccer field (teleport through the Pixie toilet)
At the gas station, east of Frenzy Farm (again, you have to go through the Pixie toilet)
In a small house, north of Holly Hedges
At the radio station, east of Craggy Cliffs
On a small island, north of Misty Meadows
Where can you find the Heavy Sniper?
The Heavy Sniper was removed from the game at the start of Season 1 Chapter 2.
Now, however, it is available in the game again. You can find the Heavy Sniper in the same locations as the “Rapid Fire” SMG. You can also find it at the 5 new locations on the Season 2 map, which are also marked on the map above:
four of the locations are at the edge of the map: The Shark (northwest), the oil rig (southwest), the cave (at Retail Row), and the yacht (northeast)
one new location is centrally located: the Agency
How do you get the secret weapons?
These two weapons cannot simply be obtained from a regular chest. Since they can only be found where henchmen are located, you must first fight them.
Eliminate all henchmen so they do not kill you on the way. However, leave one henchman alive, as you need him to open the chest. Since the special chest is often located in the basement, you will need to fight your way down there.
By the way, there is a good starter chest that is so secret that almost no one finds it:
Even before the upcoming return of the Trials, there was a lot of commotion and criticism surrounding the seasonal artifact in Destiny 2. Many feared it could ruin the balance of the PvP format after a short time, causing an uproar within the community. Bungie has now responded to the feedback.
Among other things, it was revealed that power level advantages would be active in the Trials. Players with higher power levels would deal more damage and take more damage from weaker Guardians.
Additionally, Bungie announced that the bonus power levels from the seasonal artifact would also be active in the Trials. This led to an uproar. Many saw the balance in the Trials in danger shortly after the start. Some condemned the format even before the launch on March 13.
This is how Bungie responds to the criticism: Although Bungie stated not long ago that they were aware of the concerns, but the artifact would be active in the Trials, the criticism now led to a rethink.
Luke Smith, the head of Destiny himself, spoke out on Twitter and explained: The artifact will be deactivated for PvP activities where power level advantages are active, namely in the Trials and Iron Banner, until Bungie can implement a power cap feature.
This cap is supposed to enable linking the regular hunt for power with the artifact-related hunt and to prevent an infinite power increase in PvP.
By the way, as the community manager Cozmo clarified again, the deactivation only refers to the additional power. The seasonal artifact mods will remain active.
This is what the players are saying now: Numerous Guardians are pleased and celebrating this decision on Reddit and social media. Many had called for a deactivation of the artifact or at least a level cap for the Trials. Exactly what they have now received.
Initially, many had their anticipation for the Trials dampened by the confirmation of the active artifact power, but players are now looking forward to the upcoming challenges again. Even with the fact that the artifact mods remain active, many Guardians can live with it, even if it is not an optimal solution.
The quick response from Bungie is particularly praised by the community. That this issue is being resolved even before the launch of the Trials was important to many, even if very few probably expected it.
Some jokingly say they did not expect a response within the next six months and are now almost shocked. Others say this is a very rare example of Bungie actually being able to listen to the players. One should enjoy the moment, as there probably won’t be many of them.
What do you think of this decision? Does it change your view on the Trials?
On Thursday evening, Borderlands 3 introduced its second DLC “Guns, Love & Tentacles: The Marriage of Wainwright & Hammerlock”. But beyond that, the loot shooter has big plans.
This is the new DLC: The second DLC continues the story from Borderlands 3. And there’s something to celebrate: Sir Hammerlock and Wainwright Jakobs are tying the knot. You are supposed to ensure that the wedding goes smoothly as vault hunters. And it is clear that it won’t be without chaos. You can find all the information about the DLC here:
In addition to the DLC, a lot of other content for Borderlands 3 has also been announced. We are looking at the most exciting new features that we can expect soon.
There is a lot coming in the next months
What’s still coming in Borderlands 3 in 2020
The third DLC: Just as DLC 2 was introduced, Gearbox provided a tiny glimpse of the next major expansion. They didn’t reveal too much yet – but it seems we can expect a combination of the Wild West and dinosaurs! The DLC is set to arrive in summer 2020.
Concept art was already presented at the PAX East panel
Randy Pitchford also mentioned something about DLC 4 – although he emphasized that nothing was set in stone yet: The DLC is about a character who was not present in Borderlands 3 and is loved by many. We would see what it is like to be in the mind of the craziest psycho ever. A clear hint that we will likely encounter Krieg in DLC 4. We know him, of course, from Borderlands 2!
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Events in April: Once March is over and the first players have gone through the DLC, the next updates will come. One new feature will be another Mayhem mode: Mayhem 2.0. This will provide an additional, tough challenge and make the Chaos mode even crazier than it already is. There will be more than 25 new, crazy modifiers, such as “The Floor is Lava” or huge heads – literally. Mayhem 2.0 will also be really big: Randy Pitchford talked about 10 levels of Mayhem to work through.
Additionally, the seasonal event “Revenge of the Cartels” will be introduced. One can expect an event of the magnitude of “Bloody Harvest” and “Heartbreak Day”. It is certain that there will be event-specific rewards again. And the “Wedding Invitation” showed that they can definitely be worthwhile.
Another Takedown: Have you already completed the Maliwan Takedown? Congratulations! Then Gearbox has another task for you in May: The Guardian Takedown. Here, you will face the mysterious Eridians who will stand between you and exciting new loot. There will also be new bosses – just as Wotan the Invincible was introduced through the Maliwan Takedown.
The Takedown is supposed to be really challenging again. However, this time there will be a scaled version from the beginning, which the Maliwan Takedown did not have. So you don’t necessarily have to tackle it as a team of four, but you can also try it in smaller groups or even solo.
Steam users will also be excited about these new contents. They will finally get to start in the Borderlands from March: