Fortnite players are cosplaying muscle soreness with real cats, entertaining the internet

In the Fortnite subreddit, a new trend is causing quite a laugh. Players are using not only plush cats but also their real pets to cosplay the Meowscles skin.

Last month, the 2nd season of Fortnite went online and brought some new skins to the game. Among them is the battle pass skin Meowscles, which looks typically silly with a muscular body and the cute head of a cat.

For those who want to unlock the Meowscles skin quickly, here are tips on how to level up the battle pass faster.

Here’s what’s happening now: The Meowscles skin is very popular, so it didn’t take long for the first cosplay attempts to appear on the Fortnite subreddit. Players simply pull a hoodie over their heads and put a cat on. The results are delighting the internet.

For comparison: Meowscles from Fortnite

Fortnite-Meowscles-1140x445

reddit user BToddy simply uses a plush cat:

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While reddit user nosirkyle takes it a step further and uses his real cat:

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In a comment, nosirkyle made sure that the cat was not forced: “It took some convincing to get him into the shirt, but he went along with it the whole time.” Even though he looks disturbed and is probably wondering what his owner is up to.

The community is excited

The community on reddit is celebrating these two fairly simple cosplays. Together, the two posts have received over 11,000 upvotes. Many comments appreciate the effort, especially with the real cat.

  • reddit user Xenc says: “Your makeup is great!”
  • reddit user Rise-Random-YT can’t see it enough: “I’ve seen it 20 times today and it still amuses me.”

Other players have also tried to recreate the cosplay but didn’t expect that the cat wouldn’t cooperate. Reddit user DreadDuckie writes: “So. I tried it, but my cat scratched me 3 times.” Not every cat seems to agree with this.

What do you think of the cosplay, and would your cat participate?

You might be less interested in the cats, but how you can influence the development of the 2nd season is interesting too.

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Source(s):
  1. Slashgear

CoD: Warzone – 4 annoying bugs will soon be fixed, patch maybe Tuesday

The developers of Call of Duty: Modern Warfare are working on several bug fixes for the Battle Royale mode Warzone. Among them are four pesky bugs that should soon be fixed.

What kind of bugs are these? In the Trello of the developers of Modern Warfare, there are several entries about the new BR mode Warzone. Four of them are likely to be fixed soon:

  • Players sometimes see a “Black Screen” when simply walking around the map
  • Players who die last in their trio team sometimes get the message when leaving that their team can revive them, which is not true
  • When a player leaves the round, he sometimes does not drop any loot
  • When you revive another player, you might get stuck in the “revive” animation if it gets canceled

When will the fixes come? The four mentioned points have already been marked with “Fixed in a future update”. This usually means that the next immediate update will already contain the fixes.

The next scheduled update should be released on Tuesday, March 17 at around 7:00 PM German time.

Additional fixes for Modern Warfare

What will be fixed in multiplayer: There are also several bug fixes for the various multiplayer modes in the new CoD that will likely be rolled out in the upcoming patch:

  • Micro stuttering on Xbox after it comes out of sleep mode or off if the “Instant-On” feature was active
  • Some players report that they can complete daily challenges multiple times (still in progress)
  • Some weapons carry the developer’s name instead of their correct name (still in progress)
  • Tactical entry sometimes does not work on the map “Rust” near the oil derrick, yet allows players to spawn randomly
cod-mw-rust
The center of the “Rust” map. The oil derrick nearby seems to have issues.

What’s still coming for Warzone: There are also several other bugs that the developers are already aware of for Warzone. Among them is an annoying bug that makes it unclear who actually gets a kill. This is especially important for setting new records.

Additionally, there are some bugs that can completely disrupt the gameplay. While you are under a buy station, to buy loadouts and killstreaks, you can sometimes get stuck if you are lying down. Another problem in the “Plunder” mode prevents you from putting money in the rescue balloon.

Moreover, there are again problems with the graphics, such as too bright light that blinds the entire screen – even brighter than with reflective weapons. However, we do not yet know when these issues will be resolved. You can find more details in the official Trello board of the developers.

CoD-MW-Leak-Warzone

How has the Battle Royale evolved? That the developers are now working so hard on the mode was not evident at the beginning of Modern Warfare. But apparently, it is worth it:

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Source(s):
  1. dexerto

Dead by Daylight: With the “Deathslinger” I finally feel powerful again

The Deathslinger has given killers in Dead by Daylight a lost sense of – power and control. At least, that’s what Cortyn from MeinMMO thinks.

My love for Dead by Daylight is a double-edged sword. What was supposed to serve merely as a substitute for the best game of all time (Evolve – no debate allowed) has captivated me after just a few hours. I have been hooked on Dead by Daylight for several years now and would consider myself “good” at it.

However, the better I became as both a killer and a survivor, the more I realized that the balance of the game is a bit odd.

Killers must hope for survivors’ mistakes

Clearly, survivors cannot injure the killer and are generally the weaker role, but they are in the majority. However, how long a good survivor can hold off an equally skilled killer is just ridiculous in my opinion.

A single survivor can hold the killer off for a long time.

The control of the game’s outcome is largely in the hands of the survivors. If a survivor plays flawlessly, then most killers have little chance. As a killer, you often rely on survivors to make a mistake. If that doesn’t happen, you can play like a fool and often achieve nothing or very little.

I need to capitalize on survivors’ mistakes while playing well myself. Just “playing well” is often not enough when I face experienced survivors who are approximately at the same skill level as I am when I play as a survivor.

toxic behavior – no matter how the match ends

The higher I climb in the ranks month after month, the more toxic the behavior of my opponents becomes. There are really only two types of reactions in the endgame chat once you reach the “red ranks”.

Either all 4 survivors escape, and you get a “GG EZ, Tryhard” as a farewell. Or I kill one to all survivors, at which point I am then told that only noobs use my perks or that the killer is OP or that I camped, tunneled, or cheated.

Dead by Daylight Inventory Deathslinger

Sure – sometimes there is a friendly surprise in the endgame chat. But they don’t stay in memory for long.

Especially in matches where you try something new, like a new perk combination or a killer that is not often played yet, these insults in the endgame chat hurt. This is especially true when you have felt “powerless” throughout the match and then see 4 teabagging survivors at the exit gates. In such moments, I wonder why I even play killers who are currently so rare anyway. With such behavior from the survivors, it’s no wonder.

Deathslinger gave me control back

But then came the Deathslinger.

I don’t believe I have mastered the Deathslinger even remotely or am particularly efficient with him. I don’t even think the Deathslinger is a particularly strong killer. But he has given me one thing back:

The feeling of power and control.

This is mainly due to his abilities. While he is slower than other killers, he has a ranged weapon that can fire a spear that then hooks into a survivor.

Dead by Daylight Deathslinger Chain
Bill is pulled in – whether he likes it or not.

Shooting a spear at a survivor and pulling them in is incredibly satisfying. Bringing the survivor closer to you while they are forced to look in your direction and desperately trying to destroy the chain connecting us feels great.

This is mainly achieved by having control over the movement of the survivor. You can pull them closer, drag them a few meters, or just slowly approach them while the chain is being drawn in. That feels good. That feels powerful.

Dead by Daylight Deathslinger Chain 2
Fishing for survivors is great.

Teabaggers are now punished

Especially, the Deathslinger helps me against my problem of “teabagging survivors at the exit gate”. With perks (like “No One Escapes Death” or “Hex: Devour Hope”) and addons for the weapon, it is possible to pull in survivors with the chain and knock them down with one hit.

The number of survivors who wanted to mock me with their flashlight and teabagging exercises at the exit gate makes me happy now. Because if they give me the opportunity to pull them in with the chain, they end up as the idiot who sacrificed their “victory” for a little teabagging. It only gets better when I can perform the brutal Mori animation.

Some of them angrily disconnect despite the fact that there are now penalties for that.

Dead by Daylight Deathslinger Artwork 1

The survivors still often escape me with the Deathslinger, more often than with the Doctor or the Plague. Especially survivors who have learned to rescue the teammate on the chain often ruin my plans. But the Deathslinger is much more fun than the Plague or the Doctor because the feeling of control on the killer’s side is greater.

And that is exactly what Dead by Daylight needed. A killer who makes “being a killer” feel fun again, even if you lose a match.

What are your experiences with the Deathslinger?

More on the topic
All killers in Dead by Daylight and who is the best for you – February 2026
von Cortyn
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Escape from Tarkov: Looting in the looter shooter is now punished, players are angry

Battlestate Games reacts quickly: Although the problems remain, the developers are responding to feedback. The overweight limit has at least been slightly raised, and the motion sickness issue due to the heavy head movements has also been reduced. Battlestate Games is also working on further fixes.

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Have you had a chance to check out the update? Let us know your thoughts in the comments.

Do you want to dive into the hardcore shooter yourself? Then we have something for you:

The hardcore survival shooter Escape From Tarkov has received a new mechanic with the latest patch. Players are not thrilled with the punishment for looting too much.

What is changing? Patch 0.12.4 from March 12 introduces a new mechanic that further increases the realism in the hardcore shooter Escape from Tarkov. This new mechanic includes a debuff and a change to stamina. Specifically, the following changes are occurring:

  • New mechanic, overweight: The character receives various debuffs while carrying a certain amount of weight (the sound of gear becomes louder, movement speed is restricted, increased stamina consumption)
  • New debuff: A debuff for fatigue effects has been added, which will be displayed when the character keeps stamina at a low level for an extended period. Energy consumption increases with this effect.
  • New stamina division: The stamina display for the character is now divided into arms and legs. Stamina for the arms is consumed when aiming with a weapon, throwing grenades, and fighting with melee weapons. Stamina for the legs is consumed when sprinting, jumping, changing body positions, etc. Additionally, leg stamina begins to decrease when arm stamina falls to 0.

Why this is a problem: If the character carries too much equipment, they will be penalized with a debuff. They become sluggish and cannot move as agilely. The louder sounds from their equipment also make them more noticeable.

Especially in Escape from Tarkov, thoughtless movements and slow reactions can quickly lead to death, as Twitch streamer Summit1g demonstrates perfectly.

A well-equipped character can carry up to 35 kg or more of gear at the start of a round. If they loot a bit or even loot another player, the 40 kg limit is quickly reached. Overweight becomes a problem very early on, and beyond 70 kg, movement becomes extremely difficult. Previously, it was possible to comfortably carry 100 kg or more.

Escape-from-Tarkov-Ausruestung
For those who want to start the game well-equipped, looting is now limited.

Another issue is the heavy head movements of the character when overloaded. This causes nausea for many players.

This is the consequence: Players will now increasingly begin to wait at the exit of the levels for fully packed players and ambush them. The last few meters to the exit allow campers to quietly fill their loot.

This is what reddit user Papalockratin writes: “It is already noticeable. Normally I see campers here and there. They are now in every game!”.

The community is not impressed with the new mechanic

New players have it hard in Escape from Tarkov due to the very steep learning curve, and casual players largely avoid the hardcore shooter. It is even more important for developer Battlestate Games to not upset their loyal fanbase. However, most players are displeased with the new mechanic, since loot plays an important and central role in the game.

This is what the community says:

  • reddit user xosfear complains about motion sickness: “I experience severe motion sickness when I try to walk overweight on painkillers with an injured leg. I almost had to stop playing, it was really bad.”
  • reddit user PixelSounds describes it well: “The weight mechanic completely destroys the entire loot aspect of the game (which is central to the fun).”

Battlestate Games reacts quickly: Although the problems remain, the developers are responding to feedback. The overweight limit has at least been slightly raised, and the motion sickness issue due to the heavy head movements has also been reduced. Battlestate Games is also working on further fixes.

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Have you had a chance to check out the update? Let us know your thoughts in the comments.

Do you want to dive into the hardcore shooter yourself? Then we have something for you:

This is an AI-powered translation. Some inaccuracies might exist.

Pros run through CoD: Warzone like John Wick – Setting impressive kill records

The new battle royale mode Warzone in Call of Duty: Modern Warfare has been available for less than a week, and already the best players are achieving insane kill records. In their teams, they have taken out tons of opponents and left barely any players for others.

What records are those? In Warzone, 150 players compete against each other, and only those who are still standing at the end can win. It’s important to eliminate many opponents.

The records we show here are the currently known highest kills that a trio or a single player has managed to achieve.

Since there is still no official tracking site for such metrics, we have to rely on the players’ posts for this. These are currently provisional records that could be broken at any time.

How did they do it? The players who set the records are mostly professionals who make money playing games, many specialize in Call of Duty. They not only play exceptionally well, but they also utilize the mechanics of Warzone properly:

All record holders are also on their trio squad as intended by the developers

A full round of the streamer TMemoryy (57 kills in the team) is embedded below. An impressive performance, but no longer a record. It still shows how well the professionals play.

https://youtu.be/ahQeXFxxmdo

The largest team record – 67 kills

The current largest record, known to us, in kills for the entire team belongs to CoD professional Mark “Zepa” Zepackic and his squad mates micka and Lymax. Zepa plays for the Australian eSports team Mindfreak in the active CoD roster. They have individual stats of:

  • Zepa: 25 kills, 7285 damage
  • micka: 22 kills, 6443 damage
  • Lymax: 20 kills, 7082 damage

This results in a combined 67 kills for the squad – almost half (about 42%) of all players in the battle royale, excluding their own team. They set the record on March 14.

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The largest solo kill record – 38 kills

The most kills as a single player are held by the Mixer streamer GaGOD. However, GaGOD was not solo or duo, but also in a trio squad. He managed to accumulate the most kills alone.

He took out an impressive 38 people with 9695 damage inflicted. That is over a quarter of the other players he eliminated alone and the current record, which he managed to set on March 13.

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Will the records be broken?

At the moment it is still quite early, as Warzone was only released on March 10. Even though the records set the bar quite high, they could be broken soon or later. Perhaps you can even catch up with the record holders:

By the way, you can already rack up kills while parachuting or watching in the Gulag:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN
  2. Dexerto

Gaming tournament bans 2 people for life due to coronavirus prank

Right now, there’s an event for fighting games like Super Smash Bros happening in the USA: the CEO Dreamland 2020. Two participants have now been banned for life. They had spread fears about the corona virus – apparently they found it funny, says the organizer.

This is what the event is about: The “CEO Dreamland” event takes place in Orlando, Florida. It started on March 13 and is supposed to end today. The event is themed around Nintendo. Various tournaments for the “Super Smash Bros.” series are taking place, plus some Mario Kart and Mario Party 2. With Brawlhalla , another fighting game is being indulged in.

The tournament was supposed to be part of the “Smash World Tour 2020”, an eSports series, but was removed at short notice – due to concerns about the coronavirus. Nevertheless, the event is taking place this weekend.

CEO-Dreamland
The event had been announced and planned for a while. The organizers did not want to cancel it.

This is the trouble: Rumors surfaced on social media that one of the participants in the “Super Smash Bros” tournament was showing signs of being infected with the coronavirus, yet still planned to participate in the tournament.

This caused unrest, especially since numerous events were canceled around the Orlando event. The leagues in LoL are on pause, for example. Participants were concerned about the risk of possibly getting infected.

As can be seen from tweets by participants, the event is well attended and people are sitting and standing closely together:

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“I have the coronavirus and I still play” as a prank

This was the reaction: Community members like pro player Jon “Sol” Lackey followed up on these rumors to find out if there was any truth to the infections.

https://twitter.com/Solreth/status/1238964106637586437
The pro player warned: One trolled, the other did not.

The chief organizer of the tournament, Alex Jebailey, has now released a statement. According to him, the rumors that two Dreamland participants were infected with the coronavirus are fake. He determined this after speaking with them and the officials at the hotel. According to Jebailey:

  • one of the original posters of the rumor was not even registered for the event. He had fabricated his alleged illness as a “joke”.
  • they also spoke with the other poster and made it clear that the coronavirus is not something to joke about. The second poster is asymptomatic and has not been tested.
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This is the result now: The CEO Dreamland 2020 is supposed to continue as planned.

The two who posted about their “corona” illness are no longer welcome at CEO events and are thus banned for life.

For the organizers, it seems to be an enormous stress to carry out the tournament during these virus times. This is not just organizational stress, but also financial stress. The organizers have submitted a donation option and said: The tournament was planned and paid for before refunds due to Covid-19 came in. Therefore, they are likely under significant financial strain.

Super-Smash-Bros-Isabelle-Snake

The title image is from the Twitter account of CEO Gaming.org.

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Source(s):
  1. dotesports

How Resident Evil as an MMO: Dead Frontier 2 now offers an open world

Resident Evil as an MMO doesn’t exist, but the free-to-play horror survival game Dead Frontier 2 offers an alternative with its new open world.

On March 9, the free-to-play horror MMO Dead Frontier 2 received a long-awaited feature from the community: an open world. This also provides Resident Evil fans who have always wanted to try a zombie MMO with a cool alternative.

What is Dead Frontier 2?

Dead Frontier 2 is a free-to-play survival horror MMO from the indie development team Creaky Corpse. Launched as an early access title on Steam in September 2018, it celebrated its release on July 15, 2019, and enjoys a rating of 70% on Steam. This is a good rating for the survival genre.

Here are the core features of the game:

  • Old-school survival horror in a dark, zombie-infested open world
  • Every building can be entered, search there for scarce resources, equipment, and ammunition
  • Scattered NPCs offer missions
  • You can create your own character and customize it with skills
  • Large PvP zones provide excitement
  • Play alone or with friends
  • Free-to-play with an in-game shop for cosmetic items
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Take a look at the new open world

With the update on March 9, 2020, the developers added an open world. Instead of being in tight alleys, there’s now a dark city to explore.

Dead-Frontier-2-Open-World-Map

This is what the open world offers:

  • Spacious city with narrow alleys, cemeteries, and small parks
  • All buildings can be entered
  • Safe outposts scattered across the map, which get attacked every 3 hours
  • Large PvP zone in the center

Here’s why it reminds of Resident Evil:

  • The graphic design resembles that of Resident Evil 4 and a sense of nostalgia fills the game
  • The large, zombie-infested city feels like Raccoon City, just with more survivors in it
  • The slow zombies are harder to defeat, like in the Resident Evil 2 remake, but alone pose no threat
  • The few resources must be used thoughtfully like in an old-school survival horror

The community celebrates the open world, but Dead Frontier 2 still has problems

This is what the community says: The community of Dead Frontier 2 celebrates the new open world of the horror MMO. For instance, Reddit user Pavl___ writes: “Great job with the open world. A good start for what I hope for in an open world.” Reddit user AloranSama also expresses his joy loudly: “First 30 minutes of the game: Amazing! Excellent!!”

Dead-Frontier-2-mmo-zombie

This is what’s being criticized: Although the majority of players are happy, there is criticism of the game and the update. For example, missions are said to be offered randomly by NPCs, and leveling up the character is very tedious and involves a lot of grinding. Dead Frontier 2 tends to become monotonous quickly.

The developers continue to work on the game and regularly release small patches. The team consists of only a handful of people, and large content updates take time. This is also reflected in the player numbers. The peak of over 10,000 players at the early access launch has never been reached again, and currently, up to 1,000 players are roaming the servers.

Have you played Dead Frontier 2 yet or are you interested in it?

This is an AI-powered translation. Some inaccuracies might exist.

Due to the coronavirus, we should play Pokémon GO at home – But where do we get the balls?

The coronavirus is a major topic in Pokémon GO. Developer Niantic allows trainers to play better from home, but a big problem arises: Where do I get all the balls from?

These are the corona measures: Niantic has done a lot to make it easier to play Pokémon GO from one’s own house. There are more spawns among other things, and the item incense brings more Pokémon and lasts longer.

All this sounds good and certainly allows many players to play more effectively from home. However, this cannot last long, as eventually the Poké Balls will run out.

Corona crisis leads to Poké Ball problem

Here lies the problem: Pokémon are plentiful to catch, but if you don’t have a PokéStop right outside your door, you will quickly run out of balls.

The consequence: You have to go outside and spin PokéStops again. At least you want to have enough balls to use the free incense at least.

Poké Balls Bulbasaur
The Poké Balls are becoming increasingly scarce

How could one handle the problem? There are several options. Here are some suggestions:

  • You can open more than 20 gifts and thus receive more Poké Balls
  • The balls from the gifts are increased – potions are reduced
  • PokéStops bring more Poké Balls, so you don’t have to spin a lot of stops to replenish your supply
  • The cost of Poké Balls in the shop is reduced

These are, of course, all measures that must be made by Niantic itself. Especially through gifts, one could quickly reduce the ball shortage.

Pokémon GO Gift Box Title2
Gifts are a good supplier for balls

What can be done so far against the ball shortage? The easiest option is to buy balls in the shop. However, they are quite expensive and certainly not a long-term solution.

Otherwise, you can also already get balls by opening gifts. So remember to open your maximum number of gifts daily.

If you need more friends to receive more gifts, you can check out our Facebook group and add new friends there.

What else is being done against the coronavirus? Niantic has taken some precautions to contain the virus:

This is an AI-powered translation. Some inaccuracies might exist.

Analyst has 2 bad news about PS5, Xbox Series X due to Coronavirus

A new expert report predicts what effects the coronavirus could have on the production and delivery of the new console generation PlayStation 5 and Xbox Series X. This time, it is not just about the postponement of the date.

What is predicted? An analysis by DFC Intelligence believes that the planned release of PlayStation 5 and Xbox Series X is likely to be postponed due to the coronavirus:

The economy is currently in a state of uncertainty like never before. Even if the situation clears up in a few weeks, the opportunity to release a new high-end gaming system has already been heavily impacted.

via Forbes

An holiday season release in late 2020 for PS5 and the new Xbox would therefore be highly unlikely. Previously, other sources had already speculated about the postponement of PS5 and Xbox Series X.

Where does the analysis come from? The analysis company DFC Intelligence has been dealing with video games and consumer electronics since 1994. They are partners of various data services, which provide them with the foundations to make such analyses.

PS5 and Xbox Series X perhaps still in 2020 – But …

What other consequences could there be? DFC Intelligence does not paint a bleak picture for the 2020 release. The analysts caution that both consoles could still actually be released in 2020.

However, they would then only appear in smaller quantities and significantly more expensive than originally planned. According to a leak, the Xbox Series X was supposed to be very affordable.

More on the topic
PlayStation 5 Price: How much would you spend at most for a PS5?
von Irina Moritz

When will I get a console? The analysis further predicts that after the release, the demand for consoles will be immense, regardless of when they are released.

The demand will be “greater than ever before”. The demand for new consoles will far exceed supply.

This means that both PS5 and Xbox Series X will be sold out at launch and likely also a few times later. The challenge for Sony and Microsoft will be to meet the expectations of the players.

Fortnite mask scaled e1584111160335 1140x445

What further impacts does the coronavirus have? The outbreak of the coronavirus has a larger influence on the gaming industry, but not only negative.

Since many people are increasingly required to stay at home and in quarantine, the consumption of video games has skyrocketed:

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Players reach Lighthouse, sacred place of PvP – This is what they expected there

In Destiny 2, the Trials of Osiris are active again. Those who achieve a flawless run can reach the Lighthouse, the ultimate goal for PvP players. What does it look like and what is the reward for such skill?

What is the Lighthouse? In Destiny 1, the “Lighthouse” was a location on Mercury where players who played flawlessly could go. They had to finish with 7 wins and 0 losses to be able to fly to this place. The Lighthouse served in Destiny as a sort of exclusive private club for the best PvP players.

The Lighthouse was an almost mythical place in Destiny: Mere mortals dreamed of reaching it. A group of friends made it possible for their dying buddy to see the Lighthouse once, fulfilling his last wish.

destiny-trials-merkur

In Destiny 2, the Trials of Osiris started again on Friday, and it didn’t take long for the first players to set foot on the holy PvP ground.

Who was there first? Bungie has yet to declare anyone the first player in Destiny 2 to reach the Lighthouse. However, the Twitch streamer Grenadier Jake was at least early. Fans claim the title for him and his crew. The streamer managed a flawless run and then visited the Lighthouse.

This is what the Lighthouse looks like in Destiny 2: It is an impressive setting on Mercury with a chest at the end, where Saint-14 casually hangs out.

The setting is praised as “impressive.” In a Twitch clip further down, you can admire the location.

What about rewards? When Grenadier Jake opened the chest, several materials (Ascendant Shards) and emblems rained down on him. There is also a special Sparrow and a piece of the “Pinnacle Trial Armor,” the special armor.

Additionally, the chest drops an emblem that is supposed to make the armor glow.

Loot is critically discussed – not exclusive enough

This is how the loot is discussed: There are already discussions about the loot of the Trials. The loot is viewed rather negatively. Flawless runs also need to have “flawless loot,” it is said in a thread on reddit – which apparently does not seem to be the case.

The highlight for many is the armor available there. However, according to Bungie, it can also be obtained elsewhere: The rewards of the Trials would rotate weekly. You do not have to achieve flawless runs to receive the armor, said Community Manager Cozmo on reddit.

Trials-loot

It is criticized that special weapons are missing. In previous iterations of the Trials, there were legendary weapons with elemental damage: the Adept weapons. Those do not seem to be available this time as special rewards. Without those, the PvP pros seem to be missing something.

Another non-special characteristic of the Lighthouse now is that you can only visit it until you have opened the chest. You cannot visit the Lighthouse repeatedly once you have left; you have to wait until the next week and the next flawless run.

This is also criticized: The Lighthouse should be a social space for the PvP elite, a sort of VIP lounge, and should be available to them all week long. Apparently, the PvP elite of Destiny 2 does not feel adequately rewarded at the moment.

This is an AI-powered translation. Some inaccuracies might exist.

Fortnite: You can decide how the story of Season 2 develops

In Fortnite you can assign your agents to the teams Ghost or Shadow. This not only unlocks various skin variants but also seemingly unconsciously influences the story of Season 2.

What is happening right now in Fortnite? With the start of Season 2, the agent theme has been introduced. With the Battle Pass, you can unlock 5 agents.

Every 2 weeks you can assign your agents to the teams Ghost or Shadow. This will unlock various style variants for your Battle Pass skins and their cosmetics.

In our guide, you will find all information about choosing Ghost or Shadow.

However, this choice between the two factions seems to influence the story of Season 2.

Your choice could influence the agent story

What happens in Fortnite when you choose? It seems that the decisions players make regarding Ghost or Shadow have an impact on the story, map, and loot.

So far, it was thought that your choice would only unlock a style variant for the respective skin.

The map changes after the choice

What has changed on the map? At the start of Season 2, we got new locations on the map. These are guarded by the mini-bosses and their henchmen.

Previously, these locations were either neutral or occupied by Team Ghost. However, there were henchmen hideouts that were guarded by Shadow.

However, players could already choose which team they wanted to assign agent Brutus to. After that, there were a few minor map changes with the Update 12.10.

Brutus-Shadow-Ghost-Fortnite

The new location “The Grotto”, where the mini-boss Brutus is located, has now been taken over by Team Shadow.

You can also find the powerful, mythical mini-gun at Brutus.

You now find Brutus in his black suit and skull mask. His henchmen also all wear black suits and masks.

The location itself has also changed. The hill at the front side of “The Grotto” now has a skull face.

Fortnite-grotto-shadow

The weapon selection changes

Another change that is likely influenced by the choice is what weapons you find at the respective locations.

Team Ghost seems to prefer silenced weapons, while Team Shadow prefers stronger weapons.

So you can find the Heavy Sniper only at Shadow hideouts.

More on the topic
Fortnite: How to find the hidden weapons SMG and Heavy Sniper
von Eilyn Rapp

So if our decisions lead to the agent locations being taken over by a team, we also determine which weapons can be found there.

For players who wish that the Heavy Sniper is removed, it is not worth it to choose Team Shadow. This choice could significantly increase the frequency of the weapon.

At the new agent locations, however, you will still find the same 5 mythical weapons.

Actually, Team Ghost seemed to lead

Why did Team Shadow prevail? Epic created a survey on Twitter and asked players which team they would assign Brutus to.

Actually, more people chose Team Ghost there:

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Either more players ultimately chose Team Shadow and were therefore able to take over the location Grotto, or the team with fewer votes always takes over.

Since you can now also assign TNTina to a faction, “The Rig” will likely change soon and be taken over by a team.

This could then provide more clues on how this voting system works.

Fortnite-Rig-map
The Rig is likely to change next

If we can really influence the story of Season 2, we should pay more attention to our decisions.

Remember what things you could influence with your choice and whether you actually stand behind your chosen team.

Do you need tips on how to level up your Battle Pass faster to reach level 100? Then check out our level guide:

More on the topic
Fortnite: Level up your Battle Pass quickly – Fix at Level 100 in Chapter 2
von Eilyn Rapp

This is an AI-powered translation. Some inaccuracies might exist.

ARK Survival Evolved: The 5 Best Mods of 2020 and Why They Are So Good

The community of the dino hit ARK: Survival Evolved is very active and regularly new content is created. We present you the 5 best mods that you should definitely check out in 2020.

The mod community in ARK is one of the most active in the survival genre. You can already download over 6,600 mods in the Steam Workshop. Today we show you 5 mods that are super useful in 2020.

1. Structures Plus

ARK-Structures-Plus

The Structures Plus mod is one of the most popular mods in ARK with over 2.5 million subscribers. It adds numerous items to the game that are not only useful but also perfect for building.

Highlights of this mod include:

  • No height limit when building
  • Storage boxes with a lot of space
  • Automatically opening doors
  • Loud structures like the fabricator are quieter
  • NPC structures that automate various processes like feeding dino babies
  • Over 50 unique new items
  • Existing structures are reworked

That’s why the mod is so good: If you like to build a lot, you can’t go past this mod. With the new items and reworked structures, it offers a variety of building options and enhances the overall gaming experience when creating houses.

Here is the mod: Structures Plus via Steam Workshop

2. Death Helper and Pet Finder

ARK-Pet-Finder

Death Helper and Pet Finder are two different mods from the same creator. Together, they have around 1.9 million subscribers and do exactly what the names suggest.

Highlights of these mods include:

  • Your corpse is clearly marked
  • The position of your dinos is clearly marked
  • You receive a suicide potion in case you get stuck

That’s why the mod is so good: Anyone who has ever died in ARK or lost a dino in the dense forests will love these mods. Even though there is a marker for your own corpse in the game itself, the markers of the Death Helper mod are much more noticeable. And the Pet Finder is worth its weight in gold, as there is no official solution for finding lost dinos. Not to mention the GPS marker, which you can only unlock in the late game.

Here are the mods: Death Helper via Steam Workshop | Pet Finder via Steam Workshop

3. Ultra Stacks

ARK-Ultra-Stacks

Ultra Stacks also does what the name says. All items are stacked in very large quantities. From 200 stacks of wood or stone, this mod goes up to 10,000. The mod has nearly 1.2 million subscribers so far.

Highlights of this mod include:

  • Stacks items in extreme quantities
  • Reduces weight
  • Extends durability
Warning: Since the devkits for the Genesis addon are not yet available, the mod does not work on the Genesis map or with Genesis-specific items. However, the mod is regularly updated.

That’s why the mod is so good: If you like to gather resources and are constantly loaded with items, then this mod is just right for you. It stacks all items neatly into large piles and reduces the weight at the same time. So it not only gets clearer, but you can also carry more and thus increase your efficiency.

Here is the mod: Ultra Stacks via Steam Workshop

4. Upgrade Station

ARK-Upgrade-Stations

Upgrade Stations adds a new station for crafting that allows you to manually upgrade any armor and items. You can develop your standard items into Ascended items. Over 900,000 subscribers are playing the mod.

Highlights of this mod include:

  • Improves all items
  • Mod items are also compatible

That’s why the mod is so good: Until now, items could only be found randomly in airdrops or after boss fights with a higher quality. Usually as blueprints for personal crafting. But with this mod, you can bring any item to the highest quality level, provided you have the right resources.

Here is the mod: Upgrade Station via Steam Workshops

5. MarniiMods: Wildlife

ARK-MarniiMods-Wildlife

MarniiMods: Wildlife simply adds more animals to ARK: Survival Evolved that come from the current era. With under 25,000 subscribers, the mod is not one of the best of all time, but it is very popular in 2020.

Highlights of this mod include:

  • Lions
  • Cows
  • Snow leopards
  • Chickens
  • Exotic birds
  • Cats
  • Rabbits
  • Geckos
  • Owls
  • Pumas
  • Compatible with all maps

That’s why the mod is so good: If you are tired of only keeping dinos or other strange creatures, this mod will make you happy. Real animals bring fresh air into the dino daily life, and especially cat lovers shouldn’t complain.

Here is the mod: MarniiMods: Wildlife via Steam Workshop

Bonus: Dead Survival Alpha

ARK-Dead-Survival-Alpha

Dead Survival Alpha has just over 4,800 subscribers, but it completely changes the gameplay in ARK. This is not a full conversion mod that would fundamentally change the game.

The mod simply adds zombies. You cannot tame them; they are hostile and hunt you in packs. You should turn off the spawning of dinos on your server for the best experience.

Highlights of this mod include:

  • Zombies populate the map
  • They are attracted by noise
  • Zombie attacks cause a plague that can only be eliminated by a specific remedy
  • They can destroy and damage structures
  • Every night a zombie horde can spawn near a player
  • Every 10 minutes, a plane drops a supply crate

The mod is regularly updated and constantly receives new features and content. So far, there are already 3 different zombie types and 3 more are planned. If you like zombies, check out the mod.

That’s why the mod is so good: The mod changes the experience you normally have with ARK and offers a good alternative to the dinos. Without pets, survival becomes significantly harder, and especially the nights are terrifying. If you like 7Days2Die, you will also enjoy this mod.

Here is the mod: Dead Survival Alpha via Steam Workshop

Which mods are your favorites? Let us know in the comments.

Some outstanding mods have been officially integrated into the game by Studio Wildcard:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Steam Workshop

Player loses $5,000 in EVE Online because he caught the attention of bored pirates

A player in EVE Online flew valuable cargo worth approximately $5,000 through space. However, he was ambushed and his possessions were destroyed. It appears that the attackers were waiting for him deliberately and with meticulous planning. They had even allowed him to pass before.

What happened? The player Lactose Intolerant has been playing EVE Online for 16 years and has collected many blueprints that are very valuable in the MMO.

He wanted to fly a large part of his possessions from one location to a larger trading hub to exchange them there for currency. During this, he was attacked and lost his ship along with blueprints worth more than $5,000. The blueprints were particularly valuable because most of the 800 blueprints had already been fully researched. This increases their value even more.

The authors of the English site PCGamer spoke with the player and the alleged attackers. According to this conversation, it seems the ambush was meticulously planned.

Battles in EVE Online
Battles in EVE Online can be brutal

Alliance is laying a trap for the player

What do the attackers say? One of the attackers, who wishes to remain anonymous, reports that they had observed Lactose Intolerant several times flying carelessly:

Lactose Intolerant was stubborn and didn’t care about it. On at least two other occasions, we stopped him in the game and could have destroyed him with extremely valuable loot.

But usually, I often let someone go to see if they continue to transport even larger amounts.

Aggressively Average, the alliance behind the attack, decided on that Monday evening not to let Lactose Intolerant fly by again.

Such ganks on known trade routes in EVE Online are difficult, as NPC police quickly appears to attack the attackers. Planning and the use of simulators beforehand were therefore particularly important.

The plan for such ambushes is as follows: One group destroys the opponent, then gets taken out by the NPC police, but a second group of pirates is already at the spot to pick up the loot.

EVE Online Orca Transporter
Orcas are large ships but not necessarily fast

What did the attackers benefit from? The attackers benefited from the ship choice of the EVE player. He used an Orca ship, which is large and can carry a lot of cargo. However, it has little chance in battle.

That’s why players resort to ships for such transport actions that can be so heavily upgraded with mods that they can flee extremely quickly and are hard to target.

Although Lactose Intolerant is said to have equipped his ship well, the attackers were also significantly superior thanks to a numerical advantage of 17 to 1 and their planning. They say:

There is no amount of armor you can put on a ship to make it invulnerable. Groups like ours will always find more people. It will just take us longer.

Contrary to initial assumptions, Lactose Intolerant did not fly with an autopilot, but the choice of ship was definitely a mistake.

The loss might be a reason why he continues

What does the victim say? Lactose Intolerant admits to PCGamer that he made a mistake. He only wanted to sell the blueprints and pass the proceeds on to his corporation.

He was burnt out from EVE and wanted to turn to a new game. He takes the whole situation with humor:

I would have preferred to liquidate the BPOs in a different way, but just look at all the ISK [in-game currency] I’ve saved on transaction fees.

Eve Online Explosion
Losing ships and cargo in EVE is very punishing

What will happen to him next? While EVE Online offers grief counseling for newcomers, Lactose Intolerant will probably not receive this. Because the player is an experienced trader, and his reputation in the game is especially important to him. And that reputation has now suffered, as the victim of the attack has been harshly mocked in recent days.

The player initially wanted to quit the MMO, but does not want to give his attackers the satisfaction:

I have to admit that I had trouble sleeping in the next two nights [after the attack]. I want to keep playing and not give my attacker the satisfaction of driving me away.

It’s just that the reactions I’ve received are hard to bear, and I hope they wear off soon.

With the reactions, he refers to mockery and derision in the forums and on Reddit. Many other players express themselves condescendingly about Lactose Intolerant.

But usually, such a story doesn’t last long because in EVE another news soon causes unrest:

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO tells us about the bugs in the PvP league

The PvP league of Pokémon GO has officially launched into the first Season. Numerous bugs have spoiled the fun for many trainers so far. In an interview, Niantic revealed how they are addressing this.

This was the interview: We from MeinMMO had the opportunity to speak with Matt Slemon before the start of the PvP league. He is the Lead Product Manager at Niantic and provided us with numerous insights into the development of the feature.

Part of our questions also related to the bugs that occurred in the league’s demo. He revealed that they are indeed working on them and have already made significant progress.

Bugs are known – Update has already fixed a lot

Here’s what he says about the problems: Slemon addresses the current quality of the league. He says: “We are aware of players coming from all corners of the world, all with different network connections. But we also know that the quality in the PvP league is good; otherwise, we wouldn’t have launched the first Season.”

This often refers to the poor connection in battles. However, Slemon and Niantic do not see this as a major problem. If it were indeed that big, they would have extended the testing phase.

PvP Altaria
According to Slemon, the Super League around Panzaeron and Altaria was the most popular league.

Slemon also talks about the ongoing problems:

But we have also found that some players are still complaining about issues, and we are looking into that more closely. (…) We have a new update that was released a few days ago, which has resolved some of these issues. However, we know that this is not the solution for everyone, and we will continue to monitor it.

Matt Slemon

So are the bugs already history? There is still much to be done for Niantic. Matt Slemon emphasized this work in our interview. Nevertheless, some improvements have already been made with the past update.

However, it remains to be seen if Niantic will work on this further and what systems they might fundamentally improve.

More on the topic
I want to love the PvP league in Pokémon GO, but the bugs ruin it
von Noah Struthoff

Here there should be help for players: Slemon also talks about tools that are to be introduced in Pokémon GO in the future. These are intended to help trainers when choosing Pokémon so that they know which monsters are good or bad.

Slemon believes that they are looking into ways to give trainers more insight. They want trainers to understand why they may have lost. Slemon referred to this as the “Lose and Learn” strategy.

What’s next for the PvP league? The PvP league has just started. In our interview, Slemon also talked about the future of the league. To help you through the battles, we link some useful guides here:

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 3: This cool bat is the reason why I am pushing through Season 20

Our author Patrick Freese is not lacking motivation for Season 20 in Diablo 3. He has the clear goal of getting this bat pet

What is happening in Diablo 3? On Friday, March 13th, Diablo 3 launched into its new Season 20. For those participating, it starts fresh and without aids at level 1. This is the program that D3 has been offering for years now. No one is expecting new addons anymore. Every few months, a new season starts, along with some balance changes, and that’s it. The last major new content was the Necromancer DLC in 2017.

Lack of new content has often been the reason why my motivation waned in the seasons. I am the typical player who intensively plays a new season for a week, spends some evenings in Greater Nephalem Rifts during the second week, and then gradually drifts away from the game.

But sometimes, the urge to slay monsters grabs me – and now in Season 20, a bat is to blame.

What kind of bat is this?

This is how it looks: A skull belt with fangs, a rag of linen draped over its head, and huge wings. This is not the description of my deadly barbarian, but that of the new bat companion.

This cool pet and a portrait frame are the main goals of Season 20 in Diablo 3.

Diablo 3 Bat Season 20

Whoever successfully completes the entire seasonal journey in Season 20 can claim this cool companion. And I will be among those players!

Because let’s be honest: Some companions in Diablo 3 are really lame. The two horses, Unihorn and Piers Dream look particularly similar, just like the two floating skulls. The Korcalf has to be unlocked, but it doesn’t look that cool either.

Diablo 3 Companions Similar
A small selection of companions in Diablo 3 – It was time for something new

So a new pet like the bat comes just right. Visually, this cool bat pet absolutely appeals to me.

This is my plan

In the coming days and weeks, I will focus on completing the seasonal journey. Finally, I have a goal in Diablo 3 that keeps me engaged during a season. In S19 it was still the cool seasonal theme, that pushed me into the highest Greater Rifts.

This time it’s a cool pet.

Will you join me? Then you are well prepared with our guides.

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 20: The new card from Boateng is a must for FUT players – Here’s how to get it

There is currently a new special card of Jerome Boateng in FIFA 20, which is really something. If you are playing a Bundesliga team, you must definitely get this card.

After months of having a significant shortage of strong center-backs for the Bundesliga, a new, strong CB card is being released almost weekly in FUT 20. However, the new Boateng card is particularly strong.

Which card is it? It is the new Flashback card of Jérôme Boateng. This card is extremely strong and should enhance any Bundesliga or hybrid team with its outstanding attributes.

The card has been available in the game for a few days and can be unlocked via Squad Building Challenge.

This is how strong the new Boateng card is

This is what the card can do: Such a strong center-back card has not been available in FUT 20 for the Bundesliga yet. It has really good attributes and shines especially with strong stats in the areas of Speed (83), Defense (91), and Physicality (92). Additionally, Boateng is 1.92 m tall, which is also a significant advantage.

When comparing the new card with his standard Gold card, the jumps are particularly visible. Especially in these areas:

  • Speed: 66 ⇾ 83
  • Dribbling: 66 ⇾ 85
  • Defense: 84 ⇾ 91
  • Physicality: 82 ⇾ 92

This is how the card gets even better: If you use the chemistry style “Shadow”, the Flashback card improves significantly. You boost his speed to 94 and his defense to nearly maximum 98. With that, you have a defender at endgame level, capable of preventing many goals.

Here you can see the improved stats with Shadow in detail:

That’s why you should get the card: Even if you already have good Bundesliga defenders, you should consider acquiring the new Boateng card. Because it is, for example, significantly better than the recently released Shapeshifter-Zakaria (87) or Shapeshifter Alaba (88). It also significantly outperforms Flashback-Hummels (91) in terms of speed and defensive attributes.

Moreover, Flashback-Boateng can even compete with absolute top defenders in FUT 20. Boateng outperforms the strong Inform card of Van Dijk (approx. 600,000 coins) in several areas:

This is how you get the card

This is what you need to do: To include the Flashback card in your team, you need to complete two SBC tasks. The special thing about this SBC: You have as much time as you want. The challenge has no expiration date.

However, the card is still not cheap. On the PS4, you currently need around 330,000 coins. However, if you have strong untradeable cards in your club, you can make the SBC a bit cheaper.

Here are solution suggestions that can be completed without loyalty and position changes: 

Task 1 – Bayern Munich

These requirements must be met:

  • Only rare gold players
  • Players from Bayern Munich: At least 1
  • Inform card: 1
  • Team Rating: At least 86
  • Team Chemistry: At least 75
  • Number of Players: 11

This is what the solution could look like:

The solution costs you about 140,000 coins

Task 2 – Bundesliga

These requirements must be met:

  • Only rare gold players 
  • Players from the Bundesliga: At least 1 
  • Inform card: 1
  • Team Rating: At least 87
  • Team Chemistry: At least 70
  • Number of Players: 11 

This is what the solution could look like:

The solution costs you about 200,000 coins
More on the topic
FIFA 20: Icon Swaps 3 are now live – These icons are included
von Julian Schröder

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. futbin

Destiny 2: What makes the Trials so special? We spoke with Bungie

Just in time for the return of the Trials of Osiris in Destiny 2, we chatted a bit with Bungie in an interview about the most popular PvP mode in the series. Did they anticipate the success of the mode in part 1? What do the developers consider the most iconic feature of the Trials? Will the Trials evolve or remain a fixed format?

This is what many have been waiting for: On March 13, 2020, it was finally time. After a long absence, PvP in Destiny 2 now has a proper top activity with Season 10 – the Trials of Osiris are back.

For many PvP fans, this is the most popular Crucible mode of all Destiny. What the PvE elite are to the Raids, the Trials embody for PvP experts.

How this mode works exactly and what its revamped form looks like now, you can find out here: Destiny 2: Trials of Osiris explained – All you need to know for the start of the Trials

What’s the deal with the interview? Just before the start of the Trials, we had the opportunity to talk with Bungie developers in an interview about the development and history of the Trials.

As interview partners, Lars Bakken, the Creative Lead of Season 10, and Rob Adams, Associate Art Director at Bungie, offered themselves to discuss the Trials mythology. We have summarized the most interesting questions and answers for you below.

By the way, before you ask why we didn’t ask anything about X or why topic Y was completely left out: Please note that only questions about certain topics were allowed during the interview.

Bungie in Interview about the Mythology “Trials of Osiris”

Although there were no secret details about the popular mode during this cozy chat, nor tips about the meta or anything similar, we did get some interesting insights into the developers’ perspectives.

Question: When the Trials debuted in Destiny 1 – did you already think that a purely weekend PvP mode would basically develop into one of the most popular activities in the game?

Answer: Lars Bakken took over the response. As he explained, Bungie considered the Trials to be really cool and engaging internally even back then. However, something like that can never be predicted.

So, it was all the more pleasant to be surprised when they realized that players loved this mode and that it had basically become a kind of ritual for their weekend activity. The fact that they had created something like this with the Trials felt cool, according to the Creative Lead.

Title worthy of Season Trials Destiny 2

Question: The Trials of the Nine from Destiny 2 never achieved the popularity of the Trials from Destiny 1. What do you think was the most important thing that the Trials of the Nine lacked?

Answer: Rob Adams first responded here. The developers would try to improve the game with each new release. They wanted to experiment with a lot of new things in Destiny 2 back then.

However, while working on the new, current Trials, they reflected on what players liked most about the Trials throughout their entire lifespan. They focused on this for the redesign of the Trials in Destiny 2.

Then Lars Bakken spoke again and emphasized that the new Trials were a good opportunity for Bungie to reflect and really understand what fascinated players about the Trials in Destiny 1. They took that as a foundation and mixed it with some changes intended to provide more “Quality of Life” to the established format.

Trials of Osiris Season 10 Destiny

Question: From a lore perspective, how did the Trials of the Nine become the Trials of Osiris? Is there a connection?

Answer: Lars Bakken continued right away. A lot is already explained when you log in for the first time in Season 10 and talk to Saint-14 in the Tower.

It becomes clear there why it’s important to bring back the Osiris rules and why Guardians need to train and prepare for the upcoming war.

Osiris will provide the weapons and armor, and Saint-14 will basically take over the training regimen. He finds it remarkable what Osiris has accomplished with his Trials during the time when Saint was not around.

Question: What is the most iconic feature or aspect of the returned Trials of Osiris?

Answer: Here too, Lars Bakken continued straight away. To him, the most iconic thing about the Trials is the ticket, that is, the Trials Pass. Much revolves around this ticket.

It is initially important to understand what kind of ticket you are getting, for which of the special features you are choosing. Then there’s the excitement of how far you can get with the ticket, a kind of rollercoaster of emotions.

I have my team here – how far can I go? Can I make it all the way to the end? To the Lighthouse? Will I get 7 wins without losses on the ticker? The excitement of a win versus the agony of a loss – and that with every ticket. That is pretty cool and that is what makes the Trials, for him, the Trials.

Rob Adams could only nod in agreement. He said he couldn’t really add anything to Bakken’s explanation.

title-trials-osiris-destiny-2

Question: Will the returned Trials remain a fixed format – as in Destiny 1? Or will they evolve over time to better integrate into the changing world of Destiny 2? Will there be new modes aside from elimination? Will there be further formats? For example, 2vs2?

Answer: Lars Bakken believes it is still too early to assess how or why the Trials could change. Currently, it is only important that they come back in a way that players have loved in the past, with some “Quality of Life” improvements. And then they will see.

He thinks Bungie has already proven with Destiny 2 that they are willing to change, update, and experiment. “If the Trials ever need to take a new direction, we will look into it. That will be a shared journey with our player base.”

Rob Adams then added that for Bungie, it was important to not only bring back the mode when the Trials return but also to support it in the long run. They are determined to continue working on the Trials and respond to player feedback. They are not just bringing back the mode and leaving it at that, but will also support it in the future.

Trials armor

Question: Lars, in the ViDoc, you said basically that the Trials are the Raids of PvP. Could you elaborate on that a bit?

Answer: In Bakken’s eyes, the Trials can be compared quite well to the Raids. There are so-called ritual core activities in the game, like Crucible, Strikes, Gambit, Open World. And then there are the high-end activities in PvE, such as Nightfall: The Ordeal and Raids.

While the Iron Banner provides top rewards in PvP, it does not pose a real challenge that requires players to excel in every area of Destiny 2 (for example, chasing higher power, deep understanding of the current meta) and ultimately culminates in a “player versus player” experience. And that is what the Trials now offer.

“So we see the Trials on the same level as Raids. They are things for people who really dive deep into Destiny 2 – not just for PvP players. It is for players who understand Destiny 2 as a whole and want an endgame goal in the Crucible as well.”

Rob Adams added that when viewing the activities as a kind of pyramid, Bungie sees the Raids as the pinnacle of the PvE activities pyramid and the Trials as the peak of the PvP pyramid.

Trials loot

Question: Do you have any community stories or insider stories about the Trials to conclude? Something from the development of the Trials that stands out particularly for you, that you will never forget? Something you still remember fondly today?

Answer: After some jokes, laughs, and back-and-forth on the question, Rob Adams first took the floor here and recalled something related to the “new” Trials. He mentioned the three classic PvP maps from Destiny 1 that returned for the Trials of Osiris in Season 10 – Exodus Blue, Cauldron, and Anomaly.

So the developers had long deliberated which fan favorites to bring back. After all, there were many maps to choose from. They looked at which competitive maps they had designed for Destiny that were the best. They had prepared a corresponding list.

Then they not only looked at data and player feedback but also conducted an internal survey in the studio. Many developers and staff actively played Trials themselves.

The cool thing was that when this internal survey was evaluated, it basically matched the maps on the list and the cards that were the most popular in the community. Thus, they felt strongly validated in their choice of maps.

Destiny 2 Honor

Then Lars Bakken took the floor one last time and talked about his most memorable moment as a developer related to the Trials. For him, it was the moment when he watched the first teams reach the Lighthouse in Destiny 1 for the first time. The reactions of the players who landed there on the first Trials day and saw the intro where their Guardian first glimpsed the flaming Mercury – that was a very special moment for him.

What also sticks in his memory is the fact that the community came together during the Trials. Many content creators on Twitch and other platforms helped Guardians reach the Lighthouse, who would otherwise never have made it there on their own – week after week. This willingness to help was really cool in Bakken’s eyes and inspired him a lot.

What makes the Trials special for you? What was your most memorable moment regarding the Trials? And what do you think of the returned Trials so far?

By the way, how our Destiny author Philipp fared during the first weekend of the returned Trials after years of abstinence, you can find out here: Destiny 2: I played the Trials – Bungie, give me more of that!

This is an AI-powered translation. Some inaccuracies might exist.

Researchers explain how a plague in WoW helps them understand Corona

Researchers studied a virtual plague in the MMORPG World of Warcraft 13 years ago. They say the insights from back then help them better understand the current coronavirus. Epidemics have a social aspect.

What was that plague in WoW? In 2005, there was a special end boss in the WoW raid Zul’Gurub: Hakkar. He could inflict players with a blood plague that spread to other players and decimated them. This was a boss mechanic that was meant to work only within that raid: a kind of “countdown.”

WoW-Hakkar
The end boss back then, Hakkar.

But players could carry this plague out of the raid into the open world. There they infected others with the plague, the newly infected spread the blood plague further, and characters died from it. Especially in major cities like Orgrimmar, tens of thousands of players were affected by the plague.

Researchers wrote about WoW plague in 2007

These parallels were already noted in 2007: This virtual epidemic in World of Warcraft became a subject of research in the following years. In 2007, researchers Nina Fefferman and Eric Lofgren wrote an article about what scientific insights can be drawn from the WoW plague.

The researchers observed at the time that the plague spread rapidly in densely populated metropolises and caused high mortality. But especially the “social chaos” was significant.

In 2007, a parallel to “real-world pandemics” was already seen in the course of the WoW plague:

  • The virus started in a small area of relatively low interest
  • It then became an uncontrolled plague that affected millions of Americans, Asians, and Europeans at home
WoW Corrupted Blood Hakkar incident
It looked somewhat like this in WoW back when the plague raged.

The researchers examined how players behaved:

  • There were “helpers” who wanted to heal plague victims, got infected with the blood plague themselves, and passed the virus on
  •  “Griefers” would intentionally infect themselves to deliberately spread the plague

The researchers stated at the time that the event was “unexpected,” a “black swan.”

Lofgren compared the virus at the time to influenza and stated that on many servers, the infections were so severe that the major cities had to be abandoned. Trade came to a standstill. Entire cities were essentially uninhabitable.

There are also griefers in the real world

This is what the researchers are saying today: PC Gamer interviewed the two authors of the paper from back then, Dr. Nina Fefferman and Dr. Eric Lofgren, about what parallels they see to the current virus Covid-19, the coronavirus.

Lofgren stated that the WoW virus helped him understand how people behave in a medical crisis. It’s important how people interact with one another. Whether they adhere to government regulations or not. All these things are chaotic. One cannot assume that everyone simply accepts being in quarantine.

At that time it was criticized: The comparison of the plague in WoW to a normal virus was flawed because there are no “griefers” in the real world who deliberately catch the virus. But people who act recklessly and do not protect themselves are quite close to being griefers, says Lofgren.

People start to say: “Oh, it’s not a big deal for me. I won’t change my behavior. I’ll go to the concert and visit my elderly grandmother anyway.”

Maybe don’t do that. That’s the important insight. Epidemics are a social system. Downplaying the seriousness of something is a form of real-world griefing.

Dr. Eric Lofgren
WoW Hakkar the Soulflayer Artwork

Dr. Nina Feffermann, the co-author of the study on Corrupted Blood, also says that the work back then helps her now understand the social side of an epidemic. She has worked hard since then to develop models that represent risk perception. In this, her work on the plague in WoW has helped her.

Fefferman believes her work is now easier because she invested time back then in following the discussions of WoW players about the blood plague and examining how they reacted in real-time to these discussions.

The way players talked about the plague in WoW back then does not reflect now: The same way is now how Covid-19 is being discussed on social media.

This is an AI-powered translation. Some inaccuracies might exist.

Lost Ark could easily compete with Diablo 4, but makes a big mistake

Our colleague Maurice Weber from GameStar believes that Lost Ark has real potential. However, it makes a big mistake.

What is it about? Maurice Weber, our esteemed colleague from GameStar, has tested the isometric MMORPG Lost Ark on the Russian servers and summarized his experience with the game in a detailed video.

He finds that Lost Ark is fun to play and can easily compete with large action RPGs like Diablo. However, he also believes that the developer Smilegate is making a big mistake with the cash shop and the boost items offered in it.

You can watch the video to see what exactly bothers Maurice about the shop:

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Do you also think that Lost Ark could face problems with a release in the West? Let us know in the comments!

As mentioned in the video, I have also played Lost Ark. Here are my first impressions of the MMORPG:

This is an AI-powered translation. Some inaccuracies might exist.

Wolcen after the Steam hype: How the Hack’n Slay wants to achieve a 2nd rise

The popular action RPG Wolcen: Lords of Mayhem is facing many issues. The developers are now posting on Steam with a list of improvements.

What is the problem? Developed by a small indie studio, Wolcen had a huge launch on Steam in February 2020. The servers were overwhelmed and the game even achieved higher player numbers than the established action RPG Path of Exile.

However, the hype around Wolcen was overshadowed by many bugs and balancing issues. The Steam rating dropped from 93% to 56%.

In the weeks since the game’s launch, many critical bugs and exploits have already been fixed, and updates with balance changes have been released. These include:

In the official bug report forum (link leads to the Wolcen forums) of Wolcen, new reports are still coming in regularly. According to the developer Wolcen Studio, this should change in the coming weeks and months.

More on the topic
The new update makes Wolcen significantly better – but these bugs are annoying
von Sascha Asendorf

Improvements in gameplay as a focus goal

In a post on Steam, the developers spoke up and listed measures that should improve the player experience of Wolcen in the future.

They emphasized that initially the top priority was to release new content, such as the first league and the next chapter of the action RPG.

This has now changed. Due to the many bugs and balance issues, they want to first improve the community’s gameplay experience before the new content is released.

This is supposed to be achieved with the update “Operation: Second Dawn”, with which the developers want to create a second ascent of Wolcen.

Operation Second Dawn aims to enhance the quality of Wolcen

What is “Operation: Second Dawn”? It encompasses a series of measures to improve various areas of Wolcen. These include:

  • Improved testing: To make testing of new patches more effective, the developer has enlisted an external QA team for help. This is intended to allow problems to be detected and fixed faster before they go live with patches.
  • Balancing: The focus of the balance patches will be on abilities that are currently underused. Therefore, there will be few nerfs. However, the team will continue to intervene immediately if severe balance issues arise.
  • Server issues: The team is currently looking for additional ways to improve server capacity and efficiency. It is a top priority for both the singleplayer and multiplayer modes.
  • Improvements to the story: Chapter 3 of Wolcen is set to undergo several revisions. These include new enemies and enemy types to bring more variety to the chapter.
  • “Quality of Life” improvements: This includes a whole range of different gameplay elements that are not pleasant to operate in the game. Examples mentioned include: the key mapping for the left mouse click, notification windows that pop up in the middle of the screen, and many others.

The developer has not provided a specific date for the improvements. However, they are expected to be rolled out “within the next 4 months”. The first patch 1.0.10 will be released next week and will implement some points from the list.

This is what will change in support: The team also apologized for the lack of communication with the players. They explained that communication during the alpha and beta phases was handled by one person.

Since the community of Wolcen has grown significantly in recent weeks, the support team will also be expanded. The team assured that they will continue to read the feedback and respond whenever possible.

wolcen chapter 3 story
Chapter 3 of Wolcen was criticized for a lack of variety in enemies

The time after “Operation: Second Dawn”

At the end of the statement, the team emphasized that Wolcen will receive new free content over the years. The next patch that will bring new content will be 1.1.0 and will introduce the first league of Wolcen.

It will include gameplay mechanics typical for such leagues:

  • Players will need to create a new character for the league.
  • This character will be separate from the characters created before patch 1.1.0.
  • With the release of patch 1.2.0 and thus the next league, the 1.1.0 character will then be added to the “standard version” of the game. And so on.

Additionally, further chapters are planned. However, the developer warns that the chapters take much longer to develop than the rest of the content. Therefore, they will come later than the leagues.

What do you think of Wolcen’s plans? Is it good that the team focuses on bug fixing or should they pump out new content instead? Let us know in the comments!

While you wait for the updates and improvements, you can take a look at our Wolcen guides:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Quelle: Steam