These 17 rarest weapons are only for the greatest collectors in Destiny 2 – Are you one of them?

In Destiny 2, some weapons have collector’s value and are incredibly rare. We have selected the biggest rarities from each category for you.

Here’s what it’s about: There are now over 700 weapons in Destiny 2. In this list, we take a look at the rarest representative of each category. We will explain why the weapons are so rare and whether these rarities are useful guns or dust magnets with collector value.

How did the list come about? To find the collectibles, MeinMMO sifted through Warmind.io. Thanks to the API interface, there are many details and analyses available regarding the Destiny universe.

Additionally, we used the database Light.gg. Registered guardians can rate weapons and indicate whether they have obtained an item. Keep in mind that not all players register with such a database, but the results provide a clear direction.

The rarest primary weapons of each category in Destiny 2

Primary weapons constitute the largest number of all weapons in Bungie’s loot shooter. A total of 7 categories are listed here.

The rarest pulse rifle: Redrix’ Claymore

Destiny 2 redrixs claymore main
Redrix’ Claymore

Why is the weapon so rare? Redrix’ Claymore is the original top weapon from Destiny 2. In Season 3, the pulse rifle was a rare rank reward from competitive PvP. It can no longer be obtained. Ultimately, only 20,140 guardians managed to acquire the trophy.

To score points in the competitive playlist and rank up, you have to achieve win streaks almost without losses. Especially in the higher ranges, this task becomes very difficult, as only strong opponents face each other. With Season 4, Bungie relaxed the conditions, also because Redrix’ was so rare and hard to obtain.

Only 0.1% of guardians own Redrix’ Claymore and 1.4% of “Light.gg” users.

Is the gun worth it? Since the weapon lacks a perk slot, it currently cannot really compete. However, there is a successor version: Redrix’ Breitschwert – and that one indeed holds up well.

In the upcoming Season 11, a buff for this archetype is on the way.

The rarest auto rifle: Dark Decision

Dunkle Entscheidung Automatikgewehr Destiny 2
Dunkle Entscheidung

Why is the weapon so rare? Dark Decision was introduced in Season 3 as a new Iron Banner weapon. At that time, the Iron Banner introduced the token system for the first time. One of the rewards from the packages was Dark Decision – the weapon has disappeared from the loot pool and has not been reissued.

Only 0.8% of guardians own Dark Decision and 9.1% of “Light.gg” users.

Is the gun worth it? No! Even though auto rifles dominate the current meta, Dark Decision cannot compete at all. The weapon is not up to date due to its release date.

By the way, just behind it is the current Trials auto rifle of the Summoner (1.3%), which we recommend as a real alternative to the nerfed PvP tyrant:

More on the topic
Destiny 2 finally shows how to nerf Exotics properly – How good is Hard Light still
von Philipp Hansen

The rarest hand cannon: Finite Impactor

Endlicher Impaktor Eisenbanner Handcannon Destiny 2
Endlicher Impaktor

Why is the weapon so rare? Finite Impactor is also among the Iron Banner weapons from Season 3. The hand cannon was then randomly rewarded in the token package and was not reissued.

Only 1.1% of guardians own Finite Impactor and 10.9% of “Light.gg” users.

This placement is a small surprise, as the top weapon Not Forgotten is only slightly behind at 1.2% but is miles harder to obtain. However, the weapon is currently still obtainable, unlike Finite Impactor.

Is the gun worth it? The weapon sits well in the vault, but you shouldn’t use it on the battlefield. Neither the archetype nor the perks currently justify its use.

The rarest bow: Silence

The bow Silence

Why is the weapon so rare? The bow Silence is available as a top weapon from the Gambit mode. Here you have to score a number of bow kills and medals.

Although the weapon from Season 7 is still obtainable, bows are not favored by many guardians – this could be one of the reasons why not many pursue the longer quest.

Only 2.3% of guardians own Silence, but 31% of “Light.gg” users do.

Is the gun worth it? A clear recommendation cannot unfortunately be given for every guardian. Although the weapon is up to date, it pushes an unusual playstyle: The bow is fully designed for hip-firing – exactly the opposite of its precise counterpart species. If you master this playstyle, Silence can definitely impress.

The rarest scout rifle: Application for Coercion

Antrag auf Nötigung Trials Nine Destiny 2
Application for Coercion

Why is the weapon so rare? Application for Coercion was one of the Trials weapons from Season 3, which only 22,799 guardians own. At that time, the brutal PvP mode was quite unpopular and later went into hibernation for revision.

It took 2 years for the Trials to confirm their return in Season 10.

Only 0.1% of guardians own Application for Coercion and 1.6% of “Light.gg” users.

Is the gun worth it? Although the weapon comes from a very tough activity, it is currently not recommended. Upon its release, it couldn’t convince anyone due to its slow fire rate. The weakness of Application for Coercion is probably also a reason for its rarity.

The scouts have the first truly recommendable option at rank 7 with 3.8%: the ritual weapon Randy’s Throwing Knife.

The rarest pistol: Spoiler Alert

Pistole Spoiler Alarm Vorhut Destiny 2
Spoiler Alert

Why is the weapon so rare? The pistol Spoiler Alert was available in Season 3 from Commander Zavala. Interestingly, no hair-raising quest or particularly tough activity was necessary for this. You just had to spend tokens, increase your Vanguard rank, and hope for your loot luck.

Only 1.32% of guardians own Spoiler Alert and 12.3% of “Light.gg” users.

Is the gun worth it? The lack of interest in the pistol speaks volumes. On Light.gg, the weapon was not even rated. In plain text: no recommendation from MeinMMO.

The rarest submachine gun: Application for Injunction

Application for Injunction

Why is the weapon so rare? Those who wanted to obtain the rare SMG Application for Injunction had to vigorously play the Trials of Nine in Season 3. Since then, the weapon has disappeared from the loot pool.

37,903 players fought their way through the unpopular variant of the Trials and have Application for Injunction in their collection.

Only 0.2% of guardians own Application for Injunction and 2.2% of “Light.gg” users.

The submachine gun Tarrabah is also the second rarest SMG in the game with 0.9%, and the rarest raid exotic overall – but in the eyes of many, also the weakest.

Is the gun worth it? Back then, the weapon could definitely impress and was a good choice. Today, however, every SMG has to compete with the Lonesome Spindle, which remains an absolute top choice even after its nerfs.

On the next page, we’ll continue with the rarest weapon in the entire game.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Warmind.Io
  2. Light.gg

CoD MW: Player achieves an incredible long-distance kill at almost 500 meters – With crossbow

Players consistently shine in Call of Duty: Modern Warfare and CoD: Warzone with various accomplishments. Currently, a crossbow shooter is leaving many community members in awe.

The community loves this: Players of CoD: Modern Warfare often pull off spectacular stunts or performances and love to capture these in clips that are very popular in the community on Reddit.

Whether it’s players who clear out an entire camping nest by themselves, kill-stealers who apologize like true gentlemen, or strong squads that elevate team play to another level – the often very impressive creativity knows no bounds.

Despite the delay of Season 4, a cool clip is currently bringing joy to the community. Reddit user Demolitions75 achieved an insane kill that not everyone could pull off even with a sniper rifle. He made it with the crossbow, which isn’t exactly one of the strongest weapons in Modern Warfare.

Call fo Duty Modern Warfare Crossbow CQC Build
The crossbow in CoD: Modern Warfare

What exactly did the player achieve? Demolitions75 has been a passionate crossbow shooter in CoD: Modern Warfare since Black Ops 1 and is currently working on a montage for crossbow kills at long range. Recently, he achieved a truly remarkable kill.

With his crossbow, he eliminated an opponent in Ground War mode at an incredible distance of 436 meters (measured in CoD: Warzone using the ping feature). Check it out for yourself:

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What is so special about this? Even with the precision sights of his weapon, the opponent was essentially visible only as a small dot. Not every skilled sniper in CoD: Modern Warfare can pull off a hit like that.

Moreover, at this distance, the hitscan system is no longer in use, but he has to consider the ballistic trajectory of the arrow and aim accordingly. You can clearly see his passion and experience with this weapon.

So, achieving such a hit requires a fair amount of skill – but also a bit of luck.

Call fo Duty Modern Warfare Crossbow Sniper
Crossbow in CoD: Modern Warfare

What do other players say? For this long-distance kill, Demolitions75 receives a lot of respect and praise. The corresponding Reddit thread has already garnered over 1,800 upvotes after just about 2 days.

Some ask if this “power” could also be learned, others can’t stop praising this incredible shot. And yet others say they usually don’t care for crossbow kills, but they tip their hats in this case.

What about you? What do you think of this shot? How are your skills with the crossbow? Ever hit at a distance even close to this? At least with a sniper? By the way, if you are eagerly waiting for the release of the delayed Season 4: CoD MW, Warzone: Data miners find new start date for Season 4

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 20: When will TOTSSF players from the Bundesliga get cheaper?

The Team of the Season has brought a ton of very strong cards to FIFA 20 Ultimate Team. If you want Bundesliga cards for your team, you should take a close look at the prices. 

How strong was the Bundesliga TOTSSF: The Team of the Season So Far of the Bundesliga came out in mid-May and had some extremely strong cards to offer. This includes the 99-rated version of Lewandowski, but also strong versions of Werner, Haaland, Sancho, and many more.

The problem: Anyone who hasn’t drawn these cards or received them from their Weekend League Rewards can only look for them on the transfer market. However, there the cards have been extremely expensive, especially at the beginning – and still are in part. For example, Haaland cost around a million coins at release. At such prices, players take a second look. Meanwhile, the price looks a bit better – and could continue to drop.

Bundesliga-TOTSSF already cheaper – is there more to come?

This is what the prices for extremely expensive cards currently look like: If you are looking for TOTSSF Bundesliga reinforcements, you now have a bit more options than at release. Erling Haaland provides a very good example: The Dortmund player was priced at more than one million on the market and stayed there for a good week. 

Haaland’s price has steadily decreased since release
Source: Futbin

Over the next two weeks, the price continued to drop, so it currently costs only about 520,000 coins (on the PS4 transfer market). This is still a lot, but just half of the original price. The same applies to other top cards like:

  • Timo Werner (from 1.5 million to about 925,000)
  • Jadon Sancho (about 1.3 million to 845,000)
  • Marco Reus (from about 1.2 million to about 680,000)

Additionally, there is the special case of Robert Lewandowski. His 99-rated card even started at well over 3 million and is now down to 1.7 million coins.

Lewandowski’s price has decreased – but he is still expensive
Source: Futbin

Will these cards become cheaper? First of all, it should be noted that the Ultimate TOTS Event has started. This is likely to push down the price of some TOTS cards even further.

The top cards have already lost a large part of their value but may continue to fall in the coming weeks. It is generally the case that all cards drop in price as the next FIFA installment approaches. However, particularly strong cards can sometimes hold their value.

A comparison can be made with the FIFA 19 TOTS card of Marco Reus from last year. He was released in May 2019 as the most expensive Bundesliga TOTS card and also steadily dropped in price. Within a month, he dropped from about 3.5 million to 2 million, but maintained this value fairly consistently.

This is how Marco Reus developed as the best card of the Bundesliga TOTSSF in FIFA 19
Source: Futbin

It was only at the beginning of August that there was another extreme crash before heading towards FIFA 20. A similar development can also be expected for Lewandowski, who is currently the top card in the Bundesliga TOTSSF.

With other FIFA 19 top cards from the Bundesliga like Sancho, Lewandowski, or Havertz, it was such that after the first major drop in price after a month, the value was initially held until another significant break occurred a month later. If prices develop similarly this year, one could expect another break at the end of June/beginning of July.

Marco Reus was extremely expensive in FIFA 19, only dropped significantly towards the end

What about cheaper Bundesliga cards? Here you have to differentiate a bit. First, there are cards like:

  • Davies (about 450,000, now 400,000)
  • Kimmich (about 470,000, now about 350,000)
  • or Upamecano (about 390,000, now 338,000)

These players are not quite at the top level of the Bundesliga TOTSSF, but they are still expensive. They perform very well in the meta and are therefore a bit more stable in price and do not immediately drop by half their value. Here, a decline is expected, but it is not extreme. In contrast, cards like:

  • Müller (from about 420,000 to about 216,000)
  • Havertz (about 468,000 to 213,000)

Are cards that are very strong and were expensive but have dropped significantly in part. This can be due to the fact that there are better alternatives in their position. Such cards can be worthwhile if you don’t want the absolute top cards. 

With such cards, however, you are slowly entering the comparatively lower range regarding TOTSSF players. There are also cards like Brandt or Ginter, all of which are below 100,000 coins and are already real bargains. The cheapest TOTSSF card from the Bundesliga is currently Florian Niederlechner with about 34,000 coins.

Looking at the TOTS cards from FIFA 19, you can see: A large portion of the players also dropped below 100,000 coins – but only around July. This was the case with Dortmund’s Axel Witsel:

Axel Witsel maintained his value quite consistently in FIFA 19, but then crashed below 100,000 in August
Source: Futbin

So it depends on how urgently you need the TOTSSF Bundesliga players.

The first major price drop is already here. In the coming weeks, after the pattern of FIFA 19, it can be expected that most cards will drop – but not as abruptly as before. So if you wanted to sign a TOTSSF player from the Bundesliga in the coming weeks, you shouldn’t necessarily wait for significantly better prices.

Haaland
Haaland is something for many players, just hard to afford

If you just want a TOTSSF player in your team at some point, you could definitely benefit from waiting a few weeks longer. The closer the next FIFA installment approaches, the more prices are likely to fall.

This would then be the time for everyone who wants to save coins now to build a really strong team just at the end of the current FIFA season. Slowly, however, the focus is also shifting towards FIFA 21.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Futbin

Crucible starts weak on Steam – Amazon removes 2 out of 3 modes of the shooter

Amazon’s Crucible launched on May 21 via Steam with alarmingly low interest. Current peaks do not reach even 1,000 players anymore. Amazon is aware of this and is now planning to save their shooter.

What’s happening: Amazon’s hero shooter Crucible had a poor launch on May 21, and player interest has since dropped significantly. Currently, according to Steamcharts, the peak does not even reach 1,000 players concurrently, and the user reviews on Steam are a meager 44%.

Thus, the first weeks are going even worse than those of the now-discontinued hero shooter Battleborn.

Crucible focuses on a game mode

What Amazon is planning: The developers at Relentless Studios and Amazon Games have listened to player feedback and are implementing initial measures. Crucible is currently in pre-season and will not start season 1 until everyone is satisfied.

Thus, two out of a total of three game modes will be temporarily removed. Amazon is focusing on the popular “Heart of the Swarms” mode and wants to improve it further.

The other two modes “Harvesting Machines Command” and “Alpha Hunter” will be temporarily removed from the game.

Amazon plans a two-phase improvement and has made a roadmap via Trello available online.

https://www.youtube.com/watch?v=A-n-Sgilq8c&feature=emb_title
In the developer update, Colin Johanson, Franchise Leader of Crucible, talks about the plans

What happens in Phase 1: In the first phase, the developers aim to optimize the core systems of Heart of the Swarms. But features requested by players are also on the agenda:

  • A voice chat
  • A surrender option
  • A system to deal with AFK players who ruin matches
  • An extended ping system
  • Possibly a type of mini-map
  • New tutorial videos

Amazon has not yet provided a detailed list of the upcoming changes. However, these 6 points enjoy top priority along with the optimization of the “Heart of the Swarms” mode according to the developers.

What happens in Phase 2: The second phase aims to enhance Crucible by introducing further systems and changes for a better player experience. Here, Amazon relies on player feedback. So far, the following improvements are planned:

  • A custom map for Heart of the Swarms
  • Improvements to the creatures in the world
  • Support for private games
  • Enhanced social features
  • Updated game menu
  • Twitch drops
  • Revised respawn system

According to the developers, players can expect regular updates with bug fixes and improvements. They also want to keep the community updated through developer updates, where they discuss feedback and their thoughts on it. Whether this can save the hero shooter will have to be seen.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Crucible via Steam

PUBG: The developer explains the bots, they are intentionally that dumb

With the current update 7.1, Player Unknown’s Battlegrounds (PUBG) received a new season and numerous innovations. These include a ranked mode and bots. We at MeinMMO have exclusively spoken with one of the developers and learned more about it.

Who did we speak with? Regarding the innovations in PUBG 7.1 and Season 7, the MeinMMO team conducted an exclusive interview with Brian Corrigan, the Head of NA for PUBG. Brian primarily answered our questions about the new Ranked mode and the bots.

BrianCorrigan - PUBG Head of NA
Brian Corrigan, Head of PUBG-NA

Bots are supposed to protect newcomers

What is the deal with the bots? I, Jürgen Horn from MeinMMO, have already had experiences with the bots while testing the Stadia version of PUBG. However, I found the utterly stupid AI teammates rather annoying. The victory against such wooden dummies even ruined the battle royale feeling for me, as one can loot and shoot carelessly. The bots are hardly a threat.

Therefore, I also asked Brian why the bots are in the game and what their purpose would be. The developer gave an interesting answer:

The reason why bots are in the game is really simple. Although we have been a PvP game since the start, the game became almost inaccessible for new players as we saw experienced players’ skills increasing significantly.
Despite constantly having a large influx, we noticed that new players were not given the chance to rise. They were cannon fodder for more experienced players.
PvE gives us the opportunity to match new players early on with less experienced opponents, allowing them a fair chance to catch up and rise over time, just as experienced players did when the game was new.

pubg dumb bots title1
The bots will certainly not win any awards for advanced AI.

Do the bots really need to be there? The less dangerous bots are in the game to not ruin the fun for new players right away. Well, that makes sense. Still, they annoyed me as a non-newbie more than they provided fun at the end. Therefore, I asked how one could get rid of the bots or if they would be a fixed constant in all PUBG rounds now:

You can choose whether you want to play in normal mode with bots or only against human players in the ranked mode.  In normal mode, players will see fewer bots as they rank up in each queue.
Highly qualified players should see no more than 20% PvE, compared to 80% PvP in peak matches.  This means that in early blue zone phases, there is an 80% chance that the opponent you see is a human.
In later phases, this number increases even further, as PvE has little impact in late game scenarios.

So anyone who wants to play completely without AI bots can simply sign up for the new ranked mode. But what’s the catch?

What’s behind the Ranked Mode

Why is the Ranked mode only coming now? Ranked modes are nothing new in themselves, and since PUBG is introducing such a mode 3 years after its release, I wanted to know from Brian why that was the case:

Ranked play is common in some genres, but within BR, it is still relatively new. When you’ve built such systems many times before, you develop a sort of formula. For PUBG, we had to rethink how matchmaking works, the rules, and the ranking algorithm.
We had to do this for a game that was already three years old, had several prevailing play styles within the community, and boasted an esports program that used rules not available to the general player base.
All of this took some time to work through. We also needed to find a solution for the survival title system that existed in the game before Season 7, which looked like a ranked mode – although it was mechanically a progression system.

pubg ranked 01
Those who want to play without bots can enjoy themselves in the ranked mode.

What is so special about ranked play in PUBG? PUBG is thus a complex, evolved game that had to be revised only for the ranked mode. But what exactly is the highlight of the ranks in PUBG?

PUBG has a large global player base, and over time we have fostered the development of several prevailing meta play styles.  For this reason, players who preferred different metas focused on different statistics to measure how “skilled” they are at PUBG. Some players prefer placement, while others focus on statistics like K/DA [Kill/Death Ratio] or ADR [Average Damage per Round], etc. With the ranking, we’ve finally provided an official answer to this fundamental question: What does it mean to be good at this game? Furthermore, the ranking system of PUBG is one of the first true ranking systems within the genre, and it is the first combined with a truly global esports program. 


Brian Corrigan is satisfied with the development PUBG has taken and still sees the battle royale original as a relevant title in the future. And this despite the intense competition from games like Fortnite, CoD: Warzone, and Apex Legends. In addition, there is also the very popular PUBG Mobile, which was developed in just 4 months and is supposed to further advance the brand.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Name of Season 11 finally known – This reveals the new chapter

Two days before the start of Season 11 of Destiny 2, we finally know the name of the new season. What is it called and what does its name reveal?

Where are the updates for Season 11? In a few days, the current< a href="https://mein-mmo.de/en/destiny-2-season-10-is-here-everything-about-the-season-of-worthy,478952/">Season 10 will end with the Weekly Reset on June 9. However, Bungie has been very tight-lipped about the upcoming Season 11. It seems that Bungie actually wants to present the new season only at its start.

Now, however, the studio seems to have accidentally revealed at least the name of the new season.

What is the new Season 11 called? The official designation is apparently “Season of Arrival”.

Where does the information come from? The information was spread by Bungie itself – whether intentionally or accidentally is still unclear.

The German season name was officially revealed here

After the live event about the destruction of the Darkness, some, though not all, Guardians received a corresponding in-game message when they accessed the orbit or restarted (the) game.

Initially, there was quite a bit of speculation because reports from the Spanish and French versions of the game emerged first, where it was still uncertain whether it would be called Season of Arrival or Season of Adventurers. But shortly after, some players with the English and German versions also received the in-game pop-up. It was clearly visible that it is called Season of Arrival.

What does the name reveal about the new season itself? Many had speculated about when we would encounter the impending darkness – whether in the course of the upcoming Season 11 or only in the big autumn expansion. Because it is almost certain that we will confront our arch-enemy in the foreseeable future. The Darkness fleet is essentially already at our doorstep.

destiny 3 pyramindenschiffe
The Darkness fleet

With the name “Season of Arrival”, this seems to be clarified. One can safely assume that in the new season we will encounter the Darkness – and not only in the autumn add-on.

More on the topic
Damn, Destiny! How do you always manage to hype me up with so little info?
von Sven Galitzki

Moreover, this encounter is likely not yet the decisive battle with our arch-enemy. In this case, Bungie would certainly have chosen a different name. The big and possibly final fight is presumably being saved for the autumn or even during Year 4, so for the upcoming seasons.

While these are just speculations and not official information about the new Season 11, we shouldn’t have to wait much longer for this. By June 9, at the start of Season 11, we should all be wiser.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Valorant Map Guide: Ascent – All Callouts and Entry Tactics

On Ascent, one of the maps of the tactical shooter Valorant, the action can reach its peak shortly after round start. To ensure you are prepared for almost everything, you will find overview maps here, along with attack strategies for both bomb sites and strong positions for defenders.

What kind of map is Ascent? Ascent was introduced as a new map with the release of Valorant, featuring an action-packed middle area, bomb protection gates, and short attack routes on the long lanes. The patch notes mentioned the following for the introduction:

Ascent is a map set in Italy with a large, open center where both teams can engage in battles. The center serves as a playground for the use of various abilities. Controlling this area opens up additional attack routes to both spike sites.

Source: Valorant Patch Notes

To help you visualize the map and develop strategies, you will find overview maps of the map with callouts, important spots, and some starter strategies to assist you in getting started on Ascent.

Ascent Layout with Callouts – Overview Map

valorant maps ascent callouts map

The areas on Ascent can generally be divided into 3 regions, and the names of these regions are accordingly designated. From the defender’s side, you have:

  • Left – A
  • Center – Mid
  • Right – B

Both sides, attackers and defenders, have four routes available to find a good position or initiate attacks. As a little Valorant extra, the map features armored doors near both placement areas that can close with switches, provide cover from view, and withstand a few bullets.

valorant maps ascent armored doors shooting protection
On Ascent, there are armored doors and wall panels that protect thin walls from penetration.

Know the names of the Ascent areas and utilize the features

What special feature does A offer? The spike area is relatively narrow, and there are a few objects you can use for cover. The generator (marked on the map as lightning) is bulletproof. You should definitely take advantage of this, as all thinner walls or wooden objects let bullets through.

“A Connector” serves as the link to the mid and can be separated from “A site” by an armored door. From “A Connector,” you can get a good and secure view of rushing enemies from “A Window” further south.

The ultimate orb is directly in the line of sight of the attackers when they wait in “A Lobby” at the end of the buy phase. For defenders, this orb poses a significant risk.

valorant maps ascent spike site A
The placement area at A. The “Generator” on the right is bulletproof.

What special feature does Mid offer? The large mid area offers ample space for action. There are many open areas, ledges to jump on, and penetration plates that prevent early fire on attackers at “Mid Connector” and defenders at “Mid Chamber”.

The area is large and open. Controlling mid gives you the best options for action on Ascent.

valorant maps ascent mid overview 2
The center of Ascent provides plenty of space and elevated positions.

What special feature does B offer? The spike area on B also appears somewhat expansive. “B site” is a good deal lower than the surrounding areas, and the objects do not provide good cover. From the left side of the defenders, there is also an armored door that separates “B site” from “Mid Market.” The roof in the middle of “B site” is accessible, but you cannot stand on it.

The barriers between attackers and defenders are very close here. Only the “B Main” area, which is a bit more visible from the defender’s side, separates the two spawn areas. The ultimate orb is also located inside, on a crate – very difficult for defenders to retrieve.

In this corridor, there are also a few windows through which you can already look into the next area. As a defender, pay attention to whether Sage is on the enemy team. Her wall comes at the optimal height to take a long look at “B site” and possibly eliminate a defender.

As attackers, use the windows to your advantage by gaining an overview with Sage, Raze, or even the agile duelist Jett.

valorant maps ascent spike site B
The spike site on B is difficult to defend from below. Attackers can take a look at “A site” through the windows beforehand.

Ascent Map with Spots and a Small Tactic Guide

The information on approaches and tips come from several YouTube analyses of the map combined with some of my own initial experiences on the new map. You can find the English videos below in the sources.

valorant maps ascent important spots tactics2

Defender positions for a strong overview at round start:

  • D1 – By the generator at “A site” with a view on “A Main”
  • D2 – “Mid Chamber” with a view to “Mid Connector”
  • D3-1 – Between “Mid Corridor” and “Mid Chamber” with a view on “Mid Top”
  • D3-2 – Sharing “B site” with D5, watch the window
  • D4 – “Mid Bottom” with a view on “Mid Top”
  • D5 – Should not be visible from the “B Main” window. If D3-2 assists, take crossfire positions

A is hard to attack – Mid Control is important

How can I attack A? To effectively attack A on Ascent, you need control of the middle area. If your team only approaches via “A Long,” the defender (D1) on A might get stuck in the corridor at “A Main,” and you will have to take a big risk to get into “A site.”

Split up and send two players through “A Long,” while the other 3 apply pressure to mid. Try to take “Mid Courtyard” or use smoke to quickly move over “Mid Corridor” and “Mid Chamber” to A. Be particularly wary of enemies in the “Mid Chamber” and “A Connector.” Sova is a strong entry agent and can help you with scouting here.

From “A Connector,” you can join the rest of the team to attack the spike site at “A Main” together.

How can I assist in defending A? The opponents have a hard time placing the spike here if they fail to control mid or rush to A quickly from mid. Therefore, only one defender in “A site” is sufficient to apply pressure from the narrow corridor at “A Main” and make encroaching enemies understand that they cannot proceed.

If you notice that the attack is heading towards A, you can isolate yourself quite effectively here. If you have to give up mid, one of the defenders (D2) can position themselves at “A Window.” Together with the defender in “A site,” you still have a full overview of which enemies are heading towards A.

valorant maps ascent defender a mid
From the middle defender position (D4), you have a nice view of attackers trying to reach A from here.

B needs Sage during the attack – Sneaky window view

How can I attack B? For B, you don’t necessarily need mid control to initiate a strong advance. With agents who can elevate themselves or their teammates, you can take a look through the windows in the “B Main” area and gain insight. Sage with her wall can even elevate several teammates to window height.

Another player can peek while moving towards “B site” to spot opponents who are trying to hide from view through the window. This gives you a strong advantage in the attack, as you can either eliminate a defender or know which zones in “B site” might be safe.

Agents attempting to reach the spike site via “B Mid” must watch for enemies in the “Mid Chamber” directly opposite. The thin walls in the passage between “Mid Connector” and “Mid Courtyard” are protected from direct penetration by armored plates, which protects both teams from pre-fire on positions at the start of the round.

How can I assist in defending B? Be aware of the windows, and if the opponents have a Sage on their team, place 2 defenders at B (D3-2 instead of D3-1). If the attack does not occur at B, D3-2 can assist in mid.

Avoid the cramped, lower placement area. The objects here are rather poorly positioned for defense. Additionally, the zone is a good deal lower than the surrounding area. Also, “B Back” is not recommended. You have a poor overview here and no chance of escape once the enemies have invaded “B site.”

valorant maps ascent attack b window
The windows can provide attackers with a significant advantage.

On Ascent, Mid Control is Key

The map has only been available since the release on June 2. However, it seems quite clear that the team with control of the mid area has a significant advantage.

  • Defenders have optimal visibility to anticipate and disrupt the enemy’s tactics.
  • Attackers have many options to initiate their attack from mid.

The tactics outlined here demonstrate fairly direct attacking options. However, as a team, you should quickly develop strategies to take mid from the defenders. The defenders, in turn, should use mid to stop the enemy and maintain an overview.

For getting to know the map, the new mode “Spike Rush” is very suitable. Here, you get a random weapon, but the pace is higher, and you learn a few new ways to conquer or defend mid.

And if you control mid, you hold the key to victory on Ascent.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2 concludes Season 10 with a spectacular but lengthy live event

The end of Season 10, the Season of the Worthy, celebrated Destiny 2 with its 1st live event. It ended with a spectacular bang, but many felt it dragged on too long. What did you think?

A first in the history of Destiny: The outgoing Season 10 officially ends with the Weekly Reset on June 9. But essentially, the season is over now – and it ended with a huge bang.

Bungie came up with something very special for the end of the current season and staged the whole thing in a live event styled like Fortnite – for the first time in Destiny’s history.

By the way: The name of Season 11 is finally known – it reveals the new season

The Almighty is no more

What’s the event about? Bungie invited all Guardians to the Tower at 7:00 PM on June 6 to witness the destruction of the great threat from the Season of the Worthy live. It was The Almighty, a massive falling Cabal mothership that was close to colliding with Earth.

The Almighty a few days ago

The destruction was not presented in a cutscene but unfolded slowly (very slowly, but more on that later) live and ingame before the eyes of the Guardians who had gathered in droves in the Tower for the hoped-for spectacle.

This is how the destruction of The Almighty went down: The Almighty was clearly visible from the Tower, hovering ominously close to Earth and blocking out the sun.

The start of the event – The Almighty just before impact

Subsequently, the Warmind Rasputin, whom we supported throughout the season to regain his former power, apparently fired numerous missiles from his planetary defense systems at The Almighty.

The missile salvos approached the Cabal ship from various directions until the first impacts were visible. The station visibly took more and more hits (which looked much more spectacular on PC), until it finally happened.

The Almighty is being fired upon by Rasputin and taking heavy hits

There was a massive flash, a bang. The Almighty was destroyed and crashed burning past the Tower to Earth, ultimately impacting in a final spectacular explosion.

Since then, you can view the crash site from the Tower at any time. If you spawn at the main spawn point, just turn around 180 degrees.

The Almighty crashes to Earth after the explosion

This is how you get the emblem: The destruction of The Almighty was honored with a special emblem. If you haven’t got it yet: You receive it when you interact with the damaged spot in the Tower. This is located behind the Eververse – to the left side of the platform where Zavala stands. Jump down there and you will quickly discover the interaction option.

If you missed it – The whole thing in video: The video from YouTuber
Shazbawt is sped up at the beginning and only shows the actual destruction of The Almighty in real-time.

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How was the 1st live event in the history of Destiny received?

This was praised: Overall, this event was well received. Many found it better to experience the entire development build up to its climax live than to just see a short, summarizing cutscene. This is seen as a step in the right direction.

The staging and especially the explosive ending were praised by many Guardians. Many envisioned a living and evolving world as Bungie has advertised. This was less well executed in the previous Season in the eyes of some players.

Spectacular view – The crash site of The Almighty

Here there was significant criticism: However, the event had a major downside for many. It simply dragged on for too long, and the development was very tedious.

This caused a lot of tension to be lost, and some even completely lost interest in watching the event until the end. Many expected it to last 10 or 15 minutes, at most half an hour. But the event, which could have easily fit into the expected time frame, stretched over 90 minutes.

Initially, it took a whole 30 minutes before any visible changes occurred – in the form of contrails slowly approaching The Almighty. By then, some Guardians had already lost interest and turned to other activities. Some thought something had gone wrong.

After that, you had to watch for another 30 minutes as the contrails of The Almighty came closer millimeter by millimeter until you then “admired” the impacts on the Cabal ship for about another 30 minutes. Only then did it finally happen – the big bang, and The Almighty was no more.

Guardians waiting for something to happen

In short: The event was well staged, but it would have been received much better had Bungie not stretched it so much.

Many wished that Bungie had packaged the whole thing tightly in 15 – 20 minutes and that the event started on time. Not everyone has 90 minutes on a Saturday to just stare at the virtual sky – 30 minutes of which without anything happening.

You should keep in mind that this is the first event of its kind in Destiny and that this was absolute new territory for the developers. It will be interesting to see if Bungie will bring more such events in the future and how they will process player feedback.

What did you think of the first live event in the history of Destiny? What did you like? What didn’t you? Would you be excited for more events like this? By the way, all eyes are now on the start of the new season: Destiny 2: Could Season 11 be delayed? This is what Bungie says

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Raid bosses are easier to find and catch – With this trick

Catching raid bosses in Pokémon GO can be quite challenging. We will show you a trick on how to catch the Pokémon more easily.

This is what the trick shows: For raid bosses, balls are a limited resource. Therefore, it is particularly important that you hit the balls and that the Pokémon does not fend them off.

To prevent that from happening, there is a very simple trick. With it, you can set the circle from the Pokémon and with a bit of practice, hit every Pokémon fabulously.

Set the circle and hit fabulously

Here’s how the trick works: This trick is somewhat older, but many trainers still don’t know it. We will introduce it to you step-by-step:

  1. Encounter the raid boss and be ready to catch
  2. Hold the ball down so that the circle around the raid boss changes
  3. Release the ball when the circle is big enough for you to hit great/fabulously – Make sure to release the ball where it usually lies, otherwise it will fall to the ground
  4. Wait until the raid boss performs an attack
  5. Throw the ball exactly at the moment when the raid boss has finished its attack
  6. The preset circle remains intact, and the raid boss will then be hit accordingly.

We are embedding a video here that shows the catching trick in more detail:

https://www.youtube.com/watch?v=4qdjCk-cT08

What you need to keep in mind: The trick applies not only to raid bosses but to any Pokémon. It takes some practice to find the right moment to throw.

It must still be in the attack because otherwise, the circle changes again. You also need to be quick when throwing, otherwise, the circle will also change, and the Pokémon can start an attack again.

The trick is particularly important for Pokémon that are hard to hit.

What does the trick do? Often, you only have about 10 balls in a raid. If you have practiced diligently, you can hit each of these balls fabulously, massively increasing your catching chance for the Pokémon.

Often, balls are fended off by the raid boss through an attack. This cannot happen with the proper use of the trick.

By the way, there is another trick on how you can save Pokéballs if you only use them when you actually hit the Pokémon.

This is an AI-powered translation. Some inaccuracies might exist.

CoD MW: Update brings secret changes to spawns – Pros really angry

In Call of Duty: Modern Warfare, the pro players of the “Call of Duty League” are upset with the developers. There was apparently a major change to the spawns in the last patch, yet the pros were once again kept in the dark. They refer to it as a “silent update” and criticize it.

What is going on here? On Twitter, some pros clearly complained about secret adjustments that supposedly recently changed the spawn system in Call of Duty: Modern Warfare. However, the changes are said to exist only on the special servers of the “Call of Duty League” (CDL).

The players are upset that no pro was informed about the adjustments.

In recent days, more and more pros have noticed a new behavior of the spawns and are now quite sure that something is different. And they have hardly any kind words for this secret change to one of the most important features.

CoD Modern Warfare Crossbow
Sometimes you already have the bolt in your back while spawning.

Secret spawn change drives pros crazy

Who is complaining? Especially 2 pros from the current CDL vented their frustration on Twitter:

  • The long-time pro Ian “Crimsix” Porter, who has won the most official CoD tournament victories and currently fights for the franchise “Dallas Empire”
  • Trei “Zer0” Morris, who plays for the European team “London Royal Ravens”.

Crimsix said: “Infinity Ward with another one of their notorious, silent spawn patches…”

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Shortly after, he followed up. He examined the changes more closely and even found another adjustment at the end of domination rounds:

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In the tweets he writes: “I love it when I get ‘Cecot’d’ and have to figure out what they secretly changed. It’s like a puzzle, just in Call of Duty.”

The meme “Cecot’d” refers to Joe Cecot. He is one of the developers at Infinity Ward, who has to bear the blame for some players regarding the lack of patch communication.

With a third tweet, Crimsx then clearly shows how upset he is about the situation. He posted the Cecot meme as a photo and wrote: “It seems that these changes were implemented only on the 60Hz scrim servers of the CDL teams. They are currently messing with us.” On the scrim servers, the teams train between tournaments.

„Zer0“ shares a similar view as Crimsx:

https://twitter.com/Trei/status/1268997086940475393

In his tweet, he writes: “We expect the game to be changed annually. But the developers of every game we play decide to change that to 6-month periods – It’s embarrassing. What’s even worse is that it was a silent change. Not a SINGLE PRO PLAYER was aware of it. Embarrassing.”

In another tweet he provided an example of the new spawns during a match against the team “Paris Legion”:

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He commented on the video with “I’ve never seen anything like this in my life before” and is pointing out that the spawns definitely behave differently for him than they normally do.

Secret change is an unannounced rule adjustment

Why is this a problem? In the CDL, the pros play 3 different game modes:

  • Domination – There are 3 fixed flags on the map. The team that holds more flags for longer wins.
  • Hardpoint – A rotating flag on the map. Points are only awarded for a team if a player stands on the active flag point.
  • Search & Destroy – One team attacks, one defends. No respawns.

In the modes Domination and Hardpoint, the spawns play a significant role in team tactics. It is part of being a really good player to anticipate where the opponents and your own team are going to respawn from the current match situation. In Modern Warfare, this has already been difficult. One pro referred to it a few months ago as “the most awful spawn system I’ve ever played”.

And although it is indeed considered very difficult to predict how the spawns work in CoD MW 2019, the pro teams have adapted to it over the 6 months since release and have adjusted their tactics accordingly. One of the teams even used the “broken” spawns in a training match to launch a strong attack via team wipe.

But with the change, this developed “feeling” for the spawns has become obsolete. Even if normal players might not have noticed these adjustments, for the pros, a change in the spawn is a big deal. Only the fact that these changes were introduced secretly seems to upset the pros even more.

Normal players likely won’t feel the effects

Does this affect me as well? According to Crimsix’s statements, these changes only occurred on the special CDL servers.

On these servers, the top players of CoD play their training matches and tournaments. The netcode that handles the connection between the match participants offers the pros a 60Hz connection for custom games and competitions. Normal clans and competitors who organize their games are stuck with a 12Hz connection.

This rather minor change to the spawn system would likely have gone unnoticed by regular players. It often happens that CoD MW 2019 spawns an enemy behind the players. But for the pros, Call of Duty is their job, and they deal with exactly these kinds of details every day.

Since release, important changes have been missing from the patch notes from time to time. At the start of Season 3 alone, there were 7 secret changes.

What do you think about the incomplete patch notes? Annoying, or is it the developers’ right to keep some of their work from the community?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

Destiny 2: The 1st live event starts today with a bang – Time and all information

Don’t miss it! Destiny 2 is hosting its first live event tonight for the finale of Season 10. Find out here what it’s all about and what to keep in mind.

Update 7:37 PM: The event did not start on time at 7 PM, as originally thought. Guardians are reacting as usual with impatience over the delay.

But something is supposed to happen: Community Manager Cozmo wrote at 7:18 PM our time: “A Warmind is never late, nor is he early. He arrives precisely when he means to.”

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This could mean something like “Stay tuned, it’s starting soon.” But Bungie’s ways are once again inscrutable.

As US journalist Paul Tassi says, he has been informed that the event is starting – it’s just slow. Players should not close Destiny 2 (via twitter).

We will keep you updated at MeinMMO, as we have been doing since 2014.

Original message:

You shouldn’t miss this: Tonight there is a true novelty at Destiny 2. The ongoing Season 10 is in its final days and for the finale, Bungie has apparently come up with something very special this time.

All Guardians are invited to participate in a live event – the first of its kind in Destiny 2. Bungie wants to apparently stage the end of the current season spectacularly and visibly for everyone in the style of Fortnite.

The Almighty is about to impact (Source: Forbes)

What’s that about? It appears that the great seasonal threat – the massive, crashing Cabal fleet ship – will finally be destroyed.

This has been put on a collision course with Earth by the nasty space turtles and is currently right before the impact. Throughout the season, we tried to prevent this catastrophe with the help of Zavala, Ana Bray, and the War Mind Rasputin.

Meanwhile, thanks to us, Rasputin has regained his old power and will likely help us avert disaster at the last moment today.

When does it start? It is supposed to start today, June 6, at 7:00 PM German time – with the daily reset.

https://twitter.com/lars_bakken/status/1268963032610140160?s=20

How long the event will last and how it will unfold in detail is still unknown – nor is it known how players will be involved.

However, it has already been speculated that we might only be watching: Destiny 2: Will we only be spectators at the grand finale of Season 10?

You should note: Bungie says that you should gather in the Tower, the large social space, for this. Whether the event will also be visible from other locations on Earth is not known.

Furthermore, the studio announced that it is not a problem if you are already in the Tower before the live event starts. You do not have to leave the instance and enter again for the event to start for you – it should start on time that way. So don’t waste any time, or you might miss something.

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So fly into the Tower some time beforehand, especially since the maximum number of players in this instance is limited. Then you can wait calmly for the upcoming spectacle.

What do you think? Will you be attending the season finale tonight? Or does the first live event of Destiny leave you cold? By the way, what about the start of the following Season 11? Destiny 2: Could Season 11 be delayed? That’s what Bungie says

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie via Twitter

The biggest update for Dauntless since launch is coming – perfect for beginners

The cooperative action-RPG Dauntless has been officially on the market for nearly 10 months and is about to receive its biggest update since release. MeinMMO author Benedict Grothaus was invited to preview the update and its content and believes: This is going to be great for newcomers.

After several months in beta and early access Dauntless was released on September 26, 2019 for PC, PS4, and Xbox One and in December for Nintendo Switch.

During its development, the free-to-play game has received a multitude of content repeatedly, and now, after release, work is still ongoing on Dauntless. In the context of “Find Your Next Game“, developer Phoenix Labs granted me a small glimpse into the upcoming update.

Together with the developers, I fought through some of the content of “Call of the Void”, which will be released on June 11 for all platforms (though I wasn’t particularly helpful).

“Call of the Void” will be the largest update since the game’s release. It brings both seasonal content and new challenges for veterans, as well as what I find to be extremely helpful improvements for newcomers. Anyone who hasn’t tried Dauntless yet should do so starting June 11.

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What is Dauntless? Dauntless is a free-to-play version of Monster Hunter and was released on PC before Monster Hunter World. The system is similar: you play as a Slayer hunting Behemoths that feast on the life force of the world and threaten to destroy it.
Through fights against the Behemoths, you gather materials and upgrade your various weapons and armor, create stronger builds, and battle increasingly tougher foes. Dauntless is essentially: “Looting and Leveling – The Game”.

“Call of the Void” hands-on – What the new update offers

For my hands-on session, I spent an hour exploring the new content of “Call of the Void” with Andy Burt and Nick Clifford, two of the developers. Defeating the new escalation took up most of the time.

If you aren’t familiar with it: an escalation is a rogue-like version of the normal hunts for Behemoths. You start the escalation and work your way through various Behemoths one by one, gaining a power-up after each battle to tackle the next. Depending on the equipment and ability of the group, a run takes about 20 minutes, but can last up to an hour.

Andy and Nick guided me through the new “Call of the Void” escalation – there’s no other way to say it, as I kept dying. My skills are just a bit rusty, and the foes are really, really tough, and my excuses used to be better.

Dauntless Escalation Talente
Another reason I failed so much: My talents for the escalation weren’t built up – the devs’ were.

During our escalation run, Nick repeatedly explained important details to me. The power-ups that are available after each battle promote teamwork. There are buffs and abilities for the entire group, supportive or strengthening effects, and the opportunity to replenish consumables.

These are also badly needed, at least at our (highest) escalation level. Various affixes strengthen the Behemoths or change how we have to fight them, for example, by introducing smaller enemies.

At one point, we even had to cheat a bit: a certain combination of Behemoths cost the two of them almost 20 minutes in their last run because they are so tough. Since we only had limited time, Andy killed them with an admin command.

At the end of the escalation stands the (quite powerful) new Behemoth Thrax, a kind of purple worm with small legs, who opens portals to the void, lashes about with his entire body, and employs other nasty attacks like purple fire and even more portals.

Dauntless Thrax 2
The new Behemoth: Thrax.

The fight against Thrax is the highlight of the escalation and definitely only for endgame players. Although I got the best equipment, Thrax knocked me down at least seven times in that one run.

What else is included in the update?

Besides Thrax and the new escalation, there are several new features that are genuinely useful. These include:

  • a new Battle Pass, the “Dark Celestial Hunt Pass” with 50 levels and rewards
  • UI improvements for better overview in the menu
  • more story elements, which accumulate information about Behemoths and characters in a new journal

Additionally, there is an improved tutorial and a training island that you can visit at any time. The latter I probably should have taken longer on before I braved the escalation …

Images of the new update

Along with the demo, we received several images of “Call of the Void” from the developers. Here are some of them in the gallery:

Why it’s worth (re-)entering now

The new training island is really great. Even for me, as someone who played Dauntless for quite a while (and then paused for a long time), this new feature is extremely useful.

On the island, all weapon categories are available. They are placed on small pedestals, and a selection is enough to equip them. Thus, there’s no need to start a new hunt just to try out a new weapon, and you won’t waste valuable materials on weapons that don’t interest you upon closer inspection.

Dauntless Training Grounds
On the training island, you can practice weapons.

For testing, there are several training dummies distributed across the island. Additionally, there is a form of tutorial on the screen’s edge. Here, the combos you can execute with the weapon and its special abilities are explained.

Through a checklist, the tutorial automatically checks off once you have correctly used a combo or ability. This way, you can get used to a weapon more quickly and efficiently, without being immediately roasted by a Behemoth during the first test. A fantastic feature for anyone looking to try new weapons or start anew.

YouTuber MontyX, who regularly publishes German content on Dauntless, has presented a build in one of his newer videos that is supposedly suitable for the upcoming escalation. His video showcases Dauntless’s gameplay well. We have embedded it here for you:

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Who is the new update interesting for?

Basically, anyone who already plays or has played Dauntless should check out “Call of the Void”. The new content is really fun, and the one hour I played with the developers has even drawn me back in. Since then, I play at least one or two hunts every day to relax.

Anyone who is generally a fan of the Monster Hunter series should also give Dauntless a try. The gameplay is quite similar, and yet Dauntless offers its own story that you can immerse yourself in if you already know everything from Monster Hunter.

Additionally, Dauntless is ideal for anyone who enjoys grinding, crafting, and fighting, as those are pretty much the only and biggest aspects of the game. Dauntless even offers a leaderboard where you can compare your performance with others.

As Dauntless is a cooperative PvE action RPG, it should also attract players looking for casual games to play with friends. It is among the 6 free online co-op games that we recommend for 2020.

What about the future of Dauntless?

First, the big “Call of the Void” update is coming up – we have no information yet about further plans for content in the future. However, Dauntless is expected to be released on mobile devices later in 2020. A date for that is still pending.

Pros
  • Timeless comic style and beautiful environment
  • Diverse weapons for every playstyle
  • Various Behemoths with unique mechanics
  • Ability to play in a team or solo with scalable difficulty
  • Free-to-play
Cons
  • High time and grind effort to obtain the strongest items
  • Hunts can become monotonous if repeated too often
  • Building new, personal builds isn’t for everyone

Potential: Good

All the new content stands out positively to me, even if Thrax knocked me down several times. When I encounter him in the live game, I will definitely be better prepared, and I am already actively working on improving. I am especially looking forward to the new UI, as I find the current one quite clunky, and to the training island. Perhaps I will finally put down my axe and switch to pistols or fist weapons – as soon as I master them.

However, I must also say that the update will probably not attract anyone who hasn’t had at least some interest before. Those who aren’t generally interested in Monster Hunter and action RPGs in this style will find nothing in “Call of the Void” to entice them.

fragt meinmmo benedict

Benedict Grothaus
Freelance author at MeinMMO

This is an AI-powered translation. Some inaccuracies might exist.

ESO delays Greymoor release on PS4, Xbox One: “It would be inappropriate”

The developers of Elder Scrolls Online announced in a blog post the delay of Greymoor on PS4 and Xbox One. The expansion is set to go online a day later on the consoles.

Why is Greymoor being delayed for consoles? In a blog post (via Elderscrollsonline.com) on the official site, the developers of ESO announced that the release of the Greymoor expansion will no longer take place as planned on June 9.

The reason for this is the fact that the funeral of George Floyd in Houston would take place on the same day. The Black American was killed by a police officer on May 25, leading to numerous protests against police violence.

The developers of ESO wrote:

We are delaying the release of “Greymoor” for PlayStation®4 and Xbox One by one day out of respect for George Floyd and his funeral in Houston on June 9. We believe that it would be inappropriate for us to celebrate the release and distract from more important events on that day.

From the statement on Elderschrollsonline.com

The launch of Greymoor on consoles will therefore be slightly postponed so that it does not overlap with the funeral. PC players can already enjoy the expansion, even though the launch was a disaster.

When is Greymoor coming for consoles? However, the delay will not be long. Already the next day, June 10, console players will continue in the MMORPG.

According to the blog post, maintenance for the patch will begin at 4:00 AM our time and is expected to end 7 hours later at 11:00 AM.

You can pass the time during maintenance by reading the patch notes, which will be available online during that time.

“MeinMMO, GameStar, and GamePro stand in solidarity with the ‘Black Lives Matter’ movement and do not tolerate any discrimination. And we would like to thank all those who advocate for respectful coexistence in our communities. Our thoughts are with all those affected. Take care of yourselves.”

In addition to ESO, several other developers and publishers are postponing their events. This includes, for example, Blizzard, who wanted to present their WoW expansion Shadowlands on June 9.

This is an AI-powered translation. Some inaccuracies might exist.

The Division 2 will finally deliver strong Exos with TU10 – The buffs in detail

In The Division 2, tests are currently underway for the upcoming Title Update 10. Among other things, Exotics are set to be massively strengthened. The Patch Notes for the PTS Phase 3 partially show what that might look like in the live game.

TU 10 is coming soon: The next major update for The Division 2, Title Update 10, is scheduled for release in June. It is likely that the patch will not take long to arrive – the tests on the PTS are slowly coming to an end, and shortly thereafter the update should be available to all players.

And many agents are already eagerly awaiting TU10. After all, the update is set to bring numerous balance changes to Exotics, weapons, and equipment, as well as difficulty levels, and fix many annoying bugs.

Patch Notes for Phase 3 released: The Patch Notes for the likely final 3rd phase of testing have now been released. These provide a good insight into the direction Massive wants to take with TU10. It is considered likely that the changes will be included in the final Title Update 10.

Particularly interesting is the look at the changes to some Exotics that have not performed particularly well so far. Here it becomes clear that many of these Exos could finally become more than just pure collector’s items – especially in conjunction with the changes from PTS 2.

The Division 2 – The most important buffs and nerfs from TU10 (PTS3)

Keep in mind: These Patch Notes apply to the testing environment on the PTS and may differ from the change log for the upcoming live version of Title Update 10. Additionally, there have already been changes to Exotics in previous PTS phases that are not addressed here.

However, possible differences to the live version should not be too significant. If you own some of these Exotics, it might soon be time to dust them off.

division 2 exotics weapons warlords of new york title

What exactly has changed with Exotics? On one hand, the weapon handling stat and several other aspects of weapons have been revised, making the firearms play significantly better overall. The value “weapon handling” should no longer be divided into the attributes of precision, stability, reload speed, and weapon swap, but rather flow 1 to 1 into the 4 values.

Additionally, there were some targeted buffs and nerfs for specific Exotics.

By the way, you can find the Exotics with their previous attributes here:

Bighorn – Assault Rifle:

  • Big Game Hunter: Headshots now grant +2% headshot damage, up from +1%
  • Increased optimal range – from 27 meters to 40 meters
  • Scope mod bonus increased from +0% to +30% headshot damage
  • Magazine mod bonus changed from +7% headshot damage to +10% reload speed
The Mantis

Mantis – Sniper (New with TU10):

  • Scope mod bonus increased from +35% to +40% headshot damage
  • Muzzle mod bonus changed from +7% headshot damage to +5% critical hit chance
  • Highlights weak points when looking through the scope

Nemesis – Sniper:

  • Scope mod bonus increased from +35% to +45% headshot damage
  • Under-barrel rail mod bonus reduced from +15% to +5% weapon handling

Chameleon – Assault Rifle:

  • Adaptive Instincts: The number of hits for the body shot buff has been increased from 60 to 75 and the damage increased from +80% to +90%
  • Scope mod bonus changed from +15% precision to +15% critical hit chance
  • Muzzle mod bonus changed from +5% critical hit chance to +10% precision
  • Under-barrel rail mod bonus changed from +10% critical hit chance to +10% stability

Merciless/Reckless – Rifle:

  • Binary Trigger: Increased weapon damage at 7 stacks reduced from 900% to 500%, explosion damage reduced from 1200% to 500%
  • Muzzle mod bonus reduced from +20% to +10% stability
  • Under-barrel rail mod bonus reduced from +20% to +10% weapon handling
  • Magazine mod bonus reduced from +15% to +10% reload speed

This essentially represents one of the very few nerfs. Apparently, the weapon was too good considering the overall improved handling, one of its biggest weaknesses, with its previous values.

Division-2-Raid-Duo
The Eagle Bearer

Eagle Bearer – Assault Rifle:

  • Under-barrel rail mod bonus changed from +10% stability to +10% weapon handling

Lady Death – Submachine Gun:

  • Breathe Free: The maximum stack count reduced from 40 to 32, damage amplification per stack increased from 60% to 75%
  • Scope mod bonus increased from +5% to +10% critical hit chance
  • Muzzle mod bonus changed from +5% critical hit chance to +5% critical hit damage
  • Under-barrel rail mod bonus changed from +5% critical hit damage to +500% melee damage

Pestilence – LMG:

  • Muzzle mod bonus changed from +10% stability to +10% precision
  • Under-barrel rail mod bonus changed from +10% weapon handling to +10% stability
schnatterente-division2
The Quack Duck

The Quack Duck – Submachine Gun:

  • Scope mod bonus increased from +5% to +15% critical hit chance
  • Muzzle mod bonus changed from +10% critical hit chance to +5% critical hit damage
  • Under-barrel rail mod bonus reduced from +15% to +10% weapon handling
  • Magazine mod bonus changed from +10% reload speed to +10 rounds
  • The base magazine capacity reduced from 60 to 50

Freedom – Pistol:

  • Scope mod bonus changed from +5% critical hit chance to +5% headshot damage
  • Muzzle mod bonus changed from +15% stability to +5% critical hit chance
  • Magazine mod bonus changed from +15% reload speed to +15% weapon handling
  • No longer highlights weak points when aiming

Regulus – Pistol:

  • Muzzle mod bonus changed from +5% critical hit damage to +20% precision

Exotic Changes from PTS Phase 2

By the way, these changes to Exotics occurred with Phase 2. In conjunction with the changes from Phase 3, some Exos are significantly improved.

Bighorn

The Bighorn – Assault Rifle:

  • Damage increased by +11.2%

Eagle Bearer – Assault Rifle:

  • Damage increased by +7.8%

Chameleon – Assault Rifle:

  • Damage increased by +32.8%
  • Mechanic added, allowing your current buffs to be preserved until the next fight

Bullet King – LMG:

  • Damage increased by +2.6%

Nemesis – Sniper:

  • Damage increased by +11.1%
The Freedom

Freedom – Pistol:

  • New function added, allowing you to deal extra damage when increasing the stacks. The full talent is now:
    • (New) Hits grant +2% weapon damage. Can stack up to 30x.
    • Headshots consume all stacks and repair the shield by 3% per stack.

Regulus – Pistol:

  • Initial bullet stability increased
  • The third attribute bonus changed from damage against armor to headshot damage

Merciless/Reckless – Rifle:

  • Damage increased by +12.5%
  • New mechanic added to deal more non-explosive damage:
    • When you hit an enemy with 7 stacks, you deal 900% increased damage and trigger an explosion with a 7-meter radius that deals 1,200% weapon damage and consumes all stacks
diamondback-division-2
Diamondback

Diamondback – Rifle:

  • Damage increased by +7.7%

Sweet Dreams, Lullaby – Shotguns:

  • Damage increased by +11.0%

Lady Death – Submachine Gun:

  • Damage increased by +18.9%

The Quack Duck:

  • Damage increased by +16.7%
NinjaBike Messenger Kneepads

NinjaBike Messenger Knee Pads:

  • A mechanic was added allowing you to receive bonus armor. The full talent is now:
    • When you move from cover to cover or jump/slid over, your drawn weapon loads and grants +25% bonus armor for 5 seconds

Dodge City Gunslinger Holster:

  • A new mechanic was added allowing your hit to deal headshot damage:
    • While your pistol is holstered, you receive a stacking buff every 0.3 seconds – up to 100 stacks. When you draw the pistol, your first shot uses the buff and deals +10% damage per stack
    • (New) The damage is registered as headshot damage – no matter where you hit the enemy
division 2 exotic gloves

BT Data Gloves:

  • The function was changed so that you no longer grant the entire group/raid team an overcharge effect unless you are at skill tier 6.
  • A mechanic was added allowing you to receive skill haste for the drone stock. The full talent is now:
    • (New) Grants +15% drone stock skill haste per skill tier.
    • (Changed) If you detonate the drone stock, it resets your skill cooldowns and grants an overcharge effect for 15 seconds. If you are at skill tier 6, this effect also applies to all allies
    • Allies receiving this buff cannot benefit from it again for 120 seconds

Sawyer’s Knee Pads:

  • A mechanic was added causing you to lose all stacks – 10 seconds after moving.

Mantis – Sniper (New with TU10):

  • The third attribute bonus changed from critical hit chance to damage against targets outside of cover
The Ravenous

The Ravenous – Rifle:

  • If an enemy is killed with a defensive primer, you receive the benefits of these stacks without having to detonate them first.

What do you think of these changes? Does this make some Exotics more exciting for you? By the way, The Division 2 is also working on another exciting feature – unfortunately, not as part of TU10: Wow, The Division 2 is really working on a new PvE mode and more story

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit
  2. Ubisoft Forum

Why I keep using the Kuruma in GTA Online despite better options

The Kuruma is one of the best armored cars in GTA 5 Online. But there are better ones. For me, this solid piece of steel has a fixed place in my lineup of favorite cars. Why?

What is the Kuruma? The Karin Kuruma is available for purchase in GTA Online in both normal and armored versions. Players who have been gaming for a few years will recognize this vehicle as a “Heist” vehicle.

For many, including myself, the Kuruma has been the perfect choice for missions and heists for years. It is heavily armored, making it nearly immune to enemy fire in this rolling fortress – unless they’re shooting rockets.

Over the past few years, however, GTA Online has released better armored cars, such as the Paragon R or the Duke o’ Death. They all have their individual advantages, but I just love the Kuruma.

The Kuruma compared to Paragon R, Duke o’ Death

How does the Kuruma perform? There are advantages in the armored Kuruma that other cars either lack or do not provide as well. This includes the thick armor on the front and side windows.

KurumaParagon RDuke o’ Death
DriveAll-wheel driveAll-wheel driveRear-wheel drive
Seats4-seater2-seater2-seater
Bulletproof?nearly bulletproofsomewhat bulletproofsomewhat bulletproof
BonusDouble machine gunsStrong armor
Explosive?Explodes with one explosive attackExplodes with 2 explosive attacksExplodes with 5 explosive attacks
Price$525,000 (after Fleeca Heist)Not purchasable$665,000
*If drivers are in the cars, they withstand more explosive attacks

The Paragon R cannot be purchased. You receive it as a reward for completing all 6 Casino missions as a host for free.

How fast is the Kuruma? In a direct speed comparison, the Kuruma stands no chance against the other two contenders. The fastest of the three cars is the Paragon R, followed by the Duke o’ Death and then the Kuruma.

More on the topic
GTA Online: Top 35 of the fastest cars 2025 – Lists with top speed and lap time
von Patrick Freese

Why do I always like to use the Kuruma?

This is what makes the Kuruma great: Through this introduction, you know that the Kuruma is not the fastest. For GTA standards, it is relatively inexpensive to acquire but does not look like a top-tier car at first glance.

However, the handling is easy to get used to. After a few runs, you will know how to maneuver this heavy vehicle safely around corners without spinning out of control.

Its 4 seats behind the thick armor make the Kuruma a great advantage in group sessions. Having extra space is helpful when players do not yet have their own armored cars during heists or missions, or when groups simply want to stick together. The Kuruma has an advantage over other vehicles in this class with its 4 seats. An armored vehicle that even offers 9 seats is the Insurgent Pickup Custom.

GTA 5 Online Kuruma GTA Fandom
Source: GTA.Fandom.com

The fact that it is nearly bulletproof is one of the most important advantages of the Kuruma for me.

Whether in missions like “A Job for a Titan” or during heists, I always find this car useful. It is just convenient to stand in enemy fire with this “tank” and take it all while slowly but surely taking out opponents with headshots. Among the 12 ways to earn a lot of money quickly in GTA Online in 2020, it has been my constant companion.

GTA-Online-Kuruma-Cops-abschütteln
Even during the preparation of the Casino Heist, my teammates love to use the Kuruma

Additionally, I’ve been playing GTA Online for several years now, and the Kuruma was one of the first vehicles I purchased. I’ve gotten so used to the matte black bunker on wheels that I prefer it over other faster armored cars now.

I know several veterans who feel the same way. Somehow, the car has definitely secured a place in my heart.

Conclusion – The Kuruma stays!

Although there are certainly better armored cars to choose from for various scenarios in GTA Online, I still opt for the Kuruma.

  • It offers plenty of space
  • Is solidly armored
  • Doesn’t let beginners die as passengers
  • Great help in missions and heists
  • Has a place in the hearts of veterans

Do you also enjoy playing with the Kuruma or have you replaced it with better competitors? Let us know in the comments here on MeinMMO.

Currently, the bonus week is running with a Casino bonus in GTA Online that players want to see done differently.

This is an AI-powered translation. Some inaccuracies might exist.

Couple has to cancel wedding celebration – Instead celebrates in Black Desert Online

Two players in Black Desert Online had to postpone their wedding due to Corona. The developers stepped in and organized a wedding for them in the game.

What happened? Due to Corona, not only were large gaming events postponed or canceled worldwide, such as E3 2020, but also many smaller events that affected gamers personally.

For example, a gamer couple had to postpone their wedding due to Corona. However, they were not discouraged. Since both are passionate players of Black Desert Online, they reached out to the developers with a request. In the game, they are known as Insidel and Sveluska.

They wanted their wedding celebration to take place online in the game instead, and so it happened. You can watch the video of the wedding celebration here:

https://www.youtube.com/watch?v=OnuoiDWg6Lk&feature=emb_logo

This is what the BDO developers did: Since there are no wedding features in Black Desert Online, unlike in Final Fantasy XIV, improvisation was necessary.

The developers created a list of locations for the couple, and after some consideration, they chose the capital Kamasylvia. Some nice spots were also selected where “wedding photos” were taken.

The guests who attended the ceremony received lanterns and fireworks, which were set off after the vows were exchanged.

The atmosphere was enhanced by Shai musicians, who performed two special wedding pieces with the new music feature of BDO. These were specially prepared by the developers for the wedding.

After that, the couple and the guests went to a specially prepared house, where the celebration continued.

The event lasted longer than we expected, and the wedding guests continued to have fun even after the staff had left.

From Pearl Abyss’s statement to MassivelyOP

During the party, further “photos” were taken, and there was even the traditional cutting of the wedding cake.

Perhaps Pearl Abyss will take this beautiful celebration as an opportunity to implement a proper wedding feature in Black Desert Online. Final Fantasy XIV has already gone a step further and offers their weddings in real life as well.

This is an AI-powered translation. Some inaccuracies might exist.

With the PS5’s Kraken technology, you can play much faster, says developer

There are always PS5 news periodically. A developer has now explained why Kraken could make gaming much faster.

Where does the information come from? On his YouTube channel, Yan Chernikov explained how Kraken, a new decompression technique, works on the PS5. Chernikov had previously worked for DICE and was involved in the Frostbite engine.

What does the developer say about Kraken? In his YouTube channel, Chernikov explained that this form is something specific to consoles:

This is the kind of progress that consoles can have, in my opinion, which PCs in general cannot achieve because what we are talking about here, as far as I can understand, is specific hardware. The decompression is done in hardware, not on the CPU or graphics processor,” Chernikov said. There is literally a unit responsible for decompressing this Kraken format, which works like zlib [a free decompression library, note from the editors] – just a bit better.

And he is not the only developer who holds the new console in high regard. Epic also stated that they adapted the Unreal Engine 5 for the PS5.

You can watch the entire video where Chernikov talks about the Kraken technique in the embedded video:

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Link to the YouTube content

PS5: Kraken could make gaming faster

How does decompression work so far? So far, decompression is mainly solved on the software side. The processor (CPU) does the most work here. On the PlayStation 4, the graphics unit on the processor (iGPU) also supports this work.

This is the disadvantage of the current method: The larger and more strongly compressed the data is, the longer the processor takes and cannot take care of other tasks.

PS5: Kraken decompression explained simply

What is Kraken actually? Kraken is a special file format developed by RAD Game Tools. Kraken follows on from the Blink format, which also comes from RAD Game Tools. If any of you look into a game directory, you will notice the .bik files: these are the compressed data.

This is the advantage: If a hardware component does the work of decompression, then both the CPU and GPU are relieved and can take care of other tasks. Here, completely different priorities can be set.

Gaming PCs will not benefit from this: As Chernikov explains, this is a very unique method that only applies to the PS5: On the PC, hardware-based decompression in this way is not yet possible. However, PC players could certainly benefit from other things, such as the very fast SSD of the PS5.

If you want to learn more about Sony’s new console, we have summarized the most important information about the PS5 for you and keep you updated here on MeinMMO.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamingbolt.com

Pokémon GO changes 7-km eggs – Still gives a chance for Galar Pokémon

In Pokémon GO the 7 km eggs will soon be changed. You will only find Alola and Galar Pokémon there. We show you the list.

This was announced: Currently, you will only find the new Galar Pokémon and their counterparts from other generations in the 7 km eggs. However, this will change soon.

After the Einall event, the egg pool of the 7 km eggs will be completely revised and you will only find Alola and Galar Pokémon there.

New Egg List of the 7 km Eggs

When will the change take place? The Einall event runs until June 8 at 1:00 PM local time. After that, the new egg pool will be available. However, this only applies to the eggs that you receive from gifts after the event ends.

What is in the new egg pool: While before the event you found fossil Pokémon in the 7 km eggs, from June 8 you will find Pokémon from the Galar and Alola regions. This includes:

  • Galar Meowth
  • Galar Zigzagoon
  • Galar Flampion
  • Galar Flunschlik
  • Alola Sandshrew
  • Alola Vulpix
  • Alola Diglett
  • Alola Meowth
  • Alola Geodude
  • Alola Muk

Alola Rattata will not be found in the eggs. You will find this Pokémon only in the wild.

Alola Pokémon
Except for Alola Rattata, these Pokémon will be found in the 7 km eggs.

What does this mean for the players? The egg pool will become quite interesting. You will either find the new Galar Pokémon in the eggs or have a chance for a shiny.

Each of the Alola Pokémon in the eggs can be hatched as shiny. The chance is about 1 in 50.

From a usability perspective, the Galar Pokémon are particularly interesting for PvP players. Some of the Alola Pokémon are also among the best monsters and dominate the tier lists of the respective leagues.

After the Einall event, other events will follow immediately. Niantic has already announced 2 more events, but has not yet released any details about them. However, we have shown you in another article what you might expect in these events.

This is an AI-powered translation. Some inaccuracies might exist.