A German cosplayer has recreated a 35-kilogram armor of the Warden from the game For Honor. It took him 8.5 months and over €6,000. He is not a professional.
Cosplays have now grown into an art form, and photos of really cool outfits can be found all over the internet. One such photo, featuring armor of the Hero class Warden, landed in the gaming subreddit (via reddit) and was cheered by thousands.
We at MeinMMO spoke with the creator of the armor, a German cosplayer named Chris. Here is what he told us about his work.
What is special about the cosplay? At first glance, Chris’s cosplay looks cool and well-crafted, but its special feature is not immediately recognizable to the naked eye. It lies in the weight.
Overall, this piece weighs a hefty 35 kilograms. For the production of the outfit, the cosplayer chose steel. In our conversation, he told me:
I chose metal because I saw other cosplays made of foam and they didn’t look that good. At least not how I imagined it. So it had to be metal to make it authentic.
The complete outfit is not made entirely of steel. The armor plates and the chainmail are made of metal, with the chainmail being the heaviest part. Other parts, such as the sword and embellishments, were made with a 3D printer, says Chris.
Nevertheless, it is a challenge to wear this armor at conventions or medieval fairs. According to Chris, the longest wearing time was about 6 hours on a hot summer day, during which he was careful to drink a lot and take long breaks to recover.
This is how it started: Behind stylish cosplays and impressive armors are often cosplayers who have many years of experience. They know how to make an outfit look as realistic as possible.
All the more I was surprised when I learned that the Warden armor was Chris’s first cosplay. It all started with an inspiration:
I had never dealt with the topic and somehow came across Maul Cosplay (via Instagram). This was at the time when I was playing The Witcher.
And when I saw his costume of Geralt, I thought: “It can’t be! Is that real?!” and I was just blown away.
Meanwhile, the game “For Honor” was released, where you can customize your character according to your wishes. And I thought: “Come on, try the knight…”
Initially, Chris tried to assemble an armor from purchased items, but according to his statement, it didn’t look good. Therefore, he decided to start completely from scratch.
For this, he went on YouTube. There are countless videos circulating with tutorials on creating cosplay pieces, replicas, and metalworking. The work was then done in the apartment, in a smaller basement area, and sometimes in his parents’ workshop.
At a convention, Chris was also able to meet his idol, Maul Cosplay.
Heavy Start with Many Setbacks
Unfortunately, not everything goes smoothly when forging and sewing, as demonstrated in the tutorials. Chris also had to struggle with some problems during his work, as he told me in our conversation:
It was one catastrophe after another! If you look at it in real life, you can see that some things are semi-professionally processed. […] The hardest parts were the shoulders and the helmet. They were too small in the first attempt, and the helmet was too big. And with metalworking, if something doesn’t fit, you start from scratch. But the worst part was the skirt. Sewing work… really terrible.
Chris had a certain advantage when he started cosplaying. As a mechanical engineer with over 10 years of experience in 3D modeling, he could apply his knowledge when creating the armor.
In total, Chris worked for 8.5 months on the armor, always in the evenings after work. The expenses amounted to over €6,000, including the costs for tools.
This is an investment for the future. Meanwhile, Chris has already created his second cosplay, which also comes from “For Honor”. The Nuxia outfit is worn by his girlfriend and also looks great, even if it is certainly not as heavy.
The next cosplay, again from For Honor, is already in the works. This time, Chris has taken on the Gladiator from the game and is working on the costume in his free time.
For cosplay beginners, he has a simple yet effective piece of advice:
Practice! Just get started and try it out. If you are not satisfied with the result, try again. “Learning by doing” indeed, anyone can learn it.
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO there are news about the maximum level. Matt Slemon, Product Manager at Niantic, commented on the importance of experience points after level 40.
What is it about? Currently, the maximum level in Pokémon GO is level 40. Experience points earned thereafter continue to count, but they are no longer relevant.
Now, Matt Slemon revealed in just one sentence something that trainers from all over the world wanted to know: Experience points will remain relevant even after level 40.
This is what Niantic says about the maximum level
What this statement is about: In the press briefing for GO Fest 2020, there was a Q&A session. The developers were asked whether experience points will still matter after level 40.
Matt Slemon responded with: “I say ‘yes’, but that’s all I can say about it at the moment.”
After level 40, it might continue soon.
What does this mean for players? We now know that Niantic still has a plan for the maximum level. Even during GO Fest 2020, Niantic told us from MeinMMO in an interview that they are working on an expansion of the level cap. However, they want to find ways to ensure that many trainers do not immediately reach the new maximum level.
An increase of the maximum level has been long desired by trainers. After all, more and more trainers are reaching level 40 and no longer earn experience points in a targeted manner. A new maximum level could bring excitement back into the game.
However, one must be a bit cautious and temper the enthusiasm. After all, it was just a brief sentence from the developer and it is still unknown when a possible expansion will be implemented.
The Tropeognathus has been added with the release of the “Crystal Isles” map for the survival MMO ARK: Survival Evolved. We will tell you where to find the flying dino, how to tame it, and what admin commands are available.
This is the Tropeognathus: The Tropeo is the latest addition to the flying dinos in ARK: Survival Evolved. It corresponds to a real-life model from the early Cretaceous period and has a wingspan of about 8 meters. It has high stamina and glides slowly through the air, comparable to a Quetzal.
You can find the Tropeo here: The Tropeognathus is at home on the “Crystal Isles” map. It is rare but can be found in 3 areas:
You can find the Tropeognathus in 3 biomes
It is best to stick to the waters during your search, as the Tropeo appears most frequently there.
Important Info: The PS4 and Xbox One versions of ARK currently do not have access to Crystal Isles. However, the Tropeo can be found on all other maps where other flying creatures roam. At least until Crystal Isles is released on consoles in summer.
These are the spawn commands: If you are the admin of your own server and don’t feel like searching for the Tropeo, you can use a spawn command. To do this, open the admin console:
PC: Tab
PS4: L1 + R1 + Square + Triangle
Xbox One: LB + RB + X + Y
Now enter the following command:
admincheat summon Tropeognathus_Character_BP_C
To spawn the Tropeo already tamed, you use the addition “Tamed”:
To spawn the saddle, you must enter the following command in the admin console:
cheat gfi TropeSaddle 1 1 0
This is how you tame a Tropeognathus
Once you have found a Tropeo, it is not as easy to tame as other flying creatures. They can be passively tamed and cannot simply be knocked out.
This is what you need to tame it and how it works: The best method to tame is a ballista and chain bolas as projectiles. Shoot at the Tropeo, and it will become immobilized. Then you need to feed it either fish or, preferably, exceptional kibble.
This is the problem: The Tropeo only eats once and then is no longer hungry for a while. During that time, it breaks free of the chains and will attack. You must hit and capture it a second time with the chain bolas. If it eats exceptional kibble a second time, it is tamed in most cases. It takes longer with fish.
This is how you make exceptional kibble: To make the Tropeognathus’s favorite food, you need the following materials:
1 x Extra Large Egg
10 x Mejoberries
1 x Rare Flower
1 x Focal Chili
5 x Fiber
1 x Water
You make the kibble in a cooking pot or in an industrial cooker.
This is how you make the saddle: Although you don’t need a saddle to fly the successfully tamed Tropeognathus, it turns the Tropeo into a fighter jet. You can acquire the engram for it at level 65 for 21 points.
In the fabricator, you make the saddle as follows:
325 x Hide
450 x Fiber
250 x Polymer
600 x Metal Ingot
120 x Crystals
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To fully utilize the Tropeognathus, you need gasoline and grenades, which you simply place into the creature’s inventory. Your personal fighter jet is ready. Another special feature is that the Tropeo serves as a mobile grinder. You can dismantle any item in its inventory by clicking it into parts. This way, the Tropeo can easily keep up with the 5 coolest flying dinos of 2020.
This is an AI-powered translation. Some inaccuracies might exist.
As part of the PC Gaming Show, Amazon released a new trailer for the MMO New World. It was about the combat system. However, some comments on the trailer, also here on MeinMMO, are rather negative. They find the graphics not modern enough.
What kind of trailer is this? The new video named “Combat Unleashed” showcases some short scenes featuring gameplay from the new MMO New World.
The focus is on battles between players and against monsters. However, some sections only show monsters or landscapes.
What is the problem with the trailer? Although battles and gameplay are shown in the trailer, there are some voices that view the video negatively.
They criticize primarily two things:
On one hand, many of the scenes from the video have already been used as clips in other videos.
On the other hand, there are voices criticizing the game’s graphics. They expected a prettier and more modern game.
The first point of criticism can be quickly confirmed. In fact, many of the scenes have already been used in teasers or developer diaries. For example, the battles from second 15 can also be found right at the start of the video “Call to Arms,” where the combat system was introduced in more detail.
But how about the graphics? Is it really that bad?
Is the graphics of New World modern enough?
What is the problem with the graphics? The latest trailer showcases a rather colorful and slightly cartoonish game world. Some did not expect this, as New World has been seen as a game reminiscent of the colonization of America, which is also suggested by the name.
So, the trailer is not good. I think it looks extremely plastic. Maybe it is due to the camera perspective, but when they are fighting, the world they are in feels somehow like a foreign body or the other way around.
Criticism of the graphics can be found in the comments of the trailer, especially on IGN’s channel, quite frequently. Besides the animations, the characters in general and the lack of shadows are also criticized.
Some viewers even wonder if the game received a graphical downgrade or if the developers maybe did not choose the highest graphics settings.
This image of the characters in New World was already shared with us in 2019.
Did New World ever look better? In some developer diaries, the shown scenes actually look more polished and beautiful. However, these primarily involved landscapes, such as in the video about the game world Aeternum.
The short battle teasers on Twitter already presented a slightly different picture, although the quality was also somewhat worse due to the platform.
Looking even further back, to the time before the major overhaul at the end of 2019, we see that the graphics have not changed significantly, and even back then the animations appeared slightly delayed. You can see this, for example, in our video preview of New World from February 2019.
However, please keep in mind that the information mentioned in this video is no longer current!
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Preferences are known to vary and this applies to the graphics of games as well. Because besides the negative comments, there are users who like the style of New World:
Crufix46 writes: “I like how the game looks. It seems full of adventure.”
Majid Salhi says about the trailer: “It seems to be a good MMORPG, the graphics are not like the Unreal Engine 5 demo, but the content and details appear to be more efficient than in other MMORPGs.”
Additionally, users Navhkrin and Daniel Muñoz report under the IGN video that the playable version of New World is said to look better than it does in the video. Whether this is truly the case will likely only be revealed in the beta in July.
Pokémon GO has changed quite a bit during the Corona period. Now Niantic revealed to us which adjustments are intended to remain longer or even permanently after the crisis.
This has now been revealed: In a press briefing, which also introduced the GO Fest 2020, there were insights into the decision regarding the Corona adjustments.
It was said that there is internal discussion about which adjustments can remain permanently in the game. One of the adjustments is definitely set to remain, and another will definitely be extended.
PokéStop Range and More Gifts
Who spoke about this? Numerous employees from Niantic attended the press briefing. Among them was CEO John Hanke. However, it was Matt Slemon, Senior Product Manager of Pokémon GO, who spoke about the Corona adjustments.
This is what was said about the PokéStop radius: Niantic was not entirely clear on this point. Slemon stated: “The distance at which trainers can interact with gyms and PokéStops has been increased. So if you go for a walk, you can safely visit these places. As we continue to live in a social distance world, we plan to maintain this feature for an unpredictable future to keep playing safely outdoors.”
It seems that this feature will also remain in the future. However, whether it will remain permanently in the game is not entirely clear. During the Corona period, you can still rely on it.
Gifts are expected to be frequently available in the future.
This is what was said about the gift limit: Slemon was quite clear on this. He stated: “Some of the adjustments will also remain permanently in the game. One example of this is the increased space for carrying gifts, allowing trainers to receive and send more gifts.”
You will be able to carry 20 gifts in the future and open 30 gifts per day. This has been a wish that has come up often, as the gift limit has been expanded several times during past events but was reduced again after the event ended. Now it seems to be permanently increased.
What about the other adjustments? Discussions are still ongoing on this. The developers want to find a way for Pokémon GO to continue to adhere to its original values while still retaining some features.
Regarding the PvP League, Slemon mentioned that they would bring back the kilometer restrictions, but they still want to make adjustments. You will have to walk a certain number of kilometers again to participate in battle sets in the league. However, it should not be as it was at the beginning of the league.
Why is this so important? Pokémon GO has changed a lot during the Corona period. If suddenly all these adjustments are removed, it could be very exhausting for many players.
If some adjustments are retained, then the transition back to the “normal” game should be significantly easier.
This is an AI-powered translation. Some inaccuracies might exist.
Fortnite professional and YouTuber SerpentAU was accused by other players of using macros as a form of cheating while building. After some back and forth, he has now issued an apology.
Who is it about? The Fortnite professional SerpentAU is one of the most popular Fortnite players from the OCE region. On his YouTube channel, he has over 550,000 subscribers, to whom he regularly presents creative videos. On his channel, he often demonstrates how incredibly fast he can edit and build in Fortnite.
However, much of it apparently was not as legitimate as his viewers wanted to believe. He used macros to increase his speed when building and editing.
The YouTuber EJLad recently shed light on this issue in a video.
What are macros? Macro keys can record specific sequences of buttons and then play them back comfortably. This allows Fortnite players to perform multiple actions almost simultaneously by pressing just one key.
This is the accusation: EJLad showed in his video from June 5 the in-game settings of SerpentAU. He explains that he used two key bindings that helped him with his building edits. Therefore, he accuses him of “cheating.”
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Here’s how it continued: On June 7, SerpentAU took a stand and attempted to clarify in a YouTube video that the cheating allegations were unjustified. However, for Fortnite giants like Tfue, this “explanation” was not enough. Tfue wrote, “Your explanation video was Dawgshit.” He challenged SerpentAU on Twitter to recreate one of his building videos while filming his hand. This would be “simple proof.”
However, such a requested video did not follow.
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The apology: On June 13, SerpentAU posted on Twitter, admitting that he was disappointed in himself. He would not advocate cheating and is disappointed to have taken that path.
“I saw an opportunity and decided to take it […],” but he did not think about the consequences.
“This is solely my fault and I will take a break for some time,” his statement reads. Money was among the influences that led him to these actions.
Accusing others of cheating: For many players, the confession was surprising, knows Dexerto. In the past, SerpentAU not only drew attention with his building videos.
Warframe brings with the update Deadlock Protocol not only a new story and a revision of the Corpus faction but also a new Warframe named Protea. Many players would have liked to farm her, but the grind is intense.
What’s included in the new update for Warframe?The popular coop loot shooter Warframe has brought more content for story fans with the update “Deadlock Protocol”. The Corpus faction, a bunch of greedy space looter capitalists, is having trouble electing a new chairman and is hence on the hunt for their legendary founder.
This is the ideal background to thoroughly revise the Corpus faction. Corpus levels now look different and the boss Jackal has been completely overhauled. This led to a curious incident involving “popcorn”, which our colleagues at GameStar have elaborated on.
The big highlight of the update is the new Warframe Protea. She can manipulate time and support her team. But to farm her, you might need a lot of patience.
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How can you get Protea? The Warframe Protea is only available in the new levels called “Granum Void”. You can only enter these by collecting special coins beforehand. These can only be obtained from specific enemies that appear for a short time in any Corpus missions. If you miss them, you won’t get any coins.
What are the coins used for? The coins open the access to the new Void zone, where you need to kill as many enemies as possible within a minute. If you succeed, there’s a small chance that you will find one of three needed component blueprints for Protea.
So you first have to farm coins through grinding to get access to even more grinding, where you need to farm the component blueprints. Additionally, you must farm each of the three difficulty levels of the Void, as the respective components can only drop at specific difficulty levels.
And each difficulty level of the Void requires its own coins for access, which you also have to farm separately.
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This is what players say about the grind:Grinding is nothing new in Warframe and players are used to slaughtering the same enemies repeatedly to obtain coveted items. But for some, the grind for Protea seems to be getting a bit too much:
Fulminero: “The grind has reduced my hype from 100 to 0!”
AbyssWalker_Art: “It’s just annoying to slow down and wait for the stewards to spawn. And you have to farm them in different missions to receive the various tiers of the crowns depending on the tier.”
Gladosleonid: “I farmed T1 for 5 hours – No Neuros. I mean, I know they exist somewhere, but I just have no luck.”
Other players take it with humor. Since you also get decorative coins for the spaceship during the runs, which gradually stack up after countless attempts, a player commented on reddit:
Let’s be realistic, the true goal of this update will be to fill the Orbiter with money like a space ninja Scrooge McDuck.
Moreover, the grind is not too much for everyone. This opinion on reddit summarizes well what the pro-grind faction thinks:
I played for 5 hours and unlocked Protea and the weapons. Completely without spending real money. And I had fun doing it. If you don’t like the grind, why are you even playing? It’s a game built around grinding.
The Pokémon GO Fest 2020 has been announced! We will give you insights into the event and tell you why this time it will be so different.
What is the GO Fest? This event usually takes place every year at a fixed location. For instance, Dortmund was one of the venues in 2019. When you purchase a ticket, you can experience special bonuses and catch exciting Pokémon there for a few hours.
When does the event run? This time you can buy a ticket for 2 days. The event runs on July 25 and 26 from 10:00 AM to 8:00 PM each day. So you will have a total of 20 hours of event fun.
How much does a ticket cost? The ticket for the event costs $14.99 plus taxes. So it is cheaper than last year’s ticket – which cost 25 € plus taxes. By the way, tickets are unlimited. So you don’t need luck to get a ticket.
$14.99 is the price of the ticket for this year’s GO Fest
This is how the GO Fest will unfold: The two event days will be different. We provide an overview of what will happen:
Day 1
Here you will gain access to a special research that will only be available this day.
Every hour the habitat changes – that is, Pokémon of different types will appear. In total, there are 5 habitats (Fire, Water, Plant, Battle, and Friendship), each available twice.
In total, there are over 75 different Pokémon to catch that day – from raids, in the wild, or from special field research.
Day 2
Something special is expected to happen here, which is not yet known in detail. So far, it is only known that there will be a different special research available there.
This feature is exclusive: During the first day of the GO Fest, there will be the “Global Challenge Arena.” This is a special website where you can view the global challenges that exist at the GO Fest.
Additionally, you can see how much you have contributed to these tasks and how your friends have performed in this challenge.
This feature will only be available for participants of the GO Fest and will not be available afterward.
This is what the global challenge will look like.
What are habitats? In the last GO Fests, there were these habitats. One would move from one habitat to another where Pokémon of different habitats would appear. Habitats are areas where Pokémon of specific types appear.
What does this mean for the GO Fest? On the first day, the focus will be on catching Pokémon. The rotating habitats are known from previous smoke days. Pokémon of specific types spawned in the smoke for one hour each. It is expected that the same will happen at the GO Fest.
The second day may bring some surprises. What exactly awaits us here is still unclear.
Will a mysterious Pokémon come to the GO Fest?
What about special Pokémon? MeinMMO was present at a press event before this announcement. Laura Warner, Senior Game Designer of Pokémon GO, mentioned that there will be a mysterious Pokémon this time as well. However, which Pokémon it will be has not yet been revealed.
Many trainers are expecting Shaymin for the GO Fest. Several teasers from the first announcement suggest this.
Shaymin is a hot candidate for the GO Fest 2020
Regional Pokémon at the GO Fest?
What about regional Pokémon? At the press event, Niantic stated that there would be no regional rewards this year. However, what exactly that means remains unclear.
We will conduct an interview with Niantic officials later this week. We might get an answer to the question on this topic there.
This is supposed to bring the GO Fest feeling: During the event, there will also be virtual team lounges. These usually stand on the GO Fest grounds and invite for a breather.
In 2020, there will be a digital version of this. There, you can meet with team members and even win prizes.
Moreover, there will be a set that you can print out at home. From this set, you can create gifts that you can then give to friends in your vicinity.
Niantic Social comes – What is that?
This is the feature: Just in time for summer, the “Niantic Social” feature will be launched. With it, you can see which of your friends are online and how many kilometers you have walked.
This feature will make communication easier for you. You can challenge online friends to trainer battles. The feature will be particularly important for the Raid invitations that will be coming soon.
So, you can send invitations to your raids to all friends who are currently online.
When will the feature be released? There is no exact release date yet. However, Niantic is talking about the feature being released before the GO Fest.
This is what awaits you before the GO Fest
These events are for everyone: Before the start of the GO Fest, there will be several weekly challenges. These will run for a total of 3 weeks and prepare for the GO Fest.
If you complete these challenges, you will unlock special bonuses for the GO Fest. The tasks also include new special research, but there will be more information about that later.
This is reminiscent of the nostalgia challenges in May. There, players also had to complete 4 weekly tasks to unlock a special research at the end.
You can already bridge the time until the GO Fest with exciting events. In June, the solstice event and the bug-catching contest will still take place. There are new shinies and many bonuses. We provided you with a detailed overview of both events in another article.
This is an AI-powered translation. Some inaccuracies might exist.
Destiny 2 now offers players the ability to buy lost Exotic weapons directly if they have the necessary cash.
This is new: In Season 11, Destiny 2 has introduced a way to obtain previously lost Exotic weapons. Guardians who missed a season since the start of Year 3 in the fall of 2019 or who didn’t have enough time to unlock everything can now easily secure the flagship weapons of their respective eras.
You can obtain these 5 Exotics:
Eriana’s Vow (Season 8) – The unique hand cannon requires special ammo and is practically a sniper in compact sidearm design
Leviathan’s Breath (Season 8) – This bow is the first heavy bow, its arrows cause area damage and can even knock enemies into pits
Bastion (Season 9) – The kinetic fusion rifle fires 3 shots and penetrates shields, in PvP it can take out supers with a burst
Symmetry (Season 9) – Fully automatic, seeking, auto-reloading, and more damage in the alternate fire mode – all of this is true for the scout rifle Symmetry
Devil’s Ruin – The unassuming sidearm can charge a massive laser beam and cause enemies to stagger
Many of the listed Exotics bypass one of the pressing issues of the entire class: They intrinsically have the ability to disrupt Champions, which otherwise has to be achieved by legendary weapons through mods.
The old flagship Exotics are not exactly cheap
You need to know about buying Exotics: To obtain the missed Exotics from the past, you need to visit Rahool in the Tower. Since Season 11, he offers the 5 Exotics listed above in his inventory.
However, the price is quite steep:
100,000 Glimmer
some planetary resources
3 Enhancement Prisms
1 Exotic Code
The Exotic Code is a new item, of which only one can fit in your inventory. Currently, it is uniquely found in the Season Pass – at level 55 in the free track. It is not known if more will be available later in the game. It is possible that higher Nightfall tiers could drop the item. By the way, you can also shop with the rarity at Xur.
Less FOMO – Destiny 2 wants to stress you less
With the direct purchase of Exotics from past days, a promise of Destiny 2 is being fulfilled. They want to have less FOMO (Fear of Missing Out) in the game.
This marks a departure from plans a year ago, when Bungie wanted to create a “I was there” feeling. In hindsight, they realized that this feeling didn’t resonate well. Destiny director Luke Smith also addressed this in the big reveal stream on June 9. Among other things, the seasons are set to be thoroughly revised in the future.
Currently one of the rarest items in Destiny 2: Exotic Code
What about other seasonal weapons? The seasonal Exotics from Season 10 are not yet in the inventory of the Cryptarch. This includes the thunderous Fourth Horseman shotgun and the heavy WM-Remembrance from the Guardian Games event.
What will happen to the special legendary quest weapons, like the PvP Primus Felwinter’s Lie, is currently unknown. In the past, event rewards often migrated into the general loot pool, allowing them to be found randomly.
What do you think about the possibility of still getting missed Exotics? Since the “Exotic Code” item is so rare, which of the 5 Exotics would you recommend to readers?
With The Invitation, there is currently a promising MMO shooter with a sci-fi setting in the works that many people are not even aware of. MeinMMO shows what is behind this ambitious project and introduces you to the game as part of our Find Your Next Game initiative.
Genre: First-Person Shooter | Developer: tool1 | Platform: PC| Release: No release date yet
Have you heard of The Invitation? No? Unjustly, I believe, Sven Galitzki, shooter expert at MeinMMO. This PvX MMO shooter from the German developer studio tool1 is an ambitious project in early development that one should keep an eye on, especially as a shooter fan. For not only does The Invitation look graphically appealing, it also offers some innovative elements and ideas that could bring fresh wind into the shooter genre.
Even if you have heard of The Invitation or followed it: We had the opportunity to speak in an exclusive interview with the founders Martin Kleingräber and Timo Becker, who revealed many new, previously unknown details about the game. MeinMMO will also present these in the context of the initiative Find Your Next Game.
This is The Invitation
What is it all about? The Invitation takes place in neglected rural areas of Europe in 2081. An advanced alien civilization has connected Earth to an interstellar transport network, allowing most of humanity to live in metropolises and enjoy the benefits of the eponymous invitation.
Those who live outside the cities do so by their own rules. Daily, various factions fight for dominance over essential key points such as factories or data centers to obtain loot and ensure their survival.
This is how you play: The game is played from a first-person perspective. The game world of The Invitation and the objectives are open. The (still) instanced map can be entered at any point along the edge. The adventure only ends when you exit the map somewhere at the edge.
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The main focus is on maximum interaction between players (more on that later), specializing and optimizing one’s character, and surviving as long as possible with a character.
There should not only be one way or strategy for success that everyone follows. Instead, you should be able to achieve your goal in various ways and go as far as possible – whether through eliminating opponents, negotiations, trade, cooperation, or cunning and deception.
What does PvX even mean? PvX is similar to PvEvP. PvE and PvP are mixed, meaning players face the environment, the AI, and simultaneously other players.
Essentially, PvX in The Invitation should further clarify: Players are up against almost everything. However, cooperation is also possible, even if not mandatory. One can never be sure against whom or what players will ultimately face.
Other players may join in the fight against this alien – ultimately not necessarily as friends.
“You never really know what will happen next, you constantly face new situations concerning how to deal with challenges,” says Timo Becker. Your adventure may start as an attack on an AI-controlled alien but could end up fighting other players for the loot who just helped you take down the extraterrestrial creature.
What makes The Invitation so special?
In addition to genre-typical shooter mechanics and loot, The Invitation primarily focuses on one thing: maximum player interaction.
Maximum Player Interaction
In The Invitation, one glides into adventures not through NPC quest givers, but over three types of invitations:
PvX
through other players
and through the environment.
Generally, players are to interact with each other as much as possible in The Invitation – by giving each other quests, fulfilling them, teaming up when the opportunity arises, or backstabbing each other.
“Everything you do has drastic consequences. No matter what you do – you will always have some irreversible consequences,” added Martin from tool1 in the interview with MeinMMO.
Through an interface, you can submit a predefined quest or create your own task.
Player Invitations: These come directly from the players: Each player has the option to set various types of quests for other players. Whether you need specific resources, help with a particular task, or want a specific player dead – there’s a lot to consider.
The heart of it all is the communication and quest menu, where each player can choose from predefined quests or freely edit tasks according to their wishes. Here, you can also set which quest requests you would like to be shown.
PvX Invitations: These are essentially events, occurrences, and incidents of all kinds – from wandering aliens to battles between rival gangs, there’s so much going on. To encourage players to participate, The Invitation lures with loot in the form of equipment.
Here, there are resources and customization options. However, not just for you.
Environment Invitations: These refer to special areas that invite exploration and utilization. There, players can find important resources or make adjustments to their game character. Customization is possible only in these areas and only in specific buildings.
This way, you can equip your character with freshly found prosthetic parts, modifying your available abilities. Alternatively, you can craft different types of grenades at special 3D printers.
In short: These special areas and buildings represent important hubs where you can expect a lot of fighting, trading, or deception.
Which games can The Invitation be most closely compared to?Or is it too special for that? Timo Becker, one of the founders of The Invitation, explained that the MMO shooter can primarily be compared to two titles.
This would be DayZ – as a comparison. It has a certain overlap. Our game has elements that DayZ does not have. Especially these events, these special locations, and the player interaction. Actually, all three of our core elements do not exist in that form in DayZ.
Timo Becker in an interview with MeinMMO
DayZ can indeed be compared to The Invitation in many ways.
From there, it can be described quite well in the developers’ eyes. “Imagine you have DayZ and our three core elements.”
For the second game, Timo Becker added: “Quite late, we realized that the overall construct we now have overlaps significantly with Sea of Thieves – even if you wouldn’t initially think of that game.” He continued: “The way events and player interactions come together, there’s another significant overlap.”
Also Escape from Tarkov has certain parallels, but its clearer objective distinguishes it from the open nature of The Invitation.
Equipment System and Character Specialization
The Equipment System: The heart of the system is a modular character. Here, you can equip different prosthetics alongside armors in various slots, modifying your abilities.
There will be no power level or value ranges dictating how good or powerful a particular piece of equipment is. These only determine which playstyle suits your character best. You will also look in vain for skill trees or leveling in The Invitation.
The prosthetics system of The Invitation
Many games currently cater to people who have a lot of time and can grind for long periods. I don’t know how many resources they can gather and how many wild boars they can kill to get their armors and levels. They do all that stuff just to finally be able to do the things they actually enjoy. And we said right at the beginning: Why not start directly with fun? […] We want you to set a task for yourself at the beginning: This is what I want to do. And you can do it right from the start.
Martin Kleingräber in an interview with MeinMMO
Each piece of equipment will have advantages and disadvantages for specific gameplay situations, ensuring there isn’t one overpowering build that overshadows everything else. If you gain effectiveness and power in one area, you will lose corresponding effectiveness in another.
Martin Kleingräber cites armor as an example:
“If you wear armor and get hit, you get thrown down instead of being shot through. You take less damage with armor, but each hit is also a kind of crowd control effect. It helps absorb damage for the group, but without someone watching your back, you will be held down by bullets…”
“Armor is not a good idea for a solo player,” he laughs. “But it’s very helpful for a group.”
There are no fixed classes. The equipment determines your role and playstyle.
The Specializations: By combining equipment and various prosthetics, you specialize your character. This way, you determine how you play The Invitation, and this should have distinctly noticeable effects. There are no fixed classes.
If you are a good hacker with your prosthetics, you won’t be much use in direct combat and will be reliant on the help of a strong soldier. On the other hand, you can be a powerful warrior, but certain doors to valuable loot won’t open without your scrawny hacker friend (or corresponding equipment). No matter how hard you try.
Here, player interaction should further be amplified. No character will be a perfect all-rounder; you will rely on the help or abilities of others for many things.
The Invitation features Permadeath – What does that mean?
What does Permadeath mean? Yes, The Invitation features permadeath – and this is not optional, but rather an integral part of the principle and philosophy of the game. At least in combat against other players.
If your character dies due to a human opponent, you lose all your possessions. The situation is somewhat different with AI, but more on that later.
Every encounter could be the last.
Why Permadeath? From this perspective, many would play very differently, according to the developers. Knowing that you can lose everything, you constantly have the mindset that there is something at stake, you are more cautious, approach with care, and rethink some actions you might otherwise have rushed into.
The beauty of permadeath is that you actually have something to lose… It adds a certain spice that you normally don’t get in games. And particularly in our game, it is important that you feel that everything has serious consequences and that everything you have worked for feels valuable because it can be lost.
It’s a bit like betting with friends in school. Even if there shouldn’t be much money on the table, at least a 2 Euro stake should be given. So that there is something at stake. Because otherwise, people just wouldn’t play properly.”
Martin Kleingräber in an interview with MeinMMO
Killing the opponent is not always the goal: But death is not always the best outcome – not even for your opponents. Rather, it should be the last resort if one is truly focused on that.
If you kill someone completely, you may lose valuable loot or the opportunity to obtain further loot from the downed enemy.
You can negotiate more loot from your victim – if you leave them alive.
To loot someone, you don’t necessarily have to kill them – there is also a down status where you are incapacitated but not dead due to your injuries. Even at this stage, you can be looted.
This way, you may be more useful to many than being completely dead. Your opponent can take some loot from you already, but they may negotiate with you to provide them with additional important resources from your inventory via drone or help them with your skills in a situation they cannot handle – for instance, opening a specific door as a hacker.
This way, you can keep your character and not start from scratch again. And the enemy has gained even more from the action than they would have from your death. Generally, poor behavior should not be the most effective strategy.
By the way, AI opponents put you in down status, from which you can rescue yourself with an ordered aid drone or a call for help to friends once the computer-driven threat is gone or eliminated. The developers are a bit more lenient with permadeath in PvE.
The MMO shooter failed on Kickstarter with its special quest system. But it will definitely continue.
“It will definitely continue,” says Timo Becker. They can still work normally for a while, but they are already working on plan B and clarifying financing with various investors in the mid-term so they can stay fully committed. Additionally, first discussions with publishers are already underway, even though they want to take their time with that.
It is very important in the publisher search that they retain all freedoms. They do not want to change any game design decisions for marketing reasons, according to the two developers.
“If a publisher says now: People don’t like permadeath, please change that. We don’t want that.”
When can you explore these beautiful landscapes?
When is The Invitation scheduled to be released? As part of the Kickstarter campaign, the first alpha test was planned for May 2021.
However, this date is currently on hold. It could still work out, it is still conceivable, but it depends on how quickly the further financing of the project is clarified.
In short: The developers cannot currently give a specific time frame but prefer to create a positive surprise than a negative one.
Is The Invitation coming only for PC or also for consoles? Currently, versions for Windows, Mac, and Linux are planned.
Consoles like the PS4, PS5, Xbox One, and Xbox Series X are not categorically excluded in the long term, but for now, they say “No in brackets”.
They are not yet sure whether the controls would work well on a controller. That’s the biggest variable. However, technically, not everything has been conclusively resolved yet, according to Becker in an interview with MeinMMO.
The consoles will likely remain off the table.
Does The Invitation have Open PvP? Yes, it features open PvP. There are no lobbies, no social hubs, and no completely safe zones as soon as you enter the map at its edge. While it is safer at the edges since the Points of Interest (Events Locations) are clustered towards the center of the map, you can still be caught at the edges. You can die anywhere on the map.
It is only truly safe when you exit the map somewhere at the edge, completing some kind of extraction. There are no fixed extraction points; you can exit anywhere towards the edge.
For players who suffer a disconnect or have to suddenly stop in the middle of the map, there is a system in place that will eventually take them out of inactivity – but not immediately, so they cannot flee before crucial battles or skillfully executed ambushes.
In the long run, The Invitation’s AI aims to extract such players safely to maintain immersion and to prevent them from simply dissolving before the eyes of others.
Here, valuable loot may be waiting for you.
What to do against Griefers/Gankers? They want neither to promote toxic player behavior nor completely eliminate it. However, they do not artificially focus on things or mechanics that create disputes among players but still promote every path taken in their own way – for instance, with a leaderboard for executions.
This way, you will visually recognize (e.g., through skins) whether someone cares for you and is respected by the community or whether you should better stay away from a player unless you are seeking direct confrontation. Moreover, leaderboards will show who is leading in which areas of the game.
Furthermore, there will be indicators when entering the map to signal whether the corresponding entry point is safe or if there are other players nearby. So, you don’t have to fear griefers right at the starting point. If it’s too crowded for your taste, you can choose a different map.
Generally, in The Invitation, you will progress better by making friendships. Even aggressive players will rely on them and will likely have to consider cooperation at times when they need a particular resource or help with a quest they can’t progress on alone.
You can’t always get further alone. Not even as a griefer.
However, potential bounties that many players might rush to claim and the looming loss of your character should contribute to less toxicity than in many other games. Griefing and ganking will never be permanently possible. After all, as with permadeath, griefers and gankers will likely care as much about their character as other players do, and they must also take other aspects of the game into consideration.
The developers see such problematic players more as a challenge than a problem. Martin Kleingräber said to MeinMMO:
We want to experiment a lot to see: How can we involve various player types and interests that in other games are totally problematic in a way that they present a challenge and a fun factor for all players instead of being just an obstacle? So that people can also benefit from standing up to this challenge in a playful manner.
How large is the world? “In the long run, we want to have a large, cohesive game world – with dynamic servers,” the developers told MeinMMO.
In that world, all players should be able to play together in one massive open world on a map.
Initially, there will be small maps where you will regularly encounter others.
At first, one will work with individual, instanced maps of different sizes – averaging about 4 square kilometers in size. The size depends on the number of possible players established there. You shouldn’t have to travel long distances or waste time walking before encountering other players. Regular encounters should be possible here.
In principle, this means: The larger the map, the more maximum players it can accommodate. You will have to try harder not to run into others than to find other players.
How many players can play simultaneously at maximum? Currently, the ideal state aims for a group of 40 to 50 players (more are possible) on individual, instanced maps, rather than all being on one large map. However, you can freely choose which map you would like to visit.
An intelligent ticket system will ensure that the servers are never too full and never too empty, so you can always play with friends and join or invite them to your map.
What is the goal? What does the endgame look like? MeinMMO wanted to know what tool1 intends to use to lure players back into the game repeatedly. After all, you need some kind of carrot in front of your nose to keep you going.
Among other things, the leaderboards are meant to play an important role. These apply not to accounts, but to individual characters. Different achievements will be measured and rewarded. Even in the top 50%, exclusive skin rewards are up for grabs (they are not permanent, cannot be purchased, or taken while looting). The higher you rise, the more exclusive the rewards.
These skins were planned for Kickstarter
Additionally, hunting top-tier players becomes an increasing motivation the closer you get to the top or a certain percentage on the leaderboards. Furthermore, beyond pure character progress, account-wide progress elements are planned. However, they haven’t shared any details about that so far.
In general, the allure should be to adapt your character as closely as possible to your preferences or playstyle and to go as far as possible, surviving as long as possible with him. “Similar to the hardcore mode of Diablo 3,” added Martin.
In short: You should achieve the self-imposed goal as best you can and have as much fun as possible while doing so. Ultimately, it should be up to you to judge how successful you were with that particular character.
Will there be microtransactions for real money? Yes, but only for visual content, so for cosmetics that are permanently unlocked and cannot be taken from you when looting.
For example: Skins that you can find, like a cool jacket, can also be purchased for real money. The difference is: If you die, the found cool jacket is gone. However, if you found and then bought it, then it is bound to your account and can be used permanently by you – even on the next character.
There will be nothing that has any impact on gameplay or offers in-game advantages.
For whom is The Invitation interesting?
If you enjoy shooters, open-world gameplay, and rely on your skills rather than numbers, as well as a great deal of player freedom? Do you also appreciate it when the world and the game are significantly influenced by player actions? Are you looking for a special loot shooter that takes new paths, where you never really know what will happen next? Then you should definitely keep an eye on The Invitation.
What do we like so far? And what do we not like?
Pro
Exciting ideas…
…that could bring fresh wind to the genre
Everything seems very well thought out, all explained game design decisions make sense
What has been shown so far leaves a good impression
Contra
Early development stage, little of the game visible so far
Some developers have already failed with similarly ambitious projects
Potential: Exciting outlook
Admittedly, The Invitation is still quite a ways off. If all goes well, the alpha will start next year. However, the overall concept seems coherent and surprisingly well thought out down to the smallest detail – even if that may have appeared differently with the limited public information so far.
The developers are working on numerous exciting ideas, and what has been showcased so far along with the many details looks promising.
I am personally a big fan of hardcore modes and find the allure of permadeath very exciting. If everything is implemented coherently, The Invitation could perhaps even make these otherwise niche elements appealing to a broader audience.
Overall, the concept of The Invitation looks promising and has really triggered my interest as one of the few upcoming shooter projects. I will definitely follow the development of this game with great anticipation. In some time, we could expect quite an interesting MMO shooter outside of the tried and tested AAA titles like Destiny 2, bringing fresh wind into the genre.
Sven Galitzki Freelance author and shooter expert at MeinMMO
This is an AI-powered translation. Some inaccuracies might exist.
In Call of Duty: Modern Warfare and Warzone, Season 4 started last week. The numbers on Twitch have risen by 40%. However, there is criticism from popular streamers. Twitch star Guy “Dr Disrespect” Beahm speaks of depression. YouTube streamer Jack “CouRage” Dunlop criticizes Season 4 for lack of changes to the map and balance.
Modern Warfare received 3 new maps, including Scrapyard
In Warzone, there should now be 3 types of in-game events to spice up the game and bring more variety
These are the hours watched over the last 3 days on Twitch.
Twitch numbers rise by 40%
At first glance, this looks like relatively a lot of new content and on Twitch, there was significantly more going on with CoD: Modern Warfare in the last 3 days than before.
It is clear: People were waiting for the start of the new season and are now diving into the game.
Dr Disrespect: Season 4 in Modern Warfare extremely below expectations
This is what Dr Disrespect says: One of the biggest Twitch streamers of Call of Duty: Modern Warfare is Dr Disrespect. He calls Season 4 far below expectations. He also says there are no new games that excite him. He fears DOCpression, a form of depression.
His friend, TimTheTatman, praises Warzone to the highest degree. It is one of the best battle royales of all time. However, Dr Disrespect sees it differently: He rates it a maximum of 61 out of 100.
Despite his criticism, the Doctor has spent 23 hours with Call of Duty over the last 7 days.
The absence of Plunder currently determines the mood of the fans.
For many players, an important mode is missing in Call of Duty: Warzone since Friday: Plunder. The mode was removed from the game on Friday.
Why Plunder is missing and when it will return was explained by one of the heads of Infinity Ward:
In Call of Duty: Warzone, more and more players are encountering mysterious shadows on the lake by the dam. Is it a submarine? We will show you the pictures.
Indeed, shadows can be seen “moving around” on the ice surface. It looks like something like a submarine is just under the ice, creating these shadows.
Players’ speculations also lean towards a submarine. After all, Modern Warfare and Warzone are not known for any fictional creatures – a lake monster or something similar seems unlikely.
What could be behind it? The YouTube channel “Modern Warzone” has investigated this phenomenon and claims that it is not as mysterious as many players think.
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They suspect that clouds are casting such a shadow. There are several hints for this:
The shadows in the lake also cross over rocks and mountains – a submarine would not be able to do that
In the sea, at the very edge of the map, such shadows can also be seen
A submarine in such a small lake would not really make sense
So what is coming towards us? The many speculations show that players are eager for possible Easter eggs and want to learn more about the dam. However, the shadows themselves probably provide no answers.
During the PS5 event, the design was shown, but fans are still waiting for the price and release date. Now, the former marketing head of Xbox has spoken up. And he has a clear idea about the price of the PS5.
Who is speaking? Albert Penello had worked at Microsoft for 18 years (until 2018), including as Senior Director of Xbox, where he was mainly responsible for the marketing of the Xbox One in the final years.
What did he say? On Twitter, there were rumors that the PS5 could cost 600 dollars. He responded to this Twitter post with the words:
I believe in the saying “never say never.” But I have to say: never. No way will this console cost more than 499 dollars.
Given that he has been responsible for Xbox marketing for years, his words carry weight as he is knowledgeable in this area. He is now working at Amazon.
This is Albert Penello, former marketing head of Xbox. Image source: playm.de
PS5 and Xbox: Price could be crucial for consoles
What else did he say? In another post, Penello elaborated on why he believes the PS5 will not cost more than 500 dollars.
The price in this generation could be the most important indicator of success. Perhaps even more than exclusivity.
There has never been a greater variety of specifications, features, and price points in this generation. It will be fascinating. Somebody should write a book.
Has Sony commented on the price so far? So far, there has been no clear statement from Sony about how much the PlayStation 5 will ultimately cost. However, Sony’s CEO, Jim Ryan, recently explained that fans should not expect the lowest price for the PS5.
However, it is quite likely that Sony will provide more facts about the PlayStation 5 at a future PS5 event.
Do you want to know more about the PlayStation 5? Then check our overview, where we have summarized the most important information about the PS5 for you and keep you updated here on MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
This twink in WoW Classic is a real raid boss. At level 19, he has significantly more health points than many characters at max level.
In World of Warcraft Classic, you can still take advantage of a whole range of mechanics and buffs that were changed in later versions of the game. This creates rather exaggerated effects. Now a druid seems to have really outdone himself, as he already has more health points at level 19 than many characters at level 60.
What is there to see? In the WoW Classic subreddit, the user Spanky_SBB posted a screenshot of his brother’s druid. This druid is roaming in his bear form in Warsong Gulch at level 19. The surprising part: He has a whopping 5,767 health points! That is considerably more than characters usually have at this level.
In 19 PvP so much health? It’s possible!
Just to give a rough comparison: When a mage freshly reaches level 60, he has significantly under 2,000 health points – and he’s already 41 levels ahead.
How did he do that? According to Spanky_SBB, the druid took advantage of a mechanic that can also be seen well on his buff bar. The arrow symbol belongs to the “Love is in the Air” buff. You can obtain this from any leader of your faction if they have won the Valentine’s Day popularity contest. If you give the flying love goblin Qixi Q. Pido a kiss, you get the buff. Each buff increases health points by 200.
If you log out after receiving the “Love is in the Air” buff for a week, you can then acquire another stack of it and possess it multiple times simultaneously.
Additionally, there is equipment that has high stamina values. Other stats have been completely ignored, the focus was solely on having a high amount of HP.
The result is a druid with so many health points that even many characters at level 60 are likely to be envious.
Will Blizzard fix this? That remains to be seen. Although this buff clearly belongs to WoW Classic, it was probably never intended by the developers to stack it this way. After all, the relevant druid becomes a small raid boss, at which level 19 twinks can have their fun for a while.
By the way – they still didn’t win the battlefield. According to the Reddit post, they lost 0-3. So it was not enough for more than a great “Wow!” effect.
What do you think about stacking such buffs? Well thought out and cool done? Or a clear exploitation of mechanics that were not intended this way?
This is an AI-powered translation. Some inaccuracies might exist.
Destiny 2 lost its raid lead Joe Blackburn in April 2019, who moved to Riot Games (LoL, Valorant). But now he is back at Bungie and has to face the light teasing from colleagues who are happy that the PvE specialist is back.
This is Joe Blackburn: Joe Blackburn specializes in boss and raid design. If you have fought a major raid boss in Destiny 2, there is a high chance you have faced a manifestation of Blackburn’s spirit.
He worked on the MMORPG ESO from 2011 to 2015, staging the toughest boss fights, such as the battle at the end of the single-player campaign against the Daedric Prince Molag’Bal.
From February 2015 to April 2019, he was first a raid designer and later lead raid designer for Destiny 1 and Destiny 2.
The raid boss Vosik.
He has designed boss fights like “Vosik” in the Destiny 1 raid “Wrath of the Machine” or the fight against Riven in Destiny 2 – Forsaken.
How other developers are now reacting to his return: On June 10, Blackburn tweeted that he is back working on Destiny 2. He will explain his further plans later, but for now, he must first grind the new dungeon.
Blackburn’s tweet is commented on by the entire developer elite at Bungie:
Luke Smith, the head of Destiny, welcomes him with a Star Wars meme
The head of Bungie, Pete Parsons, states he has now “unblocked” him on Twitter
The community managers Cozmo and dmg04 post memes to express their joy
The visual design lead writes: “Hey, Dad is finally back from getting cigarettes”
A producer asks how Blackburn became so popular that articles were written about his return – he wants to achieve that level too
“If you love something, set it free. If it comes back to you…”
Uhhhhmmmm…
I don’t remember the rest. See you on vid conf soon.
Communication chief DeeJ gets surprisingly emotional. He writes: “If you love something, let it go free, if it comes back… hm, I don’t remember how that goes. See you in a video conference.”
The tweets read like the “who’s who” of everyone who has something to say about Destiny 2. Also, PvP chief Lars Bakken and producer Scott Taylor join in with their comments.
Connor “Gigz” White: He is one of the most well-known streamers of Destiny 2.
The PvE experts of the community are pleased
How well-known players are reacting: Some of the most famous players of Destiny 2 are also speaking out.
The PvE specialist and Twitch streamer Gladd says: “GG, man. We welcome you back!”
The Redeem clan, who completed many raids first, which Blackburn designed, writes: “This is epic”
Things haven’t been going smoothly without Blackburn in Destiny 2 recently. Bungie introduced a new “ultimate PvE challenge” in April 2020 aimed at exciting Twitch streamers. However, the best PvE player refused to play the activity. Perhaps Blackburn will do better soon:
In Call of Duty: Warzone, you could soon be involved in even bigger battles than before. A leak within the game has now revealed 3 new modes that might be coming to the game soon.
Right at the start on Friday, Warzone showed you an info screen that provided details about the available modes. Also, the obligatory note on how great the campaign, the co-op mode SpecOps, and the multiplayer are. @DissolvexD shows the image on Twitter:
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The short display revealed even more to attentive soldiers. In the left image, you can see the Warzone menu in the background with a total of 4 game modes. 3 of them have not been available in the battle royale before, and speculation now starts that these modes could soon make it into the game.
200-Player and Juggernaut Mode “leaked” – What’s coming to Warzone?
What modes could come? The “leak” shows 3 new modes:
BR 200
Plunder 200
BR Juggernaut
The names directly suggest an adjusted number of players. So far, the battle royale starts with 150 people, and the mid-game on the large map can get a bit boring.
The new in-match events will make this phase a bit more exciting. Especially the “Jailbreak” brings action to Verdansk. With 200 players, the start and the middle of the game are likely to gain new dynamics and lead to more encounters with other soldiers. And to new kill records.
How likely is that? The probability that you will soon be able to play one of the 3 modes is quite high. In an interview in early March, the developers already confirmed that they have tested 200-player matches on their test servers. Matches with fewer players would also be possible.
Currently, there is even a 100-man mode in Warzone, the 50vs50 Rumble, which came into the game with the major update 1.22. However, this is a team deathmatch mode that has little in common with a battle royale.
The Juggernaut mode has already been officially confirmed. Along with the roadmap for Season 4, the developers provided information about a warzone with the Juggernaut suits. It is almost certain that during the current season you will eventually be running across the map as a “Jugger”.
The Juggernaut is coming to Warzone. The question is not “If”, but “When”.
How do the modes work? Not much imagination is needed for 200-player modes. These will most likely be slightly adjusted versions of the current BR and Plunder modes, where 200 instead of 150 players will face off against each other.
With the Juggernaut mode, it looks different. There was already a lot of speculation in advance about how this could look. Now we know:
The mode is called “Juggernaut Royale”, but the number of players is still unknown
It plays out like a BR, but there are 3 supply crates with Juggernaut suits on the map
The suits can be collected and provide a lot of armor, a mini-gun, and the Jugger radio
As a Jugger, you are slower but can drive vehicles and climb ladders
Instead of a parachute, you have no fall damage and cause environmental damage in the area where you land
If a Jugger goes to the Gulag, the suit returns as a new supply crate
So there will always be 3 suits on the map, allowing teams in the endgame to possibly fight for victory in a Jugger battle
With new modes and events, Warzone aims to remain exciting and provide fun for its players for a long time. According to one developer, they are also taking a little inspiration from Fortnite. The colorful and childish battle royale has been successful for a long time, and CoD has taken a leaf out of its book, but is directing its events towards adult players.
Which mode is at the top of your wish list? I would really like a night mode.
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO, there is currently a lot of controversy regarding the support of some Android devices. Niantic intends to discontinue this support, which will exclude hundreds of phones.
This was announced: Last week, Niantic announced that they are discontinuing support for all 32-bit Android devices. This affects quite a number of phones, as resourceful users have discovered on reddit.
We will show you the list of affected phones here.
These phones may no longer play Pokémon GO soon
This is the list: On reddit, players have compiled a large number of devices that are affected by this issue. This also includes numerous devices from 2018 and even 2019. All known phones that you will no longer be able to use with the discontinuation of support are listed in a Google document.
We will show you some prominent cases here:
Samsung A10(e) (2019)
Samsung A3 (2016, 2017)
Samsung A5
Xiaomi Redmi 4a, 6, 6a, 7a, 8a, S2 (2016-2019)
LG K20 (2019)
LG K30 (2018)
Huawei Y5 (2019)
This means that even phones that are just one year old are affected. If you are using such a device, then Pokémon GO will soon no longer function. You will then need to purchase a 64-bit device if you want to continue playing. Alternatively, an iOS phone, meaning an Apple device, will also work. Recently, there have been numerous bugs on Apple devices – especially in raids.
Numerous phones may soon no longer be suitable for Pokémon GO.
When will this change take effect? Niantic states that an update is expected in August, which will bring this change. So you can continue playing normally until then, no matter which Android device you are using.
What do trainers say about this? Many players are upset about these changes. After all, many phones included are from 2019. So it’s not just the old devices that are affected, but also newly purchased phones.
Dudwithacake writes on reddit: “It’s unbelievable that they are excluding phones released in 2019.”
BCHiker even believes there is an error on Niantic’s part: “Something must not be right here… Either Niantic meant that the phones only need to have 64-bit hardware, or they were not aware that a considerable percentage of Android phones with a 32-bit operating system run on 64-bit hardware. They cannot possibly agree to lose around 25% of their Android players, can they?”
In the upcoming MMO New World, housing is more than just a virtual home as a retreat. Owning a house might lead you to start a revolt.
What is special about housing? An element of New World are PvP battles, including territorial fights. This means lands change ownership from time to time when certain parties take control of them. But what happens if the land where your house stands is taken over by a hostile group?
According to Game Design Lead Mike Willitte, you keep your home. However, the new landowners may charge you higher taxes. Not just on your house but also on trades with players. This might eventually annoy you so much that you team up with other oppressed homeowners and start a revolt together.
The party that takes over an area will set the tax rates for real estate, trade, and more. If an evil group comes in and wants to raise all the taxes, you might want to consider overthrowing them. I am really excited to see what will happen when the game is played by a large group of people.
Mike Willitte, Amazon Game Studios
Housing is therefore not just for decoration purposes but an important part of New World. Since you can even found settlements together with other players, this can of course take on large dimensions and lead to uprisings in cities.
Typical for a sandbox MMORPG: Housing is often important and more integrated into the progress.
Houses provide buffs
What else does housing in New World offer that is interesting? Housing itself is nothing extraordinary in MMOs. Owning a house that serves as storage and retreat is almost standard in an online game that offers a persistent world.
But in New World, housing is a bit different. For example, your house grants you buffs. During your adventures, you can earn trophies. Perhaps a trophy for hunting a particularly high number of undead. If you hang these up in your house, they grant you a buff when fighting the living dead. This means when you fight zombies, you deal more damage.
However, you can only use one trophy per buff category in your house – unless you own more than one home. In total, you can manage three houses. Mike Willitte explains:
I go back to my house, hang my trophy on the wall or put it on a table, and now I have this extra buff that gives me plus-X percent damage against the undead. That’s great because I want to visit a place infested with undead. If I own more than one house, I can place one type of this buff in each house. When you reach level 60, you can stack three buffs in the same category.
Mike Willitte, Amazon Game Studios
Housing in New World offers some exciting features.
What else do the trophies bring? If you see a particularly rare trophy in a friend’s house, it should motivate you to strive to obtain one as well.
Additionally, higher-tier trophies not only provide better buffs but also look more impressive. They serve as special decorations. This also aims to motivate players to collect more trophies. Being able to display special trophies in your own house leads, according to Mike Willitte, to players feeling a sense of progress in New World.
When does New World start?The MMO New World starts the Closed Beta on July 23. The release of New World will happen on August 25. So it’s not long until the official launch. To participate in the Closed Beta, you need to pre-order New World.