In Call of Duty: Modern Warfare and Warzone, the “Support a Creator” feature is going into beta. However, the distribution of Creator Codes is currently causing significant frustration within the community and among some prominent streamers..
What this feature is about: In CoD MW and Warzone, as part of the Season 5, a new feature is entering beta – the so-called “Support a Creator”.
Content creators are assigned a Creator Code, similar to Fortnite. Players then have the option to enter this code in the shop during purchases to directly support their favorite content creator financially. This is because a portion of the proceeds goes to the creators.
Why the frustration? Activision has recently assigned the Creator Codes – and this is causing quite a stir. Not everyone can understand the publisher’s choices, let alone be happy with them.
In short: In the eyes of the community, Activision has only selected the currently most successful streamers, many of whom are relatively new to Warzone, come from other games, or even play it more actively. However, numerous CoD icons who have supported the game for a long time and helped build its presence on platforms like YouTube, Twitch, etc., long before the major popularity boost from Warzone, were simply not considered.
Examples include CoD icons like Scump, Nadeshot, or FaZe Pamaj. While the community generally wishes success to the selected content creators, they are very upset about the exclusion of other well-known figures and this marketing strategy by Activision.
Also not considered: Nadeshot (Source: Nadeshot on Twitter)
For the bypassed content creators, this situation has a bitter aftertaste. They feel their honor has been compromised, and financially, they are likely missing out on considerable opportunities.
What do the affected CoD figures say? Here are some representative reactions that capture the current sentiment well. Scump, a professional player and longtime CoD icon, was very surprised by this decision.
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A slightly more drastic reaction came from the representative of the well-known FaZe clan, Pamaj. He expressed his thoughts with the words: “10 years in CoD and countless hours. Do I deserve a code or have I wasted half my life?”
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And professional player Octane from Seattle Surge emphasized the unfair selection process with his tweet stating: “Nice that Mel received a code. I was briefly worried.” Mel refers to Twitch streamer Gen.G NuFo, whose first name is Melissa. She is relatively unknown in the Call of Duty community.
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Another well-known CoD streamer, NICKMERCS, even had to justify his code. He may not have been involved in Warzone and Modern Warfare for as long as some others, but he has become one of the most recognized figures in the game.
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How does Activision respond? So far, Activision has not officially commented on the criteria for assigning Creator Codes. However, the current selection speaks volumes to many fans and players.
It should be noted, however, that “Support a Creator” is still in beta testing, and it is quite possible that more Creator Codes will be distributed over time, and previously unconsidered streamers will be brought on board.
The German streamer Marcel “MontanaBlack” Eris received a grill as a gift from Twitch. However, since he already owns a grill, he quickly paid a craftsman with it.
This was the situation: In the stream on August 21, MontanaBlack talks about Twitch giving him a gift. So there was a huge grill for the streamer – after all, he bought a house, and a grill fits well on the terrace.
Unfortunately, MontanaBlack already owns a grill. Since he has no use for the gift, he used it as payment. One of his craftsmen then received the grill instead of payment in cash.
MontanaBlack is thankful but wishes for an award
This is the clip: In the highlight channel “Richtiger Kevin,” you can see the excerpt from his stream:
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At the very beginning of the video, he already talks about the grill.
This is what he says about the gift: Although he ultimately used the grill as payment, MontanaBlack expresses gratitude. He says: “I should give Twitch something that allows me to do such cool streams on this platform for years and for all of you free of charge.”
Nevertheless, he has a wish for Twitch and expresses a gift that he would really like to have. He wishes for an award when he reaches 3 million followers on Twitch. It should look similar to the play button that YouTube distributes when people reach 100,000 or 1 million subscribers there.
MontanaBlack already has a play button. After all, his two channels have over 2 million subscribers.
This is how satisfied he is generally on Twitch: Currently, MontanaBlack seems very satisfied on Twitch. His last Twitch ban was already almost a year ago, and he is quite happy with his situation.
He also addresses the situation with Papaplatte. The streamer colleague has been banned for the 6th time this year. MontanaBlack, on the other hand, hasn’t had such problems for a long time and is very glad about that.
Streamer colleague Flying Uwe is struggling with a permanent ban on Twitch.
MontanaBlack said that the ban is very harsh. After all, Twitch is the best platform to stream on. He sees that the ban burdens his colleague, and he would like him to return to Twitch. We have summarized the background in another article.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, the PvP has been dominated by a few automatic rifles for months. We present to you two alternatives that surprisingly kill even faster than the meta.
This dominates the Crucible: If you dive into Season 11 of Destiny 2 in PvP, you surely feel like you are mainly encountering automatic rifles. Especially the 600s like Thundering or the Summoner are really meta.
This assumption is also supported by hard numbers (via Destinytracker). The most commonly used primary weapons are currently automatic rifles – both in Quickplay and Competitive. The usage rates even slightly exceed those of special weapons, although some players may find this hard to believe.
No wonder, especially since the buff of the 600 family months ago, the damage is excellent, they are useful at many distances, and they simply feel good in the hand. Once the exotic Tyrant Hard Light was nerfed, the legendary representatives and SUROS significantly increased in value.
What does meta mean? The term can be used as shorthand for “most effective tactics available.” If something is meta, it belongs to the strongest weapons or skills in the current patch, which have significantly more advantages than disadvantages – therefore, many informed players use the meta. Alternatively, meta can also be used to describe something that goes beyond the actual game. The term can be translated from Greek as “above” or “beyond.”
In this article, we present two exotic automatic rifles that can stand up to the dominant 600s. Additionally, both weapons offer a unique playstyle that will please any Guardian bored with the meta.
Cerberus +1
This Exotic is about:Cerberus +1 is not an elegant or classic weapon. It looks like it was cobbled together from scrap and fires alternately from four asymmetrical barrels. Even the stats initially do not suggest a high-gloss weapon.
This Borderlands beauty came to Destiny 2 with Forsaken
Why you should test this thing: The weapon is suitable for anyone looking for a touch of Borderlands madness in Destiny 2. But the piece can not only bark menacingly.
Contrary to the first impression, the Exotic hits really hard:
The TTK of Cerberus +1 just edges out the 600 counterparts (0.67 against 0.7 seconds)
Even if you only land body shots, you achieve an incredibly good value of 0.8 seconds (Thundering then needs 1.2 seconds).
The fact that the weapon spreads heavily scares many players. But do not worry, the projectiles do not fly as far apart as it seems. A few bullets always hit right in the center of the crosshairs, while the others group in a circle around it. For the optimal TTK, only 5 bullets need to hit the head, and 5 can hit the body – a very forgiving value.
The only real downside of Cerberus +1 is the reduced range. However, it can easily take out rushing shotgun players while moving backward. But you are not looking for a 1-to-1 copy of the meta weapons, are you? So, if you constantly move from cover to cover, you have a quirky weapon that offers plenty of variety.
If you use the exotic Masterwork Catalyst, then the lines between automatic rifle and shotgun blur even further. You then have a smaller spread at the click of a button, which clusters the bullets at short range.
This Exotic is about:Workhorse is basically a Gatling that has been around since the early days of Destiny 2. Once again, the stats initially appear rather underwhelming.
Only the massive magazine with its 150 shots is unmatched. The Exotic has a slow rate of fire of just 360 in the description – but the longer you hold down the trigger, the faster it fires.
Why you should test this thing: With Workhorse, you feel like an action hero from the 80s or a Juggernaut from CoD. You let the minigun spin up and stomp around with your finger on the trigger. When a hostile Guardian approaches you, they go down in an outstanding 0.6 seconds.
There is actually only one rule when using Workhorse: The trigger must always be held down. You do not really need to aim, as the spin-up greatly supports hip-fire and boosts your range. With the Catalyst, you flinch less under fire than the Terminator.
Titans can actually become Rambo, who in the cinema shoots without needing to reload. Thanks to the Exo armor Actium War Rig, your roaring Gatling is magically always supplied with bullets.
What do you think of the somewhat different automatic rifles? Did you expect that these two fun alternatives could compete so well with the meta?
In the vast space sandbox EVE Online, there are AI aliens that invade the supposedly safe areas of HIGHSEC. Since some players helped them during an invasion and things escalated completely, an essential trade route has been interrupted and chaos reigns in the game.
What happened? In EVE Online, there are frequent invasions by AI-controlled alien races. The aliens attack the sectors in the so-called High-Sec area, which are regions of the game where things are calm, and players can trade in peace while conflicts are limited. One does not feel anything here from the absurd giant wars between mega alliances that make EVE so famous, as these conflicts take place in the lawless null-sec space.
But when an alien invasion conquers a system, it falls out of the safe nest of High-Sec protection and is essentially lost to High-Sec players. This causes chaos and unpredictability in the game. Therefore, players generally help when the High-Sec defense forces confront the aliens.
Recently, however, there was a drastic incident where the conflict over an essential hub escalated so greatly that in the end, the aliens won, and now one of the main trade routes in the game has been interrupted for the foreseeable future.
In EVE Online, much revolves around trade between major hubs.
The background on the aliens and trade routes
What is the background? From time to time, the developers initiate targeted alien invasions. Thus, the race of Triglavians, which has conducted invasions multiple times, has returned to the game, and there have been hints that they are after the Niarja system.
What makes the system so important? About 90 percent of trade in High-Sec occurs between the systems of Jita and Amarr. The two trade centers connect nine jumps, and each jump takes about a minute. Therefore, freighters constantly fly back and forth between Amarr and Jita, delivering goods in under ten minutes.
Aggressive NPCs – here the race of Drifters – are part of the era of chaos.
Niarja is located at a critical point in this route, and if it falls, one would have to take an absurd detour requiring 45 jumps. This would take five times as long and completely ruin the current trade routes. However, this may not necessarily be a bad thing.
Why should one help the aliens? Stagnant trade routes are only beneficial for the systems that directly profit from them. Some players would like to see trade shift to other systems, especially if they have their own branches in those systems. Therefore, they considered it a good idea to actively assist the aliens against the High-Sec AI defenders.
Rival player groups ruin the economy in High-Sec
Initially, the battle unfolded as follows: True to their plan to support the aliens and cut off the trade route between Jita and Amarr, some players assisted the invaders, and they gradually gained the upper hand.
Then came the first twist: However, players from null-sec who belonged to the Brave alliance, a group that primarily supports new players, suddenly appeared. They sided with the defenders and initially halted the invasion. But it was not to stay that way.
Things escalated slowly: According to reports from the game, which were summarized by PC Gamer, the situation has now become more complicated, and in retrospect, it is no longer clear exactly what happened. Suddenly, the Imperium is said to have appeared. This is the currently largest alliance that is waging a massive war against almost all other alliances in null-sec.
Since the big player seemed to want to know what was going on in High-Sec, a small expedition fleet was sent to Niarja. They presumably observed everything, and when the commander saw that Brave players were helping the defenders, he apparently immediately decided to assist the aliens. Because Brave are bitter enemies of the Imperium in the null-sec war.
The invasion begins.
It kept getting worse: With the help of the Imperium, the aliens were able to regain the upper hand, and the battle for Niarja raged back and forth for hours. At some point during this time, the TEST alliance, the major rival of the Imperium and ally of Brave, seemingly caught wind of the situation.
The leader of TEST sent a message to the members, asking them to come to Niarja and backstab the Imperium by fighting on the side of the defenders. And indeed, a few TEST members arrived in the battle and seemed to influence its outcome.
This message is said to have been sent by the leader of TEST to the members. Source: PC Gamer
The Imperium strikes back: Now, the Imperium apparently also had enough, as two of their archenemies were already busy in High-Sec, and this could only mean they were gaining some advantageous leverage from the outcome of the battle.
Therefore, it was apparently clear to the Imperium that they could not let TEST and Brave win, and a large imperial fleet was sent to Niarja. They ultimately mixed things up for the defenders and finally helped the aliens achieve victory.
The Niarja system has been removed from High-Sec, and the essential trade route between Amarr and Jita is now out of the picture for the time being.
In the end, it probably looked like this.
Was it all just a ruse in the end? As a final note in this conflict, there was an announcement from TEST at the end. One of the founding members smugly stated that TEST and Brave had planned from the very beginning to destroy the trade route and had only pretended to fight on the side of the defenders.
For they had understood that the Imperium would definitely help the aliens out of sheer envy and thus do their dirty work for them.
What exactly happened during the battle of Niarja and who fought where and why is hard to determine, as each side tells its own version of the story.
However, considering that the Imperium was probably only there to check on things initially and only escalated the conflict when they saw their hated enemies there, the scenario described here seems quite plausible. More info about the great war in null-sec can be found here.
This is an AI-powered translation. Some inaccuracies might exist.
Almost 50 Scarab Lords – on a single realm. Such a feat has probably never been accomplished in WoW Classic.
In World of Warcraft Classic, there are a number of special accomplishments that are reserved for only a few players. One of them is the Scarab Lord. A long questline that ends with an exclusive mount – the Black Qiraji Mount. Normally, there are only a handful of players per realm who can secure this mount. However, on the realm Fairbanks, a US PvP realm, there are as many as 49 players.
Why is the quest so difficult? The questline requires a lot of effort. Every player who wishes to complete it needs a unique item from a raid and must collect thousands of bug remains from Silithus, which are mostly highly contested. Although players can get help from others, the sheer effort of this task is immense.
However, the toughest part is that the quest has an indirect time limit. As soon as the first player on the realm completes the questline, there are only a few hours left to complete the quest as well. If you miss this time window, you cannot obtain the mount – the chance is unique on each realm.
What has happened now? On the realm Fairbanks, nearly 50 players have now possibly set a new record. With 49 Scarab Lords on one realm, of which 27 belong to the Horde and 22 to the Alliance, there are a quite large number of the special mounts.
Many players on Fairbanks have obtained the mount.
How was this possible? This mass completion of the quest was made possible because the realm had not coordinated in advance for the war preparations. While other servers had all resources ready at the launch of the event, Fairbanks had to catch up on several weeks of work.
This additional time was used by over 50 players to communicate and coordinate their approach to obtaining the mount. Even though not all players obtained the mount, 49 is still quite an impressive number. This may be the largest number of players on a realm who have ever become Scarab Lords.
The publisher Activision has now sued one of the most well-known cheat websites for Call of Duty: Modern Warfare and Warzone. This has stopped the sale of CoD hacks and apologizes to the players.
What is the lawsuit about?Cheaters and hackers are a annoying problem in CoD: Modern Warfare and Call of Duty: Warzone – even in Season 5. And Activision and Infinity Ward have been fighting hard against this problem for some time now.
Now, however, they seem to be addressing the cheat problem directly at the root. According to reports, the publisher has now sued CxCheats, one of the most well-known cheat provider websites for MW and Warzone.
Where does the information come from? It does not come from Activision itself, but from a statement by CxCheats that the cheat provider recently published on its Discord server. However, this has since been taken offline along with the statement – apparently as part of the proceedings. But some users managed to take screenshots of it. Activision itself has not yet commented on the lawsuit.
Cheaters are a big problem in CoD Warzone.
How does the cheat provider react? They published the aforementioned statement to the customers, which highlights the first consequences for the cheat developers and their clientele. It states, among other things:
“As some of you may know, Activision Publishing Inc. has filed a lawsuit against CxCheats and made it clear to us that our services violate their terms of service. As a consequence, we have agreed to cease development and support for all “Call of Duty” related products on our site. These will not return to CxCheats in any form. You should be aware that the use of third-party tools in Call of Duty can result in a suspension or a ban.
In the end, CxCheats also apologized with the words: “We apologize for any pain (trouble) we have caused ‘Call of Duty’ players”
After the CoD products were removed, the site continued to offer cheats for other games such as Apex Legends or PUBG. However, the CxCheats website has apparently been completely taken offline and is no longer accessible at the time of this article.
What do the players say? The vast majority of commenting users on reddit celebrate this step in the fight against cheaters. Especially over their hypocritical apology, some people are making fun.
In the forum of CxCheats, angry customers voiced their frustration. After all, they had paid for cheats that no longer work. Some hope for a refund.
From the best action game to the best multiplayer. The gamescom award 2020 was awarded in various categories. We show you here all the nominated games and the winners for the gamescom 2020.
Update from 31.08: We have updated all categories with the respective winners.
What kind of award is this? The nominated games for the gamescom award 2020 are now set. A jury consisting of German and international games journalists as well as well-known YouTubers have selected the nominees from over 140 submissions.
Winners will be determined in 26 categories ranging from action to remasters to racing games. The first awards will be presented at the start of the gamescom 2020 during the Opening Night Live. More will follow over the course of the digital event over the next few days.
How to vote? In various categories, you can influence which game should win an award. All you need is a valid email.
“From Thursday until Saturday, August 29, 3:00 PM (CEST), fans of gamescom can vote for their favorites in the fan categories Best Show and Best Streamer. To cast their vote, they can chat with the gamesbot on the official gamescom website. For the voting, the user’s email address only needs to be registered once, and then it can begin. Additionally, fans will also award the gamescom “Most Wanted” Consumer Award, which is voted on by fans among all nominated games. These and other winning titles in the jury categories Best Announcement, Best Lineup, Best Presentation / Trailer, and the HEART OF GAMING Award will be announced during the gamescom: Best Of Show on Sunday, August 30. The main prize, Best of gamescom, will also be awarded then.”
Nominations for best Ongoing Game
The following games are nominated:
Borderlands 3
Call of Duty: Modern Warfare / Warzone
World of Tanks
Borderlands 3: The co-op shooter from Gearbox was released in September 2019 and has been diligently supplied with new content since then. This happens through patches and DLCs. Meanwhile, the release of the 4th DLC for Borderlands 3 is imminent.
The new DLC “Psycho Krieg and the Fantastic Fustercluck” brings plenty of new weapons, gear, and cosmetics. The focus is on a journey into the mind of the psycho “Krieg”.
World of Tanks: Since 2010, the action MMO World of Tanks has been on the market. Since then, the game has been supplied with new content through patches. This includes new tanks, game modes or maps where the new vehicles can battle.
Nominations for best Multiplayer Game
The following games are nominated:
Dual Universe
NBA 2K21
Operation: Tango
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What makes Dual Universe so special is the scale of the game. The driving force behind Dual Universe, J.C. Baillie, explained that potentially millions of people can be in the same world at the same time and share it.
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NBA 2K21: NBA 2K21 is a basketball simulation series from 2K Games. The game features licenses from the North American professional league National Basketball Association and will be released on September 4, 2020.
Like its predecessor NBA 2K20, NBA 2K21 will also offer plenty of multiplayer fun. “My Team” is similar to FUT in FIFA. Here, you assemble your own team and play against other players.
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Operation: Tango: In Operation: Tango, developer Clever Plays tests your co-op skills. Together with a friend, you must complete missions as hackers and agents in a highly advanced, futuristic world. You will face puzzles that initially seem unsolvable, but can ultimately be deciphered with perfect teamwork. The release is planned for 2021.
Are you a fan of games with many players? Here we show you the best MMOs and MMORPGs that you can play in 2020:
We list all nominations here. The winners will be announced on different days during the gamescom 2020. Follow our schedule for gamescom 2020 to not miss any shows.
Best Action Adventure Game
Grounded, Microsoft
The Medium, Bloober Team
Watch Dogs Legion, Ubisoft [Winner]
Announcement of winners on August 27 at 8 PM (ONL Show)
Best Action Game
Assassin’s Creed Valhalla, Ubisoft
Cyberpunk 2077, CD Projekt RED
Star Wars: Squadrons, Electronic Arts [Winner]
Announcement of winners on August 27 at 8 PM (ONL Show)
Best Indie Game
Cris Tales, Modus Games
Curious Expedition 2, Maschinen-Mensch [Winner]
The Medium, Bloober Team
Announcement of winners on August 27 at 8 PM (ONL Show)
Best Microsoft Xbox Game
Cyberpunk 2077, CD Projekt RED
Grounded, Microsoft
Tell Me Why, Microsoft [Winner]
Announcement of winners on August 27 at 8 PM (ONL Show)
Best Multiplayer Game
Dual Universe, Novaquark Montreal
NBA 2K21, 2K
Operation: Tango, Clever Plays [Winner]
Announcement of winners on August 27 at 8 PM (ONL Show)
Best Nintendo Switch Game
Black Book, Hypetrain Digital
Figment: Creed Valley, Bedtime Digital Games
Little Nightmares 2, Bandai Namco Entertainment [Winner]
Announcement of winners on August 27 at 8 PM (ONL Show)
Best Sony PlayStation Game
Assassin’s Creed Valhalla, Ubisoft
Crash Bandicoot 4: It’s About Time, Activision
Cyberpunk 2077, CD Projekt RED [Winner]
Announcement of winners on August 27 at 8 PM (ONL Show)
Best Family Game
Ary and the Secret of Seasons, Modus Games
Crash Bandicoot 4: It’s About Time, Activision
KeyWe, Stonewheat & Sons [Winner]
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Ongoing Game
Borderlands 3, 2K [Winner]
Call of Duty: Modern Warfare/Warzone, Activision
World of Tanks, Wargaming
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best PC Game
Cyberpunk 2077, CD Projekt RED [Winner]
Humankind, Amplitude Studios & SEGA Europe
Tell Me Why, Microsoft
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Racing Game
DIRT 5, Codemasters [Winner]
Project CARS 3, Bandai Namco Entertainment
Radical Relocation, Iceberg Interactive
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Remaster
Mafia: Definitive Edition, 2K [Winner]
Tony Hawk’s Pro Skater 1+2, Activision
XIII: Remake, astragon Entertainment
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Role Playing Game
Cris Tales, Modus Games
Cyberpunk 2077, CD Projekt RED [Winner]
Gamedec, Anshar Studios
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Simulation
Endzone – A World Apart, Assemble Entertainment
Planet Coaster Console Edition, Frontier Development
Project CARS 3, Bandai Namco Entertainment [Winner]
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Sports Game
FIFA 21, Electronic Arts
NBA 2K21, 2K
Tony Hawk’s Pro Skater 1+2, Activision [Winner]
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Strategy Game
Endzone – A World Apart, Assemble Entertainment
Humankind, Amplitude Studios & SEGA Europe [Winner]
Iron Harvest, King Art Games
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Most Original Game
Cyberpunk 2077, CD Projekt RED
Operation: Tango, Clever Plays
Voidtrain, Hypetrain Digital [Winner]
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Announcement
All game announcements, premieres, or reveals made by partner companies during gamescom are eligible for jury selection.
Won by Unknown 9: Awakening, Reflector Entertainment
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Lineup
All partner companies of gamescom are eligible for jury selection.
Won by Bandai Namco Entertainment
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best of gamescom
All category winners of genre and platform categories are eligible for the main prize, Best of gamescom.
Won by Cyberpunk 2077, CD PROJEKT RED
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Presentation / Trailer
All game presentations or trailers shown on gamescom now are eligible for jury selection.
Won by Little Nightmares 2, Tarsier Studios
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Show
Selected live streams, shows, and gamescom specials are eligible for selection by fans of gamescom.
Won by World of Tanks Blitz gamescom stream, Wargaming
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Best Streamer
Streamers accredited for gamescom 2020 are eligible for selection by fans of gamescom.
Won by Erik “Gronkh” Range
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
gamescom “Most Wanted”
The nominees from all genre and platform categories (see above) are eligible for selection by fans of gamescom.
Won by Cyberpunk 2077, CD PROJEKT RED
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
HEART OF GAMING Award
The selection of a winner for the HEART OF GAMING Award is at the jury’s complete discretion. Eligible are not only games, expansions, products, technologies, etc., but also individuals, institutions, companies, concepts, or terms.
Announcement of winners on August 30 at 8 PM (Best-Of-Show)
Webedia Gaming produces the official digital gamescom 2020. MeinMMO, GamePro and GameStar are part of Webedia Gaming. We will provide you with news and announcements throughout the gamescom. You will also be able to watch the official gamescom livestream with us.
When do the streams of the gamescom 2020 take place and what will you see there? We will show you the dates and the complete program of the great gaming event.
When does gamescom 2020 take place? This year, gamescom will run from Thursday, August 27, to Sunday, August 30.
What will you see there? If you tune in to the gamescom 2020 program, exciting games for the coming months await you, which you will discover together with MeinMMO, GameStar, and GamePro.
Webedia Gaming produces the official digital gamescom 2020. MeinMMO, GamePro, and GameStar belong to Webedia Gaming. We will keep you updated with news and announcements throughout gamescom. You will also be able to watch the official gamescom livestream with us.
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What happens there? The gamescom Studio is available in both German and English versions. The German version is produced by Webedia Gaming and the English show by IGN.
In the studio stream, you will find plenty of cool content. The most exciting reveals, fresh gameplay videos and walkthroughs, developer interviews, Q&A sessions, and much more about the latest computer and video games will be presented to you.
What happens there? This German-speaking show is hosted by Michael Obermeier from GameStar and Lara Loft.
This format is just right for you if you could not see the shows beforehand or just want to see the most important news again. The gamescom Daily Show shows the highlights of the day and the most exciting new stories from the gaming world.
Opening Night Live
When does it take place? Opening Night Live is the opening of gamescom 2020. The pre-show started on Thursday (August 27th) at 7:30 PM German time.
Best of Show on Sunday from 8:00 PM to 10:00 PM: To conclude gamescom 2020, Sebastian Ossowski and the hosts Sydnee Goodman, Akeem Lawanson, and Daemon Hatfield from IGN will present the best interviews, games, segments, and moments of the week. There will also be giveaways and visits from influencers.
At the end of the show, the gamescom awards will be presented, where the winners will talk about their outstanding achievements in the creation of their (then award-winning) games.
In addition, for the first time in gamescom history, the most creative costume designers in the world will be the focus of the official cosplay contest. We wish you a lot of fun at the digital gamescom 2020!
This is an AI-powered translation. Some inaccuracies might exist.
On the test servers for League of Legends, the new champion Samira unexpectedly appeared on August 28. However, it seems she landed there by accident. But now we know everything about her abilities.
Update August 30: The official trailer for Samira has since been released:
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What’s going on with Samira? Samira, of whom there was already a leak, appeared with the latest update for the PBE, the test environment of League of Legends. Normally, new champions are announced in advance and can then be extensively tested there.
However, Samira only appeared in the PBE data and is not yet playable. It seems that the information was published by accident. The time also seems rather unusual for a Friday evening.
Everything about the champion comes from data mining. It is possible that Samira’s skills might change before the actual release, although major revisions are unlikely. The images and information come from the website Surrenderat20.
The in-game model of Samira.
What kind of champion is Samira? Samira has melee and ranged abilities. She seems to be able to deal a lot of damage and has an interesting passive ability based on combos. Through your emotes and her abilities, she seems to be inspired by games like Devil May Cry or Castlevania.
Overall, it seems like she is a good champion for the top lane.
She could also become the third champion to be released in a short period of time:
The Passive: Samira’s passive is called Daredevil Impulse and has several abilities:
Samira builds a combo by hitting attacks or skills that she has not directly used before. Each increases her style, from “E” to “S” (a total of 6 stages). Samira gains X% movement speed per grade.
Samira’s melee attacks deal additional X magic damage, which can be increased by up to X based on the target’s missing health points.
Samira’s attacks against enemies that are immobilized will throw them upwards for 0.5 seconds and deal additional damage over 6 separate hits. Samira dashes to targets that are slightly out of her attack range.
The passive skill of Samira.
The Q-Skill: Samira’s ability Flair can be used both in melee and ranged:
Samira fires a shot and deals X physical damage to the first enemy hit.
If this ability is cast on an enemy within melee range, Samira will slash with her sword instead and deal X physical damage.
Each of the two hits can deal a critical hit with 25% additional damage.
If cast during “Wild Rush”, Samira hits all enemies in her path.
The W-Skill: Samira’s “W” is named Bladewhirl and can destroy skill shots from other champions, similar to Fiora’s Riposte:
Samira spins around for 1 second, dealing X physical damage to enemies twice and destroying all enemy skill shots that come near her.
The E-Skill: Wild Rush allows Samira to dash through an ally or enemy and serves as a “gap-closer” to enemies:
Samira rushes through an enemy or ally, slicing enemies she passes and gaining attack speed. Killing an enemy champion immediately recharges the ability.
The Ultimate: The ultimate ability Inferno Trigger is unique and can only be used when the style level is right:
Samira can only use this ability when her current style rating is “S”.
Samira unleashes a flurry of shots from her weapons, firing wildly at all enemies around her 10 times within 2 seconds. Each shot deals X physical damage and grants lifesteal. Each shot can also critically hit.
The ultimate skill of Samira.
Will Samira be a useful champion? On Reddit, opinions about Samira are divided, partly because people haven’t seen her in action yet. Overall, her abilities seem strong and she sounds “fun to play”, as described by user GrimmParagon.
However, many are surprised that another swordsman with a similar play style appears right after Yone. Some also fear that it won’t be fun to play against Samira.
In Borderlands 3, you can currently farm the Mayhem mode wonderfully without experiencing the usual chaos. But does that make sense?
Here’s what’s happening in Borderlands 3: Not only has the fourth and presumably final DLC for Borderlands 3 been introduced ahead of the game’s one-year anniversary. An event series called “Anniversary Celebration” has also been launched – and currently, it’s the “Mayhem Made Mild” week.
It started last Thursday and will run until September 3rd. The twist: During this time, the Mayhem mode offers only light modifiers on all levels.
Normally, the Chaos Mode hits you with nasty things like instant-kill skulls that follow you or critical damage reduced by 75%. The randomly generated modifier combinations make the endgame in Borderlands 3 since Mayhem 2.0 incredibly tough and, hence the name, chaotic.
Instead, there are currently only modifiers that enlarge heads or even give you buffs to damage and speed. This means only minor issues due to modifiers, which makes farming strong Mayhem gear easier. A situation that is now limited to one week – leaving fans divided.
The endgame in Borderlands 3 can be quite mean.
Mayhem easier than ever – good or bad?
Fans are divided: As easy as it is now, the Mayhem mode will likely never be this way again. It’s a pity, some fans think. At least in the Borderlands 3 subreddit, you will find plenty of comments along the lines of “That doesn’t make the Mayhem mode easier, but fun” (via reddit).
The sentiment is that the modifiers primarily make the game annoying and drain the fun from the Mayhem mode. You get shot at by skulls out of nowhere, or enemies are practically invincible. This causes frustration for some who are now enjoying this week.
But the other side takes exactly the opposite position: They say that chaos is what brings fun to the “Mayhem” mode. Many fans consider the modifiers an exciting way to create difficulty. And especially these fans would then miss an opportunity to ramp up the difficulty if the Mayhem mode was simplified after the event’s model.
A middle ground would be the suggestion to remove the random element of the modifiers and allow players to select their preferred modifiers themselves. This way, players who want it a bit easier at high levels could activate simple modifiers – while others can attempt tough challenges.
The Survival Game Grounded plays with your innermost instincts and has created a setting that looks exciting for every player at first glance – you are super tiny with your friends in the garden.
What kind of game is this? The new survival title Grounded is currently in “Early Access” and made a big hit on Steam in early August.
The formula behind the game from developer studio Obsidian Entertainment is quite simple but genius: Your character is tiny, and you can mix up your garden in co-op mode with up to 3 friends. Grounded runs on PC, Xbox One, and is also set to launch for Xbox Series X.
You stumble as a tiny person through a fairly well-kept garden open world and experience what life looks like under the grass. Grounded does not hold back with your diminished characters and offers a true survival experience.
With up to 3 friends, you fight for your tiny life.
Fighting for survival as a tiny creature awakens ancient instincts
What is there to see? Almost everything you find in a typical garden, only bigger! 4 teenagers find themselves in a cave and quickly realize that they are missing a good deal of height. The 4 friends are only slightly taller than a pinhead. Even a small ladybug looks like a spacious family coach on a hunt for aphids.
As a player, you take control of one of the growing dwarfs from either a first or third-person perspective and must defend against dangers lurking everywhere in the garden. Kleptomaniac ants, aggressive venomous spiders, and a frighteningly large bird play a role here.
But before dealing with the dangers, you first have to take in the perspective. Grass blades are towering high, lost toys block the way on a large scale, and above it all looms the giant oak – a mountain of leaves and wood. When you first climb up a bit higher and look over the “grass forest,” the view is truly enjoyable and offers an exciting perspective – familiar yet somehow not.
Everything looks a bit different from below.
Grounded also offers nice graphics. The characters and insects come in comic graphics, yet the garden appears surprisingly realistic in many places, further enhancing the overwhelming feeling of being “small.” Among the grasses, you feel almost like in a jungle, and the various biomes add a bit of variety.
Add to this the pressing survival setting. Hunger, thirst, and death are especially your constant companions at the start. Not to mention the ever-present danger of other garden inhabitants. The shrinking machine caused you to suddenly find yourself at the other end of the food chain, and you must gradually fight your way back to the status of predator with equipment and skill.
Some beetles want to get you – but you want their shells for better equipment.
Cute game is a tough survival experience
How does the game progress? As is typical for many survival titles, you start with a completely empty inventory. Grounded offers a story that ultimately “unsticks” you, and through exploration of the area during the tutorial, some quests also start. However, the main story is currently not yet finished.
It quickly becomes clear that food and water are scarce. Especially when you are out and about in co-op mode, you will constantly struggle with hunger at the beginning. To ensure a reliable supply of food and water, you need a fortified shelter. While you can place everything important outdoors, the greedy ant neighbors even bold enough to steal your stuff from your boxes if you don’t protect it enough.
Without proper defense, the intrusive neighbors will come by quickly.
At the beginning, however, you do not have the necessary knowledge to craft an improvised water-catching device from spider webs. To educate yourself in “garden knowledge,” there are analysis labs scattered throughout the garden, and you can examine many of the lootable items in the game here. This gives you new construction plans and helps develop your base. There are also building plans for better tools, weapons, and armor.
For all the new items, you use the available resources of an average garden: grass blades as wooden planks, acorn tops for chests and armor, or spider webs for water collection.
Once your base is set up and you’ve completed a few quests, the first major expedition awaits – the main quest sends you on an exploration tour towards the oak tree. You don’t have to follow the main story at first, but here you can acquire better building plans. Currently, the story is relatively short anyway – if you want to jump in, you should finish it quickly to get to the better items.
The spiders will also have to pay when the time is ripe.
You advance outside the story by exploring and finding new items. With every beetle leg or larva juice you drag into the analysis lab, your knowledge improves, and you learn more and more about useful survival aids in the garden.
You get better weapons & tools, build a dedicated shelter, and for the first time, experience how your entire construction progress is wiped out by the visit of a gigantic, terrifying spider. Because even in the garden, only the strongest survive – and the spider will soon learn that too.
If you want to see and know more about Grounded, check out the GameStar video. Our colleagues introduce the game a bit and spoke with the developers during gamescom:
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Players love the idea and graphics, but Xbox service and Early Access annoy some
Grounded launched in Early Access on Steam on July 28, 2020, and became a small surprise hit. The appealing setting rewarded interested players with good sales figures.
On Steam, the game debuted at number 1 on the sales charts from July 27 to August 2 (as reported by the colleagues at GameStar), and even now (August 29), the numbers speak a clear language – 86% of more than 7,500 ratings are positive.
Players on Steam particularly praise the refreshing setting and good graphics. The user “Captain Hook” writes on Steam even says, “Grounded is the best Early Access game I’ve ever gotten my hands on.” He especially praises the gameplay that offers a lot for an early access title and the loving design and animation of the environment.
The reviews on Steam – blue is positive, red is negative. (As of August 30)
But there are also some negative voices that, for example, struggle with crashes and bugs. Especially the short story, which can currently be completed in less than an hour, bothers some buyers. Many negative reviews state that the game is not worth 30 euros in its current state. Even the enthusiastic reviewer “Captain Hook” says that the price is steep.
Add to this the requirement for the Xbox Live service in co-op mode. Even if you buy the game on Steam, you need another Xbox Live account to start playing together.
These three points – short story, high price, and Xbox Live requirement – currently represent the biggest problems for players. However, the negative voices are significantly in the minority, and for many, the great atmosphere, good gameplay, and extensive crafting options make up for it.
You can already build a really nice base and explore a lot.
Should I check out Grounded? If you are a survival fan – absolutely. The game already offers many crafting and exploration opportunities besides the story. If you enjoy exploring an exciting open world and building an exaggerated base at the same time, Grounded already has a lot to offer in Early Access.
However, the point at which you have exhausted the possibilities does not take long to arrive. If the early access model is not for you, then keep your hands off the title but keep an eye on it. Grounded is set to celebrate its full release in 2021 and will provide regular updates until then. On an English Grounded website, you can find features that the developers still want to integrate into the game. Optimal for a look: The survival game is part of the “Xbox Game Pass“.
All in all, a really interesting title whose perspective appears coherent at first glance but does not rest on its attractive setting, instead also shows what is possible in a garden when it comes to crafting. Upon release, there is a good chance that Grounded will land on our list of the 23 best survival games on PS4, Xbox, and PC.
This is an AI-powered translation. Some inaccuracies might exist.
The new Season 4 in Fortnite has launched a huge crossover between the Battle Royale and the Marvel superheroes. This includes the Wolverine skin, which comes with a series of tasks.
Here are the Wolverine Challenges: If you click in the top right corner of the Season 4 Battle Pass in Fortnite, you will find the “Wolverine Rewards.” Here, there are various rewards, including:
The Wolverine skin for your character
A Wolverine graffiti
A glider
A weapon skin
To get these, you need to complete new Wolverine tasks weekly – similar to how it was with Deadpool. The first one is: “Investigate mysterious scratch marks.”.
Where are the scratch marks for the Wolverine Challenge?
Here you need to land: To find the scratch marks, you should land in the changed map in Weeping Woods or at least make your way to the woods during a match. Here you will find the necessary scratch marks for the challenge. Overall, you need three marks, but there are several to choose from.
You can see the overview here on the map:
Here you will find the marks
The first scratch mark can be found at the top of the wooden tower at a refrigerator.
The second mark is on a large rock, right in the Small Lake in front of the cabins.
You can also find a mark on a wooden pillar of the large, covered wooden bridge.
Another mark can be found directly at the largest wooden house in Weeping Woods, under a terrace.
In the toilet hut south of the main house, you will find another Wolverine mark on one of the cabin doors.
The sixth mark is at the green caravan in the trailer park of Weeping Woods.
You only need to find 3 of the scratch marks. They are all fairly close to each other, so you can complete the task quickly.
A possible route that costs you only one to two minutes can be found here in the video from “InTheLittleWood“. This way you can ideally walk past three of the marks quickly without encountering enemies:
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Once you have completed the task, you can look forward to the Wolverine spray motif. Additional tasks will be added in the coming weeks.
However, Wolverine is by no means the only superhero currently leaving marks in Fortnite. Groot from the Guardians of the Galaxy also has a task to offer – here you need to find Baby Groot on the map.
This is an AI-powered translation. Some inaccuracies might exist.
A cutscene from the game “Tom Clancy’s Elite Squad” is causing a stir at Ubisoft. The video uses the image of a raised fist as a symbol for the antagonists of the game. A connection that, especially due to the political situation in the USA, is causing controversy.
What kind of game is this? “Tom Clancy’s Elite Squad” is a mobile tactical role-playing game where players can recruit various characters from the Tom Clancy universe and deploy them as a special unit. This includes characters like Sam Fisher from “Splinter Cell” or El Sueño from “Ghost Recon: Wildlands.”
After it was shown at Ubisoft Forward in July, the game was released on August 27 for iOS and Android. However, it quickly faced criticism due to the game’s intro sequence.
Symbolism in the Intro Causes Trouble
What happens in the intro: The cutscene introduces you to a world that has become unstable due to “wars, corruption, and poverty.” You see protesting people. Afterward, the intro sequence presents the game’s antagonists: the organization “Umbra.”
According to the description, this is a faceless organization that aims to establish a new world order. Umbra propagates a utopia of equality while secretly orchestrating terrorist attacks to create chaos and weaken governments. They have also hacked social media. They are the enemies you are supposed to take down with the “Elite Squad.” You can watch the sequence here on YouTube:
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This is the problem: Alongside the descriptions, the symbol of a dark, raised fist is repeatedly associated with Umbra.
This symbolism has sparked criticism (for example on Twitter), as this fist is currently associated with the “Black Lives Matter” demonstrations. The fact that this symbol is used in “Elite Squad” as the emblem of a terrorist, behind-the-scenes secret organization while you control an elite unit on behalf of the government has led to significant criticism for Ubisoft.
Here’s Ubisoft’s response: As the criticism did not take long to arrive, Ubisoft quickly responded as well. They published a statement on Twitter: The depiction of the raised fist was “insensitive and harmful,” and they want to apologize following community feedback. The symbolism will be removed with the next title update on Tuesday, September 1, and as soon as possible on iOS.
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However, “Elite Squad” is not the first game from which symbols or gestures have been removed due to such concerns. Similar steps were taken in Call of Duty when the “OK hand gesture” was removed.
Ubisoft is currently likely particularly eager to maintain a good public image. After all, the developer was recently under strong criticism in the wake of a serious sexism scandal.
This is an AI-powered translation. Some inaccuracies might exist.
The new gameplay of Destiny 2: Beyond Light has noticeable similarities with a cool combat feature from Anthem.We look at why Stasis reminds us so much of the action-packed combo system.
This is the feature from Anthem: When thinking of Anthem, the standout feature that likely comes to mind first is the ability to fly freely. No matter what you think of BioWare’s action MMO, they definitely hit the nail on the head here. The battles with the powerful abilities also provided a lot of joy – especially because of the combo system.
Those who want to see the massive damage numbers in Anthem need to combine their abilities effectively. There are two types of abilities:
Primer skills apply negative effects to enemies, for example burning foes with elemental damage.
Detonator skills deal high damage, and when applied to a “primed” enemy, it triggers the combo and the damage skyrockets.
The entire team can work together and have the appropriate combo response ready for a tricky situation. Because if Player A manages to burn a target, Player B can focus on the appropriate detonator.
In Anthem, the combos fill the screen with a fireworks of effects
What we already know about Stasis in Destiny 2: As the new gameplay trailer for Beyond Light impressively shows, the new Stasis supers enable a fresh playstyle. These 3 effects are accessible with the new abilities:
“Stasis Field” slows down enemies
“Freeze” causes enemies to freeze in place and become immobile
“Shatter” triggers an explosive hail that damages nearby foes
We have already seen what happens when a frozen enemy is hit: It shatters and releases flying ice crystals.
Check out the frosty action here in the new trailer from gamescom:
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Does Destiny 2: Beyond Light set a frosty combo system?
This is what the Anthem combos look like in Destiny: Instead of burning, poisoning, or shocking enemies first (Anthem’s primers), Guardians can freeze enemies using certain Stasis skills.
It is known that there are grenades, melee attacks, and supers with a “Freeze” effect. Then Guardians can resort to the Destiny version of the detonator, creating the enjoyable gameplay loop that adds more (explosive) flavor to the battles in Anthem.
Trailers have also shown that characters can interact for the combo system:
The Titan freezes an entire mob and the Warlock raises his ice staff to shatter everything.
Even old abilities seem to trigger combos with the Stasis power: A Nova Bomb sends an ice wall into the air, causing the shatter effect.
The Hunter seems to have both the primer and detonator in his new super – throwing two ice axes, the first freezes, and the second triggers the explosion.
However, it is still unclear how much the “Shatter” skills differentiate from the regular shattering of frozen enemies. It is conceivable that without the ability, only a smaller effect will be played, which does not cause environmental damage.
Stasis lets you freeze enemies and then dramatically shatter them into a thousand pieces
What do you think of such a combo system? Would you like to see more of these RPG elements in Destiny? With the freer skill system of the new Stasis classes, it could also be possible for a team member to focus entirely on freezing, while the colleague packs the appropriate shattering moves.
Moreover, the ice abilities also allow for manipulation of the game world. You can create ice walls at the push of a button, which can serve as bullet protection or function as a springboard.
We will learn more about the new focus abilities from Beyond Light already next week:
The Warlock starts on September 1st
We will learn more about the Titan on September 3rd
More information about the new abilities of the Hunter will be available from Bungie on September 8th
On September 4, Tony Hawk’s Pro Skater 1 + 2 will be released as a remake. A holiday for everyone who used to perform kickflips on a virtual skateboard. After the last few years, there was some skepticism – but judging by the demo, it looks like you can let that go!
This is the thing about Tony Hawk: Tony Hawk’s Pro Skater was the cornerstone of a franchise that spanned years. First, there were more “Pro Skater” titles, where you had to tear through arcade-style skateboard levels, before games like “Underground” expanded it with larger worlds and story modes.
The Tony Hawk games became a cult series and completely captivated me as well. The fantastic music, the perfect balance between fun and challenge, the endless duels for the highest scores on the couch against friends and family – all of that has embedded the Tony Hawk series so deeply in my gamer heart that I still have the combos in my fingers today.
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I picked up every one of the games up until 2007. That was the point when Tony Hawk tried new tricks and really fell off the board for the first time. From 2008 onwards, the developer “Robomodo” took over the Hawk games from Neversoft and experimented with things like the “skateboard” controller, which did anything but convey a skateboard feeling.
It rather gave the feeling that an old love was dying – and it was. After the motion control games “Ride” and “Shred” flopped, they attempted a remake with “Pro Skater HD” and even a sequel, “Pro Skater 5”. But instead of salvation, they became the coffin nail for the once-great series: The graphics were dull, the gameplay didn’t work, and the reviews were devastating. In short: Tony Hawk’s Pro Skater was dead. Until now.
In May 2020, a trailer appeared that forcefully pulled the series out of the coffin. Suddenly, everything was back: The music. The sound of the boards on the ground. The perfect “clack” when the board spun during a kickflip. The trailer announced THPS 1 + 2 as a remake – and it was supposed to be just like before. Just in beautiful style. I suddenly felt like I was 12 again, and the hype was there – mixed with skepticism due to the last few years. Accordingly, I approached the demo cautiously so as not to be disappointed. But the “Warehouse Demo” couldn’t be further from disappointment.
A small but fine demo – Tony is back on track
This is the demo: In the demo, you can play the classic level “Warehouse” or translated “Warehouse”. The grandmaster, Tony Hawk himself, is at your disposal. The only mode is the classic point chase within two minutes that you can repeat as many times as you want. That’s it for now. Sounds like little, it is. But: It is more than enough to get a sense of the gameplay and atmosphere.
Here you choose your mode – For now, there’s only the single session
This is how I experienced the demo: Just the first moments, when the familiar, cheerful music blares from the speakers, bring a smile – which widens as you roll the first few meters on the board. Tony breaks through a wooden wall, rides down a ramp, and is now right in the warehouse.
Right through the wall and go
The first jump succeeds, and with a quick grind, Tony goes over a rail. A button press here, one there, and Tony varies the tricks while grinding. The skater jumps off the piece of iron, switches into a manual, keeping the combo alive – and loses his balance. “Oops,” I think to myself, “How could that happen?”.
Somehow I must have steered too hard in one direction – and then I realize the mistake: Having been used to all the other games of recent years, I controlled with the analog stick. But I had learned Tony Hawk ages ago with the D-pad – “well”, I think to myself, “then with the arrow keys”.
I think for the first time ever I’m playing such a PS4 game primarily with the D-pad – and now everything feels just like it used to. The tricks come as usual, and the atmosphere of skate sounds and music does the rest. Nothing feels mushy or “wrong”, as one might have feared. The tricks from back in the day still work. This also gives hope that one won’t struggle in multiplayer later on.
Finally flying again!
Helpful: Also tricks from “newer” games for extending combos, such as the revert or wallride, which were not present in Tony Hawk’s Pro Skater 1 and 2, have made it into the game. Here, the developers apparently looked closely at which developments the series underwent over the years that players have probably gotten used to.
After a brief two minutes, the run is over. But all my concerns about “Is this going to be good?” have vanished. In a good mood, I immediately start the next round.
If the full game at the beginning of September captures the spirit of the old games as the demo does – complemented by a prettier look and one or two innovations – then there’s no need to worry about the remake. After the demo, I’m extremely curious to see what the finished game looks like!
The Paladin Rextroy is causing astonishment in WoW . He is now even killing enemy players without having to dismount. This trick makes it possible.
A new week, a new curious achievement from Paladin Rextroy. He has managed once again to find an exploit in World of Warcraft that can ruin the day for other players or leave them in awe. This time he kills players from the other faction completely naked as a Paladin – he doesn’t even have to get off his mount for it. Previously, he at least had to dismount for it.
What is happening? In his latest video, we can see Rextroy sitting naked on his mount and flying towards unsuspecting PvP opponents. A few seconds pass during which the Horde players often confusedly wonder why a naked Alliance player is coming at them. But as soon as their astonishment subsides, these characters explode in a single damage hit that can kill even well-equipped players in one blow.
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How does it work? Rextroy is once again exploiting several interlocking game mechanics to create this effect. The most important aspect is the Shield of Vengeance. This is a Paladin ability that creates a strong shield for 15 seconds that absorbs a large amount of damage. After the 15 seconds are up, the shield explodes and deals damage to all nearby players.
In order for the shield to unleash its deadly effect, Rextroy must still plan a few factors. He equips strong gear with plenty of corruption effects that grant him additional versatility, as well as trinkets that increase health and versatility. He then activates the protective shield that draws its power from the gear and then undresses completely. Next, he triggers the corruption effect with N’Zoth’s Eye by engaging in a fight. Now he lets himself be hit by N’Zoth’s Eye until the protective shield is almost completely depleted.
Finally, he just needs to quickly mount up, fly towards one or two PvP targets, and wait for the protective shield to expire. Bam – the shield bursts, and 2-3 Horde players beside him do the same.
Rextroy keeps finding ways to simply dismantle other players.
Why does this work? The culprit is the PvP scaling in World of Warcraft. How strong a character is not only depends on their gear. Players wearing poor gear (or even none) still receive a small boost so that fights don’t end too quickly. The charged Shield of Vengeance is further strengthened by this scaling and thus deals over 200% additional damage. This can make some Horde players look quite old. Rextroy had previously uncovered issues with sockets in PvP scaling.
We can expect that Blizzard will soon make some adjustments to the PvP scaling.
This is an AI-powered translation. Some inaccuracies might exist.
MeinMMO editor Noah Struthoff has been playing Pokémon GO since day 1 and considers himself a veteran in the game. Currently, there is little going on for him and many other long-term players in Pokémon GO – But why?
I mentioned a few weeks ago that I am currently on a break from Pokémon GO and this break is still ongoing. However, I also hear from many fellow players who have also been around for years that their enthusiasm is waning.
For me, the decisions made by Niantic in recent months are to blame. In my opinion, they are doing a lot, but mostly for new players. Veterans are left behind.
Much for new players – Little for experienced trainers
I see this development as a gradual process. The change didn’t happen overnight, but looking at some of the decisions made in the past weeks, it is quite noticeable.
In Pokémon GO, much is repeated and that is perfectly fine. After all, there are new players who want things that long-term trainers have had for a long time. However, I miss the balance. There is too much for newcomers and too little for veterans. Need examples?
In the last election of the Community Days, 4 monsters were up for choice, of which 3 have already appeared as shiny in the game – Ultimately, among others, Charmander won – we already had the Community Day in 2018.
In the research breakthroughs, there haven’t been any exciting Pokémon for months, but monsters that may be a bit rarer, but have been in the game for a long time – Examples include Larvitar and Surskit.
New Pokémon are introduced sporadically – an event brings 1-2 new monsters into the game every 2 months – a large wave of new Pokémon has been absent for weeks.
The choice for the upcoming Community Days was disappointing to me.
What bothers me the most: I have a feeling that Niantic is focusing a lot on their PvP league. The Pokémon from past Community Days had moves that were interesting for the PvP mode. However, they are completely useless for raids. In the past, there were strong Pokémon like Tyranitar or Salamence, which were especially useful for raids and gyms.
I am not a big fan of the PvP league. This is partly because it has been completely buggy since release and I have probably lost more rounds due to bugs than I have ultimately won. I am not alone in this opinion. When I look into the communities, very few trainers are real fans of the PvP league.
Still, Niantic keeps trying to contribute something there. New moves, event Pokémon that are strong for PvP, and raid bosses that I wouldn’t touch as a supporter of PvP.
Here too, I miss the balance. New moves for the PvP league are cool, but when was the last time a new move was introduced into the game that really shook up the meta in raids? I have to think back quite a while.
The PvP league is one of the highlights of the game for Niantic – many trainers see it differently.
What should change?
This is how to change it: New features need to be implemented that are not completely hidden behind a paywall. The Mega Raids just arrived – something I was really looking forward to. However, the reality is that you have to do 5-7 raids to then hold a Mega Evolution for 4 hours. So I spend about 5 euros in PokéCoins for these 4 hours or save them up over days.
There was a comment on reddit that I can sign 100%: “Another mechanic that I will not bother with. I have invested four years, so that I now log in to do a stop and catch a Pokémon at most once a day. As someone who just wants to fill the Dex, it is pointless to play. Half of the Gen 5 Dex is impossible to find, regionally or locked behind raids or the PvP league. I just want to catch wild Pokémon that offer more variety, instead of Niantic releasing 3 at once and making them super rare.”
I would like to see big waves of Pokémon again, like back at the release of Generation 2. Almost all Pokémon from this generation were newly introduced into the game and you could discover something everywhere.
I would love Community Days that are finally exciting again. They should actually be the highlight of the month. But in recent months I felt more like suffering through it than enjoying the event. Either there were useless monsters or Pokémon that already had a shiny.
I think it’s good and right that new players are also offered something. After all, they shouldn’t come into a game that completely overwhelms them. Nevertheless, the old trainers who have supported Pokémon GO for years should not be forgotten.
What do you think? Are you a long-term player and still have the same motivation as a few months ago? Or are you a newcomer and looking forward to the repetitions?
This is an AI-powered translation. Some inaccuracies might exist.
During the gamescom 2020, MeinMMO editor Leya Jankowski spoke with cyber criminologist Thomas-Gabriel Rüdiger and YouTuber Saftiges Gnu in a talk about toxic and criminal behavior in online gaming. What dangers exist and what can be done?
What is this talk about? Online games are a lot of fun for all of us, but they also provide a platform for dangers and crime. Issues such as cyberbullying, pedophiles who meet their victims in online games, or extremist groups looking for a platform are addressed.
We, at MeinMMO, took on these topics in a talk as part of the official live program of gamescom 2020 and invited competent guests for this purpose.
Who is involved?
Leya Jankowski moderated the talk. She is part of the editorial team of MeinMMO as a Brand Manager.
Cyber criminologist Dr. Thomas-Gabriel Rüdiger. In his profession, Dr. Rüdiger deals with crime in online games. He has been a passionate gamer since childhood, which is why he specialized in this field.
The YouTuber and streamer Jasmin, known as Saftiges Gnu. Jasmin had her major breakthrough with the battle royale game Fortnite, which attracts a younger audience. Over the years, she has gained a lot of experience on how to create a safe community for younger audiences on Twitch.
Is your computer still capable of running World of Warcraft: Shadowlands? The system requirements are known, so you can now check if your computer is suitable.
With the upcoming expansion Shadowlands, World of Warcraft is going to look a bit nicer again. However, detailed new environments and new effects require more processing power – this could affect the gaming experience of many players.
Although WoW generally works well on older computers, it becomes critical beyond a certain limit. This limit is pushed a bit higher with each expansion. The same goes for Shadowlands. We reveal the system requirements for the upcoming expansion.
Shadowlands – Here are the system requirements
The minimum requirements: If you want to “barely” play Shadowlands, your computer must meet the following requirements.
Operating System
Windows 7 64-bit
Processor
Intel Core i5-3450 AMD FX 8300
Graphics Card
NVIDIA GeForce GTX 760 or AM Radeon RX 560 or Intel UHD 630 (45W)
RAM
4GB RAM (8GB for integrated graphics)
Storage
SSD drive with 100 GB of free space
Internet
Broadband Internet
Input Device
Keyboard and mouse
Resolution
at least 1024×768 screen resolution
However, you shouldn’t expect maximum graphics quality under these circumstances. Some compromises will have to be made.
Does your “box” still handle it? Or does it need an upgrade?
The recommended requirements: If you want WoW to shine in all its glory, your computer needs to be a bit more powerful. With the following setup, according to Blizzard, you are well prepared:
Operating System
Windows 10 64-bit
Processor
Intel Core i7-6700K AMD Ryzen 7 2700X
Graphics Card
NVIDIA GeForce GTX 1080 AMD Radeon RX Vega 64
DirectX 12 compatible GPU with 8GB VRAM
RAM
8GB RAM
Storage
SSD drive with 100 GB of free space
Internet
Broadband Internet
Input Devices
Keyboard and mouse with multiple buttons and scroll wheel
Resolution
at least 1024×768 screen resolution
Note that using interface modifications (addons) can additionally impact performance and may lead to a higher RAM load.
SSD for Shadowlands? The reason why World of Warcraft now requires an SSD even for the minimum requirements is not entirely clear. Presumably, otherwise, the loading times would simply be too high to ensure a smooth gaming experience.
Can your computer handle it? Or will you have to replace a few components before the release of Shadowlands in October?
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming killer of Dead by Daylight is pretty strange. To deal damage, he has to slam his head against walls.
The release of the last killer in Dead by Daylight was quite some time ago, and the next one is already on the way. After the “Silent Hill” killer Pyramid Head, the developers have now set out to create another standalone killer. The Alchemist has already been teased multiple times in the story, especially during the “Hallowed Blight” event for Halloween. Now, his transformation is complete, and he enters the fog of the Entity as “Blight” to kill the survivors.
But to put it simply: The new killer is really ridiculous.
Back then, Benedikt Baker harvested the serum – now he has become the “Blight”.
What can the Blight killer do? The Alchemist (Blight) works fundamentally like many other killers in the game. His movement speed is standard, so he can keep up well in chases. However, his ability works in a pretty strange way. Similar to the Hillbilly or Oni, Blight can enter a short burst of speed – but there’s an absurd catch.
Blight has several small bursts of speed that he can combine. If he collides with a wall while sprinting, he is not stunned. Instead, he turns around and can initiate another sprint. This can be repeated several times until all charges of the ability are used up.
The absurd part is that Blight cannot attack during his first sprint. To actually deliver a hit, he must first collide with a wall at least once.
From the survivors’ perspective, this looks quite ridiculous. The killer intentionally runs into walls, pushes off, and tries to start the next sprint in a short window of time to run into a wall again.
A bit of gameplay from Blight in his original version can be seen here with the YouTuber OhTofu (starting at minute 4:00):
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How does the community react? The killer has so far been met with mixed feelings in the community. His playstyle feels simply silly for many players. After all, it feels quite strange to have to intentionally run into a wall first to then be able to attack the survivors.
However, some also find this playstyle quite interesting, as it is something different and makes the Blight not only funny but also somewhat unpredictable.
Of course, there have been a lot of memes, as it is quite funny to see the killer first charge into a wall before turning to the survivors.
The PTR is currently offline again. The developers have taken feedback and want to make some changes. It is likely that the hitboxes of the collisions will be adjusted a bit, so the killer doesn’t collide directly with everything in his line of sight. How the Blight comes out of the adjustments and whether the killer will play a bit less silly afterwards remains to be seen.