In Fortnite: Battle Royale you can unlock a cool Halloween cosmetic by completing the Nightmares challenges. We will show you what it is and how you can get it.
What kind of cosmetic is it? Currently, the Fortnite Nightmares, the Halloween event in the game, is active. There are corresponding challenges that you can complete.
By completing the tasks, you can unlock some cool Halloween items for your character. One of them is the back accessory: Bobo. It is a crazy monkey that you can carry on your back.
The Bobo back accessory is part of the Halloween rewards
Free accessories are rare: Normally, players receive back accessories when they purchase a complete skin that comes with a back piece. Occasionally, such an item is offered individually in the shop, but this is quite rare.
However, for this cool monkey, players only need to complete a nightmare task, which is available to every player and comes at no cost.
Unlocking the Bobo back accessory – Here’s how
What do you need to do? As mentioned above, you should complete one of the Nightmares challenges. Specifically, this task refers to: Consume legendary loot as a shadow.
For this, you first need to become a shadow in the game. This is easy, just be eliminated. Whether in a fight with another player or if you fall from a height and take massive damage.
Once you have been eliminated, you automatically become a shadow and can land again at a location on the map.
Midas has returned and brought shadow friends
As a shadow, you can roam around the map, raid vehicles, attack players, or consume loot. For this task, you should do exactly the last one.
How to consume loot as a shadow? While you are floating around the map, you will continually discover loot that has either not been picked up or comes from a player who was previously eliminated.
When you approach this loot, you can interact with it and consume the items. It looks as if your shadow is “eating” the item. It’s actually quite simple, but for this task, 4 players are recommended.
It gets more difficult because you need to consume a legendary (gold) item. Since this loot is rarer to find, you need to search stricter. So if you have trouble finding a suitable item, team up with your friends to look for it.
MyMMO user “Kaaras” has another tip on how you can easily complete the task:
Kaaras suggests upgrading a weapon at an upgrade bench to gold rarity, then self-eliminating and consuming the upgraded weapon as a shadow
At upgrade benches, you can turn your weapons to gold
Once you have consumed a gold item as a shadow, the task is completed and you will receive the cool Halloween cosmetic in your locker.
For this task, you need to consume the coveted legendary items
With this, you can equip yourself for the celebration if you plan to celebrate in the game. I, Eilyn, will celebrate Halloween this year for the first time not in Fortnite, but in another game. What about you? Will you celebrate Halloween in Fortnite or do you have other games where you prefer to spend the event?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, there are less than 2 weeks until the expansion Beyond Light. Bungie is stirring up excitement with a new trailer. Check out MeinMMO to see what to expect in the DLC.
What Guardians are looking forward to: There are less than 2 weeks left until the long-delayed expansion Beyond Light releases on November 10. To wake up the Guardians out there, Bungie is ramping up the marketing.
Today, on October 29, the official launch trailer for Beyond Light was released. Watch the new clip in German here:
https://www.youtube.com/watch?v=QdOvfMtHc4M
This happens in the video: Zavala whispers, “The day we feared has come. The darkness is here.” Many players will be pleased, as they have been waiting for 6 years for the arrival of the darkness, our arch-enemy.
In line with the dark mood, a version of “Paint it Black” by the Rolling Stones rumbles in the background (via YouTube). Then, we are shown, in fast motion, all the information we have received about the new expansion in recent weeks.
A new trailer for Beyond Light showcases the DLC in fast motion
Variks calls players with an emergency signal to Europe.
We then see important story NPCs Eris, the Exo-Stranger, and the Drifter, who have also arrived on Europe’s icy surface.
They face an army of enraged Fallen.
Our allies demonstrate the new Stasis abilities: We see how ice walls are created for cover or enemies are shock-frozen. In the end, the immobile enemies shatter into countless ice crystals.
In the trailer, Eris uses Stasis to push back the enemies
Is Stasis just a tool? We hear that the new powers are to be used for good and that Stasis is just a tool. Immediately, there is a harsh cut, and we see that the Fallen are also using the power of Stasis, but not for good.
Finally, we Guardians also arrive at the new DLC location:
Alongside the Fallen and Vex, we also encounter the new mini-bosses that are loyal to Eramis.
In the end, Bungie shows some love for veterans, showcasing scenes from the Cosmodrome. We now also know how large the returning area from Destiny 1 will be at the launch of the expansion.
You can once again explore the Cosmodrome in Old Russia
What do you think of the new trailer? Are you starting to feel a sense of adventure and can’t wait for November 10 to finally head to Europe? Or do the spectacularly staged trailers leave you cold?
Fallout 76 offers some mechanics that are meant to make the game more challenging. One of them is the limitation of inventory. It can quickly become too full, making it difficult to move or fast travel. MeinMMO provides you with some tips to free up space and always have enough room for loot.
Why should I even clean up? In Fallout 76, your inventory is limited. You can’t just take as much as you want. While you have a storage box available to access and store all sorts of items, that also has a limit.
It’s especially frustrating when you already have limited space, and then certain rewards clutter up your inventory. It can happen quickly that you are overloaded and no workbench is in sight for salvage. Fast travel is also out of the question.
A solution is to clean your inventory from the ground up and then maintain a certain level of order. With a few rules to follow, you can do this quite easily, and you will rarely face the problem of a full inventory.
Isn’t there an easier way? Sure, if you want to save space easily, you can get an extra storage box just for junk with the Fallout 1st subscription, along with other benefits. However, that costs a regular fee.
The benefits of Fallout 1st at a glance.
In addition, there are backpacks for those who do not wear Power Armor, which can increase your capacity. But even then, it can happen quickly that you are overloaded or simply lose track.
With our tips, you should be able to keep your inventory clean without having to rely on the subscription. However, there’s nothing wrong with using both if you’re one of those hoarders who like to keep everything.
The right Perks and S.P.E.C.I.A.L. attributes
What does that have to do with inventory? Perks can ensure that certain items in your inventory weigh less. The right perks are actually the most important tip for a free inventory. You can find out more in our list of all perks in Fallout 76.
S.P.E.C.I.A.L. attributes also play a subordinate but important role. You need the right values to equip the corresponding perks. Strength increases your carrying capacity by 5 per point.
Which perks should I use? There are some perks that are generally useful and some that can help you depending on the situation. These include:
Travel Pharmacy (Strength) – Reduces the weight of chems
Packrat (Strength) – Reduces the weight of junk
Strong Back (Strength) – Increases carrying capacity
Thru-Hiker (Agility) – Reduces the weight of food and drinks
Travel Pharmacy is particularly useful because the perk reduces the weight of Stimpaks.
There are additional perks that reduce the weight of certain types of weapons, armor, or ammunition by up to 90%. Particularly useful here are “Bears Strong” for heavy weapons that take up a lot of space, and “Portable Power” for Power Armors.
If you’re having trouble fitting the perks into your build, the new legendary perks can help you. With these, you can replace existing perks or simply gain additional S.P.E.C.I.A.L. points.
Sort your ammunition
What does that mean? Ammunition is something that is often overlooked in Fallout 76, but it is often the reason for an overly full inventory. If you carry too much and don’t know where it’s actually coming from, take a look at the ammunition category. For example, 1000 rounds of shotgun ammo already take up 6 capacity points and are quickly collected.
Since the ammunition converter has been introduced, you can easily trade useless ammunition for something you actually use. However, until then, it still clutters your inventory.
The ammunition converter trades useless ammunition for useful ones. However, you should sort properly.
How do I sort correctly? As a rule of thumb, take only what you need to shoot. Rotate at most three or four types of ammunition so that you have replacements in case one weapon breaks or you run out of ammo for a weapon.
However, some types of ammunition are particularly heavy and are quickly overlooked. If you do not consciously collect or need them, you should always dispose of the following:
Fusion cores
Plasma cores
Rockets
Mini-nukes
Railway nails
Harpoons
Arrows
40-mm grenades
Lighter ammunition can be carried easily even in large quantities. For example, if you like to play with heavy weapons, you can easily carry 10,000 rounds or more of your 5-mm bullets with the right organization. You can confidently do without perks like Bandolier.
Turn legendary armor and weapons into cash
Better gear is always a reason for joy and for many players an incentive to play at all. If something particularly nice with three stars drops, you tend to keep it “just in case it becomes important.”
You shouldn’t carry too many legendary items, as they quickly clog up your inventory.
Here’s the trap: Legendary gear does not appear when salvaged, so you cannot break it down into junk. If you don’t constantly check your inventory, those Legendaries can quickly get lost.
Some weapons weigh quite a bit, and even certain armors can weigh several kilos. They quickly clog up your inventory and cause you to become overloaded.
What do I do about it? Here there is only one method that surely isn’t easy: part with things you don’t need and be tough on yourself. Do you really need that Fatman, which has been sitting in the storage for 2 years, or does it just look cool and “maybe I could …”?
At Murmrgh, you can exchange unused legendary gear.
Especially rare and strong gear can also be sold to other players, but farming Legendaries isn’t hard, and there is always a chance for the next “God Roll” or at least a strong alternative. Don’t cling too much to your loot.
Craft in bulk, but only the right ones!
What are bulk items? For better inventory management, most materials can be lumped together in bulk. This involves processing a certain quantity of the material at the crafting bench with plastic into a “bulk item”.
These are the only way to sell certain junk and also ensure that you have more space in your stash. However, this is only the case for certain items, as not every bulk item is lighter than the sum of its components.
For some bulk items, the manufacture is not worth it.
Which ones should I craft? Some junk items become lighter if you want to store them in bulk. If you want to save space, you should only combine aluminum and lead.
If you plan to sell the junk, you can also process other materials. Otherwise, you should save the plastic to combine more aluminum and lead. Especially lead is important for crafting most ammunition, which is why you generally want to have a lot of it.
Grenades, mines, and food
What is the trap here? Explosives and food are often overlooked burdens that players carry and then forget, although they can weigh a lot. Particularly grenades and mines can quickly lead to overload due to their relatively high weight.
However, food and drinks can also be quite heavy if you do not use the Thru-Hiker perk. Especially meat and some prepared foods can push capacity to the limit.
13 Floater grenades already take up 6.5 units of capacity. Throw them away!
How do I deal with it? With grenades and mines, it’s easy: use or sell them. As weapons for main use, they are generally only suitable to a limited extent, but they are quite useful for dealing some damage from a distance.
Food and drinks are a bit trickier. It depends on your play style. Depending on which perks you use, complement your build if possible with the right mutations. Some useful perks and mutations include:
Braver Dog (Endurance perk) – Increases the effect of dog food
Dromedary (Endurance perk) – Drinks quench thirst more
Slow Metabolizer (Endurance perk) – Food satisfies more hunger
Cannibal (Endurance perk) – Eating flesh satisfies more hunger
Class Freak (Luck perk) – Reduces the downside of mutations
Meat Eater (Mutation) – Meat has double effect, vegetables have none
Herbivore (Mutation) – Vegetables have double effect, meat has none
Packrat (Mutation) – Increases carrying capacity by 20 and improves jump height
The Packrat mutation grants you increased carrying capacity.
Make sure that you use the Luck perk Strong Genes at rank 2 for the mutations. Otherwise, decontamination showers and RadAways will remove your mutations, and you may have wasted an expensive serum.
Tips for better overview and when overloaded
Finally, we have some tips for you to generally maintain better inventory management and temporarily alleviate the situation when you’re carrying too much:
Throw away holotapes and notes – They clutter the overview and most of them are not unique anyway. For the story, they are really cool, but you’ll find most of them in Fallout 76 again where they previously lay in the world. Plans and recipes have even a not inconsiderable weight relative to their mass.
Take a small supply of chems with you – Buffout, Bufftats, and other chems that increase your strength temporarily give you greater carrying capacity. This way, you can avoid the “overloaded” state and fast travel.
Take a digger power armor or chassis with you – Power armors give you a bonus to carrying capacity. With the mod “Calibrated Shock Absorbers” for leg parts, the bonus is even greater, and the easily obtainable digger power armor is even designed specifically for this.
The digger power armor is particularly useful for temporarily carrying more.
One and a half years after release, BioWare is in the middle of the reboot of Anthem and is presenting new ideas on how “Anthem Next”, the major reboot, should be better. The concepts involve fundamental ideas for every loot game. The biggest improvement: There will be skill trees for the individual classes, the Javelins.
These are the new ideas for Anthem: In a blog post, BioWare introduces another step in the overhaul of their game Anthem: This is expected to shine anew as Anthem Next. This time, it’s about the development of the Javelins, which are the various combat suits in the game, essentially like classes.
The overarching theme is player progression, how to advance in the game, and how to become stronger.
Previously, Anthem primarily had the “Pilot Level”: This was the same for all Javelins and determined the quality of the loot as well as when additional item slots and Javelins were unlocked. BioWare now sees this as a mistake. It is said that they observed that the pilot level did not provide “satisfying progress.” Because it increased regardless of which class one played: Even if one was only playing with the Ranger, in the end, one got stronger with all four Javelins.
The team leader admits: A major criticism of Anthem was: “The game does not provide satisfying builds.”
This problem is what BioWare wants to address now:
There will be 11 different item slots
Weapons are clearly primary or secondary weapons
Instead of components, there are now mods and artifacts. Mods alter the individual skills. Artifacts provide strong passive abilities.
Skills can be unlocked and are no longer drops
Each Javelin will receive one or more skill trees, where points can be invested to enhance skills, stats, and passive abilities.
Additionally, there will be a powerful artifact that unlocks special abilities.
The player should be able to comfortably set which armor and skills they use.
The essential points of the overhaul of the builds are:
They want to clarify the item system. Players should reliably be able to create their own builds.
Skill trees should define the builds and give players the freedom to play what they want without waiting for skills to drop.
Each Javelin can level up independently and unlock skill points.
Javelins have different specializations, each featuring “advanced skill trees.”
The builds should emerge from the combination of skills, specialization, and equipment.
Inscriptions (the values of items) play a role but are no longer the decisive factor.
Artifacts should give the Javelins that “certain something” and provide a special super-boost.
A skill tree
New ideas have failed – Anthem copies established patterns
This is what’s behind it: To put it harshly:
Anthem actually discards all “own” ideas that were proposed in 2019 regarding “character progression”
And now returns to a well-established core concept that MMOs and loot games have been working with for a long time and continue to function
Actually, Anthem presents absolute basics for a game here. This further emphasizes how flawed the first version of Anthem was, as now “skill trees” and “each class has its own level” are presented as solutions for the progression problems.
The original Anthem had a concept with the “Pilot Level” that did not work: Items felt partly useless and partly unimportant. The focus on “the individual stats of an item” and less on the item itself has also not worked.
These new ideas that did not work will now be discarded and replaced with “normal ideas.”
Skills should be unlocked instead of found.
Anthem does not introduce innovative ideas in the overhaul, but brings in the standard features that the game should have started with in 2019:
They give people skill trees instead of having them randomly find skills in the open world.
The items should be clearer and more meaningful.
Each class gets its own level and several subclasses (specializations).
Players should be able to determine exactly how they want to play on their own.
It’s easy to mock BioWare’s change. But maybe that’s precisely the right direction:
Many fans thought in 2019 that Anthem itself was good: The gameplay is fun. It’s cool to fly around with the Javelin, only the game systems are a nightmare. Now BioWare apparently relies on proven concepts for the game system.
The idea of flying and the game feeling probably count as innovation; there is no need to try out things in the game system that simply did not work.
The big question now is: What content does BioWare want us to let play in Anthem Next, now that items and skills are clarified.
The item system will also change.
Corona seems to hinder the redevelopment of Anthem. It’s been 3 months since the last major information on Anthem Next was released. Back then, BioWare told us how they want to change the loot:
Call of Duty: Mobile offers you a lot of equipment and is continually expanding. A leak now reveals the heart rate sensor for the mobile shooter. This brings one of the best Warzone items to Mobile CoD.
You can use it to detect nearby enemies within a certain radius in front of you. To do this, you pull the device out of your pocket for a moment and look at a radar-like screen that regularly shows enemies in front of you via pings. Additionally, you receive information on how many meters away the next detected enemy is.
Although you have to give up other tactical items and probably cannot shoot accurately while holding the sensor, it is excellently suited for scouting enemies and could significantly influence matches in CoD Mobile. Or at least the selection of your perks to protect you from being detected.
Heart Rate Sensor Found in CoD Mobile Game Files
What does it look like in CoD Mobile? The leak comes from “Dataminers Hole” and has been shared by some CoD news sites. On Twitter, the account @codmINTEL already shows the sensor in action. There is a tutorial video that explains how the device works in CoD Mobile:
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When will the device arrive? Whether or when the sensor will be introduced into the game is still unclear. The leak only shows that the heart rate sensor is already in the game files, but not when it will appear.
So far, it looks like the sensor will only be available as a tactical item for the standard multiplayer mode of CoD Mobile. Whether the sensor will eventually fit into Battle Royale is unclear. Theoretically, it would likely be strong enough to justify a new class.
CoD Mobile is, by the way, Free2Play and offers many free contents. Check here if you want to get started:
Why is the sensor so strong in Warzone? In the large Battle Royale Warzone, the sensor significantly influences the tactics of many players. This device is practically standard equipment and often found in soldiers’ loadouts.
Although the device can be countered here with the perk “Ghost”, this only works if you have already picked up your equipment crate. Otherwise, you are usually without perks in the Warzone and visibly detected by the heart rate sensor when the enemy is 50 meters away. Additionally, the Ghost perk briefly ceases to function when you fire.
Ultimately, it usually comes down to your own preferences to find out which equipment works best for you. Choose your equipment and one of the best weapons in CoD Mobile and experiment a lot. Over time, you’ll find the right gadgets for you.
This is an AI-powered translation. Some inaccuracies might exist.
The packs in the Ultimate Team mode of FIFA 21 have been repeatedly criticized as a gambling mechanic. A ruling against the packs has now been issued in the Netherlands.
This is the ruling: The District Court of The Hague has issued a ruling against packs in Ultimate Team in favor of the Dutch Gambling Authority (Kansspelautoriteit or “Ksa” for short). The authority announced this today, October 29.
The ruling states that the FIFA series contains illegal loot boxes under Dutch gambling law.
According to the announcement (via Ksa), the cards violate gambling law because:
the contents of the packs cannot be determined or influenced,
and the cards have significant value and are tradeable.
A gambling activity in this sense is exclusively legal in the Netherlands if an appropriate license has been granted, which is not the case for FIFA.
According to the ruling, the packs fall under gambling in this form in the Netherlands
As early as 2018, Ksa conducted a study on the connection between loot boxes and gambling addiction. Chairman René Jansen emphasizes in a statement, “It is crucial to protect vulnerable groups, such as minors, from the influence of gambling.” Gambling elements have no place, especially among this young target group.
In the course of this study, a number of companies adjusted their games accordingly – however, the parties responsible for FIFA in the Netherlands, Electronic Arts Inc. and Electronic Arts Swiss Sàrl, did not. Both in 2018 and 2019, it was communicated that the packs in this form violated the law.
However, a ruling has now been made. Accordingly, EA has three weeks from the date of the ruling to adjust the game. The ruling was on October 15, so EA now has about a week left. Otherwise, both companies would have to pay a weekly fine of 250,000 euros – with a maximum fine of 5 million euros.
EA will appeal
This is what EA says: In a statement to English-language publications such as Eurogamer and PCGamesN, Dirk Scholing of Electronic Arts commented on the ruling. According to him, players worldwide have enjoyed the Ultimate Team mode for many years, which is why they are disappointed with this decision and what it could mean for the Dutch community. Dirk Scholing: “We do not believe that our products and services violate any gambling laws in any way.”
They now intend to appeal this decision. At the same time, the statement emphasizes that Electronic Arts is committed to providing “all our players in all our games with choice, fairness, value, and fun.” They are also open to discussions with the gambling authority to find solutions.
Packs in Ultimate Team – a long history
This is what’s behind the packs: The decision of the Dutch court is the next chapter in a long history. The problem with the packs in Ultimate Team is that they can be purchased not only with in-game currency “coins” but also with real-money currency “FIFA Points.”
The problem: There is no guarantee as to what you will pull from the sets – no matter how much money you invest. Pulling strong and valuable players from regular packs requires a huge amount of luck. Even with the best packs in the game, you can still have bad luck and pull only weak, worthless players. While you may be able to buy more packs with real money, and you can sell the players from them, there is no guarantee of getting strong players directly for real money.
In FIFA 19, it was introduced that you can at least superficially view the probabilities in packs. And the chances of getting good players are generally very weak.
The chances of getting strong cards are usually low
This is why there has been long-standing criticism of the packs:
The FIFA pro Tim Latka stated that he wants to forgo real-money investment – out of responsibility to those young players.
The issue of loot boxes and FIFA keeps coming up – usually because young players might be lured into gambling here. For example, there is also an investigation in the UK this year into how loot boxes fall under gambling.
Turner “Tfue” Tenney (22) is the most followed streamer on Twitch after Ninja. The online shooter Fortnite made him a star and rich.However, he now explains in an interview why he has turned away from the game.
Turner “Tfue” Tenney currently has 9.2 million followers on Twitch, placing him 2nd in the most followed on the platform. Only Ninja stands ahead of him in 1st place, especially now that he has returned to Twitch.
This is how Tfue’s streaming career developed with Fortnite:
Most of the followers Tfue gained since 2018. That was when his career really took off after previously playing games like H1Z1 or Destiny, where he averaged 100-300 viewers per stream.
In 2019, he spent 1,987 hours in Fortnite with an average of 44,507 viewers. Tfue replaced Ninja as the leading Fortnite streamer on the platform and set a trend. He was significantly more aggressive than the family-friendly Ninja, is 7 years younger, and made it to the World Cup as a major streamer – something no one else managed.
Instead, he played more Call of Duty: Warzone. In an interview on the “Brand Risk Podcast,” he explained why he no longer plays Fortnite.
There came a point where I was only playing Fortnite for more viewers and my career. I then stopped paying attention and thought I had gotten the most out of Fortnite. After all, I became successful when the game was at its peak.
Tfue on the podcast
His feeling of burnout from Fortnite is also evident here. He felt that he would “dig himself into a hole” if he continued playing it. Grinding “90s” (a well-known term in Fortnite referring to building upward in a 90-degree motion) for 2 years would eventually just become too much.
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Here you can see the entire podcast where Tfue talks about his decision to stop playing Fortnite. Mobile users please skip to 2 minutes and 14 seconds.
Viewer numbers continue to drop
How does this affect: Even when he started playing less Fortnite in August 2020, his viewer numbers on Twitch dropped. While he was still the most viewed streamer in 2019, he fell to 7th place in August 2020, even though he still occasionally streamed Fortnite.
His complete turn away from the game brought about a further decline in viewer numbers. In the last 180 days, he is now seen in 16th place among the most viewed streamers. (via sullygnome)
Tfue became the next Fortnite star after Ninja, but he is now fed up with the game.
It is unclear whether this decrease in viewers really bothers him. As the streamer mentioned in the podcast, he has stopped looking at how many viewers Fortnite brings him. After all, he had already taken a break because he had achieved everything and was still not happy. He now seems to just want to have fun again in a “new” game.
This is an AI-powered translation. Some inaccuracies might exist.
The PS5 controller DualSense has received a lot of attention and praise from testers. Its trigger buttons with haptic feedback, vibration function, and sound are said to feel great while playing.
Now it seems that the testers who were allowed to try out Sony’s new console agree with them.
What do the testers say? Since the unboxing and test reports of the PS5 went online on October 27, there have also been many reviews of the new controller from Sony. In fact, the testers are overflowing with praise for the controller:
The gaming journalist Jason Schreier wrote on Twitter that the controller “is amazing” and feels “more like ‘Next Gen’ than any graphic enhancement.”
But other media representatives are also thrilled about the DualSense:
Tech site Tomsguide.com calls it “the coolest controller ever made”.
Mike Williams from USgamer says the controller is the most incredible part of the PS5. It feels like a cross between the PS4 DualShock and the Xbox controller.
Techcrunch.com wrote that the controller “could be a game changer”.
In general, the controller seems to have made a good impression on the testers.
“The triggers fight against you.”
To demonstrate the new features of the controller, the tech demo game Astro’s Playroom was used. The levels and gameplay of the game were specifically adjusted to demonstrate the possibilities of how the new features could be utilized by developers.
The testers focused primarily on three things.
Astro’s Playroom is a cute platformer that serves as a kind of tech demo for the various functions and features of the DualSense.
Adaptive Trigger andHaptic Feedback: Above all, the new trigger buttons L2 and R2 and the haptic feedback of the controller were praised. While these buttons used to feel relatively “normal”, they can now provide resistance depending on the gameplay.
According to reports, this contributes the most to the gameplay feeling and was implemented by Sony in Astro’s Playroom in various ways. For example:
When Astro pulled on a rope, one felt the resistance through the trigger buttons, making it harder to press the trigger.
In one level, Astro wears a frog costume that has pullable springs in the legs. When pulling these springs for a jump, the trigger buttons also provided resistance.
The buttons thus push back in certain situations to convey additional feeling during gameplay.
[…] The haptics and “adaptive trigger” are incredibly impressive. You’ll believe it, when the trigger fights against you for the first time.
The testers also provided some examples of how this feature could be implemented in other games. It could be used, for example, in Horizon Forbidden West when Aloy pulls back her bow or in Gran Turismo 7 to create the feeling of resistance when braking.
The shoulder buttons are also larger than their predecessor, and the L1 and R1 buttons click harder, giving them a more satisfying feel.
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In the tweet, you can see how the trigger button “fights against” the finger.
Rumble: The rumble feature, where the controller vibrates in certain situations, is nothing new in itself. However, it stood out in the PS5 DualSense.
The testers emphasized that the rumbling has become much more sensitive and has more gradation compared to the predecessor DualShock4.
The vibrations are almost immediately noticeable and the variety of them is quite incredible. You feel the crunch of the sand grains when Astro runs along the beach, there’s a heavy plop when you jump into the water […] I particularly loved the colder regions where you can even feel how Astro is freezing. […]
The vibration additionally underscores the other features of the controller and can be used in synchronization with them. This was especially demonstrated in Astro’s Playroom in relation to the sound.
Speakers and Sound: During the tech demo, many actions and movements of Astro were accompanied by corresponding sounds from the controller’s speaker. Although this feature may sound annoying at first, testers reported it was well and subtly implemented in the DualSense:
When Astro walks on sand, the controller makes a gentle rustling sound.
On hard surfaces, there are regular footsteps sounds.
When Astro is blown away by a gust of wind, you can hear that from the controller too.
Astro’s Playroom does not use the speakers to jabber at you and does not play audio logs. Instead, the sounds perfectly match the action on screen […]
You can also blow into the built-in microphone from time to time to simulate wind, as was the case with the Nintendo DS.
The general tenor is that it is the mix of features. The way they interact with the game and with each other make the experience of the DualSense controller so fun.
Cool Features, but…
What could become problematic? In one aspect, however, many of the tests agree: even though the features of the new controller are cool and their collaboration in Astro’s Playroom feels great, it depends on the developers whether they will also be used meaningfully.
This especially applies to third-party developers who do not work exclusively for Sony and whose games appear on multiple platforms. Incorporating the controller features would be an additional effort that would only be utilized by a portion of the players. On other platforms, the Sony-exclusive gameplay features would have to be disabled.
The Wii controllers also had features that developers ignored.
TheVerge made a comparison to the Wii controllers in their review, which, although they had revolutionary motion controls for their time, were largely ignored by third-party developers.
Therefore, the question arises as to how many developers would actually implement the possibilities of the controller.
The Cyberpunk ARPG The Ascent is no longer a launch title for Xbox Series X. The developers announced that the release has been pushed to next year 2021.
Here’s what the game is about: Those watching the trailers of The Ascent will quickly associate it with “Diablo” and “Cyberpunk”. From a top-down perspective, you fight solo or in co-op with up to four players using futuristic weapons through the levels. You enhance your hero with gear and abilities, as you might know from Diablo – but here in the form of cyber-technology.
Alongside the announcement of the later release, there is also a new video. It showcases the current development status and some highlights of The Ascent.
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The video is well received. On YouTube, it has already garnered 73,312 views, 5,316 thumbs up and only 77 thumbs down (as of: 29.10. – 13:37 Uhr). In the comments for the trailer on YouTube, players write:
“I love the visual representation, usually not my type of game, but I will definitely try it.”
“I am amazed by the quality, especially with only 11 people [working on it]. Keep it up, the Game Pass just keeps getting better and better.”
“I never play these types of games, but this game caught my eye, and I am looking forward to playing it. It looks great!”
“It’s incredible that this game was developed by 11 people”
The Ascent will be released in 2021 for Xbox Series X, Xbox Series S, Xbox One and PC.
Another launch title for Xbox Series X and S gone
This is why it’s bitter: For players looking forward to the new console, this means another new game will be missing at the console launch. And this is not the first. Halo Infinite, which was considered one of the most important launch titles for the Xbox Series X, has also been pushed to 2021.
Other games that you can play right at launch include
Still a great selection: The absence of the title will certainly be easier for some players to bear when they look at the Game Pass. It is still unknown when the release of The Ascent will take place, but there are some highlights in the game subscription with which you can pass the time.
What do you think about the delay of launch titles for the Xbox Series X? Does it make the purchase of the console less attractive for you now, or do you already have fixed games or the Game Pass you are most looking forward to at launch?
We have already unboxed the Xbox Series X and Series S for you. Additionally, there’s a banana-for-scale comparison and a mischievous dog.
This is an AI-powered translation. Some inaccuracies might exist.
So far, some players can only dream of housing in Genshin Impact. But this doesn’t have to be a dream, as the feature has likely been in planning for a long time.
In Genshin Impact, there is a lot to explore and plenty to see. However, eventually the game world is explored, and some heroes may be tempted by settling down – at least temporarily. But so far, there is no way for players to have their own home in Genshin Impact. However, that could change, as the developers are reportedly working on a housing system.
Housing has been mentioned: Even before the release of Genshin Impact, the housing feature was briefly discussed. In a Korean interview prior to the launch of the game, the future plans were mentioned. It was stated, among other things:
In the future, we will develop even more characters and more storylines, create a richer gameplay experience through social media and provide more varied overall player experiences, such as a housing feature, online multiplayer actions, and more interesting spheres.
You can see the relevant part starting at minute 11:10. If your Korean is not that great, you should turn on German subtitles:
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Are there more hints in the game? Yes. In Genshin Impact, you can meet numerous seemingly unimportant NPCs, who will unsolicitedly explain their life stories when you talk to them, as if you have been best friends for years. One of these NPCs is “Master Lu,” a master carpenter. He talks about how much joy it brings him to shape wood into new forms. This was discovered by Reddit user enzumei.
You can then ask Master Lu if he would take on apprentices. He doesn’t seem opposed to it but senses that we have “other things” to attend to. However, if we return someday and still want to, he is willing to teach us everything, as long as his old bones permit it.
What could housing in Genshin Impact look like? Even though there is still no official information, one can easily speculate about such a feature. After all, Genshin Impact is essentially a grinding game. You would probably have to venture out into the world and gather various materials – such as wood from local trees or treasures from certain monsters in the game.
The accommodation itself could then be customized with furniture, and maybe you could even meet your favorite characters there – at least if they have a high friendship level.
Can we lure Lisa out of her library into our home?
You could also easily come up with a real gameplay benefit. For example, the house would be a good way to regularly receive gifts from the characters or perhaps get private side quests from locals in the area.
When exactly the feature will come and in what capacity it will be designed is still completely unclear. However, the developers have it on their radar, so one can already get carried away by some anticipation.
What is the status of the MMORPG Kingdom Under Fire 2? After the community manager announced her departure, some concerns arose among the fans. We at MeinMMO spoke with the PR agency of the publisher.
Why was the KuF 2 community somewhat panicked? In August, community manager Aureli announced her departure. Even then, some players feared that this was not a good sign for the future of the strategic MMORPG Kingdom Under Fire 2. The last major community update was from April, and since then, there have only been maintenance work.
As a result, the community wondered about the state of the game.
https://youtu.be/EaOjTfLALcQ
Gameforge comments on KuF 2
What about the player numbers?Steamcharts shows that player numbers over the past 30 days averaged 24 concurrent users. The peak was 49 players. This seems to support the notion that the MMORPG is currently not doing too well.
What does Gameforge say about the situation? We spoke with the PR agency responsible for Gameforge and, in turn, for Kingdom Under Fire 2. Here are the insights from the conversation:
The community manager left the team due to personal changes in her life. It has nothing to do with the game. Her responsibilities have been redistributed to other community managers.
Gameforge continues to operate KuF 2 but acknowledges that the development team is currently experiencing some internal issues, causing the game’s development to progress more slowly than planned. The COVID-19 pandemic has also played a role in this.
While online games have benefited from the player numbers during the pandemic, according to Gameforge, these were mainly “older” titles like TERA. The newer titles, such as Kingdom Under Fire 2, have not experienced the same growth surge.
The majority of KuF2 players are expected to be using the Gameforge client, making the Steam numbers unrepresentative.
Gameforge assures that there are no plans to discontinue Kingdom Under Fire 2. Development will continue, albeit somewhat slower. However, other games in the portfolio currently take priority.
What does this mean? Gameforge remains committed to Kingdom Under Fire 2. Fans do not need to fear that the servers will be shut down anytime soon.
In the MMORPG, you command troops and fight with them in dungeons, raids, and against other players.
What exactly is Kingdom Under Fire 2? Kingdom Under Fire 2 is an MMO that mixes RPG elements with real-time strategy. You play a character that you can level up, equip, and develop over time. There are five different classes to choose from.
With this character, who can be played in the open world like in an MMORPG, you then command troops in instances, as in a real-time strategy game.
Of the countless weapons that Call of Duty: Mobile offers, some stand out. One of them is the Chopper, also known as Chain SAW. The weapon is the best machine gun in the game. With the right build, it can become even better.
What kind of weapon is this? The Chopper is an LMG that has risen to the top of its class in our list of the best weapons for CoD Mobile on MeinMMO. It combines many advantages of assault rifles and machine guns from the get-go.
On one hand, the Chopper offers high damage and a large magazine, so you rarely have to reload. On the other hand, it is quite mobile for an LMG, allowing you to keep up with faster weapons without losing precision. Even from the hip, it hits reliably.
With the right attachments, the Chopper gets even better. The loadout we are presenting to you today is even used by CoD Mobile expert iFerg. We will show you how to recreate it, how to play it effectively, and what makes it so powerful.
The Chopper also comes with the stylish Chain Reaction skin and unique kill effect. You can check out the skin in the Arsenal.
With these attachments, you improve accuracy, range, and control at minimal cost to mobility. This makes the Chopper a dangerous weapon, especially over medium and even closer distances.
The Appropriate Loadout
This is how you build the right class for the Chopper: To maximize the Chopper’s strengths, you should bring the right secondary weapon and perks. Ideally, you should take:
Primary Weapon: Chopper
Secondary Weapon: MW11 Pistol or FHJ-18 Rocket Launcher
Operator Ability: Annihilator
Equipment: Fragmentation Grenade and Trophy System
Perks: Lightweight, Ghost, and Dead Silence
The loadout of CoD Mobile expert iFerg. Image source: YouTube.
What makes the loadout so good? The strength of the Chopper is its high mobility for an LMG, which is further enhanced by Lightweight. Ghost, Dead Silence, and the suppressor help you remain undetected while playing aggressively.
With the attachments, the Chopper becomes deadly at almost all distances, and with its large magazine, you can take out multiple enemies in a row. The laser and grip help you fire accurately even from the hip.
In this loadout, you can freely rush across the map and get kill after kill, allowing you to earn your powerful atomic bombs quickly with some practice here. You can see the build in action with expert iFerg in the video:
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What are the weaknesses? Although the Chopper has many advantages, it is not invincible. In close combat, it is outmatched by submachine guns like the new Fennec or the Echo, currently the strongest shotgun.
It is also quite useless at very long ranges. Sniper rifles like the Locus will likely take you out without you being able to deal any damage.
Additionally, you are vulnerable to the new NA-45, a sniper rifle that fires explosive, remote-detonated rounds. If you are not careful, you might walk into a booby trap and be killed immediately. In professional matches, the new sniper has already been banned.
Alternative Setup for a More Precise Chopper
If you are looking for a setup for the Chopper where you want to trade a bit more mobility for increased precision, we have an alternative for you:
Muzzle: Lightweight OWC Suppressor
Underbarrel: Strike Foregrip
Laser: Tactical OWC Laser
Ammunition: 120-Round Magazine
Rear Grip: Textured Grip Tape
With this setup, you are more on the defensive side. Laser and suppressor still enhance your hip-fire and conceal your position, but the barrel and rear grip ensure that you aim faster and with greater precision.
Along with the large magazine, you have the ideal weapon to hold positions and stop enemies without having to reload frequently. If you still have difficulties playing with hip-fire and aiming, you can find the best settings for CoD Mobile here.
This is an AI-powered translation. Some inaccuracies might exist.
Just over 2 weeks until the new Call of Duty: Black Ops Cold War (November 13) and slowly more and more info about the new shooter is surfacing. This time, a leak shows a picture of possibly all scorestreaks that will be included in the game.
The new Call of Duty places the world of Modern Warfare in the Cold War and lets you carry out covert operations in locations all over the world. Not quite as covert are the operations in the Cold War multiplayer. Here, there are explosions in every corner and scorestreaks share some of the blame.
A new leak now shows a picture of the scorestreaks from Cold War, showcasing 21 war devices that you can earn and unleash on your enemies. MeinMMO shows you the picture and lists the individual streaks. From the experiences of the beta and previous CoDs, we also attempt to provide an explanation of how each streak works.
Which streaks ultimately make it into the game and how they function is, however, not definitively clarified yet. So take the information here with a grain of skepticism.
List of Possible Cold War Scorestreaks in Detail
What does the leak look like? On reddit, the user “Mathiasxd148” posted a screenshot of the scorestreak selection screen in Cold War:
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Which scorestreaks are shown? A total of 21 streak icons are visible. Here are the required scores, possible translations into English, functionality, and whether the streak was already available in the beta:
500 – Incendiary Bow – A bow that allows you to fire incendiary projectiles that cause area damage
600 – RC-XD – A manually controlled mini-vehicle with explosives (Beta)
700 – Armor – Increases health points
800 – Spy Plane – Enemies are displayed on the minimap (Beta)
900 – Counter Spy Plane – Minimaps of enemies are disrupted (Beta)
1,000 – Flamethrower – A fire-spewing device for variable use
1,250 – Care Package – Gives you a random scorestreak upon collection
1,400 – Sentry Turret – An auto-targeting turret that can be placed on the map (Beta)
1,500 – Death Machine – A minigun for devastating the environment
1,750 – Cruise Missile – A controllable rocket that falls onto the map from above
2,000 – Artillery – Selects 3 targets on the map to be attacked with artillery grenades (Beta)
2,250 – Hand Canon – A powerful sidearm that may kill with a single shot
2,500 – Napalm Strike – An airstrike across the map with firebombs (Beta)
3,000 – Air Patrol – Attacks enemy equipment in the airspace (Beta)
3,250 – War Machine – A grenade launcher for one-shot kills and high area damage (Beta)
3,500 – Strafe Run – Attacks a marked area on the map with low-flying aircraft
4,000 – Attack Helicopter – A helicopter patrols the map and automatically attacks enemies in sight (Beta)
5,000 – H.A.R.P. – A bomb with great destructive power is dropped on the map
6,000 – Chopper Gunner – You sit in a helicopter for a short time and fire a powerful gun at the map (Beta)
8,000 – VTOL Escort – A jet fires a missile at the map and then patrols the marked area
10,000 – Gunship – You briefly become the gunner of a bomber that terrorizes the map with 3 different guns
New system differs significantly from previous approaches
How do scorestreaks work in Cold War? With the points system, Cold War tries something completely new and discards old concepts. Although there have been similar scorestreaks or perks in the past that translate the normal killstreak into a point series, this system is unique so far:
Instead of getting streak devices through kills, you earn them through collected points
If you die, you keep your points
The longer you survive, the more points you can rack up – killstreaks give you more points than regular kills
You can use a scorestreak multiple times in one life (for example, 2 times the drone if you were able to collect it 2 times)
Streaks have a cooldown of 30 seconds after they expire – only then do you start collecting points for them again
Even in Cold War, you can deploy heavy war machinery – but it’s unlocked differently.
Although you keep your points after a death, it’s not easy to get to the better streaks. Long killstreaks yield a lot of points and if you can’t land any streaks, you still won’t reach the really strong ones.
However, players who enjoy focusing on the objectives of a mission will benefit from the system. Points for holding point “B” for a while can pay off for a high score in order to earn the next streak.
How the system will ultimately be implemented in the game and which streaks will be available will be conclusively clarified only with the release on November 13. By the way, there is still a Halloween event running in Warzone until November 3. If you haven’t tried it yet, check out our assessment of the event by MeinMMO author Maik Schneider.
This is an AI-powered translation. Some inaccuracies might exist.
Today, on October 29, Watch Dogs Legion is released for PC, PS4, Xbox One, and Stadia. However, many press websites have already been able to play the new title from Ubisoft in advance. We at MeinMMO will tell you what the critics say.
With your characters, you explore a large, open game world and complete numerous main and side missions. You can collect special items and use various vehicles. Additionally, there are different difficulty levels, including one with permadeath.
What do the first reviews on Metacritic say? Before the release, several tests were already published. For PC, there are currently 25 reviews, which form a total score of 75. We mainly focus on these.
On PS4, Watch Dogs Legion has a total of 23 reviews and a score of 74. On Xbox One, there were 29 reviews and a rating of 77.
Interestingly, ratings range from 50 to 100.
All ratings for Watch Dogs Legion at a glance
We have compiled the reviews from 15 well-known sites for you:
VGC (PS4) – 100/100
Windows Central (PC) – 90/100
Gameinformer (Xbox One) – 90/100
PC Gamer (PC) – 80/100
IGN (PC) – 80/100
GameSpot (PC) – 80/100
Jeuxvideo (PS4) – 80/100
PCGamesN (PC) – 70/100
GamesRadar (PS4) – 70/100
Eurogamer Italy (Xbox One) – 70/100
GameMAG (PS4) – 70/100
MGG (PC) – 60/100
Screen Rant (PC) – 60/100
VG247 (Xbox One) – 60/100
Slant Magazin (PC) – 50/100
How do the ratings look in Germany? In Germany, several editorial offices have already published tests, many of which do not have a rating. GameStar and GamePro have given a rating and are also listed on Metacritic:
GameStar (PC) – 87/100
GamePro (PS4) – 79/100
Gamers Global DE – 8.5/10
Compuerbild (PC) – 2.1 (where 1.0 is the best grade)
In Watch Dogs Legion, you can assume various roles.
What critics say about Watch Dogs Legion
What do the ratings on Metacritic say: We summarize a few of the ratings for you here. The beautifully designed London, varied missions, the basic idea, and the story of the game are praised.
However, there are also testers who criticize the story, seeing it as a step backwards to Watch Dogs 2. Other points of criticism include technical flaws, a rather weak AI, little development and variety in the characters, as well as rather weak action combat.
Watch Dogs: Legion’s bold use of rogue-like mechanics in an open-world action game pays off in interesting ways, making this visit to near-future London feel more varied than the two previous games.
“This open world should not be underestimated” – Gamestar
Watch Dogs Legion provides an open-world playground full of characters with individual abilities that perfectly complement hacking and shooting.
Legion feels like the realization of the hacker fantasy that the first Watch Dogs tried to capture. With entertaining team-building, fantastic mission design, strong storytelling, and a marvelous world, everything comes together in a largely enjoyable and cohesive package.
Whether you control a trained super-spy or a chatty grandmother, Watch Dogs: Legion is a huge amount of fun.
[…] Here [when unlocking new characters], Watch Dogs: Legion really works well for me – almost like Pokémon, except that Pikachu is not a good hacker.
All the more regrettable is that Ubisoft constantly reminds me that this is all just an illusion. Of course, there are not nine million unique characters in the game, the story suffers when dialogue is written for placeholders, and of course, many compromises have to be made technically. To truly enjoy Watch Dogs: Legion, I have to forgive the game a few half-baked elements […]
Conclusion: Watch Dogs: Legion relies on a unique concept that offers many possibilities, but it also requires many compromises to be made.
Maybe you can have fun, but it’s probably not worth the detour – MGG
Watch Dogs Legion has a catchy concept, but everything is far too superficial, undermining the overall gameplay and interest in the game. The combination of questionable balance, universal hacking, lack of difficulty, and overly versatile recruits results in functional yet flavorless gameplay.
The generic story takes itself far too seriously while you easily forget its message. The foundations are present, and there are still things to do that will keep you occupied for a while. Maybe you can even have fun looking beyond the obvious, but it’s probably not worth the detour.
What impression did Watch Dogs Legion leave on you in the first videos and tests? Will you play it yourself or wait?
The developers of Cyberpunk 2077 have now explained the exact reason for the third delay in a statement to investors: The versions for PS4 and Xbox One are primarily to blame. They also address the allegations regarding crunch.
Where do the new information come from? There was an investor call. There, the CEO of CD Projekt Red, Adam Kiciński, took a closer look at the new developments. You can find a transcript of the call here (via cdprojekt).
Additionally, allegations have surfaced online that the team is working merciless overtime. Journalist Jason Schreier reports that sources have told him that they are working 100-hour shifts on Cyberpunk 2077 and employees appear to be physically unwell.
9 versions are being developed – PS4 and Xbox One are causing problems
Therefore, the third delay came: CEO Adam Kiciński apologizes for the delay, stating that they underestimated the time needed for the final steps.
He says: Cyberpunk 2077 is “ready for PC” and runs well on the next-gen consoles PS5 and Xbox Series X.
The primary responsibility for the delay of the release date to December 10 falls on the versions for PS4 and Xbox One. There is no “problem” with the versions per se, they wouldn’t say that, but optimization needs to be addressed.
Normal work needs to be done on both versions.
They are developing 9 versions of Cyberpunk 2077: 3 for PlayStation, 4 for Xbox, plus PC and Stadia. The Covid-19 pandemic is not making things any easier.
CD Projekt Red has struggled with the delay, but ultimately the first impression of the players is essential. They believe that the decision to delay Cyberpunk 2077 by 3 weeks will pay off in the long run.
Is Cyberpunk definitely coming on the release date of December 10?
This is what he says about the new release date:
The new date, December 10, is now “firm”: They may not feel comfortable with it, the CEO said with a smile, but are optimistic nonetheless.
To the direct question of whether Cyberpunk 2077 is definitely coming on December 10 and whether they can say that and feel comfortable doing so, the CEO replied:
“That’s more or less what I’m saying, I guess – Yes.”
Crunch is not that bad, it never was vs. Some have “crunched hard”
What about crunch? In recent weeks, stories have surfaced that some employees on Cyberpunk 2077 are pulling a 100-hour week and some have been consistently working overtime since June 2019.
Kiciński says this is a story that was “naturally” picked up by the media. In fact, some people have crunched hard, but a significant portion of the team is not working any overtime because they are finished with their work.
It’s mainly quality testers, technicians, and programmers who are working overtime, but it’s “not that hard.” They have now received feedback that people are happy about the three extra weeks.
This is what’s behind it: The statements on the subject of “crunch” are short and contradictory:
some have crunched hard
others have not
Apparently, the answer only pertains to the current time period of the next 3 weeks and not about how the development has gone since mid-2019.
Investor questions mainly revolved around money and whether the game is truly finished now. No one drilled down specifically regarding the overtime situation.
Crunch is a big topic for some – for many, however, it is not.
The topic of “crunch” in Cyberpunk 2077 is a sensitive issue. Some want to discuss, illuminate and highlight this topic. They criticize the gaming press and gamers for ignoring the developers’ concerns and only focusing on the hype.
But others say: Overtime is totally normal, everyone does that in their job. Only some are fabricating a scandal that isn’t there:
Many countries around the world are imposing lockdowns again and Pokémon GO is suffering from it. Trainers are calling for the return of Corona bonuses. We show you which bonuses should return.
This has happened: In Germany, as well as in other European countries, there are again restrictions on movement. One is only supposed to go out for necessary errands, and many facilities must close again.
This also affects Pokémon GO, as the game really only works well when you are outside. In March of this year, Niantic reacted to the first lockdowns. They brought the Corona bonuses into the game and made playing from home easier. However, the bonuses were discontinued when the infection rate decreased.
Now the Corona numbers are rising again, there are again restrictions on movement (via Tagesschau) and many trainers are demanding that Niantic respond. There need to be more bonuses that facilitate playing from home.
3 Things Pokémon GO Needs to Change Now
Incense needs to be improved: One of the first adjustments at the start of Corona was the improved incense. It attracted more Pokémon and lasted for one hour. While it still lasts for one hour, it now attracts fewer Pokémon.
Here, Niantic needs to make improvements again, as incense was an important item for playing from home. After all, it attracts Pokémon anywhere. No matter whether you live in the city or in the countryside.
More gifts from your buddy again: One of the Corona bonuses was that your buddy now regularly brought gifts. This way, you could continue to supply your friends with gifts, even if you didn’t spin a PokéStop.
This is important again now. The buddy still brings gifts once, but if you have many friends, that is not enough. It is therefore important to be able to get enough gifts for all friends without going outside.
Halved egg distances must be active: For over half a year, the egg distance was halved. You only had to walk a maximum of 5 kilometers to hatch an egg. This was good because it allowed you to hatch eggs without needing to be out and about. Hatching can even be done from home.
Now there are even 12 km eggs in Pokémon GO, and without going outside, it will be quite difficult to open such eggs. Even 10 km eggs are a real challenge.
If Niantic halves the distance again, you have a better chance at the contents of the eggs.
If you are outside, remember the distancing regulations and limit your time outside to a minimum.
Keep in mind that there is currently a risk of infecting yourself and others with the coronavirus. The Federal Center for Health Education recommends staying home as much as possible, keeping distance from others, and avoiding gatherings.
This is an AI-powered translation. Some inaccuracies might exist.
Finally, we know the end date for Season 21 in Diablo 3. The current season will end in early November. What this means for the start of Season 22, we will show you here.
What does Blizzard say? In recent weeks, the PTR time for Season 22 of Diablo 3 has been extended. During this time, the current Season 21 continued. Players have been wondering for a long time when the end date would finally be announced. Normally, this should happen two weeks before the end.
On October 28, Blizzard announced in the forums that Season 21 will end on November 8 at 5:00 PM. This leaves you only a few days to complete your seasonal goals.
Community Manager FilthieRich about the end date of Season 21 – Source: forums.blizzard.com
How long has Season 21 been running?
Started in summer:Season 21 of Diablo 3 started on July 3. Normally, a season in D3 is supposed to run for about three months. With the end on November 8, Season 21 will even exceed four months.
That this season section would run longer had already become apparent. Because on September 9, Community Manager PezRadar announced, that the PTR was still a ways off. This refers to the test phase of Season 22.
Apparently, they have managed to get the bugs under control enough to signal the end of the current season and take the next big step towards Season 22.
When could the start of Season 22 in Diablo 3 be?
This is known: Normally, there is about a one to two week break between the end of a season and the start of a new season.
There were 5 days between Season 16 and 17
There were 5 days between Season 17 and 18
There were 12 days between Season 18 and 19
There were 12 days between Season 19 and 20
There were 12 days between Season 20 and 21
If Season 21 ends on November 8, then November 13 or November 20 would be potential dates for the start of Season 22. Because seasons usually start on Fridays.
This is what players say: On reddit, players express their wishes regarding the start dates of S22.
“Let’s take Friday the 13th for the season launch!”
“Please, please, please, let Season 22 start soon. I have Thanksgiving week off and am ready!”
“That would be perfect timing if it started the weekend before Thanksgiving.”
Thanksgiving in the USA is on November 26. The Friday before that would be November 20.
There will also be some balance changes. Items have been adjusted here and there, and there will be cool starter sets again from Haedrig’s Gift. Will you check out Season 22 and what do you wish for as a start date?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, the expansion Beyond Light is on the horizon. Bungie has released a video that contains more than meets the eye. We show you 4 easily overlooked details.
This video is about: On October 27, Bungie released a Vidoc (video documentation) about Beyond Light . In it, the Destiny developer discusses the upcoming expansion on November 10.
We see a mix of cutscenes related to the story of the DLC, featuring developers and other Bungie employees like Luke Smith presenting new mechanics.
Some of the major highlights of the video include:
However, those who look closely will find plenty of other exciting information about the highly anticipated expansion. MeinMMO shows you 4 of them here.
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This Strike info is notable: The Vidoc showed gameplay from Beyond Light, which apparently features a strike. This is strikingly reminiscent of one of the most famous strikes from Destiny 1: The Will of Crota.
Veterans will clearly recognize this section after hundreds of attempts to snag a perfect “Malok’s Grip“:
In the mentioned strike, players face the screaming witch Omnigul – who is a cult favorite. For instance, in the current Halloween event, we can dress up as her. But wait, Omnigul is dead.
Bungie hasn’t forgotten about this:
In the new strike, it’s no longer against Omnigul, but Navôta. We can gather this from the mission description shown briefly in the video.
It also mentions the name of the strike “The Disgraced”.
Guardians now speculate that a new witch has taken over Omnigul’s position and continues her work in the Cosmodrome.
Omnigul, General of Crota
If this is indeed a strike and not a story mission in the old strike area, many Guardians would be pleased. Because the roadmap for Season 12 mentioned only one new strike (Mirror Corridor). It is quite possible that Bungie has not mentioned “old” strikes by name in the new context in the roadmap.
2. What does the Cosmodrome look like in Beyond Light?
What we know about the location: In the new expansion, the Cosmodrome area is making a comeback. For the first time, a map of the location was shown in the Vidoc. It is noticeable that the area is significantly smaller than in Destiny 1.
Here you can see both Cosmodrome locations compared:
Left the “new” Cosmodrome, right the Destiny 1 version without the Plaguelands – Source: reddit
Experts of the Rise of Iron expansion also note that the Plaguelands are completely missing.
Having to settle for a smaller Cosmodrome at the start of Beyond Light is not too surprising. It is assumed that the location will be expanded in Year 4 with ongoing seasons.
Interestingly, at the former location of Randal the Vandal in Beyond Light, there is a Lost Sector. We can only hope to encounter the rebellious Fallen again.
On October 29, the official release of the RTX 3070 will take place. We will tell you when sales start and for whom the cheapest Ampere graphics card might be worth it.
Today, sales of the RTX 3070, Nvidia’s smallest Ampere graphics card, start. With this, Nvidia aims to complete its Ampere offerings and also offer a graphics card for interested buyers at the lower end. In our article, we introduce when the graphics card will officially be available for purchase and whether buying the GeForce RTX 3070 will be worth it for you.
At what time does sales start? On October 29, 2020, at 2 PM German time, you can order the Nvidia GeForce RTX 3070.
You can choose either the Founders Edition or one of the custom cards, which should also be available for order from 2 PM.
If you’re interested in Nvidia’s alternative, here we present the benchmarks for the GeForce RTX 3080:
Pre-order RTX 3070 – will there be enough graphics cards?
That’s why you should be quick: At least one retailer, Proshop, complained about low availability of the RTX 3070. We can’t tell you how well the cheapest graphics card will be available today, as reliable numbers are still missing.
Nvidia had promised improvement after the chaos of the RTX 3080 and postponed the release of the GeForce RTX 3070 to October 29 to ensure better availability (via nvidia.com).
GeForce RTX 3070 in review: Who is the purchase worth for?
By now, the first benchmarks are available that show the performance of the RTX 3070. We will present 3 reviews here.
The purchase of an RTX 3070 could also be worthwhile for users of the Turing generation (RTX 2000 series), who can expect an increase in performance of 20%.
Those who still use the earlier 1000 generation can look forward to the doubled performance of the graphics card.
GameStar: High performance, but limited video memory
The colleagues from GameStar praise the high performance of the graphics card in their review. Nils Raettig writes, “With the GeForce RTX 3070 in the test, Nvidia delivers performance at the level of the RTX 2080 Ti at a significantly lower price. That’s pretty impressive and a real statement.”
Performance rating of the RTX 3070, source: GameStar.de
The biggest problem the RTX 3070 has is with video memory, as it could be too limited for 4K in the long run. If AMD’s new Radeon graphics cards offer “clearly more video memory at a reasonable price, that could be serious competition.”
By now, we know since the AMD presentation that the new Radeon graphics cards all come with 16 GB of video memory. The cheapest AMD graphics card will be priced at 579 US dollars but will be somewhat more expensive than Nvidia’s GeForce RTX 3070. However, AMD’s graphics cards first need to prove themselves in independent tests.
ComputerBase: For 500 euros, the RTX 3070 is currently unmatched
ComputerBase sees the RTX 3070 as a similarly strong product as the testers from GameStar. For 499 dollars and the shown performance, the GeForce RTX 3070 offers the best price-performance ratio of all Ampere graphics cards.
For entry into Ultra-HD, the performance is high enough, but if you want to play at a constant 60 FPS, you have to either reduce the details or eventually resort to the currently sold-out RTX 3080.
Wolfgang Andermahr writes in the ComputerBase review about the RTX 3070:
Apart from the memory, the GeForce RTX 3070 does everything right: The overall package of performance, features, energy efficiency, and noise level is as well-done as it was with the GeForce RTX 3080. For 500 euros – if the graphics card is really available at that price in larger quantities soon – the GeForce RTX 3070 is unmatched. But for how long?
HardwareLuxx: Enormous increase in performance compared to the Pre-Turing generation
HardwareLuxx explains in its review that the RTX 3070 is a huge leap forward. While the GeForce RTX 3070 Founders Edition “struggles with the GeForce RTX 2080 Ti – it is usually between 5 and 10% slower than the previous top model.” That’s a statement, as the GeForce 2080 Ti costs over 1200 euros, more than twice as much as the RTX 3070.
Andreas Schilling writes: “In addition to the raw performance, the GeForce RTX 3070 also delivers RTX and DLSS performance on the level of the GeForce RTX 2080 Ti and allows players to experience a performance class with additional effects that was previously unthinkable for 500 euros.”
RX 6800 as an alternative to the RTX 3070?
By now, AMD has also introduced its new line-up of graphics cards, including the Radeon RX 6800, RX 6800 XT, and RX 6900 XT.
Especially the RX 6800 could become a strong alternative to the GeForce RTX 3070. Although it costs 579 US dollars, it offers double the video memory. However, there are still no independent reviews of the RX 6800.
All information about AMD’s graphics cards can be found here:
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This is an AI-powered translation. Some inaccuracies might exist.
The next expansion of the hack ‘n slash Path of Exile (PC, PS4, Xbox One) was supposed to start on December 11. However, due to the postponed release of Cyberpunk 2077, it will be delayed.
What about the next expansion of PoE? According to the developers, they are on track and will complete the last expansion for 2020 on time. However, Grinding Gear Games will not release it then. The delay is not due to development setbacks.
Path of Exile is getting a new expansion, which has been delayed due to Cyberpunk 2077.
Yesterday, CD Projekt Red announced that Cyberpunk 2077 will now be released on December 10. We do not want to put our players in a position of having to choose between these two titles, so we have decided to steer clear of Cyberpunk and postpone the release of Path of Exile 3.13 to January 2021.
How are the developers using the time? As already mentioned, Path of Exile 3.13 is expected to be completed on time according to current plans. Therefore, the team will then immediately start working on version 3.14.
The delay in the release of PoE 3.13 may affect the releases of 3.14. The team intends to inform the community shortly about this.
What will players do over Christmas and New Year? The team states that there will be at least one event for the community to engage with during the end of the year.
To ensure you have some interesting Path of Exile content to play during the Christmas/New Year period, we are planning at least one multi-week event (for example Flashback). We will announce details of these events as soon as we have a plan in place.
How are players reacting to this? The announcement is not well-received in the community. While some players show understanding, others do not understand what Cyberpunk 2077 has to do with Path of Exile.
Road says on Twitter: “Thanks GGG for giving us time to enjoy Cyberpunk before the new season starts.”
Steve | #BLM shows some understanding: “I get it, but it’s frustrating. I don’t think the player base of PoE and Cyberpunk overlaps entirely.”
Simp Shady asks: “Is this a late April Fools’ joke?”
J; folklore is angry: “Honestly, what the hell? Such a cheap excuse.”
Ryan Allen writes: “What the hell does Cyberpunk have to do with PoE?”
What do you think of this delay? Do you understand it or are you also upset?