Bless Unleashed attracted more players on Steam than ESO and FFXIV – How did this happen?

During the weekend, the most popular MMORPG on Steam was the action MMO Bless Unleashed. The game is currently still in beta but has already achieved record numbers on Steam, surpassing established games like ESO and FF14.

How is Bless Unleashed performing on Steam?  Last weekend from May 13 to May 17, 2021, you could play the beta version of Bless Unleashed on PC for the last time.

This opportunity was taken advantage of by many players. A lot of players! The peak number of concurrent players reached an impressive 44,769 players. That is a lot and makes the competition look pale in comparison. For comparison:

  • FF14 brought in around 34,000 players to the servers
  • ESO had about 30,000 players at its peak during this time
  • Black Desert Online, the third major MMORPG on Steam, had “only” around 20,000 players
bless-unleashed-count
Source: MMORPG.pl

Bless Unleashed had about 10,000 more players this weekend than the previous top MMORPG on Steam.

Bless Unleashed – What is so great about it?

What is Bless Unleashed? Bless Unleashed is a new game set in the same world as the infamously failed Bless. Unlike its unfortunate predecessor, Bless Unleashed plays faster and is more enjoyable for players.

What are the features? The current popularity of Bless Unleashed is at least partly due to the special features of the game:

  • Action-packed combat system
  • Tough dungeon bosses that appear from the very beginning
  • Challenging open world bosses

What do the players say? On reddit, there is feedback from players explaining what they like about the game:

  • The fast-paced combat
  • The dodge rolls that work particularly well here
  • Well-designed and beautiful dungeons
  • Overall performance of the game

What is still in need of improvement: Among other things, the following is criticized:

  • PvP content comes too late in the level range
  • Asynchronous lip movement in NPCs
  • Bosses that wander out of their boss zone and immediately reset their health when followed
  • Not all races can play all classes, and only humans have all customization options during character creation.

However, the current version is still in beta, and many improvements are expected before the release.

So, if you enjoy fast MMORPGs with nice, colorful graphics where things get serious right away, then you will surely enjoy Bless, which is also the reason why so many players checked out the title during the final beta. It’s new and looks interesting. However, the beta is now over, and Bless fans will have to settle for other MMORPGs until the release.

By the way, you can find our game report on Bless Unleashed here on MeinMMO.

When will the game finally be released on PC? The PC version of Bless Unleashed on Steam is expected to be released in August 2021.

However, if you don’t primarily play on PC, you can already play Bless Unleashed without restrictions. The action MMORPG has been available for Xbox and PlayStation of the current and previous generation for some time. So if you don’t want to wait for the PC release, you can already play the game on consoles. But if you prefer to stay on PC, you can find the 10 best MMORPGs on Steam here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MMORPG.pl

Swords of Legends: 9 things you must know about the new MMORPG

Swords of Legends Online will be released in summer 2021 in the West. But what is the new MMORPG about and what content can you look forward to? MeinMMO editor Alexander Leitsch reveals all the important details.

Why is SOLO so interesting? With Swords of Legends Online comes a beautiful Buy2Play MMORPG from China that differs from the classic Asian grinders. It is a theme park game with a linear story, has no random effects when upgrading equipment, and does not include open-world PvP.

In this special, I want to explain what exactly lies within Swords of Legends and tell you whether the MMORPG is worth your time. So far, I have spent more than 30 hours playing the alpha and have tried out several content in the original version in Taiwan.

SOLO is a Themepark MMORPG with a linear story and action-packed fights

How is SOLO structured? At the start of SOLO, you need to create a character and play a short tutorial. After the tutorial, you enter the city of Cloud’s Ascent, the central hub of the game.

From here, you can access the 9 different areas of SOLO. There is no completely open world. Instead, you need to reload each area, where you will encounter other players in the respective zones. The system is similar to that of Guild Wars 2 or Final Fantasy XIV.

However, you experience the exact same story and quests with each character created, except for the class-specific areas where you go through about 10 quests in total. There is only one area for each level, unlike in WoW or GW2, where you can visit the starting areas of other races.

Swords of Legends Map
This is what the map of SOLO looks like. Each area has a loading screen, but you can meet other players in it.

What is the story about? The MMORPG tells a classic tale of good versus evil. At the center is a particularly powerful sword – the Ancestral Sword – and several other equally powerful swords. They give the game its name.

With these weapons, 900 years ago, the five sword masters of humanity fought against a dark and malicious army. Although the good side was able to win, it was with heavy losses. The remaining evil was then sealed and is guarded by the Qin Alliance. As a player, you are one of the chosen ones of the Sword Hearts and join the fight against evil.

We’ve summarized more about the story here: We explain the story of Swords of Legends Online.

What is the combat system of SOLO like? Swords of Legends offers an action-packed combat system. While casting almost all abilities, you can move freely. Additionally, there is a dodge roll and various abilities that allow you to evade attacks.

The MMORPG also relies on a Holy Trinity of tanks, healers, and damage dealers, which are especially needed in raids and dungeons.

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How do you move around in the game? In addition to the classic walking option, you can also sprint, jump, ride, and fly. Particularly cool in SOLO are the triple jumps that you learn over time. This allows you to overcome obstacles and jump up mountains.

There are 6 classes to choose from

What classes are available? At the start of SOLO in the West, there will be 6 classes, each with access to two different playstyles:

  • Reaper – An assassin with scythes, who can also be a healer in the second path
  • Berserker – A classic melee fighter who can deal damage or tank
  • Sword Mage – A DPS class that attacks with swords in close or ranged combat
  • Bard – A class with a string instrument that can deal damage or heal
  • Summoner – A damage dealer in ranged combat who can also heal in the second path
  • Spear Master – A melee fighter who can act as a damage dealer or tank

All classes can be played as either male or female. There is no gender lock.

In China, there are also already 3 additional classes: an archer, a swordsman, and a mage. This mage is the only class with a gender lock, which is explained by Chinese mythology (this fox spirit is always depicted as female).

Swords of Legends Sword Mage Title
The Sword Mage can strike in close combat with swords or throw them in ranged combat, depending on specialization.

Switching between specializations: Once you are not in combat, you can freely switch between your two specializations. The switch takes only 8 seconds of casting time during which you cannot be interrupted.

Additionally, each specialization has 5 save slots for your own builds. With these save slots, you can also switch with a click. This also automatically adjusts your skill bars.

Leveling has ups and downs

How does leveling work? Basically, you follow a story quest that guides you through the various areas. In the areas, there are also additional side quests. In higher areas, there are also daily quests that can be repeated.

The quests often consist of classic tasks such as killing mobs or collecting items. However, they are always broken up by special elements, such as vehicle battles or stealth missions.

However, the tasks are not really varied but rather typical MMO fare. On a positive note, there are many tutorials that explain not only combat but also housing, the Holy Trinity, or dungeons in general.

Swords of Legends Quest Log
You can have up to 25 quests in your quest log.

Where does leveling have problems? Between level 23 and 25, again between 32 and 34, and also between level 36 and 37, you will run out of quests. The respective story continues only at the higher level. Here, you must necessarily complete daily quests, run dungeons in practice mode, or fall back on the bosses from the life skills.

This feels somewhat grindy at times. The most efficient measure is to run the dungeon “Cool Wind” multiple times in a row. One run takes about 8 minutes and grants between 5 and 15% of the required experience points.

What is the max level, and how long does it take? The maximum level in the game is 36+1. You first need to reach level 36 and then fill the entire XP bar again. After that, you will receive a quest to ascend from Student level 36 to Student level 1.

This takes, in my experience, about 12 to 30 play hours, depending on how efficiently you play and how carefully you read the quests and story.

In China, there are now already the next 36+1 levels. There, you level from Student 1 to Student 1 significantly faster than in our version.

How important is the max level? In SOLO, the path to Student 1 is essentially just a large tutorial. Only with the max level do you unlock the many contents of the game, including:

  • Dungeons with groups
  • Raids
  • PvP
  • Housing
  • Some of the life skills

Many contents cannot be experienced if you do not reach the max level.

7 Life Skills that bring fresh air into the game

What does SOLO offer in life skills? Life skills can roughly be compared to professions from other games. Here, Swords of Legends offers 7 things, some of which differ significantly from contents of other MMORPGs:

  • Bounty Hunting – A system through which you unlock bosses on the world map. These are available in solo, team (1-5 players), and group (a classic world boss for a larger number of players) versions.
  • Bearer of the Emerald Lantern – This life skill allows you to access an alternative version of the map. Here are special ghost bosses that you can defeat. As a reward, you receive a currency through which you can obtain certain cosmetics.
  • Nature Explorer – A life skill with which you can find special chests in the world containing crafting materials.
  • Gathering – Through this life skill, you harvest plants and other things you need for cooking.
  • Fishing – You catch fish that you can use for cooking buff food.
  • Cooking – As a cook, you can create buff food that can be used for dungeons, raids, and also in PvP. The right buff food plays a crucial role as it improves various stats.
  • Guest of Infinity – A life skill revolving around a card game in the game. You need to collect cards of the same color to trigger special effects. It can be played against NPCs or other players.
Swords of Legends Online Bounty Hunting 2
Through bounty hunting, you unlock bosses on the map that you can defeat alone or in large groups.

In the endgame, there are dungeons, raids, PvP, and guild activities

How is the endgame structured? In addition to various life skills and daily quests, the endgame of SOLO primarily offers the following:

  • Dungeons and raids
  • Instanced PvP battles, including small arenas like 3v3, but also larger battles
  • Achievements
  • Fashion endgame in the form of special skins, mounts, and housing
  • Leaderboards

How do the dungeons work? Dungeons come in several difficulty levels: Practice, Normal, Hard, and Extreme. Practice can be played solo, while the other difficulties require teammates.

Dungeons can be played flexibly with 5 to 10 players. The more players are involved, the more health points and other bonuses the dungeon enemies receive.

In most dungeons, there are intermediate bosses waiting for you. At the final boss, there is a chest that provides crafting materials and at least one equipment item. Some bosses gain new abilities or random mechanics in extreme mode.

However, there are limits to the dungeons:

  • A normal dungeon gives loot once per day
  • Hard and Extreme each give loot only once a week
https://www.youtube.com/watch?v=k_VR7JLvFH0
The official trailer for the dungeons.

How do raids work? Raids are based on the same principle as dungeons. They can be entered flexibly with 10 to 20 players and also only drop loot once a week.

More on the topic of endgame in SOLO can be found in this article: New MMORPG Swords of Legends comes in summer – This is what the endgame looks like.

What does SOLO offer in PvP? In PvP, Swords of Legends starts with two arenas: 3v3 and 5v5. These can be entered via a queue. If a player is defeated in the arena, they cannot be revived. The team that has the last living player wins.

Additionally, there is a mode where teams play in 15v15, a kind of battle royale for 30 players, and a 10v10 capture point match. We have gathered a first trailer and more information about PvP for you.

In China, several other PvP contents have also been integrated, including:

  • 100 vs 100 battles that take place every Saturday.
  • New maps that offer PvEvP.

What is known so far about alliances? Alliances can be easily founded as soon as you reach level 20 and pay 10 gold. Initially, they have a maximum member limit of 50. However, this can be increased later.

Through alliances, you can earn bonuses, such as more XP from mobs, and there are also special alliance missions that can be completed in groups.

What are the leaderboards about? SOLO offers leaderboards for various areas, including players with the most gold, those with the most achievement points, or the best PvP players. At one point, I even reached third place in gold.

Swords of Legends Leaderboard
The leaderboard during the alpha of Swords of Legends.

Equipment cannot break when upgrading

How does the equipment system work?

  • Good equipment can be obtained through dungeons, raids, and crafting. Here, luck plays a role since you need to get the equipment and materials dropped.
  • You can upgrade your equipment in several stages, without failures like in Black Desert.
  • Some equipment has a socket in which you can place various gems.
  • The PvE equipment does not work in PvP. Here, there are special armors of which you receive a full set for completing the PvP tutorial quests.

Although I haven’t yet acquired the best equipment by far, my experiences and collected information suggest that the system is relatively straightforward and not too reliant on luck and stress.

Swords of Legends Character Window
In the character window, you can see your equipment, attributes, and select a title, in my case “Whirlwind”.

You can get lost in housing

What does SOLO offer in housing? Upon reaching Student level 1, you receive a quest for your own house. This is a flying island that you can buy for 200 gold. Other players can visit this island.

On the island, there is a large construction area where you can unleash your creativity. There are dozens of houses, furniture, walls, trees, and decorations that you can place freely.

Swords of Legends Housing
In this area, I can build and have already started with a wall and a main house. The image was created using the in-game photo mode.

However, these items require many materials. You obtain these materials by growing them yourself on your island. There is a kind of quarry, fields, and wood that you can plant and harvest daily. Depending on what you grow, you specialize in certain materials.

On your island, you can also choose which music plays and what the weather is like. If you like it icy, you can ensure constant snowfall. But there is also the option to regularly change the weather, allowing sunshine and snowfall to alternate.

There is no Pay2Win in the shop

How is the game funded? Swords of Legends is a Buy2Play MMORPG. You only have to pay a one-time fee of 40 euros (up to 100 euros depending on the package) and then you can play it for free forever. Future updates and DLCs are also said to be free.

However, there is a shop where items are sold for real money, including:

  • Outfits
  • Hairstyles
  • Weapon skins
  • Accessories
  • Character re-skinning
  • Mounts
  • Housing contents

However, there are no Pay2Win elements that make you stronger. The shop also completely refrains from XP buffs, level boosts, and additional inventory or character slots. The only comfort items available are name and gender changes.

Swords of Legends Shop
This is what the SOLO shop looks like in the alpha.

The Battle Pass: A Battle Pass is planned for the future, which is supposed to include in-game items in the free version and only cosmetic changes in the paid version.

We explained how the shop is structured, how the unlocking of skins works, and what the Battle Pass entails here: Is the new MMORPG Swords of Legends Pay2Win? This is really in the shop.

The beta starts in May

When can you play Swords of Legends? The MMORPG is currently in alpha, to which members of the gaming press, including us, and some content creators have been invited. Additionally, the first keys have already been distributed to players, for example, in the official Discord for the game (via Discord).

On May 21, however, the first closed beta for SOLO starts. All pre-order players and players with a key can participate. Beta keys are expected to be raffled off in the coming days.

What do you think about the current information about Swords of Legends Online? Will you check out the MMORPG or skip it? Feel free to let us know in the comments.

In the coming days and weeks, you will find various articles and guides about the game on MeinMMO. Just keep an eye on our game page for Swords of Legends Online.

This is an AI-powered translation. Some inaccuracies might exist.

You have chosen: Here are the 3 best new MMORPGs coming in 2021

We asked you which MMORPGs you are particularly looking forward to in 2021 and which you believe will be successful. Here we present the results of the survey: From your perspective, these are the best MMORPGs that are supposed to come out in 2021.

What was the survey about? In 2021, the release or at least beta start of some interesting MMORPGs is on the agenda. Therefore, we asked you in a survey which MMORPG you are most looking forward to.

Of course, it is always important to keep in mind that there may be delays. Whether all the games you voted for will actually be released in 2021 is unclear. Furthermore, we included only the MMORPGs in the survey for which the developers and publishers have made an official statement about the release.

At the time this article was written (as of May 17 at 10:30 a.m.), 1,754 MeinMMO readers had voted. Each participant in the survey had one vote.

Places 4 to 10

This is how the placement looks: The votes for places 4 to 10 were distributed as follows:

  • Place 4: Swords of Legends (13 %)
  • Place 5: Elyon (7 %)
  • Place 6: Phantasy Star Online 2: New Genesis (5 %)
  • Place 7: Project TL (5 %)
  • Place 8: Corepunk (3 %)
  • Place 9: Crowfall (2 %)
  • Place 10: Bless Unleashed (2 %)
  • Place 11: Virtueverse (0 %)

Place 3: Ashes of Creation

Ashes of Creation Tank

Platform: PC | Release: Unknown, 2021 starts the alpha without NDA | Developer/Publisher: Intrepid Studios | Business Model: Pay-to-Play | Genre: MMORPG | Website of Ashes of Creation

The MMORPG Ashes of Creation received 16 % of the votes, placing it in 3rd place.

Even in 2021, players are still waiting for the start of Alpha-One, which was originally supposed to take place in 2019: This is the alpha of Ashes of Creation, which does not come with an NDA and can be streamed openly on Twitch and YouTube. It is considered an important milestone for the MMORPG.

Due to delays in the development and release of The Elder Scrolls: Blackwood and World of Warcraft: The Burning Crusade Classic, Alpha-One will now only start on July 14. Then, a good insight into the interesting MMORPG should finally be possible.

Ashes of Creation does not only attract interest due to its impressive graphics with Unreal Engine 4 but also because of the node system, where you develop and change areas based on your actions, which sounds interesting. Conquest battles and the possibility of becoming rulers of a land complete the exciting online game.

The MMORPG is supposed to be expanded with free addons:

More on the topic
Ashes of Creation promises free addons – But the shop worries players
von Alexander Leitsch

This is what MeinMMO readers say about Ashes of Creation: The MMORPG is always hotly discussed by the MeinMMO community. Many are looking forward to it, but the open-world PvP gives some players headaches.

It’s all about a certain healthy mix. It’s been quite a while since I played Aion, and it was one of the best PvP/E games for me until the time I stopped. Sometimes it’s just okay when you log into a game and don’t want to play PvP and still have enough and good PvE content. One should not forget that, in my opinion, you can’t create a PvP game where the community does not become toxic. 

Comment by Abbadon under the article “If Ashes of Creation gets these 4 things right, it will be a great MMORPG

The postponement of the alpha is something that divides the community a bit. Some find it a bit ridiculous by now, while others do not quite understand the excitement about it.

Oh, they can postpone the alpha as far as they want. Those who are bothered by it don’t want to test the alpha or help make it better; they just want to play the game. If it were a release of the final product, I would be bothered too, but with AoC, it’s a REAL alpha test and not a demo like in 99% of today’s MMO alphas…

Comment by Donald under the article “MMORPG Ashes of Creation postpones the alpha – ESO and WoW are to blame

The chances are quite good that the alpha will start in July of this year. Then we should finally see what potential Ashes of Creation really has.

On page 2, there is further information about an MMORPG that you are looking forward to even more than Ashes of Creation.

This is an AI-powered translation. Some inaccuracies might exist.

New World justifies the sale of Pay2Win items – WoW expert calls it ‘Bullshit’

The new MMO New World (PC) from Amazon is on the defensive: Information about the cash shop has been leaked. There were mentions of purchasable boosters. For many MMORPG players, such items in a full-priced game are unacceptable. While the team justifies itself, criticism comes from Asmongold, the largest WoW streamer on Twitch. He finds New World’s reasoning hypocritical.

What is causing the outrage among players regarding New World? Currently, we only know what Amazon tells us about New World: The game is running in Alpha, but it is still under NDA. All information that leaks out is under the control of the developers – ideally.

However, a leak caused a real stir over the weekend. A player posted an image from the Alpha forum. There were discussions about boosters.

A booster is an item that you buy, and in exchange, you receive certain advantages in the game: For example, you gain more EXP for an activity or progress faster in crafting.

Many consider such items to be “Pay2Win” items because they provide a clear advantage in a game: Those who level up with a booster progress faster than those who do not purchase it. New World, as a “full-priced” title, should not offer such items, many in the MMO community believe.

This is what Amazon says: The New World team attempted to defuse the conflict in a statement on May 15 (via twitter):

  • They only want to bring items to the shop that have enough “value” that players want to buy them
  • They do not want to introduce items that make players feel they must purchase them to enjoy New World
  • Everyone will be able to fully enjoy New World without buying anything from the shop
  • Everything is still up in the air; they may also introduce residual EXP or fast traveling, and offer both in the shop or in a way that can be earned in-game
More on the topic
Everything about the new MMO New World by Amazon – Release, Beta, Pre-order, Gameplay
von Alexander Leitsch

“We want to support players who do not have much time”

This is what New World specifically says about boosters: There are several statements from Amazon on Twitter justifying boosters further:

“MMOs require a massive time investment that not everyone can afford. Boosters can be a way for someone who does not have enough time to make more of their time. They can play the game differently and support the community.”

“It’s not about rushing players to the endgame. It’s about supporting people who do not have as much time to play and helping them reach the endgame, even if they have less time.”

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New World justified itself on Twitter regarding the criticism.

Twitch streamer finds the reasoning hypocritical, calls it “bullshit”

This is the criticism: New World is currently interesting to many WoW players and aims to attract Twitch streamers to their game. However, criticism comes exactly from that corner.

The biggest WoW streamer on Twitch is Asmongold, who believes New World’s argument for boosters is hypocritical.

“What I really hate here is the narrative that they are ‘for the little guy’. They stand with Bill, the 31-year-old miner and dad. His wife is causing trouble, and he only has 2 hours to play New World.

They are shitting on Bill! They just want his fucking money.

And if you use such people as a distraction or as a shield to protect yourself from criticism of this bullshit, I really don’t want to hear it.”

Asmongold

For Asmongold, such boosters hinder the fun of the game. He uses WoW as an example: Just because many players now reach WoW’s endgame faster due to boosters doesn’t mean they have more fun than during the classic leveling process.

Fun and reaching the endgame have no connection with each other.

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Do booster shortcuts devalue the time of “real players”?

This is what’s behind it: This is a typical MMORPG discussion around cash shops. What New World offers are so-called “Pay2Progress” or “Convenience” items: They make life easier but are not necessarily required.

While such items are still accepted in free-to-play games, they provoke discussions in full-price titles. Because it devalues the time investment of “normal players” if others reach the same level in half the time just because they spend some euros in the shop.

New World is an interesting alternative for many WoW fans, even if it seems quite far from the MMORPG genre. This phenomenon was explained by Asmongold:

New World is a hit on Twitch because “MMO players are looking for a WoW killer”

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Absurd: In Destiny 2, you can now freeze you for almost 30 seconds

So now be particularly cautious about the new pistol when you are in PvP and especially in the Trials.

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This is how the streamer reacts: In the clip, he announces the so-called “fable 5-Freeze” right at the beginning and then initially amuses himself over the absurd happenings. However, he then becomes a bit more serious and tells his buddies: “No, we can’t win like this.” He then leaves the match with his squad, purposely losing it despite a clear 4:1 lead.

In his tweet, he summarizes the whole thing concisely but meaningfully and with a good dose of sarcasm: “With the new pistol, you can now freeze your opponents in 5 different ways. Stasis is fine as it is.”

How do others react? It seems that many players currently also see Stasis in PvP as problematic. However, there are certainly Guardians who say that one can live with it and simply learn to adapt. Even among the comments under the tweet from JOverrated, the reflections show a divided picture.

What do you think about it? Should Stasis be further nerfed/adapted in your opinion – and if so, how? Should the element perhaps even completely disappear from the Crucible or should there at least be Stasis-free modes? Or do you see the whole thing a bit more relaxed and can (now) live well with Stasis in PvP? Let us and other readers of MeinMMO know in the comments.

Many players are annoyed and complain about Stasis in PvP. However, Destiny 2 recently introduced another freezing ability into the game. A streamer has now captured how this currently affects the Crucible in a clip.

This is the current situation regarding Stasis in Destiny 2: Since the introduction of Stasis, opinions have been divided on this new element. In PvE, the ice powers are quite well-received and played very enjoyably.

In PvP, however, Stasis is a big problem and ruins a lot of Guardians’ enjoyment in an already heavily neglected mode. Especially disliked are the slowing and especially the freezing effects. Because nobody really enjoys being immobilized by enemies regularly without being able to fight back or counter in any way.

You can also find out more here: Many are annoyed by Stasis in PvP – Destiny 2 now wants to make gunplay more important

The absurdity of it all: Even though many players constantly complain about Stasis in PvP and Bungie has stated that they are aware of the problems with the Crucible, the studio recently introduced yet another way to freeze your opponents with the new Season 14 – namely with the new exotic pistol Kryosthesie 77K.

Even though this new weapon exotic is quite fun in PvE – in PvP it once again highlights how problematic the Stasis element is in the daily battles of the Guardians.

What is Stasis anyway? Stasis is a relatively new damage element that was introduced with the Destiny 2: Beyond Light expansion, and it is present as both a focus of Guardian abilities and a damage type on a few weapons in the game. It embodies ice and frost. You acquire these icy powers when you complete the campaign of the Beyond Light expansion and master a few additional tasks. Afterwards, you can unlock further specializations of this power and tailor Stasis to your playstyle. 

Enemies frozen for almost 30 seconds – “Stasis is fine as it is”

The Destiny streamer and Twitter user JOverrated has now exemplified the whole thing in a clip and earned a lot of agreement for it.

This is what the clip shows: He was engaged in a Trials match with his team and pointed out very vividly where the problems with Stasis in PvP lie. With the pistol as an additional freezing mechanic and using the Stasis abilities (including Super) of his Warlock, he was able to freeze the last remaining enemy for almost 30 seconds continuously – in 5 different ways:

  • new exotic pistol
  • Stasis Warlock melee
  • Stasis grenade
  • Rift with Stasis aspect
  • and Super of the Shadebinder

So now be particularly cautious about the new pistol when you are in PvP and especially in the Trials.

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This is how the streamer reacts: In the clip, he announces the so-called “fable 5-Freeze” right at the beginning and then initially amuses himself over the absurd happenings. However, he then becomes a bit more serious and tells his buddies: “No, we can’t win like this.” He then leaves the match with his squad, purposely losing it despite a clear 4:1 lead.

In his tweet, he summarizes the whole thing concisely but meaningfully and with a good dose of sarcasm: “With the new pistol, you can now freeze your opponents in 5 different ways. Stasis is fine as it is.”

How do others react? It seems that many players currently also see Stasis in PvP as problematic. However, there are certainly Guardians who say that one can live with it and simply learn to adapt. Even among the comments under the tweet from JOverrated, the reflections show a divided picture.

What do you think about it? Should Stasis be further nerfed/adapted in your opinion – and if so, how? Should the element perhaps even completely disappear from the Crucible or should there at least be Stasis-free modes? Or do you see the whole thing a bit more relaxed and can (now) live well with Stasis in PvP? Let us and other readers of MeinMMO know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

A new collector’s edition of Final Fantasy XIV costs as much as a PS5 on eBay

The upcoming expansion Endwalker for the MMORPG Final Fantasy XIV is officially sold out. However, it can still be found on eBay, but at absurd prices. Some prices are approaching those of the notorious PlayStation 5.

What are the scalpers asking? The Collector’s Edition for the upcoming FFXIV addon Endwalker was originally supposed to cost around 150 Euros. However, the coveted box full of physical and digital goodies sold out quickly, and many interested fans had no chance to officially get such a box.

However, Collector’s Editions of Endwalker quickly appeared on sales platforms like eBay. But at prices that were beyond the original 150 Euros:

  • The most absurd offer was at 800 US Dollars
  • On US eBay, there were cheaper offers around 660 Euros
  • In Europe, however, prices for the Collector’s Editions range between 304 and 557 Euros.

However, these are CE boxes that only include the physical items and do not contain the game itself. The game itself can be obtained with additional bonuses if ordered as a digital Collector’s Edition.

ffxiv-ce-ebay
Source: eBay

PlayStation 5 or Endwalker?

Which costs more? The situation surrounding the expensive Collector’s Editions of Endwalker resembles the price explosion of the PlayStation 5. The new Sony console is still officially hard to obtain, and the third-party market is shocking with high prices.

Rarely does one see a PS5 on eBay for under 500 Euros. Prices of 800 Euros or even higher are also not uncommon. So, anyone wanting an Endwalker Collector’s Edition might as well first buy a new PS5 and hope that better offers arise by the release of the addon.

What is actually included in Endwalker? For collectors and Final Fantasy fans, the Collector’s Edition of Endwalker offers quite a few cool goodies.

This is the Collector’s Edition: The contents of the CE of Endwalker are as follows:

  • A statue of the Warrior of Light as a Paladin
  • A pin shaped like the Azem stone
  • A series of art print postcards
  • A Loporrit plush

Those who also purchase the digital CE receive, in addition to the game,:

  • In-game item Mount Arion
  • In-game item companion Porom
  • In-game item Death Scythe

The mount presented here is not the famous giant flying mount. This “moon whale” is truly gigantic and comfortably accommodates 8 players. Additionally, the whale can fly, majestically gliding through the air. However, it does come with a price. You will need to pay a proud 33 Euros for it. Still, compared to the outrageous prices for the Collector’s Edition of Endwalker, that is still a bargain.

This is an AI-powered translation. Some inaccuracies might exist.

That’s why survivors in Dead by Daylight should never become arrogant

A safe victory in Dead by Daylight often leads survivors to arrogance. But that can quickly backfire – and then it becomes embarrassing.

Dead by Daylight is a game where things often get heated. There is often tension until the last second, whether and how many survivors can escape the killer player – but not always. Sometimes survivors are also arrogant and want to humiliate the killer they just defeated a little more. But one should be wary of this, as this arrogance can ultimately cost them the victory.

What is the problem? When the gates are open and the survivors could actually escape, there are still cases where the survivors do exactly that. Instead of quickly ending the match so that everyone can move on to the next round, they wait at the exit. They try to “force” the killer to take a look by the exit and to humiliate him a little more. Usually, this is done through teabagging or using the few emotes.

When Arrogance Leads to Defeat

However, this trolling can also backfire significantly, especially in games against certain killers. This example against Michael Myers (The Shape) strikingly shows what overconfident survivors do to themselves and their team. It shows how Yui still “teabags” for a while instead of leaving the match. This gives Michi the opportunity to fully charge his ability and thanks to an addon, to simply catch the next survivor while running and kill them with a Mori. Even then, Yui continues to troll and teabags during the Mori animation – only to be caught shortly after.

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Another example is shown in the clip from AsapKendrick. He appears as Deathslinger and is trolled a bit at the end by a Meg. She hides at the exit gate and is startled. However, instead of fleeing after the first hit, Meg positions herself right in front of the exit again and starts self-healing – apparently completely forgetting who she is playing against. A few seconds later, she is hooked:

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This clip is almost just as beautiful. It shows the killer as a Witch. Actually, the survivor would have easily escaped, but she pauses right before the exit gate. The Witch’s strike causes Meg to go down – but she can no longer reach the escape route. The reason is that her bleed-out timer had already progressed so far that she dies instantly. Warning, loud:

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The last example is particularly amusing. It shows Jane standing on the Hatch (an alternative exit for the last player). She sees the Wraith coming and teabags him a few times to troll him. What Jane apparently forgot: The Wraith can interact with the environment even while cloaked. He simply closes the Hatch and leaves the once-trolling survivor with a rather dumbfounded expression in front of the PC.

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What can we learn from this? This is quite simple: Leave as soon as it is ensured that all survivors can escape. This not only ensures that all players quickly move on to the next round but also eliminates those embarrassing moments where you throw away your own survival just to troll and humiliate the killer a little. Furthermore, it shows that you, together with your teammates, are good winners – and not idiots who must humiliate defeated players.

Do you also know such annoying survivors? Or are you even one of them?

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2 disables new artifact mod from Season 14 – Too harsh in PvP

A mod from the new seasonal artifact of Season 14 was so broken in Destiny 2 that Bungie quickly disabled it. But what is the exact reason?

What is the reason for the deactivation? As the official Help account of Bungie communicated on Twitter on May 16 via Twitter, the studio has completely deactivated a mod from the new seasonal artifact of Season 14 until further notice. More information is expected to follow.

This is the artifact mod in question: It is the mod Energy Accelerant. This mod causes explosions through the explosion perks Libelle, Chain Reaction, and Firefly to deal more damage.

The explosions of the Telesto bolts were “a bit” too strong with the broken mod

Mod breaks PvP with Telesto and Symmetry

What exactly was the problem with Energy Accelerant? In short: The mod was buggy and not only affected the 3 intended perks, but also increased the damage of other explosive weapons – such as the infamous exotic fusion rifle Telesto. Due to the mod, Telesto’s bolts dealt around double damage – even in PvP.

But while breaking the game seems to be a tradition with Telesto, other weapons also went crazy due to the mod. With the exotic scout rifle Symmetry, the damage of the tracking projectiles was raised to 100, allowing it to take down an opponent with just 2 shots without even aiming through the scope.

This was not intended by Bungie and was quickly disabled – likely also in light of the Trials of Osiris.

The scout rifle Symmetry also became too powerful due to the broken mod

Another possible reason: Some believe that not only the PvP, but also the upcoming Vault of Glass raid including the World-First race starting on May 22 could be another possible reason for the deactivation. If Bungie does not manage to implement a fix by then, a fair competition for the World-First clear may not be guaranteed.

What’s next for the mod? According to Bungie, the mod remains disabled for now until the developers release a hotfix for it. No specific timeline was provided.

Apart from this broken outlier: What do you think of the mods from the new seasonal artifact of Season 14 so far? And about the season in general? Feel free to let us and other readers of MeinMMO know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameRant

Big WoW streamer demands that you stop loving Blizzard

According to YouTuber and streamer Bellular, some WoW fans are not useful for the game. They should urgently stop loving Blizzard so much.

Many players view Blizzard’s development over the past 10 years critically. The company’s nearly flawless image, which aims to satisfy players and primarily develops good games that are fun, accessible, and reasonably priced, has begun to crumble.

The last straw was the expensive character copy in WoW Classic, where Blizzard reduced the price after massive criticism. Some celebrate this as a success and praise Blizzard, but some warn, like YouTuber Bellular.

What happened? Anyone who wants to play a character in both Classic and BC Classic in WoW Classic must purchase a character copy. The price was initially set at $35, which led to massive criticism from players. Blizzard relented and later reduced the price to $15.

Who is speaking? Streamer and YouTuber Bellular addressed the topic. He is mainly active on YouTube, reaching between 100,000 and 400,000 viewers with his videos about World of Warcraft. He not only analyzes the current state of the game but also points out general problems and developments at Blizzard or spins interesting theories about the future of Warcraft’s story.

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What did he say? Bellular starts his video by highlighting the reduction of the price for the character copy. He briefly comments on the Blizzard post, but states that one “doesn’t need to read that” because it would just be “PR nonsense.” Actually, he sees the whole thing this way:

$35 is the price they set at the beginning because that is what they wanted to sell. Right? They wanted to get away with that if they could. This is not a case where they acted well, kindly, or considerately. They did not listen to the community. No, forget that. This is a case where they were caught with their bullshit and then clearly pointed out.

Further, Bellular explains:

So to all the people whose response was: “Oh, it is a company. Companies want to make money. I don’t care, it doesn’t affect me.” Think about it. You are like a little corporate pet. Something like a useful idiot. That is the situation. I mean, if all you do is be suitable and useful for a big corporation, then … I mean, come on!

Love the developers, love the art, love the work, love the game. Yes! But do not love the corporation.

Maybe we would have said something different 15 years ago. But now? No.

For Bellular, it seems clear that the “yes-sayers” who accept every price and demand from Blizzard do not contribute to the improvement of the game for everyone. Even though one loves a game, one should still be vigilant towards the company that brings that game to market. Because if you lose sight of that, in the end, all players will be worse off.

What do you think of Bellular’s demands? True words to be guided by or just nonsense?

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV wird immer mehr casual und ihr könnt nichts dagegen tun

final fantasy xiv alexander ultimate header
Ultimate raids like Alexander are a highlight in FFXIV, with viewer numbers for the MMORPG drastically increasing upon their release. The percentage of players who master them, however, is often in the single digits.

The current state of content

The status quo of the MMORPG is therefore a result of the changes in the past and the fundamental philosophy of the game. FFXIV is a live service game that receives new content at very regular intervals. The composition of this content is almost always the same, with casual content heavily prevailing. 

These are content that do not require a high skill level. One does not need to learn rotations or openers and deal high damage to get through this content. This includes, for example, the treasure dungeons Lyhe Ghia, where players fight against a handful of enemies or a weaker boss per room and receive rewards. 

In FFXIV, an opener refers to a predetermined sequence of skills used at the start of a fight. Openers are often designed to deal as much damage as possible in a short time and are extremely important for DPS.

Even the 24-man raids are not a major challenge, as the bosses in them usually do not have an enrage timer. Therefore, it does not matter how low the damage of the raid groups is. This type of raid primarily serves to allow casual players to upgrade their gear to the highest gear level. This way, they do not fall behind the raiders and do not have to complete difficult raids to obtain good gear. 

Often, fighting is not even involved in casual content. Especially with the creative features of FFXIV, players can spend countless hours. A huge community has formed around the popular screenshot mode /gpose over time. 

Accordingly, /gpose also receives new features with almost every major update. One of the latest is the dungeon exploration mode, which allows players to enter dungeons and use spectacular skills like Limit Break for screenshots. 

ffxiv gposers
Gposers are a community that specializes in taking cool screenshots.

The same goes for housing. The interior design of houses sometimes takes on incredible proportions in FFXIV. Players decorate their homes like modern apartments, bars, boutiques, or even build giant robots out of furniture.

This is the type of content that FFXIV focuses on. It can certainly be completed by hardcore players as well, and I am sure many of them enjoy it. However, if one is looking for challenge in this MMORPG, the situation looks rather bleak: 

  • Every 6 months an epic raid with 4 bosses
  • 2 times per addon an ultimate raid with a boss fight
  • One extreme trial per patch (every 3-4 months)
  • Special dungeons like Delubrum Reginae (epic) once per addon.

The 4 bosses of the epic raids are defeated by the top players in less than a week and then farmed. Midcore players like me need 1-3 months at a slower pace to clear the entire tier. 

Progress in Ultimate, the hardest type of fights in FFXIV, typically requires about a week of constant gaming for top guilds. Extreme bosses rarely take longer than a few hours and are generally not worth mentioning for many top players.

Numbers, please 

That’s why the player base of FFXIV is casual: When looking at the development of nerfs and the current state in FFXIV, the course of director Naoki Yoshida becomes very clear. He is doing his best to win over the target audience of casual players for his MMORPG. 

And for good reason. They make up the absolute majority in Final Fantasy XIV. While there are no official numbers for raid clears within the game, it can be estimated based on the unofficial player census. 

The Japanese player Lucky Bancho (via Lodestone) is known in the FFXIV community for his statistics. Based on character data from the official Lodestone site, he regularly creates census statistics that record how many players have reached certain milestones within the game, such as how many level 80 characters there are or how many have reached the latest patch.

This estimate was made using the FFXIV page Lodestone. Every registered character from the game can be found in the database. Their guild affiliations, companions, and especially their mounts are also visible. 

Using mounts, Lucky Bancho created his estimate. Epic raid tiers have consistently rewarded a mount for the final boss fight for several addons. Bancho counted the number of mounts on all Lodestone characters to create his statistics. 

The ownership of the mounts was presented in a graphic that shows the distribution across the various data centers of the MMORPG (as of February 7, 2021). Accordingly, the minimum percentage of players who have cleared the final fight of the epic Eden raid in the data centers is:

  • Mana: 30.1 % (Japanese region)
  • Gaia: 26.0 % (Japanese region)
  • Elemental: 24.3 % (Japanese region)
  • Aether: 15.4 % (US region)
  • Chaos: 14.8 % (European region)
  • Primal: 12.6 % (US region)
  • Light: 11.4 % (European region)
  • Crystal: 7.8 % (US region)

The actual number will be slightly higher. On one hand, because only one player from a group receives the mount after a kill and others have to wait a week. On the other hand, because his statistics are already 3 months old. However, the number will not be high enough to make a significant difference. 

In general, it is clear that even on the comparatively very successful Japanese servers, at most one-third of the players complete the hardcore content. In the USA and Europe, this number drops even further.

The future: Delays and announcements

This course is also evident in the news regarding the MMORPG and the new addon Endwalker. It was supposed to be with the patch 5.5 on April 13, that the ultimate raid against the Knights of the Round, eagerly awaited by hardcore players, would arrive. 

The disappointment was correspondingly great when a delay of the raid was announced. And not just by a few months, but until patch 6.1. This is after the release of the addon Endwalker, which will be released on November 23, 2021. At the earliest, players could expect the raid only in February 2022. That is a year without new hardcore content.

The decision was justified by director Yoshida, stating that development was delayed due to COVID. When prioritizing which content to work on, they decided against the raid, likely because it is utilized by only a very small portion of players. 

In parallel, new special content called Sanctuary Island was announced for the Endwalker addon. According to Yoshida, it should be a more relaxed and calm solo content reminiscent of Animal Crossing or Stardew Valley. 

Players will be able to take care of animals and grow plants there. Companions and mounts they obtained while playing will roam freely on the island. Yoshida said in an interview with MeinMMO:

Even though this content was designed for an MMORPG, the intention behind it is for players to pass the time while engaging in solo activities. They do not have to worry about the progress of other players.

There is no reason to hurry, and there are no elements that would put pressure on the players. Our goal here is for players to enjoy the slow life by carefreely playing with their companions, taking screenshots in their favorite locations, and so on.

Director Naoki Yoshida
ffxiv island sanctuary insel artwork
The key artwork for Sanctuary Island could have come from a farming game.

Sanctuary Island is the first completely new feature announced for the Endwalker addon. With other announcements such as new jobs or new dungeons and raids, players were already expecting. Here, too, it shows that the developers’ priorities lie in casual content. 

Furthermore, Yoshida emphasized in the past that FFXIV does not only compete with other MMORPGs but with all kinds of entertainment. Players have little time and must plan it well, according to Yoshida. 

I believe that all forms of entertainment should be considered competition. Modern gamers are very busy – they need to divide their limited time into the various types of entertainment they consume alongside gaming.

Director Naoki Yoshida

The director believes this is the reason why MMORPGs have a hard time establishing themselves in our time and adjusts the content of his game accordingly. Many contents in Final Fantasy XIV come in quick, easily digestible bites or in the form of extended tasks that can be completed over a longer time in a relaxed manner, such as the relic weapons. 

I therefore think that Yoshida and his team will continue to maintain the current course. This does not mean that hardcore content will eventually disappear from FFXIV, but its priority is clearly below the content preferred by the larger portion of players. 

Is it good? Is it bad?

I would like to point out here that I do not use the term “casual player” negatively. The word “casual,” which means carefree or laid-back in English, is often equated with “bad” in the gaming context. Especially gamers from older generations often look down on casual players because they are not “hardcore” enough. They would not burn for their hobby, do not put effort into it, and want everything to be spoon-fed to them. 

For me, it is simply a description of players who either do not invest much time in gaming or just want to play casually without placing much emphasis on performance.  

As for Final Fantasy XIV: The game will undoubtedly continue to grow and generate more revenue due to its focus on light content for casual players. It is a strategy that has, from a purely financial perspective, worked well so far. The financial reports from Square Enix’s investors have shown a steady growth of the MMO division for years, largely thanks to the sales and subscriptions of FFXIV (via cogconnected).

For casual players who want to play FFXIV at their own pace and do not want to experience gameplay pressure, this is probably good news. They will continue to receive plenty of content tailored to their target audience, which they can play at a relaxed pace. 

The hardcore and possibly midcore players will be less enthusiastic about this. I regularly read complaints on social media that Final Fantasy XIV is becoming more and more casual, that jobs lack diversity in builds, and that hardcore content is generally rather thin.

However, this is a course that is unlikely to change anytime soon.

The head of Final Fantasy XIV explains how one of the best MMORPGs in the world is made.

When epic and ultimate raids in FFXIV, the hardest content by far, are released, they often remain unchanged. Even with the trials against primals and other bosses, which are now often considered “midcore content,” very little is changed. 

final fantasy xiv alexander ultimate header
Ultimate raids like Alexander are a highlight in FFXIV, with viewer numbers for the MMORPG drastically increasing upon their release. The percentage of players who master them, however, is often in the single digits.

The current state of content

The status quo of the MMORPG is therefore a result of the changes in the past and the fundamental philosophy of the game. FFXIV is a live service game that receives new content at very regular intervals. The composition of this content is almost always the same, with casual content heavily prevailing. 

These are content that do not require a high skill level. One does not need to learn rotations or openers and deal high damage to get through this content. This includes, for example, the treasure dungeons Lyhe Ghia, where players fight against a handful of enemies or a weaker boss per room and receive rewards. 

In FFXIV, an opener refers to a predetermined sequence of skills used at the start of a fight. Openers are often designed to deal as much damage as possible in a short time and are extremely important for DPS.

Even the 24-man raids are not a major challenge, as the bosses in them usually do not have an enrage timer. Therefore, it does not matter how low the damage of the raid groups is. This type of raid primarily serves to allow casual players to upgrade their gear to the highest gear level. This way, they do not fall behind the raiders and do not have to complete difficult raids to obtain good gear. 

Often, fighting is not even involved in casual content. Especially with the creative features of FFXIV, players can spend countless hours. A huge community has formed around the popular screenshot mode /gpose over time. 

Accordingly, /gpose also receives new features with almost every major update. One of the latest is the dungeon exploration mode, which allows players to enter dungeons and use spectacular skills like Limit Break for screenshots. 

ffxiv gposers
Gposers are a community that specializes in taking cool screenshots.

The same goes for housing. The interior design of houses sometimes takes on incredible proportions in FFXIV. Players decorate their homes like modern apartments, bars, boutiques, or even build giant robots out of furniture.

This is the type of content that FFXIV focuses on. It can certainly be completed by hardcore players as well, and I am sure many of them enjoy it. However, if one is looking for challenge in this MMORPG, the situation looks rather bleak: 

  • Every 6 months an epic raid with 4 bosses
  • 2 times per addon an ultimate raid with a boss fight
  • One extreme trial per patch (every 3-4 months)
  • Special dungeons like Delubrum Reginae (epic) once per addon.

The 4 bosses of the epic raids are defeated by the top players in less than a week and then farmed. Midcore players like me need 1-3 months at a slower pace to clear the entire tier. 

Progress in Ultimate, the hardest type of fights in FFXIV, typically requires about a week of constant gaming for top guilds. Extreme bosses rarely take longer than a few hours and are generally not worth mentioning for many top players.

Numbers, please 

That’s why the player base of FFXIV is casual: When looking at the development of nerfs and the current state in FFXIV, the course of director Naoki Yoshida becomes very clear. He is doing his best to win over the target audience of casual players for his MMORPG. 

And for good reason. They make up the absolute majority in Final Fantasy XIV. While there are no official numbers for raid clears within the game, it can be estimated based on the unofficial player census. 

The Japanese player Lucky Bancho (via Lodestone) is known in the FFXIV community for his statistics. Based on character data from the official Lodestone site, he regularly creates census statistics that record how many players have reached certain milestones within the game, such as how many level 80 characters there are or how many have reached the latest patch.

This estimate was made using the FFXIV page Lodestone. Every registered character from the game can be found in the database. Their guild affiliations, companions, and especially their mounts are also visible. 

Using mounts, Lucky Bancho created his estimate. Epic raid tiers have consistently rewarded a mount for the final boss fight for several addons. Bancho counted the number of mounts on all Lodestone characters to create his statistics. 

The ownership of the mounts was presented in a graphic that shows the distribution across the various data centers of the MMORPG (as of February 7, 2021). Accordingly, the minimum percentage of players who have cleared the final fight of the epic Eden raid in the data centers is:

  • Mana: 30.1 % (Japanese region)
  • Gaia: 26.0 % (Japanese region)
  • Elemental: 24.3 % (Japanese region)
  • Aether: 15.4 % (US region)
  • Chaos: 14.8 % (European region)
  • Primal: 12.6 % (US region)
  • Light: 11.4 % (European region)
  • Crystal: 7.8 % (US region)

The actual number will be slightly higher. On one hand, because only one player from a group receives the mount after a kill and others have to wait a week. On the other hand, because his statistics are already 3 months old. However, the number will not be high enough to make a significant difference. 

In general, it is clear that even on the comparatively very successful Japanese servers, at most one-third of the players complete the hardcore content. In the USA and Europe, this number drops even further.

The future: Delays and announcements

This course is also evident in the news regarding the MMORPG and the new addon Endwalker. It was supposed to be with the patch 5.5 on April 13, that the ultimate raid against the Knights of the Round, eagerly awaited by hardcore players, would arrive. 

The disappointment was correspondingly great when a delay of the raid was announced. And not just by a few months, but until patch 6.1. This is after the release of the addon Endwalker, which will be released on November 23, 2021. At the earliest, players could expect the raid only in February 2022. That is a year without new hardcore content.

The decision was justified by director Yoshida, stating that development was delayed due to COVID. When prioritizing which content to work on, they decided against the raid, likely because it is utilized by only a very small portion of players. 

In parallel, new special content called Sanctuary Island was announced for the Endwalker addon. According to Yoshida, it should be a more relaxed and calm solo content reminiscent of Animal Crossing or Stardew Valley. 

Players will be able to take care of animals and grow plants there. Companions and mounts they obtained while playing will roam freely on the island. Yoshida said in an interview with MeinMMO:

Even though this content was designed for an MMORPG, the intention behind it is for players to pass the time while engaging in solo activities. They do not have to worry about the progress of other players.

There is no reason to hurry, and there are no elements that would put pressure on the players. Our goal here is for players to enjoy the slow life by carefreely playing with their companions, taking screenshots in their favorite locations, and so on.

Director Naoki Yoshida
ffxiv island sanctuary insel artwork
The key artwork for Sanctuary Island could have come from a farming game.

Sanctuary Island is the first completely new feature announced for the Endwalker addon. With other announcements such as new jobs or new dungeons and raids, players were already expecting. Here, too, it shows that the developers’ priorities lie in casual content. 

Furthermore, Yoshida emphasized in the past that FFXIV does not only compete with other MMORPGs but with all kinds of entertainment. Players have little time and must plan it well, according to Yoshida. 

I believe that all forms of entertainment should be considered competition. Modern gamers are very busy – they need to divide their limited time into the various types of entertainment they consume alongside gaming.

Director Naoki Yoshida

The director believes this is the reason why MMORPGs have a hard time establishing themselves in our time and adjusts the content of his game accordingly. Many contents in Final Fantasy XIV come in quick, easily digestible bites or in the form of extended tasks that can be completed over a longer time in a relaxed manner, such as the relic weapons. 

I therefore think that Yoshida and his team will continue to maintain the current course. This does not mean that hardcore content will eventually disappear from FFXIV, but its priority is clearly below the content preferred by the larger portion of players. 

Is it good? Is it bad?

I would like to point out here that I do not use the term “casual player” negatively. The word “casual,” which means carefree or laid-back in English, is often equated with “bad” in the gaming context. Especially gamers from older generations often look down on casual players because they are not “hardcore” enough. They would not burn for their hobby, do not put effort into it, and want everything to be spoon-fed to them. 

For me, it is simply a description of players who either do not invest much time in gaming or just want to play casually without placing much emphasis on performance.  

As for Final Fantasy XIV: The game will undoubtedly continue to grow and generate more revenue due to its focus on light content for casual players. It is a strategy that has, from a purely financial perspective, worked well so far. The financial reports from Square Enix’s investors have shown a steady growth of the MMO division for years, largely thanks to the sales and subscriptions of FFXIV (via cogconnected).

For casual players who want to play FFXIV at their own pace and do not want to experience gameplay pressure, this is probably good news. They will continue to receive plenty of content tailored to their target audience, which they can play at a relaxed pace. 

The hardcore and possibly midcore players will be less enthusiastic about this. I regularly read complaints on social media that Final Fantasy XIV is becoming more and more casual, that jobs lack diversity in builds, and that hardcore content is generally rather thin.

However, this is a course that is unlikely to change anytime soon.

The head of Final Fantasy XIV explains how one of the best MMORPGs in the world is made.

The fans of Final Fantasy XIV were excited over the weekend with some big news about the new addon Endwalker. However, MeinMMO author Irina Moritz believes that the hardcore players of the MMORPG should temper their excitement for Endwalker. This is because the MMORPG is becoming increasingly casual. 

Every MMORPG player will know this: Every major addon brings great hopes for the players. One hopes that the game will become better, receive cool new content, and be able to keep players engaged in the long term. 

It is currently the same with the new FFXIV addon Endwalker. However, hardcore players will not receive many gifts with the expansion. For years, the MMORPG from Square Enix has been pumping out more light and casual content, such as new features for the photo mode or the relic weapons, to keep the majority of its players happy. 

I therefore expect that in Endwalker, hardcore players will receive little or no content tailored to them. Meanwhile, casual players will continue to receive the larger share of the pie. 

How it all began: The first nerfs

I still remember the first nerf of the mandatory content well. Anyone who wants to progress in the story of FFXIV to the endgame must participate in a solo fight at level 15. 

In this battle, players fight against a demon that poisons them. At the release of “A Realm Reborn” in 2013, this poison hit hard. The trick in this fight was to use an antidote to remove the status. The potions could be bought from the NPC for a few gil or obtained in a quest. 

Players died in this fight like flies. In forums, there were questions about how to win the fight and complaints about the difficulty being too high for a mandatory quest. In response, the developers nerfed the DoT tick, which is now very low. 

Other examples of such nerfs and changes include:

  • In the level 35 dungeon Sunken Temple of Qarn and the level 50 dungeon Ampdapor Keep and Pharos Sirius, various bosses were nerfed and the number of enemies reduced.
  • The boss fight against Vishap in Steps of Faith was heavily nerfed.
  • The level 57 dungeon Vault was also nerfed due to complaints. 
  • The Echo buff was introduced for older content such as normal raids to make them easier and more accessible to more players, which is an indirect nerf. 
FFXIV_Vishap
Vishap is a huge dragon that players must fight on their way to the endgame. At release, many FFXIV players considered him far too difficult.

In the addons following Heavensward, around 2017, these nerfs became less common. At this time, the developers likely found their “golden mean.” Thanks to more experience, they could better assess what is considered “difficult” for the average FFXIV player. 

However, there were still some stumbling blocks. For example, in the Stormblood addon, the boss Donnergott in the 24-man raid Orbonne wiped players out in droves. 

What do these nerfs mean? When looking at the long list of content nerfs that have been implemented in FFXIV over time, a pattern emerges. There are almost never any difficult epic or even ultimate raids among them. Instead, almost exclusively content for casual players or mandatory content was nerfed. 

These are dungeons that players run for their dailies or to level up and that normally take between 15 and 30 minutes. What we see here is another reduction in the difficulty of content that was actually designed to be easy from the start.

The developers attempted to accommodate the large part of their player base and make the game as enjoyable and barrier-free as possible for them. This is a trend that has visibly run through the patch notes since the release of “A Realm Reborn.” 

This stands in contrast to WoW, where nerfs in mythic raids are common and standard (via WoWhead). Adjustments are made to scaling and numbers. This is something that many FFXIV raiders find completely foreign. On the contrary: they rave about a boss outsmarting them.

When epic and ultimate raids in FFXIV, the hardest content by far, are released, they often remain unchanged. Even with the trials against primals and other bosses, which are now often considered “midcore content,” very little is changed. 

final fantasy xiv alexander ultimate header
Ultimate raids like Alexander are a highlight in FFXIV, with viewer numbers for the MMORPG drastically increasing upon their release. The percentage of players who master them, however, is often in the single digits.

The current state of content

The status quo of the MMORPG is therefore a result of the changes in the past and the fundamental philosophy of the game. FFXIV is a live service game that receives new content at very regular intervals. The composition of this content is almost always the same, with casual content heavily prevailing. 

These are content that do not require a high skill level. One does not need to learn rotations or openers and deal high damage to get through this content. This includes, for example, the treasure dungeons Lyhe Ghia, where players fight against a handful of enemies or a weaker boss per room and receive rewards. 

In FFXIV, an opener refers to a predetermined sequence of skills used at the start of a fight. Openers are often designed to deal as much damage as possible in a short time and are extremely important for DPS.

Even the 24-man raids are not a major challenge, as the bosses in them usually do not have an enrage timer. Therefore, it does not matter how low the damage of the raid groups is. This type of raid primarily serves to allow casual players to upgrade their gear to the highest gear level. This way, they do not fall behind the raiders and do not have to complete difficult raids to obtain good gear. 

Often, fighting is not even involved in casual content. Especially with the creative features of FFXIV, players can spend countless hours. A huge community has formed around the popular screenshot mode /gpose over time. 

Accordingly, /gpose also receives new features with almost every major update. One of the latest is the dungeon exploration mode, which allows players to enter dungeons and use spectacular skills like Limit Break for screenshots. 

ffxiv gposers
Gposers are a community that specializes in taking cool screenshots.

The same goes for housing. The interior design of houses sometimes takes on incredible proportions in FFXIV. Players decorate their homes like modern apartments, bars, boutiques, or even build giant robots out of furniture.

This is the type of content that FFXIV focuses on. It can certainly be completed by hardcore players as well, and I am sure many of them enjoy it. However, if one is looking for challenge in this MMORPG, the situation looks rather bleak: 

  • Every 6 months an epic raid with 4 bosses
  • 2 times per addon an ultimate raid with a boss fight
  • One extreme trial per patch (every 3-4 months)
  • Special dungeons like Delubrum Reginae (epic) once per addon.

The 4 bosses of the epic raids are defeated by the top players in less than a week and then farmed. Midcore players like me need 1-3 months at a slower pace to clear the entire tier. 

Progress in Ultimate, the hardest type of fights in FFXIV, typically requires about a week of constant gaming for top guilds. Extreme bosses rarely take longer than a few hours and are generally not worth mentioning for many top players.

Numbers, please 

That’s why the player base of FFXIV is casual: When looking at the development of nerfs and the current state in FFXIV, the course of director Naoki Yoshida becomes very clear. He is doing his best to win over the target audience of casual players for his MMORPG. 

And for good reason. They make up the absolute majority in Final Fantasy XIV. While there are no official numbers for raid clears within the game, it can be estimated based on the unofficial player census. 

The Japanese player Lucky Bancho (via Lodestone) is known in the FFXIV community for his statistics. Based on character data from the official Lodestone site, he regularly creates census statistics that record how many players have reached certain milestones within the game, such as how many level 80 characters there are or how many have reached the latest patch.

This estimate was made using the FFXIV page Lodestone. Every registered character from the game can be found in the database. Their guild affiliations, companions, and especially their mounts are also visible. 

Using mounts, Lucky Bancho created his estimate. Epic raid tiers have consistently rewarded a mount for the final boss fight for several addons. Bancho counted the number of mounts on all Lodestone characters to create his statistics. 

The ownership of the mounts was presented in a graphic that shows the distribution across the various data centers of the MMORPG (as of February 7, 2021). Accordingly, the minimum percentage of players who have cleared the final fight of the epic Eden raid in the data centers is:

  • Mana: 30.1 % (Japanese region)
  • Gaia: 26.0 % (Japanese region)
  • Elemental: 24.3 % (Japanese region)
  • Aether: 15.4 % (US region)
  • Chaos: 14.8 % (European region)
  • Primal: 12.6 % (US region)
  • Light: 11.4 % (European region)
  • Crystal: 7.8 % (US region)

The actual number will be slightly higher. On one hand, because only one player from a group receives the mount after a kill and others have to wait a week. On the other hand, because his statistics are already 3 months old. However, the number will not be high enough to make a significant difference. 

In general, it is clear that even on the comparatively very successful Japanese servers, at most one-third of the players complete the hardcore content. In the USA and Europe, this number drops even further.

The future: Delays and announcements

This course is also evident in the news regarding the MMORPG and the new addon Endwalker. It was supposed to be with the patch 5.5 on April 13, that the ultimate raid against the Knights of the Round, eagerly awaited by hardcore players, would arrive. 

The disappointment was correspondingly great when a delay of the raid was announced. And not just by a few months, but until patch 6.1. This is after the release of the addon Endwalker, which will be released on November 23, 2021. At the earliest, players could expect the raid only in February 2022. That is a year without new hardcore content.

The decision was justified by director Yoshida, stating that development was delayed due to COVID. When prioritizing which content to work on, they decided against the raid, likely because it is utilized by only a very small portion of players. 

In parallel, new special content called Sanctuary Island was announced for the Endwalker addon. According to Yoshida, it should be a more relaxed and calm solo content reminiscent of Animal Crossing or Stardew Valley. 

Players will be able to take care of animals and grow plants there. Companions and mounts they obtained while playing will roam freely on the island. Yoshida said in an interview with MeinMMO:

Even though this content was designed for an MMORPG, the intention behind it is for players to pass the time while engaging in solo activities. They do not have to worry about the progress of other players.

There is no reason to hurry, and there are no elements that would put pressure on the players. Our goal here is for players to enjoy the slow life by carefreely playing with their companions, taking screenshots in their favorite locations, and so on.

Director Naoki Yoshida
ffxiv island sanctuary insel artwork
The key artwork for Sanctuary Island could have come from a farming game.

Sanctuary Island is the first completely new feature announced for the Endwalker addon. With other announcements such as new jobs or new dungeons and raids, players were already expecting. Here, too, it shows that the developers’ priorities lie in casual content. 

Furthermore, Yoshida emphasized in the past that FFXIV does not only compete with other MMORPGs but with all kinds of entertainment. Players have little time and must plan it well, according to Yoshida. 

I believe that all forms of entertainment should be considered competition. Modern gamers are very busy – they need to divide their limited time into the various types of entertainment they consume alongside gaming.

Director Naoki Yoshida

The director believes this is the reason why MMORPGs have a hard time establishing themselves in our time and adjusts the content of his game accordingly. Many contents in Final Fantasy XIV come in quick, easily digestible bites or in the form of extended tasks that can be completed over a longer time in a relaxed manner, such as the relic weapons. 

I therefore think that Yoshida and his team will continue to maintain the current course. This does not mean that hardcore content will eventually disappear from FFXIV, but its priority is clearly below the content preferred by the larger portion of players. 

Is it good? Is it bad?

I would like to point out here that I do not use the term “casual player” negatively. The word “casual,” which means carefree or laid-back in English, is often equated with “bad” in the gaming context. Especially gamers from older generations often look down on casual players because they are not “hardcore” enough. They would not burn for their hobby, do not put effort into it, and want everything to be spoon-fed to them. 

For me, it is simply a description of players who either do not invest much time in gaming or just want to play casually without placing much emphasis on performance.  

As for Final Fantasy XIV: The game will undoubtedly continue to grow and generate more revenue due to its focus on light content for casual players. It is a strategy that has, from a purely financial perspective, worked well so far. The financial reports from Square Enix’s investors have shown a steady growth of the MMO division for years, largely thanks to the sales and subscriptions of FFXIV (via cogconnected).

For casual players who want to play FFXIV at their own pace and do not want to experience gameplay pressure, this is probably good news. They will continue to receive plenty of content tailored to their target audience, which they can play at a relaxed pace. 

The hardcore and possibly midcore players will be less enthusiastic about this. I regularly read complaints on social media that Final Fantasy XIV is becoming more and more casual, that jobs lack diversity in builds, and that hardcore content is generally rather thin.

However, this is a course that is unlikely to change anytime soon.

The head of Final Fantasy XIV explains how one of the best MMORPGs in the world is made.

This is an AI-powered translation. Some inaccuracies might exist.

I am looking forward to BC Classic, but the timing is really bad for WoW fans

The first expansion of WoW Classic is coming soon and MeinMMO author Benedict Grothaus is really excited about it. The Burning Crusade is one of his best memories of gaming. Only the release timing dampens the joy.

When Blizzard announced at BlizzCon 2020/2021 that they are remaking The Burning Crusade, I was totally over the moon. WoW Classic was already a cool thing, but Burning Crusade is the anchor for WoW for me and always will be.

In this expansion, I had my first real experiences with raids and met people with whom I still have contact today. There is a lot of memory and emotional value tied to TBC for me.

Karazhan is, in my opinion, the best raid WoW has ever had and I farmed the dungeons almost daily back then, even when I didn’t need anything anymore. I know, of course, that the “old times” won’t come back, but they don’t have to.

I am just happy to be able to reminisce once again. And soon it will happen, soon I can step through the Dark Portal again and fight the Burning Legion.

WoW Classic The Burning Crusade Key Art title 1280x720
Illidan, Kael’thas, and Lady Vashj are the major antagonists of TBC.

When is TBC Classic coming out? It starts on June 2nd, and TBC Classic will open its doors. Two weeks earlier, on May 19th, the pre-patch begins, during which I will level up my Draenei, just like back then.

Actually, I am really looking forward to all of this. However, when I heard the release date, I was first confused, then a bit disappointed. The signal that Blizzard is sending with this is anything but good.

Patch 9.1 would be much more important for WoW

That’s why the date is so bad: In World of Warcraft, the new Patch 9.1 for Shadowlands and Burning Crusade are being developed simultaneously. Until the release announcement, it was still very unclear what would come out first.

The WoW chief, Ion Hazzikostas, already stated in advance that 9.1 and Burning Crusade will not be released at the same time. A survey by Wowhead showed that more players want the new patch and not the old content remade.

The hope of many players – including me – was that Patch 9.1 would be released earlier. It sounds logical since certainly more people play Retail than Classic. Moreover, those who have completed the content of 9.1 can then spend time in TBC afterwards.

This “filler” function serves as an activity to bridge a longer content drought. The signal that Blizzard is now sending is that: You will have to wait a long time for Patch 9.1. In the meantime, you can play Classic.

Why is Patch 9.1 so important? Many players are already frustrated with Shadowlands. The new covenant system rubs some players the wrong way, and many are already finished with the content for themselves. Even Cortyn is running out of steam after the kill on the final boss.

WoW Nathria Denathrius title 1280x720
Many of you may have already trampled Graf Denathrius into the dust.

At the moment, there is simply not much to do unless you are still chewing on the mythic final boss or engaging in PvP. Nevertheless, the content is being stretched somehow, says the biggest WoW streamer in the world. Too bad, because Shadowlands has been a lot of fun so far.

With 9.1, something new would finally have happened. A new raid, finally a fight against Sylvanas and new Legendaries. All things that I am looking forward to and want to see. Shadowlands had a strong start but quickly lost its momentum for me. 9.1 would have been the chance to reignite the spark from the release. But now, it seems, it will take a while longer.

TBC shortens the wait, but in the wrong place

What would have been much more important is the wait for the later Patch 9.2. The time until 9.1 has already been extended with a strange interim patch that brought some new content but not really much.

Patch 9.0.5 contains everything PvE players wanted to hear, but it cannot be milked forever. The update came out in March, and the next patch certainly won’t come before July. That’s at least four months.

With TBC, the wait will be shorter, but I would have preferred that for after Patch 9.1. After all, class sets will finally return, which were taken from us in BfA – something I’m looking forward to at least as much as Burning Crusade.

TBC Classic would have been ideal to bridge the time between 9.1 and 9.2. But now I miss that bridge, as Burning Crusade comes too early…

WoW Classic Netherstorm
I would have liked to explore Netherstorm later as well. It doesn’t have to be right now.

After 14 years, I could have waited a little longer

If Patch 9.1 had been released before TBC, I would have seen that Blizzard is making an effort with the current content and not just trying to keep us entertained somehow. Of course, I have no insight into the developers’ decisions, but as it stands right now, it leaves a very bland aftertaste.

Burning Crusade was released in 2007 – so 14 years ago. I could have easily waited a little longer to revisit the shattered world. What does a few weeks or months more or less matter?

To BC or not to BC?

Nevertheless, I am not one of those players who now sulk and completely quit WoW and turn their backs on the game. I will play Burning Crusade and even welcome the changes being made – such as the increased visibility for nameplates.

For me, it’s not about getting the original Burning Crusade back, but a version with which I can have just as much fun as before. If that means the game makes some things easier for me, then so be it.

Nonetheless, I would wish that Retail WoW would get a little more love. I still spend a lot of my free time in Azeroth and would like to continue doing so in the future. But when my only real activity is riding in circles in Oribos, that’s also not great.

This is an AI-powered translation. Some inaccuracies might exist.

Director of Ashes of Creation mocks New World, now backtracks

Amazon is also considering a “battle pass-like” program, according to Lawrence. However, these changes in the shop will be tested in advance to ensure that they offer high value and do not significantly influence gameplay.

MMORPG Ashes of Creation delays the alpha – ESO and WoW are to blame

The Creative Director of Ashes of Creation, Steven Sharif, expressed his strong displeasure on Discord about the upcoming MMO New World from Amazon. Now he has apologized for the “unprofessional” remark.

This is what the director said: In a post on Discord, the Creative Director of Ashes of Creation commented on the MMO New World and its in-game shop. It was revealed through a leak that the shop would contain possible Pay2Win elements in the form of boosting items for experience and crafting.

He did not hold back his frustration about the shop:

I thought it was really funny how it was said that they would add “Quality of Life” items like LeVEl BOOsTs AnD TRadE SkilL BOoSTs, but nothing that would affect the competitive aspects of the game… ?!?!? Why are you doing this, Amazon? I was flattered that they drew inspiration from some of my designs, but honestly, who made this decision? I just want something new in the genre, damn it.

steven-ashes-new-world

Notably, the director used the “Mocking Spongebob Meme.” The meme image is usually accompanied by text that quotes something previously said, alternating between lowercase and uppercase letters.

This writing style has become self-sustaining on the internet and is now used even without the accompanying image. It is generally understood to be mocking or offensive.

spongebob meme

This was the apology: Although some fans of Ashes of Creation agreed with the director and celebrated his comment, he later backtracked and apologized. In a reddit thread, he wrote the following (via reddit):

I admit that my comment was unprofessional and I will strive to be less temperamental when responding to things that are very important to me. Sometimes it’s difficult when you’ve been looking forward to their MMO and everything it brings to the MMO genre. […]

Furthermore, Sharif admits that his MMO is not free from faults. He mentions, for example, that there was trouble with the pre-order system of Ashes of Creation, which he had to explain to the players personally. In the end, Sharif emphasizes that it is important for the company to be direct and open in its communication about monetization.

This is what Amazon says: Meanwhile, Amazon has responded to the leak and published a statement. Studio Director Rich Lawrence emphasized that the shop will only contain cosmetic items at launch. These include skins, colors, and special items for guilds.

Our goal with all items of any kind is that they do not provide benefits that would cause a poor balance in the game. We understand that this is a matter of interpretation for players. Therefore we ask for your patience while we test in alpha and listen to your feedback.

Amazon is also considering a “battle pass-like” program, according to Lawrence. However, these changes in the shop will be tested in advance to ensure that they offer high value and do not significantly influence gameplay.

MMORPG Ashes of Creation delays the alpha – ESO and WoW are to blame

This is an AI-powered translation. Some inaccuracies might exist.

Transmog is finally in Destiny 2 but costs over 24 hours of work per outfit

Destiny 2 finally got transmog with Season 14, but the grind is more tedious than Guardians feared. If you want to look good in the MMO shooter, you have to work hard, spending up to 180 hours per season.

It’s worse than feared: Destiny 2 kicked off the new Season 14 on May 11. One of the main attractions of the Splicer Season is transmog – which also plays a prominent role in the cool trailer. Guardians were really excited for it, as they have wanted transmog like in other MMOs since 2014.

  • The more that became known about the cosmetic feature, the worse the fears became. Transmog had a reputation before its release for being too complex and becoming too expensive due to artificial stretching and limitations.
  • Now guardians are testing transmog and finding out that the artificial limits are the least of the problems, as the grind requires an unreasonable amount of work.
  • It should take up to 180 hours to reach the limit of – uh – transmogifiable in Season 14. A whole gaming evening should go for each item, and a complete outfit easily requires 24 hours of gameplay.
What is Transmog? Transmogrification (short transmog) refers to a system where armor and clothing are visually altered. Equipment pieces can take on the look of other earned items.
Transmog is useful when the new armor is stronger or at a higher level, but you don’t like its appearance. This way, players can run around as they like without sacrificing the power of new items.

“180 Hours of Torture per Season”

Why does it take so long? The high time investment goes hand in hand with another criticism: Transmog is too complex. To transform even just one item and unlock your favorite look permanently, you have to put in a lot of effort.

Armor synthesis, the Destiny term for transmog, requires 3 new resources for each item, a bounty, and a visit to a gigantic sewing machine.

A visit to the space-filling synthesis weaver and of course bounties are mandatory for transmog.

Here are all the steps and how long they take:

  • Defeat enemies to earn synthetic threads. Guardians have discovered that these synthetic threads drop everywhere, but are practically stuck behind a kind of time lock.
  • Every 2 minutes a kill gives you such a thread and you need 150 of them – so that’s 300 minutes or 5 hours. The calculations come from eager guardians on Raidsecrets (via reddit).
  • After 5 hours of berserk killing enemies, you then pick up a bounty from Ada-1 in the Tower that costs 150 synthetic threads and provides you with more materials for synthesis.
  • But wait, these bounties are quite involved. Tasks like defeat 40 champions or capture 30 zones in the crucible must be mastered – some of them take several hours (you choose the activity yourself).
  • After the grind of at least 6 hours, you then visit Ada’s oversized sewing machine in the Tower and convert everything into the final material “synthetic fabric plate,” which is only usable for the class with which you converted it.
  • Finally, use synthetic fabric to convert a single unlocked armor piece from your collections into a universal armor ornament.

If we assume at least 6 hours of grind for one item, we come to over 24 hours of gameplay for an outfit, which is a set of 5 armor pieces.

In one season, you can normally earn up to 10 syntheses through bounties. That makes 60 hours per character – or 180 hours per season if you want to max out the transmog cap with all 3 characters. However, the cap is likely still a long way off for most players.

That’s why the hard grind only becomes apparent later

It looks pretty at the start: To properly hook the guardians, you get enough synthesis material through the seasonal quest to afford 11 transmog processes per character. Even the first, usually very expensive bounty is on the house.

And transmog itself is truly impressive. You can neatly see all available items in a new menu, finally apply shaders as a preview for the entire outfit, and have many options to make your guardian look stylish.

Different preview options for every armor piece let you tweak the look.

But if you want more from transmog, you face the monstrous grind we described above. Or you reach for the silver wallet. Because with the premium currency, you save a massive amount of time. This shortcut in the cash shop is understandable, but the Eververse has always had a bad reputation among players.

Is the frustration exaggerated? With all the criticism, however, two points should not be forgotten:

  • Transmog is purely cosmetic, so it has no advantage or influence on gameplay. Although some guardians swear that you fight better when you look unbeatable.
  • The transmog samples are surely enough for some guardians to easily create 2 stylish looks per character, which they can then apply to any legendary armor.

If you’re content with a bounty per season, which you earn alongside multiple sessions, you may hardly notice all the grind.

What do you think of transmog in Destiny 2? Do you agree with the majority of guardians, saying that the grind is absolutely exaggerated and that Bungie wants to motivate players to shortcut through the Eververse? Were you excited about the cosmetic feature and don’t know what to wear first, or do you think the look of the guardian is anyway secondary? Let us know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Blizzard employee leaves – He created the greatest artworks of WoW and Diablo

Blizzard loses another employee. The former lead artist of World of Warcraft and Diablo Immortal, Glenn Rane, is moving to a new studio. Rane’s works have likely been seen by each of you at least once.

Who is the employee? Glenn Rane worked for over 19 years, first at the parent company Vivendi and then directly at Blizzard. He started as a concept artist, eventually becoming a supervisor and even lead artist.

Which artworks has he created? During his time, he worked on almost all projects at Blizzard. You know his artworks from many games, from BlizzCon and the box cover of The Burning Crusade. His portfolio includes, among others:

  • Key arts for various WoW expansions such as Battle for Azeroth and Mists of Pandaria
  • numerous loading screens from WoW
  • the hero portraits in Hearthstone
  • class artworks from Diablo
  • cards from the WoW trading card game

One of his most famous works is likely the Lich King Arthas Menethil, as he sits on his Frozen Throne with his sword Frostmourne in the ice before him (cover image). He also immortalized the later Lich King Bolvar Fordragon and the Warchief Garrosh Hellscream. You can find his gallery on his official website (via glennrane.com).

Employees leave Blizzard and start their own studios

Where is Rane now? On May 12, Glenn Rane announced that he will be working as Art Director and co-founder at Lightforge Games (via Twitter). Lightforge Games is an indie studio founded by several ex-employees of Blizzard and Epic.

The studio is currently planning a new role-playing game, consisting of elements from Minecraft or Roblox and tabletop RPGs. The developers promise a “revolution” of the RPG genre.

Their experiences in the gaming sector include work on WoW, SWTOR, Overwatch, Fortnite, and The Elder Scrolls Online (via PCGamer).

What is happening at Blizzard right now? Rane is just the latest in a series of well-known employees who have left Activision Blizzard recently. Before him, others had already left:

Many of the employees who recently left Blizzard had previously worked at the game studio for well over 10 years. After such a long time, it is relatively normal to reorient oneself. Nonetheless, many fans and players are saddened to see familiar and beloved faces leave.

At Blizzard itself, however, there has also been a rather negative development in recent years:

WoW, Overwatch, Diablo 3: Blizzard has lost nearly every 3rd player

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead
  2. massivelyOP

Fortnite feels more like an MMORPG than a Battle Royale now

Fortnite: Battle Royale was once the favorite game of MeinMMO author Jürgen Horn. However, he stayed away from the game for a long time and has now checked back in after many months. But what was once a colorful battle royale now feels more like an MMORPG to him. And it evokes mixed feelings.

How long has it been since Jürgen was last in Fortnite? When Season 4 of Chapter 2 launched on the servers in August 2020, I decided to play Fortnite again. My favorite Marvel hero Thor was in it, and I didn’t want to miss out. However, it remained just a quick visit because I had other priorities in my games and preferred generally faster battle royale shooters without building. Like Apex Legends, which is still rocking hard in the current season.

Fortnite, on the other hand, felt increasingly outdated and sluggish back then and could no longer captivate me like it did at launch.

Nevertheless, about 9 months after my last visit to Fortnite, I wanted to check it out again. But this time the return turned out to be rather bizarre, as I do not recognize “my” game anymore.

Colorful Chaos, Dead Bananas, and Annoying Shop

This is how my return began: Shortly after starting Fortnite, it gets quite confusing. There is a bizarre trailer for an event in Season 6 of Chapter 2 that makes me think several times, “WTF, what is this?”.

The banana buddy Jonesy, whom I still remember, flies towards a kind of tower, and then a lot happens all at once. Suddenly, Xenomorphs from Alien, Terminator robots, the Predator, and the poor Banana Schali appears, who is then brutally crushed by Ryu from Street Fighter. Um… yeah?

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After that, the asteroid known from the early Fortnite days falls from the sky, and again a strange space guy emerges from it, doing something. What the hell is going on? I catch myself saying, “I’m too old for this shit.”.

Here’s how it continued: Seamlessly following this chaos video, a mission starts, which I accidentally cancel, because the damn cat jumps on the reset button again! Bad Cleo, out!

After restarting the system and the cat safety, I immediately arrive at the menu selection, and everything looks different from what I remember. I have to search for a while before I can even get to the main menu and make it clear to the game that I don’t want to buy either the battle pass, or any bizarre Batman special skins or anything else.

The shop was not as intrusive last year. I just want to play!

Fortnite 2021 – Is it still a Battle Royale?

So many quests: I intentionally read nothing about the current Season 6 in Fortnite to experience the pure newcomer experience. At first, however, it turns out to be a great confusion. Already in the main menu, I am bombarded with a bunch of tasks. Every idiot seems to want something from me. “Hit X items with the hammer on the weak point”, one guy demands. Another dude wants ten headshots, and yet another demands that I heal myself while in the storm. Sure…

Well, I still remember the weekly challenges from my old Fortnite days, but they were not so intrusive and annoying back then. The sheer number of quests overwhelms me. I really just want to play!

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So. Many. Quests!

That was my first session: At some point, I pull myself away from the endless list of quests and start a solo round. Luckily, my beloved Thor skin along with the hammer is still there. I land somewhere on the unfamiliar but strangely familiar map and search for the first weapons.

They are surprisingly familiar as well. The current season seems to have a kind of retro theme; I find old favorites like the pump shotgun and the old submachine gun.

With that, I harvest bloody yields among the opponents. They are – as I still remember from my visit nine months ago – mostly dumb bots that can’t do anything. They are so predictable that I just have to stand still and wait until they do their obligatory dodge jump. Meanwhile, they regularly shoot in the air above me, and when they land again, I land a perfect headshot with the pump. Every time!

Since there is no danger from these opponents, I disregard all caution and just wander around aimlessly, exploring the map. I really like that now you have to explore the hot spots before they become visible on the map. Exploring is simply fun.

Quests in a Battle Royale? But the annoying NPCs who want to peddle me numerous quests in the main menu are apparently also in the game now. Seriously, a farmer chases me in a farm wanting to give me some quest! But I don’t want to! I want to shoot opponents, not complete some nonsense for farmer buddies.

But the guy keeps following me, and I run into a pigsty, where I am attacked by the hog! Die, you pigs! Meanwhile, a bot comes along and wants to see what’s happening too. He almost gets me because I’m dealing with the pig gang. But the tried-and-true “do-nothing-and-give-headshot” tactic works narrowly here too, and I win again.

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Die, you pigs!

But the quest givers keep appearing, and I finally avoid places where I can see the icons of these annoying fellows. It may well be that the quests unlock something cool, but honestly, I primarily just want to shoot and kill opponents in a battle royale shooter. Not read and follow some tasks.

They only mask a problem that Fortnite has always had: Boredom in the mid-game. Because I still run for minutes through the countryside and encounter no one. Sure, I could do quests now, but if I want to complete annoying collection tasks, I’ll play an MMORPG and grind leisurely. A battle royale game is, for me, a genre that’s all about excitement and nerve-wracking action, and unfortunately, those MMORPG elements do not help me at all.

In the right moments, Fortnite is still fun!

Is Fortnite a bad game for Jürgen now? No, because after the dry spell in the mid-game, it becomes really exciting in the endgame as usual. The zone is now small enough that the last scattered opponents inevitably come together.

And things get really intense. The last opponents – perhaps they weren’t even bots anymore – build absurd fortresses like crazy and provide me with a tough battle. I still refuse to build. I’ve never warmed up to that in Fortnite. My opponents build like crazy, but I blow their fortress to bits, and my opponents fall one after the other, receiving a few loads of buckshot.

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Instead of building, I prefer to shoot!

So I win my very first round after 9 months of absence with an epic victory. Wow! In the end, all of this turned out to be more fun than I initially thought. I think I will give Fortnite a few more chances. As a colorful alternative to Apex Legends, it’s definitely fun, and I will have to take a closer look at the quests and NPCs. I’m kind of curious about it, even though I still prefer to play my battle royale games as shooters rather than MMORPGs.

Do you feel addressed by my text or do you see it differently? Then write it in the comments! And if you – like me – want to start playing Fortnite again, you will surely like our article for new Fortnite beginners. Read here if it’s worth starting in the colorful battle royale Fortnite in 2021. Have fun!

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: How strong are Pam-Pam and Pandagro?

In Pokémon GO, the small panda monster Pam-Pam has appeared and brought along its evolution Pandagro. But how strong are they and what can this duo do?

This is Pam-Pam: Pam-Pam was introduced during the Xerneas event and can currently be found in level-1 raids. Starting from the beginning of the Yveltal event, it will be available in 12-kilometer eggs.

It is from the sixth generation of the main series and is a Fighting-type Pokémon. Pam-Pam itself, as can be anticipated, is not really helpful in raids, gyms, or PvP. But what about its evolution?

This is Pandagro: You can get Pandagro through the special evolution of Pam-Pam, where you select it as your buddy and then need to catch several Dark-type monsters. Once you’ve done that, a much larger panda awaits you – and it brings a small type change. Compared to Pam-Pam, Pandagro gains the Dark type along with its Fighting type.

Pam Pam Pandagro
Pam-Pam evolves into Pandagro – what can it do?

How strong is Pandagro in Pokémon GO

These are Pandagro’s stats: Pandagro can reach an attack value of 226, which is similar to the values of monsters like Brockoloss, Togekiss, or Melmetal. Its defense value of 146 is comparable to monster values like Mamutel or Fasasnob. Its HP value can reach a maximum of 216, which is on par with monsters like Kokowei, Morlord, and Mewtu. It can reach up to 3281 CP.

As mentioned, Pandagro has the Fighting and Dark types, which is an interesting combination. It has resistances against Dark-type monsters as well as Ghost, Psychic, and Rock. However, it struggles particularly against Fairy-types, as well as Fighting and Flying monsters.

Overall, it is rather an average Pokémon. You can use Pandagro in gym or raid battles as an attacker that can take some hits, but it is generally overshadowed by the best attackers in Pokémon GO.

However, Pandagro is somewhat more interesting in the PvP league.

How good is Pandagro in PvP? Based on the simulation-based rankings from PvPoke, it can be determined that Pandagro fills a similar niche to Irokex, which also comes with Dark and Fighting types.

In the Super and Hyper League, Irokex may also be the better choice. It ranks 13th and 38th in the PvP ranking, while Pangoro lands at 174 and 98 (via PvPoke).

While Irokex is a good option in the Super and Hyper League, it cannot hold its ground in the Master League due to its low CP. And this is where Pandagro comes in.

In the Master League, Pandagro can impress with a moveset consisting of the fast move Body Slam and the charge moves Close Combat and Night Slash. These moves are all boosted due to Pandagro’s types and can deal significant damage to some of the most popular monsters in the Master League.

Among others, it defeats the strong Steel-types Dialga and Metagross, as well as achieving victories against the Giratina forms and Snorlax – all monsters that would typically rank above Pandagro in the PvP rankings. Overall, Pandagro reaches 53rd place in the Master League PvP ranking. While it may not be among the absolute top monsters, it can be a surprising obstacle for your opponents.

In conclusion, Pandagro is indeed an interesting monster for PvP – especially in the Master League.

Pam-Pam is not the only Pokémon that recently came with a special type of evolution in Pokémon GO. For example, Parfi appeared, which requires a bit of extra effort to develop – but there is a trick to evolve Parfi into Parfinesse.

This is an AI-powered translation. Some inaccuracies might exist.

Gameplay of the MMORPG Swords of Legends shows what to expect in dungeons

The Chinese MMORPG Swords of Legends Online is set to release soon. Developer Gameforge now provides insights into the dungeons in the form of new gameplay and screenshots. MeinMMO shows you what to expect.

What kind of game is this? Swords of Legends is a Chinese MMORPG that was initially released in 2019. It is now coming to Europe. The game emphasizes story and quests, which are heavily based on Chinese mythology and folklore.

There are dungeons, raids, various PvP content, and housing.

Gameplay footage from the game’s dungeons has now been released, coming from the alpha version. The gameplay provides insight into the atmosphere and the battles that await you. There are also some screenshots.

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Dark Atmosphere, Enemies, and Boss Fights

This is what the gameplay shows: In the video from MMORPG.com, you can see the dungeon “Raging River Ruins” at the highest difficulty level. Players fight through groups of enemies, delving deeper into a dark ruin. Effects race across the screen.

The whole experience is reminiscent of classic MMORPGs. There are buffs, debuffs, area attacks, and the enemies seem to withstand quite a bit. Especially against bosses, it can take minutes before they finally go down.

There are several stages, each with a miniboss, before you face the final boss of the dungeon at the end. For each boss you defeat, there are rewards in the form of gear.

In another video from developer Gameforge (via YouTube.com), the dungeon “Nightmare Temple of Mercy” is shown, which proceeds in a very similar fashion.

  • Apparently, each dungeon is divided into three stages.
  • The first two have a miniboss each.
  • In the third stage, the final boss of the dungeon awaits.

On the official website, developer Gameforge has also released a PvE trailer for the dungeons:

https://youtu.be/k_VR7JLvFH0

Swords of Legends Introduces 5 Dungeons

These dungeons are currently known: On the official website, the developers have also published some details and descriptions of the dungeons (via gameforge.com).

In total, 5 dungeons are presented there:

  • Yemo City in Wuzhao
  • Nightmare Temple of Mercy
  • Frostbitten Path
  • Chou Prison
  • Raging River Ruins

Each dungeon differs primarily in appearance and enemy types and has its own background story.

Yemo City (via gameforge.com)

Yemo City in Wuzhao has a dark past, where the royal family of Wuzhao worshipped the god of death.

When does the game release? Swords of Legends is set to release in summer 2021 and will then be playable via its own client, Steam, and the Epic Games Launcher.

When do Alpha and Beta start? The alpha has been running since May 14. However, to play it, players need keys, which are hardly obtainable for “normal” players.

The first beta runs from May 21 to May 25. All players who possess a key, which has been given away by Gameforge and some content creators, can participate. Additionally, anyone who has pre-ordered Swords of Legends is also eligible.

You can find all important information in our overview of Swords of Legends: All about the upcoming Beta and the beta keys

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.org.pl

Leak of The Division: Heartland shows 20 minutes of gameplay, strongly reminiscent of Scavengers

A player of the new The Division game Heartland has broken his silence. He shows over 20 minutes of gameplay, and what can be seen resembles the new PvEvP survival Scavengers, but with two game modes.

What does the leak show? Actually, Heartland is still in closed alpha. Only a few players have access, and it is under strict NDA, meaning confidentiality. Nevertheless, gameplay has surfaced (via Vimeo).

It shows how an SHD agent fights through the small American town of Silver Creek and tries to escape. The gameplay showcases both the tutorial and the player hub with Battle Pass, some options, and a full round in the PvE mode “Expedition.”

The graphics and general gameplay primarily resemble The Division 2. The player frequently takes cover, and loot and weapons seem to be taken from the cover shooter.

What is Heartland about? The air of Silver Creek is contaminated, and there are scavengers everywhere who are hostile to the agents. As a player, you must escape from there. There are two game modes:

  • Expedition: Pure co-op PvE with teams of one to three players
  • Storm: A PvEvP game mode with 45 players (15 teams of 3 players)

The lead game designer Tayler Epperly already talks about the two modes in a previous, smaller leak. The descriptions and gameplay strongly resemble the new survival PvEvP game Scavengers.

https://twitter.com/SkyLeax/status/1393581622998470657

Heartland looks almost like Scavengers

What is similar? Some mechanics from Heartland may seem familiar to you if you have played Scavengers before. It’s not just about the PvEvP aspect, which isn’t seen in the leak yet, but more about some of the features:

  • Crafting: In both games, you can craft items, and in Scavengers even during rounds. How Heartland implements this is still not shown
  • Classes: “Assignments” in Heartland and “Explorer” in Scavengers are classes with unique abilities and perks that can be leveled up
  • Preparation: Before a match, you can choose a variety of items to take with you or craft during the round
  • Survival: In Heartland, your “filter” runs low, which filters the virus from the air. If it runs out, you take damage. Scavengers has a similar mechanic with cold
  • Storm: The “Storm” mode apparently has a shrinking circle or a virus cloud, like in a Battle Royale. In Scavengers, this is a snowstorm
Scavengers offers different characters, while Heartland only offers “Assignments” – both are a kind of character class.

In Heartland, you will also be able to loot properly, similar to Outriders, for example. You can take the loot back to your base and equip it as loadout, although this feature has not been elaborated on.

Keep in mind that this is an early alpha of the game. A lot can still change, and it is not certain that everything will remain the same. You can learn more about Scavengers in our preview article: Scavengers is the Fortnite for older people – Slow and strategic

When is the release of Heartland? Heartland is set to release in late 2021 or early 2022. A specific release date has not yet been announced. However, it is now apparently clear that it is a shooter and not a collectible card game.

If you want to participate in the tests, you can find the registration form on the official Ubisoft page. The leak states that earned content from the Battle Pass will be carried over to all tests and even to release.

Participants in the tests are said to receive an exclusive “Alpha Dog” skin for their backpack. However, little is known about cosmetics and other similar features. You can learn more about the new part of The Division in our special:

What is The Division: Heartland? Everything we know so far

This is an AI-powered translation. Some inaccuracies might exist.

3 new MMORPGs were playable this week, one is facing issues with Pay2Win allegations

From May 10 to May 16, players could experience the new MMORPGs Elyon, PSO 2 New Genesis, and Bless Unleashed for the first time. New World also showcased gameplay from the dungeons. We at MeinMMO summarize all the important news of the week.

The highlights of the week: 

Additionally, we from MeinMMO were able to try out the first dungeon in New World and were positively surprised.

The hot topic of the week: New World is getting a shop and boosters and quality of life items are planned for the future. This did not sit well with everyone and even led to accusations of pay-to-win.

The discussion of the week: WoW Classic has set the prices for character boosts and the deluxe edition quite high. Many players did not like this. However, Blizzard has since backed down and reduced the prices.

Final Fantasy XIV unveils new expansion and release date

This week in the major MMORPGs:

sonderheft-eso-blackwood-vorab-cover-und-poster_6137367

The Ultimate Compendium for ESO Blackwood

148 pages of guides for new and returning players, including a free extra: ESO main game, Morrowind, and 25% off Blackwood at Gamesplanet.

This week in the smaller MMORPGs:

This week in MMORPGs in development:

These were the news of the week from the world of MMORPGs at a glance. What was your personal highlight? Did you experience anything exciting this week? Or did we forget something important? Let us know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

PS5 beta of Final Fantasy XIV runs so well that the release is already in May

Since mid-April, the PS5 beta of Final Fantasy XIV. Now the chief of the MMORPG, Naoki Yoshida, has announced the release date for the PS5 version, and it will be released in May.

When is the release? The PS5 version of FFXIV will be released on May 25, so in less than two weeks. It offers graphical as well as performance updates such as:

  • Faster loading times
  • 4K resolution
  • More FPS, although there will still be drops in areas with a lot of players
  • A revamped interface with sharp textures
  • 3D audio

At the launch of the PS5 beta on April 13, Yoshida announced that the duration of the beta test had not yet been determined. They would test until all issues were resolved and they were ready for launch.

Since then, the feedback on the beta has been mostly positive. Colleagues from mmorpg.com wrote that the beta plays “like a dream” (via mmorpg.com). The test went so smoothly that the PS5 version is already ready for release after just over a month.

This is what PS4 players get: For owners of the PS4 version of FFXIV, there is good news. If they were lucky enough to get their hands on a PS5, they can upgrade their PS4 version of the game for free.

What’s coming in the future: In an interview, the Lead Project Manager of FFXIV, Shoichi Matsuzawa, explained that the PS5 version is the first step in a series of graphical upgrades (via PlayStation Blog). In the future, the graphics of the MMORPG will be gradually polished.

Especially the in-game textures, which in FFXIV do not look very pretty due to their age, are to be improved. Matsuzawa did not specify when exactly further graphical updates would be released.

The PS5 version comes with patch 5.55

What else is happening on May 25? In addition to the release of the PS5 version, patch 5.55 of FFXIV will also be released on May 25. It will bring new quests that continue the story of the MMORPG and transition from the current addon Shadowbringers to the upcoming one called Endwalker. Players can expect a juicy cliffhanger.

Additionally, the final part of the quest line about the Queen’s weapons will be released. At the Bozja front, the area of Zadnor, which is located on the border with the Kingdom of Dalmasca, will be accessible. There, players will be able to level up their rank and raise it to 25.

There will also be new boss battles, and of course, the quest line that will reward you with the highest tier of the Queen’s weapons. You will need to work for your first fully upgraded weapon, but upgrades for further weapons will be easier, according to director Naoki Yoshida.

What happens next? After patch 5.55 concludes Shadowbringers, there will be half a year until the release of the next addon Endwalker on November 23. FFXIV has released a schedule with events for these months:

  • June to July – Patch 5.57
  • July – the Gold Saucer event
  • July to August – Patch 5.58
  • August – Firemoon Dance event and the anniversary event
  • September – The coop event with FFXV returns
  • September or October – The press tour with new info about the Endwalker addon
  • November 19 – Early access to the Endwalker addon for pre-orders
  • November 23 – Release of Endwalker

So there is plenty of time to get into FFXIV before the new addon:

Why you should start playing Final Fantasy XIV now before the Endwalker addon arrives

This is an AI-powered translation. Some inaccuracies might exist.