After half a year, the survival hit Valheim finally receives its first content update. With Hearth & Home, new features are introduced and many existing contents are revised. MeinMMO tells you everything you need to know.
What kind of update is this? After many smaller updates and patches, Hearth & Home is the first major step in the developers’ content plan. Since the early access launch on Steam in February 2021, fans have been waiting for more content.
Originally, Hearth & Home was supposed to be released much earlier, but the success of Valheim surprised the developers. They expanded their studio (from previously 4 employees) and wanted to first polish the base game sufficiently. This has now apparently happened.
When is the release of the update? On September 16, Hearth & Home will be released as a free update. To announce this, the developers published a short but fancy Viking anime.
The animated clip already showcases some of the new features.
The “Viking anime” for the new update.
Contents of Hearth & Home – New Features and Changes
What does Hearth & Home include? The update mainly revolves around innovations related to the building and cooking system of the game. New building components as well as recipes for cooking will be introduced, along with a revision of the buffs obtained from food. There will also be some changes to the combat system.
New Food and Recipes
What new recipes are there? So far, only some of the total 10 new recipes from Hearth & Home are known. We will update this list as more recipes are released:
‘Eyescream’
‘Shocklate smoothies’
Wolf meat in various variations
We already know that food can be categorized into three groups with Hearth & Home: health (red), stamina (yellow), and balanced (white). This makes it easier to see exactly what a corresponding buff provides. You can also find some guides to the systems here on MeinMMO:
What else changes regarding food? In Valheim, you can eat three types of food simultaneously to benefit from their buffs. However, once you have consumed something, you are full for a while and must wait until you can eat again.
With Hearth & Home, new Bukeperries allow you to regurgitate food. This lets you empty your stomach and utilize new buffs before a battle, for instance. Additionally, the remaining time on the buffs will be displayed instead of just an unlabeled bar.
Furthermore, the cauldron can now be upgraded with tools, just like other workbenches in the game. This increases the cauldron’s level, which you will likely need for new recipes.
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What new building components are coming? As a new material, Hearth & Home introduces dark wood (‘Darkwood’). With this, you can build roofs and hatches. Further components have not yet been revealed.
However, the developers have announced that you will also receive additional decoration pieces. For instance, you can stack collected gold coins and display them in treasure rooms. There will also be treasure chests. Additionally, new upgrades for the cooking station will be included. Specifically:
a spice rack
a slaughter table
Pots and pans
What changes are happening in the garden? In addition to the new building components, it will be possible to grow new items such as onions. Many players will be pleased with this, as the community has long wanted to grow berries instead of fighting.
Revised Combat System
What changes are there in fighting? Valheim works with attacks, blocks, and parries. Their strength is primarily determined by your skill and the weapon’s stats. However, with Hearth & Home, stamina and health points will also become significant factors.
Stamina still determines how often you can strike
The strength of your blocks (and presumably parries) depends on your health points
Since your food influences how many stamina and health points you have, you should carefully consider what you consume in what situation with Hearth & Home.
Additionally, there is a new orange bar next to your character. This indicates when you are staggering. When blocking, the bar fills up, and when it is full, you are briefly stunned.
The revised combat system.
What changes are there in weapons? Along with the overhaul of the combat system, all weapons will also receive adjustments. The most important ones are outlined here:
Tower shields have a stronger knockback effect – making them useful for fighting multiple enemies
Fist shields can be used to parry enemy attacks
Round shields remain a middle ground for all-round fighters
Two-handed axes charge more quickly and can stagger opponents better. They also hit multiple targets
Bows are drawn more slowly, but it costs less stamina to hold the string taut. This allows for easier aiming
After Hearth & Home, there will be further updates, which the developers have already published in a roadmap shortly after release. Accordingly, a subsequent update titled “Cult of the Wolf” will follow Hearth & Home. When exactly that will be is not yet known.
From the name, it can be inferred that wolves will likely play a role as pets, in the pet system generally, or even werewolves. In the ensuing update “Ships and the Sea,” seafaring will likely be further expanded.
The roadmap of Valheim.
The fourth update on the roadmap will be the first new biome, the mistlands. These are already in the game and suggest that the new biome will be truly nasty. The developers have also confirmed that each new biome will receive at least one new boss. There are three currently unused biomes in the game:
mistlands
ashlands
deep north
However, it is still unclear when they will be populated. What are you most looking forward to? What would you like to see? Let us know in the comments.
The open beta for Battlefield 2042 is set to take place in September. However, there is hardly any information available about it. So, we are presenting a selection of the most important leaks and what they reveal about the shooter.
What content the beta will offer is currently unknown. While the exact release date for the open beta has not even been specified officially, there has already been an alpha playtest. This has already brought some information about Battlefield 2042 to light.
What kind of test was this? The alpha started on August 12 and ran until August 17. The US site “VideoGamesChronicle” reported that the playtest reportedly took place over a total of 6 sessions – 5 sessions of 3 hours each and a session of 9 hours (via videogameschronicle). However, there were apparently issues that led to the extension of the alpha.
The alpha was primarily meant to gather feedback on the gameplay loop, test the performance of BF2042, and assess the technical stability.
Despite the NDA, there were numerous leaks about the map, graphics, weapons, modes, and other content after the alpha. Therefore, we have compiled the most important and interesting information from the alpha for you and present it in a list.
What does NDA mean? It is a type of confidentiality agreement. If players participate in a test phase that is under NDA, they are not allowed to disclose any information from that test phase to the public. Theoretically, they aren’t even allowed to talk about it.
Data miner finds information about the “Hazard Zone” mode
What is Hazard Zone? First of all: EA has not officially introduced Hazard Zone yet. The information comes from data miner temporyal, who extracted the information from the alpha files. But even if something about the mode should change before release – you can already get a rough idea of what to expect.
Hazard Zone will reportedly utilize a large portion of the game’s gameplay mechanics.
You collect “Hazard Zone currency” and can buy gadgets, weapons, and equipment for matches.
So you can probably also take your progress into the next Hazard rounds.
At the beginning of a round, you land on the map with a “Little Bird” helicopter.
You will gather information and extract yourself at the end of a match with the collected data.
So there will likely be PvEvP elements, and you will be fighting not only against other players but also against NPCs.
You are expected to gather information and move across maps divided into various zones and areas with enemies. You collect equipment and so-called “Tactical Upgrades”. These will likely include things like spotting assistance, faster healing, and other aids.
According to the data miner, there will also be ways to secure your loot and take it into the next match. However, it seems you can also lose all your equipment.
Which maps can the mode be played on? This is currently unknown. The data miner was only able to find the map “Orbital” for the mode. However, it is likely that the mode will run on more than one map.
These specify the minimum and maximum requirements. Again, note: These are not official yet and may change in the future. Nevertheless, they are a useful guideline for the hardware demands of Battlefield 2042.
Your PC should at least have the following:
Operating System (OS)
Windows 10, 64-bit
Processor (CPU)
AMD FX-8350 Intel Core i5 6600K
Memory (RAM)
8 GB
Graphics Card Memory
4 GB
Graphics Card (GPU)
AMD Radeon RX 560 Nvidia GeForce GTX 1050 Ti
DirectX
12
Internet Connection
512 KBPS or faster
Your PC should be able to do the following, according to the developers’ recommendations:
Operating System (OS)
Windows 10, 64-bit
Processor (CPU)
AMD Ryzen 5 3600 Intel Core i7 4790K
Memory (RAM)
16 GB
Graphics Card Memory
8 GB
Graphics Card (GPU)
AMD Radeon RX 5600 XT Nvidia GeForce RTX 2060
DirectX
12
Internet Connection
512 KBPS or faster
However, it is still unclear what graphics options will be available. Initial feedback from the alpha also suggests that there may be performance issues even with the recommended hardware.
Various types of ammunition and magazines for primary and secondary weapons
The data miner temporyal has not only found information about the Hazard mode. He also apparently discovered that there could be various types of ammunition.
It could be possible that your M44 pistol comes with explosive ammunition. Or you equip your Vector submachine gun with ultrasonic ammunition, which is characterized by being particularly quiet. The downside, however, lies in the penetration power, as the projectiles fly significantly slower.
Tempoyal published a list of likely ammunition types. Here are the translations:
Ultrasonic ammunition
Incendiary ammunition
Explosive ammunition
Armor-piercing ammunition
Range ammunition
Various shotgun types for short, medium, and long distances
Shotgun shells
Arrow ammunition
There are expected to be light, medium, and heavy magazine extensions as well.
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Weapons and gadgets in action – recoil and reload animations leaked
Here’s what the leak shows: In a roughly 5-minute gameplay clip from the alpha, 11 weapon models and 4 gadgets that were playable in the alpha playtest of Battlefield 2042 can be seen.
Some familiar faces from previous Battlefield installments can be seen.
For example, the Vector submachine gun or the SCAR-H assault rifle are featured in the video.
A small portion of the Orbital map can also be seen.
You can watch the video here:
https://youtu.be/LwtmWHXu7QY
For some, not only the weapons but also the four shown gadgets could be particularly interesting.
These are the special items that can be used by the four specialists in Battlefield 2042:
One gadget functions like a kind of grappling hook that can be used to swing to elevated positions and across chasms.
There is a type of healing pistol that seemingly fires healing arrows.
Additionally, there is a stationary turret that automatically targets enemies.
There is also again a kind of remote-controlled drone.
Another leak from temporyal indicates that Battlefield 2042 will have various new damage types. (via Twitter)
What are these damage types? According to his tweet, he has encountered objects placed on the map in the alpha data sets. These are destructible thanks to Battlefield 2042’s destruction engine.
For example, there are destructible cryo tanks that deal cold damage when you shoot at them. There will reportedly be five different damage types:
Cold
Electricity
Storm
Toxic
Radiation
Which sources cause this damage is not entirely clear yet. However, there will likely be various elements on the maps that you can use tactically. Additionally, there will be certain events during matches that will also likely relate to the damage types.
For example, a gigantic tornado may occur, which can probably be associated with storm damage:
Here you can see how such a tornado disrupts a match.
Apparently, there will also be a type of halon sprinkler system that players can activate themselves to poison opponents. How these damage types can be used otherwise remains to be seen.
Perhaps there will already be some possibilities in the beta to use the new systems tactically.
What can we expect from the beta? There is still no detailed information about this either. The alpha test had a limited scope and was limited to one map.
It is quite possible that the open beta will be more extensive and offer more than one map. Whether levolution will also play a role in the beta is also unknown.
For Hunter players, new companions will soon be available in World of Warcraft. Patch 9.1.5 brings 3 new types in different colors.
Accidentally pulling extra mobs and having no idea about boss tactics are just two important aspects of any Hunter player. A third is collecting as many different companions as possible. After all, there are hundreds of different wild animals in World of Warcraft that need to be tamed to fill your stable and have a suitable companion for every situation.
How great that in Patch 9.1.5, 3 new animals can be tamed – some of them are even mechanical and will likely appeal to the tinkerers among Hunters.
New Hunter Companions in Patch 9.1.5
Corpseflies: These companions belong to the wasp family, even though they are significantly more disgusting. They visually correspond to the covenant mount of the Necrolords from Patch 9.1 and mainly occur in Korthia so far, as a rare enemy that you can take down daily for relics. With Patch 9.1.5, the corpseflies will be available in more locations – possibly even with one or two rare spawns for particularly nice colors. If one can consider a corpsefly “nice”.
Corpseflies are not necessarily popular – but Necrolords are a bit “weird” anyway.
Gromits: These colorful hoppers have only been encountered by players in Korthia so far, where they wander around as harmless critters or must be beaten or collected as part of a daily quest. Gromits belong to the frog family and are also tameable for Hunters with Patch 9.1.5.
They also come in different colors, with several variants already running around in Korthia. Collectors won’t have to search long to get a colorful palette.
The cute Gromits can already be found in Korthia – soon you’ll be able to tame them.
Aquilon: The Aquilons originally come from Bastion and are created by the Kyrians. They belong to the family of mechanical companions and will likely appeal especially to Hunters with a penchant for technology. They come in different color variations, with most in the game so far being rather dark since they belong to the Forsaken.
An Aquilon can already be tamed, but only during a one-time quest – soon there will be more options.
Aquilons are currently available as mounts for Kyrians – soon also as companions for Hunters!
Whether Blizzard adds even more new companions remains to be seen, as Patch 9.1.5 is still in an early version on the PTR.
More about World of Warcraft on MeinMMO can be found here:
When will these new companions arrive? These companions can be tamed with Patch 9.1.5. While there isn’t an exact release date yet, most informed speculations suggest a release in mid-October. Hunter players will have to wait a few more weeks.
What do you think of the new Hunter companions? Will you add them to your collection immediately? Or would a corpsefly never be allowed in your stable?
This is an AI-powered translation. Some inaccuracies might exist.
John Gibson was until yesterday the CEO of the publisher Tripwire Interactive (Chivalry 2, Maneater). However, he has now stepped down after making positive comments on Twitter about the abortion law in Texas. This brought him a lot of criticism from the gaming industry.
What was the tweet about? John Gibson praised the controversial abortion ban law in the U.S. state of Texas on Twitter, stating:
I am proud that the #USSupremeCourt has upheld the Texas law banning abortion for babies with a heartbeat. As an entertainer, I don’t often speak politically. But with so many vocal colleagues on the other side of this issue, it was important for me to speak out as a pro-life game developer.
Even the studio behind Chivalry 2, Torn Banner Studios, distanced itself from the tweet, emphasizing that this opinion does not reflect that of the development studio (via Twitter).
What has happened now? In a statement, Tripwire Interactive announced that John Gibson had stepped down following his comments. He will temporarily be replaced by Alan Wilson, one of the company’s co-founders, as the new CEO.
What is behind the law? The law in Texas states that embryos cannot be aborted after the 6th week of pregnancy. By that time, first heartbeats may be detectable, making the child a living being. However, critics argue that very few women are even aware they are pregnant by then. Furthermore, the law makes no exceptions for incest, child abuse, and rape. However, there has been a small interim victory whereby abortion clinics are temporarily exempt from the law (via Tagesschau.de).
Additionally, private individuals can file civil lawsuits against people who assist pregnant women in seeking an abortion or information about it. These assisting individuals can be sued for up to $10,000. It is considered the strictest abortion law in the U.S., and President Biden also expressed his opposition (via Zeit.de).
“His comments disregarded the values of our entire team”
What does the statement say? The company stated that Gibson’s remarks disregarded the values of the team, partners, and a large part of the community. The leadership of Tripwire deeply regrets the statement and acted accordingly:
John Gibson’s comments are his own opinion and do not reflect that of Tripwire Interactive as a company. His comments disregarded the values of our entire team, our partners, and a large part of our broader community. Our leadership team at Tripwire deeply regrets this and agrees that we want to act quickly and create a more positive environment.
With immediate effect, John Gibson has stepped down from his position as CEO of Tripwire Interactive. Alan Wilson, co-founder and currently vice president, will assume the CEO role on an interim basis.
In the further course of the statement, Alan Wilson is presented in more detail, who has been part of the team since 2005 and has assisted in all major areas.
Additionally, Tripwire aims to take further steps to seek dialogue on the topic with employees and partners:
Alan, along with the rest of the Tripwire leadership team, will take action to address the concerns of employees and partners. This includes conducting a company-wide town hall meeting and fostering an open dialogue with Tripwire leadership and all employees. His understanding of both the company culture and the creative vision of our games will guide the team through this transition, with the full support of the other Tripwire executives.
This is not the first time comments on Twitter have led to a resignation. At the company “Vertagear,” a manufacturer of gaming chairs, there was a firing of the social media officer who tried to gain new followers with clichés and memes, leading to a backlash:
In Call of Duty: Warzone there is a simple and very mean trick to easily get kills. A streamer shows this in a spectacular way and gets 13 kills in just a few seconds right at the beginning of the game. How he did it, you can find out here on MeinMMO.
What did the streamer do? The Twitch streamer OPMarked managed to snag 13 kills in a short time in a round of Call of Duty: Warzone in a sneaky way. He grabbed a helicopter and flew to a specific location on the map.
There, he mowed down an entire group of players with the rotor blades who were standing around helplessly. In just a few seconds, he got 13 kills this way and was quite vocal about his excitement.
AFK players almost always appear and are easy targets
How did he find the victims and why did they do nothing? The players were all grouped together and found at the edge of the map, where they were idly hanging around. This was because all the players were AFK. We are embedding the very satisfying video here:
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In CoD Warzone, you jump out of a flying vehicle – like in most battle royale games – and glide to your chosen landing spot.
However, if you just sit idly in the plane, you will be kicked out at the end of the flight path at the edge of the map and slowly glide down because the parachute will eventually deploy automatically, unless you disable that in the settings.
Since in a lobby of 150 players, there is almost always someone AFK – whether due to sudden real-life distractions or technical problems – there are likely to be AFK victims at the end of the flight path of the starting plane that you can farm for easy kills.
How to replicate this trick? If you also want to snag free kills at the start of the Warzone game, you need a bit of luck and good timing. When the round starts, you can easily see which line the starting plane is traveling across the map. The edge point on the map is therefore the place where the AFK victims will fall out of the plane.
To quickly kill them, you ideally need a helicopter, as this is the only way to reach the spot quickly and return. Additionally, the rotor blades help in quickly killing the AFK players.
So make sure to find the next helicopter spawn near the landing point of your victims and take off immediately. A bit of luck and skill is required here, as many Warzone experts have specialized in quickly hijacking a helicopter.
However, you can also simply exit alongside the AFK players at the edge of the map and finish them off with a few hits. However, there is a risk that someone might “wake up”.
Isn’t that totally unfair? Of course, farming helpless opponents is not particularly honorable. On the other hand, players who go AFK during a round are also somewhat to blame when they get shot in the game.
And those who are temporarily forced AFK due to technical problems will likely have a massive disadvantage when landing at the edge of the map and find no good loot around if they manage to get back into the game.
Every fish can be caught easily and relatively quickly with the standard rod.
Mondstadt
Liyue
Inazuma
Solution for the problems
What could be done to lift the restrictions? So that you can catch the seven fish at the fishing spots not only every few days, there should be an adjusted rarity degree per fish. This should prevent players from having to wait for fish to respawn, but instead be patient and, with the appropriate rod, receive the corresponding fish.
Although there is already some degree of rarity, it is not used sensibly. I find the solution for certain fish to appear at specific fishing spots well done. Let’s take the fishing spot in Ritou as an example. There you can fish the following fish:
Glass Medaka
lung fish
Akai Maou
puffer fish
bitter puffer fish
The lung fish is only available at night
According to the game, all fish have a rarity of three stars. Instead, the glass medaka could have a higher presence as a small fish and the Akai Maou as a red, conspicuous, and large fish could be rare. Basically a ranking from one to five stars to stay true to Genshin at this point.
But unfortunately, you encounter a fishing spot where almost all fish swim together. You cast the rod five to seven times, turn the clock forward, fish for the nocturnal rascals, and then have to wait two to three days.
What do I like about the new mechanic? The feature itself, along with its implementation, is well executed. You immediately understand how everything works and find your way quickly. Also, the variety and types of fish surprised me. The colors of the fish are sometimes beautiful, and I can hardly wait to catch some of them.
Furthermore, I love the “Spirit Cloud Basin”. You can also exchange the blueprint for it with an NPC in Liyue for fish and then produce it in infinite numbers. After that, you can place it in the Teapot of Transience, the housing of Genshin Impact, and put your caught ornamental fish inside.
My favorite
This brings me to the next positive aspect: Ornamental fish! Each species of fish is also available as an ornamental fish. As a collector of Genshin, I was very pleased with this feature and can hardly wait to place EVERY fish species in one of these basins. I have already chosen my favorite species: the Dawn Catcher. I will do everything to place this fish, as a pair, in one of these basins!
Finally, I want to mention that despite everything I am very grateful for this mechanic. It is always expandable and adaptable. Furthermore, miHoYo keeps asking the community in surveys what could be improved. I hope that something might be done about it.
What do you think about fishing? Do you enjoy it? Do you have similar criticisms or do you disagree with my opinion? Feel free to let us chat in the comments.
The map has so much water, but in relation, there are simply way too few fishing spots. Because you cannot just cast your fishing rod at any spot in the game – no – only at 27 predetermined locations.
The next disappointment did not take long to arrive: The exchangeable items require a ton of fish. Almost everyone who can’t equip Raiden Shogun with the “Grass Cutter Beam” is likely to reach for the free-to-play spear “The Fang”.
Due to the limitation of fish, this spear, in its full strength, will need a few weeks of farming time. Unless you have friends or enter other worlds to steal their fish.
I find it unfortunate that Genshin Impact has to make a grind out of everything and does not at least give the community, in a trivial matter like fishing, the freedom to have no restrictions.
What is the problem with the fishing rods? You can exchange a rod once with an NPC in Mondstadt, Liyue, and Inazuma. These pretty, yet useless, rods are supposed to make fishing in the respective areas easier by reducing the time while fishing when you stay in the marked area in the fishing bar.
Each fishing rod requires 20 fish from four different species each. That’s 80 fish for about 15% faster fishing. They could have done better and made the mechanics harder so that fishing rods bring a greater, more effective effect, making the weeks of fishing worthwhile.
Every fish can be caught easily and relatively quickly with the standard rod.
Mondstadt
Liyue
Inazuma
Solution for the problems
What could be done to lift the restrictions? So that you can catch the seven fish at the fishing spots not only every few days, there should be an adjusted rarity degree per fish. This should prevent players from having to wait for fish to respawn, but instead be patient and, with the appropriate rod, receive the corresponding fish.
Although there is already some degree of rarity, it is not used sensibly. I find the solution for certain fish to appear at specific fishing spots well done. Let’s take the fishing spot in Ritou as an example. There you can fish the following fish:
Glass Medaka
lung fish
Akai Maou
puffer fish
bitter puffer fish
The lung fish is only available at night
According to the game, all fish have a rarity of three stars. Instead, the glass medaka could have a higher presence as a small fish and the Akai Maou as a red, conspicuous, and large fish could be rare. Basically a ranking from one to five stars to stay true to Genshin at this point.
But unfortunately, you encounter a fishing spot where almost all fish swim together. You cast the rod five to seven times, turn the clock forward, fish for the nocturnal rascals, and then have to wait two to three days.
What do I like about the new mechanic? The feature itself, along with its implementation, is well executed. You immediately understand how everything works and find your way quickly. Also, the variety and types of fish surprised me. The colors of the fish are sometimes beautiful, and I can hardly wait to catch some of them.
Furthermore, I love the “Spirit Cloud Basin”. You can also exchange the blueprint for it with an NPC in Liyue for fish and then produce it in infinite numbers. After that, you can place it in the Teapot of Transience, the housing of Genshin Impact, and put your caught ornamental fish inside.
My favorite
This brings me to the next positive aspect: Ornamental fish! Each species of fish is also available as an ornamental fish. As a collector of Genshin, I was very pleased with this feature and can hardly wait to place EVERY fish species in one of these basins. I have already chosen my favorite species: the Dawn Catcher. I will do everything to place this fish, as a pair, in one of these basins!
Finally, I want to mention that despite everything I am very grateful for this mechanic. It is always expandable and adaptable. Furthermore, miHoYo keeps asking the community in surveys what could be improved. I hope that something might be done about it.
What do you think about fishing? Do you enjoy it? Do you have similar criticisms or do you disagree with my opinion? Feel free to let us chat in the comments.
With Patch 2.1 in Genshin Impact, a feature that MeinMMO author Lena was really looking forward to was introduced. Unfortunately, in her opinion, it was implemented poorly.
Since Update 2.1 was released in the game, the new Fishing mechanic has become a top topic in Genshin Impact. It is actually a rather unspectacular feature, but it currently occupies the community and me greatly.
What did I expect from fishing? I love simulators like Stardew Valley and Harvest Moon. Because of that, I have a certain idea when it comes to fishing. You walk to a river or pond, cast your rod, and wait for a fish to bite.
Just like that. To either pass the time or just relax and take a break from the bad artifact rolls. Unfortunately, this is not the case in Genshin.
Who is speaking here? Lena is the Genshin Impact expert at MeinMMO. She first played Genshin in August 2020 during the beta and has since been keeping up with what is happening in the game. She logs into Genshin every day to complete her daily routine or explore new things.
Too much mobile and too few fishing spots
What is the big problem? This feature has again oriented too much toward typical mobile games: “Did you catch seven fish? Good! Now please wait two to three days until you can catch seven fish again.”
On average, you can catch about 5 fish at each fishing spot per day before no new ones appear. After that, you can change the time of day to get about 2 nocturnal fish. Then you have to wait 48 to 72 hours before the fish respawn at that spot.
Thanks to the resin system, unfortunately, one has to wait for many things in Genshin Impact. Be it gathering equipment, materials, or money. This has the advantage that every player who does not have a lot of time can progress well – but there should be limits.
I had hoped that fishing would be a constant alternative without tight limits that a player could use at any time.
What else bothers me about the new feature? The number of fishing spots! When I started my game right after the update, I happily walked to the water after the quest. Only to find out that there were no fish anywhere. After about 15 minutes, I accidentally spotted the first fishing spot. The first disappointment.
The map has so much water, but in relation, there are simply way too few fishing spots. Because you cannot just cast your fishing rod at any spot in the game – no – only at 27 predetermined locations.
The next disappointment did not take long to arrive: The exchangeable items require a ton of fish. Almost everyone who can’t equip Raiden Shogun with the “Grass Cutter Beam” is likely to reach for the free-to-play spear “The Fang”.
Due to the limitation of fish, this spear, in its full strength, will need a few weeks of farming time. Unless you have friends or enter other worlds to steal their fish.
I find it unfortunate that Genshin Impact has to make a grind out of everything and does not at least give the community, in a trivial matter like fishing, the freedom to have no restrictions.
What is the problem with the fishing rods? You can exchange a rod once with an NPC in Mondstadt, Liyue, and Inazuma. These pretty, yet useless, rods are supposed to make fishing in the respective areas easier by reducing the time while fishing when you stay in the marked area in the fishing bar.
Each fishing rod requires 20 fish from four different species each. That’s 80 fish for about 15% faster fishing. They could have done better and made the mechanics harder so that fishing rods bring a greater, more effective effect, making the weeks of fishing worthwhile.
Every fish can be caught easily and relatively quickly with the standard rod.
Mondstadt
Liyue
Inazuma
Solution for the problems
What could be done to lift the restrictions? So that you can catch the seven fish at the fishing spots not only every few days, there should be an adjusted rarity degree per fish. This should prevent players from having to wait for fish to respawn, but instead be patient and, with the appropriate rod, receive the corresponding fish.
Although there is already some degree of rarity, it is not used sensibly. I find the solution for certain fish to appear at specific fishing spots well done. Let’s take the fishing spot in Ritou as an example. There you can fish the following fish:
Glass Medaka
lung fish
Akai Maou
puffer fish
bitter puffer fish
The lung fish is only available at night
According to the game, all fish have a rarity of three stars. Instead, the glass medaka could have a higher presence as a small fish and the Akai Maou as a red, conspicuous, and large fish could be rare. Basically a ranking from one to five stars to stay true to Genshin at this point.
But unfortunately, you encounter a fishing spot where almost all fish swim together. You cast the rod five to seven times, turn the clock forward, fish for the nocturnal rascals, and then have to wait two to three days.
What do I like about the new mechanic? The feature itself, along with its implementation, is well executed. You immediately understand how everything works and find your way quickly. Also, the variety and types of fish surprised me. The colors of the fish are sometimes beautiful, and I can hardly wait to catch some of them.
Furthermore, I love the “Spirit Cloud Basin”. You can also exchange the blueprint for it with an NPC in Liyue for fish and then produce it in infinite numbers. After that, you can place it in the Teapot of Transience, the housing of Genshin Impact, and put your caught ornamental fish inside.
My favorite
This brings me to the next positive aspect: Ornamental fish! Each species of fish is also available as an ornamental fish. As a collector of Genshin, I was very pleased with this feature and can hardly wait to place EVERY fish species in one of these basins. I have already chosen my favorite species: the Dawn Catcher. I will do everything to place this fish, as a pair, in one of these basins!
Finally, I want to mention that despite everything I am very grateful for this mechanic. It is always expandable and adaptable. Furthermore, miHoYo keeps asking the community in surveys what could be improved. I hope that something might be done about it.
What do you think about fishing? Do you enjoy it? Do you have similar criticisms or do you disagree with my opinion? Feel free to let us chat in the comments.
Today, on September 7th, Call of Duty: Vanguard is revealing its multiplayer in a big reveal. In the stream, you can watch live what is being presented. We will show you the time, Twitch streams, YouTube streams, and everything we already know.
What is happening today? In the livestream, you will see the very first deep insights into the multiplayer of CoD Vanguard. An event that fans of the series have been waiting for months.
It is almost time, and we are getting a look at the multiplayer mode. In this overview, we will show you various streams where you can watch the reveal and further information about CoD Vanguard.
Vanguard: Multiplayer Gameplay – Where can you watch it?
When does it start? The livestream will start on September 7th at 7:00 PM.
Where can you watch? Officially, it is already clear – you should keep an eye on the various official streaming channels of Call of Duty.
Where can you watch together with experts? On our streaming channel from MonstersAndExplosions, you will be able to see an event for the multiplayer reveal. With us are Julius Busch from GameStar, Fabian Siegismund, and Gustaf Gabel.
They will talk about the Call of Duty series, watch the reveal, and analyze what was shown afterwards. So if you want to watch the new information from the reveal with like-minded people and directly discuss it afterwards, MAX’s stream is your best choice.
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What will you see in the stream? There was already a small glimpse of the new mode “Champion Hill” in the alpha. However, that was only a limited presentation. In today’s stream, there should be much more details, gameplay, and information from the developers.
News about multiplayer modes, maps, weapons, and the upcoming beta have already been confirmed.
There might also be a presentation of how Call of Duty will implement the gunsmith in the new installment. What attachments and loadouts could be available. Or how class creation works.
Are you also so hyped for the multiplayer reveal of Vanguard? Get ready for the presentation of the new game modes. Because let’s be honest: Campers are just annoying. And the new CoD installment has an answer to that. Because the new mode Patrol in CoD Vanguard makes life hard for campers.
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO there are various ways to obtain monsters. One of them is hatching eggs. Depending on the egg, different walking requirements must be met. A trainer now shows how she managed to do it without moving. We tell you what it’s all about.
What is it about? In Pokémon GO, trainers can obtain eggs by spinning at PokéStops or gyms, opening gifts, battling Team GO Rocket bosses, or through the weekly Adventure Sync rewards. To hatch these eggs, certain walking requirements need to be fulfilled.
These vary according to the type of egg and range from 2 km, 5 km, 7 km, 10 km, to 12 km. A trainer has now found a way to hatch her eggs without moving. She explained how she did it on reddit.
How the trainer hatches eggs without walking
In a post on the platform reddit, the trainer scusie shares with the community her latest discovery regarding eggs. She claims to have hatched a 2 km egg from her sofa in less than 10 minutes (via reddit.com).
But how did she do it? This was made possible by a bug in the game that causes GPS drift. This makes the avatar move across the map in Pokémon GO without the player needing to walk. The reason for this is her location on the 34th floor of a high-rise building.
What other trainers are saying: This bug is also known to other trainers who have experienced similar situations in high-rises and towers. MJSTpt writes that GPS drift in high-rises is very common. Other users also share their experiences in the reddit post. User SaggyBalls13 writes: “In Las Vegas, I was really high up, and I hatched so many 12 km eggs.”
The trainer NerdbyanyotherName also reports a similar effect near the beach. He writes that his GPS couldn’t decide where he was while at a restaurant at the end of the pier.
However, it seems that the GPS drift does not always work. Peilhardt reports: “I feel cheated, I visited the Vienna TV tower and all I got were three gifts and 0 km.”
ILoveTheCrew2 would also like to take advantage of this bug and writes, “I think I’m going to look for a new home now.”
Whether the bug will remain in the game in the future or if trainers will soon have to move again to hatch eggs is currently unknown. If you find yourself in a high-rise or a tower, it’s definitely worth checking in Pokémon GO to see if the GPS drift works for you as well.
What do you think about scusie’s discovery of GPS drift? Have you been able to use this bug as well while in a high-rise? Feel free to share your experiences on this topic here on MeinMMO in the comments and exchange thoughts with other trainers.
There should be a new PokéStop feature in Pokémon GO coming soon. We have taken a look at what it’s about and show you what is already known about it.
This is an AI-powered translation. Some inaccuracies might exist.
Horde and Alliance in World of Warcraft – Together on adventures. Could that work? We want to know your opinion!
A few days ago, Ion Hazzikostas, the Game Director of World of Warcraft, talked about the topic of cross-faction play. Even though the topic only came up tangentially, it is still a point that the community has discussed extensively and heatedly.
After all, there were nearly 100 comments from you on this topic. We want to know more about how you, the readers of MeinMMO, feel about it. Are you for or against Horde and Alliance being able to play together?
What is cross-faction play in WoW? Especially in the English-speaking forums, people often talk about “Cross-Faction Play”. This refers to the idea that players from Horde and Alliance can come together in groups and experience adventures, as players of the same faction currently can.
Possibilities would include:
Visiting dungeons together as a group.
Facing the toughest enemies in the game as a large raid.
Forming a mixed arena team together.
Simply completing quests in the open world together.
In PvP, there is already a little bit of that, as for many years World of Warcraft has had a “mercenary mode”. If the waiting times for battlegrounds are too high for one faction, members of the Horde can play as mercenaries for the Alliance, thus reducing wait times for everyone.
A bit of “playing together” already exists in WoW. If you are not currently in war mode, you have probably punched a rare enemy or completed a quest side by side with a member of the other faction a couple of times.
Even in the auction house, you can interact more or less peacefully, as Horde and Alliance have been sharing the same pool of items for a while. So if you leave a few thousand gold in the auction house of Stormwind, it might be that you unintentionally supported the war efforts of the Horde.
Peace, joy, pancakes! So why not cross-faction play?
What are the advantages of cross-faction play? A number of points favor crossplay, such as:
Uniting the player base into a larger pool, which increases the available players for activities on both sides.
Reducing wait times in most activities.
Resolving tensions between players from both sides, leading to less “Horde vs. Alliance” arguments in the forum.
Players would not have to leave their faction to play with friends who are on the other side.
What are the arguments against cross-faction play? However, there are also a few arguments against the two factions playing together. These include:
Undermining one of the core pillars of World of Warcraft – the hostility between Horde and Alliance is an important part of the game for many.
Some players strongly identify with either the Horde or the Alliance and do not want any mixing.
Technically, this may involve a lot of effort in implementation, as it would require changing the entire world and its quests so that players from both factions can accept them.
More news regarding World of Warcraft can be found here:
Survey: Should Horde and Alliance be able to play together?
But now let’s get to you! We want to know, what do you think about the idea of Horde and Alliance being able to play together? To what extent should this be possible, and where should there be restrictions? Participate in the survey and let us know.
If you want to elaborate more on your response, feel free to leave a comment under this article and tell us why exactly you are for or against Horde and Alliance being able to complete adventures together.
With a bit of luck, your comment will be highlighted in a future article analyzing the survey.
This is an AI-powered translation. Some inaccuracies might exist.
New World was originally announced as a PvP sandbox MMO with some survival elements. Since then, the focus has increasingly shifted towards PvE. But what does New World offer at launch in PvE? We from MeinMMO have summarized all the important points for you.
This content is offered by New World in PvE:
Various quests, including main quests for the story and quests for your faction
Strong boss enemies in the open world
World events with the Corrupted
Invasions, instanced PvE events in which the Corrupted attack your fortress
Several dungeons, called expeditions here
A boss arena with the Spriggan in it
A housing system with additional bonuses for the open world
Additionally, there are general content in the open world, such as collecting crafting materials and crafting in general, fishing, and leveling various weapons, which we would not specifically describe as PvE content.
Is there PvP in the open world? Yes, but it is purely optional. You can activate it in one of the settlements and then fight against other players in the open world who also have PvP active. However, those who keep PvP disabled can never be attacked.
Quests in New World
What kind of quests does New World offer? The quests in Amazon’s MMO are rather simple. Most of the time, you need to travel to a location to defeat a certain number of enemies, collect items, or interact with something.
You can undertake several types of quests:
Main quests, through which you learn more about the game world. However, they do not tell a profound story but rather provide an overview of events
Side quests that you find with NPCs in the open world
Settlement quests, where you often have to gather resources
Faction quests, where you complete tasks for a special currency of your faction
PvP faction quests, for which you must have PvP active
Compared to the first tests, the quests have since been significantly revised and also offer voice acting.
Destiny 2 has finally enabled crossplay across platforms since Season 15. Our MeinMMO author Philipp Hansen is surprised and, despite his fears as a console player, dared to enter PC lobbies. How did that turn out?
This feature is finally here: Season 15, the Season of the Lost, started on August 24, 2021, in Destiny 2. It brought a new story, fresh weapons, and exotics along with major balance adjustments for the Guardians. Another highlight is finally crossplay.
Thanks to crossplay, players can finally save the universe across platforms. It doesn’t matter if a Guardian is playing on an old PS4 or a brand-new PS5, the other player joins from Google Stadia, and the next one is on PC (Steam).
This was concerning: Everyone finds themselves in the same Destiny world to play together – but also to fight against each other. Crossplay brings great opportunities, but it also caused a lot of anxiety among many Guardians even before its release. The part about “fighting against other platforms in PvP” immediately raised thoughts of unfair advantages due to different input devices or fears of cheaters.
I dove into the connected world and want to share my first impressions of crossplay with you.
Whose opinion are you reading here? Philipp Hansen has been playing Destiny since 2014. He has spent over 3,000 hours across both series entries. He started on the PS4 and has been on the PlayStation 5 since 2021. Since 2019, he has been intensely covering the franchise for you on MeinMMO. He also collects exotics or tests weapons in the Crucible in his spare time.
Old friends reunited in a new season of Destiny 2
I have to say it directly: Crossplay works great in PvE, hats off to Bungie. Especially at the start of a season, Guardians are used to many bugs and issues – but playing with Guardians across all possible platforms went smoothly.
You hardly feel in-game whether a player is on your platform or coming from a completely different system. Those expecting stutters and constant disconnections will be pleasantly surprised.
In my case, crossplay reunited me with old Guardian buddies who had been away for a long time but were never forgotten. We lost touch because some took a break from Destiny, while others switched from console to PC – and you probably know that yourself.
Raided together in the past, now also starting cross-platform.
Not just me, but many Guardians on reddit agree that crossplay has been implemented excellently. The post “Crossplay is one of the best things that has ever happened to Destiny” received 7,700 upvotes in less than a week, and in the over 600 comments, there is mostly praise (via reddit).
This little change surprised me: Bungie announced before Season 15 that crossplay would be gradually improved. Missing features such as cross-platform communication are supposed to be added later.
Because right at the start of crossplay, one had to awkwardly chat with his Guardian friends over Discord – at least you can’t invite Xbox players or PC users to native PlayStation parties. Just one week after the feature’s launch, Bungie added crossplay voice chat quietly. And the quality is even surprisingly good.
The almost hidden change really surprised me. Without any major announcement, the voices of 2 Steam friends came through my … PS5 controller. At first, I didn’t know whether a higher power was contacting me because I had only been using my headset to talk, not Sony’s Dual Sense.
I screamed: “Only damn cheaters are on PC in PvP!”
Like many other console players, I was very worried about the balance between Guardians using mouse and keyboard and my clumsy controller usage. Added to that was the worry that “only cheaters play on PC” and every match is decided not by skill but by nasty hacks.
This is how the Crucible went with crossplay – Day 1:
What do you think? The match was stereotypically bad for me. I was the only controller player in the lobby, and my keyboard buddy and I faced a full 6-man team with 4 randoms. Saladin ended the match early as it stood clearly at 10 to 75.
In round 2, the same story: Again against a large team that never missed, won every duel, and I felt like I had just become a Guardian today, not since 7 years – when I had earned “Not Forgotten,” damn it!
My judgment was clear: “All cheaters on PC!” I shouted that loudly into the headset and dismissed PvP with crossplay. It is clear that everyone who is better than oneself must be a cheater – that is a first-rate shooter wisdom.
Guardians against Guardians is not always fair.
I, the fool, had obviously made 2 mistakes: I was much too hasty with my judgment and also forgot that we were playing Iron Banner in PvP. Since Destiny 1, Guardians know that Iron Banner is not a standard. Regularly, in the event mode, the connection is questionable, you dominate hard or get dominated hard, and things don’t always go fairly.
This is how the Crucible went with crossplay – Day 2:
The next day, my PC fellow sufferer from the day before and another PC colleague from old days convinced me to take a crossplay detour into Iron Banner again. “Apparently, it’s never this bad” – well, the PvP against mouse players gets one more try.
Again, I was the only controller user in otherwise pure M&K lobbies (Mouse and Keyboard).
But lo and behold, in the very first round, I landed in 1st place on the leaderboard.
The following rounds played out like normal PvP – sometimes you dominate, sometimes you get dominated.
What I really noticed, though, was the strafing. Even on PlayStation, I experience that opponents strafe – i.e., move back and forth while shooting. But on PC, that enemy movement was 2 levels faster, and the enemies were practically dancing.
But thanks to the aim assist, I was able to counter that quite well. While there is also aim assist on PC in Destiny 2, those using a controller have more aim assist than with a mouse and additionally a “stickiness” of the reticle. However, you have to deal with more recoil and counter much harder.
For a final conclusion, it is still too early, and the soon starting Trials will likely present the biggest challenge. But I encourage everyone to try out PC lobbies as well. Don’t scream “cheater” right away like I did.
Disable crossplay in Destiny 2 for the Crucible?
What you need to know about matchmaking: When playing PvE content like strikes or meeting Guardians in the vast patrol areas, you are encountering players from all possible platforms. You can see in the menu under fire team which platform other players are from by the symbol.
In PvP and Gambit, it looks different. Even if you have crossplay enabled, Destiny automatically splits the lobbies:
PC players (Steam) will always remain in the Crucible and Gambit among themselves by default.
Guardians on PS4, PS5, Xbox One and Series X/S, and Google Stadia, group together in one pool.
If you turn off crossplay in the menu, you will only meet Guardians from your own platforms.
As a console player, you can only face PC Guardians if you are in a pre-made team with a PC player. Even if you have 5 Guardians on consoles and 1 Guardian on PC in the team, you will always end up in PC lobbies, says Bungie.
The Trials of Osiris take on an extra role: According to Bungie, crossplay must be enabled for participation in the trials (via Bungie.net).
So you don’t have to worry that you’ll end up in a lobby consisting of malicious PC players who will ruin your day with their aim God skills.
Crossplay has buffed the strongest weapon for solo Guardians
How great the Companion App is now: With the release of crossplay, Bungie also updated the official Companion App. For a long time, the most important LFG function was malfunctioning. While you could find players via the app, you couldn’t invite them directly into the fireteam.
Since Season 15, it works flawlessly again, even better than before. The player search is now crossplay-wide. I can create a fireteam in seconds, select from a large list exactly the desired activity (like dungeon, nightfall, or crucible matches). Just as quickly, players from various platforms join me – previously completely trouble-free.
Even if, like me, you mostly enter “No Mic Needed – KWTD” (you don’t need a headset, you just need to know what to do) and, for instance, venture into a dungeon with strangers while casually watching Netflix, it works great. I also like to use the tool to simply look for a missing teammate when there’s a void in my friends list, it works excellently even for raids.
Have you already tested crossplay in Destiny 2? Let us know if you have the same fear of PvP against other input devices as I do, or if you approached it much more openly. Also, tell us in the comments how Bungie could further improve this feature.
As a Killer in Dead by Daylight, you can sometimes be really fierce. But one Huntress shows how to clearly overdo it.
Experiencing Dead by Daylight as a Killer, means stress in most cases. Especially in the higher ranks, Survivors love to dance around the Killer. It’s important to keep a cool head and know when to give up a chase or change your plan.
But sometimes every player seems to fall into a “tunnel vision” and refuses to accept defeat in the current situation – like this Huntress.
What is there to see? The clip from user DutchEditor on Reddit shows a chase between Huntress and Survivor in the hospital map Lery’s Memorial Institute. Because the sequence is so long, the playback speed is even drastically increased.
It takes so long that the chase goes through a complete “Exhausted” cycle of the Survivors, allowing her to use her sprint boost twice in the same chase. Since exhaustion only decreases while walking or standing, this already gives a rough idea of how long the chase must have lasted – several minutes.
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Why is that bad? The Huntress runs out of throwing axes early in the video, meaning she almost loses her ability – she would have to replenish the axes at a locker first. Therefore, the Huntress can only rely on her melee attack. This is difficult since the Huntress has a lower movement speed than many other Killers.
She tries to outsmart the Survivor, but this one simply plays better. Time and again, she jumps over the pallet and does not fall for the Huntress’s “mind games,” which are rather dubious since the Survivor can permanently see the other side of the barrier.
Moreover, the Huntress refuses to simply destroy the pallet, which would ruin this safe spot for the Survivors – at the cost of a few seconds time.
More news about Dead by Daylight on MeinMMO can be found here:
Did the Huntress even have a chance? Basically yes. Destroying the pallet would probably have caused her to lose sight of the Survivor, but she could have avoided the “Bloodlust” mechanic. If she had simply followed the Survivor in one direction without repeatedly changing directions, her movement speed would have increased due to Bloodlust after a while, allowing her to definitely catch the Survivor.
Still, this is a remarkably impressive example of how long a single Survivor can keep the Killer busy when the Survivor plays well and the Killer becomes too fixated on one target or doesn’t play optimally.
Furthermore, one should not forget the heroic effort of Feng, who at the end even intercepts a hit from the Huntress so that everyone can escape from the map safely.
Have you also experienced something like this in Dead by Daylight? Or do your chases generally end much earlier?
Epic Games is hosting an event in Fortnite called “Loot Friends”. What it is about and what rewards you can earn, you can find out here at MeinMMO.
What type of event is this? Epic Games is hosting an event called “Loot Friends”. You have the opportunity to win cool free items towards the end of the Season 7 that you can use to enhance your skin.
All information about the event “Loot Friends”
When does the event end? Since the event has already started, we’ll just list the end date of the action here. You have until September 12, 2021 at 10 PM to collect points.
How do I participate? You can register for the action on this Epic Games page and gain access to the overview of rewards (via fortnite.com). After registering, log in on your platform and simply play a few Battle Royale or Creative rounds with your friends.
What rewards are available? There are four rewards that you can unlock. They are as follows:
Emoticon “Space Handshake” – 3 points
Music “Invasion Remix” – 10 points
Wrap “Beach Tracks” – 20 points
Pickaxe “Hackquarium” – 50 points
These are all the items that can be earned
How do I earn points? You just need to play duo, trio, or team matches with your friends. However, you cannot simply start a round and then leave to quickly rack up points. Players are required to have played the started round for at least 10 minutes, as otherwise it won’t be recognized by Epic Games.
You earn one point for every 10 minutes in Battle Royale mode. The same rule applies in Creative mode but with a catch.
Epic Games limits the maximum points accumulation per day in Creative mode to six. Since Creative mode offers a good alternative to the normal Battle Royale mode, it is often used for XP farming. There, you can play Deathruns or other varied modes with your buddies that spice up your life in Fortnite a bit.
There is still a way to quickly gather points without struggling in Battle Royale mode. Epic Games included what is called Bonus Time. You can choose a desired time, such as 9 PM – 10 PM. During this time, you will receive a 3x multiplier, which provides a points boost.
What do you think of such events? Do you think it’s cool that Epic occasionally gives away free items? Let us know in the comments what you think of the event.
This is an AI-powered translation. Some inaccuracies might exist.
When will the FIFA 22 ratings be released? Every year, the new player ratings in FIFA are a major topic. We look at when the current ratings could be published.
Is there a FIFA 22 Ratings release date? So far, it has not been officially announced when the new FIFA 22 ratings will be released. As soon as there is new information, we will keep you updated here at MeinMMO.
Looking back shows, however, that it can’t be long now until the new player ratings are revealed. FIFA 22 is officially released on October 1, and in certain circumstances, early access will be activated a few days earlier. This is not far away – therefore, a quick release of the ratings is to be expected.
For comparison: FIFA 21 was officially released on October 9 and additionally had various early access variants that started on October 1 and 6.
The first ratings for FIFA 21, which showcased the values of various gold players (so not icons, but “normal” players), were released on September 10, 2020 – just over four weeks before the official release date of FIFA 21.
Accordingly, FIFA 22 is relatively late this year. A release of the ratings in the coming days would therefore be conceivable.
Coincidentally, EA Sports has already started to release initial ratings. However, not the values of the current players from world football, which many are waiting for, but initial ratings for the FUT Hero cards.
FUT Heroes receive first ratings
Here are the ratings: The cards are known as FUT Heroes, which include fan favorites and strong players from the past. Special feature: They are not assigned to a single club but only to certain leagues and nationalities. Thus, they bring changed chemistry conditions with them. You can find an overview of the known FUT heroes in FIFA 22 here.
Via Twitter, EA Sports has now started releasing initial values that we can expect from the FUT heroes. One such card is Jorge Campos, who received a rating of 87:
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Cards of other heroes, such as Mario Gomez, are still pending.
Just as the wait continues for the other players, such as Messi, Ronaldo, Mbappé, or Neymar. But one thing is certain: These players are likely to be among the absolute top players in FIFA 22.
The talented artist Philip Summers has created a series of hand-drawn guides for various Nintendo classics in recent years and has managed to raise around €270,000 through Kickstarter. That sounds like success, and Nintendo does not like it at all.
What happened? The artist Philip Summers has been working on his passion project for a long time: a series of hand-drawn guides to several Nintendo games.
Metroid
Zelda
Contra
Ninja Gaiden
The guides were meant to lead players through difficult missions and puzzles in colorful comic panels, as well as reveal secrets and collectibles. However, it seems that this will remain a dream for now.
Nintendo’s lawyers see this as yet another threat to their own IPs. They are threatening Summers with legal action if he does not comply with the demand in the cease and desist letter and does not stop the sale of his guides. The artist knew this could happen, but he took the risk hoping there would still be a happy ending.
Fans have long wondered what danger Nintendo sees in such projects. Financial enrichment from their own works could be one explanation. Philip Summers’ Kickstarter campaign (via Kickstarter.com) was able to raise around €270,000.
https://youtu.be/EopFA8doqkM
Summers halts Hand-Drawn Game Guides – but still hopes
This is what the artist says: On Twitter, Philip Summers gives his followers updates. Recently, however, there was bad news for fans of his work. The books in which the hand-painted guides were to be included are not happening. They have been canceled due to a looming lawsuit from rights holder Nintendo.
I pulled the plug on Hand-Drawn Game Guides on Kickstarter last night. Yes, exactly for the reason you think. I was hoping to avoid a lawsuit, but I didn’t make it. Of course, I’m disappointed, but I understand why this happened; it’s okay, I’m not mad.
Philip Summers, via Twitter
Unlike Summers, fans of the project are very angry. Some Twitter users are even threatening to cancel their pre-orders of Nintendo games. Others argue that Nintendo has no right to cancel the hand-drawn guides. Whether that is true or not, an legal tussle against the giant Nintendo cannot be financed by average people.
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What happens next? For the moment, Summers has canceled all pre-orders of the books. All Kickstarter backers will also receive their donated money back. However, Summers has not completely given up hope: In the coming days, the artist wants to see if he can still publish and monetize the project.
Why is this not surprising? Nintendo is known for keeping its fingers on the gavel. Fan projects are repeatedly shut down rigorously, and creators or developers are bombarded with threats of lawsuits. This often involves fan-developed video games and less so about written art.
John Gibson is the president of Tripwire Interactive. The company is the publisher of games such as Maneater or Chivalry 2. On Twitter, he expressed positive views about the new abortion law in Texas. This brought him a lot of criticism from the gaming industry and the termination of a developer studio.
What is Gibson criticized for? In a tweet, John Gibson praised the implementation of the controversial law banning abortions in the US state of Texas. Although he does not often express political opinions, he felt it was important here because many in the gaming industry opposed the law:
I am proud that the #USSupremeCourt upheld the Texas law banning abortions for babies with a heartbeat. As an entertainer, I do not often express political views. However, with so many vocal colleagues on the other side of this issue, I felt it was important to speak out as a pro-life game developer.
However, the tweet brought him a lot of criticism in the gaming industry. For example, one of the developers of Gears of War, Cliff Bleszinski, called for Gibson to unfollow him on Twitter (via Twitter).
Several gaming companies that had previously worked with Tripwire Interactive are also distancing themselves from the statement. One of them, Shipwright Studios, has now even terminated contracts with the publisher.
First studio separates from Tripwire Interactive
What does the developer studio say? Shipwright Studios is a game developer brought on to complete games. They have worked on Legends of Aria, Chivalry, Scavengers, and Maneater. In a Twitter post, Shipwright announced that they have been working with Tripwire for over 3 years.
However, there will be no future collaboration between the studio and the publisher.
They consciously choose not to collaborate because it goes against the company’s ideals. While they have nothing against personal opinions, as soon as they are made public, they are immediately associated with the company and its partners.
It is unfortunate, but we believe that we would be doing a disservice to ourselves, your employees, your partners, and the entire industry if we allowed this pattern to continue. […].
We are immediately beginning to terminate existing contracts.
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The developer Torn Banner Studios, the creators of Chivalry 2, have also commented and emphasized that the statement does not reflect the team’s opinion and that they are in fact of an opposite opinion. However, so far there has been no mention of a separation from Tripwire Interactive (via Twitter).
What is behind the law? The law in Texas states that embryos may not be aborted after the 6th week of pregnancy. At that point, the first heartbeats may be detectable, making the child a living being. However, critics argue that most women do not even notice they are pregnant by then. Furthermore, the law makes no exceptions for incest, child abuse, and rape. However, there has now been a small partial victory that exempts abortion clinics from the law for the time being (via Tagesschau.de).
In addition, private individuals can file civil lawsuits against persons who assist pregnant women in seeking an abortion or information about it. These helping individuals can be sued for up to $10,000. It is considered the strictest abortion law in the USA and even President Biden has spoken out against it (via Zeit.de).
Gibson has already incorporated songs against abortion into games
Gibson’s tweet remained a footnote for a long time until the well-known gaming journalist Jason Schreier pointed it out (via Twitter).
Various users commented on this tweet, showing that Gibson already has a history with the issue of abortion:
In the game Killing Floor 2, there is a soundtrack where it is sung how cruel and unjust abortion is (via Twitter).
In further songs, Christian life is praised and the lives of non-Christians are criticized.
Twitter users are surprised that it only now seems to have become apparent to many companies what Gibson’s stance on the issue is.
Statements on the internet are increasingly leading to consequences
John Gibson is not the first person whose tweet or statement on the internet has led to consequences.
The “Guild Wars 2” developer Jessica Price already lost her job because she accused a community member of sexism on Twitter. However, this member was a popular content creator and was anything but sexist. This led to a lengthy dispute, at the end of which Price lost her job.
Recently, we reported on MeinMMO about a case where the social media officer of the company “Vertagear” was fired. He had tried to gain new followers using clichés and memes:
Anyone misbehaving in World of Warcraft will be warned faster in the future – but the reporters will also receive more information.
Reporting disruptive players in World of Warcraft often feels like a waste of time. Whether it actually has an impact and the annoying teammate is punished is something you never find out – at least until now. Blizzard aims to change a lot with Patch 9.1.5 and provide players with more information – both for the victims and the offenders.
What is the problem? In an MMORPG with thousands of players like World of Warcraft, not every other player is a nice personality. Occasionally, players choose offensive names, behave like a bull in a china shop in chat, or harass in other ways. However, reporting through the system does not feel particularly good. You never know if Blizzard is really taking action against the troublemakers and thus feel powerless and abandoned – something that the developers want to fix.
What does Blizzard want to change? In the developer notes for Patch 9.1.5, Blizzard has outlined a series of features and improvements related to reporting other players. This concerns both the players who report others and the offenders themselves. Blizzard intends to:
If you report a player for verbal harassment or other disruptive chat in the game, you will receive a message when the corresponding player has been sanctioned.
If your own behavior stands out negatively, you will receive a warning so you can correct your behavior before a sanction occurs.
In particularly severe cases, the system may skip the warning and impose sanctions directly.
In the future, there will be significantly more reports in the game when sanctions are imposed – but also when a sanction is threatening. This means more transparency for all parties involved.
More about World of Warcraft on MeinMMO can be found here:
Community finds it good: In general, the news is well received by many; at least on wowhead, most comments are positive.
“These are fantastic news. Too often it feels like reporting does nothing. But they also need to hire more GMs. Honestly, invest more money in your customer support team.”
“I’m glad we finally get feedback when something happens instead of just sitting around and hoping something was done.”
However, there are also some concerns, as the reporting system has been exploited in the past. VSozonov notes:
You need to ensure that mass reports cannot be exploited. I remember the early days of Patch 9.1, where we were reported in mass simply because we did not invite other players to our group for the Fallen Steed [a rare mount] and were subsequently sanctioned.
What do you think about these improvements to the reporting system? A good step in the right direction? Or do you need to experience the whole thing live before you believe in an improvement?
This is an AI-powered translation. Some inaccuracies might exist.
Players with a PS5 can enjoy the Battle Royale Call of Duty: Warzone now at up to 120 FPS – provided that the TV or monitor can handle it. MeinMMO shows you how to activate the output at 120 Hz in CoD Warzone.
Warzone now with 120 Hz support on PS5: The Season 4 of Call of Duty: Warzone began today. The new update 1.38 brought various new content including 4 new weapons, numerous bug fixes, and extensive balance adjustments, as well as a nice feature for PS5 players – the Battle Royale can now be played on the PS5 at up to 120 FPS.
This is important for many players, especially in shooters, as it provides a noticeably smoother experience. And tests show that higher FPS really help with aiming. We explain here what you need to do and what to pay attention to.
This innovation is likely to please not just Captain Price
Warzone with 120 Hz and FPS on the PS5 – Here’s how to do it in the settings
The requirements: First of all, you need a PlayStation 5 – unfortunately, this is still not easily attainable more than half a year after the release of Sony’s next-gen console.
If you have a PS5, that’s still not all: Your output device, meaning the TV or monitor, must handle the video signal at 120 Hz. If the output device does not support it, then that’s it for the 120 FPS.
Additionally, you need an HDMI 2.1 cable – at least for 120 FPS at 4K resolution. The one supplied with the PS5 should suffice. If you use another one, make sure it supports HDMI 2.1. You can still squeeze out 120 Hz from an HDMI 2.0 cable, but only at Full HD resolution. In this case, you would need to set your PS5 resolution to 1080p accordingly.
Here’s how to get 120 Hz: To enable the 120 Hz support in Warzone, you need to do the following OUTSIDE of the game:
Go to the settings menu on your PS5
Now navigate to the “Screen and Video” section and then to “Video Output”
Once you reach “Video Output”, simply scroll all the way down to the option “Enable 120 Hz Output”. Here, you need to set the option to “Automatic”
Once that’s done, your PS5 will now generally play all games at 120 FPS where possible. However, you’re still not quite finished. Now you need to change the following settings:
Navigate in the “Settings” menu to “Saved Data and Game/App Settings”
There, select “Game Presets” and set the option to “Performance Mode”
In-game, you don’t need to adjust anything further in Warzone.
Also note: Currently, there are some reports that Warzone still runs at “only” 60 FPS when HDR is enabled on the console despite these settings. If this is the case for you as well, you can simply turn off HDR to work around that (hopefully temporary) issue.
What do you think about that? Will you use this option? Or do you not care at all because your TV or monitor can’t handle it anyway? Let us and other readers of MeinMMO know in the comments.
A few days ago, new gameplay scenes of the specialists from Battlefield 2042 were finally shown. However, the reaction from players is mixed. Especially one change in close combat is causing discussions.
What is it about? The new gameplay trailer introduces the four specialists and showcases their traits. The specialists are similar to the class system of Battlefield 2042.
How does it work? The specialists fundamentally resemble the previous role distribution that you also know from other editions:
Assault Soldier – The mobile front soldier
Support – The support unit or also medics
Engineer – Responsible for the heavy equipment
Recon – Often stays in the background, scouts enemies or disrupts them
What is the problem now? Besides the graphics, the animation of the close combat kill is primarily the focus of criticism. While in previous Battlefield editions you could perform close combat kills from the first-person perspective, Battlefield 2042 now switches to the third-person view when you achieve a kill with your knife.
Here you can watch such a close combat kill in the new gameplay video:
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This does not please many Battlefield veterans at all, and in the subreddit for Battlefield 2042, they express their displeasure.
Players demand the option to change the camera “First-Person is much more immersive for me”
What exactly bothers the fans about the change? Many are concerned that the atmosphere of the shooter could suffer from changes like these. The third-person perspective would deteriorate immersion.
Thus, it is now being demanded on Reddit to make the first-person perspective optionally available, so that each player can decide for themselves. This suggestion comes from xFate96 and receives much support from other Battlefield fans (via reddit).
This is what fans say about the proposal:
“Yes, only first-person for me. I’m not trying to play Call of Duty.” (TheRedTacoMan via reddit)
“Yes. First-Person is much more immersive for me. I want to feel like I am the soldier I am playing and that I am on the battlefield.” (Leasmushy via reddit)
“Battlefield has made it [until now] more personal in first-person.” (xSSx-SPECTER via reddit)
While not everyone agrees with the critics, some see it as just a small change. However, more and more commentators fear that Battlefield, through changes like these, is increasingly adapting to competitors like Call of Duty. The four specialists are also viewed critically:
dorsalfantastic puts it this way: “A major incentive for many players is to essentially be a cog in the wheel of war. And with the addition of operations (personalized agents) and now 3rd-person animations, it seems more like an attempt to make everyone the main character of their own film. That really doesn’t match the Battlefield vibe.”
The new gameplay scenes look, in the eyes of some Battlefield players, as if the game is continuing to move towards CoD.
What bothers players about the new gameplay trailer? In the comments section on YouTube, many fans criticize the technology. It is criticized that the scenes are too jerky and do not run smoothly at 60 FPS.
Many are disappointed, as the first trailers for Battlefield 2042 looked better than this new trailer. In contrast, other players argue that it is probably footage from the alpha test and is by no means likely the final version of the shooter.
Additionally, one must not forget the compression and poorer image quality of recorded gameplay on YouTube.
Nevertheless, it seems that after the growing hype, there is now also increasing concern and criticism.
For which platforms will the beta be released? You will be able to play the shooter on PC, PS4, PS5, Xbox One, and Xbox Series X|S. However, on the older consoles, you will have to expect a trimmed-down version.
In the community of Pokémon GO, a screenshot of a very special Pikachu was shared. It had a vibrant appearance instead of the usual yellow color. Although it is just a glitch, the community wants it to be added to the game.
Why do trainers want this Pikachu? The screenshot on Reddit sparked intense discussions. Some trainers came up with funny names for the special Pikachu, while others simply demanded that it be added to the game.
The background is that Pikachu has already appeared at many events with various costumes. This annoyed some trainers, but this crazy glitch appearance would finally bring some fresh air.
“The coolest Pikachu”
This is how it looks: In the Reddit post by user Xaphine, you can admire the special specimen of a Pikachu. Xaphine writes: ‘I found the Pikachu in front of my house. Is it missing textures or is this a new costume? I caught it, but it was never added to my collection.’
The picture shows many bright colors adorning Pikachu’s body. The face, including the red cheeks, remains uncolored. It looks like it is wearing a colorful helmet with a colorful suit.
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This is what the community says: On Reddit, Xaphine’s post is being hotly debated. Within three days, over 300 comments have accumulated.
Some joke that the Pikachu looks like it has taken drugs or is a walking drug.
Many agree that the Pikachu should be catchable. Perky214 writes: ‘I want this Pikachu. It is the coolest ever’ (via reddit.com). Xaphine agrees and writes ‘I want it too. I’m sad that it doesn’t show up in my collection. Even when I had it evaluated, it stayed in this texture. Then it just disappeared’ (via reddit.com).
Why does it look like this? The community has agreed that it is a display error. This is not a new type of Pikachu. A glitch caused it to appear in this striking appearance in the game.
How do you like this colorful variant of Pikachu? Would you also like to have it in your collection or do you find it too crazy and prefer a proper costume? Let us know your opinion on this here on MeinMMO in the comments and discuss this content with the community.
This is an AI-powered translation. Some inaccuracies might exist.