I used to think bots were dumb, but in the Steam hit Naraka Bladepoint, they are my best friends

The Steam hit Naraka Bladepoint is a lot of fun, but that is mainly due to the tireless efforts of thousands of bots. They joyfully run to their deaths every round to give us players a great time. MyMMO editor Jürgen Horn admits: “In the past, I thought you were stupid, but now you bots are my best friends!”

After a demanding day, I finally took the time to check out the release version of Naraka Bladepoint. I was tired and exhausted and just wanted to have some fun and joy. And that is exactly what the smallest beings in the game enabled me to do: The bots.

What is Naraka Bladepoint? Naraka: Bladepoint is a fast-paced Battle Royale that was released on Steam on August 12, 2021. The game mainly focuses on melee weapons and fast, acrobatic stunts reminiscent of the solo hit Sekiro.

The various weapons allow for different moves and combos that you must master before really getting started. Naraka Bladepoint has been a huge hit on Steam since the beta with consistently over 100,000 players at peak.

Who is this bot lover? Jürgen Horn loves battle royale games and fast action. He is also a casual gamer who, especially since he has a young son, no longer has as much time to play and get into games. Therefore, quick and easy success experiences in games suit him just fine.

Bots sacrifice themselves so we can have fun

That’s why I didn’t like bots before: Bots in PvP games are nothing new, and I encountered AI comrades in earlier games. But back then, they really got on my nerves!

I remember well my first rounds in the hero shooter Paladins. There, I pretty much rocked the lobby and took out opponents one by one. I had a lot of fun, but then came the realization that a colleague told me back then: “In the beginning, you mainly play against bots; it only gets challenging later”.

That was it for me. Because facing bots was like cheating for me back then. I had no fun mowing down evidently weaker opponents and feeling like a top player.

Paladins-Gameplay-03
In Paladins, I fought against bots without knowing it and felt cheated.

Instead, I felt ashamed and didn’t touch Paladins after that. I had a similar experience later with short excursions into PUBG and a return to Fortnite. The bots insulted my pride as a gamer and felt like a bully who takes toys away from small children in the sandbox while feeling great about it.

This is why I think differently now: However, the situation is different now. When I recently started with Naraka Bladepoint, it was already stated on the start screen that you initially have many bots as opponents. So I was already aware, and it didn’t come as a surprise later.

And then I simply noticed that I had to practice the quite complex gameplay of Naraka Bladepoint so that the various attacks, counters, and special moves would be done correctly. The bots that willingly charged at my sword were essential to practice the gameplay of Naraka.

And then it was just a blast! As I mentioned at the beginning, I had a really tough day and finally found some peace late at night when my child was asleep, and all other daily tasks had been completed. I just wanted to relax and have a good time.

naraka-03
Being able to unleash on weaker opponents brings joy and motivation!

And that was made possible by the sacrifice of the bots. By leaving my first round with double-digit kill counts and as the score list leader, I felt great and fulfilled. My self-esteem got a significant boost, and I was really excited to dive further into the game and finally compete with real human opponents.

If I had encountered seasoned and experienced players right away in my first round, they would have wiped the floor with me in the first fight, and I wouldn’t have touched the game again that night (and probably later).

Every game should have bots: Of course, it would be boring in the long run to always fight against incapable AI opponents, but as skill increases, the bots eventually become fewer, and you are ready to take on the real challenge against other players.

Therefore, I actually wish every PVP and Battle Royale game would implement bot training rounds. Especially complex games with challenging gameplay – like Apex Legends – would benefit greatly from this and would certainly motivate even more players to play the game longer and gain expertise in a gentle and motivating way.

So much for my opinion on the topic of bots, the truly unsung heroes of every PvP game. Do you see it differently or share my opinion? Let me know in the comments!

Curiously, I recently had a lot of fun in the Warzone of CoD, even though the bots there are actually terrible players.

This is an AI-powered translation. Some inaccuracies might exist.

A change in the new update of New World is being harshly criticized

Actually, Amazon intended to change very little in the Open Beta of New World : But one change in the patch from September 9 has now caused a lot of criticism: the scaling in PvP. Those with a high level can now easily kill lower-level players.

What has Amazon changed in New World? In the run-up to the Open Beta, Amazon announced that they would not be adding new features anymore, but would only work on stability until launch.

In the patch notes for the Open Beta of New World , there are still many small changes. But there is only one passage, hidden in a maze of bug fixes, that is causing real trouble:

PvP scaling has been reduced. The level difference will now be more important in your encounters. This means that it takes more hits from a lower-level player to kill a higher-level player. The higher-level player will require fewer hits to kill a lower-level player.

Players who are 4 or 5 levels higher will be practically invincible

How does this affect the game? A player on reddit says: He played at level 11 against a player at level 15 and hit him 10 times without causing any damage. The latter, however, killed him with 2 hits. The level 11 player admits, though, that there was also a significant quality difference in the equipment.

This aligns with statements from others. Starting from 4 or 5 levels of difference, larger characters become practically “unkillable” for lower-level players.

This is the reaction: There are now several threads on reddit demanding: Amazon should revert the change.

One player says: The change simply leads to lower-level players not marking themselves for PvP in the open world. The change in PvP scaling is an “unnecessary blow against the benefits of marking oneself for PvP in the open world.”

This gives players who already play New World more than others an additional advantage over new players.

More on the topic
New World has a clear plan for what happens after the release
von Irina Moritz

Apparently only Twitch streamers wanted the change

Another player says: He simply does not understand the change. No one asked for an adjustment to the level scaling, except a few streamers in the closed beta. The way it was before would have represented New World’s PvP as not so intimidating. Now people would feel uncomfortable activating PvP.

Moreover, the “hardcore” grinders always have an advantage anyway, so the PvP scaling is necessary.

“Then we just won’t play it”

A third player says that the change is a clear case of “cause and effect”. The “normal” players simply would not care about PvP. This is only a problem for the enthusiasts.

Anyway, the problem will resolve itself in a few months when everyone is at the level cap.

Not only on reddit are people against the change, in the New World forum it is stated that it is the “worst single change in the history of New World – so far.”

There is another problem in the Open Beta of New World:

New World: Poor performance in the beta – players complain about FPS drops

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Twitch streamer ends up in the emergency room after marathon stream

The Australian streamer PandaTV (35) usually shows WoW. He wanted to hold a marathon stream on Twitch to support a charitable cause. After 13 hours, he ended the stream, but the next message came from the hospital.

This is PandaTV:

  • The streamer PandaTV is a medium-sized streamer for World of Warcraft. Last year, he streamed over 2300 hours of WoW, averaging more than 6 hours of WoW a day. On average, about 447 viewers watched him.
  • PandaTV completed a marathon stream in July 2021, being live for over 840 hours. He was inspired by Ludwig’s continuous stream. These streams are conducted with sleep breaks. They are called “Subathons” – the goal is to gain as many Subscribers as possible through a special event, willing-paying subscribers.
  • Now PandaTV wanted to hold a 24-hour marathon on Twitch, but after 13 hours, he ended the stream.

What kind of marathon stream was it? PandaTV started a stream for the charity movement “RUOK” (based on Are you okay? – How are you?). This is an Australian organization that works on suicide prevention.

“Something is not okay”

This is how the stream ended: PandaTV apparently started the stream already sleep-deprived. During the stream, he realized that he probably would not be able to continue.

After 13 hours, he complained of pain in the back of his knees and arms. He then told his viewers that he would now do “the right thing” and end the stream early, but took the time to thank the donors and promised to continue the stream.

In the last minutes of the stream, PandaTV said he was shaking and “something was wrong.” The back of his knee was swollen, his arms hurt, and he felt confused:

I want to do something wise for once, even though I usually don’t do this. I’m sorry for closing the stream during a Subathon.

PandaTV Twitch streamer

This is how it continued: PandaTV originally wanted to go to bed and wait for the doctor. However, when the fever did not improve after 3 hours, he went to the emergency room, as he later reported.

The next sign of life from the streamer after the end of the live broadcast then came via Twitter from the bed of a hospital.

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  • In the hospital, the streamer was seen connected to monitors and devices. He said he still didn’t know what was wrong with him. Some tests were being conducted. He urged his viewers: “Be careful when doing long streams.” Although he could not say if his current condition was related to the stream, it was better to be cautious.
  • The next day he reported back and looked quite exhausted. He had been in a “critical condition” overnight and was in a private room. About 20 doctors had looked after him, but there was still no diagnosis.
  • In another report, PandaTV said he had two problems: swollen lymph nodes and the infectious disease cellulitis in his leg, causing a burning sensation from within.

The Twitch streamer makes it clear: Some had written on Twitter after the illness, “So this is what happens when you get vaccinated [against Corona]” – but he had not received any vaccination yet.

More on the topic
Destiny: Popular streamer fears Twitch is consuming his life
von Schuhmann

For streamers of this size, Twitch can become “self-exploitation”

This is behind it: A streamer of PandaTV’s size is in a difficult position on Twitch: If he streams 6 hours every day – even on weekends and holidays – that is certainly his main job. However, it’s hard to live off an average of 447 viewers. There are hardly any chances for advertising deals and sponsorships.

According to a display, PandaTV has 2378 subscribers – they bring in about €5000 a month. PandaTV depends on keeping these willing-paying subscribers. Their subscription only lasts for one month; if they do not renew it, the source of income dries up.

From other streamers, we know that especially the desire to always provide something for the loyal viewers leads to immense performance pressure, over which one neglects their own health and “work-life” balance. Twitch streamers have said in the past that they felt like “slaves to the stream,” had “sacrificed everything to Twitch” or complained. “Twitch consumes their life.”

Such marathon streams on Twitch have ended badly in the past:

World of Tanks: Popular streamer dies after 22 hours live

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dexerto

Spoofing in Pokémon GO is not as bad as many say

One of the most controversial topics in Pokémon GO is spoofing. We at MeinMMO have taken a look at why opinions on this issue are so divided, and our author Franzi Korittke explains to you why she doesn’t think it’s that bad.

What is spoofing anyway? Spoofing is a particular form of cheating in the game. Here, players manipulate their GPS using external software, allowing them to move anywhere in the world without actually traveling to that location. 

This manipulation is prohibited by the game’s terms of use, which is why Niantic regularly takes action against trainers who do not adhere to them. If such software is detected by Pokémon GO, the cheating players are warned and receive a ban.

Niantic has also attempted to take action in the past against the companies behind such software. They were successful in this regard. For example, the cheat provider Global++ was ordered by a court to pay 5 million dollars to Niantic and is prohibited from selling programs based on Niantic’s games code.

Why is spoofing a problem for many?

By changing their location, spoofers can benefit from certain advantages in the game. We have summarized these for you below:

Regional monsters: One way trainers can benefit from spoofing is by catching regional monsters, for which honest players would have to travel abroad.

Quick location changes: Spoofers can move quickly from one location to another. This gives them a time advantage, especially with reports of special Pokémon with high IV. While honest players must first walk to the corresponding location to have a chance at this monster, spoofers can change locations in seconds.

This also allows these trainers to catch more rare monsters and consequently acquire more (XL) candies, which are important for leveling up Pokémon. Further effects of the rapid location change can be seen in the recoloring of gyms. This enables these trainers to recolor multiple gyms in a short time.

If these opportunities are exploited by spoofers, it inevitably leads to disadvantages for other honest trainers. These trainers struggle to compete with the recoloring of gyms by spoofers. By the time they have walked to the next gym, the first one has already been recolored. This can have serious impacts on daily coins as well.

What the community says about spoofing

This topic comes up regularly on social networks. Players often complain that they have disadvantages in Pokémon GO because of spoofers. For example, reddit user Lone_Trombone21 writes that there are several spoofers in his area who constantly take over gyms, which is very frustrating (via reddit.com).

Other users report problems in various threads. For instance, true battles arise over gyms controlled by spoofers, in which only regional monsters are placed. Players find this demotivating.

However, not all trainers share this opinion. Some do not think it is that bad that others cheat in the game. This was also shown by a survey conducted by MeinMMO in April 2021 among our readers. In this survey, users could choose between the following three answers to the question “What do you think about cheating in Pokémon GO?”:

  • I think cheaters are good – they even help in raids!
  • I don’t care – I’m not affected by cheaters
  • Cheating is bad and should be punished
MeinMMO Community’s opinion on spoofing

As you can see in the previous graphic, a total of 3,474 people participated in this survey until September 6, 2021. Of these, 47 % (1,637 votes) said they don’t care. Conversely, 1,180 people voted that cheating is bad. This corresponds to about 34 %. The remaining 19 % (657 participants) think cheaters are even good.

I have also engaged with the topic and the arguments of both sides. Below, I will explain to you why I don’t think spoofing is that bad.

“Spoofing is not that bad!”

At first, I couldn’t understand why other trainers manipulate their GPS just to play from their couch at another location. However, my opinion has changed today. A central question I keep asking myself is: “What disadvantages do I have when others cheat?”

This led me primarily to the issue around the recoloring of gyms. That is indeed annoying. However, one should also consider that not all spoofers travel the world to annoy other trainers and constantly attack gyms. It is only a small fraction of spoofers who behave that way in the game.

In addition, my own experience shows that there are also honest trainers who cause considerable unrest among others. They regularly attack gyms and recolor them, even though they have already collected their coins for the day, taking away the chance for other players to collect them. Especially in rural areas with few gyms, this often leads to frustration.

Arena Raid
Gyms in Pokémon GO

For me, I couldn’t find any further disadvantages caused by the cheating of others. The fact that these trainers can get rare or regional Pokémon by altering their GPS is not that important to me. Players who live in these regions or travel there honestly also have that opportunity.

Due to the introduction of remote raid passes, trainers can now officially participate in raids anywhere in the world without needing to spoof there. Therefore, for me, cheaters have no advantage here either. I have even had positive experiences with raids because certain monsters like Selfe and Tobutz can only be caught in foreign raids.

Thanks to spoofers, I received corresponding raid invitations without needing to add players abroad. Moreover, by staying in a less-visited gym, they have already helped me and finally returned my monster after a long time.

My conclusion on spoofing: For the reasons mentioned above, spoofing is not a problem for me and I do not mind if others do it. Ultimately, they cheat for themselves. And there will always be trainers who want to annoy others, whether they are spoofers or not.

Personally, I find it much more interesting to discover special places in reality. For this reason, cheating is also not an issue for my Pokémon GO account. The risk of being banned would be too great for me. However, that decision is up to each individual.

What do you think about trainers spoofing in Pokémon GO? Does it bother you or do you not care? Feel free to share your opinion on this topic in the comments here and exchange ideas with other players on MeinMMO.

By the way, we asked a spoofer why he does it. We show you his answers and explain how he got into spoofing.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit
  2. Facebook

Life is Strange receives poor reviews on Steam – Because of a small flag

Life is Strange: True Colors is being torn apart on Steam, at least by players from one country. Because the Chinese are really angry.

For story lovers of emotional narratives, the release of a new “Life is Strange” game is a clear highlight, and the latest installment, “True Colors,” is no exception. However, the game is currently inundated with negative reviews on Steam, albeit only from a very specific part of the world. The culprit is a flag in the game that makes the Chinese really mad.

What’s happening? Life is Strange: True Colors has only been available worldwide for a few hours, but has already endured its first shitstorm. Especially from Chinese players, there is a barrage of poor ratings and negative reviews. However, these have surprisingly little to do with the game’s story, gameplay, or price. Instead, it concerns politics and the representation of a country – or rather, the absence of a country, as critics claim.

What’s the fuss about? Early in “True Colors,” the game’s protagonist enters the store “Treasures of Tibet,” which has the Tibetan flag hanging above its entrance.

The problem is that China does not recognize Tibet as its own country, and the flag is even banned in China, as it is seen as a symbol of the Tibetan freedom movement and thus as resistance against the Chinese government.

Many negative reviews refer exactly to this, accusing the game of political propaganda or repeatedly stating that “Tibet is misrepresented, as it is an integral part of China” or that the game “contains elements of Tibetan independence and thus implies a separation from China.” Some express themselves even more angrily and write:

Taiwan, Hong Kong, Macau, and Tibet have been Chinese territory for ages. No matter what the outdated think, they will eventually return to the mainland. I suggest that all the unemployed read more books, stop being stupid, and find a job to support themselves. Taiwan, Hong Kong, Macau, and Tibet are forever a part of China.

Most reviews from Chinese players go in a similar direction. Few reviews from there really engage with the game as such.

There is also review bombing happening in other games – like in Dead by Daylight. There, sex is missing.

What do the remaining reviews say? Aside from the many negative reviews from China, the new Life is Strange is doing quite well. After all, 85% of the ratings are positive and praise the game. Characters and story are highlighted, everything is said to be understandable and – as you know from Life is Strange – very emotional.

However, there is criticism from veterans of the first LiS games. The story lags a bit behind the first games and isn’t quite as captivating. The biggest recurring point of criticism, however, is the price: the game is rather short for a full-price title, and the ending feels rushed.

Those who are unsure should wait until the game has dropped a bit in price.

Recently, there have been some curious news from China – they are building their own Twitch there, with clothing regulations.

This is an AI-powered translation. Some inaccuracies might exist.

Minecraft nerfs flying, makes Elytra slower after years

Is it about to become unplayable in Minecraft ? The Elytra are getting nerfed. They were simply too good and are now being adjusted.

The players of Minecraft are eagerly waiting for the second part of the big “Caves & Cliffs” update, which is supposed to be released in 2021. However, development will likely take a bit longer as one “experimental” update chases the next.

The latest patch targets the flight ability in Minecraft, as the Elytra are getting nerfed. However, the flight cloak will also receive a small improvement elsewhere as compensation.

What are Elytra? The Elytra are an “endgame” item in Minecraft that players can find in the End. Their true usefulness is revealed in the normal world, where you can dive from cliffs, glide through the surroundings, or give yourself a turbo boost with rockets to gain altitude – at least until now.

What is changing now? When players use Elytra and want to speed up with rockets, it will be significantly slower than before. It will no longer be possible to achieve an extremely high speed by chaining multiple rockets together. The maximum speed will be throttled, making flying with Elytra less rewarding.

At the same time, there is also a clear improvement for the Elytra. The flight cloak will no longer consume durability if you only use it for gliding – only the enhancement with rockets requires durability. This means you can dive from the new, high cliffs without having “Mending” on the Elytra. So those who want to explore ravines and love to plunge from the tallest mountains will have a much longer time enjoying the Elytra.

Why is this being done? There are several reasons that the developers mention:

  • Traveling with Elytra is too fast compared to all other transportation methods. As a result, the alternatives are hardly worthwhile. They want to create a bit more balance here.
  • On many servers, there are lags when players start flying around with the Elytra. They often fly faster than the chunks (sections of the game world) can load, which significantly affects performance. With the even larger world in the new patch, this problem will likely become even more pronounced.

This is how the community reacts: In the Minecraft subreddit, most players don’t seem to mind a nerf to the Elytra if, in return, other transportation methods are improved a bit. Especially minecarts needed some strong improvements to feel relevant again. Thus, psi237 writes with over 3,000 upvotes:

Please make minecarts faster so they at least become relevant again as a travel method.

This is supported by a suggestion from Mangobonbon, which also received over 1,000 upvotes:

And make it so that they can be connected. We now have the chain block in the game, why don’t we use it for that? I would really like minecarts as trains, with chests that bring ores from my mines to my base.

The discussion on this topic goes a bit further, as doubleUsee also writes:

“Give me minecarts that can connect and I will be the happiest person, they don’t even have to be faster.”

However, keep in mind that these are experimental changes to the upcoming patch. It is quite possible that the adjustments will be reversed or that further changes may be made to balance the Elytra.

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 2 Resurrected: Players on PS5/Xbox reach places that the PC never did

Blizzard has highlighted in a post what has been changed to make Diablo 2 Resurrected work on the consoles PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Nintendo Switch: For example, movement has been changed so that players can now reach places that were inaccessible on PC. They can now run against walls.

This is the situation:

In a video, an expert from GameStar explains what’s missing for him in Diablo 2: Resurrected.

On consoles, you play “the character”; on PC, “an eye in the sky”

This is what Blizzard says about movement: According to Blizzard, players on PC with mouse and keyboard feel like “an eye in the sky” commanding their character. With the controller, they act more like the actual character. This has significant implications for how Diablo 2 Resurrected is played.

Blizzard emphasizes how important actual movement is in Diablo 2:

When playing with a controller, movement is tied to the thumbstick. Now the player directly controls the character’s movement rather than the game. To make this work, we have disabled the pathfinding of Diablo 2 on consoles. This allows players to travel to places the game never led them to.

Robert Gallerani, Design Director Diablo 2 Resurrected

Blizzard states: Players can now run against walls or objects. This “freedom of movement” allows players on PlayStation, Xbox, and Switch to evade attacks more easily.

More on the topic
Diablo 2 Resurrected: “You think you want this – but you don’t want it”
von Schuhmann

These are additional changes:

  • In target acquisition, there is no cursor, so target prioritization is important. The prioritization of target acquisition changes from class to class: A necromancer, for example, has a stronger prioritization on acquiring corpses as a target to explode them later.
  • When looting on PC, players hold down a key to have Diablo 2 display the names of items on the ground. However, holding down a key continuously on the controller is perceived as uncomfortable. Therefore, on consoles, two factors determine which items are displayed: distance and time.
  • Skills can be directly triggered with the controller – on PC, they are assigned to a key as a hotkey and then triggered. Skills are therefore displayed on consoles similarly to Diablo 3 in a hotbar.
diablo-2-hotbar
When it comes to the interface, Blizzard is taking inspiration from Diablo 3 for consoles.

The Design Director also talks about the changes Blizzard made in finding groups and friends on consoles. There have already been criticisms on these points beforehand.

Many players on consoles wish that Blizzard would have oriented the group search functions more towards the PC version and brought lobbies. Because easily finding like-minded players for farming bosses or trading in-game would make the multiplayer experience in Diablo 2 possible.

For many players, especially on consoles, Diablo 2 Resurrected is the first opportunity to play the Blizzard classic. However, there are also some PC veterans who played Diablo 2 20 years ago.

The discussion about the game is sometimes a bit divided:

The closed beta of Diablo 2 Resurrected is over – do we really want the old RPG back?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizzard

The 5 Best Survival Games for Nintendo Switch

Survival games address a very special need in gamers and entice with the special thrill of having barely survived once again. MeinMMO presents the best survival games for the Nintendo Switch.

What kind of games are these? In our list, you will find games for the Nintendo Switch where your main goal is to survive. Through mechanics like hunger, thirst, and sleep, you must withstand dangers and navigate the world.

The list includes games from all possible genres – from sandbox games to dramas to horror scenarios. In the overview of the games, you will find a short description, a classification of the difficulty, and the implementation for playing on the go.

How we selected: For this list, we made a pre-selection based on the general ratings of the games on other platforms. Accordingly, many titles align with our best survival games for PC, PlayStation, and Xbox. Subsequently, the author selected the 5 best games from the selection, so this is a personal list.

However, one particularly important factor was that the feature of the Switch should work, allowing you to play games on the go. Therefore, we chose games that also look good on a small screen.

[toc]

Survival games that particularly impress with their visuals and details are better suited for the docked mode of the Switch. However, in the list, we focus on games that also look good on the go without losing quality. Games that did not make it into the list for this reason include:

  • Subnautica
  • Green Hell
  • The Long Dark

If you mainly play in docked mode on the Switch, it’s also worth taking a look at these three titles.

Benedict from MeinMMO
About the Author: Benedict has been working at MeinMMO since the end of 2017 and is our survival expert. His first encounters with the genre were with Stranded (2003), which fascinated him completely. Survival has been in his blood for more than half his life.

His most played modern survival titles include Fallout 76 and Conan Exiles, in which he has probably invested around 600 hours together. He also enjoys trying out new titles and indie games in the genre to scout for hidden gems and insider tips. He places particular value on a beautiful environment that is worth exploring and a well-designed crafting system.

Minecraft

Developer/Publisher: Mojang | Genre: Sandbox | Release: November 18, 2011 (May 11, 2017 for Switch) | Players: Up to 8 in co-op | Shop: Minecraft in the Nintendo Store

In the new Minecraft DLC, you ride dragons and explore a new world.

What kind of game is it? Minecraft is considered by many fans to be the epitome of a sandbox game. Almost the entire world can be mined to build new structures or craft items from the resources found.

The visuals are simple and are inspired by retro pixel style, with gameplay at the forefront. By combining resources, which you need to arrange correctly while crafting, you gradually create your own world.

Particularly among younger players, Minecraft is especially popular, but it also appeals to an adult audience. With endless possibilities for creative expression and creating your own world, Minecraft offers enormous replay value.

How hard is survival? Apart from the free creative mode, Minecraft also offers a survival mode. This mode is relatively easy, and you only need to pay attention to your food and health points.

As you explore the world further, you encounter increasingly difficult enemies. You even travel to something like other worlds and face gigantic dragons there. Good gear helps you survive, making crafting a key aspect.

During the day, the world is largely peaceful, at least on the surface. Most villains burn in the sunlight. However, it becomes more dangerous at night, and skeletons can attack around your village.

For those seeking an additional challenge, you can play in hardcore mode. Here, there’s a permadeath function. The character and the world are permanently deleted if you die.

How does it play on the go? Thanks to the simple graphics, Minecraft also looks good on a small screen. Since the control elements do not require complex actions, it can be comfortably played on the go.

The performance should be as good in handheld mode as in docked mode; however, some players report issues with visibility. Additionally, Minecraft puts significant pressure on the Switch’s hardware. Compared to the PC version, the world in the Switch version is smaller.

Terraria

Developer/Publisher: Pipeworks/505 Games | Genre: Sandbox | Release: May 16, 2011 (June 19, 2019 for Switch) | Players: Up to 8 players in co-op | Shop: Terraria in the Nintendo Store

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The trailer for Terraria on the Switch.

What kind of game is it? Similar to Minecraft, in Terraria you have many opportunities to express yourself. However, you only play in a 2D world in the style of old side-scrollers. Terraria utilizes a retro pixel style.

In various biomes, you will find resources to build your home or craft weapons and armor. You need these to defend yourself against the continuously incoming enemies and even bosses.

Compared to Minecraft, Terraria offers significantly more action. You will probably encounter larger quantities of enemies and engage in frequent combat.

How hard is survival? Terraria does not offer classic survival mechanics like eating and drinking. Instead, the game is more focused on horde gameplay and tower-defense strategies. Every night, monsters spawn that you must fend off.

There is regularly a “blood moon” event. Here, the enemies become even stronger, and the difficulty significantly increases. However, if you die too often, bosses simply disappear. While you won’t get loot that way, they also do not block progress.

For an even greater challenge, there is a permadeath mode. Here, your session ends with your first death, so you need to be much more careful about which areas you venture into and which bosses you take on.

How does it play on the go? Like Minecraft, Terraria does not have a very high visual depth, making it also look good graphically on a smaller display. However, the controls are well-received by many players.

Terraria also uses the touchscreen options on the Switch, allowing for some zooming. This enhances the gameplay experience and makes it a solid option for playing on the go. In docked mode, Terraria should play exactly like the versions for PlayStation and Xbox with a Pro Controller.

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 22: Ratings for 3 new icons revealed – How strong will Casillas, Cafu and van Persie be

The first new icons for FIFA 22 are now known. Three legends have already been presented with ratings – the fourth icon, however, is still a secret from EA Sports.

Update on FIFA 22 ratings: On Monday evening, September 13, EA Sports released additional ratings. Here you can find the players with the highest ratings in FIFA 22.

These are Icons: In FIFA, cards for legendary players who made headlines in the past are referred to as “Icons”. Ronaldinho, Ronaldo, Pelé, Maradona – the biggest names in world football belong to this series of players.

Each icon has three cards in FIFA: the Base, Mid, and Prime cards, which represent different stages of their careers and come equipped with varying strengths.

A special feature of these cards is that they build chemistry with all other cards in Ultimate Team – regardless of which league, nationality, or club they belong to. Thus, icons can be used in any team and are even a bit more versatile than the new FUT heroes.

Throughout the game’s history, the “Prime Icon Moments” card has also been added: this, in turn, reflected a specific iconic moment of the respective player and received even stronger stats.

Also in FIFA 22, there will be new icons again. Three of them have been announced by EA Sports along with their ratings. A fourth has been announced – who it is, however, is still not known.

Casillas, Cafu, and van Persie – These are the new icons in FIFA 22

This is how strong the new icons will be: With the three legends van Persie, Cafu, and Casillas, three players join the icon ranks in FIFA who could hardly be more different.

While Robin van Persie is primarily remembered for his impressive goals, goalkeeper Casillas was known for preventing such goals. Cafu, on the other hand, played as a defender and collected titles endlessly.

Here we show you their stats.

Casillas

FIFA 22 Casillas Icon
The Base, Mid, and Prime cards of Casillas

This is how strong Casillas will be: The legendary goalkeeper is primarily associated with his time at Real Madrid, where he was for years the undisputed number 1 and later captain. The Spaniard won the long-awaited tenth Champions League title with the Galacticos, as well as countless other titles. He also won the World Cup in 2010 with the Spanish national team.

In FIFA 22, Casillas will also be a really strong asset. Even his base card looks quite decent with an overall rating of 87, and the mid and prime cards are likely to be among the best keepers in the game. Thanks to his icon status, Casillas can also be integrated into any team – he is therefore expected to be popular but probably also expensive.

Cafu

Cafu FIFA 22
Cafu’s Base, Mid, and Prime card in FIFA 22

This is how strong Cafu will be: To this day, the Brazilian is the only player to have appeared in three World Cup finals during his career. Cafu even won two of them – he lifted the coveted trophy in both 1994 and 2002. At the club level, Cafu was also extremely successful, winning the title in the Champions League with AC Milan, among others.

His cards in FIFA 22 look really strong. All three are equipped with consistently strong stats and combine everything needed in full-backs. The pace is strong, the defensive and physical stats are high, and he even brings dribbling and passing strength. Only shooting at the goal might not be necessary with him.

Robin van Persie

FIFA 22 van Persie Icon
Van Persie’s Base, Mid, and Prime card in FIFA 22

This is how strong van Persie will be: The forward became the record goalscorer of the Dutch national team with 50 goals, and he regularly scored for his clubs as well. Feyenoord Rotterdam, Arsenal, Manchester United, Fenerbahçe Istanbul, and again Feyenoord – van Persie remained dangerous at all his stations.

In FIFA 22, his cards are correspondingly offensively strong. Especially in terms of shooting power, van Persie will have a lot to offer, and his dribbling stats also look good. In terms of speed, van Persie lags a bit behind, however, the developers mentioned that sprinting in FIFA 22 should not be as game-defining as before – if that holds true, van Persie could become really dangerous.

The fourth icon is still a secret

What about the 4th icon? In a tweet, EA Sports announced Casillas, Cafu, and van Persie and hinted at another legend. So far, however, it is still completely open who it could be.

Players are already speculating about names like Rooney or Di Stefano. Who it will ultimately be, however, will be revealed in the coming days. We will keep you updated!

If you want to take a look at who else could be a candidate: Here you will find some legendary players who should return as icons in FIFA 22.

This is an AI-powered translation. Some inaccuracies might exist.

LoL: Allegedly, the legendary midlaner Bjergsen is planning his return as a pro

A report turns the international League of Legends upside down. According to an e-sports site, the legendary Danish midlaner Soren “Bjergsen” Bjerg (25) plans to return as a professional player in LoL. And not necessarily for his main organization Team Solo Mid; reportedly, he could even consider a return to Europe.

This is the situation:

  • Bjergsen was the most famous and popular LoL player in the West in recent years. He played in Europe in 2013, then won 6 championships in the USA with Team Solo Mid, was 4 times MVP, but could never achieve much internationally.
  • In 2020, after a disastrous World Championship with TSM, Bjergsen ended his career at 24. He became the coach of Team Solo Mid, of which he was also a co-owner.
  • However, as a coach, things went only moderately well for Bjergsen. In 2021, TSM became champions in the LCS; however, under Bjergsen’s leadership, they missed the qualification for the LoL Worlds 2021.

Bjergsen back as a LoL professional? Perhaps even in Europe

This is what the rumor says now: According to Upcomer, sources have told them that the now 25-year-old Bjergsen plans to return as an active professional player in 2022. When his contract with TSM ends on November 16, he wants to be back in the starting lineup of a professional team in the midlane.

It is said that he could imagine playing in the US LCS or in Europe, in the LEC. Bjergsen has not been active in Europe since 2013, when he played for Ninjas in Pyjamas.

When his contract expires, Bjergsen will be a free agent; however, he could consider staying with TSM. It is said that he wants to test the market as a free agent for the first time in 2022.

More on the topic
LoL Worlds 2020: US stars embarrassingly exit – And many step on them again
von Schuhmann

This is how it’s being discussed: The rumor has become the biggest topic on reddit for LoL overnight.

The most popular comment there says: “TSM: Thank you POE” – this is a reference to the fact that Team Solo Mid would immediately throw out their current midlaner “PowerofEvil” to make room for Bjergsen.

Is the return sensible? In terms of gameplay, perhaps not necessarily. Bjergsen likely won’t be able to help an absolute top team in the midlane anymore – especially not internationally.

It is also a question of whether he would be better for Team Solo Mid than the 23-year-old German “PowerofEvil”, who had a decent season in the LCS in 2021.

https://twitter.com/choker4646/status/1436857336950398978
In the USA, some are already fantasizing that TSM will buy a super team with Bjergsen, Wunder, and Rekkles.

Economically, signing Bjergsen would be highly interesting for many teams: Signing Bjergsen would make any team immediately relevant, as he is the biggest name in League of Legends in the USA and has many fans in Europe as well. Surely there would be a team in the LCS where he would be an asset.

However, seeing Bjergsen at the LoL Worlds 2022 in a team competing for the championship seems very unlikely – if he actually returns.

Team Solo Mid would certainly have enough money for Bjergsen:

The largest LoL team in the world sells names for $210 million to a crypto exchange – Riot says: No

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. upcomer
  2. reddit

SteelSeries Rival 5 vs Logitech G502 Hero – Does the new Rival beat the best-selling mouse in the world?

MeinMMO has compared the SteelSeries Rival 5 and the Logitech G502 Hero for you, revealing which mouse is best suited for which player.

The key points at a glance:

  • The SteelSeries Rival 5 and the Logitech G502 Hero are both all-rounders for right-handers. This means that these mice are suitable for any genre.
  • Both mice are closely priced: The G502 Hero is currently available for 55 euros, while the Rival 5 is available for 65 euros.
  • While the G502 Hero feels overall better in hand during use, the lightweight design of the Rival 5 is a significant plus.

Here’s the deal: With the Rival 5, SteelSeries has introduced a gaming mouse that aims to play all genres: Battle Royale, FPS, MOBA, and MMOs – you should be able to play all games effortlessly with it.

Currently, Logitech’s successful G502 (Hero) holds the position of a strong all-rounder in the mouse market. SteelSeries deliberately showcased its new Rival 5 against the G502 during its introduction, emphasizing the low weight. The market for all-rounder mice seems particularly lucrative: According to Logitech, the G502 is the best-selling mouse in the world. A glance at Amazon appears to confirm this. Will SteelSeries manage to get a piece of the pie?

MeinMMO has now thoroughly compared both the G502 Hero and the Rival 5 in tests and has been able to use them extensively in practice. In our article, we present both mice to you and compare them with each other.

In the concluding verdict, we will explain which gaming mouse performed better in our tests.

Design

In this section, we will look at the design of the Rival 5 and the Logitech G502 Hero. How do the mice look? We will examine the RGB lighting and explain whether the mice, for example, provide indicators (lights) for DPI settings.

SteelSeries Rival 5

This is what the Rival 5 looks like: The mouse from SteelSeries features a simple black design. Only the sniper button at thumb height stands out distinctly in light gray from the otherwise black mouse.

The SteelSeries Rival 5 offers extensive lighting. The mouse has a large and prominent logo on the lower half and also features two large light strips on the left and right edges. Additionally, the mouse wheel is illuminated. The entire lighting can be adjusted through the software.

When you change the DPI level using the DPI button, the lighting briefly switches to a clear color (yellow, red, purple, blue) to indicate the change. On the next mouse click, the color switches back to the set RGB lighting.

Logitech G502 Hero

This is what the G502 Hero looks like: Logitech’s gaming mouse is also kept in a simple black design. With the G502 Special Edition and the G502 K/DA-Edition, there are now two other design variants, both of which are significantly more expensive than the black version.

In terms of RGB lighting, the G502 Hero is relatively understated. Only the small logo on the left side and an indicator are illuminated. This indicates with three lights which DPI level is currently set.

Conclusion on Design

This is our impression: Overall, the lighting on the Rival 5 is significantly more dominant than on the G502 Hero. The RGB lighting is elegantly designed and we find it appealing. The lighting never appears intrusive or disturbing, especially when playing in a dark room.

The design of the Rival 5 overall appears more modern and aggressive than that of the rather understated G502 Hero.

Winner: SteelSeries Rival 5

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Haptics, Buttons, and Technology

In this section, we will discuss the construction and technology of the two gaming mice. We will address the sensor, the buttons, and the processing, and finally compare the two devices with each other.

SteelSeries Rival 5

This is what the Rival 5 offers: On the top, there are two mouse buttons, a scroll wheel, and a DPI switch button. On the left side (thumb side), there is a large switch that protrudes directly above the “Back” and “Forward” buttons.

The toggle switch is useful when you need to quickly switch between weapons in a game. It is also well suited for general purposes, like adjusting volume or other additional functions. At the very front left, there is a sniper button, known as the sharpshooter button.

The thumb button is often referred to as the sniper button or sharpshooter button. It is used to temporarily decrease the mouse’s DPI value. This is particularly useful for FPS players to make headshots easier.

This is the technology behind the Rival 5: The Rival 5 uses the in-house “TrueMove Air” sensor. With a resolution of 18,000 DPI, an acceleration of 40G, and a polling rate of 1000 Hz per millisecond, the sensor easily keeps up with other mice. The switches under the buttons are rated for 80 million clicks.

Logitech G502 Hero

This is what the G502 Hero offers: On the top, there are two mouse buttons and a clickable scroll wheel with two buttons beneath it; one is the macro button, while the other is mechanical, allowing you to choose between a solid and “infinite” scrolling feel.

On the left side, there are two pairs of macro buttons – two single buttons that sit next to your index finger, and two lower side buttons that you can reach with your thumb. There is also a sniper button at the front left.

Logitech has numbered and labeled each button, which in practice doesn’t matter, as the numbers are neither illuminated nor tactile.

This is the technology behind the G502 Hero: Logitech installs its HERO sensor in the G502 Hero. With a resolution of 16,000 DPI, which has been increased to 25,600 with a software update, an acceleration of 40G, and a polling rate of 1000 Hz per millisecond, Logitech offers the currently best sensor from its own house.

Conclusion on Haptics and Technology

This is our impression: The surface of the Rival 5 is rougher and not as smooth as that of the G502 Hero. This provides a pleasant grip during gaming and while clicking the mouse buttons.

Logitech has opted for rubberized side surfaces to provide additional grip. In practice, these are non-slip, but we never missed such rubberization on the Rival 5. We find the rough surface of the Rival 5 to be better in practice than the smooth finish of the G502 Hero.

Both the Rival 5 and the G502 Hero can show fingerprints after an intense gaming session. The surfaces appear slightly greasy after the session, and fingerprints are noticeable on the black surface.

Winner: Tie

Weight

The Logitech G502 weighs 121 grams (wired version), while the SteelSeries Rival 5 comes in at 85 grams. In terms of size, the mice differ little, but the G502 Hero feels heavier and bulkier ergonomically.

In general, the Logitech G502 Hero also allows you to increase the weight with extra weights by up to 16 grams. However, I personally rarely take advantage of this option.

How significant is the difference? The weight difference is noticeable. As someone who admittedly enjoys playing with heavy and bulky mice like the Roccat Kone Aimo Remastered or the G502 Hero, I do notice the difference in practice.

Especially when gaming for several hours straight, the lower weight of the Rival 5 provides a pleasant relief for the wrist. This has the advantage that I can move the mouse over long distances without my hand hurting when I play for long periods in the claw grip or fingertip grip.

Those who manage with high DPI numbers and few small movements on the mousepad will likely feel the weight difference less than someone who pushes the mouse over long distances on the mousepad.

Winner: SteelSeries Rival 5

Here’s what you can find on the next page: On the next page, we will delve into more details of the Rival 5 and the G502 Hero. We will cover software, sliding properties, ergonomics, grip type, and the prices of the mice.

Furthermore, we will explain which mouse ultimately wins the duel. Finally, we will clarify which mouse is most suitable for which user.

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 22: The 5 most exciting summer transfers and what they mean for FUT

Many football stars changed clubs this summer. This will also be felt in FIFA 22 – especially in Ultimate Team.

Why are transfers important for Ultimate Team? The chemistry of an Ultimate Team club is determined by matching nationalities, leagues, and clubs. Consequently, it is crucial to sign players where these factors align.

Therefore, transfers in real football, especially those involving league changes, are particularly important for Ultimate Team. This creates new combination possibilities in FUT.

This year, there are a whole series of top transfers that will be exciting in FUT. We will look at the 5 most interesting ones here.

Lionel Messi

Why is the Messi transfer exciting? The fact that Lionel Messi actually changed clubs caught the football world off guard. After all, the exceptional footballer was an absolute icon at FC Barcelona, where he spent his entire career so far.

The multiple World Player of the Year has now moved to PSG this summer – where he will be part of perhaps the strongest team in FIFA 22. Because there he will now play alongside his former teammate Neymar and cover star Mbappé.

That the latter did not change clubs is also worth noting – because for a long time, it was said that Mbappé would go to Real Madrid. Instead, he is now forming a dream attack with Neymar and Messi. Mbappé himself has already shown his impressive stats,

With Messi, there is now another incredibly strong option in Ligue 1. However, the Spanish La Liga is losing one of its best players – and thus also FUT teams that focused on the Spanish league.

FIFA 22 Messi
The PSG attack is absolutely amazing

Cristiano Ronaldo

Why is the Ronaldo transfer exciting? Ronaldo is at least as much of an icon as Messi, as the two have battled for years for the title of the world’s best footballer. Accordingly, the CR7 transfer made headlines without end.

In FIFA, Ronaldo is among the best cards ever, and will be again in FIFA 22. After all, the superstar is still scoring goals at a rapid pace. This is unlikely to change at his new, old club, Manchester United, in England.

With his move to ManU, the Premier League gains an absolute star – and Premier League fans in FIFA 22 get another scoring machine that they can integrate into their teams. Ronaldo will be able to impress with skills, finishing, and likely also speed.

On the other hand, the Italian Serie A loses its probably biggest star and thus becomes weaker in Ultimate Team. For Serie A FUT fans, the transfer is particularly painful, as their strongest card in Ultimate Team leaves the league.

At least: Ronaldo was so expensive that he was never easy to acquire.

Jadon Sancho

Why is the Sancho transfer exciting? Manchester United is shaking up the FIFA meta this year, as the “Red Devils” also snatched Jadon Sancho.

The Englishman leaves BVB and thus also the Bundesliga. Thus, the German league loses one of the most skillful and fastest players to the English competition. This is also bitter for Bundesliga FUT fans, who will lose one of the best options on the flanks. It seems that Serge Gnabry is now the first alternative.

At ManU, a wonderful picture emerges – because Sancho will nicely feed Ronaldo with passes in FIFA 22. However, the Englishman will likely also become considerably more expensive. Traditionally, Premier League players are more expensive on the transfer market.

Jadon Sancho FIFA 22
Sancho was a good Bundesliga card, now he goes to the Premier League

Raphael Varane

Why is the Varane transfer exciting? One might think that Manchester United has orchestrated its transfers according to FIFA meta, as the French center-back is also moving to the Red Devils.

Varane was probably the most popular and most feared center-back in FIFA 21. The Frenchman reliably ensured that the opponent’s offense bit their teeth on the last line of defense. Great, if you had him. Bad luck if you played against him.

As a Frenchman, Varane can also score points with great links, allowing strong teammates to be integrated into the Premier League team. Sadly, LaLiga is again the loser, having to say goodbye to one of its best FUT cards.

Romelu Lukaku

Why is the Lukaku transfer exciting? Another candidate for the Premier League, but not for ManU: Lukaku moves from the Italian Serie A to Chelsea.

Lukaku is more of the “powerful striker” type, although the Belgian can also be technically impressive. Only with speed was he often rated poorly in FIFA – if that changes next season, the Premier League will gain a really good attacker to choose from.

As a Belgian, he can also access a number of teammates who provide interesting links. Unfortunately, this is again bad for Serie A fans, who lose another striker star to another league.

What transfers were the most exciting for you this summer? Did more players change clubs that you are now planning for your Ultimate Team? Let us know in the comments!

Which players will ultimately become FUT favorites is likely to show shortly after the release of the game. You can find out everything about the release of FIFA 22 here.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Bungie proudly tells how everything went wrong before the launch and how they managed to pull it off

For the 7th anniversary of the game series Destiny , the studio Bungie shares stories from its early days. During E3 2013, there was a catastrophic error, but they managed to cover it up somewhat. For Bungie, it was a sign of how Destiny would be successful in the following years: through stubbornness and preparation.

What went wrong back then?

  • At E3 2013, Bungie wanted to showcase a major gameplay presentation of Destiny 1. It was planned that then-writer Joe Staten and Jason Jones, one of the founders of Bungie, would deliver a meticulously rehearsed run through Destiny 1 live in front of millions. This was to happen during the Sony press conference, the largest press conference of E3.
  • However, a technician accidentally disconnected Jones’s monitor under the stage: he could no longer see what he was playing. An HDMI cable had broken.
  • It looked like the huge announcement of Destiny would become a complete flop because one of the presenters couldn’t see what he was playing. Even though they had run through the presentation dozens of times and everything worked during rehearsals, the premiere now threatened to fail.

About 2 minutes into the trailer, Jason Jones’s Guardian appears, who must play blind at that moment:

“A man down” as a secret code for the technicians

This is how Bungie saved the day: Already at 2:20 minutes into the now-legendary gameplay presentation, Joe Staten said: “Unfortunately, we have a man down.” This was a signal to the technicians at Bungie: “Something went wrong here, play the video.”

At this point, you can also hear Jones laughing a bit nervously and walking over to Staten, who greets him with “I knew you would make it.”

Bungie said: In the seconds that followed, the technicians managed to switch unnoticed to a recorded video, and from then on, a recording was running. Jones and Staten were just pretending to play Destiny. In reality, it was a playback.

According to Bungie, the switch from live to recording only appeared to the viewers as a “long loading screen.” Nobody noticed.

Hard work, preparation, and stubbornness as the formula for success

This is how Bungie sees the incident: For Bungie, this incident is a sign that “maybe not everything always goes according to the perfect plan, but hard work, preparation, and stubbornness would ultimately push the game series forward.”

More on the topic
Destiny: Insiders explain why the story was so terrible at launch
von Schuhmann

This is another perspective: What seems like “fun improvisation” here was not the only slip-up Bungie allowed in 2013. This was later revealed through insider reports.

The hero of the E3 presentation, Joe Staten, had written the story of Destiny 1. However, Bungie’s leadership was so dissatisfied with the story that they chopped it up just before release and reassembled the pieces, resulting in the story appearing arbitrary and nonsensical in many places.

The line “I don’t even have time to explain why I don’t have time to explain” has become legendary. Bungie had a character who played a larger role in the original version, reduced to a single scene as “The Stranger” in Destiny 1 because they had the character’s animations completed. Therefore, “The Stranger” appeared in a key scene of Destiny 1 and significantly advanced the plot.

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A legendary mysterious scene from Destiny 1.

Fans wondered where this character came from, who she was, and what role she would play in the future of Destiny. However, “The Stranger” didn’t play any role in Destiny for years, only in this one scene.

Even though the flying switch at E3 went unnoticed by anyone in the audience, everyone later noticed the story reboot.

The tendency for perfect plans to go awry continued later with Destiny 2. The comparatively low quality of the endgame in Destiny 2 had a reason that couldn’t be easily masked with a code word and a video playback:

A reboot likely determined the fate of Destiny 2

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. bungie

GTA Online: Treasure Hunt with Shipwrecks Brings Money and Pirate Outfit – All Locations

In GTA Online, a treasure hunt with treasure chests has started. You are supposed to collect 7 pieces, then you will unlock an outfit. For each chest at shipwrecks, there is money. We show you the 30 locations of the treasure chests on the map.

What kind of treasure hunt is this? Since August 26, players have been reporting that they are finding treasure chests in GTA Online. Dataminers have already found out what they are connected to. When you collect seven, you unlock a special pirate outfit. However, you can only collect one chest per day. And apparently, this chest is in the same location for every player each day.

Update from September 12: The article has been updated with today’s location. You will find the shipwreck today in the north near Paleto Bay. This location has existed in the past. We have included a screenshot of the map and the location in the article below.

Those who collected these outfits from day 1 should have now found the seventh chest and complete their personal treasure hunt. If you have collected seven outfit pieces, the pirate costume will be unlocked for you automatically.

You will then find it automatically in your wardrobe under the outfits of the category “Special”.

Treasure Hunt for 7 outfit pieces – Locations of the shipwrecks

Where should you search? The Twitter channel Wildbrick142 shared a map with 30 locations of the outfit pieces on the map of GTA Online. However, you can only find one per day (a real day – not a day in the game) and the location is the same for every player. So if one of your friends has found a chest that day, yours will be there too.

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This is what the chests look like: If you want to participate in the treasure hunt yourself, you need to look out for small treasure chests. They are hardly noticeable in the game, so you should get close to the location. It’s easy to overlook them from the air in a helicopter.

GTA Online treasure chest
The image shows a treasure chest in GTA Online – Covered with some dirt, the wooden chest lies on the sand near the sea

If you are close to one of the treasure chests, you will hear in the game sounds resembling a glockenspiel. Additionally, your controller vibrates when you stand right next to one of the searched chests.

Look for the wooden boats that have washed up broken on the beach.

GTA Online shipwreck

What does the treasure hunt bring? You receive 20,000 GTA dollars for each chest you collect. In addition, you get RP to increase your level. As a conclusion, when you have found seven chests, you unlock this special pirate outfit. This takes at least seven days, as you can only collect one chest per day. However, you do not have to do this on seven consecutive days but can take as much time as you want.

If there are no additional GTA dollars for the completion, you will at least receive 140,000 GTA dollars.

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Where is the treasure chest today? September 12

Here you can find it: The location of the treasure chest to collect changes every (real) day.

The treasure chest is located quite in the north of the map, near the arcade hall in Paleto Bay. On the shore, there is an area that goes far into the water. There you will find on the north side the shipwreck and just a few meters beside it the sought chest.

Other locations

In the GTA Series video, all locations are clearly shown. Remember that you can only loot one chest per day.

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In the north of Paleto Bay

The location is by Paleto Bay. In the north of the map, near Paleto Bay, a piece of the sea leads straight inland. There you will find the boat and the treasure chest.

Swamp by the military airport

The location is south of the military airport. In the swamp area over there, you will find a dock leading into the shallow water. Right next to this dock lies the broken boat with the chest beside it.

Southwest of the large airport LSIA

The location is very close to the runway of the Los Santos International Airport. On the shore, you will find the wrecked boat at the marked location. It is located between the large breakwaters, so pay close attention to it.

At the amusement park / under the pier

You will find the chest below the amusement park at the pier. So visit the pier and walk down to the beach to get between the many wooden pillars. Walk close to the water and pay attention to the bells you hear when you are near the chest. Right next to the broken boat is the chest.

Southwest of Paleto Bay

Here you need to travel far north on the map again. On the shore at a rock, you will find the chest in the water. Look closely or orient yourself by the vibration of your controller.

North of Paleto Bay

The location of the treasure chest is at the northern tip of the map. So if you are not currently up there, a flight with a helicopter or plane is recommended to cover the long distance. The chest lies visibly in the sand next to the boat.

In the north at Paleto Bay

In the west at the military airport

Here you can find it:

Right near the military airport. At a rock near the water lies the chest on the sand.

East of the military airport

Here you can find it:

The location is again near the military airport, but inland. Follow the river to the mark on the picture. There you will find the broken boat and beside it the chest.

West at the stilts houses

By the water at the stilts houses in the west of the map. Far below the military airport. Right at the rocks, the boat wrecked and lost the chest there.

In the east by the tracks

The location is in the north of the map. The marked point on the map will bring you very close to the chest. However, it lies in the water at a rock.

Power plant

In the east of the map, you will find a chest by the power plant. The rowboat is wrecked at the rock and the chest lies clearly visible on the shore.

Southeast of the military airport

The location is again near the military airport. Southeast of it, you can see an indentation in the world map where the water extends deeper into the land. The location is south of that.

At the pier

The shipwreck today can be found near the LSIA airport, right at the pier by the beach. The chest lies there quite conspicuously next to the boat and does not need to be searched hard for. For everyone who has been collecting the chest since day 1, this is now the seventh find. This unlocks the pirate outfit for you.

More treasure hunts in GTA Online for $ and weapons

What else is there? The world of GTA Online is full of treasure hunts. They reward you with money, a special hacker for the casino heist, a radio station, revolvers, or simply even more money.

Here at MeinMMO, you will find guides to the treasure hunts that you can solve. If you complete them all, many hundreds of thousands of GTA dollars, powerful weapons, and many levels are waiting for you.

How do you like the treasure hunts in GTA Online? A nice change between all the heists and missions, or does the collecting annoy you? Would you prefer to gather all the chests in one day or do you find it exciting to search for the next location every day?

Let us know your opinion on this here on MeinMMO in the comments and exchange ideas with other players. If you prefer to fill your accounts in other ways, check out our 13 ways to earn a lot of money quickly in GTA Online in 2021.

This is an AI-powered translation. Some inaccuracies might exist.

Another MMORPG delays its release, but many find it good

In the week from September 6 to 12, New World is dominating with its beta. But there has also been movement in many other MMORPGs. We have summarized all the important news of the week for you from MeinMMO.

The highlight of the week: The Open Beta in New World is ongoing until September 13. There, anyone can try out the new MMO.

The uproar of the week: Elyon has postponed its release. The MMORPG was supposed to launch just one day after New World. Now it will come in October and will also be Free2Play. A change that many fans of the game, as well as outsiders, welcome.

The discussion of the week: Blizzard is currently under criticism, not only because of the sexism scandal in the company. Because they also cleverly manipulate their player numbers. We discussed this in the latest episode of the podcast:

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Engine update from Blade & Soul disappoints, Blade & Soul 2 receives criticism for Pay2Win

This week’s happenings in the major MMORPGs:

What happened in the smaller MMORPGs:

What happened with the MMORPGs in development:

This was the news of the week from the world of MMORPGs at a glance. What was your personal highlight? Did you experience something exciting this week? Or did we forget something important? Let us know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Community Day in October with Swablu and these bonuses – All information

The Pokémon GO Community Day in October 2021 is well known. Zwirrlicht takes center stage and also brings a Stardust bonus.

When is the Community Day in October (date and time)? The Community Day with Zwirrlicht will take place on Saturday, October 9th. It will run from 11:00 AM to 5:00 PM local time.

What is a Community Day? The Community Day occurs once a month in Pokémon GO and highlights a specific Pokémon. Additionally, the chance of encountering shiny versions of the respective Pokémon increases. There are also some accompanying bonuses.

And where can you find the Requiem Pokémon Zwirrlicht? It will appear all over the game and can be caught in large quantities. There is also a chance to get Zwirrlicht (Ghost type) in its shiny form.

Zwirrlicht Community Day with triple Stardust

These bonuses are available on Community Day: As usual, there will be a special move that you can teach your event Pokémon. For that, you need to evolve Zwirrlicht into Zwirrklop first. Zwirrklop can then be evolved into Zwirrfinst, who will learn the Charged Attack Shadow Ball. You can find more about Zwirrfinst’s strengths here:

More on the topic
Pokémon GO: How strong will Zwirrfinst be with Spukball from Community Day
von Franzi Korittke

You have up to two hours after the event to evolve including the move. However, to evolve Zwirrklop, you will need Sinnoh Stones. Don’t worry if you’re currently missing some: There will be a limited-time research where you can obtain Sinnoh Stones.

Shiny Zwirrlicht
This is what Shiny Zwirrlicht looks like

Additionally, the following bonuses are available:

  • There is triple catch Stardust.
  • Incense lasts for three hours during the event.
  • Lures will also last three hours during the event.
  • 30 Ultra Balls will be available for free in the shop.
  • There will be snapshot surprises again.

There will also be Community Day content available in the shop.

  • You can purchase a Community Day Box with 50 Ultra Balls, 4 Incense, 4 Star Pieces, and a Premium Charged TM for 1,280 PokéCoins.
  • For 1 Euro, you can unlock the special research “Ghost Hour goes around” with Zwirrfinst.

Generally, the Community Day is likely to be interesting, especially because there is triple catch Stardust. You always need that! But there’s still a lot going on in Pokémon GO before the Community Day in October. Here you can find all events in September 2021 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Farming Legendaries will also be greatly simplified in Patch 9.1.5

Farming legendary items can be annoying in World of Warcraft. The developers see it the same way – and improve every aspect of it!

Legendary items are an important part of World of Warcraft: Shadowlands. After all, they make up a large part of the character’s strength and even allow for different playstyles, depending on the chosen item. However, farming legendary items has a few hurdles that annoy some players. Blizzard promises improvement with Patch 9.1.5 – and brings exactly what many have always wished for.

What is the problem? It takes quite a while for characters to create a legendary item with item level 262. This is because the necessary resource called Soul Ash is quite strictly limited. Each week, only a certain amount can be farmed, and then you have to wait until the weekly reset. This is annoying and means that new characters can only enjoy a strong legendary item after several weeks and are “forced” to visit Torghast every week.

What is Blizzard changing? With Patch 9.1.5, the developers completely lift the resource limitations. There will then be Soul Ash not only on the first visit each week to a wing of Torghast, but also in all subsequent visits. Each run grants the full amount of Soul Ash without deductions.

At the same time, the amount of Soul Ash received from Torghast, the Maw assaults, and the command table is “drastically increased”. The current values from the PTR are as follows:

SourceCurrent ValueValue in Patch 9.1.5
Tormenter of Torghast50100
Maw Assaults50 (each)100 (each)
Torghast 850170
Torghast 990230
Torghast 10120270
Torghast 11150310
Torghast 12180350
Total per week:5101000

Note that the “Total” amount per week of 1,000 only corresponds to the value if you play through all the content once. You can visit Torghast an unlimited number of times, so the value is ultimately infinitely high.

In plain terms, this means that you can start farming your Legendary as soon as you reach level 60 and – if you want – farm all resources for one (or multiple) legendary items at the highest level within a single day. The previous time-gating that required visiting Torghast repeatedly over nearly 4 weeks is therefore completely eliminated.

As a nice side effect, this also means that you can farm socket slots for your gear specifically and without a daily limit – because you can also buy those with Soul Ash.

What else is changing? Another detail will also be adjusted. To build a Legendary, you first need the corresponding memory, which is available from different content – but always from a specific source. Blizzard increases the drop chance to a whopping 100%. So if you need a memory from the Theater of Pain, one visit to the dungeon is now enough to guarantee you receive it.

What do you think of these improvements? A good, meaningful change for newcomers and returnees? Or does it make everything much too easy?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead.com

CoD Vanguard brings update to stop the crazy spawns in the beta

The beta of Call of Duty: Vanguard excites some players, but many cannot cope with the crazy respawn system. It is so out of control that Sledgehammer Games has to intervene with an update.

What is the problem? The spawns in the beta of CoD Vanguard are a thorn in the players’ side. Often, masses of players spawn at the same place all at once, and opponents just need to hold their weapons on one spot to collect kills in rows.

Videos show that the testing phase is currently a dream for spawn campers and why this is so bad.

Spawn kills diminish fun in multiplayer

What does it look like? In the community of practically every shooter, spawn locations at some point become THE topic. Spawn locations are the places where killed players re-enter a game.

What it looks like in-game is shown in the video by 7AMoOoD.K AlAwadhi on YouTube. The video lasts just under three minutes and shows a “Hotel Royal Spawn Trap Location” – a place where players spawn and get trapped.

The clip makes it clear: opponents spawn in a pile at the same spot, and the other team is just waiting there with their weapons drawn to shoot down the new spawns. Clearly, this ruins the fun for the opponents caught there.

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The problem is that the game apparently does not recognize where a spawn point is currently “safe” and where it is being held by enemies.

An update for the Vanguard beta

What the developers say: On Twitter the Sledgehammer Games account explains that they are already working on a solution.

“We are aware of the spawn issues in Patrol and are taking corrective action on the spawn logic.

Thanks to everyone participating in the beta. Your feedback is an important part of our development process, so let us know!”

Have you played the beta of CoD Vanguard and did you notice the spawn issues as well? Let us know your opinion about it here on MeinMMO in the comments and discuss with the community about the current test. Are there details that we should shed more light on?

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Nearly 70% want the Horde and Alliance to play together

What do you think of this result? Are you surprised by the distribution of votes? Or was it clear to you how the survey would turn out?

With Patch 9.1.5, such a change won’t come – but the update does have many other highlights.

Your opinion on World of Warcraft is clear. The faction pressure is outdated – at least that’s what nearly 70% think.

The war between Horde and Alliance – a fundamental pillar of Warcraft and thus also World of Warcraft, which has now existed in the game for nearly 16 years. But isn’t 16 years long enough of conflict? Shouldn’t players be able to experience adventures together and tackle dungeons, quests, and raids side by side?

That’s exactly what we wanted to know a few days ago from you, our readers on MeinMMO – and you participated in large numbers in the survey. More than 3,200 of you shared your opinions with us and explained how you feel about this matter. And the result is quite exciting – and shows once again how differently the player base of World of Warcraft views this.

WoW survey shared Horde Alliance result
The result was quite clear. (Screenshot date: 10.09.2021, 15:00)

37% want to cooperate, but only in certain areas

The largest group of you (37%) believes that Horde and Alliance should play together in World of Warcraft – but only in certain content. There must be restrictions on where cooperative play is possible and where it is excluded.

For example, it is mentioned a few times that cooperative play in instanced areas – such as dungeons or raids – should be possible. In the open world, however, many can live with the fact that this is not feasible.

As our reader Manuel writes:

I would be in favor of Cross-Faction play, but with restrictions such as:

Capital cities should remain as they have always been, since there are neutral cities
Quests that are only for the factions should remain for the respective faction
Those in War Mode cannot attack their own people
And story-related matters of course

Misterpanda writes about this:

I wouldn’t mind as long as it was limited to content that is the same for both sides, like dungeons and raids. In the single-player quest experience, the lore ‘Alliance vs Horde’ is much more important and too entrenched for example to suddenly quest with a Tauren in Stormwind. While I identify with my side, I would find it absolutely okay as a gameplay orientation to get groups faster in general dungeons & raids.

One in three wants no barriers

The next largest group – a solid 32% – finds the separation between Horde and Alliance completely unnecessary. Cooperative play should be possible everywhere and without any exceptions.

Ectheltawar says about this:

It may only be my personal opinion, but I have always found the very rigid faction wall annoying and can only see it positively when it finally disappears. […]

One would actually just have to ask what advantage the average WoW player has from the faction separation. Battlegrounds work without it and since we are primarily talking about the common tackling of raids and dungeons, which are anyway instanced, I see only advantages without significant disadvantages.

All together that makes about 70% who advocate cooperative play between Horde and Alliance at least in parts – a clear majority.

Only 25% are completely against it

Exactly one quarter of you (25%) have strict ideas and believe that Horde and Alliance should not play together. This would weaken the feeling of WoW and one of the foundational pillars of the game too much.

The user etmundi shares this view:

A clear no – never.

I already thought the decision for shared capitals was nonsense. Outside in the world or in the BGs, you bash each other’s skulls in, and afterwards stroll peacefully next to each other.

Indivion is also against it, but could at least come to terms with it under certain circumstances:

I’ll just say one thing, they are tearing down the pillar of the game. The game is called World of Warcraft and not World of Lovecraft.

I for my part want the conflict to continue. One forgets that every head of the Alliance as well as the Horde has people who would rather seek their revenge than extend a hand to the other faction.

If they at least make it logical, which I doubt, I’m at least willing to accept it. Otherwise, I’m completely against undermining the factions.

Opinions vary greatly, even within the community there are numerous differing views.

Finally, it is quite interesting that the question alone is already extremely polarizing. Most feel loyal to one side or the other – only about 6% of you do not care whether Horde and Alliance can team up. Consequently, there are 94% who take a clear position on this and know exactly how things should proceed with Horde and Alliance.

What do you think of this result? Are you surprised by the distribution of votes? Or was it clear to you how the survey would turn out?

With Patch 9.1.5, such a change won’t come – but the update does have many other highlights.

This is an AI-powered translation. Some inaccuracies might exist.

New MMORPG Elyon goes Free2Play – Delays Release Date

The upcoming MMORPG Elyon was originally set to release on September 29, but has now been unexpectedly postponed. In addition to a new release date, the game will also have a new business model, as it will change from Buy2Play to Free2Play. We from MeinMMO summarize.

What happened? In a tweet, the developers of Elyon announced that they will change the business model of the MMORPG. The game, which had to be purchased before, will now be Free2Play. To adjust the systems to the changes, the developers also need more time.

Thus, Elyon is now set to be released on October 20 at 4:00 PM, instead of the planned September 29.

Additionally, there will be a head start for buyers of a special version, which will begin on October 17 at 2:00 PM.

Why the delay? According to the developers, more time was needed to adjust the game systems to the new business model. However, the shop is not expected to be significantly affected, as confirmed by the studio on their website. They still do not intend to implement Pay2Win and are not planning to reconsider or revise this approach.

Furthermore, the developers emphasize that this also provides more time to incorporate certain quality-of-life improvements and fix more bugs that came to light during the closed beta.

More on the topic
New MMORPG Elyon shows cash shop for Europe, removes controversial Pay2Win feature
von Mark Sellner

What happens with the pre-orderers? The various pre-order packages will remain largely unchanged for the time being. Instead of access to Elyon, players will now receive 2,000 Rubies, which is the real money currency of the MMORPG.

If players are not satisfied, they can contact support and request a refund of the purchase price. The developers promise that these requests will be approved and processed as quickly as possible.

All other items in the pre-order packages will remain the same. However, the head start for the different packages has been extended, allowing all packages to start playing 72 hours earlier, which was previously only included in the biggest package. So if you have pre-ordered Elyon, you can start on October 17, regardless of which package you bought.

The tweet with the developer’s information:

https://twitter.com/Elyon_thegame/status/1436253366590615585?s=09

What else is happening? To make all adjustments, all Elyon packages will be removed from the shop until September 28 and will only be available for sale online afterward. However, according to the developer, there will not be another beta.

There will be events and livestreams with the developers where they want to show you more of Elyon and invite you to see the current state of the game. However, you will not be able to play it until the release on October 20.

What do you think of the delay? Do you give Elyon a chance as a Free2Play title? Are you even happy about the delay and the resulting distance from the release of top competitor New World? Feel free to let us know in the comments.

In an interview, the developers explain to us, what makes Elyon better than TERA and other MMORPGs.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Elyon