Fortnite: 3 cool Squid Game maps that you should try – With map code

Squid Game has also made a big splash in Fortnite, particularly in the form of creative maps. Therefore, we present to you 3 of the coolest maps where you can experience the deadly mini-games from the Squid Game universe. You can also find out how to use the codes here.

What are these games? Fortnite offers players the opportunity to design their own worlds in Creative mode. These can be:

You have the ability to enter the code of a map in Fortnite and then enjoy yourself on the map .

Creative Mode Maps in Fortnite – Where can you enter the map code?

For this, you need a 12-digit code, which is created when a map is made. You simply enter this at a portal and wait until it generates the selected world.

How do you enter a code for Creative mode in Fortnite?

  • Go into Creative mode
  • Walk to a rift
  • Hold down your interaction key
  • After that, you can enter your desired code and load the island
Fortnite Creative Center Code Interact
Here you need to interact to enter the code

“Red Light, Green Light” – Code 6796-5852-0804

In this map, you spawn in a large field. Your task is to reach the tomato head as quickly as possible, but be careful: It turns around as soon as the traffic light switches to red.

If the traffic light is green, you have a free ride. However, do not get too cocky. Anyone who moves while the head turns and the light is red will die.

Don’t move or you’re dead

„Tug of War“ – Code 0652-7985-6622

The well-known tug of war. Your task here is to defeat the other team in tug of war. You take a position next to your rope and wait for all other players to position themselves. After that you must press the button assigned for you to “pull” as quickly and as often as possible.

The team that manages to pull the orange block towards itself wins. The other team dies.

It’s about strategy, not muscle power

„The Glass Bridge“ – Code 2865-1481-0812

This game is all about luck. In front of you are two bridges. These are made of glass plates. You have the choice to choose the right or the left bridge and then jump onto one of the two plates. To explain, one of the glass panels is made of bulletproof glass, the other is made of normal glass.

If you choose the wrong plate, in this case the normal glass plate, you will break through the glass and be out of the game. Only the player who survives until the end of the glass bridge wins.

Exciting and detailed atmosphere

All maps presented here have been created with a lot of attention to detail. Players who are fans of this series will have fun here. If you are not familiar with the series, you can still play these games and have fun. It’s varied and shows you a different world compared to the sweaty battle royale island.

What do you think of the maps? Have you tried them out and do they come close to the series? We would love to hear your thoughts on this.

Previously, we have presented some interesting maps to you. Here you can find the best horror maps in Fortnite – With map code.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Guide to the Halloween Event 2021 – This is how you find Haunted Sectors

Yesterday, the Festival of the Lost 2021 started in Destiny 2. There are many similarities to last year, but also some refined changes. MeinMMO tells you where to find the Haunted Sectors and how to quickly get candies.

Destiny 2 has refreshed its somewhat dusty Halloween Event 2021. The Festival of the Lost 2021 has not only received a new event location with the Haunted Sectors, but also a new weapon and dino armor. What many players particularly liked is the connection with the seasonal story.

The seasonal story continues with the Halloween Event 2021:

  • Savathun has revealed Crow’s true identity, prompting him to flee to Venus.
  • He has left his Ghost Glint alone and unaware. Glint is very worried.
  • As a distraction, he has started a small research project. He is searching for headless ones with Eva Levante.
  • The quest line for this year’s event is called “But not forgotten”.

How does the Festival of the Lost 2021 work?

To participate in the Festival of the Lost, you first need to visit Eva Levante, our favorite space grandma, in the Tower. She will be your contact person during the event and will also offer you the event masks, various rewards, and the daily changing bounty quests.

2020-Festival-der-Verlorenen-Destiny-2-start

As always, you can only participate and collect candies if you wear one of the spooky masks. You will automatically receive the mask from Eva, along with a small quest line, as Bungie announced:

An Exo and a Vex Ghost have merged into something… New, a Guardian on Nessus is being hunted because someone has their eye on their Ghost, and headless beings are lurking through the dark ravines of the Moon.

Bungie teases for the Halloween Event 2021

This is how long the event is active: From October 12 to November 2, 2021, you can participate in the event in Destiny 2 and receive various rewards and triumphs.

Here you can find the new Haunted Sectors

To access the Haunted Sectors, you first need to complete the first quest step in “But not forgotten”.

During the quest, you will receive your first festival mask from Eva.

Then, you start any playlist activity. We recommend Gambit, as there are double Ruinous rank points in Destiny 2 this week. A heroic public event is also sufficient.

Once you have done that, you must return to Eva Levante. Talk to her and from then on the “Haunted Sectors Playlist” will be available. You can select it directly from the map in the Tower. There are a total of three different sectors in rotation. The playlist also grants pinnacle gear once you have defeated 30 headless ones.

haunted-sectors-playlist

What to expect in the Haunted Sectors: In the Haunted Sectors, you will face the “Headless Ones.” They lurk through the dark ravines of the Moon. Each of the Haunted Sectors features spooky decorations and a challenging event with a time limit.

This is how you play the event in the Haunted Sectors:

  • Put on your “Festival of the Lost” mask, or you won’t get any candies.
  • The Haunted Sectors have a matchmaking system (1-3 players).
  • Fight your way through the sector until you reach the area with the summoning rituals.
  • The ritual sites activate every few seconds (A, B, C, and D).
  • Capture the ritual site to summon the Headless One, a miniboss.
  • For each Headless miniboss you defeat, a Spectral Page also transforms into a Manifested Page.
  • At the end of the event, a loot chest awaits you.

If you visit the Haunted Sectors, Crow’s Ghost Glint will speak to you over the radio. This shows again that Bungie is indeed placing increasing importance on meaningfully connecting the story of Destiny 2 with all activities, including events. We have already dealt with Bungie’s exact plans in this article:

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Spectral Pages, Manifested Pages, and Lore Collecting

Back in the Tower, you can insert your Manifested Pages into the “Book of the Forgotten.” The book will gradually reveal a captivating story.

  • You receive Spectral Pages by completing various activities while wearing the “Festival of the Lost” mask.
  • There are a total of 27 Manifested Pages, each representing 1 lore entry for the “Stories of the Forgotten.”
  • The cost of acquiring a lore entry increases over time (1-9 Manifested Pages).
  • It is possible that we will learn more about the seasonal story in these little narratives.
lore-book-destiny2-halloween

Note: The message “All Spectral Pages manifested” will appear on your HUD once all of your acquired Spectral Pages have been transformed into Manifested Pages. To continue transforming new pages, you must first collect more Spectral Pages.

For collecting, you will receive triumph rewards:

  • Glimmer of Hope Triumph (Half of all pages revealed)
    Rewards you with an event badge.
  • Victory Shine Triumph (All pages revealed)
    Rewards you with the shader “Headless Dye.”

The more pages and thus entries you unlock in the lore, the higher your chances of obtaining weapon rewards from the chest of Haunted Sectors. This includes the drop chance for all three event weapons.

How to quickly earn many candies

Suitable for farming candies are playlist activities like Vanguard Strikes, Gambit, or Crucible. Basically, the more enemies you kill, the more candies you get.

2020-Festival-der-Verlorenen-Destiny-2-geist

Here you can get particularly many candies: However, public events where many enemies spawn have proven to be particularly effective. They are perfect for stuffing your pockets with candies.

  • Moon, Harbor of Sorrow: The event there is considered Escalation Protocol 2.0. Over several waves, enemies continuously spawn and drop large amounts of candies.
  • Dreaming City, Shore: Play the public event there heroically.

So you don’t have to pick up all the candies: If you can’t manage to pick up all the candies – no worries. The candy-crazed Sweeter-Bot from Destiny 2 will take care of that for you. He will send you all uncollected candies to Kadis’ post office in the Tower, where you just need to pick them up.

Earn yourself daily additional sweets: During the event, there are also candies on the two trees in the Tower for you. The trees have different levels that you can climb and jump on. The higher you go, the more candies will pop out for you. The candies can be picked up again after each weekly reset until the event ends on November 2.

On the two spooky trees in the Tower, you will always find candies.

These weapons can be earned during the event

Players may remember the Pulse Rifle “Tannengrün”? Bungie has revamped this weapon for the event and given it a nice dino look. Fitting with the new event armors.

However, the event weapon “Primordial Green” is no longer a Kinetic weapon but a Solar Pulse Rifle. You can only obtain it during the annual Halloween Event 2021 in this new version.

  • During the quest, you will receive “Primordial Green” from Eva Levante as a reward.
  • All weapons can also drop randomly as rewards from the loot chests in the Haunted Sectors.
    (The drop chance here is rather mediocre than good.)
  • You will also receive all weapons randomly from the surprise packages that you can buy from Eva Levante.

But the Auto Rifles “Chilling Tale” and “Braytech Werewolf” from past Halloween events are still in the event loot pool. If you are missing a good roll here, you can also hunt these.

The event armors and where to get them

The festival armors in dino style you chose are available as universal ornaments for the Festival of the Lost 2021 in the Eververse.

  • The Hunter is the dashing Robo-Velociraptor, nimble, agile, and fierce.
  • The Warlock is a Triceratops, taking its enemies by the horns.
  • The Titan gets the dangerous T-Rex. Any similarities with the Titan’s close-range melee attacks and T-Rex arms are purely coincidental.

The cost of the armor: Each set costs either 6,000 Glimmer or 1,500 Silver.

halloween-gear-destiny-2021
These are the Dino event armors and event masks for 2021.

Cool event cosmetics can also be obtained

In addition to the spooky event masks, with which you can walk around as a chicken or with a giant pumpkin head, there are also new and old spooky emotes, exotic ships, and shaders this year. With these, you can complete your spooky collection or scare other Guardians in the Tower.

Does Zavala suspect what is coming his way? (Exotic Emote “Horrifying”)

What players particularly love right now: The “Honk Moon” mask is currently very popular in the community. But the spider Sparrow “Spike-Share” is also very well received by players. It is the first Sparrow that is not for arachnophobes, as it has eight legs and is hairy.

What do I do with the Ascendant Lens?

Exactly one year ago, during the Festival of the Lost 2020, Bungie sent players on a small mini-quest. As a reward, players received a mysterious Ascendant Lens from Spider. No one knew exactly what it was for – but those who have kept it until now will be rewarded.

ascendant-lens-1 - destiny 2

This is how to get the reward for your Ascendant Lens:

  • Select the H.E.L.M. and go to the Awoken Wing.
  • Speak to Queen Mara there.
  • She will exchange your Ascendant Lens for an epic surprise bag from the event.
  • Inside are upgrade prisms, three Pulse Rifles “Primordial Green,” and a few Spectral Pages.

Have you already sniffed around in the event? Feel free to give it a try and let us know how you liked the Haunted Sectors and the connection to the seasonal story. Surely no one will chop off your head. – Or will they? Jokes aside – the worst that can happen is that you return to the Tower with a bunch of new cosmetics on an Exotic Sparrow.

This is an AI-powered translation. Some inaccuracies might exist.

New World: How cleverly players are currently killing fishing bots

In New World, fishing bots can be quite a nuisance. You can see them by ponds, but you can’t take them out directly without activated PvP. Players find clever ways to use nature against the bots. A clip is currently being hotly discussed in the community.

What are these bots? On some servers in New World, there are fishing bots that stand by the water and do nothing but fish for hours. Many players are annoyed by this state of affairs and wish that New World implements a system to detect and punish these bots.

As long as there are no automatic bans, players intervene themselves and trick the bots. They take them out with wildlife and ruin their business. A new clip regarding this method is going viral in the community.

Players celebrate the hunter but advise caution

This is shown in the clip: On reddit, dawiss2 shares a video from his gaming session.
It is titled “Day 1: Kill fishing bots every day until Amazon bans them.”

The video lasts about 2 minutes and 19 seconds and shows dawiss2 drawing the aggro of wildlife to himself (or the bots themselves) and thus killing the bots. Many of the wildlife in New World have a storm attack that deals damage to hit targets. So, if you stand in such a way that another player is between the wildlife and yourself, that player takes damage.

After the wild wolf has taken out the first bot, it focuses on dawiss2. He then cleverly positions himself next to the next bot and lets this one be taken out too with the help of the wildlife and through clever positioning.

We embed the clip with this clever method here:

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This is how well it is received: In about one day, the video gathered over 6,500 upvotes and more than 800 comments. In the community, this is a hot topic. However, not all 800 comments are full of praise.

Many players report their own experiences with fishing. The difference between a bot and a “real” angler is sometimes not so easy to see.

Players warn about this: In the comments, the community states that not every character rooted in place and fishing is a bot.

“I fish a lot because it is relaxing, and I worry about this. Recently, a guy pulled two alligators to me. I then put away my rod, killed and skinned the alligators, unpacked my rod again, and continued fishing. He probably thought I was a bot as well,” writes Tayasea.

In addition, Obuse-Fishing writes that bots can be easily distinguished from normal players. Bots always cast the line and only reel it in when their software tells them that a valuable chest is attached. “The rest of us cast and catch, cast and catch, cast and catch.”

Are you wondering why fishing is so popular? The diverse gameplay is not the reason. But if you want to be strong in New World, you simply have to fish.

This is an AI-powered translation. Some inaccuracies might exist.

Players in FIFA 22 want to be relegated, but the new system does not allow them to do so

In FIFA 22, the system of the Division Rivals mode in Ultimate Team has been changed. The new concept no longer includes relegation. However, this can lead to problems.

This is how it was until FIFA 22: Division Rivals is the competitive weekly mode in Ultimate Team. Here, one collects victories to secure Division Rivals rewards each week.

In recent years, it worked through a division system, where you could be promoted or relegated depending on your success. Fundamental to this was the skill rating: For example, if you won many games in Division 10, your skill rating increased, leading to promotion to Division 9 once you reached a certain threshold. In Division 9, you could then play for better rewards than in the previous division.

This also worked in the other divisions up to “1”. However, if you lost, points were deducted from your skill rating – and you landed back in a lower division. There, you then faced easier opponents, but also played for weaker rewards.

This is different this year: In FIFA 22, although the divisions still exist, promotion works differently now. Each division now consists of ranks and checkpoints that you can reach through wins.

  • A win moves players one step forward
  • Losses mean a step back
  • If you start a winning streak, wins can count as double steps
  • Once you pass a “checkpoint”, you cannot drop below that point anymore – no matter how many times you lose.

There is no longer any relegation to a lower division. For example, if you reach Division 6, you cannot drop to Division 5. A progress reset is expected to occur only at the start of a new FUT season – and these seasons last about 6 weeks.

Division Rivals FIFA 22
In FIFA 22, the Rivals system operates differently

What is the benefit of the restructuring? This system does offer advantages. On one hand, you can play without stress when you are at a checkpoint. You no longer have to fear relegation and cannot lose previously earned rewards.

Moreover, previous FIFA installments had problems with intentional relegators, who would want to crush easier opponents in lower divisions to secure rewards or fulfill goals. This is no longer easily possible.

However, it seems that another problem is currently developing with the new system.

A player in Division Rivals says: “Please bring relegation back”

Here is the problem: In the FIFA subreddit, comments or threads frequently appear demanding the return of relegation in Ultimate Team. One such thread comes from user johnd1924, who says: “Bring relegation back!” (via reddit).

The user shares that he somehow ended up in Division 3 by luck. Since then, however, nothing has been going his way, having suffered 16 consecutive losses: “I have changed teams. Formations. Instructions. I’m simply not good enough for this level. I’m also not good enough to qualify for FUT Champs (failed twice).”

Now he fears becoming trapped in a downward spiral of losses and missing rewards long-term. Similar threads have appeared from other players. A player from Division 6, after 8 consecutive losses, described: “I feel like I’m in FIFA hell. I love playing online, but it’s just not fun to lose every match. Since there is no relegation, I’m just stuck in this league and can’t win a match” (via reddit).

Other users report having reached divisions where their opposing teams are filled with Icons, Mbappé, and Messi. It’s hard to keep up when you’re playing with a 150,000-coin team. And then, there’s no way back down.

FIFA 22 Division Rivals
When opponents have top cards, it becomes more challenging for you

This is what the community says: The issue is frequently discussed in the FIFA subreddit. Some players point out that one should be patient and wait for more balanced divisions: “Give it time. I also lost many matches in Division 7. Then in Div 5. Now I’m in Div 4. You will improve. Don’t play too much if you are losing a lot,” says user iaruso (via reddit).

Similar comments can be found from other players who have tried to adjust, improve, and celebrated more success over time. They miss relegation less.

At the same time, some comments highlight that preventing relegation can also be fun and add excitement.

Many players see a plus in that the system prevents too skilled players from preying in lower divisions and causing issues there – the relegation regulation should remain. However, some players see problems in connection with FUT Champs and the Weekend League.

Rivals affects Weekend League qualification

Why this is important for the Weekend League: The “FUT Champions” mode has also been restructured and now consists of “Play-Offs” and the “Weekend League” as the final. To get into the Weekend League, you have to succeed in the Play-Offs.

But to reach that, you need 1,500 Champs points, which you can earn in Rivals. And if you are in a division where winning seems nearly impossible, it becomes challenging.

“The biggest problem are the Play-Offs. Achieving 1500 points when you win 2 out of 15 matches is just a huge hassle. The qualification should be changed,” believes user “FlyingTeaput” (via reddit) and finds quite a bit of agreement: “Otherwise, I really like not being relegated, as I don’t feel pressured and the games are always fun; losses don’t matter.”

It’s particularly frustrating when you then fail to earn the necessary victories for the Weekend League in the Play-Offs. You then have to start over to gather the 1,500 points again – putting you back in the Rivals problem.

What do you think about the current Rivals system? Do you feel it should be changed? And what are your thoughts on the Weekend League qualification issue? Let us know in the comments!

And if you’re looking for a way to earn more victories: Here are some tips on how to perform better in FUT Champs.

This is an AI-powered translation. Some inaccuracies might exist.

Call of Duty sends a clear warning: Cheaters, beware!

The Battle Royale Warzone and Call of Duty: Vanguard will soon receive a new anti-cheat system. This has been announced for a long time, and now the developers want to follow up with concrete information soon. They are taking a combative stance and warning cheaters of their impending revenge. However, skepticism still prevails among fans.

What have the developers announced? The developers of Call of Duty have published a bold tweet. In it, they threaten the cheaters who are currently plaguing the game and promise: “Cheaters are not welcome. There is zero tolerance for cheaters. And soon you will find out what we mean by that.”

This is all rounded off with a title “See you tomorrow.” Players received an email with the subject: “Cheaters, watch out!”

Apparently, the developers are planning a major reveal of the long-promised new anti-cheat tools that are supposed to be available with the launch of Vanguard in November. The developers are reportedly set to present the specific functions to the community on October 14.

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Developers threaten cheaters, but fans are not convinced

Why is the new anti-cheat technology so important? Especially CoD Warzone has been heavily plagued by cheaters throughout the year. The situation became so bad that eventually top streamers like CouRage or NICKMERCS got fed up and switched to Apex Legends among other games.

Although there are occasional server problems there, the EA BR shooter was an enticing alternative that has now surpassed Warzone on Twitch.

Therefore, it is extremely important for the CoD developers to get cheating under control.

What do we already know about the anti-cheat? In fact, the developers have not yet released anything concrete about the anti-cheat. We only know that the new technology was not deployed during the Vanguard beta.

It is possible that the new technology will be a comprehensive software solution that is intended to work similarly to the controversial anti-cheat protection from Riot’s shooter Valorant. Ironically, it is also called Vanguard.

How are the fans reacting? Since the new anti-cheat technologies have been so long-awaited and still very little concrete information is known, the fans are largely skeptical and do not trust the situation. Thus, one reads on Twitter beneath the announcement rather negative and sarcastic messages, exemplified by the following:

Yeah… you’re not doing many things right. But congratulations on managing to implement an anti-cheat engine after 18 years. Clap Clap.

Other players take this opportunity to demand that the annoying Skill-Based Matchmaking (SBMM) be removed from the game, claiming that it is much worse than cheating.

Even a top pro believes that SBMM should finally be removed from the game, but for entirely different reasons.

This is an AI-powered translation. Some inaccuracies might exist.

The Nintendo Switch OLED has a feature that you simply should not change

The Switch OLED relies on the namesake OLED. However, the display has not only advantages. There is one feature you should definitely leave activated if you want to use the Switch OLED regularly to avoid long-term damage.

Nintendo’s new Switch OLED comes with a new display and many reviewers praise the great, bright display of the new console. Nintendo has installed the namesake OLED instead of an LCD. This OLED offers significantly richer and more vibrant colors than the previous LCD found in the regular Switch or Lite model.

However, modern OLEDs have a risk of burn-in, known as Burn-In. Nintendo itself has addressed the issue and explained that you must keep one feature activated to reduce the risks.

MeinMMO explains what you need to keep activated, what Burn-In actually is, and what role it plays.

Images can burn into your OLED

What is Burn-In? Burn-In or burn-in effect is a peculiarity of OLEDs. If an image is displayed permanently or for an extended period, it can cause problems with the display. These include:

  • Video games with static content in parts of the screen
  • Menus on the screen, program guides, and channel logos
  • Static content from apps

The reason for the problem lies in the material of the display, as the LEDs in the OLED light up themselves. When the LEDs change brightness, there may be temporary afterglow. This is normal and not a defect. However, static representations can lead to permanent image remnants being left on the display. This is referred to as the burn-in effect.

This is what Nintendo says about Burn-In: Nintendo has already commented on Burn-In and the OLED. You can find a detailed explanation in the console’s manual:

To minimize the risk of images burning into the OLED screen, you should not disable the system’s default settings for standby mode and ensure that the same image is not displayed on the OLED screen for an extended period.

And there are more tips on how you can reduce the risk of a burn-in effect.

And what if it happens anyway? Manufacturers indicate that such burn-in effects can be caused mainly by improper use of the device (via hifi.de). You will no longer have a warranty if you send the console to Nintendo. You can only hope for goodwill from the manufacturer or you will have to bear the cost of the damage yourself.

How to prevent Burn-In effects on the Switch OLED

These guidelines should be followed: In general, you should definitely keep the display’s sleep function activated. You can choose between 60 seconds and 30 minutes for the display to turn off.

Another tip is to reduce the brightness. Don’t always play at maximum brightness; instead, reduce the brightness to 70 or 80%. This saves battery.

Also, try to avoid leaving the console open in the main menu for hours, as there are many static menus that do not move. Therefore, simply turn off the console when you don’t need it. This not only saves battery but also protects your display.

Additionally, vary the games you want to play. For example, if you want to play Civilization 6 for weeks on end, keep in mind that this game has many static menus.

If you want to protect your display in general, you should definitely keep the thin film on the display that many have discovered on the new device. Because it not only protects the display but also you:

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von Benedikt Schlotmann

Manufacturers focus on safety measures against OLED issues

How big is the risk of such problems? Manufacturers today equip their OLED TVs with various safety measures and features to prevent burn-in effects.

  • For example, TVs can detect static images and then reduce the brightness.
  • After a certain time, a screensaver is activated to prevent issues.
  • Additionally, TVs are now designed to intelligently reduce brightness for logos or static menus.

With the many features manufacturers build into their devices, the risk of burn-in is reduced to a manageable minimum.

What about the Switch OLED? With the Switch, you should be more cautious, as many TV features are not available on the Switch, such as a pixel-refresh function or screensaver. Especially using the console on one side or extreme brightness can lead to problems in the long term. Anyone who intentionally disables safety features like sleep mode also takes a risk.

What do you think? Have you already bought an OLED version and are excited about the better and more vibrant colors of the new OLED?

If you are looking for a Nintendo Switch OLED and haven’t had one yet: In this article, we present all retailers where you can officially buy the Switch OLED.

This is an AI-powered translation. Some inaccuracies might exist.

MMORPG on Steam was considered dead even before its launch, now shows huge roadmap for 2021/22

Bless Unleashed celebrated its release on Steam in Summer 2021, but was initially seen as a flop due to the Bless IP. Almost two months after release, the player numbers are still quite stable and a roadmap for the coming months has been published. It looks really good and is likely to make fans of some other MMORPGs envious.

What’s in the roadmap? The next 9 months hold some interesting updates for fans of Bless Unleashed:

  • 3 story expansions are planned for January, February, and the first half of 2022
  • The new class Assassin is coming in February
  • New world bosses and a corresponding new map with bosses are planned
  • New dungeons and new difficulty levels are coming
  • For PvP fans, there is a new season, a flag system, GvG, a GvG expansion, and new battlefields
  • In general, new skills, blessings, and adjustments to the game systems like presets are planned

Especially the months of December, January, and February look really interesting.

Bless Unleashed Roadmap
The roadmap for the period until Summer 2022 in Bless Unleashed.

How does Bless Unleashed compare to other MMORPGs? The roadmap is very packed and essentially has hardly any weeks without major updates. This impresses compared to many other MMORPGs.

Because often it is not clear how things will proceed in the games or there are long phases without new content, as was the case with WoW after Shadowlands. Here there was a content pause of over 9 months.

But MMORPGs like Guild Wars 2, SWTOR, or LOTRO often leave their players in the dark and make them wait a long time for updates. It also offers much more variety than the roadmap from the direct competitor Swords of Legends Online. There, the focus is mainly on dungeons and raids.

Currently, only ESO and Final Fantasy XIV are regularly delivering their updates, which come about once per quarter on average.

Bless Unleashed is losing players but remains one of the major MMORPGs on Steam

How is Bless Unleashed doing right now? Bless Unleashed was a bit of a surprise on Steam, as upon release, the MMORPG landed in 7th place in the charts. Meanwhile, the numbers have dropped significantly from the all-time peak of 76,273.

In the last 30 days, an average of 14,208 players played. At peak, there were still 34,115 simultaneous players online (via Steamcharts).

In terms of average player numbers, Bless Unleashed ranks 5th among the MMORPGs on Steam, behind New World, FFXIV, ESO, and Black Desert. However, ESO, FFXIV, and Black Desert offer their own clients outside of Steam, which Bless Unleashed does not.

What does Bless Unleashed offer? Bless Unleashed is aimed at fans of MMORPGs with action-packed combat and massive world bosses. Moreover, the world is truly open, allowing you to run from far in the north of the map to the south without loading screens. These 3 aspects are also the highlights of the game and make the leveling experience particularly interesting.

The quests, on the other hand, are very generic, as is the story that is told. In the midgame, you can level various professions, upgrade your equipment, buy your own house, and experience PvP content.

However, in the endgame, Bless Unleashed struggles a bit. This is partly because open-world PvP is activated from level 30, which does not appeal to every player. In addition, upgrading the equipment is designed in a typical Asian style, which means it can fail, damaging your equipment. Lastly, the generic quests cause many endgame contents to feel “similar.”

We have a detailed assessment of the game for you here:

Bless Unleashed would be a really great MMORPG if it didn’t have these 2 problems

This is an AI-powered translation. Some inaccuracies might exist.

CoD Warzone is already giving you 24 items for the new Vanguard – Here’s how to get them

About the Live Seasons, there is regularly a Battle Pass with over 100 cosmetics to unlock in Call of Duty: Warzone. Just before the release of the new CoD: Vanguard, the Battle Pass of the season received a small upgrade and gives you 24 free items – if you unlock them.

The new Call of Duty: Vanguard is just around the corner and fans of Warzone are also likely eager for the new CoD. There’s a new map, a fresh CoD engine, and a stronger anti-cheat system, among other things.

For a taste of the new CoD, you can now unlock up to 24 items through the Season 6 Battle Pass. Among them are even 2 weapons from the new Vanguard, which you can already use in Warzone. You can find out which items those are and how to quickly level up the Battle Pass on MeinMMO.

Warzone expands the Battle Pass for the first time in the middle of the season

Where can I find the items? The Vanguard items are part of the Season 6 Battle Pass and are essentially “extra rewards.” There are not 24 more tiers, but some tiers offer you more rewards than usual. For example, if you reach tier 24, you will receive the normal items from the Pass and the Vanguard blueprint for the StG 44 assault rifle on top.

The additional items are all free – but you have to unlock them. However, the XP tokens and cosmetics can only be used in Warzone and Vanguard. Cold War is excluded for the first time here.

What items do I get? There’s something for everyone, but no skins for the new operators:

  • 4 weapon blueprints
  • 3 calling cards
  • 2 emblems
  • 3 sprays
  • 3 weapon charms
  • 2 weapon stickers
  • A watch
  • 6 XP tokens
    • 2 for account XP, 2 for weapon XP, and 2 for operator XP, which only work in Vanguard

The weapon stickers and charms can only be used with Vanguard weapons. The XP tokens for operators are currently still irrelevant. In Vanguard, you can also level up your operators and earn cosmetics for that. However, since this feature does not exist yet, the tokens are still useless.

Battle Pass is based on your performance

How long does a tier of the Battle Pass take? Based on experience, it takes you between 45 minutes and one hour for a tier of the Battle Pass. However, it can sometimes take longer. It depends on your gameplay performance – the better you play, the more points you earn on the Pass.

How do I level up the Pass faster? Check out the daily and seasonal challenges. Completing one of the tasks often grants experience points for the Battle Pass. This way, you can obtain significant XP boosts for the Pass.

If you also play Cold War or Modern Warfare, then choose modes with plenty of action. The small maps Nuketown or Shipment are well suited for this, but can also be stressful over time. Generally, however, more kills and more points also advance you faster in the Battle Pass. In Warzone, it’s worthwhile to complete many cash contracts in one match.

For the fastest option, however, you would have to reach deep into your wallet. Through the “Battle Pass” bundle and so-called “tier skips,” you can instantly buy the entire Pass:

  • Battle Pass Bundle + All 80 tiers
    • 2,400 + 12,000 = 14,400 CoD Points
  • 13,000 points pack + 1,100 points pack + 500 points pack
    • 99.99 € + 9.99 € + 4.99 € = 114.97 €

However, you would need to spend over 100 euros for that. However, with the Battle Pass bundle, there would be a few extra skins included – dark pandas with Fortnite vibes.

Call of Duty: Vanguard will be released on November 5 and brings CoD back to the World War setting. The details of the integration into Warzone are not yet finalized, but the battle royale will change significantly.

Especially important will be the new anti-cheat system, but the large new map is also high on players’ wish lists. If you want to take a look at the new Pacific map, then check here: All about the new Pacific map in CoD Warzone – Release, pictures & size

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Call of Duty

„Without WoW there would be no Final Fantasy XIV“ – Head of the MMORPG finds comparisons rude

During the press tour for Final Fantasy XIV: Endwalker, we at MeinMMO had the opportunity to speak with the MMORPG’s director, Naoki Yoshida. Here’s what he had to tell us.

This is Naoki Yoshida: The head of the MMORPG took over shortly after the disastrous launch of version 1.0 and is considered the savior of the game in the FFXIV community. Since the successful reboot in 2013, he and his team have released 3 expansions and made FFXIV the most lucrative FF title ever.

Currently, Yoshida and his team are putting the final touches on the upcoming expansion Endwalker, which will conclude the current storyline of the game. The narrative has been ongoing for over 10 years and is expected to find a worthy ending.

In the interview during the press tour, we discussed comparisons to WoW, the classes and jobs of FF14, and the newly improved Trust system. The interview was conducted together with our colleagues from GameStar, Games.ch, and PCGames.

“This game is good, this game is bad. As if there were a war.”

Question: World of Warcraft is currently facing issues, and many WoW players are switching to Final Fantasy 14 as their main game. What do you think about this development? Are there any opportunities or challenges that come with this transition, especially for Endwalker?

Naoki Yoshida: I think there are some people who always try to make comparisons. There aren’t as many as before, but some. They say: “This game is good, this game is bad.” As if there were a war that this game has won and that game has lost. And to be honest, I don’t like it at all; I’m really not happy about it.

[…] When we look at World of Warcraft, we’re just looking back at the time when Square Enix originally released 1.0, it was a huge failure and the game was terrible. So when I took on the responsibility for the project and worked on “A Realm Reborn”, I looked at what the best MMORPG model on the market was as reference material.

And that was of course World of Warcraft. And because I used that as reference material, one can certainly say that without WoW, there would be no FF14 as we know it today. 

I think that when people make such comparisons, they are primarily rude to World of Warcraft. And since I really respect them [Blizzard] as developers, it’s really rude when people make such criticism. 

So, the fact that players from World of Warcraft have been playing the game for so long and are now trying out Final Fantasy 14 and just talking about it. I must say, it just makes me so happy to know that they are so open and starting with FFXIV now.

So I think in your question, you mentioned a switch from World of Warcraft to Final Fantasy 14, but I want to say that it’s really good to play many different kinds of games. If someone, for example, finishes Endwalker and completes all raids, they might want to try out New World, which has just been released. Or when the new World of Warcraft expansion comes out, they can try that too. 

Even for me as a developer, it stimulates me when I try out these other games, and it gives me different new insights that I might not have had before. So I think it’s really good to play many different games.

But in general terms, when it comes to the fact that there are now so many new players enjoying the game. I’m really glad to hear that. That’s really something nice to hear.

Question: Final Fantasy XIV has received a lot of attention from WoW players and content creators in recent months. What is your opinion on this, and what feedback have you received from them? 

Naoki Yoshida: I’ve noticed that WoW players, when they play FFXIV, are very fair in their assessment of the experience.

Of course, it doesn’t make sense to compare a high-end raid from “A Realm Reborn” to content, because those are naturally two different things. 

They [the WoW players] also appreciate that you’re still learning your job at level 30, that you’re still getting used to the actions and the rotations. 

They also know that you have to see things from the right perspective when comparing and evaluating things. And they say that directly and clearly in their streams and comments. This fair assessment that they make and that they enjoy both games really makes me happy.

The result of this is that we are now in a situation where players level up faster than the story of FFXIV progresses. 

So when players enter content that was originally designed for a certain level, they are higher than the level of the content. That could be a dungeon. This means they are downscaled. 

But this reduces the number of abilities they can use in the content, even though they are already at a higher level. That was something we obviously didn’t realize when we made the level adjustments back then. 

Yoshida wants to abolish the class system, but…

Question: I had a lot of fun playing the Sage, and I think it’s one of the most interesting classes in any MMO I’ve ever played. I would really like to know what the design process looked like or what inspirations you may have drawn from other things.

Naoki Yoshida: When we decide which jobs to add to each expansion, we consider which roles we need to add jobs for. When we announced Shadowbringers and then the Gunbreaker as a new tank, we received a lot of feedback from players.

We found that they had already asked before the release of Shadowbringers, “Why didn’t you add a healer?” and then we decided that we definitely needed a new healer. In this regard, it was actually a very smooth and quick process to choose this job for Endwalker.

However, for the Sage, it was a tricky process. Whenever we introduce a new job to the game, it’s difficult to showcase the unique features of that job or to get the most out of it. 

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You can watch gameplay of the Sage here

With the introduction of the Sage, that would mean there are now a total of four healers in the game. So we decided to split them into two categories: shield healers and pure power healers. And they had their own objectives or roles as healers. Based on that, we decided to bring the Sage in the direction of a technical barrier healer. That was the goal we pursued with the introduction of the Sage.

So we’ve received a lot of feedback from players who play healers. These players, who enjoy participating in high-end content like raids, often give feedback that they would like more options for attacking rather than just healing. For these players, we decided to implement this concept in the Sage. 

  • For example, there are elements where when you attack, you also heal someone else, 
  • or it’s connected to a barrier for another person. And when the barrier breaks, you receive a resource that you can also use to attack. 

In this regard, the Sage is quite a technical task to attack the enemy and also heal. And that’s why it’s difficult to use at the beginning. You need to take your time and get used to it. But it’s more of a technical challenge for those who want to try it out.

Question: New players have to level up a lot before they can play jobs like Gunbreaker or Reaper. Have you ever considered abolishing the class system and starting with jobs?

Yoshida: So if you ask me whether I want to abolish classes or not, then I want to abolish them. The reason it would be difficult is that it’s just an enormous effort. At the moment, many elements in the game are structured based on the class system. So when you start at level one, you have class quests. It would be a question of whether we could replace these and introduce job quests instead. 

And many elements of the system, like experience points depend on the class and not their job. So if we wanted to abolish the classes, we would have to replace all these elements in the system. And that’s why it would cost a lot of money. Our honest feeling is that we want to do this for the players, but we just don’t have the capacity to do it. But I want to achieve that one day. […]

“The story is everything”

Question: Since Shadowbringers, you can play dungeons alone thanks to the Trust system. But this system is not implemented in older content. You mentioned in the past the possibility of implementing the system in content before Shadowbringers. What’s the current status of that? 

Naoki Yoshida: I would like to explain the background of this feature. When we developed the system for 5.0, the basis of it was quite difficult to handle. The system itself was very technical and that meant only a handful of our very experienced developers could work with the system to produce content. This included things like preparing the gambits or the combat AI and such elements, and ensuring that they worked like a human. 

It was about ensuring that the NPCs solved the mechanics in the dungeons correctly. So that was a very technical matter. When we planned 6.0, we made preparations to work on the base system that we have for the Trust system. So we revised it to make it “more generic,” in the positive sense of the word.

This means that it is now accessible to more developers: 

  • For example, we built it so that the tank retaliates at the right time during an incoming AoE attack. 
  • The tank will also correctly and appropriately apply defensive buffs. 
  • And when a spell comes that attacks the player, they can interrupt that as well.

There are also other elements of this expanded Trust system that I can’t unfortunately reveal; that would be a spoiler for the players. 

Unfortunately, we are not able to implement it for older content for 6.0. But after the release of 6.0, I would like to take some time to report in a producer letter. And I would love to share some plans of what we want to do in the future with the players, but that will only happen after the release of Endwalker.

Question: A casual question to finish: What is your favorite new content or innovation in Endwalker?

Naoki Yoshida: We create different content and we really want players to enjoy it all. But I think the main focus lies on the main story of Endwalker; the main story is everything.

In Shadowbringers, the main premise of the story was that the player is responsible for bringing the darkness back to the world. And in that sense, it was a very straightforward development. The drama was focused on that. 

In Endwalker it’s different because in Endwalker there are different parts of the world where various dramas unfold, but all of which are somehow connected. In that sense, I think players will experience a wide range of emotions. It will be a very emotional experience. 

So I really hope that players don’t rush through the story. I really want them to take their time, enjoy it, and soak in the dialogues, really look closely, and analyze the dialogue with the characters. I would be very happy about that.

We thank Yoshida-san for the interview.

Here by the way, is what my colleague Mary from GameStar, a long-time WoW player, thinks about the Endwalker expansion:

Final Fantasy 14 Endwalker wants to deliver what I sorely miss in WoW.

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 2: Resurrected – 2 Builds for the Druid, explained quickly and easily

The Druid is the jack of all trades in Diablo 2: Resurrected and you can play him in many different ways. MeinMMO presents 2 different builds that make the popular class really strong.

What kind of builds are these? Druids are considered the class in Diablo 2 that can do it all – tanking, supporting, or just dealing damage. Among the 7 classes of the game, he is the “Jack of all trades”.

The problem is that in exchange for versatility, he does not completely fill certain areas. He can tank, but not as well as the Barbarian. He deals damage, but not as much as the Sorceress.

Nevertheless, the Druid is excellent for anyone who has not yet decided what exactly they want to do. MeinMMO presents 2 possible builds for the Druid here:

  • The Fury Druid is a melee fighter with a huge life pool and enormous damage who can even tank temporarily
  • For those who prefer to use nature’s magic, the Wind Druid is a casting alternative to the Sorceress or Necromancer

In the individual sections, we will show you the pros and cons of each build and explain which skills you need and how to best distribute the attributes. There will also be tips for your equipment, playstyle, and a gameplay video.

By clicking on the names, you will go directly to the builds. We have compiled more useful guides for you here:

Fury Druid – One of the best builds for single-target damage

Pro
  • enormously high damage to single targets
  • high attack speed
  • up to over 6,000 health points
  • support from summoned units
  • can tank temporarily
Contra
  • dependent on items with attack speed
  • no defense other than high health points
  • nearly impossible to obtain “Best in Slot” items

You will need these skills:

  • Werewolf – 20 points
  • Lycanthropy – 20 points
  • Barbarian Fury – 20 points
  • Rabies – 1 point
  • Fury – 20 points
  • Raven – 1 point
  • Spirit Wolf – 1 point
  • Dire Wolf – 1 point
  • Grizzly – 1 point
  • Oak Sage – 20 points OR
    • Oak Sage 1 point
    • Heart of the Wolverine – 20 points
  • remaining points in Grizzly or as desired

It is important that you skill Werewolf first and fulfill all requirements for Fury fairly early on. This way, you will have an easier time in the game, especially at the beginning. You should also learn the summons as early as possible.

Werewolf, Lycanthropy, and especially Fury are the first skills you should max out. Later, you can decide whether you want to have more health points with Oak Sage or deal more damage with Heart of the Wolverine. Both also help your group.

Remaining points in Grizzly give you a strong companion who can take a beating while you deal damage yourself.

Diablo 2 Rusrrected Fury Druid Build
An example of the skill build of a Fury Druid with 5 points remaining. Built with maxroll.gg

This is how to allocate attribute points:

  • Strength – Enough to wear the appropriate equipment
  • Dexterity – No points*
  • Vitality – Allocate all remaining points into Vitality
  • Focus – No points

*The Fury Druid has the peculiarity that you have more freedom in allocating attributes. You do not need Dexterity for block chances and can increase Vitality as much as you want.

If you can manage with fewer health points, such as being a pure melee fighter in a group, you can invest more points in Strength to deal more damage. Alternatively, you can invest in Dexterity to increase your hit chance.

What items are important? Although you can largely build your build however you want, the Fury Druid is very dependent on attack speed. His strength comes from hitting as often as possible with his powerful attacks.

You should therefore pay attention to the attribute “increased attack speed” especially on weapons. The extremely rare item Grabräuber is particularly suitable for this purpose. Otherwise, you should pay attention to the following attributes:

  • Devastating Strike
  • Deadly Strike
  • Life Steal
  • Mana Steal
  • Damage Reduction
  • Increased Damage
  • Maximum Damage/Health/Armor

Since you are playing without further defense, it is also important that your resistances are at the “cap”. The limit here is 75%. As a mercenary, an offensive companion from Act 2 is suitable. With the rune word “Call to Arms”, you gain the Barbarian skill “Battle Cry”, which is extremely useful in your build. You can find all rune words in the overview here:

More on the topic
Diablo 2: Resurrected – All Rune Words as a List and What They Bring
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How do I play the build? Use your buffs and transform into a werewolf. Then go and kill enemies – that is the basic playstyle. Since your damage to single targets is the highest, you are particularly efficient as a boss killer.

With your summoned bear and the Oak Sage (if skilled), you have additional companions and buffs that can deal damage to enemies as well as absorb damage as additional protection. This is particularly useful for solo play, but can also help in groups if enemies threaten to overwhelm you.

Make sure that you cannot use some skills while transformed. Use corresponding buffs, such as from weapons, before turning into a wolf. Go back to Druid form when the buffs expire to cast them again.

In the video, Diablo 2 expert Dbrunski shows how the build looks in action. We have embedded the video here for you:

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Wind Druid – Magical alternative to the Sorceress

Pro
  • enemy resistances are not a problem thanks to different damage types
  • very survivable due to many summons
  • high health pool for a spellcasting class
  • versatile and safe to play
Contra
  • requires the rune word “Enigma”
  • targeting is not always easy
  • damage is significantly lower than other classes

You will need these skills:

  • Arctic Wind – 1 point
  • Cyclone Armor – 20 points
  • Twister – 20 points
  • Tornado – 20 points
  • Hurricane – 20 points
  • Raven – 1 point
  • Spirit Wolf – 1 point
  • Dire Wolf – 1 point
  • Grizzly – 1 point
  • Oak Sage – 20 points
  • remaining points in Grizzly or as desired

Put a point early into all prerequisites and your summons. Your companions help you survive at the start until you can deal more damage yourself.

In the elemental tree, you should primarily focus on Tornado and Hurricane for more damage, as these two spells synergize strongly with Twister and Cyclone Armor. The armor generally helps you survive, as does Oak Sage. Maximize the abilities based on priority.

Diablo 2 Rusrrected Wind Druid Build
An example of the skill build of a Wind Druid with 5 points remaining. Built with maxroll.gg

This is how to allocate attribute points:

  • Strength – Enough to wear the appropriate equipment
  • Dexterity – Enough for items or to have a 75% block chance (only with shield and only hardcore)
  • Vitality – Allocate all remaining points into Vitality
  • Focus – No points

What items are important? For the build to work, you need the rune word “Enigma”. This is considered one of the best and most important items – but also one of the most expensive. Some players demand over 2,000 euros on eBay.

With “Enigma”, you can teleport, which is essential for this build. If you are lucky enough to find the runes yourself, you can farm a corresponding basis in the cow level. More about the rune words can be found in our guide:

More on the topic
Diablo 2: Resurrected – All Rune Words as a List and What They Bring
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Besides “Enigma”, you are very free in selecting your equipment. Pay special attention to important “+skill” items and build your build according to your own preferences with the following attributes:

How do I play the build? Always ensure that Cyclone Armor and Hurricane are active. These two spells protect you and ensure that you survive. For damage, aim your Tornados at enemy groups and try to hit as many as possible.

Particularly important is a technique called “Tele-Stomping”. Through the rune word “Enigma”, you gain access to the Sorceress’s teleport ability. This allows you to move quickly through the maps.

The trick is that your companions are always exactly where you teleport to. If you land on an enemy, the companions will immediately attack them and effectively kill them almost in the same moment. Using a similar tactic also works with the pet builds of the Necromancer.

In the video, Diablo 2 expert Dbrunski shows how the build looks in action. We have embedded the video here for you:

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With these two builds, you get 2 popular ways to play the Druid – but that is far from all. With other skills, you can focus entirely on summoning, use other nature spells, or fully focus on supporting your group. Which build did you decide on and how do you prefer to play the Druid?

Some players have repeatedly encountered the issue that their characters disappear. If that happens to you, read our solution here:

In Diablo 2: Resurrected characters disappear – Here’s how you can prevent it

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: This is how the new Job Reaper plays

During the press tour for the new addon of Final Fantasy XIV, Endwalker, MeinMMO author Irina was able to test the new job Reaper. Here are her impressions of it.

This is the Reaper: The second new job that will be playable from the release of Endwalker on November 23 is the dark Reaper. It is a physical melee fighter who uses a scythe as a weapon and shares its armor with the Dragoon.

The Reaper is characterized by drawing its power from the Thirteenth Shard world, which has been overtaken by darkness. It can even summon a spectral non-sentient “pet” called an Avatar. 

The spirit has its own skills that can deal damage in combat, and the Reaper can even merge with it to deal significant damage for a short time. 

You can watch the gameplay of the Reaper in a trailer: 

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Official gameplay video demonstrating the skills of the Reapers

About the Author

asks meinmmo irie

MeinMMO author Irina Moritz has been playing Final Fantasy XIV since its inception, spending over 800 days of playtime there. She is an active raider who has mastered the high-end game content of the MMORPG for years. She also enjoys theorycrafting and likes to delve into the various systems of the game. Currently, she is expanding her airship and submarine empire in her one-man guild to take control of the markets in Eorzea.

Lots of Style and More Complex than Expected

This article and the described player experience are based on a version of FFXIV: Endwalker that is still in development. The final version may contain changes.

This is how the Reaper feels: Contrary to the claim by director Yoshida that the Reaper should be easy to understand for new players, I found the melee fighter quite complex. Definitely more complex than the Shadowbringers jobs Gunbreaker and Dancer.

This is mainly due to the many changes of skills that occur during the various phases of the rotation. The skill Blood Stalk has 4 different forms and changes to 

  • Unveiled Gallows, 
  • Unveiled Gibbet, 
  • Lemure’s Slice, depending on the active buffs.

As a job beginner, it is easy to lose track of which skill changes to what under which circumstances and when one can use them. Therefore, I think that especially MMORPG newcomers might have difficulties keeping up with the rotation as a Reaper.  

So, if you want to dive into the Reaper immediately after the launch of Endwalker, take enough time to test the rotation on the training dummy and read the skill descriptions carefully.  

Once you have the hang of it, a nice skill flow develops, where it is not bothersome that the Reaper only has a 3-step combo. It is balanced out by the Avatar and Soul Reaver skills and feels anything but monotonous. 

But it is mainly the transition into the Shroud form that makes the Reaper truly shine. The GCD is reduced to 1.5 seconds, and it feels like you are dealing a significant amount of damage in a very short time. 

And I must be honest: the job is really stylish. The animations are very cool, and I kept performing them while testing just to see all the details. They differ enough from the Dark Knight, which also has darkness as a job theme. The Reaper’s animations are faster and more agile compared to the bulky attacks of the DRK.

More on the topic
„Without WoW there would be no Final Fantasy XIV“ – Head of the MMORPG finds comparisons rude
von Irina Moritz

This is how the Reaper works

These are the skills: Like every other job in FFXIV, the Reaper also has its own resources. Primarily, it is Soul and Shroud, which are collected by executing certain skills. 

As a melee fighter, the Reaper uses a three-step combo as the basis for his rotation, with each hit granting you 10x Soul resource. To balance the only short combo, the Reaper has plenty of skills with Global Cooldown (GCD) and without Global Cooldown (oGCD) that can only be used under certain conditions. 

rpr combo and aoe
ffxiv reaper resource
The resources of the Reaper: Red bar is Soul, blue bar is Shroud

In the basic rotation, you execute the base combo until you have collected 50 Soul. After that, it goes as follows:

With 50 Soul, the Reaper can now weave the oGCDs Blood Stalk (single target) and Grim Swathe (AoE) to trigger the Soul Reaver effect.

rpr 50 soul rotation
These skills become available from 50 Soul. Once you use them up, you return to the base combo.

Soul Reaver allows the use of GCD skills Gallows, Gibbet, and Guillotine, which are stronger than the basic combo. Each grants 10 Shroud points.

Once 50 Shroud points have been collected, the Shroud form can be activated. The Reaper merges with the Avatar and gains access to powerful skills with very short GCD. This is essentially the “burst phase” of the job, where it deals a lot of damage.

rpr enshrouded
In the Enshrouded form, you alternately use these skills and finish with a finisher.

The strong skills in the Shroud form require their own new resources: Lemure Shroud and Void Shroud. The Reaper returns to normal form once the resources are used up, the timer runs out, or you have used the big finisher skill Communio.

The tricky part here is that a good portion of the Reaper’s skills transform into other skills when certain conditions are met (for example, Shroud form). So, get ready for your skills to change constantly during battle. 

Reaper resource during Shroud form: Blue flames are Lemure Shroud, purple flames are Void Shroud.

Additionally, the Reaper has several buffs. It can increase its damage against enemies by 10% or instantly grant itself 50 Soul. Both abilities will undoubtedly play important roles in the opener and burst phases. 

Among group buffs, the Reaper has both a defensive and an offensive skill that grants the group a shield or increases damage by 3%. 

But remember that the numbers and descriptions of the skills may change before the release of Endwalker.

What is your impression of the Reaper so far? Will you level the job right at the release of Endwalker or later? Let us know in the comments.

All about the new job Sage can be found here:

Final Fantasy XIV: This is how the new job Sage plays

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: This is how the new job Sage plays

During the press tour Final Fantasy XIV: Endwalker, MeinMMO author Irina was able to try out the new job Sage. Here are her impressions.

This is the Sage: For centuries, the nation of Sharlayan has gathered the knowledge of the world and carefully guarded it to prevent it from falling into the wrong hands. However, they have also gained new insights and conducted research. One of the results of this development is the Sage. 

Trained at the famous Academy of Sharlayan, they are powerful allies in battle due to their expertise in magic and medicine, healing the wounds of their comrades and protecting them from attacks. 

However, they can also deal damage themselves, as their floating Nouliths allow them to cast attack spells. 

The Sage will be playable for all owners of the expansion with the release of Endwalker on November 23. You can watch the gameplay video of the Sage here:

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About the Author

asks meinmmo irie

MeinMMO author Irina Moritz has been playing Final Fantasy XIV since day one and has already spent over 800 days of gameplay there. She is an active raider who has mastered the high-end game content of the MMORPG for years. She also enjoys theorycrafting and likes to delve into the various systems of the game. Currently, she is expanding her airship and submarine empire in her one-man guild to take over the markets of Eorzea.

For healers who also want to deal damage

This article and the described gameplay experience are based on a version of FFXIV: Endwalker that is still in development. The finished version may therefore contain changes.

This is how the Sage feels: I have to admit that I was surprised at how much fun I had testing the Sage. I’m actually not a healer; healing past trials was the peak of my experience until now. However, I immediately got the hang of the job. 

I particularly enjoyed the cool interaction between healing and damage from the Sage. It is stronger with this job than with any other healer, leading to a pleasant skill flow during the dungeon run in the Tower of Zot that we completed. 

First, I placed Kardia on my tank, then a Eukrasia shield, and then calmly dealt damage while my tank was healed automatically. Once the shield was broken, I unleashed a Toxikon and applied a new shield. It felt really good.

In the video below, you can watch how I play as a Sage through the new dungeon. Without my own keybindings and with a ping of 200, it was definitely an exciting adventure.

There is certainly no shortage of “Oh-Shit” abilities for the Sage, especially thanks to the Addersgall resource, which requires no preparation time. 

My only concern while healing was actually the MP. As a spoiled white mage, who normally never lacks MP, I experienced a nasty surprise with the Sage at first (can surely be seen in the video). However, true healers definitely pay better attention to their MP than I do, so they shouldn’t have any issues with the Sage’s MP. 

However, I think that players who do not want to deal any damage as a healer will have less fun with the Sage. It feels like half of its skill repertoire encourages you to deal damage in order to maximize the job’s potential.

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von Irina Moritz

This is how the Sage plays

These are the skills: The Sage is the second shield healer in FFXIV. Although he has enough direct healing skills, his abilities tend more towards mitigating damage through shields. In a full group, he shares the healer spot with the Scholar, who is also a shield healer.

At the core of the Sage’s gameplay is the special ability Eukrasia, as well as the two resources Addersgall and Addersting. 

Eukrasia has the function of modifying other skills and changing their effects. When you use the skill, it alters:

  • The single-target heal Diagnosis to a weaker heal + shield
  • The AoE heal Prognosis to a weaker heal + shield
  • The attack Dosis to a DoT
sage eukrasia skills
The ability Eukrasia and an overview of the skills it influences

As a Sage, you are quite flexible and can heal the tank first with a normal Diagnosis heal and then apply a shield with an Eukrasia Diagnosis to mitigate a tank buster. 

The two shields from Diagnosis and Prognosis also have a special effect. When they are destroyed by damage taken, they grant the Sage a stack of the aforementioned Addersting. This resource is needed to use the strong damage spell Toxikon. 

ffxiv sage resource bar
Resource displays of the Sage: The circle at the top indicates that Eukrasia is active. The blue ovals show Addersgall and the purple rhombus indicates Addersting

The second resource, Addersgall, is intended for healing and support abilities. It is automatically charged over time and can hold a maximum of 3 charges. 

Addersgall enables the use of instant skills with names ending in “-chole” that can also reduce damage taken, for example. It is a simple system where 1 point of Addersgall is required for each skill.

Finally, the Sage has the ability Kardia. It is cast on a party member and remains until the Sage cancels it (similar to the dancer’s partner). Each time the Sage now deals damage to enemies, the party member with Kardia heals a certain amount of HP.

The strength of the healing depends on the damage spells and is at 170 points Cure Potency for all. So when you deal damage in battle, it automatically provides your Kardia party member with a small “healing over time” effect.

Aside from that, the Sage obviously has the usual skills for resurrection and buffs that enhance his healing, as is the case with other healers.  

Also keep in mind that the values and descriptions may change in the final version of Endwalker.

Unfortunately, I couldn’t select a German language version while testing because the localization of the abilities was not yet complete. So if you have any questions about specific skills or descriptions, feel free to ask them in the comments.

What do you think about the Sage? Do you like the skills or are you not interested in such a “damage healer”? Let us know in the comments.

Everything about the second new job Reaper can be found here:

Final Fantasy XIV: This is how the new job Reaper plays

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Raid Hour today with Giratina (Altered Form) – Who should use it?

In Pokémon GO there is again the weekly raid hour today, on October 13, 2021. During this time, you will encounter Giratina in its Altered Form in level 5 raids. We have looked into which counters are best against this legendary Pokémon and will tell you who should take advantage of the event today.

What is a raid hour? In Pokémon GO, a one-hour short event takes place every Wednesday, where level 5 raids can be found in almost all gyms. This week, you will encounter the legendary Pokémon Giratina in its Altered Form.

Raid Hour with Giratina (Altered Form) – Start and Counters

When does the raid hour take place? As every Wednesday, the raid hour will also take place today between 6:00 PM and 7:00 PM local time. You will, as always, see the dark eggs over the individual gyms beforehand, thus identifying where you can find Giratina.

The best counters against Giratina (Altered Form): The legendary Pokémon Giratina comes from Generation 4 and is of the Ghost and Dragon types. It therefore has a weakness against the attacks of Dark, Ghost, Ice, Dragon, and Fairy types.

To defeat Giratina as quickly as possible, you should rely on these types. With the help of the overview from Pokebattler, we have summarized the best counters for you (via pokebattler.com):

PokémonMoveset
(Shadow) SalamenceDragon Tail + Outrage
(Shadow) DragoniteDragon Tail + Outrage
(Shadow) MamoswinePowder Snow + Avalanche
(Shadow) SnorlaxBody Slam + Avalanche
(Shadow) MewtwoPsycho Cut + Shadow Ball
RayquazaDragon Tail + Outrage
(Shadow) GardevoirCharm + Dazzling Gleam
(Shadow) GyaradosBite + Crunch
PalkiaDragon Tail + Draco Meteor
GarchompDragon Tail + Outrage

Mega Evolutions: Against Giratina (Altered Form), mega evolutions are also very effective. If you want to use one, then rely on the following counters:

  • Mega Gengar with Shadow Claw + Shadow Ball
  • Mega Houndoom with Body Slam + Foul Play
  • Mega Gyarados with Bite + Crunch

Here we have summarized more good counters against Giratina (Altered Form) for you.

How many trainers do you need? To defeat Giratina (Altered Form), just 3 trainers with a team of the most effective attackers are enough. However, we recommend having a few more trainers.

Is there a shiny version of Giratina? Yes, Giratina (Altered Form) has been available in its shiny form in the game for quite some time. You can clearly recognize it by its yellow body, white bones, and blue adornments on the neck and wings.

Shiny Giratina Pokémon GO
Giratina in the Altered Form normal (left) and as Shiny (right)

Who should take advantage of the raid hour?

Giratina has two different forms: the Altered Form and the Origin Form. In today’s raid hour, you can only encounter the Altered Form.

The legendary Pokémon can particularly shine in defense and endurance, which is why it is considered by PvPoke to be excellent for the GO Battle League (via pvpoke.com). In this league, Giratina (Altered Form) is a strong contender, especially in the Hyper and Master leagues. In raids, it plays a secondary role due to its average attack stats.

So, if you’re still missing a Giratina for your Pokédex or if you want a strong specimen for the PvP league, you should definitely take the opportunity today. But shiny hunters can also try their luck today as Giratina is also available in its shiny variant in the game.

What’s next? In the coming days, you will have several opportunities to defeat Giratina in its Altered Form. It will still be found in level 5 raids until October 22, 2021, at 10:00 AM. After that, it will be replaced by Darkrai.

Additionally, on Friday, October 15, 2021, the Halloween event in Pokémon GO will start, where you can look forward to new Pokémon and numerous bonuses.

What do you think of the raid hour today? Will you participate, or is that not really your thing? Feel free to share your opinion here on MeinMMO in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Guardians in Destiny 2 fear again that the vaults for Witch Queen are too small

In Destiny 2, Guardians would be lost without their Vault. Through this item bank, they can store their weapon and armor collections and swap them at will. That’s why Guardians are now concerned that they might run out of space in Witch Queen.

What problem could arise? As the new major expansion “The Witch Queen” approaches early next year, Guardians fear a lack of Vault space. Many realize that with the disappearance of the Content Vault, a wider range of weapons and armors can be collected.

Despite the relatively large Vault with 500 slots, many players have already reached their limit. This hints at dark times for Vault management.

The Witch Queen could worsen the space issue

In the current Season of the Lost, a new weapon and armor element has been added – the “Stasis Element.” As Bungie has weakened builds like “Charged with Light” and “Warmind Cells” through sandbox changes, they want to emphasize the new mods of the elemental sources.

Unfortunately, this has negative effects on the Vault. Many Guardians want to be prepared for every situation. This means that, in the worst case, every element must be present on every Exo. This ensures flexibility in battle, but leads to overcrowded Vaults.

The Witch Queen could make it worse: The anticipated expansion could be the straw that breaks the camel’s back. In “Witch Queen,” there will be a new weapon class, known as the glaive. Additionally, the highly anticipated weapon crafting system will also be released.

Traumatized by the sight of the Vault

Many Guardians should already notice here that the Vault, which is already overcrowded, will eventually hit its limits.

This is a dilemma at its highest level. Are you now forced to delete your God Rolls to make room for new weapons? Or do you prefer to hold on to the old items and forgo the new weapons? Neither option is optimal.

What does the community say about it? The topic of Vaults flares up every now and then. However, it was recently overlooked when the Content Vault was still active.

Since now almost all armors are obtainable, Guardians are looking to the future and realizing that problems could arise. They fear that their Vault may not be sufficient, as many items take up space:

[…] At some point, I had 6 one-eyed masks in my Vault because I couldn’t figure out which rolls would work best. And that’s just one example; there are so many duplicate exotic armors that I worry too much about deleting, and I have no time to try them out. […]

mentioned blackpepperjc via reddit

Ultimately, we are in a loot shooter. Why should you have to worry about which items to dismantle and which not?

Has Bungie commented on this? Joe Blackburn, the game director of Destiny 2, mentioned in an interview that it is not easy to create additional slots in the Vault. Many things are interconnected. It could lead to massive problems.

Strong items that you have grinded for a long time could possibly disappear. Whether there is a solution to the problems remains to be seen. By early next year at the latest, it will become clear whether the Vault will suffice or burst at the seams.

What do you think about the Vault? Do you also need more space and would even buy slots for Silver? Let us know in the comments if you have experienced any of the space shortage.

This is an AI-powered translation. Some inaccuracies might exist.

LoL disables toxic All-Chat, but players find their team much worse

With the upcoming patch 11.21, League of Legends will introduce a major change to the in-game chat. The ability to interact with opposing players during matches will be disabled to reduce toxic behavior. However, many players are more afraid of their own team.

What exactly is this change? Riot Games is currently focused on improving player behavior in-game. There have already been adjustments regarding AFK players and how to deal with players who keep running into death.

The next change now pertains to the in-game chat. The /All chat will be disabled in all modes where players can queue. Custom games, on the other hand, are exempt from this change.

From now on, you will not be able to chat with opposing players during matches. Emotes and Champion Masteries will still be visible. Even after the match, you will still have the chance to interact with opposing players in the stats overview.

MeinMMO author Philipp Hansen has experienced this toxic behavior firsthand:

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von Philipp Hansen

The “Death of GG EZ,” but the team chat is often worse

How is the planned change being received? The deactivation of the All chat has already met with a mixed response on reddit. While some players welcome this adjustment, others will miss the exchange with other players:

  • The reddit user Falbindan reports that he has had positive experiences more with opponents: “Some of my best experiences have been with the opposing team. I like to start the game by congratulating my lane opponent on their new skin and maybe even giving them a few tips if I see they’re struggling against my main.”
  • User Megachaser9 will miss the remarks at the end of matches: “This is the death of GG EZ.”
  • Even the Riot employee “EarthSlug” spoke out against the decision on Twitter, although he has since deleted the tweet: “I don’t like criticizing the decisions of other teams at Riot, but I don’t think this is the right decision. Sure, /all can be toxic, but the percentage of games where I enjoy the chat outweighs the bad ones.” (via reddit).

User Vayatir is also confused about the change since players can already disable the All chat on their own if they want to.

A large part of the comments sees a completely different problem in the chat. They experience toxic behavior not in the /All chat but often within their own team.

Where do many players see the actual problem? In the team chat:

  • For instance, the reddit user WeDoDumplings states: “I can’t remember the last time I was insulted by the opposing team, but I get flamed by my teammates in 5 out of 10 games.”
  • Similarly, Own-Iron-207 shares experiences: “Is it just me, or does 95% of the toxic behavior happen in team chat? Disabling /all won’t change that.”

Both users received more than 1,000 upvotes for this statement, along with a lot of support in the comments. Other users also report that team chat is the much bigger problem. And until now, this could not simply be disabled.

The user Novaeth comes to the following conclusion about the change:

The logic in this decision likely lies in the desire to merely give the impression that a massive change is being made to combat toxic behavior. […]. Anyone who has played multiple games in LoL knows, that:

1. a large part of toxic behavior comes from teammates
2. the /All chat can already be disabled…

What do you think about the change to /All chat? Do you have issues more with opponents or teammates? Feel free to share in the comments.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Riot Games

Draft Token SBC in FIFA 22 annoys players: „Worst SBC of all time?”

In FIFA 22, there is now a new SBC where you can secure a Draft Token. However, the challenge is not well received by the community.

What kind of SBC is this? The Squad Building Challenge is called “Draft Your Team” and offers you a “Draft Token Pack” as a reward. As the name suggests, it contains a Draft Token.

You can use this token to participate in the Draft mode in Ultimate Team. Normally, such a token costs either 15,000 coins or 300 FIFA Points.

Coins can be earned through trading in FIFA 22. This SBC can provide an alternative way to get a token. But is it worth it?

What is the Draft in FIFA 22? In the Draft, you get a selection of players with which you must compete in a total of 4 matches. Once you lose one, you are out.

Depending on how far you go, there are always better rewards. The Draft is especially a good way to compete with players different from those in your usual team. Or to try out new, strong formations.

What does the SBC require from you? In the challenge, you are supposed to exchange a complete team. The requirements, however, do not seem too easy to fulfill:

  • At least 4 leagues in the squad
  • Maximum 3 players from 1 club
  • At least 84 team rating
  • At least 70 team chemistry
  • 11 players in the team

Overall, this results in a challenge that is solvable but can definitely be costly if you don’t have the right players: On the portal “futbin”, the first community solutions lie somewhere between 18,000 and 20,000 coins (via futbin). And that does not sit well.

FIFA 22 Draft Token SBC
The Draft Token SBC in FIFA 22 requires a lot

Players frustrated with expensive SBC in Ultimate Team

This is what the community says: In the FIFA subreddit, players are already discussing the new Draft SBC. The main issue here is the price: The value of the team you have to exchange is higher than that of a Draft Token.

Of course, it is possible to include unneeded players from your club with a corresponding rating in the SBC. These can be untradeable, duplicate players, for example. However, some argue that you would rather use them in an SBC that offers really good rewards – and not just a Draft Token.

This is how the comments look:

  • “In my opinion, this is the first SBC where you are actually crazy if you do it,” comments user “TheSmallIndian” (via reddit).
  • “Very strong contender for the title of the worst SBC of all time,” thinks user Adzzii_ (via reddit).
  • “I mean, I can maybe see it if you have 6 untradeable 84+ duplicates. But if not, then there’s definitely something wrong if you do it,” says user “Chelski26” (via reddit).
  • “Even then, I wouldn’t waste untradeable players on this SBC, to be honest,” replies user Darkrayy (via reddit).

Instead of the SBC, some players suggest spending the 15,000 coins for a token if they want to participate in the Draft. The SBC does not seem worthwhile. Also on futbin, the SBC is currently rated with 97% downvotes at 1691 votes.

As a result, it is currently the worst-rated SBC active in FIFA 22.

However, the Draft SBC is not the only challenge that has recently caused discontent. In second place among the “badly rated SBCs” is the current challenge for the Premier League POTM: Cristiano Ronaldo. And the price for the CR7 Challenge was also seen as significantly too high by many players.

What do you think of the new Draft Token SBC? Is it an option for you? Let us know in the comments!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Trainers from Pokémon GO advise you: Use your remote raid passes only from Friday

In Pokémon GO you can now battle Giratina in raids. However, the community advises to use the remote raid passes only from October 15. Because then it pays off for many players twice.

Which raids are currently popular in Pokémon GO? Giratina in its Altered Form can currently be found in the legendary Stage 5 raids of Pokémon GO. The raids are popular among players, many want to secure an example with perfect IVs on this occasion.

But before you use all your remote raid passes now, you should wait a few days. Trainers from the community are currently discussing this.

Use the Halloween event for more Giratina candies

Why should you wait until Friday? On Friday, the first part of the Halloween event 2021 starts in Pokémon GO. On October 15 at 10:00 AM “Spooky Gathering” kicks off and runs until October 22.

For you, special candy bonuses will be unlocked for the event like

  • Double candies for sending
  • Double candies for catching
  • Double candies for Pokémon hatching from eggs
  • Guaranteed XL candies when you walk with your buddy Pokémon

You can then ideally use this event together with the Giratina raids to collect more candies.

On reddit NeonLucario writes “Save your remote raid passes for the 15th when the double catch candies are active”.

This is what the community says: Many trainers thank NeonLucario for the reminder. Some are also annoyed that they didn’t think of the event and have already used their remote raid passes.

Because there is a free remote raid pass in the Pokémon GO shop every Monday, trainers want to use them as efficiently as possible. With such a candy bonus, that works well.

What else happens at the Halloween event? The spooky event brings you many new contents to Pokémon GO. A new special research titled “What is hidden behind the mask” and a time-limited research will once again provide you with tasks and rewards.

Spooky lavender music accompanies you in the game while you encounter spooky Pokémon in the wild. The full overview of all bonuses and content for the Halloween event 2021 in Pokémon GO can be found on our site MeinMMO.

This is an AI-powered translation. Some inaccuracies might exist.

CoD Warzone has suddenly 2 new weapons from Vanguard – Here’s how to unlock them

The Battle Royale Warzone “merges” at the end of the year with the new Call of Duty: Vanguard and slowly, the first traces of this collaboration are becoming apparent. Because the Battle Pass for Season 6 has been expanded and now offers you 2 Vanguard weapons. How to get the weapons and what they can do, you can find out on MeinMMO.

Why are there these weapons? The free Call of Duty: Warzone is the bridge between the annual pay titles of CoD and new content in the Battle Royale is oriented towards the current Call of Duty. Currently, Black Ops Cold War is still leading, but on November 5th the new Vanguard launches, and a few weeks later, Warzone and Vanguard will merge.

And slowly, the influence of the new CoD on Warzone is increasing. With the launch of Season 6, 3 World War bunkers were introduced and now you can unlock the first Vanguard items. This includes 2 weapons – the assault rifle StG 44 and the semi-automatic rifle M1 Garand. We will show you how to get the weapons and how good they are.

CoD Warzone: Unlock StG and M1 Garand from Vanguard

How do I get the weapons? After the start of the new season, the weapons were already available due to a bug. Now you can officially unlock both new firearms through the current Battle Pass of Season 6. For each weapon, there are two blueprints:

  • 1. StG Blueprint – Level 24
  • 2. StG Blueprint – Level 64
  • 1. Garand Blueprint – Level 34
  • 2. Garand Blueprint – Level 72

The blueprints are available at these levels in addition to the content from Warzone and Cold War and are free. So you do not need to own the Battle Pass if you want the weapons. Whether the pass is worth it for you, you can find out here:

More on the topic
CoD Warzone: What does the Battle Pass actually bring and who is it worth for?
von Sven Galitzki

Are these just normal weapons? No, not really. If you unlock the blueprints, you cannot use the base version of the weapons. This means that attachments cannot be changed and only the predefined setups of the blueprints can be played.

Furthermore, the weapons already have the 10-attachment system from Vanguard – and the second StG blueprint at level 72 also already has all 10 attachments fully leveled. However, it is still uncertain whether this also foreshadows the gunsmith of the future in Warzone.

However, what is possible: If you level the weapons now, you will keep the weapon level at the start of Vanguard. You cannot use the weapons in Cold War.

cod warzone stg 44 blueprint battle pass season 6 vanguard

As a blueprint not strong, but later good chances

The first analyses of the two new weapons are already available and we will show you a brief assessment of the new rifles.

How strong is the StG 44? The assault rifle is almost a 1-to-1 copy of the AK-47 from Cold War in terms of stats. The AK is currently considered one of the strongest assault rifles in Warzone, and correspondingly, the StG 44 also has potential.

However, the available blueprints are not optimally tailored to Warzone. The weapon feels very unstable and is difficult to control. Data expert “JGOD” published the stats on Twitter in an overview:

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Link to the Twitter content

How strong is the M1 Garand? The new semi-automatic rifle also shows potential according to “TrueGameData”, but here too, it is the attachments that do not fit optimally (via YouTube). In private matches, it is possible to test other setups of the weapons, and the Warzone expert particularly highlights the “re-centering” after a shot.

This makes the recoil very easy to control. However, the Garand has a similar problem to the other tactical rifles in Warzone: After the OP phase of tactical rifles in early 2021, the bullet speed of the entire weapon class dropped drastically, which did not help the range rifles at all.

Both weapons are therefore currently more of a novelty, but not serious alternatives in the weapon meta.

Vanguard is just around the corner and Warzone is getting ready to welcome the new CoD. Weapons, map, engine, anti-cheat – the Battle Royale reaches a new level with Vanguard, but there are still few details about the integration.

Since there are now officially 10 attachments in Warzone, this could also be an indication of how the gunsmith will function in the future. However, due to the transition to a new engine, it cannot be definitively said what will happen to the old weapons – will there also be 10 attachments or only 5 again?

If you want to read about what could happen, check this out: CoD Warzone gets the Vanguard graphics – What does this mean for us players?

This is an AI-powered translation. Some inaccuracies might exist.

For 15 years I have been playing MMORPGs without sound – But that changed with New World

New World has only recently been released, but it has already left some positive impressions on MeinMMO author Mark Sellner. He is particularly impressed by the sound, turning it up loud instead of muting it like in other MMORPGs.

I have been playing MMORPGs for 15 years, and many of them have one thing in common: The sound is often irrelevant. Even though there has been a trend in recent years for MMORPGs to offer new content and exciting stories, I can’t seem to shake the habit.

Many of the older MMORPGs, including my first online games like Last Chaos, Silkroad Online, and Dekaron, had sound, but it was completely negligible. Dialogues were not voiced anyway, and you heard the same three sounds over and over again.

The quest design in older MMOs usually didn’t go beyond “Kill 20 X” and “Collect 15 Y.” So, starting at a certain level, you were doing the same thing over and over, and everything sounded the same or at least similar.

I soon decided to simply turn off the sound in the games and listen to music instead. As soon as my then-favorite MMO Dekaron added an MP3 player that allowed you to play your own MP3s and mute the game sound, it was clear to me that I couldn’t be the only one who disabled the sounds.

Even as games became more sophisticated, voiced and offered more than five different sound effects, my behavior changed only slightly. In my last addiction MMORPG Guild Wars 2, I always turned off the sound and only turned it back on at most for the latest story episode.

Because in newer and major MMORPGs today, the soundscape is nice and definitely better than before. However, it still offers hardly any added value.

Apart from more atmosphere and dialogues that I can hear instead of read, I don’t gain anything from the sound in the MMORPG. I might as well continue listening to music. I thought it would definitely be the same in the new New World. Well, I was wrong.

Who is writing here? Mark is an MMORPG author at MeinMMO and has been active in various MMOs for many years. Sound never played a particularly large role for him, but New World seems to have changed that. Why precisely New World, after thousands of hours in silent MMORPGs, makes him pick up a headset, he reveals here.

New World on – Headphones on

When I need sound for a game, I usually choose my headphones. Just to be closer to it. In any shooter, this is almost mandatory. Especially in Hunt: Showdown, my personal shooter of choice, because without sound it just doesn’t work.

Why? The sound in Hunt: Showdown not only brings an incredible amount of atmosphere, but it is also incredibly important for gameplay. This is the case in many shooters, but in very few MMORPGs.

New World adapts this concept very well. The MMORPG makes things I hear an important aspect of gameplay. The rest of the sounds are set up so well that I am not bothered at all by suddenly not hearing music anymore, but rather listening to the sounds of New World.

The shot of this musket echoes hundreds of meters through the forest

The sound of New World has a lot in common with the outstanding sound of Hunt: Showdown. Above all, it gives you a tangible advantage over those who play without sound: You hear things long before you see them.

This is quite practical in many gameplay situations and positively affects your gaming experience. You hear enemies following you. You can even tell whether they are humanoid enemies or whether a pig, a skeleton, or a tiger is chasing you, all without turning around.

It is also easier to find resources when you listen to the game. It sounds different when someone is mining iron ore than when mining magnetite or starmetal. If you listen closely, you will even know where to find valuable resources.

Additionally, you can clearly hear where a fight is taking place in your surroundings. The swords bouncing off shields echo as far over the landscape as fired musket shots. Basically, sound can replace the map to some extent.

But even without any real gameplay advantages, I enjoy listening to the island of New World, because the sound design is great.

You can immediately hear where you are

The world of New World, namely the island of Aeternum, is divided into different areas. These not only look different from each other, but they also each have their own distinct soundscape.

This is not only due to the music that comes with each zone. The wildlife is also different, and you can hear that clearly. Of course, in some areas more than in others, but I can always discern which area I am currently in.

I noticed this particularly clearly when I recently traveled from the dark swamp of Weavermoor to the tropical Boarder Reef. The entire soundscape is different. It sometimes sounds like a different game, and that is great.

This only amplifies the effect of coming home when you return to the area you love the most. I can hear the local flora and fauna and know that I am back home soon. I can empty my inventory, craft, and play with my dog on my porch. 

New World sounds bombastically good

Sound is something that every player perceives differently. However, the soundscape of New World is also excellently crafted from an objective standpoint.

Whether it’s the axe swinging against the wood of a tree, the clashing of metal when a sword strikes a shield, or your pickaxe when you greedily slam it into a rock. New World sounds phenomenal, and I can’t get enough of the game. 

And so, after 15 years of stumbling through MMORPGs, it is precisely New World that changes my habits. A game that I originally didn’t want to check out, but now I am completely hooked.

And before I head back to Aeternum after writing this text, I put on my headphones and turn them up, because New World deserves it.

What do you think? Do you think I’m just crazy for playing MMORPGs without sound for what feels like an eternity, or is there someone out there like me? Do you like the soundscape of New World, or do you not need it at all? Feel free to let us know in the comments here at MeinMMO.

One activity where you can truly enjoy the sound is fishing. But it’s not just relaxing; it’s also incredibly useful:

If you want to be strong in New World, you need to fish

This is an AI-powered translation. Some inaccuracies might exist.

New World: New update fixes 27 bugs, but some important ones are missing – Patch notes

New World has released the new patch 1.0.2. This update also focuses on bug fixes and adjustments to the faction missions. However, some players noted on reddit that some serious bugs have not yet been fixed.

What are the main adjustments made by patch 1.0.2?

  • The influence of factions in areas has been revised. Attacking factions now have to invest significantly more time, as the influence gain has been significantly reduced. Additionally, the influence loss over time for the defending faction has been removed.
  • A bug was fixed that reduced the diversity and amount of loot in open-world chests.
  • A bug was fixed that caused players to move stutteringly when their inventory was overloaded due to lumberjacking.
  • A bug was fixed that allowed players to respawn as corpses.
  • Various game crashes have been fixed.

Were these important bug fixes? Partially, as the bugs around loot can be annoying when experienced personally, leading to worse equipment than other players. The fixes for game crashes or teleport bugs are also important.

On reddit, however, there are notes that there are still some serious bugs that have not been fixed.

What do the players say? The user Tite_Reddit-Name reports a bug causing the quest markers to disappear from the compass. This often occurs in groups when setting personal markers on the map or when leaving an expedition.

Sleyvin also reports various bugs with the weapon skill trees. There are said to be numerous passive effects that do not work or provide a different value of damage or healing than stated in the text.

The user ScarraMakesMeMoist is also disappointed. For him, too many trivial things are being addressed instead of the important issues, such as the unjustified bans:

The patch notes destroy my optimism for the game. There are infinitely many bugs or broken things at level 60 and also the unfair bans, but nothing has been fixed. We only get these super minor corrections and the “fixes” they made in the last patch don’t even work properly.

Finally, many users complain about the annoying notification that “a war is coming soon.” It doesn’t go away on the map and is also very intrusive when zooming in on a city.

We have attached the complete German patch notes for you.

The complete patch notes of update 1.0.2

Faction Missions

We have adjusted the influence gain over time to ensure that it still requires significant effort to lead an area into war:

  • The influence gain over time has been significantly reduced for the attacking faction. This was due to a bug that caused the influence to increase much faster than intended.
  • The influence loss over time for defending factions has been removed.

Bug Fixes

General bug fixes:

  • A bug was fixed that allowed players to respawn as corpses.
  • A bug was fixed that caused the Angler’s Treasure Chest (Rank 3) to not resist after being hooked.
  • Various translation issues and text fields were corrected.
  • The notifications regarding players who were disconnected, suspended, banned, or removed by Easy Anti-Cheat have been improved. Additional notifications have been added to help players better understand the reasons for the penalties they received.
  • A bug was fixed that caused the area influence to reset after an invasion.
  • A bug was fixed that caused players trying to take part of a stack of items from a settlement that didn’t belong to their faction to have the total costs for all items in the stack deducted as costs.
  • A bug was fixed that caused a crash of the game when players simultaneously used a healing effect on another player and fast traveled or teleported away.
  • A bug was fixed that reduced the variety and potential loot amount from game modes and chests in the world.
  • A bug was fixed that caused some crafting bonuses not to deliver the intended minimum values.
  • A bug was fixed that caused excessive items in storage to be transferred to another area.
  • A bug was fixed that caused camera shake when petting Snorchemedes.
  • A bug was fixed that caused the cooldown of the skill “Ice Spike” to not be calculated correctly.
  • A bug was fixed that allowed the town storage to become massively overfilled due to expired contracts.
  • A bug was fixed that caused player movements to stutter when overloaded with lumberjacking.
  • A bug was fixed that caused the supply chests at Howe’s home to not have enough for the faction quest requirements.
  • A bug was fixed that caused players to teleport randomly.
  • A bug was fixed that caused players holding a blueprint for a storage guard tower to disappear when standing still.
  • A visual issue was fixed that made it appear as though repeater turrets were firing projectiles at an angle that did not match the turret’s orientation.
  • Various game crashes were fixed.

AI bug fixes:

  • A bug was fixed that caused Moor Pine to respawn slower than intended during Plaice fishing.
  • A bug was fixed that caused some bears to respawn faster than intended.
  • A bug was fixed that caused double the number of wild boars to spawn than intended at the waypoint Wild Boar Grove on the Unstable Coast.

Shop bug fixes:

  • A bug was fixed that prompted players to buy an item for which they had recently started the unlocking process in the shop while trying to unlock another item immediately afterwards.
  • A bug was fixed that caused the preview for skins in the shop to not function correctly when a player was actively wielding a weapon.
  • A bug was fixed that caused the armor skin of the Righteous Guardian to not change color in war.
  • A bug was fixed that caused the armor skin of the Rune Bear to not change color in war.
  • A bug was fixed that led to incorrect poses when previewing items in the shop.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. New World