Will Dragonflight be the big salvation for World of Warcraft? Many of you are optimistic – but the critics have many questions.
It has been almost a week since the announcement of the next expansion of World of Warcraft. Along with an elaborate CGI trailer, the first features of “Dragonflight” were discussed. We then immediately launched a survey to find out how Dragonflight was received by you, the readers of MeinMMO.
You participated in the survey in large numbers – more than 2,000 votes were cast, painting a fairly clear picture: Most WoW fans are positive, but there is also criticism.
27% are rather positive
The response option “Rather good” was just slightly ahead – with a total of 556 votes. This group looks forward to the upcoming WoW expansion positively, but still has some points of criticism or unresolved questions that could cloud (or improve) the overall impression.
EliazVance writes:
After almost two decades with WoW, I have learned that “big addon features” are usually disappointing. However, what never disappoints are the zones, the gameplay, dungeons, raids, and for me personally […]: PvP.
Accordingly, I am glad that this time they are focusing on core features. Then hopefully there will also be more long-term improvements in the upcoming patches instead of just repairing the addon feature that will be dropped soon after.
In short: Am I hyped? Not yet. But I am still looking forward to it. I’m excited about the prospect of more World of Warcraft, detail improvements, and new stories. […]
Similarly, Leyaa expresses some concerns:
[…] I find the expansion so far solid, but nothing more. I quite like the appearance of the Dracthyr. Dragonriding definitely fits into the expansion, but it will probably be put aside afterwards – which is why my motivation for WoW in general is not that high.
They are constantly tinkering with classes and talents.
I am still skeptical about UI revamps. The current interface has charm and has largely remained the same in terms of appearance over the years. I hope the new changes do not break too much with the style just to seem “new” and “fresh”.
Dragonflight has convinced many directly – but not everyone.
27% are completely convinced
Also at 27%, but with 4 fewer votes (552 votes), is the response option “Very good, all my expectations are fully met”. A little more than a quarter is therefore excited by the new cinematic and the presented content. Especially the revamp of talents, the new class, and a return to more traditional themes are praised.
Interestingly, the “purely positive” votes, despite accounting for 27%, were represented only a little in the comments.
For example, Yakup Caner wrote on Facebook (after we removed 12 emojis from the comment):
I’m looking forward to it!!! I’m super excited!!! But!!!
I hope the developers take as much time as possible to make it good …
In general, this seems to be the biggest concern for many fans that the addon will ultimately seem rushed. Because Christian Heeger also states:
So far it sounds very good. I hope they take their time with it so that it will be good.
18 % are undecided
Both good and bad aspects are seen by still 18% (366 votes) in Dragonflight. For them, the presentation had a few good points, while others seemed bad or boring. The cinematic was criticized every now and then, which many consider one of the worse videos. But also the features divide some fans – some would have hoped for more innovations.
Phinphin writes about this in our comments:
Partly, partly. Having a few nice ideas is not enough when the ideas are poorly implemented. And especially Blizzard has often shown with the expansions that even the big (well-sounding) expansion features are often very poorly thought out.
I found the announcement very superficial. Just to say that they listen to the community and to throw in a few tidbits is not enough for me. […]
That’s why I hope that what has been shown is only a fraction of the overhaul or that the presented changes are so profound that they have massive impacts on gameplay.
With 9% and 180 votes, there is also a part of our readers who finds absolutely nothing good about Dragonflight. For them, the entire announcement was garbage and only a sign that World of Warcraft continues to decline. The promised features do not elicit any excitement and generally they feel the developers are not taking enough risks. The removal of flying angers some and the new race of Dracthyr does not appeal to everyone:
Koronus writes:
The Dracthyr are ugly to me, and a temporary transformation into a dragonspawn would have fit better. I also dislike that you need a new dragon there. For example, I got the uncorrupted voidwing with effort, and then I can’t even use it there.
Junior GreyFivenine puts it even more drastically on Facebook:
Same crap every time. It will hold a month at most, and then that’s it again.
The Dracthyr as a new race and new class – opinions are mixed.
9 % are rather negative
With also 9%, but 5 fewer votes (175 votes), there are also some WoW veterans who are “rather negative” but still have a spark of hope. Although the announcement did not convince them, and many aspects seem rather annoying, they want to keep the possibility open of being convinced. The uncertainty in many aspects also dampens expectations. The appearance of the Dracthyr is also criticized – for some, it simply does not fit into the WoW universe or seems “cheap”.
Nico wrote:
I am a bit negatively inclined. The world looks cool, but it usually always does. New race is fine. New class is also good, though I’m personally less interested. Talents and professions are of course a good start, but there is too little information about it. Above all, how well are the talent trees balanced? Do the professions, despite specialization, make sense in the long term?
And otherwise, there’s nothing that I would say excites me. There are still so many unanswered questions.
10 % do not want to form an opinion yet
The remaining 10% (208 votes) have not yet formed an opinion about Dragonflight. They can either not engage with what has been shown so far or want to wait until they can get hands-on with the expansion themselves. After all, on paper, many things can sound great and fun, which ultimately turns out to be tedious.
What we at MeinMMO think about the announcement, we have explained in the podcast:
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The tendency is positive, but many players still want to be convinced
If you combine the numbers from the different categories, an interesting overall picture emerges:
54% are rather positive or very positive towards the expansion.
28% are uncertain or have not yet formed a definitive opinion.
18% are negative or very negative.
Thus, Dragonflight has already convinced more than half of the participants enough that they will definitely give the addon a chance. However, one should not forget that just over one in four players is still skeptical or uncertain, while around one-fifth of WoW fans can hardly find anything or nothing to get excited about in Dragonflight. In the coming weeks and months, Blizzard needs to demonstrate that they can also convince the skeptics.
The seemingly imminent launch of an alpha and beta test could be a good way to provide more clarity and also answer the questions that have thus far remained unanswered. You can sign up for the Dragonflight beta here.
Did you expect this outcome? Or did you think that Dragonflight would perform significantly better or worse?
This is an AI-powered translation. Some inaccuracies might exist.
YouTubers are not the only ones promoting these shops. According to user reports, they appear on Facebook or even as official YouTube ads on the website.
If you are urgently looking for items, the YouTuber recommends as an alternative “Patches Emporium“, where players can trade or give away items without major problems or rule violations.
In general, the advice is: Stay away from such offers. It’s generally not worth it and is also prohibited. You are only wasting money, risking a ban or even worse. Ask around in the community if you urgently want a specific item.
What do you think about it? Have you had any experience with such offers? Were you perhaps a victim of scams or prohibited item gifts?
The hype around Elden Ring has apparently attracted some dubious characters looking to profit from it. They sell all kinds of items through web shops for real money. This is actually prohibited, yet some YouTubers even promote such offers on their channels. More and more players are warning about scams.
What is the problem? Elden Ring is primarily an action RPG that can be played either solo or in co-op. There is also PvP. There are no in-game shops or offers to spend real money on items. This concerns so-called “RMT” or “Real Money Trade”.
Dealers sell all kinds of items that you can find in the game through dubious websites and demand real money for them. For example, you might end up paying 17 euros for the Sword of Night and Flame. One of the strongest weapons, but actually, it’s not hard to obtain.
YouTuber ParagonDS, who has been making videos about FromSoftware games for years, criticizes other YouTubers for promoting these shops.
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Note: We will not delve further into the various offers and how they arise. These are clear violations of the guidelines, and we only want to inform about them, not create additional advertising.
Item sellers apparently recruit YouTubers to advertise illegal items
This is what the YouTuber says: In his video, ParagonDS warns about item sellers. Since these items are offered as generated mass-produced items, they are considered “illegal”. If such an item is found in a buyer’s inventory, it can lead to a ban for all online modes. The servers of Elden Ring can filter out such items.
This has also happened in another case, when players distributed the underwear of NPC Fia to unsuspecting players in online multiplayer. Some of them became victims of a ban after unknowingly having this item. The underwear should not even be in the game and was reintroduced by modders; merely possessing it is already considered a violation of the guidelines by the game.
These are the official guidelines on the subject: In the terms and conditions of Elden Ring, it states:
No player is entitled to transfer, sell, or buy their rights as a player, as well as items, characters, and stored data within the game related to the software and acquired through the services (including so-called “real money trading”), to another, change the name to that of another, or pledge or otherwise secure them with another party.
ParagonDS’s main criticism is that the mysterious shop operators use other YouTubers to advertise their offerings. This is problematic in multiple ways:
Buyers of these items are often unaware and do not suspect that their purchase could lead to a permanent ban.
It is unclear whether the YouTubers are aware of this and are accepting it, as they benefit from it, or if the shop operators are also exploiting ignorance.
Either way, these YouTubers are advertising “illegal” products and might profit from this scheme through affiliate links.
He does not name any names, but it is suggested that not only smaller YouTubers are advertising for it. Apparently, some larger channels also have such affiliate links under their videos for Elden Ring. There are even discounts on purchases when the links from the respective videos are used.
The whole thing is sold as a regular advertising deal on YouTube, even though it is not a “normal” offer.
ParagonDS calls for ignoring these item shops and not advertising them further: “If you see these companies contacting you and wanting to recruit you, it’s best to just ignore them.”
Looking at the operators of such websites, it seems odd. The YouTuber mentions an example of a shop whose company is based in England while the company owner lives in China. There are also fake reviews to create a better image, and so on.
Why do YouTubers promote such offers? This can only be speculated, and ParagonDS has little understanding of it:
Given how far information is spread today, it is a mystery why these channels voluntarily participate in such actions and, even worse, still promote them for their impressionable audience, and we should call them out when we see them.
“More and more people are trying to sell items in my Discord”
Why is he even concerned about this? The YouTuber has commented on this issue before, but at the time, he felt it was not a big problem and hardly affected him.
But now he finds that more and more people from his community are joining Discord and trying to sell their items there.
He himself has also received multiple offers from companies behind such offers, suggesting a partnership.
There are also numerous complaints from players in his community who have become victims of such offers and warn that there are furthermore dubious scams.
Individual reviews on such websites even warn that credit card information has been stolen.
YouTubers are not the only ones promoting these shops. According to user reports, they appear on Facebook or even as official YouTube ads on the website.
If you are urgently looking for items, the YouTuber recommends as an alternative “Patches Emporium“, where players can trade or give away items without major problems or rule violations.
In general, the advice is: Stay away from such offers. It’s generally not worth it and is also prohibited. You are only wasting money, risking a ban or even worse. Ask around in the community if you urgently want a specific item.
What do you think about it? Have you had any experience with such offers? Were you perhaps a victim of scams or prohibited item gifts?
This is an AI-powered translation. Some inaccuracies might exist.
By using jewels, you can enhance your abilities in Lost Ark. We at MeinMMO will show you how it works.
What are jewels? Jewels are used to enhance your attacks. There are two different types:
The Jewel of Distant Waves reduces the cooldown of a random ability by up to 20%
The Jewel of the Blue Sky increases the damage of the ability by up to 40%
With each jewel level, the effect increases. In total, you can upgrade the jewels to a maximum of level 9.
How do I unlock them? You must have reached level 50 and have arrived in Tier 2 of Lost Ark, meaning you need to achieve an item level of 802.
Once you have completed the quest “The Final Report” in Yorn, jewels come into play. You can drop them, for example, in the Chaos Dungeon and later in the Boss Surge.
How does merging work? Next to the button for dismantling equipment in the inventory, you will now find another button featuring a jewel. Clicking on it opens a window to merge jewels.
You always need three pieces to generate one of the next level. So, three level 1 jewels will result in one level 2 jewel. It doesn’t matter whether you use Jewels of Distant Waves or Jewels of the Blue Sky. You can even set it so that jewels merge automatically at certain levels.
By the way, merging cannot fail.
In total, there are 9 levels for jewels.
How can I equip them? You can equip the jewel with a right-click. You can equip a total of 11 pieces. However, it’s important to know that they do not stack. Therefore, you can only select one jewel per attack. To achieve 40% more damage, you need one at the maximum level, not several with a damage increase.
If you don’t like the bonus on your jewel, you can go to a jeweler in town and re-roll the effect. This will cost you more silver with each jewel level.
What do you think about the jewels? Have you already equipped your desired jewels? How high could you merge them? Do you prefer cooldowns or increased damage? Feel free to let us know in the comments here on MeinMMO!
Matthew “Mizkif” Rinaudo (27) is one of the biggest streamers on Twitch. Companies are always looking for new advertising partners to showcase their product to the masses. According to his own statements, the streamer recently received a deal from a casino website that offered him the equivalent of 9.3 million euros.
What exactly was the deal? The streamer revealed 2 details from the offer:
Mizkif was to play on the casino website for 15 hours a month and stream his gameplay live on Twitch.
As compensation, he would receive 9.3 million euros ($10 million) a year.
Streamer rejects $10 million for “moral reasons”
What did Mizkif say about it? Before he even mentioned the amount, Mizkif said: “You have to understand, I’m a person and I’m only damn 27 years old – seeing such numbers. I’m honest with you: Did I think about it and consider accepting? Yes, I did.”
However, he struggled with the decision because this money could have changed his life forever. Not just his, but also that of generations and his family. Additionally, he could also donate some of it to charity.
In the Twitch clip, you can see how Mizkif talks about the offer:
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Viewers can’t believe it and spam in the chat: “Do it!”
What do his viewers say about it? Normally, casino streams are very controversial on Twitch, but in Mizkif’s chat, there was a lot of support. “Do it!”, they spammed massively in the chat. Furthermore, they said things like:
“It doesn’t matter what we think – just do it!”
“Do what you want.”
“Dude, you’re dumb if you don’t accept the offer.”
A few voices naturally appealed to morality and reason. Mizkif should not accept the offer because he is a role model.
However, the broad majority was in favor, and the streamer then grinned and said: “It doesn’t make it easier when you all say I should damn do it. I didn’t think you would say that.”
Why did Mizkif reject the deal? Another reason for his rejection of the deal was apparently that he would have to move back to Canada. Mizkif currently lives in Texas, where strict rules regarding gambling apply. Classic gambling, such as participating in casinos, is considered a criminal offense. Exceptions are only public lotteries and bets on dog and horse races.
Mizkif did not want to live alone in Canada, not even for 9.3 million euros. The viewers then directly said: “Ew, okay, no. Then don’t do it” and “No, it’s not worth it.”
Over the weekend, the Community Day with Velursi in Pokémon GO ran – with a duration of three hours instead of the now customary six. For many trainers, the event could not make up for this time loss despite bonuses.
What kind of event was that? The Community Day with Velursi took place on Saturday, April 23, 2022, from 2:00 PM to 5:00 PM. This meant trainers only had three hours instead of six to stock up on Velursi candies and hunt for Shinies – just like before.
The decision to scale back the Community Day to this time window was announced by the developers in advance. This already led to much discussion among trainers.
In return, the Velursi Community Day was supposed to score with bonuses like triple catch XP and even quadruple XP if you were near a particularly heavily used lure module.
Additionally, there were walking challenges that rewarded you with extra rewards per kilometer, double catch candies, and improved chances for Velursi XL candies.
Now the Community Day with Velursi is over. How did trainers perceive it?
The hunt for Velursi was shorter than usual
“2:00 PM means: I have to take a break for PoGo”
How players reacted: In the Pokémon GO subreddit “The Silph Road,” trainers are currently discussing the past day with Velursi.
Among other things, the many bonuses are praised, which made the day quite interesting – especially since you could also secure a new monster. However, most reactions focus on the shortened time. Many apparently could not take full advantage of the good bonuses as they had wished.
“The return to a 3-hour Community Day is really frustrating and only harms the community,” writes user “TheMassonator” (via reddit): I am an absolute casual player, and long Community Days were so much easier to find time for. Really a shame, and I hope they return to longer days instead.
“I missed it. I could have played at least a bit between 11:00 AM and 2:00 PM. 0/10 C-Day; all the little fluff doesn’t matter if you can’t play,” finds user “dondon151.”
“I actually don’t care how long the event is, but having to play at 2 PM spoiled my fun,” writes another user (via reddit): “I have always been a player who plays in the morning at 11 AM. I catch my Shinies, have lunch, and then continue my day as usual. 2 PM means I have to make a break for PoGo in the middle of the day, so I only played for 1 hour to get the two Shinies I wanted. I only got one.”
“Overall, it felt like a boring event to me because I couldn’t participate within the hours Niantic prescribed,” writes user “Kerby” (via reddit): “My wallet thanks me because I ended up not spending 5 dollars in the game like I normally do on Community Days.”
It is noticeable: Those who were able to play for the three hours apparently had some fun at the Community Day. However, the 6-hour window allowed for a better distribution of gameplay throughout the day, rather than being “forced” into a shorter window to take advantage of bonuses and spawns.
What do you think about the topic? Did you participate in the Community Day, did you enjoy it? Or did you have to sit this one out – maybe also because of the time? Tell us in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
This week, you will once again be made into lab rats in Destiny 2 as Invaders become tricky particle thieves in Gambit. While “Invasion Swap” was active last week, Bungie’s PvEvP mode will launch tomorrow with the test “Particle Thief”. MyMMO tells you why your bank will become a camping spot.
What is Bungie currently testing in Gambit? Bungie is currently examining how the PvEvP mode Gambit can offer players a bit more variety. That’s why the Gambit Labs have been set up to test different variations in gameplay with you. Furthermore, Gambit has also fundamentally changed.
Players can now start solo in Gambit by playing the Freelance playlist.
Ammunition economy has been adjusted to ensure fairer matches.
The Primeval fight has been changed and now requires more movement.
The Vagabond has also received the new reputation rank system with Engram focusing.
And the Invaders must endure a few more restrictions than before, for example, they can no longer see how many particles you are carrying.
Last week, “Invasion Swap” was already active in the Gambit Labs, which caused quite a bit of confusion among players. This Labs variant toyed with who benefited from triggered invasions and made it tactically more important how and when to deposit particles as a team. However, without communication, it was something that could not really be timed well.
Instead of opening your own invasion portal at 40 and 80 Motes, the invasion portal of your opponents opened instead.
Bungie activates “Particle Thief” in Gambit this week
This week, Bungie will activate the Gambit variation “Particle Thief” and aims to create a new captivating Invader fantasy or perhaps a new player nightmare.
The normal Mote deduction by two blockers will be deactivated.
Every second the Invader stands next to your bank, a particle will flow directly from your bank to the Invader’s bank.
The good news is that, due to the change, you will initially not lose any particles if two blockers from the opposing team besiege your bank. This option will be disabled.
The bad news is that instead, the Invader takes on this task. Their goal is to raid your bank for as long as possible during their invasion phase. To achieve this, the Invader simply needs to stay near your bank and can then let your hard-earned particles flow to their team with every second that passes.
Watch out, campers are coming! So prepare for Invaders to not only focus on you, but perhaps also set up their “bubble tent” around your bank and get comfortable there. Your goal must be to prevent the Invader from reaching your bank by any means necessary.
If you like Destiny 2, you might also find this interesting:
When will “Particle Thief” be active in the Gambit Lab? The test mode “Particle Thief” will be active with the weekly reset on April 26 at 7 PM in Gambit, so you can try it out from then on.
Have you already participated in the Gambit Labs? What were your experiences with “Invasion Swap”? Would this be a variation for Bungie’s PvEvP mode that you would like to play again or do you see more potential in “Particle Thief”? Please share your opinion with us in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
In League of Legends, the 18-year-old Kyle “Danny” Sakamaki became a star overnight. The bot laner from Evil Geniuses had a dream weekend and led his team to victory in the LCS Spring Split 2022 championship, breaking two records and playing incredible series.
What was it about? Over the weekend, the final games in the US League of LoL, the LCS, took place: The championship of the Spring Split 2022 was decided.
Who was playing? There were 3 teams in the running:
The underdog team “Evil Geniuses” finished only fourth in the regular season, had lost in the first round, and was on the verge of elimination in the loser’s bracket. They needed to win 2 series to become champions. EG played against Team Liquid, where they had lost in the first round of the playoffs against the star-studded team.
Team Liquid had acquired established names like Bjergsen and Bwipo before the season and had been cruising for a long time, but surprisingly lost to 100 Thieves last weekend and now needed 2 wins to become champions after all.
The team 100 Thieves, led by the German Abbedagge, only needed to win once. They were waiting in the finals for the winner of the duel between the other two. Mid laner Abbedagge had stood out as a star last weekend, who raged in trash talk.
Jinx, known from Netflix, was set to play a significant role over the weekend:
Start video
LoL: We introduce the champions from Arcane in gameplay
18-Year-Old Breaks Record for Kills and Pentakills
Who became the hero? There were numerous candidates among the teams for who could become the star of the weekend: Team Liquid featured Bjergsen, the most decorated US player of all time, while 100 Thieves had the German Abbedagge on a hot streak. But it turned out differently.
The 18-year-old bot laner from Evil Geniuses became the star of the weekend:
Danny amassed a total of 111 kills in the playoffs – more than any LCS player before him. The old record had stood for 9 years (via dotesports).
Additionally, Danny achieved the most “pentakills” in the season. Before him, no one in the major leagues had more than 3 “fivefold kills.” Danny secured the number 4 on Jinx, and that on a grand stage.
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Underdog Wins Finals Weekend with Two 3-0 Games, Becomes Champion
Overall, Danny celebrated an absolute dream weekend: After all, Evil Geniuses won both series clearly with 3-0 and Danny was the anchor point of his team. He posted impressive statistics like 10-1-7 (Jinx), 8-0-4 (Ezreal) or 9-1-6 (Xayah).
Even though Danny stood out over the weekend, LoL is a team game and Evil Geniuses proved to be a strong combination of young and old. It’s not merely “youth is in charge” with the teenagers Jojoyun (17) and Danny (18), but there are also experienced LoL professionals like Vulcan (23) and the South Korean Impact (27) involved:
Support Vulcan (23) is considered a huge talent in the USA and was previously discussed as a key player for Team Solo Mid before the season
Ultimately, the weekend witnessed the rise of a new star in the USA. The remarkable thing is that Danny is indeed a young American. For years, the US League in LoL has been accused of relying on foreigners and neglecting young talents:
On Saturday, FC Bayern Munich and Borussia Dortmund faced off in the Bundesliga. Did the FIFA-22 prediction come true? And: You can still win one of two jerseys!
Update: The duel between Bayern Munich and Borussia Dortmund has taken place – but the raffle is still ongoing! Take part below for a chance to win a jersey!
Continue with the original article here.
This is the game: On Saturday, at 6:30 PM, the current second-placed team from Dortmund will challenge the league leaders. FC Bayern can secure its tenth consecutive German championship with a win. Dortmund, on the other hand, will want to maintain a slim chance for the title by taking 3 points from Bayern.
However, FC Bayern has won all of the last six league matches against both teams: The last time BVB defeated FC Bayern in the Bundesliga was in November 2018.
Will it change this time? The official FIFA-22 prediction attempts to forecast the match result. And: You can win one of two match-worn jerseys of BVB. Just participate in the MeinMMO raffle below.
Start video
Bayern against Dortmund in the FIFA-22 forecast
Win an original player jersey from Borussia Dortmund
The prediction shows: The FIFA-22 prediction did not yield a clear winner – according to the game, the “classic” ends in a 1:1 draw.
In the prediction, one of the best FIFA-22 talents, Jude Bellingham, can give BVB an early lead with a goal. However, the response from Robert Lewandowski follows quickly with the equalizer – which ultimately also results in the final score.
Will it turn out exactly like this on the weekend? We’ll find out on Saturday evening. But while the prediction did not yield a winner, at least you can win something.
This is what you can win: MeinMMO is raffling off a total of two match-worn jerseys from Borussia Dortmund – two shirts that were actually worn by players in matches.
A jersey from midfielder Mahmoud Dahoud (size M) from the second half match between TSG 1899 Hoffenheim and BVB.
And a jersey from forward Donyell Malen (size M) from the match Union Berlin vs. Dortmund.
This is how you can participate: To enter the raffle, you first need a MeinMMO account. Log in with it and further down, a registration tool will become visible. Register there and you’re in!
If the registration window does not appear below, it helps to reload the page or clear the cache.
The winners will be contacted by us via email. The email address used to create the MeinMMO account will be used. The data will only be used for shipping and then deleted.
The raffle ends on April 26.
Good luck!
This is an AI-powered translation. Some inaccuracies might exist.
This leads to frustration and accusations of “Pay2Win.” While it is possible to earn gold through gameplay, it is much faster with a few euros.
Legendary items turn well into gold – some simply pay in euros.
What will change? With patch 9.2.5, Blizzard will dramatically simplify the crafting of legendary items – or at least the path you have to take for it. Until now, it was necessary to skill every slot meticulously and to craft up to 45 items in order to ultimately create the final rank of a legendary item.
With patch 9.2.5, Blizzard increases the experience gained in every crafting process by a whopping 400%. This means that you will only need to craft 3 items per rank instead of 15.
What does this mean in plain language? The changes will primarily ensure that it will be significantly easier for players to equip themselves or their guildmates and friends with legendary items. Instead of crafting 45 “useless” items, only 9 will need to be produced in the future. The resources invested are significantly lower, and thus the financial effort to level the corresponding professions to the maximum is also reduced.
However, the materials required to produce the final product will not decrease – only the path to get there is drastically made easier. This is certainly a good thing for self-sufficient players and completionists.
However, there is still no release date for patch 9.2.5.
What do you think about the change? Will you craft the legendary items after all? Or is the whole thing still too expensive for you?
Crafting legendary items in World of Warcraft is costly – that is about to change. Crafters will have it much easier soon.
Legendary items in World of Warcraft are essential. At item level 291, two of them are often seen as prerequisites to even be included in dungeons and raids. Crafting them is quite expensive, not only because the materials cost a lot, but also because players often have to pay for the hundreds of thousands of gold pieces that the maker invested in leveling their profession. That is likely to change soon.
What is the problem? Legendary items are essential because they not only have a high item level but also define the playstyle of many classes and provide a significant performance boost. However, the necessary items are often extremely expensive – depending on the realm, you can pay up to 100,000 gold for an item at level 291, and sometimes even more.
For many players, the solution is clear: selling a WoW token and thus practically buying items for real money.
This leads to frustration and accusations of “Pay2Win.” While it is possible to earn gold through gameplay, it is much faster with a few euros.
Legendary items turn well into gold – some simply pay in euros.
What will change? With patch 9.2.5, Blizzard will dramatically simplify the crafting of legendary items – or at least the path you have to take for it. Until now, it was necessary to skill every slot meticulously and to craft up to 45 items in order to ultimately create the final rank of a legendary item.
With patch 9.2.5, Blizzard increases the experience gained in every crafting process by a whopping 400%. This means that you will only need to craft 3 items per rank instead of 15.
What does this mean in plain language? The changes will primarily ensure that it will be significantly easier for players to equip themselves or their guildmates and friends with legendary items. Instead of crafting 45 “useless” items, only 9 will need to be produced in the future. The resources invested are significantly lower, and thus the financial effort to level the corresponding professions to the maximum is also reduced.
However, the materials required to produce the final product will not decrease – only the path to get there is drastically made easier. This is certainly a good thing for self-sufficient players and completionists.
However, there is still no release date for patch 9.2.5.
What do you think about the change? Will you craft the legendary items after all? Or is the whole thing still too expensive for you?
This is an AI-powered translation. Some inaccuracies might exist.
In their first season, Eintracht Spandau managed to shake up the German “League of Legends” scene, even qualifying for the European Masters. But after just four games in the group stage, elimination was confirmed. However, they put on a real fireworks display in the last two matches.
What is Eintracht Spandau all about?
In November 2021, YouTuber HandOfBlood announced plans to establish the team Eintracht Spandau in e-sports. They took over a spot in the highest German league – the Strauss Prime League.
Eintracht Spandau surprisingly defeats the best team in the group
How did the group stage go? The debut on the international stage was good. Right in the first match, HandOfBlood’s team defeated Crvena zvezda Esports, a Serbian team.
However, they then faced their first defeat against the group favorite: Vitality.Bee, the French development team of Vitality, who had recently made headlines in the LEC with a super team. Particularly frustrating here: The German team dominated the first 30 minutes but then lost a fight for the Baron and thus the game.
Match number three was then to be decisive. It was against the Polish team AGO Rogue, the junior team of Rogue. Even here, Spandau was ahead until minute 12, but from then on, Rogue dictated the game. This resulted in a second loss.
Learn more about Eintracht Spandau and the idea behind the team in this podcast episode:
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Match number four was the decider. It was again against AGO Rogue. The start of the game was very quiet, with no kills in the first 8 minutes. Then, Eintracht Spandau played very aggressively and lost a team fight where they even attacked the bot lane under their tower.
Nevertheless, the match remained balanced for long stretches. At minute 20, the gold difference was only 1,500, even in favor of the German team. However, another fight at the Baron brought about a turnaround for Rogue. In the end, Rogue won the match, and with the now fourth victory of Vitality.Bee, it was clear: Eintracht Spandau was out.
Spandau defeats the team in 1st place – Shows what could have been
How did the team perform after elimination? Very strong. In the penultimate match against Vitality.Bee, the group winner, there was an open exchange of blows, slightly favoring Eintracht Spandau. At minute 24, a team fight around the Baron occurred, which Spandau did not throw away this time, but won. Three kills, a Baron buff, and several towers were the reward.
Eintracht Spandau managed to give Vitality.Bee their only loss in the group stage.
They also went on to defeat the Serbian team Crvena zvezda Esports again, who ended the group stage with 0 wins and 6 losses. In the end, their inability to win a match against AGO Rogue prevented them from advancing.
Start video
Everything you need to know about the LoL team Eintracht Spandau – in 4 minutes
What’s next for Eintracht Spandau? In June 2022, the Summer Split of the Prime League begins. There, the teams will once again compete for entry into the regional playoffs to qualify for the EU Masters in the summer.
If you check the Twitter accounts of the members of Eintracht Spandau, they are already hot for the summer tournaments. There, they want to qualify for the EU Masters again and show what they are made of. After all, they are a completely new organization with a completely new team, as Johannes Gorzel, the co-CEO of I3, stated (via Twitter).
How did it go for the other German teams? In the group stage, besides Eintracht Spandau, there were also two other German teams. GamerLegion, however, also failed in 3rd place in their group B, losing to the French team Karmine Corp and the British team X7 Esports.
Only Unicorns of Love Sexy Edition managed to advance with 4 wins and 2 losses. They are the only team representing the Prime League in the playoffs.
Did you follow the EU Masters and the Prime League? What do you think of the LoL scene below the major leagues like LEC and LCK? Feel free to share your thoughts in the comments.
For those interested in the champions in League of Legends, here is the first information about the upcoming champs:
Regularly, Sony also offers PS5 consoles directly in its own shop. Today, on Monday, April 25, 2022, you can buy a PS5 directly from Sony again. We present you all the information you need to know.
Currently, there are few chances if you want to buy a PS5. Drops have been rare for weeks. But now there is another chance for you to buy a PS5. Sony is selling PS5 consoles directly again.
MeinMMO presents you with all the important information you need to know about the upcoming drop.
Update: 25.04.2022: Today, only selected individuals could purchase a PS5, but tomorrow Sony will sell PS5 consoles to all interested parties. All important information can, of course, be found directly with us:
Where can you buy a PS5? Today, on April 25, 2022, it’s happening again. You can buy a PS5 directly from Sony.
When is the sale supposed to start? The direct sale at Sony is scheduled to start today between 10:30 and 12:00. If you want to participate, you should definitely check your emails. Sony has invited users who can directly buy a PS5.
How does the sale at Playstation Direct work? First, there is a disadvantage: You can only purchase a PS5 from Sony at the beginning of the action if you received an email with a personalized link. Through this link, you can then access Sony’s shop and purchase a PS5 and the corresponding accessories.
Therefore, our tip: It’s best to check your email inbox directly and see if you received a link to Sony Direct. Then you can prepare for the drop today, Tuesday.
However, Sony has made the waiting line available for the general interested parties during the last sales actions. If you don’t have an invitation link, you can still hope for a PS5. However, the chances are significantly lower, as many users make use of this opportunity.
How can you pay? According to Sony’s official FAQ, there are currently only two payment methods (via direct.playstation.com). At the moment, you can pay at PlayStation Direct in Germany with either Visa or Mastercard. Other options are not available yet. Invoice, direct debit, transfer, or PayPal are not accepted.
Didn’t get a PS5? If you didn’t get a PS5, make sure to check our ticker. Here we keep you updated daily and explain how you can best get a PS5 and show you drops around the coveted console.
In New World, the major April patch is released today, April 25. It includes several bug fixes and “Quality of Life” changes. We at MeinMMO reveal what is included in the update and how long the servers will be offline.
What are the highlights of the update? The major April patch does not bring new content, but several important and useful adjustments:
The map in cities and outposts now zooms directly in to make it easier to find crafting stations and NPCs.
The treasure goblins added in March are now always level 66 in endgame areas to provide better rewards.
Body blocking by certain bosses in instances will be adjusted to prevent exploits.
Upon entering instances, progress banners for crafting will no longer be shown.
There is a fix for the gravity well at the war axe.
Many small objects lose their collision, so you no longer have to jump over them in the animation.
Another highlight may be the new character transfers. These can be purchased for 15 euros, and the selected character can then transfer to any server – even in another region.
Furthermore, the patch notes list a total of 73 bug fixes and several other adjustments. We have attached the complete patch notes below.
When will the update be released? The patch will be deployed on April 25 at 1:00 PM German time. The maintenance works are expected to take about two hours. The servers should be back online around 3:00 PM.
If there are extensions to the server maintenance, we will keep you updated in this article.
Note: The patch notes are currently only partially available in German. We will update the article when the translation is provided.
[toc]
Game World
Quests
The shrouds in caves at the starting beaches now have significantly less health. The fight against the shrouds should be hard, but not too hard – especially not in the starting areas!
The master quest at the starting beach, where new players have to craft a weapon, has been adjusted and now accepts a named weapon in the last step if players are lucky enough to craft one.
The names of four items that are rewards for different quests in Brackwater, which previously referred to weapons for other areas, have been corrected. This affects the rewards for the quests “Hide and Seek”, “The Crossing of a Plan”, “The Queen is Dead (Elite)” and “The Eternal Marsh (Elite)”. The affected weapons are: Razors of the Occult, Vengeance of the Wanderer, Bow of Navarona, and Demonclaw.
The quest “Covenant Initiation” in Windsward has been updated to ensure players are tasked with collecting the correct items.
Fixed an issue where faction missions from areas without settlements (Edenhain, Deep Gorge, Bruchberg) could no longer be completed after a patch. When players log in for the first time after this change, open faction missions from these areas will be automatically cancelled, and missions that only need to be completed will be automatically finished, granting the expected rewards.
Exploration
Oracle bones now only appear at level 66 in areas with level 60+, so players can receive upgradable weapons.
Smaller flints no longer have collision with players. No more tripping over stones!
Expeditions
General
Fixed an issue where players could body block certain expedition bosses and prevent the transition into a new phase.
Fixed several issues where expedition bosses could fail to reset if players disconnected in the middle of the boss fight or left the dungeon.
Fixed an issue where the respawn point text “Expedition Entrance” was not translated in other languages.
Fixed an issue where progress in an expedition could be prevented if players died before entering an expedition.
Garden of Origins
Alluvium clay can no longer jump back and land outside the arena of the pedagogue.
Lazarus Instrumentarium
Adjustments made to minimize blinking lights in certain areas of the map.
Fixed an issue where Cilla was not correctly reset when players logged out while being on the same platform with her.
Heart of the Storm Winds
Fixed an issue where Ekheke could die prematurely.
The animation when Uzret appears during the destruction of the Corrupted Monolith battle has been corrected.
The amount of gold players receive from bosses has been adjusted to match that of other expeditions.
Duskenheim musketeers now grant points when defeated in the mutated version of the expedition.
Global Mutators
Fixed an issue where the final boss animations were not triggered after the group was wiped.
Important Bug Fixes
Fixed an issue where fast traveling to a private home would prematurely end the loading screen even though the world was still loading.
The NPC Gregory Jones is no longer standing in a barrel in an improved trading post in Everfall.
Fixed an issue where no AI appeared during a Corrupted Portal event.
Fixed a rare client crash that could occur while loading the game.
Combat and AI
General
Fixed an issue where buffered attack inputs were not removed by weapon swapping when made at the end of an attack.
Fixed an issue where status effects gained from equipping weapons could become permanent when crossing region borders.
Fixed slight stuttering/desynchronization when moving and casting spells.
Fixed an issue that caused players to get stuck in the reaction animation to a knockback.
Effects
Fixed an issue with the war axe weapon effect “Insatiable Source of Gravity” that led to inconsistent activation and missing graphic effects. The unintended one-second root of targets next to the spellcaster when the effect was activated has been removed.
Various weapons of the Blackwatch had the effect “Plagued Heavy Strikes”. This has been changed to “Plagued Critical Hits” for the bow and Blunderbuss of the Blackwatch and to “Refreshing Dodge” for Fire Staff, Unholy Gauntlets, and Ice Gauntlets of the Blackwatch.
Weapons
BOW
Fixed input buffering when ending the aiming to prevent unintentional activation of the quick shot.
Blunderbuss
Fixed occasional stuttering/desynchronization of the character while using the ability “Explosive Shot”.
Fixed an issue where ammunition was consumed incorrectly when players used primary shot and abilities simultaneously.
War Axe
Fixed occasional stuttering/desynchronization of the character while using the ability “Raff”.
Ice Gauntlets
Fixed an issue where using Ice Spikes while moving could lead to a desynchronization between server and client.
Life Staff
There are now hotkeys for targeted healing. You can assign hotkeys 1 to 5 for members of your group. The group mode can now be toggled with a new assignable hotkey. You can find the new hotkeys in the settings under “Life Staff Combat” and “Key Bindings”.
Musketeer
Fixed an issue where the camera could get stuck in the aiming position when players jumped during the activation of the ability.
Fixed an issue where the upgrade “Blood Scent” applied to all roots, not just those of traps.
Fixed an issue where the camera could get stuck while aiming and slow down player movement when aiming and shooting simultaneously.
Rapier
Fixed an issue where bleeding from the effect “Eager Slasher” could trigger the cooldown reduction of the passive evasion armor “Crescendo”.
Spear
Fixed an issue where the spear could become invisible if a player was interrupted immediately after throwing it.
Fixed an issue where players could throw spears over the fort limit during the war preparation phase.
Sword and Shield
Fixed a desynchronization that could occur during the quick camera rotation at the start of the ability “Whirling Blade”.
Fixed an issue where shield attribute bonuses were only applied when the sword and shield were drawn. However, a sword must still be equipped to receive shield bonuses.
Game Modes
Arenas
Fixed an issue where world arena bosses sometimes did not trigger aggression on non-combat targets.
Outpost Rush
Fixed an issue where players could trigger aggression on allied minions with projectile attacks.
War
Fixed an issue where companies could declare war solely based on their participation in a previous race for influence, rather than only on their participation in the current and active race.
Economy and Progress
Items
Fixed an issue where the pocket effect “Stimulated Azoth” was not stacking with multiple pockets with the same effect.
Hidden reserves can now only be collected from collectible items that require tools. They will no longer drop from bushes, cattails, nuts, etc.
Crafting
Replicas of named items from the “Heart of the Storm Winds” expedition can now be crafted at the respective crafting stations.
Fixed an issue where the crafting screen could unexpectedly close.
Gathering
Fixed an issue where collectible items ceased to function when the gathering was interrupted mid-way.
Fixed an issue where the active gathering tool symbol disappeared from the quick slot when gathering.
Important Bug Fixes
Fixed an issue where players could exceed the limit of 500 items in their inventory.
The gemstone graphic effects for Isabella’s war axe are now displayed correctly.
Net clipping around the neck area of the gear pieces “Shrunken”, “Wise”, and “Tactician’s Hat” has been fixed.
UI/UX/Social
Comfort
When players open the map upon entering a settlement or outpost, it automatically zooms to the corresponding settlement or outpost map.
Revamped icons for quests on items now indicate whether they are completed or still open.
Unequipped items now display the correct total damage.
Players can now drop multiple items while moving when opening the inventory once.
The button “Withdraw from Company Account” is now disabled when the personal account is full.
For named items crafted with the rarity “Epic” but receive a 5th effect when upgraded to “Legendary,” the last effect on the crafting screen is now shown as disabled, so players know it will be available in the future but not while crafting.
The position of the quest marker for items in the crafting menu has been changed to cover the item image less.
The goals window on the map screen now has additional functionalities:
The UI window has been renamed to “Manage Goals”.
The map can now be opened with already opened goals by pressing a key. The default key for this is [I].
A click on “View on Map” in the Journal and HUD now opens the map with the goals window open.
The tabs in the map have been reordered. The new order is: Manage Goals, Territory Fame, Upcoming Wars, Resource Locations, Filter.
The territory fame symbol in the map window now correctly changes color when territory points are available.
Control information has been removed from the UI banner when entering a settlement to declutter it.
A right-click on an inventory item no longer opens the action menu. This should create a more consistent operation in menus and avoid undesired actions with the new functionality for moving character/camera while the inventory window is open.
Chat
The readability of system and faction messages in the chat has been improved.
In-Game Shop
Fixed an issue where the preview window did not work as expected when certain items were equipped.
The shop region is now correctly displayed in the confirmation window.
Important Bug Fixes
The inventory category “Alchemy and Arcana” has been renamed to “Arcana” for simplification.
The display of remaining XP until level up in the XP bar has been removed when players already have max level.
Fixed an issue where ammunition could be dropped when already fully equipped and the same ammunition type was selected from the inventory for equipping again.
Fixed an issue with text overflow in the quest list in the journal.
The button to pin quests should no longer disappear when restarting the game client.
Fixed an issue where talents banners were displayed when entering or leaving instances, such as expeditions.
Fixed an issue where player achievements did not load correctly at the beginning of a new game session.
Fixed an issue where a tile on the world map was not rendered correctly at certain zoom levels.
Fixed an issue where players whose network connection was unstable during trade could receive the message “Trade aborted” even though the trade was successful.
Fixed an issue where compass markers for goals from the open world could be displayed in the expedition in the shipyard of the dynasty.
Translations
Added missing translations for the message “Locked” for doors not yet enterable in expeditions.
Added missing translations for various messages related to houses.
Corrected untranslated tooltip descriptions for weapon mastery.
Adjusted translations in the UI of the tailoring crafting station to avoid truncated text.
The banner when accepting main storyline quests is now translated into all languages.
Headings for main storyline quests and skill progress quests on the map are now translated into all languages.
Added missing translations for gameplay tips in the loading screen in the dynasty shipyard.
Corrected incorrect symbols for ghost shrines in the journal in non-English clients.
Regional Transfers
With this update we’ve enabled paid server transfers that can be purchased via the in-game shop. These will allow players to move a character to the available world of their choice as long as they don’t already have a character on that world.
We’ve also added functionality to allow players to transfer cross-region with these tokens. For Cross-Regional Character Transfers, players can select a desired destination region where the character will be moved to a random world within that region. This allows players to then move from the random destination world to their desired world via the standard character transfer process using the same transfer token. Transfer Tokens will not be debited from Player’s accounts during the Cross-Region transfer, but will be used when selecting the desired world. In addition to the standard transfer rules, Cross-Regional transfers also require:
You must be at least level 25 before transferring
You must not own any houses before transferring
A paid server transfer will cost $14.99, with each supported region using another currency having an equivalent cost in the applicable local currency. Regional prices with local currency can be found in the in-game store.
PRT Patch Notes
The following notes were added or changed as a direct result of internal testing efforts and players submitting feedback in the PTR. Thanks to all those who participated!
World Experience
Heart of Storms
Return to the Tempest’s Heart and face a brand new challenge for end-game rewards! Tempest’s Heart is now part of the weekly Expedition Mutator rotation.
Made changes to ensure players are not able to enter the arena of the final Isabella boss fight after it locks to new participants.
Fixed an additional location where it was possible to avoid damage from Neishatun by going prone.
Fixed issue where healing effects could be gained outside of boss encounter arenas.
Fixed an issue that caused drops for Tempest’s Heart bosses to not include Expedition gear. You should now see Expedition gear dropping from bosses.
Fixed an issue causing Tempest’s Heart Expedition loot to roll on the wrong perk buckets. You should now see higher rarity loot more frequently with improved perk spread!
Quests
When players are on “The Dryad Promenade” quest, they will now be able to pick up the Protector’s Tuning Orb on defeating the targeted Pride of the Trees AI.
Updated the “Covenant Initiation Quest” in Windsward to ensure players are tasked with collecting the proper items.
The quest marker will now stay on screen instead of disappearing once the player reaches the Genesis of Spite for the quest “A Stock of Ironwood”. We hope this leads to less confusion if a player dies or leaves the area, since the location marker will now persist.
Important Bug Fixes
Fixed missing collision on a number of housing furniture pieces.
Fixed a rare issue where if a player left an Expedition at the same time their open world server was crashing, the entire party would unintentionally be ejected from the instance.
Combat and AI
Wars
Fixed an issue that could cause a war to not occur if the defending company was abandoned prior to the war. Wars should now proceed as usual and the attacking company will have a chance to become the new owner.
Fixed an issue that allowed players who are removed from a War/Invasion to re-signup for the wrong side.
Fixed an issue that prevented players from sometimes being able to signup for a War/Invasion from the world map (as opposed to using a territory War Board).
The scoreboard during the respawn screen can now be closed with the top right close button.
Outpost Rush
Fixed a situation where attempting to place equipped bound items into Outpost Rush storage could potentially result in the item being permanently destroyed.
Damage Formula
Weapon damage tooltips now ensure elemental perk attribute scaling is accounted for.
Perks
Fixed an issue that allowed the “Shirking Fortification” perk to stack multiple times, allowing up to a 50% Fortify.
Fixed an issue where swapping bags with the same weight reduction perk could result in weights being continuously reduced.
“Refreshing Move” was deemed overpowered on the Blunderbuss. As such, faction-issued Blunderbusses and the “Troublemaker” and “Troublemaker 9000” now have “Refreshing” instead, and “Pirate’s Piece (T5)” now has “Vicious” instead.
Fixed an issue where a perk added when upgrading items to 600 GS was not activated until the player’s next play session.
Weapons
Fire Staff
Fixed a slight desync when using the Fire Staff “Meteor Shower” ability.
Rapier
Fixed an issue where ‘Riposting’ players were obtaining status effects that could not harm the player from several attacks while in the riposte defensive stance.
Economy and Progress
Equipment and Items
Fixed an issue causing some named blunderbusses to use musket appearances.
Fixed an issue where the Chef’s armor set was not providing the correct ‘Additional Items’ bonus for Recovery Foods in the Cooking station.
Fixed an issue where consumables or ammo could become unusable after picking them up off the ground.
Rewards and Loot
Fixed an issue that was causing Tempestuous Caches to sometimes not reward an item and not be consumed.
Added the new in-game player title “Warmonger” as a participation reward for a recent PTR event.
The Regents Bow, which was obtainable from a quest in Reekwater, has been transformed to the Bow of Navarona. All of its gear score, perks, attributes, and socketed gems remain unchanged.
There are some early quest items that will have their rarity classifications changed due to odd interactions with other systems. Although the rarity for these items is changing with this update, they will not lose any perks, attributes, or gems. Only the color rarity will be downgraded. The items will return to “green” rarity in a future update. The impacted items are:
Watcher’s Warding Charm
Constable’s Boar Spear
Naval Medicine Chest
Silken Gloves
Traveler’s Tabard
Scorched Breastplate
Gathering
Changed the minimum and maximum efficiency for a number of gathering tool tiers:
Raised the base efficiency of the T1 gathering tools from 100% to 200%
Raised the minimum base efficiency of T2 gathering tools from 125% to 200%
Raised the maximum base efficiency of T2 gathering tools from 225% to 350%
Raised the minimum base efficiency of T3 gathering tools from 250% to 350%
Raised the maximum base efficiency of T3 gathering tools from 350% to 450%
Raised the minimum base efficiency of T4 gathering tools from 400% to 450%
Raised the maximum base efficiency of T4 gathering tools from 550% to 625%
T5 gathering base efficiency has remained the same at 625% and above.
UX, UI, & Social
General
Crafting menus have been updated to display the cooldown timer for recipes that have an active cooldown.
Disabled the ability to drag Umbral Shards, Gems, and Repair Kits directly from Storage onto equipped items. This should prevent instances where upgrading shows you the wrong amount of available shards in certain instances.
Added AFK timer warnings before players get AFK kicked in all circumstances.
Translations
Fixed an issue with Tempest Heart Replica crafting categories displaying placeholder names in non-English languages.
Fixed an issue with the names and tooltips of “Desecrated Flesh” and “Madness Incarnate” items appearing untranslated.
Fixed an issue where speaking to NPCHeloise Saville again for a brief summary after accepting the MSQ quest “Encroaching Corruption” did not display text in non-English languages.
Important Bug Fixes
Fixed an issue that could occur at the start of a new game session where player achievements did not load correctly.
Fixed an issue where players could move while accessing Storage.
Fixed an issue in the Achievement menu where text overlapped in some languages.
Fixed an issue with dropped item bags where items were sometimes deleted after choosing ‘Take All’.
Fixed an issue with dropped loot bags where items were sometimes deleted after attempting to move quickslot items into them.
Fixed an issue where Schematics played dropped stone SFX when moving between the Inventory and dropped item loot bags.
Fixed an issue where being interrupted while interacting with a corrupted pylon would cause the player to be unable to open their Inventory until they relogged.
Fixed an issue with the Map where players were offered to sign up for an Invasion before they were allowed to.
Fixed an issue in the Inventory where the upgrading with Umbral Shards didn’t show the expertise requirement and the player’s current expertise level.
Fixed an issue with the Covenant Corruption Breach Faction mission where the text was incorrect.
This is an AI-powered translation. Some inaccuracies might exist.
The giant sword in Silithus is still present after 2 WoW expansions. Will it stay now? Is that even a problem?
For some players, it may have already been forgotten, but many fans of World of Warcraft are still wondering what actually happened with the big sword that is still stuck in Azeroth. The Game Director of WoW has now provided an answer that probably won’t please everyone. Because apparently, the problem with the sword has long been resolved.
What kind of sword is this? The sword belonged to Sargeras, the leader of the Burning Legion. At the end of the “Legion” expansion, he attempted to completely destroy Azeroth. However, he did not succeed in destroying the planet, but he was able to ram the blade deep into the planet. This resulted in the life blood of Azeroth, the “Azerite,” emerging everywhere in the world leading to the next major battle between Horde and Alliance.
Ion Hazzikostas, the Game Director of World of Warcraft.
What has been said now? In an interview with Buffed, the Game Director of World of Warcraft, Ion Hazzikostas, answered a question about the sword in Silithus. Buffed wanted to know if there are larger revisions in Azeroth, after all, the sword is still present. Hazzikostas responded:
We used our Artifact weapons in 2018 to purify the corruption from the sword. Everything is fine there. It’s just a big shard now. […]
In fact, that was a quest line that was only available for a relatively short time. The heroes had to sacrifice the accumulated artifact power and the strength of their weapons to purify the “poison” that was emanating from the blade and threatening the planet.
However, for many players, this seems to have been forgotten. After all, for most, it was just the event where the artifact weapons lost all their strength.
Why is this relevant? This topic has come up repeatedly over the years. Many players apparently believe that something should be done with this gigantic sword that is still deep in the planet’s crust. However, Hazzikostas has confirmed once again: This is simply not an acute danger, as the threat posed by the sword has long been contained.
Thus, the sword in Silithus remains only one thing: A monument.
What do you think of the answer? Is it okay if the sword now simply remains in Silithus forever? Or should the heroes of Azeroth somehow take care of it?
This is an AI-powered translation. Some inaccuracies might exist.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
The Pteranodon is a fast scout
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
Wyverns are powerful creatures
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
The Tapejara is an agile flying dinosaur
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
The Argentavis is the perfect all-rounder
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
How to breed Wyverns: Raising a Wyvern is more complicated than ordinary breeding, as you need Wyvern milk from knocked-out Wyverns. To obtain this, the following is required:
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns 2. A bow or shotgun and the corresponding tranquilizer arrows or darts (the tranquilizer arrows can be crafted starting at level 21) 3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.