This week has seen a lot of movement in the MMORPGs. A new game has been released with Rise Online, while Warhammer: Odyssey had to be discontinued due to hacker attacks. Additionally, there were new announcements for Lost Ark, New World, and a major presentation of the new ESO expansion.
That was the news this week from the world of MMORPGs at a glance. Tell us, what was your personal highlight? Or did we perhaps forget something important? Have you perhaps experienced something exciting that you would like to share with us? Feel free to write it in the comments here on MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
Eintracht Spandau has achieved something with League of Legends that no German esports team has achieved before. Team manager Kevin Westphal and Johannes Gorzel, co-managing director of Instinct3, explain MeinMMO in the podcast, what their formula for success is.
Behind what seems like pure chaos and total spontaneity lies a well-planned and elaborate model. Eintracht Spandau has significantly shaken up the German esports scene of League of Legends. Our editorial team has never experienced such a strong fanbase forming around an esports team in esports.
There is singing, suffering, and cheering, much like one would expect from football. The identification between the team and fans at Eintracht Spandau is extraordinarily high. And here lies a sophisticated strategy behind it, in which not only the face of Handofblood plays a role.
Alex and Leya talk to team manager Kevin Westphal and Johannes Gorzel, co-managing director of Instinct3. The influencer agency Instinct3, which includes Handofblood and Gnu, is behind Eintracht Spandau.
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This is an AI-powered translation. Some inaccuracies might exist.
Destiny 2 is a game of repetitions. Anyone who plays an activity over and over again automatically gets better at it. But that’s not the only reason why a player becomes a PvE endgame pro in Destiny 2. The Destiny streamer “Above” has captured this well and summarized it in an insightful video for the community.
Who is the Destiny 2 player with the good tips? The tipster is the Destiny 2 streamer “Above”. He likes to play activities as a so-called “Low-Man Challenge” and is always up for challenging endgame activities.
In his video, he not only gives important tips on damage buffs and resistance mods.
He also explains the 40/60 rule, which is barely known among Destiny 2 players.
Additionally, he has helpful advice on how to always have enough power ammo
and why it’s not always a solution to blame the game for everything.
MeinMMO has taken a look at his tips and summarized the most important ones that “Above” presented in his video for you.
[toc]
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The Destiny streamer “Above” shows you how to go from noob to pro.
Tip 1 – Understand the gameplay in Destiny 2 better
You won’t be told how something works in Destiny 2. Instead, Bungie loves to use subtle hints in the game to draw Guardians’ attention to specific things. You have to figure out for yourself how something works. The more difficult the activity, the more complex and interesting the mechanics usually are.
Moreover, a lot in the game tries to distract you from the truly important things. This is intended to make it additionally difficult to stay focused on the actual task.
Longtime players in Destiny 2 know that you should learn to ignore trivial things. This includes, for example, enemies that respawn repeatedly. Your focus should therefore initially be on your own actions in the game. They pay attention to changes occurring in the game.
When do which enemies spawn?
Does the music in the game change?
Are new hints or buffs appearing with certain actions?
It often becomes apparent that they initially focus less on DPS weapons, but rather on grenade launchers with flash grenades, to keep an activity running as long as possible. Only when they understand how something works do they optimize their loadout for damage.
Tip 2 – Stop blaming the game
Stop “Blaming the Game” and change your perspective.
This point is something that certainly every player has been guilty of, not just in Destiny 2. One blames the game for personal failures.
Of course, you get upset when you die, but that usually doesn’t happen because the game has a glitch. Rather, it’s because you either positioned yourself poorly or heroically attempted a reckless action that ultimately got you killed.
Even if “the Architect” in Destiny 2 sometimes disagrees, you should use every death to learn from it. Think about what you did wrong and then focus on correcting the mistake the next time.
Use your deaths for constructive adjustments: Destiny, as already mentioned, is a game of repetition, but if you refuse to use these repetitions for something constructive, you will struggle to improve. However, if you change this mindset, your gameplay will improve in no time.
Tip 3 – How damage stacking works in Destiny 2
Well of Radiance provides a 25% damage bonus for 30 seconds.
Many players still have little experience with damage stacking, i.e., stacking damage. This is complicated by the fact that there are tons of stackable buffs and debuffs, such as Charged with Light, Elemental Sources, Artifact Mods, and various damage perks.
There’s hardly a player who hasn’t been confused by this at one point or another.
Here are the basics for buffs and debuffs:
There are damage buffs that always stay in the game.
One example is the “Tectonic Harvest” buff of the Void Titan. The “Bubble.” The buff can also be renewed if you go inside the bubble again after it has expired.
Also, the Well of Radiance from the Solar Warlock belongs to the permanent damage buffs.
The higher damage value always takes precedence.
Debuffs make enemies more vulnerable to incoming damage.
Debuffs use abilities, such as the Shadowshot of the Void Hunter, and the Titan’s small hammer, which lasts for 6 seconds and deals 50% additional damage to a single target hit with the melee ability.
Alternatively, weapon exotics like the “The Tractor Cannon” and the “Divinity” can be used. They weaken enemies by up to 30%.
Debuffs themselves cannot be stacked; however, they can be combined with the aforementioned damage buffs.
Players can therefore always use a basic damage buff alongside at least one debuff.
This is how to stack damage optimally in Destiny 2.
It gets more complex when various armor mods come into play. These currently include Light Mods, Warmind Cell Mods, and Elemental Source Mods.
Some of them, like the Light Mod “High-Energy Fire,” stack weapon damage. However, it does not work with the damage buff of the Void Bubble from Titans.
The Elemental Source Mod “Source of Power” and “Rasputin’s Power,” a Warmind Mod, do stack with the Void Bubble. Perhaps because they are more complex in setup than the Light Mods, so Bungie allowed them to stack.
Always use the seasonal artifact mods: Last but not least, the seasonal artifact mods offer additional options. These are seasonal and therefore temporary mods that change from season to season. As a result, they also have a significant influence on the game’s meta. Recently, the seasonal mods “Breach and Clear” and “Particle Deconstruction” have been absolute must-haves in the game.
Seasonal mods offer unusually large damage bonuses.
They stack with everything mentioned so far and can therefore make a significant difference.
They often also provide weapon-specific damage advantages that can also stack with other sources.
Some of the most popular options in Season 16 for optimal damage stacking are the combination of “Guardian’s Line”, “Vorpal Weapon”, and “One for All”.
With this knowledge, players can at least fundamentally stack buffs and debuffs that fit their playstyle and ultimately help their team optimize damage whenever needed.
Tip 4 – Understand and utilize resistance mods
For a long time, Guardians have been able to upgrade their armor with numerous so-called resistance mods. Some of them have become almost indispensable, which is why it is important to know and have them. To obtain all of them, you need to invest a bit of time.
Certain combat style mods help you survive longer in the game.
If you were wondering why you get one-shot killed by all enemies in the endgame, then equip yourself with a few of these mods in your armor. Afterward, you will ask yourself this question much less frequently. This includes, for example, the Light Mod “Protective Light”.
The mod “Protective Light” ensures that when your shields break and your health drops into the red zone, you get a free 10% damage resistance.
“Sniper Resist” can be a bit misleading. The resistance mod does not only protect against snipers. It protects you from attacks more than 29 meters away. So if you get shot from 28.5 meters away by a sniper, this mod actually does nothing for you.
The resistance mod “Flinch Resistance” applies to any AoE damage, including grenades, environmental damage from enemies like witches and knights, general fire attacks, and even boss stomp attacks.
“AoE damage” refers to “Area of Effect” damage. It means the area damage from individual enemies.
That’s why you should always equip resistance mods: All of these mods can also be stacked. This can provide you with additional advantages. If you combine it with “Protective Light,” you will even gain additional damage resistance.
A noticeable difference in the game.
Where to get these combat style mods? You can buy all so-called combat style mods at the Tower. Ada-1 and Banshee-44 sell randomly selected combat style armor mods from the “Charged with Light”, “Elemental Sources,” and “Warmind Cell” mod groups each day. This allows players to gradually obtain all armor mods they do not yet own. The offerings of the NPC vendors rotate daily.
On the next page, you will learn how to always generate heavy ammo in Destiny 2 and how the 40/60 rule works.
This is an AI-powered translation. Some inaccuracies might exist.
Whether MMORPG or single-player game: In many games, we are presented with items in the colors white, green, blue, purple, or gold. But where does this well-known color code come from?
We players have been conditioned over the years to recognize the well-known color code for items that indicates their value or effectiveness: white is less good, while the best equipment is purple or gold. Some games vary their item colors, but many adhere to the code that has accompanied us for years.
This article originally appeared in 2019 and was last updated in Easter 2022.
Where does the well-known color code come from?
Many of you will surely think of World of Warcraft first when hearing about the well-known colors for items. However, you are only partially correct, as the color code was introduced in earlier games.
Item color codes were already used in games of the early internet. For example, there were the so-called BBS door games, which operated through computer systems known in German as mailboxes. One of the most famous BBS games, Legend of the Red Dragon, already used a color system to display the rarity of items.
Early text adventures and graphic RPGs already used a version of the color code. Source: YouTube
The broader gaming audience was probably only introduced to the color scheme with the release of Diablo 2 in June 2000. The ARPG introduced a rudimentary version of the color code that is still in use today.
The code was expanded in the MMORPG Dark Age of Camelot, which was released in October 2001. However, the colors of the items were dependent on the level of the player’s hero: gray items were far below the hero’s level, while yellow items were optimal. Orange, red, and purple items were above the character’s level.
World of Warcraft sets the standard
The popularity of World of Warcraft since November 2004 is what drives players to chase after differently colored loot even today. Blizzard’s MMORPG introduced the code that indicates the quality of various items: gray, white, green, blue, purple, orange, and with heirlooms, also yellow.
Image source: Reddit
With the success of WoW, other games also adopted this color scheme, especially in MMORPGs and MMOs, the code is popular. In addition to WoW, others such as Star Wars: The Old Republic and Guild Wars 2 use colored items, albeit with slight variations.
As more and more games adopted the color code, players became accustomed to this system. The color scheme is now so well-known and easy to understand that many games still rely on the color code today.
In which games is the code still used?
In addition to classic MMORPGs, other games have also adopted the color scheme, so colored items now appear in a variety of genres. Shooter fans might recognize the code from Destiny 2 or The Division, but it is also used in the battle royale hit Fortnite.
Even in single-player games, colored items can be found: Among others, the action-adventures Kingdoms of Amalur and Darksiders 2 have adopted the well-known scheme from WoW.
In Lost Ark, the new “Spring Fever” event has started. This offers you some nice rewards just for logging in. However, these rewards are only available on Saturdays and Sundays, and you must log in on both days to maximize your gains.
What kind of event is this? Today, on April 16, the new “Spring Fever” event started. During this event, you can earn the following rewards with one character per squad each Saturday and Sunday:
3x Delicious Master Omelet [Masterwork]
3x Light Currency Chest of Regulus
10x Phoenix Feather
All you have to do to loot is log in and claim the reward in the event menu.
You will receive the new rewards with a click in the appropriate menu.
Keep in mind that the rewards reset every day at 12:01 PM. Therefore, you can claim the Saturday reward until Sunday noon, and the Sunday rewards until Monday noon.
How long will the event last? The event is expected to run until a weekend in mid-May. There is currently no exact date.
Silver Rewards Are Well Received
Is the event worth it? Yes, because essentially you just need to log in briefly for the loot. On the Lost Ark subreddit, the silver reward is particularly highlighted.
Each Light Currency Chest of Regulus brings 100,000 silver, and you can get a total of six of them each weekend.
What do you think of the new event? Is that enough of an incentive for you to log in briefly on weekends? Or would you have played anyway?
The patch that Lost Ark released this week included hardly any new features. However, the update next week will be all the more interesting. It will likely include the new class Lance Master, which was mentioned in a teaser. More on this here:
Death was the end of a journey and a permanent danger. But in World of Warcraft, that is no longer the case. How does Blizzard plan to save this story?
It is now no secret that Shadowlands has not exactly excited many players. One must not only talk about the gameplay, but just the story alone elicits derisive snorts from many.
One of the biggest criticisms does not deal with the “story itself,” explicitly not with the details that take place in the Shadowlands. It concerns a completely different problem:
Death is completely demystified.
The problem with the story of Shadowlands likely lies mainly in its long-term significance. Giving death in World of Warcraft a face and clear rules is on one hand a very cool thing.
To know what happens after death is a wish that not only the characters in the game have, but also most people in the real world every now and then nurture. Showing a clear definition of the afterlife with all its rules is fundamentally a cool framework for a fantasy setting.
However, these revelations are also likely to lead to the peoples and cultures in World of Warcraft undergoing massive changes in the coming years. When a paladin now tells his dying comrade, “In the Light, we will be reunited,” that is no longer faith, conviction, and wishful thinking, but simply factually wrong.
When a mage kills a wayward colleague who has become a warlock and declares in anger that “Only hell awaits him” – that is simply not true. Because presumably the warlock will land in Revendreth, play a few decades as an Anima battery, and then ultimately find peace in the afterlife.
The various cultures, whether humans, taurens, orcs, or draenei – they will all inevitably get a very clear picture of death in the coming years. What does that do to cultures whose beliefs go back many centuries or millennia? Can something like that even be convincingly represented in an MMORPG, not just for a single people – but for a whole multitude of them?
Pelagos is too nice to be the Grim Reaper
The next big problem is Pelagos. He became the new Soul Judge, which is fundamentally an acceptable story, although it was a bit rushed and difficult for non-Kyrian to comprehend. However, it has become quite clear that Pelagos, in his rise to Soul Judge, has hardly lost any of his personality. He is still a person who evaluates each being individually, and whose actions are mainly driven by compassion.
Blizzard has put itself in a very difficult dramatic situation with this decision. Because death, in almost all forms of storytelling, is a simple yet extremely powerful tool. It is the ever-present threat in the background, a driving factor of tension. Stories about adventures and seemingly insurmountable obstacles are often thrilling because when heroes fail, death looms. Series like “Game of Thrones” or “Squid Game” have shown clearly how much tension the mere possibility of death can evoke and how shocking it is when main characters are not spared.
Pelagos is “too good” – death loses its threat.
Some of the most emotional and powerful scenes in World of Warcraft are only so because death has such weight. Whether we take the slaying of the nightmare corrupted Ysera in Val’sharah, the brutal death of Garrosh in Nagrand, the last breaths of Vol’jin in Orgrimmar, or the heroic death of Saurfang.
All these moments had power because death was accompanied by uncertainty. Because death is a drastic cut that removes characters from the equation of the story. Sure, some characters reappear as souls or shades, are summoned by shamans, or similar. But those were always just brief moments or extreme exceptions that had a story-based reason for why their souls remained.
All of this is now destroyed – and probably irreversibly.
Just imagine how differently you would have experienced some cinematics in World of Warcraft. Would Ysera’s death have had the same impact? Would Varian’s heroic sacrifice have left you staring at the screen if you had known that after death they come to Pelagos, who judges their souls?
Ysera’s death was one of the most emotional scenes in Legion – difficult to achieve that now.
No, almost certainly not. The fact that Pelagos is not – like the previous Soul Judge – acting as a relatively objective “machine,” but as a being driven by compassion makes this situation even worse. Any character that is somewhat heroic or portrayed as “good” will end up as a soul before Pelagos and will most likely be sent to the “cuddle puddle paradise for good souls” due to his friendly and compassionate nature.
More about World of Warcraft can be found here on MeinMMO:
Of course, there are exceptions. Varian’s soul, for example, did not go to the Shadowlands, it was obliterated by fel magic, for fel magic destroys souls and has the ability to completely consume them.
But that death in the story of World of Warcraft is now only the end in exceptional cases and no longer the rule, could be a blow that will fall back on the storytellers’ feet in the coming years.
Blizzard will have to find a solution to this narrative problem. And the only obvious fix is to create an even greater threat that threatens both the realm of the living and the realm of the dead. Because only when souls would also be in danger in their afterlife would death again become a real threat.
But no one wants such huge, cosmic threats right now – and rightly so.
Dismantling the myth of death was a rather radical decision. And I hope that the writing team knew very well where they wanted to go with this. Because otherwise, everything in the Warcraft cosmos loses relevance.
This is an AI-powered translation. Some inaccuracies might exist.
Rise Online is a new MMORPG that is meant to play like an old classic with modern graphics. It was released on April 15, but the launch generated hardly any attention. However, the players who are out there in Rise Online have some criticisms.
What kind of game is this? Rise Online is a theme park MMORPG that should remind players of old classics like Knight Online. It uses Unreal Engine 4 and can now be downloaded for free:
You create your hero from the classes Warrior, Mage, Thief, and Priest. Additionally, you choose from one of two factions, which applies to all your characters.
NPCs assign quests that you need to complete.
You must fight monsters to obtain better items and experience points.
There are various dungeons and a crafting system.
PvP takes place in special areas.
There are various mounts and pets.
You can join a guild.
There is localization in English and Turkish.
Since the end of 2021, there has been an integration of blockchain and cryptocurrency, through which you even have the chance to get Bitcoins as monster drops. However, the focus is on the Roco tokens. These can be used for trading on a special NFT marketplace or for purchases in the shop.
How did the game’s launch go? Rather uneventful. Hardly any MMO site reported on the launch of Rise Online. Even on its own reddit, things are somewhat stagnant.
However, there are some first impressions in the official forum. But they are mostly negative.
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Seht hier das Gameplay zu der Priester-Klasse des kommenden MMORPGs Rise Online World
High potion costs, few mobs, and great hurdles for solo players
What is being criticized about Rise Online right now? The criticism starts with the entry into the game, as the first quests involve walking to various NPCs to buy potions, stones, wood, weapons, and armor, and then bringing them back to the first NPC.
The map is not very helpful, as it shows the mentioned NPCs in completely wrong locations. In the screenshot, for example, the bank NPC is to my left, but in reality, I have already passed him on the right a long time ago.
At least there is an auto-run function for the quests that helps you reach the correct NPCs.
The map at the beginning of Rise Online.
Players who have been in Rise Online for a while complain mainly that the MMORPG gets boring very quickly.
The travel paths are long
There are too few enemies in the game
In general, the animations are said to be too static and uninteresting
The user Gensuke also complains in the forum about the high potion costs. The abilities consume a lot of mana and those who want to defeat the monsters in an acceptable time need mana potions. However, they are so expensive that you can’t make back the money through mob kills.
Additionally, there is criticism that from a certain level onward, you must constantly work in a group. While this is fine for many areas and is a core aspect of the game, solo players have nothing to do, says the user anil.
By the way, anyone who does not like equipment upgrades that can also fail should also stay away from Rise Online.
Upgrades, apparently already at level +3, can fail and destroy the item.
How is the performance? There is also criticism for crashes and FPS drops. However, these are not unusual for a new MMORPG, but they make the overall picture of Rise Online a bit more negative.
Moreover, knowledge of Turkish is advantageous, as some content in the game has not been correctly translated into English. According to the forum, the opposite is also true, that English texts appear in the Turkish localization.
Premium buffs and XP scrolls, but for us, they are dirt cheap
How is the shop? Rise Online is free to play, but it relies on a shop. There, there is a premium buff that provides the following bonuses:
More experience points
More gold
Reduced costs for repair, teleportation, crafting, and upgrades
More inventory space
Free redistribution of skills
Premium mounts and pets
The shop also offers skins, potions, and scrolls that will instantly bring you to level 50 (the max level is 70) or give you additional stats for 1 hour.
The only good thing about the shop is the prices in Turkish Lira. So, the level boost costs only about 1.50 euros, the premium buff only 5 euros, mounts about 3 euros, and most skins about 6 euros.
Start video
Where does the term MMORPG come from? The history of the genre in 2 minutes
The game targets old school fans, but even that is limited
Who should check out Rise Online? Rise Online does not aim to reinvent the MMORPG wheel but claims to cater to those who miss classic gaming experiences and want to relive such adventures like they did around 20 years ago. Examples from back then include titles like Metin or Knight Online.
However, these games have aged significantly worse than WoW Classic, EvE Online, or RuneScape. Pay2Win, clunky controls, and a model that favors hardcore players are core features of Knight Online and now also Rise Online.
Conversely, those looking for a modern MMORPG that we could recommend should check out this list:
New World is getting a major update in May that focuses entirely on PvP. The highlight is the 3v3 arenas, but the outpost rush and the wars for settlements will also receive new rewards. In the new video, the developers also talked about the dungeon finder, server transfers, and shared interesting statistics.
How will PvP be revised? In May, the 3v3 arenas will finally be released. Additionally, the developers are introducing new rewards for PvP:
There will be a new reward track for PvP players. It fills up automatically when you participate in PvP activities.
Additionally, a new currency will be introduced: PvP Salt. This can be exchanged for various rewards.
You will receive these new rewards regardless of whether you participate in the outpost rush, wars for territories, the 3v3 arena, PvP faction missions, or the conquest of forts in the open world.
PvP arenas will receive automatic match search and a fire ring
How exactly do the PvP arenas work? In the arenas, the goal is to eliminate the entire opposing team without losing all your players. To prevent the fights from lasting indefinitely, the arena is surrounded by a fire ring that continuously closes in, resulting in a showdown in a small area.
If you want to participate in the arena battles, you can sign up through the interface from anywhere in the world. There is no need to visit a specific NPC.
Registrations can be made alone or as a complete 3-person team.
You can gain insight into the developers’ statements in this video:
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What else was discussed in the video? At the beginning of the video, the developers talked about the April patch. They especially highlighted minor adjustments in the healing area and the new zoom function. When you are in settlements, the map will be automatically zoomed in when opened.
Furthermore, they talked about events, primarily the currently ongoing killer rabbit event. However, developer Phil Bolus indicated that after the end of the event (sometime in the last week of April), another event will follow.
Finally, the developers provided some additional insights:
Currently, a dungeon finder is being worked on.
Affordable server transfers will be coming.
Work is being done to allow full region transfers (from EU to NA West, for example).
The bow will be revised to allow for better gameplay flow.
Various stats were shared, such as 33,000 wars taking place and 8 million dungeons run. The toughest opponent in the game is Captain Thorpe from the dungeon Depths. He caused the most player deaths. Overall, there have been over 413 million player deaths in New World.
How exactly does the dungeon finder work? For this, you can walk to the entrance of a dungeon and create a group search there or join a group.
In the group search, you can specify exactly how many tanks, healers, or damage dealers you want for the group. Additionally, the attribute distribution and weapon proficiency of the players are visible to verify if they can fulfill their role.
The dungeon finder is planned for summer, along with another dungeon and new events. You can find more about it in the roadmap:
Just Act Natural is currently emerging as a new hidden gem on Steam. This multiplayer shooter is partially free to play and resembles a mix of Fall Guys, Among Us, and Spy Party. MeinMMO tells you more.
The latest indie hidden gem on Steam is Just Act Natural, a game by indie developers Conor Garity and Liam Kerrigan. In this multiplayer shooter, the quirky clay figures are all handcrafted before being digitized for the game.
How does the game work? This crazy multiplayer game resembles a mix of Fall Guys, Among Us, and Spy Party. Up to 8 players gather in a match. One player looks over the entire map with a sniper rifle, while the others try to complete a task.
The twist: The sniper can see not only the real players but also a multitude of bots. The more foolish the real players behave, the less they stand out among the goofy bots – and the less likely they are to be shot by the sniper.
The German YouTubers Sterzik and Vlesk show you here how a round with 2 players can go:
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Additionally, each player receives 3 power-ups to choose from at the beginning of a round. With these, you can gain a temporary advantage – or quickly blow your cover.
How is the game received? Since its release on March 25, the game has managed to find a real fanbase on Steam. Out of 1,182 reviews, 88% are positive. There are particularly many favorable comparisons to Among Us:
DOGCLOPS says in the reviews: “This is my favorite hiding game, it’s tons of fun with friends or in public lobbies.”
Another user says: “Better than Among Us? Yes, I think so. It requires a lot of skill.”
Yonkifer says: “This game is absolutely fantastic. Really fun concept, and I hope they make more maps and game modes.”
How much does the game cost? Just Act Natural is playable as a free-to-play title, although this limits your game modes. The premium version costs €6.59 and gives you 3 more maps, 3 more modes, and free updates with additional content in the future. The developers promise to bring new content every week.
Are you looking for more F2P shooters? We have gathered the highlights for you:
I love fantasy games. Really. But don’t you think that many things often feel very similar, especially at the start?
“Here you have your first rusty sword, a small fireball spell, and a flimsy leather armor. With that, you are perfectly equipped for the challenges that await you now! Terrible spiders! Nasty ghouls! And, of course: skeletons!”
Especially the good old bone men seem to stumble through every fantasy game I’ve ever played. Dust-dry, emotionless shells that mindlessly lurch at you, armed with sword and shield, only to end up as a lifeless pile of bones on the ground shortly after.
They have usually done their job as a light-hearted spooky introduction to the fantasy world of your choice.
Some skeletons want to welcome you into their club
Admittedly: In Tiny Tina’s Wonderlands, the skeletons also have little to do with a challenge. They are just the typical fantasy enemy you encounter at the beginning of such a game.
But in the Wonderlands, the skeleton hordes have a secret weapon that makes our bony friends directly more interesting: an utterly over-the-top personality.
What fantasy worlds have always needed: motivated skeletons
As already mentioned: The skeletons in Wonderlands are not particularly strong or dangerous. But heavens, are they motivated to come at you. And they really let you know that loudly.
“You are already dead, you just don’t know it,” they roar at you, or “Every hero has a skeleton that wants to be revealed. Don’t worry – we’ll take care of that!”
That may sound more or less threatening, but you have to read it with a rather high, almost breaking voice – because the skeletons all have silly voices across the board. So it sounds more like a pubescent skeleton threatening you: “My ankle fits just perfectly on your ass bone!”
Trailer for Tiny Tina’s Wonderlands shows the wonderfully absurd world of the shooter with gameplay
However, not all skeletons in the Wonderlands suffer from massive megalomania. Some prefer to crack jokes in the midst of battle, or become almost philosophical. It’s also nice when you hit the things with frost damage and they suddenly start shivering. Real attention to detail was paid here.
Almost tragic it becomes, however, when you send them to hell: “I still had so much planned in my non-life,” one skeleton complains. Or, my favorite: “Oh no, died. Again!”
From spooky captain to shivering ice block, the distance is often short
The skeletons are just one of many examples: When I first encountered the skeleton hordes, they hardly caught my attention. They’re just skeletons, which you expect in a fantasy game. But when they started rambling, I found myself smiling time and again. Too bad, however, that the voice lines get a little lost in the split-screen chaos.
ARK: Survival Evolved offers a variety of fascinating creatures. Many of these are of prehistoric origin, while others are fantasy beings. MeinMMO shows you 5 of these fascinating beings that you can tame or breed in curious ways.
ARK has some very extraordinary creatures, and some of them have very unusual ways of being tamed. We want to show you 5 of the most extraordinary methods to tame a creature.
What is taming in ARK? In ARK, it is possible to utilize creatures for farming, fighting, or other ventures. For this to work, they must be tamed by you.
There are 2 normal taming methods in the game: the knockout tame and the passive tame.
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Everything you need to know about the survival game ARK: Survival Evolved
What is knockout tame? The knockout or K.O. method is an aggressive and active way of taming. You stun the creature with a bow, a rifle, or other comparably useful tools.
When the creature is stunned, feed it its preferred food (for example, raw meat or vegetables and berries). The taming progress increases the more the creature eats. Make sure there is a sufficient amount of food in the creature’s inventory and that the stun state is maintained.
What is passive tame? Passive taming occurs without stunning. You place the creature’s preferred food in the last item quick-access slot, approach the animal, and press the displayed interaction button to feed it.
Repeat the process until the taming is successfully completed. Some creatures only eat very specific food and exhibit special behaviors during taming.
But besides the two methods, there are also some other curious ways to tame creatures in ARK. Here are the 5 most extraordinary:
1. Chalicotherium – The Alcoholic Horse Creature
What distinguishes the Chalicotherium? Chalicotheriums are herbivores. If you want to tame one, you need a special drink instead of berries or vegetables, which you must brew beforehand: beer.
Chalicotheriums are passively tamed and cannot be fed with the usual food of an herbivore; they specifically want only beer.
The Chalicotherium in ARK: Survival Evolved loves a good, cold beer
2. Karkinos – Knockout via Catapult
What is the Karkinos? A Karkinos is a very large crab. It can grab you with its claws and even pull you off riding animals. The Karkinos was introduced into the game with the Aberration DLC.
How do I tame a Karkinos? To tame the Karkinos, you must shoot it with a catapult. A shot to the crab’s back fills the stun bar. When this is full, the Karkinos becomes unconscious. You can then feed and tame it.
If you hit the Karkinos at another spot than its back, it takes damage and does not receive the stun effect. The challenge is not to accidentally kill the animal in the process.
The Karkinos lives near waters and rivers
3. Tusoteuthis – Feeding Giant Squids by Hand
What is the Tusoteuthis? The Tusoteuthis is a giant and extremely dangerous squid. It can grab you with its tentacles and pull you into the depths of the ocean.
How is the Tusoteuthis tamed? Despite its aggressive nature, the Tusoteuthis is passively tamed. To do this, you need to get close to it and feed it by hand. The Tusoteuthis only eats the rare and heavy black pearls.
You need to approach the mouth of the squid and then feed the monster using the action button. The Tusoteuthis only eats when you grab its attention. For this, it must be aggressive towards you, which complicates things.
The Bait Method: To ensure successful feeding, players have established the “bait method.” Here, you take a Carbonemys (turtle) as bait.
If everything goes according to plan, the Tusoteuthis will attack the turtle. If this happens, you can safely swim to the mouth of the squid and feed it.
The Tusoteuthis is one of the most dangerous creatures in the depths of the ocean
4. Bloodstalker – The Vampire Among Creatures
What is the Bloodstalker? The Bloodstalker is an oversized spider-like creature that was introduced into the game with Genesis. The Bloodstalker is passively tamed and requires your blood to gain taming progress.
When you are within range of the Bloodstalker, it will pull you toward it with its webs. Then, the Bloodstalker will suck your blood. During this time, the creature’s taming progress increases.
How do I get enough blood for taming? Since the Bloodstalker requires a large amount of blood for a complete and successful taming, you need to have blood bags in your inventory.
You obtain these by draining blood from yourself or your sleeping friends with a blood transfusion kit. Once you have enough blood bags in your inventory, allow the Bloodstalker to grab you. It will then suck the blood from the bags and can be tamed.
Increasing the Effectiveness of Taming: If you only let the blood be drained, the tamed animal will have a very low effectiveness. Effectiveness determines how many levels the creature gains on its successful taming above its original level.
For other creatures, effectiveness starts at 100% and decreases over time as well as with damage taken during taming. For the Bloodstalker, you must first increase the base low effectiveness by letting the Bloodstalker kill creatures that you have tamed or bred.
This is suitable for shoulder creatures like the Jerboa or Bulbdog, but also larger creatures like the Parasaur, Ovis, or Raptor. It is important that the creature you use is small enough for the Bloodstalker to grab and pull toward itself.
The Bloodstalkers were introduced into the game with Genesis Part 1
5. Reaper King – The Different Kind of Pregnancy
What distinguishes the Reaper King? The Reapers are extremely aggressive and dangerous creatures that were introduced into the game with the Aberration DLC.
To obtain a Reaper King, you must perform some extraordinary steps, which include being impregnated by a Reaper Queen. The Reaper cannot be tamed or bred in the usual way.
Step 1: The Impregnation
First, you need to find a Reaper Queen and fight her. You must weaken her with a light source to bring her health below 2,000 HP.
Once the Reaper Queen is below 2,000 HP, she signals you with a reddish-pink pheromone cloud that she is ready to mate. She will now try to grab and impregnate you with her tail. To make this happen, you must turn off the light source.
Once she has performed her impregnation attack on you, you are as good as dead and carry a Reaper embryo inside you. After the impregnation attack, the Reaper Queen literally buries herself in the ground and disappears.
The Reaper Queen during the impregnation attack
Step 2: The Pregnancy
You are now pregnant with a Reaper embryo. This phase lasts about 12 hours at default settings. During this phase, the Reaper absorbs experience points that you collect.
This collected experience determines the effectiveness and results in your Reaper baby being able to be up to 75 levels higher than the Reaper Queen that impregnated you.
Step 3: The Bloody Birth and Rearing
After the pregnancy phase, the Reaper baby violently and bloodily bursts out of your chest in a larval form. Again, you survive this process only narrowly.
After the birth and during the larval stage, the Reaper baby is extremely aggressive. Additionally, it moves around at high speed and ignores your commands.
To imprint and feed the Reaper baby without being attacked or even killed by it, a Reaper pheromone gland is required. You must consume the pheromone gland obtained by killing a Reaper Queen. This will result in the Reaper larva behaving peacefully towards you.
Once the baby has reached a certain growth progress, the larva buries itself in the ground and remains submerged for a short time. It then digs itself out of the ground and appears. Now the Reaper has shed its juvenile larval form and taken on the form of the larger adult.
ARK: Survival Evolved has built up an impressive selection of different creatures over the years, along with increasingly creative taming and breeding methods.
How many of these creatures have you tamed yourself? Which beast do you think is missing from the list and definitely needs to be included in a second part of the “5 most extraordinary taming methods”? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
Tyler “Tyler1” Steinkamp is probably the craziest streamer in League of Legends. After completing a crazy challenge in recent years, he now wants to reach the Challenger rank in Korea. He will let chance decide his position.
What is this challenge about? In his new project, Tyler1 wants to achieve the rank Challenger in Korea. Only the top 300 players in Korea can achieve that. This alone is already a huge challenge, as Korea is considered the strongest region in LoL.
However, he has imposed another handicap on himself. While most Challenger players are particularly strong in one position and have mastered it to the highest level, Tyler1 wants to let chance decide which role he plays – and that in every single match.
That’s why he will always register as a “filler”. He will only know which role he gets in the champion selection.
When does the challenge start? It starts at the end of April when Tyler1 travels to Korea. He will stay there for 30 days, which makes this challenge even crazier. He is traveling to Korea with a friend but will only play SoloQ.
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Tyler1 started as a one-trick pony, now reaches Challenger in every position in America
Can he really achieve this? Tyler1 has great ambition and pursues his goals consistently:
For years, he was regarded as a “One Trick Pony” with the champion Draven. Hardly anyone else played him, but the streamer mastered him and was able to achieve a high rank.
At the end of 2019, he set himself the goal of reaching the rank Challenger on the ADC position just before the end of the season. In a marathon stream that temporarily made him number 1 on Twitch, he narrowly missed this goal. But his ambition was awakened.
From early 2020 to early 2022, Tyler1 played five different accounts to the rank Challenger in America – one for each position in the game.
The Twitch streamer has now mastered every position in LoL and has also gained experience with SoloQ in Korea. Since he plays and streams LoL almost daily, he has completed a huge number of matches.
Nevertheless, this challenge will not be easy to master, especially since he has only 30 days.
Has anyone done this before him? That’s not entirely clear. There are Challenger players who deliberately choose the fill position. However, none of them claims to have played randomly from 0 to Challenger.
Renowned coach says: Even Gold players will give Tyler1 problems
Who has commented on the challenge? Nick “LS” de Cesare is considered one of the smartest coaches in League of Legends. He trained teams in Korea for many years. However, he believes that Tyler1 will not succeed in the challenge (via YouTube):
I don’t think Tyler will succeed. I don’t know how long he will stay. The thing is, Tyler has risen because he is smarter than the NA players and also has a favorable ping. The problem in Korea is that Silver and Gold players have better game mechanics than he is used to in his average games. They are still dumb, but they are mechanically better.
Do you believe in Tyler1’s ability to complete this challenge, or is LS right in his assessment? Will you watch the spectacle or do you prefer other favorite streamers for LoL?
One of the most interesting developments is currently taking place in the LoL leagues below the LEC. Interest in these regional leagues has significantly increased this year:
There are various different controllers for the Nintendo Switch. Mein-MMO author Lena has tested one for you: the wireless Fusion Pro controller from PowerA. It costs around 107€.
What kind of controller is this? The Fusion Pro is considered an alternative to the Nintendo Switch Joy-Cons or the Pro Controller. It is also officially licensed and currently costs 107.77 Euros. Therefore, it is in the higher price range.
What can the controller do?
It can be operated both wired and wirelessly. A switch on the controller toggles between the modes.
The controller comes with a “Pro Pack” that allows you to map 4 existing buttons to the buttons of the Pro Pack.
The top shell can easily be changed between black and white designs.
Both joystick caps are interchangeable.
It has a 3.5 mm jack socket.
What can the controller not do?
It does not have a rumble function.
The controller cannot scan Amiibos.
The button mapping cannot be changed in the Nintendo Switch settings.
The Nintendo Switch does not display the controller’s battery level.
PowerA provided me with the “Fusion Pro” controller for testing, and I will tell you whether the price of 107.77 Euros is worth it.
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“Fusion Pro” Controller in Test Against the Pro Controller
I will introduce you to the PowerA gamepad in more detail. I will be comparing it repeatedly with Nintendo’s own Pro Controller. So it’s 59.99 Euros vs. 107.77 Euros. I will address the following aspects:
In the end, I will tell you whether I will set aside my old Pro Controller and switch to the Fusion Pro in the future.
Contents of the Package
What can you expect in the package?
The controller itself.
A case with a sturdy surface.
A cable to charge the controller or to operate it with.
4 joystick caps.
2 shells for the top of the controller.
The Pro Pack.
User manual.
All parts fit into the provided case.
Handling + Design
How easy is it to switch shells and joysticks? I was positively surprised: pretty easy. The controller has a small notch that makes changing the shells uncomplicated. They do not get stuck and hold securely with the help of several small magnets.
The joysticks can also be easily replaced. With a small pull, you remove the caps and can’t really go wrong, as all joystick caps fit into both intended slots.
However, it should be noted that 2 of the supplied joystick caps are taller than the other two. For people with larger fingers, the additional length could provide a positive advantage. Since I have quite small hands and short fingers, I found the taller joystick caps less effective. The lower caps of the Fusion Pros were more advantageous for me.
Both controllers compared.
How to attach the Pro Pad? Also very easy. With the help of a push button, you can easily attach and remove the Pro Pad. Additionally, there is a small cover in case you don’t want to use the Pro Pad, but you don’t want to leave the back of the controller open.
How is the design? Well, that’s always a matter of taste, but the Fusion Pro does not look significantly different from the Pro Controller. I should mention that I only own the Smash version of the Pro Controller; normally it is just black-gray and has no white elements.
I like the design, both in the black and in the white version.
The Pro Controller cannot be easily modified. All parts are firmly screwed and attached.
Configuration of the Pro Pack
How does the Pro Pack work? Once you have attached the Pro Pack to the back of the controller, it is ready to go, and you can assign existing buttons to the additional 4 buttons – they reminded me a bit of spider legs.
To configure the spider legs, you need to hold the button on the back of the gamepad for a few seconds. Then a small light will illuminate in front.
Then you press an existing button and then the spider leg that should remember the button. For example, I took the X button to assign it to the upper right button of the Pro Pack. The buttons can be reassigned anytime and also in-game.
Does the controller remember the configuration? Yes, it does. Even if you turn off the Switch along with the controller and then turn it back on, the configuration you made will remain. Even if you play on another Nintendo Switch.
What is missing? You cannot reassign the buttons in the Nintendo Switch settings. So if you have your own profile for your buttons, you cannot apply that with the Fusion Pro.
Practical Test
How did I test? First, I tested how the controller feels, how the buttons and joysticks respond, outside of games. After that, I tested in the racing game Mario Kart 8 Deluxe, the indie game The Binding of Isaac, and the platformer Super Meat Boy, how it feels to play with the Fusion Pro compared to the Pro Controller.
How does the controller feel in hand? Very good, although I have small hands and prefer smaller controllers. The rubber coating on the back of the Fusion Pro additionally ensures that I have a secure grip.
The Pro Controller from Nintendo is at a significant disadvantage, as it is only made of plastic. During longer gaming sessions, it tends to slip from my grip, especially during heated Mario Kart battles.
How are the joysticks? However, I prefer the joysticks of the basic Pro Controller. They are completely covered with non-slip rubber, while the Fusion Pro only has ribbed rubber on the edge and is relatively smooth on the surface.
Since I tend to place my thumb completely on the joystick and do not steer from the edge, I slipped a few times and had to get used to a different control method.
How are the buttons? All buttons have a high-quality feel and offer more resistance when pressed than on the standard Pro Controller, which I really like. I felt I had more control.
This is how it went in-game: First, I raced several cups in Mario Kart 8 Deluxe. In doing so, I had to get used to the other joystick, but especially one thing came into play: the Pro Pack. Knowing that I struggled to reach the X button in Mario Kart, I utilized one of the spider legs and assigned the X button to it.
With the X button, you look behind you in Mario Kart. An important feature to annoy opponents behind you with shells or bananas. With my normal Pro Controller, I practically never used this feature, as I was otherwise unable to accelerate properly while braking.
The Pro Pack was incredibly helpful in Mario Kart, but not at all in Super Meat Boy or The Binding of Isaac. In those games, I could reach all the important buttons and didn’t need the Pro Pack at all.
However, in Super Meat Boy, I felt I could jump better and more controlled due to the increased button resistance. It was significantly easier for me to make smaller jumps than with the Pro Controller, whose buttons bottomed out quickly.
In regular, relaxed games, the Fusion Pro made no difference compared to the Pro Controller.
What was negative? Especially in rumble-intensive games like Mario Kart or The Binding of Isaac, I really missed the rumble, as I was accustomed to that from the Pro Controller. It gave me an additional indicator when I slightly went off track or got hit.
Rumble just makes you feel more part of the game. Other than that, I had recurring issues with the joystick that I just couldn’t get used to. Maybe it just takes more time since I’ve been using the stick in a certain way for over 20 years.
Since I didn’t need or want to scan Amiibos, I didn’t miss that feature. However, it can be considered a downside if you don’t want to rush to your Joy-Cons to quickly scan the figures.
Furthermore, I couldn’t check the battery level of the controller. The Switch does not display that. Although it does notify you when the battery is almost empty. However, I like to check how the battery is doing in between – especially if I plan to leave the house and take the Switch along with the controller.
All Important Pros and Cons Summarized
Pros
Easy handling
Additional control option through the Pro Pack
Buttons and joysticks respond well, precisely, and without delay
Additional grip due to the rubber coating on the handles
Battery lasts as promised: about 20 hours
Jack connection is practical when you prefer to listen through headphones
Cons
No rumble and Amiibo function
Joysticks are slippery, too smooth on the surface
Battery level not visible
Pro Pack could be in the way or annoying for larger hands
As with many open-world RPGs, there is also a mod scene for Elden Ring. However, the most popular mod for the game is quite controversial: a homemade Easy Mode. MeinMMO tells you more.
The website Nexus Mods is primarily associated with other open-world RPGs like Skyrim or Fallout. However, players can also find a variety of mods and tweaks for Elden Ring on this site that allow you to customize your gameplay as needed.
On Nexus Mods, players can download gameplay modifications for free that have been created by other fans. These mods can enhance graphics, fine-tune balancing, or introduce entirely new mechanics and items into the game.
The most popular mod for Elden Ring promises the radical change that many players wish for, but hardcore fans believe is impossible: an Easy Mode.
Mod for “Easy Mode” comes in 3 versions
How does this mod work? The mod “Easy Mode for Elden Ring” by user odashikonbu states that it has only one goal: to make “the game easier for frustrated players.”
No matter which version of the Easy Mode you choose, you will have to forgo one important thing: the multiplayer of Elden Ring.
For a mod to work, the game must be started on Steam without anti-cheat – which in turn automatically disables multiplayer completely.
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Everything you need to know about the multiplayer in Elden Ring
How popular is the mod? Currently, this Easy Mode mod is the most popular download for Elden Ring on Nexus Mods. It has been downloaded over 50,000 times.
Due to the topic, this mod is also discussed controversially. In 500 comments on the Easy Mode mod, a well-known question is being discussed again: Should a game like Elden Ring even have an Easy Mode?
“I believe I’m still getting the right Dark Souls experience”
In the comments on Nexus Mods, the discussions are also very heated. A notable back-and-forth can be seen between supporters and those who radically oppose such changes.
User rykentharr thanks the creator of the mod:
Thank you very much for this mod. It has saved me an enormous amount of grind, stress, and frustration. […] I have already played through the game twice without mods and was completely destroyed mentally. This mod has made my third playthrough so much more bearable.
User NaraApricots also writes:
Thank you for this! I am a total newbie who has never played a game that requires dodging as a key component of the game, so this saves me a lot of trouble and I can slowly get used to dodging.
I still die a little, and I was thrilled when I defeated Godrick. So I believe I’m still getting the right “Dark Souls” experience.
However, another user responds: “You are lying to yourself, but that’s okay”.
Overall, there is a lot of rejection for this mod. AFlyingWilly101 states:
git gud, holding hands like a baby is not how you should play the game. You can honestly make it so much easier for yourself if you just play the game and explore the world a bit lmao.
What do you think of this mod? Do you find it appropriate, or does it contradict the “philosophy” of the Souls games? Do you believe that users of this mod still have the “true” gaming experience? Let us know in the comments.
MeinMMO author Christos Tsogos recently introduced another type of “Easy Mode” – his incredibly powerful mage build:
In Diablo 3 Season 26 is now active and we asked you which class you are playing. You voted diligently and now determined the winners and losers.
What’s going on in Diablo 3? On Friday, April 15, the new Season 26 in Diablo 3 started. With the endgame mode Echoing Nightmare, the new chapter offers you content worth exploring with the different classes.
As with every season, players wonder which class to choose. We will show you which class you absolutely want to play in S26.
The most popular classes in Season 26
This was the survey: Here on MeinMMO, we asked you which class you will play in S26. You could cast a total of one vote for one of the seven classes in Diablo 3.
This is how you voted: On April 16 at 09:25, 3,114 people had already participated in the voting. We show you the results:
Demon Hunter with 1,060 votes, about 34%
Monk with 690 votes, about 22%
Barbarian with 392 votes, about 13%
Wizard with 320 votes, about 10%
Necromancer with 249 votes, about 8%
Witch Doctor with 217 votes, about 7%
Crusader with 186 votes, about 6%
Especially the Demon Hunter class has captured your attention in Season 26. In the tier list, it has the marauder’s sentry build in S-tier. The advantage is that the marauder set is given directly as a starter set from Haedrig.
In your voting, the Crusader found itself in last place. This class also has an S-tier build with the Aegis of Valor, but it doesn’t seem interesting enough for you. By far, the Demon Hunter is in first place on your ranking list.
During the event, you can evolve Owei into Alolan Exeggutor, which will then know Draco Meteor as a move. Draco Meteor deals 150 damage in trainer battles and in gym and raid battles.
These are the research tasks: Trainers have already confirmed many field research tasks that belong to the event. All of the research tasks reward you with Owei encounters. Keep in mind that you have to obtain the field research during the event to receive the new rewards.
In all these research tasks, you have the chance to encounter Shiny Owei. Keep in mind that you must evolve Owei during the event for Alolan Exeggutor to learn the powerful move Draco Meteor.
In Destiny 2, there are no more nasty surprises from Xur since Bungie tightened the screws. He will also be active during the Easter weekend and will hop to a random location to bring you his Exotics. MeinMMO knows where to find the spacey Easter bunny and what he has to offer.
What happened this week in Destiny 2? In the meantime, all raid challenges are known, so players can soon focus on the Grandmaster variant of the raid. This is already in the starting blocks and will raise the raid challenges to a new level, as well as offer improved loot.
On the other hand, this performance in the raid was truly impressive. The player Vendetta showed how he soloed the 2nd encounter in the “Oath of the Student” raid. He skillfully balanced the different puzzle mechanics to ultimately achieve success and gain the recognition of the community.
For fans of the exotic rocket launcher “Gjallarhorn”, it looks bleak, as a few dark statistical clouds are gathering on the horizon. Whether there will be a storm is still uncertain. However, Bungie has already announced weapon adjustments.
Lord Saladin has returned to the tower and is hosting the Iron Banner.
All info on Xur on April 15, 2022 – PS4, PS5, PC, Xbox One, Xbox Series X|S, Google Stadia
When is Xur coming? Of course, Xur is also active during the holidays. He will arrive tonight at 7 PM and is looking forward to your visit. You can snag the hottest Easter deals from him until Tuesday at 7 PM.
Where is Xur? This is his lair for the weekend
Xur’s position: His location is like Easter eggs: You never know where they are hiding beforehand. So we went on a search and discovered Xur in the tower hangar. Here is his exact position:
Xur has hopped into the tower hangar, making him easy to find.
Xur’s inventory from April 15 – April 19 – All Exotics at a glance
What does Xur have to offer? Xur sells an exotic weapon and armor every week for all characters, so for Warlocks, Hunters, and Titans. What he has exactly in stock can be seen here.
Weapon: The Queenbreaker – Arc Linear Fusion Rifle for 29 Legendary Shards
Xur always has: You can always get an Exotic Engram for 97 Legendary Shards from Xur, as well as the weekly quest for an exotic code.
Additionally, since Witch Queen, he also offers a unique roll for Exotics from no longer available exotic missions every week. Currently, he has these two weapons available each week.
The exotic hand cannon “Fallen Moon” with the perk “Fixer Action”.
The exotic scout rifle “Tale of a Dead Man” with the perk “Vorpal Weapon”.
The cost of the weapons: For these two Exotics, the cost is 1 Ascendant Shard, 1 Exotic Code, 125,000 Glimmer, and 200 Legendary Shards.
Lord Saladin has taken position at the Iron Banner in the tower
What’s going on with the Trials? Bungie changed the rotation of the PvP modes so that when an Iron Banner is active, no Trials of Osiris are held. Additionally, many PvP players are currently having great difficulties with the current matchmaking in PvP.
The Iron Banner is still active until Tuesday, April 19.
So you’ll have to forgo the 14th Saint this weekend and can play Iron Banner instead. This is Bungie’s way of ensuring that the two activities do not compete with each other and also bring more variety.
A new trailer for the MDI in World of Warcraft shows an exciting detail – is there a necromancer skin for Warlocks?
World of Warcraft has released a new trailer. It is meant to build excitement for the new dungeon tournament – and it does succeed. But a small detail fuels the hopes of many fans for a new customization. For a female Warlock looks suspiciously like a necromancer…
What kind of trailer is this? The trailer is for the upcoming “Mythic Dungeon International.” This is essentially the PvE dungeon tournament where the best teams in the world try to conquer absurdly high keystones within the given time. Often, this tournament then defines the new “status quo,” what is afterwards seen as the optimal group. But even the performance shown there is remarkable, and for all who enjoy “Mythic+” there are some tricks and tips to learn.
Start video
WoW shows bombastic trailer – Shifts hope for “Necromancers”
What was shown in the trailer? The trailer is basically a polished version of a dungeon run. It shows how several heroes arrive at Tazavesh via airship and approach this dungeon. Everything is depicted in a significantly more flawless manner than what the graphics of World of Warcraft allows.
One detail stands out immediately: In the first few seconds, we see a human female in close-up, who wears Warlock attire but has the skin color, eyes, and tattoos of a necromancer – just like many NPCs do in places like the Plaguelands or Scholomance.
Such a customization is currently not possible for player characters. Although the files are present in the game data – after all, they can be used by NPCs – they are not accessible to players.
That this detail is highlighted so prominently makes some players hope that necromancers will soon be a playable class – or at least as a kind of alternative “skin” for the Warlock. This would also align with a leak that speaks of the expansion “Dragonflight”. The leak mentions that some classes will receive alternative skins. Warlocks would be able to become necromancers, while Hunters will get a skin for Dark Rangers.
However, it is also entirely possible that the creator of the video, IKedit, simply allowed himself a bit of artistic freedom here – after all, in the past, he has created many videos about Warcraft, but this time it is a novelty that it is also shown directly by the WoW YouTube channel.
Regardless, the trailer is quite impressive and makes you want to participate in the Mythic Dungeon International – or just visit Tazavesh again.
This is an AI-powered translation. Some inaccuracies might exist.
YouTuber Ben Phillips became famous with “prank videos.” But as another YouTuber reveals, Phillips reportedly lied to his fans about the crypto coin “Safemoon” for months while profiting himself with tips.
Which two YouTubers are involved?
Ben Phillips is a 29-year-old YouTuber from Wales. He became famous with “prank” videos: these are sometimes tasteless pranks played on others. In his most viewed video, he buys a pair of boxers for a friend in a sex shop and can make them vibrate with a remote control, laughing as he follows him and repeatedly causes a thrill in his pants during everyday situations.
Stephen “Coffeezilla” Findeisen is an American YouTuber who has made it his goal to track down “fraudsters” in the finance sector. He aims to expose what kind of fraud lies behind “Get Rich Quick” schemes.
YouTuber poses with fancy car and private jet
What the YouTuber is said to have done: As Coffeezilla reveals, Ben Phillips allegedly emphasized repeatedly that he owns the crypto coin “Safemoon” and believes in its continued success.
But in reality, he received huge amounts of tokens from the coin’s operator and sold them right after he assured on Twitter how absolutely sure he was of the coin’s success.
This is a typical pump: the coin is on its way to a new “all-time high.” After the tweet, Phillips is said to have offloaded coins worth 1 million USD.
In this way, Ben Phillips is said to have enriched himself by 12 million USD, for which he then:
Why is this critical? Cryptocurrency like “Safemoon” rises and falls in value depending on how many people are buying and selling the coin. What Phillips is said to have done is called “pump and dump”:
Through social media posts, people are encouraged to buy, meaning they invest their own money in the product, and the price goes up (the pump)
When the price is high, the fraudster dumps the product in large quantities, causing the price to plummet within a short time (the dump)
Because Phillips repeatedly received coins from the developers, artificially drove the price up, and then dumped them in mass, he is said to have enriched himself by this high sum of 12 million USD. On one day alone, he is said to have conducted transactions worth over 1 million USD.
Especially bizarre: Phillips is said to have repeatedly expressed anger on Twitter about people causing a crash in prices because they sold large amounts of Safemoon. To one of these “irresponsible whales,” he even wished death on July 30, 2021: he should be hit by a bus.
In the end, Phillips was this “irresponsible whale” himself.
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How did Coffeezilla find this out? Phillips once showed the address of his wallet, allowing the crypto detective to track the transactions and compare them with the Twitter timeline.
He became aware of the case through a tip.
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However, Coffeezilla believes he is onto something big and plans to continue investigating the “Safemoon” case. He also plans to confront the developers, who he believes must be involved (via twitter).
What’s behind this: Experienced financial jugglers pull their hair out when they learn that “amateur traders” are listening to the tips of such an untrustworthy person. It seems strange to trust someone who became famous for “Haha, your pants are vibrating” pranks. But viewers grow with an influencer over the years; they share their life, the new girlfriend, the vacation in the South Sea, first successes and setbacks, maybe a child or the grandmother who is dying.
It’s a very dangerous matter when this trust is then abused because influencers ultimately rise and fall with the trust of their followers. When it comes to light that this trust has been so blatantly abused, it’s a big problem.
In the past, there have been instances where influencers pushed such coins on their gullible followers. German streamers also had to face a lot of criticism:
There’s turmoil in the PvP of Destiny 2. The Crucible is heated, as many feel that Bungie is doing too little for its PvP players. Recently, more and more players have been complaining about the constantly unbalanced matchmaking in PvP. However, when Bungie directly addresses the issue, the community responds with toxic comments. MeinMMO brings you up to date.
What exactly have players complained about? Those who play PvP in Destiny 2 have several modes to choose from, such as Control (6vs6), Survival (3vs3), or the PvP event Iron Banner (6vs6) currently taking place this week.
Many players have gone to the Iron Banner this week and then criticized the matchmaking system of Destiny 2 again.
It apparently tends to form teams with very good and less skilled players far too often.
This leads to unbalanced matches that are either over very quickly or drag on like chewing gum.
Some players, including Antonius-GameSager via Twitter, have again suggested that they feel the skill-based matchmaking is still active and faulty.
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Antonius started the matchmaking discussion on Twitter.
This is what Bungie says: Bungie’s community manager Dylan “dmg04” Gafner responded to the player’s post with a clear clarification.
The current matchmaking system of Destiny 2 does not combine teams based on the skills of each individual player to create a match. In fact, skill-based matchmaking was turned off a while ago and, due to feedback from top-level players at that time, is still inactive for most Crucible playlists. This has been reviewed periodically by Bungie.
What does “Skill-Based Matchmaking” mean exactly? Skill-based matchmaking, short SBMM, helps to assemble lobbies in PvP games. When SBMM is prioritized during a match search, a player’s abilities (in Destiny 2, their K/D) are considered the most important factor in lobby creation. The player is thus preferred to be matched with players of similar skill levels.
The PvP community reacts extremely toxic: Consequently, a fundamental discussion about matchmaking in general erupted both on Twitter and Reddit.
The PvP players are clearly “not amused” and are increasingly letting their frustration run free. It seems that nothing can appease them anymore. Not even Bungie’s announcement that they will pass on the feedback for the development team to examine future improvement possibilities for the players.
For too long now, there has been turmoil in PvP at all corners, so that a spark is enough. Some players, like dakry on reddit, have just one wish:
Yes, that is […] more of an evasion. SBMM and the issue with the current lobby balancing are not the same. I wish they would just randomize the lobbies and not try to balance them based on their perceived assessment of player skills.
The mood is based on a mixture of frustration and general dissatisfaction with PvP. However, the problems with matchmaking are currently the most prominent.
Skill-based matchmaking (SBMM) often means that good players are punished for playing well and that some less skilled players have no reason to strive or improve in a match. Conversely, the latter enjoy significantly easier lobbies with skill-based matchmaking, even if the game search itself sometimes takes longer.
If connection-based matchmaking (CBMM) is used instead, players too often end up in matches where they have no chance at all, which significantly diminishes their gaming experience.
For example, when the win-based matchmaking was temporarily activated in the “Trials of Osiris,” a two-class society immediately emerged. At that time, primarily hardcore PvP players and streamers complained because their matches became ridiculously hard when they only faced their peers, while regular players were actually happy.
This influential protest nonetheless led to Bungie deactivating the system again.
The matchmaking is a repeating topic: Players blame the skill-based matchmaking when, in fact, as Bungie has now confirmed, it is not active at all.
But perhaps that is the right solution? At least Bungie’s latest statement could indicate that the developer is considering reactivating skill-based matchmaking in the Crucible.
Skill-based matchmaking is now the lesser evil
Balanced matchmaking is truly a science in itself. Destiny 2 is no exception and thus the topic is discussed heatedly. Especially when the assembly for players often feels too unbalanced and exhausting.
Without skill-based matchmaking, it is virtually impossible to prevent the current system from assembling lobbies and matches as before.
With skill-based matchmaking, assigning equal skill levels for players could become possible again, making games generally more balanced. It would have its disadvantages but would likely be the lesser evil.
Because their idea of balancing [currently] consists of putting a good player in a team of potatoes and expecting that good player to carry the potatoes through the entire game against a team of average players. No, we currently have that; SBMM would try to avoid this.
Most players agree: Certainly, Destiny 2 is not a game focused on competition. Nevertheless, many players confirm that a PvP match is most fun when the teams are evenly matched.
These topics are currently also interesting in Destiny 2:
The player Lorion97 therefore finds that Bungie needs to find a matchmaking system that “divides the different skill brackets and simply matches, instead of trying to find mythical unicorns to make accurate 50-50 splits… Therefore, dividing the player base into thirds or quarters should not be an impossible task.”
What would your solution look like? Would you welcome the reactivation of skill-based matchmaking? Or do you think the problem lies elsewhere? We want to know your opinion on matchmaking, so feel free to leave us a comment.
This is an AI-powered translation. Some inaccuracies might exist.