In 2021, Xbox released a new Halo that should last forever, hence it was called Infinite – 4 years later, the plan is already buried

When Halo Infinite was released for PC and Xbox in 2021, Microsoft and 343 Industries had big ambitions. Now it is clear that the plan from back then is not even close to being realized.

What was that plan? When Halo Infinite was released in December 2021, it was supposed to bury the then-current first-party crisis of Team Xbox with a bang. The developers promised: The new installment of the popular shooter series was to be more than just a game. Fans were to expect a service, almost a kind of platform that would lay the foundation for all upcoming Halo content.

Hence the name: Infinite. This service was supposed to never end. There was already a plan for the first 10 years. Subsequent installments of the Halo series (as reported by teaktown.com in 2020) are no longer a topic. Now …

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The new Halo Infinite trailer reminds of one of the “best trailers of all time”

A plan for eternity that lasts less than 5 years

What have the developers announced now? During a community livestream, the team provided insights into the future of Halo Infinite on YouTube a few hours ago. The insights from the stream:

  • The “Operation: Infinite” update, which will bring new multiplayer content on November 18, 2025, will be the last major content pack for the shooter. You can find details about the update on halowaypoint.com.
  • Next year, there will only be smaller updates in the form of challenges, ranked seasons, and community events.
  • Apart from these small updates, Halo Infinite will switch to maintenance mode after just 4 years.
  • There are said to be “multiple Halo titles in development.” The developers want to focus on these games in the future.

How does the community react to the announcement? Since the name Halo Infinite no longer fits, players have quickly come up with new titles for the game, such as Halo Finite or Halo Broken Promises.

In a post on Reddit with over 4,700 upvotes, ShadowRiku667 jokes: “To be fair, the time from then until now has actually felt like 10 years.” Burggs hopes: “The poor management of this brand across all media should be thoroughly investigated.” RMoCGLD wishes that someone would take the Halo rights away from Microsoft.

Another Halo recently made a surprising comeback. Microsoft has announced a modern remake of the original Halo, set to be released on the PS5 on the first day. Read more about it here: Microsoft brings one of its most important gaming brands back with a new remake on PS5, making it clear: The console war is over.

This is an AI-powered translation. Some inaccuracies might exist.

New survival hit on Steam starts 94 percent positive, it was clear years ago that it would make the developer a millionaire

The new survival game Ball x Pit has started very positively on Steam and has already generated millions of dollars in revenue. Apparently, the developer and one of his friends were clear about that years ago.

Which game is it? Ball x Pit is a survival roguelite with fusion elements. You fight hordes of enemies with bouncing balls and collect treasures to expand your home, generate resources, and recruit unique heroes. Imagine a combination of Vampire Survivors and the classic Breakout.

The game, developed by Kenny Sun and Friends and published by Devolver Digital, celebrated its release on October 15, 2025. The nearly 9,500 reviews on Steam are 94 percent positive. According to steamdb.info, more than 35,400 players were online in Ball x Pit at peak two weeks ago. Currently, the game consistently has over 10,000 players.

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Ball x Pit: Der Release-Trailer zum neuen Survival-Roguelite-Hit auf Steam

Success by design

Can success be planned? Additional numbers come from a report by Jason Schreier on bloomberg.com. Ball x Pit has allegedly sold over 750,000 copies on Steam. At a price of 14.99 euros per version, this already makes a gross revenue of 11.2 million euros.

Remarkably, developer Kenny Sun had a strong feeling years ago that he was developing a hit. When he showed the prototype to a friend, the friend is said to have confirmed his suspicions with the words: “This game will make a million dollars.”

With the help of Devolver. The publisher is known for having a good nose for small but fine indie gems. In the summer, they provided Ball x Pit with a 10-minute preview video titled: BALL x PIT: The Kenny Sun Story. See for yourself:

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In a time when countless games are released every day, chasing all current trends, each new project fights for attention and the players’ time, leading to a large number of flops, it is nearly impossible to develop a hit by design.

Kenny Sun seems to have succeeded. But not on the first try. The developer had previously released other games, including the roguelite platformer Mr. Sun’s Hatbox. Although it also has a strong 85 percent positive on Steam, it sold poorly.

What does the community say about the game? They especially praise the unique gaming experience and the motivating roguelite system.

  • Fluffless writes on Steam: “Addictive roguelike. Unique gameplay.”
  • Depressyv admits on Steam: “One more round … but I’m not addicted.”
  • Totenkreuz is surprised on Steam: “It’s way more fun than expected. The component adds a whole world of features and improvements that are very well thought out and implemented. For me, the best of its kind so far.”

If there is criticism, it concerns the still relatively low number of different levels, the short rounds that often end when you’ve built a strong combo, and the random factor that can sometimes be a bit annoying.

On Steam, there are often indie gems that go viral and generate a lot of attention in a short time. One of these games is Buckshot Roulette. The developer of this title reported in July about his sudden success and how the hit has changed his life: Developer on Steam builds a small game in 2 months, sells it for 3 € and is now a millionaire

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WoW Quiz: How well do you know the Blood Elves and Quel’Thalas?

Are you masters of the Blood Elves in World of Warcraft? Then test your knowledge with this quiz.

The next expansion of World of Warcraft, Midnight, is slowly but surely coming into reach. As early as the beginning of 2026, we will be able to dive into the next chapter of the World Soul saga. The focus is on the attack on the Sunwell by Xal’atath and the forces of the Void.

Initial hints even suggest that in Midnight we might not emerge as the radiant heroes, but could possibly suffer a severe defeat.

But do you even know about the land of the Blood Elves? Do you know the history of the Sin’dorei and are you aware of what has happened in Quel’thalas? If so, you should be able to solve our quiz relatively easily, as it will test your knowledge of the most popular race in the Horde.

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WoW Midnight shows gameplay – All new features

Show your knowledge about the Blood Elves!

How does the quiz work? The quiz consists of a series of questions with 4 answer options each, where only one answer is correct. Depending on how many of the questions you can answer correctly, you will reach a score that reflects your knowledge about the Blood Elves and Quel’thalas.

The quiz consists of 15 questions and is designed so that the first questions are somewhat simpler, but the difficulty increases towards the end.

Note: If the quiz is not displayed correctly for you, it could be due to an ad blocker that you should disable in that case.

If you can’t answer all the questions correctly – don’t worry. Much story will be explained throughout Midnight, and maybe it’s worth creating a fresh Blood Elf and playing the quests in the Immersang Forest and the Ghostlands to refresh your knowledge.

If you have no idea about the Blood Elves and their homeland, then this article might also be interesting for you: We have presented 5 of the most important Blood Elves from Warcraft in detail and there you will also find one or another solution for the questions from this quiz …

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Elden Ring Nightreign exceeded all expectations, the company behind FromSoftware comments on the DLC and The Duskbloods

Elden Ring Nightreign was a surprise in 2025. The unusual mix of Souls formula and multiplayer was well received by many players. And financially, it seems the game has paid off.

When Elden Ring Nightreign was announced in December 2024, the spin-off of From Software’s Souls-like surprised with its genre mix. It features roguelike and battle royale elements, co-op, and loot rarities known from Diablo.

When the game was released at the end of May 2025, it was received rather solidly, at least judging by the Metacritic score. However, financially, the title seems to have truly paid off, as a new financial report confirms.

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Elden Ring Nightreign: Trailer introduces new 2-player mode

Exceeded the original expectations by far

What kind of financial report is this? Kadokawa, the Japanese company that owns 70% of FromSoftware, has published a financial report for the second quarter of the fiscal year 2025 (July to September). There, they talk about the revenues of their various divisions, including gaming. Among other things, they mention Nightreign: FromSoftware’s Elden Ring Nightreign has exceeded the original expectations by far.

Sales of the game are said to have remained strong even after release, but they did not want to provide specific numbers in the report. Overall, sales of Kadokawa’s gaming segment are said to have decreased compared to last year. 2024 benefited greatly from the DLC for Elden Ring.

In the financial report, they also talk about the future of FromSoftware titles. They aim to boost sales of Elden Ring, the DLC, and Nightreign. In this context, they also mention upcoming titles currently in development.

Currently, FromSoftware is working on a DLC for Nightreign that is supposed to be released in the fiscal year (by March 31, 2026). Next year, the Tarnished Edition of Elden Ring for the Nintendo Switch 2 will also be released, which has been postponed, along with the new title The Duskbloods, which again aims for an unusual concept. More precise release dates have not been provided.

What exactly the DLC for Elden Ring Nightreign will include is unclear. So far, nothing has been revealed about it, except that it is coming. If you’re still a newcomer in the world of Nightreign, perhaps these tips can help you: Here are 8 tips for hidden features in Elden Ring: Nightreign that you might easily miss

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GamesRadar

Sony should finally remember its old strengths for the PS5, because for years they have been doing the same thing over and over again

MeinMMO editor Niko has been a fan of Sony consoles since the PS2 era. Although the games have become more polished and larger, he can’t find joy in it because the PlayStation is more boring than ever.

When thinking about the games of the PS5 and PS4 today, one quickly thinks of God of War, Spider-Man, Ghost of Tsushima, or The Last of Us. And these are all really good games. They have great production values, strong voice actors, and a cinematic story that can compete with many Hollywood movies.

But even though I have played and generally liked many of them, I am disappointed with almost every State of Play, because I see the same thing every time: an extremely high-produced AAA game that focuses on the story. Just look at Wolverine recently.

I am bored. Even if games like Ghost of Yotei look damn good, I no longer buy them. I prefer to pick up an objectively worse game, but one that I will ultimately have more fun with. I am firmly convinced: Sony lost its soul with one studio.

One of the few bright spots in recent years was Astro Bot:

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The new trailer for Astro Bot shows many old acquaintances from PlayStation in a crazy platformer

Where is the nonsense? Where is the fun?

PlayStation released 3 quirky YouTube videos on November 3, 2025, with the motto It Happens on PS5. And they are wonderfully confusing. Real actors experience stories in short clips. In one story, a guy cuts himself out of a sea monster with a samurai sword. Which game this is about? No idea, but I think it’s good. It reminds me of the old PlayStation era.

One of my favorite Sony series is Ape Escape. The first part was released in 1999 on the PS1. What was special about it was that it was the first game to require the use of 2 analog sticks. At that time, the PS1 only launched with a D-pad, without any sticks.

Instead of controlling the camera with the right stick as we know it today, you used it to control weapons, mainly the capture net. In Ape Escape, you have to catch monkeys in various levels. They also come equipped with weapons or gadgets.

The stick usage is, especially from today’s perspective, innovative. Nowadays, it is mainly used for the camera. But the Japan Studios, a former first-party developer from Sony, created a unique gaming experience from it. It’s a lot of nonsense, but it’s incredibly fun. Unfortunately, the last real part of the series, Ape Escape 3, was released in 2005 (after that, there were sporadic spin-offs).

If I look at the games that Japan Studios has developed today, that’s exactly what is missing from today’s Sony for the PS5.

ape escape monkey
I just miss these monkeys

An amazing developer that no longer exists

If you look at the games that Japan Studio developed, you have a nice potpourri of great ideas. LocoRoco is a platformer for the PSP, where you tilt the world with the shoulder buttons to guide your round characters.

Especially notable is Tokyo Jungle for the PS3. The game was a mix of survival and roguelite mechanics, where you choose an animal species and try to survive in a post-apocalyptic Tokyo.

And as in previous games, Gravity Rush on the PS Vita experimented with control conventions and allowed you to play an action-adventure with innovative movement options.

All of these are games that may not appeal to everyone, but they are experimental and they gave the PlayStation consoles a certain flair. There were strong AAA games, but also strong, original ideas that took risks.

Although the games from Japan Studios were often loved by fans, Sony closed the studio in 2021. Former PlayStation head Shūhei Yoshida explained in an interview (via Insider Gaming) that Sony probably did not want the AA games from the studio. But therein lies potential.

AA has many advantages, not just for players

Game development is getting more expensive, and nowhere is this clearer than with AAA games. According to a leak in 2023, Spider-Man 2 was estimated to cost over 300 million USD (via Forbes). Along with a long development time comes significant risk. If such an expensive game is not successful enough, it could mean the end for a studio. Just look at Concord.

However, if you develop smaller games, not only can you take risks, but you can also recoup costs more quickly. Another advantage would be a more frequent release of first-party titles. Smaller games could fit between the big AAA releases. Nothing demonstrated this better this year than Clair Obscur: Expedition 33. The game was a success and for many players the best RPG of recent years, even though it relies on an old-fashioned, turn-based combat system.

Less big-budget games would also not have to cost €80. This was shown alongside Clair Obscur by Helldivers 2. When you also look at the indie market, smaller, more experimental games like Balatro attract many players who want to experience something different. And for me, no studio represented something different as much as Japan Studio.

Is there still hope? Definitely. The mentioned games could influence the major publishers and developers, hopefully also Sony. It doesn’t always take a huge team to create something good. Sometimes a few people with an absurd idea are enough. Astro Bot showed this in 2024. The jump & run fits so poorly with the God of War and Uncharted titles, but it relies on playful finesse. The game also impressed MeinMMO editor Karsten. It even won 4 awards at the Game Awards.

And rightly so. Besides all the serious games that focus on story and characters, Astro Bot was above all one thing: a fun game with great mechanics. I want Sony to provide more of this. I want more experiments, more ideas, and more nonsense. Because in the past, PlayStation consoles have shown that both are possible.

But what do you say? Do you prefer a focus on AAA story games, or do you wish for Sony to bring back its own ideas and smaller experiments? Feel free to write it in the comments. Although the big titles are doing well, Sony currently has a shooter problem: Bungie’s Marathon is probably not part of Sony’s upcoming State of Play, Insiders talk about the end of the silence

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The studio behind the new PvE MMORPG for Warhammer is over – fans complain: “The genre is cursed”

Like Project Ghost, the new Warhammer MMORPG from Jackalyptic Games has also become a victim of NetEase’s cost-cutting measures. The number of hopeful MMO projects for the future is continuously shrinking.

What is the status of the Warhammer MMORPG? In February 2025, we reported that the Chinese publisher NetEase intends to cut primarily international investments as part of a cost-cutting initiative. Even then, there were hints that the major PvE MMORPG based on Warhammer might be a victim of these cuts and that the developers would be looking for new investors.

Just a few hours ago, Jack Emmert, the studio head of Jackalyptic Games, confirmed that the partnership with NetEase has ended.

I want to inform you that our partnership after nearly three and a half years of collaboration with NetEase Games as a first-party studio is coming to an end. We thank NetEase Games for the support during the entire development process with their resources and commitment.

Jack Emmert on linkedin.com

Furthermore, the industry veteran stated that they now want to help the talented members of the team find positions in other studios. This strongly sounds like the end of the studio and the end of the Warhammer MMORPG – even though Emmert does not specifically mention the game in his message.

The new MMO based on Warhammer was supposed to be developed in Unreal Engine 5, focus on PvE, and be released for PC and consoles: A new MMO based on Warhammer sounds almost too good to be true – Here’s what we know.

The officially canceled Warhammer Online will likely remain the only online role-playing game for the popular Warhammer franchise for the foreseeable future.

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Der Cinematic-Trailer zum uralten MMORPG Warhammer Online

The future of an entire genre is staggering

What is happening in the genre right now? The Warhammer MMORPG is not the only notable victim of NetEase’s cost-cutting measures. Just a few days ago, Greg “Ghostcrawler” Street also announced the end of his studio and the Project Ghost being developed there.

After the end of New World and the strategic realignment of Amazon Games, the new MMO based on The Lord of the Rings also looks very bleak. A statement from a former employee suggests that this project could also be buried.

How is the community reacting to the latest news? Many genre fans look bitterly and frustrated at the end of the Warhammer MMORPG and the previous bad news.

  • Hotwingz66 puts it succinctly on Reddit: “Damn, I really wanted to see this MMO.”
  • Grimnirsdelts desperately states on Reddit: “The genre is cursed.”
  • RiotRiggsMatches cynically reflects on the future of the genre on Reddit: “The LoL MMO will never see the light of day. Ashes of Creation is a scam, not a game, Aion 2 might work, but it’s Korean mobile trash, and Where the Winds Meet is not an MMO. Thank God we have some well-established MMOs we can play.”
  • Legitimate_Most6651 explains on Reddit what he thinks the main problem is: “They did this to themselves by working with NetEase, that was a huge mistake.”

What Legitimate_Most6651 leaves out: It has been incredibly difficult for years to find investors for an ambitious MMORPG in the West. Greg Street tried this for Ghost and eventually gave up in frustration. It’s even nicer when it sometimes works out: The future of a new PvE MMORPG on Steam is secured, getting multi-million funding

This is an AI-powered translation. Some inaccuracies might exist.

6 Video games you will be surprised to learn are based on books

Some video games originate from books or are inspired by them. MeinMMO presents a few titles.

Ideas for video games can be inspired by a variety of sources or use other media as a template. Manifest examples are of course games like the The Witcher series or the Dune titles.

MeinMMO presents 6 video games and/or series whose origin lies in books or that were strongly inspired by them. However, we focus on games that are not so obvious.

The “Tom Clancy’s” Games

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Official Cinematic Trailer – Tom Clancy’s The Division

Tom Clancy was an American author who wrote thrillers during his lifetime. His books dealt with themes surrounding military, intelligence agencies, and geopolitics.

The “Tom Clancy’s” game Rainbow Six from 1998 is based on the novel Rainbow Six from the same year. There were no book templates for Splinter Cell from 2002 and Ghost Recon from 2001, but the stories take place in Tom Clancy’s world.

Tom Clancy was co-founder of Red Storm Entertainment, the game studio that developed Rainbow Six and Ghost Recon. During the development of these games, Tom Clancy provided content consulting.

His influence on the games gradually decreased over time. Tom Clancy’s Splinter Cell only took place in the author’s world but no longer followed a storyline from a book.

After his death in 2013, Ubisoft only uses the name Tom Clancy for their titles. The Tom Clancy brand stands for the realistic depiction of the military.

His action characters Jack Ryan and John Clark have also been adapted into films and series, portrayed among others by actors John Krasinski and Willem Dafoe.

The S.T.A.L.K.E.R. Series

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Official Launch Trailer of S.T.A.L.K.E.R. 2: Heart of Chornobyl

The games of the S.T.A.L.K.E.R. series draw their inspirations from many different sources, the largest being clearly from the novel Roadside Picnic. The science fiction novel was written in 1972 by authors Arkady & Boris Strugatsky.

The book is about the appearance of an alien intelligence on Earth that creates bizarre zones full of anomalies in certain places. People explore these zones and benefit from the artifacts present in them. The novel also inspired a film: Stalker, from 1979.

From the novel and the film came the first game S.T.A.L.K.E.R.: Shadow of Chernobyl in 2007. The first-person shooter adopted the atmosphere but changed the setting. The mysterious zone did not arise from the visit of an alien intelligence but from the Chernobyl disaster. The focus of the game is on survival, military, and mutants.

The series was expanded from 2008 to 2024 with the games S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat, and S.T.A.L.K.E.R.: 2: Heart of Chornobyl. Starting in 2007, the S.T.A.L.K.E.R. book series was released, which expanded the world following the success of the games.

This is an AI-powered translation. Some inaccuracies might exist.

A YouTuber plays a loot shooter on Steam for 1,000 hours, explains why the game is still so good after 12 years

Some games can keep you occupied forever. So does Warframe. A YouTuber played the loot shooter for 1,000 hours on Steam. In a detailed video, he explains what makes the game still so great today.

Who is this YouTuber? The YouTuber “Vurv” spends months of his time creating “unnecessarily complicated videos,” as he himself states on his YouTube channel. These are often longer reviews, where he has played a game particularly long or in an unusual way.

His last two videos were about Warframe and Genshin Impact – he has played both games for 1,000 hours. Especially Warframe has captivated him: To him, it is even “the best game ever made,” as he explains in the YouTube video.

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New Update of Warframe Brings Rock Setting in Höllvania and a Catchy Boyband

What kind of game is Warframe anyway? It is an MMO shooter with a free-to-play model that was released on March 25, 2013. Later versions followed for PS4 and Xbox One, as well as PS5 and Xbox Series. Warframe is also playable on the Nintendo Switch and iOS now.

You are a Tenno: An ancient warrior who has awakened from centuries of deep sleep. To fight, you use a so-called Warframe, a kind of combat robot. With it, you complete missions scattered across a planetary system, fighting against different factions and collecting new weapons, mods, and more.

Unmatched movement and variety – all for free

What makes Warframe so good even after 12 years? The greatest strength of Warframe is the movement. “I’m not joking when I say that the movement in this game is the best you will ever experience in a game,” the YouTuber states.

Anyone who has played the game even once or has seen gameplay knows immediately what is meant: The Warframes are hyper-agile: You make endless double jumps, leap through the air, and slide along the ground. Just moving from point A to B looks really stylish and is fun.

Another plus point is the seemingly endless build possibilities. A variety of mods for your weapons and Warframes, as well as different elemental effects that can be combined with each other, contribute to this – sometimes resulting in spectacular outcomes, as the YouTuber shows.

You can also watch Vurv’s video here:

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The YouTuber also praises the very fair free-to-play model of the game. New Warframes and skins (also for weapons) can be earned. So you don’t have to spend real money to look cool – and that is an important aspect of the game, at least for a large part of the community.

“The game has unironically too much cool stuff for me to cover everything,” the YouTuber says – and that, despite his review being 40 minutes long. “You can try to make Warframe look boring, and even then you might not succeed.”

Currently, Warframe developers Digital Extremes are also working on Soulframe. The game focuses on a fantasy setting and is still in pre-alpha. However, some chosen ones are already allowed to play it; in October, there was even a major update for the current version: The new fantasy RPG from the creators of Warframe looks “much nicer than most AAA games” thanks to the new update

This is an AI-powered translation. Some inaccuracies might exist.

New sandbox MMORPG on Steam wants to mitigate one of the biggest criticisms of the payment model

It’s time for our MeinMMO format “MMORPG News in 5 Minutes.” We summarize the most important news regarding the best genre in the world. You can expect hopeful launches, sad departures, a wild crossover, and major updates.

Highlights of the week:

What else happened? The end of New World is currently concerning many fans. Also, because the developers are suddenly implementing content that players have been requesting for ages – like a new weapon or a global search function for storage. A large part of the community is now fed up with the developers needing to react. One player who is still around is colleague Benedict:

More on the topic
New World is dying right now, but it doesn’t feel like it at all
von Benedict Grothaus
Start video
WoW Legion Remix: This insane time travel works

RuneScape and Chess? No one probably had this crossover on their bingo card for 2025

This is what happened with the major MMORPGs:

This is what happened with the minor MMORPGs:

  • This week, Sword of Justice launched, a new MMORPG for PC and Mobile. The pretty graphics and the martial arts theme stand out. You can find the official website for Europe at swordofjustice.com or on Steam.
  • The now 18-year-old MMORPG The Lord of the Rings Online lets you explore the vast continent of Middle-earth that you know from the books and films. But how long does it take to follow Frodo and Sam’s arduous path to Mount Doom? A YouTuber has now found that out.
  • Speaking of LotRO: A new, large MMORPG set in The Lord of the Rings was supposed to be launched in the coming years. Now Amazon has apparently laid off many of the developers and for MeinMMO editor Sophia Weiß, the dream of the next big hyper-focus is going down the drain. So she took a quick look at the original … and is blown away.
  • In LotRO, bonus days with various bonuses are running until December 1st. Additionally, the Spring Festival returns on November 13th. You can find the details at lotro.com.
  • The community of the MMORPG RIFT invites new and old players to check out the MMORPG again, and it provides the perfect opportunity for a fresh start in an MMORPG.
  • Old School RuneScape and Chess.com are entering a wild collaboration with a new OSRS-Chess-Bots variant. More details can be found at chess.com.
  • On November 19th, the first new skill ever, Sailing, will come to RuneScape. To ensure everything goes smoothly, there was a technical pre-release this week. You can find the announcement at runescape.com.
  • Almost a month after the release of Blue Protocol: Star Resonance on Steam, players are getting frustrated with themselves and believe this could even lead to the end of the MMORPG.
  • In the night from November 3rd to 4th, 2025, the servers of Tarisland went offline forever.
  • On November 6th, Dungeons & Dragons Online received update 75.7. The highlight: a new raid challenge. The patch notes can be found at ddo.com.
  • On November 18th, the new expansion Catalyst for Eve Online will be released. The developers recently provided a preview of the new ore and mining updates at eveonline.com.
  • The developers of EverQuest II introduced the new guild coalition system on everquest2.com.
  • Lineage II has received a new class, Samurai Crow, and you can find the patch notes at l2wiki.com.
  • ODIN: Valhalla Rising has also received an update for the Muspelheim chapter, with new challenges, features, and quests. The patch notes are available at kakaogames.com.
  • On November 7th, 2025, a small 2D MMORPG called Acible Online launched on Steam. Thanks to the free-to-play model, anyone interested can easily check it out. Just 2 days earlier, another 2D MMORPG called Trolddom went live on Steam, which should cost just under ten bucks.
  • The mobile MMORPG Raven 2 will receive the new class of Gunslinger on November 19th. There’s a preview trailer on YouTube:
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This is what happened with the MMORPGs in development:

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Thus, we have summarized the most important events that have recently occurred in the world of MMORPGs.

What have you been happy about this week? What have you been upset about? Let us know in the comments. If you’re looking for a comprehensive overview of the history of online role-playing games, you’ll find it in this extensive special: The History of MMORPGs – From Habitat to Throne and Liberty, and everything in between

This is an AI-powered translation. Some inaccuracies might exist.

A boss defeats everyone in WoW, players ask: “Who put mechanics in my Legion Remix?”

World of Warcraft Legion Remix is easy. Actually. But one boss suddenly causes problems and requires some strategy.

In World of Warcraft, many players are still in Legion Remix. Here, you can experience the old content of the Legion expansion once again and unlock numerous rewards. However, most have gotten used to it running smoothly. But one boss is currently ruining the plans of thousands of characters. As suddenly, you have to play mechanics.

Start video
WoW Legion Remix: This insane time travel works

Which boss is causing problems? We’re talking about Kil’Jaeden, the final boss in the Tomb of Sargeras. Because even if your character wears equipment with item level 740 and has already reached the maximum of 999% versatility, Kil’Jaeden can still easily end the fight. The purple orbs falling from the sky bring swift death. This is unusual in Legion Remix, where you can usually overcome nearly every challenge simply by “more power” without having to pay attention to game mechanics.

Community amused about free flight hours

For many who visit Kil’Jaeden and have become accustomed to the “rush through” mentality of Remix, there is then a rude awakening. Because raid groups of 20 characters have significantly shrunk after a few seconds. This is also reflected in the memes currently circulating in the WoW subreddit:

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Why is it so hard to survive the attack? The problem with the purple orbs is that they trigger a strong “knockback” effect upon hitting the platform. If you’re standing in the wrong spot, you’ll be knocked off the platform and land in the fel energies powering the Legion ship – resulting in instant death. No amount of versatility can help here.

Depending on the difficulty, the knockback is stronger or weaker. Especially on Mythic difficulty, you can be thrown over 40 meters, almost the entire length of the platform. And as if that wasn’t exhausting enough, several of the “push orbs” fall to the ground in quick succession.

By the way, demon hunters (or Dracthyr) are exempted from this “problem”. Because they can simply press the spacebar during every knockback from Kil’Jaeden to activate their “gliding”. This cancels the knockback and allows the character to glide gently forward again. At least if you don’t forget to do this in the heat of battle. But this is also the reason why demon hunters are considered one of the 3 best starter classes in WoW.

This is an AI-powered translation. Some inaccuracies might exist.

While the German Twitch is still playing Minecraft, streamers are planning the next big event – but MontanaBlack was not invited

The German Twitch is currently still busy with CraftAttack 13, but Kevin “Papaplatte” Teller, Maximilian “HandOfBlood” Knabe, and Giacomo “Metashi12” Gaviria are already planning the next big project: a hardcore guild in WoW Classic.

What event is it about? The Twitch streamers Papaplatte, HandOfBlood, and Metashi12 are currently planning a hardcore guild in WoW, modeled after the American streamer guild OnlyFangs. While the project is still in its infancy, the three have grand plans: over 150 of the largest German streamers are to play WoW together.

However, one was not planned: MontanaBlack stated in a stream from early November that he only just learned about the event and was not invited. After all, there are other streamers involved who otherwise do not have much to do with WoW, and he would definitely be part of such a project.

Now, one of the organizers has commented on the missing invitation.

Start video
MontanaBlack is one of the most well-known streamers in Germany – This was his very first video

“You can’t imagine how many cockroaches message me”

Why was MontanaBlack not invited? As Metashi explained in a stream, it was never the case that they didn’t want MontanaBlack to be part of it. Rather, the streamers assumed that he was too big and busy to participate in their project.

After all, one must bring about 5 weeks of playtime for the project. Especially the larger streamers, with a few thousand viewers, are often booked long in advance.

Furthermore, Metashi explains that the project is still not that far along: there is still no name, graphics, or even a trailer. Also, not all invitations have been sent out yet. He can’t decide this on his own, but it could very well be that MontanaBlack still receives his invitation.

You can watch his statement here:

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Metashi is less open to other potential participants, however. The streamer claims that you can’t even imagine how many “cockroaches” message him about participating in the event. These are people with whom he does not have a good relationship and who also know exactly that he does not like them.

That streamers are keen on participating is not surprising, as such events regularly attract massive audiences. Anyone who stands out as a smaller streamer with particularly funny or memorable actions can certainly achieve a breakthrough.

Currently, however, the German Twitch is still caught up in the Minecraft craze. What has happened at CraftAttack can be read here:

Whether and when it will continue with the American counterpart OnlyFangs is still uncertain. The last “season” of the streamer guild was a huge success earlier this year, with plenty of drama and betrayal. WoW: Leader of the guild “OnlyFangs” dies in raid, is betrayed by everyone, and even dissed by Blizzard

This is an AI-powered translation. Some inaccuracies might exist.

Call of Duty: Black Ops 7 reveals what maps, modes and operators you can expect even before release

Call of Duty: Black Ops 7 will captivate you again with its multiplayer, but you still have a few days until the release ahead of you. It’s good that the developers have already released a list of all maps, modes, and operators, so you can prepare perfectly.

When is the release of Black Ops 7? The release is scheduled for November 14, 2025. This day marks the launch of the latest shooter from Call of Duty. This time it’s a successor to the Black Ops series, and as always, there will be a campaign, the multiplayer mode, and the zombie mode.

To ensure you are prepared and know what to expect at launch, Activision has now provided new information about modes, maps, and operators. What you can expect, you will find here in our overview.

Start video
Call of Duty: Black Ops 7 zeigt erstes Gameplay aus dem Multiplayer-Modus

All Maps Overview

In total, you can expect up to 18 maps at launch, with 2 belonging to Skirmish. An additional 19th map is expected to appear only during the pre-season. We will show you what they look like, how big they are, and what map layout they have.

Blackheart

BO7-Blackheart
  • Launch Map
  • 6v6 or 2v2
  • Small-Sized

Colossus

BO7-Colossus
  • Launch Map
  • 6v6
  • Small-Sized

Cortex

BO7-Cortex
  • Launch Map
  • 6v6 or 2v2
  • Small-Sized

Den

BO7-Den
  • Launch Map
  • 6v6
  • Medium-Sized

Exposure

BO7-Exposure
  • Launch Map
  • 6v6
  • Medium-Sized

Express

BO7-Express
  • Launch Map
  • 6v6 (Remaster from Black Ops 2)
  • Medium-Sized

Flagship

BO7-Flagship
  • Launch Map
  • 6v6 or 2v2
  • Small-Sized

Hijacked

BO7-Hijacked
  • Launch Map
  • 6v6 (Remaster from Black Ops 2)
  • Small-Sized

Homestead

BO7-Homestead
  • Launch Map
  • 6v6
  • Small-Sized

Imprint

BO7-Imprint
  • Launch Map
  • 6v6
  • Medium-Sized

Nuketown 2025

BO7-Nuketown
  • Pre-Season Map
  • 6v6 (Remaster from Black Ops 2)
  • Small-Sized

Paranoia

BO7-Paranoia
  • Launch Map
  • 6v6 or 2v2
  • Small-Sized

Raid

BO7-Raid
  • Launch Map
  • 6v6 (Remaster from Black Ops 2)
  • Medium-Sized

Retrieval

BO7-Retrieval
  • Launch Map
  • 6v6
  • Medium-Sized

Scar

BO7-Scar
  • Launch Map
  • 6v6 or 2v2
  • Medium-Sized

The Forge

BO7-The-Forge
  • Launch Map
  • 6v6
  • Medium-Sized

Toshin

BO7-Toshin
  • Launch Map
  • 6v6
  • Medium-Sized

Mission: Edge

BO7-Mission-Edge
  • Launch Map
  • 20v20
  • Large-Sized

Mission: Tide

BO7-Tide
  • Launch Map
  • 20v20
  • Large-Sized

All Modes Overview

As for modes, Black Ops 7 hasn’t skimped. Currently, you can expect 10 regular modes for the core playlist. There should be another 6 modes as alternative options. Here’s what you can expect:

Core Modes

  • New Mode: Overload
    • Normal Mode · Standard · Hardcore
    • Playtime: Varies · Score limit: Varies · Party size 1–6
      • Bring the device into the enemy zones to sabotage them.
  • Team Deathmatch
    • Normal Mode · Standard · Hardcore
    • Playtime: 10 minutes · Score limit: 100 · Party size 1–6
      • Eliminate enemy players to earn points for your team.
  • Domination
    • Normal Mode · Standard · Hardcore
    • Playtime: Unlimited · Score limit: 200 · Party size 1–6
      • Capture, hold, and defend objectives to earn points for your team.
  • Search & Destroy
    • Normal Mode · Standard · Hardcore
    • Playtime: 2 minutes per round · Score limit: 6 · Party size 1–6
      • The teams take turns planting and defusing bombs. No respawns.
  • Kill Confirmed
    • Normal Mode · Standard · Hardcore
    • Playtime: 10 minutes · Score limit: 75 · Party size 1–6
      • Score with tags and deny enemies points.
  • Free for All
    • Normal Mode · Standard · Hardcore
    • Playtime: 10 minutes · Score limit: 30 · Party size 1
      • Eliminate enemy players for points. The first to reach the score limit wins.
  • Hardpoint
    • Normal Mode · Standard · Hardcore
    • Playtime: 5 minutes · Score limit: 250 · Party size 1–6
      • Capture and hold the hardpoint to earn points for your team.
  • Execution Order
    • Normal Mode · Standard · Hardcore
    • Playtime: 10 minutes · Score limit: 150 · Party size 1–6
      • Eliminate the enemy high-ranking target (HVT) while protecting your HVT. HVT kills grant your team bonus points.
  • Control
    • Normal Mode · Standard
    • Playtime: 1 minute 30 seconds (round) · Score limit: 2 · Party size 1–6
      • Attack and defend zones alternately with a limited number of lives per round.
  • Confrontation-Moshpit
    • Normal Mode · Standard · Hardcore
    • Playtime: Varies · Score limit: Varies · Party size 1–6
      • Moshpit with alternative 6v6 respawn modes on small maps. Score streaks disabled.

Alternative Modes

  • New Mode: Skirmish
    • Playtime: Varies · Score limit: Varies · Party size 1–20
      • Two teams of 20 players each fight to achieve objectives and earn points.
  • Gunfight
    • Playtime: 40 seconds · Score limit: 6 · Party size: 1–2
      • Eliminate all enemy players with preset classes to win the round. No respawns.
  • Confrontation – Domination
    • Capture, hold, and defend objectives to score for your team. Score streaks disabled.
  • Confrontation – Team Deathmatch
    • Eliminate enemy players to earn points for your team. Score streaks disabled.
  • Confrontation – Execution Order
    • Eliminate the enemy high-ranking target (HVT) while protecting your HVT. HVT kills grant your team bonus points. Score streaks disabled.
  • Confrontation – Kill Confirmed
    • Score with tags and deny enemies points. Score streaks disabled.

Black Ops 7 brings 24 Operators at launch

As for operators, you can expect up to 24 soldiers. These are divided into two groups, depending on which team you are assigned to before the round starts.

BO7-Alle-Operator

Depending on which operator you want to play, you may have to unlock them. Our list will show you what you need to do to unlock them:

OperatorTask
50/50Unlocked immediately
AndersonUnlocked immediately
CarverUnlocked immediately
DempseyUnlocked immediately
FalknerUnlocked at player level 13
GreyUnlocked immediately
GrimmUnlocked at player level 7
HarperUnlocked through the Vault Edition of Black Ops 7
JuradoUnlocked immediately
KaganUnlocked at player level 40
KarmaUnlocked through the Vault Edition of Black Ops 7
MasonUnlocked immediately
MayaUnlocked immediately
NikolaiUnlocked immediately
RazorUnlocked at player level 28
Reaper EWR-3Unlocked through the Vault Edition of Black Ops 7
RichtofenUnlocked immediately
SamuelsUnlocked immediately
TakeoUnlocked immediately
T.E.D.D.Unlocked through the Vault Edition of Black Ops 7
VermaakUnlocked at player level 34
WeaverUnlocked immediately
Wei LinUnlocked at player level 19
ZaveriUnlocked immediately

That was all the new information currently shared about Black Ops 7. Should more be released, we will of course report on it. However, the release is now within reach, and fans won’t have to wait long for the new shooter. What you should know at release, you can find in our comprehensive overview: CoD Black Ops 7: All Info on Release, Beta, and Price

This is an AI-powered translation. Some inaccuracies might exist.

Beautiful MMORPG lets you have real conversations with NPCs thanks to AI, starts free today on Steam

The new MMORPG Sword of Justice starts today on Steam and impresses at first glance with a beautiful game world set in the Chinese Middle Ages.

What kind of game is this? Sword of Justice is a free-to-play MMORPG from publisher NetEase. The game is set in the Wuxia world of the 12th century in China and is reminiscent of other MMORPGs such as Swords of Legends Online or World of Jade Dynasty.

While the MMORPG launches in the West on Steam on November 7, 2025, it has already convinced 40 million players in its first month in China, according to publisher NetEase. This is also due to the fact that Sword of Justice can be played on both PC and iOS and Android.

Despite being mobile, the MMORPG impresses many players especially with its graphics. Thanks to ray tracing and a partnership with NVIDIA, Sword of Justice looks really great and offers a beautiful play of light and shadow along with elaborate reflections.

How beautiful the new MMORPG looks, you can see in the trailer:

Start video
Sword of Justice shows in the trailer how good ray tracing looks in the MMORPG

SoJ aims for more than just looks

What does the MMORPG offer? In addition to its nice appearance, Sword of Justice also aims to be content-rich. Players can expect a theme park with a large open world where they can conquer dungeons and fight against mythical beasts and bandits. This can almost be done automatically thanks to the auto mode and auto-play; only the right quest needs to be selected.

Those who enjoy being in guilds do not need to miss out on this in Sword of Justice. There is also a mentoring system and additional social features to play with others. However, players who prefer to play alone can also look forward to many hours of single-player content.

Besides looting and leveling, it builds on the success of Blade and Soul and wants to bring martial arts closer to the players by allowing them to choose from dozens of different abilities and defeat opponents with exquisite martial arts.

How does SoJ stand out? Sword of Justice offers some interesting features that are rather unusual for MMORPGs. For example, there is a dynamic weather system meant to create a more immersive environment. However, the NPC system is a real highlight.

With the help of China’s own AI chatbot DeepSeek, NPCs are supposed to have more life. Players can chat with them, hold conversations, and in some cases convince them for quests or ask for information. The responses are not pre-made but generated using AI.

This means that NPCs should also be able to react to events happening around them. However, how well this actually works and how often this feature is truly utilized in the game remains uncertain. There are also concerns about data protection with DeepSeek. In countries like Italy, the AI assistant is completely banned (via Handelsblatt).

With Sword of Justice, an interesting new MMORPG is now also launching in the West, which could influence the future of the genre with an innovative AI feature. How this works and whether it is really fun, players can find out for themselves starting today or alternatively read MeinMMO author Cedric Holmeier’s opinion here: New MMORPG aims to bring NPCs to life with AI, launching soon in the West after great success in China

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.org.pl

With Season 11, every class in Diablo 4 will feel a bit weaker but much stronger

After the test phase for the upcoming Season 11 for Diablo 4, Blizzard has once again significantly refined the content, especially the balancing. In an interview, the developers explain what improvements will happen between PTR and release.

Where does the information come from?

  • The Diablo expert Rob2628 spoke in a one-hour video with Senior Game Designer Zaven Haroutunian and the Lead Live Game Designer and community favorite Colin Finer.
  • The interview focused particularly on various balancing aspects of the classes and items, but also leveling, quests, and the new crafting system from Season 11. Most comparisons were related to the short test phase of the season.
  • You can find the full video in English (1 hour 18 minutes long) on Rob’s channel or embedded here:
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Changes to the classes: Very late in the interview, Rob asks about the classes. In the current Season 10, they are quite strong, in the tier list of the best classes there are a lot of S-tier builds: “The power level was extremely high […] now with Season 11 it seems to be a bit more grounded.”

You don’t need builds that deal two quadrillion damage, but there is still some concern that the selection in Season 11 will be greatly restricted. Rob asks how exactly the balancing will take place here. Colin Finer responds:

A change we are making after the PTR is that we will reduce the pit scaling. This should allow every build to reach about 5-10 tiers deeper into the pit. […] We probably won’t reach a point where everyone can complete level 100, but we are targeting levels 80 to 85.

Colin Finer in the interview on YouTube, around minute 52:48

Finer emphasizes that they want to work on various systems like Paragon glyphs, skill trees, legendaries, and more – everything where multiplicative damage comes into play and where it becomes confusing. There should be “crazy builds” that far exceed expectations, but what is currently considered the goal is a “healthy balance.”

Start video
Season 10 in Diablo 4 macht endlich wieder Spaß

Blizzard removes the most annoying affix in crafting, nerfs enemies and bosses

Another highlight in the interview is the improvement of the sanctification system. The new mechanic from Season 11 allows you to finally improve an item again after hardening and completion.

On the PTR, it could happen that an indestructibility affix was added as an additional affix, basically the zonk of the results, since it has no practical use. Exactly this affix should no longer be possible with sanctifications.

Sanctification should not be a necessary step, the developers emphasize. It should be a bit of a gamble to squeeze out the last few percentage points from a build, with a high dopamine reward when it works – but also the danger that you have to consume some strong items beforehand to get the desired result.

Additionally, the developers are also adjusting the world scaling. All enemies at level 50 should have about 60% less health points. Bosses in capstone dungeons no longer have resilience, meaning they are not as “tanky,” but are more dangerous. Further information from the interview includes:

  • Changes to some items like the Melted Heart of Selig and general loot: Gold should now primarily come from monster drops, rather than through selling items.
  • The tower as a new leaderboard feature will have two reward paths, where rank-1 rewards are available only for the respective character, not the entire account.
  • Numbers, especially regarding defense and attack, should become more transparent in order to better assess the strength of one’s character. Caps ideally disappear, but they are still working on that.

On December 11 during the Game Awards, you should definitely tune in because a big announcement is likely to occur. What it will be has not yet been revealed. In general, Rob shows enthusiasm for the changes, and there is also a lot of support on Reddit for the responses. Blizzard seems to be very responsive to criticism at the moment: Crafting in Diablo 4 drives players to despair – now Blizzard is listening to its fans

This is an AI-powered translation. Some inaccuracies might exist.

Flat and whisper-quiet: One of the best keyboards I have tested so far in 2025

With the ROG Falchion Low Profile, Asus offers a high-quality gaming keyboard. Especially minor details mar the otherwise very good overall impression, finds MeinMMO editor Benedikt Schlotmann.

[toc]

The ROG Falchion Low Profile is a small, sleek keyboard from the manufacturer Asus. The keyboard stands out mainly due to its compact 65%-format, which means it is not much larger than an A4 sheet of paper folded in the middle.

In everyday use, it has accompanied me. In the test, I explain why I can truly recommend the keyboard despite some flaws.

Test Overview

Who tested it?

Benedikt is a Tech Editor at MeinMMO and has a passion for peripherals, testing mice, keyboards, and gaming headsets. He has been testing hardware for MeinMMO for many years.

The tested model was ordered by Benedikt privately on Amazon.

?Asus rog falchion low profile

Benedikt Schlotmann
Hardware Editor MeinMMO

Technical Details
Here you will find the technical details in table format (click to expand):
Design/InterfaceWired, Bluetooth, or wireless connection; 65%-design
Key TypeOptical switches; Asus ROG RX Red Low Profile (linear, low-profile)
Programmable KeysYes
IlluminationYes
CompatibilityPC
Delivery ContentsKeyboard, charging cable, wireless transmitter, and plastic keyboard cover
Special Features65%-design without numpad and function keys; slightly adapted QWERTZ layout
Price (RRP)189.90 Euro

Delivery, Design, and Construction

What does the delivery include? In the box, besides the keyboard, mainly the necessary accessories are included: charging or connection cable, the USB dongle for the wireless connection, and a plastic cover that can be placed on the keyboard for protection.

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How is the keyboard constructed? The ROG Falchion is a keyboard for minimalists, as you get a 65%-layout: there is neither a numpad nor dedicated function keys: the latter can be used via the FN key.

The advantage of this: the keyboard is very compact: it measures just 30.5 centimeters, which is as long as a standard A4 sheet of paper or two Blu-ray boxes placed side by side.

What does the keyboard look like? The keyboard comes in a white design. Currently, the keyboard is only available in white, there is no black edition yet. White hardware tends to have the disadvantage of discoloring unsightly over time in everyday use. The keyboard is also only very limited in terms of customization due to its very specific keycaps or the built-in switches.

Asus Rog Falchion Low Profile mit Verpackung
Asus Rog Falchion Low Profile, with packaging

Processing

Positive: Metal as material, keyboard cover | Negative: ABS keycaps, no replacements available, no hotswap | Neutral: RX switches are proprietary,

The keyboard uses a metal chassis cover, which protects the board underneath. The bottom, on the other hand, is made of plastic. Nevertheless, the keyboard makes a high-quality impression at first glance. The plastic cover included in the delivery is practical. It protects the keyboard somewhat against external influences such as dust or pet hair when not in use.

Asus relies on its own RX switches for the keyboard, which are not compatible with the otherwise common MX switches used throughout the gaming industry. And this has a clear disadvantage: you cannot really change the keycaps of the keyboard – for example, to a different color – or replace broken, worn-out keys. I also could not find replacement keys from the manufacturer available for order. A decision that I absolutely cannot understand.

Asus Rog Falchion Low Profile Tastenkappen und Switches
Asus Rog Falchion Low Profile; keycaps and switches are not compatible with other manufacturers.

Another disadvantage: the RX switches are firmly soldered to the keyboard, you cannot exchange the switches. Hotswap technology is therefore not available.

Another disadvantage: Asus “only” uses UV-coated ABS keycaps and not PBT keycaps or the Doubleshot process. My concern is that the keycaps will wear out quickly and then look quite horrible. This is particularly frustrating because getting replacements for the installed keycaps is not easy.

Software

Positive: – | Negative: Slow and unclear, aggressive prompts for registration and advertising | Neutral: many features can be left disabled

ASUS relies on Armoury Crate as software for its hardware. At least: I can now freely decide which contents I install with the software and can uninstall all the advertising. However, there is still a note at the bottom about the feature collection and what nice things one could install. This note cannot be hidden. Annoying, but bearable.

Nevertheless, ASUS remains aggressive in its software: I am constantly being prompted to log in or install great new features (any wallpapers). Besides, Armoury Crate takes up between 350 and 400 megabytes of RAM on my system. For software that I only want to use for the keyboard, that is a lot. Thus, it is somewhere between resource-hungry Synapse (Razer) and iCue (Corsair).

I can’t find much good about the software. At least: I can use the keyboard without the software without losing any functionality.

Asus Rog Falchion Low Profile in der Schrägansicht
Asus Rog Falchion Low Profile in the angled view.

Ergonomics

Positive: small, slim design, low profile | Negative: (too) small shift key for Qwertz layout | Neutral:

The keyboard is not much larger than a folded piece of paper. On the table, it takes up little space, which is a significant plus for desk ergonomics. The smaller the keyboard, the smaller the angle of your arm between the mouse and the keyboard.

Thanks to the “Low Profile” keycaps, the height of the keyboard is very low. At its highest point with the feet up, its height measures only 2.5 centimeters, which is very little, allowing the keys to be easily reached without a wrist rest or other accessories. For comparison: Razer’s Blackwidow V4 Pro 75 % (for the test) is already 3 centimeters high at its lowest point.

The small size also affects the keys: the left shift key, for example, is smaller than on regular Qwertz keyboards, while the caps key is larger. Since I type very quickly, I do occasionally hit the wrong key in everyday use. Therefore, you will not get a perfect German Qwertz layout.

Asus Rog Falchion Low Profile Seitenansicht
Asus Rog Falchion Low Profile; side view

The Keys

Positive: quiet, pre-lubricated switches; great typing and gaming feel; very quiet; back with touch panel | Negative: no hotswap and no alternative keycaps; spacebar notably audible | Neutral: illumination on some keys is only weak)

Under the keycaps of my keyboard are the “Asus ROG RX Red Low Profile” switches, which are pre-lubricated and dampened.

One thing that I noticed: a few keys, including the special keys and the Enter key, are only weakly illuminated. If you cannot type blind in the dark, you may have a problem. For me, it’s bearable since I can type blind. Otherwise, the illumination is good.

Convenient is the touch panel located on the back of the keyboard. This allows various things on the PC to be adjusted with a touch, such as the volume.

How loud is the keyboard? The switches thanks to optical and linear technology are nearly inaudible. What you hear are the key presses when you touch the keycaps with the tips of your fingers. The only key that is notably audible is the spacebar, which is not well dampened.

In a loudness test, I measured the volume of the keyboard in decibels. I tested how loud the keyboard gets when I type normally in everyday use. The typing volume was between 30 and 40 decibels. This is noticeable but not disturbing. A Netflix series in the background is louder than typing on the keyboard.

Asus Rog Falchion Low Profile mit Verpackung frontal
Asus Rog Falchion Low Profile with packaging.

Conclusion: Slim, well-made gaming keyboard with minor flaws

Is the keyboard worth it? With an RRP of 189.90, I find the keyboard somewhat too expensive; the market price is between 130 and 140 Euros. For this price you get a well-made gaming keyboard with minor weaknesses that are bearable.

The chaotic, immature software is, in my opinion, the most annoying aspect. Otherwise, you can hardly go wrong with the keyboard in everyday use. In particular, the very low volume and the “Low Profile” keys are significant positives for the model.

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What alternatives are there?

  • With the Logitech G G515, you get a good, even better alternative. The processing is poorer, but you get PBT keycaps and more refined software.
  • With the Keychron K3 Ultra-Slim, you also get a decent keyboard in a low-profile format with minor quality issues. Especially the keycaps are of rather weak quality.

Other gaming keyboards: Are you looking for further recommendations in the peripheral area? Then take a look at the following buying guide on MeinMMO. Here we explain which keyboards are currently the best to buy: The best gaming keyboards you can currently buy

This is an AI-powered translation. Some inaccuracies might exist.

I was perfectly prepared for the new season of Pokémon Legends Z-A, but after 15 minutes it was all over

In Pokémon Legends Z-A the new ranking season has started, and MeinMMO editor Niko has prepared perfectly for it. But after less than 15 minutes, he was quite disappointed.

What does perfectly prepared mean? Surprisingly, I had quite a lot of fun in the ranking mode in Pokémon Legends Z-A. With my Stalobor, I was able to obtain the Mega Stone of Quajutsu in just one evening. For Season 2 and the Mega Stone of Fennexis, I wanted to try something different.

Instead of relying on a Mega Evolution, my girlfriend kindly built me a perfect Glaziola, the subjectively best Eevee evolution. Glaziola has a strong special attack value, and both defense and special defense are solid, making it a good Ice Pokémon choice, especially when you want to defeat the many Dragon Pokémon.

So she built me a perfect Glaziola:

  • You can find the Ruler Glaziola in Wild Sector 20.
  • Using a mint changes the nature to Modest (can be bought in the building courtyard, left next to Wild Sector 3).
  • In the Corrosio clan, you reset the EVs and redistribute them using items.
  • For a Glaziola that is to function as a special attacker, you must give it the following:
    • 26 Carbon for speed (256 EVs)
    • 26 Calcium for special attack (256 EVs)
    • Thanks to Zinc, an additional 4 EVs in special defense
    • You can find the items in the game, or you can buy them in the Pokémon Center
  • During the Super Special Training, you will also need to maximize the IV values. You can view them for each Pokémon when you go to report on the values. It shows you how high the IVs are for the different values.
  • You will need bottle caps for that. With a silver bottle cap, you can increase one IV value to the maximum (Maximized), and with a gold bottle cap, even all of them.
  • Of course, for the perfect Glaziola, you want to increase all of them.

This is what the whole thing can look like:

Glaziola Pokémon Legends Z-A, values (1)

Then there were the attacks, and there are various options. For my Glaziola, the attack set looked like this:

  • Freeze-Dry as the main attack (AOE attack, but you have to be closer and it’s very effective against Water Pokémon (Impergator, Garados))
  • Snowstorm to finish off opponents (hits opponents from a longer distance)
  • Shadow Ball (good against Ghost and Psychic Pokémon (Metagross, Gardevoir))
  • 4. Options: Calm Mind, Quick Attack, Ice Beam, Roar

So the perfect Glaziola was ready and I was prepared to unlock the new stone without Mega Evolutions and also to fight against the many Dragon Pokémon like Dragoran or Knakrack. But after just 15 minutes, the goal was achieved, for which you actually don’t have to put in much effort.

Start video
Pokémon Legends: Z-A shows the contents of the DLC Mega Dimensions in the new trailer

After 3 matches, there was already Mega Fennexis

How did the matches go? Although the Glaziola was quite strong, there were more problems than with Stalobor, especially because many players bring a Charizard. So you should have a Pokémon with Rock attacks with you. Also, don’t forget to boost your attacks with the plus button.

After only 3 matches, I reached Rank S and unlocked the Mega Stone of Fennexis.

Honestly: That was disappointing. Sure, for players who just want the stone, it is beneficial, but it doesn’t encourage trainers to experiment with different combinations or Pokémon. You can also just afk spam a few attacks with any Pokémon, and since you usually come out with a plus anyway, even when you lose, the ranking mode is quite irrelevant. The different ranks do not necessarily show who played best, but just who played the most.

In the higher ranks, there are rewards as well, such as bottle caps, but why would you use them to build good Pokémon when it doesn’t matter for reaching the ranks?

And on the other side: Are you forcing players who want all the stones to sign up for a subscription just to get everything online after 3 matches? If you already need a subscription, the developers should create incentives to engage longer with the mode.

But still, the mode is still fun because my Glaziola showed me that you don’t necessarily need a Mega Evolution to rack up victories in the rankings. I will probably continue to try new combinations and Pokémon, but the game must definitely introduce new rewards, otherwise, the mode will eventually become really boring.

While Season 2 has just started, the Pokémon Company has already revealed what comes next. Soon you can plunge into a new DLC that not only offers new Pokémon: DLC of Pokémon Legends Z-A shows opponents over level 100 for the first time, introduces new Mega Evolutions

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamesradar
  2. Pokéwiki

ARC Raiders: The best builds for solo and squad players from the current meta

In ARC Raiders, good aim is not everything. Your success largely depends on your gear and the choices made in your skill tree. So, to enter the surface as a powerful raider, I will show you the two best builds from the current meta.

What information can I find here? In these builds, I list all the important info you need to recreate them. This includes the necessary weapon loadout, the right items like bandages or grenades, as well as the selection of skill points in your skill tree.

Feel free to take inspiration from these builds and create your own build, because every raider has their own style, and you should express it. But first, let’s get to the best solo build.

How do the builds come about? My name is Christos, and I have gathered over a decade of experience in shooters. It hasn’t just been about Call of Duty but also games like DayZ or Destiny. With many hours in ARC Raiders and after studying the skill tree as well as all available weapons and observing the meta, I came up with the following builds. So, use my selection more as inspiration that you can also adapt to your preferences.
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Wichtige Tipps für ARC Raiders, um die ersten Runden zu überleben

Best Solo Build

What does the solo build focus on? Our solo build places great emphasis on high survival chances, fast movement, and efficient looting through speed and stealth. Although it was designed for solo play, it can also be effectively used in teams.

How should I build my skill tree? I have provided you an example of how to optimally level your skill tree for solo play. Of course, you can also distribute points differently based on your preferences, especially if you want to benefit from other perks. But for our build, I decided as follows:

ARC-Raiders-Skill-Tree-Solo.jpg
Skill tree of the solo build

In our skill tree, I fully focused on nodes from “Survival”. These should help you move faster and restore stamina during fights. Additionally, you can create various items at the surface with the points “Crafting in Round” and “Mobile Tinkerer” to make you more independent.

Of course, points in mobility and stamina cannot be missed, as they increase your movement and ensure that your shield does not slow you down. Last but not least, there are also points in breaking, so you create less noise.

Which weapons should I take? I chose two strong weapons from the current meta:

  • The Kettle
    • The Kettle is your weapon of choice when it comes to demonstrating longer breath in battles. It has a large magazine, a solid fire rate, and is very effective at medium and close range.
  • The Anvil
    • The Anvil, on the other hand, represents your fast and powerful backup weapon. It effortlessly penetrates the armor of the ARCs or raiders. In combat, you can quickly crack the armor with the Anvil and then finish your opponents with the Kettle.

The duo has proven to be very effective in our tests and those who can also equip both weapons with strong modifications will have an easier time in combat.

What gear should I take? If you want to loot a lot, it’s best to go with the augment “Loot Mark 2” and a light shield. If you prioritize fights with other players, then opt for the augment “Combat Mark 2” and a heavy shield.

Items you should take would be a bundle of bandages, shield chargers, and adrenaline syringes. The latter is important for being able to quickly escape in critical situations without worrying about your stamina.

Your last quick-access slots can either be filled with zip lines or grenades. If you take grenades, prefer the snapshot grenade or heavy fuse grenade – they deal more damage.

Best Squad Build

What does the squad build focus on? The squad build focuses primarily on being able to do everything well, but without specializing. You should remain flexible, as the responsibility for a successful extraction lies with all team members.

How should I build my skill tree? I have provided you an example of how to optimally level your skill tree for squad play. Of course, you can also distribute points differently based on your preferences, especially if you want to benefit from other perks. But for our build, I decided as follows:

ARC-Raiders-Team-Build.jpg
Skill tree of the team build

With this build, you can score in every area regarding survival, movement, and stamina. The greater focus is now more on survival than looting. While many raiders are peaceful in solo rounds, you encounter more hostile opponents in trio matchmaking.

We have therefore increased the survival time, movement speed, and also your damage reduction when you’re lying on the ground and exhausted. So, if you end up on the ground and your allies’ fight takes longer, you don’t have to worry about being completely eliminated.

Which weapons should I take? It depends on your squad, with whom you need to coordinate. Depending on your goals in the current expedition, that can vary. It is important to choose your weapons so that:

  • You take at least one armor-piercing option
  • You have a weapon with a larger magazine and higher fire rate

Combinations like the Anvil with the Kettle or Ferro with the Venator are excellent. If you are more on an ARC hunt, you can also combine weapons like the Hullcracker and Arpeggio – this way, you have an option to massively damage the armor and can even cover medium and long distances against incoming raiders.

What gear should I take? The same applies here as with the solo build:

  • For fights against raiders and ARCs
    • “Combat Mark 2” and a heavy shield
  • For looting
    • “Loot Mark 2” and a light shield

You can also create a mix in your squad. One can be the looter with the larger inventory. This one takes most of it. The other two players act as escorts, with higher armor and deadlier weapon choices.

Regarding bandages, shields, and grenades, the same applies as with the solo build. However, a new addition is bringing important resources like ammunition. If your teammates can no longer craft ammunition, it is advisable to take a risk and bring the necessary rounds with you when you land on the surface. This way, you ensure that you won’t run out of breath in combat.

I messed up my build, how can I reset my skill tree? It’s not that easy. If you want to create a new build, you have to send your raider on an expedition. This is a wipe mechanic that you can unlock only at level 20. Once you’ve done that, you will receive a new raider with whom you must unlock all content again, including your skill tree. You can find more about this here: ARC Raiders: Guide to the Skill Tree – Everything about leveling and resetting

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. arcraiders.build

Total War: Warhammer 3 will receive a new DLC this year, bringing 4 new leaders, one of which is free

The release of the new DLC for Total War: Warhammer 3 is getting closer. The amount of announced content is enormous: 40 new units, 4 new leaders – one of them even free.

When will the new DLC be released? Tides of Torment was originally scheduled for summer 2025 – but now it will be December 4, 2025. There will be almost a year between the release of the last DLC, Omens of Destruction on December 12, 2024, and Tides of Torment.

In a new trailer, developer Creative Assembly confirms the release date once again. The trailer also shows units that have not yet been announced.

Here you can see the trailer:

Select a MMO video…

40 new units, 4 new Lords – one even free

What’s included in the DLC? In the time fans had to wait longer, CA not only refined the gameplay mechanics. The new DLC is also packed with new content:

  • Tides of Torment brings a total of 40 new units for the Daemons of Slaanesh, the High Elves, and the Norsca. For comparison: Omens of Destruction contained 33 new units
  • Included are monsters that fans have been wishing for, such as the fearsome Preyton and the Merwyrm – but also surprises like the Oceanids
  • The DLC delivers 3 new Legendary Lords: Dechala for Slaanesh, Sayl for the Norsca, and Aislinn for the High Elves. The Mask appears as a free Lord alongside the DLC – you do not have to buy Tides of Torment to play her 

As has been customary since the “Shadows of Change” DLC, you can also buy each of the three new leaders individually this time. If you are only interested in Sayl and the new units he brings for the Norsca, it is enough to buy his part of the DLC.

In the coming weeks, the developers will present the new factions in gameplay videos and livestreams. You can read more about it in the official developer blog.

New mechanics for new and old factions

Each of the new leaders will bring their own gameplay mechanics to stand out from the other legendary Lords of their faction.

This is Dechala: Dechala can convert captured settlements into two different types:

  • Either into Thrall Camps that provide resources and Thralls, but deplete over time.
  • Or into Tormentor’s Holds that allow the construction of military buildings and infrastructure.

In her major settlements, she can build Pleasure Palaces that require thralls, but offer access to advanced units and economic buildings.

This is Aislinn: Aislinn does not develop conventional settlements but rather his Dragonships. These are the equivalent of the High Elves’ Black Arks of the Dark Elves. If you conquer a settlement with him, you usually hand it over to other High Elves. However, you can set up special Sea Patrol Outposts in them that provide special bonuses and resources.

This is Sayl: Sayl uses manipulation as a master schemer to weaken his enemies before confronting them on the battlefield. However, if you use too many of them in a short time, you will attract unwanted attention. In addition, Sayl constructs Chaos Altars for a grand Dark Ritual to gain more power.

Is there fresh content for other factions too? Yes. The other High Elf and Norsca factions are also getting a cosmetic upgrade and are expected to play more uniquely. The Beastmen can also look forward to some new units like the Slaangor.

Anyone who has recently looked at the Steam reviews of Total War: Warhammer 3 knows – the community is currently quite angry with the developers. There are several reasons for this. You can find out what they are in this article on MeinMMO: One of the best games related to Warhammer is falling out of favor with fans on Steam, here’s what’s behind the negative ratings

This is an AI-powered translation. Some inaccuracies might exist.

Zuckerberg earned 79 billion euros in 2024, but a school has to close because he apparently forgot to obtain a license

Zuckerberg has operated a school for children on his estate. However, because he did not apply for a license, the school must now close. For years, neighbors complained about noise, dirt, and traffic.

Various magazines, including Wired and the New York Times, have reported that a school founded by Mark Zuckerberg and his wife Priscilla Chan must now close. Zuckerberg is among the richest people in the world and reportedly increased his fortune by 79 billion euros in 2024, according to Business Insider.

The couple had operated the school on their estate in Palo Alto. Neighbors complained about excessive noise, dirt, and heavy traffic in front of the building. But one problem overshadowed everything: Zuckerberg apparently forgot to obtain a license for the school from the city. And that is now coming back to haunt him.

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Students spy on passersby with hidden cameras and AI, find name and address in seconds

A School for Children Without the Official License

The project started in 2021 and initially offered special education-like instruction for about 35 to 40 children. Here arose the first problem: Officially, only 14 children were registered with the education authority.

The school was apparently already operating at that time without the necessary approval. This was said to be in violation of the local regulations of the city of Palo Alto. Palo Alto prohibits businesses, including private schools, from operating in residential areas if the staff do not reside there and if more traffic is generated than a normal single-family home would entail. Such use would require special authorization from the city, which Zuckerberg did not obtain.

Residents also complained for years about noise, increased traffic, security personnel, and lack of transparency towards the neighborhood.

How did it end? The city of Palo Alto eventually set a deadline for the Zuckerberg family to close the school, as no school may operate in a residential area without official authorization.

The spokesperson for Palo Alto, Meghan Horrigan-Taylor, stated to Wired that a representative of the Zuckerbergs informed the city that the family wished to relocate the school to “another location where private schools are permitted by law”.

This reminds us of another school closure for which Zuckerberg is also responsible. In this case, Zuckerberg and his wife were considered the main sponsors of a school for children from low-income families. However, Zuckerberg has discontinued financial support for the school: Mark Zuckerberg increased his fortune by 79 billion euros in 2024, but his school for poor children must now close due to lack of funds.

This is an AI-powered translation. Some inaccuracies might exist.

Developer works for 11 years on his game, breaks down in tears when he sees how well it is received on Steam after 4 days

In Tavern Keeper you can build your cozy and rustic tavern. The game is already well received by fans in Early Access on Steam that the developer must be crying.

What kind of game is this? If you have always wanted to be the innkeeper of a tavern, this management game is perfect for you. You can build your own tavern, decorate it, and employ your own staff.

You should be able to design the furniture in such detail that it is even possible to share your own creations with the community. In graphics on the Steam page, for example, a small table can be seen, on which individual objects can be placed that together remind of a DnD campaign.

Random events provide some variety in tavern life. This includes accidents where your furniture catches fire, but also diseases and dirt. You can also establish your tavern in different locations, each bringing its own challenges.

Tavern Keeper includes a story campaign and a magical storybook where you can even make decisions about how the story unfolds.

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In Tavern Keeper, you face the challenges of a tavern full of ogres, elves, and skeletons

Tavern Keeper captivates players just 4 days into Early Access

How well is it received? Tavern Keeper has been in Early Access on Steam since November 3, 2025. Currently, 775 players have submitted their ratings (as of November 7 at 11:00 AM). The title has a rating of “Very Positive” and has a 95% recommendation rate.

In the comments on Steam, there are many aspects that players appreciate. These include the RPG elements that would bring fresh air to the genre, as well as the attention to detail, humor, and great stories. Other plus points are the complex gameplay and the many contents.

The few critics believe that it is too boring and has too many pointless stories. One player also misses good balancing and comfort updates, but says that the title is absolutely playable. Additionally, they feel the building space is somewhat overcrowded.

What does the developer say about it? Patrick, the head of Tavern Keeper, wrote a personal thank you to the fans of the game. He admits that in a quiet moment, tears ran down his cheeks because it was such an emotional moment for him:

We have worked on this game for 11 years and have given it our all, without any guarantees. Of course, the game is still in its early stages and won’t become a success overnight (and there is no guarantee of that), but it was a moment of brief affirmation. Thank you for recognizing our efforts and playing (and buying!) the game! You have made the start of our Early Access such a highlight!

Patrick Klug on Steam

Other indie and solo developers also found it hard to believe at the beginning of their careers that their game would be a great success. The developer of Megabonk did not expect the success of his game at all and celebrated the sudden success with a delicious dish: Solo developer releases his first game on Steam, has 30,000 players 5 days later: “I will eat a damn lot of spaghetti tonight”

This is an AI-powered translation. Some inaccuracies might exist.