The streamer Guy “DrDisrespect” Beahm previously worked on Call of Duty and feels a strong connection to the military shooter. But his partnership with Activision Blizzard is over. He would have liked to participate in events for CoD Modern Warfare 2 or CoD Warzone 2. The streamer explains why it’s over. At Activision Blizzard, the same type of people now have the say as at Twitch. They are “all the same” – they only want yes-sayers.
Where does the new info come from? DrDisrespect was teamed up with Jack “CouRageJD” in Apex Legends on September 14 and chatted in a YouTube stream about Activision Blizzard.
DrDisrespect says “too much garbage” about Call of Duty
Why is the partnership over? DrDisrespect refers to himself in the third person as “Doc” or “Two-Time” when he talks. This refers to the fact that his character won a video game championship twice in 1993 and 1994. This character, nostalgic for the glory days, is his trademark:
I found out why the Two-Time was not invited to the “Call of Duty: Next” event. Intel or Activision no longer want to work with the Doc. I mean… we’re talking about a bunch of con artists here, right? […] They told me: It’s because the Doc talks too much garbage about Call of Duty.
DrDisrespect emphasizes: He loves Call of Duty – it’s in his DNA
How does DrDisrespect see this? For him, this seems to be an unfair assessment of his character. Because from his perspective, he criticizes Call of Duty passionately and often, but only when it’s warranted. He loves the game; it’s his favorite game when it comes to gameplay:
How many times have I complimented the game? How long have I worked with the series? For years and years. I mean: Everyone knows that CoD spelled backwards is Doc and Doc spelled backwards is CoD, right? It’s in my DNA.
The Doctor further explains that he canceled a PR meeting with Activision Blizzard because he doesn’t want to spend his time with “fake people”.
Time and again, he talks about how the gaming industry is full of con artists and hypocrites. He denounces this.
To this day, many wonder why DrDisrespect’s career on Twitch ended so abruptly with a ban:
Start video
DrDisrespect was a celebrity on Twitch – His ban remains a big mystery to this day
Activision Blizzard only wants people who sell their souls
What does he see as the reason for this? DrDisrespect believes that there are now “new people” working in the marketing team of Call of Duty who only want to work with yes-sayers. It’s the “same kind of people who have the say at Twitch.”
He repeatedly speaks of “sell-outs.” He emphasizes that he will never be someone who sells their opinion for money:
You are not someone who sells out – that’s true. That’s true. They are only looking for people who sell out. That is for sure. I worked [with them] because I love the game passionately and I don’t change anything. I don’t change how I feel. Should I completely sell my soul? Hell no, man.
What’s next for him? The streamer reacts defiantly. He also doesn’t need them at Activision Blizzard. He himself is going to lead a studio that is going to be worth hundreds of millions of dollars and will develop super games.
They just need to give him some time; he is just getting started. DrDisrespect will likely continue to play Call of Duty and share his opinion about the game.
What’s behind this? One must always be clear that DrDisrespect is a character who stages himself.
An important part of his persona is to act as a kind of “rebel against the establishment”, as someone who “speaks to the soul of the people” and opposes new-fashioned trends and too much commercialization:
In 2019, he was furious about the rather progressive side Kotaku.
For years, DrDisrespect has closely worked with the “industry”, signed a major exclusive deal with Twitch, and is currently promoting NBA 2k23. So this “I am an outlaw” thing isn’t very coherent.
DrDisrespect apparently wants to criticize Activision Blizzard harshly, call them slimy guys and publicly attack them, but still wants to remain a partner:
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This is an AI-powered translation. Some inaccuracies might exist.
InCS:GO there is obviously no Pay2Win. Everyone uses the same weapons on the same maps. Thus, there are no purchasable gameplay advantages that give you, for example, better aim. However, a YouTuber has now discovered through his tests that there might be some Pay2Win in the Steam shooter that no one had known about so far.
Pay2Win in CS:GO – Where? Those who know Counter Strike: Global Offensive know that Pay2Win is almost impossible. There are no boosters or power-ups that can be purchased with real money to gain advantages in matches.
Only skins for weapons and operators can be bought, which provide a cosmetic advantage over other players. That would be all, but a YouTuber has especially looked at the skins of the agents and found that something is not right. Some agents take more bullets than others.
Discrepancies in the hitboxes have been found
What are hitboxes? In shooters, there are invisible boxes or oval nets that envelop every body part of your character. Developers use them so that shots, stabs, or other violent actions can be registered on your character.
Without such boxes, your agent in CS:GO could even run around happily amidst gunfire since he would not notice the shots. The problem with such hitboxes, however, is that they are prone to errors. Deviations in the size of the hitboxes cause you to either be hit by bullets more easily or more difficultly.
Exactly this was tested by the YouTuber Ansimist with the various skins available for your operators. Here is his video again:
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What was found? For all players who do not understand Russian, the YouTuber tested all known skins of the agents in his test. The hitboxes were examined to see if there are discrepancies.
In his tests, he found that there are indeed agents that possess a significantly smaller hitbox than others. There are even claims of a 16.75 percent smaller hitbox. This is a significant difference that can determine life and death in matches.
Ansimist himself said: “I’ve always believed that CS:GO uses the same hitbox sizes for all character models, but it turns out that some balance issues exist. I think that this difference in size is unacceptable for a competitive FPS like CS:GO. This problem has existed for seven years, since the Reanimated hitbox update in 2015.”
The YouTuber points out that this problem has existed for so long and no one noticed it. This cannot be left unresolved in such an important competitive game. Players could leverage this insight to gain an advantage and thus have higher chances of winning tournaments.
What do you think about the fact that CS:GO does possess some Pay2Win, and that one could survive some gunfights better because of it? Let us know in the comments!
You can also find more drama in CS:GO in this post:
In League of Legends there is a striking statistical anomaly: In North America, a player leads the leaderboard in “Ranked Flex” who has won 99% of his games. With 2188 LP, he ranks 1st in the Challenger leaderboard worldwide. That seems almost impossible. Apparently, something isn’t right.
What kind of player is this?
The player’s account is called “Year Year U Fish”, he is a support main (via na.op.gg).
His main champions are Thresh, Nautilus, and Karma.
The special thing is: In “Ranked Flex”, the player has a win rate of 98.76%. He has secured 239 victories this season and has only lost 3 times.
The number is so impressive because no one even comes close: The 2nd in the global ranking has 65.09%.
Source: Lolalytics
Is he simply the best player of all time? Probably not. In solo queue, the player has only reached the Platinum rank, with 15 wins and 7 losses.
In previous seasons, he reached ranks like “Diamond 3” (2021) and “Bronze 1” (2020).
So unless he is the main character from “Kung Fu Hustle” and has magically discovered his Chi, that seems unlikely.
Not even Faker can keep up:
Start video
The Life of Faker – Why He is a Living Legend
LoL player apparently competes with a team of buddies who lose everything without him
Why does he win so many games? That is currently being discussed in the USA.
A likely possibility is that he plays with players who are actually outstandingly good, but intentionally lose matches without him in the Flexed Ranked to keep their rank low.
The site “gameriv” explains that Year Year U Fish repeatedly plays with the same players who have a much lower rank in the Flexed leaderboard than he does:
It mentions the account “Rosermine”, which is a “Grandmaster” player in solo queue, meaning one of the best on the server. However, in the Flex queue, the account is only “Platinum 1”.
Other players that Year Year U Fish regularly plays with also seem to constantly lose matches when he is not with them, but win practically everything as soon as he joins the team.
This is a possible explanation: The “Challenger” player Year Year U Fish regularly competes with 4 players who have lower ranks than he does, thereby getting matched with weak opponents and apparently able to take them out in 99 out of 100 cases.
Because his teammates are “smurfs” – strong players who pretend to be weak players to slaughter weaker players.
However, at the moment, this is all just speculation from websites trying to explain this anomaly. But it looks very much like a group of friends has found a way to trick the system of League of Legends.
This is a player who really knows how to handle Thresh:
WotLK Classic isn’t out yet, but World of Warcraft is already asking about the next addon, Cataclysm. Is Classic going too far? Or should that come as well?
Good times are ahead for fans of World of Warcraft. Whether it’s the latest “Retail” expansion Dragonflight or the revival of past adventures in Wrath of the Lich King Classic – it seems like it will be a good year 2022 for both player groups. But Blizzard is already looking to the future and considering what could come after WotLK Classic. That would be Cataclysm.
New surveys want to know if you want Cataclysm Classic.
What happened? As reported by wowhead, several players have received surveys from Blizzard. While the surveys start off somewhat general and ask about basic gaming interest, they later focus more clearly on the “next” WoW expansion after Wrath of the Lich King: Cataclysm.
Cataclysm Classic – a horror for many. A hope for some.
The developers are asking numerous details about what WoW fans liked about Cataclysm back then and which features were received negatively. Some questions from the survey include:
Which of these features did you like the most and which the least? Transmogrification, 2 new playable races (Worgen, Goblins), Guild Progression System, changes to professions
What do you not like about the Raid Finder in Cataclysm?
What do you like about “Transmogrification”?
What do you like or dislike about “Reforging”?
The survey definitely makes it clear: Blizzard seems to be taking the idea of “Cataclysm Classic” seriously and is now inquiring about fan interest.
What is WoW Cataclysm? “Cataclysm” was the third expansion of World of Warcraft and tells the story of how the dragon Deathwing breaks free from the Maelstrom and devastates the world. This causes elemental issues everywhere in the world, which sometimes have interesting consequences. Some areas begin to regreen while others are scorched. Old quest areas were revamped and modernized, new features such as Transmogrification or a reduction of the talent trees were also added.
Why is Cataclysm so controversial? For many long-standing players, Cataclysm is seen as the turning point of World of Warcraft. With this expansion, WoW bids farewell to its original existence and increasingly develops into the modern WoW, as we know it in Shadowlands.
Furthermore, Cataclysm also has a pretty bad reputation among many who did not play at the time. Many who started after Cataclysm have repeatedly heard from veterans that Cataclysm was “the beginning of the end”.
Cataclysm was also the first attempt by World of Warcraft to modernize the game world. Most areas of Azeroth were at least slightly, but usually drastically overhauled. Quests were often consolidated into “hubs” and new stories were created that described how the areas had changed since the Cataclysm.
On the one hand, this was a nice innovation and a retelling of the story, but on the other hand, it led to the disappearance of all the original quests. The feeling that Blizzard had “taken away” a significant part of the old world from players with Cataclysm was already widespread at that time.
Whether Blizzard will really bring a “Cataclysm Classic” remains to be seen. However, the existence of such specific surveys shows that the developers seem open to changes and are not shying away from making significant changes like the Raid Finder or the reduction of talent points in the case of Cataclysm Classic.
What would a “Cataclysm Classic” need to bring for you to succeed? Or should Blizzard better stop at WotLK Classic?
This is an AI-powered translation. Some inaccuracies might exist.
Zack, better known as ‘Asmongold’, is arguably the largest MMORPG streamer on Twitch. He relies on his viewers for this – but a certain type of fan really gets on his nerves.
Who is Asmongold? With over 3 million followers, Asmongold is one of the larger streamers on Twitch, although he is currently streaming on his secondary channel with an average of about 13,000 viewers. There, he recently criticized a certain type of fan during a stream.
If you want to learn more about the streamer and his career, check out the video:
Start video
Career and life of Asmongold in 3 minutes – What makes him special?
This is the stream in question: On September 9, Asmongold reacted to the comeback announcement of former largest Twitch streamer Tyler ‘Ninja’ Blevins. Ninja had come under fire after he apparently faked a burnout to generate hype for a comeback.
Here’s how Asmongold evaluated the action: He said that while Ninja’s behavior was strange, he couldn’t understand part of the criticism: the accusation from some of his viewers that the whole action was just a publicity stunt.
What the hell did you think it was? It was on Twitter, of course it was a publicity stunt. That’s his job.
Asmongold via Twitch
Asmongold doesn’t want parasocial viewers
This is what bothers Asmongold: He sees the excitement around Ninja’s comeback as a sign that viewers misjudge their relationship with streamers. They should stop pretending that streamers are their friends.
You have nothing in common with people who are in the top 10 or the top 100 Twitch streamers. You have nothing in common except that you play the same video game. […] Stop pretending that you know these people or understand them.
Asmongold via Twitch
This “parasocial nonsense” should have died out 10 years ago. It’s just uncomfortable, annoying, and disgusting.
What does parasocial actually mean? Parasocial refers to a one-sided relationship, in this case between a streamer and their viewers. Viewers can get the feeling of participating in the streamer’s life, spending time with them, and being friends with them. However, a larger streamer often interacts with their community more as a whole rather than with the individual, creating an asymmetrical relationship.
Also, viewers who try to “expose” a streamer during such an action don’t come off well: You’re not clever just because you figured out that a streamer is monetized or promoting a sponsor. That’s obviously the case.
Asmongold sees envy in that. People who despise sponsorships are usually not in a position to get sponsors themselves.
What do you think about it? Have you noticed these one-sided relationships some viewers have with ‘their’ streamers? Can you relate to Asmongold’s criticism? Feel free to leave us a comment with your opinion.
Also, Twitch streamer Sodapoppin, who is part of the organization OTK (One True King) together with Asmongold, recently distanced himself from his viewers:
In Pokémon GO you can currently encounter the Ultra Beast Katagami in raids, but the monster is not that easy to catch. We at MeinMMO looked into why trainers are having such difficulties and what they wish for.
Which Pokémon is it about? Since September 13, you can encounter the Ultra Beast Katagami in the Level 5 raids of the Northern Hemisphere. The Grass and Steel Pokémon from Generation 7, however, is causing trainers quite a headache, as it is harder to catch than expected. We show you the reason for this.
Katagami is surprisingly small: After the release on September 13, many players were surprised by the size of the new Ultra Beast, as Katagami is smaller than many expected. Many memes and pictures from the catch mask showing the mini Pokémon can be found on social networks related to this raid boss. This includes a post by Jonteiz:
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However, if you take a closer look at the data on Katagami, it becomes clear that the size of the raid boss is by no means a mistake in the game. The weight Pokémon was actually only 0.3 meters tall in the anime and weighed only 0.1 kg.
This is not surprising, as Katagami visually resembles a folded origami. It has a white, paper-like body with yellow and orange decorations.
Why is this a problem? The size of Katagami not only causes a special surprise for trainers, but also brings some challenges even after the raid.
Not only is the Pokémon itself quite tiny, but so is its catch circle. This means that it is more challenging for trainers to hit the Pokémon with the ball, and they are concerned that the monster might flee more easily.
This is also criticized by the reddit user Bacteriophag, who already complains about the small circle in the title of his post. He writes (via reddit.com): “Catching Katagami – What is this? A circle for ants?!”.
On reddit, he then explains further that he was looking forward to catching Katagami, especially because it is not that hard to defeat. However, after completing the first raid, he realized how small the Ultra Beast’s catch circle actually is and that it is not easy to hit the monster fabulously. He asks himself: “How are fabulous throws even possible on the current raid boss?”.
Even though he eventually caught the monster, he is annoyed that the likelihood of it fleeing is higher due to the poorer throws. Additionally, the catch is also possible with a larger catch circle for other small monsters, like the lake trio. For this reason, he wishes for an adjustment from Niantic.
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Trainers wish for an important catching feature back
Bacteriophag is not alone with his opinion about the small catch circle, as many players have difficulties catching Katagami, as seen in the comments. However, many do not necessarily see the small catch circle as a problem, but rather a missing catch feature.
Which feature do trainers wish for? Unlike with the other Ultra Beasts before, trainers do not have special Ultra Balls for catching, but can only use the usual Premium Balls. The Ultra Balls were specially designed for catching these Ultra Beasts and are supposed to increase the likelihood of staying in the ball.
FigurineLambda: “I find it 100% acceptable that the circle is very small for historical reasons. If they want to respect the lore, then they should also give us Ultra Balls that were developed for situations like these!”
rlopez89: “I’m not the best at fabulous throws, but I’m decent and great balls are mostly easy. I struggled to catch my first one, and that was after 15 golden raspberries. I wasted so many and almost didn’t catch it. I hope they bring it a bit closer, especially since we don’t have Ultra Balls, making it even harder to catch it.”
IndependentAd4613: “With all other legendary ones, I usually hit fabulous throws easily. Maybe it just takes time… I just don’t see that I make most of the fabulous throws here, but only the great ones, which reduces the chances quite a bit, I think. I should check the percentage, but I guess the overall chance is about 1/3 lower. […] The other problem is the Ultra Balls. They are in the game, we have to use them once, we get another Ultra Beast and can’t use them?”
Are there ways to hit Katagami better? As the reddit user tkcom explains in the comments on reddit, the AR function in the game would be an alternative.
Unlike in the standard catch screen, the monster is shown through your camera in your environment. This way, you can self-regulate your distance to this monster and, for example, come closer to hit it better.
However, the comments also show that while it is hard to hit Katagami with a fabulous throw, it is not impossible. Silveranus reports on reddit that he hit the Ultra Beast with fabulous throws 7 times and it ultimately fled despite golden raspberries.
Thus, it still takes a bit of luck to secure the Pokémon even with a perfect throw.
What is your opinion about the new Ultra Beast Katagami? Were you able to secure the raid boss already? And did you have such problems catching it? Feel free to share your thoughts here on MeinMMO in the comments.
On September 13, 2022, the free MMORPG Mist Legacy left Early Access on Steam. In the last 30 days, it has received almost exclusively positive reviews.
Mist Legacy was released as a beta version on October 5, 2021. The developers, Virtys, are a small indie team from Canada. From the beginning, it was clear to them that they did not want to stay in Early Access forever: “We never planned to stay in EA forever,” Virtys writes in an announcement on Steam.
Huge changes do not come with the end of Early Access. The main story continues, the world map gets bigger and offers new resources and challenges. A completely new zone is also planned, but is currently not playable.
Mist Legacy focuses on RPG
What kind of game is this? Mist Legacy puts the RPG of MMORPG at the forefront and is, in many respects, a classic role-playing game that reminds of Dungeons and Dragons and other tabletop RPGs. You play from a top-down perspective, looking down at your character.
However, it is not an MMORPG like Lost Ark or Black Desert, which takes you by the hand and guides you through the game world. Much you will have to figure out and explore yourself. For some players, this counts as a real insider tip.
With a strong focus on RPG and the ability to take NPCs instead of players into your battles, Mist Legacy suits solo players exceptionally well.
In the video, you can see the trailer for Mist Legacy:
Start video
Mist Legacy: Vorstellung
These contents are offered by Mist Legacy:
The strength of your character is based on the skills you use.
Turn-based battles where you can play with friends as well as NPCs
Various PvE content such as dungeons and bosses
No climbing or jumping
Areas with effects, which can positively or negatively affect your character
You have different abilities depending on where you are.
Housing
An interesting crafting system where you can basically craft anything from anything and there are no pre-made crafting recipes for items.
Still, there is something that bothers players
Although the last reviews from the last month are 81% and the overall ratings are 74% positive, players have also criticized Mist Legacy.
Like many Free2Play titles, Mist Legacy also offers an in-game shop where you can buy items for real money. With the items offered, you can save wait time and purchase experience bonuses, for example. Some fans have a problem with this and label the MMORPG as “Pay2Win.”
What do the players say? We have collected some comments from Steam reviews that summarize the general mood:
Nymzaro: “I’m enjoying the game so far, but there’s a big BUT. The necessity of the shop to buy more slots for group members could be the downfall of the game. You have to spend €50 to unlock both slots. That’s disgusting.”
Kazul: “This game is a real insider tip.”
Saphy_Gaming: “A clear recommendation from me. Don’t let the graphics and tabletop gameplay scare you away.”
AHrEJI: “Pay to win 2.0”
Asbel: “I can only recommend this game to people who are solo gamers and can invest a lot of time.”
Abboriginal: “Great RPG, well written with random events. It’s so cool.”
What do you think about Mist Legacy? Have you checked out the MMORPG yet, or do you plan to? How much does the criticism of the real-money shop deter you? Do you find it justified to highlight the focus on the shop in a Free2Play title? Feel free to write us in the comments here on MeinMMO!
Riot Games have uploaded patch 12.18 to the test servers today. This will be the patch for the Worlds 2022. This brings, in addition to some minor changes, the most popular jungler among professionals back into the meta of League of Legends. In addition to “Lee Sin,” “Thresh” will also be improved, making him more attractive to play.
Why are Lee Sin and Thresh so highly regarded? Lee Sin is among the “Top 3” picks for almost all junglers at the Worlds. Although Kacper “Inspired” Słoma from Evil Geniuses places him only at rank 4, he is still highly regarded. Thresh is a tried-and-true pick that support players can always resort to in emergencies (via League of Graphs).
Lee Sin is mainly played for his abilities to focus on a single target. He is often referred to as a “Kick-Bot.” His ultimate ability literally kicks the opponent away from Lee Sin. If he manages to get behind enemy lines, he can “kick out” the important objectives for his team. With the buffs, Lee Sin becomes more attractive in the jungle and is no longer only referred to as a “Kick-Bot.”
Udyr will be disabled for the Worlds 2022, as his adjustments after the rework cannot be assessed. Here you can see a trailer for the rework:
Start video
League of Legends shows the new Udyr in the trailer
Minor adjustments lead to a shift in the meta
Riot Games hopes that the minor adjustments in patch 12.18 will bring the exaggerated improvements from previous patches down to a uniform level. This way, a similar meta to the Playoffs patch could be played at the Worlds.
Here is the official tweet in English from the LoL balance team:
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What is changing for the key roles? The currently most important roles for winning a game lie with the jungler and the bot lane. The jungler supports the entire map while keeping his opponent in check, while the bot lane deals most of the damage.
Lee Sin is a very mobile champion and can turn entire team fights with his abilities. Besides his health per level, which has been increased from 99 to 105, Riot Games has decided to further enhance his resilience. With the increased lifesteal on the W ability, Lee Sin can navigate the jungle better and play a key role for longer in team fights.
In the bot lane, ADC and support play together. While the ADC deals the main damage, the support assists them. Thresh has been picked up time and again in recent years when the situation got dire. As a very versatile support with a lot of CC, he is a solid pick in many situations.
The patch 12.18 has supported Thresh in returning to the meta. His health per level has been increased from 115 to 120, making him more durable. At the same time, his damage on the E ability has been increased. This leads to higher combat potential and allows you to play the lane better.
If you want to know the exact values, you can check here:
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What characterizes the current meta? The current meta is driven by the jungle and the bot lane. This is evident in the fact that the majority of bans in professional games focus on the ADC role. While the ban rate for junglers is generally quite high as well. The focus on the two roles has become clear through patch 12.18.
Therefore, Riot Games is adjusting two of the currently strongest junglers and giving them a nerf. The damage of Kayn’s Q ability in his Rhaast form has been reduced. Hecarim is also facing this fate. His damage on the Q ability has been decreased, and the healing on his W ability is lower.
In the bot lane, the potential of Kalista and Miss Fortune has been curtailed. Kalista’s health has been reduced from 604 to 564. This leads to the need for different strategies in bot lane, as she can no longer withstand as much damage.
Miss Fortune faces the same fate. Her damage and health per level have been reduced, even though she had already received an update in the middle of the patch that weakened her W ability.
Here you can find the Miss Fortune changes from the middle of the patch:
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What does this mean for the Worlds and for me as a player? Just before the LoL World Championship, the most relevant roles are being adjusted again.
Even though Riot Games mentioned that these minor changes are only meant to adjust patch 12.17. Some champions, like Lee Sin and Thresh, will return to the meta while others may fall in priority like Kalista or Hecarim.
The meta for the Worlds will shift in the weeks leading up to the start of the play-ins, and we might see some interesting picks emerge.
The improvement on Nasus allows him to be played in the bot lane and makes his fights on the top lane exciting again. While after the nerf to Lulu, alternatives and combinations for mages will need to be found in the bot lane.
What do you think about this? Which of your champions has been hit or do you want to try another champion that is being strengthened in this patch?
A leak shows that you might soon be able to build a card deck in Genshin Impact. The mode could arrive with a future update to the action RPG.
What the leak says: In the new mode, you collect your favorite characters and monsters as cards. There are said to be 25 characters and a few monsters, including the Electro Hypostasis. From the collected cards, you form the strongest possible deck. Those who play and collect diligently will also have the chance to obtain golden, special collectible cards.
Where does the leak come from? The information comes from the prominent leaker UBatcha, who tweeted about it. Since UBatcha has been correct frequently in the past, it is likely that the card game mode will actually come to Genshin Impact. The details have not yet been precisely established by the developers, which means that something may still change, according to the user.
Back in August, leaker Mero pointed out that such card game content would soon be coming to the game to make the endgame of Genshin Impact less dry.
In the video, you can see the new zone Sumeru:
Start video
Genshin Impact: Trailer for the Land of Sumeru and the mystical element Dendro
Card game as a permanent mode in Genshin Impact
What do I use the card deck for? You play against each other in PvP or defeat PvE opponents. For example, you can challenge the NPCs Fischl and Cyno, and some characters even have different difficulty levels. According to rumors, this is weekly content: You can challenge the NPCs every week again and collect rewards.
There should also be challenges in the open world where your card deck comes into play.
It is important to know that this is a leak and not official information from the developers. Therefore, it is possible that something could change before the update is released.
How does the mode work?
Games are played 1v1.
The goal is to defeat each card of the opponent.
In the beginning, you choose 3 characters for the round, one of whom is always the active character.
A player rolls at the beginning of each turn, determining how much energy they receive to use skills.
Alternatively, during your turn, you can also change the active character, play a card from your hand, discard a card, or change the element of your elemental die.
Elements trigger reactions in the opponent. For example, water makes them wet, just like in combat.
When the energy is depleted, it’s the other player’s turn.
The mode is supposed to be permanently playable in Genshin Impact, not just during an event. Whether the details of the gameplay will change is something we will learn either through future leaks or an official announcement from HoYoverse. We will certainly keep you updated.
When will the mode be available in the game? The leaks contain different information regarding which update the content will be released with:
According to Mero, the card deck could come with update 3.1.
Other rumors suggest that you will only be able to play cards with update 3.3. However, there is currently no date for the updates.
What do you think about the leak? Do you believe there will really be a card deck soon? Are you looking forward to collecting the perfect builds and competing against opponents? Or is deck-building less of your interest? Feel free to let us know in the comments here on MeinMMO!
If you enjoy Genshin Impact, you might also like the MMORPG Tower of Fantasy:
Clix, the 17-year-old professional Fortnite player and Twitch streamer is banned on his streaming platform for being too suggestive in his role-playing in GTA Online. Now he finds his punishment unfair.
He was only playing a GTA role-play on Twitch and engaged in sexual acts with another fully-dressed player.
These were recorded by Twitch and led to his eventual ban. The now affected streamer is understandably upset about his punishment and even claims it is unjustified. He just doesn’t understand the system.
Clix finds the ban excessive
The ban is not justified: According to Clix, the ban is excessive and he doesn’t understand how his clip could lead to him being cut off for a week. Here is the video that was responsible for his ban:
He compares another case where a female streamer went far beyond the limit: “Crazy how I get a 7-day ban for same-sex ‘sexual behavior’ while fully clothed in GTA RP, but a girl who knowingly streamed having actual sex gets the same 7-day ban as me, LOL, bro, I can’t …”
Clix doesn’t understand how it is possible that he is grouped together with other streamers who displayed worse things.
What does his community say? His fans also cannot understand the ban. Even Twitter user forpzy states: “Girls literally stream naked, painted as clothing”. They find the ban exaggerated and don’t understand why Clix was hit so hard.
Others even suggest that the Fortnite pro should switch to YouTube in the meantime to bridge his 7 days if he feels the need to stream. But knowing Clix, the ban surely won’t last that long. Through his community, he always manages to quickly wiggle out of difficulties.
So, what do you think of his punishment? Do you find it justified or did Twitch go overboard? Let us know in the comments!
If you prefer Fortnite Season 4 Chapter 3, we have the right article for you:
Season 3 in Chapter 3 is coming to an end soon. Therefore, we will show you what to expect in Season 4 of Fortnite, when it starts, and what information and leaks we know about the new season.
What is happening in Fortnite? On June 5th Season 3 in Chapter 3 of Fortnite began. After you defeated the IO forces with your giant mech in the live event of Season 2, a peaceful episode of Fortnite began where peace was celebrated. Despite the relaxed atmosphere, a new danger is approaching the island, slowly taking away and making everyone from the Seven disappear.
Update 13.09: This week, according to the end date of the Battle Pass for Season 3, Season 4 will start on Saturday, September 17th. Be prepared, we will update our article as soon as new information becomes available.
We have added new leaks regarding the Battle Pass for Season 4, as well as more information about the new season, including a mysterious theme image from Epic Games itself, which was published too early. You can find the new information in the lower section of the post.
We summarize for you when the next season starts and what we know about it.
When does Season 3 in Chapter 3 end?
What is known: Fortnite always lets you know in advance when a new season is taking place. This time, September 17th has been dated as the end of Season 3. That would be a Saturday and could fit well as an end point. The previous episodes also ended on a Saturday and either transitioned through a live event or seamlessly after the server was down into the next phase.
So far: Typically, a new season starts immediately after the end of an old season. Therefore, we assume that Season 3 ends on September 17th and Season 4 of Chapter 3 will start on September 18th or 19th, 2022. That would be a Sunday or a Monday.
However, new seasons in Fortnite usually start on a Tuesday. However, the first, second, and third seasons in Chapter 3 started on a Saturday or Sunday. It is very possible that the next period will also take place over the weekend.
Expect that there will be downtime between the seasons during which the game will be unavailable. A multi-day downtime like the Black Hole is not expected, as no new chapter is starting, but “only” a new season within a chapter.
Season 4 Chapter 3 Battle Pass, Live Event, and Start
What is known so far: There is no official information yet about what content will be in the new season. However, data miners already have an idea. In the next lines, we will talk about leaks related to Season 3. If you want to be surprised, it is better to check one of the following articles:
What do we know about the new season? So far, not much is known. Leakers speculate that Season 4 will be full of callbacks. Epic Games has allegedly updated various old modes, weapons, and items as well as POIs. It is believed that you will soon have the chance to play many old items from Chapter 1 and 2 again.
The theory is supported that the new season release will start when the Battle Royale turns five years old. Roughly speaking, this is not entirely accurate as there is some time difference, but Epic Games always celebrates Fortnite’s birthday, and so far this celebration has not happened yet.
It is therefore almost unlikely that Epic Games will release the birthday event in the last three weeks before the new season.
Additionally, a new leak has emerged. This shows the hand of Paradigm, one of the famous Seven. Apparently, she is drowning in some undefined liquid and is trying to reach out with her hand.
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Shiina, a well-known leaker in the Fortnite scene, managed to get this image from Nintendo itself. It was probably published too early on Nintendo’s Fortnite product page, as it can no longer be found.
A further leak indicates that fans are very likely not to see a Marvel season in Season 4. This is confirmed by many trustworthy leakers. However, it is known that Gwen, another Marvel superhero, will make it into the new Battle Pass, so be excited.
Shiina mentions further hints regarding the new Battle Pass of Season 4. A Goth-Meowscles version is likely to be featured in the new Pass.
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If new leaks come up, we will update the article for you.
Are you excited about Epic Games possibly throwing in many different things from old times on the map for you to have fun? Let us know in the comments what you think!
In the meantime, you can play a cool mode from Destiny 2 in Fortnite:
In the beta of World of Warcraft Dragonflight, Shamans are currently racing through the game world. A small bug gives them more than 5,000% movement speed.
The beta of WoW: Dragonflight has been active for a few weeks, and overall it seems everything is developing splendidly. The quests are being cleared of last-minute bugs, talent trees are being adjusted, and more and more bugs are being fixed. But sometimes a new bug sneaks in – leading to absurd results. Shamans are currently the fastest class in World of Warcraft. This is likely due to a “slight typo” by a developer.
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What happened? When Shamans shift into their Ghost Wolf form, they can benefit from a new talent named “Thunderous Paws.” The talent is supposed to increase the movement speed of the Ghost Wolf by 25% in the first 3 seconds.
However, it seems a developer made a small mistake when entering the values internally, as instead of 25%, the Ghost Wolf temporarily increases speed by a whopping 5,000%! This allows the Shaman to cover gigantic distances within those 3 seconds, such as across half of the Barrens.
How crazy this looks is shown in various clips from clearly amused Shaman players in the WoW subreddit.
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How the community is reacting: As expected, they are taking it quite amusingly. Some of the comments in the subreddit include:
“Imagine you’re doing PvP, you’re about to win, and then the Shaman activates the Looney Tunes Roadrunner Turbo.”
“I hope they keep it in. It will really be useful when I want to run away from the meeting stone because they noticed I’m Enhancement and don’t appear in the M+ meta.”
“Another 10% more and he would be as fast as a Demon Hunter. :)”
Is this going live? No, of course not. Such speed is not only absolutely overpowered but also leads to various bugs in the game. For instance, it can happen that textures or objects are not loaded at all as fast as the character rushes through the map.
That bugs and errors occur during a beta is quite normal – but having them turn out this strangely doesn’t happen very often. Especially since beta tests at Blizzard are generally already quite polished.
Last night, on September 13, a hotfix was released for the online shooter Destiny 2, Update 6.2.0.3. However, one significant change was omitted by Bungie in the patch notes: Those who leave PvP matches in the standard mode “Control” early will now face consequences. There is an angry message from Shaxx and a risk of a game ban.
What was this hotfix about?
The patch notes for Destiny 2 were rather small last night, as is typical for a hotfix: A few bugs were fixed.
Shaxx scolds players who leave control matches unlawfully
What are people upset about? With the hotfix a quietly announced change went live that Bungie had omitted from the patch notes. Those who were active in PvP since last night and had a rough time noticed this change:
If players go afk in the PvP mode “Control” or leave a match early, they receive a message from Lord Shaxx: He is not angry, but very, very disappointed.
Shaxx admonishes the players that they ended a “competitive match” before it was finished. This would negatively affect other players. Anyone who doesn’t want to get on Shaxx’s bad side and the Crucible’s should please finish their matches.
Is that all? Not quite. As the site Kotaku reports, repeated violations of this rule result in a forced timeout of nearly 30 minutes.
The message is not new; it’s the same notification players receive when they leave a competitive playlist. You can also tell that Shaxx refers to a “Control” match as a “competitive game.” But it’s actually not.
Players fear Bungie is secretly turning casual mode into Ranked Mode
What exactly is bothering the players? The mode in question is the “Control” mode: It’s essentially the “daily PvP” that you play on the side.
It’s not a real “competitive mode” where something is at stake, like the Trials of Osiris. Therefore, some players feel that it could be a bit more relaxed in this mode:
Users say: “I tried it myself, and unfortunately, it’s true. You receive a ‘competitive quitter’ penalty for the Control playlist. I dislike quitting as much as anyone else, but this is not a solution. We are currently witnessing how the casual playlist is turning into a Ranked Mode.”
A second user says: “Control is not competitive! This is probably the worst change to PvP in Destiny 2 in a long time.”
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Players explain that there are reasonable grounds to leave a normal Control match early:
Internet problems – On reddit, for instance, one user writes that they were banned because they encountered the “Weasel” error twice, one of the known errors. As a result, they received a ban.
You might need to help a child quickly
Or you might have simply achieved the goal you were aiming for in the match
Until now, control has simply been the PvP that you play on the side, and where there’s nothing at stake – hence it’s strange that Bungie is implementing these new penalties here.
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Update September 14, 8:55 PM: Bungie announced that they will temporarily disable the quitter penalty in the Crucible and Gambit because they expect increased connection issues.
However, the penalty is set to be active again starting September 17 at 7 PM.
By the way, Bungie also somehow omitted another change in the patch notes:
Recently, Fortnite brought a touch of nostalgia to the shooter when Epic Games officially announced a collaboration with Dragon Ball:
Start video
Fortnite officially meets Dragon Ball – „The best collaboration of all time“
What are these images? Epic Games has posted three different images on PlayStation, Nintendo Switch, and the Epic Games Store on PC to officially tease Chapter 3 Season 4.
an image appeared in the PlayStation Store and serves as a placeholder for Chapter 3 Season 4
an image appeared in the Nintendo Store and serves as a placeholder for Chapter 3 Season 4
an image appeared in the Epic Games Store and serves as a placeholder for Chapter 3 Season 4
No image for Chapter 3 Season 4 is currently available in the Xbox Store
Epic Games StorePlayStation StoreNintendo Store
What skins are hinted at by the images? Twitter user iFireMonkey identifies hints for leaked skins in the images. The image released in the Epic Games Store represents the “Emo Meowscles” skin.
The image in the PlayStation Store is a hint for a “Spider Gwen” skin, which according to Paul Tassi, is supposed to be the “Into the SpiderVerse” version of Gwen Stacy (via Forbes).
The third skin, released in the Nintendo Store, is said by iFireMonkey to be the “Remixed Paradigm” skin.
Twitter user iFireMonkey identifies hints about new skins in the placeholder images (via Twitter).
What do you think about the images? Do you believe they really hint at upcoming skins, or do you think too much is being interpreted into simple placeholders? Feel free to let us know here on MeinMMO in the comments!
Even though the new season of the battle royale shooter is approaching quickly, the entire Fortnite community is currently not without complaints, as the biggest Fortnite streamer is currently upset about a ban on Twitch.
Anyone who grew up in the 90s with Captain Picard and Mister Data also knows Wesley Crusher, the nine-times-smart backup genius aboard the USS Enterprise. The character was played by Wil Wheaton, the arch-nemesis of Sheldon Cooper from the series “The Big Bang Theory” – Wesley Crusher is now in the MMORPG Star Trek Online and is planning something evil.
Who is Wil Wheaton?
William “Wil” Wheaton (50) is an actor and author who became famous as a child star after appearing in the cult film “Stand by Me” in 1986.
From 1987 to 1994, Wheaton starred in 85 episodes of “Star Trek – The Next Generation” playing Wesley Crusher, a remarkable genius who served as a “wish-fulfillment fantasy” for young viewers: Though he was far too young to serve on the bridge of the Enterprise, he was so great that there were special rules for him.
Later, Wheaton used his fame in the “Nerd fandom of Star Trek” to play an evil version of himself in the series, “The Big Bang Theory,” where he frequently clashed with Dr. Sheldon Cooper. Cooper declared Wheaton his arch-enemy because he sat on a bus for ten hours in 1995 to attend a Star Trek convention that Wheaton had skipped.
Wheaton aims to achieve godhood:
Start video
Star Trek Online: Ascension Launch Trailer
What is he doing now in the MMORPG Star Trek Online? The actor Will Wheaton is now returning as a voice actor in the MMORPG “Star Trek Online” – but he is not truly returning as Wesley Crusher; he plays the “evil version” of Crusher from the Mirror Universe: the parallel world where Spock has a goatee and is evil.
In this Mirror World, Crusher has risen to the status of Terran Emperor Crusher and is the “greatest threat that has ever threatened the galaxy,” as the developers know. For Crusher has fused with a being known as “The Other,” the Mirror Universe version of the probe V’ger, which has transformed into an intelligent ship. Fans of Star Trek know this well.
In any case, players of the MMORPG must now prevent Crusher from enacting his plans and ascending to become a space god who is set to destroy two universes.
Sheldon Cooper always knew it: Wheaton is the devil!
Few characters have been rejected as much as Wesley Crusher
What do people have against Wesley Crusher? The character of Wesley Crusher was meant to attract young viewers to Star Trek: The Next Generation, but many fans outright rejected Crusher: The show seemed to cheat to always portray Crusher as a hero:
Crusher was allowed to pilot the Enterprise
had often brilliant ideas that no one else had
constantly inserted himself into everything
It simply didn’t feel organic that on a ship filled with professionals, the “best of the Starfleet,” a teenager without training had the decisive insights.
Many fans saw it like Captain Picard: Wesley, shut up.
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Again and again, exciting actors known from the series come to Star Trek Online. This is a special feature of the MMORPG that makes it a unique experience for Star Trek fans.
We from MeinMMO once spoke with Alexander Siddig, the Dr. Bashir from Star Trek: Deep Space Nine:
Blizzard warns on Twitter about scammers targeting your account in World of Warcraft. They share a forum post with information on what you can do to protect yourself from phishing attempts.
What is Blizzard warning about? Blizzard warns on Twitter about so-called phishing messages, which in this specific case have recently been increasingly spread through social networks.
As Blizzard writes, these messages try to lure you into using third-party websites, thus disclosing personal and account-related information.
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Blizzard warns on Twitter about fraudulent phishing messages
What is phishing? According to the Federal Office for Information Security, phishing messages are a fraudulent scheme on the Internet that attempts to obtain sensitive data such as account numbers, email addresses, and passwords. The scammers pretend that the message is from the customer service of a site like Amazon, and that logging in is necessary to resolve an invented problem. You can find more information on the Federal Office for Information Security website (via bsi.bund.de)
Blizzard gives tips on how to protect your account
What does Blizzard say about how to protect yourself? Blizzard has shared a forum post from 2018 where they elaborate on what to look out for to recognize phishing messages and protect yourselves and your information.
According to Blizzard, you should pay attention to the following:
Spelling mistakes, typos, and poor grammar
Poor or misleading links
“Often, the links contained in a phishing email appear to lead to a legitimate website, but instead redirect you to a completely different, ‘official-looking’ website,” says Blizzard’s customer service
Blizzard explains: “If you see a link in a suspicious email message, you should be cautious when clicking on it. If you hover your mouse over the link, you should be able to see if the address the link leads to matches the link in the message. Usually, there is an attempt to include the term ‘Blizzard’ in the URL to give the impression that it is a legitimate company, with Blizzard often being misspelled (e.g., Bizzard, Bilzzard, Bilzard, etc.).”
Threats and requests for account information
Blizzard also notes that an email from Blizzard comes from an official domain. This is usually Blizzard.com or Battle.net.
Phishing messages on social media – what to watch out for
What should you watch out for on social media according to Blizzard? As Blizzard writes in the forum post, it can happen on social networks that you receive messages from accounts/people claiming that your account has been hacked or suspended.
These accounts allegedly want to help you with the problem and thereby try to get you to log in with your personal data on a third-party website.
However, as Blizzard emphasizes, account recovery, whether after a compromise or by appealing an account action, can only be done through the official website and only by the registered user of the account. No other person or entity is able to restore an account or contest a measure.
If you receive such a message via Facebook or Twitter, the social networks actually offer you the option to report the messages.
What should you watch out for according to Blizzard? If you receive a message from a Blizzard employee in-game – whether via whisper or in-game mail – this will be marked with a special note.
This is how you recognize a Blizzard employee;
In-game mail: In the upper left corner of the message, there is a Blizzard logo
In-game whisper message: If you are contacted by a Game Master in-game, the Game Master will not only have a special blue Blizz-tag next to their name, but every chat initiated by a Game Master will take place in a special chat box that opens when you are contacted.
According to Blizzard, individuals impersonating a Game Master often use [GM] or Blizz/Blizzard as part of their name.
This is an AI-powered translation. Some inaccuracies might exist.
With Dragonflight, the MMORPG World of Warcraft aims to return to its roots. How this will succeed and how it can still offer something new is revealed by the developers of Blizzard in an interview with MeinMMO..
With the next expansion of World of Warcraft, Blizzard has to make up for a lot of lost ground, which they lost with Shadowlands. The last addon did not fare well with players, although PvE fans are quite positively surprised by the current 4th season in Shadowlands.
But can the next expansion Dragonflight really offer enough? Are the Dracthyr as a new race and the Evoker as a new class, along with the feature of “Dragonriding,” really sufficient? At least the reactions in the beta are quite positive. We at MeinMMO took the opportunity of the new expansion to conduct an interview with the developers and ask some questions.
Answering our questions were Graham Berger (Senior Game Designer in the Combat Design Team) and Jake Miller (Senior Game Designer for various game systems) from Blizzard.
MeinMMO: Why did you decide that Dracthyr can choose only one class?
Graham Berger: With Dragonflight, we knew that we were going to the Dragon Isles. We will meet dragons and have adventures with dragons. So, it would be cool if you could play as a dragon – that sounds fantastic. So we looked for an answer: What is the best way to deliver this experience?
We can make them a playable race, just as we have created many before. Our artists then created these fantastic, draconic, humanoid characters. But with one race, we can only do so much, with the few racial abilities that exist. So you get a fire breath and a tail whip. That would be pretty much all we could do if we were to limit ourselves. But we wanted to do more; we want you to feel like a dragon through and through. And the best way to do that is to give you a class, a whole set of abilities that are all draconic-themed. So we wanted to create a class.
But it would be strange if a gnome performed a tail whip – that doesn’t make much sense. So, what if we do both? It’s a race and a class. And it’s the only one that can be that. This opens up many possibilities, allowing us to focus entirely on it and create some really cool things with it. The special animations for taking off into the air or the fire breath while gliding over the battlefield, pushing enemies back with your wing flap, or leaning back to charge up the big deep breath. It was a limitation, but it allows us to do so many cool things that truly make you feel like a dragon.
The Dracthyr have a dragon form and a humanoid shape.
Will it take a long time again before we get a new class?
Graham Berger: This is something we always discuss whenever we talk early about a new expansion: “Is this the right time for a new class, is this the right setting?” This is nothing we plan strictly, like “every X expansions we will release a new class” – it’s more like: “Is the time right, do we have a great idea, are we thinking about it, do we believe that the player base is ready for a new class?” I have nothing to announce, but this is always something we keep an eye on.
The Dracthyr have a heck of a lot of customization options. When can we expect more of that for the other races?
Graham Berger: The Dracthyr – the team did a fantastic job there. One of our technicians calculated that there are approximately 600 quintillion different combinations of character customizations for the Dracthyr. We are also proud of what the team did in Shadowlands, as they added a lot for the existing races. For Dragonflight, we wanted to really focus on the Dracthyr and their “Visage” form to make it as deep and fantastic as possible. However, we have also added many options to our repertoire, which can bring customization options for other races. This is definitely something we are interested in, and there will certainly be more of it in the future.
What are the Dracthyr? The Dracthyr are a new race in Dragonflight that can belong to both the Horde and the Alliance. They can only play the new class Evoker, which we have introduced in detail here. Evokers are extremely mobile and can choose either DPS or healer specialization. Their customization options are also enormous, as they have more options than there are “grains of sand in the universe”. Historically, the Dracthyr are an ancient experiment of Deathwing, which was then forgotten and only revived with the launch of Shadowlands.
With a look at balancing – How will the Evoker fit into the meta with a focus on dungeons, raids, and PvP? Do you think it will replace a class or have strong synergies with other classes?
Graham Berger: This is something we always carefully consider when introducing a new class. For the Evoker, we already knew early on that we wanted a ranged damage dealer. You are a dragon, you breathe fire and cast spells, so it makes sense that you are more of a spellcaster, and if we draw on the magic of the dragonflights in the Warcraft story: Okay, red and blue fit in there somehow. Red is more quick and explosive, while blue is more focused and overwhelming on a single target.
We then looked at the other colors that existed – green and bronze, but also black – green fits perfectly with healers and bronze with time magic is something we had previously explored as players, so it would be really cool to make a healing specialization out of that. So yes, those are the two specializations we are making.
We have never added a ranged DPS to the game and we haven’t had a new healer since Mists of Pandaria – that sounds fantastic.
Since the monk there have not been any new healers – now it’s time again.
As for how they fit into the previously existing classes and the meta – part of that is what specializations were previously available. We haven’t had a new healer since Pandaria, it’s time for another one. We have a new ranged fighter, so let’s address that. But beyond that, it’s about creating what the class excels at and what makes sense for its fantasy, for its [abilities]. Both specializations are really good at area effects. But you would expect that from a dragon, right? You unleash a huge cone of damage or make flowers spring up from the Emerald Dream.
It just fits that there are good area effects – whether damage or healing.
The medium range was chosen because it works well with mobility. We wanted you to feel like you’re flying in a way while fighting. You can jump over the battlefield, and to balance that out, the Evoker’s range is slightly shorter than other ranged characters. So you want to be close to enemies when using your dragon breath, but you have the mobility to compensate for that.
And after that, it’s up to the players, right? We give them these tools to use with their class and to play with, but how exactly it plays out, how it works in group dynamics, or how it fits into the player versus player meta – we’ll have to wait and see and listen to the community… but we are also very excited.
Worgen and Druids have their own mounts. Why can’t Dracthyr use their wings to fly permanently?
Graham Berger: With Dragonflight, we knew from the start that we wanted to give Dracthyr a way of flying. You have wings, you are dragons, this expansion is all about dragons.
For the Dracthyr, we wanted to focus on the new form of movement, we want to showcase it as the highlight, as the coolest thing they can do, as their primary form of transportation – and they can use it anywhere in the world! They are not restricted to the Dragon Isles. We wanted to highlight their racial ability “Soar” and make that the focus instead of having it be “Here are four different types of flying, and they are all slightly different, but somehow very similar.”
We simply want “Soar” to be as cool as it can be and have kept the focus on that. We think it’s really fun.
Dracthyr cannot fly permanently – unless you are very skilled.
Tell me more about dragonriding.
Jake Miller: With dragonriding, or movement in the air […] players can carve their path through the level zones, regardless of what race or class they belong to. There are four different new mount types, four different dragons of the Dragon Isles. And on these dragons, the player can dive off a cliff and find that the movement in the air is completely different than in previous expansions.
In previous expansions, players mainly ran on the ground from quest to quest, but in the Dragon Isles, they jump off the cliffs and experience that they are subjected to different forces like gravity or momentum while the dragon moves forward, relying on the player to say “Now dive down” to gain momentum and then “upward” to use that momentum and move forward. And there are also some active abilities in the air that we have never introduced in World of Warcraft before.
Start video
4 Minutes of Gameplay for Dragon Riding, the new feature in WoW Dragonflight
How does that work exactly, can I fly anywhere?
Jake Miller: For the Dracthyr and the Dragon Isles dragons, the limitation is mainly in the design of the environment and the skill of the player as they learn this new form of flying. When you see players flying for a long time – those are the players who are really skilled in things like: maintaining a good flying angle, flying proactively. Those are all skills that players will learn as they carve their way through leveling up experience and then receive more active abilities to make it easier.
If I am a skilled player, can I fly through half of Azeroth?
Jake Miller: If you find a good, high starting point and a suitable flight path – good preparation – and you memorize the level design, then that is definitely something that is currently possible.
You did a great job with the visual design of the world. What was the hardest part about making the Dragon Isles the home of the dragons and not just “Northrend 2”?
Jake Miller: With Northrend, we had a completely different kind of movement in the air. Therefore, we built these huge structures that are the seed of the culture of dragons very generously to ensure that a movement is supported that is much faster than in previous expansions, including Northrend. That also supports the various mechanics we have in Dragonflight.
For example, while players are playing through the plains of Ohn’ahra, they learn to recognize that there are whirlwinds that lift them high into the air while they are on their Dragon Isles dragon.
As a “casual player,” what would be the highlight of the Dragon Isles for me?
Graham Berger: Something on the Dragon Isles and in Dragonflight overall, which I am really looking forward to – and I believe the players you describe will too – is that it returns to the roots of World of Warcraft in a way. Back to the fantasy experience that immerses you right into the world. The stories are clear, feel good.
It’s just “there are big dragons, you fly around, the scenery is vast and beautiful” – and you can experience that. I play the beta myself, and while I look at the stories, playing a bit here and a bit there, it is so immersive and exciting. When we finish this conversation, I will continue to play the beta.
Jake Miller: For me, it’s getting a set of four dragons on the Dragon Isles that you can customize as you wish. I think that resonates with many players who want to express themselves in the game world with their looks.
In May 2016, Gearbox, the studio behind Borderlands, released the first-person shooter Battleborn for PC, PS4, and Xbox One. The game featured a quirky roster of heroes: There were mushroom beings, emo birds, and crazy penguins. The high-quality produced shooter with its unique heroes flopped terribly. The former head of 2K explains what went wrong and what Overwatch had to do with it.
What kind of game was Battleborn?
Battleborn was a quirky game: It was a hero shooter with a cult-humorous science fiction setting: An evil empire destroyed all stars in the universe, only a coalition of heroes wanted to save the last star, Solus.
Players could play a PvE campaign, where they were constantly over-the-top chatted at and insulted via voice chat.
There was also a PvP variant, similar to Overwatch.
The game received only 69% on Metacritic, which is quite weak.
At launch on Steam, it started with an average of 12,000 players, which was moderately received, and fell to 660 players within a few months.
Developer Gearbox admitted early on: The game was not selling well, but they still wanted to save it. However, even a “Free Trial” in June 2017 could not prevent the end. In October 2017, the game went into maintenance mode – in 2021, the servers were completely shut down.
Activision Blizzard spent 10 times more money than us
This is what the head of 2K says went wrong: In an interview with GameSpot , Christoph Hartmann explains the issues; he was the head of publisher 2K at that time.
For Hartmann, it comes down to the fact that Battleborn entered a direct duel with Overwatch from Activision Blizzard and was doomed to fail.
They made the mistake of revealing all their cards too early.
In hindsight, the head regrets having presented Battleborn so early, already at E3 2014; he sees this as a foolish mistake:
We were so stupid to announce the game too early. We showed it at E3, much too early, years before release. We explained everything to the world, explained what we were doing, and then we couldn’t deliver for ages. Activision Blizzard spent 10 times more money on marketing than we did. We did a little bit, but clearly not as much as Overwatch.
Back then, the information about Battleborn constantly mixed with that of other hero shooters
This is what it was about: Hartmann explains the exact problem of Battleborn back then: The game was presented early and looked interesting; however, there was no continuous marketing campaign for the game, but rather, one heard bits and pieces about it and then quickly forgot.
Somehow, there was a feeling that Battleborn kept disappearing completely from players’ awareness, only to return for a brief moment: “Oh right, that existed too, didn’t it?”
The marketing for Battleborn became blurred in the minds of players with information about a series of other “hero shooters” that also emerged between 2014 and 2016, most notably Overwatch.
Players constantly wondered: “What was this Battleborn again?” They struggled to distinguish between Battleborn, Paladins, Lawbreakers, Paragon, and Gigantic – all somewhat similar games, featuring a cast of exciting heroes. All shooters, all somehow set in an arena – all were games that looked interesting and vied for attention.
There are some great trailers for Battleborn; my personal favorite is the trailer for E3 2015 – the song is titled “Fitzpleasure – by alt-J”
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Ultimately, Activision Blizzard then overwhelmed the competition with the huge and great campaign around Overwatch – Battleborn was hopeless:
Battleborn was released on May 3, 2016
Overwatch was released on May 24, 2016
This duel was one that Battleborn could only lose, especially since they had failed in the 3 years prior to convey to all interested parties what kind of game they had and how cool it actually was.
One developer’s heart was broken by the end of Battleborn:
In Diablo Immortal, some players are currently dissatisfied with Blizzard’s decision on how they handle certain cheaters. MeinMMO shows you what’s behind this.
The reason seems to be that the purchased Eternal Orbs were charged back, as several affected players report on reddit.
The affected players are now referred to as “Negative Orb Players” (Eternal Orbs = English: Eternal Orbs), as their “Eternal Orbs” account shows a negative balance.
If you don’t know what Diablo Immortal is all about, you can find out everything you need to know in just 3 minutes on MeinMMO:
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Everything you need to know about Diablo Immortal – in 3 minutes
Why is it considered cheating for some players? Negative Orb Players have paid significantly less to third parties than those who purchased Eternal Orbs through official channels.
Since the Eternal Orbs play a large role in having a strong character in Diablo Immortal, this unofficial route creates an unfair advantage over players who buy Eternal Orbs legitimately.
Negative Orb Players have thus potentially paid less for a strong character than usual and can now perform strongly in the PvP mode Battlegrounds.
There are even players in Blizzard’s official forum asking for action against the third parties:
The player ThanTaNoz complains in the Blizzard forum about third-party sellers of Eternal Orbs (via forums.blizzard.com).
No Ban for Cheaters
How does Blizzard plan to tackle the cheaters? The reddit user No_Peace_3031 shared a screenshot where Blizzard responded to his support ticket explaining how they will address the so-called Negative Orb Players.
According to the screenshot, these players will not be banned but will have limited gameplay. For example, the affected reddit user paleblood explains that players with a negative “Eternal Orbs” account can no longer participate in group activities.
As an example, paleblood mentions joining a group, rifts, and dungeons. However, he also states that Negative Orb Players can still play Battlegrounds. This is the PvP area of Diablo Immortal.
The affected reddit user and “Negative Orb Player” paleblood describes his situation:
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Players Express Criticism for Blizzard Not Banning Cheaters
Why are players unhappy? Some players believe that Blizzard should ban “Negative Orb Players”. After all, the negative orb account balance indicates that they purchased from third-party sellers at discounted prices, and Blizzard should view this as cheating and punish it, as players can continue to participate in PvP.
For example, a reddit user writes: “Why? This is nonsense. If I had known there would be no ban, I would have just bought from third parties.”
Further reactions on reddit include:
KHRoN via reddit: “Blizzard’s reaction to this situation is the best proof that this game was developed to take money from players, not to create a genuinely playable game… unfortunately.”
FerryAce via reddit: “This is an incredibly ridiculous step from Blizzard. If they promote cheating […], this game will be dead.”
No_Peace_3031 via reddit: “Negative Orb Players can still play the game with the party finder and destroy anyone in Battlegrounds without consequences.”
Axten-89 via reddit: “So they will not ban cheaters, […] but you get a permanent ban if you use a spoon or a macro for a little AFK leveling, makes sense.”
What do you think about Negative Orb Players not being banned and still being able to participate in PvP? Do you find this acceptable, or do you believe Blizzard should take harsher action? Feel free to share your thoughts here on MeinMMO in the comments!
By the way, we asked a lawyer why Diablo Immortal is allowed in Germany despite its heavily criticized mechanics.