CoD MW2 & Warzone 2: Mid-Season 1 is live, with over 120 bug fixes – Patch Notes

  • Higher bullet velocity
  • Better hipfire
  • More damage in the first damage range
  • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Higher bullet velocity
  • Better hipfire
  • More damage in the first damage range
  • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Higher bullet velocity
  • Better hipfire
  • More damage in the first damage range
  • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Higher bullet velocity
  • Better hipfire
  • More damage in the first damage range
  • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Higher bullet velocity
  • Better hipfire
  • More damage in the first damage range
  • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    Mid-Season 1 of Call of Duty: Modern Warfare 2 and Warzone 2 is live. The patch notes are filled with bug fixes. MeinMMO highlights the key bug fixes, a brief content overview, and the most important balancing adjustments.

    Regularly, Call of Duty brings fresh air into its current shooters on PC and console through season updates. Now the mid-season update of Season 1 is live and comes with a long list of patch notes.

    MeinMMO summarizes the most important information about the update:

    • Download & Content
    • Most important balancing adjustments
    • Highlights of the bug fixes
    • Current playlist CoD MW2 & Warzone 2

    If you want to take a look at the English patch notes yourself, you can find them at callofduty.com.

    CoD MW2 & Warzone 2: Update 1.12 – Download & Content

    When is the update coming? The mid-season and update 1.12 are already live.

    How large is the update? It depends on your platform; the sizes vary a bit. On PlayStation, the update is about 11 GB large.

    What is included in the update? Here’s a brief overview of the content of the mid-season:

    It was also intended that your gameplay statistics from Warzone 2 would become visible. However, the introduction has been postponed indefinitely.

    Here is a trailer for the first PvE raid in the history of Call of Duty, which also went live with the mid-season:

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Balancing

    This time, the patch notes include 2 categories of balancing changes: weapon and general adjustments. We start with the list of weapon changes and give you an assessment of whether we see a buff or a nerf here:

  • Better hipfire
  • More damage in the first damage range
  • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Higher bullet velocity
  • Better hipfire
  • More damage in the first damage range
  • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

  • Kastov 545 – Buff
    • Higher bullet velocity
    • Better hipfire
    • More damage in the first damage range
    • Higher chest multiplier
  • VEL 47 – Buff
    • Better hipfire
    • Higher movement speed
    • Higher damage at range
  • .50 GS
    • Better hipfire
    • Increased range for headshots
    • Generally increased range
    • Neck and shoulder multiplier improved
    • Higher bullet velocity
  • Shotguns in general – Nerf
    • Shotguns can no longer take out a player with full armor in one shot
  • Riot shield – Nerf
    • Less movement speed
    • Reduced melee damage
    • Animations improved
    • It takes longer to use a throwing knife
  • The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    • Akimbo P890, X12, Basilisk, and .50 GS – Nerf
      • less damage against armored opponents
    • MX9 – Buff
      • 32-round magazine has significantly more mobility
    • Kastov-74u – Nerf
      • Less damage in the first damage range
    • Kastov 545 – Buff
      • Higher bullet velocity
      • Better hipfire
      • More damage in the first damage range
      • Higher chest multiplier
    • VEL 47 – Buff
      • Better hipfire
      • Higher movement speed
      • Higher damage at range
    • .50 GS
      • Better hipfire
      • Increased range for headshots
      • Generally increased range
      • Neck and shoulder multiplier improved
      • Higher bullet velocity
    • Shotguns in general – Nerf
      • Shotguns can no longer take out a player with full armor in one shot
    • Riot shield – Nerf
      • Less movement speed
      • Reduced melee damage
      • Animations improved
      • It takes longer to use a throwing knife

    The further balance adjustments affect equipment, vehicles, or field upgrades. Here are a few highlights:

    • Field upgrade – Portable Radar
      • Can now be attached to vehicles
    • Weapon tuning
      • Benefits provide more
      • Disadvantages are less pronounced
    • Vehicles
      • Collision damage for helicopters reduced
      • Fall damage for ATV & UTV reduced
      • Generally, the UTV can withstand more
      • Boats go less far out of the water
    • Name tags
      • If an enemy is directly in the line of sight of an ally, your ally’s name tag will be deactivated to better identify enemies
    • Operator
      • The nasty dark pro skin of the L.A. Thieves has been nerfed, now features more red elements
    • AI themes in Warzone 2
      • 5 instead of 3 strongholds in battle royale
      • Bullet damage reduced by 26%
      • 50% fewer enemies at some POIs
      • Increased time between AI waves by 50%
      • Number of enemies in AI waves reduced by 30%
      • AI in the black sites have more armor

    These were the highlights in balancing. We will again link you to the English patch notes if you want to dig deeper (via callofduty.com).

    CoD MW2 & Warzone 2: Update 1.12 – Patch Notes / Bug fixes

    Let’s move on to the bug fixes. Call of Duty has probably never provided such a long list of bug fixes. Counting up, we came to over 120 bug fixes that are included in update 1.12. Here are a few highlights:

    • Attachments fixed that could not be unlocked and/or had incorrect displays
    • The social menu should now work better
    • Fixed bugs in the showcase area
    • Resolved issues with the killstreak Juggernaut
    • Fixed problems with the stun mine
    • Thermite no longer sticks to a newly spawned player after a kill
    • Corrected erroneous displays in the gunsmith
    • The game could hang on field A15 of the battle pass
    • Fixed issues with Dolby Atmos
    • UAV in Hardcore mode Tier 1 has been fixed
    • Shoot House is back in the private player of MW2
    • Resolved issues in co-op mode Spec-Ops
    • General improvements to lighting and shadows on Al Mazrah
    • You can now see the name tags in Warzone 2 when watching others
    • Many broken spots on the map Al Mazrah have been repaired
    • Broken weapons on the train from Warzone 2 have been fixed

    This was just a small snippet of the bug fixes in mid-season 1. The number of bug fixes is nearly overwhelming. If you want to dive deeper, take a look at the English patch notes (via callofduty.com).

    There were also a few minor “quality of life” adjustments, such as with looting and using the buy stations.

    CoD MW2 & Warzone 2: Playlist for the mid-season start

    Finally, we list the playlists of CoD MW2 and Warzone 2:

    • CoD MW2
      • Quick Play
      • Shipment 24/7
      • Moshpit in third-person view
      • CDL Moshpit
      • Ground War
      • Invasion
      • Tier 1
    • Warzone 2
      • Warzone Cup
      • Mini-BR Trio
      • Battle Royale Quad
      • Battle Royale Trio
      • Battle Royale Duo
      • Battle Royale Solo

    This was our overview of the patch notes for mid-season 1. Leave us a comment with your first impressions of the update.

    By the way, some players were uncertain what to make of the new Shipment beforehand: Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. Call of Duty

    The Mid-Season 1 of CoD MW2 & Warzone 2 is online – All information in 2 minutes

    Call of Duty: Modern Warfare 2 and Warzone 2 launched Mid-Season 1 on December 14 at 6 PM. You can find all content from the Reloaded update and details about the download on MeinMMO in the overview.

    Every few weeks, Call of Duty brings new, free content to its current shooters on PC and console. Now the Mid-Season 1 has arrived.

    Included is the 6vs6 map “Shipment” for MW2, a crazy football mode for Warzone 2, and a new area called “Building 21” for the DMZ mode.

    MeinMMO shows you a quick overview of the contents and information for the download. If you are looking for more details about the content, you can find our special on Mid-Season 1 here.

    The trailer for the new PvE raid, a highlight of the Mid-Season, is embedded here:

    Start video
    Trailer shows the first raid of Call of Duty: “Atomgrad” – The new adventure of Modern Warfare 2
    Update, December 14: Mid-Season 1 went live an hour earlier than planned. Here you will find the highlights of the patch notes.

    The announced combat statistics for Warzone 2 have been postponed indefinitely (via twitter.com).

    CoD MW2 & Warzone 2: Everything about Download & Content

    When is the update coming? The Mid-Season and Update 1.12 are already online.

    How big is the update? It depends on your platform, the sizes vary a bit. On PlayStation, the update is about 11 GB in size.

    What has changed? Here you will find a selection of highlights of the patch notes on MeinMMO.

    What’s in the update? Right at the beginning of the Mid-Season, a double XP event starts on PlayStation. A day later, the other platforms will also enjoy the extra experience.

    You can otherwise expect the following things from Mid-Season 1:

    What is your first impression of the content? What maps or modes do you currently wish for most for MW2 or Warzone 2? Leave a comment on the topic.

    Many players of Call of Duty: Warzone 2 are waiting for a small map with the popular revival modes.

    A leak is currently hopeful that it will happen sooner than previously thought: Is a small map finally coming to CoD Warzone 2? Map leak makes hope that it won’t take 6 months after all

    This is an AI-powered translation. Some inaccuracies might exist.

    CoD Warzone 2: If you change one thing about your gameplay, you’ll be better right away

    Call of Duty: Warzone 2 makes very few mistakes. One wrong decision and you end up in the Gulag or are on your way back to the lobby. However, if you adjust a little bit of your gameplay, you improve your chances in many fights immediately.

    In a Battle Royale like Call of Duty: Warzone 2, there is no universal formula for securing a victory. A backpack full of self-revivals can sometimes help, but in general, you need to trust your skills to make the right decisions.

    A few meta weapons from Warzone 2 in your loadout are probably not a bad idea either.

    However, there is one small thing you can change about your playstyle to rampage through the dry regions of Al Mazrah more successfully: Look for high positions, and really always use the so-called “high ground”.

    CoD Warzone 2: Don’t crawl around on the ground!

    Why is this tip so helpful? If you stand over your enemies, you are at an advantage in most cases. Here are just a few of the reasons:

    • You have better cover
    • The overview of the combat area is better
    • You can withdraw faster
    • A parachute jump allows you to quickly change positions

    Many players underestimate the power of an elevated position in a Battle Royale. They don’t think about the advantages or find it too cumbersome to look for a strong high ground every time.

    However, at every corner of Al Mazrah, you can observe how important it is for even the developers to be able to reach an elevated position at any time. Use that to your advantage!

    Almost every house has a ladder to the roof. You can find elevated hills or dunes everywhere that put you a few meters above your enemy.

    More on the topic
    CoD Warzone 2: DMZ map with all POIs in overview
    von Christos Tsogos

    As you move across the map, pay attention to elevated positions while planning your way through Al Mazrah. Quickly climbing a ladder or a hill takes less time than you might think.

    You can also work with decoys. Keep one team member on the ground and make sure that player lures the enemy teams into your line of fire while you sit on the roof with a sniper or a sturdy assault rifle and farm the kills.

    It’s a simple but very effective move that anyone can easily adopt, making you better immediately. In our video, you’ll find 2 more tips that can be implemented quickly:

    Start video
    3 mistakes in CoD Warzone 2 that you should definitely avoid

    Too often, it’s the little things that decide victory or defeat in Warzone 2. Trust your instinct, but also remember that the easiest way is often the one your opponents anticipate.

    Surprise your opponents, ambush them, and never do what they expect from you. If you also pay attention to high positioning, you can often earn simple advantages.

    With which small gameplay tweaks are you always one step ahead of your opponents? Leave a comment on the topic.

    We also have a very similar article for Modern Warfare 2 if you are looking for more tips: CoD MW2: If you change one thing about your gameplay, you get better immediately

    This is an AI-powered translation. Some inaccuracies might exist.

    Diablo Immortal has released its new expansion today – It will be easier if you play less

    The December update for Diablo Immortal promises plenty of new content: a completely new zone, new bosses, and above all, great loot. MeinMMO gives you a brief overview of the most important features and explains what to watch out for.

    What kind of update is this? “Terror’s Tide” is the second major content update for Blizzard’s mobile game Diablo Immortal. As is customary with major updates, new content is added to the game and existing features are revised. On PC, the update is approximately 9GB in size.

    When will the update be released? “Terror’s Tide” has been live since December 14, 2022. The core contents of the update are already available, and Blizzard has promised to unlock more content in the coming weeks.

    However, Blizzard has also announced that the next major content update will not come until the end of January 2023 to Sanctuary. During the holidays, the developers are taking a little break. But don’t worry, “Terror’s Tide” has enough content to keep you busy during this time.

    You want to try out Diablo Immortal with the new update, but you’re not sure which class you want to play? Gameplay for all classes is available in the MeinMMO video.

    Start video
    Diablo Immortal: All 6 Classes in Brief Overview with Gameplay

    Server-Paragon system makes the game easier, the less you play

    How does the Server-Paragon system work? The server Paragon levels are a catch-up system. However, with the new update, there are some important technical changes. These are mainly intended to help casual players.

    The Server-Paragon is a fixed level that increases by 2 each day. If you are below this average, you will receive increased experience until you catch up to the majority of players. If you are above the Server-Paragon level, the XP bonus is removed.

    This system thus serves two functions: It helps players who rarely have time to play to catch up. At the same time, it makes excessive grinding unattractive, thus setting a kind of level ceiling. Allegedly, there will even be 0% XP at some point.

    What changes with the new update? Blizzard is generous and increases the amount of experience points you receive if you are below the Server-Paragon level. Your chances of finding legendary items and set items will also increase.

    • The Server-Paragon of all servers below a Server-Paragon of 320 will be increased to 320. This gives a boost to such servers that came into the game later, such as in China. Diablo Immortal started later there, allegedly due to just one sentence.
    • The bonus experience you receive when you are below the Server-Paragon level will increase up to 800%. Previously, 400% was the limit.
    • The chance of finding legendary items and set items will be increased by 250%.
    • These values decrease progressively the closer you get to the Server-Paragon. Those who play less can thus catch up faster.
    More on the topic
    Diablo Immortal: Paragon Farming Guide – How to Level Up Quickly
    von Christos Tsogos

    “Terror’s Tide” with plenty of new content

    This is the main feature: The main content of the update is the island “Stormpoint” and the associated quest. Long ago, this island was used by the inhabitants of Sanctuary to make the worst criminals and political prisoners disappear.

    However, after a shard of the Worldstone crashed near the island, it was tainted by vile magic and plagued by terrible creatures. The island is a new area for characters at level 60 who have reached at least Hell 3. In the guide, we will tell you how to change the difficulty.

    Are there new difficulty levels? With the new update, new difficulty levels are also introduced. Blizzard has granted players 3 new Hell levels (Hell 6-8). However, to unlock them, you first need to master the “Voidwound” relic of Hell.

    Which bosses must be defeated to unlock new Hell levels?

    • Defeat the boss Lassal to unlock Hell I
    • Defeat the boss Vitaath to unlock Hell II
    • Defeat the boss Gorgothra to unlock Hell III
    • Defeat the Beledwe and Gishtur to unlock Hell IV
    • Defeat the boss Izilech to unlock Hell V

    What else is new? In addition to these major features, there are also many smaller changes and adjustments. The most important of these have been listed here:

    • “Brumaltine” holiday events from December 14, 2022, to January 4, 2023
    • 5 new legendary gems
    • You can customize your appearance at the new barber in Westmark
    • “Recruit a Friend” promotion from December 14, 2022, to January 11, 2023
    • The new battle pass for season 8 starts on December 22 and offers you 40 ranks with plenty of rewards
    • New daily quests
    • Bug fixes and further adjustments

    By the way, the latest installment in the Diablo series is also starting soon. Diablo 4 will be released on June 6, 2023, and already attracts with hundreds of hours of gameplay:

    Diablo 4 is said to take 180 hours before you’re even at max level

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. Blizzard

    New event makes Diablo 2 harder, provides more loot over 22 days

    Blizzard has announced a new event for Diablo 2: Resurrected and has also released it immediately. From December 13 to January 4, new zones will be reinforced every day, providing stronger loot. Players report truly rare drops.

    What is this event about? Blizzard reveals in the new blog post not really much about the “22 Nights of Terror”. Only that from December 13 at 8 PM to January 4, 2023, at 8 PM German time, “a new gameplay modifier” will be available each day.

    The event includes every game mode in Diablo 2, except the classic mode, which is supposed to feel more like Diablo 2. What modifier will be available each day will be revealed through the daily message directly in the game.

    The information about the Nights of Terror remains sparse. Some players are already sharing their experiences with the event on reddit and other channels, explaining what it is really about.

    Currently, Season 2 is running in Diablo 2: Resurrected, where enemies can be attacked for the first time while being “immune”. The latest installment, Diablo 4, is already on the horizon:

    Start video
    Diablo 4: The trailer for the release date

    “22 Nights of Terror” makes zones harder – Even the Cow Level

    What does the event bring? As players report in a larger thread on reddit, at least the first day of the event involves transforming a certain zone into one of the new terror zones that have been in the game since patch 2.5.

    In a terror zone, there are stronger enemies, but also better loot. In this case, it is precisely the secret Cow Level that is affected, which is already considered a top location for farming. Players explain that they can find exceptionally many and good items here.

    Especially small spells with magic find and the new “Sundering Charms”, which allow overcoming immunities, have frequently dropped. In addition, the zone has even received a new name specifically for this event.

    You can always find the currently terrorized zone at the Terror Zone Tracker, even outside of the event.

    Is there more to the event? We do not yet know if the event will bring additional content – but it sounds likely that terrorized areas are the main focus. Terror zones usually only last an hour, while the Nights of Terror will last for an entire day.

    Overall, the event is received well by players. It is only a small change, but exactly the reason why people continue to play Diablo 2: more loot and the chance to get that one special item.

    With the event, many Diablo fans are currently passing the time and it is surely a good preparation for the release of Diablo 4 on June 6:

    Diablo 4 is expected to take 180 hours until you reach max level

    This is an AI-powered translation. Some inaccuracies might exist.

    New World: This is how to farm 5,000 gold per hour easily

    Do you want to easily farm gold in New World without having to focus too much on the MMORPG? Then we at MeinMMO have a good tip for you.

    How does it work? Basically, it’s all about collecting cactus flesh and selling this item. Travel to the northernmost fast travel point of the Sulfur Sand Desert and simply harvest all the cacti you can find there.

    Each cactus flesh found brings you between 0.9 and 2.2 gold after taxes, depending on the server. With some tricks, you can quickly farm 2,000 to 5,000 of them per hour. This corresponds to an average of about 5,000 gold.

    The best thing about this method is that you don’t have to pay much attention to it. Collecting can be easily done while watching a video or listening to a podcast. Furthermore, anyone can do it, as the requirements are extremely low.

    What requirements and tricks are there?

    • You need a character at level 60.
    • You need at least Logging at 50.
    • You should skill 300 Constitution in your attributes to have a 20% chance to fell trees directly.
    • You should have a good logging axe, preferably with the bonuses “More Yield” and “Efficiency”. Ideally, you also have an Orichalcum Axe, which rewards you with elemental particles when harvesting. This can increase the gold per hour by several hundred.
    • You should sell the cactus flesh at a trading post that charges as little tax as possible (for example, through area bonuses).
    New World cactus farming
    This is the place where you can farm endless cactus.

    Cactus flesh is always valuable due to recipes

    Why is it worth it? This method is definitely not the most efficient, but it is easy to carry out and requires little concentration.

    The cactus flesh also remains fairly stable in price because it is needed for making various buff foods, as well as for chitin padding. On Aaru, the price has recently gone slightly up, from 1.1 to 2.46 gold.

    What other methods are there for farming gold? Basically, you can earn gold through quests, loot, and dismantling items. But there are other tricks, such as PvP content, trophies, or crafting and selling the right items.

    We have summarized everything about this here:

    New World Gold farming: With these 6 tricks you earn coins the fastest

    This is an AI-powered translation. Some inaccuracies might exist.

    Pokémon GO: Mega Abomasnow counters in the raid guide – 20 strongest attackers

    The best counters against Mega-Firnontor in Pokémon GO in the guide. We show you the best attackers and movesets. With these, you can defeat the boss in Mega Raids.

    What is Mega-Firnontor? Firnontor originates from the third generation of Pokémon games and is of the Ice type. Through Mega Evolution, it becomes Mega-Firnontor, which is also of the Ice type.

    When does Mega-Firnontor come? You can find the boss starting from December 15th at 10:00 AM local time in Pokémon GO. It will remain in the game until January 1, 2023, at 10:00 AM local time. Here we show you the best counters against Mega-Firnontor and which types it is weak against (type effectiveness).

    Defeating Mega-Firnontor in Raids – With these counters

    1. Mega-Lohgock with Counter and Lohekanonade
    2. Mega-Glurak Y with Fire Spin and Lohekanonade
    3. Crypto-Metagross with Bullet Punch and Meteor Mash
    4. Terrakium with Double Kick and Sacred Sword
    5. Crypto-Entei with Fire Fang and Overheat
    6. Mega-Hundemon with Fire Fang and Flamethrower
    7. Crypto-Ho-Oh with Incinerate and Sacred Fire+
    8. Mega-Glurak X with Fire Spin and Lohekanonade
    9. Crypto-Lavados with Fire Spin and Overheat
    10. Crypto-Machomei with Counter and Dynamic Punch
    11. Reshiram with Fire Fang and Overheat
    12. Lucario with Counter and Aura Sphere
    13. Metagross with Bullet Punch and Meteor Mash
    14. Mega-Aerodactyl with Stone Edge and Rock Slide
    15. Crypto-Tornupto with Incinerate and Lohekanonade
    16. Flampivian with Fire Fang and Overheat
    17. Crypto-Magbrant with Fire Spin and Flamethrower
    18. Crypto-Glurak with Fire Spin and Lohekanonade
    19. Crypto-Hariyama with Counter and Dynamic Punch
    20. Crypto-Despotar with Catapult and Stone Edge

    Weaknesses of Mega-Firnontor: The Pokémon is of the Ice type and is therefore weak against Fighting, Rock, Steel, and Fire. So in raids, focus primarily on attacks and Pokémon of these types to defeat Mega-Firnontor.

    Are there Shiny Mega-Firnontor? Yes, you can catch Shiny Firnontor after Mega Raids in Pokémon GO. If you then evolve the Shiny with a Mega Evolution, Mega-Firnontor will also be shiny.

    How many trainers are needed? With the best counters at a high level, you can defeat the boss with two or three players. With lower levels, but strong counters, you should rely on more trainers. To complete the raids quickly, groups with many participants are advantageous.

    This is an AI-powered translation. Some inaccuracies might exist.

    I love WoW Dragonflight, but I do not forgive the developers for a lie

    The developers of World of Warcraft have lied – at least about one small thing that annoys Cortyn. Because something is bursting at the seams on the Dragon Isles.

    World of Warcraft Dragonflight is a lot of fun for me. This is not only because I have made a ton of money fishing, but I also enjoyed every single quest in the game.

    And although Dragonflight is a very big step forward and really good in most respects, there are still a few criticisms. One of them annoys me particularly – the stuffed inventory. Because the developers promised something different.

    What kind of lie was that? Just in November, the Game Director Ion Hazzikostas spoke with Anne Fuchsia from wowhead about inventory management. When asked if they couldn’t be “a little nicer” to the players’ bags, Hazzikostas replied at the time:

    Yes. Those are painful points that we have experienced ourselves. One of the ways we have to deliver progress, collections, and such is the inventory. The challenge is, when six or seven different systems and designers are working to pack something into your bag, you suddenly get overwhelmed.

    We need to be careful with the systems we create, with things in the open world. You’re slaughtering your way through enemies, and before you know it, your bags are full again, and we’re back to square one. No matter how much inventory space we give you.

    That was a few months ago and sounded good. The problem is: it’s not true.

    Why was that “a lie”? It is true that World of Warcraft Dragonflight has considerably fewer systems that clutter the inventory with exchangeable “currency items” – but the inventory is still quite full.

    This is mainly due to the overhaul of the crafting system. There are a variety of reagents for each profession, which almost always have 3 quality levels, each creating their own stacks and thus consuming an inventory slot.

    WoW Reagent Bank full
    Does your reagent bank look like this?

    In some respects, things have definitely improved in Dragonflight. There are several dozen different items that grant “resources of the Dragon Isles.” These items are immediately converted into resources upon pickup, so they can’t clog the inventory at all.

    Also, most quest items in World of Warcraft no longer go into the inventory, except for “usable” items that you need to use during the quest or when you find a book that offers a bit more background on the current story.

    Finally, there is the new bag slot for a reagent bag. This is certainly helpful, but it only feels like a drop in the bucket. Because the reality in the game world now looks like even the reagent bag is always stuffed full, as the reagent bank is bursting at the seams. This, in turn, causes new materials to fill up the “normal” inventory.

    Yet these small improvements help little when World of Warcraft “tears down” the freed inventory space again with the crafting system that requires so many different materials with varying values.

    Therefore, the problem is getting bigger: The problem will only get worse in the coming patches and possibly further expansions. Because if they stick to the new profession system, each patch requires new crafting materials in triplicate, and for a new expansion, it’s the same again.

    It is then nearly impossible to have a “few materials from old expansions” without putting them on at least 7 bank alts, because right now the space is stretched thin if you only keep the current items.

    There are many possibilities for improvement. For example, they could greatly increase the space in the reagent bank, perhaps with multiple tabs, like the guild bank. Or they could follow the example of other MMORPGs where crafting materials simply have a fixed place in a separate inventory that knows virtually no limits.

    Do you also have such problems with the inventory? Or is the existing space more than enough for you?

    This is an AI-powered translation. Some inaccuracies might exist.

    Shipment is coming to CoD MW2 and changes one thing – players don’t know whether to cheer or cry

    Mid-Season 1 of Call of Duty: Modern Warfare 2 is on the starting block and brings the popular small map Shipment. The developers have announced a change that distinguishes the new Shipment from the versions in CoD MW 2019 and Vanguard – a curse, a blessing, or something in between?

    Call of Duty: Modern Warfare 2 received the Shoot House map at the start of Season 1 – one of the smallest and most popular maps from its direct predecessor CoD MW 2019. It was only beaten by a second small map: Shipment.

    Shipment stands for chaos, action, and the complete failure of the spawn system in the game. Nevertheless, many players love the map because it brings a completely different pace than the many larger maps of Modern Warfare.

    In CoD MW2 we are already experiencing the 7th incarnation of the Shipment map. Compared to the two versions of CoD MW 2019 and CoD Vanguard (2021), the developers are changing the map layout and players do not know exactly if it’s the worst or the best possible change.

    Along with Shipment, the first PvE raid in Call of Duty’s history will start. We have embedded the trailer for the raid here:

    Start video
    Trailer shows the first raid of Call of Duty: “Atomgrad” – The new adventure of Modern Warfare 2

    CoD MW2: No more verticality on Shipment

    What will change on Shipment? As with every rebirth of Shipment, the responsible parties are changing small things in the general layout. Here a few covers are being rebuilt, there is an extra pallet, the container is moved a meter to the side – just like this year.

    However, they are also changing one thing that opened up new combat levels in Vanguard and CoD MW 2019. In CoD MW2, you cannot climb on containers. All battles take place on only one level, as CoD reports on Twitter:

    https://twitter.com/CallofDuty/status/1602362661311844359

    While there was some verticality in Shipment in recent years, that is completely gone in CoD MW2. An exciting development, as the community also finds.

    What do players say about it? On the Modern Warfare 2 subreddit, Shipment is currently the topic of the day. Out of the five top threads, four revolve around a Shipment topic.

    In the largest thread, players are already discussing their toxic loadouts with which they want to drive their enemies crazy. Within 18 hours, 5,900 upvotes were gathered here, as the thread creator hints that he wants to envelop the entire map in smoke (as of: 14.12.22 / 1:00 PM).

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    It’s a bit paradoxical. There is palpable joy in the thread while players exchange how they want to make each other’s lives hell with flash grenades, tactical shields, smoke equipment, and drill grenades.

    Similar things are happening in the other threads. One topic focuses on the removal of verticality.

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    Here they are talking about the grenade or flash grenade simulator. One user comments that you will constantly hear the intrusive sound of drill grenades. The next one recommends everyone to use the DDoS field upgrade to disable enemy trophy systems for even more chaos.

    Everyone seems to love Shipment but at the same time hate it. The change in verticality only makes it worse. It seems players do not know whether to cheer or cry. However, the double XP event for the mid-season start might help keep emotions in check.

    After the start of Mid-Season 1, we can all get a picture of the new Shipment ourselves. By the way, Call of Duty will decorate the map for Christmas. From December 21 to January 4, Shipment will be a Christmas map with lots of tinsel and fairy lights.

    If you are looking for more details now, we recommend taking a look at the English blog about the Shipment map on callofduty.com.

    In which CoD games has Shipment appeared before? In the fan wiki of Call of Duty (via callofduty.fandom.com) there is a list of all games that have included Shipment so far:

    • CoD: Modern Warfare
    • CoD: Modern Warfare 2
    • Call of Duty: Online
    • CoD MW 2019
    • Call of Duty: Mobile
    • CoD: Vanguard
    • CoD MW2 2022

    Although they are not the standard, smaller maps are often very well received because they stand for a unique gaming experience in CoD. They increase the pace, provide lots of experience points, and help with many challenges in the game. The counterpart of the Black Ops series is just as legendary as Shipment: Nuketown.

    However, not all old features are as popular as the small maps that have been around in the game forever: 10-year-old perk returned with CoD MW2 – Many players hate it now more than ever

    This is an AI-powered translation. Some inaccuracies might exist.

    MMORPG Black Desert celebrates its first large community event in Europe – I was there

    On December 9, the community event “Voice of Adventurers” for Black Desert Online took place for the first time in Europe. MeinMMO author Mark Sellner attended the event in Utrecht and had the opportunity to speak with Lybee Park, the head of the developers in Europe.

    Black Desert has been a major MMORPG for years. This is also true for Germany and generally Europe, but only in the past 2 years have the developers of BDO, Pearl Abyss, actually worked to address this.

    Until now, all relevant events for the MMORPG were held outside of Europe or America. However, this has now changed. On December 11, there was the first Calpheon’s Ball in America, an event with many new announcements for the future of Black Desert.

    Two days earlier, less grand and relevant for all players, Pearl Abyss held the “Voice of the Adventurers” event in Utrecht in the Netherlands. This event was less about new announcements and much more about bringing people from the community together.

    It is the first event of its kind in Europe, aside from fan meetings at gamescom.

    The best part – it was completely free for participants. In advance, people could enter a lottery, and 90 fans of Black Desert were selected and invited to the event at Kasteel de Haar, the largest castle in the Netherlands.

    I was also invited by Pearl Abyss to the VOA and had the chance to talk to Lybee Park. She is the CEO of Pearl Abyss in Europe and was also present at the event.

    The latest new class, Drakania, came up in the discussions:

    Start video
    MMORPG Black Desert shows new abilities of the Drakania – Becomes the intimidating dragon

    Community was the absolute focus

    Shortly after my arrival at Amsterdam Airport, I noticed that Pearl Abyss had really made an effort with the event. Right in front of the main entrance of the airport stood a large black coach with the inscription “Black Desert”.

    This was not only waiting for me but also for numerous other fans who were slowly arriving. Pearl Abyss had organized two such buses that shuttled from the airport to the hotel directly to the location.

    Already during the approximately 40-minute bus ride to the event location, it became clear that a lot of passion for the game was gathered here. Some fans were even dressed up, and of course, there was no other topic in the entire bus than Black Desert.

    What I particularly liked was that the developers and the team from Pearl Abyss were not separated or isolated anywhere but were always in the midst of the community and were a constant point of contact for the fans – great!

    The event itself was divided into three areas, all located on the large estate of Kasteel de Haar. A tour of the castle was included as well. The first hours of the event consisted of a casual gathering and chatting.

    Real-life quests with real rewards

    Each person received a personalized goodie bag, which included business cards from the players, and a kind of exchange game quickly began where people tried to trade cards with each other.

    Game is also the next keyword, as there was plenty of content related to it. In addition to a quest logbook with various tasks for fans to complete to claim rewards, there were also several games directly organized by the developers.

    There, one could compete in PvP duels with a game master, participate in a pub quiz, or take nice Polaroids in front of a green screen. Snacks and drinks were also provided for free during the entire event for all participants.

    Pearl Abyss also hired professional cosplayers to be present at the event. They were in typical Black Desert cosplays and were available for photo ops with players at any time.

    The cosplayers drawmeacosplay, Tarian and Kazy were always on site (Photo Credit: Ebiliss)

    Dinner in knightly atmosphere

    To conclude the day, we returned to the large main hall of the castle, which was now filled with tables and a projector. There awaited not only a luxurious three-course menu but also a surprise raffle, where fans could win a gaming PC, among other prizes.

    This was rounded off by an Italian quintet that performed some songs from the soundtrack of Black Desert, creating a truly sublime feeling in a knightly decorated castle.

    After dinner, there was another goodie bag for everyone, and the Black Desert bus drove back to the hotel. For the community, it was truly a successful day. One attendee told me that this event was his highlight of the year, as he could finally meet his guild leader, who had been like a younger brother to him for the past two years.

    Everywhere there were beaming faces and the feedback after the event on reddit is extremely positive.

    Between activities and dinner, we had the chance to talk with Lybee Park, game master Nox, and Rick van Beem, the PR head of Pearl Abyss in Europe.

    German fans are to blame for the male archer

    Black Desert was released in Europe back in 2016, yet it took a long time for the culture surrounding the game to arrive with us. With the VOA, the first community event came to us 6 years after the release. A period during which many MMORPGs already lose the interest of the masses.

    Black Desert seems to not have this problem. Therefore, I first wanted to know from Lybee why this is and what makes Black Desert, in her view, so special.

    I think it’s our engine. It allows our developers to quickly build new updates and therefore also rapidly create new content for the game. At launch, it was our large, contiguous open world that had never been seen before in an MMO. And of course, the character editor and the action combat system. There are many systems, but all of this only works because the engine builds the foundation.

    And this freedom that we have to update the game at very short intervals and also to react quickly to feedback from the community. That explains not only the very good launch but also the success over the years.

    Then I was interested to know if anything ever made it into the game that the developers initially did not want in Black Desert. Or at least something that did not necessarily fit the vision of the MMORPG.

    And indeed, it turns out that the German fans are to blame for this happening.

    Nothing comes to mind right away, if there was anything, then it would be the male archer. People asked for it a lot. And indeed, he mainly came into the game because of the German fans, if I may say so. We showed the male archer in the beta, but actually developing this class was not a priority for us.

    But after very in-depth conversations with our German fans, we dug that back up. So yes, that was a point where fans had a really big influence on the developers and managers.

    The still small team in Amsterdam was almost entirely present at the event, together with the fans, it made for a great group photo:

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    “I admire our European fans”

    I also wanted to know why it took a full 6 years to engage the European community with an event of this kind, especially since the German fans of Black Desert had such a great influence.

    Furthermore, I referred to the new Pearl Abyss location in Amsterdam, its purpose, and whether Black Desert intends to focus more on the European market in the future.

    We opened the location in Europe as part of the transition of Black Desert from Kakao Games to us, but during the pandemic. We love offline events and actually meeting people in person. We love hearing their stories and feedback in person. But during the pandemic, we couldn’t do that. In fact, we have been planning the VOA for two years already.

    At this year’s gamescom, we had the opportunity to at least set up small spaces to hang out together. That was a great experience and we learned how to implement these meetings better. It gave us enough confidence to now execute the VOA. Europe is of course a very important area for us, especially Germany, where our largest fan base for Black Desert [in Europe] is.

    Lybee further elaborated on why she took the long journey from Korea to take the position of CEO for Europe in Amsterdam. Apparently, we are just detail-oriented.

    I flew all the way from Korea here because I admire our European fans. They enjoy the game in a slightly different way than our Asian fans. Asian players often think very practically and find the most efficient solution for a particular thing, but European fans, I simply admire them.

    They find all the different little things and details in Black Desert, hidden gems that even the developers have sometimes forgotten. It’s the way our fans enjoy the game that fascinates us and that’s why we love to hear our fans’ stories.

    And now we also want to give something back, for the fact that they have inspired us for so long and show them that the fans here in Europe are also loved. We are proud of the large fan base here that supports us.

    In conclusion, I was naturally burning to know if we as fans in Germany can also soon expect an event like the VOA. I have not yet received an official confirmation about this, but the event apparently went very satisfactorily for the Pearl Abyss team, as Rick assured me.

    It is conceivable that events of this kind could occur more than once and may even take place in Germany at some point. We will keep you updated about this.

    This would surely please our editor Alexander Leitsch, for he clearly considers Black Desert to be among the current 15 best MMORPGs.

    This is an AI-powered translation. Some inaccuracies might exist.

    Vacuum cleaner manufacturer publishes first headphones with air purification function – appearance reminiscent of SciFi games

    The electronics manufacturer Dyson is likely known primarily for their vacuum cleaners. However, the company now surprises with an adventurous invention: a headset with air purification function. But the price is indeed quite steep. All information on this can be found in this article.

    Most people are likely familiar with Dyson mainly because of their vacuum cleaners. Therefore, it was quite astonishing when the Danish company announced for the first time on March 31 of this year that they would also be selling a noise-cancelling headphone with air purification function named Dyson Zone.

    Due to the timing of the announcement and the futuristic and sometimes somewhat … quirky appearance of the device, many initially thought the Dyson Zone was an April Fool’s joke that came a bit too early (via PCGamer). This is quite understandable, as the novel appearance of the device strongly resembles SciFi games like Mass Effect or Star Wars: Knights of the Old Republic.

    However, since the proud price of the Dyson Zone was revealed a few days ago, it is clear: the device really exists and will be released next year. 

    Here you can watch the announcement video of the Dyson Zone:

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    The Dyson Zone.

    This is how the Dyson Zone came about

    Why was the device developed at all? Admittedly, at first glance, it seems a bit absurd that a vacuum cleaner manufacturer suddenly develops their own headphones. However, if you delve into the concept behind the Dyson Zone, it becomes somewhat more understandable.

    Dyson believes that besides household dust, there are several other forms of pollution that they want to combat in the future. In the announcement video of the Dyson Zone, it is stated:

    When you are at home, you are in a protected space. But as soon as you go outside, you are confronted with all these different pollutants: dust, gases, volatile organic compounds, pollen. But noise pollution is also a pretty big problem. Airplane noise, construction noise – how do you protect someone from it when they are on their way to work? The idea of this machine is to do just that.

    Via Dyson

    After six years of research and over 500 prototypes, the final Dyson Zone has now become a product that meets the company’s expectations. On their homepage, Dyson even advertises that their complete 30 years of air filtration expertise can be found in this device (via Dyson).

    It becomes clear, however, that the headphones were not designed as a countermeasure for the pandemic and therefore will not provide sufficient protection against viruses on their own.

    The Dyson Zone.

    The Dyson Zone delivers “pure air and pure sound” to you

    What features does the device have? The Dyson Zone combines the technologies of several different devices: It connects a Bluetooth headphone with active noise cancelling technology to an air purification device. Additionally, the Dyson Zone can be paired with the MyDyson app for more control, which then provides you with real-time information about the pollutant and noise levels in your environment (via Dyson).

    The device’s battery has been optimized for longer listening experiences and offers up to 50 hours of audio with active noise cancellation and up to 4 hours of air purification at the lowest setting with active noise cancellation (1.5 hours at the highest level). The Dyson Zone is charged with a USB-C cable, which has its inlet on the left earcup.

    The company also praises the excellent sound experience of their headphones on their homepage and emphasizes that it was developed for minimal distortion. In their first venture into the world of audio technology, Dyson’s engineers therefore adopted a scientific approach (via Dyson).

    What does the air purification visor do? The real highlight of the Dyson Zone, however, is the contactless visor, which ultimately gives the device its SciFi look and through which the purified air is channeled and distributed outward. This can be removed at any time, turning the device into a regular over-ear headphone. After about a year, the electrostatic filters, which capture up to 99 percent of particle pollution up to a size of 0.1 micrometers, must then be replaced.

    According to the manufacturer, the Dyson Zone is particularly suitable for people living in urban areas, as well as allergy sufferers.

    How much does the device cost? Due to the many technologies installed, the Dyson Zone has a hefty price, which has recently been revealed. Not least because of the futuristically designed air purification visor, you’ll have to shell out around 870 € for the device that will be released in 2023.

    More on the topic
    New gadget is supposed to take care of your most important gaming tool: your hands
    von Benedikt Schlotmann

    What do you think of the Dyson Zone? Do you find the device stylish and would you – despite the price – buy one of these headphones for yourself? Or would you feel silly wearing them during your daily commute?

    Feel free to let us know in the comments!

    Not only Dyson presents interesting and quirky gadgets for users. For instance, Razer recently introduced a special mask aimed at gamers. “Project Hazel” is supposed to offer some special features such as RGB lighting.

    Razer brings the “smartest mask in the world” with RGB lighting

    This is an AI-powered translation. Some inaccuracies might exist.

    Destiny 2: First Exo disabled in Season 19 thanks to a very curious bug

    In Destiny 2 often has quirky bugs at the start of a new season, forcing developers to temporarily disable equipment and weapons. This time, an exotic weapon is being disabled for good reason.

    Which weapon is broken? This is the exotic Scout Rifle “The Jade Rabbit.” Although the weapon had its place in PvP, Bungie wanted to further improve the weapon. The exotic perk was not as Bungie had hoped, which is why it was changed for Season 19 as follows:

    • Three quick consecutive critical hits return a bullet to the magazine and increase the next body shot damage
    • Up to three increased body shot hits can be generated
    • The effect resets when you reload

    The new exotic effects sound good, but they haven’t worked as they should. Instead of equipping the Jade Rabbit with the damage buff, all weapons in your inventory were buffed.

    Start video
    Destiny 2 Christmas Event “Dawning 2022” starts today, shows snowball fights in the trailer

    Bug turns every weapon into a DPS machine

    Due to this unintended effect, Bungie completely disabled the Jade Rabbit for the time being. So you can’t equip it in any activity, only pull it from your collection. To illustrate how powerful the bug was, YouTuber Nodnahs made a comparison:

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    You can see how the YouTuber triggers the weapon’s effect and easily switches his weapon afterwards. As usual, triggered exotic perks are usually disabled when switching weapons. However, the damage buff remained with his legendary weapons from the Jade Rabbit.

    This allowed hand cannons to take down enemies with two shots. Even rocket launchers were equipped with more damage. So it’s understandable that such a significant flaw led to a deactivation.

    When will the weapon be available again? Unfortunately, that’s still unknown. Yesterday, a new update for Destiny 2 was released, but it did not include a fix for the Jade Rabbit. So it’s questionable when the good scout rifle can be actively used again.

    However, since many studios, including Bungie, will soon be taking a winter vacation, it is possible that the fix will not come until the new year 2023. But we will keep you updated with the most important updates, even during the winter days, so stay tuned!

    If you want to bake something for the NPCs in the meantime – here is the list of all ingredients and recipes for the Dawn 2022:

    Destiny 2: All Dawn event ingredients and recipes – Here’s how to bake correctly in 2022

    This is an AI-powered translation. Some inaccuracies might exist.

    Crypto genius convinced investors while playing LoL – arrested for allegedly embezzling client funds

    After the empire of the supposed crypto-genius and FTX CEO Sam Bankman-Fried began to crumble in November, the next development followed: The 30-year-old was arrested by Bahamian authorities.

    Who is it about? Sam Bankman Fried is a 30-year-old American who was considered something of a financial prodigy or crypto-genius. In a Zoom meeting Bankman-Fried convinced investors of his app FTX while playing LoL. Subsequently, the impressed investors invested $214 million in the 30-year-old’s company.

    In November 2022, revelations followed that caused the empire of the 30-year-old to crumble.

    What happened in November 2022? It is alleged that Bankman-Fried held $14.6 billion in the in-house cryptocurrency “FTT” (FTX Token) through the crypto hedge fund Alameda Research (via cryptonews.de).

    This led to a loss of trust in the cryptocurrency as Bankman-Fried is also the founder of Alameda Research, and it is a bad sign when a company holds so much value in its own currency.

    Following the revelation, the acquisition of FTX by competitor Binance fell through. Additionally, Binance announced plans to withdraw approximately $2.1 billion from the currency FTT (via Twitter).

    Shortly thereafter, the FTX Token collapsed and suddenly fell from $26 to $4. Also, Bankman-Fried’s fortune reportedly dropped from $15.2 billion to $991.5 million in a short time – a supposed loss of over $14 billion. Moreover, FTX filed for bankruptcy in November 2022.

    ftx-coin
    Within a year, the price of FTT fell (via coingecko).

    Accusation of Misappropriation of Customer Funds

    Why was Bankman-Fried arrested? The New York prosecutor announced on December 13, 2022, that Sam Bankman-Fried was arrested at the request of the US government by local authorities in the Bahamas (via Twitter).

    As reported by the New York Times, prosecutors in Manhattan are investigating whether FTX violated the law. It is being examined whether FTX transferred customer funds in billions to the crypto hedge fund Alameda Research founded by Bankman-Fried and misappropriated them in that sense, which according to Business Insider is said to have led to significant losses on the part of the customers.

    The prosecution also examines according to the NYT whether Bankman-Fried and Alameda Research were involved in market manipulations that may have contributed to the failure of two well-known cryptocurrencies last spring.

    What is FTX? FTX is a trading platform founded by Sam Bankman-Fried. Users of the platform can trade cryptocurrencies.

    In 2021, FTX invested in the e-sports organization TSM and became the name sponsor of the team, which is active in various games such as League of Legends, Apex Legends, and Rainbow Six: Siege. TSM has since competed as “TSM FTX”, but Riot Games had something against it.

    The largest LoL team in the world sells its name for $210 million to a crypto exchange – Riot says: No

    This is an AI-powered translation. Some inaccuracies might exist.

    Pokémon GO: „Every event starts with mistakes or confusion” – Dataminers draw a harsh conclusion about the game

    The “Pokeminers” are an important source of information for players in Pokémon GO. Now the group of data miners wants to restrict their work a bit. They explain what the lack of communication from Niantic has to do with it.

    Who are the Pokeminers? The Pokeminers are a group of data miners founded in the summer of 2019 that regularly searches the code of Pokémon GO for changes. In the community, they have established themselves as a reliable source of information about the game.

    They provide information about possible upcoming contents like recently the winter map, but also compile posts about current events in the game. They have made a name for themselves with comprehensive analyses of updates.

    However, the Pokeminers announced that they want to make some restrictions – also because they are not satisfied with the direction of the game.

    “It has become a duty” – Motivation of the Pokeminers is fading

    In a post on their website (via pokeminers.com), the data miners explain that they have increasingly become frustrated with the game and developer Niantic in recent weeks and months: “The three admins/partners of PokeMiners (Lew, GM2K, and Marty) have become more and more alienated from the game over the past month due to how Niantic has treated the game we loved so much,” the statement reads.

    The Pokeminers criticize various decisions and lack of communication with players. There is too little attention to the quality of the game and the community: “Every event starts with bugs and/or confusion, they take the game offline for 40 minutes [without] mentioning, apologizing, or explaining it, new features are poorly implemented, and the priorities are at best questionable,” say the Pokeminers.

    Such problems have already been criticized in the community – for example, the boxes in the shop, missing information, or currently also the paid event tickets.

    Thus, the Pokeminers have lost a lot of motivation and love for the game. But they see this as the motivation for their work, which is increasingly time-consuming:

    It has become a duty and feels more like a job we have to do than enjoying it like we used to,” say the Pokeminers.

    We are very grateful for our generous supporters on Ko-Fi like Leek Duck, PvPoke, and Ahmadinoz (thank you very much!), but together with the money we earn from advertising, we do not earn much, if anything at all,” the statement reads: “To be completely transparent: Marty, for example (who founded PokeMiners 3.5 years ago) cannot even buy the largest PokeCoin package in the year with the money. So we are definitely not doing this for the money, haha.

    The group explains that their reports require hours and sometimes days of work behind the scenes. On average, they invest about 30 to 40 hours per week into their work: “This happens in addition to our regular full-time jobs, our other projects, and of course we try, like everyone else, to find time for our family and our lives.”

    What will the Pokeminers change? The Pokeminers emphasize that they are not leaving, but they also want to continue reporting on updates, as the communication from Niantic is not sufficient in their view. They hope that most users will hardly notice the changes: “Because let’s be honest, most people don’t even read half of what we publish,” say the Pokeminers.

    In such places, they now want to streamline. In certain reports, the focus will be on highlights and concepts, deeper reports will be merged, graphics for current updates will be less elaborate or eliminated. In addition, they will no longer constantly track the source code of Niantic’s network code but will focus on the data in the “Game Master.”

    We will simply have to expect less detail from the Pokeminers, but content will still come: “Hopefully, these changes will allow us to at least have fun with PokeMiners again, and hopefully Niantic will start changing things so that the game is fun again,” the statement reads.

    What do you think about the topic? Can you understand the decision? And how do you see the current status of the game? Are you missing things, do you want improvements? Or are you satisfied? Tell us in the comments!

    What else is happening in Pokémon GO, you can find out in the overview of the December events in Pokémon GO.

    This is an AI-powered translation. Some inaccuracies might exist.

    Complex simulation soars on Steam after 20 years, making developers millionaires in 1 week

    On December 6th, the survival simulation Dwarf Fortress launched on Steam, after being developed for over 20 years. Now the developers are talking about how the game exceeded their expectations on the first day.

    What kind of game is it? Dwarf Fortress simulates a fantasy sandbox where you control a group of dwarves who want to hold their place in the world. The primary goal is survival, which also poses the biggest challenge.

    Dwarf Fortress was created in 2002 by brothers Tarn and Zach Adams, originally as a free game. Since then, the simulation has been continuously developed. On December 6th, Dwarf Fortress was released for the first time as a full release version on Steam and was already 97% positively rated after 24 hours. The old version, without graphical updates and music, is still available for free.

    What makes Dwarf Fortress so special? The survival game focuses on high complexity and realistic rules – within a fantastic world, of course. This ranges from production chains for trade goods to sourcing food to building the namesake fortress.

    Even the world around you continues to evolve – kingdoms rise and fall, great heroes come and go.

    The realism extends so far that even cats can get drunk, although only under certain circumstances. All of this makes Dwarf Fortress an experience that keeps many players engaged for thousands of hours.

    However, there is a certain harshness underlying the game. Survival is difficult and sometimes requires brutal measures that are at times so inhumane that the developers themselves have intervened.

    Check out the trailer for the Steam release of Dwarf Fortress:

    Start video
    Dwarf Fortress on Steam Announcement Teaser

    Over 300,000 sales in a week

    In the interview with PC Gamer, the Adams brothers discuss the success of Dwarf Fortress. The game was released on Steam because the two needed money after 20 years of free development. Dwarf Fortress costs €28.99 on Steam.

    The sales initially planned for 2 months were according to PC Gamer already sold out after 24 hours. The brothers managed to sell over 160,000 copies on the first day, and a week later, it was more than double that.

    PC Gamer calculates: at €28.99 or $30, that amounts to at least $9 million. After deducting the 30% that Steam takes and salaries for some new employees, there are still millions left for the brothers.

    Zach and Tarn, however, seem very grounded. They say: while it is a lot of money, you have to distribute it over 20 years of work. Then it doesn’t seem so immense, although it still represents a pretty good average salary.

    They now plan to buy a new house because the old one is a bit small, and to put money into healthcare. They promised that to their fans. Furthermore, the money must last since a Dwarf Fortress 2 is not planned.

    Dwarf Fortress is to be supported with updates for years to come, which could lead to more sales in the future. More than a million players have the game on their Steam wishlist.

    Dwarf Fortress is considered an absolute classic in the simulation and survival genre but requires quite a bit of work to get the hang of it. At MeinMMO, we introduce you to more representatives of the genre:

    The 25 best survival games for PlayStation, PC, and Xbox

    This is an AI-powered translation. Some inaccuracies might exist.

    WoW bans tailors for tailoring – the players are angry and disappointed

    In other words: Many did not feel guilty about their “offense” since they simply did not know that it was a bug or exploit. After all, this error could occur just while playing normally – for instance, after visiting a dungeon.

    Timing of the ban is particularly bitter: It is especially frustrating that Blizzard issued the ban just as Season 1 is starting. Many were looking forward to beginning the “Vault of the Incarnations” raid and the season of “Mythic+” dungeons today. Many guilds will likely have to do without their cloth wearers in the coming days unless Blizzard lightens or rescinds the penalties.

    What do you think of these punishments? Ignorance does not protect against punishment? Or do the tailors who accidentally exploited this bear no blame?

    In World of Warcraft, numerous tailors have been banned. They feel unfairly treated – as they were not aware that they were using an exploit.

    Update 14.12.2022, 19:15: Blizzard seems to be in the process of revoking some of the penalties. Several players report that they received an email from Blizzard in which they apologize for the punishment.

    Original report: A banning wave in World of Warcraft particularly affects a special guild of craftsmen. Many tailors will likely take a break from the Dragon Isles, as Blizzard has suspended their accounts for up to a week. The reason: An exploit, of which many were not even aware.

    What is this “exploit”? In Dragonflight, tailors can produce two different, rare bolts of cloth depending on their specialization. These are “Azureweave Bolt” and “Chronocloth Bolt”. These are basically two of the luxury resources that tailors need to craft good equipment or the best bags.

    Many tailors were now able to produce these bolts of cloth significantly more frequently than Blizzard intended.

    The reason for this was that the cooldown for crafting was erroneously reset by seemingly random events. Sometimes it was enough to enter a dungeon or just to join a group, for example, during a world quest.

    As a punishment for exploiting the exploit and the much too frequent production of these bolts, Blizzard has temporarily suspended numerous accounts – in many cases, there is now a 7-day break.

    WoW Tailoring Schneiderei Azureweave Bolt
    Those who produced too many Azureweave Bolts are now banned.

    Why are the players angry? Many affected players are furious with Blizzard, as they simply did not know that they were using an exploit. They insist that they had no idea what was resetting the cooldown or that they thought it was related to a deeper specialization in tailoring.

    Tailors can indeed produce the mentioned bolts multiple times, but there is a cooldown on each production. This cooldown can be reduced through further specialization, although the description here is not clear. For example, the specialization states that it “strengthens the connection to the blue dragonflight and thus reduces how quickly one consumes magic to produce Azureweave Bolts”. The lack of clear numbers only worsens the problem. Many suspected that their specialization was the reason they could produce bolts more frequently.

    In other words: Many did not feel guilty about their “offense” since they simply did not know that it was a bug or exploit. After all, this error could occur just while playing normally – for instance, after visiting a dungeon.

    Timing of the ban is particularly bitter: It is especially frustrating that Blizzard issued the ban just as Season 1 is starting. Many were looking forward to beginning the “Vault of the Incarnations” raid and the season of “Mythic+” dungeons today. Many guilds will likely have to do without their cloth wearers in the coming days unless Blizzard lightens or rescinds the penalties.

    What do you think of these punishments? Ignorance does not protect against punishment? Or do the tailors who accidentally exploited this bear no blame?

    This is an AI-powered translation. Some inaccuracies might exist.

    Asmongold talks about crazy offer on Twitch – Receives $12,000 for 10 minutes

    Asmongold accidentally discovered an offer on Twitch that surprised even him. For just 10 minutes, he was to receive as much money as most people do not earn in months. And it is not the first time he has been offered such a large sum.

    What was the offer? During a livestream, several users in Asmongold’s chat wanted to know why he runs so few ads. The streamer then showed the “Money-Buttons,” which are the buttons that activate ads in his livestream. His short answer was that he simply does not press them.

    However, the streamer then discovered a new offer that was listed under so-called bounties. And it even astonished the streamer:

    This is crazy! Well, I’ll just tell you. One of the tasks I have to complete here is to show something for ten minutes, and they give me 12,000 dollars. Isn’t that crazy? Holy moly!

    What exactly Asmongold was supposed to show in the livestream, he did not reveal. But the offer makes it clear that advertisers on Twitch spend huge amounts of money to get attention.

    Already in 2020, Asmongold reported that a company offered him 200,000 dollars to only showcase their game for a day. However, the bounties on Twitch are much easier to use, do not require personal contacts, and are processed automatically.

    You can watch the clip about the bounty offer here:

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    Thousands of Euros just to showcase specific games or trailers

    What is behind the bounties? Bounties are special tasks that Twitch partners can take on to earn more money. Typically, they are supposed to watch trailers with their viewers or showcase specific games in their livestream.

    Payments depend on the respective advertiser but also on the size of the streamer. It is possible to complete multiple bounties per day.

    How much money is at stake? The streamer Pokelawls accidentally revealed his interface with bounties live on a stream (via Imgur):

    • For 30 minutes in Fortnite, he was offered 3,091 dollars.
    • For one hour of Genshin Impact, he received 7,365 dollars in August.
    • For watching the official trailer for Cocaine Bear, the streamer received 992 dollars. The trailer lasted nearly 2 minutes.

    This leak raised much confusion and even some anger. The sums exceeded many viewers’ expectations. On reddit, it was stated, “Imagine you donate your pocket money to a streamer who earns 1,000 dollars in two minutes just by watching a trailer.”

    Start video
    Prime Gaming, the secret behind Twitch’s success

    However, Asmongold’s reactions were significantly more relaxed. In the top comments, he even receives praise for not taking every bounty and not running constant ads. He has more money than most of his viewers, but he does not exploit this to become even richer.

    This was also evident in his decision to stream for a long time solely on the secondary channel, which brought him significantly less income. However, with WoW Dragonflight, he returned to his main channel:

    Twitch: After a serious crisis, the biggest streamer fully returns to WoW – Achieves immediate success

    This is an AI-powered translation. Some inaccuracies might exist.

    GTA Online: All unreleased cars from the winter update and the massive garage

    The new update “Los Santos Drug Wars” has been released for GTA Online. However, not all cars are available in the game right away. We will show you the unreleased cars of the update and a large garage that is yet to come.

    What kind of cars are these? Right at the release of Los Santos Drug Wars on December 13, Rockstar Games released 5 new cars. Among them is a camper that strongly resembles Breaking Bad.

    But as we have seen in previous updates to the game, additional cars will be gradually added in the following weeks through a “Drip Feed”.

    Data miners have already found the unreleased cars in the code. We will show you an overview of the vehicles that will soon become active in GTA Online.

    All new cars from Los Santos Drug Wars – Leak

    What kind of cars are these? The selection ranges from supercars with electric motors to lightweight sports cars, and even classics. A taxi will also be released in the coming weeks, along with a new motorcycle.

    In the following tweet from TezFunz2, you can see images from the dealership offers of the new cars. This gives you an impression of the appearance of the new vehicles.

    Below, we will briefly go over each vehicle with prices and special features.

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    Ocelot Virtue

    Price: 2,235,000 to 2,980,000 GTA-Dollars

    Dealer: Legendary Motorsport

    What kind of car is this? The vehicle is a fully electric hypercar. According to datamining, you need to complete the “Last Dose – BDKD” mission to purchase this car at a cheaper price.

    Toundra Panthere

    Price: 2,170,000 GTA-Dollars

    Dealer: Legendary Motorsport

    What kind of car is this? This vehicle is said to be particularly lightweight. The weight savings should lead to strong acceleration.

    Classique Broadway

    Price: 925,000 GTA-Dollars

    Dealer: Legendary Motorsport

    What kind of car is this? This is a classic that stands out more for its curves than its handling. There is also a taxi paint job available for this car.

    Western Powersurge

    Price: 1,605,000 GTA-Dollars

    Dealer: Legendary Motorsport

    What kind of motorcycle is this? This bike is an electric motorcycle. Expect strong acceleration but some sacrifices in top speed.

    Karin Boor

    Price: 1,280,000 GTA-Dollars

    Dealer: Southern San Andreas Super Autos

    What kind of car is this? The combination of coupe and truck is likely to attract many looks. Aside from its appearance, the Boor is more of a standard car.

    You can find a look at the trailer of the new update with its contents here:

    Start video
    GTA Online: Trailer for Los Santos Drug Wars

    Willard Eudora

    Price: 1,250,000 GTA-Dollars

    Dealer: Southern San Andreas Super Autos

    What kind of car is this? Another vehicle to add to your collection of classics in your garages.

    Karin Hotring Everon

    Price: 1,342,000 to 1,790,000 GTA-Dollars

    Dealer: Southern San Andreas Super Autos

    What kind of car is this? This is a highly tuned sports car designed for hotrings. Equipped with a roll cage, the goal is apparently the racetrack. The cheaper price is available according to datamining if you place in the top 3 of 20 races in the San Andreas Super Sport Series.

    Weeny Issi Rally

    Price: 1,835,000 GTA-Dollars

    Dealer: Southern San Andreas Super Autos

    What kind of car is this? This is a sport version of the modern Mini Cooper.

    Declasse Tahoma Coupe

    Price: 1,500,000 GTA-Dollars (or you can get it as a gift in GTA Online)

    Dealer: Southern San Andreas Super Autos

    What kind of car is this? With the retro mafia car, you can conduct your business on the streets of Los Santos in style.

    GTA Online Declasse Tahome Coupe

    Taxi

    Price: 187,500 to 650,000 GTA-Dollars

    Dealer: Warstock Cache and Carry

    What kind of car is this? After purchasing this car, you can start your job as a taxi driver at Downtown Cab Co. This is one of the upcoming contents from the Drug Wars update.

    New garage with 50 spaces

    What is this? Rockstar Games mentioned in the update announcement that a new garage will be released, which is said to offer the most space for vehicles so far.

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    The details about the garage are available from data miners. TezFunz2 shows on Twitter that the building is located at Eclipse Blvd and offers space for a total of 50 vehicles across 5 levels.

    Such a large vehicle space comes at a price. You will need to lay down 2,740,000 GTA-Dollars to receive the keys to this place.

    Do you have a favorite among the new cars that are yet to be released in the Drug Wars update?

    This is an AI-powered translation. Some inaccuracies might exist.

    WoW Dragonflight: Season 1 is here, brings 1st raid and world events for strong loot

    On December 14, 2022, Season 1 of WoW Dragonflight starts. MeinMMO reveals what new content is coming and what you can get there.

    When does Season 1 start? The servers are back online. You can play all the new content from Season 1 starting now.

    What’s included in Season 1? With the update, new activities for level 70 open up, allowing you to obtain powerful loot:

    • the first raid, the Vault of the Incarnates on normal, heroic, and mythic
    • the Raid Browser opens the first wing on December 21
    • 4 new world bosses
    • Season 1 for Mythic+ with 8 dungeons
    • World Event “Urstürme”
    • the 1st PvP season of Dragonflight with a new arena

    There are also changes to some classes. There is a nerf for all tanks, but also adjustments for DPS classes. You can find all the class changes in the forum post by Blizzard.

    In our tier list for Dragonflight, you can see which classes are currently performing best. We will update you with the actual player results in the raid after the start of Season 1. Our DPS list for World of Warcraft will also be revised.

    In the special, you can find all information about Dragonflight, and the trailer introduces the most important features again:

    Start video
    WoW shows the main features of Dragonflight in the gameplay trailer, fans praise: “Finally hype again”

    Vault of the Incarnates – Bosses and Loot

    What kind of raid is this? The entrance to the Vault of the Incarnates is located in the east of Thaldraszus, just behind Tyrhold from Valdrakken. For the normal, heroic, and mythic versions, you have no further requirements; you can simply visit the raid. Later, in the Raid Browser, you will need an average item level of 359.

    You will find 8 bosses in the vault, with the protodragon lady Raszageth as the final boss. You have already met Raszageth in the intro of Dragonflight, and she was also seen throughout the campaign. For many, she is already better than the big final boss of Shadowlands:

    More on the topic
    WoW: Raszageth is already a better villain than the Jailer has been in 2 years
    von Cortyn

    What loot drops? Depending on the difficulty and boss, you will receive various levels of equipment in the raid:

    • Raid Finder: 376-385
    • Normal: 389-398
    • Heroic: 402-411
    • Mythic: 415-424

    Below the loot, you will also find tokens for set pieces of your class. Some bosses also have a chance to drop “very rare” loot, which is 6 levels above the item level normally found on the boss.

    Certain “BoE” loot is bound upon pickup at first. So you cannot just buy loot. Additionally, you can find items from heroic and mythic bosses that allow you to create improvements for crafting professions.

    These optional reagents increase the item level of certain crafted items to up to 405 (heroic) or 415 (mythic). However, you will need sufficiently strong crafting skill for that. We will tell you how to best level your professions.

    Moreover, you can find mounts through loot and achievements in the vault, as well as the template “Embodiment of the Storm Eater,” which allows you to give your Renewed Protodrake the appearance of Raszageth.

    The rune is a template for the popular dragonriding feature from Dragonflight. Here is some gameplay of the feature:

    Start video
    4 Minutes of Gameplay for Dragon Riding, the new feature in WoW Dragonflight

    Mythic+ Season 1 – Dungeons and Loot

    Which dungeons can I play in Season 1? In Season 1, you have 4 dungeons from Dragonflight and 4 dungeons from previous expansions available as Mythic Keystone dungeons:

    • Algeth’ar Academy
    • Ruby Life Pools
    • Azure Vault
    • Assault of the Nokhud
    • Halls of Stars (Legion)
    • Halls of Valor (Legion)
    • Temple of the Jade Serpent (Mists of Pandaria)
    • Shadowmoon Burial Grounds (Warlords of Draenor)

    What loot can I get? Depending on what level you complete a dungeon at, you will receive various levels of loot in Mythic+:

    • Level 2 grants items of level 376 upon completion
    • every 2 levels you get 3 more levels – up to 405 at level 20
    • in the weekly Great Vault, item level 421 is possible if you completed a dungeon at level 20

    Similar to the raid, after a certain level you receive crafting materials with which you can create optional reagents. These increase the item level of certain crafted items to up to 405 or 415. We will tell you how to best skill professions in Dragonflight.

    Additionally, valor points are available again, allowing you to upgrade your loot from Season 1 to up to level 415 if you reach a corresponding rating.

    In our guide, you will learn how to equip yourself ideally at level 70:

    More on the topic
    WoW Dragonflight: Level 70 – What now? Here you get epic equipment now
    von Benedict Grothaus

    World Bosses and Urstürme

    What world events are there? In Season 1, you can defeat 4 weekly rotating world bosses, each located in one of the 4 areas. Additionally, Urstürme start regularly in the areas, similar to the pre-event for Dragonflight.

    What loot drops?

    • World bosses drop items with level 389
    • in Urstürme, you receive various tokens that you can exchange for equipment at level 359 (rare) or 385 (epic) as well as pets and a mount

    The epic Ursturm items are sets that grant you a bonus when you wear multiple pieces of them. In Urstürme, you can also loot heirloom trinkets that allow you to level your alts faster. However, remember that you can only obtain items for purchasing epic gear once per week and type of storm.

    There are even plans for WoW after Season 1, an entirely new feature will regularly provide you with great loot:

    WoW: The Trading Post gives you new mounts every month, coming with a “Battle Pass”

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. World of Warcraft

    8 Things You Didn’t Know the Nintendo Switch Could Do

    The Nintendo Switch is one of the most popular consoles. It offers some features that many gamers may not be aware of. MeinMMO presents you with a concise dozen in this article.

    The Nintendo Switch is a small console in handheld format. At the same time, you can also use the console on the television.

    However, the Nintendo Switch also offers a number of interesting features beyond the normal functions. We present the most exciting features in our article.

    More on the topic
    I mocked it – Now the Nintendo Switch is my purchase of the year 2022
    von Benedikt Schlotmann

    Finding Lost Joy-Cons

    Did you just play on the Switch with friends or children and can’t find one Joy-Con anymore? There is a simple trick to help you find your controller again. However, the condition is that your controller’s battery is still sufficiently charged.

    To do this, start your Switch and click on the controller icon. On the next screen, all controllers paired with the Switch will be displayed. Tap on the controller icon of the controller that is missing and that you want to find. The missing controller should vibrate, making it easier for you to locate it.

    More on the topic
    Joy-Con or Pro Controller: Which one should I play with on my Nintendo Switch?
    von Benedikt Schlotmann

    Creating a Second Account

    What does it bring? Many games only offer one save slot per account. However, if you want to create multiple save files, you can use a trick. By creating a second account, you can also save a game with this “user.” In total, you can create up to 8 user accounts on a Switch.

    The downside is that you need Nintendo’s online subscription for each account if you want to play online with the other users. Keep this in mind.

    Here’s how to create a second account:

    • Select “System Settings” from the HOME menu.
    • Scroll down to “Users” and select “Add User” and click on “Next”.
    • Select the icon you want for the account. Tap on “More Options” to access additional characters and backgrounds.
    • Once you’ve chosen an image, enter a nickname. Select “OK”.
    • Finally, you can link the new user account with a Nintendo account.

    Using International Shops

    Some games on the Switch are blocked by a regional lock. This way, you cannot buy certain games in Germany. However, this lock can be bypassed relatively easily.

    Go to the settings of your Switch and scroll all the way down. There is a menu item “Region.” Select the region of your choice, confirm the terms and conditions, and restart your console.

    If you change the country of your account to Japan, you will also gain access to various exclusive demos that you cannot use with a German account.

    Nintendo Switch Lite preorder

    Use Your Switch as a Power Bank for Your Phone

    If you are out and have forgotten your power bank at home, you can use your Switch to charge your phone. You just need to connect your phone via the USB-C port of your Switch.

    However, note that the Switch has significantly less battery capacity than a proper power bank and is not a full replacement. If that’s not enough for you, there’s a useful gadget to greatly enhance your Nintendo Switch.

    Use PS5 and Xbox Controllers on Your Switch

    If you don’t feel like using the Joy-Cons or Pro Controller, you can also use other controllers on your Switch.

    To do this, connect an Xbox or PlayStation controller to your Switch using a USB cable. Ideally, the controller should be recognized immediately.

    Connecting a PS5 controller via Bluetooth to your Switch is not straightforward. You will need a Bluetooth adapter for that. Such adapters usually cost between 15 and 20 euros and connect through the USB port of the docking station.

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    Configuring Airplane Mode

    With Airplane mode, various functions, such as Bluetooth or Wi-Fi, are turned off on your Switch. However, you can reactivate some functions even in Airplane mode.

    For example, you can turn Bluetooth back on in Airplane mode and continue using your controller or Bluetooth headphones.

    Combine Multiple Switch Screens into One

    In some games, it is possible to combine two display units into one. For example, in Mario Party Superstars, you can connect two displays and thus have a larger playing area in multiplayer.

    Your characters will seamlessly switch from one screen to the next during gameplay, allowing you to take advantage of the double playing area.

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    Change Button Mapping

    What does it bring? If you have other consoles at home, it can happen that you accidentally press the wrong button on your Switch.

    For example, the A and B buttons as well as the X and Y buttons of the Switch are switched with those of the Xbox controller. This leads to the X button of the DualShock or DualSense controller being the bottom one of the four buttons on PS4 and PS5, while on the Switch it corresponds to the A button, which is on the right.

    Here’s how to change the button mapping

    • Select “System Settings” from the HOME menu.
    • Scroll down to “Controllers and Sensors” and select “Change Button Mapping”.
    • Now you can choose the controller you want to edit. Click on “Change” and you will be in the button configuration, where you can customize them to your liking.
    • Finally, confirm with “Done”.

    More Tips for the Switch: Are you looking for more tips and tricks about the Nintendo Switch? You can read a dozen tips for the Switch in the following article:

    11 Tips and Settings for the Nintendo Switch That You Should Definitely Know

    This is an AI-powered translation. Some inaccuracies might exist.