The first really crazy skins for CoD MW2 are coming in Season 3 – This time they go all in

On April 12, 2023, Season 3 starts in Call of Duty: Modern Warfare 2 and Warzone 2. The new content includes two very special skins that will bring a late Easter mood.

With each new season for Call of Duty, new skins for Modern Warfare 2 and Warzone 2.0 come as well – including two extraordinary operator designs in Season 3. Players will soon be able to run around as oversized Easter bunnies.

Every year, players ask themselves again: When will the crazy skins arrive? Some players love them, others hate them. And some grab some popcorn and watch the discussion with a smile from afar.

This time it’s about 5 months after release. For CoD MW 2019, it took almost until September 2020.

Here you see a trailer for the new season:

Start video
CoD MW2 & Warzone 2: Season 3 – Trailer

You can create chaos as Easter bunnies in CoD

What is this bundle? The “Tracer Pack: Hopping Mad Bundle” brings two operator skins in Easter design: Players can jump around as “Mr.Hops” or “Mr.Hips,” two oversized rabbits. The bundle also delivers the following items:

  • “Yolked” – SMG
  • “Shellcracker” – Pistol Blueprint
  • “Lucky Human’s Foot” – Weapon Charm
  • “Mad Hoppin” – Sticker
  • “Easter Surprise” – Emblem
  • “Higher Caliber” – Loading Screen

The bundle will launch in the store during Season 3.

Here you will find an overview with all important information about the launch and the roadmap of Season 3:

More on the topic
CoD MW2 & Warzone 2: Season 3 is online – All information about update, roadmap & DMZ
von Maik Schneider

How does the community react to the Easter bunnies? Twitter user @FleXy_ posted the new bundles, including the bunny pack, and wrote: “Kudos to Infinity Ward. They definitely paid attention to the quality of the bundles.”

Users comment on the Easter bundle:

  • @JAQPANLU206: “The ‘Hopping Mad’ looks like it could be awesome.”
  • @lovelea8818: “Easter bundle, but after Easter.”.
  • @CynicMichaelYT: “Oh God, just stop.”

This time, the crazy bundle seems to divide players’ opinions again. While some see the Easter bunnies as a fun skin, others seem unhappy with the new skins.

What do you think of Mr. Hops and Mr. Hips? Feel free to let us know in the comments.

Here you can find all the important information about today’s season start summarized: CoD MW2 & Warzone 2: Season 3 starts today – All information in 2 minutes

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. callofduty.com

WoW: Hardcore Guild risks everything, now writes raid history

A group of hardcore players in WoW Classic achieves the seemingly unimaginable. Characters with only one life dare to enter raids and succeed.

World of Warcraft is very old in its classic version – very old. With almost 20 years, all interested parties have had enough time to learn every corner of the MMORPG by heart. However, some crave new challenges, and that’s exactly what the “hardcore” community has set out to do.

And as if the hardcore challenge alone wasn’t difficult enough, they have now taken it a step further. They mastered the raid “Blackwing Lair” – without a single player dying.

What does “hardcore” mean in WoW Classic? While the rules may vary slightly by group in their definition, there is a foundational principle that all hardcore characters agree on:

“Death = Delete” – If the character dies once, it will be deleted. Exceptions only occur if it can be unequivocally proven that the death was due to a Blizzard error (such as a server crash). Otherwise, the character will be deleted immediately.

Additionally, there are usually further rules: The auction house may not be used, group play is only allowed for dungeons and raids, and it is not permitted to be “boosted” by higher-level characters or to trade with others.

The guild “HC Elite” managed to conquer the raid “Blackwing Lair” just a few days ago – and did so with a pure group of hardcore characters in the “Classic Era”.

The entire raid took just under 2 hours, and boss fights were extremely quick. Vaelastrasz fell after just 32 seconds, while the final boss Nefarian held out for 2:22 minutes. A look at the Warcraftlogs of the raid is interesting.

Here are the final seconds of the raid from the streamer “GordanRamseyStreaming”‘s perspective:

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A trick was used to circumvent death mechanics: Some veteran players may now scratch their heads in confusion and ask, “But didn’t Blackwing Lair guarantee deaths?” Yes, it did. The fight against Vaelastrasz is notorious for player deaths.

After all, the dragon “blesses” people with the “Burning Adrenaline” debuff every few seconds. This massively increases the damage dealt and turns all spells into instant-cast spells, but it burns 5% of the character’s health every second and guarantees death at the end of the effect.

However, this can be circumvented with a trick: the hearthstone. Because even the hearthstone becomes an instant-cast spell with the debuff, allowing players to leave the raid immediately. When leaving the raid, the debuff is removed, ensuring that the respective players land safely in an inn and can continue their hardcore careers.

What is so special about it? The impressive thing about this achievement is not only that Blackwing Lair was completed without a single death. Many groups have achieved that in the past. No – the impressive part is a combination of two circumstances:

  • All characters have never died up to the raid, not even during the days and weeks of preparation.
  • The group trusts each other so much that they take on a potentially deadly raid like Blackwing Lair with their hardcore characters.

After all, one cannot forget: One mistake could lead to a domino effect, causing multiple characters to lose their lives and thereby be deleted. The fact that no one was present who wanted to “troll at the last moment” is also quite impressive in today’s time.

One can think what one wants about the (low) difficulty of WoW Classic. However, the achievement that “HC Elite” accomplished here can hardly be disputed. If anyone dares to do so, you will surely read it in the comments.

Blizzard is apparently currently working on a hardcore mode for WoW.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead.com

One of the cheekiest series on TV once had an MMORPG – But it was terrible

Family Guy is one of the most watched series according to IMDb and has a rating of 8.2 out of 10 possible stars there. In 2011, 20th Century Fox announced its own MMORPG for the series. It could be tested by anyone in 2012, but it never achieved its full release.

What kind of game was it? Family Guy Online was a free 3D browser MMORPG developed in the Unity engine. You could create your own character based on the four protagonists from the series – in stature and traits, for example. These represented the typical classes melee fighter (Chris and Meg), ranged fighter (Stewie), tank (Peter), or healer (Lois).

With your character, you then explored the city of Quahog, which is also known from the series. There you could take on quests from various NPCs, beat up enemies, and level up. There were also well-known places, such as the Drunken Clam or the Griffin house, and other players were walking around everywhere, with whom you could chat and interact.

The focus was on the visuals and humor of the series. Accordingly, the NPCs such as Stewie, Peter, but also side characters like Quagmire or Herbert were voiced by the original actors (in English).

When was the game released? On April 17, 2012, the game started in open beta. However, it didn’t stay on the market for long.

You can check out gameplay from the colleagues at MMOHuts here:

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Family Guy MMORPG was too amateurish, got shut down while still in beta

What did the MMORPG fail at? Family Guy Online was developed directly by 20th Century Fox, in collaboration with two other development studios. It was meant to appeal to both casual players and hardcore gamers.

Even before its release, there was concern that a film production company was not the ideal developer of an MMORPG. However, the developers took this concern with humor and labeled their game as the first MMOLOL (Massively Multiplayer Laugh Out Loud).

However, Family Guy Online did not receive positive feedback:

  • The game in general, and the combat system in particular, were said to have little depth
  • The game world was very small
  • Due to the same characters, there was a lack of identification
  • The sounds were said to have sounded amateurish
  • The graphics were decent, but offered only low resolution, and many elements were not even modeled in 3D, such as bushes or vehicles.

Additionally, there was criticism of the shop – which was said to have heavily played on the fear of missing out – and the fact that episodes of the series were promoted within quests that players were then encouraged to purchase on iTunes.

When was it discontinued? In December 2012, the end of the game was announced, and on January 18, 2013, the servers were shut down, even before it had officially left beta.

Some players actually hope for a return of the MMORPG, mainly because they love the series so much.

Another MMORPG looked very promising in 2004, but also could not establish itself:

An MMORPG excited players and testers – How good was City of Heroes actually?

This is an AI-powered translation. Some inaccuracies might exist.

ARK wanted to give you a free upgrade, now selling it for 60 € – But this is for your protection

The developers of the survival game ARK: Survival Evolved have explained in a statement why the remaster is not a free update.

What kind of update is it? The survival game ARK: Survival Evolved (ASE) announced a “Unreal Engine 5” update in January. It is now known that this update will be a remaster that costs €60 and is set to be released in August 2023.

The remaster is called ARK Survival Ascended (ASA) and aims to give the original ARK experience a new coat of paint with UE5 and bring some QOL improvements.

“We did not try to deceive you”

Why is the switch to a paid remaster for your protection? In a statement from April 8, Studio Wildcard explained why the remaster will not be a free update. The developers stated: “We did not try to deceive you with previous comments; our plans and general intentions have changed.”

The studio explained that it initially wanted to utilize the Nintendo Switch version and lift the graphical limitations of the console. However, the team then realized that the “original plan would not be sufficient”.

Instead, the team now wants to deliver an ARK experience based on a refined code that utilizes the technological advancements of ARK 2. However, these changes would not have been feasible with ARK: Survival Evolved, as save data would become invalid and some mods might not work anymore.

Such an update would therefore mean that the player experience would change for all players – including those who do not want or cannot perform an upgrade.

We did not want to change the [player] experience for those who prefer it or are unable to perform an upgrade.

Studio Wildcard via survivetheark.com

Remaster received criticism for price and content

What was the criticism? When Wildcard showed on March 31 how ARK will continue in the future, there were three major announcements that all caused dissatisfaction among players.

Start video
Everything you need to know about the survival game ARK: Survival Evolved

Particularly, the shutdown of the official ASE servers for the remaster, which was originally announced as a free upgrade, provoked quite a bit of criticism.

But the price was also a point of contention. Players would have had to purchase ARK 2 on PC and Xbox along with the remaster for an additional €10, despite the fact that there is no gameplay available for the successor to the survival hit.

Additionally, the DLCs were not included in the package and would have cost up to €40 extra. This would mean the potential total price of ASA with all DLCs that players may have already purchased in ARK: Survival Evolved would be around €90.

However, Wildcard responded to the criticism and changed the purchase price to the current €60 and added the DLCs to the package.

ARK changes price and content of the remaster because players were loud and angry

This is an AI-powered translation. Some inaccuracies might exist.

New Sci-Fi MMO leaves control to players – Even the developers can’t turn it off

Influence is a new space MMO inspired by EVE Online, as well as the series The Expanse. It focuses on Web3 and the influence of players. It is even said to give so much control that the developers themselves cannot turn it off.

What kind of game is this? In Influence, everything revolves around the fact that Earth has been destroyed, and players must bring various asteroids under their control. Materials can then be collected there, which can be traded or used to build ships.

Players themselves will be able to control markets or fight in PvP battles. Forming alliances is also supposed to be important.

The MMO already offers an initial test version but is not expected to have its full release until summer 2023.

But what is so special about Influence? The new MMO is supposed to be completely decentralized. After the launch, the developers cannot simply turn it off, also because it is strongly intertwined with the Starknet platform and the Ethereum system. This means that all actions of players will be stored on a blockchain – not just specific items or actions.

This allows developers to easily share the game’s data externally, and the players themselves can then manage it. Chris Lexmond, the CEO of Unstoppable Games, explains (via VentureBeat):

That is the key to producing an “unstoppable game.” The agreements themselves are open; anyone can access them, both read and write. […]. We are very open about our data. So if there are developers in our community who ask for it, we also provide them with data dumps and assets.

Here you can watch the first trailer:

Start video
Influence – Populate the Belt Trailer

Not a game for MMORPG fans of games like WoW or SWTOR

What does the gameplay look like? Influence is initially only supposed to be released for PC and can be played for free in its own launcher or in the browser. Much of the gameplay takes place in interfaces, such as buying asteroids, building factories on them, or trading with other players. The game is supposed to be very strategically built.

How exactly the PvP battles will take place is still unknown and not included in the test version. They are generally not expected to be introduced until after the release.

However, you can already buy asteroids now. They start at a price of about 90 dollars. It is said that 5.5 million dollars have already been raised. The asteroids are the core content of the game, as in-game materials can be earned through them.

Overall, the cryptocurrency Ethereum is the focus, as it allows for real money to be earned. The OpenSea platform comes into play here. Influence is primarily aimed at players interested in Play2Earn and blockchain or those who want to further develop the MMO.

On the other hand, those who are more into classic MMORPGs like WoW or SWTOR will likely find little appeal in the concept.

What do you think of Influence? Does such a system appeal to you?

Here you can find more MMOs and MMORPGs that are set to be released in 2023: New MMOs and multiplayer games 2023: The big release list.

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 4 advertises large updates after launch, but players are sure that it cannot end well

Seasons are currently a hot topic in Diablo 4. Players do not yet know what to expect and whether the Seasons will be significantly different from Diablo 3. Blizzard has now released another statement on this and promises something big.

What has Blizzard revealed about the Seasons? According to Gamespot (via gamespot.com), the US print magazine Gameinformer (via gameinformer.com) conducted an interview with some designers and developers of Diablo 4. It mainly focused on the endgame and the content of the Seasons that players can expect after the launch of Diablo 4.

Blizzard promises a new story per season and also significant updates each quarter that are meant to continually offer you something new.

This is new, as fans previously assumed that the Seasons would hardly differ from those in Diablo 3.

Start video
Diablo 4: Insight into the Endgame

Seasons seem to differ significantly from Diablo 3

How do the Seasons differ from the predecessor? In Diablo 3, there is a new season depending on the quarter.

These bring new features and options to create diverse builds. Players can then participate in the respective season with a season hero and test the new features.

Diablo 3 Season 28 Haedrigs Geschenk
Seasons offer new items for builds in Diablo 3

Fans believed that Blizzard would adopt the ladder system and additionally include the season passes, but that is not the case. After the release, Diablo 4 will receive a new story along with a major update. These updates should then be released quarterly, just like in Diablo 3.

Joe Piepiora, the Associate Game Director of Diablo IV, hesitated to say the word “expansion” in the interview, but the content is expected to be generous with new mechanics and story elements.

Basically, Blizzard has created new opportunities with its ideas for Diablo 4 to keep other players besides the ladder fans engaged.

It remains to be seen how extensive and innovative the developers will make these updates and whether they can be played for free or will require a paid season pass.

What do the fans say about the statement? The community has a rather divided view of the promise. Some celebrate it, while others look at it skeptically. The following comments sum it up:

  • “I have no trust in Blizzard regarding content. If it is about a time-limited main story, this content can get delayed […].” – Thinks Sawgon
  • “Some people simply cannot be satisfied with anything, no matter what happens. No reason to be upset about future seasonal content for a game that hasn’t even been released yet.” – Conversely reassures PM_ME_COOL_RIFFS
  • “So they are basically just copying the Destiny model. I can’t complain about that, BUT if there are additional stories/features, I hope they are not just tied to seasonal characters. […]” – Concludes Nathanael777
  • “If we get a lackluster story similar to Destiny, I will be quite disappointed. Although, as long as the main story is resolved by the end of the campaign, it wouldn’t be so bad.” – Thinks ryand2317

One cannot understand how Blizzard can make such big promises already before Diablo 4 is out. One wants to test the base game first before talking about how one can bridge content for months after the launch.

What do you think of the promise Blizzard has made? Would you rather wait or are you already excited? Feel free to let us know in the comments!

Diablo 4 focuses on a fantastic loot feature in the endgame, which has already convinced me in The Division 2

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

YouTube: 37-year-old looks at his payouts for the first time in years – Almost 600,000 € missing

The YouTuber Ethan Klein (37) accuses his agency of having embezzled nearly €600,000 and actually wants to leave as quickly as possible. But that’s not so easy.

What kind of YouTuber is he? Ethan Klein runs the H3 Podcast with his wife Hila, where they interview well-known online personalities, among other things. The associated YouTube channel has 2.87 million subscribers.

In addition, he has his own channel with 359,000 subscribers and the now-defunct channel h3h3 Productions, which still has 6 million fans subscribed. With so many viewers, a lot of money accumulates. To handle these payments, Klein signed a contract with BBTV in 2017.

What is the problem with the agency? BBTV is a so-called Multi-Channel Network. These MCNs are supposed to help YouTubers produce, market, and monetize their content.

However, they have developed a rather dubious reputation in recent years: For example, the German content creator Simon “Unge” Wiefels announced in 2014 that he would no longer upload videos on his channels due to problems with his network Mediakraft and instead focused on a new, independent channel.

Ethan Klein has now posted a series of videos in which he claims that the agency has stolen from him. In the embedded video here, you can watch the YouTuber’s version in English:

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Who owns the money?

What is the problem? According to Klein, there is disagreement over the interpretation of the contract. In particular, it concerns the revenues from YouTube’s memberships program. This is a subscription model where fans pay monthly to watch exclusive content from their favorite channels.

The channel membership has only been available on YouTube since mid-2018, by which time Ethan Klein had already signed his contract. The revenues from these memberships are therefore not clearly defined in the contract.

As it became apparent to the YouTuber, BBTV took 30% of the revenues from channel memberships for years, totaling $620,000 or nearly €570,000. Klein believes the money is rightfully his, but the network sees it differently and wants to keep the money.

This is what Klein says: For the YouTuber, channel memberships fall under Google subscriptions, which, according to the contract, also include the paid service YouTube Premium. Therefore, he is entitled to the full revenues.

This is how the network sees it: Klein recounts in his videos discussions with the agency. His contacts at BBTV referred him to the clause for “Other Revenues.” The agency classified channel memberships as another source of income and retained 30% of those according to the contract.

Who is right will have to be decided by a court. Klein announced that he would sue the agency.

Update 12.04.2023, 15:30:

Why did the mistake go unnoticed for so long? As the YouTuber explains, he controlled for years whether everything was in order with the payments. There were never any problems. In recent years, however, he left this responsibility to his accountant.

Only after she was gone did he take another look at the situation and found that she had probably never checked the payments.

Klein: “I must be an idiot”

What happens next? In a second video, Klein gives his fans an update on the situation. In it, he shows the responses of other content creators who have similar arrangements with BBTV and are now in the same situation.

However, Klein now sees a completely different problem: the network is said to have postponed the payments of some YouTubers until the next month. Although Klein himself is not affected, he is concerned:

Why are you paying some people and not others? My worry is that they do not have the money and are about to file for bankruptcy.

For the YouTuber, this was probably the final signal to pull the emergency brake and leave the network as quickly as possible: “I must be an idiot to sit here and allow them to continue collecting my money after everything.”

That’s why it will be expensive: Klein explains that he actually has a notice period of 30 days. If he does not comply, he will have to repay the bonus he received for signing the contract. That would be another $10,000, around €9,000.

The YouTuber is willing to bite the bullet:

So I told myself: You know what, I’m willing to owe them $10,000 to get out of this, because every cent I earn now will still go to them for the next two months.

However, to remove the network from his channels, BBTV apparently still needs to agree, which had not happened by the time the video appeared on April 9. So it remains to be seen whether Klein will get his money back or even have to pay to get out of it.

Twitch streamer wants to recruit Valorant team, pulls out at the last minute and ghosts them – now pays out of shame

This is an AI-powered translation. Some inaccuracies might exist.

EVE Online: Absurd Plan of a Player Becomes the Largest Heist in MMORPG History – Thief Takes Over 20,000 €

The MMORPG EVE Online is known for grand stories and a universe that can be massively influenced by its players. One player has now executed an absolutely absurd plan, thus acquiring unimaginable wealth. We at MeinMMO summarize the situation.

What exactly was stolen? The reddit user Flam_Hill has detailed his genius absurd plan “Operation yours is mine” on the platform. He managed to extract an incredible amount of money from one of the largest alliances in the game and proves this in the thread with corresponding screenshots.

In total, he stole currency, ships, and materials worth 2.230 trillion ISK from the “Pandemic Horde Corporation”, the in-game currency of EVE. While this cannot be exchanged one-to-one for real money, it can be used to buy Plex, the “real money currency” of the MMORPG.

How is the money value derived? 2.230 trillion ISK corresponds to 446,190 Plex, which in turn has a value of an incredible 20,420 Euros. This sum was pocketed by the thief Flam_Hill and an unnamed accomplice.

Together, they executed the largest heist in the history of EVE Online, according to the website PCGamer. But how did they manage that? The story is as incredible as the amount itself.

The last expansion Uprising looked really good in the trailer:

Start video
EVE Online: Uprising Expansion – Trailer

No epic battle, but stocks bring victory

How do stocks work in EVE? The raid on the alliance happened just as nerdy as the new integration of Excel into the space MMORPG suggests. To understand what happened there, one must comprehend how “guilds” work in EVE. They are essentially companies or corporations and can distribute stocks to allow members to profit from the group.

Members of the respective corp with more than 5% of the shares can initiate votes to establish or change rules within the group. It is also important that both of these criteria must be met independently. A player can hold more than 5% of the shares but cannot do much with them as long as he is not a member of the corporation.

The number of shares a corp has, how these are distributed and more are determined when the company is created. However, some mistakes can be made during this process that enabled the heist, which were made by the founder of the “Event Horizon Expeditionaries”, a corp that is part of the Pandemic Horde alliance and the target of the attack.

How did the heist begin? The player simply purchased 1,000 shares of the corp that was to be attacked. Then he, along with his accomplice, began to observe the members of the company for a long time.

They collected information on when and how long which guild members were active. They particularly noted where the corp had important locations and expensive assets. They noticed that the leader of the group was not very active, which ultimately initiated the plan.

The explosion of a sun destroyed hundreds of ships, but the heist cost no ship

New CEO undermines previous owners – Because no one notices the vote

What did the robbers do? Both created fresh new accounts with “clean names and little history”. With these accounts, they leveled the skill Corporation Management to level 1, a skill that is usually overlooked and rarely needed.

Subsequently, they applied to join the Event Horizon Expeditionaries. After passing some security checks and a long wait due to the inactivity of the powers that be, they actually managed to join the corp as new members.

From his main account, the thief transferred the 1,000 shares of the guild to his new account, which was a member of the corp. This suddenly fulfilled both conditions to start a crucial vote in the corporation mostly unnoticed.

Vote goes unnoticed, thief becomes new CEO: After the thieves had long observed the activities of the guild, they chose the perfect time to initiate a new vote. This should make the robber’s fresh account the new head of the corporation.

He and his accomplice voted yes. Now it was a matter of waiting, as the vote remains online for 72 hours and requires at least 50% “yes” votes. After all, they were only two in the 299-member corp.

But their plan actually worked, and none of the other members noticed the vote. With only 2 votes, both for “yes”, the thief became the new CEO of the corp. He then fired and deposed all previous leaders and soon set about plundering all accounts, ships, and materials of the corp.

Thus, the two thieves disappeared on March 30, 2023, with 2.230 trillion ISK without a single battle or destroyed ship.

Community reacts skeptically and impressed

What do the fans say? After Flam_Hill shared his story on reddit, many people quickly gathered in the thread to comment on the absurd story. One of the biggest points that makes people skeptical is how Flam_Hill originally acquired 1,000 shares of the guild, a surprisingly high value.

Apart from that, however, the story is quite possible and plausible, and for the thread creator as well as many commenters, exactly what makes EVE so great. However, where he actually got the shares presents a problem for many.

While some fans believe that the founder of the corp must have made mistakes when creating it, others have a strong counter-theory.

This theory suggests that the thief could theoretically be the original founder of the corp who then left the group. This would explain why he still had so many shares of the guild left and could comparatively easily use a second account in the corp. However, Flam_Hill has not commented on the theory so far.

What do you think of the story? Have you ever experienced something similar in an MMORPG? Feel free to let us know in the comments here at MeinMMO.

New World: Guild leader loses miserably in battle for fortress – steals guild and switches faction

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 23: Community TOTS Voting – Finally you can choose the first Team of the Season

For many players, the best time of the FUT season is about to start in FIFA 23, as the TOTS event (Team of the Season) is finally beginning. The popular promo starts with voting for the Community Team of the Season, and we will show you where and for whom you can vote.

In the coming weeks, there will be plenty of new content for Ultimate Team in the form of new special cards with top values, SBCs, and tasks. The reason for this is the annual TOTS promo, which will start soon.

The event starts as in previous years with the Community Team of the Season. Voting for the team has already started.

What is the Team of the Season at all? Many FUT players eagerly await the FIFA year for the TOTS event, because during the event, there are hundreds of new special cards, where values below 90 are a rarity.

The special thing is that many of the TOTS cards are even affordable, allowing players to significantly improve their teams.

When does the TOTS event start? EA has not yet announced a specific start date for the TOTS. However, since the Trophy Titans event is currently ongoing and will continue with new cards this coming Friday, we expect the TOTS to start on Friday, April 20 at 7:00 PM.

FIFA 23 Community TOTS Voting – These players are up for selection

What is the Community TOTS? The Community TOTS focuses on footballers who have shown consistently strong performances throughout the current season but have not received more than one performance-based special card (for example, Inform) in FUT 23.

Surprises in the Community TOTS: The list of 100 players includes some big names that you might not have expected. Stars like Gabriel Jesus, Coman, De Gea, Robertson, Bernardo Silva, Rodrygo, or Alexis Sanchez stand out in particular.

There are also surprising candidates from the lower German leagues, with Jan-Niklas Beste from Heidenheim being a 2nd division player and Robin Fellhauer even being a professional from the 3rd division nominated. However, the chances for a TOTS card are likely relatively low given the strong competition.

This is how you participate in the voting: The vote for the Community TOTS can be found here (via EA).

Here you can see all the players you can vote for:

Goalkeepers:

  • De Gea – Manchester United
  • Yann Sommer – Bayern Munich
  • Alban Lafont – FC Nantes
  • Guglielmo Vicario – Empoli
  • Dominik Livaković – Dinamo Zagreb
  • Rodrigo Rey – Independiente
  • Harry Lewis – Bradford City

Defenders:

  • Andrew Robertson – Liverpool
  • Danilo – Juventus
  • Nuno Santos – Sporting CP
  • James Tavernier – Rangers
  • Lutsharel Geertruida – Feyenoord
  • Gayà – Valencia CF
  • Ramy Bensebaini – Borussia M’gladbach
  • Marc Bartra – Trabzonspor
  • Nicolás Otamendi – Benfica
  • Min Jae Kim – Napoli
  • Andrei Girotto – FC Nantes
  • Nathan Aké – Manchester City
  • Axel Disasi – AS Monaco
  • Christopher Trimmel – 1. FC Union Berlin
  • Lucas Martínez Quarta – Fiorentina
  • Jonathan Gradit – RC Lens
  • Stefan Bell – 1. FSV Mainz 05
  • Oumar Solet – RB Salzburg
  • Milan van Ewijk – sc Heerenveen
  • Saud Abdulhamid – Al Hilal
  • Maxim De Cuyper – Westerlo
  • Leif Davis – Ipswich Town
  • Kylian Kaïboué – SC Bastia
  • Robin Fellhauer – SV Elversberg

Midfielders:

  • Parejo – Villarreal CF
  • Kingsley Coman – Bayern Munich
  • Bernardo Silva – Manchester City
  • Anderson Talisca – Al Nassr
  • Declan Rice – West Ham United
  • Piotr Zieliński – Napoli
  • Yannick Gerhardt – VfL Wolfsburg
  • Ricardo Horta – Braga
  • Ismaël Bennacer – Milan
  • Samuel Chukwueze – Villarreal CF
  • Otávio – FC Porto
  • Hakan Çalhanoğlu – Inter
  • Junya Ito – Stade de Reims
  • Merino – Real Sociedad
  • Craig Goodwin – Adelaide United
  • Khéphren Thuram – OGC Nice
  • Lee Jae Sung – 1. FSV Mainz 05
  • Vitaliy Buyalskyi – Dynamo Kyiv
  • Kerem Aktürkoğlu – Galatasaray
  • Enzo Le Fée – FC Lorient
  • Josué – Legia Warszawa
  • Nicolás Lodeiro – Seattle Sounders
  • Joey Veerman – PSV
  • Isi – Rayo Vallecano
  • Ritsu Doan – SC Freiburg
  • Gedson Fernandes – Beşiktaş
  • Josh Brownhill – Burnley
  • Soufiane Rahimi – Al Ain FC (UAE)
  • Myrto Uzuni – Granada CF
  • Joelinton – Newcastle United
  • Viktor Claesson – FC København
  • Sin Jin Ho – Incheon United
  • Mike Trésor – Genk
  • Reo Hatate – Celtic
  • Max Meyer – FC Luzern
  • Moisés Caicedo – Brighton & Hove Albion
  • Hugo Vetlesen – FK Bodø/Glimt
  • Samuel Gustafson – BK Häcken
  • Jan Niklas Beste – 1. FC Heidenheim
  • Mads Bidstrup – FC Nordsjælland
  • Gabri Veiga – RC Celta de Vigo

Forwards:

  • Dušan Tadić – Ajax
  • Rodrygo – Real Madrid
  • Levi García – AEK
  • Gonçalo Ramos – Benfica
  • Gabriel Jesus – Arsenal
  • Deulofeu – Udinese
  • Gianluca Lapadula – Cagliari
  • Terem Moffi – OGC Nice
  • Morata – Atlético de Madrid
  • Haji Wright – Antalyaspor
  • Aitor – Panathinaikos
  • Alexis Sánchez – Olympique de Marseille
  • Guido Burgstaller – Rapid Wien
  • Breel Embolo – AS Monaco
  • Davidson – Wuhan Three Towns
  • Jota – Celtic
  • Sheraldo Becker – 1. FC Union Berlin
  • Vedat Muriqi – RCD Mallorca
  • Lallianzuala Chhangte – Mumbai City FC
  • Cucho Hernández – Columbus Crew
  • Jean-Pierre Nsame – BSC Young Boys
  • Armand Laurienté – Sassuolo
  • Adama Traoré – Ferencvárosi TC
  • Tomáš Čvančara – Sparta Praha
  • Peter Shalulile – Mamelodi Sundowns FC
  • João Pedro – Watford
  • Jack Byrne – Shamrock Rovers
  • Denis Alibec – Farul Constanța

Here are all players from the 1st and 2nd Bundesliga up for election:

  • Yann Sommer – Bayern Munich
  • Ramy Bensebaini – Borussia M’gladbach
  • Christopher Trimmel – 1. FC Union Berlin
  • Stefan Bell – 1. FSV Mainz 05
  • Robin Fellhauer – SV Elversberg
  • Kingsley Coman – Bayern Munich
  • Yannick Gerhardt – VfL Wolfsburg
  • Lee Jae Sung – 1. FSV Mainz 05
  • Ritsu Doan – SC Freiburg
  • Jan Niklas Beste – 1. FC Heidenheim
  • Sheraldo Becker – 1. FC Union Berlin

How did you decide? Which players did you vote for? Feel free to share your opinion in the comments.

If you want to know which RTTF cards can still receive upgrades, just check this out:

FIFA 23: RTTF Tracker – These players can receive upgrades

This is an AI-powered translation. Some inaccuracies might exist.

Blizzard wants absurdly a lot of money for the Collector’s Edition of Diablo 4 in Germany

Blizzard sells the Collector’s Edition of Diablo 4 in the official Gear Store. However, if you order through the EU site to Germany, you will be greeted with almost €80 in shipping costs. That’s significantly more than just a few weeks ago – and apparently a mistake.

What is the shipping cost? In the official Gear Store for the EU, shipping for the Collector’s Edition – specifically, the Collector’s Box – costs €78 for standard shipping and €86 for express shipping. That is more than the standard edition of Diablo 4, which costs €69.99 and is already quite expensive.

Here you can find information about the editions of Diablo 4.

The price for the CE itself adds on top of that. With the cheaper shipping, you’re looking at a staggering €187.66 and you won’t even get a game for that. You would have to buy that separately, which brings it over €200 for the game + Collector’s content.

The increased prices currently only affect shipping to Germany from the EU store.

Should it be this way? Probably not. The displayed price is apparently a mistake that occurred even during the announcement of the Collector’s Edition. At that time, there was a problem with the calculation of import prices.

Until a few weeks ago, shipping was still priced between €20-30. Apparently, an update in the shop is responsible for the now higher prices being displayed.

In the forum, there is already a large discussion on the topic, in which a customer service employee has responded. They have forwarded the feedback, noting that shipping from the UK store is currently cheaper.

We inquired with Blizzard about what is going on with the prices. An answer is still pending.

In our hub, you can find all information about Diablo 4. In the video, we show you our conclusions after the beta:

Start video
Diablo 4 Beta: Performance and fun are on point, but important questions remain unanswered – The conclusion of the MeinMMO editorial team

“I wanted to order a box, but not for €78 in shipping costs”

The problem is apparently costing Blizzard some sales at the moment. Even though the game is not even included in the Collector’s Box, some fans are reporting in the forum that they would have purchased the content. The Collector’s Box includes:

  • Creation candle – a double-sided electric candle featuring the likenesses of Lilith and Inarius
  • Occult mousepad
  • Fabric map of Sanctuary
  • Horadrim pin
  • Diablo IV Collector’s Edition Art Book – an art book with over 300 pages
  • Matte art prints (x2) – 47.09 cm x 27.40 cm

They would definitely not do that for an additional charge of €80, especially since that is hard to imagine. One user writes: “If I were an individual sending via DHL to Spain, it would cost me €31.99 for a package up to 20 kg. However, you, or the shop operators, surely have special conditions with your shipping provider.”

By the way, our reader Kevin brought the prices to our attention. Thanks for the email!

Since the shop currently also shows final prices above €180, it can be assumed that you really have to pay that at the moment. If you want to avoid hassle and stress, you should probably wait with your order. Alternatively, you can order through the UK store, where although the box itself is €3 more expensive, shipping only costs between €14 and €42.

Fan asks why nobody is upset about the battle pass in Diablo 4 – hundreds mock him

This is an AI-powered translation. Some inaccuracies might exist.

CoD players are known for their big mouths, numbers now brutally show that there is nothing behind it

With the Ranked Mode of Call of Duty: Modern Warfare 2, the developers fulfilled a major wish of the community. At the end of Season 1, it is now clear that most players may have overestimated their skills.

What is Call of Duty Ranked? Ranked Play in Call of Duty is a ranking mode where you compete against other players in ranked matches. The official rules of the Call of Duty League apply. The better you play, the higher your ranking becomes, similar to what you see in other shooters like CS:GO or Valorant.

There are a total of 7 divisions, from Bronze at the bottom of the scale to Shimmering, or Top 250. Each of these divisions is further divided into 50 ranks. So anyone looking to fight their way to the top has a long grind ahead.

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von Maik Schneider

How long do the seasons last? So far, there has only been one season for the Ranked mode. This started on February 15 with the launch of Modern Warfare Season 2 and ended today with the launch of MW2 Season 3.

Treyarch, one of the studios behind Call of Duty, has now released figures at the end of the season showing that most players may have overestimated their skills.

Modern Warfare 2 Season 3 brings plenty of new content for multiplayer, Warzone, and DMZ. More information can be found here in the trailer.

Start video
CoD MW2 & Warzone 2: Season 3 – Trailer

Call of Duty Ranked is well received by the community, but most players are just average

The Ranked mode in Call of Duty has quickly become a great success, not least because many streamers and content creators showcase their skills there. A large part of the community wanted to emulate them and measure themselves against the best. No wonder that things get pretty heated in the matches. Players use tricks like ‘snaking’ to gain an advantage.

At the end of the first season, many players may still be disappointed: 51.3% of them did not manage to get past the Silver division, which requires a rating of at least 900 SR.

Only 3% of all players reached the rank Purple, which requires a skill rating of at least 7,500 SR. Only 1% of players made it to the top. No wonder, as you need at least 10,000 SR for the Shimmering division.

At the absolute top of the world, it is lonely. To be among the Top 250 in the world, you have to spend countless hours in the Ranked mode and collect more than 10,000 SR. You can see how the players are distributed across the other divisions here in Treyarch’s tweet.

Under the tweet, numerous players comment and congratulate each other on their successes. Some are surprised at how well they did, while other players are disappointed not to be among the top.

I made it to the top 13.5 percent, even though I’m over 30 and a father and still work full time. Let’s gooooo!

@DanScorpion125 via Twitter

However, many players are also motivated and want to achieve a higher rank in the new season. For example, Twitter user @Bleuy2010 made it to Platinum in the last season and is determined to reach Diamond next.

Now it’s your opinion! What do you think of the Ranked mode in Call of Duty? Do you measure yourself against the best of the best? Do you feel comfortable in the midfield? Are you looking forward to Warzone Ranked to also fight your way to the top there? Leave us a comment and discuss with the community.

CoD MW2 & Warzone 2: Season 3 starts today – All info in 2 minutes

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dotesports.com

Innovative mode in Destiny 2 has been dying for 5 years and Bungie owes the community answers about the future

Since the release of the Hybrid Mode of Destiny 2 in 2018, Gambit has found many fans. However, in recent years, Bungie has punished the Drifter with neglect and unfulfilled promises. Now, the Guardians are finally demanding answers to the question of why the Gambit system is not receiving the attention and support it deserves.

Why is Gambit dying right now? The Gambit mode is popular among Guardians and was considered by many in 2018 in the Forsaken DLC as one of the best innovations in Destiny 2. In the meantime, Bungie seems to be stringing along Gambit fans from Season to Season with vague statements about new maps and the future of Gambit.

Since Bungie removed old maps from the Drifter mode in the Beyond Light DLC, not much has happened with the once so innovative Hybrid Mode, apart from a few quality-of-life adjustments.

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Destiny 2 tests changes for its favorite mode Gambit to make it more exciting
von Britta ♤ BeAngel

This week, Guardians noted with disappointment again that there seems to be nothing for Gambit in the current Lightfall DLC and the mode has been dying for far too long.

Start video
Destiny 2: Lightfall – Trailer for new weapons and equipment

It almost seems as if Gambit has no priority for Bungie anymore. And yet, Game Director Joe Blackburn gave Gambit fans hope in 2021, during Season 16 of Destiny 2.

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In 2021, Joe Blackburn gives Gambit fans hope again with this tweet

Guardians demand honest answers from Bungie

There are still enough Gambit fans: What makes the gaming experience in Gambit so good is the combination of PvE and PvP elements. Players mostly have to fight AI-controlled enemies while trying to outsmart and defeat their opponents. This requires good strategy and close teamwork with the team.

Additionally, the Gambit system provides a high level of replayability, as a round is quickly played and offers easy entertainment without having to dive into the sweatier PvP.

Thus, in 2023, there are still many players who love the unique gaming experience that Gambit offers them and want it to remain an important part of Destiny 2.

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In 2018, Gambit was the innovation in Destiny 2

A clear Gambit statement is two years overdue: However, Gambit fans are now tired of Bungie’s deferrals. They demanded an honest answer this week and, above all, an end to empty promises.

On Reddit, the Gambit thread by the player Jarroisthebestrobin has so far gathered 2.8K upvotes, demanding that Bungie end this frustration with a single sentence.

I know that game development is hard, but I think two years is enough time to create a new map or even rework one of the old maps. […] Why can’t Bungie just say, “Expect info on Gambit in Season 23,” or if the plan for after “The Final Shape” is, then just say, “Expect info on Gambit soon.” All this frustration could be avoided with a single sentence from Bungie.

demands Gambit fan Jarroisthebestrobin via Reddit

In other difficulties, Bungie is more communicative and informs players directly and thoroughly:

Destiny 2 addresses the lackluster Lightfall experience – “Not what we planned”

Although players have repeatedly demanded improvements and new content, their wishes have often been ignored. Many Guardians thus feel that Gambit has been dead for years and that Bungie has actually long given up on it.

But even if the demanded statement should mean that their favorite mode might soon end, some still wish for an open answer, as player 957 notes:

Or just say that you [Bungie] are not working on it. It’s okay if you drop the ball. But at least let the ball hit the ground and not fall endlessly through the void of space.

writes player 957, who just wants clarity about what is going on

What does Bungie say about it? So far, Bungie has not commented on it.

The Gambit community in Destiny 2 remains optimistic and hopes that the developers will respond soon and that the Gambit system will receive the attention and support it deserves. Or at least an answer to the question of whether Bungie still plans to work on the mode in the future.

We want to know from you: What do you think about the state of Gambit in Destiny 2? Have you played the mode recently? What do you want from Bungie regarding Gambit? Should the mode die peacefully or would you want to save it? Feel free to leave us your opinion in the comments.

In other difficulties, Bungie is more communicative and informs players directly and thoroughly:

Destiny 2 addresses the lackluster Lightfall experience – “Not what we planned”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Twitch streamer sues Asmongold’s buddy and his organization, demands over 2 million euros

One True King (OTK) is basically the MMO clique of Twitch. However, the organization of super nerd Asmongold has had to endure quite a bit in recent months. Now a lawsuit for defamation has emerged, with Twitch streamer Adrianah Lee demanding over 2 million euros.

What kind of streamer is she? Adrianah Lee is a 22-year-old streamer from the USA. On Twitch, she primarily plays Fortnite or chats with her 60,000 followers in Just Chatting. In 2021, she made serious accusations against Twitch streamer CrazySlick, claiming he became aggressive at a party.

In the fall of 2022, the case received renewed attention when the streamer and OTK co-founder Matthew “Mizkif” Rinaudo, who was friends with CrazySlick, was accused of covering up the whole incident.

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A streamer criticizes gambling on Twitch, suddenly finds himself at the center of a shitstorm over sexual assaults and racism
von Lydia

Mizkif disappeared from the public eye for a while and was cleared after an independent investigation initiated by OTK. But the case is not over yet: On March 16, Adrianah Lee filed a lawsuit against the parties involved.

$1.2 million for emotional distress

What is the lawsuit about? Contrary to what one might expect at first, Adrianah Lee is not suing for the original assault or the cover-up that she claims took place.

Instead, she accuses OTK and streamers associated with the organization of defaming her. According to a court document obtained by the US site Dexerto, OTK, CrazySlick, Mizkif, his then-girlfriend Maya Higa, and his company Mizkif LLC are named as defendants.

According to the 22-year-old, these content creators made her look bad in their statements regarding the allegations to protect CrazySlick’s reputation.

What does the streamer demand? According to Dexerto, Adrianah Lee is demanding over $2 million in damages:

  • $250,000 for “any damages, costs, and attorney fees”
  • $1.2 million for “false, defamatory, and made with malicious intent” statements
  • an additional $1.2 million for “emotional distress” and “impairment of business relationships”

The 22-year-old claims that the online statements harmed her relationships with her followers, viewers, subscribers, and current and future sponsors.

It is still unclear how successful the lawsuit will be and whether there will be a trial, for example. However, Twitch streamer Félix “xQc” Lengyel has already stated that he does not want to cover the case on stream. Because on Twitch and YouTube, there is a real “trial meta”:

Streamer uses the “Depp vs. Heard” trial for his success – now he feels ashamed of it

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto
  2. Sportskeeda

How could one of the most expensive MMORPGs of all time fail?

Tabula Rasa was from 2001 the new project of Richard Garriott, the creator of Ultima Online and “father of the MMORPG genre”. His new game was highly ambitious and very expensive. Nevertheless, it was only able to recoup a fraction of the expenses and was shut down after less than 2 years. What happened there?

What made the game so interesting? Garriott himself stated at that time that he wanted to create something new that did not take place in a fantasy or medieval world. Therefore, Tabula Rasa became a sci-fi game with a mix of shooter and MMORPG elements. For the project, he teamed up with the Korean developer NCSoft, who was then celebrating great success with Lineage.

The basic concept sounded promising:

  • The Earth was overrun within 5 days by an alien race called Bane. All humans now work together to fight against the threat.
  • As a player, you started as a recruit and could then specialize further through various classes. Specialists could end up as xenobiologists or engineers, while as a soldier you could play as a guardian in close combat or as a sniper in long-range combat.
  • There were a total of 8 different classes.
  • A highlight was the battlegrounds, although not as PvP content. In these areas, players fought together against the advancing aliens. The quests and content of the regions also adapted dynamically to the combat situation. Additionally, there were quests with moral questions that prompted reflection.
  • The MMORPG focused heavily on PvE, which was a rarity at the time of Ultima Online, Tibia, and Dark Age of Camelot. There was only one large battlefield for PvP and duels between players.
  • The combat system offered a mix of tab-targeting and action combat. With some firearms, players had to aim at the enemies themselves.

Tabula Rasa also had a large budget. With 100 million dollars invested by the release, it is still considered one of the most expensive MMORPGs ever. For comparison: SWTOR is regarded – alongside Star Citizen – as the most expensive MMORPG. From the first concept to the release, it is said to have consumed 200 million dollars, according to the Los Angeles Times. However, it has also generated over 1 billion in revenue so far.

However, the success of Tabula Rasa did not materialize. It was released on November 2, 2007, and was shut down again on February 28, 2009. According to NCSoft’s quarterly reports, it only recouped slightly more than 10 million dollars. A flop, then.

Here you can watch an old gameplay trailer:

Start video
Tabula Rasa – Gameplay Trailer

Promising reviews, but major problems in mid and endgame

How was the MMORPG received? The first reviews of Tabula Rasa sounded very positive. PC Gamer UK gave it an 83 out of 100 and Eurogamer awarded the game an 8/10 at release. IGN gave it 75 points and our colleagues from GameStar gave it an 80.

However, it quickly became clear that while the entry was quite successful, some problems were present in the midgame. There were hardly any explanations for the mod system, which allowed players to customize and upgrade their gear, and the lack of an auction house was criticized.

Furthermore, old areas were quickly overrun by aliens because players with higher levels had moved on to new areas.

In the endgame, however, Tabula Rasa offered hardly any content. Here it became clear that the MMORPG was released too early.

What happened next? Relatively soon after the release, there were first layoffs at the studio. Garriott explained at the time that this was normal, as many employees were brought in before the release to give the game the final polish.

However, such layoffs after release were criticized by the head of the MMORPG Rift, who sees this as a major factor in the failure of his game.

However, NCSoft referred to the release of Tabula Rasa in their conference call as a “disaster”. A few months later, it was even said that they did not believe the game could ever become profitable.

On January 10, 2009, they tried to save the game by switching from a subscription model to free-to-play. A few weeks later, it was shut down completely.

Major problems between the American developer and NCSoft

How did these problems arise? Garriott told in an interview (via Eurogamer) that there were initially great challenges with the setting of the game. Tabula Rasa was originally supposed to be an MMORPG that also appeals to the Asian market, which was then considered very promising. Thus, the collaboration with NCSoft came about.

However, in the first years, the team struggled to create an authentic world. Garriott explained:

We spent the first years developing a game with Asian style and Asian influences to ensure we were popular in Asia. But we kept receiving feedback from our Korean colleagues who said, “You know what, when you try to make Asian pagodas or Asian armor or weapons, it never feels native, it always feels like a foreigner is doing something for us.”

The problem, as we were told, was: “Imagine if we were to make a European castle: Instead of building the stone walls nice and straight, we would create them like an inflatable castle, slightly bent like a marshmallow castle. We might not notice that it doesn’t look like a good castle, but you would immediately see that it’s more cartoonish than strong and powerful.”

After two years, the decision was made to abandon the Asian look and focus on sci-fi. As a result, over 75% of the code and some employees were exchanged. At the same time, however, according to Garriott, there was pressure from NCSoft to release a finished product by a certain date.

This resulted in an MMORPG that exhibited significant problems, especially in the mid and endgame, despite the concept having so much potential.

Tabula Rasa is now one of the dead MMORPGs that you wish to see back the most. It ranks 4th in the ranking, but is far behind the first place.

This is an AI-powered translation. Some inaccuracies might exist.

Fortnite: CEO of Epic Games explains reasons why you can only play the OG map in Creative 2.0

Fortnite has implemented a long-awaited system from the community with Chapter 4 Season 2: Creative 2.0. Many players were excited to be able to play on older maps from past chapters, but that is not the case. We will show you why.

What is Creative 2.0? Epic Games owns not only its Battle Royale but also the Creative mode. In this mode, creators can create various maps and modes that players can then play. Creative 2.0 was supposed to be an upgrade to the Creative mode, allowing players to even create massive chapter maps.

Many players were looking forward to this, as this system would allow newcomers to experience recreated versions of past chapter maps that can no longer be played.

However, when the system was released, disillusionment spread in the community. Epic Games clarified what players are allowed to create and what not – and that only includes their own ideas or the Chapter 1 map.

Start video
Unreal Editor for Fortnite Release Trailer

Epic Games only allows the first chapter as a map

What is the reason? Tim Sweeney, the CEO of Epic Games, and Saxs Persson, the Executive Vice President of Epic Games, sat down with three well-known Fortnite streamers, Lachlan, SypherPK, and Ali-A, and discussed Creative 2.0. In the video we are embedding, the focus is primarily on what creators are allowed to create and what not.

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According to Tim Sweeney, content creators are not allowed to steal things from Call of Duty or other brands and implement them as maps in Fortnite and commercialize them. Also, old maps from Chapters 2 and 3 cannot be built. The reason for this is partnerships that have occurred in the past with Marvel and other brands.

This also falls under copyright regulations. Epic Games entered into a partnership with those brands at the time, but once the agreed period has expired, those contents cannot be reused.

Tim Sweeney emphasizes, however, that creators are allowed to recreate the Chapter 1 map within a certain framework. This map has been spared from the imposed restrictions.

What does the community say? Fans under the video of the interview are largely dissatisfied with Epic Games’ decision. They do not understand the regulation. The copyright problem could be easily solved. User SkeleBob says:

  • “With this logic, people couldn’t implement the collab part of a season. For example in Chapter 2 Season 2. At the beginning, I’m quite sure that there was no Deadpool on the map, so could someone still do that, right?”

In principle, creators could simply remove locations and bosses from collaborations and replace them with other Fortnite elements. Theoretically, there would be no problems. User Simon Christopher Rule, however, sees another reason why Epic Games limits players so much:

  • “They do not want the BR player base to become more fragmented and distracted from the current season and storyline, etc. […]”

With the modes “Building” and “No Building” as well as the Creative and PvE areas of Fortnite, Epic Games offers a lot of opportunities to engage. Therefore, it is quite possible that the developers do not want to further divide the community.

What do you think of Epic Games’ decision? Is it a shame? Or are you not interested in the old maps at all? Feel free to let us know in the comments!

Fortnite has outsmarted its death 3 times, here’s how Epic Games managed it

This is an AI-powered translation. Some inaccuracies might exist.

WoW Survey: How satisfied are you with the pace of new patches?

World of Warcraft is picking up speed. But is it fast enough? Or is it even too fast? We want to know what you think about the topic.

Some veterans are rubbing their eyes in astonishment at the speed that World of Warcraft has been displaying in recent months. While many had smiled wearily when Blizzard announced that they would bring a total of 6 content patches in 2023, those doubts have since faded.

Although the current expansion is not even 6 months old, there have already been two smaller patches along with a new zone, new endgame content, class reworks, and numerous general improvements. In just a few weeks, the release of Patch 10.1 Fury of Neltharion will bring the second major raid, a new season for PvE and PvP, and also a fresh endgame area with new reputation factions, story quests, and plenty of tasks.

Just to give a comparison: The last expansion Shadowlands offered significantly less in terms of the sheer number of patches and the waiting time between them:

  • Shadowlands was released in October 2020.
  • The first patch came in March 2021 (5 months later), but it did not bring any new content, only minor improvements.
  • Not until the end of June (over 8 months after launch) did the first real content update arrive with a new, small zone and quests.
  • For Patch 9.2 with Zereth Mortis, it took another solid 8 months (February 2022) to bring a second new zone.

But how is this new speed of Dragonflight actually being received by you? Every now and then, you hear that it is still “too little and too slow,” while at the same time, others comment that it is now “too fast” for them. Therefore, we want to find out with the survey which view the majority of you holds and who might be in the minority.

Be aware that you only have one vote in the survey.

If you want to elaborate on your answer a bit, feel free to leave a comment under this article and explain how you arrived at your opinion and what Blizzard needs to change to be better.

This is an AI-powered translation. Some inaccuracies might exist.

For 4 € you get one of the best games for PS4, considered a masterpiece of open-world games

In the PlayStation Store, you can currently get Metal Gear Solid 5: The Definitive Experience on sale for just €4. On Metacritic, the open-world game impresses with a metascore of 93.

Metal Gear Solid V is the grand finale of the well-known “Metal Gear Solid” series from developer legend Hideo Kojima. Nine years after the fall of Mother Base, you wake up as Snake from a coma and embark on a quest for revenge against those who took everything from you back then.

Here you can see a trailer for Metal Gear Solid 5:

Start video
METAL GEAR SOLID V THE PHANTOM PAIN GDC 2013 TRAILER

Metal Gear Solid V delivers stealth gameplay and world exploration

Metal Gear Solid V focuses on the well-known stealth gameplay of previous installments, where you try to sneak past enemies undetected. Equipped with various weapons and gadgets, you can also engage in spectacular firefights – from rocket launchers to cardboard boxes, a variety of tactical items are at your disposal.

In addition, the game throws you into an open world that you can explore. Whether on foot or by vehicle, you can race around the area, complete missions, or catch animals for your personal zoo. You will be accompanied by your buddies, like your loyal companion D-Dog.

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How much does Metal Gear Solid V cost? In the PlayStation Store, you can currently get the “Definitive Experience” of the game on sale. Instead of €19.99, you currently pay 80% less and only €3.99. The offer ends on April 13, 2023.

The Definitive Experience includes the main game “The Phantom Pain” as well as the prologue “Ground Zeroes.” The multiplayer “Metal Gear Online” is also included.

How is Metal Gear Solid rated on Metacritic? The PS4 version has a metascore of 93 on Metacritic and performs very well. The user score is also positive, with 8.2 out of a total of 10 points (as of April 12, 2023).

In this regard, the game’s open world is often praised, which allows for many freedoms and various gameplay possibilities.

Metal Gear Solid 5 is also considered the best PS4 game of 2015 on Metacritic.

If you are always on the lookout for good games: Here you can find a list of the 15 currently best MMOs and MMORPGs 2023.

This is an AI-powered translation. Some inaccuracies might exist.

CoD MW2 & Warzone 2 changes a key feature drastically and hopefully correctly in Season 3

Season 3 of Call of Duty: Modern Warfare 2 and Warzone 2 is approaching. There are supposed to be significant changes, and MeinMMO editor Maik Schneider hopes for a noticeably improved gaming experience.

I haven’t had a good “Call of Duty” year so far. The two releases of CoD MW2 and Warzone 2 so close together have been exhausting. The general opinion of the games being not too positive hasn’t helped either.

When I could play myself, it often annoyed me. Especially with the movement, I still haven’t warmed up to it.

Since Season 2, things have been looking up. The mood is improving. Season 3 is already seen by some fans as the “salvation of Warzone,” as reported by colleagues from GameStar (via gamestar.de).

And indeed, there are some exciting adjustments in the new season, including changes to movement. If they get these adjustments right, I would gladly check in more often.

Season 3 starts on April 12 at 7 PM. Here is a quick overview and here is a short trailer:

Start video
CoD MW2 & Warzone 2: Season 3 – Trailer

How I learned the English word “clunky”

What’s the problem with the movement? Rarely has the community been so united in describing the movements of CoD MW2 and Warzone 2: “clunky,” which means “awkward” with a touch of “outdated” or “old-fashioned.”

A well-chosen description.

Compared to the first Warzone, the movement in the current CoD titles feels restrictive. After playing Warzone 1 right up to the release, it felt like running through quicksand. There were several reasons for that:

  • The animations are slower, all actions take longer
  • Slide-Cancel has been completely removed from the game
  • Hip-fire while sliding is not possible
  • High penalties on aiming speed due to attachments

Call of Duty shouldn’t revert to jetpack movement, there are other shooters for that. But it should feel fluid and not get in my way.

Now we are back to the topic of accessibility and the accusation that CoD incorporates/changes too many mechanics to accommodate beginners. But somehow, a smooth movement feeling has been sacrificed, one of the most important features overall.

What bothered me little in CoD MW2 was especially in Warzone 2 a reason why I never really warmed up to the title. And many fans feel the same way.

“Movement will feel more dynamic and fluid”

What will change now? We will know in detail only this evening, with the start of the new Season 3. But apparently, the biggest change in movement ever during the lifecycle of a Call of Duty is coming. Because the movement is changing in CoD MW2 and Warzone 2.

The developers write about this:

The movement will now feel more dynamic and fluid, partly due to improvements in climbing objects or walking through windows, with slight adjustments in sliding and diving and the addition of “Redeploy Drones” to enable better rotation options.

The statements give hope, but also leave enough room for skepticism. Now it’s time to wait.

Even if the movement is running well, CoD MW2 and Warzone 2 still have several issues. I often have connection problems with my squad, we can’t form a team, or someone gets kicked out after every match. I don’t even want to start on the sometimes high pings in battle royale.

I see the progress, the changes, the adjustments with regard to the opinion of the community. For example, the return of the one-shot sniper. But a lot of it is just coming too late now.

For hardcore fans like me, who check in every now and then even months after release, the latest announcements are quite nice and sensible. But until I am really looking forward to a match in Warzone 2 again, at least another season will have to pass.

What adjustments are at the top of your wish list? What would you change immediately if you had a say in CoD? Share your thoughts on the topic in the comments.

If you want to dive deeper into Season 3, then check out our info hub: CoD MW2 & Warzone 2: Season 3 – All info on start, roadmap & DMZ

This is an AI-powered translation. Some inaccuracies might exist.

Fortnite: Find and search reconnaissance crates – Locations on the map

In Fortnite the task “Search for Scout Team Crates” is active. We will show you where to find them and how to easily complete the task.

What kind of task is this? The new “Eren Yeager” bonus objectives offer you many new tasks. You need to find watchtowers, hit Titan targets from behind, and also search through Scout Team crates.

We have scouted the community and found a few places where you can find and search through the Scout Team crates. We will show you the locations on the map.

Locations for Scout Team Crates

Where should you search? You often find the crates near watchtowers. This is quite handy because you can combine several tasks on your way. The Titan targets also run around there, which you should hit from behind using the 3D maneuver gear. So you can make several progressions at once here.

  • West of Shattered Slabs at a tower (right at the top after going up the stairs)
  • Northwest of Shattered Slabs in a house (you’ll find the house north of the tower)
  • At Anvil Square in the basement of the small T-shaped building
  • New: At Steamy Springs, the building directly at the bridge on the right side of the river. There on the ground floor (Thanks to Wolve In The Wall for the tip)

Map: We have marked some of the locations for you here on the graphic:

Fortnite-Search-for-Scout-Team-Crates
3 locations where Scout Team crates have already been confirmed (red arrows)
Fortnite-All-Watchtowers-via-fortnite.gg
The locations of all watchtowers (via Fortnite.gg) – You will often find Scout Team crates in these places too

Tip: Follow the mission for which you need to find watchtowers. This will mark the watchtowers on the map for you. Search the displayed locations. Players report that usually a crate can also be found there.

More on the topic
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von Lydia

Reward: By completing the crate task, you will unlock a spray. Overall, there are many cool rewards waiting for you in the “Eren Yeager” missions. Since the quests are easy to complete, you can easily secure a few items.

The patch notes from update 24.20 on April 11 for Fortnite are shown here

This is an AI-powered translation. Some inaccuracies might exist.

The MMORPG ESO steals fan art from a small artist – Caught, apologizes

A fan of The Elder Scrolls Online (ESO) shared his art on the internet, only to find it in the MMORPG’s shop – without him knowing. Now the developers are apologizing.

In 2020, the artist Relan Daevath shared 3 images on Tumblr that he created himself. They depict various gods from the MMORPG’s lore in tattoo style: Vivec, Sotha Sil, and Almalexia.

Now, 3 years later, the artist suddenly sees his works in an announcement for the real money shop of ESO. They call it “Mercymother’s Body Art” and sell it as a skin for 1,000 crowns, about 10 €.

However, Relan Daevath had to find this out himself, as the developers at ZeniMax neither informed him nor mentioned his name. “Hello, that’s my art, but I wasn’t even mentioned?” the artist writes on Twitter. He also shares his feelings on Tumblr about the topic.

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Developers Contact the Artist

Within the community, Relan Daevath receives a lot of support. He is a small artist without a large reach, but his concern has reached ZeniMax through Twitter, Tumblr, and Reddit.

In a Reddit post, the discussion garnered 6,300 upvotes and reached a lot of people. Here too, people are siding with the artist.

Yesterday, a tweet followed in which Relan Daevath said that the developers contacted him. Allegedly, they are currently looking into the matter and will get back to him with an update as soon as they can. “Okay, let’s wait,” the artist writes.

Additionally, he thanks everyone for the support he is currently receiving. “Elder Scrolls has a brilliant community,” he tweets.

How exactly the artist will be compensated is currently unclear. We only know that the developers are now aware that they have been caught. We will keep you updated on upcoming updates.

What do you think about the topic? Feel free to write it to us in the comments here on MeinMMO!

ESO Event Ticker – This is how you can collect your rewards until the end of 2023

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP
  2. PC Gamer