During the Pokémon GO Winter Holidays, what can you expect? We summarize it for you.
When does the event start? The Winter Holidays of the current season start on December 18 at 10:00 AM. The first part ends on December 24 at 10:00 AM, and the second part will follow immediately.
So far, only what will happen in the first part is known.
Highlights of the event: The key bonuses of the first Winter Holidays part are as follows.
A costume Sneak Tree is coming to the game
Accup and Donarion will also appear with holiday costumes
You will have an increased Shiny chance for Pichu wearing a holiday hat when it hatches from 7 km eggs.
Petznief with a bow can also hatch from 7 km eggs.
GO Pass: There will be a GO Pass for the holidays, with three milestones.
Rank 1: Double XP for sending gifts. The Deluxe Pass also grants double Stardust for opening gifts.
Rank 2: More items from gifts. The Deluxe Pass halves the hatching distance of eggs.
Rank 3: You will receive 50% more XP from raids. The Deluxe Pass gives double XP when catching.
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Pokémon GO shows its new season in the trailer
Which Pokémon will appear during the Winter Holidays?
Various Pokémon are roaming in the winter event. Possible Shinys are marked with an asterisk*.
In the wild:
Quiekel*
Schneppke*
Seemops*
Costume Sneak Tree*
Costume Accup*
From 7 km eggs:
Costume Pichu*
Kussilla*
Costume Petznief*
Frigometri*
Snomnom
Raids:
Costume Sneak Tree*
Hisui Arctilas*
Costume Accup*
Additionally, field research and the mentioned GO Pass will be part of the event.
What else is happening in December? After the big Community Day has already taken place, the next event will focus on battles. There, you can catch not only a boxing octopus but also Dyna-Kicklee and Dyna-Nockchan. To give you a full overview: Here you can find all events in December 2025 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
Warframe is getting a major update this week. We show you what to expect in “The Old Peace.”
What is “The Old Peace?” This is the latest free expansion for Warframe, continuing the story of the loot shooter. Players will also gain access to new modes as well as a new Warframe.
When is the update release? Warframe: The Old Peace will launch on December 10, 2025. The update is scheduled to start at 5:00 PM.
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Warframe verrät das Release-Datum zu The Old Piece im Trailer
A glance into a dark past
What is the expansion about? Warframe takes a look into the past with “The Old Peace,” reflecting on a war long fought between the Orokin and the Sentients.
You’ll discover what happened to the Tau system and how the Sentient conflict arose. Here you delve into your own memories and relive what your character experienced during this war – including a fight against a colossal war machine of the Sentients.
The story and world design of the update follow a clear thread that explores the theme of war and hell. In addition to the new devilish Warframe Uriel, there will be a fitting hellish sound and skybox design, where the sci-fi setting of Warframe meets a dark fantasy atmosphere like in Diablo.
New Warframe, Gyre Prime, and New Modes
These are the highlights of the update: The Old Peace comes with a range of highlights to look forward to on December 10. Here’s a rough overview:
new story quest for “The Old Peace”
new Warframe “Uriel”
new weapon class: Bayonet
Update of the “Focus Schools”: Introduction of Tauron Strikes (new ultimate abilities) performed with powerful new weapons
2 new game modes: “The Perita Rebellion” and “Descendia”
new skip function: You can now skip the update’s story quest and play the new game modes directly if you don’t want to engage in the campaign
Gyre Prime
This is what the new Warframe Uriel can do: Uriel is entirely dedicated to the themes of devils, demons, and hell. Accordingly, he comes with a passive ability that summons his own demon minions to fight for him. These demons act entirely independently and have their own abilities.
Of course, Uriel has his own abilities that you can use in combat:
Ability 1 (Infernalis): This ability creates a fire aura around Uriel and allows him to fly through the air like a flaming meteor.
Ability 2: Cleanses Uriel from status effects and heals him and his demons. If a demon dies, it is revived by this ability.
Ability 3: Uriel tears out the souls of his demons and hurls them in search of new victims. The souls explode upon contact with an enemy, causing damage vulnerability. When Infernalis is active, its fire effect also transfers to the souls of the demons, igniting enemies.
Ability 4: Uriel’s interactions with his demons fill up the bar in his HUD. Once charged, Uriel can unleash his fourth ability. This sets the entire room ablaze, causing every enemy in the area to ignite and die.
Here’s what the new game modes are like: In “The Old Peace,” there will be 2 new game modes to grind: “The Perita Rebellion” and “Descendia”
In “The Perita Rebellion,” you have 12 minutes to fulfill as many objectives as possible, as each fulfilled objective grants your Warframe special buffs that strengthen you for the final boss fight at the end of the 12 minutes.
“Descendia” is a type of roguelite mode that will be part of the weekly rotation where you must overcome different floors of a tower. You start at the top and descend up to 21 floors. Each floor holds new enemies, including bosses.
What do you need to do to play “The Old Peace?” If you only want to play the new modes or the new Warframe “Uriel,” you don’t need to make any major preparations before the expansion launches.
However, if you want to experience the campaign of “The Old Peace,” you must reach a specific point in the story of Warframe first. So complete at least the quest “The Lot-Phages” and preceding quests before December 10, 2025. You can check your story progress in the quest guide on the official Warframe website. Depending on when you last played, it may take several hours to progress far enough in the story.
On December 16, 2025, Patch 7.4 of Final Fantasy XIV goes live. Here you can read about the content that awaits you in addition to the new main story.
When does Patch 7.4 go live? Patch 7.4 Into the Mist is expected to go live on December 16, 2025, at 11 AM German time. However, not all new content will be released immediately with the update. Additional new content will be available in spring 2026 with Patch 7.41 and Patch 7.45.
What major contents have been announced so far? The following patch contents will be playable directly with 7.4:
For more on the major updates and the currently known contents of Update 7.41 and 7.45, read below the video.
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Final Fantasy XIV: Rocking trailer for “Into the Mist” sets the stage for patch 7.4
The essentials about Patch 7.4, 7.41, and 7.45 – With FFXIV into the New Year
The most important information about the new contents: Since Patch 7.4 starts just before the end of the year, the epic version of the new raid will be delayed. Anyone wishing to grind Arcadion – Heavyweight Division (Savage) for the best gear will have to wait until January 6, 2026. The three-week delay is justified by the festivities and holidays of many cultures around Christmas and New Year.
On December 16, 2025, all glamour restrictions will also be lifted. This means that from now on, any equipment can be projected onto any class or job. In practice, this means that a Paladin can now be dressed in healer gear. Alternatively, they can also wear crafter clothes.
For Occult Crescent, there will be three new phantom jobs ready for the official patch day: Paladin, Dancer, and Gladiator. There will also be new items to help explore the island.
Upgrades for the current relic weapons, the phantom weapons, will only be available in 2026 with Patch 7.41. This update will also bring new content for the Cosmic Exploration. This includes new upgrades for the cosmic equipment. Notably, the new planet Oizys will need to be built up similarly to the moon.
Patch 7.45, on the other hand, brings even more incredible Hildibrand Adventures as well as the new Variant DungeonThe Merchant’s Tale. Here, jobs from level 90 can participate and gain experience points. Additionally, another dungeon from level 100, The Merchant’s Tale (hard).
A user made the find of the year at a pawn shop. A gaming PC at a bargain price. He shares his experience on Reddit and the community is ecstatic.
What did the player buy? The user uneektnt reports on December 8, 2025, in his Reddit post about his new gaming PC. The original price was $750, but he managed to negotiate it down to $600. This is roughly equivalent to 515 euros (as of December 9, 2025).
The user found the PC at a pawn shop with the following components:
Processor: Intel i9-14900KF
Memory: 32 Gigabytes DDR5 RAM with 6000 megahertz clock speed
Graphics Card: According to the community, it is a Zotac RTX 4070 Ti Super Solid OC 16 GB
The case, power supply, and water cooling are present but unknown and not further identifiable. The internal storage and its size are also unknown.
Valve presents the Steam Machine in the new trailer
Memory alone would have been worth the purchase price here
Why is the deal so good? Due to the sharply rising prices of RAM, the included processor, and the graphics card, the user snagged a solid gaming PC at a bargain price.
We provide German comparative prices since we can’t identify which region the user is from. For the components included, you would have to pay about the following prices in Germany (as of 12/9/2025):
For example, comparable 32 gigabyte memory costs about 550 euros, (via Geizhals).
The processor is a high-end model from the last generation of Intel and is worth about 420 euros (via Geizhals).
The graphics card is probably an RTX 4070 Ti Super and is no longer actively produced. Its used value currently lies between 500 – 700 euros (via eBay).
Thus, the user would have obtained a computer worth about 1,470 euros just from the RAM, processor, and graphics card. All other components have not yet been included. In Germany, value-added tax must also be added, which would make the price somewhat higher.
Community congratulates the lucky user
How does the community react? The community congratulates the user and discusses the rising RAM prices in the post:
cha0ss0ldier says: “The RAM is almost worth as much as the whole system, cool find!”
grimmigerpetz writes: “Man, you got yourself a 2K Ultra setup or 4K system for 600. The PC is worth at least 1,300 dollars.”
Don-T-Bone says: “The system is a mega deal, we could never build a comparable PC for 600 dollars.”
Basically, most viewers of animes are on the side of the good. However, there are also villains who have a talent for pulling us to their side. MeinMMO has listed 5 villains for whom we wouldn’t care about the world’s well-being.
Warning: On page 3, there could be a spoiler for fans of Chainsaw Man. So only check out the villain if you are also reading the manga and are ahead of chapter 75.
In most animes, the good fight against the bad, although that’s not always so clear-cut. Often, you root for the heroes of the series and rejoice when there is a happy ending and everything turns out for the better.
However, there are also villains who have something attractive about them. Whether it’s their character, their appearance, or their abilities – many scoundrels simply make you weak, and you’d rather switch from the good to the bad.
Select a MMO video…
Therefore, MeinMMO presents you with 5 villains for whom we would even willingly change sides.
Ryomen Sukuna
Anime: Jujutsu Kaisen
Pulls us to his side with: his power
The look alone has something arrogant about it.
Sukuna is the “King of Curses” and must initially endure in the body of protagonist Yuji Itadori. At first, he is rarely seen, but when he demonstrates his power, it’s with pure arrogance.
He has no interest in peaceful coexistence and is driven by the selfish desire to resurrect. Therefore, he acts without regard for other lives.
Although he is a cruel being, Sukuna has something attractive about him. He knows that he is the strongest and exudes it with absolute arrogance and toxic confidence. Added to this is his deep voice in the original Japanese, which gives you goosebumps just from speaking. There are many fans who would clean his shrine without question.
Continue on page 2.
This is an AI-powered translation. Some inaccuracies might exist.
Baldur’s Gate 3 offers a lot of dialogue due to its sophisticated characters and the many different choices available. However, one fan wanted to know more and finds out which companions are particularly talkative.
How much dialogue is there in Baldur’s Gate 3? The player Everwhite-moonlight wanted to find out one specific thing in “honor of Larian’s work and all the great voice actors,” and she did this as thoroughly as possible, as she shared on Reddit: She summarized all spoken dialogues of the game. In doing so, she discovered that there are a total of 173,642 voice lines in Baldur’s Gate 3.
These 173,642 voice lines fill a total of 236 hours, 55 minutes, and 45 seconds, meaning you would have to spend almost a full 10 days listening to them all.
The majority of the dialogue is provided by Amelia Tyler, the narrator of the game, who narrates all the events and actions in the game, as a Dungeon Master would in Dungeons & Dragons. This is understandable, yet the fact that one companion in the game takes up almost as much time as the narrator brings a smile to the community.
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Eine halbe Million Leute meisterten die schwierigste Herausforderung in Baldur’s Gate 3, doch 4.600 Spieler gingen noch einen Schritt weiter
The community is not surprised which companion talks the most
Which companion talks the most? The companion with the most dialogue in Baldur’s Gate 3 is the vampire spawn of the group, Astarion. Overall, he claims 9,658 voice lines, taking up a little over 13 hours, spending that time talking to companions, mocking NPCs, and slowly but surely addressing his past in conversations with Tav.
Closely followed by Shadowheart (with 9,459 voice lines and about 12.5 hours), the two account for most of the companion dialogue, though there might be a specific reason for this, as the community recognizes.
What justifies the amount of dialogue for both characters? As vikio and Reddit user kiss-kiss highlight, Astarion and Shadowheart are those who can take two significant and different paths due to an important decision each. Shadowheart can become a Dark Justiciar and Astarion a powerful ascended vampire.
Because of these very different perspectives, which also affect their personalities, the characters have suitable dialogue options and voice lines available for both decisions. Therefore, while the two have the most dialogue files, they do not necessarily have to have the most speaking time in a normal gameplay run.
Moreover, the community is quite sure that another particularly talkative candidate should be named the biggest chatterbox of the camp: “How is it that Gale isn’t at the top, given that he always has so much to say?” (Big-Salamander-2158 on Reddit).
Fans of Baldur’s Gate 3 seem particularly motivated based on their own research to learn everything about their beloved game. Another player took the trouble to find out if it is really worth opening all the chests in the game. To do this, he examined over 17,000 assets: Player examines all 17,412 chests in Baldur’s Gate 3, so you don’t have to.
This is an AI-powered translation. Some inaccuracies might exist.
A survival city-building game on Steamconstantly presents you with serious decisions. Now, a utopia might await you at the end as a reward.
Which game is it? We’re talking about Frostpunk 2, a survival city-building game by developer 11 bit Studios, which was released on September 20, 2024, on Steam. On December 8, about 15 months after release, “Fractured Utopias” – the first DLC for the game – will follow.
Actually, the world of Frostpunk 2 is as far from a utopian paradise as one can imagine. An eternal snowstorm envelops the entire world, and you must ensure that as the leader of a group of survivors, they do not tear each other apart in the cold.
The developers themselves describe Frostpunk 2 as a “societal survival game.” For survival, good planning in city building is not only important but also the establishment of a functioning society.
Here is the launch trailer for Frostpunk 2: Fractured Utopias:
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In Frostpunk 2: Fractured Utopias, your efforts as a governor in the post-apocalypse are finally rewarded
Utopia after the apocalypse?
What’s included in the new DLC? Fractured Utopias expands the game with a new utopia mode. In this mode, you can pursue the dream of a perfect society. But this too will come at a price, as not every resident wants to be a part of it.
The population of your city is made up of different factions, each with their own goals and ideals. While the Pilgrims, for example, despise technology, the Technocrats are completely convinced by it. Sooner or later, this leads to tensions.
Each faction in the game envisions paradise on earth differently. Therefore, the DLC provides 8 unique faction utopias. Each comes with a faction idea tree that you unlock node by node. Once you reach the end, you achieve utopia – you won’t have to worry about tensions between individual factions anymore.
How much does the DLC cost? Frostpunk 2: Fractured Utopias costs €12.99 on Steam. The deluxe edition of the game already includes the expansion (and two additional planned DLCs).
Blizzard has already revealed some rewards for the upcoming Season 11 in Diablo 4. Included is a weapon that has never been seen in the game before. Fans clearly see it as a sign for exactly the class that everyone has been waiting for since the release.
A new Battle Pass will be introduced alongside the season, where you can earn cosmetic rewards.
One of these rewards is a flail: a large ball on a chain with a handle. This weapon has not been available in Diablo 4 before and traditionally belongs to a class that is not playable in Diablo 4.
This is what fans hope for now: The use of flails is actually known for Paladins, particularly the Order of the Crusaders (seen in the cover image), which appear as playable classes in Diablo 3 and Diablo Immortal.
Fans now see this weapon as proof that the Paladin is coming as the next class. Since release, the community has wished for Paladins as a new class and there have been various hints surfacing lately that give players hope.
The speculation goes even further: the Paladin is expected not just to be the next class, but to appear directly on Friday. Without announcement, but as a surprise – a “Shadow Drop.”
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Der Klassen-Trailer zum Paladin aus Diablo 2: Resurrected mit Gameplay
“Otherwise, no reason to postpone the season”
On Reddit, players are already discussing the theories actively in numerous threads with hundreds of comments. It only makes sense that the season was postponed and set right after the Game Awards if there was something that hasn’t been announced yet – like the Paladin.
Apart from the weapon, the season itself also supports that idea. In Season 11, it’s about divine powers and the name or theme alone is already a hint: “Divine Intervention.” So far, there is no class in Diablo 4 associated with divine powers.
However, some users suspect that the class won’t just appear, but will rather be part of a pre-order:
Every time a new class has been introduced to Diablo 3 (Crusader, Necromancer) or Diablo 4 (Spiritborn), they were part of a paid expansion. I think there is a 0 chance that [the Paladin] will be free.
Other users simply dismiss all this as rumors. The postponement happened because they want to consider Chinese players. 5 AM German time corresponds to 12 PM noon in China.
Moreover, it is highly unlikely that a new class would appear outside of an expansion and simply with a new season. In many threads, users even warn against too much hype. Blizzard has promised nothing, and one should not get too excited. Others are already outraged in advance that nothing will happen.
In Pokémon GO, trainers will soon be able to trade over long distances. For this, there is a new friendship level.
The Pokémon GO team has introduced the new long-distance trading feature. Essentially, it consists of two features: on one hand, the long-distance trade, and on the other, the new “Best Friends” level that you can achieve with other trainers.
When will the feature be available? The feature has been gradually rolled out since December 8th, with players in New Zealand being the first. Exact information on when it will be available in the rest of the world is still unknown.
We are providing a brief introduction to the feature here.
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Pokémon GO shows its new season in the trailer
How does the long-distance trade work in Pokémon GO?
You can only conduct a long-distance trade with trainers who are “best friends” with you – more about that below. Once you achieve this status, the trade works as follows:
You mark Pokémon from your collection with the new tag “Long-Distance Trade”
You can see each other’s “Long-Distance Pokémon”
You can alternately select up to three Pokémon from your trading partner. You then submit this wish list.
After that, the desired Pokémon are offered.
In the end, you confirm or cancel the trade.
A long-distance trade is not a special trade – regardless of which Pokémon you trade.
Lucky trades also work with a long-distance trade.
What cannot be traded? There are a few Pokémon that cannot be traded.
Anything you have caught in the last 30 days. You must wait until these are older.
Already traded Pokémon
Shadow and Mythical Pokémon
Pokémon that are currently in gyms, power plants, or PokéStops
The new friendship level “Best Friends” is added as the latest, highest friendship level. It allows you to redeem friendship points for XP or more long-distance trades. Therefore, you will likely need to interact continuously to unlock more long-distance trades.
What do you think of the new feature? Do you already have friends with whom you want to trade at a distance? Let us know in the comments! And otherwise, there are plenty of interesting contents waiting in Pokémon GO. December is underway, and with it comes a full calendar: All events in December 2025 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
World of Titans has released its first trailer and wants to show what the game world of the finished MMORPG is supposed to look like. However, despite the promised fresh approach, everything looks like it came from WoW.
What kind of MMORPG is this? World of Titans is a theme park MMORPG from developer Archeage Studios. Despite the similar name, they are not responsible for Archeage, but are a completely new studio working on their first major title with World of Titans.
Players can expect a colorful theme park in the MMORPG with many offerings for all types of players. There are supposed to be two opposing factions that cannot stand each other (via worldoftitansmmo.com). Content-wise, players can expect dungeons and raids in PvE, while PvP will consist of arenas on both large and small scales.
Features like professions, guilds, mounts, a reputation system, and other typical MMORPG systems are also expected. A highlight could be the intelligence of the enemies. While the genre is not exactly known for smart opponents, AI is supposed to be used here to equip orcs, wolves, and bandits with some brains.
The developers have now shown how the MMORPG looks in the first trailer:
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World of Titans shows in the first trailer what the game world of the MMORPG is supposed to look like
A lot of WoW for a fresh MMORPG
Is this just a WoW clone? It’s still hard to say at this early stage of development. The developers have shown in the first trailer that they definitely want to head in the direction of World of Warcraft with the graphics. The opposing factions also clearly resemble the Horde and the Alliance.
Nevertheless, the developers want to come up with fresh innovations, as they state in the description of the new trailer. It says: “If you have been waiting for a new interpretation of the classic indie MMO feel, now is the right time.”
According to MMORPG.com, development has been underway for four years and is currently still in an unfinished state that needs a lot of work before it goes to release.
What classes will there be? Even though the developers only show the classes in the trailer and do not introduce them, more information about the classes is already hidden on the World of Titans Discord. As of now, there are expected to be seven different classes.
The classes are not really innovative and sound more like the standard fantasy concept. These classes are expected to include:
Assassin
Cleric
Druid
Hunter
Necromancer
Paladin
Warrior
However, how the classes will actually look and what abilities they will have remains unanswered.
Right before the start of Season 2 of Fallout, it makes sense to experience the wasteland in a playful way. If you don’t want to engage in a long role-playing game, you can check out a quick building game on Steam, which you can play for free.
What game is it about? In 2015, Fallout Shelter was released on mobile platforms. In 2017, versions for consoles and Steam followed. At its core, the game is a building game. You need to build and manage a vault for Vault-Tec.
For this, you have resources, dwellers, and many options to give your vault a unique touch. If you want to dive back into the Fallout world before the start of Fallout Season 2 on December 17, 2025, but you don’t feel like starting a lengthy role-playing game, you might find what you’re looking for in Fallout Shelter.
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Fallout Shelter Trailer
Free building game with waiting times
What kind of game is Fallout Shelter? Your task sounds simple at first: you must build the perfect vault, a bunker for the Vault-Tec company that is meant to protect the dwellers from the post-apocalypse. To do this, you create various rooms, manage your resources, and fulfill the needs of your dwellers. These are also important for progress in your vault.
You can assign them fixed tasks or equip them with weapons and clothing so they can defend the vault against raiders or monsters, or so they can go on explorations to gather new items for your vault.
At the same time, you need new dwellers for the survival of your vault, who either come from outside or are born in the vault.
The gameplay is quite simple and rather relaxing. You build buildings, assign tasks to dwellers, and solve problems that occasionally arise.
How is the game monetized? Since it is free, there are also various microtransactions in the game. Essentially, you can achieve a lot in the game without spending money. However, it takes time. Building and other processes can be accelerated thanks to items, but they don’t have to be. In addition, there are lunchboxes that also serve as loot boxes.
Fallout Shelter works best if you occasionally open it during the day and start new processes or constructions. It’s perfect for pleasant 30-minute sessions. However, if you are susceptible to microtransactions, you should rather avoid the game.
How is the game received on Steam? On Steam, the 76,920 reviews are 88% positive. Players praise its brevity and that it serves as a game for in between. The monetization is rather divisive. Some users feel it is unnecessary, while others criticize the loot boxes required for various achievements.
The biggest difference to the universe: You have to be better than Vault-Tec
The vaults in Fallout are unfortunately not managed as well in the games and series as in Fallout Shelter. Often, crude experiments were conducted there, and most vaults were not meant to protect their residents but to exploit them for research purposes.
In Where Winds Meet, the first cheaters are already attempting to gain an advantage using unauthorized tools. The developers are now addressing the issue.
What have the cheaters done? In Where Winds Meet, there are countless activities that can be completed alone in your world. However, there are also activities like dungeons, PvP, and raids that involve other players. As the developers explained in an announcement on WhereWindsMeetGame.com, some players have utilized unauthorized tools to gain an advantage.
According to them, there have already been cheaters, speed hackers, and users of macro tools. The latter used a tool that automates certain key sequences to always execute the perfect combination of skills. But the developers will not tolerate this.
This is what our experts say about Where Winds Meet:
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MyMMO in the GameStar Talk: Our MMORPG expert sums up the Chinese RPG Where Winds Meet
Cheaters Exposed
How have the developers reacted? The developers of Where Winds Meet did not just let the cheaters go unpunished, but intervened. They are now stating on their website WhereWindsMeetGame.com that over 5,000 cheaters have been banned so far. They also published a list of the names involved, thus exposing them.
Some affected cheaters are reporting on Reddit, stating they have been banned from the game for a full 10 years. The developers are certainly not being lenient with the cheaters. However, they explain that they evaluate cases individually, especially in PvP.
What about PvP? In Where Winds Meet, there is an active PvP system. Players can compete against each other in an arena and duel. The winner receives points and can continue to climb the leaderboard.
If you fight against cheaters here, losing seems inevitable and doubly bitter, simply because you also lose leaderboard points. The developers have not only banned cheaters from the game but also restricted their participation in PvP modes.
It is conceivable that users of macro tools may not be permanently banned from the game but will no longer be able to participate in PvP modes to maintain a fair experience.
Game of Thrones is a series that features some great battles. A medieval expert analyzed a scene from season 2 and evaluated the actions of the parties involved.
Who is the expert? Dr. Michael Fulton is an expert in the field of medieval studies and is mainly focused on castle warfare. In a video from the YouTube channel Insider, he examined and evaluated scenes from various films and series.
The tactics shown were particularly important: How do the participants of the battle proceed, what tricks do they use, and how realistic is it all?
In the case of Game of Thrones, Michael Fulton took a closer look at the Battle of Blackwater. As a refresher: This conflict takes place in episode 9 of season 2 and involves the assault on the capital, King’s Landing, where the despised Joffrey Baratheon sits on the Iron Throne.
He and his entourage defend the city under the leadership of Tyrion Lannister, while Stannis Baratheon leads the attack outside the walls. In the end, the defenders achieve a clear victory. However, in the expert’s analysis, it turns out that both sides made mistakes during the battle.
A Knight of the Seven Kingdoms shows in the final trailer that one can expect more humor than in Game of Thrones
The direct route is not necessarily the best
What does the expert say? Initially, Michael Fulton looks at how the attackers rush towards an open gate. This gate is very narrow and is one of three ways to breach a wall in medieval times.
The other two are: Either you use ladders or siege towers to climb over the wall. Or you undermine the wall to destroy it and then enter the fortress through the rubble. The expert describes this tactic as follows:
You dig a large hollow space under the wall. The wall above is supported with wooden posts. Then you throw a lot of combustible materials in. The entire support burns down. The wall above collapses.
Michael Fulton
What the expert warns against is digging under the wall like prison breakers. This way, the soldiers would appear individually on the other side and could be easily dealt with by the defenders.
What else does the expert criticize? What is pure Hollywood fantasy are the flaming arrows that the defenders shoot over the walls. They would have no practical use, according to the expert. Because on the battlefield, there are no houses to burn – especially none with thatched roofs made of reed.
In fleeing from the arrows, the attackers seek shelter right under the castle wall. The idea behind this: This way, the archers above would have a hard time hitting them. At this point, the expert wonders why the defenders do not simply throw stones down at the attackers.
In the end, Fulton raises a question that came to mind while watching the scene: Why do the defenders leave the safe fortress and confront the attackers directly? This would not have been necessary, as the attackers were too few in number to overcome the defensive measures.
The Bugatti Mistral is a 6 million euro vehicle. The CEO of Bugatti even came personally for the inauguration in Miami.And the traffic authority closed a road for a special car race.
What car are we talking about?The Bugatti Mistral is a roadster, of which only 99 units were produced. The starting price is at least 5,950,000 euros, with additional upgrades or features making the vehicle correspondingly more expensive. In November 2024, the Mistral set a new top speed world record for open vehicles at 453.91 km/h.
The delivery of a Mistral is supposed to be an event. In one case, the CEO of Bugatti even personally came to deliver the car and race it. And with the permission of the local traffic authority.
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Slate Auto presents new truck with electric motor
The Bugatti Mistral races against a sports yacht
What an action that was? In one case, Anthony Hsieh, a millionaire from Miami, allegedly bought a Mistral. But instead of a normal handover, there was supposed to be a car race: The new Bugatti was to race against the buyer’s sports yacht off the coast of Miami.
The CEO of Bugatti, Mate Rimac, did not want to take any risks and get stopped by the police or even have to pay a fine. So he convinced the Miami traffic authority to close one of Miami’s busy coastal roads for the race, as he reported on his social media. In his Instagram post, you can see him sitting in the car next to the buyer of the Bugatti Mistral while the police have closed the road in the background. On Instagram, he writes:
Bad Company Fishing Adventures has just received their beautiful Bugatti Mistral and a custom 50-foot carbon boat. So we did what any reasonable person would do – we hosted a race! That was cool.
In ARC Raiders, there are various ways to undertake your expeditions, whether alone or as a team… or pretending to be a team. We wanted to know from you what kind of players our MeinMMO readers are – here are the results!
What did you vote on? We wanted to know what kind of solo player you are in ARC Raiders, as there are different ways to approach your expeditions. Since the launch, nearly 4,000 readers have participated, thank you very much for that!
Of the 3,973 participants, 3,566 are active players in ARC Raiders. However, 170 readers say that they actually never play solo. Instead, they rely on their friends and teammates to play the game together.
From the remaining 3,396 participants who go on expeditions alone, we were able to find out how our MeinMMO readers behave in ARC Raiders. And what can we say, we have quite an exemplary readership.
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ARC Raiders zeigt im Launch-Trailer, wie der Kampf Mensch gegen Maschine aussieht
Anyone who encounters MeinMMO readers in ARC Raiders can consider themselves very lucky
What does the assessment of our survey reveal? Based on your votes, we found that almost all of our readers, a full 96 % of participants, are peaceful players in ARC Raiders when playing alone.
Of all solo raiders, 69.4 % of our readers are indeed lone wolves, but behave kindly towards other players. 26.4 % also enjoy teaming up with others to collectively face enemies.
MeinMMO readers seem to be exactly the kind of players you enjoy encountering in the game.
The results of our survey (as of December 9, 2025, 9:10 AM)
But what about the remaining 4 % of participants? Only 142 of the 3,396 solo players among our readers, that is, 4.2 %, see it differently. They admit that they love to trick other players, even if that earns them the title of “rat.” Rats were given this name by the community because they like to camp at extraction points, ambush other players, or pretend to be friendly before finally shooting their “friends” in the back.
Even if it is mean, you are still honest: being a rat is frowned upon by many players, but at least you own up to it.
Star Wars: Knights of the Old Republic (KOTOR) is considered one of the most popular parts of the Star Wars universe. However, there has been much commotion surrounding its successor KOTOR II, which could have a planned version for appeasement.
What happened around KOTOR and its successor? While the release of KOTOR went smoothly without major negative headlines, KOTOR II faced significant criticism. The successor was reportedly released in such a rush that planned content had to be cut.
Accordingly, fans took it upon themselves to release a mod that attempts to restore the missing content as best as possible. The mod’s release was a complete success. On Steam, it achieved 5 out of 5 stars with 15,640 reviews (as of December 9, 2025).
Later, the announcement of a port of KOTOR II for the Nintendo Switch followed on YouTube. Here, the end of the trailer already advertised content from a “restored content DLC”. Fans were certain: These are the originally cut contents.
However, ultimately the Switch port was released without the promised content. A class action lawsuit followed, demanding the contents (to be read on GameStar).
The critical point: Now new court documents have come to light, in which the well-connected journalist Stephen Totilo reveals new information about a glimmer of hope for fans via Game File.
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Star Wars: The Old Republic – “Deceived” Cinematic Trailer
Cancelled DLC for Star Wars could still come
What caused the release failure of the DLC? The lawyers of Disney and Lucasfilm were unsure about copyright issues. It was likely difficult to incorporate the work of the modders into a commercial product without creating precedents for modding rights.
The developer studio wanted to release the DLC but was stopped by the rights holders.
On the other hand, for fans of part 2, it’s exciting: At the beginning of the year, there was a roadmap for a complete remake of KOTOR II. Under the code name Juliet, the project was supposed to release with all content, as noted in a comment by Lucasfilm VP Douglas Reilly:
Juliet was the code name for a project where we wanted to completely remake KOTOR II, with modern graphics, modern gameplay, but keeping the story, the characters, and the overall content of KOTOR II. It was supposed to be a remake for modern hardware and modern machines, with updated graphics and all those things. That was something we discussed with Aspyr.
After the release of KOTOR, whenever it may be, a remake of KOTOR II could also follow, considering all the cut content.
Keep in mind that this information is from March 2025. The roadmap may still have changed internally since then, and projects could even be canceled. It remains to be seen when release dates for the games will be made public.
If the single-player games do not get released, fans of the Star Wars universe still have the MMORPG. Star Wars: The Old Republic is still one of the highest-rated games. In December 2025, it even secured the top position on Steam: The 10 MMORPGs on Steam with the best ratings in December 2025
This is an AI-powered translation. Some inaccuracies might exist.
A highlight of WoW patch 11.2.7 is still awaiting its release and will be available on December 10, 2025. You can look forward to the comeback of the “Fight Club” from Azeroth, featuring numerous solo challenges.
What is this highlight? As packed as WoW patch 11.2.7 was, there is still one piece of content missing from the update. The Combat Guild will open its doors on December 10, 2025. The homage to the cult film “Fight Club” first appeared with patch 5.1 during Mists of Pandaria and sends you solo into varied boss challenges.
The Combat Guild was only accessible at certain times, and only for players who could obtain an invitation. The last opportunity to participate in arena battles was during the Battle for Azeroth expansion – that’s more than 5 years ago. In the official announcement on blizzard.com, it states:
Return to the fighting ring and prove yourself in duels against new and familiar bosses. Players can sign up again to face these opponents, to climb the ranks, or to witness the spectacle up close.
Locations:
Orgrimmar: Shlae’gararena
Stormwind: Bizmos Boxbar (The Depths)
Additionally, improvements have been made, the boss rotation has been revised, and new bosses have been added. Players can also earn challenge achievements and collect new rewards, including housing decorations, a newly colored mount, and even Bruce in a new color variant.
Another highlight of WoW patch 11.2.7 is the early access to Housing:
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WoW: Early access to housing has started
One of the best contents for solo players
MeinMMO editor Karsten Scholz has already spent countless hours in the arena and remembers: When the Combat Guild first opened in Mists of Pandaria, I wanted to see the new solo content especially for the class. Back then, I was still writing for PC Games MMORE, and the numerous boss fights had a lot of guide potential.
In the end, I completed them with several characters, and during the respective comebacks of the Combat Guild during Warlords of Draenor and Legion, I secured the new rewards. The reason is simple: Apart from the Mage Tower from Legion, I see no better WoW content that specifically appeals to solo players.
Kroko Bruce is available in the Combat Guild as an opponent and also as a mount reward.
This is mainly due to the opponents, which become increasingly difficult and have various requirements. Sometimes you need to interrupt at specific moments, and sometimes you need to pay attention to your positioning. In one fight, the sequence in which you defeat your challengers is crucial.
In another duel, you must reenact a variant of the mobile classic “Snake” or stun ghosts with a flashlight – like in the Alan Wake series. I am already excited about what the new bosses of the Combat Guild will bring.
The Combat Guild is also fun because you can observe the attempts of other players. And because in the past, it was quite possible to build a power-fantasy build. I fondly remember my rounds with the Elemental Shaman, who could blast many bosses out of the ring in just a few seconds.
During the announcement trailer for SOL Shogunate, MeinMMO editor Niko was able to ask the CEO and the Game Director of the sci-fi action game some questions about the new title. Even though it involves an alternative sci-fi world, the developers do not want to overlook real scientific concepts.
The focus of SOL Shogunate is supposed to be on action. The game is not intended to be a Soulslike, but rather an action-RPG. When I first saw the trailer, I immediately noticed the mix of styles. There are classic sci-fi elements, but also aspects that you visually associate with feudal Japan.
During the announcement, I was able to speak with Guy Costantini, the CEO of the studio, and Leszek Szczepanski, the Game Director. We discussed not only boss fights and the visual style, but also scientific concepts that have been incorporated.
MeinMMO: After I have seen the trailer, the first question that came to my mind was what is the intention of the gameplay, as it seems to me like a character action game.
And I find that very exciting nowadays because this genre has been pushed out of the mainstream due to Soulslikes. Are you trying to let the player make decisions in combat […] What you do first, who you kill first, or is it more like the style system in games like Devil May Cry, where I have all these tools and can do the coolest or most creative combos.
Leszek Szczepanski: Honestly, that’s a great question, especially because finding a suitable combat system for the game is a central part of our work. We are trying to combine elements from various areas to create something new. I wouldn’t say it’s super new, but at least fresh. The combat relies heavily on multifaceted expressions. We want to provide players with as many tools as possible, all of which are not quite optimal, and then present them with complex problems on the battlefield to see how they move and solve these problems.
SOL Shogunate is therefore more of an action-RPG. While there is a small element concerning player progression, upgrades, weapons, and so forth, we are highly focused on action and fast, agile movements. Regarding combat, we wanted to answer the question: “What does it mean to be a future samurai in space?”
And as we explore this, we find that you want to be someone who moves super fast and in very interesting ways. Therefore, the combat system is heavily focused on melee. […] There is much to discover. You can change the distance to your opponents, attack multiple enemies simultaneously, and use special abilities in combat. We are in a low-gravity environment, so we play a lot with gravity. So, you find yourself often in the air. You fight enemies in the air and pull them down. This brings us back to your original question. We are very much moving towards action-RPG, where we are trying to explore a sort of action-plus version of what one would expect from a combat system here.
Guy Costantini: I believe Leszek often referred to it as a “Movement Slasher.” The reason for that is that we are much more inspired by tactical movements than by the more methodical, reactive play style of a Souls game. We are big fans of Souls games. It’s a long topic, but we believe that there are many people developing great Souls games. Therefore, we leave it to them to advance this genre. And you’re starting to see some really interesting examples from people saying, “Yes, these are really good lessons from this genre, but let’s improve genres that have not been improved in a while. And let’s really fulfill fantasies.” And I think one of the areas we really want to explore, this rich and engaging world, is that we want battles to draw you through this story moment to moment and be really responsive.
[…] It should be well thought out and realistic, not so far into the future that it feels magical. Let’s base it on technology. Let’s make sure there’s a reason why our protagonist has bioceramic skin, making them impervious to radiation, cold, and the temperature fluctuations in space. There’s a reason they have mechanical grippers so they can move quickly in an environment with different gravitational forces. And there’s a reason they also have a sword, as the soul of every samurai is the sword, right? And so, all these puzzle pieces fit together into something that we found to be a really enjoyable sandbox to play in.
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SOL Shogunate shows Samurai action in space in the first trailer
Combat System and Character Progression
MeinMMO: Speaking of sandbox. You’ve written about these elemental infusions for the sword. Do you mean more that you can “use what you want,” or rather that “these enemies” are weak against fire and “those enemies” are weak against another element?
LeszekSzczepanski: Yes, exactly. It’s a combination of both. Regarding the combat system in relation to your enemies, a large part of the logic is that you know all your enemies’ weaknesses. The elements you use are part of those weaknesses, but also various status effects that the enemies are particularly susceptible to. And certain weapons you can use make your enemies especially vulnerable. This way, you can optimize different enemies and figure out which ones you can eliminate the quickest. Part of your understanding of how this process works is part of your progress in the game.
But here’s a complication. The thing is that all these elements do not just constitute a kind of “weakness system”. Each element has a defined status effect it applies. Sometimes, you may want to use an element that is not optimal for a particular enemy because for some reason you want to apply that status effect to that enemy. Also, you can use multiple elements on a weapon. The idea here is that these status effects and elements interact with each other. So, there should also be a kind of relationship matrix. If you apply a certain status effect, for example, fire, to an enemy and then attack them with a toxic element, you get a kind of added effect. Navigating through these kinds of relationships is part of the role-playing component of the game.
Guy Costantini: It’s also about mastering it, because imagine nested weaknesses where something seems impossible at the beginning of the game, but once you master the weaknesses, you can easily obliterate your enemies. So, we wanted to create something that requires very deep mastery but is also heavily based on the “personality of the character.” So, this is a great opportunity to talk about Yuzuki. She is the heir of a powerful family. The family is, spoiler alert, brutally massacred as a premise for the title. And she must find out why this was allowed to happen because they had so much power that they should have been able to take over everything. As a small child, she was saved and had to undergo a very painful transformation process called “Ascension” […].
And this “Ascension” essentially makes you a god among humans, but it also involves a very painful sacrifice, especially for [Yuzuki], as she has to go through it for various reasons that she will discover much earlier than most others. And that grants her this incredible power that you have to reckon with, but it also affects the genetic system. She is able to collect gene splices, which allow her to explore how they can be recombined. And each time you evolve Yuzuki, you go through a different modification process that you wouldn’t go through in another playthrough. We’re not pretending there are no favorites. But there’s going to be a lot to discover when you decide: What kind of space samurai do I want to be? What different ways can I face this “theater of war” in front of me? And then, I think, we’ll be surprised what people come up with to master the various challenges related to the environment and combat we throw at them.
LeszekSzczepanski: The genetic system is pretty much the core of our character development logic. And as Guy already mentioned, the idea is that through battles or exploration you find gene splices. You can then integrate these gene splices into your DNA to gain certain abilities, buffs, or improvements.
With this, we wanted to reflect the narrative aspect of genetic alteration, how it affects the world around Yuzuki. On the other hand, we wanted to create an upgrade system that is not just an upgrade trick. The idea is that, as a player, you don’t really know what’s going to come out of it in the end. You’re meant to explore, discover, and experiment. This is why I mentioned that two playthroughs can actually end differently because you can find different genes, integrate them in different ways, and make different decisions. You’ll probably never see all the possibilities available because we want to build a little randomness into the system to emphasize again and allow players to explore and discover very different gene combinations.
Guy Costantini: I wanted to say, discover your preferences for murder [laughs]. You know, that’s how I see it: like it’s your own music video about murder, […] [because] everything is intertwined with our music, because we particularly enjoy playing a game that is really good at firing up your adrenaline, or we both had our various escapades in the music scene and wanted to really incorporate that into our game development, but I don’t want to get ahead of myself, so I’ll let you continue to ask what else you’d like to know.
MeinMMO: Yes, I have a few questions about the music later. Regarding player expression and different playthroughs: I love replaying action games. Are you working with different difficulty levels or is there only one?
Leszek Szczepanski: Yes, we will offer various difficulty levels for you to play. We want as many people as possible to be able to play the game with a bit of fun. A lot of work is currently going into how exactly we should design those difficulty levels.
Guy Costantini: I think the intention is that you should be challenged, but the difficulty system should be adaptable. We believe that’s quite normal nowadays, but our approach really is that people should feel like they are overcoming a challenge, and not just walkin in the park. We know that different people have different preferences regarding challenges, and we see no reason why we shouldn’t give them the possibility to adjust the slider, so to speak.
MeinMMO: Regarding difficulty: In the press information, you mentioned the boss fights. And you spoke about the music. One of the best moments in the trailer is when the song begins and then the action kicks off. How do you approach the design of boss fights to provide the desired cinematic experience while also creating, as you said, a challenging player experience?
Leszek Szczepanski: So we have two angles, right? One is more mechanical in nature. Essentially, we want boss fights to be puzzles. For example, if you think about Metal Gear Solid, these boss fights often go: “Okay, I need to figure out how to defeat this particular boss.” We are currently delving into this idea. So, the idea is that each boss or each type of epic scene has a trick contained within it, and you need to observe your environment as you engage with that scene or boss fight to gather clues and understand what you need to do, and as you interact with the boss, you must understand what the puzzle is and solve it.
So we are approaching bosses very much from this mechanical perspective. But the other aspect is that we really want them to feel like epic grand events, something that truly blows you away. And in that regard, we are simply trying to imagine what the coolest things are that we can do on the moon in the future, and fortunately, there are plenty of possibilities. I can’t go into detail about what we have planned, but we definitely want you to take a moment after each boss fight and ask yourself: “What the hell did I just experience?” But what you wanted to mention in this context: One of the most important aspects we keep in mind with boss fights is that we are very much trying to make them feel like music videos. Music is a very important part of the game.
And because we’re talking about these epic scenes, it’s impossible to ignore that. The idea is that we want to collaborate with specific Japanese rock bands to compose a special song for each particular scene. And this is how it should work: We aim to synchronize action with music, not in the sense that the player has to do anything rhythmically, but the idea is that the game itself makes sure that the intensity of a certain phase matches the intensity of the music, or that there is a strong beat when, for example, the boss transitions from phase one to phase two, exactly in sync with the music. If, for instance, an enemy roars, the singing comes in. We want all these beautiful vignettes that incorporate visual elements, so all these spectacular scanners, the challenges you’ll have to face, and the soundtrack that should be playing and synchronized with everything at once. I’m trying to describe it as us trying to present the player with an overwhelming cocktail of emotions, and we’re trying to achieve those emotions through imagery, sound, and interactivity. Guy, is there anything else here?
Guy Costantini: It’s a music video where you are the star and fighting against a giant puzzle that wants to kill you. That’s the kind of player fantasy we aim to fulfill. It should feel like you’re really there. And again, as Leszek mentioned earlier, we used to get stuck a lot because we called them music video boss fights. Boss fight suggests something big that wants to kill you. It will feel that way, but it’s more about encounters.
And we say encounters because a boss fight revolves around a single individual. Sometimes you’re fighting things that are much larger and more problematic than a single person. Since we develop the music first, it may happen that you find yourself in an encounter without realizing it. It simply feels like a really atmospheric moment, and before you know it, you’re immersed in this handcrafted puzzle pleasure that we really enjoy. Again, we’re playing a little around when we think of a puzzle. People always think: “I’m going to sit back calmly and think it all through.” However, this is a puzzle that actively tries to kill you. So, you must remain vigilant.
Leszek Szczepanski: The fundamental aspect here is that a good piece of music always tells a story. There’s a beginning, an end, a climax, a resolution – all the things you expect from a story. Even if there’s no singing, there’s always something. A good encounter, a fight, a key scene, a boss fight – all of this always tells a story as well. You want to introduce the challenge, you want to explain the challenge, and you want to increase the difficulty, you want to have a final climax and a resolution, of course with some deviations. We’re trying to ensure that all these processes, all these stories being told at the same time, are perfectly synchronized and tell a single story, but in reality, they will be much larger than the individual elements.
MeinMMO: I mean, if you look at platforms like YouTube, there are tons of videos from action games, and people love to overlay rock music or similar. I think this combination works really well.
Some of the boss fights seem to involve giant robots.
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This is an AI-powered translation. Some inaccuracies might exist.
In Where Winds Meet there is a menu that can “delete” your character and let you start over. One affected player is now warning about it.
What kind of menu is this? In Where Winds Meet, there seems to be a problem currently, where a menu opens that can cost you a lot of time and effort. It is still unclear how exactly the menu opens, but it recently happened to a user on Reddit.
He posted a screenshot of the menu on Reddit, showing that the user is asked if he wants to switch his account to another server region (Hong Kong, Macau, Taiwan). If you press the wrong button here, it can get quite annoying.
This is what our experts say about Where Winds Meet:
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MyMMO in the GameStar Talk: Our MMORPG expert sums up the Chinese RPG Where Winds Meet
A wrong click causes trouble
What happens if you make the wrong decision? If you accidentally press the ESC key to instinctively close the menu, you confirm the switch to the other server region. Your character will not be transferred, and you cannot switch back to him for now.
In this case, you start the game from scratch in the other server region. If the menu appears for you, we advise you to read carefully and use the spacebar to connect to the global server.
If you make the mistake of switching to the other region, it will be quite tedious.
Here you can see the menu:
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How can you get your character back? So far, there is no official way to regain your old character. He is not deleted, but your account will always send you to the Asian server, and you cannot access your old character anymore.
On Reddit there is an unverified guide from us that, according to reports from various users, is supposed to work to regain your account and thus your old character.
If this method does not work for you, the only option is to submit a support ticket to try to return to the global server. However, this may require patience and some waiting time until the support ticket is resolved. Ideally, you should not switch server regions at all.
A user demands that players on Steam must specify their hardware. The demand receives a lot of support. However, some warn that this could expose some users. Here, some suggest a middle ground.
Reviews on Steam for games are an important way for many users to determine whether they really want to buy a game. However, there has long been criticism of the system: superficial one-sentence reviews, meme ratings, or too short playtime.
But especially regarding the fact that games are often criticized for their poor performance, the community now has a proposal: players should be required to specify their PC hardware.
Players should specify their hardware in reviews to make them more valuable
What is the proposal? Players suggest on Reddit that on Steam, reviews should indicate which PC hardware users play and subsequently rate the titles. The argument for this: many users want to be able to differentiate whether a game is really poorly optimized or just stuttering on weak or improperly configured hardware.
If a player then writes “the game does not run on my PC” and it becomes evident that the user’s hardware is significantly below the requirements, then according to users, it can be much better assessed.
For it makes a difference if a game stutters on a PC that clearly falls below the minimum requirements, or on a system that meets or exceeds the recommended specifications, thus placing the responsibility on the developer team.
Who knows that someone with similar hardware writes “runs great” or “doesn’t run at all” can better assess their own situation than with an abstract thumbs-up rating.
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Valve presents the Steam Machine in the new trailer
Players would have to admit they do not own a fast gaming PC
Is there also criticism? An important point is data protection: some users do not want to disclose their exact hardware, as this could lead to conclusions being drawn. Or as a user writes: “Gabe knows anyway that you are poor. But now everyone else knows it too.”
Furthermore, not every player might understand such hardware specifications. For many players, clues to CPU, graphics card, and RAM are likely to cause more confusion than actually help.
Some users therefore recommend a middle ground: Steam should, for example, indicate whether the reviewer’s hardware meets the minimum or recommended requirements to be able to use the title:
A rather middle option would be to indicate whether the reviewer meets (or does not meet) the minimum or recommended requirements to play the game.
This option would at least not expose the user who wants to launch the new Call of Duty on a 10-year-old office PC.
Valve has introduced the Steam Machine as new hardware. But what exactly can we expect? A console, a gaming PC, or something completely different? And can I even play all my games? MyMMO has collected the most important questions for you and tried to answer them: Steam Machine: The most important questions and answers
This is an AI-powered translation. Some inaccuracies might exist.