Bungie new IP “Matter” could be the successor to Destiny 2. The 3rd-person action game, which heavily focuses on PvP battles and esports, is colorful and sounds like Overwatch with Destiny heroes. MeinMMO takes a look at what we know so far about Bungie’s new IP.
Which new game is it about? Bungie is known for developing iconic titles such as Halo, Marathon, Myth, Oni, and Destiny 1 and 2.
During the PlayStation Showcase on May 24, 2023, Bungie caused a big stir when it recently revealed new information about the new IP “Marathon”. This is an extraction shooter focused on PvP in a sci-fi universe.
However, the AAA developer from Seattle has another project in the works and is concurrently developing a second IP currently referred to as “Matter” alongside Destiny 2 and Marathon.
“Matter” is likely a multiplatform 3rd-person action game with multiplayer levels.
It is said to focus heavily on PvP battles and the esports landscape.
There was talk of “lighthearted and quirky characters”and live service.
For development, the Unreal Engine 5 seems to be used, asthe Tiger Engine was mainly developed for first-person shooter games like Destiny 2.
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Destiny 2: Teaser trailer for the DLC “The Final Form”
After all, it is known that after the current DLC “Lightfall”, there is only one expansion left for Destiny 2. It will conclude the Light and Darkness saga of the loot shooter in 2024 with the expansion “The Final Shape”, which, according to Bungie, will have a “dramatic conclusion”.
However, this will not be the end of Destiny, as Bungie has repeatedly emphasized.
Narrative Director Adam Grantham of Bungie revealed that the expansion “The Final Shape”, like “Lightfall”, will not answer all questions in the current storyline of Destiny 2. “We want to keep some secrets alive”.
Secrets that they might use as cliffhangers in the new game?
Destiny Universe as a hero-based action shooter: It has already been speculated that “Matter” could be a character-driven action hero shooter experience, similar to Overwatch, Valorant, or Apex, directly connecting to the Destiny saga.
Destiny has a wealth of outstanding good and evil characters, which have been continuously developed by the developer over the past 7 years with extensive stories.
Bungie also appointed developer Joseph Ziegler as Game Director. He has an impressive background for the highly successful competitive first-person shooter Valorant from Riot Games.
Additionally, they hired Jordan Patz, the former Design Director for Respawn’s Apex Legends Mobile, as Game Director for an undisclosed project.
What are Overwatch and Valorant as games?
Both Overwatch and Valorant are known for their competitive gameplay, team-based mechanics, and strong focus on multiplayer interactions.
Overwatch is a team-based first-person shooter from Blizzard Entertainment. The game combines elements from various genres such as first-person shooter and multiplayer online battle arena. Players choose from a variety of heroes with unique abilities and fight in teams for objectives and control over the battlefield.
In Valorant from Riot Games, players also select from several agents with different abilities and then fight in teams to achieve objectives or eliminate opposing players.
Not enough is known yet: The fact is that Bungie will venture into the character-driven genre. While speculations hint at a possible connection to Destiny, it is still too early to make definitive statements about it. It is likely something new and therefore not or only indirectly connected to the Destiny Universe.
At least a few initial announcements hinted at this:
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However, it could also just be a placeholder image. The “lighthearted and quirky characters” sound more like a new, creative vision from Bungie, as they venture into uncharted territories, such as a “comedic atmosphere”.
The 3rd-person perspective is not completely alien to Bungie, but it has been a while since they last used it. With Oni, the developer already had a 3rd-person shooter featuring melee techniques in an anime-like style back in 2001.
This would also fit well with Bungie’s own statement: “The future of Bungie games is more diverse than ever.”
When is “Matter” supposed to be released? In an interview with 4Gamer, Design Director Jacob Benton stated that Bungie apparently has its sights set on releasing “Matter” in 2025. This coincides with the narrative “restart” of Destiny.
Whether “Matter” ultimately represents a direct continuation of Destiny 2 or a standalone IP with new creative visions remains to be seen. However, Bungie seems ready to venture into unknown terrain, or better yet, into unknown “matter” in order to push the boundaries of its expertise.
We are excited for more details on “Matter” and invite you to share your thoughts and speculations in the comments. What are your expectations for Bungie’s new game? Do you believe Bungie can achieve the success of Destiny 2 with it?
Perhaps Bungie might even find itself competing with Matter – something that many other games have never managed:
In Pokémon GO celebrated the Water Festival with the debut of the sand pile Pokémon Sandygast, known as Sankabuh in German, in the game. We from MeinMMO will show you how to find and evolve this little monster in the coming days.
Which Pokémon is it about? Currently, the Water Festival is taking place in Pokémon GO. In addition to many familiar faces like Shellder and Staryu, you can also meet the sand pile Pokémon Sankabuh for the first time.
We have summarized what kind of monster it is, where you can find it in the coming days, and everything about its evolution below.
How long does the event last? The Water Festival started today, on 06/06/2023, at 10:00 AM local time and will run until June 12, 2023, at 8:00 PM local time.
What kind of Pokémon is Sankabuh?
This is Sankabuh: Sankabuh is a Ghost and Ground-type Pokémon from the 7th generation of games. Visually, it resembles a light sand pile with a small red shovel stuck in its top.
It also has a small pair of eyes and a big hole resembling a mouth. Due to this distinctive appearance, Sankabuh is referred to as the sand pile Pokémon.
Sankabuh and its evolution Colossand
Sankabuh can be evolved into Colossand with the help of 50 candies. Unlike its pre-evolution, this one resembles a sandcastle. It has two small towers that it uses as arms, its mouth now resembles a castle gate, and its eyes look like small windows.
On the top, Colossand is decorated again with the red shovel and is also adorned with colorful shells on its body. Overall, its body is somewhat yellower than that of Sankabuh.
Is there shiny Sankabuh? No! Currently, there is no shiny form of Sankabuh available in the game. If it ever becomes available, you will recognize it by its black body and a yellow shovel.
Unlike most other monsters, Sankabuh cannot currently be found in the wild. However, during the Water Festival, you have the following opportunities to obtain the new Pokémon (via leekduck.com):
Raids: Sankabuh will currently be found in level 1 raids. There you can battle the monster and catch it after the fight. The raid is very easy and can be done alone by a trainer without any problems.
Timed Research: You can also obtain another Sankabuh from the timed research “Water Festival: Beach Week”, which can be purchased for 6 Euro during the event. So, if you buy the research anyway, you can look forward to an additional encounter with the sand pile Pokémon.
Field Research: If you want more specimens and maybe don’t want to do raids, you can also look for the event field research “Water Festival: Catch 25 Water-type Pokémon.” Sankabuh is also hidden behind this. Since Water-type Pokémon are currently spawning at almost every corner, solving it shouldn’t be a problem.
To get the research, you just need to spin the photo disks at PokéStops. However, which quest you receive is random. You can see them afterwards in your field view, which you can access by clicking on the binoculars.
This is how strong it is: Sankabuh is among the Pokémon in Pokémon GO that are not particularly strong and therefore do not play a role in the GO Battle League or in raids. And even its evolution Colossand is only slightly better. While it has a good ground moveset, its poor stats in battle make it not particularly strong and easily defeated (via gamepress.gg).
Pokémon GO: The strongest attackers of all types in the video
Is it worth it at all? Currently, Sankabuh is mainly interesting for collecting for the Pokédex. Since there is still no shiny variant of the Ghost and Ground-type Pokémon, shiny hunters are still out of luck for the time being. However, this will change with its debut. When that will be remains to be seen.
How do you like the new Pokémon from the 7th generation of games? Have you already secured one? Or are you more interested in other monsters? Feel free to let us know here on MeinMMO in the comments.
In total, 5 hardcore players are now known to have reached Level 100 (via d4race.com / as of: 06.06. – 10:30 AM). Among them is also the renowned Diablo expert ‘wudijo’, who was the first player to reach Level 100 solo in hardcore mode.
You can watch the ‘legendary’ moment when cArn_ breaks through the level barrier here in the Twitch clip:
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cArn_ then also draws a short conclusion with his teammates: ‘It wasn’t easy, but it was fun.’ Similar to the first softcore player to reach 100, this group also played the dungeon ‘Downfall of the Champion’ from top to bottom.
After the milestone, cArn_ makes it clear with an exclamation that it was quite exhausting to grind through the last days since the release in early access: ‘I’m free,’ he says. Only to then joke: ‘Straight back to the second one?’
After that, he casually plays for another 5 hours with his group in Diablo 4, almost completing 24 hours of streaming. In the end, he clocked 23:30 hours and his entire 4-man team has reached Level 100 in hardcore mode.
Like the first player to reach Level 100, cArn_ also played a Whirlwind Barbarian. This build was considered the best in the game shortly after release.
However, there has already been a patch with adjustments for all classes. If you want to browse through our class tier list a bit, check it out here: Diablo 4 Tier List – Best Classes at Release
This is an AI-powered translation. Some inaccuracies might exist.
Christoph Hartmann joined Amazon Games in 2018. Since then, he claims to have improved a lot at the studio. MeinMMO editor Alexander Leitsch agrees with this statement and is therefore very optimistic about the new MMORPG based on The Lord of the Rings.
The German manager Christoph Hartmann has been working in the gaming industry since 1995 and was initially part of the team that created Grand Theft Auto. He worked for the publisher Take-Two, founded the studio 2K Games, and has been Vice President at Amazon Games since the summer of 2018.
Amazon has tried to establish itself in games, and I think they have approached the topic more like a tech company rather than a gaming or entertainment company.
When they brought me in for the first time, with a lot of experience and knowledge about the gaming industry, and when they gave us the room to breathe that we needed, it got better.
When I read this statement, I instinctively nodded my head. I noticed this especially with Breakaway and Crucible. They wanted to bring innovation, but mainly in genres that were currently dying out. Both games were clean in terms of content, but they lacked a uniqueness. New World would have probably fallen into the same trap if they had stuck with the original concept.
But since 2019, I have experienced a noticeable turnaround. It fits that the team from New World is working on the new MMORPG.
Who is speaking here? Alex is the MMORPG expert at MeinMMO. He started in 2005 with Rakion, Guild Wars 1, and Ragnarok Online, and now he mainly plays Guild Wars 2, ESO, and New World. In the latter, he has spent over 1,000 hours.
New World changed direction late, but it was the right move
You can see this turnaround most strongly in New World. It was initially intended to be a survival MMO, with a strong focus on PvP. Then it would have had to compete for player numbers on Steam with titles like Rust, DayZ, or Last Oasis. Instead, in 2019, they decided on a radical course change, focusing suddenly on dungeons and even on raids starting July 2023, and made PvP optional.
However, none of the mentioned games came even close to the peak numbers of New World. The biggest competitor here is ARK: Survival Evolved – with 248,405 concurrent players on Steam, excluding the console version. New World had 913,634 PC players at launch.
I myself spent many hours in New World in 2019, even before it announced its pivot to PvE, and I assure you: The MMO did not have the level of Rust or ARK and would have died just as quickly as Crucible. The weapons had no abilities at all, the walls of captureable fortresses could be stacked, and the combat system was even clunkier.
A little insight can be seen in this old video of mine:
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New World: Die ersten Schritte in der ursprünglichen Version
Of course, New World released too early as a PvE game. The MMORPG would have needed a good 12 months to develop a meaningful gear system for endgame, implement more content, and especially to focus more on bug hunting.
However, the fundamental decision to switch from a PvP to a PvE game was a huge success. I also count the marketing campaign and the use of Twitch, which have created the hype around New World.
And everything that happened afterward with the MMORPG was very positive:
There were regular and very important updates, including new dungeons, weapons, a clear gear structure, and a new endgame area
The MMORPG has had a clear course since 2022 that it follows
Additionally, the developers have started to communicate and discuss more openly. An adjustment that I, as a fan, very much welcome.
Amazon established dominance in MMORPGs, which benefits The Lord of the Rings
If you look at Amazon Games’ portfolio, the target audience becomes clear immediately. Initially, they relied on a colorful mix of hero shooters (Crucible), battle royales (Intensity), MOBAs (Nova), and a modified version of Rocket League (Breakaway), but now they are primarily focused on MMORPGs.
What I find most exciting is the MMORPG based on The Lord of the Rings, which is being developed by the New World team. Some have criticized this precisely because the game experienced such a rapid decline in player numbers. However, I find it brilliant:
The team has already gained experience with the release of a game and can better prepare for launch issues.
They know how to manage an MMORPG in live operation and can address issues like endgame problems more quickly and prioritize better.
They can flexibly shift manpower between the two games as necessary – such as for the release of a new expansion.
Moreover, much seems to indicate that this could also tackle the major criticism regarding development, such as through promotions in the career ladder in the other game or more flexible deployment options. However, that is just speculation on my part.
It also benefits the studio that Michael Frazzini stepped down in 2022. He started his career in 2003 at Amazon in the book department and had also been Vice President of the Games division until 2022. However, under him, many games and ongoing developments were interrupted and an insider report stated that he allegedly had no knowledge of gaming.
For me, it seems that a course correction has taken place at Amazon Games in recent years – also thanks to Hartmann. He gives me a positive feeling for the upcoming MMORPG and also for the future of New World.
Of course, The Lord of the Rings must differ significantly from New World, especially regarding server structure or the design of the open world. There is no guarantee that the development team will succeed. But after the last nearly 1.5 years, I trust them to do it.
What do you think about the development of Amazon Games? Are they the right studio for the next MMORPG hit?
League of Legends has produced many iconic champions, whether through their appearance or their playstyle. One of the most important champions is the ADC Jinx, and she was created by two newcomers.
Who is Jinx? Jinx was released in League of Legends in 2013 and holds the ADC role. She quickly gained popularity and was also the first champion to receive a music video.
How was Jinx created? At Riot, there was a sort of bulletin board where employees could share their concepts for champions. The new illustrator Katie De Sousa posted a first concept drawing of Psycho Arsenal on this bulletin board.
An idea that later became Jinx.
This drawing was on the bulletin board at Riot for a while. The relatively new champion designer August Browning, who was working on the champion Vi (later Jinx’s sister), was so fascinated by this concept drawing that he and a small group wanted to realize Psycho Arsenal.
He always wanted to develop a weapon-switching champion inspired by Udyr.
August Browning and Katie De Sousa teamed up. Browning stated that he worked on Vi during the day and at night he, Katie De Sousa, and a few other employees worked on realizing Psycho Arsenal.
However, the original design was too generic for Katie De Sousa. Psycho Arsenal became smaller and her weapons grew larger. Jinx was born.
She wasn’t entirely like Udyr but still received some weapons. With her Q, she switches between a Gatling gun and a rocket launcher, her W is a small pistol, and with her E, she throws small grenades. With her ultimate, she fires a massive rocket across the entire map.
This is what the final design of Jinx looked like:
Jinx was the first champion to receive her own music video in 2013. According to August Browning, the Jinx in the music video is the perfect representation of Jinx.
After just one year, August as a new developer then released 2 champions. Vi was released at the end of 2012 and then her sister Jinx in October 2013.
With the release of Blizzard’s Diablo 4, certain prices in the MMORPG World of Warcraft are rising. The gold goblins in the auction houses are almost throwing their hands up in disbelief. But what is going on?
Which prices are rising in WoW? The auction houses of World of Warcraft are essential for many players. Not only because you can acquire powerful armor or cool mounts there. You don’t even have to manage your playtime through a subscription; you can use your WoW gold for that. With WoW tokens that are offered for gold, you can also extend your playtime.
It is precisely these tokens that have been massively increasing in value over the past few days. But why is Diablo 4 behind this?
You can buy Diablo 4 with WoW tokens
How does it work? The tokens (also known as WoW-brand) work in two directions:
You can buy them for €20 and then sell them in the auction house for gold
You buy them in-game for gold and can then exchange them on Battle.net for 30 days of playtime or €13 in credit
The gold price in the auction house varies depending on supply and demand. If the auction house is saturated with players offering WoW brands, then the price is lower compared to when only a few WoW brands are offered.
Those who currently possess a lot of gold in WoW can invest it in WoW brands and then exchange them at Blizzard for Battle.net credit. With this credit, you can purchase the full version of Diablo 4 from Blizzard, for example.
The price has risen drastically: Looking at the price development of the WoW brand, it is evident that it increased significantly during the release times of Diablo 4.
The website WoWTokenPrices looks at the daily price fluctuations of the WoW token depending on the region.
The development of token prices in the EU region – Source: WoWTokenPrices.com
The chart shows the peaks on June 2 (early launch of Diablo 4) and June 6 (release of Diablo 4).
Shortly before the release of Diablo 4 on June 6, the price of the WoW brand stabilized at around 350,000 gold. Today, on June 6, the peak reached 414,000 gold. An increase of about 64,000 gold. In the last 7 days, the lowest price was only 326,458 gold. This would compare to an increase of almost 90,000 gold.
How much would Diablo 4 cost with WoW gold? If you want to buy Diablo 4 with WoW gold, you need to invest quite a bit. A WoW token currently costs 414,000 gold and brings €13 in credit. The standard edition of Diablo 4 costs €69.99 on Battle.net. You would need to roughly sell 6 tokens for €13 to have enough credit for the standard edition. That amounts to 2,484,000 gold.
How does this price increase occur? One possible explanation is that many WoW players are currently using their gold to buy WoW brands and then exchanging them at Blizzard for credit. With this credit, they can purchase Diablo 4 without having to spend their “money”. They pay with the gold they earned from World of Warcraft.
Due to the release of Diablo 4, it seems that more players want to buy these WoW brands right now than before the release, when the price was quite stable at 340,000 gold or less.
The actor Elliot Page (36) was seen on Canadian television as a child and later became successful in the USA. In his memoir, he talks about his experiences as a queer person in Hollywood.
Who is Elliot Page? Elliot Page is a Canadian actor known for roles in X-Men, Juno, and the Netflix series Umbrella Academy. In 2020, he came out as trans. Until then, Page had lived as a lesbian woman since 2014.
In his memoir “Pageboy”, which was released today, June 6, the actor speaks about the realities of queer individuals (via Espinof).
Attention: This article discusses homophobia and threats of sexual violence.
Elliot Page’s coming out was integrated into the 3rd season of Umbrella Academy. In the first two seasons, he portrayed a female role.
Start video
The Umbrella Academy Official Trailer Season 1
“Famous Bastard at Party”
What did Elliot Page experience? In a chapter titled “Famous Bastard at Party”, Page recounts verbal assaults by a famous actor at a party, about two months after his coming out as a lesbian woman.
In an excerpt provided to People magazine, it states that it was an acquaintance of Page. This person reportedly confronted him about his homosexuality during a birthday party in 2014:
You are not homosexual. That doesn’t exist. You are just afraid of men. […] I will f*ck you so you understand that you are not homosexual.
A few days later, Page encountered the actor again in the gym. The actor assured him that he had no problem with homosexual people, to which Page reportedly replied: “I think you do.”
Why does Page share the story? The 36-year-old intentionally keeps the actor’s name a secret, yet it was important for him to talk about the incident. Because there have already been many such events in his life and the lives of many other queer individuals.
We often do not talk about these moments, or it is expected that we simply brush them off; however, it is actually pretty terrible. I included this story in my book because it is about showcasing the reality, the shit we have to deal with.
The actor in question will find out and know that he is meant, according to Page.
Despite everything, the Netflix star is not only focused on highlighting the negative sides but also on celebrating queer identities.
Because by now, Page seems to have found acceptance and is happy with his identity and being able to live it openly at last. In an interview with People magazine, he can hardly stop smiling: “I never expected to feel this way.”
In the USA, many anti-trans legislations are currently being created (via translegislation.com). There is also an increase in violence against people from the LGBTQIA+ community. (via gendergp.com).
As Page reports, there are recurring moments in environments that are primarily cis – meaning not trans – and heterosexual, similar to what happened to him – whether they are openly and extremely like the described incident or more subtle jokes.
This is particularly a problem in Hollywood, where some of those in charge have a lot of control over whose stories are told and seen by people around the world. Over the past few years, there have been repeated revelations and court proceedings due to abuse of power, sexual assaults, and other crimes.
On June 6, 2023, Diablo 4 was released. If you want to start the game, we have provided you with 5 useful tips in video format to make your entry into the game easier.
Diablo 4 is online and millions of players are flocking to the servers of the new action RPG. You can gather some important tricks for your entry from the videos here.
Diablo 4: That’s why you shouldn’t play on World Tier 2
At the beginning of the game, you should decide on a difficulty level. The greater challenge won’t really give you any advantage. In the video, we explain why you don’t need to make it unnecessarily difficult for yourself.
2 important settings – Activate them now!
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Diablo 4: Immediately activate these 2 settings, otherwise you will miss important equipment values
If you play with the default settings of Diablo 4, you are missing important information. In the video, we explain how to access the settings and why they are so important.
Unlock your first mount
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Diablo 4: How to unlock your first mount
When you are traveling in Diablo 4, your paths will be shortened once you pick up your first mount. The video shows you how to not miss the quest and pick up your horse as quickly as possible. Everything you need to know about mounts has been listed for you by MeinMMO editor Benedict.
Open Silent Chests
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Diablo 4: This is how you open silent chests
If opening silent chests has been a mystery to you so far, we would like to clarify in our video how to get these keys, where to find silent chests, and what it means with the whispering oboluses.
The best methods for leveling up
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Diablo 4: How to quickly reach level 100
If you want to face tough opponents in the game as quickly as possible, you should come up with a good tactic for leveling up. In our video, we give you tips on how to reach level 100 very quickly.
Lilith is the antagonist in Diablo 4. But even though (or precisely because) she is the opponent, some players seem to feel attracted to her. A journalist therefore asked the crucial question to Blizzard: Can we ask Lilith out on a date?
What is the answer to the question? Game Director Joe Shely initially misunderstood the question. He thought the journalist was asking if it was possible to play as Lilith.
General Manager Rod Fergusson, on the other hand, burst into laughter. The short answer: No. (via pcgamesn.com)
But the two Blizzard employees understand where the feelings for Lilith come from. Lilith is not just a villain, but a character with a lot of depth. She doesn’t just kill people out of anger, but has her own motivation. This makes her even more humanized, which can be attractive to players:
By defining these supernatural powers with more human terms, we give players the opportunity to build a different relationship with them than just that of an antagonist.
Are you equally enchanted by Lilith’s beauty? Then you can admire the Daughter of Hatred in the following video:
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Diablo 4: The Reveal Trailer with Lilith
Lilith and Inarius in a Dating Sim
Is a dating sim coming now? Fergusson smiles and explains that he will make a note that fans are interested in a dating sim for Diablo. He has heard the desire “loud and clear.”
And in fact, it wouldn’t be so unlikely: There was already a dating sim called LoverWatch for Blizzard’s hero shooter Overwatch, where we could date characters from Overwatch.
While the game had some cringeworthy dialogues and oversexualized depictions of the characters, it was probably the right alternative for fans of certain characters to the actual game.
More news about Diablo 4 can be found in the MeinMMO overview:
But we shouldn’t take Fergusson’s comment as an official confirmation. In Diablo 4, the characters have more depth than in previous installments of the series, but they are not as prominently featured as in Overwatch.
But we shouldn’t take Fergusson’s comment as an official confirmation. In Diablo 4, the characters have more depth than in previous installments of the series, but they are not as prominently featured as in Overwatch.
EA has announced a collaboration with Nike. They are apparently planning to bring products developed with the technology ‘NFT’ to sports game series like FIFA, NBA Live, and Madden. While magazines that deal with cryptocurrencies report kindly about the news, the international gaming press is fuming.
This is the announcement:
EA’s statement is vague (via EA). EA announces that they have entered into a new partnership with Nike to enhance and personalize the “virtual sports experience for fans worldwide.” They will find new ways to integrate SWOOSH, Nike’s new community experience.
They do not use the word “NFT” – instead, they avoid it.
They emphasize how creative and innovative all of this is.
Start video
FIFA 23: Use the power shot correctly – This is how you score epic goals
“Big step for Nike and crypto-gaming”
How do crypto-media react?? The site cointelegraph describes the collaboration as “a big step for NFT” and crypto-gaming.
It is said: NIKE NFTs are expected to be customizable, wearable add-ons or digital clothing that players can purchase and wear.
Nike has already sold its first products, virtual sneakers named Our Force 1, 97,000 times.
“Thought we had bullied them out of mainstream gaming”
How do gaming sites report on the deal?
The NFT-critical site Kotaku mocks the deal. It is June 2023, not June 2021. NFTs are already totally dead – instead, everyone is now betting on AI.
They criticize Nike and EA, stating that it’s all just about money for them, with both companies known as “cash grabbers.” Kotaku celebrates that the word “NFT” does not appear in the announcement.
Also, at PC Gamer, they rub their eyes in disbelief. The site states that they have successfully “bullied NFTs out of mainstream gaming,” which is probably for the best for everyone.
“The kings of microtransactions are now doing NFTs”
How do players react? On Twitter, opinions on the topic are divided, just like in the magazines:
Crypto-friends also talk here about a “game-changer”
The majority of gamers, on the other hand, react negatively to cynically. It is pointed out that there are already many microtransactions in FIFA anyway. One user says: He simply sees no demand for NFTs in games.
What’s behind it: NFTs were considered by crypto-investors a few months ago as the new hot thing. With them, players were supposed to “actually own” “items.” They were supposed to be traded as unique collectible items and gain value.
Suddenly, NFT projects sprouted up everywhere. Some influencers like MontanaBlack also tried their hand at it, quickly promoting NFTs through deals, but burned their fingers.
Many gamers, on the other hand, have criticized NFTs from the beginning as superfluous and far too expensive. This only leads to less focus on the games themselves and more on their in-game shops. Moreover, there are significant doubts about the technical promises of NFTs.
This year, the Early Access of the coop survival action RPG Enshrouded should begin on Steam. To prepare for the upcoming release, the development team from Keen Games presents the most important gameplay mechanics in the trailer. The current video focuses on everything related to the combat of the PC game.
In Enshrouded, there are different types of weapons for combat. You can adapt the combat to your preferred play style. The following weapon categories will be available, among others:
Hammers
Axes
Wands
Staves
Bows
Bombs
These are just a few examples presented in the trailer. The heavy weapons, such as axes and hammers, feel a bit slower but deal more damage. The staves and wands can perform elemental attacks and consume the player’s mana.
The bow can be equipped with different types of arrows and is better suited for ranged combat. The same goes for bombs, as they should detonate from a distance rather than right beside you.
In another MeinMMO article, you can find general information about Enshrouded:
Are there options for defense? Players can also carry a shield with which they can block. However, this costs some stamina. Once it is depleted, blocking is no longer possible.
Alternatively, you can parry the opponents’ attacks. This creates the possibility of a “relentless” attack, which deals slightly more damage than regular ones.
By the way, weapons can either be crafted as base weapons from NPCs or found as legendary weapons in chests. Legendary weapons even have bonuses that can be unlocked when upgrading.
The corresponding video can be found on MeinMMO:
Start video
Enshrouded Combat Gameplay Trailer
Multiple Options in Combat
What can I do if I prefer to attack from ambush? If you’re not the “go in swinging” type, you can enter combat in stealth mode. Simply sneak up on opponents and take them out from ambush.
Alternatively, like in Minecraft or Fortnite, it is possible to destroy the world with a pickaxe. This way, you can carve paths through the underground or come down on opponents from above before taking them out.
Speaking of coming from above: There is even a glider with which you can float through the air like a flying squirrel. This way, you can pounce on opponents unseen.
To be best prepared for the fight, cooking meals and crafting potions is extremely important. This gives you various advantages in combat.
Additionally, after a fight, you earn experience points that can lead to a level up. Before the next fight, you should distribute your available skill points in the skill tree as best as possible. There, active and passive skills are waiting for you.
The skill tree has various categories in which you can distribute your points freely and adapt them to your individual play style. This allows Enshrouded to offer you more freedom than other games in the genre.
Every month there are new games in the PS Plus Essentials subscription that you can add to your library at no extra cost. In June 2023, you can look forward to 3 games for the PS4 and PS5.
Which games are available? With your Essentials subscription, you will receive the following 3 games from PS Plus in June 2023:
NBA 2K23
Jurassic World Evolution 2
Trek to Yomi
When can I download the games? If you have an Essentials subscription with PS Plus, you can download the games starting today, June 6, 2023.
NBA 2K23
NBA 2K23 is the latest installment in the basketball simulation series. In several modes, you can compete on the basketball court. These are similar to other sports games: There is a career mode and a mode where one can experience different eras of basketball history.
However, like most sports games, NBA 2K23 focuses on its online mode, where you can create your own team.
Start video
NBA 2K23 First Look Trailer
Jurassic World Evolution 2
If you like dinosaurs and amusement parks, then Jurassic World Evolution 2 might be your game. In this game, you build your own Jurassic Park, as you know it from the movies. You manage the park and have to handle multiple resources.
Especially the dinosaurs are the highlight here. They not only look detailed, but you can also observe them in their enclosures. You will need to build suitable enclosures for the inhabitants.
In addition to the campaign, there are sandbox, challenge, and chaos theory modes. Fans of the movies will definitely find what they are looking for here.
Start video
Jurassic World Evolution 2 Launch Trailer
Trek to Yomi
Trek to Yomi is a tribute to old samurai films by Akira Kurosawa and catches the eye with its black-and-white look. The presentation of the game has also been praised by critics.
The game itself is a side-scrolling action game where you play as a samurai who wants to protect his city. You face several opponents in duels. The atmosphere of the samurai era is always captured, and the battles are presented atmospherically.
Start video
Trek to Yomi Gameplay Trailer
This month, you get a good mix of sports games, dinosaur management, and a title for samurai enthusiasts.
Until when can you secure the games? You can secure the 3 games until July 4 and, as long as you have the PS Plus Essential subscription, you can also keep them.
In addition to the free games every month, you can also secure little goodies for other games with PS Plus Essential. These include skins or currencies.
The new movie “Spider-Man: Across the Spider-Verse” is currently captivating audiences. It has already secured the title of the best superhero movie of all time, surpassing a popular DC film.
Since June 1, 2023, cinema fans can watch “Spider-Man: Across the Spider-Verse,” the sequel to “Spider-Man: A New Universe,” on the big screen. The film is currently being celebrated enormously and is receiving top ratings from viewers and critics.
In the meantime, Spider-Man: Across the Spider-Verse has even surpassed the former number 1 of superhero films and set a record.
Here you can see a trailer for Spider-Man: Across the Spider-Verse:
Start video
Spider-Man: Across the Spider-Verse – Trailer 3 (English) HD
Top Ratings on IMDb and Letterboxd
Through the online database IMDb, the top movies of all time can be displayed. The site creates a ranking based on user ratings to filter out the best films.
The top two positions in the overall ranking are held by “The Shawshank Redemption” (1994) and “The Godfather” (1972) with scores of 9.3 and 9.2.
Occupying 3rd place is the new Spider-Man: Across the Spider-Verse, establishing a user rating of 9.1 out of 10.
Therefore, the new animated movie is now considered the best superhero movie of all time and has surpassed the DC blockbuster “The Dark Knight,” which is now in 4th place behind Spider-Man (as of June 6, 2023).
However, it should also be noted that the total votes for the new Spider-Man and the 2008 DC film are still very different: the Marvel film currently has only 60,611 votes, while Batman has a total of 2,720,494 ratings. The ranking could thus still change with an increasing number of reviews.
But it’s not just on IMDb that the film broke a record. Also on Letterboxd, Spider-Man: Across the Spider-Verse quickly became a user favorite and even became the highest-rated film on the whole site (as of June 6, 2023).
What makes the film so good? MeinMMO editor-in-chief Leya Jankowski has already seen Spider-Man: Across the Spider-Verse. Here is her conclusion about the new superhero blockbuster:
“I knew I had to see Across the Spider-Verse in Dolby Cinema on the best screen in Munich. And it was totally worth it!
The visuals are stunning, showing how expressionistic animation can be. There’s even more play with different styles than in the first film. Melancholic and delicate watercolor flows in one moment, while in the next, pure and dadaistic chaos is shown with hard, broken lines. This goes far beyond facial expressions and gestures in conveying emotions.
About 1,000 people are said to have worked on the film, and at 140 minutes, it is the longest animated movie to date – you can really see that production effort. Among all the fantastic visuals, the story suffers a bit. It seems not as strong as in the first part, as the protagonists often stumble from one fast action scene to the next.
We’re also given so many new lovable characters that I wished for a bit more time for them, and maybe one less action scene. But that’s complaining at a very high level. Absolutely recommend seeing it in theaters!
— MVP: The Spot – he has suddenly become one of my favorite villains, and I love what they did with him in the film and how they developed him.”
What is Spider-Man: Across the Spider-Verse about? The story revolves around Miles Morales, who, together with Gwen Stacy and her spider team, travels through the multiverse, learning what it means to be a hero.
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
This is partly because, according to Teban54, the data for the raid boss Uxie, which can be made on-site, were not recorded. On the other hand, there is no distinction in their survey between remote raids and on-site raids. This makes it correspondingly difficult to make an accurate statement about this.
Trainers are angry: “It’s the equivalent of throwing money away”
In the comments, some trainers confirm these assumptions, as they too have completed numerous remote raids without being able to catch a shiny. Particularly frustrating is that remote raids were recently limited to 5 per day and the prices for the corresponding passes were also increased.
This has already led to a heavy wave of protests with a petition and an open letter in recent weeks. The Lake Trio exacerbates this situation due to their regionally limited availability and practically forces trainers to participate in remote raids if they want to secure all of them as shinies.
It is therefore not surprising that trainers harshly criticize the determined shiny rates in the comments and are angry with the developers (via reddit.com):
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
This is partly because, according to Teban54, the data for the raid boss Uxie, which can be made on-site, were not recorded. On the other hand, there is no distinction in their survey between remote raids and on-site raids. This makes it correspondingly difficult to make an accurate statement about this.
Trainers are angry: “It’s the equivalent of throwing money away”
In the comments, some trainers confirm these assumptions, as they too have completed numerous remote raids without being able to catch a shiny. Particularly frustrating is that remote raids were recently limited to 5 per day and the prices for the corresponding passes were also increased.
This has already led to a heavy wave of protests with a petition and an open letter in recent weeks. The Lake Trio exacerbates this situation due to their regionally limited availability and practically forces trainers to participate in remote raids if they want to secure all of them as shinies.
It is therefore not surprising that trainers harshly criticize the determined shiny rates in the comments and are angry with the developers (via reddit.com):
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
This is partly because, according to Teban54, the data for the raid boss Uxie, which can be made on-site, were not recorded. On the other hand, there is no distinction in their survey between remote raids and on-site raids. This makes it correspondingly difficult to make an accurate statement about this.
Trainers are angry: “It’s the equivalent of throwing money away”
In the comments, some trainers confirm these assumptions, as they too have completed numerous remote raids without being able to catch a shiny. Particularly frustrating is that remote raids were recently limited to 5 per day and the prices for the corresponding passes were also increased.
This has already led to a heavy wave of protests with a petition and an open letter in recent weeks. The Lake Trio exacerbates this situation due to their regionally limited availability and practically forces trainers to participate in remote raids if they want to secure all of them as shinies.
It is therefore not surprising that trainers harshly criticize the determined shiny rates in the comments and are angry with the developers (via reddit.com):
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
This is partly because, according to Teban54, the data for the raid boss Uxie, which can be made on-site, were not recorded. On the other hand, there is no distinction in their survey between remote raids and on-site raids. This makes it correspondingly difficult to make an accurate statement about this.
Trainers are angry: “It’s the equivalent of throwing money away”
In the comments, some trainers confirm these assumptions, as they too have completed numerous remote raids without being able to catch a shiny. Particularly frustrating is that remote raids were recently limited to 5 per day and the prices for the corresponding passes were also increased.
This has already led to a heavy wave of protests with a petition and an open letter in recent weeks. The Lake Trio exacerbates this situation due to their regionally limited availability and practically forces trainers to participate in remote raids if they want to secure all of them as shinies.
It is therefore not surprising that trainers harshly criticize the determined shiny rates in the comments and are angry with the developers (via reddit.com):
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
This is partly because, according to Teban54, the data for the raid boss Uxie, which can be made on-site, were not recorded. On the other hand, there is no distinction in their survey between remote raids and on-site raids. This makes it correspondingly difficult to make an accurate statement about this.
Trainers are angry: “It’s the equivalent of throwing money away”
In the comments, some trainers confirm these assumptions, as they too have completed numerous remote raids without being able to catch a shiny. Particularly frustrating is that remote raids were recently limited to 5 per day and the prices for the corresponding passes were also increased.
This has already led to a heavy wave of protests with a petition and an open letter in recent weeks. The Lake Trio exacerbates this situation due to their regionally limited availability and practically forces trainers to participate in remote raids if they want to secure all of them as shinies.
It is therefore not surprising that trainers harshly criticize the determined shiny rates in the comments and are angry with the developers (via reddit.com):
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
This is partly because, according to Teban54, the data for the raid boss Uxie, which can be made on-site, were not recorded. On the other hand, there is no distinction in their survey between remote raids and on-site raids. This makes it correspondingly difficult to make an accurate statement about this.
Trainers are angry: “It’s the equivalent of throwing money away”
In the comments, some trainers confirm these assumptions, as they too have completed numerous remote raids without being able to catch a shiny. Particularly frustrating is that remote raids were recently limited to 5 per day and the prices for the corresponding passes were also increased.
This has already led to a heavy wave of protests with a petition and an open letter in recent weeks. The Lake Trio exacerbates this situation due to their regionally limited availability and practically forces trainers to participate in remote raids if they want to secure all of them as shinies.
It is therefore not surprising that trainers harshly criticize the determined shiny rates in the comments and are angry with the developers (via reddit.com):
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
This is partly because, according to Teban54, the data for the raid boss Uxie, which can be made on-site, were not recorded. On the other hand, there is no distinction in their survey between remote raids and on-site raids. This makes it correspondingly difficult to make an accurate statement about this.
Trainers are angry: “It’s the equivalent of throwing money away”
In the comments, some trainers confirm these assumptions, as they too have completed numerous remote raids without being able to catch a shiny. Particularly frustrating is that remote raids were recently limited to 5 per day and the prices for the corresponding passes were also increased.
This has already led to a heavy wave of protests with a petition and an open letter in recent weeks. The Lake Trio exacerbates this situation due to their regionally limited availability and practically forces trainers to participate in remote raids if they want to secure all of them as shinies.
It is therefore not surprising that trainers harshly criticize the determined shiny rates in the comments and are angry with the developers (via reddit.com):
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
In Pokémon GO many trainers are trying to catch shiny Pokémon, but this has now become more difficult for them. What happened and what your chances are now, we have summarized for you here on MeinMMO.
Which Pokémon is it about? In Pokémon GO, there are a number of monsters that you can not only encounter in their normal form, but also as so-called shinies. These are specimens that have a different color. They are usually relatively rare and therefore particularly sought after by trainers. This also applies to the legendary Lake Trio, which currently dominates the Level 5 raids.
But now players have noticed that the shiny odds for these have significantly worsened – at least when participating with a remote raid pass. What exactly it is about, what values have been determined, and how the community has reacted, we have summarized for you below.
What is the Lake Trio? The Lake Trio consists of the legendary Pokémon Uxie, Mesprit, and Azelf. These are currently defending the Level 5 raids, but unlike most other raid bosses, they can only be found regionally. Only Mesprit is found here in Europe.
To secure the other two monsters, you can either travel to the respective region or currently participate in corresponding remote raids.
Worse shiny chances with the Lake Trio
What was found? As Reddit user Teban54 states in his post, players have repeatedly expressed in recent days that they have had a hard time encountering the shiny specimens of the Lake Trio.
For this reason, the Japanese website “9db” conducted an analysis based on user reports regarding the current shiny chances for Azelf and Mesprit. Trainers were able to share their experiences about the raids here.
Since neither monster can currently be caught in raids in the Asian region, it is assumed that most of the collected data is based on completed remote raids. It was found that the rate of catching a shiny specimen has drastically decreased (via reddit.com).
In the past, the community calculated an average chance of about 1 in 20 for legendary monsters. However, there are no official data on this. And the developers have not yet communicated any deterioration of the current rates.
What shiny chances are there for Azelf and Mesprit?
As can be seen in the post by Teban54, numerous trainers have shared their experiences with their completed Azelf and Mesprit raids on the 9db website, resulting in the following shiny chances being determined (via reddit.com):
Azelf:
completed raids: 1,390
of which shinies: 11
determined shiny rate: 1/126
Mesprit:
completed raids: 1,926
of which shinies: 30
determined shiny rate: 1/64
Thus, the chances of getting a shiny Mesprit were slightly better than those of Azelf. However, both rates are still significantly lower than the average determined for a legendary shiny in the past.
Do the rates only apply to remote raids? Whether the worse shiny rates apply only to remote raids or whether raids on-site also have a worse rate is not clear from the 9db analysis.
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
This is partly because, according to Teban54, the data for the raid boss Uxie, which can be made on-site, were not recorded. On the other hand, there is no distinction in their survey between remote raids and on-site raids. This makes it correspondingly difficult to make an accurate statement about this.
Trainers are angry: “It’s the equivalent of throwing money away”
In the comments, some trainers confirm these assumptions, as they too have completed numerous remote raids without being able to catch a shiny. Particularly frustrating is that remote raids were recently limited to 5 per day and the prices for the corresponding passes were also increased.
This has already led to a heavy wave of protests with a petition and an open letter in recent weeks. The Lake Trio exacerbates this situation due to their regionally limited availability and practically forces trainers to participate in remote raids if they want to secure all of them as shinies.
It is therefore not surprising that trainers harshly criticize the determined shiny rates in the comments and are angry with the developers (via reddit.com):
TwitchTVryan: “I’m not surprised. We got 0 shiny Uxie on 46 [remote raids] from the USA. The fact that Niantic does not foresee any change just for remote raiders is absolutely annoying. Throwing money out the window when raid passes are not only doubled in price but also limited to 5 per day is very insulting.”
iamabucket13: “This really makes me angry. It’s less about the state of the game and more about Niantic’s respect for players as human beings. There is no justification for people wasting their PokéCoins or their real-world money by changing things behind the scenes.”
alexcal24: “They are actively ruining the game and aren’t even trying to have a conversation. ‘No, we’re not going to address Hear Us Niantic because the mission is important and shinies don’t matter.’”
XLVIIISeahawks: “Spending money on remote raids is at this point the equivalent of throwing money into the trash. Niantic is driving this game straight into the ground.”
Disclosure of the rates: In addition to the confusion surrounding the increased remote raid prices and a generally lack of communication, trainers also criticize the opaque shiny rates.
These are not specifically named by the developers, which is why the community has been calling for the disclosure of these values for years and now compares the process to a form of gambling.
It remains to be seen whether Niantic will improve these poor rates and finally disclose the exact figures. Should there be new information on this, you will find out here, on MeinMMO.
What is your experience with the shiny rates of the Lake Trio? Were you able to catch a shiny specimen in the last few days? And how many raids did you have to play for this? Feel free to let us know here in the comments and exchange with other trainers about it.
The much-anticipated Diablo 4 from Blizzard shook up the rankings on Twitch over the weekend. In Germany’s Twitch, the specialist for Diablo 4, jessirocks, leaps from 59th place to number 1. In English-speaking Twitch, a channel stands out for its very specific methods of accumulating viewership on Twitch. The favorites Asmongold and Quin69 are being left behind.
Where does jessirocks usually lie?
The Austrian jessirocks ranks 59th among the most-watched German-speaking Twitch streamers with 2.8 million watched hours over the year.
Although he has relatively high average viewership, he was only on the air for 1,070 hours – others in his field streamed around 1,700 hours on Twitch in the last 365 days.
The Austrian specializes in Diablo 3. However, like many of his “Diablo 3” colleagues, he also shows games related to a new season such as UNDECEMBER, Path of Exile, Diablo Immortal, or Last Epoch.
Start video
Diablo 4: Immediately activate these 2 settings, otherwise you will miss important equipment values
This is how he is doing now: In the last 3 days, jessirocks has shot past everyone and landed in 1st place on German Twitch. Even ahead of Papaplatte, Gronkh, and Elias97:
He was on air for 72 hours, keeping the stream running – If he isn’t streaming himself, others take over his channel. If no one is there, the stream just runs – even then, ten thousand people still watch.
Monday afternoon 16:17. 10,419 viewers during a break.
As a result, his average viewership is relatively low at night.
But at peak, 22,198 viewers were watching. Because he streamed for the full 72 hours, he lands in 1st place on German Twitch. With 860,000 watched hours, he is far ahead of Papaplatte (612,000 hours) and GRONKH (373,000).
The GameStar conducted a major interview with Jessirocks and his assessment of Diablo 4.
The image shows the most successful Twitch streamers from Germany in the last 3 days – as of 5.6., 16:00 – Source: Sullygnome)
Is anyone else benefiting from Diablo 4 in Germany? Yes, among the channels that are increasingly showcasing Diablo 4 on Twitch are:
How’s it going on English-speaking Twitch USA? The equivalent of jessirocks would actually be the hard-boiled New Zealander Quin69 in English-speaking Twitch. He is known for his passion for hack and slays, but also for a quirky style that repeatedly earns him bans like “That wasn’t misogynist, that was funny”.
However, Quin69 ranks only 3rd in Diablo 4 over the past 3 days, although he was on air for 45 out of 72 hours.
Although Asmongold has the most average viewers by far at 48,569 and also the most peak viewers for Diablo 4, he is only in 7th place because he has only streamed for 7 hours. Perhaps he was indeed upset with the Twitch boss for making fun of his hair.
The 7 most successful English-speaking streamers for Diablo 4 in the last 3 days.
Who is in 1st place? 1st place is held by the channel “Fextralife” – this has been critically discussed before.
Fextralife operates dedicated wiki pages for games with guides and integrates their Twitch channel everywhere: So if someone searches for English guides for Diablo 4, they often “unintentionally” watch Fextralife’s channel too.
This skews the numbers, but puts them in 1st place. The channel was also online for the full 72 hours.
Update 6.6., 11:23 AM: A reader pointed out to us that the Twitch stream from jessirocks is embedded on German guide pages for Diablo 4 and is running continuously – similar to fextralife.
This is an AI-powered translation. Some inaccuracies might exist.
In Diablo, since the year 2000, there has been the “secret Cow Level,” a hidden, legendary place where the game was a bit crazier than usual. What about it in Diablo 4 ? Diablo head Rod Fergusson (Blizzard) explains why they consciously chose not to include it, at least at the release.
What is the secret Cow Level?
The “Cow Level” is a special secret place in Diablo 2 that could only be accessed indirectly. The first time the “Cow Level” was seen was on April 1, 1999, and it was thought to be an April Fool’s joke. But when Diablo 2 was released a year later, players actually found access to the place on July 4, 2000 (via blizzardwatch).
In that place, countless cows run around and a Cow King. Because there are especially many mobs in one spot, the secret Cow Level is ideal for characters who specialize in area damage, perfect for farming EXP and items.
Twitch streamer Asmongold says: “Stop watching streams at 3 AM if you don’t have money!”
Boss says: Anyone with business sense would have brought pets and wings to Diablo 4
What does Diablo say about the Cow Level? In a lengthy video interview about Diablo 4, the head of Diablo, Rod Fergusson, spoke on the subject. He stated: They wanted to keep everything “down to earth” in Diablo 3, which is why they also forwent wings and pets, the two things that were particularly prominent in Diablo 3 and which definitely had to be included in Diablo 4 from a marketing perspective:
The interviewer asks: “What about cows, Rod? Are you a cow person? Let’s talk about cows.”
Fergusson first laughs and says: “I have no idea what you’re talking about.”
He then explains: They wanted to keep everything in the new Diablo “down to earth.” Diablo 4 should feel “authentic” and do justice to the Gothic theme.
Therefore, they also forwent wings and pets, the two particularly successful elements in Diablo 3, which anyone with “a touch of business sense” would definitely have included in Diablo 4:
“But we didn’t want 30 people in the village on launch day walking around with angelic or demonic wings on their backs and a bunch of dogs, cats, or whatever. That would have broken the immersion.”
Diablo 4 has no Cow Level in Season 1, but maybe in later Seasons
For the same reason that they want to keep the game authentically dark, there is also no secret level in Diablo 4 that people might be searching for.
“But that doesn’t mean it won’t come in the future.”
These are two completely different things, Ferguson says with a smile, what one can do in Season 1 or what one can do in Season 21. We will see if this wisdom also applies to Diablo 4.
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In the American eSports scene for League of Legends, there are currently large protests. Riot Games has agreed to remove the requirement for Academy teams from professional squads. Consequently, the players protested. However, professional Yiliang “Doublelift“ Peng clarifies: He would rather play than let the league fall apart.
A point of contention between the teams and Riot Games was the Academy teams. These were supposed to train new talents in the second league; however, each team in the LCS previously had to field such a team. In Europe, this requirement no longer exists, but most teams have a second team of their own, like SK Gaming Prime in Germany or Vitality.Bee in France. This clause was also removed in Korea some time ago.
Riot Games therefore agreed to a request in May to lift the requirement, prompting 7 out of 10 teams to announce their withdrawal from the second league, with some wanting to dissolve their teams entirely. Over 70 jobs for players and coaches are at stake (via Twitter).
The LCS Player Association, which advocates for the rights of players, called for a strike, and the professional players followed suit. The start of the league has been postponed.
In a video lasting about 20 minutes, professional Doublelift has now commented on the situation. He started his career in 2011 with the CLG team and is still an active player in the LCS at the age of 29. Over the years, he has gone through various highs and lows in eSports and is estimated to be one of the highest-earning LoL players ever (via Esports.net).
Start video
7 Facts about LoL that only true veterans know
“Academy teams were a stupid idea”
What does Doublelift say about the situation? He starts by saying that the basic idea of the “forced” Academy teams is a stupid idea. The teams themselves know that they earn nothing from it. Sponsors don’t care about these teams, and fans won’t be gained this way. Therefore, many training teams are treated rather like stepchildren and function as backup teams rather than talent incubators.
This aligns with a statement from the LCS Player Association, which says that Riot Games gives the teams 3 million dollars every year to be better financially positioned. However, only a few teams actually invest this money into Academy teams and talent development (via Twitter).
However, Doublelift is also not satisfied with Riot Games’ new idea for the second league. The NA Challenger League is getting new teams and a new format, as well as a share of viewer revenue. But that is not enough to make the second league interesting.
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Doublelift voted for the strike but would break it for the Summer Split
What does Doublelift think about the strike? At a meeting of players with the LCS Player Association, the professional voted for the strike because he fundamentally supports the idea of talent development and having a second league.
He was even very surprised that all 50 professionals joined the strike.
However, he also says that he would not carry out the strike at the expense of the Summer Split and going to the Worlds:
I want to emphasize that I care, but if the options are to fight for the Academy teams or let the Summer Split of the LCS be canceled, then I will skip it [the strike].
How does he see the demands of the LCSPA? Later in the video, he discusses the 5 points that the Player Association sent to Riot Games in their questionnaire. However, he is not satisfied with most of the demands. He says they are either unreasonable or not the right way to get everyone to the table:
He would find a promotion system like in Valorant, where the worst teams in the LCS would have to face off against the best teams in the second league, great, but Doublelift does not believe there are enough good professionals in America for that.
He is also critical of the demands for minimum earnings and high salaries for players. He would rather see higher prize pools to reward the team that truly cares about the second league. High player salaries would simultaneously raise high expectations.
He welcomes the introduction of partnerships with affiliates.
He rejects the guaranteed player contracts for promotion to the LCS, which are demanded in the fourth point.
The last demand states that if 3 out of 5 players on a team in the second league want to continue working together but the organization does not, the players can claim the team’s spot if they wish. This is intended to prevent organizations from simply getting rid of entire teams. He sees this point as rather neutral.
Doublelift receives criticism but also support
How is the professional’s opinion received? Some well-known personalities criticize Doublelift for the video. He is said to undermine the demands of the Player Association, which also advocates for him.
There is criticism from Christian “IWDominate” Rivera, who himself was a professional in the LCS until the end of 2022, and Michael “Veteran” Archer, who played in the European LEC until the end of 2021.
However, many on Twitter and YouTube understand Doublelift’s decision. He is seen as a competitive player, and the league comes first for him. Additionally, he has good chances of going to the World Championship, which would be denied to him.
In Pokémon GO there is a huge Spotlight Hour today, June 6th. The focus is on 5 Pokémon simultaneously. We’ll show you everything about Shinies, start times, and the bonuses of the event.
What kind of event is this? Every Tuesday evening, a Spotlight Hour starts in Pokémon GO, highlighting a selected Pokémon. Niantic determines which Pokémon will be featured at the beginning of each month. This is accompanied by a bonus that affects XP, Stardust, or candies.
However, during today’s Spotlight Hour, not just one Pokémon is in focus, but rather five specimens. In line with the start of the Water Festival, these are Krabby, Kabuto, Krebscorps, Scampisto, and Krabbox. We will show you the details here.
Spotlight Hour on June 6th with Water Pokémon
When does it start? As you are already used to from the Spotlight Hours, it starts again today at 6:00 PM. The event is active for one hour and ends at 7:00 PM.
What bonuses are there? Almost everywhere in the wild, you will encounter Krabby, Kabuto, Krebscorps, Scampisto, and Krabbox. Normally, only one Pokémon is the focus during this type of event, but today there are five. If you want to increase your spawns, you can also light up some incense.
Which Shinys can you catch? The shiny forms of Krabby, Kabuto, Krebscorps, and Scampisto are active in Pokémon GO and can be caught by you. Only Krabbox’s shiny form is not yet activated, and you cannot catch it at the event.
Is the Spotlight Hour worth it today? The greatest potential of the Pokémon can be found with Kingler if you want to use it as a glass cannon in raids. Krebutak can also be quite useful. However, the evolutions of the other Pokémon are not particularly noteworthy.
However, one should not overlook the significant XP bonus. For trainers on the way to level 50, this could be a strong boost.
This is an AI-powered translation. Some inaccuracies might exist.
With the Orb X from Cooler Master, there is surely one of the strangest gaming chairs on the market. With a price of $25,000, it is certainly one of the most expensive models.
Gaming chairs come in various sizes and designs. They aim to be either very comfortable or offer additional features, such as integrated monitors, sound systems, or other cool features.
The online magazine The Verge has now tried out the Orb X from Cooler Master at Computex 2023. This is a huge device that takes up the space of a small room. With a price of $25,000, you currently can’t buy a more expensive gaming chair.
What do you see? In the video, you can observe how the editor from “The Verge” gets into the chair and then controls the system with a remote. After she sits down in the chair, she lowers the top part of the chair with the remote. Here, a curved 34-inch monitor is mounted.
The Verge says it is quite a cool gadget, even if you look “like a sci-fi villain”. If that’s not enough for you, you can enjoy plenty of RGB lighting on the device. The chair is said to be “made for people who love gaming and hate everyone else.”
What should you consider if you really want the device? A gaming system is not included. So you will need to budget a few thousand euros for a powerful gaming PC on top of the $25,000 for the chair so that the chair is worthwhile.
Additionally, you should note that the item is not exactly light. Cooler Master itself states that the chair weighs 343.5 kg. This is not necessarily lightweight, and you won’t be able to place it in every apartment.
With dimensions of 1.881 m x 1.810 m x 2.088 m, the chair is not exactly small, and you should have enough space at home.
If you are looking for more “strange” alternatives and either want to buy or check out another oddly-shaped chair, then take a look at the following list on MeinMMO. Here we present you with a series of bizarre gaming chairs:
Recently, Gameforge and the MMORPG Aion Classic faced DDoS attacks and released a statement on Friday. Gameforge suspects criminal intentions behind the attacks. What the publisher is doing about it, you can find out here.
What is Aion Classic? With Aion Classic, you can enjoy the MMORPG in the version 1.9 and the subsequent bug fixes. This allows you to play content up to level 50. This includes flying in the open world, several dungeons, rifts, and PvP mayhem in the Abyss. More information about the MMORPG can be found here.
Check out the trailer for the EU release of Aion Classic here.
Start video
Aion Classic – Trailer for the EU Release
How was Aion Classic attacked? The servers of Aion Classic were hit by DDoS attacks in several waves. A DDoS attack refers to Distributed-Denial-of-Service, which means planned denial of service. DDoS is seen as a tool of cybercrime.
In doing so, usually infected computers (bots) in a so-called botnet are misused in advance to send requests to the MMORPG servers. This happens in such a high number and volume that the servers malfunction in processing, and could possibly provide access to additional data. In the worst case, the servers could collapse under the load.
In DDoS attacks, the requests from player clients can hardly be considered, which manifests in the connection issues reported by players (via Gameforge).
The exact motive currently seems unclear. Gameforge claims, however, that criminal activities are hidden behind it.
What is Gameforge doing against the DDoS attacks? Drestam, the community manager in Gameforge’s forum, explains what the publisher has done about it:
We have implemented protection mechanisms, have a dedicated security team, and continue to work with external partners as well as service providers.
Statement from Drestam, Community Manager – Forum for Aion (via Gameforge)
How exactly these protection measures work has not been explained by Gameforge. Essentially, it requires protection in the form of intermediary proxy software or proxy servers that filter requests and only allow legitimate requests through to the servers.
However, this requires a high bandwidth to process several tens of thousands (or more) requests (via security-insider.de).