Baldur’s Gate 3 has ruined all other games for me

Baldur’s Gate 3 is good. For MeinMMO-Dämon, the RPG is even so good that all other games are now unplayable.

I’m not telling anyone anything new when I say that Baldur’s Gate 3 is not just good, but absurdly great. The game from Larian Studios has taken Steam by storm, already secured a place in the top 10 games with the most concurrent players, and broken 700,000 players simultaneously.

I also dove into the game world last weekend with a friend. I transformed our group into cats multiple times, “accidentally” pushed someone off a cliff, had an eye gouged out, and threw goblin children at other goblin children to stop them both.

In short: I had a damn good time.

Baldur’s Gate 3 is too good for €60

Baldur’s Gate 3 is the first game in my life that gives me the impression: I completely tricked the developers when I bought the game for €60. The game has sold itself at a fraction of its value as a full-price title.

Probably even double or triple the price would still be a reason for me to nod thoughtfully and say, “Yes, that is appropriate. It’s worth the money.”

Of course, not everyone will see it that way – but that’s what I think about the game. It captivated me so much that for the first time since school, I thought: “Should I just call in sick this week so I can keep playing?”

Haha, boss, that was of course just a joke.

Start video
Launch Trailer for the Role-playing Game Baldur’s Gate 3

CRPGs are finally in the mainstream

Pencil & paper in general and Dungeons & Dragons in particular have long lived a niche existence. While everyone knew this “one nerdy friend who plays pencil & paper games,” it never really caught on in the mainstream. Sure, there were the Pathfinder games or even the “predecessor” Divinity: Original Sin 2. But in direct comparison, those were rather smaller games.

In recent years, that has changed with series like “Stranger Things” or the movie Dungeons & Dragons: Honor Among Thieves, and Baldur’s Gate 3 and other CRPGs have benefited from it.

I can only hope that now more developers turn to this genre and try to create something as grand. Because Baldur’s Gate 3 impressively shows how many people can be excited about “pencil & paper computer games.” The potential is huge, and so is the opportunity to create countless profitable games – regardless of the franchise.

Baldur’s Gate 3 is perfection – and everything else fades

But that also brings us to a problem. Baldur’s Gate 3 has set the bar high. So high that other studios will not be able to reach or replicate it in the coming years. If games of nearly comparable quality require a similar development time and Baldur’s Gate 3 indeed leads to a rethink among some developers, it will take six years before we can dream again of experiencing something like this.

When I look at the other big games I’ve been playing regularly lately – Final Fantasy XVI, World of Warcraft, Dead by Daylight, or Back 4 Blood – I wonder: Why can’t you be that good?

  • How is it possible that Baldur’s Gate has voiced all dialogues with countless different variables?
  • How is it possible that I can solve quests not in a maximum of two ways, but in three, four, or five?
  • How is it possible that Baldur’s Gate 3 has the first open world where I truly feel it benefits the game and does not degenerate into a silly “collect all marked things on the map” mini-game?

I could go on indefinitely. With every aspect of Baldur’s Gate 3, I ask myself how such quality or quantity is possible.

Baldur's Gate 3 Wyll Mizora Title

I’m addicted to this experience. But that makes all other games that I actually love seem less complete in retrospect and simply worse objectively and subjectively.

Baldur’s Gate 3 has made me pay the price of perfection. That’s a taste I won’t be getting rid of so quickly.

The game is definitely both a blessing and a curse. And when I eventually finish Baldur’s Gate 3 – and especially multiple times – it will take some readjustment to be able to engage with other games again.

Baldur’s Gate 3 has set the bar for really good games very high. And I don’t know if I can ever accept the “bullshit” we encounter in so many other games.

Why our author Schuhmann only liked Baldur’s Gate 3 after the third attempt, you can read here.

This is an AI-powered translation. Some inaccuracies might exist.

Players show Bungie soberly the 2 biggest problems of Destiny 2

Destiny 2 continues to be heavily criticized. After Bungie provided a rather disappointing outlook on its future last week, community voices are growing louder. Players are soberly pointing out the developer’s two largest problems that affect both the enjoyment of the game and its economic viability.

These facts have now been highlighted by players: Destiny 2 has been facing significant player criticism for some time. However, since the release of the “State of the Game” article last week, which did not mention or ignored the issues of the game, the Guardians have become even more critical. There are significant concerns about the future, with some of Bungie’s explanations being hard to understand.

  • For instance, according to Bungie, it is not possible to create a new free armor set for the NPC vendors of the playlists each year.
  • However, it is possible to create three to five new paid armor sets per season, such as the crossover sets for 19.99 euros each.

Aside from this contradiction, according to some players on Reddit, it is primarily two major Destiny problems that have negatively affected the game for too long.

Start video
Destiny 2: “Season of the Depth” lets Guardians dive into the water

Problem No. 1: The Content Vault

The introduction of the Content Vault, a kind of content archiving, was a controversial update in Destiny 2 that has divided many players into two camps.

On one hand, it allows Bungie to keep the game lean and technically up-to-date by temporarily removing older and less played content. This allows resources to be focused on current activities and expansions.

On the other hand, this means that some players have to forgo content they might still enjoy playing. And the list is long.

A total of four diverse expansions are currently stored in the vault:

  • “The Red War” (September 2017)
  • “Curse of Osiris” (December 2017)
  • “Warmind” (May 2018)
  • “Forsaken” (September 2018)

Additionally, many other Destiny 2 contents have also been put on ice:

  • 5 Raids and Dungeons: “Leviathan”, “Eater of Worlds”, “Spire of Stars”, “Crown of Sorrow”, and “Scourge of the Past”
  • 9 Strikes: “The Hollowed Lair”, “The Devil’s Lair”, “A Garden World”, “Tree of Probabilities”, “The Corrupted”, “Savathun’s Song”, “The Blighted Chalice”, “Will of Thousands”, and “The Pyramidion”
  • 6 Locations: “Echo Mesa” on Io, “New Pacific Arcology” on Titan, “Hellas Basin” on Mars, “The Infinite Forest” on Mercury, “The Shattered Realm” in the Reef before the Dreaming City, “Leviathan’s Last Wish” in the Moon Orbit.

In addition, there are 8 PvP maps, 2 Gambit maps, 15 seasonal storylines, 2 events, 17 seasonal activities, 3 exotic missions, 27 unique exotic questlines, and the Tribute Hall.

Since 2020, there is hardly anything left of the old Destiny 2 experience, and Gambit is dying

The focus on ephemeral, three-month expansions and events has led some players to feel that Bungie places more emphasis on short-term profits instead of providing a lasting and in-depth gaming experience.

This list painfully reminds them, as Guardian No-Individual-3901 comments:

Seeing 15 seasonal storylines in the Content Vault makes me sad. I really wish we could install any content at will, similar to add-ons. I would LOVE to play through the entire story with friends who joined later.

writes No-Individual-3901 via Reddit

Problem No. 2: Too much reliance on cosmetic microtransactions

For some, free-to-play has made it worse: Another crucial factor that has influenced the gaming experience of Destiny 2, according to some players, is the free-to-play model.

  • This model was retroactively introduced to the game in 2020 and allows players to experience Destiny 2 for free and purchase additional content through microtransactions.
More on the topic
Destiny 2 is going Free-to-Play because Bungie was frustrated with how Forsaken went
von Micha Deckert

Although the free-to-play model attracts more players and lowers the barrier to entry, it seems to have a substantially negative effect on the long-term engagement and satisfaction of players. Some believe that the introduction of free-to-play was also economically a loss for Bungie.

The community analyzes that the purchase of content and microtransactions may not have been sufficient for Bungie to offset the losses incurred by the transition to the free-to-play model.

  • The excessive reliance on cosmetic microtransactions and seasonal content would not have been sustainable enough in the long run.
  • This would have led to Bungie having less and less room and options to offer players new content in the following years.

Some, like player Kevin Mathey, therefore believe: The introduction of additional paid expansions or premium content would have perhaps been the better way for Destiny 2 to find a balance between free offerings and monetary revenues.

Overall, the response of the players to content archiving and the potential economic losses from the free-to-play model highlights the importance of balanced design and open communication between developers and the community.

The players of Destiny 2 have shown that they are not just passionate supporters of the game but also smart and critical observers who can contribute to strengthening the game in the long run. As long as they are listened to.

There is a desire for more transparency and openness: A wise balance between free and paid content is required to satisfy both players and developers.

Therefore, players wish for more transparency and open communication from Bungie. Many players want to understand how decisions are made and how the game is supposed to be shaped in the future. Some call for an urgent reassessment of Bungie’s strategy to improve the gaming experience in the long run.

How do you feel about the two issues raised regarding Destiny 2? Do you believe Bungie’s loot shooter would be in a better position today without free-to-play? Then feel free to leave us your opinion.

Currently, the mood in Destiny 2 has reached another low point:
Destiny 2 frustrates and angers its most loyal fans – Expert remarks: ‘We hear you, change nothing’

This is an AI-powered translation. Some inaccuracies might exist.

MMORPG ESO warns against exploiting bug and threatens with ban: Confused honest players

In the MMORPG The Elder Scrolls Online a bug has occurred that gives players an advantage: There are more endeavors and therefore more rewards than there should be. The developers warn: Those who overdo it and exploit the bug intentionally will be banned. This unsettles honest players.

What is the bug about?

  • In June 2021, the “Endeavors” system was newly introduced to ESO: Players can complete daily and weekly tasks in the MMORPG and earn rewards.
  • However, there are currently issues with the system: According to the developers, there are more rewards than were actually intended. Something is wrong with the resets.
  • A community manager from ESO has now warned players not to overdo it with exploiting the bug.
Start video
ESO shows the mysterious new areas in the trailer – How dark Necrom will be

“We are watching and banning you”

This is the warning: Community Manager Kevin Gbolie stated in a post from August 4th (via eso), that they know what is happening: The daily endeavors can be done more frequently than usual.

The team is already working on the issue.

They urge players not to exploit the bug. Some will likely encounter the bug without noticing it and use it, but they will “watch and ban” those who secure extreme advantages from the exploit in this way.

ESO worries players who fear accidentally using the exploit

What is the discussion like? After the warning, some players feared they might be banned for inadvertently exploiting the bug. They ask how Zenimax envisions this, whether players are expected to keep track of which rewards are “okay” and which ones are prohibited.

The developers provided reassurance on the same day: They do not expect players to keep a precise record of which rewards are legal and which are not. They should not worry. They just wanted to warn players and explain that they are monitoring the situation.

Only those who really exploit it will be banned. Someone who accidentally encounters the bug will not be punished.

In Elder Scrolls Online, there seems to be a current effort for more communication with the players. This level of communication seems unfamiliar to players.

Lack of communication was a major point of criticism last week:

MMORPG ESO explains the 2-hour wait on PC: “We messed up”

This is an AI-powered translation. Some inaccuracies might exist.

The best content in Diablo 4 is too rare, fans say – suggest how to make it better

Diablo 4 has various forms of content. The campaign, the hell flood, nightmare dungeons, and the whispering of the tree are good ways to get loot and level up. But one type of content is so popular in gameplay that many players wish for more of it.

What content is it about? It is about the strongholds. You take over a stronghold full of enemies, defeat a boss at the end, and the strongholds also have their own little mechanics. You also unlock new waypoints, dungeons, and locations.

In a Reddit post with 1400 upvotes, wishes regarding the strongholds are discussed, explaining why the strongholds are actually the best content in the game.

An overview of the content after the campaign can be found in our Diablo4 endgame overview.

Start video
Diablo 4: The Official Announcement Trailer for Season 1

Strongholds are fantastic, but I wish there were more

The user Extension-Cold believes that the strongholds are the best content in Diablo 4 and writes in his Reddit post about his wishes regarding them.

  • Strongholds should be replayable
  • With scaling difficulty
  • good loot pool

With a dynamic difficulty level, the strongholds would be a good group activity, and at very high levels, good loot like the Uber-uniques could be distributed if you play with a group full of level 85+ people.

Even the comments agree with Extension-Cold and explain why they also consider the strongholds to be very good content in Diablo 4 and propose ideas.

  • Ytar0: I agree that strongholds generally have more interesting “missions” than nightmare dungeons.
  • jostler57: I think this is an underutilized, fun content. They could possibly be reset at regular intervals.
  • Prodiuss: Strongholds are fantastic, but I wish there were more. […] I wish they were more important for the lore and story

Some comments find the strongholds not that good and do not believe they would remain so popular through replayability.

  • Subspace69: If you repeat the same stronghold for the x-th time in a week, you notice everything that is wrong with them.
  • thisfriendo: If you repeat strongholds 70-100 times and only do a dungeon once, then this post might be flipped.

What do you think about the strongholds? Do you wish for a similar replayability and new opportunities for the content? Let us know in the comments.

Fans often complain about Diablo 4 and apparently want systems from Diablo 3 back:

Fans complain before the release of Diablo 4 about Diablo 3, now demanding features back: “Admit it, you want the systems

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

A new feature is causing discussion in the Pokémon GO community: – “Why is it always about the biggest?”

In Pokémon GO there are two new features recently. However, one of them is now being heavily criticized by the trainers. We from MeinMMO show you exactly which feature this is and what change the players desire.

Which function is it? For a few weeks now, trainers can not only discover routes in Pokémon GO, but also participate in so-called Showcases at selected PokéStops. This is a kind of competition where trainers can compare their specimens of a previously designated monster with each other and thus earn rewards.

However, this function is now being criticized by some trainers. We have summarized the background for you below.

Trainers demand more variety in the Showcases

Criticism of size: In the past few weeks, you have repeatedly had the opportunity to participate in the new Showcases. From Squirtle and Psyduck to Balgoras and Amarino to Lilminip, you could compare your specimens. But so far it has only been about one thing: Which is the largest.

To achieve a victory, you need to have the best a large and heavy XXL Pokémon of the sought-after monster. And that is now displeasing for some trainers.

As the Reddit user ArcticWolfl writes in his post (via reddit.com): Why is it all about who has the largest showcase? Seriously: Why are there even XXS Pokémon if there is no competition for the smallest? We’re in Pokémon GO, not in a high school locker room.

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Why is this a topic? For a long time now, trainers have been able to catch monsters of various sizes in Pokémon GO. Especially Pokémon of the types XXS and XXL are needed to complete the medals in the game.

With the introduction of the new Showcase feature, they should finally have some utility for collecting them. But so far, only the XXL Pokémon are being used.

Trainer mocks: XXS will exist as soon as I empty my box

What trainers want: Other trainers also find it a shame that it is always only about the largest Pokémon and hope for more variety in the future. They are particularly hoping that XXS Pokémon could soon appear in competitions, finally searching for the smallest specimens of a type.

And they also believe that the selection of monsters could be reconsidered. Some would find it interesting if there were not always Showcases with a fixed monster, but if there would also be a selection here, as has already been implemented at certain events.

However, they suspect that such a general implementation could still take some time to avoid possible errors in the game before the upcoming big GO Fest. Or it might come at exactly the wrong moment.

As can be read in the following comments on Reddit:

  • godsim42: XXS will exist as soon as I empty my box.
  • RavenousDave: At the presentation by Niantic, both the smallest and the largest Showcases were mentioned. I suspect they will operate the largest for a while and then switch to the smallest. As long as the GO Fests are running, not much is likely to change. At least I hope not, as that could ruin the GO Fest.
  • Arizzira: There is really no reason why a Pokéstop should not search for ‘Smallest Lilminip’ for competing XXS Lilminip, while the next Pokéstop searches for ‘Largest Lilminip’ with competing XXL Lilminip. They could even make some stops for completely different Pokémon, as they did during Adventure Week (Balgoras and Amarino) or during Community Day (Psyduck, Quappp, Quaxo).

Trainers see criticism calmly: Other players remain rather calm about the criticism, because in the Showcases there are usually monsters that can be found particularly often in the wild during an event. For this reason, they see no reason why to hold on to collected XXL and XXS Pokémon.

As Opposite-Chocolate42 explains (via reddit.com): I just deleted all my XXS because I think it’s only been about the largest so far. But usually, the Pokémon in the Showcases spawn in the wild, so you might not even need to keep the XXS and XXL unless you want to.

What do the developers say about it? The developers of Pokémon GO confirm on their page that there will initially only be Showcases with large specimens, but do not rule out changes. They write the following (via niantic.helpshift.com): Currently, there are only Showcases for the largest Pokémon. However, more Showcases may be added in the future.

When this will happen and how these additional Showcases will look is not yet clear and remains to be seen. As soon as there are new information, you will find out about it at MeinMMO.

How do you like the new Showcase feature? Do you also think that there should finally be more variety? Or are you satisfied with the current approach? Let us know in the comments and discuss with other trainers about it.

In the coming weeks, a lot is happening in Pokémon GO. We show you all the events in August and which ones are especially worthwhile.

This is an AI-powered translation. Some inaccuracies might exist.

Baldur’s Gate 3 talks about microtransactions – Says what makes all gamers happy

Can you spend more money on Baldur’s Gate 3 after purchase? The developers say what makes other game studios sweat.

Microtransactions have become a bane in today’s world that most players have become accustomed to. Many games are released in a “Games as a Service” model, offering not only regular DLCs but also shops with cosmetic items or other conveniences. Such microtransactions are still viewed critically, even if they are now part of the everyday life of many gamers.

Thus, it is almost shocking what the developers behind Baldur’s Gate 3 say on this topic – and fans are celebrating it.

What does Baldur’s Gate 3 say about microtransactions? From an (already somewhat older) newsletter of the game, which answered some questions at the time, there was a statement from Larian Studios regarding microtransactions. Forbes quotes:

Are there any in-game purchases?

No, there are no in-game purchases in our game. We believe in providing a complete and immersive gaming experience without the need for additional purchases. Enjoy the game fully without extra costs or microtransactions.

Thus, Baldur’s Gate 3 is certainly an oddity in today’s time. Microtransactions have become the main source of income for many games. Distancing oneself so clearly from it is quite unusual nowadays.

Baldur's Gate 3 Wyll Mizora Title
Sneaky temptations to spend more money – this doesn’t exist in Baldur’s Gate.

Can you buy anything for Baldur’s Gate 3? At least an upgrade to the “Digital Deluxe Edition” is available for around 10 euros – but this is not offered in the game, only promoted on distribution platforms like Steam and in the launcher.

The actual in-game advantages are very minimal. Small cosmetic changes, such as the ability to choose an exclusive dice skin during dice tests or classy underwear for the character. None of this is important or diminishes the gaming experience.

If you had purchased Baldur’s Gate 3 in early access, you automatically received the upgrade. However, it is not necessary to play.

Especially the extensive art book and the soundtrack are a nice bonus for anyone who wants to delve a little more into the game or the music.

A rather refreshing sign in today’s times, where games often come with more rather than fewer opportunities to spend more money and are consistently reminding players of this.

Maybe other developers should take a cue from this. Okay, probably not.

How incredibly successful the game is – also thanks to this purchase policy – demonstrates the insane records Baldur’s Gate 3 is breaking on Steam.

This is an AI-powered translation. Some inaccuracies might exist.

Remnant 2 provides its first major patch: Update aims to make you richer and stronger

Remnant 2 received its first major patch, addressing many annoying issues. We show you the patch notes and list the most important changes here in our overview.

Important Update: As our user thoxx already reported in the comments, this update is currently only available on PCs. Console players will have to wait a little longer. According to the developers, the update is hoped to take place on Monday, which is today. (via reddit.com)

The most important changes first: Remnant 2 started strong and managed to impress many players, but the game still suffered from countless bugs and performance issues. That’s why the first major patch followed, which was able to fix and adjust many problems. Here’s what you can expect:

  • Scrap can now be found in larger quantities
    • Scrap cost for converting mysterious items into engrams is removed
  • The item for respeccing is no longer sold once, but permanently by Wallace
  • Performance was adjusted to reduce bugs and crashes
  • Archetypes, including Archon, Explorer, Daredevil, and Helper were largely buffed
  • Many bugs have been adjusted
  • The Nightweaver has been nerfed

We will now list all patch notes in detail in the following part of our overview.

Start video
Remnant 2 – Coop Gameplay Trailer

All Patch Notes for Remnant 2

The patch notes have been listed in English on the official Gunfire Games website (via gunfiregames.com). A German version does not exist yet. To access the patch notes, you only need to open the gray box:

All Patch Notes for Remnant 2 – In English

Remnant 2 Patch Notes: 383,678

–Performance and Crashes–

• Initial optimizations to improve overall performance.

• Updates to improve hitching and potential crashes.

• Fixed multiple reported crash bugs.

• High detail shadows have been moved to a separate option and can be enabled in the options on PC.

–Quality of Life–

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren’t done here by any means, and these are not the larger changes we’ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.

• Increased Trait Cap by +5.

• Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.

• Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.

• Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace.

• Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).

• Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).

• Slightly Increased Scrap Gain from Breakables.

• Increased Scrap Gain from Regular and Rare Chests.

• Increased Scrap Gain when killing Aberrations.

• Reduced the cost of Bloodroot.

–Balance–

[ Archetypes ]

Explorer Archetype

• Increased the duration of Explorer’s Scavenger Buff per pickup from 15s to 20s.

• Increased the duration of Explorer’s Gold Digger Buffs from 15s to 20s.

• Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.

DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.

Archon Archetype

• Increased Archon Havoc Form Lighting Hands damage from 28 to 56.

• Increased Archon Havoc Form Blink damage from 100 to 150.

• Reduced Archon Havoc Form Cooldown from 120s to 90s.

DEV NOTE: These changes are in response to a bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.

Challenger Archetype

• Adjusted the damage falloff for Challenger’s Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.

Handler Archetype

• Increased the Handler’s Pack Hunter Range from 25m to 40m.

• Increased the Base Max Health of Handler’s Very Good Boy Companion.

Summoner Archetype

• Increased the Base Max Health of Summoner’s Hollow and Flyer Variants.

[ Weapons ]

• Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.

• Increased the Fire Damage for Shatterstar (Savior Mod).

• Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.

DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons.

• Reduced the AOE Burst Damage of Enigma’s Overload Application from 40 to 30.

• Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.

• Reduced the Magazine Capacity of Enigma from 30 to 25.

• Increased the total Reserve Capacity of Enigma from 120 to 125.

DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.

[ Enemies ]

• Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).

• Adjusted the hitbox of Magister Dullain’s tongue attack to better match the visuals.

[ Multiplayer ]

• Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.

–Bug Fixes—

[ Progression & Rewards ]

• Fixed multiple reported crash bugs and instability issues.

• Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.

• Progression Blocker: Fixed an infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.

• Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.

• Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.

• Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes.

• Progression Blocker: Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out. If players are still encountering negative trait points, picking up an additional trait point will flip negative to positive.

• Addressed issue with players not receiving achievements in multiplayer games.

DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired.

• Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.

• Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs.

• Fixed an issue with Weapons not unlocking after a Hardcore playthrough.

DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode.

• Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.

DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game.

• Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.

• Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally

• Fixed an issue preventing Mudtooth’s Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.

• Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.

• Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.

• Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.

[ Archetypes ]

• Fixed an issue with Archon’s Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.

• Fixed an issue causing Hunter’s Focus not granting the proper Weakspot Damage Bonus

• Fixed an issue causing Hunter’s Shroud granting multiplicative damage bonus

• Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses

• Fixed an issue with Gunslinger’s Bulletstorm Sound not terminating.

• Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.

[ Gear / Items ]

• Fixed VFX alignment for Nebula and Hellfire primary fire.

• Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.

• Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.

• Nightfall Mod visual effects terminate correctly now.

• Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.

• Fixed an issue that allowed Crystal Heart from stacking with itself.

• Fixed an issue causing Ring of Flawed Beauty not granting the proper Weakspot Damage Bonus

• Fixed issue with Anastasija’s Inspiration causing infinite damage stacking on Summoner’s Minions.

• Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.

• Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement

• Fixed an issue allowing Severed Hand to be spawned repeatedly.

[ Enemies ]

• Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.

• Fixed issue with Root Knight’s puddle projectile dealing damage on hit.

• Fixed issue with Nightweaver projectiles homing in on player incorrectly.

• E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.

• Fixed issue with Block Ruin (Labyrinth Enemy) sound effects

• Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge

• Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it’s jumping between platforms would cause it to fall off the world in The Great Bole.

[ Misc Fixes ]

• Fixed multiple locations on final level where players could get out of bounds of the level.

• Fixed issue with players not receiving fall damage by holding throwable consumables or melee weapons in throwing position.

• Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.

• Fixed issue when using certain melee weapons, the character’s face distorted

• Fixed issue where Player could be locked out of Postulant’s Parlor when application was closed after playing the board game.

• Fixed issue where Player was unable to open door to Sentinel’s Keep when exiting game while inputting the Seeker’s Key in N’Erud

• Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.

• Fixed an issue that allowed players to skip siege fight in Tiller’s Rest.

• Fixed an issue with players falling into gap between the boat and wall in Tiller’s Rest

• Fixed floating doors in Cathedral of Omens.

• Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster’s event.

• Fixed multiple scenarios that allowed players to transition through walls using interactives.

• Fixed an issue that caused players to get stuck in Throw Animation in certain situations.

• Adjusted the kill volume height in the Custodian Eye arena.

Can PS5 players invite friends better now? Players on the PS5 had issues inviting their friends and comrades specifically at launch. For this reason, Gunfire Games created a quick workaround. Today we tested the friends list and found that you can easily invite friends through the friends list, as long as your friends are online in the game.

These were all the important changes in Remnant 2. Which one do you like best and how do you find Remnant 2 so far? Let us know in the comments!

Steam: The new role-playing game is full of mysteries – players want to solve puzzles through intense waiting: “I was afraid to leave”

This is an AI-powered translation. Some inaccuracies might exist.

Steam: „One of the best single-player games of all time“- For a short time you can get a great detective game for 6 €

Hard to believe, but Rockstar Games has also developed games beyond GTA and Red Dead Redemption. LA: Noire (2011, PS3, PS4, Xbox 360, Xbox One, Switch, PC) was an innovative detective game for its time and is still considered one of the best in the genre. You can currently get the game for €6 on Steam.

What kind of game is LA: Noire? In LA: Noire, you play a classic detective thriller as known from movies and series. In the game, you investigate cases in Los Angeles in the late 1940s. The highlight is the interrogation mechanics.

The facial animations of the various suspects were so detailed for its time that you could tell whether the person was lying. But you have to be careful, as your own investigation might lead to accusing the wrong person.

Currently, a new role-playing game is achieving great success on Steam:

Baldur’s Gate 3 takes over Steam: Team expected 100,000 simultaneous players, over 700,000 showed up

Start video
LA: Noire Complete Edition Trailer for the Innovative Detective Thriller

Brilliant detective game

How is the game rated? The game has 83 points on Metacritic in its PC version, and on Steam, the game has a good 85% positive reviews, with particular praise for the level of detail and the story.

  • SkyL3R: Brilliant detective game with incredible attention to detail. It’s quite exciting to search for clues and interview people to unravel individual cases.
  • geoff: One of the best single-player games of all time! A shame that it’s on the shorter side.
  • ArBES: This game represents a long-gone era when the name Rockstar Games was associated with innovative cutting-edge technology.

Even today, the technology and animations impress. Although the graphics are no longer up-to-date, considering the time, LA: Noire is still an impressive game.

How much does LA: Noire cost? On Steam, you can get LA: Noire with a 70% discount for currently €5.99. But you should hurry, as the offer is only valid until August 10, 2023. It is the Complete Edition, which includes all additional content alongside the main game.

Are you up for a completely different genre, with testosterone-filled heroes from the 80s? Then check this out:

97% positive on Steam: Crazy coop game gets a big update 8 years after release – on sale for €2.95

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Steam
  2. 3DJuegos

Baldur’s Gate 3 conquers Steam: Team expected 100,000 simultaneous players, over 700,000 showed up

The role-playing game Baldur’s Gate 3 is a hit on Steam, with player numbers at a level no one expected. Not even the developers themselves. They expected a maximum of 100,000 players, but peaked at 707,000 on Saturday, August 5th – and the numbers are likely still rising. The Steam reviews are exceptionally good.

How popular is Baldur’s Gate 3 at release on Steam?

  • At its peak on Saturday night after release, the role-playing game Baldur’s Gate 3 had 709,835 players on Steam according to Steamcharts. Thus, it is currently the second largest game on Steam, after CS:GO. SteamDB reports even 712,281 players.
  • Historically, it has already entered the Top 10 of all time with its peak of “simultaneously active players on Steam”: Baldur’s Gate 3 has pushed Apex Legends out of the Top 10 and ranks 9th behind “Goose Goose Duck“ (via PC Gamer).
  • Experts expect that the numbers will rise again next weekend, once word spreads about how great the game is. This “word-of-mouth” effect was also observed with Elden Ring in spring 2022.
Start video
The best class for beginners in Baldur’s Gate 3

“I should probably stay away from the IT team, I told them: maximum 100,000”

How do the developers react? They are surprised by the success. Game Director Swen Vincke wrote on Twitter: “I should probably stay away from the IT team – I told them to expect a maximum of 100,000 players”.

The servers are probably burning, and the schedules are getting mixed up. Colleagues are also congratulating for the absurdly good start.

An initial hotfix for Baldur’s Gate is already live on the servers.

baldur's gate-3-steamcharts

Could one expect such success? Not really. Although it was thought that after the “bear” hype, Baldur’s Gate 3 would be bigger than expected, it was not thought to be this big.

Since the game has been in early access on Steam since 2020, it has been around for years with about 2,000 average players without any major outliers. It did go up to just over 10,000 players at its peak in October 2021 and December 2022, but never more (via steamcharts).

The scale of the success, going from a maximum of 10,000 players not to 100,000 but directly to 710,000, was surprising – even for the developers.

Steam reviews at 95% for Baldur’s Gate 3

How are the reviews on Steam? The reviews for Baldur’s Gate 3 are excellent: 95% of recent reviews are positive. Overall, the game has 91% positive reviews.

Many negative reviews date back to 2020: Back then, it was criticized that 60 € for an “Early Access” title was too expensive. With the release, this criticism has likely dissipated.

In the positive reviews, it is highlighted how fair and customer-friendly the game is. There are no DLCs, no microtransactions, and no barriers to content. Even the “Always Online” requirement, which is known from other games, doesn’t exist.

Players also praise that they can solve quests in different ways.

More about Baldur’s Gate 3: Twitch streamers inadvertently press a button in Baldur’s Gate 3 and suddenly have naked heroes in front of them

This is an AI-powered translation. Some inaccuracies might exist.

WoW: The End of the “God Comp” – 5 Classes Will Be Massively Nerfed

World of Warcraft makes short work of the best classes in the game. There are nerfs in many places – up to 70% for some talents.

In World of Warcraft, players have been discussing issues in the “Mythic+” area of the game since the introduction of the enhancement shaman. The new specialization has led to the existence of a “God Comp” – essentially an overpowering group composition that leaves all others behind. Blizzard is now reacting and has announced plenty of nerfs. Some talents will even be weakened by a massive 70%.

What will be changed? Next Wednesday, on 09.08.2023, there will be some substantial nerfs for most members of this “God Comp” as well as some improvements for classes that have fallen behind. The following specializations belonged to the so-called “God Comp”:

  • Guardian Druid
  • Holy Paladin
  • Shadow Priest
  • Fire Mage
  • Enhancement Shaman
Start video
WoW Cinematic: Nozdormu sees the rise of the Eternals in a vision

WoW: All buffs and nerfs for 09.08.2023

The changes in detail are:

Death Knight

  • Unholy
    • Epidemic now deals 8% more damage.
    • Plagueburst now deals 12% more damage.

Druid

  • Guardian
    • Slash now deals 8% less damage (not applicable in PvP).
    • Flatten now deals 8% less damage (not applicable in PvP).

Shaman

  • Enhancement
    • Breath of the Ages now collects only 10% of the damage allies accumulate with Shadow Power (previously 15%).
    • Fate Mirror now has a trigger chance of only 10% (previously 15%).

Hunter

  • Marksmanship
    • Multi-Shot now deals 8% more damage.
    • Explosive Shot now deals 10% more damage.
    • Skilled Shots now increase the damage of your next aimed shot or rapid fire by 70% (previously 65%).

Mage

  • Fire
    • Flame Strike now deals 10% less damage.
    • Flame Wave now deals 10% less damage.
    • Great Fire now deals 10% less damage.
    • Meteor now deals 10% less damage.
    • Phoenix Flames now deal 10% less damage.
    • Living Bomb now deals 10% less damage.
  • Frost
    • Comet Storm now deals 6% less damage.
    • Blizzard now deals 8% less damage.
    • Frozen Orb now deals 8% less damage.
WoW Classic Mage Banned Logo Game Master title title 1280x720
The fire mage is hit hard.

Paladin

  • Holy
    • All healing has been reduced by 8%.
    • Protection of Light reduces damage taken by 10% (previously 16%).
    • Overflowing Light now creates a shield equal to 30% of the overhealing from Light’s Reflection (previously 50%).
    • Tyr’s Salvation increases received healing from Holy Light, Flash of Light, and Holy Shock by 15% (previously 30%).
    • Blessing of Summer increases damage from attacks by 20% (previously 30%).
    • Fading Light now creates a shield equal to 3% of the damage or healing from abilities that generate Holy Power (previously 10%).
    • Righteous Verdict has a 30% chance to trigger Consecration (previously 50%).
    • Consecration now deals 25% less damage.
  • Retribution
    • Divine Storm now deals 8% more damage.
    • Ash Wave now deals 10% more damage.
    • Consecration now deals 12% more damage.

Priest

  • Vampiric Embrace now heals an ally nearby for 40% of the damage caused by single-target shadow spells (previously 50%).
  • San’layn now reduces the cooldown of Vampiric Embrace by 30 seconds (previously 45 seconds).
  • Discipline
    • Atonement heals for 40% of the damage dealt (previously 36%).
  • Holy
    • Rhapsody now stacks every second (previously every 2 seconds) and increases the damage of Holy Nova per stack by 20% (previously 10%).
    • Rhapsody will now be highlighted once 20 stacks are reached.
  • Shadow
    • Vampiric Touch deals 20% less damage.
    • Shadow Word: Pain deals 15% less damage.
    • Shadowy Apparitions deal 15% less damage.

Rogue

  • Outlaw
    • The damage of all abilities has been increased by 5%.
    • The damage of automatic attacks has been increased by 5%.

Warrior

  • Devastator now deals 8% more damage.
  • Thunder Clap now deals 8% more damage.
  • Fury
    • Improved Whirlwind increases the damage of your next single-target ability by 55% (previously 50%).

Is everything okay then? Probably not. Now that Blizzard has nerfed the best classes, this creates a problem for anyone looking to achieve a high rating in “Mythic+” to secure the seasonal title. However, this title is only given if you are in the top 0.5%. However, these spots are likely already filled with ratings that were only possible due to the “God Comp”.

In other words: The best ratings were likely achieved in the first two weeks after patch 10.1.5. It seems almost impossible to achieve these ratings through normal means now. Whether and how Blizzard will address this problem remains to be seen.

How would you address the problem?

New players, meanwhile, have completely different difficulties: They are simply kicked from dungeons!

This is an AI-powered translation. Some inaccuracies might exist.

More FPS at the push of a button: This is how you can increase performance in games for free

Despite falling prices, not everyone can or wants to buy a more powerful graphics card to enjoy current titles in good quality and without stuttering.
We show you how to achieve more graphics performance immediately while maintaining almost the same image quality.

In new games, the demands on your graphics card are constantly increasing. Diablo 4 is a prime example with its hordes of enemies and many spell and ability effects on the screen.

Usually, Nvidia and AMD deliver updated graphics card drivers to players shortly before the release of new AAA games. These bring not only the usual bug fixes but also quality and, above all, performance optimizations for new titles. Therefore, it is advisable to regularly update your graphics driver to the latest version.

Start video
Check out the brilliant Collector’s Edition of the NVIDIA TITAN Xp in Star Wars style in the video

Wonder Technology: Nvidia “DLSS” and AMD “FSR”

For several years, Nvidia and AMD have been working on their respective real-time upscaling technologies and continuously improving them.

While AMD is currently vying for buyers with FSR 2.0, Nvidia is already enticing buyers of its RTX 4000 series graphics cards with DLSS 3.0, which is supported at the launch of Diablo 4, for example.

DLSS (Deep Learning Super Sampling) and FSR (FidelityFX Super Resolution) both work on the same principle. The image of a game is calculated at a lower resolution than that of the monitor and then upscaled to the original resolution with AI support. Quality differences are hard to find, but the performance gain can be significant in certain situations.

For many players, this technique can be a blessing, as it allows a game to finally be played smoothly. Others see it as a reason for poorly optimized games and jerky console ports.

DLSS Makes Diablo 4 Hot

What setup did we test Diablo 4 with? The following metrics come from my gaming laptop with an Nvidia RTX 3080 Ti and show how the various options of DLSS 2.0 affect the FPS in the game.

We chose the waypoint in the capital Kyovashad to ensure a consistent starting point for my measurements. My necromancer with his army of the undead adds many details to be rendered on the screen. In the open world and especially in dungeons, these values can vary significantly.

How good is the performance? We obtained the following results at a monitor resolution of 2560×1440 and with the quality preset set to “Ultra”:

DLSS Off:100-110 FPS
Ultra Performance:150-170 FPS
Performance:150-160 FPS
Balanced:140-150 FPS
Quality:130-140 FPS
DLAA: 90-100 FPS
DLSS Profiles in FPS Comparison
What is DLAA?

The option DLAA (Deep Learning Antialiasing) has a special role here. It is not the upscaling function known from DLSS, but rather the ability to improve image quality with AI assistance. This enhances details on the screen in the same way as known antialiasing techniques.

This option can be used if you already have a powerful graphics card and achieve enough performance in games without DLSS.

As you can see, you can achieve a noticeable performance gain with the different options of DLSS and always have a performance advantage compared to turning off DLSS. In systems with weaker graphics cards, this can make the difference between unplayable and playable.

Because not everyone has a chance to buy the currently fastest graphics card on the market at an unbeatable price:

A gamer got lucky and bought an RTX 4090 for 913 euros using a trick on Amazon – How did he do that?

Now it’s your turn. Are you already actively using DLSS? And if so, what are your experiences with this feature?

This is an AI-powered translation. Some inaccuracies might exist.

Ryan Reynolds explains: Green Lantern flopped because too much time and money was spent

When thinking about flopped superhero movies, Green Lantern immediately comes to mind. Ryan Reynolds shares why the film was a flop and how hard it was for him to sit through the premiere.

Green Lantern is a superhero film that was released in theaters in the summer of 2011 and is based on the DC comic book character of the same name. Ryan Reynolds plays the pilot Hal Jordan, who is selected as the first human member by the intergalactic police force “Green Lantern Corps”. The Green Lanterns possess enormous superpowers thanks to the green power rings.

Even the main actor Ryan Reynolds often jokes about the DC flop, for example in his successful superhero films Deadpool 1 and 2:

  • in part 1, Deadpool says when he is transformed into a “superhero” to make sure that his costume is neither green nor animated (via youtube)
  • in part 2, Deadpool shoots Ryan Reynolds during a time travel who is holding the script of Green Lantern and proudly announces: “God, this is beautiful!” (via youtube)

But Green Lantern also had a positive influence on the actor’s life. You can learn more about it here with our colleagues from Moviepilot.

In a talk with his co-star Rob Delaney (Deadpool 2), Ryan Reynolds expresses at a festival the reasons for the flop of Green Lantern. The DC film suffered from “too much time, too much money”.

Start video
German trailer of the DC superhero movie Green Lantern

Green Lantern made Reynolds’ “butt flutter”

This is why Green Lantern flopped: According to Ryan Reynolds, 185 people worked on the film. They had a great time and a lot of fun during the shoot. However, there were too many people who spent too much money (via variety.com).

They invested too much money in special effects and thought too little about the characters:

Instead of saying, when there was a problem: ‘Okay, let’s stop spending money on special effects and think about characters. How can we replace this big spectacular thing – that didn’t work at all – with something character-based?’ the thought was just never… there.

Ryan Reynolds via variety.com

How expensive was Green Lantern? According to IMBd, it had a budget of 200 million dollars and a worldwide gross of nearly 220 million dollars.

Even though the team had a great time shooting Green Lantern, it was hard for Ryan Reynolds to sit through the premiere and watch the film.

This is how the premiere was for the lead actor: Rob Delaney asked Ryan Reynolds during the conversation if watching the premiere made Reynolds’ “butt flutter”. Reynolds then describes the feeling he had at the premiere:

Oh my God, it was like a ukulele down there. It was insane. It was a strange feeling. It was not a feeling I wanted to repeat.

Ryan Reynolds via variety.com

What Ryan Reynolds is currently working on: Ryan Reynolds is currently preparing for filming Deadpool 3. In the Q&A part of the conversation, the question arises about what it is like to work with Hugh Jackman. He will reprise the role of Wolverine in the new Deadpool film.

Reynolds was especially impressed by how nice Hugh Jackman is. He treats everyone equally, regardless of whether they are caterers, directors, producers, or studio heads.

The Wolverine actor Hugh Jackman was once asked if he would be interested in playing the world’s presumably most famous secret agent: James Bond. But he declined:

That’s why “Wolverine” wasn’t interested in playing James Bond

The Wolverine actor Hugh Jackman was once asked if he would be interested in playing the world’s presumably most famous secret agent: James Bond. But he declined:

That’s why “Wolverine” wasn’t interested in playing James Bond

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Filmstarts
  2. Variety

Twitch: Scene in Baldur’s Gate 3 Scares Streamer Because It Just Won’t Stop

The new role-playing game “Baldur’s Gate 3” presents a problem for streamers on Twitch: the game contains spicy scenes that do not comply with Twitch’s guidelines. Currently, it seems that Twitch is turning a blind eye, but even stars like Michael “shroud” Grzesiek (29) fear a ban.

Warning: An explicit clip from the game can be seen. Those who cannot handle it should not read the article or at least refrain from watching the clips.

What is the problem?

  • In Baldur’s Gate 3, a lot happens at night in the camp when the players and NPCs are resting, which one wouldn’t normally see on Twitch. Not everyone sleeps in their own bed.
  • Players can enter into romantic and sexual relationships with the companions. The scenes are not suitable for minors. This has been well-known since the infamous “bear” scene.
  • While even the selection of genitals during character creation causes excitement, some sex scenes are close to triggering Twitch’s ban hammer, as streamers fear.
Start video
Creators of Baldur’s Gate 3 show intimate love scene with a bear and get banned instantly

“Nude scenes” are a common reason for bans on Twitch

Why are streamers afraid of a ban? There are recurring stories of streamers being banned from Twitch because they were surprised by nudity or were “accidentally” naked themselves:

Therefore, streamers have developed a natural fear of suddenly seeing a sex scene on Twitch and being banned for it.

This does not reflect well with advertising partners, which can be quite damaging to their careers.

“It will probably be over soon”

This is the biggest example right now: Streamer shroud is known for his skills in shooters, but his love belongs to role-playing games. shroud is now one of the biggest streamers for the release of Baldur’s Gate 3 on Twitch.

In a stream on Saturday, August 5th, he broadcasts a love scene of his character with the “evil NPC companion”, Minthara:

  • shroud visibly feels uncomfortable the whole time, as the characters are seen in the act of love, but the focus is on the faces and backs of the acting figures .
  • shroud reassures himself: “It will be over soon. This is like Cyberpunk, it’ll be over in a few seconds”.
  • When the screen briefly goes black, he breathes a sigh of relief: “I told you it’s over”: But when the camera switches back on and shows Minthara performing oral sex, shroud has had enough and cuts the video feed.
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Link to the Twitch content

What happens after the scene? After the scene, shroud raises both hands in the air and declares: “I didn’t sign up for this.” He then makes some helpless gestures and buries his hand in front of his face to catch his breath.

About 20 seconds after he shuts off the stream, he says to the camera: “By the way, they are still continuing.”

Are all scenes like this? The sex scenes apparently differ in their explicitness. In my game, I have conquered the warrior Lae’zel with my dragon man: the scenes are erotic, but not as explicit. It’s more about her staying for cuddling after the act.

Baldur’s Gate 3: Clip of surprised shroud goes viral

This is what makes the clip special: The clip has been viewed by over 280,000 people. Currently, the clip is still online.

Together with clips about the genital selection in Baldur’s Gate 3, it is the most popular. The game seems to really set new standards, not only in quality but also in what is shown on Twitch.

shroud is actually known as a very “clean streamer” who risks nothing. His behavior shows that he is quite uncomfortable with the scene and did not intend to gamble that high. He would very much like to continue showing Baldur’s Gate 3 in his streams and not take a forced break.

Other streamers handle sexuality on Twitch quite differently:

Tens of thousands laugh at the ban of a Twitch star who got lost in the sex dungeon

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2 frustrates and angers the loyal fans – Expert says: “We hear you, change nothing”

In Destiny 2, the mood seems to be approaching a new low 9 years after the franchise began. This is due to a blog post about the state of the game from August 3. Although it has over 6,000 words, hardly any of them seem to please the players. Especially the statement that no new PvP maps can be brought because there is no workforce available, is causing tempers to flare.

This is the state of Destiny 2:

  • Destiny started in 2014 as a “10-year game”, but the shooter has been lacking highlights since the split from Activision Blizzard in January 2019. While new expansions still come annually, they no longer offer as much content as before, when Bungie could spend more resources on Destiny. This was stated by the head, Luke Smith, himself in 2020.
  • Destiny 2 managed to attract many players to Steam with the Lightfall expansion, but they have mostly left again.
  • Although another expansion is planned, Bungie seems to be focusing on new projects, which the community scrutinizes skeptically, having invested a lot of money and hope in Destiny 2 over the years. A large blog post was supposed to create a turnaround.

Bungie’s love is now supposed to be directed at Marathon – Destiny players view this skeptically:

Start video
Marathon Announce Trailer PS5 & PC

What was that post about? We have discussed MeinMMO’s detailed coverage of the “State of the Game” post:

  • The post came from Game Director Joe Blackburn
  • It had 6,400 words
  • The post announced 10 gameplay changes

“New developer post made players angry, frustrated, or both”

How is the post received? The website Forbes, which has been dealing with Destiny for years, judges: The post has made players and content creators either angry, depressed, or both.

It is said that the post addressed issues that the community has complained about for years, such as the lack of PvP and Gambit content. However, it essentially told the players, “We hear you, but we will not change anything.”

The post stated that Bungie’s structure does not allow for the development of large new PvP maps because resources are needed for PvE missions. Therefore, they cannot fulfill the “most frequently expressed wish”: This has led to frustration.

Bungie says: No resources for new PvP maps

Translated, it means:

The feedback we receive the most is: There is not enough PvP content, especially there’s too little new Crucible maps. To set expectations: Our studio structure is designed so that we can bring more overarching changes to PvP instead of focusing exclusively on new maps.

If we focus our resources on creating new Crucible maps, it comes at the expense of the bandwidth of many teams who are working on many things that players appreciate, like new stories or missions for exotic content.

“Unbelievable arrogance”

How are the readers of MeinMMO reacting? Indeed, Forbes’ assessment aligns with reactions from MeinMMO readers. On Facebook, reader “Roy Buchmann” expresses outrage over the statement “We can’t do PvP because it takes away from PvE”:

“That is outrageous in itself. First, destroy all PvP and then give players a new map, saying not to expect such things too often because it takes resources away from other things. Sorry, but is that even possible?”

Under our article on the topic, there are 37 comments. An excerpt:

  • Snake writes: “That has actually been the end of Destiny 2 for me.”
  • Varg comments: “What a ridiculous joke Bungie is delivering?”
  • SkullCOD asks: “A joke, or?”
  • Walez thinks: “It also feels like a ‘saved time and money’ action to me.”

Internationally, the post is also being harshly criticized:

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What did I pay so much money for all these years?

What lies behind it: “Too few resources” has been the fundamental problem of Destiny since its release, and it has intensified since Activision Blizzard’s exit: There are too few employees to develop the game as fans wish.

Destiny has apparently always been designed as a loot shooter that is “extremely costly to develop”: According to everything that is known, it takes an extreme number of working hours for every tiny piece of new content.

Bungie could never afford this effort – maybe at best in 2018, when they were able to complete the Forsaken expansion with two support studios from Activision Blizzard.

This is apparently due to a certain naivety with which Bungie embarked on the entire project “Destiny” more than 10 years ago.

Even though many are aware of these problems, the anger is still present. What frustrates people: While there are fewer and fewer resources for Destiny 2, Bungie is simultaneously charging outrageously high prices for the content and has been increasing prices.

One simply asks oneself: What did we pay so much money for all these years, when the game director tells us: “We don’t have the people for what you want.”

The extremely high sums of money that many players have gradually invested in Destiny over the years is one of the most frequent points of criticism about the game from former Guardians.

More on the topic:

Destiny 2 without Activision Blizzard was supposed to be great, so far it has been disappointing

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 4: A small trick brings a big advantage in Season 1 – But now Blizzard bans the exploiters

Basically, the season characters are separated from the normal characters in Diablo 4. However, with a trick, one could circumvent the separation and is now facing the wrath of the developers of Blizzard.

What was the trick? If you want to experience all the new content of Season 1 of Diablo 4, you need a seasonal character on the season realm. Normal characters belong to the Eternal Realm.

After the season, seasonal characters will be transferred to the Eternal Realm; before that, the items and inventories should actually be strictly separated.

A trick could bypass the realm separation. Pulling the internet plug at the right time allowed players to use the currency, resources, and equipment of the Eternal Realm on the season realm. Those who exploited it now have to fear a ban.

You can watch the trailer of Season 1 of Diablo 4 here:

Start video
Diablo 4: The Official Announcement Trailer for Season 1

Meanwhile, many reports from players can be found, either knowing someone who has been banned for this reason or themselves having lost access to their account.

The Community Director of Diablo 4 also speaks out in the Blizzard forum (via bluetracker.com): “We have also taken measures against selected accounts related to this incident.”

On the discussion platform Reddit, the excitement about the announcement is great. A thread collected over 3,000 upvotes within two days with more than 1,600 comments (via reddit.com). A player reports here that “a buddy” was banned due to the exploit.

Is the exploit still in the game? According to the Community Director, the season exploit should no longer be in the game for several days. However, if a character has been transferred once, it is part of the season.

It seems that not all players are banned, but only “selected accounts” that may have fully exploited the exploit. Whether there is a chance for banned players to return is currently unclear.

More about Season 1 of Diablo 4 can be found here: The strongest item of Season 1 is also the most annoying – What makes “Barbier” so good?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Eurogamer

Baldur’s Gate 3 is number 1 on Twitch, makes role players stars: One is even an NPC in the game

The role-playing game Baldur’s Gate 3 is making a strong start worldwide on Twitch at release, while Germany is lagging a bit behind. Notably, some streamers who are not among the usual suspects at the top of the charts are rising with this role-playing game. In the USA, the veteran role-player CohhCarnage dominates the charts: The 39-year-old even has a character in the game. In Germany, Maurice Weber is in the lead.

How popular is Baldur’s Gate 3 on Steam?

  • Baldur’s Gate 3 was the biggest game in the world on Twitch for the last 3 days and surpassed LoL and GTA 5 with 11.3 million hours watched (via sullygnome).
  • In German Twitch, it remained far behind LoL and GTA 5 with 533,648, ranked 3rd among games.
  • It’s interesting to see which streamers particularly benefit from the hype surrounding Baldur’s Gate 3.
Start video
Baldur’s Gate 3: Developers give 30 minutes of tips on all classes

CohhCarnage is the biggest streamer worldwide for Baldur’s Gate 3

Who is leading internationally? The 3 biggest streamers at launch on Twitch are:

In the lower ranks are streamers like Shooter god shroud or New Zealand’s humanitarian Quin69.

“Sex” clips dominate Twitch.

What kind of clips are popular on Twitch? The top clip on Twitch features shroud with a sex scene that simply won’t go away. The ban hammer is already hovering over him (Warning, the game is 18+ and so is the clip: via twitch).

The second most popular clip is by Sodapoppin and revolves around the genitalia in the game:

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Character creation is also very popular in Germany:

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Streamer with own character in the game goes all out

Why is CohhCarnage doing so well? You don’t normally see CohhCarnage so far up in the charts: The 39-year-old is a known figure, but usually has a heart for underdogs. He is someone who discovers games. With “hype,” he usually has nothing to do.

But “Baldur’s Gate 3” is his game. The Twitch streamer has been following this role-playing game for a long time and even has a own character in the game, who is “super annoying”. At the release, he persevered and streamed unusually much.

CohhCarnage also says he has never been on Twitch as consecutively as he currently has: He was online for over 13 hours a day twice.

How does it look in Germany? In Germany, someone named Maurice Weber is at the top of the charts, someone you wouldn’t necessarily expect:

  • Maurice Weber sits at 75,480 hours in 1st place: The GameStar “in-house” streamer has made a name for himself on Twitch in a short time with his preference for strategy and role-playing games
  • In 2nd place is RoyalPhunk, who was significantly stronger in peak and average viewer numbers than Weber, but only streamed Baldur’s Gate 3 for 7 hours
  • In 3rd place follows Shurjoka,Germany’s player of the year 2023.

For typical German gaming streamers, Baldur’s Gate 3 does not seem to be a game. The top German streamers focus more on games like FIFA, LoL, or shooters.

Currently, top German streamers on Twitch are diligently opening loot boxes in CS:GO.

Twitch: MontanaBlack shows how much money he has spent on CS:GO in 5 months and can’t even bear to look

This is an AI-powered translation. Some inaccuracies might exist.

You should avoid a hero in Baldur’s Gate 3 as a beginner – Unless you are absolute psychos

If you start with Baldur’s Gate 3, the game offers you numerous options for a custom character. You can also play a pre-made hero. One of them is the Dark Urge. This hero sounds tempting, but as a beginner, you should probably avoid playing him.

Which hero is that?

  • The Dark Urge is one of the “Origins” in Baldur’s Gate 3. This means: the character has its own story that you can explore in the game.
  • The special thing about the Dark Urge is that you can customize the character completely: Class, Race, and appearance are up to you.
  • What the game doesn’t necessarily tell you: the Dark Urge is a mad murderer and occasionally this trait comes through without you being able to defend against it.

This article contains spoilers! Proceed at your own risk. If you are brave enough, just try the Dark Urge, but you have been warned.

Why you should avoid the Dark Urge: The Dark Urge forces you more or less onto a dark path. This means your character will inevitably become evil, sometimes in a way you cannot escape.

In most cases, the classic “evil” acts are not what players strive for. These things include:

  • Chopping off Gale’s hand while he is calling for help
  • Squashing the cute squirrel in the Emerald Grove at the tree
  • Letting Benryn burn alive in Waukeens Rest when he is calling for help

For such actions, you receive “Inspiration” as the Dark Urge. Inspiration is a mechanic in Baldur’s Gate 3 (and D&D) that allows you to reroll a failed roll. Such rerolls are often useful.

In the editorial team, we have already had cases where the character performed the action without being asked, but also cases where the player could choose against it. We don’t know for sure what the triggers are. Presumably, you sometimes just have to be evil to suppress the urge at other points.

Wondering which class suits you? You can find the best classes in our Tier List, and in the video, you will find tips for all 12:

Start video
Baldur’s Gate 3: Developers give 30 minutes of tips on all classes

Playing Baldur’s Gate 3 as the Dark Urge – Does it work?

Playing an evil murderer in Baldur’s Gate 3 is not necessarily the wrong path. The game allows you plenty of creative solutions and freedoms. One of these freedoms is indeed the dark path of the serial killer.

However, you must live with the consequences. Many, perhaps even most NPCs, do not agree with such actions. Some of the companions in the game will even leave you if you are evil too often in their presence, including:

  • Wyll
  • Karlach
  • Halsin

And of course, guards and NPCs in villages are not particularly favorable towards you if you simply slaughter people. Others, however, do not see it so strictly or even endorse evil deeds. Among the characters who would still accompany you are:

  • Shadowheart
  • Lae’zel
  • Astarion

Also, the paladin Minthara, whom you can recruit later, is initially evil and does not mind treachery as long as it aligns with her views.

But beware! Even these companions can become “too evil” for you at some point. If you become the absolutely psychopathic butcher who indiscriminately slaughters everything and everyone, even the “evil” companions will eventually leave you. MyMMO editor-in-chief Leya Jankowski has already discussed this with Larian head Swen Vincke:

If you want to be the ultimate villain, the lead developer has given us a guide on how to do that in Baldur’s Gate 3

This is an AI-powered translation. Some inaccuracies might exist.

Starfield needs the best feature of Fallout – How else should I explore 1,000 planets?

MeinMMO editor Maik seems very calm on the outside. However, the hype for Starfield is bubbling inside him. As a big fan of the Bethesda series Fallout and The Elder Scrolls, he wishes for an old feature for the new Starfield that still gives him earworms to this day – and the Starfield chief has already commented on it.

Good sound effects can make a real difference. Just look at shooters like Call of Duty or Battlefield. In CoD I hear the footsteps of other players, which influences my gameplay. In Battlefield, explosions roar, bullets whiz past my ears, and create immersion.

In a role-playing game like Starfield, however, the acoustic effects are not that important to me. Sure, they contribute to the atmosphere. But Fallout has shown me that it’s not the explosions I need for a large-scale adventure. I need a good beat.

If you want to see a gameplay trailer of Starfield, then start the video:

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Starfield – Official Gameplay Trailer

Which Fallout feature is meant? I’m talking about the radio.

I still remember how I accidentally bought Fallout 3 in real life because I thought it was Killzone for PlayStation 3. The best mistaken purchase of my life.

The radio was my constant companion from the start. The first big adventure I experienced in Fallout was the search for the Galaxy News Radio station with its friendly DJ Three Dog.

It took countless hours, cost many deaths, and to this day I carry a trauma closely related to the “Fatboy” rocket launcher. But the quest only truly began when I was finally able to shake hands with Three Dog. That was a truly great experience that I still think about today.

Aside from that, the music was a good distraction for me. I sometimes have my problems in action RPGs like Fallout because I am a wimp in single-player games and always expect the worst. Most nights I just skip.

With the sounds of the radio in my ears, my pulse is at least only slightly elevated.

Furthermore, many songs have been etched into my brain. After Fallout 3, I was also in New Vegas, Fallout 4, and Fallout 76. As soon as a song from the Fallout radio plays somewhere, I sing along and want to turn it up on the Pip-Boy.

The positive effects that radios or constant game music with real songs can have on the gaming experience are repeatedly proven to me by GTA Online and Rocket League.

What do we know about the radio in Starfield? Unfortunately, it doesn’t look very good for radio fans. Starfield chief Todd Howard has already commented on radio stations in Starfield:

There is one [radio station], but it is quite local to a specific place. It’s not something to expect unless you’re nearby. But I would say there is a little [radio].

via videogameschronicle.com

It sounds like there will at least be some sort of “Galaxy News Radio” quest. You fly through the vastness of space and randomly receive a radio signal that leads to an interesting story.

Fortunately, developer Bethesda wants to make Starfield a “paradise for modders.” I already know what I will be keeping an eye out for after release.

More details about Starfield can be found here: 10 interesting details you probably didn’t know about Starfield

This is an AI-powered translation. Some inaccuracies might exist.

If Baldur’s Gate 3 seems too difficult for you, you probably overlooked a feature

Fights can become exhausting in Baldur’s Gate 3 quickly, especially when your group is already weakened. One feature can prevent that – and many of you probably overlook it.

What is this feature?

  • Resting is one of the most important features in Baldur’s Gate 3 and D&D in general. By resting, you regain hit points and even spells.
  • What many ignore, however, is the “short rest,” which only restores a portion of your power. Some of the 12 classes actually regenerate spells and other abilities.
  • If you feel too weak, you are probably not using the short rest often enough.

This is how you use the short rest: To the right of your character bar at the bottom, you will find the campfire icon. From there, you can either travel to your camp or start a short or long rest.

By using a short rest, you regain half of your hit points. Certain class abilities and items increase this amount. Additionally, you receive:

  • Warlocks regain their pact spells
  • Clerics regain their uses of Divine Power focus
  • Fighters regain their uses of Action Surge and Catching Breath back
    • When you hover over, you can see which abilities become available again after a short rest

However, you should pay attention to when you rest. Because per “day”, i.e., per long rest, you only have 2 short rests available (or 3 with a bard). If you are only a bit hurt, it is better to use a healing potion. They are more common.

As fighters regenerate their most important abilities during a short rest, this makes them the perfect beginner class:

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The best class for beginners in Baldur’s Gate 3

Short Rest or Long Rest – What is the Difference?

Unlike a long rest, you do not consume supplies during a short rest. So you don’t have to worry about having enough provisions. However, during a long rest, you do restore all spell slots and hit points.

However, the most important thing about a short rest is that only 15 minutes pass, not the rest of the day.

This means that not much changes in the world. If you go to sleep for a long rest, many situations can change by the next day. Some quests, such as the quest to recruit Minthara, even require a long rest.

During a long rest, personal stories of the characters are also advanced. Certain situations can only occur if you go to sleep. But if you want to prevent something from happening before you have done everything, you should avoid taking a long rest.

In this case, you should plan your short rest well and otherwise rely on healing potions. Martial classes that are strong even without spells, like barbarians, fighters, and rogues, are useful for the group. You can find the best classes here:

Baldur’s Gate 3 Classes Tier List: The best classes & subclasses 2023

This is an AI-powered translation. Some inaccuracies might exist.

97% positive on Steam: Crazy co-op game gets a major update 8 years after release – on sale for €2.95

The 2D action platformer Broforce was released in October 2015 on Steam. Now the new update “Broforce FOREVER” is online, and you can grab one of the best co-op games for only 2.95 euros.

What kind of game is this? Broforce is an extremely exaggerated co-op adventure with tons of explosions and unexpected chain reactions, featuring more action heroes from the 80s and 90s than Sylvester Stallone in his Expendables. Also, because the update “Expendabros” has been out for a while.

Your task is clear: You must free the pixel world from the baddies with loaded weapons. Each player starts with an iconic TV hero from the past, all with special skills related to their role. Here’s a small selection of the available “Bros”:

  • Rambro – Assault Rifle
  • Snake Broskin – Sniper
  • MacBrover – TNT
  • Indiana Brones – Whip
  • Bronan the Brobarian – Sword
  • Double Bro Seven – Silenced Walter
  • Brodator – Spear
  • Brobocop – Auto-9

As you can see here: No joke is too flat for the game, no explosion too unnecessary, and often you don’t even know what’s going on. What fun.

What’s in the new update? Starting August 8, new free content and adventures will be available. “Broforce FOREVER” is the very last update for the crazy platformer – with new bros, levels, show-off moves, and enemies. Included are:

  • Xebro – Warrior Princess
  • Demolition Bro
  • Burt Brommer
  • Seth Bronndle
  • Broffy – The Vampire Slayer
  • Desperabro

Currently, you can buy Broforce for 2.95 euros on Steam; the offer is valid until August 9. However, starting August 8, Broforce will also be available on Xbox Game Pass.

Here you can find the trailer:

Start video
Broforce FOREVER: Co-op hit on Steam receives final update

What do players say about Broforce? On Steam, Broforce is one of the highest-rated games. Overall, 97% of reviewers have left a positive impression (06.08.23 / via Steam).

There are loads of long, humorously written reviews with countless references to bro-time, testosterone, and masculinity. One person mentions that he finally grew a full beard after playing Broforce. And I’m inclined to believe him.

Another game on Steam with big muscles can be found here: New game can only be played once a year – if you fail, you can never play it again

This is an AI-powered translation. Some inaccuracies might exist.