“Loses all meaning” – Players criticize the most important numbers in Diablo 4 because they have gotten out of control

hohe schadenszahlen in diablo 4 titelbild

In Diablo 4, you can see from the numbers how much damage you deal. In some cases, these values are so high that they don’t feel good for some players anymore.

Which numbers are getting out of control? Some builds are so powerful that their damage numbers flood the screen and become barely legible. Already in Season 2, the values exploded, and at the release of the Spiritborn, players wondered how to even call these absurd amounts.

Since Season 5, the combat text can be completely hidden, but for those who want to keep an eye on their damage, that’s not a real option. However, they primarily find trouble with the values that mutate into “nonsense numbers” for them.

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This is what players criticize about the numbers: In a post on Reddit, the community of Diablo 4 is currently discussing the most important numbers in the game again. User Level_Counter3062 writes that it simply doesn’t feel good to have “a DPS of 100,000,000,000,000 damage.” He believes that the damage inflation is completely crazy.

The creator of the post and other users summarize this frustration about the balancing and the extreme escalation of values in the thread as follows:

  • Bosses have life points in the trillions, while player characters are in the five- to six-digit range, and yet they fight on equal terms.
  • In the endgame, one literally has to deal trillions in damage to progress.
  • The huge amounts make it impossible to calculate the actual damage range. The in-game abbreviation that summarizes 10,000,000,000,000 as “10T” doesn’t help either.
  • The values lose all meaning and become simply useless at high ranges.
  • Those who don’t play an S or A-tier build are completely excluded from some content.
  • The best defense for many is still just an “absolutely insane offense.”.

Despite the criticism, many players emphasize that they still enjoy playing Diablo 4. However, they hope for another “number squish” that drastically reduces the numerical values in the game. A better balancing would reward strategy and variety, allowing almost all content to be completed with “off-tier builds”.

Besides the flood of numbers, many also find the visual effects disturbing. Here, the new Warlock with his skills is particularly criticized. Blizzard had already improved before, but with the new class, the problem is back and the visual overload costs many player characters their lives.

What do you think about the absurd damage numbers? Do the “nonsense numbers” on the screen annoy you too, or are you happy when you deal such high damage? Let us know your opinion in the comments!

This is an AI-powered translation. Some inaccuracies might exist.