Although the main focus of ArenaNet is now on the expansion “Heart of Thorns“, the developers of Guild Wars 2 are still diligently working on small improvements to enhance the daily life of players in Tyria.
Starting March 10, players can look forward to extensive new camera settings.
What can be adjusted now?
My roleplayer’s heart naturally beats faster for the “First-Person Camera”. Those who wish can now slip directly into the skin of their avatar and be much closer to the action of battles and taverns. This may be less suitable for PvP – unless one is looking for that special kick (in case of doubt, from their regular group).
Anyone wanting even more on their screen can also significantly enlarge or decrease the “Field of View”. Especially players who previously suffered from motion sickness may find that reducing the field of view allows for a noticeably more comfortable gaming experience. Overview junkies will of course turn the dial all the way up to spot enemies from all angles.
Over the shoulder, to the head, through the tree!
Moreover, a whole lot of fine adjustments can be made. The position of the camera can be adjusted using vertical and horizontal sliders so that it looks right over one shoulder of the hero.
If you just want to enjoy the (quite beautiful) landscapes of Tyria and take some impressive screenshots, you can now also decide that objects such as trees and walls no longer block the camera. This can also be extremely helpful when exploring jumping puzzles!
Basically, the camera now always focuses on the character’s head, which will require an adjustment for particularly small and notably large characters. However, the corresponding option can be disabled.
These changes will benefit not only players but also the creative members of the machinima scene.
Source: Press release ArenaNet
