From now on you can also experience the “Shadowlands” of WoW in Hearthstone

From now on you can also experience the “Shadowlands” of WoW in Hearthstone

The latest expansion of Hearthstone is live. We reveal what “Murder at Castle Nathria” contains.

The Hearthstone year 2022 is in full swing, as the second major expansion of the year has now been released.

In “Murder at Castle Nathria,” Blizzard’s card game focuses on an area of World of Warcraft that is still quite young – namely the Shadowlands. Of course, a lot is satirized, but above all, many new gameplay possibilities are created.

What’s in the new expansion? As is usual with Hearthstone, “Murder at Castle Nathria” comes with 135 new cards. We have introduced all 135 new cards here.

Story-wise, the expansion takes place in “Revendreth,” specifically at the titular Castle Nathria. Someone has murdered Count Denathrius, and a detective Murloc is trying in the best “Cluedo” manner to find out how the murder happened. This naturally calls for a variety of locations, minions, and legendary weapons – in addition to the main suspects.

What are the new terms? Overall, “Murder at Castle Nathria” brings several small changes. In addition to a new key term, there is even a completely new card type that could change Hearthstone permanently. But recurring concepts also have a place.

Key term: Flooding – Cards with “Flooding” unlock additional effects when you have them in hand while friendly minions die.

A card with “Flooding (3)” would activate its special effect when 3 minions die while the card is in hand. The flooding effects are relatively powerful, but they also ensure that the card is significantly weaker when played without this effect. They tend to be mana-efficient only when the flooding effect has been activated.

Locations – Locations are not a real key term, but a completely new card type. They have mana costs and are played like minions, thus occupying a space on the board.

However, they cannot be attacked or attack themselves. Instead, they can be used multiple times to trigger special effects – such as freezing a minion, drawing a card, or even more complex effects. They have a fixed amount of durability (like weapons) and are destroyed after appropriate use.

Some cards with “Suspicious” in the name are also interesting. Thus, mages, priests, and warriors can relatively cheaply discover a spell, a legendary minion, or a weapon.

However, if the opponent guesses which weapon you chose, they also get a copy of that spell. This should lead to exciting “mind games” where one does not make the best choice to avoid giving the opponent a card… or should one hope that the enemy thinks exactly that?

How do you like the latest expansion? With which cards do you definitely want to build a deck?

Some players have even received a lot: Up to €180 was given as card packs.

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