The Gunner in The Division 2 – How to unlock the new specialization

The Gunner in The Division 2 – How to unlock the new specialization

With the title Update 4, The Division 2 has received a new specialization – the Gunner. In this guide, we show you how to unlock the 4th specialization and provide tips to master all necessary steps quickly.

What is the new specialization about? On June 18, Title Update 4 brought the Gunner, the fourth specialization for The Division 2. What characterizes the Gunner and what it can do, you will learn here: The Division 2 presents new specialization – This is what the Gunner, the 4th class, can do

However, while owners of the Year 1 Pass can access this new specialization immediately, all other agents must first unlock it by mastering several sections with different challenges.

But even for players with a Year Pass, completing the optional challenges could be worthwhile. This way, they receive additional cosmetic rewards, such as emotes or skins.

Unlocking the Gunner in The Division 2 – Here’s how

This is what to expect: Overall, all players who want to unlock the Gunner or complete the corresponding challenges must finish 5 different sections.

Each of these sections includes 4 goals or challenges. These must be completed to successfully finish the respective section. If you complete all sections, the Gunner will be unlocked in the specializations at the White House.

Keep in mind: For all goals that are to be achieved during missions, the missions must be played on Normal or Hard difficulty.

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Section 1

Roach Shock: Roach is the final boss in the Bank Headquarters mission. You must shock him 2x before sending him to the virtual afterlife.

Some players obtained the shock ammunition, for example, in the middle of the atrium of the Grand Washington Hotel. They then kept it as a reserve in the pistol until they reached the boss of the Bank Headquarters. Because shock ammunition does not actually appear in this mission.

However, that seems to have changed with the introduction of the new specialization. Resourceful agents have also discovered a crate of shock ammunition in the boss room of the Grand Washington Hotel that was not there before.

You can find it between a poster pillar and a larger box in the middle of the room.

Capture Control Points in Downtown West: Here, you must capture all control points in the Downtown West district – as a precision shooter.

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So make sure you have selected the appropriate specialization for this. You must actively capture these control points – that means attacking and then defending again. A control point that was already green when you started this step does not count.

Stationary Shooting Practice: Here, you are to eliminate a certain number of enemies with the stationary turret in the Grand Washington Hotel mission.

You will find the turret in the hotel’s atrium right at the beginning of the mission. Sprint to it and take out the enemies. Leave one or two enemies alive at the end and let them kill you. This way, you respawn in the full atrium and can farm the kills comfortably.

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Sniper Rescue: In this step, you need to prevent public executions using only sniper rifles. You can see the executions on the map.

Make sure to really use only sniper rifles. Using skills can often lead to this step failing. There are also reports that simply equipping the Chem Launcher (without using it) can lead to failure or prevents this challenge from progressing.

Section 2

Burn Kelly: Here you need to set Lt. Kelly, the final boss of the “Air & Space Museum” mission, on fire 3x before you can defeat him. You will find incendiary ammunition in the same mission. It is located on the upper balcony in the third hall (right after the Mars exhibition).

This is where you can find the incendiary ammunition (Source: Reddit user frinol)

Control Points in Southwest: This time, you need to capture all control points in the Southwest district – and as a survival expert. So pay attention to the right specialization. Here too, control points must be actively completed as in Section 1.

Foam Party: Here you must defeat a certain number of enemies stuck in foam. Use the foam mod of the Chem Launcher for this.

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Shotgun Surprise: Here you need to complete enemy patrol activities using only shotguns. Make sure that you really only use shotguns. Using skills or simply equipping the Chem Launcher can lead to you not progressing here.

Section 3

Show me Wade: Here you need to destroy Sgt. Wade’s helmet (the final boss of this mission) in the ViewPoint Museum mission before you can defeat him. So focus your fire on this enemy’s head.

Control Points in Downtown: Now you need to capture all control points in the Downtown East and Federal Triangle districts – this time as a demolition expert. Pay attention to the right specialization again. The control points must be actively captured as before.

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This is Madness: Here you need to defeat enemies while they are confused. This can be easily accomplished in several mini-runs of the Grand Washington Hotel mission.

One of the first 3 enemies that storm out of the hotel at the very beginning of the mission is a Hyena Rusher with a bag full of drugs at the hip. This is hard to miss.

The reticle points to the bag (Source: Reddit user frinol)

Shoot at this bag and you will have 3 confused enemies to eliminate. Then restart the mission immediately. This way you can quickly farm the necessary kills.

Convoy Chaos: Here you are to complete supply activities with a submachine gun (SMG). If you use skills or equip the Chem Launcher, this may cause you to not progress here.

Section 4

No Support: Here you must defeat General Ridgeway (the final boss) at the Capitol Outpost – without using repair kits. You should not only refrain from using kits during the boss fight but throughout the entire mission.

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Roaming Shooters: Now you need to defeat heavy precision shooters in the open world. These are simply enemies armed with a light machine gun (LMG).

You will encounter them more frequently in activities involving True Sons and in convoys of this opposing faction.

We Got a Pulse: Now defeat enemies that have been marked by a pulse. Note: Only kills that you achieve during the active pulse time count – that is, within the first 10 seconds (standard).

Keep in mind that skill cooldowns will reset if you reset a mission. So you can restart a mission after you have eliminated some marked enemies – just like in “This is Madness” from Section 3.

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This Land Is My Land: Here you need to complete area control activities with an assault rifle. Really use only this weapon type. Using skills or equipping the Chem Launcher can lead to you not progressing here.

Section 5

Turned to Stone: In this step, you need to completely destroy the armor of a Basilisk in the “Roosevelt Island” fortress before you eliminate it.

This is a heavily armored enemy type (often with a sledgehammer) that you encounter during the intermediary step “Take Out Emeline Shaw’s Personal Guard”.

This is how the Basilisk’s armor is structured (Source: Reddit user frinol)

Its armor consists of 6 different armor parts:

  • Head
  • 2x Arms
  • Upper Body
  • 2x Legs
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To target the destruction of individual armor parts, best use a rifle (semi-automatic) or a pistol.

If the Basilisk has very little health left but its armor is still intact, you can reset this step simply by dying.

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Keep in mind: There is currently a visual bug that can occasionally occur. If you destroy 2 parts from both leg plates and chest protection first, other pieces of armor can “disappear”, even though they are still intact and count as armor. So it’s best to target the head first, followed by the arms. Only then continue with the legs and upper body.

Roosevelt Clean-Up: Now you need to eliminate enemies in the Roosevelt Island fortress using stationary weapons. You will find the first weapon approximately halfway through the section “Rescue Angela Woods”. Kill all enemies here, leave one or two alive, and then die yourself. You will then respawn at the corresponding checkpoint and can continue to farm kills.

Light Artillery: Now complete control point activities with a light machine gun (LMG). It is sufficient to capture the control points Mast (West Potomac Park) and Efeutunnel (Constitution Hall). Using skills or equipping the Chem Launcher can lead to you not progressing here.

The Division 2 Kampf Screenshot

Gun Position: Now it’s time to eliminate enemies in the open world with stationary guns.

This can be done quite quickly by focusing on a control point with a minigun – such as the Fallen Cranes in Downtown East.

During the defense phase, kill all enemies except for the leader. Let him kill you, revive at the next checkpoint, and use fast travel to teleport to the attacking allied team.

This will completely reset the defense phase, and you can repeat this step as many times as needed until you have gathered the required kills.

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Once you have successfully completed all 5 sections, you are not only richer in cosmetics but have also unlocked the Gunner.

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Source(s): Reddit
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